@needle-tools/materialx 1.0.2 → 1.0.3
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package/package.json
CHANGED
package/src/materialx.helper.ts
CHANGED
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@@ -193,6 +193,7 @@ function toThreeUniform(uniforms: any, type: string, value: any, name: string, l
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193
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// Save the loading promise in the cache
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const promise = loaders.getTexture(texturePath).then(res => {
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if (res) {
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196
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+
res = res.clone(); // we need to clone the texture once to avoid colorSpace issues with other materials
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res.colorSpace = THREE.LinearSRGBColorSpace;
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setTextureParameters(res, name, uniforms);
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}
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@@ -203,7 +203,7 @@ export class MaterialXMaterial extends ShaderMaterial {
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this.uniforms.u_envMatrix.value = identityMatrix;
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}
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if (this.uniforms.u_envRadiance) {
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-
this.uniforms.u_envRadiance.value = textures.radianceTexture
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+
this.uniforms.u_envRadiance.value = textures.radianceTexture;
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}
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if (this.uniforms.u_envRadianceMips) {
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this.uniforms.u_envRadianceMips.value = Math.trunc(Math.log2(Math.max(textures.radianceTexture?.source.data.width ?? 0, textures.radianceTexture?.source.data.height ?? 0))) + 1;
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