@needle-tools/materialx 1.0.1-next.7bd39cb → 1.0.1-next.9e2a592

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/materialx",
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- "version": "1.0.1-next.7bd39cb",
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+ "version": "1.0.1-next.9e2a592",
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  "type": "module",
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  "main": "index.ts",
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  "exports": {
@@ -214,8 +214,9 @@ export class MaterialXLoader implements GLTFLoaderPlugin {
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  */
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  if (!renderableElement) {
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- console.warn("[MaterialX] No renderable element found in MaterialX document");
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+ console.warn(`[MaterialX] No renderable element found in MaterialX document (${material_extension.name})`);
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  const fallbackMaterial = new MeshStandardMaterial();
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+ fallbackMaterial.color.set(0xff00ff);
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  fallbackMaterial.userData.materialX = material_extension;
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  fallbackMaterial.name = `MaterialX_NoRenderable_${material_extension.name}`;
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  return fallbackMaterial;
@@ -287,9 +288,10 @@ export class MaterialXLoader implements GLTFLoaderPlugin {
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  } catch (error) {
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  // This is a wasm error (an int) that we need to resolve
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- console.error("[MaterialX] Error creating MaterialX material:", error);
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+ console.error(`[MaterialX] Error creating MaterialX material (${material_extension.name}):`, error);
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  // Return a fallback material with stored MaterialX data
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  const fallbackMaterial = new MeshStandardMaterial();
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+ fallbackMaterial.color.set(0xff00ff);
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  fallbackMaterial.userData.materialX = material_extension;
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  fallbackMaterial.name = `MaterialX_Error_${material_extension.name}`;
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  return fallbackMaterial;
package/src/materialx.ts CHANGED
@@ -98,7 +98,7 @@ export async function ready(): Promise<void> {
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  // This prewarms the shader generation context to have all light types
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  await registerLights(state.materialXModule, state.materialXGenContext);
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- if (debug) console.log("[MaterialX] generator initialized successfully");
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+ if (debug) console.log("[MaterialX] Generator initialized successfully");
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  } catch (error) {
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  console.error("[MaterialX] Failed to load MaterialX module:", error);
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  throw error;