@needle-tools/gltf-progressive 4.0.0-alpha.2 → 4.0.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +5 -1
- package/gltf-progressive.js +518 -505
- package/gltf-progressive.min.js +9 -9
- package/gltf-progressive.umd.cjs +9 -9
- package/lib/extension.d.ts +2 -0
- package/lib/extension.js +29 -1
- package/lib/version.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -4,8 +4,12 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [4.0.0-alpha.3] - 2026-09-09
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- Fix: LOD loads completing after disposal no longer restore cleared caches or apply disposed resources to meshes and textures.
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- Fix: concurrent mesh LOD requests share the same download and geometry instead of starting duplicate loads.
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## [4.0.0-alpha] - 2026-03-30
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- three.js
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- three.js 185
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## [3.6.0-beta.1] - 2026-06-09
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- Fix: texture LOD selection regressed for meshes that only have texture LODs (no mesh LODs); screen coverage is now computed unconditionally so texture LODs update with camera distance again.
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