@needle-tools/gltf-progressive 3.6.0-canary.51f6448 → 3.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,12 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.6.0] - 2026-07-07
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+ - version bump
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+
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+ ## [3.6.0-beta.1] - 2026-06-09
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+ - Fix: texture LOD selection regressed for meshes that only have texture LODs (no mesh LODs); screen coverage is now computed unconditionally so texture LODs update with camera distance again.
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+
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  ## [3.6.0-alpha.3] - 2026-05-27
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  - Fix: stale progressive mesh and texture LOD requests no longer overwrite newer explicit targets, while still allowing useful intermediate LODs to apply during rapid target changes.
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  - Fix: progressive worker/debug imports no longer assume `window` exists, and texture LOD selection now uses the renderer pixel ratio so main-thread and worker/offscreen renderers can make matching LOD decisions.
package/README.md CHANGED
@@ -30,15 +30,15 @@ To view the examples locally with the current checkout's runtime, run `npm run e
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  - [Loading comparisons](https://stackblitz.com/edit/gltf-progressive-comparison?file=package.json,index.html)
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  - [Vanilla three.js](https://engine.needle.tools/demos/gltf-progressive/threejs/) - multiple models and animations
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- - `examples/webgpu` - WebGPU renderer
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- - `examples/offscreen` - main-thread OffscreenCanvas rendering
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- - `examples/worker-rendering` - OffscreenCanvas rendering in a Worker
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  - [React Three Fiber](https://engine.needle.tools/demos/gltf-progressive/r3f/)
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  - \<model-viewer\>
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  - [single \<model-viewer> element](https://engine.needle.tools/demos/gltf-progressive/modelviewer)
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  - [multiple \<model-viewer> elements](https://engine.needle.tools/demos/gltf-progressive/modelviewer-multiple)
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  - [Needle Engine](https://stackblitz.com/edit/needle-engine-gltf-progressive?file=src%2Fmain.ts)
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  - [Needle Cloud](https://cloud.needle.tools/view?file=Z23hmXBZN45qJ-ZN45qJ-world)
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+ - `examples/webgpu` - WebGPU renderer
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+ - `examples/offscreen` - main-thread OffscreenCanvas rendering
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+ - `examples/worker-rendering` - OffscreenCanvas rendering in a Worker
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  **Interactive Examples**:
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  - [Stackblitz](https://stackblitz.com/@marwie/collections/gltf-progressive)
@@ -90,7 +90,7 @@ gltfLoader.load(url, gltf => {
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  ```
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- ## react three fiber
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+ ## React Three Fiber
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  Full react-three-fiber example at: `examples/react-three-fiber`
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@@ -105,7 +105,7 @@ function MyModel() {
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  }
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  ```
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- ## google \<model-viewer\>
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+ ## Google \<model-viewer\>
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  Full model-viewer example at: `examples/modelviewer.html`
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@@ -134,7 +134,7 @@ Full model-viewer example at: `examples/modelviewer.html`
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  ## Needle Engine
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- [Needle Engine](https://needle.tools) natively supports progressive loading of these glTF files! See [docs.needle.tools](https://docs.needle.tools) for more information.
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+ [Needle Engine](https://needle.tools) natively supports progressive loading of these glTF files! See [docs.needle.tools/gltf-progressive](https://engine.needle.tools/docs/gltf-progressive/) for more information.
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  # How can I generate assets for progressive loading
@@ -209,6 +209,8 @@ Call `getRaycastMesh(<your_mesh_object>)`
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  # Extension
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  Read more about the [NEEDLE_progressive extension](./NEEDLE_progressive/README.md)
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+ # Documentation
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+ Read more about Needle Progressive GLTF loading in the [Needle Engine documentation](https://docs.needle.tools/engine/gltf-progressive/)
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  # Contact ✒️
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  <b>[🌵 needle — tools for creators](https://needle.tools)</b> •
@@ -376,7 +376,7 @@ function fe(i) {
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  const Pt = V("gltf-progressive-worker");
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  V("gltf-progressive-reduce-mipmaps");
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  const se = V("gltf-progressive-gc"), de = /* @__PURE__ */ Symbol("needle-progressive-texture"), U = "NEEDLE_progressive";
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- class p {
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+ class g {
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  /** The name of the extension */
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  get name() {
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  return U;
@@ -509,7 +509,7 @@ class p {
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  a.onBeforeGetLODMesh?.(t, e);
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  t["LOD:requested level"] = e;
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  const o = () => t["LOD:requested level"] === e || this.shouldApplyStaleMeshLOD(t, e);
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- return p.getOrLoadLOD(r, e, {
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+ return g.getOrLoadLOD(r, e, {
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  isCurrent: o
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  }).then((a) => {
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  if (Array.isArray(a)) {
@@ -581,10 +581,10 @@ class p {
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  * @default 50 on desktop, 20 on mobile devices
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  */
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  static set maxConcurrentLoadingTasks(t) {
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- p.queue.maxConcurrent = t;
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+ g.queue.maxConcurrent = t;
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  }
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  static get maxConcurrentLoadingTasks() {
587
- return p.queue.maxConcurrent;
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+ return g.queue.maxConcurrent;
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  }
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  // #region INTERNAL
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  static assignTextureLODForSlot(t, e, s, r, n) {
@@ -600,7 +600,7 @@ class p {
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  if (c && c.level === e && c.force === n)
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  return c.promise;
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  }
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- const a = s && r ? this.nextTextureSlotRequestId(s, r, e, n) : 0, l = () => !s || !r || this.getLatestTextureSlotRequest(s, r)?.id === a, u = () => l() || this.shouldApplyStaleTextureSlotLOD(s, r, e, n), f = p.getOrLoadLOD(t, e, {
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+ const a = s && r ? this.nextTextureSlotRequestId(s, r, e, n) : 0, l = () => !s || !r || this.getLatestTextureSlotRequest(s, r)?.id === a, u = () => l() || this.shouldApplyStaleTextureSlotLOD(s, r, e, n), f = g.getOrLoadLOD(t, e, {
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  isCurrent: u
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  }).then((c) => {
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  if (!l() && !this.shouldApplyStaleTextureSlotLOD(s, r, e, n)) return null;
@@ -610,9 +610,9 @@ class p {
610
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  if (c != t && s && r) {
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  const d = this.getMaterialTextureSlot(s, r) ?? t;
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  if (d && !n) {
613
- const g = this.getAssignedLODInformation(d);
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- if (g && g?.level < e)
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- return h === "verbose" && console.warn("Assigned texture level is already higher: ", g.level, e, s, d, c), null;
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+ const p = this.getAssignedLODInformation(d);
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+ if (p && p?.level < e)
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+ return h === "verbose" && console.warn("Assigned texture level is already higher: ", p.level, e, s, d, c), null;
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  }
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  this.assignTrackedTextureSlot(s, r, c);
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  }
@@ -718,7 +718,7 @@ class p {
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  loadMesh = (t) => {
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  if (this._isLoadingMesh) return null;
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  const e = this.parser.json.meshes[t]?.extensions?.[U];
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- return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((s) => (this._isLoadingMesh = !1, s && p.registerMesh(this.url, e.guid, s, e.lods?.length, 0, e), s))) : null;
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+ return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((s) => (this._isLoadingMesh = !1, s && g.registerMesh(this.url, e.guid, s, e.lods?.length, 0, e), s))) : null;
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  };
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  // private _isLoadingTexture;
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  // loadTexture = (textureIndex: number) => {
@@ -745,9 +745,9 @@ class p {
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  }
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  let n = !1;
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  for (const o of this.parser.associations.keys())
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- o.isTexture === !0 && this.parser.associations.get(o)?.textures === s && (n = !0, p.registerTexture(this.url, o, r.lods?.length, s, r));
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+ o.isTexture === !0 && this.parser.associations.get(o)?.textures === s && (n = !0, g.registerTexture(this.url, o, r.lods?.length, s, r));
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  n || this.parser.getDependency("texture", s).then((o) => {
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- o && p.registerTexture(this.url, o, r.lods?.length, s, r);
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+ o && g.registerTexture(this.url, o, r.lods?.length, s, r);
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  });
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  }
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  }
@@ -758,7 +758,7 @@ class p {
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  for (const n of this.parser.associations.keys())
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  if (n.isMesh) {
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  const o = this.parser.associations.get(n);
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- o?.meshes === s && p.registerMesh(this.url, r.guid, n, r.lods.length, o.primitives, r);
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+ o?.meshes === s && g.registerMesh(this.url, r.guid, n, r.lods.length, o.primitives, r);
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  }
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  }
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  }
@@ -786,7 +786,7 @@ class p {
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  }
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  e.source && (e.source[de] = n);
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  const o = n.guid;
789
- p.assignLODInformation(t, e, o, s, r), p.lodInfos.set(o, n), p.lowresCache.set(o, new WeakRef(e));
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+ g.assignLODInformation(t, e, o, s, r), g.lodInfos.set(o, n), g.lowresCache.set(o, new WeakRef(e));
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  };
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  /**
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  * Register a mesh with progressive LOD information. This associates the mesh geometry with its LOD extension data
@@ -807,9 +807,9 @@ class p {
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  h && console.warn("gltf-progressive: Register mesh without geometry");
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  return;
809
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  }
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- a.userData || (a.userData = {}), h && console.log("> Progressive: register mesh " + s.name, { index: n, uuid: s.uuid }, o, s), p.assignLODInformation(t, a, e, r, n), p.lodInfos.set(e, o);
811
- let u = p.lowresCache.get(e)?.deref();
812
- u ? u.push(s.geometry) : u = [s.geometry], p.lowresCache.set(e, new WeakRef(u)), r > 0 && !ne(s) && Mt(s, a);
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+ a.userData || (a.userData = {}), h && console.log("> Progressive: register mesh " + s.name, { index: n, uuid: s.uuid }, o, s), g.assignLODInformation(t, a, e, r, n), g.lodInfos.set(e, o);
811
+ let u = g.lowresCache.get(e)?.deref();
812
+ u ? u.push(s.geometry) : u = [s.geometry], g.lowresCache.set(e, new WeakRef(u)), r > 0 && !ne(s) && Mt(s, a);
813
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  for (const f of F)
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  f.onRegisteredNewMesh?.(s, o);
815
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  };
@@ -884,9 +884,9 @@ class p {
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  * The held value is the cache key string used in `previouslyLoaded`.
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  */
886
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  static _resourceRegistry = new FinalizationRegistry((t) => {
887
- const e = p.cache.get(t);
887
+ const e = g.cache.get(t);
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  (h || se) && console.debug(`[gltf-progressive] Memory: Resource GC'd
889
- ${t}`), e instanceof WeakRef && (e.deref() || (p.cache.delete(t), (h || se) && console.log("[gltf-progressive] ↪ Cache entry deleted (GC)")));
889
+ ${t}`), e instanceof WeakRef && (e.deref() || (g.cache.delete(t), (h || se) && console.log("[gltf-progressive] ↪ Cache entry deleted (GC)")));
890
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  });
891
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  /**
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  * Track texture usage by incrementing reference count
@@ -928,16 +928,16 @@ ${e}`);
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  const u = t;
929
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  u.source && u.source[de] && (a = u.source[de]);
930
930
  }
931
- if (a || (a = p.lodInfos.get(o)), !a)
932
- h && console.warn(`Can not load LOD ${e}: no LOD info found for "${o}" ${t.name}`, t.type, p.lodInfos);
931
+ if (a || (a = g.lodInfos.get(o)), !a)
932
+ h && console.warn(`Can not load LOD ${e}: no LOD info found for "${o}" ${t.name}`, t.type, g.lodInfos);
933
933
  else {
934
934
  if (e > 0) {
935
935
  let c = !1;
936
936
  const d = Array.isArray(a.lods);
937
937
  if (d && e >= a.lods.length ? c = !0 : d || (c = !0), c) {
938
- const g = this.lowresCache.get(o);
939
- if (g) {
940
- const b = g.deref();
938
+ const p = this.lowresCache.get(o);
939
+ if (p) {
940
+ const b = p.deref();
941
941
  if (b) return b;
942
942
  this.lowresCache.delete(o), h && console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${o}`);
943
943
  }
@@ -955,12 +955,12 @@ ${e}`);
955
955
  if (d.found) return d.value;
956
956
  if (s?.isCurrent?.() === !1)
957
957
  return r && console.log(`Skipping stale LOD ${e} request before queue: ${f}`), null;
958
- const g = await this.queue.slot(f);
958
+ const p = await this.queue.slot(f);
959
959
  if (s?.isCurrent?.() === !1)
960
960
  return r && console.log(`Skipping stale LOD ${e} request after queue: ${f}`), null;
961
961
  const b = await this.tryResolveLODCacheEntry(this.cache.get(c), c, f, t, e, r);
962
962
  if (b.found) return b.value;
963
- if (!g.use)
963
+ if (!p.use)
964
964
  return h && console.log(`LOD ${e} was aborted: ${f}`), null;
965
965
  const y = a, x = new Promise(async (L, z) => {
966
966
  if (Pt) {
@@ -968,13 +968,13 @@ ${e}`);
968
968
  if (m.textures.length > 0)
969
969
  for (const D of m.textures) {
970
970
  let M = D.texture;
971
- return p.assignLODInformation(n.url, M, o, e, void 0), t instanceof q && (M = this.copySettings(t, M)), M && (M.guid = y.guid), L(M);
971
+ return g.assignLODInformation(n.url, M, o, e, void 0), t instanceof q && (M = this.copySettings(t, M)), M && (M.guid = y.guid), L(M);
972
972
  }
973
973
  if (m.geometries.length > 0) {
974
974
  const D = new Array();
975
975
  for (const M of m.geometries) {
976
976
  const G = M.geometry;
977
- p.assignLODInformation(n.url, G, o, e, M.primitiveIndex), D.push(G);
977
+ g.assignLODInformation(n.url, G, o, e, M.primitiveIndex), D.push(G);
978
978
  }
979
979
  return L(D);
980
980
  }
@@ -1008,7 +1008,7 @@ ${e}`);
1008
1008
  }
1009
1009
  if (_) {
1010
1010
  let m = await P.getDependency("texture", S);
1011
- return m && p.assignLODInformation(n.url, m, o, e, void 0), r && console.log('change "' + t.name + '" → "' + m.name + '"', f, S, m, c), t instanceof q && (m = this.copySettings(t, m)), m && (m.guid = y.guid), L(m);
1011
+ return m && g.assignLODInformation(n.url, m, o, e, void 0), r && console.log('change "' + t.name + '" → "' + m.name + '"', f, S, m, c), t instanceof q && (m = this.copySettings(t, m)), m && (m.guid = y.guid), L(m);
1012
1012
  } else h && console.warn("Could not find texture with guid", y.guid, O.parser.json);
1013
1013
  }
1014
1014
  if (S = 0, O.parser.json.meshes) {
@@ -1027,14 +1027,14 @@ ${e}`);
1027
1027
  const m = await P.getDependency("mesh", S);
1028
1028
  if (r && console.log(`Loaded Mesh "${m.name}"`, f, S, m, c), m.isMesh === !0) {
1029
1029
  const D = m.geometry;
1030
- return p.assignLODInformation(n.url, D, o, e, 0), L(D);
1030
+ return g.assignLODInformation(n.url, D, o, e, 0), L(D);
1031
1031
  } else {
1032
1032
  const D = new Array();
1033
1033
  for (let M = 0; M < m.children.length; M++) {
1034
1034
  const G = m.children[M];
1035
1035
  if (G.isMesh === !0) {
1036
1036
  const ie = G.geometry;
1037
- p.assignLODInformation(n.url, ie, o, e, M), D.push(ie);
1037
+ g.assignLODInformation(n.url, ie, o, e, M), D.push(ie);
1038
1038
  }
1039
1039
  }
1040
1040
  return L(D);
@@ -1043,9 +1043,9 @@ ${e}`);
1043
1043
  }
1044
1044
  return L(null);
1045
1045
  });
1046
- this.cache.set(c, x), g.use(x);
1046
+ this.cache.set(c, x), p.use(x);
1047
1047
  const w = await x;
1048
- return w != null ? w instanceof q ? (this.cache.set(c, new WeakRef(w)), p._resourceRegistry.register(w, c)) : Array.isArray(w) ? this.cache.set(c, Promise.resolve(w)) : this.cache.set(c, Promise.resolve(w)) : this.cache.set(c, Promise.resolve(null)), w;
1048
+ return w != null ? w instanceof q ? (this.cache.set(c, new WeakRef(w)), g._resourceRegistry.register(w, c)) : Array.isArray(w) ? this.cache.set(c, Promise.resolve(w)) : this.cache.set(c, Promise.resolve(w)) : this.cache.set(c, Promise.resolve(null)), w;
1049
1049
  } else if (t instanceof q) {
1050
1050
  if (s?.isCurrent?.() === !1)
1051
1051
  return r && console.log(`Skipping stale texture LOD ${e} request: ${f}`), null;
@@ -1234,46 +1234,47 @@ function Ut(i) {
1234
1234
  xrEnabled: l = !1,
1235
1235
  debugDrawLine: u,
1236
1236
  warnMissingPrimitiveDensities: f = !1
1237
- } = i, c = p.getMeshLODExtension(t)?.lods, d = p.getPrimitiveIndex(t), g = i.target ?? {
1237
+ } = i, c = g.getMeshLODExtension(t)?.lods, d = g.getPrimitiveIndex(t), p = i.target ?? {
1238
1238
  level: a,
1239
1239
  primitiveIndex: d,
1240
1240
  screenCoverage: 0,
1241
1241
  screenspaceVolume: new k(),
1242
1242
  centrality: 1
1243
1243
  };
1244
- if (g.level = a, g.primitiveIndex = d, g.screenCoverage = 0, g.screenspaceVolume.set(0, 0, 0), g.centrality = 1, !c?.length) return g;
1244
+ p.level = a, p.primitiveIndex = d, p.screenCoverage = 0, p.screenspaceVolume.set(0, 0, 0), p.centrality = 1;
1245
1245
  let b = i.boundingBox ?? t.boundingBox;
1246
- if (b || (t.computeBoundingBox(), b = t.boundingBox), !b) return g;
1246
+ if (b || (t.computeBoundingBox(), b = t.boundingBox), !b) return p;
1247
1247
  if (pe.copy(b).applyMatrix4(e), s.isPerspectiveCamera && Ft(pe, r))
1248
- return g.level = 0, g.screenCoverage = 1 / 0, g.screenspaceVolume.set(1 / 0, 1 / 0, 1 / 0), g;
1248
+ return p.level = 0, p.screenCoverage = 1 / 0, p.screenspaceVolume.set(1 / 0, 1 / 0, 1 / 0), p;
1249
1249
  if (N.copy(pe).applyMatrix4(r), l && s.isPerspectiveCamera && s.fov > 70) {
1250
1250
  const v = N.min, T = N.max;
1251
1251
  let O = v.x, P = v.y, S = T.x, _ = T.y;
1252
1252
  const m = 2, D = 1.5, M = (v.x + T.x) * 0.5, G = (v.y + T.y) * 0.5;
1253
1253
  O = (O - M) * m + M, P = (P - G) * m + G, S = (S - M) * m + M, _ = (_ - G) * m + G;
1254
1254
  const ie = O < 0 && S > 0 ? 0 : Math.min(Math.abs(v.x), Math.abs(T.x)), Ve = P < 0 && _ > 0 ? 0 : Math.min(Math.abs(v.y), Math.abs(T.y)), ce = Math.max(ie, Ve);
1255
- g.centrality = (D - ce) * (D - ce) * (D - ce);
1255
+ p.centrality = (D - ce) * (D - ce) * (D - ce);
1256
1256
  }
1257
1257
  const y = N.getSize(Gt);
1258
1258
  y.multiplyScalar(0.5), globalThis.screen?.availHeight > 0 && o > 0 && y.multiplyScalar(o / globalThis.screen.availHeight), s.isPerspectiveCamera && (y.x *= s.aspect), Re.copy(b).applyMatrix4(e).applyMatrix4(s.matrixWorldInverse);
1259
1259
  const x = Re.getSize(qt), w = Math.max(y.x, y.y), L = Math.max(x.x, x.y);
1260
1260
  w !== 0 && L !== 0 && (y.z = x.z / L * w);
1261
- const z = Math.max(y.x, y.y, y.z) * g.centrality;
1262
- if (g.screenCoverage = z, g.screenspaceVolume.copy(y), z <= 0) return g;
1261
+ const z = Math.max(y.x, y.y, y.z) * p.centrality;
1262
+ if (p.screenCoverage = z, p.screenspaceVolume.copy(y), z <= 0) return p;
1263
1263
  if (u) {
1264
1264
  const v = Wt.copy(r);
1265
1265
  v.invert(), W.copy(N.min), H.copy(N.max), H.x = W.x, Q.copy(N.max), Q.y = W.y, J.copy(N.max);
1266
1266
  const T = (W.z + J.z) * 0.5;
1267
1267
  W.z = H.z = Q.z = J.z = T, W.applyMatrix4(v), H.applyMatrix4(v), Q.applyMatrix4(v), J.applyMatrix4(v), u(W, H, 255), u(W, Q, 255), u(H, J, 255), u(Q, J, 255);
1268
1268
  }
1269
- for (let v = 0; v < c.length; v++) {
1270
- const T = c[v], O = T.densities?.[d] || T.density || 1e-5;
1271
- if (d > 0 && f && Fe() && !T.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), O / z < n) {
1272
- g.level = v;
1273
- break;
1269
+ if (c?.length)
1270
+ for (let v = 0; v < c.length; v++) {
1271
+ const T = c[v], O = T.densities?.[d] || T.density || 1e-5;
1272
+ if (d > 0 && f && Fe() && !T.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), O / z < n) {
1273
+ p.level = v;
1274
+ break;
1275
+ }
1274
1276
  }
1275
- }
1276
- return g;
1277
+ return p;
1277
1278
  }
1278
1279
  class I {
1279
1280
  /**
@@ -1586,7 +1587,7 @@ class I {
1586
1587
  const n = s !== void 0 && s >= 0;
1587
1588
  if (n && (r = t[E] != s, e = s), r) {
1588
1589
  t[E] = e;
1589
- const o = n ? { force: !0 } : void 0, a = p.assignTextureLOD(t, e, o).then((l) => {
1590
+ const o = n ? { force: !0 } : void 0, a = g.assignTextureLOD(t, e, o).then((l) => {
1590
1591
  this._lodchangedlisteners.forEach((u) => u({ type: "texture", level: e, object: t }));
1591
1592
  });
1592
1593
  oe.addPromise("texture", t, a, this._newPromiseGroups);
@@ -1604,7 +1605,7 @@ class I {
1604
1605
  const r = t["DEBUG:LOD"];
1605
1606
  if (r != null && (s = t[E] != r, e = r), s) {
1606
1607
  t[E] = e;
1607
- const n = t.geometry, o = p.assignMeshLOD(t, e).then((a) => (a && t[E] == e && n != t.geometry && this._lodchangedlisteners.forEach((l) => l({ type: "mesh", level: e, object: t })), a));
1608
+ const n = t.geometry, o = g.assignMeshLOD(t, e).then((a) => (a && t[E] == e && n != t.geometry && this._lodchangedlisteners.forEach((l) => l({ type: "mesh", level: e, object: t })), a));
1608
1609
  return oe.addPromise("mesh", t, o, this._newPromiseGroups), o;
1609
1610
  }
1610
1611
  return Promise.resolve(null);
@@ -1627,8 +1628,8 @@ class I {
1627
1628
  let a = 10 + 1, l = !1;
1628
1629
  if (A && e["DEBUG:LOD"] != null)
1629
1630
  return e["DEBUG:LOD"];
1630
- const u = p.getMeshLODExtension(e.geometry)?.lods, f = p.getPrimitiveIndex(e.geometry), c = u && u.length > 0, d = p.getMaterialMinMaxLODsCount(e.material), g = d.min_count !== 1 / 0 && d.min_count >= 0 && d.max_count >= 0;
1631
- if (!c && !g) {
1631
+ const u = g.getMeshLODExtension(e.geometry)?.lods, f = g.getPrimitiveIndex(e.geometry), c = u && u.length > 0, d = g.getMaterialMinMaxLODsCount(e.material), p = d.min_count !== 1 / 0 && d.min_count >= 0 && d.max_count >= 0;
1632
+ if (!c && !p) {
1632
1633
  n.mesh_lod = 0, n.texture_lod = 0;
1633
1634
  return;
1634
1635
  }
@@ -1684,7 +1685,7 @@ class I {
1684
1685
  const w = u?.[n.mesh_lod];
1685
1686
  w && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${n.mesh_lod} (density: ${w.densities?.[f].toFixed(0)}) | ${e.name}`);
1686
1687
  }
1687
- if (g) {
1688
+ if (p) {
1688
1689
  const x = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
1689
1690
  if (s.lastLodLevel_Texture < 0) {
1690
1691
  if (n.texture_lod = d.max_count - 1, A) {
@@ -1831,16 +1832,16 @@ class Xt {
1831
1832
  for (let f = 0; f < u.length; f++) {
1832
1833
  const c = u[f], d = l[c];
1833
1834
  if (d?.isTexture === !0) {
1834
- const g = d.userData?.associations?.textures;
1835
- if (g == null) continue;
1836
- const b = s.parser.json.textures[g];
1835
+ const p = d.userData?.associations?.textures;
1836
+ if (p == null) continue;
1837
+ const b = s.parser.json.textures[p];
1837
1838
  if (!b) {
1838
- console.warn("Texture data not found for texture index " + g);
1839
+ console.warn("Texture data not found for texture index " + p);
1839
1840
  continue;
1840
1841
  }
1841
1842
  if (b?.extensions?.[U]) {
1842
1843
  const y = b.extensions[U];
1843
- y && n && p.registerTexture(n, d, y.lods.length, g, y);
1844
+ y && n && g.registerTexture(n, d, y.lods.length, p, y);
1844
1845
  }
1845
1846
  }
1846
1847
  }
@@ -1859,7 +1860,7 @@ class Xt {
1859
1860
  const n = e.userData?.gltfExtensions?.[U];
1860
1861
  if (n && r) {
1861
1862
  const o = e.uuid;
1862
- p.registerMesh(r, o, e, 0, n.lods.length, n);
1863
+ g.registerMesh(r, o, e, 0, n.lods.length, n);
1863
1864
  }
1864
1865
  }
1865
1866
  }
@@ -1881,7 +1882,7 @@ function jt(...i) {
1881
1882
  _e(e), Ge(s), We(s, {
1882
1883
  progressive: !0,
1883
1884
  ...r?.hints
1884
- }), s.register((o) => new p(o));
1885
+ }), s.register((o) => new g(o));
1885
1886
  const n = I.get(e);
1886
1887
  return r?.enableLODsManager !== !1 && n.enable(), n;
1887
1888
  }
@@ -1905,7 +1906,7 @@ if (!_t) {
1905
1906
  export {
1906
1907
  U as EXTENSION_NAME,
1907
1908
  I as LODsManager,
1908
- p as NEEDLE_progressive,
1909
+ g as NEEDLE_progressive,
1909
1910
  ut as VERSION,
1910
1911
  Ge as addDracoAndKTX2Loaders,
1911
1912
  Ut as calculateMeshLODLevel,
@@ -1,10 +1,10 @@
1
- import*as et from"three";import{RedFormat as tt,RedIntegerFormat as rt,RGFormat as st,RGIntegerFormat as ot,RGBFormat as nt,RGBAFormat as it,RGBAIntegerFormat as at,BufferGeometry as V,Mesh as X,Box3 as ne,Vector3 as k,Sphere as ke,CompressedTexture as lt,Texture as I,Matrix3 as ut,InterleavedBuffer as ct,InterleavedBufferAttribute as dt,BufferAttribute as ht,TextureLoader as gt,Color as Pe,Matrix4 as Re}from"three";import{GLTFLoader as de}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as ft}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as mt}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as pt}from"three/examples/jsm/loaders/KTX2Loader.js";const Ce="";globalThis.GLTF_PROGRESSIVE_VERSION=Ce,console.debug("[gltf-progressive] version -");let C="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",H="https://cdn.needle.tools/static/three/0.179.1/basis2/";const xt=C,yt=H,Ae=new URL(C+"draco_decoder.js");Ae.searchParams.append("range","true"),fetch(Ae,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(n=>{console.debug(`Failed to fetch remote Draco decoder from ${C} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),C===xt&&Ee("./include/draco/"),H===yt&&Ie("./include/ktx2/")}).finally(()=>{$e()});const vt=()=>({dracoDecoderPath:C,ktx2TranscoderPath:H});function Ee(n){C=n,O&&O[ge]!=C?(console.debug("Updating Draco decoder path to "+n),O[ge]=C,O.setDecoderPath(C),O.preload()):console.debug("Setting Draco decoder path to "+n)}function Ie(n){H=n,A&&A.transcoderPath!=H?(console.debug("Updating KTX2 transcoder path to "+n),A.setTranscoderPath(H),A.init()):console.debug("Setting KTX2 transcoder path to "+n)}function ie(n){return $e(),n?A.detectSupport(n):n!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:O,ktx2Loader:A,meshoptDecoder:ae}}function he(n){n.dracoLoader||n.setDRACOLoader(O),n.ktx2Loader||n.setKTX2Loader(A),n.meshoptDecoder||n.setMeshoptDecoder(ae)}const ge=Symbol("dracoDecoderPath");let O,ae,A;function $e(){O||(O=new mt,O[ge]=C,O.setDecoderPath(C),O.setDecoderConfig({type:"js"}),O.preload()),A||(A=new pt,A.setTranscoderPath(H),A.init()),ae||(ae=ft)}const fe=new WeakMap;function me(n,t){let e=fe.get(n);e?e=Object.assign(e,t):e=t,fe.set(n,e)}const wt=de.prototype.load;function Lt(...n){const t=fe.get(this);let e=n[0];const r=bt(e);if(r?.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,o=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${o}`:this.requestHeader.Accept=`*/*;usecase=${o}`,e=r.toString()}return n[0]=e,wt?.call(this,...n)}de.prototype.load=Lt;function bt(n){try{if(n instanceof URL)return n;const t=globalThis.location?.href;return t?new URL(n,t):new URL(n)}catch{return null}}function Be(n){return n!=null&&n.data!=null}function pe(n){const t=n.source?.data;return t!=null&&typeof t=="object"?t:null}function Dt(n){const t=n.image;return t!=null&&typeof t=="object"?t:null}function xe(n){const t=Dt(n),e=pe(n);return{width:t?.width||e?.width||0,height:t?.height||e?.height||0}}W("debugprogressive");function W(n){const t=globalThis.location?.href;if(!t)return!1;const e=new URL(t).searchParams.get(n);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Mt(n,t){if(t===void 0||n===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=n.lastIndexOf("/");if(e>=0){const r=n.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}function ye(){if(ee!==void 0)return ee;const n=globalThis.navigator?.userAgent||"";return ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(n),W("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee),ee}let ee;function Ge(){const n=globalThis.location?.href;if(!n)return!1;const t=new URL(n),e=t.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(t.hostname);return t.hostname==="127.0.0.1"||e}class _t{constructor(t,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,typeof globalThis.requestAnimationFrame=="function"?globalThis.requestAnimationFrame(this.tick):setTimeout(this.tick,0)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:s}=this._queue.shift();s({use:o=>this.add(r,o)})}}}function Tt(n){const t=n.image,e=t?.width??0,r=t?.height??0,s=t?.depth??1,o=Math.floor(Math.log2(Math.max(e,r,s)))+1,i=St(n);return e*r*s*i*(1-Math.pow(.25,o))/(1-.25)}function St(n){let t=4;const e=n.format;e===tt||e===rt?t=1:e===st||e===ot?t=2:e===nt||e===1029?t=3:(e===it||e===at)&&(t=4);let r=1;const s=n.type;return s===1009||s===1010?r=1:s===1011||s===1012?r=2:s===1013||s===1014||s===1015?r=4:s===1016&&(r=2),t*r}const Ot=typeof window>"u"&&typeof document>"u",ve=Symbol("needle:raycast-mesh");function Y(n){return n?.[ve]instanceof V?n[ve]:null}function qe(n,t){if((n.type==="Mesh"||n.type==="SkinnedMesh")&&!Y(n)){const e=kt(t);e.userData={isRaycastMesh:!0},n[ve]=e}}function We(n=!0){if(n){if(te)return;const t=te=X.prototype.raycast;X.prototype.raycast=function(e,r){const s=this,o=Y(s);let i;o&&s.isMesh&&(i=s.geometry,s.geometry=o),t.call(this,e,r),i&&(s.geometry=i)}}else{if(!te)return;X.prototype.raycast=te,te=null}}let te=null;function kt(n){const t=new V;for(const e in n.attributes)t.setAttribute(e,n.getAttribute(e));return t.setIndex(n.getIndex()),t}const G=new Array,g=W("debugprogressive");let re,K=-1;if(g&&typeof window<"u"){let n=function(){K+=1,K>=t&&(K=-1),console.log(`Toggle LOD level [${K}]`)};const t=6;window.addEventListener("keyup",e=>{e.key==="p"&&n(),e.key==="w"&&(re=!re,console.log(`Toggle wireframe [${re}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(K=r,console.log(`Set LOD level to [${K}]`))})}function Ne(n){if(g&&re!==void 0)if(Array.isArray(n))for(const t of n)Ne(t);else n&&"wireframe"in n&&(n.wireframe=re===!0)}const se=new Array;let Pt=0;const Rt=ye()?2:10;function Ct(n){if(se.length<Rt){const e=se.length;g&&console.warn(`[Worker] Creating new worker #${e}`);const r=Oe.createWorker(n||{});return se.push(r),r}const t=Pt++%se.length;return se[t]}class Oe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const s=r.data;switch(this._debug&&console.log("[Worker] EVENT",s),s.type){case"loaded-gltf":for(const o of this._running)if(o.url===s.result.url){At(s.result),o.resolve(s.result);const i=o.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/gltf-progressive.worker-CCrD-Ycm.js",import.meta.url),{type:"module"});return new Oe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=vt();let s=e?.renderer;s||(this._webglRenderer??=(async()=>{const{WebGLRenderer:a}=await import("three");return new a})(),s=await this._webglRenderer);const o=ie(s).ktx2Loader.workerConfig;if(t instanceof URL)t=t.toString();else if(t.startsWith("file:"))t=URL.createObjectURL(new Blob([t]));else if(!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")){const a=globalThis.location?.href;a&&(t=new URL(t,a).toString())}const i={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:o};return this._debug&&console.debug("[Worker] Sending load request",i),this.worker.postMessage(i),new Promise(a=>{this._running.push({url:t.toString(),resolve:a})})}_debug=!1}function At(n){for(const t of n.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const s=e.index;r.setIndex(we(s))}for(const s in e.attributes){const o=e.attributes[s],i=we(o);r.setAttribute(s,i)}if(e.morphAttributes)for(const s in e.morphAttributes){const o=e.morphAttributes[s].map(i=>we(i));r.morphAttributes[s]=o}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new k(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new k(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ke(new k(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const s of e.groups)r.addGroup(s.start,s.count,s.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of n.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const s=e.mipmaps,{width:o,height:i}=xe(e);r=new lt(s,o,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new I(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new ut(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return n}function we(n){let t=n;if("isInterleavedBufferAttribute"in n&&n.isInterleavedBufferAttribute){const e=n.data,r=e.array,s=new ct(r,e.stride);t=new dt(s,n.itemSize,r.byteOffset,n.normalized),t.offset=n.offset}else"isBufferAttribute"in n&&n.isBufferAttribute&&(t=new ht(n.array,n.itemSize,n.normalized),t.usage=n.usage,t.gpuType=n.gpuType,t.updateRanges=n.updateRanges);return t}const Et=W("gltf-progressive-worker");W("gltf-progressive-reduce-mipmaps");const oe=W("gltf-progressive-gc"),Le=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class f{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,s="LODS:minmax",o=t[s];if(o!=null)return o;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[s]=e,e}if(g==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];l?.isTexture===!0&&i(l,e)}else g&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[s]=e,e;function i(a,l){const u=r.getAssignedLODInformation(a);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let d=0;d<c.lods.length;d++){const p=c.lods[d];p.width&&(l.lods[d]=l.lods[d]||{min_height:1/0,max_height:0},l.lods[d].min_height=Math.min(l.lods[d].min_height,p.height),l.lods[d].max_height=Math.max(l.lods[d].max_height,p.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const o of t)if(this.hasLODLevelAvailable(o,e))return!0;return!1}if(t.isMaterial===!0){for(const o of Object.keys(t)){const i=t[o];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const o of t.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,e))return!0}let r,s;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const o=r.userData.LODS;if(s=this.lodInfos.get(o.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e,r){if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const s=t.geometry,o=this.getAssignedLODInformation(s);if(!o)return Promise.resolve(null);for(const a of G)a.onBeforeGetLODMesh?.(t,e);t["LOD:requested level"]=e;const i=()=>t["LOD:requested level"]===e||this.shouldApplyStaleMeshLOD(t,e);return f.getOrLoadLOD(s,e,{isCurrent:i}).then(a=>{if(Array.isArray(a)){const u=o.index||0;a=a[u]}const l=t["LOD:requested level"]===e;return(l||this.shouldApplyStaleMeshLOD(t,e))&&(l&&delete t["LOD:requested level"],a&&s!=a&&(a?.isBufferGeometry?typeof r?.apply=="function"?r.apply(a,e,t):r?.apply!==!1&&(t.geometry=a):g&&console.error("Invalid LOD geometry",a))),a}).catch(a=>(console.error("Error loading mesh LOD",t,a),null))}else g&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0,r){if(!t)return Promise.resolve(null);const s=r?.force===!0;if(t.isMesh===!0){const o=t;if(Array.isArray(o.material)){const i=new Array;for(const a of o.material){const l=this.assignTextureLOD(a,e,r);i.push(l)}return Promise.all(i).then(a=>{const l=new Array;for(const u of a)Array.isArray(u)&&l.push(...u);return l})}else return this.assignTextureLOD(o.material,e,r)}if(t.isMaterial===!0){const o=t,i=[],a=new Array;if(this.trackCurrentMaterialTextureSlots(o),o.uniforms&&(o.isRawShaderMaterial||o.isShaderMaterial===!0)){const l=o;for(const u of Object.keys(l.uniforms)){const c=l.uniforms[u].value;if(c?.isTexture===!0){const d=this.assignTextureLODForSlot(c,e,o,u,s).then(p=>(p&&l.uniforms[u].value!=p&&(l.uniforms[u].value=p,l.uniformsNeedUpdate=!0),p));i.push(d),a.push(u)}}}else for(const l of Object.keys(o)){const u=o[l];if(u?.isTexture===!0){const c=this.assignTextureLODForSlot(u,e,o,l,s);i.push(c),a.push(l)}}return Promise.all(i).then(l=>{const u=new Array;for(let c=0;c<l.length;c++){const d=l[c],p=a[c];d&&d.isTexture===!0?u.push({material:o,slot:p,texture:d,level:e}):u.push({material:o,slot:p,texture:null,level:e})}return u})}if(t instanceof I||t.isTexture===!0){const o=t;return this.assignTextureLODForSlot(o,e,null,null,s)}return Promise.resolve(null)}static set maxConcurrentLoadingTasks(t){f.queue.maxConcurrent=t}static get maxConcurrentLoadingTasks(){return f.queue.maxConcurrent}static assignTextureLODForSlot(t,e,r,s,o){if(t?.isTexture!==!0)return Promise.resolve(null);if(s==="glyphMap")return Promise.resolve(t);const i=this.getAssignedLODInformation(t);if(i&&(i.level===e||!o&&i.level<e))return Promise.resolve(t);if(r&&s){const d=this.getPendingTextureSlotRequest(r,s);if(d&&d.level===e&&d.force===o)return d.promise}const a=r&&s?this.nextTextureSlotRequestId(r,s,e,o):0,l=()=>!r||!s||this.getLatestTextureSlotRequest(r,s)?.id===a,u=()=>l()||this.shouldApplyStaleTextureSlotLOD(r,s,e,o),c=f.getOrLoadLOD(t,e,{isCurrent:u}).then(d=>{if(!l()&&!this.shouldApplyStaleTextureSlotLOD(r,s,e,o))return null;if(Array.isArray(d))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(d?.isTexture===!0){if(d!=t&&r&&s){const p=this.getMaterialTextureSlot(r,s)??t;if(p&&!o){const m=this.getAssignedLODInformation(p);if(m&&m?.level<e)return g==="verbose"&&console.warn("Assigned texture level is already higher: ",m.level,e,r,p,d),null}this.assignTrackedTextureSlot(r,s,d)}return d}else g=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(d=>(console.error("Error loading LOD",t,d),null));return r&&s&&this.setPendingTextureSlotRequest(r,s,e,o,a,c),c}static trackedTextureSlots=new WeakMap;static pendingTextureSlotRequests=new WeakMap;static latestTextureSlotRequests=new WeakMap;static textureSlotRequestId=0;static trackCurrentMaterialTextureSlots(t){if(t.uniforms&&(t.isRawShaderMaterial||t.isShaderMaterial===!0)){const e=t;for(const r of Object.keys(e.uniforms)){const s=e.uniforms[r].value;s?.isTexture===!0&&this.ensureTrackedTextureSlot(t,r,s)}return}for(const e of Object.keys(t)){const r=t[e];r?.isTexture===!0&&this.ensureTrackedTextureSlot(t,e,r)}}static getPendingTextureSlotRequest(t,e){return this.pendingTextureSlotRequests.get(t)?.get(e)}static nextTextureSlotRequestId(t,e,r,s){let o=this.latestTextureSlotRequests.get(t);o||(o=new Map,this.latestTextureSlotRequests.set(t,o));const i=++this.textureSlotRequestId;return o.set(e,{id:i,level:r,force:s}),i}static getLatestTextureSlotRequest(t,e){return this.latestTextureSlotRequests.get(t)?.get(e)}static shouldApplyStaleTextureSlotLOD(t,e,r,s){if(!t||!e)return!1;const o=this.getLatestTextureSlotRequest(t,e),i=this.getMaterialTextureSlot(t,e),a=this.getAssignedLODInformation(i)?.level??1/0;return r>=a?!1:s?o?r>=o.level:!1:!0}static shouldApplyStaleMeshLOD(t,e){const r=t["LOD:requested level"];if(typeof r!="number")return!1;const s=this.getAssignedLODInformation(t.geometry)?.level??1/0;return e<s&&e>=r}static setPendingTextureSlotRequest(t,e,r,s,o,i){let a=this.pendingTextureSlotRequests.get(t);a||(a=new Map,this.pendingTextureSlotRequests.set(t,a));const l={level:r,force:s,id:o,promise:i};a.set(e,l),i.finally(()=>{a.get(e)?.id===o&&a.delete(e)})}static getMaterialTextureSlot(t,e){const r=t.uniforms?.[e];if(r?.value?.isTexture===!0)return r.value;const s=t[e];return s?.isTexture===!0?s:null}static setMaterialTextureSlot(t,e,r){const s=t.uniforms?.[e];if(s?.value?.isTexture===!0){s.value=r,t.uniformsNeedUpdate=!0;return}t[e]=r}static assignTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const o=this.getMaterialTextureSlot(t,e);let i=s.get(e);!i&&o?i=this.ensureTrackedTextureSlot(t,e,o):i&&o&&i!==o&&(this.releaseTrackedTextureSlot(t,e,i),i=this.ensureTrackedTextureSlot(t,e,o)),!(i===r&&o===r)&&(i&&i!==r&&this.releaseTrackedTextureSlot(t,e,i),i!==r&&(this.trackTextureUsage(r),s.set(e,r)),o!==r&&this.setMaterialTextureSlot(t,e,r))}static ensureTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const o=s.get(e);return o===r?o:(o&&this.releaseTrackedTextureSlot(t,e,o),this.trackTextureUsage(r),s.set(e,r),r)}static releaseTrackedTextureSlot(t,e,r){const s=this.trackedTextureSlots.get(t);if(s?.get(e)===r&&s.delete(e),this.untrackTextureUsage(r)&&(g||oe)){const o=this.getAssignedLODInformation(r);console.log(`[gltf-progressive] Disposed old texture LOD ${o?.level??"?"} for ${t.name||t.type}.${e}`,r.uuid)}}parser;url;constructor(t){const e=t.options.path;g&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&f.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return g&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[$];if(s){if(!s.lods){g&&console.warn("Texture has no LODs",s);return}let o=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(o=!0,f.registerTexture(this.url,i,s.lods?.length,r,s));o||this.parser.getDependency("texture",r).then(i=>{i&&f.registerTexture(this.url,i,s.lods?.length,r,s)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[$];if(s&&s.lods){for(const o of this.parser.associations.keys())if(o.isMesh){const i=this.parser.associations.get(o);i?.meshes===r&&f.registerMesh(this.url,s.guid,o,s.lods.length,i.primitives,s)}}}}),null}static registerTexture=(t,e,r,s,o)=>{if(!e){g&&console.error("!! gltf-progressive: Called register texture without texture");return}if(g){const{width:a,height:l}=xe(e);console.log(`> gltf-progressive: register texture[${s}] "${e.name||e.uuid}", Current: ${a}x${l}, Max: ${o.lods[0]?.width}x${o.lods[0]?.height}, uuid: ${e.uuid}`,o,e)}e.source&&(e.source[Le]=o);const i=o.guid;f.assignLODInformation(t,e,i,r,s),f.lodInfos.set(i,o),f.lowresCache.set(i,new WeakRef(e))};static registerMesh=(t,e,r,s,o,i)=>{const a=r.geometry;if(!a){g&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),g&&console.log("> Progressive: register mesh "+r.name,{index:o,uuid:r.uuid},i,r),f.assignLODInformation(t,a,e,s,o),f.lodInfos.set(e,i);let l=f.lowresCache.get(e)?.deref();l?l.push(r.geometry):l=[r.geometry],f.lowresCache.set(e,new WeakRef(l)),s>0&&!Y(r)&&qe(r,a);for(const u of G)u.onRegisteredNewMesh?.(r,i)};static dispose(t){if(t){this.lodInfos.delete(t);const e=this.lowresCache.get(t);if(e){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}this.lowresCache.delete(t)}for(const[r,s]of this.cache)r.includes(t)&&(this._disposeCacheEntry(s),this.cache.delete(r))}else{this.lodInfos.clear();for(const[,e]of this.lowresCache){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}}this.lowresCache.clear();for(const[,e]of this.cache)this._disposeCacheEntry(e);this.cache.clear(),this.textureRefCounts.clear(),this.trackedTextureSlots=new WeakMap,this.pendingTextureSlotRequests=new WeakMap,this.latestTextureSlotRequests=new WeakMap,this.textureSlotRequestId=0}}static _disposeCacheEntry(t){if(t instanceof WeakRef){const e=t.deref();e&&(e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose())}else t.then(e=>{if(e)if(Array.isArray(e))for(const r of e)r.dispose();else e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose()}).catch(()=>{})}static lodInfos=new Map;static cache=new Map;static lowresCache=new Map;static textureRefCounts=new Map;static _resourceRegistry=new FinalizationRegistry(t=>{const e=f.cache.get(t);(g||oe)&&console.debug(`[gltf-progressive] Memory: Resource GC'd
2
- ${t}`),e instanceof WeakRef&&(e.deref()||(f.cache.delete(t),(g||oe)&&console.log("[gltf-progressive] \u21AA Cache entry deleted (GC)")))});static trackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e)||0;this.textureRefCounts.set(e,r+1),g==="verbose"&&console.log(`[gltf-progressive] Track texture ${e}, refCount: ${r} \u2192 ${r+1}`)}static untrackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e);if(!r)return(g==="verbose"||oe)&&o("[gltf-progressive] Memory: Untrack untracked texture (dispose immediately)",0),t.dispose(),!0;const s=r-1;if(s<=0)return this.textureRefCounts.delete(e),(g||oe)&&o("[gltf-progressive] Memory: Dispose texture",s),t.dispose(),!0;return this.textureRefCounts.set(e,s),g==="verbose"&&o("[gltf-progressive] Memory: Untrack texture",s),!1;function o(i,a){let{width:l,height:u}=xe(t);const c=l&&u?`${l}x${u}`:"N/A";let d="N/A";l&&u&&(d=`~${(Tt(t)/(1024*1024)).toFixed(2)} MB`),console.log(`${i} \u2014 ${t.name} ${c} (${d}), refCount: ${r} \u2192 ${a}
3
- ${e}`)}}static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e,r){const s=g=="verbose",o=this.getAssignedLODInformation(t);if(!o)return g&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const i=o?.key;let a;if(t.isTexture===!0){const l=t;l.source&&l.source[Le]&&(a=l.source[Le])}if(a||(a=f.lodInfos.get(i)),!a)g&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${t.name}`,t.type,f.lodInfos);else{if(e>0){let c=!1;const d=Array.isArray(a.lods);if(d&&e>=a.lods.length?c=!0:d||(c=!0),c){const p=this.lowresCache.get(i);if(p){const m=p.deref();if(m)return m;this.lowresCache.delete(i),g&&console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${i}`)}return null}}const l=Array.isArray(a.lods)?a.lods[e]?.path:a.lods;if(!l)return g&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const u=Mt(o.url,l);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const c=u+"_"+a.guid,d=await this.tryResolveLODCacheEntry(this.cache.get(c),c,u,t,e,s);if(d.found)return d.value;if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale LOD ${e} request before queue: ${u}`),null;const p=await this.queue.slot(u);if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale LOD ${e} request after queue: ${u}`),null;const m=await this.tryResolveLODCacheEntry(this.cache.get(c),c,u,t,e,s);if(m.found)return m.value;if(!p.use)return g&&console.log(`LOD ${e} was aborted: ${u}`),null;const w=a,h=new Promise(async(M,j)=>{if(Et){const b=await(await Ct({})).load(u);if(b.textures.length>0)for(const x of b.textures){let v=x.texture;return f.assignLODInformation(o.url,v,i,e,void 0),t instanceof I&&(v=this.copySettings(t,v)),v&&(v.guid=w.guid),M(v)}if(b.geometries.length>0){const x=new Array;for(const v of b.geometries){const R=v.geometry;f.assignLODInformation(o.url,R,i,e,v.primitiveIndex),x.push(R)}return M(x)}return M(null)}const B=new de;he(B),g&&(await new Promise(b=>setTimeout(b,1e3)),s&&console.warn("Start loading (delayed) "+u,w.guid));let L=u;if(w&&Array.isArray(w.lods)){const b=w.lods[e];b.hash&&(L+="?v="+b.hash)}const y=await B.loadAsync(L).catch(b=>(console.error(`Error loading LOD ${e} from ${u}
4
- `,b),M(null)));if(!y)return M(null);const T=y.parser;s&&console.log("Loading finished "+u,w.guid);let S=0;if(y.parser.json.textures){let b=!1;for(const x of y.parser.json.textures){if(x?.extensions){const v=x?.extensions[$];if(v?.guid&&v.guid===w.guid){b=!0;break}}S++}if(b){let x=await T.getDependency("texture",S);return x&&f.assignLODInformation(o.url,x,i,e,void 0),s&&console.log('change "'+t.name+'" \u2192 "'+x.name+'"',u,S,x,c),t instanceof I&&(x=this.copySettings(t,x)),x&&(x.guid=w.guid),M(x)}else g&&console.warn("Could not find texture with guid",w.guid,y.parser.json)}if(S=0,y.parser.json.meshes){let b=!1;for(const x of y.parser.json.meshes){if(x?.extensions){const v=x?.extensions[$];if(v?.guid&&v.guid===w.guid){b=!0;break}}S++}if(b){const x=await T.getDependency("mesh",S);if(s&&console.log(`Loaded Mesh "${x.name}"`,u,S,x,c),x.isMesh===!0){const v=x.geometry;return f.assignLODInformation(o.url,v,i,e,0),M(v)}else{const v=new Array;for(let R=0;R<x.children.length;R++){const F=x.children[R];if(F.isMesh===!0){const z=F.geometry;f.assignLODInformation(o.url,z,i,e,R),v.push(z)}}return M(v)}}else g&&console.warn("Could not find mesh with guid",w.guid,y.parser.json)}return M(null)});this.cache.set(c,h),p.use(h);const D=await h;return D!=null?D instanceof I?(this.cache.set(c,new WeakRef(D)),f._resourceRegistry.register(D,c)):Array.isArray(D)?this.cache.set(c,Promise.resolve(D)):this.cache.set(c,Promise.resolve(D)):this.cache.set(c,Promise.resolve(null)),D}else if(t instanceof I){if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale texture LOD ${e} request: ${u}`),null;s&&console.log("Load texture from uri: "+u);const c=await new gt().loadAsync(u);return r?.isCurrent?.()===!1?(c?.dispose(),null):(c?(c.guid=a.guid,c.flipY=!1,c.needsUpdate=!0,c.colorSpace=t.colorSpace,s&&console.log(a,c)):g&&console.warn("failed loading",u),c)}}return null}static async tryResolveLODCacheEntry(t,e,r,s,o,i){if(t===void 0)return{found:!1};if(i&&console.log(`LOD ${o} was already loading/loaded: ${e}`),t instanceof WeakRef){const u=t.deref();if(u){let c=u,d=!1;if(c instanceof I&&s instanceof I?Be(c.image)||pe(c)?c=this.copySettings(s,c):d=!0:c instanceof V&&s instanceof V&&(c.attributes.position?.array||(d=!0)),!d)return{found:!0,value:c}}return this.cache.delete(e),g&&console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${e}`),{found:!1}}let a=await t.catch(u=>(console.error(`Error loading LOD ${o} from ${r}
5
- `,u),null)),l=!1;return a==null||(a instanceof I&&s instanceof I?Be(a.image)||pe(a)?a=this.copySettings(s,a):(l=!0,this.cache.delete(e)):a instanceof V&&s instanceof V&&(a.attributes.position?.array||(l=!0,this.cache.delete(e)))),l?{found:!1}:{found:!0,value:a}}static _queue;static get queue(){return this._queue??=new _t(ye()?20:50,{debug:g!=!1})}static assignLODInformation(t,e,r,s,o){if(!e)return;e.userData||(e.userData={});const i=new It(t,r,s,o);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(g==="verbose"&&console.debug(`Copy texture settings
1
+ import*as et from"three";import{RedFormat as tt,RedIntegerFormat as rt,RGFormat as st,RGIntegerFormat as ot,RGBFormat as nt,RGBAFormat as it,RGBAIntegerFormat as at,BufferGeometry as V,Mesh as X,Box3 as ne,Vector3 as k,Sphere as ke,CompressedTexture as lt,Texture as I,Matrix3 as ut,InterleavedBuffer as ct,InterleavedBufferAttribute as dt,BufferAttribute as ht,TextureLoader as ft,Color as Pe,Matrix4 as Re}from"three";import{GLTFLoader as de}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as gt}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as mt}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as pt}from"three/examples/jsm/loaders/KTX2Loader.js";const Ce="";globalThis.GLTF_PROGRESSIVE_VERSION=Ce,console.debug("[gltf-progressive] version -");let C="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",H="https://cdn.needle.tools/static/three/0.179.1/basis2/";const xt=C,yt=H,Ae=new URL(C+"draco_decoder.js");Ae.searchParams.append("range","true"),fetch(Ae,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(n=>{console.debug(`Failed to fetch remote Draco decoder from ${C} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),C===xt&&Ee("./include/draco/"),H===yt&&Ie("./include/ktx2/")}).finally(()=>{$e()});const vt=()=>({dracoDecoderPath:C,ktx2TranscoderPath:H});function Ee(n){C=n,O&&O[fe]!=C?(console.debug("Updating Draco decoder path to "+n),O[fe]=C,O.setDecoderPath(C),O.preload()):console.debug("Setting Draco decoder path to "+n)}function Ie(n){H=n,A&&A.transcoderPath!=H?(console.debug("Updating KTX2 transcoder path to "+n),A.setTranscoderPath(H),A.init()):console.debug("Setting KTX2 transcoder path to "+n)}function ie(n){return $e(),n?A.detectSupport(n):n!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:O,ktx2Loader:A,meshoptDecoder:ae}}function he(n){n.dracoLoader||n.setDRACOLoader(O),n.ktx2Loader||n.setKTX2Loader(A),n.meshoptDecoder||n.setMeshoptDecoder(ae)}const fe=Symbol("dracoDecoderPath");let O,ae,A;function $e(){O||(O=new mt,O[fe]=C,O.setDecoderPath(C),O.setDecoderConfig({type:"js"}),O.preload()),A||(A=new pt,A.setTranscoderPath(H),A.init()),ae||(ae=gt)}const ge=new WeakMap;function me(n,t){let e=ge.get(n);e?e=Object.assign(e,t):e=t,ge.set(n,e)}const wt=de.prototype.load;function Lt(...n){const t=ge.get(this);let e=n[0];const r=bt(e);if(r?.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,o=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${o}`:this.requestHeader.Accept=`*/*;usecase=${o}`,e=r.toString()}return n[0]=e,wt?.call(this,...n)}de.prototype.load=Lt;function bt(n){try{if(n instanceof URL)return n;const t=globalThis.location?.href;return t?new URL(n,t):new URL(n)}catch{return null}}function Be(n){return n!=null&&n.data!=null}function pe(n){const t=n.source?.data;return t!=null&&typeof t=="object"?t:null}function Dt(n){const t=n.image;return t!=null&&typeof t=="object"?t:null}function xe(n){const t=Dt(n),e=pe(n);return{width:t?.width||e?.width||0,height:t?.height||e?.height||0}}W("debugprogressive");function W(n){const t=globalThis.location?.href;if(!t)return!1;const e=new URL(t).searchParams.get(n);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Mt(n,t){if(t===void 0||n===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=n.lastIndexOf("/");if(e>=0){const r=n.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}function ye(){if(ee!==void 0)return ee;const n=globalThis.navigator?.userAgent||"";return ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(n),W("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee),ee}let ee;function Ge(){const n=globalThis.location?.href;if(!n)return!1;const t=new URL(n),e=t.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(t.hostname);return t.hostname==="127.0.0.1"||e}class _t{constructor(t,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,typeof globalThis.requestAnimationFrame=="function"?globalThis.requestAnimationFrame(this.tick):setTimeout(this.tick,0)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:s}=this._queue.shift();s({use:o=>this.add(r,o)})}}}function Tt(n){const t=n.image,e=t?.width??0,r=t?.height??0,s=t?.depth??1,o=Math.floor(Math.log2(Math.max(e,r,s)))+1,i=St(n);return e*r*s*i*(1-Math.pow(.25,o))/(1-.25)}function St(n){let t=4;const e=n.format;e===tt||e===rt?t=1:e===st||e===ot?t=2:e===nt||e===1029?t=3:(e===it||e===at)&&(t=4);let r=1;const s=n.type;return s===1009||s===1010?r=1:s===1011||s===1012?r=2:s===1013||s===1014||s===1015?r=4:s===1016&&(r=2),t*r}const Ot=typeof window>"u"&&typeof document>"u",ve=Symbol("needle:raycast-mesh");function Y(n){return n?.[ve]instanceof V?n[ve]:null}function qe(n,t){if((n.type==="Mesh"||n.type==="SkinnedMesh")&&!Y(n)){const e=kt(t);e.userData={isRaycastMesh:!0},n[ve]=e}}function We(n=!0){if(n){if(te)return;const t=te=X.prototype.raycast;X.prototype.raycast=function(e,r){const s=this,o=Y(s);let i;o&&s.isMesh&&(i=s.geometry,s.geometry=o),t.call(this,e,r),i&&(s.geometry=i)}}else{if(!te)return;X.prototype.raycast=te,te=null}}let te=null;function kt(n){const t=new V;for(const e in n.attributes)t.setAttribute(e,n.getAttribute(e));return t.setIndex(n.getIndex()),t}const G=new Array,f=W("debugprogressive");let re,K=-1;if(f&&typeof window<"u"){let n=function(){K+=1,K>=t&&(K=-1),console.log(`Toggle LOD level [${K}]`)};const t=6;window.addEventListener("keyup",e=>{e.key==="p"&&n(),e.key==="w"&&(re=!re,console.log(`Toggle wireframe [${re}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(K=r,console.log(`Set LOD level to [${K}]`))})}function Ne(n){if(f&&re!==void 0)if(Array.isArray(n))for(const t of n)Ne(t);else n&&"wireframe"in n&&(n.wireframe=re===!0)}const se=new Array;let Pt=0;const Rt=ye()?2:10;function Ct(n){if(se.length<Rt){const e=se.length;f&&console.warn(`[Worker] Creating new worker #${e}`);const r=Oe.createWorker(n||{});return se.push(r),r}const t=Pt++%se.length;return se[t]}class Oe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const s=r.data;switch(this._debug&&console.log("[Worker] EVENT",s),s.type){case"loaded-gltf":for(const o of this._running)if(o.url===s.result.url){At(s.result),o.resolve(s.result);const i=o.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/gltf-progressive.worker-CCrD-Ycm.js",import.meta.url),{type:"module"});return new Oe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=vt();let s=e?.renderer;s||(this._webglRenderer??=(async()=>{const{WebGLRenderer:a}=await import("three");return new a})(),s=await this._webglRenderer);const o=ie(s).ktx2Loader.workerConfig;if(t instanceof URL)t=t.toString();else if(t.startsWith("file:"))t=URL.createObjectURL(new Blob([t]));else if(!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")){const a=globalThis.location?.href;a&&(t=new URL(t,a).toString())}const i={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:o};return this._debug&&console.debug("[Worker] Sending load request",i),this.worker.postMessage(i),new Promise(a=>{this._running.push({url:t.toString(),resolve:a})})}_debug=!1}function At(n){for(const t of n.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const s=e.index;r.setIndex(we(s))}for(const s in e.attributes){const o=e.attributes[s],i=we(o);r.setAttribute(s,i)}if(e.morphAttributes)for(const s in e.morphAttributes){const o=e.morphAttributes[s].map(i=>we(i));r.morphAttributes[s]=o}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new k(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new k(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ke(new k(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const s of e.groups)r.addGroup(s.start,s.count,s.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of n.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const s=e.mipmaps,{width:o,height:i}=xe(e);r=new lt(s,o,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new I(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new ut(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return n}function we(n){let t=n;if("isInterleavedBufferAttribute"in n&&n.isInterleavedBufferAttribute){const e=n.data,r=e.array,s=new ct(r,e.stride);t=new dt(s,n.itemSize,r.byteOffset,n.normalized),t.offset=n.offset}else"isBufferAttribute"in n&&n.isBufferAttribute&&(t=new ht(n.array,n.itemSize,n.normalized),t.usage=n.usage,t.gpuType=n.gpuType,t.updateRanges=n.updateRanges);return t}const Et=W("gltf-progressive-worker");W("gltf-progressive-reduce-mipmaps");const oe=W("gltf-progressive-gc"),Le=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class g{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,s="LODS:minmax",o=t[s];if(o!=null)return o;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[s]=e,e}if(f==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];l?.isTexture===!0&&i(l,e)}else f&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[s]=e,e;function i(a,l){const u=r.getAssignedLODInformation(a);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let d=0;d<c.lods.length;d++){const p=c.lods[d];p.width&&(l.lods[d]=l.lods[d]||{min_height:1/0,max_height:0},l.lods[d].min_height=Math.min(l.lods[d].min_height,p.height),l.lods[d].max_height=Math.max(l.lods[d].max_height,p.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const o of t)if(this.hasLODLevelAvailable(o,e))return!0;return!1}if(t.isMaterial===!0){for(const o of Object.keys(t)){const i=t[o];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const o of t.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,e))return!0}let r,s;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const o=r.userData.LODS;if(s=this.lodInfos.get(o.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e,r){if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const s=t.geometry,o=this.getAssignedLODInformation(s);if(!o)return Promise.resolve(null);for(const a of G)a.onBeforeGetLODMesh?.(t,e);t["LOD:requested level"]=e;const i=()=>t["LOD:requested level"]===e||this.shouldApplyStaleMeshLOD(t,e);return g.getOrLoadLOD(s,e,{isCurrent:i}).then(a=>{if(Array.isArray(a)){const u=o.index||0;a=a[u]}const l=t["LOD:requested level"]===e;return(l||this.shouldApplyStaleMeshLOD(t,e))&&(l&&delete t["LOD:requested level"],a&&s!=a&&(a?.isBufferGeometry?typeof r?.apply=="function"?r.apply(a,e,t):r?.apply!==!1&&(t.geometry=a):f&&console.error("Invalid LOD geometry",a))),a}).catch(a=>(console.error("Error loading mesh LOD",t,a),null))}else f&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0,r){if(!t)return Promise.resolve(null);const s=r?.force===!0;if(t.isMesh===!0){const o=t;if(Array.isArray(o.material)){const i=new Array;for(const a of o.material){const l=this.assignTextureLOD(a,e,r);i.push(l)}return Promise.all(i).then(a=>{const l=new Array;for(const u of a)Array.isArray(u)&&l.push(...u);return l})}else return this.assignTextureLOD(o.material,e,r)}if(t.isMaterial===!0){const o=t,i=[],a=new Array;if(this.trackCurrentMaterialTextureSlots(o),o.uniforms&&(o.isRawShaderMaterial||o.isShaderMaterial===!0)){const l=o;for(const u of Object.keys(l.uniforms)){const c=l.uniforms[u].value;if(c?.isTexture===!0){const d=this.assignTextureLODForSlot(c,e,o,u,s).then(p=>(p&&l.uniforms[u].value!=p&&(l.uniforms[u].value=p,l.uniformsNeedUpdate=!0),p));i.push(d),a.push(u)}}}else for(const l of Object.keys(o)){const u=o[l];if(u?.isTexture===!0){const c=this.assignTextureLODForSlot(u,e,o,l,s);i.push(c),a.push(l)}}return Promise.all(i).then(l=>{const u=new Array;for(let c=0;c<l.length;c++){const d=l[c],p=a[c];d&&d.isTexture===!0?u.push({material:o,slot:p,texture:d,level:e}):u.push({material:o,slot:p,texture:null,level:e})}return u})}if(t instanceof I||t.isTexture===!0){const o=t;return this.assignTextureLODForSlot(o,e,null,null,s)}return Promise.resolve(null)}static set maxConcurrentLoadingTasks(t){g.queue.maxConcurrent=t}static get maxConcurrentLoadingTasks(){return g.queue.maxConcurrent}static assignTextureLODForSlot(t,e,r,s,o){if(t?.isTexture!==!0)return Promise.resolve(null);if(s==="glyphMap")return Promise.resolve(t);const i=this.getAssignedLODInformation(t);if(i&&(i.level===e||!o&&i.level<e))return Promise.resolve(t);if(r&&s){const d=this.getPendingTextureSlotRequest(r,s);if(d&&d.level===e&&d.force===o)return d.promise}const a=r&&s?this.nextTextureSlotRequestId(r,s,e,o):0,l=()=>!r||!s||this.getLatestTextureSlotRequest(r,s)?.id===a,u=()=>l()||this.shouldApplyStaleTextureSlotLOD(r,s,e,o),c=g.getOrLoadLOD(t,e,{isCurrent:u}).then(d=>{if(!l()&&!this.shouldApplyStaleTextureSlotLOD(r,s,e,o))return null;if(Array.isArray(d))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(d?.isTexture===!0){if(d!=t&&r&&s){const p=this.getMaterialTextureSlot(r,s)??t;if(p&&!o){const m=this.getAssignedLODInformation(p);if(m&&m?.level<e)return f==="verbose"&&console.warn("Assigned texture level is already higher: ",m.level,e,r,p,d),null}this.assignTrackedTextureSlot(r,s,d)}return d}else f=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(d=>(console.error("Error loading LOD",t,d),null));return r&&s&&this.setPendingTextureSlotRequest(r,s,e,o,a,c),c}static trackedTextureSlots=new WeakMap;static pendingTextureSlotRequests=new WeakMap;static latestTextureSlotRequests=new WeakMap;static textureSlotRequestId=0;static trackCurrentMaterialTextureSlots(t){if(t.uniforms&&(t.isRawShaderMaterial||t.isShaderMaterial===!0)){const e=t;for(const r of Object.keys(e.uniforms)){const s=e.uniforms[r].value;s?.isTexture===!0&&this.ensureTrackedTextureSlot(t,r,s)}return}for(const e of Object.keys(t)){const r=t[e];r?.isTexture===!0&&this.ensureTrackedTextureSlot(t,e,r)}}static getPendingTextureSlotRequest(t,e){return this.pendingTextureSlotRequests.get(t)?.get(e)}static nextTextureSlotRequestId(t,e,r,s){let o=this.latestTextureSlotRequests.get(t);o||(o=new Map,this.latestTextureSlotRequests.set(t,o));const i=++this.textureSlotRequestId;return o.set(e,{id:i,level:r,force:s}),i}static getLatestTextureSlotRequest(t,e){return this.latestTextureSlotRequests.get(t)?.get(e)}static shouldApplyStaleTextureSlotLOD(t,e,r,s){if(!t||!e)return!1;const o=this.getLatestTextureSlotRequest(t,e),i=this.getMaterialTextureSlot(t,e),a=this.getAssignedLODInformation(i)?.level??1/0;return r>=a?!1:s?o?r>=o.level:!1:!0}static shouldApplyStaleMeshLOD(t,e){const r=t["LOD:requested level"];if(typeof r!="number")return!1;const s=this.getAssignedLODInformation(t.geometry)?.level??1/0;return e<s&&e>=r}static setPendingTextureSlotRequest(t,e,r,s,o,i){let a=this.pendingTextureSlotRequests.get(t);a||(a=new Map,this.pendingTextureSlotRequests.set(t,a));const l={level:r,force:s,id:o,promise:i};a.set(e,l),i.finally(()=>{a.get(e)?.id===o&&a.delete(e)})}static getMaterialTextureSlot(t,e){const r=t.uniforms?.[e];if(r?.value?.isTexture===!0)return r.value;const s=t[e];return s?.isTexture===!0?s:null}static setMaterialTextureSlot(t,e,r){const s=t.uniforms?.[e];if(s?.value?.isTexture===!0){s.value=r,t.uniformsNeedUpdate=!0;return}t[e]=r}static assignTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const o=this.getMaterialTextureSlot(t,e);let i=s.get(e);!i&&o?i=this.ensureTrackedTextureSlot(t,e,o):i&&o&&i!==o&&(this.releaseTrackedTextureSlot(t,e,i),i=this.ensureTrackedTextureSlot(t,e,o)),!(i===r&&o===r)&&(i&&i!==r&&this.releaseTrackedTextureSlot(t,e,i),i!==r&&(this.trackTextureUsage(r),s.set(e,r)),o!==r&&this.setMaterialTextureSlot(t,e,r))}static ensureTrackedTextureSlot(t,e,r){let s=this.trackedTextureSlots.get(t);s||(s=new Map,this.trackedTextureSlots.set(t,s));const o=s.get(e);return o===r?o:(o&&this.releaseTrackedTextureSlot(t,e,o),this.trackTextureUsage(r),s.set(e,r),r)}static releaseTrackedTextureSlot(t,e,r){const s=this.trackedTextureSlots.get(t);if(s?.get(e)===r&&s.delete(e),this.untrackTextureUsage(r)&&(f||oe)){const o=this.getAssignedLODInformation(r);console.log(`[gltf-progressive] Disposed old texture LOD ${o?.level??"?"} for ${t.name||t.type}.${e}`,r.uuid)}}parser;url;constructor(t){const e=t.options.path;f&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&g.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return f&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[$];if(s){if(!s.lods){f&&console.warn("Texture has no LODs",s);return}let o=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(o=!0,g.registerTexture(this.url,i,s.lods?.length,r,s));o||this.parser.getDependency("texture",r).then(i=>{i&&g.registerTexture(this.url,i,s.lods?.length,r,s)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const s=e?.extensions[$];if(s&&s.lods){for(const o of this.parser.associations.keys())if(o.isMesh){const i=this.parser.associations.get(o);i?.meshes===r&&g.registerMesh(this.url,s.guid,o,s.lods.length,i.primitives,s)}}}}),null}static registerTexture=(t,e,r,s,o)=>{if(!e){f&&console.error("!! gltf-progressive: Called register texture without texture");return}if(f){const{width:a,height:l}=xe(e);console.log(`> gltf-progressive: register texture[${s}] "${e.name||e.uuid}", Current: ${a}x${l}, Max: ${o.lods[0]?.width}x${o.lods[0]?.height}, uuid: ${e.uuid}`,o,e)}e.source&&(e.source[Le]=o);const i=o.guid;g.assignLODInformation(t,e,i,r,s),g.lodInfos.set(i,o),g.lowresCache.set(i,new WeakRef(e))};static registerMesh=(t,e,r,s,o,i)=>{const a=r.geometry;if(!a){f&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),f&&console.log("> Progressive: register mesh "+r.name,{index:o,uuid:r.uuid},i,r),g.assignLODInformation(t,a,e,s,o),g.lodInfos.set(e,i);let l=g.lowresCache.get(e)?.deref();l?l.push(r.geometry):l=[r.geometry],g.lowresCache.set(e,new WeakRef(l)),s>0&&!Y(r)&&qe(r,a);for(const u of G)u.onRegisteredNewMesh?.(r,i)};static dispose(t){if(t){this.lodInfos.delete(t);const e=this.lowresCache.get(t);if(e){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}this.lowresCache.delete(t)}for(const[r,s]of this.cache)r.includes(t)&&(this._disposeCacheEntry(s),this.cache.delete(r))}else{this.lodInfos.clear();for(const[,e]of this.lowresCache){const r=e.deref();if(r){if(r.isTexture){const s=r;this.textureRefCounts.delete(s.uuid),s.dispose()}else if(Array.isArray(r))for(const s of r)s.dispose()}}this.lowresCache.clear();for(const[,e]of this.cache)this._disposeCacheEntry(e);this.cache.clear(),this.textureRefCounts.clear(),this.trackedTextureSlots=new WeakMap,this.pendingTextureSlotRequests=new WeakMap,this.latestTextureSlotRequests=new WeakMap,this.textureSlotRequestId=0}}static _disposeCacheEntry(t){if(t instanceof WeakRef){const e=t.deref();e&&(e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose())}else t.then(e=>{if(e)if(Array.isArray(e))for(const r of e)r.dispose();else e.isTexture&&this.textureRefCounts.delete(e.uuid),e.dispose()}).catch(()=>{})}static lodInfos=new Map;static cache=new Map;static lowresCache=new Map;static textureRefCounts=new Map;static _resourceRegistry=new FinalizationRegistry(t=>{const e=g.cache.get(t);(f||oe)&&console.debug(`[gltf-progressive] Memory: Resource GC'd
2
+ ${t}`),e instanceof WeakRef&&(e.deref()||(g.cache.delete(t),(f||oe)&&console.log("[gltf-progressive] \u21AA Cache entry deleted (GC)")))});static trackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e)||0;this.textureRefCounts.set(e,r+1),f==="verbose"&&console.log(`[gltf-progressive] Track texture ${e}, refCount: ${r} \u2192 ${r+1}`)}static untrackTextureUsage(t){const e=t.uuid,r=this.textureRefCounts.get(e);if(!r)return(f==="verbose"||oe)&&o("[gltf-progressive] Memory: Untrack untracked texture (dispose immediately)",0),t.dispose(),!0;const s=r-1;if(s<=0)return this.textureRefCounts.delete(e),(f||oe)&&o("[gltf-progressive] Memory: Dispose texture",s),t.dispose(),!0;return this.textureRefCounts.set(e,s),f==="verbose"&&o("[gltf-progressive] Memory: Untrack texture",s),!1;function o(i,a){let{width:l,height:u}=xe(t);const c=l&&u?`${l}x${u}`:"N/A";let d="N/A";l&&u&&(d=`~${(Tt(t)/(1024*1024)).toFixed(2)} MB`),console.log(`${i} \u2014 ${t.name} ${c} (${d}), refCount: ${r} \u2192 ${a}
3
+ ${e}`)}}static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e,r){const s=f=="verbose",o=this.getAssignedLODInformation(t);if(!o)return f&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const i=o?.key;let a;if(t.isTexture===!0){const l=t;l.source&&l.source[Le]&&(a=l.source[Le])}if(a||(a=g.lodInfos.get(i)),!a)f&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${t.name}`,t.type,g.lodInfos);else{if(e>0){let c=!1;const d=Array.isArray(a.lods);if(d&&e>=a.lods.length?c=!0:d||(c=!0),c){const p=this.lowresCache.get(i);if(p){const m=p.deref();if(m)return m;this.lowresCache.delete(i),f&&console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${i}`)}return null}}const l=Array.isArray(a.lods)?a.lods[e]?.path:a.lods;if(!l)return f&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const u=Mt(o.url,l);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const c=u+"_"+a.guid,d=await this.tryResolveLODCacheEntry(this.cache.get(c),c,u,t,e,s);if(d.found)return d.value;if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale LOD ${e} request before queue: ${u}`),null;const p=await this.queue.slot(u);if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale LOD ${e} request after queue: ${u}`),null;const m=await this.tryResolveLODCacheEntry(this.cache.get(c),c,u,t,e,s);if(m.found)return m.value;if(!p.use)return f&&console.log(`LOD ${e} was aborted: ${u}`),null;const w=a,h=new Promise(async(M,j)=>{if(Et){const b=await(await Ct({})).load(u);if(b.textures.length>0)for(const x of b.textures){let v=x.texture;return g.assignLODInformation(o.url,v,i,e,void 0),t instanceof I&&(v=this.copySettings(t,v)),v&&(v.guid=w.guid),M(v)}if(b.geometries.length>0){const x=new Array;for(const v of b.geometries){const R=v.geometry;g.assignLODInformation(o.url,R,i,e,v.primitiveIndex),x.push(R)}return M(x)}return M(null)}const B=new de;he(B),f&&(await new Promise(b=>setTimeout(b,1e3)),s&&console.warn("Start loading (delayed) "+u,w.guid));let L=u;if(w&&Array.isArray(w.lods)){const b=w.lods[e];b.hash&&(L+="?v="+b.hash)}const y=await B.loadAsync(L).catch(b=>(console.error(`Error loading LOD ${e} from ${u}
4
+ `,b),M(null)));if(!y)return M(null);const T=y.parser;s&&console.log("Loading finished "+u,w.guid);let S=0;if(y.parser.json.textures){let b=!1;for(const x of y.parser.json.textures){if(x?.extensions){const v=x?.extensions[$];if(v?.guid&&v.guid===w.guid){b=!0;break}}S++}if(b){let x=await T.getDependency("texture",S);return x&&g.assignLODInformation(o.url,x,i,e,void 0),s&&console.log('change "'+t.name+'" \u2192 "'+x.name+'"',u,S,x,c),t instanceof I&&(x=this.copySettings(t,x)),x&&(x.guid=w.guid),M(x)}else f&&console.warn("Could not find texture with guid",w.guid,y.parser.json)}if(S=0,y.parser.json.meshes){let b=!1;for(const x of y.parser.json.meshes){if(x?.extensions){const v=x?.extensions[$];if(v?.guid&&v.guid===w.guid){b=!0;break}}S++}if(b){const x=await T.getDependency("mesh",S);if(s&&console.log(`Loaded Mesh "${x.name}"`,u,S,x,c),x.isMesh===!0){const v=x.geometry;return g.assignLODInformation(o.url,v,i,e,0),M(v)}else{const v=new Array;for(let R=0;R<x.children.length;R++){const F=x.children[R];if(F.isMesh===!0){const z=F.geometry;g.assignLODInformation(o.url,z,i,e,R),v.push(z)}}return M(v)}}else f&&console.warn("Could not find mesh with guid",w.guid,y.parser.json)}return M(null)});this.cache.set(c,h),p.use(h);const D=await h;return D!=null?D instanceof I?(this.cache.set(c,new WeakRef(D)),g._resourceRegistry.register(D,c)):Array.isArray(D)?this.cache.set(c,Promise.resolve(D)):this.cache.set(c,Promise.resolve(D)):this.cache.set(c,Promise.resolve(null)),D}else if(t instanceof I){if(r?.isCurrent?.()===!1)return s&&console.log(`Skipping stale texture LOD ${e} request: ${u}`),null;s&&console.log("Load texture from uri: "+u);const c=await new ft().loadAsync(u);return r?.isCurrent?.()===!1?(c?.dispose(),null):(c?(c.guid=a.guid,c.flipY=!1,c.needsUpdate=!0,c.colorSpace=t.colorSpace,s&&console.log(a,c)):f&&console.warn("failed loading",u),c)}}return null}static async tryResolveLODCacheEntry(t,e,r,s,o,i){if(t===void 0)return{found:!1};if(i&&console.log(`LOD ${o} was already loading/loaded: ${e}`),t instanceof WeakRef){const u=t.deref();if(u){let c=u,d=!1;if(c instanceof I&&s instanceof I?Be(c.image)||pe(c)?c=this.copySettings(s,c):d=!0:c instanceof V&&s instanceof V&&(c.attributes.position?.array||(d=!0)),!d)return{found:!0,value:c}}return this.cache.delete(e),f&&console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${e}`),{found:!1}}let a=await t.catch(u=>(console.error(`Error loading LOD ${o} from ${r}
5
+ `,u),null)),l=!1;return a==null||(a instanceof I&&s instanceof I?Be(a.image)||pe(a)?a=this.copySettings(s,a):(l=!0,this.cache.delete(e)):a instanceof V&&s instanceof V&&(a.attributes.position?.array||(l=!0,this.cache.delete(e)))),l?{found:!1}:{found:!0,value:a}}static _queue;static get queue(){return this._queue??=new _t(ye()?20:50,{debug:f!=!1})}static assignLODInformation(t,e,r,s,o){if(!e)return;e.userData||(e.userData={});const i=new It(t,r,s,o);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(f==="verbose"&&console.debug(`Copy texture settings
6
6
  `,t.uuid,`
7
- `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class It{url;key;level;index;constructor(t,e,r,s){this.url=t,this.key=e,this.level=r,s!=null&&(this.index=s)}}class le{static addPromise=(t,e,r,s)=>{s.forEach(o=>{o.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){g&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const s=this._seen.get(e);if(s>=this._maxPromisesPerObject){g&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,s+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const E=W("debugprogressive"),$t=E==="colors",Bt=W("noprogressive"),be=Symbol("Needle:LODSManager"),De=Symbol("Needle:LODState"),N=Symbol("Needle:CurrentLOD"),Ue=et,_={mesh_lod:-1,texture_lod:-1},Gt=new Pe,Me=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function qt(){const n=Ue.Timer||Ue.Clock;return new n}const _e=new ne,U=new ne,je=new ne,Wt=new k,Nt=new k,Ut=new Re,q=new k,Q=new k,J=new k,Z=new k;function jt(n,t){const e=n.min,r=n.max,s=(e.x+r.x)*.5,o=(e.y+r.y)*.5;return q.set(s,o,e.z).applyMatrix4(t).z<0}function Fe(n){const{geometry:t,matrixWorld:e,camera:r,projectionScreenMatrix:s,desiredDensity:o,canvasHeight:i=0,currentLevel:a=-1,xrEnabled:l=!1,debugDrawLine:u,warnMissingPrimitiveDensities:c=!1}=n,d=f.getMeshLODExtension(t)?.lods,p=f.getPrimitiveIndex(t),m=n.target??{level:a,primitiveIndex:p,screenCoverage:0,screenspaceVolume:new k,centrality:1};if(m.level=a,m.primitiveIndex=p,m.screenCoverage=0,m.screenspaceVolume.set(0,0,0),m.centrality=1,!d?.length)return m;let w=n.boundingBox??t.boundingBox;if(w||(t.computeBoundingBox(),w=t.boundingBox),!w)return m;if(_e.copy(w).applyMatrix4(e),r.isPerspectiveCamera&&jt(_e,s))return m.level=0,m.screenCoverage=1/0,m.screenspaceVolume.set(1/0,1/0,1/0),m;if(U.copy(_e).applyMatrix4(s),l&&r.isPerspectiveCamera&&r.fov>70){const L=U.min,y=U.max;let T=L.x,S=L.y,b=y.x,x=y.y;const v=2,R=1.5,F=(L.x+y.x)*.5,z=(L.y+y.y)*.5;T=(T-F)*v+F,S=(S-z)*v+z,b=(b-F)*v+F,x=(x-z)*v+z;const Je=T<0&&b>0?0:Math.min(Math.abs(L.x),Math.abs(y.x)),Ze=S<0&&x>0?0:Math.min(Math.abs(L.y),Math.abs(y.y)),ce=Math.max(Je,Ze);m.centrality=(R-ce)*(R-ce)*(R-ce)}const h=U.getSize(Wt);h.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&h.multiplyScalar(i/globalThis.screen.availHeight),r.isPerspectiveCamera&&(h.x*=r.aspect),je.copy(w).applyMatrix4(e).applyMatrix4(r.matrixWorldInverse);const D=je.getSize(Nt),M=Math.max(h.x,h.y),j=Math.max(D.x,D.y);M!==0&&j!==0&&(h.z=D.z/j*M);const B=Math.max(h.x,h.y,h.z)*m.centrality;if(m.screenCoverage=B,m.screenspaceVolume.copy(h),B<=0)return m;if(u){const L=Ut.copy(s);L.invert(),q.copy(U.min),Q.copy(U.max),Q.x=q.x,J.copy(U.max),J.y=q.y,Z.copy(U.max);const y=(q.z+Z.z)*.5;q.z=Q.z=J.z=Z.z=y,q.applyMatrix4(L),Q.applyMatrix4(L),J.applyMatrix4(L),Z.applyMatrix4(L),u(q,Q,255),u(q,J,255),u(Q,Z,255),u(J,Z,255)}for(let L=0;L<d.length;L++){const y=d[L],T=y.densities?.[p]||y.density||1e-5;if(p>0&&c&&Ge()&&!y.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),T/B<o){m.level=L;break}}return m}class P{static debugDrawLine;static getObjectLODState(t){return t[De]}static addPlugin(t){G.push(t)}static removePlugin(t){const e=G.indexOf(t);e>=0&&G.splice(e,1)}static getPlugins(){return G}static get(t,e){if(t[be])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[be];const r=new P(t,{engine:"unknown",...e});return t[be]=r,r}renderer;context;projectionScreenMatrix=new Re;get plugins(){return G}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const s=performance.now();return r.ready.finally(()=>{const o=this._newPromiseGroups.indexOf(r);o>=0&&(this._newPromiseGroups.splice(o,1),Ge()&&performance.measure("LODsManager:awaitLoading",{start:s,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}trackLoadingPromise(t,e,r){return le.addPromise(t,e,r,this._newPromiseGroups),r}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let r=!1;if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&(this._lodchangedlisteners.splice(s,1),r=!0)}return r}constructor(t,e){this.renderer=t,this.context={...e}}#t;#s=0;#o=0;#i=0;#r=0;#n=qt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ie(this.renderer),this.renderer.render=function(r,s){const o=e.renderer.getRenderTarget();(o==null||"isXRRenderTarget"in o&&o.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n.update?.(),e.#o=Math.max(e.#n.getDelta(),1/1e3),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length,E&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,s),e.onAfterRender(r,s,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.getRenderList(t,e,r);if(!s)return;const o=s.opaque;let i=!0;if(o.length===1){const a=o[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(Bt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,E&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,E&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.getRenderList(t,e,0);if(!r)return;const s=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const o=this.targetTriangleDensity;for(const l of s){if(l.material&&(l.geometry?.type==="BoxGeometry"||l.geometry?.type==="BufferGeometry")&&(l.material.name==="SphericalGaussianBlur"||l.material.name=="BackgroundCubeMaterial"||l.material.name==="CubemapFromEquirect"||l.material.name==="EquirectangularToCubeUV")){E&&(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",l,l.material.name,l.material.type)));continue}switch(l.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}const i=r.transparent;for(const l of i){const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}const a=r.transmissive;for(const l of a){const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}}getRenderList(t,e,r){const s=this.renderer;let o=null;if(s.isWebGPURenderer===!0){const i=s._renderLists;if(!i)return null;o=i.get(t,e)}else if(s.isWebGLRenderer===!0){const i=s.renderLists;if(!i)return null;o=i.get(t,r)}return o?{opaque:o.opaque||[],transparent:o.transparent||[],transmissive:o.transmissive||o.transparentDoublePass||[],transparentDoublePass:o.transparentDoublePass||[]}:null}updateLODs(t,e,r,s){r.userData||(r.userData={});let o=r[De];if(o||(o=new Ft,r[De]=o),o.frames++<2)return;for(const a of G)a.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:K;i>=0?(_.mesh_lod=i,_.texture_lod=i):(this.calculateLodLevel(e,r,o,s,_),_.mesh_lod=Math.round(_.mesh_lod),_.texture_lod=Math.round(_.texture_lod)),_.mesh_lod>=0&&this.loadProgressiveMeshes(r,_.mesh_lod),r.material&&_.texture_lod>=0&&this.loadProgressiveTextures(r.material,_.texture_lod,i),g&&r.material&&!r.isGizmo&&Ne(r.material),$t&&r.material&&!r.isGizmo&&!r.isBatchedMesh&&ze(r.material,_.mesh_lod);for(const a of G)a.onAfterUpdatedLOD?.(this.renderer,t,e,r,_);o.lastLodLevel_Mesh=_.mesh_lod,o.lastLodLevel_Texture=_.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,r);return}let s=!1;(t[N]===void 0||e<t[N])&&(s=!0);const o=r!==void 0&&r>=0;if(o&&(s=t[N]!=r,e=r),s){t[N]=e;const i=o?{force:!0}:void 0,a=f.assignTextureLOD(t,e,i).then(l=>{this._lodchangedlisteners.forEach(u=>u({type:"texture",level:e,object:t}))});le.addPromise("texture",t,a,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[N]!==e;const s=t["DEBUG:LOD"];if(s!=null&&(r=t[N]!=s,e=s),r){t[N]=e;const o=t.geometry,i=f.assignMeshLOD(t,e).then(a=>(a&&t[N]==e&&o!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new ke;_tempWorldPosition=new k;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,s,o){if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}let i=11,a=!1;if(E&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const l=f.getMeshLODExtension(e.geometry)?.lods,u=f.getPrimitiveIndex(e.geometry),c=l&&l.length>0,d=f.getMaterialMinMaxLODsCount(e.material),p=d.min_count!==1/0&&d.min_count>=0&&d.max_count>=0;if(!c&&!p){o.mesh_lod=0,o.texture_lod=0;return}c||(a=!0,i=0);const m=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let w=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const h=e;if(!h.boundingBox)h.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!h[P.$skinnedMeshBoundsOffset]){const M=P.skinnedMeshBoundsFrameOffsetCounter++;h[P.$skinnedMeshBoundsOffset]=M}const D=h[P.$skinnedMeshBoundsOffset];if((r.frames+D)%this.skinnedMeshAutoUpdateBoundsInterval===0){const M=Y(h),j=h.geometry;M&&(h.geometry=M),h.computeBoundingBox(),h.geometry=j}}w=h.boundingBox}if(w){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const D=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(D)){o.mesh_lod=0,o.texture_lod=0;return}}const h=Fe({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:s,canvasHeight:m,currentLevel:r.lastLodLevel_Mesh,boundingBox:w,xrEnabled:this.renderer.xr.enabled,debugDrawLine:E?P.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(r.lastCentrality=h.centrality,r.lastScreenCoverage=h.screenCoverage,r.lastScreenspaceVolume.copy(h.screenspaceVolume),h.screenCoverage===1/0){o.mesh_lod=0,o.texture_lod=0;return}h.level>=0&&h.level<i&&(i=h.level,a=!0)}if(a?o.mesh_lod=i:o.mesh_lod=r.lastLodLevel_Mesh,E&&o.mesh_lod!=r.lastLodLevel_Mesh){const h=l?.[o.mesh_lod];h&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${o.mesh_lod} (density: ${h.densities?.[u].toFixed(0)}) | ${e.name}`)}if(p){const h="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(o.texture_lod=d.max_count-1,E){const D=d.lods[d.max_count-1];E&&console.log(`First Texture LOD ${o.texture_lod} (${D.max_height}px) - ${e.name}`)}}else{const D=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let M=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(M*=1.5);const j=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,B=m/j*M;let L=!1;for(let y=d.lods.length-1;y>=0;y--){const T=d.lods[y];if(!(h&&T.max_height>=2048)&&!(ye()&&T.max_height>4096)&&(T.max_height>B||!L&&y===0)){if(L=!0,o.texture_lod=y,E&&o.texture_lod<r.lastLodLevel_Texture){const S=T.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${o.texture_lod} = ${S}px
7
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class It{url;key;level;index;constructor(t,e,r,s){this.url=t,this.key=e,this.level=r,s!=null&&(this.index=s)}}class le{static addPromise=(t,e,r,s)=>{s.forEach(o=>{o.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){f&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const s=this._seen.get(e);if(s>=this._maxPromisesPerObject){f&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,s+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const E=W("debugprogressive"),$t=E==="colors",Bt=W("noprogressive"),be=Symbol("Needle:LODSManager"),De=Symbol("Needle:LODState"),N=Symbol("Needle:CurrentLOD"),Ue=et,_={mesh_lod:-1,texture_lod:-1},Gt=new Pe,Me=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function qt(){const n=Ue.Timer||Ue.Clock;return new n}const _e=new ne,U=new ne,je=new ne,Wt=new k,Nt=new k,Ut=new Re,q=new k,Q=new k,J=new k,Z=new k;function jt(n,t){const e=n.min,r=n.max,s=(e.x+r.x)*.5,o=(e.y+r.y)*.5;return q.set(s,o,e.z).applyMatrix4(t).z<0}function Fe(n){const{geometry:t,matrixWorld:e,camera:r,projectionScreenMatrix:s,desiredDensity:o,canvasHeight:i=0,currentLevel:a=-1,xrEnabled:l=!1,debugDrawLine:u,warnMissingPrimitiveDensities:c=!1}=n,d=g.getMeshLODExtension(t)?.lods,p=g.getPrimitiveIndex(t),m=n.target??{level:a,primitiveIndex:p,screenCoverage:0,screenspaceVolume:new k,centrality:1};m.level=a,m.primitiveIndex=p,m.screenCoverage=0,m.screenspaceVolume.set(0,0,0),m.centrality=1;let w=n.boundingBox??t.boundingBox;if(w||(t.computeBoundingBox(),w=t.boundingBox),!w)return m;if(_e.copy(w).applyMatrix4(e),r.isPerspectiveCamera&&jt(_e,s))return m.level=0,m.screenCoverage=1/0,m.screenspaceVolume.set(1/0,1/0,1/0),m;if(U.copy(_e).applyMatrix4(s),l&&r.isPerspectiveCamera&&r.fov>70){const L=U.min,y=U.max;let T=L.x,S=L.y,b=y.x,x=y.y;const v=2,R=1.5,F=(L.x+y.x)*.5,z=(L.y+y.y)*.5;T=(T-F)*v+F,S=(S-z)*v+z,b=(b-F)*v+F,x=(x-z)*v+z;const Je=T<0&&b>0?0:Math.min(Math.abs(L.x),Math.abs(y.x)),Ze=S<0&&x>0?0:Math.min(Math.abs(L.y),Math.abs(y.y)),ce=Math.max(Je,Ze);m.centrality=(R-ce)*(R-ce)*(R-ce)}const h=U.getSize(Wt);h.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&h.multiplyScalar(i/globalThis.screen.availHeight),r.isPerspectiveCamera&&(h.x*=r.aspect),je.copy(w).applyMatrix4(e).applyMatrix4(r.matrixWorldInverse);const D=je.getSize(Nt),M=Math.max(h.x,h.y),j=Math.max(D.x,D.y);M!==0&&j!==0&&(h.z=D.z/j*M);const B=Math.max(h.x,h.y,h.z)*m.centrality;if(m.screenCoverage=B,m.screenspaceVolume.copy(h),B<=0)return m;if(u){const L=Ut.copy(s);L.invert(),q.copy(U.min),Q.copy(U.max),Q.x=q.x,J.copy(U.max),J.y=q.y,Z.copy(U.max);const y=(q.z+Z.z)*.5;q.z=Q.z=J.z=Z.z=y,q.applyMatrix4(L),Q.applyMatrix4(L),J.applyMatrix4(L),Z.applyMatrix4(L),u(q,Q,255),u(q,J,255),u(Q,Z,255),u(J,Z,255)}if(d?.length)for(let L=0;L<d.length;L++){const y=d[L],T=y.densities?.[p]||y.density||1e-5;if(p>0&&c&&Ge()&&!y.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),T/B<o){m.level=L;break}}return m}class P{static debugDrawLine;static getObjectLODState(t){return t[De]}static addPlugin(t){G.push(t)}static removePlugin(t){const e=G.indexOf(t);e>=0&&G.splice(e,1)}static getPlugins(){return G}static get(t,e){if(t[be])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[be];const r=new P(t,{engine:"unknown",...e});return t[be]=r,r}renderer;context;projectionScreenMatrix=new Re;get plugins(){return G}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const s=performance.now();return r.ready.finally(()=>{const o=this._newPromiseGroups.indexOf(r);o>=0&&(this._newPromiseGroups.splice(o,1),Ge()&&performance.measure("LODsManager:awaitLoading",{start:s,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}trackLoadingPromise(t,e,r){return le.addPromise(t,e,r,this._newPromiseGroups),r}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let r=!1;if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&(this._lodchangedlisteners.splice(s,1),r=!0)}return r}constructor(t,e){this.renderer=t,this.context={...e}}#t;#s=0;#o=0;#i=0;#r=0;#n=qt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ie(this.renderer),this.renderer.render=function(r,s){const o=e.renderer.getRenderTarget();(o==null||"isXRRenderTarget"in o&&o.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n.update?.(),e.#o=Math.max(e.#n.getDelta(),1/1e3),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length,E&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,s),e.onAfterRender(r,s,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.getRenderList(t,e,r);if(!s)return;const o=s.opaque;let i=!0;if(o.length===1){const a=o[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(Bt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,E&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,E&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.getRenderList(t,e,0);if(!r)return;const s=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const o=this.targetTriangleDensity;for(const l of s){if(l.material&&(l.geometry?.type==="BoxGeometry"||l.geometry?.type==="BufferGeometry")&&(l.material.name==="SphericalGaussianBlur"||l.material.name=="BackgroundCubeMaterial"||l.material.name==="CubemapFromEquirect"||l.material.name==="EquirectangularToCubeUV")){E&&(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",l,l.material.name,l.material.type)));continue}switch(l.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}const i=r.transparent;for(const l of i){const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}const a=r.transmissive;for(const l of a){const u=l.object;(u instanceof X||u.isMesh)&&this.updateLODs(t,e,u,o)}}getRenderList(t,e,r){const s=this.renderer;let o=null;if(s.isWebGPURenderer===!0){const i=s._renderLists;if(!i)return null;o=i.get(t,e)}else if(s.isWebGLRenderer===!0){const i=s.renderLists;if(!i)return null;o=i.get(t,r)}return o?{opaque:o.opaque||[],transparent:o.transparent||[],transmissive:o.transmissive||o.transparentDoublePass||[],transparentDoublePass:o.transparentDoublePass||[]}:null}updateLODs(t,e,r,s){r.userData||(r.userData={});let o=r[De];if(o||(o=new Ft,r[De]=o),o.frames++<2)return;for(const a of G)a.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:K;i>=0?(_.mesh_lod=i,_.texture_lod=i):(this.calculateLodLevel(e,r,o,s,_),_.mesh_lod=Math.round(_.mesh_lod),_.texture_lod=Math.round(_.texture_lod)),_.mesh_lod>=0&&this.loadProgressiveMeshes(r,_.mesh_lod),r.material&&_.texture_lod>=0&&this.loadProgressiveTextures(r.material,_.texture_lod,i),f&&r.material&&!r.isGizmo&&Ne(r.material),$t&&r.material&&!r.isGizmo&&!r.isBatchedMesh&&ze(r.material,_.mesh_lod);for(const a of G)a.onAfterUpdatedLOD?.(this.renderer,t,e,r,_);o.lastLodLevel_Mesh=_.mesh_lod,o.lastLodLevel_Texture=_.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,r);return}let s=!1;(t[N]===void 0||e<t[N])&&(s=!0);const o=r!==void 0&&r>=0;if(o&&(s=t[N]!=r,e=r),s){t[N]=e;const i=o?{force:!0}:void 0,a=g.assignTextureLOD(t,e,i).then(l=>{this._lodchangedlisteners.forEach(u=>u({type:"texture",level:e,object:t}))});le.addPromise("texture",t,a,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[N]!==e;const s=t["DEBUG:LOD"];if(s!=null&&(r=t[N]!=s,e=s),r){t[N]=e;const o=t.geometry,i=g.assignMeshLOD(t,e).then(a=>(a&&t[N]==e&&o!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new ke;_tempWorldPosition=new k;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,s,o){if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}let i=11,a=!1;if(E&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const l=g.getMeshLODExtension(e.geometry)?.lods,u=g.getPrimitiveIndex(e.geometry),c=l&&l.length>0,d=g.getMaterialMinMaxLODsCount(e.material),p=d.min_count!==1/0&&d.min_count>=0&&d.max_count>=0;if(!c&&!p){o.mesh_lod=0,o.texture_lod=0;return}c||(a=!0,i=0);const m=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let w=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const h=e;if(!h.boundingBox)h.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!h[P.$skinnedMeshBoundsOffset]){const M=P.skinnedMeshBoundsFrameOffsetCounter++;h[P.$skinnedMeshBoundsOffset]=M}const D=h[P.$skinnedMeshBoundsOffset];if((r.frames+D)%this.skinnedMeshAutoUpdateBoundsInterval===0){const M=Y(h),j=h.geometry;M&&(h.geometry=M),h.computeBoundingBox(),h.geometry=j}}w=h.boundingBox}if(w){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const D=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(D)){o.mesh_lod=0,o.texture_lod=0;return}}const h=Fe({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:s,canvasHeight:m,currentLevel:r.lastLodLevel_Mesh,boundingBox:w,xrEnabled:this.renderer.xr.enabled,debugDrawLine:E?P.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(r.lastCentrality=h.centrality,r.lastScreenCoverage=h.screenCoverage,r.lastScreenspaceVolume.copy(h.screenspaceVolume),h.screenCoverage===1/0){o.mesh_lod=0,o.texture_lod=0;return}h.level>=0&&h.level<i&&(i=h.level,a=!0)}if(a?o.mesh_lod=i:o.mesh_lod=r.lastLodLevel_Mesh,E&&o.mesh_lod!=r.lastLodLevel_Mesh){const h=l?.[o.mesh_lod];h&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${o.mesh_lod} (density: ${h.densities?.[u].toFixed(0)}) | ${e.name}`)}if(p){const h="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(o.texture_lod=d.max_count-1,E){const D=d.lods[d.max_count-1];E&&console.log(`First Texture LOD ${o.texture_lod} (${D.max_height}px) - ${e.name}`)}}else{const D=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let M=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(M*=1.5);const j=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,B=m/j*M;let L=!1;for(let y=d.lods.length-1;y>=0;y--){const T=d.lods[y];if(!(h&&T.max_height>=2048)&&!(ye()&&T.max_height>4096)&&(T.max_height>B||!L&&y===0)){if(L=!0,o.texture_lod=y,E&&o.texture_lod<r.lastLodLevel_Texture){const S=T.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${o.texture_lod} = ${S}px
8
8
  Screensize: ${B.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${D.toFixed(1)}
9
9
  ${e.name}`)}break}}}}else o.texture_lod=0}}class Ft{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new k;lastCentrality=0}function ze(n,t){if(!(t<0)){if(Array.isArray(n)){for(const e of n)ze(e,t);return}"color"in n&&n.color instanceof Pe&&(n.color.copy(Ve(t,Gt)),n.needsUpdate=!0)}}function Ve(n,t){const e=Math.max(0,Math.min(Me.length-1,Math.floor(n)));return t.setHex(Me[e])}const Xe=Symbol("NEEDLE_mesh_lod"),ue=Symbol("NEEDLE_texture_lod");let Te=null;function Se(){const n=zt();n&&(n.mapURLs(function(t){return He(),t}),He(),Te?.disconnect(),Te=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Ye(r)})})}),Te.observe(document,{childList:!0,subtree:!0}))}function zt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function He(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(n=>{Ye(n)})}const Ke=new WeakSet;let Vt=0;function Ye(n){if(!n||Ke.has(n))return null;Ke.add(n),console.debug("[gltf-progressive] found new model-viewer..."+ ++Vt+`
10
- `,n.getAttribute("src"));let t=null,e=null,r=null;for(let s=n;s!=null;s=Object.getPrototypeOf(s)){const o=Object.getOwnPropertySymbols(s),i=o.find(u=>u.toString()=="Symbol(renderer)"),a=o.find(u=>u.toString()=="Symbol(scene)"),l=o.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=n[i].threeRenderer),!e&&a!=null&&(e=n[a]),!r&&l!=null&&(r=n[l])}if(t&&e){let s=function(){if(r){let i=0;const a=setInterval(()=>{if(i++>5){clearInterval(a);return}r?.call(n)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=P.get(t,{engine:"model-viewer"});return P.addPlugin(new Xt),o.enable(),o.addEventListener("changed",()=>{r?.call(n)}),n.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(n)}),n.addEventListener("load",()=>{s()}),()=>{o.disable()}}return null}class Xt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,s){this.tryParseMeshLOD(e,s),this.tryParseTextureLOD(e,s)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ue]==!0)return;e[ue]=!0;const r=this.tryGetCurrentGLTF(t),s=this.tryGetCurrentModelViewer(t),o=this.getUrl(s);if(o&&r&&e.material){let i=function(l){if(l[ue]==!0)return;l[ue]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let c=0;c<u.length;c++){const d=u[c],p=l[d];if(p?.isTexture===!0){const m=p.userData?.associations?.textures;if(m==null)continue;const w=r.parser.json.textures[m];if(!w){console.warn("Texture data not found for texture index "+m);continue}if(w?.extensions?.[$]){const h=w.extensions[$];h&&o&&f.registerTexture(o,p,h.lods.length,m,h)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){if(e[Xe]==!0)return;e[Xe]=!0;const r=this.tryGetCurrentModelViewer(t),s=this.getUrl(r);if(!s)return;const o=e.userData?.gltfExtensions?.[$];if(o&&s){const i=e.uuid;f.registerMesh(s,i,e,0,o.lods.length,o)}}}function Qe(...n){let t,e,r,s;switch(n.length){case 2:[r,e]=n,s={};break;case 3:[r,e,s]=n;break;case 4:[t,e,r,s]=n;break;default:throw new Error("Invalid arguments")}ie(e),he(r),me(r,{progressive:!0,...s?.hints}),r.register(i=>new f(i));const o=P.get(e);return s?.enableLODsManager!==!1&&o.enable(),o}if(Se(),!Ot){const n={gltfProgressive:{useNeedleProgressive:Qe,LODsManager:P,configureLoader:me,getRaycastMesh:Y,useRaycastMeshes:We}};if(!globalThis.Needle)globalThis.Needle=n;else for(const t in n)globalThis.Needle[t]=n[t]}export{$ as EXTENSION_NAME,P as LODsManager,f as NEEDLE_progressive,Ce as VERSION,he as addDracoAndKTX2Loaders,Fe as calculateMeshLODLevel,me as configureLoader,ie as createLoaders,Ve as getLODColor,Y as getRaycastMesh,Me as lodDebugColors,Se as patchModelViewer,qe as registerRaycastMesh,Ee as setDracoDecoderLocation,Ie as setKTX2TranscoderLocation,Qe as useNeedleProgressive,We as useRaycastMeshes};
10
+ `,n.getAttribute("src"));let t=null,e=null,r=null;for(let s=n;s!=null;s=Object.getPrototypeOf(s)){const o=Object.getOwnPropertySymbols(s),i=o.find(u=>u.toString()=="Symbol(renderer)"),a=o.find(u=>u.toString()=="Symbol(scene)"),l=o.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=n[i].threeRenderer),!e&&a!=null&&(e=n[a]),!r&&l!=null&&(r=n[l])}if(t&&e){let s=function(){if(r){let i=0;const a=setInterval(()=>{if(i++>5){clearInterval(a);return}r?.call(n)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=P.get(t,{engine:"model-viewer"});return P.addPlugin(new Xt),o.enable(),o.addEventListener("changed",()=>{r?.call(n)}),n.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(n)}),n.addEventListener("load",()=>{s()}),()=>{o.disable()}}return null}class Xt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,s){this.tryParseMeshLOD(e,s),this.tryParseTextureLOD(e,s)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ue]==!0)return;e[ue]=!0;const r=this.tryGetCurrentGLTF(t),s=this.tryGetCurrentModelViewer(t),o=this.getUrl(s);if(o&&r&&e.material){let i=function(l){if(l[ue]==!0)return;l[ue]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let c=0;c<u.length;c++){const d=u[c],p=l[d];if(p?.isTexture===!0){const m=p.userData?.associations?.textures;if(m==null)continue;const w=r.parser.json.textures[m];if(!w){console.warn("Texture data not found for texture index "+m);continue}if(w?.extensions?.[$]){const h=w.extensions[$];h&&o&&g.registerTexture(o,p,h.lods.length,m,h)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){if(e[Xe]==!0)return;e[Xe]=!0;const r=this.tryGetCurrentModelViewer(t),s=this.getUrl(r);if(!s)return;const o=e.userData?.gltfExtensions?.[$];if(o&&s){const i=e.uuid;g.registerMesh(s,i,e,0,o.lods.length,o)}}}function Qe(...n){let t,e,r,s;switch(n.length){case 2:[r,e]=n,s={};break;case 3:[r,e,s]=n;break;case 4:[t,e,r,s]=n;break;default:throw new Error("Invalid arguments")}ie(e),he(r),me(r,{progressive:!0,...s?.hints}),r.register(i=>new g(i));const o=P.get(e);return s?.enableLODsManager!==!1&&o.enable(),o}if(Se(),!Ot){const n={gltfProgressive:{useNeedleProgressive:Qe,LODsManager:P,configureLoader:me,getRaycastMesh:Y,useRaycastMeshes:We}};if(!globalThis.Needle)globalThis.Needle=n;else for(const t in n)globalThis.Needle[t]=n[t]}export{$ as EXTENSION_NAME,P as LODsManager,g as NEEDLE_progressive,Ce as VERSION,he as addDracoAndKTX2Loaders,Fe as calculateMeshLODLevel,me as configureLoader,ie as createLoaders,Ve as getLODColor,Y as getRaycastMesh,Me as lodDebugColors,Se as patchModelViewer,qe as registerRaycastMesh,Ee as setDracoDecoderLocation,Ie as setKTX2TranscoderLocation,Qe as useNeedleProgressive,We as useRaycastMeshes};
@@ -4,7 +4,7 @@ ${e}`)}}static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e,s
4
4
  `,_),w(null)));if(!S)return w(null);const k=S.parser;r&&console.log("Loading finished "+f,x.guid);let R=0;if(S.parser.json.textures){let _=!1;for(const y of S.parser.json.textures){if(y?.extensions){const M=y?.extensions[q];if(M?.guid&&M.guid===x.guid){_=!0;break}}R++}if(_){let y=await k.getDependency("texture",R);return y&&p.assignLODInformation(n.url,y,i,e,void 0),r&&console.log('change "'+t.name+'" → "'+y.name+'"',f,R,y,c),t instanceof d.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=x.guid),w(y)}else g&&console.warn("Could not find texture with guid",x.guid,S.parser.json)}if(R=0,S.parser.json.meshes){let _=!1;for(const y of S.parser.json.meshes){if(y?.extensions){const M=y?.extensions[q];if(M?.guid&&M.guid===x.guid){_=!0;break}}R++}if(_){const y=await k.getDependency("mesh",R);if(r&&console.log(`Loaded Mesh "${y.name}"`,f,R,y,c),y.isMesh===!0){const M=y.geometry;return p.assignLODInformation(n.url,M,i,e,0),w(M)}else{const M=new Array;for(let T=0;T<y.children.length;T++){const G=y.children[T];if(G.isMesh===!0){const se=G.geometry;p.assignLODInformation(n.url,se,i,e,T),M.push(se)}}return w(M)}}else g&&console.warn("Could not find mesh with guid",x.guid,S.parser.json)}return w(null)});this.cache.set(c,L),m.use(L);const v=await L;return v!=null?v instanceof d.Texture?(this.cache.set(c,new WeakRef(v)),p._resourceRegistry.register(v,c)):Array.isArray(v)?this.cache.set(c,Promise.resolve(v)):this.cache.set(c,Promise.resolve(v)):this.cache.set(c,Promise.resolve(null)),v}else if(t instanceof d.Texture){if(s?.isCurrent?.()===!1)return r&&console.log(`Skipping stale texture LOD ${e} request: ${f}`),null;r&&console.log("Load texture from uri: "+f);const h=await new d.TextureLoader().loadAsync(f);return s?.isCurrent?.()===!1?(h?.dispose(),null):(h?(h.guid=a.guid,h.flipY=!1,h.needsUpdate=!0,h.colorSpace=t.colorSpace,r&&console.log(a,h)):g&&console.warn("failed loading",f),h)}}return null}static async tryResolveLODCacheEntry(t,e,s,r,n,i){if(t===void 0)return{found:!1};if(i&&console.log(`LOD ${n} was already loading/loaded: ${e}`),t instanceof WeakRef){const u=t.deref();if(u){let f=u,c=!1;if(f instanceof d.Texture&&r instanceof d.Texture?Se(f.image)||ye(f)?f=this.copySettings(r,f):c=!0:f instanceof d.BufferGeometry&&r instanceof d.BufferGeometry&&(f.attributes.position?.array||(c=!0)),!c)return{found:!0,value:f}}return this.cache.delete(e),g&&console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${e}`),{found:!1}}let a=await t.catch(u=>(console.error(`Error loading LOD ${n} from ${s}
5
5
  `,u),null)),l=!1;return a==null||(a instanceof d.Texture&&r instanceof d.Texture?Se(a.image)||ye(a)?a=this.copySettings(r,a):(l=!0,this.cache.delete(e)):a instanceof d.BufferGeometry&&r instanceof d.BufferGeometry&&(a.attributes.position?.array||(l=!0,this.cache.delete(e)))),l?{found:!1}:{found:!0,value:a}}static _queue;static get queue(){return this._queue??=new pt(_e()?20:50,{debug:g!=!1})}static assignLODInformation(t,e,s,r,n){if(!e)return;e.userData||(e.userData={});const i=new Tt(t,s,r,n);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(g==="verbose"&&console.debug(`Copy texture settings
6
6
  `,t.uuid,`
7
- `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class Tt{url;key;level;index;constructor(t,e,s,r){this.url=t,this.key=e,this.level=s,r!=null&&(this.index=r)}}class re{static addPromise=(t,e,s,r)=>{r.forEach(n=>{n.add(t,e,s)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(n=>{this._resolve=n}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,s){if(this._resolved){g&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const r=this._seen.get(e);if(r>=this._maxPromisesPerObject){g&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,r+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const I=z("debugprogressive"),bt=I==="colors",Ot=z("noprogressive"),fe=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),E=Symbol("Needle:CurrentLOD"),Re=it,C={mesh_lod:-1,texture_lod:-1},St=new d.Color,we=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function Rt(){const o=Re.Timer||Re.Clock;return new o}const he=new d.Box3,V=new d.Box3,Ce=new d.Box3,Ct=new d.Vector3,Pt=new d.Vector3,kt=new d.Matrix4,F=new d.Vector3,X=new d.Vector3,K=new d.Vector3,H=new d.Vector3;function At(o,t){const e=o.min,s=o.max,r=(e.x+s.x)*.5,n=(e.y+s.y)*.5;return F.set(r,n,e.z).applyMatrix4(t).z<0}function Ve(o){const{geometry:t,matrixWorld:e,camera:s,projectionScreenMatrix:r,desiredDensity:n,canvasHeight:i=0,currentLevel:a=-1,xrEnabled:l=!1,debugDrawLine:u,warnMissingPrimitiveDensities:f=!1}=o,c=p.getMeshLODExtension(t)?.lods,h=p.getPrimitiveIndex(t),m=o.target??{level:a,primitiveIndex:h,screenCoverage:0,screenspaceVolume:new d.Vector3,centrality:1};if(m.level=a,m.primitiveIndex=h,m.screenCoverage=0,m.screenspaceVolume.set(0,0,0),m.centrality=1,!c?.length)return m;let b=o.boundingBox??t.boundingBox;if(b||(t.computeBoundingBox(),b=t.boundingBox),!b)return m;if(he.copy(b).applyMatrix4(e),s.isPerspectiveCamera&&At(he,r))return m.level=0,m.screenCoverage=1/0,m.screenspaceVolume.set(1/0,1/0,1/0),m;if(V.copy(he).applyMatrix4(r),l&&s.isPerspectiveCamera&&s.fov>70){const D=V.min,O=V.max;let S=D.x,k=D.y,R=O.x,_=O.y;const y=2,M=1.5,T=(D.x+O.x)*.5,G=(D.y+O.y)*.5;S=(S-T)*y+T,k=(k-G)*y+G,R=(R-T)*y+T,_=(_-G)*y+G;const se=S<0&&R>0?0:Math.min(Math.abs(D.x),Math.abs(O.x)),Ke=k<0&&_>0?0:Math.min(Math.abs(D.y),Math.abs(O.y)),ae=Math.max(se,Ke);m.centrality=(M-ae)*(M-ae)*(M-ae)}const x=V.getSize(Ct);x.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&x.multiplyScalar(i/globalThis.screen.availHeight),s.isPerspectiveCamera&&(x.x*=s.aspect),Ce.copy(b).applyMatrix4(e).applyMatrix4(s.matrixWorldInverse);const L=Ce.getSize(Pt),v=Math.max(x.x,x.y),w=Math.max(L.x,L.y);v!==0&&w!==0&&(x.z=L.z/w*v);const W=Math.max(x.x,x.y,x.z)*m.centrality;if(m.screenCoverage=W,m.screenspaceVolume.copy(x),W<=0)return m;if(u){const D=kt.copy(r);D.invert(),F.copy(V.min),X.copy(V.max),X.x=F.x,K.copy(V.max),K.y=F.y,H.copy(V.max);const O=(F.z+H.z)*.5;F.z=X.z=K.z=H.z=O,F.applyMatrix4(D),X.applyMatrix4(D),K.applyMatrix4(D),H.applyMatrix4(D),u(F,X,255),u(F,K,255),u(X,H,255),u(K,H,255)}for(let D=0;D<c.length;D++){const O=c[D],S=O.densities?.[h]||O.density||1e-5;if(h>0&&f&&Fe()&&!O.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),S/W<n){m.level=D;break}}return m}class A{static debugDrawLine;static getObjectLODState(t){return t[de]}static addPlugin(t){U.push(t)}static removePlugin(t){const e=U.indexOf(t);e>=0&&U.splice(e,1)}static getPlugins(){return U}static get(t,e){if(t[fe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[fe];const s=new A(t,{engine:"unknown",...e});return t[fe]=s,s}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return U}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,s=new re(this.#r,{...t});this._newPromiseGroups.push(s);const r=performance.now();return s.ready.finally(()=>{const n=this._newPromiseGroups.indexOf(s);n>=0&&(this._newPromiseGroups.splice(n,1),Fe()&&performance.measure("LODsManager:awaitLoading",{start:r,detail:{id:e,name:t?.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}trackLoadingPromise(t,e,s){return re.addPromise(t,e,s,this._newPromiseGroups),s}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#r)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let s=!1;if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&(this._lodchangedlisteners.splice(r,1),s=!0)}return s}constructor(t,e){this.renderer=t,this.context={...e}}#t;#r=0;#n=0;#i=0;#s=0;#o=Rt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ie(this.renderer),this.renderer.render=function(s,r){const n=e.renderer.getRenderTarget();(n==null||"isXRRenderTarget"in n&&n.isXRRenderTarget)&&(t=0,e.#r+=1,e.#o.update?.(),e.#n=Math.max(e.#o.getDelta(),1/1e3),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#s=e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length,I&&e.#r%200===0&&console.log("FPS",Math.round(e.#s),"Interval:",e.#e));const i=t++;e.#t.call(this,s,r),e.onAfterRender(s,r,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.getRenderList(t,e,s);if(!r)return;const n=r.opaque;let i=!0;if(n.length===1){const a=n[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(Ot||(this.updateInterval==="auto"?this.#s<40&&this.#e<10?(this.#e+=1,I&&console.warn("↓ Reducing LOD updates",this.#e,this.#s.toFixed(0))):this.#s>=60&&this.#e>1&&(this.#e-=1,I&&console.warn("↑ Increasing LOD updates",this.#e,this.#s.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#r%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const s=this.getRenderList(t,e,0);if(!s)return;const r=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const n=this.targetTriangleDensity;for(const l of r){if(l.material&&(l.geometry?.type==="BoxGeometry"||l.geometry?.type==="BufferGeometry")&&(l.material.name==="SphericalGaussianBlur"||l.material.name=="BackgroundCubeMaterial"||l.material.name==="CubemapFromEquirect"||l.material.name==="EquirectangularToCubeUV")){I&&(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",l,l.material.name,l.material.type)));continue}switch(l.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const i=s.transparent;for(const l of i){const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const a=s.transmissive;for(const l of a){const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}}getRenderList(t,e,s){const r=this.renderer;let n=null;if(r.isWebGPURenderer===!0){const i=r._renderLists;if(!i)return null;n=i.get(t,e)}else if(r.isWebGLRenderer===!0){const i=r.renderLists;if(!i)return null;n=i.get(t,s)}return n?{opaque:n.opaque||[],transparent:n.transparent||[],transmissive:n.transmissive||n.transparentDoublePass||[],transparentDoublePass:n.transparentDoublePass||[]}:null}updateLODs(t,e,s,r){s.userData||(s.userData={});let n=s[de];if(n||(n=new It,s[de]=n),n.frames++<2)return;for(const a of U)a.onBeforeUpdateLOD?.(this.renderer,t,e,s);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:N;i>=0?(C.mesh_lod=i,C.texture_lod=i):(this.calculateLodLevel(e,s,n,r,C),C.mesh_lod=Math.round(C.mesh_lod),C.texture_lod=Math.round(C.texture_lod)),C.mesh_lod>=0&&this.loadProgressiveMeshes(s,C.mesh_lod),s.material&&C.texture_lod>=0&&this.loadProgressiveTextures(s.material,C.texture_lod,i),g&&s.material&&!s.isGizmo&&Ee(s.material),bt&&s.material&&!s.isGizmo&&!s.isBatchedMesh&&ze(s.material,C.mesh_lod);for(const a of U)a.onAfterUpdatedLOD?.(this.renderer,t,e,s,C);n.lastLodLevel_Mesh=C.mesh_lod,n.lastLodLevel_Texture=C.texture_lod}loadProgressiveTextures(t,e,s){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,s);return}let r=!1;(t[E]===void 0||e<t[E])&&(r=!0);const n=s!==void 0&&s>=0;if(n&&(r=t[E]!=s,e=s),r){t[E]=e;const i=n?{force:!0}:void 0,a=p.assignTextureLOD(t,e,i).then(l=>{this._lodchangedlisteners.forEach(u=>u({type:"texture",level:e,object:t}))});re.addPromise("texture",t,a,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[E]!==e;const r=t["DEBUG:LOD"];if(r!=null&&(s=t[E]!=r,e=r),s){t[E]=e;const n=t.geometry,i=p.assignMeshLOD(t,e).then(a=>(a&&t[E]==e&&n!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return re.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempWorldPosition=new d.Vector3;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,s,r,n){if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}let a=10+1,l=!1;if(I&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=p.getMeshLODExtension(e.geometry)?.lods,f=p.getPrimitiveIndex(e.geometry),c=u&&u.length>0,h=p.getMaterialMinMaxLODsCount(e.material),m=h.min_count!==1/0&&h.min_count>=0&&h.max_count>=0;if(!c&&!m){n.mesh_lod=0,n.texture_lod=0;return}c||(l=!0,a=0);const b=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let x=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const L=e;if(!L.boundingBox)L.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!L[A.$skinnedMeshBoundsOffset]){const w=A.skinnedMeshBoundsFrameOffsetCounter++;L[A.$skinnedMeshBoundsOffset]=w}const v=L[A.$skinnedMeshBoundsOffset];if((s.frames+v)%this.skinnedMeshAutoUpdateBoundsInterval===0){const w=Y(L),W=L.geometry;w&&(L.geometry=w),L.computeBoundingBox(),L.geometry=W}}x=L.boundingBox}if(x){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const w=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(w)){n.mesh_lod=0,n.texture_lod=0;return}}const L=Ve({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:r,canvasHeight:b,currentLevel:s.lastLodLevel_Mesh,boundingBox:x,xrEnabled:this.renderer.xr.enabled,debugDrawLine:I?A.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(s.lastCentrality=L.centrality,s.lastScreenCoverage=L.screenCoverage,s.lastScreenspaceVolume.copy(L.screenspaceVolume),L.screenCoverage===1/0){n.mesh_lod=0,n.texture_lod=0;return}L.level>=0&&L.level<a&&(a=L.level,l=!0)}if(l?n.mesh_lod=a:n.mesh_lod=s.lastLodLevel_Mesh,I&&n.mesh_lod!=s.lastLodLevel_Mesh){const v=u?.[n.mesh_lod];v&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${n.mesh_lod} (density: ${v.densities?.[f].toFixed(0)}) | ${e.name}`)}if(m){const L="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(n.texture_lod=h.max_count-1,I){const v=h.lods[h.max_count-1];I&&console.log(`First Texture LOD ${n.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let w=s.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(w*=1.5);const W=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,O=b/W*w;let S=!1;for(let k=h.lods.length-1;k>=0;k--){const R=h.lods[k];if(!(L&&R.max_height>=2048)&&!(_e()&&R.max_height>4096)&&(R.max_height>O||!S&&k===0)){if(S=!0,n.texture_lod=k,I&&n.texture_lod<s.lastLodLevel_Texture){const _=R.max_height;console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${n.texture_lod} = ${_}px
7
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class Tt{url;key;level;index;constructor(t,e,s,r){this.url=t,this.key=e,this.level=s,r!=null&&(this.index=r)}}class re{static addPromise=(t,e,s,r)=>{r.forEach(n=>{n.add(t,e,s)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(n=>{this._resolve=n}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,s){if(this._resolved){g&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){const r=this._seen.get(e);if(r>=this._maxPromisesPerObject){g&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,r+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const I=z("debugprogressive"),bt=I==="colors",Ot=z("noprogressive"),fe=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),E=Symbol("Needle:CurrentLOD"),Re=it,C={mesh_lod:-1,texture_lod:-1},St=new d.Color,we=[3526751,11065402,15978811,15897394,15749691,11032304,4827122,3332036,16739229,7306743,14053330,3516499,12035359,14703919,3963096,42662,14100029,8344319,4633680,16229681,3120096,12076434,9083434,2060171,15751837,10182117,48121,62932,16704576,15817653,5083278,5592405];function Rt(){const o=Re.Timer||Re.Clock;return new o}const he=new d.Box3,V=new d.Box3,Ce=new d.Box3,Ct=new d.Vector3,Pt=new d.Vector3,kt=new d.Matrix4,F=new d.Vector3,X=new d.Vector3,K=new d.Vector3,H=new d.Vector3;function At(o,t){const e=o.min,s=o.max,r=(e.x+s.x)*.5,n=(e.y+s.y)*.5;return F.set(r,n,e.z).applyMatrix4(t).z<0}function Ve(o){const{geometry:t,matrixWorld:e,camera:s,projectionScreenMatrix:r,desiredDensity:n,canvasHeight:i=0,currentLevel:a=-1,xrEnabled:l=!1,debugDrawLine:u,warnMissingPrimitiveDensities:f=!1}=o,c=p.getMeshLODExtension(t)?.lods,h=p.getPrimitiveIndex(t),m=o.target??{level:a,primitiveIndex:h,screenCoverage:0,screenspaceVolume:new d.Vector3,centrality:1};m.level=a,m.primitiveIndex=h,m.screenCoverage=0,m.screenspaceVolume.set(0,0,0),m.centrality=1;let b=o.boundingBox??t.boundingBox;if(b||(t.computeBoundingBox(),b=t.boundingBox),!b)return m;if(he.copy(b).applyMatrix4(e),s.isPerspectiveCamera&&At(he,r))return m.level=0,m.screenCoverage=1/0,m.screenspaceVolume.set(1/0,1/0,1/0),m;if(V.copy(he).applyMatrix4(r),l&&s.isPerspectiveCamera&&s.fov>70){const D=V.min,O=V.max;let S=D.x,k=D.y,R=O.x,_=O.y;const y=2,M=1.5,T=(D.x+O.x)*.5,G=(D.y+O.y)*.5;S=(S-T)*y+T,k=(k-G)*y+G,R=(R-T)*y+T,_=(_-G)*y+G;const se=S<0&&R>0?0:Math.min(Math.abs(D.x),Math.abs(O.x)),Ke=k<0&&_>0?0:Math.min(Math.abs(D.y),Math.abs(O.y)),ae=Math.max(se,Ke);m.centrality=(M-ae)*(M-ae)*(M-ae)}const x=V.getSize(Ct);x.multiplyScalar(.5),globalThis.screen?.availHeight>0&&i>0&&x.multiplyScalar(i/globalThis.screen.availHeight),s.isPerspectiveCamera&&(x.x*=s.aspect),Ce.copy(b).applyMatrix4(e).applyMatrix4(s.matrixWorldInverse);const L=Ce.getSize(Pt),v=Math.max(x.x,x.y),w=Math.max(L.x,L.y);v!==0&&w!==0&&(x.z=L.z/w*v);const W=Math.max(x.x,x.y,x.z)*m.centrality;if(m.screenCoverage=W,m.screenspaceVolume.copy(x),W<=0)return m;if(u){const D=kt.copy(r);D.invert(),F.copy(V.min),X.copy(V.max),X.x=F.x,K.copy(V.max),K.y=F.y,H.copy(V.max);const O=(F.z+H.z)*.5;F.z=X.z=K.z=H.z=O,F.applyMatrix4(D),X.applyMatrix4(D),K.applyMatrix4(D),H.applyMatrix4(D),u(F,X,255),u(F,K,255),u(X,H,255),u(K,H,255)}if(c?.length)for(let D=0;D<c.length;D++){const O=c[D],S=O.densities?.[h]||O.density||1e-5;if(h>0&&f&&Fe()&&!O.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),S/W<n){m.level=D;break}}return m}class A{static debugDrawLine;static getObjectLODState(t){return t[de]}static addPlugin(t){U.push(t)}static removePlugin(t){const e=U.indexOf(t);e>=0&&U.splice(e,1)}static getPlugins(){return U}static get(t,e){if(t[fe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[fe];const s=new A(t,{engine:"unknown",...e});return t[fe]=s,s}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return U}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,s=new re(this.#r,{...t});this._newPromiseGroups.push(s);const r=performance.now();return s.ready.finally(()=>{const n=this._newPromiseGroups.indexOf(s);n>=0&&(this._newPromiseGroups.splice(n,1),Fe()&&performance.measure("LODsManager:awaitLoading",{start:r,detail:{id:e,name:t?.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}trackLoadingPromise(t,e,s){return re.addPromise(t,e,s,this._newPromiseGroups),s}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#r)}_lodchangedlisteners=[];addEventListener(t,e){return t==="changed"?(this._lodchangedlisteners.push(e),()=>{this.removeEventListener(t,e)}):()=>{}}removeEventListener(t,e){let s=!1;if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&(this._lodchangedlisteners.splice(r,1),s=!0)}return s}constructor(t,e){this.renderer=t,this.context={...e}}#t;#r=0;#n=0;#i=0;#s=0;#o=Rt();_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;ie(this.renderer),this.renderer.render=function(s,r){const n=e.renderer.getRenderTarget();(n==null||"isXRRenderTarget"in n&&n.isXRRenderTarget)&&(t=0,e.#r+=1,e.#o.update?.(),e.#n=Math.max(e.#o.getDelta(),1/1e3),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#s=e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length,I&&e.#r%200===0&&console.log("FPS",Math.round(e.#s),"Interval:",e.#e));const i=t++;e.#t.call(this,s,r),e.onAfterRender(s,r,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.getRenderList(t,e,s);if(!r)return;const n=r.opaque;let i=!0;if(n.length===1){const a=n[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(Ot||(this.updateInterval==="auto"?this.#s<40&&this.#e<10?(this.#e+=1,I&&console.warn("↓ Reducing LOD updates",this.#e,this.#s.toFixed(0))):this.#s>=60&&this.#e>1&&(this.#e-=1,I&&console.warn("↑ Increasing LOD updates",this.#e,this.#s.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#r%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const s=this.getRenderList(t,e,0);if(!s)return;const r=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const n=this.targetTriangleDensity;for(const l of r){if(l.material&&(l.geometry?.type==="BoxGeometry"||l.geometry?.type==="BufferGeometry")&&(l.material.name==="SphericalGaussianBlur"||l.material.name=="BackgroundCubeMaterial"||l.material.name==="CubemapFromEquirect"||l.material.name==="EquirectangularToCubeUV")){I&&(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(l.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",l,l.material.name,l.material.type)));continue}switch(l.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const i=s.transparent;for(const l of i){const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}const a=s.transmissive;for(const l of a){const u=l.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,n)}}getRenderList(t,e,s){const r=this.renderer;let n=null;if(r.isWebGPURenderer===!0){const i=r._renderLists;if(!i)return null;n=i.get(t,e)}else if(r.isWebGLRenderer===!0){const i=r.renderLists;if(!i)return null;n=i.get(t,s)}return n?{opaque:n.opaque||[],transparent:n.transparent||[],transmissive:n.transmissive||n.transparentDoublePass||[],transparentDoublePass:n.transparentDoublePass||[]}:null}updateLODs(t,e,s,r){s.userData||(s.userData={});let n=s[de];if(n||(n=new It,s[de]=n),n.frames++<2)return;for(const a of U)a.onBeforeUpdateLOD?.(this.renderer,t,e,s);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:N;i>=0?(C.mesh_lod=i,C.texture_lod=i):(this.calculateLodLevel(e,s,n,r,C),C.mesh_lod=Math.round(C.mesh_lod),C.texture_lod=Math.round(C.texture_lod)),C.mesh_lod>=0&&this.loadProgressiveMeshes(s,C.mesh_lod),s.material&&C.texture_lod>=0&&this.loadProgressiveTextures(s.material,C.texture_lod,i),g&&s.material&&!s.isGizmo&&Ee(s.material),bt&&s.material&&!s.isGizmo&&!s.isBatchedMesh&&ze(s.material,C.mesh_lod);for(const a of U)a.onAfterUpdatedLOD?.(this.renderer,t,e,s,C);n.lastLodLevel_Mesh=C.mesh_lod,n.lastLodLevel_Texture=C.texture_lod}loadProgressiveTextures(t,e,s){if(!t)return;if(Array.isArray(t)){for(const i of t)this.loadProgressiveTextures(i,e,s);return}let r=!1;(t[E]===void 0||e<t[E])&&(r=!0);const n=s!==void 0&&s>=0;if(n&&(r=t[E]!=s,e=s),r){t[E]=e;const i=n?{force:!0}:void 0,a=p.assignTextureLOD(t,e,i).then(l=>{this._lodchangedlisteners.forEach(u=>u({type:"texture",level:e,object:t}))});re.addPromise("texture",t,a,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[E]!==e;const r=t["DEBUG:LOD"];if(r!=null&&(s=t[E]!=r,e=r),s){t[E]=e;const n=t.geometry,i=p.assignMeshLOD(t,e).then(a=>(a&&t[E]==e&&n!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return re.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempWorldPosition=new d.Vector3;static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,s,r,n){if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}let a=10+1,l=!1;if(I&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=p.getMeshLODExtension(e.geometry)?.lods,f=p.getPrimitiveIndex(e.geometry),c=u&&u.length>0,h=p.getMaterialMinMaxLODsCount(e.material),m=h.min_count!==1/0&&h.min_count>=0&&h.max_count>=0;if(!c&&!m){n.mesh_lod=0,n.texture_lod=0;return}c||(l=!0,a=0);const b=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let x=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const L=e;if(!L.boundingBox)L.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!L[A.$skinnedMeshBoundsOffset]){const w=A.skinnedMeshBoundsFrameOffsetCounter++;L[A.$skinnedMeshBoundsOffset]=w}const v=L[A.$skinnedMeshBoundsOffset];if((s.frames+v)%this.skinnedMeshAutoUpdateBoundsInterval===0){const w=Y(L),W=L.geometry;w&&(L.geometry=w),L.computeBoundingBox(),L.geometry=W}}x=L.boundingBox}if(x){if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const w=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(w)){n.mesh_lod=0,n.texture_lod=0;return}}const L=Ve({geometry:e.geometry,matrixWorld:e.matrixWorld,camera:t,projectionScreenMatrix:this.projectionScreenMatrix,desiredDensity:r,canvasHeight:b,currentLevel:s.lastLodLevel_Mesh,boundingBox:x,xrEnabled:this.renderer.xr.enabled,debugDrawLine:I?A.debugDrawLine:void 0,warnMissingPrimitiveDensities:!0});if(s.lastCentrality=L.centrality,s.lastScreenCoverage=L.screenCoverage,s.lastScreenspaceVolume.copy(L.screenspaceVolume),L.screenCoverage===1/0){n.mesh_lod=0,n.texture_lod=0;return}L.level>=0&&L.level<a&&(a=L.level,l=!0)}if(l?n.mesh_lod=a:n.mesh_lod=s.lastLodLevel_Mesh,I&&n.mesh_lod!=s.lastLodLevel_Mesh){const v=u?.[n.mesh_lod];v&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${n.mesh_lod} (density: ${v.densities?.[f].toFixed(0)}) | ${e.name}`)}if(m){const L="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(n.texture_lod=h.max_count-1,I){const v=h.lods[h.max_count-1];I&&console.log(`First Texture LOD ${n.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let w=s.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(w*=1.5);const W=this.renderer.getPixelRatio?.()||globalThis.devicePixelRatio||1,O=b/W*w;let S=!1;for(let k=h.lods.length-1;k>=0;k--){const R=h.lods[k];if(!(L&&R.max_height>=2048)&&!(_e()&&R.max_height>4096)&&(R.max_height>O||!S&&k===0)){if(S=!0,n.texture_lod=k,I&&n.texture_lod<s.lastLodLevel_Texture){const _=R.max_height;console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${n.texture_lod} = ${_}px
8
8
  Screensize: ${O.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${v.toFixed(1)}
9
9
  ${e.name}`)}break}}}}else n.texture_lod=0}}class It{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new d.Vector3;lastCentrality=0}function ze(o,t){if(!(t<0)){if(Array.isArray(o)){for(const e of o)ze(e,t);return}"color"in o&&o.color instanceof d.Color&&(o.color.copy(Ne(t,St)),o.needsUpdate=!0)}}function Ne(o,t){const e=Math.max(0,Math.min(we.length-1,Math.floor(o)));return t.setHex(we[e])}const Pe=Symbol("NEEDLE_mesh_lod"),ne=Symbol("NEEDLE_texture_lod");let ge=null;function be(){const o=$t();o&&(o.mapURLs(function(t){return ke(),t}),ke(),ge?.disconnect(),ge=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&je(s)})})}),ge.observe(document,{childList:!0,subtree:!0}))}function $t(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),be()}),null)}function ke(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{je(t)})}const Ae=new WeakSet;let Bt=0;function je(o){if(!o||Ae.has(o))return null;Ae.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++Bt+`
10
10
  `,o.getAttribute("src"));let t=null,e=null,s=null;for(let r=o;r!=null;r=Object.getPrototypeOf(r)){const n=Object.getOwnPropertySymbols(r),i=n.find(u=>u.toString()=="Symbol(renderer)"),a=n.find(u=>u.toString()=="Symbol(scene)"),l=n.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&a!=null&&(e=o[a]),!s&&l!=null&&(s=o[l])}if(t&&e){let r=function(){if(s){let i=0;const a=setInterval(()=>{if(i++>5){clearInterval(a);return}s?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=A.get(t,{engine:"model-viewer"});return A.addPlugin(new Gt),n.enable(),n.addEventListener("changed",()=>{s?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&s?.call(o)}),o.addEventListener("load",()=>{r()}),()=>{n.disable()}}return null}class Gt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,s,r){this.tryParseMeshLOD(e,r),this.tryParseTextureLOD(e,r)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ne]==!0)return;e[ne]=!0;const s=this.tryGetCurrentGLTF(t),r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(n&&s&&e.material){let i=function(l){if(l[ne]==!0)return;l[ne]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let f=0;f<u.length;f++){const c=u[f],h=l[c];if(h?.isTexture===!0){const m=h.userData?.associations?.textures;if(m==null)continue;const b=s.parser.json.textures[m];if(!b){console.warn("Texture data not found for texture index "+m);continue}if(b?.extensions?.[q]){const x=b.extensions[q];x&&n&&p.registerTexture(n,h,x.lods.length,m,x)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){if(e[Pe]==!0)return;e[Pe]=!0;const s=this.tryGetCurrentModelViewer(t),r=this.getUrl(s);if(!r)return;const n=e.userData?.gltfExtensions?.[q];if(n&&r){const i=e.uuid;p.registerMesh(r,i,e,0,n.lods.length,n)}}}function Xe(...o){let t,e,s,r;switch(o.length){case 2:[s,e]=o,r={};break;case 3:[s,e,r]=o;break;case 4:[t,e,s,r]=o;break;default:throw new Error("Invalid arguments")}ie(e),De(s),Me(s,{progressive:!0,...r?.hints}),s.register(i=>new p(i));const n=A.get(e);return r?.enableLODsManager!==!1&&n.enable(),n}be();if(!xt){const o={gltfProgressive:{useNeedleProgressive:Xe,LODsManager:A,configureLoader:Me,getRaycastMesh:Y,useRaycastMeshes:We}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.EXTENSION_NAME=q;exports.LODsManager=A;exports.NEEDLE_progressive=p;exports.VERSION=Ie;exports.addDracoAndKTX2Loaders=De;exports.calculateMeshLODLevel=Ve;exports.configureLoader=Me;exports.createLoaders=ie;exports.getLODColor=Ne;exports.getRaycastMesh=Y;exports.lodDebugColors=we;exports.patchModelViewer=be;exports.registerRaycastMesh=Ue;exports.setDracoDecoderLocation=Be;exports.setKTX2TranscoderLocation=Ge;exports.useNeedleProgressive=Xe;exports.useRaycastMeshes=We;
package/lib/loaders.d.ts CHANGED
@@ -28,7 +28,14 @@ export declare function setKTX2TranscoderLocation(location: string): void;
28
28
  export declare function createLoaders(renderer: WebGLRenderer | null): {
29
29
  dracoLoader: DRACOLoader;
30
30
  ktx2Loader: KTX2Loader;
31
- meshoptDecoder: any;
31
+ meshoptDecoder: {
32
+ supported: boolean;
33
+ ready: Promise<void>;
34
+ decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void;
35
+ decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
36
+ decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
37
+ decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void;
38
+ };
32
39
  };
33
40
  export declare function addDracoAndKTX2Loaders(loader: GLTFLoader): void;
34
41
  /**
@@ -88,8 +88,10 @@ export function calculateMeshLODLevel(options) {
88
88
  result.screenCoverage = 0;
89
89
  result.screenspaceVolume.set(0, 0, 0);
90
90
  result.centrality = 1;
91
- if (!meshLods?.length)
92
- return result;
91
+ // Note: we intentionally do NOT early-return when there are no mesh LODs.
92
+ // The screen coverage / screenspace volume computed below is also consumed by
93
+ // the texture LOD selection, which must keep working for meshes that only have
94
+ // texture LODs (no mesh LODs). Only the mesh LOD-level selection loop is skipped.
93
95
  let boundingBox = options.boundingBox ?? geometry.boundingBox;
94
96
  if (!boundingBox) {
95
97
  geometry.computeBoundingBox();
@@ -165,16 +167,18 @@ export function calculateMeshLODLevel(options) {
165
167
  debugDrawLine(_meshLODCorner1, _meshLODCorner3, 0x0000ff);
166
168
  debugDrawLine(_meshLODCorner2, _meshLODCorner3, 0x0000ff);
167
169
  }
168
- for (let i = 0; i < meshLods.length; i++) {
169
- const lod = meshLods[i];
170
- const density = lod.densities?.[primitiveIndex] || lod.density || .00001;
171
- if (primitiveIndex > 0 && warnMissingPrimitiveDensities && isDevelopmentServer() && !lod.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]) {
172
- globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = true;
173
- console.warn(`[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.`);
174
- }
175
- if (density / screenCoverage < desiredDensity) {
176
- result.level = i;
177
- break;
170
+ if (meshLods?.length) {
171
+ for (let i = 0; i < meshLods.length; i++) {
172
+ const lod = meshLods[i];
173
+ const density = lod.densities?.[primitiveIndex] || lod.density || .00001;
174
+ if (primitiveIndex > 0 && warnMissingPrimitiveDensities && isDevelopmentServer() && !lod.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]) {
175
+ globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = true;
176
+ console.warn(`[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.`);
177
+ }
178
+ if (density / screenCoverage < desiredDensity) {
179
+ result.level = i;
180
+ break;
181
+ }
178
182
  }
179
183
  }
180
184
  return result;
package/lib/utils.d.ts CHANGED
@@ -5,7 +5,7 @@ export declare const isSSR: boolean;
5
5
  * @param obj the object to get the raycast mesh from
6
6
  * @returns the raycast mesh or null if not set
7
7
  */
8
- export declare function getRaycastMesh(obj: Object3D): BufferGeometry<any, any> | null;
8
+ export declare function getRaycastMesh(obj: Object3D): BufferGeometry<any> | null;
9
9
  /**
10
10
  * Set the raycast mesh for an object.
11
11
  * The raycast mesh is a low poly version of the mesh used for raycasting. It is set when a mesh that has LOD level with more vertices is discovered for the first time
package/lib/version.js CHANGED
@@ -1,4 +1,4 @@
1
1
  // replaced at build time
2
- export const version = "3.6.0-canary.5401de9";
2
+ export const version = "3.6.0";
3
3
  globalThis["GLTF_PROGRESSIVE_VERSION"] = version;
4
4
  console.debug(`[gltf-progressive] version ${version || "-"}`);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/gltf-progressive",
3
- "version": "3.6.0-canary.51f6448",
3
+ "version": "3.6.0",
4
4
  "description": "three.js support for loading glTF or GLB files that contain progressive loading data",
5
5
  "homepage": "https://needle.tools",
6
6
  "author": {
@@ -62,7 +62,7 @@
62
62
  "@needle-tools/engine": "^5.1.0-alpha.6",
63
63
  "@needle-tools/three-test-matrix": "^0.1.0",
64
64
  "@stylistic/eslint-plugin-ts": "^1.5.4",
65
- "@types/three": "0.183.1",
65
+ "@types/three": "0.169.0",
66
66
  "@typescript-eslint/eslint-plugin": "^6.2.0",
67
67
  "@typescript-eslint/parser": "^6.2.0",
68
68
  "@vitest/browser-playwright": "^4.1.8",
@@ -80,4 +80,4 @@
80
80
  "vitest": "^4.1.8"
81
81
  },
82
82
  "types": "./lib/index.d.ts"
83
- }
83
+ }