@needle-tools/gltf-progressive 3.6.0-alpha.1 → 3.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,14 @@ All notable changes to this package will be documented in this file.
4
4
  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
5
  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [3.6.0-alpha.3] - 2026-05-27
8
+ - Fix: stale progressive mesh and texture LOD requests no longer overwrite newer explicit targets, while still allowing useful intermediate LODs to apply during rapid target changes.
9
+
10
+ ## [3.6.0-alpha.2] - 2026-05-26
11
+ - Add: mesh LOD selection can now be reused by renderers that manage their own batching, keeping progressive instanced meshes on independent LOD levels.
12
+ - Add: `assignMeshLOD` can delegate applying a loaded geometry, so batched renderers can update one instance without changing every mesh that shares the source geometry.
13
+ - Add: externally scheduled LOD loading work can be tracked by `LODsManager.awaitLoading`, keeping loading screens in sync with progressive instanced assets.
14
+
7
15
  ## [3.6.0-alpha.1] - 2026-05-25
8
16
  - Improve: progressive texture loading now tracks material texture slots more carefully, keeping shared textures alive while they are still used and disposing them once the last tracked slot moves away.
9
17
  - Improve: concurrent progressive texture requests for the same material slot now share the same in-flight work, avoiding duplicate loads for heavily instanced scenes.