@needle-tools/gltf-progressive 3.5.0-canary.4d42385 → 3.6.0-alpha.1

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,14 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.6.0-alpha.1] - 2026-05-25
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+ - Improve: progressive texture loading now tracks material texture slots more carefully, keeping shared textures alive while they are still used and disposing them once the last tracked slot moves away.
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+ - Improve: concurrent progressive texture requests for the same material slot now share the same in-flight work, avoiding duplicate loads for heavily instanced scenes.
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+ - Improve: cached progressive resources are checked before and after waiting for a load slot, reducing duplicate network and GPU work when many instances request the same LOD at once.
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+ - Improve: `assignTextureLOD` now uses an explicit `{ force: true }` option for debug or explicit LOD overrides, while normal calls keep the best already-loaded texture LOD.
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+ - Improve: `debugprogressive=colors` and instancing LOD debug colors now use the same expanded LOD color palette.
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+ - Fix: shared progressive textures are no longer repeatedly loaded and disposed while cloned or instanced objects are still using them.
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  ## [3.4.0-beta.3] - 2026-03-24
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  - Add: `NEEDLE_progressive.maxConcurrentLoadingTasks` property to control how many LOD meshes and textures are allowed to be fetched concurrently. Defaults to `50`
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@@ -245,4 +253,4 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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  - fix: LOD mesh assignment for multi-material meshes (meshes with multiple primitives)
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  ## [1.0.0-alpha.5] - 2023-04-30
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- - initial version
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+ - initial version