@needle-tools/gltf-progressive 3.4.0-next.a30adb3 → 3.4.0-next.dbcee85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- import { BufferGeometry as E, Mesh as V, Box3 as he, Vector3 as C, Sphere as De, CompressedTexture as Be, Texture as F, Matrix3 as Ge, InterleavedBuffer as Fe, InterleavedBufferAttribute as We, BufferAttribute as Ue, TextureLoader as ze, Matrix4 as Le, Clock as Ne, MeshStandardMaterial as qe } from "three";
1
+ import { BufferGeometry as E, Mesh as V, Box3 as he, Vector3 as C, Sphere as De, CompressedTexture as Be, Texture as F, Matrix3 as Ge, InterleavedBuffer as Fe, InterleavedBufferAttribute as We, BufferAttribute as Ue, TextureLoader as ze, Matrix4 as _e, Clock as Ne, MeshStandardMaterial as qe } from "three";
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  import { GLTFLoader as ye } from "three/examples/jsm/loaders/GLTFLoader.js";
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  import { MeshoptDecoder as Ee } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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  import { DRACOLoader as Ve } from "three/examples/jsm/loaders/DRACOLoader.js";
@@ -14,7 +14,7 @@ fetch(Oe, {
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  headers: {
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  Range: "bytes=0-1"
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  }
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- }).catch((n) => {
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+ }).catch((i) => {
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  console.debug(`Failed to fetch remote Draco decoder from ${R} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), R === Ye && Qe("./include/draco/"), X === Ke && Je("./include/ktx2/");
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  }).finally(() => {
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  Pe();
@@ -23,17 +23,17 @@ const He = () => ({
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  dracoDecoderPath: R,
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  ktx2TranscoderPath: X
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  });
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- function Qe(n) {
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- R = n, A && A[ge] != R ? (console.debug("Updating Draco decoder path to " + n), A[ge] = R, A.setDecoderPath(R), A.preload()) : console.debug("Setting Draco decoder path to " + n);
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+ function Qe(i) {
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+ R = i, A && A[ge] != R ? (console.debug("Updating Draco decoder path to " + i), A[ge] = R, A.setDecoderPath(R), A.preload()) : console.debug("Setting Draco decoder path to " + i);
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  }
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- function Je(n) {
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- X = n, $ && $.transcoderPath != X ? (console.debug("Updating KTX2 transcoder path to " + n), $.setTranscoderPath(X), $.init()) : console.debug("Setting KTX2 transcoder path to " + n);
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+ function Je(i) {
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+ X = i, $ && $.transcoderPath != X ? (console.debug("Updating KTX2 transcoder path to " + i), $.setTranscoderPath(X), $.init()) : console.debug("Setting KTX2 transcoder path to " + i);
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  }
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- function xe(n) {
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- return Pe(), n ? $.detectSupport(n) : n !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: A, ktx2Loader: $, meshoptDecoder: oe };
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+ function xe(i) {
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+ return Pe(), i ? $.detectSupport(i) : i !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: A, ktx2Loader: $, meshoptDecoder: oe };
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  }
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- function Se(n) {
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- n.dracoLoader || n.setDRACOLoader(A), n.ktx2Loader || n.setKTX2Loader($), n.meshoptDecoder || n.setMeshoptDecoder(oe);
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+ function Se(i) {
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+ i.dracoLoader || i.setDRACOLoader(A), i.ktx2Loader || i.setKTX2Loader($), i.meshoptDecoder || i.setMeshoptDecoder(oe);
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  }
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  const ge = /* @__PURE__ */ Symbol("dracoDecoderPath");
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  let A, oe, $;
@@ -41,34 +41,34 @@ function Pe() {
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  A || (A = new Ve(), A[ge] = R, A.setDecoderPath(R), A.setDecoderConfig({ type: "js" }), A.preload()), $ || ($ = new Xe(), $.setTranscoderPath(X), $.init()), oe || (oe = Ee);
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  }
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  const pe = /* @__PURE__ */ new WeakMap();
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- function Te(n, t) {
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- let e = pe.get(n);
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- e ? e = Object.assign(e, t) : e = t, pe.set(n, e);
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+ function Te(i, t) {
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+ let e = pe.get(i);
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+ e ? e = Object.assign(e, t) : e = t, pe.set(i, e);
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  }
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  const Ze = ye.prototype.load;
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- function et(...n) {
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+ function et(...i) {
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  const t = pe.get(this);
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- let e = n[0];
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+ let e = i[0];
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  const s = new URL(e, window.location.href);
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  if (s.hostname.endsWith("needle.tools")) {
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- const r = t?.progressive !== void 0 ? t.progressive : !0, i = t?.usecase ? t.usecase : "default";
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- r ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${i}` : this.requestHeader.Accept = `*/*;usecase=${i}`, e = s.toString();
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+ const r = t?.progressive !== void 0 ? t.progressive : !0, n = t?.usecase ? t.usecase : "default";
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+ r ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${n}` : this.requestHeader.Accept = `*/*;usecase=${n}`, e = s.toString();
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  }
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- return n[0] = e, Ze?.call(this, ...n);
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+ return i[0] = e, Ze?.call(this, ...i);
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  }
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  ye.prototype.load = et;
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  j("debugprogressive");
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- function j(n) {
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+ function j(i) {
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  if (typeof window > "u") return !1;
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- const e = new URL(window.location.href).searchParams.get(n);
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+ const e = new URL(window.location.href).searchParams.get(i);
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  return e == null || e === "0" || e === "false" ? !1 : e === "" ? !0 : e;
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  }
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- function tt(n, t) {
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- if (t === void 0 || n === void 0 || t.startsWith("./") || t.startsWith("http") || t.startsWith("data:") || t.startsWith("blob:"))
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+ function tt(i, t) {
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+ if (t === void 0 || i === void 0 || t.startsWith("./") || t.startsWith("http") || t.startsWith("data:") || t.startsWith("blob:"))
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  return t;
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- const e = n.lastIndexOf("/");
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+ const e = i.lastIndexOf("/");
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  if (e >= 0) {
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- const s = n.substring(0, e + 1);
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+ const s = i.substring(0, e + 1);
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  for (; s.endsWith("/") && t.startsWith("/"); ) t = t.substring(1);
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  return s + t;
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  }
@@ -78,10 +78,10 @@ function Ae() {
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  return K !== void 0 || (K = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), j("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", K)), K;
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  }
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  let K;
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- function _e() {
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+ function Le() {
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  if (typeof window > "u") return !1;
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- const n = new URL(window.location.href), t = n.hostname === "localhost" || /^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(n.hostname);
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- return n.hostname === "127.0.0.1" || t;
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+ const i = new URL(window.location.href), t = i.hostname === "localhost" || /^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);
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+ return i.hostname === "127.0.0.1" || t;
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  }
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  class st {
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  constructor(t = 100, e = {}) {
@@ -118,23 +118,23 @@ class st {
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  }
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  }
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  const rt = typeof window > "u" && typeof document > "u", me = /* @__PURE__ */ Symbol("needle:raycast-mesh");
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- function Z(n) {
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- return n?.[me] instanceof E ? n[me] : null;
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+ function Z(i) {
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+ return i?.[me] instanceof E ? i[me] : null;
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  }
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- function ot(n, t) {
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- if ((n.type === "Mesh" || n.type === "SkinnedMesh") && !Z(n)) {
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- const s = nt(t);
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- s.userData = { isRaycastMesh: !0 }, n[me] = s;
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+ function ot(i, t) {
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+ if ((i.type === "Mesh" || i.type === "SkinnedMesh") && !Z(i)) {
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+ const s = it(t);
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+ s.userData = { isRaycastMesh: !0 }, i[me] = s;
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  }
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  }
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- function it(n = !0) {
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- if (n) {
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+ function nt(i = !0) {
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+ if (i) {
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  if (H) return;
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  const t = H = V.prototype.raycast;
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  V.prototype.raycast = function(e, s) {
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  const o = this, r = Z(o);
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- let i;
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- r && o.isMesh && (i = o.geometry, o.geometry = r), t.call(this, e, s), i && (o.geometry = i);
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+ let n;
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+ r && o.isMesh && (n = o.geometry, o.geometry = r), t.call(this, e, s), n && (o.geometry = n);
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  };
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  } else {
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  if (!H) return;
@@ -142,39 +142,39 @@ function it(n = !0) {
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  }
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  }
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  let H = null;
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- function nt(n) {
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+ function it(i) {
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  const t = new E();
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- for (const e in n.attributes)
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- t.setAttribute(e, n.getAttribute(e));
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- return t.setIndex(n.getIndex()), t;
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+ for (const e in i.attributes)
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+ t.setAttribute(e, i.getAttribute(e));
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+ return t.setIndex(i.getIndex()), t;
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  }
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- const z = new Array(), g = j("debugprogressive");
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+ const z = new Array(), h = j("debugprogressive");
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  let J, q = -1;
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- if (g) {
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- let n = function() {
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+ if (h) {
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+ let i = function() {
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  q += 1, q >= t && (q = -1), console.log(`Toggle LOD level [${q}]`);
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  }, t = 6;
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  window.addEventListener("keyup", (e) => {
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- e.key === "p" && n(), e.key === "w" && (J = !J, console.log(`Toggle wireframe [${J}]`));
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+ e.key === "p" && i(), e.key === "w" && (J = !J, console.log(`Toggle wireframe [${J}]`));
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  const s = parseInt(e.key);
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  !isNaN(s) && s >= 0 && (q = s, console.log(`Set LOD level to [${q}]`));
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  });
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  }
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- function Ce(n) {
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- if (g && J !== void 0)
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- if (Array.isArray(n))
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- for (const t of n)
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+ function Ce(i) {
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+ if (h && J !== void 0)
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+ if (Array.isArray(i))
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+ for (const t of i)
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  Ce(t);
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- else n && "wireframe" in n && (n.wireframe = J === !0);
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+ else i && "wireframe" in i && (i.wireframe = J === !0);
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  }
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  const Q = new Array();
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  let at = 0;
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  const lt = Ae() ? 2 : 10;
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- function dt(n) {
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+ function ut(i) {
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  if (Q.length < lt) {
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  const s = Q.length;
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- g && console.warn(`[Worker] Creating new worker #${s}`);
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- const o = we.createWorker(n || {});
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+ h && console.warn(`[Worker] Creating new worker #${s}`);
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+ const o = we.createWorker(i || {});
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  return Q.push(o), o;
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  }
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  const t = at++ % Q.length;
@@ -188,9 +188,9 @@ class we {
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  case "loaded-gltf":
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  for (const r of this._running)
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  if (r.url === o.result.url) {
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- ut(o.result), r.resolve(o.result);
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- const i = r.url;
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- i.startsWith("blob:") && URL.revokeObjectURL(i);
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+ dt(o.result), r.resolve(o.result);
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+ const n = r.url;
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+ n.startsWith("blob:") && URL.revokeObjectURL(n);
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  }
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  }
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  }, t.onerror = (s) => {
@@ -215,8 +215,8 @@ class we {
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  const s = He();
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  let o = e?.renderer;
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  o || (this._webglRenderer ??= (async () => {
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- const { WebGLRenderer: d } = await import("three");
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- return new d();
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+ const { WebGLRenderer: u } = await import("three");
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+ return new u();
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  })(), o = await this._webglRenderer);
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  const l = xe(o).ktx2Loader.workerConfig;
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  t instanceof URL ? t = t.toString() : t.startsWith("file:") ? t = URL.createObjectURL(new Blob([t])) : !t.startsWith("blob:") && !t.startsWith("http:") && !t.startsWith("https:") && (t = new URL(t, window.location.href).toString());
@@ -227,30 +227,30 @@ class we {
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  ktx2TranscoderPath: s.ktx2TranscoderPath,
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  ktx2LoaderConfig: l
229
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  };
230
- return this._debug && console.debug("[Worker] Sending load request", a), this.worker.postMessage(a), new Promise((d) => {
230
+ return this._debug && console.debug("[Worker] Sending load request", a), this.worker.postMessage(a), new Promise((u) => {
231
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  this._running.push({
232
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  url: t.toString(),
233
- resolve: d
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+ resolve: u
234
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  });
235
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  });
236
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  }
237
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  _debug = !1;
238
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  }
239
- function ut(n) {
240
- for (const t of n.geometries) {
239
+ function dt(i) {
240
+ for (const t of i.geometries) {
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  const e = t.geometry, s = new E();
242
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  if (s.name = e.name || "", e.index) {
243
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  const o = e.index;
244
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  s.setIndex(ae(o));
245
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  }
246
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  for (const o in e.attributes) {
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- const r = e.attributes[o], i = ae(r);
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- s.setAttribute(o, i);
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+ const r = e.attributes[o], n = ae(r);
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+ s.setAttribute(o, n);
249
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  }
250
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  if (e.morphAttributes)
251
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  for (const o in e.morphAttributes) {
252
- const i = e.morphAttributes[o].map((l) => ae(l));
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- s.morphAttributes[o] = i;
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+ const n = e.morphAttributes[o].map((l) => ae(l));
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+ s.morphAttributes[o] = n;
254
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  }
255
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  if (s.morphTargetsRelative = e.morphTargetsRelative ?? !1, s.boundingBox = new he(), s.boundingBox.min = new C(
256
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  e.boundingBox?.min.x,
@@ -272,15 +272,15 @@ function ut(n) {
272
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  s.addGroup(o.start, o.count, o.materialIndex);
273
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  e.userData && (s.userData = e.userData), t.geometry = s;
274
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  }
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- for (const t of n.textures) {
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+ for (const t of i.textures) {
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  const e = t.texture;
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  let s = null;
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  if (e.isCompressedTexture) {
279
- const o = e.mipmaps, r = e.image?.width || e.source?.data?.width || -1, i = e.image?.height || e.source?.data?.height || -1;
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+ const o = e.mipmaps, r = e.image?.width || e.source?.data?.width || -1, n = e.image?.height || e.source?.data?.height || -1;
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  s = new Be(
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  o,
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  r,
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- i,
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+ n,
284
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  e.format,
285
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  e.type,
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  e.mapping,
@@ -310,14 +310,14 @@ function ut(n) {
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  }
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  t.texture = s;
312
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  }
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- return n;
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+ return i;
314
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  }
315
- function ae(n) {
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- let t = n;
317
- if ("isInterleavedBufferAttribute" in n && n.isInterleavedBufferAttribute) {
318
- const e = n.data, s = e.array, o = new Fe(s, e.stride);
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- t = new We(o, n.itemSize, s.byteOffset, n.normalized), t.offset = n.offset;
320
- } else "isBufferAttribute" in n && n.isBufferAttribute && (t = new Ue(n.array, n.itemSize, n.normalized), t.usage = n.usage, t.gpuType = n.gpuType, t.updateRanges = n.updateRanges);
315
+ function ae(i) {
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+ let t = i;
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+ if ("isInterleavedBufferAttribute" in i && i.isInterleavedBufferAttribute) {
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+ const e = i.data, s = e.array, o = new Fe(s, e.stride);
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+ t = new We(o, i.itemSize, s.byteOffset, i.normalized), t.offset = i.offset;
320
+ } else "isBufferAttribute" in i && i.isBufferAttribute && (t = new Ue(i.array, i.itemSize, i.normalized), t.usage = i.usage, t.gpuType = i.gpuType, t.updateRanges = i.updateRanges);
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  return t;
322
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  }
323
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  const ct = j("gltf-progressive-worker"), ft = j("gltf-progressive-reduce-mipmaps"), le = /* @__PURE__ */ Symbol("needle-progressive-texture"), W = "NEEDLE_progressive";
@@ -347,28 +347,28 @@ class m {
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  this.getMaterialMinMaxLODsCount(l, e);
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  return t[o] = e, e;
349
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  }
350
- if (g === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
350
+ if (h === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
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  const l = t;
352
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  for (const a of Object.keys(l.uniforms)) {
353
- const d = l.uniforms[a].value;
354
- d?.isTexture === !0 && i(d, e);
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+ const u = l.uniforms[a].value;
354
+ u?.isTexture === !0 && n(u, e);
355
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  }
356
356
  } else if (t.isMaterial)
357
357
  for (const l of Object.keys(t)) {
358
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  const a = t[l];
359
- a?.isTexture === !0 && i(a, e);
359
+ a?.isTexture === !0 && n(a, e);
360
360
  }
361
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  else
362
- g && console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);
362
+ h && console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);
363
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  return t[o] = e, e;
364
- function i(l, a) {
365
- const d = s.getAssignedLODInformation(l);
366
- if (d) {
367
- const u = s.lodInfos.get(d.key);
368
- if (u && u.lods) {
369
- a.min_count = Math.min(a.min_count, u.lods.length), a.max_count = Math.max(a.max_count, u.lods.length);
370
- for (let y = 0; y < u.lods.length; y++) {
371
- const w = u.lods[y];
364
+ function n(l, a) {
365
+ const u = s.getAssignedLODInformation(l);
366
+ if (u) {
367
+ const d = s.lodInfos.get(u.key);
368
+ if (d && d.lods) {
369
+ a.min_count = Math.min(a.min_count, d.lods.length), a.max_count = Math.max(a.max_count, d.lods.length);
370
+ for (let y = 0; y < d.lods.length; y++) {
371
+ const w = d.lods[y];
372
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  w.width && (a.lods[y] = a.lods[y] || { min_height: 1 / 0, max_height: 0 }, a.lods[y].min_height = Math.min(a.lods[y].min_height, w.height), a.lods[y].max_height = Math.max(a.lods[y].max_height, w.height));
373
373
  }
374
374
  }
@@ -388,8 +388,8 @@ class m {
388
388
  }
389
389
  if (t.isMaterial === !0) {
390
390
  for (const r of Object.keys(t)) {
391
- const i = t[r];
392
- if (i && i.isTexture && this.hasLODLevelAvailable(i, e))
391
+ const n = t[r];
392
+ if (n && n.isTexture && this.hasLODLevelAvailable(n, e))
393
393
  return !0;
394
394
  }
395
395
  return !1;
@@ -431,12 +431,12 @@ class m {
431
431
  r.onBeforeGetLODMesh?.(t, e);
432
432
  return t["LOD:requested level"] = e, m.getOrLoadLOD(s, e).then((r) => {
433
433
  if (Array.isArray(r)) {
434
- const i = o.index || 0;
435
- r = r[i];
434
+ const n = o.index || 0;
435
+ r = r[n];
436
436
  }
437
- return t["LOD:requested level"] === e && (delete t["LOD:requested level"], r && s != r && (r?.isBufferGeometry ? t.geometry = r : g && console.error("Invalid LOD geometry", r))), r;
437
+ return t["LOD:requested level"] === e && (delete t["LOD:requested level"], r && s != r && (r?.isBufferGeometry ? t.geometry = r : h && console.error("Invalid LOD geometry", r))), r;
438
438
  }).catch((r) => (console.error("Error loading mesh LOD", t, r), null));
439
- } else g && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
439
+ } else h && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
440
440
  return Promise.resolve(null);
441
441
  }
442
442
  static assignTextureLOD(t, e = 0) {
@@ -446,14 +446,14 @@ class m {
446
446
  if (Array.isArray(s.material)) {
447
447
  const o = new Array();
448
448
  for (const r of s.material) {
449
- const i = this.assignTextureLOD(r, e);
450
- o.push(i);
449
+ const n = this.assignTextureLOD(r, e);
450
+ o.push(n);
451
451
  }
452
452
  return Promise.all(o).then((r) => {
453
- const i = new Array();
453
+ const n = new Array();
454
454
  for (const l of r)
455
- Array.isArray(l) && i.push(...l);
456
- return i;
455
+ Array.isArray(l) && n.push(...l);
456
+ return n;
457
457
  });
458
458
  } else
459
459
  return this.assignTextureLOD(s.material, e);
@@ -461,27 +461,27 @@ class m {
461
461
  if (t.isMaterial === !0) {
462
462
  const s = t, o = [], r = new Array();
463
463
  if (s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
464
- const i = s;
465
- for (const l of Object.keys(i.uniforms)) {
466
- const a = i.uniforms[l].value;
464
+ const n = s;
465
+ for (const l of Object.keys(n.uniforms)) {
466
+ const a = n.uniforms[l].value;
467
467
  if (a?.isTexture === !0) {
468
- const d = this.assignTextureLODForSlot(a, e, s, l).then((u) => (u && i.uniforms[l].value != u && (i.uniforms[l].value = u, i.uniformsNeedUpdate = !0), u));
469
- o.push(d), r.push(l);
468
+ const u = this.assignTextureLODForSlot(a, e, s, l).then((d) => (d && n.uniforms[l].value != d && (n.uniforms[l].value = d, n.uniformsNeedUpdate = !0), d));
469
+ o.push(u), r.push(l);
470
470
  }
471
471
  }
472
472
  } else
473
- for (const i of Object.keys(s)) {
474
- const l = s[i];
473
+ for (const n of Object.keys(s)) {
474
+ const l = s[n];
475
475
  if (l?.isTexture === !0) {
476
- const a = this.assignTextureLODForSlot(l, e, s, i);
477
- o.push(a), r.push(i);
476
+ const a = this.assignTextureLODForSlot(l, e, s, n);
477
+ o.push(a), r.push(n);
478
478
  }
479
479
  }
480
- return Promise.all(o).then((i) => {
480
+ return Promise.all(o).then((n) => {
481
481
  const l = new Array();
482
- for (let a = 0; a < i.length; a++) {
483
- const d = i[a], u = r[a];
484
- d && d.isTexture === !0 ? l.push({ material: s, slot: u, texture: d, level: e }) : l.push({ material: s, slot: u, texture: null, level: e });
482
+ for (let a = 0; a < n.length; a++) {
483
+ const u = n[a], d = r[a];
484
+ u && u.isTexture === !0 ? l.push({ material: s, slot: d, texture: u, level: e }) : l.push({ material: s, slot: d, texture: null, level: e });
485
485
  }
486
486
  return l;
487
487
  });
@@ -499,20 +499,20 @@ class m {
499
499
  return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."), null;
500
500
  if (r?.isTexture === !0) {
501
501
  if (r != t && s && o) {
502
- const i = s[o];
503
- if (i && !g) {
504
- const l = this.getAssignedLODInformation(i);
502
+ const n = s[o];
503
+ if (n && !h) {
504
+ const l = this.getAssignedLODInformation(n);
505
505
  if (l && l?.level < e)
506
- return g === "verbose" && console.warn("Assigned texture level is already higher: ", l.level, e, s, i, r), null;
506
+ return h === "verbose" && console.warn("Assigned texture level is already higher: ", l.level, e, s, n, r), null;
507
507
  }
508
508
  if (ft && r.mipmaps) {
509
509
  const l = r.mipmaps.length;
510
- r.mipmaps.length = Math.min(r.mipmaps.length, 3), l !== r.mipmaps.length && g && console.debug(`Reduced mipmap count from ${l} to ${r.mipmaps.length} for ${r.uuid}: ${r.image?.width}x${r.image?.height}.`);
510
+ r.mipmaps.length = Math.min(r.mipmaps.length, 3), l !== r.mipmaps.length && h && console.debug(`Reduced mipmap count from ${l} to ${r.mipmaps.length} for ${r.uuid}: ${r.image?.width}x${r.image?.height}.`);
511
511
  }
512
512
  s[o] = r;
513
513
  }
514
514
  return r;
515
- } else g == "verbose" && console.warn("No LOD found for", t, e);
515
+ } else h == "verbose" && console.warn("No LOD found for", t, e);
516
516
  return null;
517
517
  }).catch((r) => (console.error("Error loading LOD", t, r), null));
518
518
  }
@@ -520,7 +520,7 @@ class m {
520
520
  url;
521
521
  constructor(t) {
522
522
  const e = t.options.path;
523
- g && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
523
+ h && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
524
524
  }
525
525
  _isLoadingMesh;
526
526
  loadMesh = (t) => {
@@ -543,19 +543,19 @@ class m {
543
543
  // });
544
544
  // }
545
545
  afterRoot(t) {
546
- return g && console.log("AFTER", this.url, t), this.parser.json.textures?.forEach((e, s) => {
546
+ return h && console.log("AFTER", this.url, t), this.parser.json.textures?.forEach((e, s) => {
547
547
  if (e?.extensions) {
548
548
  const o = e?.extensions[W];
549
549
  if (o) {
550
550
  if (!o.lods) {
551
- g && console.warn("Texture has no LODs", o);
551
+ h && console.warn("Texture has no LODs", o);
552
552
  return;
553
553
  }
554
554
  let r = !1;
555
- for (const i of this.parser.associations.keys())
556
- i.isTexture === !0 && this.parser.associations.get(i)?.textures === s && (r = !0, m.registerTexture(this.url, i, o.lods?.length, s, o));
557
- r || this.parser.getDependency("texture", s).then((i) => {
558
- i && m.registerTexture(this.url, i, o.lods?.length, s, o);
555
+ for (const n of this.parser.associations.keys())
556
+ n.isTexture === !0 && this.parser.associations.get(n)?.textures === s && (r = !0, m.registerTexture(this.url, n, o.lods?.length, s, o));
557
+ r || this.parser.getDependency("texture", s).then((n) => {
558
+ n && m.registerTexture(this.url, n, o.lods?.length, s, o);
559
559
  });
560
560
  }
561
561
  }
@@ -565,8 +565,8 @@ class m {
565
565
  if (o && o.lods) {
566
566
  for (const r of this.parser.associations.keys())
567
567
  if (r.isMesh) {
568
- const i = this.parser.associations.get(r);
569
- i?.meshes === s && m.registerMesh(this.url, o.guid, r, o.lods.length, i.primitives, o);
568
+ const n = this.parser.associations.get(r);
569
+ n?.meshes === s && m.registerMesh(this.url, o.guid, r, o.lods.length, n.primitives, o);
570
570
  }
571
571
  }
572
572
  }
@@ -577,31 +577,31 @@ class m {
577
577
  */
578
578
  static registerTexture = (t, e, s, o, r) => {
579
579
  if (!e) {
580
- g && console.error("!! gltf-progressive: Called register texture without texture");
580
+ h && console.error("!! gltf-progressive: Called register texture without texture");
581
581
  return;
582
582
  }
583
- if (g) {
583
+ if (h) {
584
584
  const l = e.image?.width || e.source?.data?.width || 0, a = e.image?.height || e.source?.data?.height || 0;
585
585
  console.log(`> gltf-progressive: register texture[${o}] "${e.name || e.uuid}", Current: ${l}x${a}, Max: ${r.lods[0]?.width}x${r.lods[0]?.height}, uuid: ${e.uuid}`, r, e);
586
586
  }
587
587
  e.source && (e.source[le] = r);
588
- const i = r.guid;
589
- m.assignLODInformation(t, e, i, s, o), m.lodInfos.set(i, r), m.lowresCache.set(i, new WeakRef(e));
588
+ const n = r.guid;
589
+ m.assignLODInformation(t, e, n, s, o), m.lodInfos.set(n, r), m.lowresCache.set(n, new WeakRef(e));
590
590
  };
591
591
  /**
592
592
  * Register a mesh with LOD information
593
593
  */
594
- static registerMesh = (t, e, s, o, r, i) => {
594
+ static registerMesh = (t, e, s, o, r, n) => {
595
595
  const l = s.geometry;
596
596
  if (!l) {
597
- g && console.warn("gltf-progressive: Register mesh without geometry");
597
+ h && console.warn("gltf-progressive: Register mesh without geometry");
598
598
  return;
599
599
  }
600
- l.userData || (l.userData = {}), g && console.log("> Progressive: register mesh " + s.name, { index: r, uuid: s.uuid }, i, s), m.assignLODInformation(t, l, e, o, r), m.lodInfos.set(e, i);
601
- let d = m.lowresCache.get(e)?.deref();
602
- d ? d.push(s.geometry) : d = [s.geometry], m.lowresCache.set(e, new WeakRef(d)), o > 0 && !Z(s) && ot(s, l);
603
- for (const u of z)
604
- u.onRegisteredNewMesh?.(s, i);
600
+ l.userData || (l.userData = {}), h && console.log("> Progressive: register mesh " + s.name, { index: r, uuid: s.uuid }, n, s), m.assignLODInformation(t, l, e, o, r), m.lodInfos.set(e, n);
601
+ let u = m.lowresCache.get(e)?.deref();
602
+ u ? u.push(s.geometry) : u = [s.geometry], m.lowresCache.set(e, new WeakRef(u)), o > 0 && !Z(s) && ot(s, l);
603
+ for (const d of z)
604
+ d.onRegisteredNewMesh?.(s, n);
605
605
  };
606
606
  /**
607
607
  * Dispose cached resources to free memory.
@@ -623,8 +623,8 @@ class m {
623
623
  }
624
624
  this.lowresCache.delete(t);
625
625
  }
626
- for (const [s, o] of this.previouslyLoaded)
627
- s.includes(t) && (this._disposeCacheEntry(o), this.previouslyLoaded.delete(s));
626
+ for (const [s, o] of this.cache)
627
+ s.includes(t) && (this._disposeCacheEntry(o), this.cache.delete(s));
628
628
  } else {
629
629
  this.lodInfos.clear();
630
630
  for (const [, e] of this.lowresCache) {
@@ -637,9 +637,9 @@ class m {
637
637
  }
638
638
  }
639
639
  this.lowresCache.clear();
640
- for (const [, e] of this.previouslyLoaded)
640
+ for (const [, e] of this.cache)
641
641
  this._disposeCacheEntry(e);
642
- this.previouslyLoaded.clear();
642
+ this.cache.clear();
643
643
  }
644
644
  }
645
645
  /** Dispose a single cache entry's three.js resource(s) to free GPU memory. */
@@ -656,7 +656,7 @@ class m {
656
656
  /** A map of key = asset uuid and value = LOD information */
657
657
  static lodInfos = /* @__PURE__ */ new Map();
658
658
  /** cache of already loaded mesh lods. Uses WeakRef for single resources to allow garbage collection when unused. */
659
- static previouslyLoaded = /* @__PURE__ */ new Map();
659
+ static cache = /* @__PURE__ */ new Map();
660
660
  /** this contains the geometry/textures that were originally loaded. Uses WeakRef to allow garbage collection when unused. */
661
661
  static lowresCache = /* @__PURE__ */ new Map();
662
662
  /**
@@ -665,168 +665,169 @@ class m {
665
665
  * The held value is the cache key string used in `previouslyLoaded`.
666
666
  */
667
667
  static _resourceRegistry = new FinalizationRegistry((t) => {
668
- const e = m.previouslyLoaded.get(t);
669
- console.debug(`[gltf-progressive] FinalizationRegistry cleanup: Resource GC'd for ${t}.`), e instanceof WeakRef && (e.deref() || (m.previouslyLoaded.delete(t), g && console.log(`[gltf-progressive] Cache entry auto-cleaned (GC'd): ${t}`)));
668
+ const e = m.cache.get(t);
669
+ h && console.debug(`[gltf-progressive] Resource GC'd
670
+ ${t}`), e instanceof WeakRef && (e.deref() || (m.cache.delete(t), h && console.log(`[gltf-progressive] Cache entry auto-cleaned (GC'd): ${t}`)));
670
671
  });
671
672
  static workers = [];
672
673
  static _workersIndex = 0;
673
674
  static async getOrLoadLOD(t, e) {
674
- const s = g == "verbose", o = this.getAssignedLODInformation(t);
675
+ const s = h == "verbose", o = this.getAssignedLODInformation(t);
675
676
  if (!o)
676
- return g && console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`, t), null;
677
+ return h && console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`, t), null;
677
678
  const r = o?.key;
678
- let i;
679
+ let n;
679
680
  if (t.isTexture === !0) {
680
681
  const a = t;
681
- a.source && a.source[le] && (i = a.source[le]);
682
+ a.source && a.source[le] && (n = a.source[le]);
682
683
  }
683
- if (i || (i = m.lodInfos.get(r)), !i)
684
- g && console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`, t.type, m.lodInfos);
684
+ if (n || (n = m.lodInfos.get(r)), !n)
685
+ h && console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`, t.type, m.lodInfos);
685
686
  else {
686
687
  if (e > 0) {
687
- let u = !1;
688
- const y = Array.isArray(i.lods);
689
- if (y && e >= i.lods.length ? u = !0 : y || (u = !0), u) {
688
+ let d = !1;
689
+ const y = Array.isArray(n.lods);
690
+ if (y && e >= n.lods.length ? d = !0 : y || (d = !0), d) {
690
691
  const w = this.lowresCache.get(r);
691
692
  if (w) {
692
- const L = w.deref();
693
- if (L) return L;
694
- this.lowresCache.delete(r), g && console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${r}`);
693
+ const _ = w.deref();
694
+ if (_) return _;
695
+ this.lowresCache.delete(r), h && console.log(`[gltf-progressive] Lowres cache entry was GC'd: ${r}`);
695
696
  }
696
697
  return null;
697
698
  }
698
699
  }
699
- const a = Array.isArray(i.lods) ? i.lods[e]?.path : i.lods;
700
+ const a = Array.isArray(n.lods) ? n.lods[e]?.path : n.lods;
700
701
  if (!a)
701
- return g && !i["missing:uri"] && (i["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, i)), null;
702
- const d = tt(o.url, a);
703
- if (d.endsWith(".glb") || d.endsWith(".gltf")) {
704
- if (!i.guid)
705
- return console.warn("missing pointer for glb/gltf texture", i), null;
706
- const u = d + "_" + i.guid, y = await this.queue.slot(d), w = this.previouslyLoaded.get(u);
702
+ return h && !n["missing:uri"] && (n["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, n)), null;
703
+ const u = tt(o.url, a);
704
+ if (u.endsWith(".glb") || u.endsWith(".gltf")) {
705
+ if (!n.guid)
706
+ return console.warn("missing pointer for glb/gltf texture", n), null;
707
+ const d = u + "_" + n.guid, y = await this.queue.slot(u), w = this.cache.get(d);
707
708
  if (w !== void 0)
708
- if (s && console.log(`LOD ${e} was already loading/loaded: ${u}`), w instanceof WeakRef) {
709
+ if (s && console.log(`LOD ${e} was already loading/loaded: ${d}`), w instanceof WeakRef) {
709
710
  const c = w.deref();
710
711
  if (c) {
711
- let h = c, b = !1;
712
- if (h instanceof F && t instanceof F ? h.image?.data || h.source?.data ? h = this.copySettings(t, h) : b = !0 : h instanceof E && t instanceof E && (h.attributes.position?.array || (b = !0)), !b)
713
- return h;
712
+ let g = c, b = !1;
713
+ if (g instanceof F && t instanceof F ? g.image?.data || g.source?.data ? g = this.copySettings(t, g) : b = !0 : g instanceof E && t instanceof E && (g.attributes.position?.array || (b = !0)), !b)
714
+ return g;
714
715
  }
715
- this.previouslyLoaded.delete(u), g && console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${u}`);
716
+ this.cache.delete(d), h && console.log(`[gltf-progressive] Re-loading GC'd/disposed resource: ${d}`);
716
717
  } else {
717
- let c = await w.catch((b) => (console.error(`Error loading LOD ${e} from ${d}
718
- `, b), null)), h = !1;
719
- if (c == null || (c instanceof F && t instanceof F ? c.image?.data || c.source?.data ? c = this.copySettings(t, c) : (h = !0, this.previouslyLoaded.delete(u)) : c instanceof E && t instanceof E && (c.attributes.position?.array || (h = !0, this.previouslyLoaded.delete(u)))), !h)
718
+ let c = await w.catch((b) => (console.error(`Error loading LOD ${e} from ${u}
719
+ `, b), null)), g = !1;
720
+ if (c == null || (c instanceof F && t instanceof F ? c.image?.data || c.source?.data ? c = this.copySettings(t, c) : (g = !0, this.cache.delete(d)) : c instanceof E && t instanceof E && (c.attributes.position?.array || (g = !0, this.cache.delete(d)))), !g)
720
721
  return c;
721
722
  }
722
723
  if (!y.use)
723
- return g && console.log(`LOD ${e} was aborted: ${d}`), null;
724
- const L = i, I = new Promise(async (c, h) => {
724
+ return h && console.log(`LOD ${e} was aborted: ${u}`), null;
725
+ const _ = n, I = new Promise(async (c, g) => {
725
726
  if (ct) {
726
- const x = await (await dt({})).load(d);
727
+ const x = await (await ut({})).load(u);
727
728
  if (x.textures.length > 0)
728
729
  for (const f of x.textures) {
729
730
  let p = f.texture;
730
- return m.assignLODInformation(o.url, p, r, e, void 0), t instanceof F && (p = this.copySettings(t, p)), p && (p.guid = L.guid), c(p);
731
+ return m.assignLODInformation(o.url, p, r, e, void 0), t instanceof F && (p = this.copySettings(t, p)), p && (p.guid = _.guid), c(p);
731
732
  }
732
733
  if (x.geometries.length > 0) {
733
734
  const f = new Array();
734
735
  for (const p of x.geometries) {
735
- const D = p.geometry;
736
- m.assignLODInformation(o.url, D, r, e, p.primitiveIndex), f.push(D);
736
+ const O = p.geometry;
737
+ m.assignLODInformation(o.url, O, r, e, p.primitiveIndex), f.push(O);
737
738
  }
738
739
  return c(f);
739
740
  }
740
741
  return c(null);
741
742
  }
742
743
  const b = new ye();
743
- Se(b), g && (await new Promise((_) => setTimeout(_, 1e3)), s && console.warn("Start loading (delayed) " + d, L.guid));
744
- let B = d;
745
- if (L && Array.isArray(L.lods)) {
746
- const _ = L.lods[e];
747
- _.hash && (B += "?v=" + _.hash);
744
+ Se(b), h && (await new Promise((L) => setTimeout(L, 1e3)), s && console.warn("Start loading (delayed) " + u, _.guid));
745
+ let B = u;
746
+ if (_ && Array.isArray(_.lods)) {
747
+ const L = _.lods[e];
748
+ L.hash && (B += "?v=" + L.hash);
748
749
  }
749
- const M = await b.loadAsync(B).catch((_) => (console.error(`Error loading LOD ${e} from ${d}
750
- `, _), c(null)));
751
- if (!M)
750
+ const D = await b.loadAsync(B).catch((L) => (console.error(`Error loading LOD ${e} from ${u}
751
+ `, L), c(null)));
752
+ if (!D)
752
753
  return c(null);
753
- const N = M.parser;
754
- s && console.log("Loading finished " + d, L.guid);
754
+ const N = D.parser;
755
+ s && console.log("Loading finished " + u, _.guid);
755
756
  let P = 0;
756
- if (M.parser.json.textures) {
757
- let _ = !1;
758
- for (const x of M.parser.json.textures) {
757
+ if (D.parser.json.textures) {
758
+ let L = !1;
759
+ for (const x of D.parser.json.textures) {
759
760
  if (x?.extensions) {
760
761
  const f = x?.extensions[W];
761
- if (f?.guid && f.guid === L.guid) {
762
- _ = !0;
762
+ if (f?.guid && f.guid === _.guid) {
763
+ L = !0;
763
764
  break;
764
765
  }
765
766
  }
766
767
  P++;
767
768
  }
768
- if (_) {
769
+ if (L) {
769
770
  let x = await N.getDependency("texture", P);
770
- return x && m.assignLODInformation(o.url, x, r, e, void 0), s && console.log('change "' + t.name + '" → "' + x.name + '"', d, P, x, u), t instanceof F && (x = this.copySettings(t, x)), x && (x.guid = L.guid), c(x);
771
- } else g && console.warn("Could not find texture with guid", L.guid, M.parser.json);
771
+ return x && m.assignLODInformation(o.url, x, r, e, void 0), s && console.log('change "' + t.name + '" → "' + x.name + '"', u, P, x, d), t instanceof F && (x = this.copySettings(t, x)), x && (x.guid = _.guid), c(x);
772
+ } else h && console.warn("Could not find texture with guid", _.guid, D.parser.json);
772
773
  }
773
- if (P = 0, M.parser.json.meshes) {
774
- let _ = !1;
775
- for (const x of M.parser.json.meshes) {
774
+ if (P = 0, D.parser.json.meshes) {
775
+ let L = !1;
776
+ for (const x of D.parser.json.meshes) {
776
777
  if (x?.extensions) {
777
778
  const f = x?.extensions[W];
778
- if (f?.guid && f.guid === L.guid) {
779
- _ = !0;
779
+ if (f?.guid && f.guid === _.guid) {
780
+ L = !0;
780
781
  break;
781
782
  }
782
783
  }
783
784
  P++;
784
785
  }
785
- if (_) {
786
+ if (L) {
786
787
  const x = await N.getDependency("mesh", P);
787
- if (s && console.log(`Loaded Mesh "${x.name}"`, d, P, x, u), x.isMesh === !0) {
788
+ if (s && console.log(`Loaded Mesh "${x.name}"`, u, P, x, d), x.isMesh === !0) {
788
789
  const f = x.geometry;
789
790
  return m.assignLODInformation(o.url, f, r, e, 0), c(f);
790
791
  } else {
791
792
  const f = new Array();
792
793
  for (let p = 0; p < x.children.length; p++) {
793
- const D = x.children[p];
794
- if (D.isMesh === !0) {
795
- const S = D.geometry;
794
+ const O = x.children[p];
795
+ if (O.isMesh === !0) {
796
+ const S = O.geometry;
796
797
  m.assignLODInformation(o.url, S, r, e, p), f.push(S);
797
798
  }
798
799
  }
799
800
  return c(f);
800
801
  }
801
- } else g && console.warn("Could not find mesh with guid", L.guid, M.parser.json);
802
+ } else h && console.warn("Could not find mesh with guid", _.guid, D.parser.json);
802
803
  }
803
804
  return c(null);
804
805
  });
805
- this.previouslyLoaded.set(u, I), y.use(I);
806
- const O = await I;
807
- return O != null ? Array.isArray(O) ? this.previouslyLoaded.set(u, Promise.resolve(O)) : (this.previouslyLoaded.set(u, new WeakRef(O)), m._resourceRegistry.register(O, u)) : this.previouslyLoaded.set(u, Promise.resolve(null)), O;
806
+ this.cache.set(d, I), y.use(I);
807
+ const M = await I;
808
+ return M != null ? M instanceof F ? (this.cache.set(d, new WeakRef(M)), m._resourceRegistry.register(M, d)) : Array.isArray(M) ? this.cache.set(d, Promise.resolve(M)) : this.cache.set(d, Promise.resolve(M)) : this.cache.set(d, Promise.resolve(null)), M;
808
809
  } else if (t instanceof F) {
809
- s && console.log("Load texture from uri: " + d);
810
- const y = await new ze().loadAsync(d);
811
- return y ? (y.guid = i.guid, y.flipY = !1, y.needsUpdate = !0, y.colorSpace = t.colorSpace, s && console.log(i, y)) : g && console.warn("failed loading", d), y;
810
+ s && console.log("Load texture from uri: " + u);
811
+ const y = await new ze().loadAsync(u);
812
+ return y ? (y.guid = n.guid, y.flipY = !1, y.needsUpdate = !0, y.colorSpace = t.colorSpace, s && console.log(n, y)) : h && console.warn("failed loading", u), y;
812
813
  }
813
814
  }
814
815
  return null;
815
816
  }
816
817
  static maxConcurrent = 50;
817
- static queue = new st(m.maxConcurrent, { debug: g != !1 });
818
+ static queue = new st(m.maxConcurrent, { debug: h != !1 });
818
819
  static assignLODInformation(t, e, s, o, r) {
819
820
  if (!e) return;
820
821
  e.userData || (e.userData = {});
821
- const i = new ht(t, s, o, r);
822
- e.userData.LODS = i, "source" in e && typeof e.source == "object" && (e.source.LODS = i);
822
+ const n = new ht(t, s, o, r);
823
+ e.userData.LODS = n, "source" in e && typeof e.source == "object" && (e.source.LODS = n);
823
824
  }
824
825
  static getAssignedLODInformation(t) {
825
826
  return t ? t.userData?.LODS ? t.userData.LODS : "source" in t && t.source?.LODS ? t.source.LODS : null : null;
826
827
  }
827
828
  // private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
828
829
  static copySettings(t, e) {
829
- return e ? (g === "verbose" && console.debug(`Copy texture settings
830
+ return e ? (h === "verbose" && console.debug(`Copy texture settings
830
831
  `, t.uuid, `
831
832
  `, e.uuid), e = e.clone(), e.offset = t.offset, e.repeat = t.repeat, e.colorSpace = t.colorSpace, e.magFilter = t.magFilter, e.minFilter = t.minFilter, e.wrapS = t.wrapS, e.wrapT = t.wrapT, e.flipY = t.flipY, e.anisotropy = t.anisotropy, e.mipmaps || (e.generateMipmaps = t.generateMipmaps), e) : t;
832
833
  }
@@ -842,7 +843,7 @@ class ht {
842
843
  this.url = t, this.key = e, this.level = s, o != null && (this.index = o);
843
844
  }
844
845
  }
845
- class de {
846
+ class ue {
846
847
  static addPromise = (t, e, s, o) => {
847
848
  o.forEach((r) => {
848
849
  r.add(t, e, s);
@@ -891,7 +892,7 @@ class de {
891
892
  _seen = /* @__PURE__ */ new WeakMap();
892
893
  add(t, e, s) {
893
894
  if (this._resolved) {
894
- g && console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");
895
+ h && console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");
895
896
  return;
896
897
  }
897
898
  if (!(this._frame_start !== void 0 && this._currentFrame > this._frame_start + this._frames_to_capture)) {
@@ -899,7 +900,7 @@ class de {
899
900
  if (this._seen.has(e)) {
900
901
  let o = this._seen.get(e);
901
902
  if (o >= this._maxPromisesPerObject) {
902
- g && console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");
903
+ h && console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");
903
904
  return;
904
905
  }
905
906
  this._seen.set(e, o + 1);
@@ -918,7 +919,7 @@ class de {
918
919
  });
919
920
  }
920
921
  }
921
- const k = j("debugprogressive"), gt = j("noprogressive"), ue = /* @__PURE__ */ Symbol("Needle:LODSManager"), ce = /* @__PURE__ */ Symbol("Needle:LODState"), U = /* @__PURE__ */ Symbol("Needle:CurrentLOD"), T = { mesh_lod: -1, texture_lod: -1 };
922
+ const k = j("debugprogressive"), gt = j("noprogressive"), de = /* @__PURE__ */ Symbol("Needle:LODSManager"), ce = /* @__PURE__ */ Symbol("Needle:LODState"), U = /* @__PURE__ */ Symbol("Needle:CurrentLOD"), T = { mesh_lod: -1, texture_lod: -1 };
922
923
  class v {
923
924
  /**
924
925
  * Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
@@ -941,17 +942,17 @@ class v {
941
942
  * @returns The LODsManager instance.
942
943
  */
943
944
  static get(t, e) {
944
- if (t[ue])
945
- return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[ue];
945
+ if (t[de])
946
+ return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[de];
946
947
  const s = new v(t, {
947
948
  engine: "unknown",
948
949
  ...e
949
950
  });
950
- return t[ue] = s, s;
951
+ return t[de] = s, s;
951
952
  }
952
953
  renderer;
953
954
  context;
954
- projectionScreenMatrix = new Le();
955
+ projectionScreenMatrix = new _e();
955
956
  /** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
956
957
  get plugins() {
957
958
  return z;
@@ -995,12 +996,12 @@ class v {
995
996
  * Call to await LODs loading during the next render cycle.
996
997
  */
997
998
  awaitLoading(t) {
998
- const e = this._promiseGroupIds++, s = new de(this.#r, { ...t });
999
+ const e = this._promiseGroupIds++, s = new ue(this.#r, { ...t });
999
1000
  this._newPromiseGroups.push(s);
1000
1001
  const o = performance.now();
1001
1002
  return s.ready.finally(() => {
1002
1003
  const r = this._newPromiseGroups.indexOf(s);
1003
- r >= 0 && (this._newPromiseGroups.splice(r, 1), _e() && performance.measure("LODsManager:awaitLoading", {
1004
+ r >= 0 && (this._newPromiseGroups.splice(r, 1), Le() && performance.measure("LODsManager:awaitLoading", {
1004
1005
  start: o,
1005
1006
  detail: { id: e, name: t?.name, awaited: s.awaitedCount, resolved: s.resolvedCount }
1006
1007
  }));
@@ -1026,10 +1027,10 @@ class v {
1026
1027
  this.renderer = t, this.context = { ...e };
1027
1028
  }
1028
1029
  #t;
1029
- #i = new Ne();
1030
+ #n = new Ne();
1030
1031
  #r = 0;
1031
1032
  #o = 0;
1032
- #n = 0;
1033
+ #i = 0;
1033
1034
  #s = 0;
1034
1035
  _fpsBuffer = [60, 60, 60, 60, 60];
1035
1036
  /**
@@ -1043,9 +1044,9 @@ class v {
1043
1044
  const e = this;
1044
1045
  xe(this.renderer), this.renderer.render = function(s, o) {
1045
1046
  const r = e.renderer.getRenderTarget();
1046
- (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, e.#r += 1, e.#o = e.#i.getDelta(), e.#n += e.#o, e._fpsBuffer.shift(), e._fpsBuffer.push(1 / e.#o), e.#s = e._fpsBuffer.reduce((l, a) => l + a) / e._fpsBuffer.length, k && e.#r % 200 === 0 && console.log("FPS", Math.round(e.#s), "Interval:", e.#e));
1047
- const i = t++;
1048
- e.#t.call(this, s, o), e.onAfterRender(s, o, i);
1047
+ (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, e.#r += 1, e.#o = e.#n.getDelta(), e.#i += e.#o, e._fpsBuffer.shift(), e._fpsBuffer.push(1 / e.#o), e.#s = e._fpsBuffer.reduce((l, a) => l + a) / e._fpsBuffer.length, k && e.#r % 200 === 0 && console.log("FPS", Math.round(e.#s), "Interval:", e.#e));
1048
+ const n = t++;
1049
+ e.#t.call(this, s, o), e.onAfterRender(s, o, n);
1049
1050
  };
1050
1051
  }
1051
1052
  disable() {
@@ -1057,12 +1058,12 @@ class v {
1057
1058
  onAfterRender(t, e, s) {
1058
1059
  if (this.pause) return;
1059
1060
  const r = this.renderer.renderLists.get(t, 0).opaque;
1060
- let i = !0;
1061
+ let n = !0;
1061
1062
  if (r.length === 1) {
1062
1063
  const l = r[0].material;
1063
- (l.name === "EffectMaterial" || l.name === "CopyShader") && (i = !1);
1064
+ (l.name === "EffectMaterial" || l.name === "CopyShader") && (n = !1);
1064
1065
  }
1065
- if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (i = !1), i) {
1066
+ if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (n = !1), n) {
1066
1067
  if (gt || (this.updateInterval === "auto" ? this.#s < 40 && this.#e < 10 ? (this.#e += 1, k && console.warn("↓ Reducing LOD updates", this.#e, this.#s.toFixed(0))) : this.#s >= 60 && this.#e > 1 && (this.#e -= 1, k && console.warn("↑ Increasing LOD updates", this.#e, this.#s.toFixed(0))) : this.#e = this.updateInterval, this.#e > 0 && this.#r % this.#e != 0))
1067
1068
  return;
1068
1069
  this.internalUpdate(t, e), this._postprocessPromiseGroups();
@@ -1091,21 +1092,21 @@ class v {
1091
1092
  }
1092
1093
  if (k === "color" && a.material && !a.object.progressive_debug_color) {
1093
1094
  a.object.progressive_debug_color = !0;
1094
- const u = Math.random() * 16777215, y = new qe({ color: u });
1095
+ const d = Math.random() * 16777215, y = new qe({ color: d });
1095
1096
  a.object.material = y;
1096
1097
  }
1097
- const d = a.object;
1098
- (d instanceof V || d.isMesh) && this.updateLODs(t, e, d, r);
1098
+ const u = a.object;
1099
+ (u instanceof V || u.isMesh) && this.updateLODs(t, e, u, r);
1099
1100
  }
1100
- const i = s.transparent;
1101
- for (const a of i) {
1102
- const d = a.object;
1103
- (d instanceof V || d.isMesh) && this.updateLODs(t, e, d, r);
1101
+ const n = s.transparent;
1102
+ for (const a of n) {
1103
+ const u = a.object;
1104
+ (u instanceof V || u.isMesh) && this.updateLODs(t, e, u, r);
1104
1105
  }
1105
1106
  const l = s.transmissive;
1106
1107
  for (const a of l) {
1107
- const d = a.object;
1108
- (d instanceof V || d.isMesh) && this.updateLODs(t, e, d, r);
1108
+ const u = a.object;
1109
+ (u instanceof V || u.isMesh) && this.updateLODs(t, e, u, r);
1109
1110
  }
1110
1111
  }
1111
1112
  /** Update the LOD levels for the renderer. */
@@ -1116,8 +1117,8 @@ class v {
1116
1117
  return;
1117
1118
  for (const l of z)
1118
1119
  l.onBeforeUpdateLOD?.(this.renderer, t, e, s);
1119
- const i = this.overrideLodLevel !== void 0 ? this.overrideLodLevel : q;
1120
- i >= 0 ? (T.mesh_lod = i, T.texture_lod = i) : (this.calculateLodLevel(e, s, r, o, T), T.mesh_lod = Math.round(T.mesh_lod), T.texture_lod = Math.round(T.texture_lod)), T.mesh_lod >= 0 && this.loadProgressiveMeshes(s, T.mesh_lod), s.material && T.texture_lod >= 0 && this.loadProgressiveTextures(s.material, T.texture_lod, i), g && s.material && !s.isGizmo && Ce(s.material);
1120
+ const n = this.overrideLodLevel !== void 0 ? this.overrideLodLevel : q;
1121
+ n >= 0 ? (T.mesh_lod = n, T.texture_lod = n) : (this.calculateLodLevel(e, s, r, o, T), T.mesh_lod = Math.round(T.mesh_lod), T.texture_lod = Math.round(T.texture_lod)), T.mesh_lod >= 0 && this.loadProgressiveMeshes(s, T.mesh_lod), s.material && T.texture_lod >= 0 && this.loadProgressiveTextures(s.material, T.texture_lod, n), h && s.material && !s.isGizmo && Ce(s.material);
1121
1122
  for (const l of z)
1122
1123
  l.onAfterUpdatedLOD?.(this.renderer, t, e, s, T);
1123
1124
  r.lastLodLevel_Mesh = T.mesh_lod, r.lastLodLevel_Texture = T.texture_lod;
@@ -1137,10 +1138,10 @@ class v {
1137
1138
  let o = !1;
1138
1139
  if ((t[U] === void 0 || e < t[U]) && (o = !0), s !== void 0 && s >= 0 && (o = t[U] != s, e = s), o) {
1139
1140
  t[U] = e;
1140
- const r = m.assignTextureLOD(t, e).then((i) => {
1141
+ const r = m.assignTextureLOD(t, e).then((n) => {
1141
1142
  this._lodchangedlisteners.forEach((l) => l({ type: "texture", level: e, object: t }));
1142
1143
  });
1143
- de.addPromise("texture", t, r, this._newPromiseGroups);
1144
+ ue.addPromise("texture", t, r, this._newPromiseGroups);
1144
1145
  }
1145
1146
  }
1146
1147
  /** Load progressive meshes for the given mesh
@@ -1155,8 +1156,8 @@ class v {
1155
1156
  const o = t["DEBUG:LOD"];
1156
1157
  if (o != null && (s = t[U] != o, e = o), s) {
1157
1158
  t[U] = e;
1158
- const r = t.geometry, i = m.assignMeshLOD(t, e).then((l) => (l && t[U] == e && r != t.geometry && this._lodchangedlisteners.forEach((a) => a({ type: "mesh", level: e, object: t })), l));
1159
- return de.addPromise("mesh", t, i, this._newPromiseGroups), i;
1159
+ const r = t.geometry, n = m.assignMeshLOD(t, e).then((l) => (l && t[U] == e && r != t.geometry && this._lodchangedlisteners.forEach((a) => a({ type: "mesh", level: e, object: t })), l));
1160
+ return ue.addPromise("mesh", t, n, this._newPromiseGroups), n;
1160
1161
  }
1161
1162
  return Promise.resolve(null);
1162
1163
  }
@@ -1164,7 +1165,7 @@ class v {
1164
1165
  _sphere = new De();
1165
1166
  _tempBox = new he();
1166
1167
  _tempBox2 = new he();
1167
- tempMatrix = new Le();
1168
+ tempMatrix = new _e();
1168
1169
  _tempWorldPosition = new C();
1169
1170
  _tempBoxSize = new C();
1170
1171
  _tempBox2Size = new C();
@@ -1174,8 +1175,8 @@ class v {
1174
1175
  static corner3 = new C();
1175
1176
  static _tempPtInside = new C();
1176
1177
  static isInside(t, e) {
1177
- const s = t.min, o = t.max, r = (s.x + o.x) * 0.5, i = (s.y + o.y) * 0.5;
1178
- return this._tempPtInside.set(r, i, s.z).applyMatrix4(e).z < 0;
1178
+ const s = t.min, o = t.max, r = (s.x + o.x) * 0.5, n = (s.y + o.y) * 0.5;
1179
+ return this._tempPtInside.set(r, n, s.z).applyMatrix4(e).z < 0;
1179
1180
  }
1180
1181
  static skinnedMeshBoundsFrameOffsetCounter = 0;
1181
1182
  static $skinnedMeshBoundsOffset = /* @__PURE__ */ Symbol("gltf-progressive-skinnedMeshBoundsOffset");
@@ -1192,14 +1193,14 @@ class v {
1192
1193
  let l = 10 + 1, a = !1;
1193
1194
  if (k && e["DEBUG:LOD"] != null)
1194
1195
  return e["DEBUG:LOD"];
1195
- const d = m.getMeshLODExtension(e.geometry)?.lods, u = m.getPrimitiveIndex(e.geometry), y = d && d.length > 0, w = m.getMaterialMinMaxLODsCount(e.material), L = w.min_count !== 1 / 0 && w.min_count >= 0 && w.max_count >= 0;
1196
- if (!y && !L) {
1196
+ const u = m.getMeshLODExtension(e.geometry)?.lods, d = m.getPrimitiveIndex(e.geometry), y = u && u.length > 0, w = m.getMaterialMinMaxLODsCount(e.material), _ = w.min_count !== 1 / 0 && w.min_count >= 0 && w.max_count >= 0;
1197
+ if (!y && !_) {
1197
1198
  r.mesh_lod = 0, r.texture_lod = 0;
1198
1199
  return;
1199
1200
  }
1200
1201
  y || (a = !0, l = 0);
1201
1202
  const I = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
1202
- let O = e.geometry.boundingBox;
1203
+ let M = e.geometry.boundingBox;
1203
1204
  if (e.type === "SkinnedMesh") {
1204
1205
  const c = e;
1205
1206
  if (!c.boundingBox)
@@ -1209,15 +1210,15 @@ class v {
1209
1210
  const b = v.skinnedMeshBoundsFrameOffsetCounter++;
1210
1211
  c[v.$skinnedMeshBoundsOffset] = b;
1211
1212
  }
1212
- const h = c[v.$skinnedMeshBoundsOffset];
1213
- if ((s.frames + h) % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
1213
+ const g = c[v.$skinnedMeshBoundsOffset];
1214
+ if ((s.frames + g) % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
1214
1215
  const b = Z(c), B = c.geometry;
1215
1216
  b && (c.geometry = b), c.computeBoundingBox(), c.geometry = B;
1216
1217
  }
1217
1218
  }
1218
- O = c.boundingBox;
1219
+ M = c.boundingBox;
1219
1220
  }
1220
- if (O) {
1221
+ if (M) {
1221
1222
  const c = t;
1222
1223
  if (e.geometry.attributes.color && e.geometry.attributes.color.count < 100 && e.geometry.boundingSphere) {
1223
1224
  this._sphere.copy(e.geometry.boundingSphere), this._sphere.applyMatrix4(e.matrixWorld);
@@ -1227,67 +1228,67 @@ class v {
1227
1228
  return;
1228
1229
  }
1229
1230
  }
1230
- if (this._tempBox.copy(O), this._tempBox.applyMatrix4(e.matrixWorld), c.isPerspectiveCamera && v.isInside(this._tempBox, this.projectionScreenMatrix)) {
1231
+ if (this._tempBox.copy(M), this._tempBox.applyMatrix4(e.matrixWorld), c.isPerspectiveCamera && v.isInside(this._tempBox, this.projectionScreenMatrix)) {
1231
1232
  r.mesh_lod = 0, r.texture_lod = 0;
1232
1233
  return;
1233
1234
  }
1234
1235
  if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && c.isPerspectiveCamera && c.fov > 70) {
1235
1236
  const f = this._tempBox.min, p = this._tempBox.max;
1236
- let D = f.x, S = f.y, G = p.x, Y = p.y;
1237
- const ee = 2, ie = 1.5, te = (f.x + p.x) * 0.5, se = (f.y + p.y) * 0.5;
1238
- D = (D - te) * ee + te, S = (S - se) * ee + se, G = (G - te) * ee + te, Y = (Y - se) * ee + se;
1239
- const Re = D < 0 && G > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(p.x)), $e = S < 0 && Y > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(p.y)), ne = Math.max(Re, $e);
1240
- s.lastCentrality = (ie - ne) * (ie - ne) * (ie - ne);
1237
+ let O = f.x, S = f.y, G = p.x, Y = p.y;
1238
+ const ee = 2, ne = 1.5, te = (f.x + p.x) * 0.5, se = (f.y + p.y) * 0.5;
1239
+ O = (O - te) * ee + te, S = (S - se) * ee + se, G = (G - te) * ee + te, Y = (Y - se) * ee + se;
1240
+ const Re = O < 0 && G > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(p.x)), $e = S < 0 && Y > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(p.y)), ie = Math.max(Re, $e);
1241
+ s.lastCentrality = (ne - ie) * (ne - ie) * (ne - ie);
1241
1242
  } else
1242
1243
  s.lastCentrality = 1;
1243
- const h = this._tempBox.getSize(this._tempBoxSize);
1244
- h.multiplyScalar(0.5), screen.availHeight > 0 && I > 0 && h.multiplyScalar(I / screen.availHeight), t.isPerspectiveCamera ? h.x *= t.aspect : t.isOrthographicCamera;
1244
+ const g = this._tempBox.getSize(this._tempBoxSize);
1245
+ g.multiplyScalar(0.5), screen.availHeight > 0 && I > 0 && g.multiplyScalar(I / screen.availHeight), t.isPerspectiveCamera ? g.x *= t.aspect : t.isOrthographicCamera;
1245
1246
  const b = t.matrixWorldInverse, B = this._tempBox2;
1246
- B.copy(O), B.applyMatrix4(e.matrixWorld), B.applyMatrix4(b);
1247
- const M = B.getSize(this._tempBox2Size), N = Math.max(M.x, M.y);
1248
- if (Math.max(h.x, h.y) != 0 && N != 0 && (h.z = M.z / Math.max(M.x, M.y) * Math.max(h.x, h.y)), s.lastScreenCoverage = Math.max(h.x, h.y, h.z), s.lastScreenspaceVolume.copy(h), s.lastScreenCoverage *= s.lastCentrality, k && v.debugDrawLine) {
1247
+ B.copy(M), B.applyMatrix4(e.matrixWorld), B.applyMatrix4(b);
1248
+ const D = B.getSize(this._tempBox2Size), N = Math.max(D.x, D.y);
1249
+ if (Math.max(g.x, g.y) != 0 && N != 0 && (g.z = D.z / Math.max(D.x, D.y) * Math.max(g.x, g.y)), s.lastScreenCoverage = Math.max(g.x, g.y, g.z), s.lastScreenspaceVolume.copy(g), s.lastScreenCoverage *= s.lastCentrality, k && v.debugDrawLine) {
1249
1250
  const f = this.tempMatrix.copy(this.projectionScreenMatrix);
1250
1251
  f.invert();
1251
- const p = v.corner0, D = v.corner1, S = v.corner2, G = v.corner3;
1252
- p.copy(this._tempBox.min), D.copy(this._tempBox.max), D.x = p.x, S.copy(this._tempBox.max), S.y = p.y, G.copy(this._tempBox.max);
1252
+ const p = v.corner0, O = v.corner1, S = v.corner2, G = v.corner3;
1253
+ p.copy(this._tempBox.min), O.copy(this._tempBox.max), O.x = p.x, S.copy(this._tempBox.max), S.y = p.y, G.copy(this._tempBox.max);
1253
1254
  const Y = (p.z + G.z) * 0.5;
1254
- p.z = D.z = S.z = G.z = Y, p.applyMatrix4(f), D.applyMatrix4(f), S.applyMatrix4(f), G.applyMatrix4(f), v.debugDrawLine(p, D, 255), v.debugDrawLine(p, S, 255), v.debugDrawLine(D, G, 255), v.debugDrawLine(S, G, 255);
1255
+ p.z = O.z = S.z = G.z = Y, p.applyMatrix4(f), O.applyMatrix4(f), S.applyMatrix4(f), G.applyMatrix4(f), v.debugDrawLine(p, O, 255), v.debugDrawLine(p, S, 255), v.debugDrawLine(O, G, 255), v.debugDrawLine(S, G, 255);
1255
1256
  }
1256
- let _ = 999;
1257
- if (d && s.lastScreenCoverage > 0)
1258
- for (let f = 0; f < d.length; f++) {
1259
- const p = d[f], S = (p.densities?.[u] || p.density || 1e-5) / s.lastScreenCoverage;
1260
- if (u > 0 && _e() && !p.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), S < o) {
1261
- _ = f;
1257
+ let L = 999;
1258
+ if (u && s.lastScreenCoverage > 0)
1259
+ for (let f = 0; f < u.length; f++) {
1260
+ const p = u[f], S = (p.densities?.[d] || p.density || 1e-5) / s.lastScreenCoverage;
1261
+ if (d > 0 && Le() && !p.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), S < o) {
1262
+ L = f;
1262
1263
  break;
1263
1264
  }
1264
1265
  }
1265
- _ < l && (l = _, a = !0);
1266
+ L < l && (l = L, a = !0);
1266
1267
  }
1267
1268
  if (a ? r.mesh_lod = l : r.mesh_lod = s.lastLodLevel_Mesh, k && r.mesh_lod != s.lastLodLevel_Mesh) {
1268
- const h = d?.[r.mesh_lod];
1269
- h && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (density: ${h.densities?.[u].toFixed(0)}) | ${e.name}`);
1269
+ const g = u?.[r.mesh_lod];
1270
+ g && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (density: ${g.densities?.[d].toFixed(0)}) | ${e.name}`);
1270
1271
  }
1271
- if (L) {
1272
+ if (_) {
1272
1273
  const c = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
1273
1274
  if (s.lastLodLevel_Texture < 0) {
1274
1275
  if (r.texture_lod = w.max_count - 1, k) {
1275
- const h = w.lods[w.max_count - 1];
1276
- k && console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${e.name}`);
1276
+ const g = w.lods[w.max_count - 1];
1277
+ k && console.log(`First Texture LOD ${r.texture_lod} (${g.max_height}px) - ${e.name}`);
1277
1278
  }
1278
1279
  } else {
1279
- const h = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
1280
+ const g = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
1280
1281
  let b = s.lastScreenCoverage * 4;
1281
1282
  this.context?.engine === "model-viewer" && (b *= 1.5);
1282
- const M = I / window.devicePixelRatio * b;
1283
+ const D = I / window.devicePixelRatio * b;
1283
1284
  let N = !1;
1284
1285
  for (let P = w.lods.length - 1; P >= 0; P--) {
1285
- const _ = w.lods[P];
1286
- if (!(c && _.max_height >= 2048) && !(Ae() && _.max_height > 4096) && (_.max_height > M || !N && P === 0)) {
1286
+ const L = w.lods[P];
1287
+ if (!(c && L.max_height >= 2048) && !(Ae() && L.max_height > 4096) && (L.max_height > D || !N && P === 0)) {
1287
1288
  if (N = !0, r.texture_lod = P, k && r.texture_lod < s.lastLodLevel_Texture) {
1288
- const x = _.max_height;
1289
+ const x = L.max_height;
1289
1290
  console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${x}px
1290
- Screensize: ${M.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
1291
+ Screensize: ${D.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${g.toFixed(1)}
1291
1292
  ${e.name}`);
1292
1293
  }
1293
1294
  break;
@@ -1309,8 +1310,8 @@ class pt {
1309
1310
  const ve = /* @__PURE__ */ Symbol("NEEDLE_mesh_lod"), re = /* @__PURE__ */ Symbol("NEEDLE_texture_lod");
1310
1311
  let fe = null;
1311
1312
  function Ie() {
1312
- const n = mt();
1313
- n && (n.mapURLs(function(t) {
1313
+ const i = mt();
1314
+ i && (i.mapURLs(function(t) {
1314
1315
  return be(), t;
1315
1316
  }), be(), fe?.disconnect(), fe = new MutationObserver((t) => {
1316
1317
  t.forEach((e) => {
@@ -1322,8 +1323,8 @@ function Ie() {
1322
1323
  }
1323
1324
  function mt() {
1324
1325
  if (typeof customElements > "u") return null;
1325
- const n = customElements.get("model-viewer");
1326
- return n || (customElements.whenDefined("model-viewer").then(() => {
1326
+ const i = customElements.get("model-viewer");
1327
+ return i || (customElements.whenDefined("model-viewer").then(() => {
1327
1328
  console.debug("[gltf-progressive] model-viewer defined"), Ie();
1328
1329
  }), null);
1329
1330
  }
@@ -1335,35 +1336,35 @@ function be() {
1335
1336
  }
1336
1337
  const Me = /* @__PURE__ */ new WeakSet();
1337
1338
  let yt = 0;
1338
- function ke(n) {
1339
- if (!n || Me.has(n))
1339
+ function ke(i) {
1340
+ if (!i || Me.has(i))
1340
1341
  return null;
1341
- Me.add(n), console.debug("[gltf-progressive] found new model-viewer..." + ++yt + `
1342
- `, n.getAttribute("src"));
1342
+ Me.add(i), console.debug("[gltf-progressive] found new model-viewer..." + ++yt + `
1343
+ `, i.getAttribute("src"));
1343
1344
  let t = null, e = null, s = null;
1344
- for (let o = n; o != null; o = Object.getPrototypeOf(o)) {
1345
- const r = Object.getOwnPropertySymbols(o), i = r.find((d) => d.toString() == "Symbol(renderer)"), l = r.find((d) => d.toString() == "Symbol(scene)"), a = r.find((d) => d.toString() == "Symbol(needsRender)");
1346
- !t && i != null && (t = n[i].threeRenderer), !e && l != null && (e = n[l]), !s && a != null && (s = n[a]);
1345
+ for (let o = i; o != null; o = Object.getPrototypeOf(o)) {
1346
+ const r = Object.getOwnPropertySymbols(o), n = r.find((u) => u.toString() == "Symbol(renderer)"), l = r.find((u) => u.toString() == "Symbol(scene)"), a = r.find((u) => u.toString() == "Symbol(needsRender)");
1347
+ !t && n != null && (t = i[n].threeRenderer), !e && l != null && (e = i[l]), !s && a != null && (s = i[a]);
1347
1348
  }
1348
1349
  if (t && e) {
1349
1350
  let o = function() {
1350
1351
  if (s) {
1351
- let i = 0, l = setInterval(() => {
1352
- if (i++ > 5) {
1352
+ let n = 0, l = setInterval(() => {
1353
+ if (n++ > 5) {
1353
1354
  clearInterval(l);
1354
1355
  return;
1355
1356
  }
1356
- s?.call(n);
1357
+ s?.call(i);
1357
1358
  }, 300);
1358
1359
  }
1359
1360
  };
1360
1361
  console.debug("[gltf-progressive] setup model-viewer");
1361
1362
  const r = v.get(t, { engine: "model-viewer" });
1362
1363
  return v.addPlugin(new xt()), r.enable(), r.addEventListener("changed", () => {
1363
- s?.call(n);
1364
- }), n.addEventListener("model-visibility", (i) => {
1365
- i.detail.visible && s?.call(n);
1366
- }), n.addEventListener("load", () => {
1364
+ s?.call(i);
1365
+ }), i.addEventListener("model-visibility", (n) => {
1366
+ n.detail.visible && s?.call(i);
1367
+ }), i.addEventListener("load", () => {
1367
1368
  o();
1368
1369
  }), () => {
1369
1370
  r.disable();
@@ -1393,30 +1394,30 @@ class xt {
1393
1394
  e[re] = !0;
1394
1395
  const s = this.tryGetCurrentGLTF(t), o = this.tryGetCurrentModelViewer(t), r = this.getUrl(o);
1395
1396
  if (r && s && e.material) {
1396
- let i = function(a) {
1397
+ let n = function(a) {
1397
1398
  if (a[re] == !0) return;
1398
1399
  a[re] = !0, a.userData && (a.userData.LOD = -1);
1399
- const d = Object.keys(a);
1400
- for (let u = 0; u < d.length; u++) {
1401
- const y = d[u], w = a[y];
1400
+ const u = Object.keys(a);
1401
+ for (let d = 0; d < u.length; d++) {
1402
+ const y = u[d], w = a[y];
1402
1403
  if (w?.isTexture === !0) {
1403
- const L = w.userData?.associations?.textures;
1404
- if (L == null) continue;
1405
- const I = s.parser.json.textures[L];
1404
+ const _ = w.userData?.associations?.textures;
1405
+ if (_ == null) continue;
1406
+ const I = s.parser.json.textures[_];
1406
1407
  if (!I) {
1407
- console.warn("Texture data not found for texture index " + L);
1408
+ console.warn("Texture data not found for texture index " + _);
1408
1409
  continue;
1409
1410
  }
1410
1411
  if (I?.extensions?.[W]) {
1411
- const O = I.extensions[W];
1412
- O && r && m.registerTexture(r, w, O.lods.length, L, O);
1412
+ const M = I.extensions[W];
1413
+ M && r && m.registerTexture(r, w, M.lods.length, _, M);
1413
1414
  }
1414
1415
  }
1415
1416
  }
1416
1417
  };
1417
1418
  const l = e.material;
1418
- if (Array.isArray(l)) for (const a of l) i(a);
1419
- else i(l);
1419
+ if (Array.isArray(l)) for (const a of l) n(a);
1420
+ else n(l);
1420
1421
  }
1421
1422
  }
1422
1423
  tryParseMeshLOD(t, e) {
@@ -1427,22 +1428,22 @@ class xt {
1427
1428
  return;
1428
1429
  const r = e.userData?.gltfExtensions?.[W];
1429
1430
  if (r && o) {
1430
- const i = e.uuid;
1431
- m.registerMesh(o, i, e, 0, r.lods.length, r);
1431
+ const n = e.uuid;
1432
+ m.registerMesh(o, n, e, 0, r.lods.length, r);
1432
1433
  }
1433
1434
  }
1434
1435
  }
1435
- function wt(...n) {
1436
+ function wt(...i) {
1436
1437
  let t, e, s, o;
1437
- switch (n.length) {
1438
+ switch (i.length) {
1438
1439
  case 2:
1439
- [s, e] = n, o = {};
1440
+ [s, e] = i, o = {};
1440
1441
  break;
1441
1442
  case 3:
1442
- [s, e, o] = n;
1443
+ [s, e, o] = i;
1443
1444
  break;
1444
1445
  case 4:
1445
- [t, e, s, o] = n;
1446
+ [t, e, s, o] = i;
1446
1447
  break;
1447
1448
  default:
1448
1449
  throw new Error("Invalid arguments");
@@ -1450,26 +1451,26 @@ function wt(...n) {
1450
1451
  xe(e), Se(s), Te(s, {
1451
1452
  progressive: !0,
1452
1453
  ...o?.hints
1453
- }), s.register((i) => new m(i));
1454
+ }), s.register((n) => new m(n));
1454
1455
  const r = v.get(e);
1455
1456
  return o?.enableLODsManager !== !1 && r.enable(), r;
1456
1457
  }
1457
1458
  Ie();
1458
1459
  if (!rt) {
1459
- const n = {
1460
+ const i = {
1460
1461
  gltfProgressive: {
1461
1462
  useNeedleProgressive: wt,
1462
1463
  LODsManager: v,
1463
1464
  configureLoader: Te,
1464
1465
  getRaycastMesh: Z,
1465
- useRaycastMeshes: it
1466
+ useRaycastMeshes: nt
1466
1467
  }
1467
1468
  };
1468
1469
  if (!globalThis.Needle)
1469
- globalThis.Needle = n;
1470
+ globalThis.Needle = i;
1470
1471
  else
1471
- for (const t in n)
1472
- globalThis.Needle[t] = n[t];
1472
+ for (const t in i)
1473
+ globalThis.Needle[t] = i[t];
1473
1474
  }
1474
1475
  export {
1475
1476
  W as EXTENSION_NAME,
@@ -1485,5 +1486,5 @@ export {
1485
1486
  Qe as setDracoDecoderLocation,
1486
1487
  Je as setKTX2TranscoderLocation,
1487
1488
  wt as useNeedleProgressive,
1488
- it as useRaycastMeshes
1489
+ nt as useRaycastMeshes
1489
1490
  };