@needle-tools/gltf-progressive 3.3.2 → 3.3.3-next.3fc4e84

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@@ -1,8 +1,8 @@
1
- import{BufferGeometry as V,Mesh as N,Box3 as ne,Vector3 as I,Sphere as ve,CompressedTexture as Ne,Texture as j,Matrix3 as je,InterleavedBuffer as Fe,InterleavedBufferAttribute as Ue,BufferAttribute as We,TextureLoader as ze,Matrix4 as _e,Clock as qe,MeshStandardMaterial as Ve}from"three";import{GLTFLoader as ie}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as Ke}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as He}from"three/examples/jsm/loaders/KTX2Loader.js";const Le="";globalThis.GLTF_PROGRESSIVE_VERSION=Le,console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",F="https://cdn.needle.tools/static/three/0.179.1/basis2/";const Ye=k,Qe=F,be=new URL(k+"draco_decoder.js");be.searchParams.append("range","true"),fetch(be,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ye&&De("./include/draco/"),F===Qe&&Me("./include/ktx2/")}).finally(()=>{Oe()});const Je=()=>({dracoDecoderPath:k,ktx2TranscoderPath:F});function De(i){k=i,P&&P[le]!=k?(console.debug("Updating Draco decoder path to "+i),P[le]=k,P.setDecoderPath(k),P.preload()):console.debug("Setting Draco decoder path to "+i)}function Me(i){F=i,C&&C.transcoderPath!=F?(console.debug("Updating KTX2 transcoder path to "+i),C.setTranscoderPath(F),C.init()):console.debug("Setting KTX2 transcoder path to "+i)}function J(i){return Oe(),i?C.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:P,ktx2Loader:C,meshoptDecoder:Z}}function ae(i){i.dracoLoader||i.setDRACOLoader(P),i.ktx2Loader||i.setKTX2Loader(C),i.meshoptDecoder||i.setMeshoptDecoder(Z)}const le=Symbol("dracoDecoderPath");let P,Z,C;function Oe(){P||(P=new Ke,P[le]=k,P.setDecoderPath(k),P.setDecoderConfig({type:"js"}),P.preload()),C||(C=new He,C.setTranscoderPath(F),C.init()),Z||(Z=Xe)}const ue=new WeakMap;function ce(i,t){let e=ue.get(i);e?e=Object.assign(e,t):e=t,ue.set(i,e)}const Ze=ie.prototype.load;function et(...i){const t=ue.get(this);let e=i[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const o=t?.progressive!==void 0?t.progressive:!0,s=t?.usecase?t.usecase:"default";o?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${s}`:this.requestHeader.Accept=`*/*;usecase=${s}`,e=r.toString()}return i[0]=e,Ze?.call(this,...i)}ie.prototype.load=et,U("debugprogressive");function U(i){if(typeof window>"u")return!1;const t=new URL(window.location.href).searchParams.get(i);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function tt(i,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||i===void 0)return t;const e=i.lastIndexOf("/");if(e>=0){const r=i.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let ee;function Se(){return ee!==void 0||(ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),U("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee)),ee}function Pe(){if(typeof window>"u")return!1;const i=new URL(window.location.href),t=i.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);return i.hostname==="127.0.0.1"||t}class rt{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:o}=this._queue.shift();o({use:s=>this.add(r,s)})}}}const st=typeof window>"u"&&typeof document>"u",de=Symbol("needle:raycast-mesh");function z(i){return i?.[de]instanceof V?i[de]:null}function Te(i,t){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!z(i)){const e=ot(t);e.userData={isRaycastMesh:!0},i[de]=e}}function Ae(i=!0){if(i){if(X)return;const t=X=N.prototype.raycast;N.prototype.raycast=function(e,r){const o=this,s=z(o);let n;s&&o.isMesh&&(n=o.geometry,o.geometry=s),t.call(this,e,r),n&&(o.geometry=n)}}else{if(!X)return;N.prototype.raycast=X,X=null}}let X=null;function ot(i){const t=new V;for(const e in i.attributes)t.setAttribute(e,i.getAttribute(e));return t.setIndex(i.getIndex()),t}const R=new Array,h=U("debugprogressive");let te,W=-1;if(h){let i=function(){W+=1,W>=t&&(W=-1),console.log(`Toggle LOD level [${W}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&i(),e.key==="w"&&(te=!te,console.log(`Toggle wireframe [${te}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(W=r,console.log(`Set LOD level to [${W}]`))})}function Ie(i){if(h)if(Array.isArray(i))for(const t of i)Ie(t);else i&&"wireframe"in i&&(i.wireframe=te===!0)}const K=new Array;let nt=0;const it=Se()?2:10;function at(i){if(K.length<it){const e=K.length;h&&console.warn(`[Worker] Creating new worker #${e}`);const r=ye.createWorker(i||{});return K.push(r),r}const t=nt++%K.length;return K[t]}class ye{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const o=r.data;switch(this._debug&&console.log("[Worker] EVENT",o),o.type){case"loaded-gltf":for(const s of this._running)if(s.url===o.result.url){lt(o.result),s.resolve(o.result);const n=s.url;n.startsWith("blob:")&&URL.revokeObjectURL(n)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",import.meta.url),{type:"module"});return new ye(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=Je();let o=e?.renderer;o||(this._webglRenderer??=(async()=>{const{WebGLRenderer:l}=await import("three");return new l})(),o=await this._webglRenderer);const s=J(o).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const n={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:s};return this._debug&&console.debug("[Worker] Sending load request",n),this.worker.postMessage(n),new Promise(l=>{this._running.push({url:t.toString(),resolve:l})})}_debug=!1}function lt(i){for(const t of i.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const o=e.index;r.setIndex(he(o))}for(const o in e.attributes){const s=e.attributes[o],n=he(s);r.setAttribute(o,n)}if(e.morphAttributes)for(const o in e.morphAttributes){const s=e.morphAttributes[o].map(n=>he(n));r.morphAttributes[o]=s}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new I(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new I(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ve(new I(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const o of e.groups)r.addGroup(o.start,o.count,o.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of i.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const o=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,n=e.image?.height||e.source?.data?.height||-1;r=new Ne(o,s,n,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new j(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new je(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return i}function he(i){let t=i;if("isInterleavedBufferAttribute"in i&&i.isInterleavedBufferAttribute){const e=i.data,r=e.array,o=new Fe(r,e.stride);t=new Ue(o,i.itemSize,r.byteOffset,i.normalized),t.offset=i.offset}else"isBufferAttribute"in i&&i.isBufferAttribute&&(t=new We(i.array,i.itemSize,i.normalized),t.usage=i.usage,t.gpuType=i.gpuType,t.updateRanges=i.updateRanges);return t}const ut=U("gltf-progressive-worker"),ct=U("gltf-progressive-reduce-mipmaps"),ge=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class g{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[o]=e,e}if(h==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&n(a,e)}else h&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[o]=e,e;function n(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let w=0;w<f.lods.length;w++){const v=f.lods[w];v.width&&(a.lods[w]=a.lods[w]||{min_height:1/0,max_height:0},a.lods[w].min_height=Math.min(a.lods[w].min_height,v.height),a.lods[w].max_height=Math.max(a.lods[w].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof N||t.isMesh===!0){const r=t.geometry,o=this.getAssignedLODInformation(r);if(!o)return Promise.resolve(null);for(const s of R)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,g.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const n=o.index||0;s=s[n]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:h&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else h&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const o=new Array;for(const s of r.material){const n=this.assignTextureLOD(s,e);o.push(n)}return Promise.all(o).then(s=>{const n=new Array;for(const l of s)Array.isArray(l)&&n.push(...l);return n})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,o=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const n=r;for(const l of Object.keys(n.uniforms)){const a=n.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&n.uniforms[l].value!=f&&(n.uniforms[l].value=f,n.uniformsNeedUpdate=!0),f));o.push(u),s.push(l)}}}else for(const n of Object.keys(r)){const l=r[n];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,n);o.push(a),s.push(n)}}return Promise.all(o).then(n=>{const l=new Array;for(let a=0;a<n.length;a++){const u=n[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof j||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):g.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&o){const n=r[o];if(n&&!h){const l=this.getAssignedLODInformation(n);if(l&&l?.level<e)return h==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,n,s),null}if(ct&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&h&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[o]=s}return s}else h=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;h&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&g.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return h&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o){if(!o.lods){h&&console.warn("Texture has no LODs",o);return}let s=!1;for(const n of this.parser.associations.keys())n.isTexture===!0&&this.parser.associations.get(n)?.textures===r&&(s=!0,g.registerTexture(this.url,n,o.lods?.length,r,o));s||this.parser.getDependency("texture",r).then(n=>{n&&g.registerTexture(this.url,n,o.lods?.length,r,o)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o&&o.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const n=this.parser.associations.get(s);n?.meshes===r&&g.registerMesh(this.url,o.guid,s,o.lods.length,n.primitives,o)}}}}),null}static registerTexture=(t,e,r,o,s)=>{if(!e){h&&console.error("gltf-progressive: Called register texture without texture");return}if(h){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${o}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ge]=s);const n=s.guid;g.assignLODInformation(t,e,n,r,o),g.lodInfos.set(n,s),g.lowresCache.set(n,e)};static registerMesh=(t,e,r,o,s,n)=>{const l=r.geometry;if(!l){h&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),h&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},n,r),g.assignLODInformation(t,l,e,o,s),g.lodInfos.set(e,n);let a=g.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],g.lowresCache.set(e,a),o>0&&!z(r)&&Te(r,l);for(const u of R)u.onRegisteredNewMesh?.(r,n)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=h=="verbose",o=this.getAssignedLODInformation(t);if(!o)return h&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=o?.key;let n;if(t.isTexture===!0){const l=t;l.source&&l.source[ge]&&(n=l.source[ge])}if(n||(n=g.lodInfos.get(s)),n){if(e>0){let u=!1;const f=Array.isArray(n.lods);if(f&&e>=n.lods.length?u=!0:f||(u=!0),u)return this.lowresCache.get(s)}const l=Array.isArray(n.lods)?n.lods[e]?.path:n.lods;if(!l)return h&&!n["missing:uri"]&&(n["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,n)),null;const a=tt(o.url,l);if(a.endsWith(".glb")||a.endsWith(".gltf")){if(!n.guid)return console.warn("missing pointer for glb/gltf texture",n),null;const u=a+"_"+n.guid,f=await this.queue.slot(a),w=this.previouslyLoaded.get(u);if(w!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${u}`);let p=await w.catch(y=>(console.error(`Error loading LOD ${e} from ${a}
2
- `,y),null)),m=!1;if(p==null||(p instanceof j&&t instanceof j?p.image?.data||p.source?.data?p=this.copySettings(t,p):(m=!0,this.previouslyLoaded.delete(u)):p instanceof V&&t instanceof V&&(p.attributes.position?.array||(m=!0,this.previouslyLoaded.delete(u)))),!m)return p}if(!f.use)return h&&console.log(`LOD ${e} was aborted: ${a}`),null;const v=n,T=new Promise(async(p,m)=>{if(ut){const x=await(await at({})).load(a);if(x.textures.length>0)for(const c of x.textures){let d=c.texture;return g.assignLODInformation(o.url,d,s,e,void 0),t instanceof j&&(d=this.copySettings(t,d)),d&&(d.guid=v.guid),p(d)}if(x.geometries.length>0){const c=new Array;for(const d of x.geometries){const L=d.geometry;g.assignLODInformation(o.url,L,s,e,d.primitiveIndex),c.push(L)}return p(c)}return p(null)}const y=new ie;ae(y),h&&(await new Promise(x=>setTimeout(x,1e3)),r&&console.warn("Start loading (delayed) "+a,v.guid));let A=a;if(v&&Array.isArray(v.lods)){const x=v.lods[e];x.hash&&(A+="?v="+x.hash)}const b=await y.loadAsync(A).catch(x=>(console.error(`Error loading LOD ${e} from ${a}
3
- `,x),p(null)));if(!b)return p(null);const E=b.parser;r&&console.log("Loading finished "+a,v.guid);let D=0;if(b.parser.json.textures){let x=!1;for(const c of b.parser.json.textures){if(c?.extensions){const d=c?.extensions[$];if(d?.guid&&d.guid===v.guid){x=!0;break}}D++}if(x){let c=await E.getDependency("texture",D);return c&&g.assignLODInformation(o.url,c,s,e,void 0),r&&console.log('change "'+t.name+'" \u2192 "'+c.name+'"',a,D,c,u),t instanceof j&&(c=this.copySettings(t,c)),c&&(c.guid=v.guid),p(c)}else h&&console.warn("Could not find texture with guid",v.guid,b.parser.json)}if(D=0,b.parser.json.meshes){let x=!1;for(const c of b.parser.json.meshes){if(c?.extensions){const d=c?.extensions[$];if(d?.guid&&d.guid===v.guid){x=!0;break}}D++}if(x){const c=await E.getDependency("mesh",D);if(r&&console.log(`Loaded Mesh "${c.name}"`,a,D,c,u),c.isMesh===!0){const d=c.geometry;return g.assignLODInformation(o.url,d,s,e,0),p(d)}else{const d=new Array;for(let L=0;L<c.children.length;L++){const O=c.children[L];if(O.isMesh===!0){const S=O.geometry;g.assignLODInformation(o.url,S,s,e,L),d.push(S)}}return p(d)}}else h&&console.warn("Could not find mesh with guid",v.guid,b.parser.json)}return p(null)});return this.previouslyLoaded.set(u,T),f.use(T),await T}else if(t instanceof j){r&&console.log("Load texture from uri: "+a);const u=await new ze().loadAsync(a);return u?(u.guid=n.guid,u.flipY=!1,u.needsUpdate=!0,u.colorSpace=t.colorSpace,r&&console.log(n,u)):h&&console.warn("failed loading",a),u}}else h&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static maxConcurrent=50;static queue=new rt(g.maxConcurrent,{debug:h!=!1});static assignLODInformation(t,e,r,o,s){if(!e)return;e.userData||(e.userData={});const n=new dt(t,r,o,s);e.userData.LODS=n,"source"in e&&typeof e.source=="object"&&(e.source.LODS=n)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(h==="verbose"&&console.debug(`Copy texture settings
1
+ import{BufferGeometry as V,Mesh as j,Box3 as ne,Vector3 as I,Sphere as ve,CompressedTexture as je,Texture as N,Matrix3 as Ne,InterleavedBuffer as Fe,InterleavedBufferAttribute as We,BufferAttribute as Ue,TextureLoader as ze,Matrix4 as _e,Clock as qe,MeshStandardMaterial as Ve}from"three";import{GLTFLoader as ie}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as Ke}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as He}from"three/examples/jsm/loaders/KTX2Loader.js";const Le="";globalThis.GLTF_PROGRESSIVE_VERSION=Le,console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",F="https://cdn.needle.tools/static/three/0.179.1/basis2/";const Ye=k,Qe=F,be=new URL(k+"draco_decoder.js");be.searchParams.append("range","true"),fetch(be,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ye&&De("./include/draco/"),F===Qe&&Me("./include/ktx2/")}).finally(()=>{Oe()});const Je=()=>({dracoDecoderPath:k,ktx2TranscoderPath:F});function De(i){k=i,P&&P[le]!=k?(console.debug("Updating Draco decoder path to "+i),P[le]=k,P.setDecoderPath(k),P.preload()):console.debug("Setting Draco decoder path to "+i)}function Me(i){F=i,C&&C.transcoderPath!=F?(console.debug("Updating KTX2 transcoder path to "+i),C.setTranscoderPath(F),C.init()):console.debug("Setting KTX2 transcoder path to "+i)}function Z(i){return Oe(),i?C.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:P,ktx2Loader:C,meshoptDecoder:ee}}function ae(i){i.dracoLoader||i.setDRACOLoader(P),i.ktx2Loader||i.setKTX2Loader(C),i.meshoptDecoder||i.setMeshoptDecoder(ee)}const le=Symbol("dracoDecoderPath");let P,ee,C;function Oe(){P||(P=new Ke,P[le]=k,P.setDecoderPath(k),P.setDecoderConfig({type:"js"}),P.preload()),C||(C=new He,C.setTranscoderPath(F),C.init()),ee||(ee=Xe)}const ue=new WeakMap;function de(i,t){let e=ue.get(i);e?e=Object.assign(e,t):e=t,ue.set(i,e)}const Ze=ie.prototype.load;function et(...i){const t=ue.get(this);let e=i[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const o=t?.progressive!==void 0?t.progressive:!0,s=t?.usecase?t.usecase:"default";o?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${s}`:this.requestHeader.Accept=`*/*;usecase=${s}`,e=r.toString()}return i[0]=e,Ze?.call(this,...i)}ie.prototype.load=et,W("debugprogressive");function W(i){if(typeof window>"u")return!1;const t=new URL(window.location.href).searchParams.get(i);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function tt(i,t){if(t===void 0||i===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=i.lastIndexOf("/");if(e>=0){const r=i.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}function Se(){return te!==void 0||(te=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),W("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te)),te}let te;function Pe(){if(typeof window>"u")return!1;const i=new URL(window.location.href),t=i.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);return i.hostname==="127.0.0.1"||t}class rt{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:o}=this._queue.shift();o({use:s=>this.add(r,s)})}}}const st=typeof window>"u"&&typeof document>"u",ce=Symbol("needle:raycast-mesh");function z(i){return i?.[ce]instanceof V?i[ce]:null}function Te(i,t){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!z(i)){const e=ot(t);e.userData={isRaycastMesh:!0},i[ce]=e}}function Ae(i=!0){if(i){if(X)return;const t=X=j.prototype.raycast;j.prototype.raycast=function(e,r){const o=this,s=z(o);let n;s&&o.isMesh&&(n=o.geometry,o.geometry=s),t.call(this,e,r),n&&(o.geometry=n)}}else{if(!X)return;j.prototype.raycast=X,X=null}}let X=null;function ot(i){const t=new V;for(const e in i.attributes)t.setAttribute(e,i.getAttribute(e));return t.setIndex(i.getIndex()),t}const R=new Array,h=W("debugprogressive");let K,U=-1;if(h){let i=function(){U+=1,U>=t&&(U=-1),console.log(`Toggle LOD level [${U}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&i(),e.key==="w"&&(K=!K,console.log(`Toggle wireframe [${K}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(U=r,console.log(`Set LOD level to [${U}]`))})}function Ie(i){if(h&&K!==void 0)if(Array.isArray(i))for(const t of i)Ie(t);else i&&"wireframe"in i&&(i.wireframe=K===!0)}const H=new Array;let nt=0;const it=Se()?2:10;function at(i){if(H.length<it){const e=H.length;h&&console.warn(`[Worker] Creating new worker #${e}`);const r=ye.createWorker(i||{});return H.push(r),r}const t=nt++%H.length;return H[t]}class ye{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const o=r.data;switch(this._debug&&console.log("[Worker] EVENT",o),o.type){case"loaded-gltf":for(const s of this._running)if(s.url===o.result.url){lt(o.result),s.resolve(o.result);const n=s.url;n.startsWith("blob:")&&URL.revokeObjectURL(n)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",import.meta.url),{type:"module"});return new ye(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=Je();let o=e?.renderer;o||(this._webglRenderer??=(async()=>{const{WebGLRenderer:l}=await import("three");return new l})(),o=await this._webglRenderer);const s=Z(o).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const n={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:s};return this._debug&&console.debug("[Worker] Sending load request",n),this.worker.postMessage(n),new Promise(l=>{this._running.push({url:t.toString(),resolve:l})})}_debug=!1}function lt(i){for(const t of i.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const o=e.index;r.setIndex(he(o))}for(const o in e.attributes){const s=e.attributes[o],n=he(s);r.setAttribute(o,n)}if(e.morphAttributes)for(const o in e.morphAttributes){const s=e.morphAttributes[o].map(n=>he(n));r.morphAttributes[o]=s}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new I(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new I(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ve(new I(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const o of e.groups)r.addGroup(o.start,o.count,o.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of i.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const o=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,n=e.image?.height||e.source?.data?.height||-1;r=new je(o,s,n,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new N(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new Ne(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return i}function he(i){let t=i;if("isInterleavedBufferAttribute"in i&&i.isInterleavedBufferAttribute){const e=i.data,r=e.array,o=new Fe(r,e.stride);t=new We(o,i.itemSize,r.byteOffset,i.normalized),t.offset=i.offset}else"isBufferAttribute"in i&&i.isBufferAttribute&&(t=new Ue(i.array,i.itemSize,i.normalized),t.usage=i.usage,t.gpuType=i.gpuType,t.updateRanges=i.updateRanges);return t}const ut=W("gltf-progressive-worker"),dt=W("gltf-progressive-reduce-mipmaps"),ge=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class g{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[o]=e,e}if(h==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&n(a,e)}else h&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[o]=e,e;function n(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let w=0;w<f.lods.length;w++){const v=f.lods[w];v.width&&(a.lods[w]=a.lods[w]||{min_height:1/0,max_height:0},a.lods[w].min_height=Math.min(a.lods[w].min_height,v.height),a.lods[w].max_height=Math.max(a.lods[w].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof j||t.isMesh===!0){const r=t.geometry,o=this.getAssignedLODInformation(r);if(!o)return Promise.resolve(null);for(const s of R)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,g.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const n=o.index||0;s=s[n]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:h&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else h&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const o=new Array;for(const s of r.material){const n=this.assignTextureLOD(s,e);o.push(n)}return Promise.all(o).then(s=>{const n=new Array;for(const l of s)Array.isArray(l)&&n.push(...l);return n})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,o=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const n=r;for(const l of Object.keys(n.uniforms)){const a=n.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&n.uniforms[l].value!=f&&(n.uniforms[l].value=f,n.uniformsNeedUpdate=!0),f));o.push(u),s.push(l)}}}else for(const n of Object.keys(r)){const l=r[n];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,n);o.push(a),s.push(n)}}return Promise.all(o).then(n=>{const l=new Array;for(let a=0;a<n.length;a++){const u=n[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof N||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):g.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&o){const n=r[o];if(n&&!h){const l=this.getAssignedLODInformation(n);if(l&&l?.level<e)return h==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,n,s),null}if(dt&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&h&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[o]=s}return s}else h=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;h&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&g.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return h&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o){if(!o.lods){h&&console.warn("Texture has no LODs",o);return}let s=!1;for(const n of this.parser.associations.keys())n.isTexture===!0&&this.parser.associations.get(n)?.textures===r&&(s=!0,g.registerTexture(this.url,n,o.lods?.length,r,o));s||this.parser.getDependency("texture",r).then(n=>{n&&g.registerTexture(this.url,n,o.lods?.length,r,o)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o&&o.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const n=this.parser.associations.get(s);n?.meshes===r&&g.registerMesh(this.url,o.guid,s,o.lods.length,n.primitives,o)}}}}),null}static registerTexture=(t,e,r,o,s)=>{if(!e){h&&console.error("!! gltf-progressive: Called register texture without texture");return}if(h){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> gltf-progressive: register texture[${o}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ge]=s);const n=s.guid;g.assignLODInformation(t,e,n,r,o),g.lodInfos.set(n,s),g.lowresCache.set(n,e)};static registerMesh=(t,e,r,o,s,n)=>{const l=r.geometry;if(!l){h&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),h&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},n,r),g.assignLODInformation(t,l,e,o,s),g.lodInfos.set(e,n);let a=g.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],g.lowresCache.set(e,a),o>0&&!z(r)&&Te(r,l);for(const u of R)u.onRegisteredNewMesh?.(r,n)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=h=="verbose",o=this.getAssignedLODInformation(t);if(!o)return h&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=o?.key;let n;if(t.isTexture===!0){const l=t;l.source&&l.source[ge]&&(n=l.source[ge])}if(n||(n=g.lodInfos.get(s)),!n)h&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type,g.lodInfos);else{if(e>0){let u=!1;const f=Array.isArray(n.lods);if(f&&e>=n.lods.length?u=!0:f||(u=!0),u)return this.lowresCache.get(s)}const l=Array.isArray(n.lods)?n.lods[e]?.path:n.lods;if(!l)return h&&!n["missing:uri"]&&(n["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,n)),null;const a=tt(o.url,l);if(a.endsWith(".glb")||a.endsWith(".gltf")){if(!n.guid)return console.warn("missing pointer for glb/gltf texture",n),null;const u=a+"_"+n.guid,f=await this.queue.slot(a),w=this.previouslyLoaded.get(u);if(w!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${u}`);let p=await w.catch(y=>(console.error(`Error loading LOD ${e} from ${a}
2
+ `,y),null)),m=!1;if(p==null||(p instanceof N&&t instanceof N?p.image?.data||p.source?.data?p=this.copySettings(t,p):(m=!0,this.previouslyLoaded.delete(u)):p instanceof V&&t instanceof V&&(p.attributes.position?.array||(m=!0,this.previouslyLoaded.delete(u)))),!m)return p}if(!f.use)return h&&console.log(`LOD ${e} was aborted: ${a}`),null;const v=n,T=new Promise(async(p,m)=>{if(ut){const x=await(await at({})).load(a);if(x.textures.length>0)for(const d of x.textures){let c=d.texture;return g.assignLODInformation(o.url,c,s,e,void 0),t instanceof N&&(c=this.copySettings(t,c)),c&&(c.guid=v.guid),p(c)}if(x.geometries.length>0){const d=new Array;for(const c of x.geometries){const L=c.geometry;g.assignLODInformation(o.url,L,s,e,c.primitiveIndex),d.push(L)}return p(d)}return p(null)}const y=new ie;ae(y),h&&(await new Promise(x=>setTimeout(x,1e3)),r&&console.warn("Start loading (delayed) "+a,v.guid));let A=a;if(v&&Array.isArray(v.lods)){const x=v.lods[e];x.hash&&(A+="?v="+x.hash)}const b=await y.loadAsync(A).catch(x=>(console.error(`Error loading LOD ${e} from ${a}
3
+ `,x),p(null)));if(!b)return p(null);const E=b.parser;r&&console.log("Loading finished "+a,v.guid);let D=0;if(b.parser.json.textures){let x=!1;for(const d of b.parser.json.textures){if(d?.extensions){const c=d?.extensions[$];if(c?.guid&&c.guid===v.guid){x=!0;break}}D++}if(x){let d=await E.getDependency("texture",D);return d&&g.assignLODInformation(o.url,d,s,e,void 0),r&&console.log('change "'+t.name+'" \u2192 "'+d.name+'"',a,D,d,u),t instanceof N&&(d=this.copySettings(t,d)),d&&(d.guid=v.guid),p(d)}else h&&console.warn("Could not find texture with guid",v.guid,b.parser.json)}if(D=0,b.parser.json.meshes){let x=!1;for(const d of b.parser.json.meshes){if(d?.extensions){const c=d?.extensions[$];if(c?.guid&&c.guid===v.guid){x=!0;break}}D++}if(x){const d=await E.getDependency("mesh",D);if(r&&console.log(`Loaded Mesh "${d.name}"`,a,D,d,u),d.isMesh===!0){const c=d.geometry;return g.assignLODInformation(o.url,c,s,e,0),p(c)}else{const c=new Array;for(let L=0;L<d.children.length;L++){const O=d.children[L];if(O.isMesh===!0){const S=O.geometry;g.assignLODInformation(o.url,S,s,e,L),c.push(S)}}return p(c)}}else h&&console.warn("Could not find mesh with guid",v.guid,b.parser.json)}return p(null)});return this.previouslyLoaded.set(u,T),f.use(T),await T}else if(t instanceof N){r&&console.log("Load texture from uri: "+a);const u=await new ze().loadAsync(a);return u?(u.guid=n.guid,u.flipY=!1,u.needsUpdate=!0,u.colorSpace=t.colorSpace,r&&console.log(n,u)):h&&console.warn("failed loading",a),u}}return null}static maxConcurrent=50;static queue=new rt(g.maxConcurrent,{debug:h!=!1});static assignLODInformation(t,e,r,o,s){if(!e)return;e.userData||(e.userData={});const n=new ct(t,r,o,s);e.userData.LODS=n,"source"in e&&typeof e.source=="object"&&(e.source.LODS=n)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(h==="verbose"&&console.debug(`Copy texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class dt{url;key;level;index;constructor(t,e,r,o){this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o)}}class fe{static addPromise=(t,e,r,o)=>{o.forEach(s=>{s.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){h&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let o=this._seen.get(e);if(o>=this._maxPromisesPerObject){h&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,o+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const B=U("debugprogressive"),ht=U("noprogressive"),me=Symbol("Needle:LODSManager"),pe=Symbol("Needle:LODState"),G=Symbol("Needle:CurrentLOD"),M={mesh_lod:-1,texture_lod:-1};class _{static debugDrawLine;static getObjectLODState(t){return t[pe]}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t,e){if(t[me])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[me];const r=new _(t,{engine:"unknown",...e});return t[me]=r,r}renderer;context;projectionScreenMatrix=new _e;get plugins(){return R}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new fe(this.#s,{...t});this._newPromiseGroups.push(r);const o=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),Pe()&&performance.measure("LODsManager:awaitLoading",{start:o,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#n=new qe;#s=0;#o=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;J(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#o=e.#n.getDelta(),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,B&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const n=t++;e.#t.call(this,r,o),e.onAfterRender(r,o,n)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(ht||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,B&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,B&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of o){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,w=new Ve({color:f});a.object.material=w}const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const n=r.transparent;for(const a of n){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,o){r.userData||(r.userData={});let s=r[pe];if(s||(s=new gt,r[pe]=s),s.frames++<2)return;for(const l of R)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const n=this.overrideLodLevel!==void 0?this.overrideLodLevel:W;n>=0?(M.mesh_lod=n,M.texture_lod=n):(this.calculateLodLevel(e,r,s,o,M),M.mesh_lod=Math.round(M.mesh_lod),M.texture_lod=Math.round(M.texture_lod)),M.mesh_lod>=0&&this.loadProgressiveMeshes(r,M.mesh_lod),r.material&&M.texture_lod>=0&&this.loadProgressiveTextures(r.material,M.texture_lod,n),h&&r.material&&!r.isGizmo&&Ie(r.material);for(const l of R)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,M);s.lastLodLevel_Mesh=M.mesh_lod,s.lastLodLevel_Texture=M.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let o=!1;if((t[G]===void 0||e<t[G])&&(o=!0),r!==void 0&&r>=0&&(o=t[G]!=r,e=r),o){t[G]=e;const s=g.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});fe.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[G]!==e;const o=t["DEBUG:LOD"];if(o!=null&&(r=t[G]!=o,e=o),r){t[G]=e;const s=t.geometry,n=g.assignMeshLOD(t,e).then(l=>(l&&t[G]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return fe.addPromise("mesh",t,n,this._newPromiseGroups),n}return Promise.resolve(null)}_sphere=new ve;_tempBox=new ne;_tempBox2=new ne;tempMatrix=new _e;_tempWorldPosition=new I;_tempBoxSize=new I;_tempBox2Size=new I;static corner0=new I;static corner1=new I;static corner2=new I;static corner3=new I;static _tempPtInside=new I;static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,n=(r.y+o.y)*.5;return this._tempPtInside.set(s,n,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,o,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=11,l=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=g.getMeshLODExtension(e.geometry)?.lods,u=g.getPrimitiveIndex(e.geometry),f=a&&a.length>0,w=g.getMaterialMinMaxLODsCount(e.material),v=w.min_count!==1/0&&w.min_count>=0&&w.max_count>=0;if(!f&&!v){s.mesh_lod=0,s.texture_lod=0;return}f||(l=!0,n=0);const T=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let p=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;if(!m.boundingBox)m.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!m[_.$skinnedMeshBoundsOffset]){const A=_.skinnedMeshBoundsFrameOffsetCounter++;m[_.$skinnedMeshBoundsOffset]=A}const y=m[_.$skinnedMeshBoundsOffset];if((r.frames+y)%this.skinnedMeshAutoUpdateBoundsInterval===0){const A=z(m),b=m.geometry;A&&(m.geometry=A),m.computeBoundingBox(),m.geometry=b}}p=m.boundingBox}if(p){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const c=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(c)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(p),this._tempBox.applyMatrix4(e.matrixWorld),m.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.isPerspectiveCamera&&m.fov>70){const c=this._tempBox.min,d=this._tempBox.max;let L=c.x,O=c.y,S=d.x,q=d.y;const H=2,se=1.5,Y=(c.x+d.x)*.5,Q=(c.y+d.y)*.5;L=(L-Y)*H+Y,O=(O-Q)*H+Q,S=(S-Y)*H+Y,q=(q-Q)*H+Q;const Re=L<0&&S>0?0:Math.min(Math.abs(c.x),Math.abs(d.x)),Ge=O<0&&q>0?0:Math.min(Math.abs(c.y),Math.abs(d.y)),oe=Math.max(Re,Ge);r.lastCentrality=(se-oe)*(se-oe)*(se-oe)}else r.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&T>0&&y.multiplyScalar(T/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const A=t.matrixWorldInverse,b=this._tempBox2;b.copy(p),b.applyMatrix4(e.matrixWorld),b.applyMatrix4(A);const E=b.getSize(this._tempBox2Size),D=Math.max(E.x,E.y);if(Math.max(y.x,y.y)!=0&&D!=0&&(y.z=E.z/Math.max(E.x,E.y)*Math.max(y.x,y.y)),r.lastScreenCoverage=Math.max(y.x,y.y,y.z),r.lastScreenspaceVolume.copy(y),r.lastScreenCoverage*=r.lastCentrality,B&&_.debugDrawLine){const c=this.tempMatrix.copy(this.projectionScreenMatrix);c.invert();const d=_.corner0,L=_.corner1,O=_.corner2,S=_.corner3;d.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=d.x,O.copy(this._tempBox.max),O.y=d.y,S.copy(this._tempBox.max);const q=(d.z+S.z)*.5;d.z=L.z=O.z=S.z=q,d.applyMatrix4(c),L.applyMatrix4(c),O.applyMatrix4(c),S.applyMatrix4(c),_.debugDrawLine(d,L,255),_.debugDrawLine(d,O,255),_.debugDrawLine(L,S,255),_.debugDrawLine(O,S,255)}let x=999;if(a&&r.lastScreenCoverage>0)for(let c=0;c<a.length;c++){const d=a[c],L=(d.densities?.[u]||d.density||1e-5)/r.lastScreenCoverage;if(u>0&&Pe()&&!d.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),L<o){x=c;break}}x<n&&(n=x,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=a?.[s.mesh_lod];m&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (density: ${m.densities?.[u].toFixed(0)}) | ${e.name}`)}if(v){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=w.max_count-1,B){const y=w.lods[w.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let A=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(A*=1.5);const b=T/window.devicePixelRatio*A;let E=!1;for(let D=w.lods.length-1;D>=0;D--){const x=w.lods[D];if(!(m&&x.max_height>=2048)&&!(Se()&&x.max_height>4096)&&(x.max_height>b||!E&&D===0)){if(E=!0,s.texture_lod=D,B&&s.texture_lod<r.lastLodLevel_Texture){const c=x.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${c}px
5
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class ct{url;key;level;index;constructor(t,e,r,o){this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o)}}class fe{static addPromise=(t,e,r,o)=>{o.forEach(s=>{s.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){h&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let o=this._seen.get(e);if(o>=this._maxPromisesPerObject){h&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,o+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const B=W("debugprogressive"),ht=W("noprogressive"),me=Symbol("Needle:LODSManager"),pe=Symbol("Needle:LODState"),G=Symbol("Needle:CurrentLOD"),M={mesh_lod:-1,texture_lod:-1};class _{static debugDrawLine;static getObjectLODState(t){return t[pe]}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t,e){if(t[me])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[me];const r=new _(t,{engine:"unknown",...e});return t[me]=r,r}renderer;context;projectionScreenMatrix=new _e;get plugins(){return R}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new fe(this.#s,{...t});this._newPromiseGroups.push(r);const o=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),Pe()&&performance.measure("LODsManager:awaitLoading",{start:o,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#n=new qe;#s=0;#o=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;Z(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#o=e.#n.getDelta(),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,B&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const n=t++;e.#t.call(this,r,o),e.onAfterRender(r,o,n)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(ht||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,B&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,B&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of o){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,w=new Ve({color:f});a.object.material=w}const u=a.object;(u instanceof j||u.isMesh)&&this.updateLODs(t,e,u,s)}const n=r.transparent;for(const a of n){const u=a.object;(u instanceof j||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof j||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,o){r.userData||(r.userData={});let s=r[pe];if(s||(s=new gt,r[pe]=s),s.frames++<2)return;for(const l of R)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const n=this.overrideLodLevel!==void 0?this.overrideLodLevel:U;n>=0?(M.mesh_lod=n,M.texture_lod=n):(this.calculateLodLevel(e,r,s,o,M),M.mesh_lod=Math.round(M.mesh_lod),M.texture_lod=Math.round(M.texture_lod)),M.mesh_lod>=0&&this.loadProgressiveMeshes(r,M.mesh_lod),r.material&&M.texture_lod>=0&&this.loadProgressiveTextures(r.material,M.texture_lod,n),h&&r.material&&!r.isGizmo&&Ie(r.material);for(const l of R)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,M);s.lastLodLevel_Mesh=M.mesh_lod,s.lastLodLevel_Texture=M.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let o=!1;if((t[G]===void 0||e<t[G])&&(o=!0),r!==void 0&&r>=0&&(o=t[G]!=r,e=r),o){t[G]=e;const s=g.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});fe.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[G]!==e;const o=t["DEBUG:LOD"];if(o!=null&&(r=t[G]!=o,e=o),r){t[G]=e;const s=t.geometry,n=g.assignMeshLOD(t,e).then(l=>(l&&t[G]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return fe.addPromise("mesh",t,n,this._newPromiseGroups),n}return Promise.resolve(null)}_sphere=new ve;_tempBox=new ne;_tempBox2=new ne;tempMatrix=new _e;_tempWorldPosition=new I;_tempBoxSize=new I;_tempBox2Size=new I;static corner0=new I;static corner1=new I;static corner2=new I;static corner3=new I;static _tempPtInside=new I;static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,n=(r.y+o.y)*.5;return this._tempPtInside.set(s,n,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,o,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=11,l=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=g.getMeshLODExtension(e.geometry)?.lods,u=g.getPrimitiveIndex(e.geometry),f=a&&a.length>0,w=g.getMaterialMinMaxLODsCount(e.material),v=w.min_count!==1/0&&w.min_count>=0&&w.max_count>=0;if(!f&&!v){s.mesh_lod=0,s.texture_lod=0;return}f||(l=!0,n=0);const T=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let p=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;if(!m.boundingBox)m.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!m[_.$skinnedMeshBoundsOffset]){const A=_.skinnedMeshBoundsFrameOffsetCounter++;m[_.$skinnedMeshBoundsOffset]=A}const y=m[_.$skinnedMeshBoundsOffset];if((r.frames+y)%this.skinnedMeshAutoUpdateBoundsInterval===0){const A=z(m),b=m.geometry;A&&(m.geometry=A),m.computeBoundingBox(),m.geometry=b}}p=m.boundingBox}if(p){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const d=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(d)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(p),this._tempBox.applyMatrix4(e.matrixWorld),m.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.isPerspectiveCamera&&m.fov>70){const d=this._tempBox.min,c=this._tempBox.max;let L=d.x,O=d.y,S=c.x,q=c.y;const Y=2,se=1.5,Q=(d.x+c.x)*.5,J=(d.y+c.y)*.5;L=(L-Q)*Y+Q,O=(O-J)*Y+J,S=(S-Q)*Y+Q,q=(q-J)*Y+J;const Re=L<0&&S>0?0:Math.min(Math.abs(d.x),Math.abs(c.x)),Ge=O<0&&q>0?0:Math.min(Math.abs(d.y),Math.abs(c.y)),oe=Math.max(Re,Ge);r.lastCentrality=(se-oe)*(se-oe)*(se-oe)}else r.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&T>0&&y.multiplyScalar(T/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const A=t.matrixWorldInverse,b=this._tempBox2;b.copy(p),b.applyMatrix4(e.matrixWorld),b.applyMatrix4(A);const E=b.getSize(this._tempBox2Size),D=Math.max(E.x,E.y);if(Math.max(y.x,y.y)!=0&&D!=0&&(y.z=E.z/Math.max(E.x,E.y)*Math.max(y.x,y.y)),r.lastScreenCoverage=Math.max(y.x,y.y,y.z),r.lastScreenspaceVolume.copy(y),r.lastScreenCoverage*=r.lastCentrality,B&&_.debugDrawLine){const d=this.tempMatrix.copy(this.projectionScreenMatrix);d.invert();const c=_.corner0,L=_.corner1,O=_.corner2,S=_.corner3;c.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=c.x,O.copy(this._tempBox.max),O.y=c.y,S.copy(this._tempBox.max);const q=(c.z+S.z)*.5;c.z=L.z=O.z=S.z=q,c.applyMatrix4(d),L.applyMatrix4(d),O.applyMatrix4(d),S.applyMatrix4(d),_.debugDrawLine(c,L,255),_.debugDrawLine(c,O,255),_.debugDrawLine(L,S,255),_.debugDrawLine(O,S,255)}let x=999;if(a&&r.lastScreenCoverage>0)for(let d=0;d<a.length;d++){const c=a[d],L=(c.densities?.[u]||c.density||1e-5)/r.lastScreenCoverage;if(u>0&&Pe()&&!c.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),L<o){x=d;break}}x<n&&(n=x,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=a?.[s.mesh_lod];m&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (density: ${m.densities?.[u].toFixed(0)}) | ${e.name}`)}if(v){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=w.max_count-1,B){const y=w.lods[w.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let A=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(A*=1.5);const b=T/window.devicePixelRatio*A;let E=!1;for(let D=w.lods.length-1;D>=0;D--){const x=w.lods[D];if(!(m&&x.max_height>=2048)&&!(Se()&&x.max_height>4096)&&(x.max_height>b||!E&&D===0)){if(E=!0,s.texture_lod=D,B&&s.texture_lod<r.lastLodLevel_Texture){const d=x.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${d}px
6
6
  Screensize: ${b.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${y.toFixed(1)}
7
7
  ${e.name}`)}break}}}}else s.texture_lod=0}}class gt{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new I;lastCentrality=0}const Ee=Symbol("NEEDLE_mesh_lod"),re=Symbol("NEEDLE_texture_lod");let xe=null;function we(){const i=ft();i&&(i.mapURLs(function(t){return ke(),t}),ke(),xe?.disconnect(),xe=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),xe.observe(document,{childList:!0,subtree:!0}))}function ft(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),we()}),null)}function ke(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(i=>{Be(i)})}const Ce=new WeakSet;let mt=0;function Be(i){if(!i||Ce.has(i))return null;Ce.add(i),console.debug("[gltf-progressive] found new model-viewer..."+ ++mt+`
8
- `,i.getAttribute("src"));let t=null,e=null,r=null;for(let o=i;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),n=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&n!=null&&(t=i[n].threeRenderer),!e&&l!=null&&(e=i[l]),!r&&a!=null&&(r=i[a])}if(t&&e){let o=function(){if(r){let n=0,l=setInterval(()=>{if(n++>5){clearInterval(l);return}r?.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=_.get(t,{engine:"model-viewer"});return _.addPlugin(new pt),s.enable(),s.addEventListener("changed",()=>{r?.call(i)}),i.addEventListener("model-visibility",n=>{n.detail.visible&&r?.call(i)}),i.addEventListener("load",()=>{o()}),()=>{s.disable()}}return null}class pt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[re]==!0)return;e[re]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),s=this.getUrl(o);if(s&&r&&e.material){let n=function(a){if(a[re]==!0)return;a[re]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const w=u[f],v=a[w];if(v?.isTexture===!0){const T=v.userData?.associations?.textures;if(T==null)continue;const p=r.parser.json.textures[T];if(!p){console.warn("Texture data not found for texture index "+T);continue}if(p?.extensions?.[$]){const m=p.extensions[$];m&&s&&g.registerTexture(s,v,m.lods.length,T,m)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)n(a);else n(l)}}tryParseMeshLOD(t,e){if(e[Ee]==!0)return;e[Ee]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const s=e.userData?.gltfExtensions?.[$];if(s&&o){const n=e.uuid;g.registerMesh(o,n,e,0,s.lods.length,s)}}}function $e(...i){let t,e,r,o;switch(i.length){case 2:[r,e]=i,o={};break;case 3:[r,e,o]=i;break;case 4:[t,e,r,o]=i;break;default:throw new Error("Invalid arguments")}J(e),ae(r),ce(r,{progressive:!0,...o?.hints}),r.register(n=>new g(n));const s=_.get(e);return o?.enableLODsManager!==!1&&s.enable(),s}if(we(),!st){const i={gltfProgressive:{useNeedleProgressive:$e,LODsManager:_,configureLoader:ce,getRaycastMesh:z,useRaycastMeshes:Ae}};if(!globalThis.Needle)globalThis.Needle=i;else for(const t in i)globalThis.Needle[t]=i[t]}export{$ as EXTENSION_NAME,_ as LODsManager,g as NEEDLE_progressive,Le as VERSION,ae as addDracoAndKTX2Loaders,ce as configureLoader,J as createLoaders,z as getRaycastMesh,we as patchModelViewer,Te as registerRaycastMesh,De as setDracoDecoderLocation,Me as setKTX2TranscoderLocation,$e as useNeedleProgressive,Ae as useRaycastMeshes};
8
+ `,i.getAttribute("src"));let t=null,e=null,r=null;for(let o=i;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),n=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&n!=null&&(t=i[n].threeRenderer),!e&&l!=null&&(e=i[l]),!r&&a!=null&&(r=i[a])}if(t&&e){let o=function(){if(r){let n=0,l=setInterval(()=>{if(n++>5){clearInterval(l);return}r?.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=_.get(t,{engine:"model-viewer"});return _.addPlugin(new pt),s.enable(),s.addEventListener("changed",()=>{r?.call(i)}),i.addEventListener("model-visibility",n=>{n.detail.visible&&r?.call(i)}),i.addEventListener("load",()=>{o()}),()=>{s.disable()}}return null}class pt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[re]==!0)return;e[re]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),s=this.getUrl(o);if(s&&r&&e.material){let n=function(a){if(a[re]==!0)return;a[re]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const w=u[f],v=a[w];if(v?.isTexture===!0){const T=v.userData?.associations?.textures;if(T==null)continue;const p=r.parser.json.textures[T];if(!p){console.warn("Texture data not found for texture index "+T);continue}if(p?.extensions?.[$]){const m=p.extensions[$];m&&s&&g.registerTexture(s,v,m.lods.length,T,m)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)n(a);else n(l)}}tryParseMeshLOD(t,e){if(e[Ee]==!0)return;e[Ee]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const s=e.userData?.gltfExtensions?.[$];if(s&&o){const n=e.uuid;g.registerMesh(o,n,e,0,s.lods.length,s)}}}function $e(...i){let t,e,r,o;switch(i.length){case 2:[r,e]=i,o={};break;case 3:[r,e,o]=i;break;case 4:[t,e,r,o]=i;break;default:throw new Error("Invalid arguments")}Z(e),ae(r),de(r,{progressive:!0,...o?.hints}),r.register(n=>new g(n));const s=_.get(e);return o?.enableLODsManager!==!1&&s.enable(),s}if(we(),!st){const i={gltfProgressive:{useNeedleProgressive:$e,LODsManager:_,configureLoader:de,getRaycastMesh:z,useRaycastMeshes:Ae}};if(!globalThis.Needle)globalThis.Needle=i;else for(const t in i)globalThis.Needle[t]=i[t]}export{$ as EXTENSION_NAME,_ as LODsManager,g as NEEDLE_progressive,Le as VERSION,ae as addDracoAndKTX2Loaders,de as configureLoader,Z as createLoaders,z as getRaycastMesh,we as patchModelViewer,Te as registerRaycastMesh,De as setDracoDecoderLocation,Me as setKTX2TranscoderLocation,$e as useNeedleProgressive,Ae as useRaycastMeshes};
@@ -1,8 +1,8 @@
1
- "use strict";var Fe=Object.create;var Le=Object.defineProperty;var Ue=Object.getOwnPropertyDescriptor;var Ee=Object.getOwnPropertyNames;var We=Object.getPrototypeOf,Ne=Object.prototype.hasOwnProperty;var ze=(o,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of Ee(t))!Ne.call(o,n)&&n!==e&&Le(o,n,{get:()=>t[n],enumerable:!(r=Ue(t,n))||r.enumerable});return o};var Ve=(o,t,e)=>(e=o!=null?Fe(We(o)):{},ze(t||!o||!o.__esModule?Le(e,"default",{value:o,enumerable:!0}):e,o));Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),pe=require("three/examples/jsm/loaders/GLTFLoader.js"),qe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),je=require("three/examples/jsm/loaders/DRACOLoader.js"),Xe=require("three/examples/jsm/loaders/KTX2Loader.js");var oe=typeof document<"u"?document.currentScript:null;const De="";globalThis.GLTF_PROGRESSIVE_VERSION=De;console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",z="https://cdn.needle.tools/static/three/0.179.1/basis2/";const Ke=k,Ye=z,Oe=new URL(k+"draco_decoder.js");Oe.searchParams.append("range","true");fetch(Oe,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ke&&Se("./include/draco/"),z===Ye&&Te("./include/ktx2/")}).finally(()=>{Pe()});const He=()=>({dracoDecoderPath:k,ktx2TranscoderPath:z});function Se(o){k=o,A&&A[fe]!=k?(console.debug("Updating Draco decoder path to "+o),A[fe]=k,A.setDecoderPath(k),A.preload()):console.debug("Setting Draco decoder path to "+o)}function Te(o){z=o,R&&R.transcoderPath!=z?(console.debug("Updating KTX2 transcoder path to "+o),R.setTranscoderPath(z),R.init()):console.debug("Setting KTX2 transcoder path to "+o)}function re(o){return Pe(),o?R.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:A,ktx2Loader:R,meshoptDecoder:te}}function me(o){o.dracoLoader||o.setDRACOLoader(A),o.ktx2Loader||o.setKTX2Loader(R),o.meshoptDecoder||o.setMeshoptDecoder(te)}const fe=Symbol("dracoDecoderPath");let A,te,R;function Pe(){A||(A=new je.DRACOLoader,A[fe]=k,A.setDecoderPath(k),A.setDecoderConfig({type:"js"}),A.preload()),R||(R=new Xe.KTX2Loader,R.setTranscoderPath(z),R.init()),te||(te=qe.MeshoptDecoder)}const he=new WeakMap;function ye(o,t){let e=he.get(o);e?e=Object.assign(e,t):e=t,he.set(o,e)}const Qe=pe.GLTFLoader.prototype.load;function Je(...o){const t=he.get(this);let e=o[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,i=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=r.toString()}return o[0]=e,Qe?.call(this,...o)}pe.GLTFLoader.prototype.load=Je;V("debugprogressive");function V(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Ze(o,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||o===void 0)return t;const e=o.lastIndexOf("/");if(e>=0){const r=o.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let X;function Ae(){return X!==void 0||(X=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),V("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",X)),X}function _e(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class et{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:n}=this._queue.shift();n({use:s=>this.add(r,s)})}}}const tt=typeof window>"u"&&typeof document>"u",ge=Symbol("needle:raycast-mesh");function q(o){return o?.[ge]instanceof d.BufferGeometry?o[ge]:null}function Ie(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!q(o)){const r=rt(t);r.userData={isRaycastMesh:!0},o[ge]=r}}function Ce(o=!0){if(o){if(K)return;const t=K=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const n=this,s=q(n);let i;s&&n.isMesh&&(i=n.geometry,n.geometry=s),t.call(this,e,r),i&&(n.geometry=i)}}else{if(!K)return;d.Mesh.prototype.raycast=K,K=null}}let K=null;function rt(o){const t=new d.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const E=new Array,p=V("debugprogressive");let ee,N=-1;if(p){let o=function(){N+=1,N>=t&&(N=-1),console.log(`Toggle LOD level [${N}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(ee=!ee,console.log(`Toggle wireframe [${ee}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(N=r,console.log(`Set LOD level to [${N}]`))})}function ke(o){if(p)if(Array.isArray(o))for(const t of o)ke(t);else o&&"wireframe"in o&&(o.wireframe=ee===!0)}const Y=new Array;let st=0;const nt=Ae()?2:10;function ot(o){if(Y.length<nt){const r=Y.length;p&&console.warn(`[Worker] Creating new worker #${r}`);const n=xe.createWorker(o||{});return Y.push(n),n}const t=st++%Y.length;return Y[t]}class xe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const n=r.data;switch(this._debug&&console.log("[Worker] EVENT",n),n.type){case"loaded-gltf":for(const s of this._running)if(s.url===n.result.url){it(n.result),s.resolve(n.result);const i=s.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",typeof document>"u"?require("url").pathToFileURL(__filename).href:oe&&oe.tagName.toUpperCase()==="SCRIPT"&&oe.src||new URL("gltf-progressive.umd.cjs",document.baseURI).href),{type:"module"});return new xe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=He();let n=e?.renderer;n||(this._webglRenderer??=(async()=>{const{WebGLRenderer:u}=await import("three");return new u})(),n=await this._webglRenderer);const l=re(n).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const a={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:l};return this._debug&&console.debug("[Worker] Sending load request",a),this.worker.postMessage(a),new Promise(u=>{this._running.push({url:t.toString(),resolve:u})})}_debug=!1}function it(o){for(const t of o.geometries){const e=t.geometry,r=new d.BufferGeometry;if(r.name=e.name||"",e.index){const n=e.index;r.setIndex(ie(n))}for(const n in e.attributes){const s=e.attributes[n],i=ie(s);r.setAttribute(n,i)}if(e.morphAttributes)for(const n in e.morphAttributes){const i=e.morphAttributes[n].map(l=>ie(l));r.morphAttributes[n]=i}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new d.Box3,r.boundingBox.min=new d.Vector3(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new d.Vector3(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new d.Sphere(new d.Vector3(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const n of e.groups)r.addGroup(n.start,n.count,n.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of o.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const n=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,i=e.image?.height||e.source?.data?.height||-1;r=new d.CompressedTexture(n,s,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new d.Texture(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new d.Matrix3(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return o}function ie(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,r=e.array,n=new d.InterleavedBuffer(r,e.stride);t=new d.InterleavedBufferAttribute(n,o.itemSize,r.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new d.BufferAttribute(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const at=V("gltf-progressive-worker"),lt=V("gltf-progressive-reduce-mipmaps"),ae=Symbol("needle-progressive-texture"),G="NEEDLE_progressive";class x{get name(){return G}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){const e=this.getAssignedLODInformation(t)?.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[n]=e,e}if(p==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else p&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[n]=e,e;function i(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let m=0;m<f.lods.length;m++){const v=f.lods[m];v.width&&(a.lods[m]=a.lods[m]||{min_height:1/0,max_height:0},a.lods[m].min_height=Math.min(a.lods[m].min_height,v.height),a.lods[m].max_height=Math.max(a.lods[m].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const i=t[s];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,n;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const r=t.geometry,n=this.getAssignedLODInformation(r);if(!n)return Promise.resolve(null);for(const s of E)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,x.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const i=n.index||0;s=s[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:p&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else p&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const n=new Array;for(const s of r.material){const i=this.assignTextureLOD(s,e);n.push(i)}return Promise.all(n).then(s=>{const i=new Array;for(const l of s)Array.isArray(l)&&i.push(...l);return i})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,n=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const i=r;for(const l of Object.keys(i.uniforms)){const a=i.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&i.uniforms[l].value!=f&&(i.uniforms[l].value=f,i.uniformsNeedUpdate=!0),f));n.push(u),s.push(l)}}}else for(const i of Object.keys(r)){const l=r[i];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,i);n.push(a),s.push(i)}}return Promise.all(n).then(i=>{const l=new Array;for(let a=0;a<i.length;a++){const u=i[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):x.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&n){const i=r[n];if(i&&!p){const l=this.getAssignedLODInformation(i);if(l&&l?.level<e)return p==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,i,s),null}if(lt&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&p&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[n]=s}return s}else p=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;p&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[G];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&x.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return p&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n){if(!n.lods){p&&console.warn("Texture has no LODs",n);return}let s=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(s=!0,x.registerTexture(this.url,i,n.lods?.length,r,n));s||this.parser.getDependency("texture",r).then(i=>{i&&x.registerTexture(this.url,i,n.lods?.length,r,n)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n&&n.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const i=this.parser.associations.get(s);i?.meshes===r&&x.registerMesh(this.url,n.guid,s,n.lods.length,i.primitives,n)}}}}),null}static registerTexture=(t,e,r,n,s)=>{if(!e){p&&console.error("gltf-progressive: Called register texture without texture");return}if(p){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ae]=s);const i=s.guid;x.assignLODInformation(t,e,i,r,n),x.lodInfos.set(i,s),x.lowresCache.set(i,e)};static registerMesh=(t,e,r,n,s,i)=>{const l=r.geometry;if(!l){p&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),p&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},i,r),x.assignLODInformation(t,l,e,n,s),x.lodInfos.set(e,i);let a=x.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],x.lowresCache.set(e,a),n>0&&!q(r)&&Ie(r,l);for(const u of E)u.onRegisteredNewMesh?.(r,i)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=p=="verbose",n=this.getAssignedLODInformation(t);if(!n)return p&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=n?.key;let i;if(t.isTexture===!0){const a=t;a.source&&a.source[ae]&&(i=a.source[ae])}if(i||(i=x.lodInfos.get(s)),i){if(e>0){let f=!1;const m=Array.isArray(i.lods);if(m&&e>=i.lods.length?f=!0:m||(f=!0),f)return this.lowresCache.get(s)}const a=Array.isArray(i.lods)?i.lods[e]?.path:i.lods;if(!a)return p&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const u=Ze(n.url,a);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const f=u+"_"+i.guid,m=await this.queue.slot(u),v=this.previouslyLoaded.get(f);if(v!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let c=await v.catch(S=>(console.error(`Error loading LOD ${e} from ${u}
2
- `,S),null)),w=!1;if(c==null||(c instanceof d.Texture&&t instanceof d.Texture?c.image?.data||c.source?.data?c=this.copySettings(t,c):(w=!0,this.previouslyLoaded.delete(f)):c instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&(c.attributes.position?.array||(w=!0,this.previouslyLoaded.delete(f)))),!w)return c}if(!m.use)return p&&console.log(`LOD ${e} was aborted: ${u}`),null;const M=i,I=new Promise(async(c,w)=>{if(at){const y=await(await ot({})).load(u);if(y.textures.length>0)for(const h of y.textures){let g=h.texture;return x.assignLODInformation(n.url,g,s,e,void 0),t instanceof d.Texture&&(g=this.copySettings(t,g)),g&&(g.guid=M.guid),c(g)}if(y.geometries.length>0){const h=new Array;for(const g of y.geometries){const D=g.geometry;x.assignLODInformation(n.url,D,s,e,g.primitiveIndex),h.push(D)}return c(h)}return c(null)}const S=new pe.GLTFLoader;me(S),p&&(await new Promise(L=>setTimeout(L,1e3)),r&&console.warn("Start loading (delayed) "+u,M.guid));let B=u;if(M&&Array.isArray(M.lods)){const L=M.lods[e];L.hash&&(B+="?v="+L.hash)}const b=await S.loadAsync(B).catch(L=>(console.error(`Error loading LOD ${e} from ${u}
3
- `,L),c(null)));if(!b)return c(null);const W=b.parser;r&&console.log("Loading finished "+u,M.guid);let T=0;if(b.parser.json.textures){let L=!1;for(const y of b.parser.json.textures){if(y?.extensions){const h=y?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){let y=await W.getDependency("texture",T);return y&&x.assignLODInformation(n.url,y,s,e,void 0),r&&console.log('change "'+t.name+'" → "'+y.name+'"',u,T,y,f),t instanceof d.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=M.guid),c(y)}else p&&console.warn("Could not find texture with guid",M.guid,b.parser.json)}if(T=0,b.parser.json.meshes){let L=!1;for(const y of b.parser.json.meshes){if(y?.extensions){const h=y?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){const y=await W.getDependency("mesh",T);if(r&&console.log(`Loaded Mesh "${y.name}"`,u,T,y,f),y.isMesh===!0){const h=y.geometry;return x.assignLODInformation(n.url,h,s,e,0),c(h)}else{const h=new Array;for(let g=0;g<y.children.length;g++){const D=y.children[g];if(D.isMesh===!0){const O=D.geometry;x.assignLODInformation(n.url,O,s,e,g),h.push(O)}}return c(h)}}else p&&console.warn("Could not find mesh with guid",M.guid,b.parser.json)}return c(null)});return this.previouslyLoaded.set(f,I),m.use(I),await I}else if(t instanceof d.Texture){r&&console.log("Load texture from uri: "+u);const m=await new d.TextureLoader().loadAsync(u);return m?(m.guid=i.guid,m.flipY=!1,m.needsUpdate=!0,m.colorSpace=t.colorSpace,r&&console.log(i,m)):p&&console.warn("failed loading",u),m}}else p&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static maxConcurrent=50;static queue=new et(x.maxConcurrent,{debug:p!=!1});static assignLODInformation(t,e,r,n,s){if(!e)return;e.userData||(e.userData={});const i=new ut(t,r,n,s);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(p==="verbose"&&console.debug(`Copy texture settings
1
+ "use strict";var Fe=Object.create;var Le=Object.defineProperty;var Ue=Object.getOwnPropertyDescriptor;var We=Object.getOwnPropertyNames;var Ee=Object.getPrototypeOf,Ne=Object.prototype.hasOwnProperty;var ze=(o,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of We(t))!Ne.call(o,n)&&n!==e&&Le(o,n,{get:()=>t[n],enumerable:!(r=Ue(t,n))||r.enumerable});return o};var Ve=(o,t,e)=>(e=o!=null?Fe(Ee(o)):{},ze(t||!o||!o.__esModule?Le(e,"default",{value:o,enumerable:!0}):e,o));Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),pe=require("three/examples/jsm/loaders/GLTFLoader.js"),qe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),je=require("three/examples/jsm/loaders/DRACOLoader.js"),Xe=require("three/examples/jsm/loaders/KTX2Loader.js");var oe=typeof document<"u"?document.currentScript:null;const De="";globalThis.GLTF_PROGRESSIVE_VERSION=De;console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",z="https://cdn.needle.tools/static/three/0.179.1/basis2/";const Ke=k,Ye=z,Oe=new URL(k+"draco_decoder.js");Oe.searchParams.append("range","true");fetch(Oe,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ke&&Se("./include/draco/"),z===Ye&&Te("./include/ktx2/")}).finally(()=>{Pe()});const He=()=>({dracoDecoderPath:k,ktx2TranscoderPath:z});function Se(o){k=o,A&&A[fe]!=k?(console.debug("Updating Draco decoder path to "+o),A[fe]=k,A.setDecoderPath(k),A.preload()):console.debug("Setting Draco decoder path to "+o)}function Te(o){z=o,R&&R.transcoderPath!=z?(console.debug("Updating KTX2 transcoder path to "+o),R.setTranscoderPath(z),R.init()):console.debug("Setting KTX2 transcoder path to "+o)}function re(o){return Pe(),o?R.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:A,ktx2Loader:R,meshoptDecoder:te}}function me(o){o.dracoLoader||o.setDRACOLoader(A),o.ktx2Loader||o.setKTX2Loader(R),o.meshoptDecoder||o.setMeshoptDecoder(te)}const fe=Symbol("dracoDecoderPath");let A,te,R;function Pe(){A||(A=new je.DRACOLoader,A[fe]=k,A.setDecoderPath(k),A.setDecoderConfig({type:"js"}),A.preload()),R||(R=new Xe.KTX2Loader,R.setTranscoderPath(z),R.init()),te||(te=qe.MeshoptDecoder)}const he=new WeakMap;function ye(o,t){let e=he.get(o);e?e=Object.assign(e,t):e=t,he.set(o,e)}const Qe=pe.GLTFLoader.prototype.load;function Je(...o){const t=he.get(this);let e=o[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,i=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=r.toString()}return o[0]=e,Qe?.call(this,...o)}pe.GLTFLoader.prototype.load=Je;V("debugprogressive");function V(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Ze(o,t){if(t===void 0||o===void 0||t.startsWith("./")||t.startsWith("http")||t.startsWith("data:")||t.startsWith("blob:"))return t;const e=o.lastIndexOf("/");if(e>=0){const r=o.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}function Ae(){return X!==void 0||(X=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),V("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",X)),X}let X;function _e(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class et{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:n}=this._queue.shift();n({use:s=>this.add(r,s)})}}}const tt=typeof window>"u"&&typeof document>"u",ge=Symbol("needle:raycast-mesh");function q(o){return o?.[ge]instanceof d.BufferGeometry?o[ge]:null}function Ie(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!q(o)){const r=rt(t);r.userData={isRaycastMesh:!0},o[ge]=r}}function Ce(o=!0){if(o){if(K)return;const t=K=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const n=this,s=q(n);let i;s&&n.isMesh&&(i=n.geometry,n.geometry=s),t.call(this,e,r),i&&(n.geometry=i)}}else{if(!K)return;d.Mesh.prototype.raycast=K,K=null}}let K=null;function rt(o){const t=new d.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const W=new Array,p=V("debugprogressive");let H,N=-1;if(p){let o=function(){N+=1,N>=t&&(N=-1),console.log(`Toggle LOD level [${N}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(H=!H,console.log(`Toggle wireframe [${H}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(N=r,console.log(`Set LOD level to [${N}]`))})}function ke(o){if(p&&H!==void 0)if(Array.isArray(o))for(const t of o)ke(t);else o&&"wireframe"in o&&(o.wireframe=H===!0)}const Y=new Array;let st=0;const nt=Ae()?2:10;function ot(o){if(Y.length<nt){const r=Y.length;p&&console.warn(`[Worker] Creating new worker #${r}`);const n=xe.createWorker(o||{});return Y.push(n),n}const t=st++%Y.length;return Y[t]}class xe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const n=r.data;switch(this._debug&&console.log("[Worker] EVENT",n),n.type){case"loaded-gltf":for(const s of this._running)if(s.url===n.result.url){it(n.result),s.resolve(n.result);const i=s.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",typeof document>"u"?require("url").pathToFileURL(__filename).href:oe&&oe.tagName.toUpperCase()==="SCRIPT"&&oe.src||new URL("gltf-progressive.umd.cjs",document.baseURI).href),{type:"module"});return new xe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=He();let n=e?.renderer;n||(this._webglRenderer??=(async()=>{const{WebGLRenderer:u}=await import("three");return new u})(),n=await this._webglRenderer);const l=re(n).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const a={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:l};return this._debug&&console.debug("[Worker] Sending load request",a),this.worker.postMessage(a),new Promise(u=>{this._running.push({url:t.toString(),resolve:u})})}_debug=!1}function it(o){for(const t of o.geometries){const e=t.geometry,r=new d.BufferGeometry;if(r.name=e.name||"",e.index){const n=e.index;r.setIndex(ie(n))}for(const n in e.attributes){const s=e.attributes[n],i=ie(s);r.setAttribute(n,i)}if(e.morphAttributes)for(const n in e.morphAttributes){const i=e.morphAttributes[n].map(l=>ie(l));r.morphAttributes[n]=i}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new d.Box3,r.boundingBox.min=new d.Vector3(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new d.Vector3(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new d.Sphere(new d.Vector3(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const n of e.groups)r.addGroup(n.start,n.count,n.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of o.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const n=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,i=e.image?.height||e.source?.data?.height||-1;r=new d.CompressedTexture(n,s,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new d.Texture(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new d.Matrix3(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return o}function ie(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,r=e.array,n=new d.InterleavedBuffer(r,e.stride);t=new d.InterleavedBufferAttribute(n,o.itemSize,r.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new d.BufferAttribute(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const at=V("gltf-progressive-worker"),lt=V("gltf-progressive-reduce-mipmaps"),ae=Symbol("needle-progressive-texture"),G="NEEDLE_progressive";class m{get name(){return G}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){const e=this.getAssignedLODInformation(t)?.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[n]=e,e}if(p==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else p&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[n]=e,e;function i(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let y=0;y<f.lods.length;y++){const v=f.lods[y];v.width&&(a.lods[y]=a.lods[y]||{min_height:1/0,max_height:0},a.lods[y].min_height=Math.min(a.lods[y].min_height,v.height),a.lods[y].max_height=Math.max(a.lods[y].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const i=t[s];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,n;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const r=t.geometry,n=this.getAssignedLODInformation(r);if(!n)return Promise.resolve(null);for(const s of W)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,m.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const i=n.index||0;s=s[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:p&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else p&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const n=new Array;for(const s of r.material){const i=this.assignTextureLOD(s,e);n.push(i)}return Promise.all(n).then(s=>{const i=new Array;for(const l of s)Array.isArray(l)&&i.push(...l);return i})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,n=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const i=r;for(const l of Object.keys(i.uniforms)){const a=i.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&i.uniforms[l].value!=f&&(i.uniforms[l].value=f,i.uniformsNeedUpdate=!0),f));n.push(u),s.push(l)}}}else for(const i of Object.keys(r)){const l=r[i];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,i);n.push(a),s.push(i)}}return Promise.all(n).then(i=>{const l=new Array;for(let a=0;a<i.length;a++){const u=i[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):m.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&n){const i=r[n];if(i&&!p){const l=this.getAssignedLODInformation(i);if(l&&l?.level<e)return p==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,i,s),null}if(lt&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&p&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[n]=s}return s}else p=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;p&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[G];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&m.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return p&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n){if(!n.lods){p&&console.warn("Texture has no LODs",n);return}let s=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(s=!0,m.registerTexture(this.url,i,n.lods?.length,r,n));s||this.parser.getDependency("texture",r).then(i=>{i&&m.registerTexture(this.url,i,n.lods?.length,r,n)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n&&n.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const i=this.parser.associations.get(s);i?.meshes===r&&m.registerMesh(this.url,n.guid,s,n.lods.length,i.primitives,n)}}}}),null}static registerTexture=(t,e,r,n,s)=>{if(!e){p&&console.error("!! gltf-progressive: Called register texture without texture");return}if(p){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> gltf-progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ae]=s);const i=s.guid;m.assignLODInformation(t,e,i,r,n),m.lodInfos.set(i,s),m.lowresCache.set(i,e)};static registerMesh=(t,e,r,n,s,i)=>{const l=r.geometry;if(!l){p&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),p&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},i,r),m.assignLODInformation(t,l,e,n,s),m.lodInfos.set(e,i);let a=m.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],m.lowresCache.set(e,a),n>0&&!q(r)&&Ie(r,l);for(const u of W)u.onRegisteredNewMesh?.(r,i)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=p=="verbose",n=this.getAssignedLODInformation(t);if(!n)return p&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=n?.key;let i;if(t.isTexture===!0){const a=t;a.source&&a.source[ae]&&(i=a.source[ae])}if(i||(i=m.lodInfos.get(s)),!i)p&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type,m.lodInfos);else{if(e>0){let f=!1;const y=Array.isArray(i.lods);if(y&&e>=i.lods.length?f=!0:y||(f=!0),f)return this.lowresCache.get(s)}const a=Array.isArray(i.lods)?i.lods[e]?.path:i.lods;if(!a)return p&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const u=Ze(n.url,a);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const f=u+"_"+i.guid,y=await this.queue.slot(u),v=this.previouslyLoaded.get(f);if(v!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let c=await v.catch(S=>(console.error(`Error loading LOD ${e} from ${u}
2
+ `,S),null)),w=!1;if(c==null||(c instanceof d.Texture&&t instanceof d.Texture?c.image?.data||c.source?.data?c=this.copySettings(t,c):(w=!0,this.previouslyLoaded.delete(f)):c instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&(c.attributes.position?.array||(w=!0,this.previouslyLoaded.delete(f)))),!w)return c}if(!y.use)return p&&console.log(`LOD ${e} was aborted: ${u}`),null;const M=i,I=new Promise(async(c,w)=>{if(at){const x=await(await ot({})).load(u);if(x.textures.length>0)for(const h of x.textures){let g=h.texture;return m.assignLODInformation(n.url,g,s,e,void 0),t instanceof d.Texture&&(g=this.copySettings(t,g)),g&&(g.guid=M.guid),c(g)}if(x.geometries.length>0){const h=new Array;for(const g of x.geometries){const D=g.geometry;m.assignLODInformation(n.url,D,s,e,g.primitiveIndex),h.push(D)}return c(h)}return c(null)}const S=new pe.GLTFLoader;me(S),p&&(await new Promise(L=>setTimeout(L,1e3)),r&&console.warn("Start loading (delayed) "+u,M.guid));let B=u;if(M&&Array.isArray(M.lods)){const L=M.lods[e];L.hash&&(B+="?v="+L.hash)}const b=await S.loadAsync(B).catch(L=>(console.error(`Error loading LOD ${e} from ${u}
3
+ `,L),c(null)));if(!b)return c(null);const E=b.parser;r&&console.log("Loading finished "+u,M.guid);let T=0;if(b.parser.json.textures){let L=!1;for(const x of b.parser.json.textures){if(x?.extensions){const h=x?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){let x=await E.getDependency("texture",T);return x&&m.assignLODInformation(n.url,x,s,e,void 0),r&&console.log('change "'+t.name+'" → "'+x.name+'"',u,T,x,f),t instanceof d.Texture&&(x=this.copySettings(t,x)),x&&(x.guid=M.guid),c(x)}else p&&console.warn("Could not find texture with guid",M.guid,b.parser.json)}if(T=0,b.parser.json.meshes){let L=!1;for(const x of b.parser.json.meshes){if(x?.extensions){const h=x?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){const x=await E.getDependency("mesh",T);if(r&&console.log(`Loaded Mesh "${x.name}"`,u,T,x,f),x.isMesh===!0){const h=x.geometry;return m.assignLODInformation(n.url,h,s,e,0),c(h)}else{const h=new Array;for(let g=0;g<x.children.length;g++){const D=x.children[g];if(D.isMesh===!0){const O=D.geometry;m.assignLODInformation(n.url,O,s,e,g),h.push(O)}}return c(h)}}else p&&console.warn("Could not find mesh with guid",M.guid,b.parser.json)}return c(null)});return this.previouslyLoaded.set(f,I),y.use(I),await I}else if(t instanceof d.Texture){r&&console.log("Load texture from uri: "+u);const y=await new d.TextureLoader().loadAsync(u);return y?(y.guid=i.guid,y.flipY=!1,y.needsUpdate=!0,y.colorSpace=t.colorSpace,r&&console.log(i,y)):p&&console.warn("failed loading",u),y}}return null}static maxConcurrent=50;static queue=new et(m.maxConcurrent,{debug:p!=!1});static assignLODInformation(t,e,r,n,s){if(!e)return;e.userData||(e.userData={});const i=new ut(t,r,n,s);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(p==="verbose"&&console.debug(`Copy texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class ut{url;key;level;index;constructor(t,e,r,n){this.url=t,this.key=e,this.level=r,n!=null&&(this.index=n)}}class le{static addPromise=(t,e,r,n)=>{n.forEach(s=>{s.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const n=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=n,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){p&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){p&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const C=V("debugprogressive"),dt=V("noprogressive"),ue=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),U=Symbol("Needle:CurrentLOD"),P={mesh_lod:-1,texture_lod:-1};class _{static debugDrawLine;static getObjectLODState(t){return t[de]}static addPlugin(t){E.push(t)}static removePlugin(t){const e=E.indexOf(t);e>=0&&E.splice(e,1)}static get(t,e){if(t[ue])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ue];const r=new _(t,{engine:"unknown",...e});return t[ue]=r,r}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return E}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const n=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),_e()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#o=new d.Clock;#s=0;#n=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n=e.#o.getDelta(),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,C&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,n),e.onAfterRender(r,n,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const l=s[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,C&&console.warn("↓ Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,C&&console.warn("↑ Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of n){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){C&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(C==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,m=new d.MeshStandardMaterial({color:f});a.object.material=m}const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const i=r.transparent;for(const a of i){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,n){r.userData||(r.userData={});let s=r[de];if(s||(s=new ct,r[de]=s),s.frames++<2)return;for(const l of E)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:N;i>=0?(P.mesh_lod=i,P.texture_lod=i):(this.calculateLodLevel(e,r,s,n,P),P.mesh_lod=Math.round(P.mesh_lod),P.texture_lod=Math.round(P.texture_lod)),P.mesh_lod>=0&&this.loadProgressiveMeshes(r,P.mesh_lod),r.material&&P.texture_lod>=0&&this.loadProgressiveTextures(r.material,P.texture_lod,i),p&&r.material&&!r.isGizmo&&ke(r.material);for(const l of E)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,P);s.lastLodLevel_Mesh=P.mesh_lod,s.lastLodLevel_Texture=P.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let n=!1;if((t[U]===void 0||e<t[U])&&(n=!0),r!==void 0&&r>=0&&(n=t[U]!=r,e=r),n){t[U]=e;const s=x.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});le.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[U]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(r=t[U]!=n,e=n),r){t[U]=e;const s=t.geometry,i=x.assignMeshLOD(t,e).then(l=>(l&&t[U]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempBox=new d.Box3;_tempBox2=new d.Box3;tempMatrix=new d.Matrix4;_tempWorldPosition=new d.Vector3;_tempBoxSize=new d.Vector3;_tempBox2Size=new d.Vector3;static corner0=new d.Vector3;static corner1=new d.Vector3;static corner2=new d.Vector3;static corner3=new d.Vector3;static _tempPtInside=new d.Vector3;static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,i=(r.y+n.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,n,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,a=!1;if(C&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=x.getMeshLODExtension(e.geometry)?.lods,f=x.getPrimitiveIndex(e.geometry),m=u&&u.length>0,v=x.getMaterialMinMaxLODsCount(e.material),M=v.min_count!==1/0&&v.min_count>=0&&v.max_count>=0;if(!m&&!M){s.mesh_lod=0,s.texture_lod=0;return}m||(a=!0,l=0);const I=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let F=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const c=e;if(!c.boundingBox)c.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!c[_.$skinnedMeshBoundsOffset]){const S=_.skinnedMeshBoundsFrameOffsetCounter++;c[_.$skinnedMeshBoundsOffset]=S}const w=c[_.$skinnedMeshBoundsOffset];if((r.frames+w)%this.skinnedMeshAutoUpdateBoundsInterval===0){const S=q(c),B=c.geometry;S&&(c.geometry=S),c.computeBoundingBox(),c.geometry=B}}F=c.boundingBox}if(F){const c=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const h=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(h)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(F),this._tempBox.applyMatrix4(e.matrixWorld),c.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.isPerspectiveCamera&&c.fov>70){const h=this._tempBox.min,g=this._tempBox.max;let D=h.x,O=h.y,$=g.x,j=g.y;const H=2,se=1.5,Q=(h.x+g.x)*.5,J=(h.y+g.y)*.5;D=(D-Q)*H+Q,O=(O-J)*H+J,$=($-Q)*H+Q,j=(j-J)*H+J;const $e=D<0&&$>0?0:Math.min(Math.abs(h.x),Math.abs(g.x)),Ge=O<0&&j>0?0:Math.min(Math.abs(h.y),Math.abs(g.y)),ne=Math.max($e,Ge);r.lastCentrality=(se-ne)*(se-ne)*(se-ne)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&I>0&&w.multiplyScalar(I/screen.availHeight),t.isPerspectiveCamera?w.x*=t.aspect:t.isOrthographicCamera;const S=t.matrixWorldInverse,B=this._tempBox2;B.copy(F),B.applyMatrix4(e.matrixWorld),B.applyMatrix4(S);const b=B.getSize(this._tempBox2Size),W=Math.max(b.x,b.y);if(Math.max(w.x,w.y)!=0&&W!=0&&(w.z=b.z/Math.max(b.x,b.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,C&&_.debugDrawLine){const h=this.tempMatrix.copy(this.projectionScreenMatrix);h.invert();const g=_.corner0,D=_.corner1,O=_.corner2,$=_.corner3;g.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=g.x,O.copy(this._tempBox.max),O.y=g.y,$.copy(this._tempBox.max);const j=(g.z+$.z)*.5;g.z=D.z=O.z=$.z=j,g.applyMatrix4(h),D.applyMatrix4(h),O.applyMatrix4(h),$.applyMatrix4(h),_.debugDrawLine(g,D,255),_.debugDrawLine(g,O,255),_.debugDrawLine(D,$,255),_.debugDrawLine(O,$,255)}let L=999;if(u&&r.lastScreenCoverage>0)for(let h=0;h<u.length;h++){const g=u[h],O=(g.densities?.[f]||g.density||1e-5)/r.lastScreenCoverage;if(f>0&&_e()&&!g.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),O<n){L=h;break}}L<l&&(l=L,a=!0)}if(a?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,C&&s.mesh_lod!=r.lastLodLevel_Mesh){const w=u?.[s.mesh_lod];w&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (density: ${w.densities?.[f].toFixed(0)}) | ${e.name}`)}if(M){const c="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=v.max_count-1,C){const w=v.lods[v.max_count-1];C&&console.log(`First Texture LOD ${s.texture_lod} (${w.max_height}px) - ${e.name}`)}}else{const w=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let S=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(S*=1.5);const b=I/window.devicePixelRatio*S;let W=!1;for(let T=v.lods.length-1;T>=0;T--){const L=v.lods[T];if(!(c&&L.max_height>=2048)&&!(Ae()&&L.max_height>4096)&&(L.max_height>b||!W&&T===0)){if(W=!0,s.texture_lod=T,C&&s.texture_lod<r.lastLodLevel_Texture){const y=L.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${y}px
5
+ `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class ut{url;key;level;index;constructor(t,e,r,n){this.url=t,this.key=e,this.level=r,n!=null&&(this.index=n)}}class le{static addPromise=(t,e,r,n)=>{n.forEach(s=>{s.add(t,e,r)})};ready;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolve;_signal;_frame_start;_frames_to_capture;_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const n=Math.max(e.frames??2,2);this._frame_start=e.waitForFirstCapture?void 0:t,this._frames_to_capture=n,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,this._frame_start===void 0&&this._addedCount>0&&(this._frame_start=t),(this._signal?.aborted||this._awaiting.length===0&&this._frame_start!==void 0&&t>this._frame_start+this._frames_to_capture)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){p&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._frame_start!==void 0&&this._currentFrame>this._frame_start+this._frames_to_capture)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){p&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const C=V("debugprogressive"),dt=V("noprogressive"),ue=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),U=Symbol("Needle:CurrentLOD"),P={mesh_lod:-1,texture_lod:-1};class _{static debugDrawLine;static getObjectLODState(t){return t[de]}static addPlugin(t){W.push(t)}static removePlugin(t){const e=W.indexOf(t);e>=0&&W.splice(e,1)}static get(t,e){if(t[ue])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ue];const r=new _(t,{engine:"unknown",...e});return t[ue]=r,r}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return W}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const n=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),_e()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#o=new d.Clock;#s=0;#n=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n=e.#o.getDelta(),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,C&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,n),e.onAfterRender(r,n,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const l=s[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,C&&console.warn("↓ Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,C&&console.warn("↑ Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of n){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){C&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(C==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,y=new d.MeshStandardMaterial({color:f});a.object.material=y}const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const i=r.transparent;for(const a of i){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,n){r.userData||(r.userData={});let s=r[de];if(s||(s=new ct,r[de]=s),s.frames++<2)return;for(const l of W)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:N;i>=0?(P.mesh_lod=i,P.texture_lod=i):(this.calculateLodLevel(e,r,s,n,P),P.mesh_lod=Math.round(P.mesh_lod),P.texture_lod=Math.round(P.texture_lod)),P.mesh_lod>=0&&this.loadProgressiveMeshes(r,P.mesh_lod),r.material&&P.texture_lod>=0&&this.loadProgressiveTextures(r.material,P.texture_lod,i),p&&r.material&&!r.isGizmo&&ke(r.material);for(const l of W)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,P);s.lastLodLevel_Mesh=P.mesh_lod,s.lastLodLevel_Texture=P.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let n=!1;if((t[U]===void 0||e<t[U])&&(n=!0),r!==void 0&&r>=0&&(n=t[U]!=r,e=r),n){t[U]=e;const s=m.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});le.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[U]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(r=t[U]!=n,e=n),r){t[U]=e;const s=t.geometry,i=m.assignMeshLOD(t,e).then(l=>(l&&t[U]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempBox=new d.Box3;_tempBox2=new d.Box3;tempMatrix=new d.Matrix4;_tempWorldPosition=new d.Vector3;_tempBoxSize=new d.Vector3;_tempBox2Size=new d.Vector3;static corner0=new d.Vector3;static corner1=new d.Vector3;static corner2=new d.Vector3;static corner3=new d.Vector3;static _tempPtInside=new d.Vector3;static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,i=(r.y+n.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,n,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,a=!1;if(C&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=m.getMeshLODExtension(e.geometry)?.lods,f=m.getPrimitiveIndex(e.geometry),y=u&&u.length>0,v=m.getMaterialMinMaxLODsCount(e.material),M=v.min_count!==1/0&&v.min_count>=0&&v.max_count>=0;if(!y&&!M){s.mesh_lod=0,s.texture_lod=0;return}y||(a=!0,l=0);const I=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let F=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const c=e;if(!c.boundingBox)c.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!c[_.$skinnedMeshBoundsOffset]){const S=_.skinnedMeshBoundsFrameOffsetCounter++;c[_.$skinnedMeshBoundsOffset]=S}const w=c[_.$skinnedMeshBoundsOffset];if((r.frames+w)%this.skinnedMeshAutoUpdateBoundsInterval===0){const S=q(c),B=c.geometry;S&&(c.geometry=S),c.computeBoundingBox(),c.geometry=B}}F=c.boundingBox}if(F){const c=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const h=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(h)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(F),this._tempBox.applyMatrix4(e.matrixWorld),c.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.isPerspectiveCamera&&c.fov>70){const h=this._tempBox.min,g=this._tempBox.max;let D=h.x,O=h.y,$=g.x,j=g.y;const Q=2,se=1.5,J=(h.x+g.x)*.5,Z=(h.y+g.y)*.5;D=(D-J)*Q+J,O=(O-Z)*Q+Z,$=($-J)*Q+J,j=(j-Z)*Q+Z;const $e=D<0&&$>0?0:Math.min(Math.abs(h.x),Math.abs(g.x)),Ge=O<0&&j>0?0:Math.min(Math.abs(h.y),Math.abs(g.y)),ne=Math.max($e,Ge);r.lastCentrality=(se-ne)*(se-ne)*(se-ne)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&I>0&&w.multiplyScalar(I/screen.availHeight),t.isPerspectiveCamera?w.x*=t.aspect:t.isOrthographicCamera;const S=t.matrixWorldInverse,B=this._tempBox2;B.copy(F),B.applyMatrix4(e.matrixWorld),B.applyMatrix4(S);const b=B.getSize(this._tempBox2Size),E=Math.max(b.x,b.y);if(Math.max(w.x,w.y)!=0&&E!=0&&(w.z=b.z/Math.max(b.x,b.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,C&&_.debugDrawLine){const h=this.tempMatrix.copy(this.projectionScreenMatrix);h.invert();const g=_.corner0,D=_.corner1,O=_.corner2,$=_.corner3;g.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=g.x,O.copy(this._tempBox.max),O.y=g.y,$.copy(this._tempBox.max);const j=(g.z+$.z)*.5;g.z=D.z=O.z=$.z=j,g.applyMatrix4(h),D.applyMatrix4(h),O.applyMatrix4(h),$.applyMatrix4(h),_.debugDrawLine(g,D,255),_.debugDrawLine(g,O,255),_.debugDrawLine(D,$,255),_.debugDrawLine(O,$,255)}let L=999;if(u&&r.lastScreenCoverage>0)for(let h=0;h<u.length;h++){const g=u[h],O=(g.densities?.[f]||g.density||1e-5)/r.lastScreenCoverage;if(f>0&&_e()&&!g.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),O<n){L=h;break}}L<l&&(l=L,a=!0)}if(a?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,C&&s.mesh_lod!=r.lastLodLevel_Mesh){const w=u?.[s.mesh_lod];w&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (density: ${w.densities?.[f].toFixed(0)}) | ${e.name}`)}if(M){const c="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=v.max_count-1,C){const w=v.lods[v.max_count-1];C&&console.log(`First Texture LOD ${s.texture_lod} (${w.max_height}px) - ${e.name}`)}}else{const w=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let S=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(S*=1.5);const b=I/window.devicePixelRatio*S;let E=!1;for(let T=v.lods.length-1;T>=0;T--){const L=v.lods[T];if(!(c&&L.max_height>=2048)&&!(Ae()&&L.max_height>4096)&&(L.max_height>b||!E&&T===0)){if(E=!0,s.texture_lod=T,C&&s.texture_lod<r.lastLodLevel_Texture){const x=L.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${x}px
6
6
  Screensize: ${b.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${w.toFixed(1)}
7
- ${e.name}`)}break}}}}else s.texture_lod=0}}class ct{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new d.Vector3;lastCentrality=0}const ve=Symbol("NEEDLE_mesh_lod"),Z=Symbol("NEEDLE_texture_lod");let ce=null;function we(){const o=ft();o&&(o.mapURLs(function(t){return Me(),t}),Me(),ce?.disconnect(),ce=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Re(r)})})}),ce.observe(document,{childList:!0,subtree:!0}))}function ft(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),we()}),null)}function Me(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Re(t)})}const be=new WeakSet;let ht=0;function Re(o){if(!o||be.has(o))return null;be.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++ht+`
8
- `,o.getAttribute("src"));let t=null,e=null,r=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const s=Object.getOwnPropertySymbols(n),i=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!r&&a!=null&&(r=o[a])}if(t&&e){let n=function(){if(r){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}r?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=_.get(t,{engine:"model-viewer"});return _.addPlugin(new gt),s.enable(),s.addEventListener("changed",()=>{r?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(o)}),o.addEventListener("load",()=>{n()}),()=>{s.disable()}}return null}class gt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,n){this.tryParseMeshLOD(e,n),this.tryParseTextureLOD(e,n)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[Z]==!0)return;e[Z]=!0;const r=this.tryGetCurrentGLTF(t),n=this.tryGetCurrentModelViewer(t),s=this.getUrl(n);if(s&&r&&e.material){let i=function(a){if(a[Z]==!0)return;a[Z]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const m=u[f],v=a[m];if(v?.isTexture===!0){const M=v.userData?.associations?.textures;if(M==null)continue;const I=r.parser.json.textures[M];if(!I){console.warn("Texture data not found for texture index "+M);continue}if(I?.extensions?.[G]){const F=I.extensions[G];F&&s&&x.registerTexture(s,v,F.lods.length,M,F)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)i(a);else i(l)}}tryParseMeshLOD(t,e){if(e[ve]==!0)return;e[ve]=!0;const r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(!n)return;const s=e.userData?.gltfExtensions?.[G];if(s&&n){const i=e.uuid;x.registerMesh(n,i,e,0,s.lods.length,s)}}}function Be(...o){let t,e,r,n;switch(o.length){case 2:[r,e]=o,n={};break;case 3:[r,e,n]=o;break;case 4:[t,e,r,n]=o;break;default:throw new Error("Invalid arguments")}re(e),me(r),ye(r,{progressive:!0,...n?.hints}),r.register(i=>new x(i));const s=_.get(e);return n?.enableLODsManager!==!1&&s.enable(),s}we();if(!tt){const o={gltfProgressive:{useNeedleProgressive:Be,LODsManager:_,configureLoader:ye,getRaycastMesh:q,useRaycastMeshes:Ce}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.EXTENSION_NAME=G;exports.LODsManager=_;exports.NEEDLE_progressive=x;exports.VERSION=De;exports.addDracoAndKTX2Loaders=me;exports.configureLoader=ye;exports.createLoaders=re;exports.getRaycastMesh=q;exports.patchModelViewer=we;exports.registerRaycastMesh=Ie;exports.setDracoDecoderLocation=Se;exports.setKTX2TranscoderLocation=Te;exports.useNeedleProgressive=Be;exports.useRaycastMeshes=Ce;
7
+ ${e.name}`)}break}}}}else s.texture_lod=0}}class ct{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new d.Vector3;lastCentrality=0}const ve=Symbol("NEEDLE_mesh_lod"),ee=Symbol("NEEDLE_texture_lod");let ce=null;function we(){const o=ft();o&&(o.mapURLs(function(t){return Me(),t}),Me(),ce?.disconnect(),ce=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Re(r)})})}),ce.observe(document,{childList:!0,subtree:!0}))}function ft(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),we()}),null)}function Me(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Re(t)})}const be=new WeakSet;let ht=0;function Re(o){if(!o||be.has(o))return null;be.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++ht+`
8
+ `,o.getAttribute("src"));let t=null,e=null,r=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const s=Object.getOwnPropertySymbols(n),i=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!r&&a!=null&&(r=o[a])}if(t&&e){let n=function(){if(r){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}r?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=_.get(t,{engine:"model-viewer"});return _.addPlugin(new gt),s.enable(),s.addEventListener("changed",()=>{r?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(o)}),o.addEventListener("load",()=>{n()}),()=>{s.disable()}}return null}class gt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,n){this.tryParseMeshLOD(e,n),this.tryParseTextureLOD(e,n)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ee]==!0)return;e[ee]=!0;const r=this.tryGetCurrentGLTF(t),n=this.tryGetCurrentModelViewer(t),s=this.getUrl(n);if(s&&r&&e.material){let i=function(a){if(a[ee]==!0)return;a[ee]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const y=u[f],v=a[y];if(v?.isTexture===!0){const M=v.userData?.associations?.textures;if(M==null)continue;const I=r.parser.json.textures[M];if(!I){console.warn("Texture data not found for texture index "+M);continue}if(I?.extensions?.[G]){const F=I.extensions[G];F&&s&&m.registerTexture(s,v,F.lods.length,M,F)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)i(a);else i(l)}}tryParseMeshLOD(t,e){if(e[ve]==!0)return;e[ve]=!0;const r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(!n)return;const s=e.userData?.gltfExtensions?.[G];if(s&&n){const i=e.uuid;m.registerMesh(n,i,e,0,s.lods.length,s)}}}function Be(...o){let t,e,r,n;switch(o.length){case 2:[r,e]=o,n={};break;case 3:[r,e,n]=o;break;case 4:[t,e,r,n]=o;break;default:throw new Error("Invalid arguments")}re(e),me(r),ye(r,{progressive:!0,...n?.hints}),r.register(i=>new m(i));const s=_.get(e);return n?.enableLODsManager!==!1&&s.enable(),s}we();if(!tt){const o={gltfProgressive:{useNeedleProgressive:Be,LODsManager:_,configureLoader:ye,getRaycastMesh:q,useRaycastMeshes:Ce}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.EXTENSION_NAME=G;exports.LODsManager=_;exports.NEEDLE_progressive=m;exports.VERSION=De;exports.addDracoAndKTX2Loaders=me;exports.configureLoader=ye;exports.createLoaders=re;exports.getRaycastMesh=q;exports.patchModelViewer=we;exports.registerRaycastMesh=Ie;exports.setDracoDecoderLocation=Se;exports.setKTX2TranscoderLocation=Te;exports.useNeedleProgressive=Be;exports.useRaycastMeshes=Ce;
@@ -1,37 +1,12 @@
1
1
  import { BufferGeometry, Material, Mesh, Texture } from "three";
2
2
  import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+ import { NEEDLE_ext_progressive_mesh, NEEDLE_ext_progressive_texture } from "./extension.model.js";
3
4
  export declare const EXTENSION_NAME = "NEEDLE_progressive";
4
- declare type NEEDLE_progressive_model_LOD = {
5
- path: string;
6
- hash?: string;
7
- };
8
- /** This is the data structure we have in the NEEDLE_progressive extension */
9
- declare type NEEDLE_progressive_ext = {
10
- guid: string;
11
- lods: Array<NEEDLE_progressive_model_LOD>;
12
- };
13
- export declare type NEEDLE_ext_progressive_texture = NEEDLE_progressive_ext & {
14
- lods: Array<NEEDLE_progressive_model_LOD & {
15
- width: number;
16
- height: number;
17
- }>;
18
- };
19
- export declare type NEEDLE_ext_progressive_mesh = NEEDLE_progressive_ext & {
20
- /** @deprecated Removed */
21
- density: number;
22
- lods: Array<NEEDLE_progressive_model_LOD & {
23
- /** @deprecated Use densities with the primitive index */
24
- density: number;
25
- indexCount: number;
26
- vertexCount: number;
27
- densities: number[] | undefined;
28
- }>;
29
- };
30
5
  /**
31
6
  * This is the result of a progressive texture loading event for a material's texture slot in {@link NEEDLE_progressive.assignTextureLOD}
32
7
  * @internal
33
8
  */
34
- export declare type ProgressiveMaterialTextureLoadingResult = {
9
+ type ProgressiveMaterialTextureLoadingResult = {
35
10
  /** the material the progressive texture was loaded for */
36
11
  material: Material;
37
12
  /** the slot in the material where the texture was loaded */
@@ -41,7 +16,7 @@ export declare type ProgressiveMaterialTextureLoadingResult = {
41
16
  /** the level of detail that was loaded */
42
17
  level: number;
43
18
  };
44
- declare type TextureLODsMinMaxInfo = {
19
+ type TextureLODsMinMaxInfo = {
45
20
  min_count: number;
46
21
  max_count: number;
47
22
  lods: Array<{
package/lib/extension.js CHANGED
@@ -13,6 +13,7 @@ const useWorker = getParam("gltf-progressive-worker");
13
13
  const reduceMipmaps = getParam("gltf-progressive-reduce-mipmaps");
14
14
  const $progressiveTextureExtension = Symbol("needle-progressive-texture");
15
15
  export const EXTENSION_NAME = "NEEDLE_progressive";
16
+ // #region EXT
16
17
  /**
17
18
  * The NEEDLE_progressive extension for the GLTFLoader is responsible for loading progressive LODs for meshes and textures.
18
19
  * This extension can be used to load different resolutions of a mesh or texture at runtime (e.g. for LODs or progressive textures).
@@ -33,6 +34,7 @@ export class NEEDLE_progressive {
33
34
  get name() {
34
35
  return EXTENSION_NAME;
35
36
  }
37
+ // #region PUBLIC API
36
38
  static getMeshLODExtension(geo) {
37
39
  const info = this.getAssignedLODInformation(geo);
38
40
  if (info?.key) {
@@ -307,6 +309,7 @@ export class NEEDLE_progressive {
307
309
  }
308
310
  return Promise.resolve(null);
309
311
  }
312
+ // #region INTERNAL
310
313
  static assignTextureLODForSlot(current, level, material, slot) {
311
314
  if (current?.isTexture !== true) {
312
315
  return Promise.resolve(null);
@@ -475,22 +478,22 @@ export class NEEDLE_progressive {
475
478
  static registerTexture = (url, tex, level, index, ext) => {
476
479
  if (!tex) {
477
480
  if (debug)
478
- console.error("gltf-progressive: Called register texture without texture");
481
+ console.error("!! gltf-progressive: Called register texture without texture");
479
482
  return;
480
483
  }
481
484
  if (debug) {
482
485
  const width = tex.image?.width || tex.source?.data?.width || 0;
483
486
  const height = tex.image?.height || tex.source?.data?.height || 0;
484
- console.log(`> Progressive: register texture[${index}] "${tex.name || tex.uuid}", Current: ${width}x${height}, Max: ${ext.lods[0]?.width}x${ext.lods[0]?.height}, uuid: ${tex.uuid}`, ext, tex);
487
+ console.log(`> gltf-progressive: register texture[${index}] "${tex.name || tex.uuid}", Current: ${width}x${height}, Max: ${ext.lods[0]?.width}x${ext.lods[0]?.height}, uuid: ${tex.uuid}`, ext, tex);
485
488
  }
486
489
  // Put the extension info into the source (seems like tiled textures are cloned and the userdata etc is not properly copied BUT the source of course is not cloned)
487
490
  // see https://github.com/needle-tools/needle-engine-support/issues/133
488
491
  if (tex.source)
489
492
  tex.source[$progressiveTextureExtension] = ext;
490
- const LODKEY = ext.guid;
491
- NEEDLE_progressive.assignLODInformation(url, tex, LODKEY, level, index);
492
- NEEDLE_progressive.lodInfos.set(LODKEY, ext);
493
- NEEDLE_progressive.lowresCache.set(LODKEY, tex);
493
+ const key = ext.guid;
494
+ NEEDLE_progressive.assignLODInformation(url, tex, key, level, index);
495
+ NEEDLE_progressive.lodInfos.set(key, ext);
496
+ NEEDLE_progressive.lowresCache.set(key, tex);
494
497
  };
495
498
  /**
496
499
  * Register a mesh with LOD information
@@ -549,7 +552,11 @@ export class NEEDLE_progressive {
549
552
  }
550
553
  if (!lodInfo)
551
554
  lodInfo = NEEDLE_progressive.lodInfos.get(LODKEY);
552
- if (lodInfo) {
555
+ if (!lodInfo) {
556
+ if (debug)
557
+ console.warn(`Can not load LOD ${level}: no LOD info found for \"${LODKEY}\" ${current.name}`, current.type, NEEDLE_progressive.lodInfos);
558
+ }
559
+ else {
553
560
  if (level > 0) {
554
561
  let useLowRes = false;
555
562
  const hasMultipleLevels = Array.isArray(lodInfo.lods);
@@ -792,10 +799,6 @@ export class NEEDLE_progressive {
792
799
  }
793
800
  }
794
801
  }
795
- else {
796
- if (debug)
797
- console.warn(`Can not load LOD ${level}: no LOD info found for \"${LODKEY}\" ${current.name}`, current.type);
798
- }
799
802
  return null;
800
803
  }
801
804
  static maxConcurrent = 50;
@@ -833,8 +836,6 @@ export class NEEDLE_progressive {
833
836
  // }
834
837
  // We need to clone e.g. when the same texture is used multiple times (but with e.g. different wrap settings)
835
838
  // This is relatively cheap since it only stores settings
836
- // This should only happen once ever for every texture
837
- // const original = target;
838
839
  {
839
840
  if (debug === "verbose")
840
841
  console.debug("Copy texture settings\n", source.uuid, "\n", target.uuid);
@@ -862,7 +863,6 @@ export class NEEDLE_progressive {
862
863
  return target;
863
864
  }
864
865
  }
865
- // declare type GetLODInformation = () => LODInformation | null;
866
866
  class LODInformation {
867
867
  url;
868
868
  /** the key to lookup the LOD information */
@@ -0,0 +1,33 @@
1
+ type NEEDLE_progressive_model_LOD = {
2
+ /** path */
3
+ path: string;
4
+ hash?: string;
5
+ };
6
+ /** Base NEEDLE_progressive extension format. */
7
+ export type NEEDLE_progressive_ext = {
8
+ /** id of the asset the lods belong to */
9
+ guid: string;
10
+ /** available lod level */
11
+ lods: Array<NEEDLE_progressive_model_LOD>;
12
+ };
13
+ /** Texture LOD extension */
14
+ export type NEEDLE_ext_progressive_texture = NEEDLE_progressive_ext & {
15
+ lods: Array<NEEDLE_progressive_model_LOD & {
16
+ width: number;
17
+ height: number;
18
+ }>;
19
+ };
20
+ /** Mesh LOD extension */
21
+ export type NEEDLE_ext_progressive_mesh = NEEDLE_progressive_ext & {
22
+ lods: Array<NEEDLE_progressive_model_LOD & {
23
+ indexCount: number;
24
+ vertexCount: number;
25
+ /** Density per primitive */
26
+ densities: number[] | undefined;
27
+ /** @deprecated Use densities with the primitive index */
28
+ density: number;
29
+ }>;
30
+ /** @deprecated Removed */
31
+ density: number;
32
+ };
33
+ export {};
@@ -0,0 +1 @@
1
+ export {};