@needle-tools/gltf-progressive 3.2.0 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/gltf-progressive.js +35 -34
- package/gltf-progressive.min.js +6 -6
- package/gltf-progressive.umd.cjs +7 -7
- package/lib/lods.manager.d.ts +5 -4
- package/lib/lods.manager.js +6 -5
- package/lib/version.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [3.3.0] - 2025-08-15
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- Add LODsManager `overrideLodLevel` property. When set to a number >= 0 texture and mesh LODs will be loaded for that level
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## [3.2.0] - 2025-08-11
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- Change: `useNeedleProgressive` hook parameters. It now only requires the GLTFLoader and WebGLRenderer: `useNeedleProgressive(<loader>, <renderer>)` instead of `useNeedleProgressive(<url>, <renderer>, <loader>)`. This simplify usage when using the same GLTFLoader for multiple different model load operations.
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- Internal: Start of web worker for texture and mesh LOD loading. Currently this can only be enabled by appending the `gltf-progressive-worker` query parameter to the URL.
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package/gltf-progressive.js
CHANGED
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@@ -367,8 +367,8 @@ class y {
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if (c && c.lods) {
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a.min_count = Math.min(a.min_count, c.lods.length), a.max_count = Math.max(a.max_count, c.lods.length);
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for (let p = 0; p < c.lods.length; p++) {
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-
const
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-
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const L = c.lods[p];
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L.width && (a.lods[p] = a.lods[p] || { min_height: 1 / 0, max_height: 0 }, a.lods[p].min_height = Math.min(a.lods[p].min_height, L.height), a.lods[p].max_height = Math.max(a.lods[p].max_height, L.height));
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}
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}
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}
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@@ -633,10 +633,10 @@ class y {
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if (u.endsWith(".glb") || u.endsWith(".gltf")) {
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if (!o.guid)
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return console.warn("missing pointer for glb/gltf texture", o), null;
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-
const c = u + "_" + o.guid, p = await this.queue.slot(u),
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if (
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const c = u + "_" + o.guid, p = await this.queue.slot(u), L = this.previouslyLoaded.get(c);
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if (L !== void 0) {
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s && console.log(`LOD ${e} was already loading/loaded: ${c}`);
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let d = await
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let d = await L.catch((O) => (console.error(`Error loading LOD ${e} from ${u}
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`, O), null)), x = !1;
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if (d == null || (d instanceof E && t instanceof E ? d.image?.data || d.source?.data ? d = this.copySettings(t, d) : (x = !0, this.previouslyLoaded.delete(c)) : d instanceof Q && t instanceof Q && (d.attributes.position?.array || (x = !0, this.previouslyLoaded.delete(c)))), !x)
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return d;
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@@ -837,15 +837,11 @@ class ue {
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}
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}
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const k = X("debugprogressive"), gt = X("noprogressive"), de = Symbol("Needle:LODSManager"), ce = Symbol("Needle:LODState"), U = Symbol("Needle:CurrentLOD"), P = { mesh_lod: -1, texture_lod: -1 };
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class
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class _ {
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/**
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* Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
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*/
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static debugDrawLine;
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/**
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* Force override the LOD level for all objects in the scene
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*/
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static overrideGlobalLodLevel;
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/** @internal */
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static getObjectLODState(t) {
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return t[ce];
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@@ -865,7 +861,7 @@ class L {
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static get(t, e) {
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if (t[de])
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return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[de];
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const s = new
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const s = new _(t, {
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engine: "unknown",
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...e
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});
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@@ -878,6 +874,11 @@ class L {
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get plugins() {
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return W;
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}
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/**
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* Force override the LOD level for all objects (meshes + textures) rendered in the scene
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* @default undefined automatically calculate LOD level
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*/
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overrideLodLevel = void 0;
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/**
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* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
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* @default 200_000
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@@ -1033,7 +1034,7 @@ class L {
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return;
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for (const l of W)
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l.onBeforeUpdateLOD?.(this.renderer, t, e, s);
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const o =
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const o = this.overrideLodLevel !== void 0 ? this.overrideLodLevel : N;
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o >= 0 ? (P.mesh_lod = o, P.texture_lod = o) : (this.calculateLodLevel(e, s, r, n, P), P.mesh_lod = Math.round(P.mesh_lod), P.texture_lod = Math.round(P.texture_lod)), P.mesh_lod >= 0 && this.loadProgressiveMeshes(s, P.mesh_lod), s.material && P.texture_lod >= 0 && this.loadProgressiveTextures(s.material, P.texture_lod, o), g && s.material && !s.isGizmo && Ie(s.material);
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for (const l of W)
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l.onAfterUpdatedLOD?.(this.renderer, t, e, s, P);
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@@ -1109,7 +1110,7 @@ class L {
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let l = 10 + 1, a = !1;
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if (k && e["DEBUG:LOD"] != null)
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return e["DEBUG:LOD"];
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-
const u = y.getMeshLODExtension(e.geometry)?.lods, c = y.getPrimitiveIndex(e.geometry), p = u && u.length > 0,
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const u = y.getMeshLODExtension(e.geometry)?.lods, c = y.getPrimitiveIndex(e.geometry), p = u && u.length > 0, L = y.getMaterialMinMaxLODsCount(e.material), v = L.min_count !== 1 / 0 && L.min_count >= 0 && L.max_count >= 0;
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if (!p && !v) {
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r.mesh_lod = 0, r.texture_lod = 0;
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return;
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@@ -1122,11 +1123,11 @@ class L {
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if (!d.boundingBox)
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d.computeBoundingBox();
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else if (this.skinnedMeshAutoUpdateBoundsInterval > 0) {
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if (!d[
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const O =
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d[
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if (!d[_.$skinnedMeshBoundsOffset]) {
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const O = _.skinnedMeshBoundsFrameOffsetCounter++;
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d[_.$skinnedMeshBoundsOffset] = O;
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}
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const x = d[
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const x = d[_.$skinnedMeshBoundsOffset];
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if ((s.frames + x) % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
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const O = J(d), B = d.geometry;
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O && (d.geometry = O), d.computeBoundingBox(), d.geometry = B;
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@@ -1144,7 +1145,7 @@ class L {
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return;
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}
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}
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if (this._tempBox.copy(G), this._tempBox.applyMatrix4(e.matrixWorld), d.isPerspectiveCamera &&
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if (this._tempBox.copy(G), this._tempBox.applyMatrix4(e.matrixWorld), d.isPerspectiveCamera && _.isInside(this._tempBox, this.projectionScreenMatrix)) {
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r.mesh_lod = 0, r.texture_lod = 0;
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return;
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}
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@@ -1162,13 +1163,13 @@ class L {
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const O = t.matrixWorldInverse, B = this._tempBox2;
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B.copy(G), B.applyMatrix4(e.matrixWorld), B.applyMatrix4(O);
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const b = B.getSize(this._tempBox2Size), z = Math.max(b.x, b.y);
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if (Math.max(x.x, x.y) != 0 && z != 0 && (x.z = b.z / Math.max(b.x, b.y) * Math.max(x.x, x.y)), s.lastScreenCoverage = Math.max(x.x, x.y, x.z), s.lastScreenspaceVolume.copy(x), s.lastScreenCoverage *= s.lastCentrality, k &&
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if (Math.max(x.x, x.y) != 0 && z != 0 && (x.z = b.z / Math.max(b.x, b.y) * Math.max(x.x, x.y)), s.lastScreenCoverage = Math.max(x.x, x.y, x.z), s.lastScreenspaceVolume.copy(x), s.lastScreenCoverage *= s.lastCentrality, k && _.debugDrawLine) {
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const f = this.tempMatrix.copy(this.projectionScreenMatrix);
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f.invert();
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const h =
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const h = _.corner0, M = _.corner1, D = _.corner2, $ = _.corner3;
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h.copy(this._tempBox.min), M.copy(this._tempBox.max), M.x = h.x, D.copy(this._tempBox.max), D.y = h.y, $.copy(this._tempBox.max);
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const K = (h.z + $.z) * 0.5;
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h.z = M.z = D.z = $.z = K, h.applyMatrix4(f), M.applyMatrix4(f), D.applyMatrix4(f), $.applyMatrix4(f),
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h.z = M.z = D.z = $.z = K, h.applyMatrix4(f), M.applyMatrix4(f), D.applyMatrix4(f), $.applyMatrix4(f), _.debugDrawLine(h, M, 255), _.debugDrawLine(h, D, 255), _.debugDrawLine(M, $, 255), _.debugDrawLine(D, $, 255);
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}
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let w = 999;
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if (u && s.lastScreenCoverage > 0)
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if (v) {
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const d = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
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if (s.lastLodLevel_Texture < 0) {
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if (r.texture_lod =
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const x =
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if (r.texture_lod = L.max_count - 1, k) {
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const x = L.lods[L.max_count - 1];
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k && console.log(`First Texture LOD ${r.texture_lod} (${x.max_height}px) - ${e.name}`);
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}
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} else {
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this.context?.engine === "model-viewer" && (O *= 1.5);
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const b = I / window.devicePixelRatio * O;
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let z = !1;
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for (let S =
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const w =
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for (let S = L.lods.length - 1; S >= 0; S--) {
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const w = L.lods[S];
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if (!(d && w.max_height >= 2048) && !(Ae() && w.max_height > 4096) && (w.max_height > b || !z && S === 0)) {
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if (z = !0, r.texture_lod = S, k && r.texture_lod < s.lastLodLevel_Texture) {
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const m = w.max_height;
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@@ -1275,8 +1276,8 @@ function Ce(i) {
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}
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};
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console.debug("[gltf-progressive] setup model-viewer");
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const r =
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return
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const r = _.get(t, { engine: "model-viewer" });
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return _.addPlugin(new xt()), r.enable(), r.addEventListener("changed", () => {
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s?.call(i);
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}), i.addEventListener("model-visibility", (o) => {
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o.detail.visible && s?.call(i);
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@@ -1315,9 +1316,9 @@ class xt {
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a[se] = !0, a.userData && (a.userData.LOD = -1);
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const u = Object.keys(a);
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for (let c = 0; c < u.length; c++) {
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const p = u[c],
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if (
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const v =
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const p = u[c], L = a[p];
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if (L?.isTexture === !0) {
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const v = L.userData?.associations?.textures;
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if (v == null) continue;
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const I = s.parser.json.textures[v];
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if (!I) {
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@@ -1326,7 +1327,7 @@ class xt {
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}
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if (I?.extensions?.[F]) {
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const G = I.extensions[F];
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G && r && y.registerTexture(r,
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G && r && y.registerTexture(r, L, G.lods.length, v, G);
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}
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}
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}
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progressive: !0,
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...n?.hints
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}), s.register((o) => new y(o));
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const r =
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const r = _.get(e);
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return n?.enableLODsManager !== !1 && r.enable(), r;
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}
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ke();
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const i = {
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gltfProgressive: {
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useNeedleProgressive: wt,
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LODsManager:
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LODsManager: _,
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configureLoader: Te,
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getRaycastMesh: J,
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useRaycastMeshes: ot
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@@ -1390,7 +1391,7 @@ if (!rt) {
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}
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export {
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F as EXTENSION_NAME,
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-
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_ as LODsManager,
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y as NEEDLE_progressive,
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Ke as VERSION,
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Se as addDracoAndKTX2Loaders,
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package/gltf-progressive.min.js
CHANGED
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@@ -1,8 +1,8 @@
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1
|
-
import{BufferGeometry as V,Mesh as N,Box3 as ne,Vector3 as I,Sphere as ve,CompressedTexture as Ne,Texture as j,Matrix3 as je,InterleavedBuffer as Fe,InterleavedBufferAttribute as Ue,BufferAttribute as We,TextureLoader as ze,Matrix4 as be,Clock as qe,MeshStandardMaterial as Ve}from"three";import{GLTFLoader as ie}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as Ke}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as He}from"three/examples/jsm/loaders/KTX2Loader.js";const Le="";globalThis.GLTF_PROGRESSIVE_VERSION=Le,console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",F="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ye=k,Qe=F,_e=new URL(k+"draco_decoder.js");_e.searchParams.append("range","true"),fetch(_e,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ye&&De("./include/draco/"),F===Qe&&Me("./include/ktx2/")}).finally(()=>{Oe()});const Je=()=>({dracoDecoderPath:k,ktx2TranscoderPath:F});function De(i){k=i,P&&P[le]!=k?(console.debug("Updating Draco decoder path to "+i),P[le]=k,P.setDecoderPath(k),P.preload()):console.debug("Setting Draco decoder path to "+i)}function Me(i){F=i,C&&C.transcoderPath!=F?(console.debug("Updating KTX2 transcoder path to "+i),C.setTranscoderPath(F),C.init()):console.debug("Setting KTX2 transcoder path to "+i)}function J(i){return Oe(),i?C.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:P,ktx2Loader:C,meshoptDecoder:Z}}function ae(i){i.dracoLoader||i.setDRACOLoader(P),i.ktx2Loader||i.setKTX2Loader(C),i.meshoptDecoder||i.setMeshoptDecoder(Z)}const le=Symbol("dracoDecoderPath");let P,Z,C;function Oe(){P||(P=new Ke,P[le]=k,P.setDecoderPath(k),P.setDecoderConfig({type:"js"}),P.preload()),C||(C=new He,C.setTranscoderPath(F),C.init()),Z||(Z=Xe)}const ue=new WeakMap;function ce(i,t){let e=ue.get(i);e?e=Object.assign(e,t):e=t,ue.set(i,e)}const Ze=ie.prototype.load;function et(...i){const t=ue.get(this);let e=i[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const o=t?.progressive!==void 0?t.progressive:!0,s=t?.usecase?t.usecase:"default";o?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${s}`:this.requestHeader.Accept=`*/*;usecase=${s}`,e=r.toString()}return i[0]=e,Ze?.call(this,...i)}ie.prototype.load=et,U("debugprogressive");function U(i){if(typeof window>"u")return!1;const t=new URL(window.location.href).searchParams.get(i);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function tt(i,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||i===void 0)return t;const e=i.lastIndexOf("/");if(e>=0){const r=i.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let ee;function Se(){return ee!==void 0||(ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),U("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee)),ee}function Pe(){if(typeof window>"u")return!1;const i=new URL(window.location.href),t=i.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);return i.hostname==="127.0.0.1"||t}class rt{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:o}=this._queue.shift();o({use:s=>this.add(r,s)})}}}const st=typeof window>"u"&&typeof document>"u",de=Symbol("needle:raycast-mesh");function z(i){return i?.[de]instanceof V?i[de]:null}function Te(i,t){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!z(i)){const e=ot(t);e.userData={isRaycastMesh:!0},i[de]=e}}function Ae(i=!0){if(i){if(X)return;const t=X=N.prototype.raycast;N.prototype.raycast=function(e,r){const o=this,s=z(o);let n;s&&o.isMesh&&(n=o.geometry,o.geometry=s),t.call(this,e,r),n&&(o.geometry=n)}}else{if(!X)return;N.prototype.raycast=X,X=null}}let X=null;function ot(i){const t=new V;for(const e in i.attributes)t.setAttribute(e,i.getAttribute(e));return t.setIndex(i.getIndex()),t}const R=new Array,h=U("debugprogressive");let te,W=-1;if(h){let i=function(){W+=1,W>=t&&(W=-1),console.log(`Toggle LOD level [${W}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&i(),e.key==="w"&&(te=!te,console.log(`Toggle wireframe [${te}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(W=r,console.log(`Set LOD level to [${W}]`))})}function Ie(i){if(h)if(Array.isArray(i))for(const t of i)Ie(t);else i&&"wireframe"in i&&(i.wireframe=te===!0)}const K=new Array;let nt=0;const it=Se()?2:10;function at(i){if(K.length<it){const e=K.length;h&&console.warn(`[Worker] Creating new worker #${e}`);const r=ye.createWorker(i||{});return K.push(r),r}const t=nt++%K.length;return K[t]}class ye{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const o=r.data;switch(this._debug&&console.log("[Worker] EVENT",o),o.type){case"loaded-gltf":for(const s of this._running)if(s.url===o.result.url){lt(o.result),s.resolve(o.result);const n=s.url;n.startsWith("blob:")&&URL.revokeObjectURL(n)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",import.meta.url),{type:"module"});return new ye(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=Je();let o=e?.renderer;o||(this._webglRenderer??=(async()=>{const{WebGLRenderer:l}=await import("three");return new l})(),o=await this._webglRenderer);const s=J(o).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const n={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:s};return this._debug&&console.debug("[Worker] Sending load request",n),this.worker.postMessage(n),new Promise(l=>{this._running.push({url:t.toString(),resolve:l})})}_debug=!1}function lt(i){for(const t of i.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const o=e.index;r.setIndex(he(o))}for(const o in e.attributes){const s=e.attributes[o],n=he(s);r.setAttribute(o,n)}if(e.morphAttributes)for(const o in e.morphAttributes){const s=e.morphAttributes[o].map(n=>he(n));r.morphAttributes[o]=s}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new I(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new I(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ve(new I(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const o of e.groups)r.addGroup(o.start,o.count,o.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of i.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const o=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,n=e.image?.height||e.source?.data?.height||-1;r=new Ne(o,s,n,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new j(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new je(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return i}function he(i){let t=i;if("isInterleavedBufferAttribute"in i&&i.isInterleavedBufferAttribute){const e=i.data,r=e.array,o=new Fe(r,e.stride);t=new Ue(o,i.itemSize,r.byteOffset,i.normalized),t.offset=i.offset}else"isBufferAttribute"in i&&i.isBufferAttribute&&(t=new We(i.array,i.itemSize,i.normalized),t.usage=i.usage,t.gpuType=i.gpuType,t.updateRanges=i.updateRanges);return t}const ut=U("gltf-progressive-worker"),ct=U("gltf-progressive-reduce-mipmaps"),ge=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class g{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[o]=e,e}if(h==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&n(a,e)}else h&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[o]=e,e;function n(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let w=0;w<f.lods.length;w++){const b=f.lods[w];b.width&&(a.lods[w]=a.lods[w]||{min_height:1/0,max_height:0},a.lods[w].min_height=Math.min(a.lods[w].min_height,b.height),a.lods[w].max_height=Math.max(a.lods[w].max_height,b.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof N||t.isMesh===!0){const r=t.geometry,o=this.getAssignedLODInformation(r);if(!o)return Promise.resolve(null);for(const s of R)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,g.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const n=o.index||0;s=s[n]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:h&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else h&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const o=new Array;for(const s of r.material){const n=this.assignTextureLOD(s,e);o.push(n)}return Promise.all(o).then(s=>{const n=new Array;for(const l of s)Array.isArray(l)&&n.push(...l);return n})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,o=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const n=r;for(const l of Object.keys(n.uniforms)){const a=n.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&n.uniforms[l].value!=f&&(n.uniforms[l].value=f,n.uniformsNeedUpdate=!0),f));o.push(u),s.push(l)}}}else for(const n of Object.keys(r)){const l=r[n];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,n);o.push(a),s.push(n)}}return Promise.all(o).then(n=>{const l=new Array;for(let a=0;a<n.length;a++){const u=n[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof j||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):g.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&o){const n=r[o];if(n&&!h){const l=this.getAssignedLODInformation(n);if(l&&l?.level<e)return h==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,n,s),null}if(ct&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&h&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[o]=s}return s}else h=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;h&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&g.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return h&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o){if(!o.lods){h&&console.warn("Texture has no LODs",o);return}let s=!1;for(const n of this.parser.associations.keys())n.isTexture===!0&&this.parser.associations.get(n)?.textures===r&&(s=!0,g.registerTexture(this.url,n,o.lods?.length,r,o));s||this.parser.getDependency("texture",r).then(n=>{n&&g.registerTexture(this.url,n,o.lods?.length,r,o)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o&&o.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const n=this.parser.associations.get(s);n?.meshes===r&&g.registerMesh(this.url,o.guid,s,o.lods.length,n.primitives,o)}}}}),null}static registerTexture=(t,e,r,o,s)=>{if(!e){h&&console.error("gltf-progressive: Called register texture without texture");return}if(h){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${o}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ge]=s);const n=s.guid;g.assignLODInformation(t,e,n,r,o),g.lodInfos.set(n,s),g.lowresCache.set(n,e)};static registerMesh=(t,e,r,o,s,n)=>{const l=r.geometry;if(!l){h&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),h&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},n,r),g.assignLODInformation(t,l,e,o,s),g.lodInfos.set(e,n);let a=g.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],g.lowresCache.set(e,a),o>0&&!z(r)&&Te(r,l);for(const u of R)u.onRegisteredNewMesh?.(r,n)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=h=="verbose",o=this.getAssignedLODInformation(t);if(!o)return h&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=o?.key;let n;if(t.isTexture===!0){const l=t;l.source&&l.source[ge]&&(n=l.source[ge])}if(n||(n=g.lodInfos.get(s)),n){if(e>0){let u=!1;const f=Array.isArray(n.lods);if(f&&e>=n.lods.length?u=!0:f||(u=!0),u)return this.lowresCache.get(s)}const l=Array.isArray(n.lods)?n.lods[e]?.path:n.lods;if(!l)return h&&!n["missing:uri"]&&(n["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,n)),null;const a=tt(o.url,l);if(a.endsWith(".glb")||a.endsWith(".gltf")){if(!n.guid)return console.warn("missing pointer for glb/gltf texture",n),null;const u=a+"_"+n.guid,f=await this.queue.slot(a),w=this.previouslyLoaded.get(u);if(w!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${u}`);let p=await w.catch(y=>(console.error(`Error loading LOD ${e} from ${a}
|
|
2
|
-
`,y),null)),m=!1;if(p==null||(p instanceof j&&t instanceof j?p.image?.data||p.source?.data?p=this.copySettings(t,p):(m=!0,this.previouslyLoaded.delete(u)):p instanceof V&&t instanceof V&&(p.attributes.position?.array||(m=!0,this.previouslyLoaded.delete(u)))),!m)return p}if(!f.use)return h&&console.log(`LOD ${e} was aborted: ${a}`),null;const
|
|
3
|
-
`,x),p(null)));if(!
|
|
1
|
+
import{BufferGeometry as V,Mesh as N,Box3 as ne,Vector3 as I,Sphere as ve,CompressedTexture as Ne,Texture as j,Matrix3 as je,InterleavedBuffer as Fe,InterleavedBufferAttribute as Ue,BufferAttribute as We,TextureLoader as ze,Matrix4 as Le,Clock as qe,MeshStandardMaterial as Ve}from"three";import{GLTFLoader as ie}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as Ke}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as He}from"three/examples/jsm/loaders/KTX2Loader.js";const be="";globalThis.GLTF_PROGRESSIVE_VERSION=be,console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",F="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ye=k,Qe=F,De=new URL(k+"draco_decoder.js");De.searchParams.append("range","true"),fetch(De,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ye&&Me("./include/draco/"),F===Qe&&_e("./include/ktx2/")}).finally(()=>{Oe()});const Je=()=>({dracoDecoderPath:k,ktx2TranscoderPath:F});function Me(i){k=i,P&&P[le]!=k?(console.debug("Updating Draco decoder path to "+i),P[le]=k,P.setDecoderPath(k),P.preload()):console.debug("Setting Draco decoder path to "+i)}function _e(i){F=i,C&&C.transcoderPath!=F?(console.debug("Updating KTX2 transcoder path to "+i),C.setTranscoderPath(F),C.init()):console.debug("Setting KTX2 transcoder path to "+i)}function J(i){return Oe(),i?C.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:P,ktx2Loader:C,meshoptDecoder:Z}}function ae(i){i.dracoLoader||i.setDRACOLoader(P),i.ktx2Loader||i.setKTX2Loader(C),i.meshoptDecoder||i.setMeshoptDecoder(Z)}const le=Symbol("dracoDecoderPath");let P,Z,C;function Oe(){P||(P=new Ke,P[le]=k,P.setDecoderPath(k),P.setDecoderConfig({type:"js"}),P.preload()),C||(C=new He,C.setTranscoderPath(F),C.init()),Z||(Z=Xe)}const ue=new WeakMap;function ce(i,t){let e=ue.get(i);e?e=Object.assign(e,t):e=t,ue.set(i,e)}const Ze=ie.prototype.load;function et(...i){const t=ue.get(this);let e=i[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const o=t?.progressive!==void 0?t.progressive:!0,s=t?.usecase?t.usecase:"default";o?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${s}`:this.requestHeader.Accept=`*/*;usecase=${s}`,e=r.toString()}return i[0]=e,Ze?.call(this,...i)}ie.prototype.load=et,U("debugprogressive");function U(i){if(typeof window>"u")return!1;const t=new URL(window.location.href).searchParams.get(i);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function tt(i,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||i===void 0)return t;const e=i.lastIndexOf("/");if(e>=0){const r=i.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let ee;function Se(){return ee!==void 0||(ee=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),U("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ee)),ee}function Pe(){if(typeof window>"u")return!1;const i=new URL(window.location.href),t=i.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);return i.hostname==="127.0.0.1"||t}class rt{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:o}=this._queue.shift();o({use:s=>this.add(r,s)})}}}const st=typeof window>"u"&&typeof document>"u",de=Symbol("needle:raycast-mesh");function z(i){return i?.[de]instanceof V?i[de]:null}function Te(i,t){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!z(i)){const e=ot(t);e.userData={isRaycastMesh:!0},i[de]=e}}function Ae(i=!0){if(i){if(X)return;const t=X=N.prototype.raycast;N.prototype.raycast=function(e,r){const o=this,s=z(o);let n;s&&o.isMesh&&(n=o.geometry,o.geometry=s),t.call(this,e,r),n&&(o.geometry=n)}}else{if(!X)return;N.prototype.raycast=X,X=null}}let X=null;function ot(i){const t=new V;for(const e in i.attributes)t.setAttribute(e,i.getAttribute(e));return t.setIndex(i.getIndex()),t}const R=new Array,h=U("debugprogressive");let te,W=-1;if(h){let i=function(){W+=1,W>=t&&(W=-1),console.log(`Toggle LOD level [${W}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&i(),e.key==="w"&&(te=!te,console.log(`Toggle wireframe [${te}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(W=r,console.log(`Set LOD level to [${W}]`))})}function Ie(i){if(h)if(Array.isArray(i))for(const t of i)Ie(t);else i&&"wireframe"in i&&(i.wireframe=te===!0)}const K=new Array;let nt=0;const it=Se()?2:10;function at(i){if(K.length<it){const e=K.length;h&&console.warn(`[Worker] Creating new worker #${e}`);const r=ye.createWorker(i||{});return K.push(r),r}const t=nt++%K.length;return K[t]}class ye{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const o=r.data;switch(this._debug&&console.log("[Worker] EVENT",o),o.type){case"loaded-gltf":for(const s of this._running)if(s.url===o.result.url){lt(o.result),s.resolve(o.result);const n=s.url;n.startsWith("blob:")&&URL.revokeObjectURL(n)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",import.meta.url),{type:"module"});return new ye(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=Je();let o=e?.renderer;o||(this._webglRenderer??=(async()=>{const{WebGLRenderer:l}=await import("three");return new l})(),o=await this._webglRenderer);const s=J(o).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const n={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:s};return this._debug&&console.debug("[Worker] Sending load request",n),this.worker.postMessage(n),new Promise(l=>{this._running.push({url:t.toString(),resolve:l})})}_debug=!1}function lt(i){for(const t of i.geometries){const e=t.geometry,r=new V;if(r.name=e.name||"",e.index){const o=e.index;r.setIndex(he(o))}for(const o in e.attributes){const s=e.attributes[o],n=he(s);r.setAttribute(o,n)}if(e.morphAttributes)for(const o in e.morphAttributes){const s=e.morphAttributes[o].map(n=>he(n));r.morphAttributes[o]=s}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new ne,r.boundingBox.min=new I(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new I(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new ve(new I(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const o of e.groups)r.addGroup(o.start,o.count,o.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of i.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const o=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,n=e.image?.height||e.source?.data?.height||-1;r=new Ne(o,s,n,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new j(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new je(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return i}function he(i){let t=i;if("isInterleavedBufferAttribute"in i&&i.isInterleavedBufferAttribute){const e=i.data,r=e.array,o=new Fe(r,e.stride);t=new Ue(o,i.itemSize,r.byteOffset,i.normalized),t.offset=i.offset}else"isBufferAttribute"in i&&i.isBufferAttribute&&(t=new We(i.array,i.itemSize,i.normalized),t.usage=i.usage,t.gpuType=i.gpuType,t.updateRanges=i.updateRanges);return t}const ut=U("gltf-progressive-worker"),ct=U("gltf-progressive-reduce-mipmaps"),ge=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class g{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){return this.getAssignedLODInformation(t)?.index??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[o]=e,e}if(h==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&n(a,e)}else h&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[o]=e,e;function n(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let w=0;w<f.lods.length;w++){const v=f.lods[w];v.width&&(a.lods[w]=a.lods[w]||{min_height:1/0,max_height:0},a.lods[w].min_height=Math.min(a.lods[w].min_height,v.height),a.lods[w].max_height=Math.max(a.lods[w].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof N||t.isMesh===!0){const r=t.geometry,o=this.getAssignedLODInformation(r);if(!o)return Promise.resolve(null);for(const s of R)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,g.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const n=o.index||0;s=s[n]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:h&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else h&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const o=new Array;for(const s of r.material){const n=this.assignTextureLOD(s,e);o.push(n)}return Promise.all(o).then(s=>{const n=new Array;for(const l of s)Array.isArray(l)&&n.push(...l);return n})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,o=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const n=r;for(const l of Object.keys(n.uniforms)){const a=n.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&n.uniforms[l].value!=f&&(n.uniforms[l].value=f,n.uniformsNeedUpdate=!0),f));o.push(u),s.push(l)}}}else for(const n of Object.keys(r)){const l=r[n];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,n);o.push(a),s.push(n)}}return Promise.all(o).then(n=>{const l=new Array;for(let a=0;a<n.length;a++){const u=n[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof j||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):g.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&o){const n=r[o];if(n&&!h){const l=this.getAssignedLODInformation(n);if(l&&l?.level<e)return h==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,n,s),null}if(ct&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&h&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[o]=s}return s}else h=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;h&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&g.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return h&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o){if(!o.lods){h&&console.warn("Texture has no LODs",o);return}let s=!1;for(const n of this.parser.associations.keys())n.isTexture===!0&&this.parser.associations.get(n)?.textures===r&&(s=!0,g.registerTexture(this.url,n,o.lods?.length,r,o));s||this.parser.getDependency("texture",r).then(n=>{n&&g.registerTexture(this.url,n,o.lods?.length,r,o)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const o=e?.extensions[$];if(o&&o.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const n=this.parser.associations.get(s);n?.meshes===r&&g.registerMesh(this.url,o.guid,s,o.lods.length,n.primitives,o)}}}}),null}static registerTexture=(t,e,r,o,s)=>{if(!e){h&&console.error("gltf-progressive: Called register texture without texture");return}if(h){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${o}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ge]=s);const n=s.guid;g.assignLODInformation(t,e,n,r,o),g.lodInfos.set(n,s),g.lowresCache.set(n,e)};static registerMesh=(t,e,r,o,s,n)=>{const l=r.geometry;if(!l){h&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),h&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},n,r),g.assignLODInformation(t,l,e,o,s),g.lodInfos.set(e,n);let a=g.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],g.lowresCache.set(e,a),o>0&&!z(r)&&Te(r,l);for(const u of R)u.onRegisteredNewMesh?.(r,n)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=h=="verbose",o=this.getAssignedLODInformation(t);if(!o)return h&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=o?.key;let n;if(t.isTexture===!0){const l=t;l.source&&l.source[ge]&&(n=l.source[ge])}if(n||(n=g.lodInfos.get(s)),n){if(e>0){let u=!1;const f=Array.isArray(n.lods);if(f&&e>=n.lods.length?u=!0:f||(u=!0),u)return this.lowresCache.get(s)}const l=Array.isArray(n.lods)?n.lods[e]?.path:n.lods;if(!l)return h&&!n["missing:uri"]&&(n["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,n)),null;const a=tt(o.url,l);if(a.endsWith(".glb")||a.endsWith(".gltf")){if(!n.guid)return console.warn("missing pointer for glb/gltf texture",n),null;const u=a+"_"+n.guid,f=await this.queue.slot(a),w=this.previouslyLoaded.get(u);if(w!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${u}`);let p=await w.catch(y=>(console.error(`Error loading LOD ${e} from ${a}
|
|
2
|
+
`,y),null)),m=!1;if(p==null||(p instanceof j&&t instanceof j?p.image?.data||p.source?.data?p=this.copySettings(t,p):(m=!0,this.previouslyLoaded.delete(u)):p instanceof V&&t instanceof V&&(p.attributes.position?.array||(m=!0,this.previouslyLoaded.delete(u)))),!m)return p}if(!f.use)return h&&console.log(`LOD ${e} was aborted: ${a}`),null;const v=n,T=new Promise(async(p,m)=>{if(ut){const x=await(await at({})).load(a);if(x.textures.length>0)for(const c of x.textures){let d=c.texture;return g.assignLODInformation(o.url,d,s,e,void 0),t instanceof j&&(d=this.copySettings(t,d)),d&&(d.guid=v.guid),p(d)}if(x.geometries.length>0){const c=new Array;for(const d of x.geometries){const b=d.geometry;g.assignLODInformation(o.url,b,s,e,d.primitiveIndex),c.push(b)}return p(c)}return p(null)}const y=new ie;ae(y),h&&(await new Promise(x=>setTimeout(x,1e3)),r&&console.warn("Start loading (delayed) "+a,v.guid));let A=a;if(v&&Array.isArray(v.lods)){const x=v.lods[e];x.hash&&(A+="?v="+x.hash)}const D=await y.loadAsync(A).catch(x=>(console.error(`Error loading LOD ${e} from ${a}
|
|
3
|
+
`,x),p(null)));if(!D)return p(null);const E=D.parser;r&&console.log("Loading finished "+a,v.guid);let M=0;if(D.parser.json.textures){let x=!1;for(const c of D.parser.json.textures){if(c?.extensions){const d=c?.extensions[$];if(d?.guid&&d.guid===v.guid){x=!0;break}}M++}if(x){let c=await E.getDependency("texture",M);return c&&g.assignLODInformation(o.url,c,s,e,void 0),r&&console.log('change "'+t.name+'" \u2192 "'+c.name+'"',a,M,c,u),t instanceof j&&(c=this.copySettings(t,c)),c&&(c.guid=v.guid),p(c)}else h&&console.warn("Could not find texture with guid",v.guid,D.parser.json)}if(M=0,D.parser.json.meshes){let x=!1;for(const c of D.parser.json.meshes){if(c?.extensions){const d=c?.extensions[$];if(d?.guid&&d.guid===v.guid){x=!0;break}}M++}if(x){const c=await E.getDependency("mesh",M);if(r&&console.log(`Loaded Mesh "${c.name}"`,a,M,c,u),c.isMesh===!0){const d=c.geometry;return g.assignLODInformation(o.url,d,s,e,0),p(d)}else{const d=new Array;for(let b=0;b<c.children.length;b++){const O=c.children[b];if(O.isMesh===!0){const S=O.geometry;g.assignLODInformation(o.url,S,s,e,b),d.push(S)}}return p(d)}}else h&&console.warn("Could not find mesh with guid",v.guid,D.parser.json)}return p(null)});return this.previouslyLoaded.set(u,T),f.use(T),await T}else if(t instanceof j){r&&console.log("Load texture from uri: "+a);const u=await new ze().loadAsync(a);return u?(u.guid=n.guid,u.flipY=!1,u.needsUpdate=!0,u.colorSpace=t.colorSpace,r&&console.log(n,u)):h&&console.warn("failed loading",a),u}}else h&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static maxConcurrent=50;static queue=new rt(g.maxConcurrent,{debug:h!=!1});static assignLODInformation(t,e,r,o,s){if(!e)return;e.userData||(e.userData={});const n=new dt(t,r,o,s);e.userData.LODS=n,"source"in e&&typeof e.source=="object"&&(e.source.LODS=n)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(h==="verbose"&&console.debug(`Copy texture settings
|
|
4
4
|
`,t.uuid,`
|
|
5
|
-
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class dt{url;key;level;index;constructor(t,e,r,o){this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o)}}class fe{static addPromise=(t,e,r,o)=>{o.forEach(s=>{s.add(t,e,r)})};frame_start;frame_capture_end;ready;_resolve;_signal;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,(this._signal?.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){h&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let o=this._seen.get(e);if(o>=this._maxPromisesPerObject){h&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,o+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const B=U("debugprogressive"),ht=U("noprogressive"),me=Symbol("Needle:LODSManager"),pe=Symbol("Needle:LODState"),G=Symbol("Needle:CurrentLOD"),M={mesh_lod:-1,texture_lod:-1};class v{static debugDrawLine;static overrideGlobalLodLevel;static getObjectLODState(t){return t[pe]}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t,e){if(t[me])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[me];const r=new v(t,{engine:"unknown",...e});return t[me]=r,r}renderer;context;projectionScreenMatrix=new be;get plugins(){return R}targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new fe(this.#s,{...t});this._newPromiseGroups.push(r);const o=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),Pe()&&performance.measure("LODsManager:awaitLoading",{start:o,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#n=new qe;#s=0;#o=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;J(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#o=e.#n.getDelta(),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,B&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const n=t++;e.#t.call(this,r,o),e.onAfterRender(r,o,n)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(ht||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,B&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,B&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of o){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,w=new Ve({color:f});a.object.material=w}const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const n=r.transparent;for(const a of n){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,o){r.userData||(r.userData={});let s=r[pe];if(s||(s=new gt,r[pe]=s),s.frames++<2)return;for(const l of R)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const n=v.overrideGlobalLodLevel!==void 0?v.overrideGlobalLodLevel:W;n>=0?(M.mesh_lod=n,M.texture_lod=n):(this.calculateLodLevel(e,r,s,o,M),M.mesh_lod=Math.round(M.mesh_lod),M.texture_lod=Math.round(M.texture_lod)),M.mesh_lod>=0&&this.loadProgressiveMeshes(r,M.mesh_lod),r.material&&M.texture_lod>=0&&this.loadProgressiveTextures(r.material,M.texture_lod,n),h&&r.material&&!r.isGizmo&&Ie(r.material);for(const l of R)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,M);s.lastLodLevel_Mesh=M.mesh_lod,s.lastLodLevel_Texture=M.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let o=!1;if((t[G]===void 0||e<t[G])&&(o=!0),r!==void 0&&r>=0&&(o=t[G]!=r,e=r),o){t[G]=e;const s=g.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});fe.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[G]!==e;const o=t["DEBUG:LOD"];if(o!=null&&(r=t[G]!=o,e=o),r){t[G]=e;const s=t.geometry,n=g.assignMeshLOD(t,e).then(l=>(l&&t[G]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return fe.addPromise("mesh",t,n,this._newPromiseGroups),n}return Promise.resolve(null)}_sphere=new ve;_tempBox=new ne;_tempBox2=new ne;tempMatrix=new be;_tempWorldPosition=new I;_tempBoxSize=new I;_tempBox2Size=new I;static corner0=new I;static corner1=new I;static corner2=new I;static corner3=new I;static _tempPtInside=new I;static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,n=(r.y+o.y)*.5;return this._tempPtInside.set(s,n,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,o,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=11,l=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=g.getMeshLODExtension(e.geometry)?.lods,u=g.getPrimitiveIndex(e.geometry),f=a&&a.length>0,w=g.getMaterialMinMaxLODsCount(e.material),b=w.min_count!==1/0&&w.min_count>=0&&w.max_count>=0;if(!f&&!b){s.mesh_lod=0,s.texture_lod=0;return}f||(l=!0,n=0);const T=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let p=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;if(!m.boundingBox)m.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!m[v.$skinnedMeshBoundsOffset]){const A=v.skinnedMeshBoundsFrameOffsetCounter++;m[v.$skinnedMeshBoundsOffset]=A}const y=m[v.$skinnedMeshBoundsOffset];if((r.frames+y)%this.skinnedMeshAutoUpdateBoundsInterval===0){const A=z(m),_=m.geometry;A&&(m.geometry=A),m.computeBoundingBox(),m.geometry=_}}p=m.boundingBox}if(p){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const c=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(c)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(p),this._tempBox.applyMatrix4(e.matrixWorld),m.isPerspectiveCamera&&v.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.isPerspectiveCamera&&m.fov>70){const c=this._tempBox.min,d=this._tempBox.max;let L=c.x,O=c.y,S=d.x,q=d.y;const H=2,se=1.5,Y=(c.x+d.x)*.5,Q=(c.y+d.y)*.5;L=(L-Y)*H+Y,O=(O-Q)*H+Q,S=(S-Y)*H+Y,q=(q-Q)*H+Q;const Re=L<0&&S>0?0:Math.min(Math.abs(c.x),Math.abs(d.x)),Ge=O<0&&q>0?0:Math.min(Math.abs(c.y),Math.abs(d.y)),oe=Math.max(Re,Ge);r.lastCentrality=(se-oe)*(se-oe)*(se-oe)}else r.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&T>0&&y.multiplyScalar(T/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const A=t.matrixWorldInverse,_=this._tempBox2;_.copy(p),_.applyMatrix4(e.matrixWorld),_.applyMatrix4(A);const E=_.getSize(this._tempBox2Size),D=Math.max(E.x,E.y);if(Math.max(y.x,y.y)!=0&&D!=0&&(y.z=E.z/Math.max(E.x,E.y)*Math.max(y.x,y.y)),r.lastScreenCoverage=Math.max(y.x,y.y,y.z),r.lastScreenspaceVolume.copy(y),r.lastScreenCoverage*=r.lastCentrality,B&&v.debugDrawLine){const c=this.tempMatrix.copy(this.projectionScreenMatrix);c.invert();const d=v.corner0,L=v.corner1,O=v.corner2,S=v.corner3;d.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=d.x,O.copy(this._tempBox.max),O.y=d.y,S.copy(this._tempBox.max);const q=(d.z+S.z)*.5;d.z=L.z=O.z=S.z=q,d.applyMatrix4(c),L.applyMatrix4(c),O.applyMatrix4(c),S.applyMatrix4(c),v.debugDrawLine(d,L,255),v.debugDrawLine(d,O,255),v.debugDrawLine(L,S,255),v.debugDrawLine(O,S,255)}let x=999;if(a&&r.lastScreenCoverage>0)for(let c=0;c<a.length;c++){const d=a[c],L=(d.densities?.[u]||d.density||1e-5)/r.lastScreenCoverage;if(u>0&&Pe()&&!d.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),L<o){x=c;break}}x<n&&(n=x,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=a?.[s.mesh_lod];m&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (density: ${m.densities?.[u].toFixed(0)}) | ${e.name}`)}if(b){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=w.max_count-1,B){const y=w.lods[w.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let A=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(A*=1.5);const _=T/window.devicePixelRatio*A;let E=!1;for(let D=w.lods.length-1;D>=0;D--){const x=w.lods[D];if(!(m&&x.max_height>=2048)&&!(Se()&&x.max_height>4096)&&(x.max_height>_||!E&&D===0)){if(E=!0,s.texture_lod=D,B&&s.texture_lod<r.lastLodLevel_Texture){const c=x.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${c}px
|
|
6
|
-
Screensize: ${
|
|
5
|
+
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class dt{url;key;level;index;constructor(t,e,r,o){this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o)}}class fe{static addPromise=(t,e,r,o)=>{o.forEach(s=>{s.add(t,e,r)})};frame_start;frame_capture_end;ready;_resolve;_signal;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const r=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,(this._signal?.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){h&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let o=this._seen.get(e);if(o>=this._maxPromisesPerObject){h&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,o+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const B=U("debugprogressive"),ht=U("noprogressive"),me=Symbol("Needle:LODSManager"),pe=Symbol("Needle:LODState"),G=Symbol("Needle:CurrentLOD"),_={mesh_lod:-1,texture_lod:-1};class L{static debugDrawLine;static getObjectLODState(t){return t[pe]}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t,e){if(t[me])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[me];const r=new L(t,{engine:"unknown",...e});return t[me]=r,r}renderer;context;projectionScreenMatrix=new Le;get plugins(){return R}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new fe(this.#s,{...t});this._newPromiseGroups.push(r);const o=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),Pe()&&performance.measure("LODsManager:awaitLoading",{start:o,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#n=new qe;#s=0;#o=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;J(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#o=e.#n.getDelta(),e.#i+=e.#o,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#o),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,B&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const n=t++;e.#t.call(this,r,o),e.onAfterRender(r,o,n)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(ht||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,B&&console.warn("\u2193 Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,B&&console.warn("\u2191 Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of o){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,w=new Ve({color:f});a.object.material=w}const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const n=r.transparent;for(const a of n){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof N||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,o){r.userData||(r.userData={});let s=r[pe];if(s||(s=new gt,r[pe]=s),s.frames++<2)return;for(const l of R)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const n=this.overrideLodLevel!==void 0?this.overrideLodLevel:W;n>=0?(_.mesh_lod=n,_.texture_lod=n):(this.calculateLodLevel(e,r,s,o,_),_.mesh_lod=Math.round(_.mesh_lod),_.texture_lod=Math.round(_.texture_lod)),_.mesh_lod>=0&&this.loadProgressiveMeshes(r,_.mesh_lod),r.material&&_.texture_lod>=0&&this.loadProgressiveTextures(r.material,_.texture_lod,n),h&&r.material&&!r.isGizmo&&Ie(r.material);for(const l of R)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,_);s.lastLodLevel_Mesh=_.mesh_lod,s.lastLodLevel_Texture=_.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let o=!1;if((t[G]===void 0||e<t[G])&&(o=!0),r!==void 0&&r>=0&&(o=t[G]!=r,e=r),o){t[G]=e;const s=g.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});fe.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[G]!==e;const o=t["DEBUG:LOD"];if(o!=null&&(r=t[G]!=o,e=o),r){t[G]=e;const s=t.geometry,n=g.assignMeshLOD(t,e).then(l=>(l&&t[G]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return fe.addPromise("mesh",t,n,this._newPromiseGroups),n}return Promise.resolve(null)}_sphere=new ve;_tempBox=new ne;_tempBox2=new ne;tempMatrix=new Le;_tempWorldPosition=new I;_tempBoxSize=new I;_tempBox2Size=new I;static corner0=new I;static corner1=new I;static corner2=new I;static corner3=new I;static _tempPtInside=new I;static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,n=(r.y+o.y)*.5;return this._tempPtInside.set(s,n,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,o,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=11,l=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=g.getMeshLODExtension(e.geometry)?.lods,u=g.getPrimitiveIndex(e.geometry),f=a&&a.length>0,w=g.getMaterialMinMaxLODsCount(e.material),v=w.min_count!==1/0&&w.min_count>=0&&w.max_count>=0;if(!f&&!v){s.mesh_lod=0,s.texture_lod=0;return}f||(l=!0,n=0);const T=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let p=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;if(!m.boundingBox)m.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!m[L.$skinnedMeshBoundsOffset]){const A=L.skinnedMeshBoundsFrameOffsetCounter++;m[L.$skinnedMeshBoundsOffset]=A}const y=m[L.$skinnedMeshBoundsOffset];if((r.frames+y)%this.skinnedMeshAutoUpdateBoundsInterval===0){const A=z(m),D=m.geometry;A&&(m.geometry=A),m.computeBoundingBox(),m.geometry=D}}p=m.boundingBox}if(p){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const c=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(c)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(p),this._tempBox.applyMatrix4(e.matrixWorld),m.isPerspectiveCamera&&L.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.isPerspectiveCamera&&m.fov>70){const c=this._tempBox.min,d=this._tempBox.max;let b=c.x,O=c.y,S=d.x,q=d.y;const H=2,se=1.5,Y=(c.x+d.x)*.5,Q=(c.y+d.y)*.5;b=(b-Y)*H+Y,O=(O-Q)*H+Q,S=(S-Y)*H+Y,q=(q-Q)*H+Q;const Re=b<0&&S>0?0:Math.min(Math.abs(c.x),Math.abs(d.x)),Ge=O<0&&q>0?0:Math.min(Math.abs(c.y),Math.abs(d.y)),oe=Math.max(Re,Ge);r.lastCentrality=(se-oe)*(se-oe)*(se-oe)}else r.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&T>0&&y.multiplyScalar(T/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const A=t.matrixWorldInverse,D=this._tempBox2;D.copy(p),D.applyMatrix4(e.matrixWorld),D.applyMatrix4(A);const E=D.getSize(this._tempBox2Size),M=Math.max(E.x,E.y);if(Math.max(y.x,y.y)!=0&&M!=0&&(y.z=E.z/Math.max(E.x,E.y)*Math.max(y.x,y.y)),r.lastScreenCoverage=Math.max(y.x,y.y,y.z),r.lastScreenspaceVolume.copy(y),r.lastScreenCoverage*=r.lastCentrality,B&&L.debugDrawLine){const c=this.tempMatrix.copy(this.projectionScreenMatrix);c.invert();const d=L.corner0,b=L.corner1,O=L.corner2,S=L.corner3;d.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=d.x,O.copy(this._tempBox.max),O.y=d.y,S.copy(this._tempBox.max);const q=(d.z+S.z)*.5;d.z=b.z=O.z=S.z=q,d.applyMatrix4(c),b.applyMatrix4(c),O.applyMatrix4(c),S.applyMatrix4(c),L.debugDrawLine(d,b,255),L.debugDrawLine(d,O,255),L.debugDrawLine(b,S,255),L.debugDrawLine(O,S,255)}let x=999;if(a&&r.lastScreenCoverage>0)for(let c=0;c<a.length;c++){const d=a[c],b=(d.densities?.[u]||d.density||1e-5)/r.lastScreenCoverage;if(u>0&&Pe()&&!d.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),b<o){x=c;break}}x<n&&(n=x,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=a?.[s.mesh_lod];m&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (density: ${m.densities?.[u].toFixed(0)}) | ${e.name}`)}if(v){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=w.max_count-1,B){const y=w.lods[w.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let A=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(A*=1.5);const D=T/window.devicePixelRatio*A;let E=!1;for(let M=w.lods.length-1;M>=0;M--){const x=w.lods[M];if(!(m&&x.max_height>=2048)&&!(Se()&&x.max_height>4096)&&(x.max_height>D||!E&&M===0)){if(E=!0,s.texture_lod=M,B&&s.texture_lod<r.lastLodLevel_Texture){const c=x.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${c}px
|
|
6
|
+
Screensize: ${D.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${y.toFixed(1)}
|
|
7
7
|
${e.name}`)}break}}}}else s.texture_lod=0}}class gt{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new I;lastCentrality=0}const Ee=Symbol("NEEDLE_mesh_lod"),re=Symbol("NEEDLE_texture_lod");let xe=null;function we(){const i=ft();i&&(i.mapURLs(function(t){return ke(),t}),ke(),xe?.disconnect(),xe=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),xe.observe(document,{childList:!0,subtree:!0}))}function ft(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),we()}),null)}function ke(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(i=>{Be(i)})}const Ce=new WeakSet;let mt=0;function Be(i){if(!i||Ce.has(i))return null;Ce.add(i),console.debug("[gltf-progressive] found new model-viewer..."+ ++mt+`
|
|
8
|
-
`,i.getAttribute("src"));let t=null,e=null,r=null;for(let o=i;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),n=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&n!=null&&(t=i[n].threeRenderer),!e&&l!=null&&(e=i[l]),!r&&a!=null&&(r=i[a])}if(t&&e){let o=function(){if(r){let n=0,l=setInterval(()=>{if(n++>5){clearInterval(l);return}r?.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=
|
|
8
|
+
`,i.getAttribute("src"));let t=null,e=null,r=null;for(let o=i;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),n=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&n!=null&&(t=i[n].threeRenderer),!e&&l!=null&&(e=i[l]),!r&&a!=null&&(r=i[a])}if(t&&e){let o=function(){if(r){let n=0,l=setInterval(()=>{if(n++>5){clearInterval(l);return}r?.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=L.get(t,{engine:"model-viewer"});return L.addPlugin(new pt),s.enable(),s.addEventListener("changed",()=>{r?.call(i)}),i.addEventListener("model-visibility",n=>{n.detail.visible&&r?.call(i)}),i.addEventListener("load",()=>{o()}),()=>{s.disable()}}return null}class pt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[re]==!0)return;e[re]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),s=this.getUrl(o);if(s&&r&&e.material){let n=function(a){if(a[re]==!0)return;a[re]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const w=u[f],v=a[w];if(v?.isTexture===!0){const T=v.userData?.associations?.textures;if(T==null)continue;const p=r.parser.json.textures[T];if(!p){console.warn("Texture data not found for texture index "+T);continue}if(p?.extensions?.[$]){const m=p.extensions[$];m&&s&&g.registerTexture(s,v,m.lods.length,T,m)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)n(a);else n(l)}}tryParseMeshLOD(t,e){if(e[Ee]==!0)return;e[Ee]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const s=e.userData?.gltfExtensions?.[$];if(s&&o){const n=e.uuid;g.registerMesh(o,n,e,0,s.lods.length,s)}}}function $e(...i){let t,e,r,o;switch(i.length){case 2:[r,e]=i,o={};break;case 3:[r,e,o]=i;break;case 4:[t,e,r,o]=i;break;default:throw new Error("Invalid arguments")}J(e),ae(r),ce(r,{progressive:!0,...o?.hints}),r.register(n=>new g(n));const s=L.get(e);return o?.enableLODsManager!==!1&&s.enable(),s}if(we(),!st){const i={gltfProgressive:{useNeedleProgressive:$e,LODsManager:L,configureLoader:ce,getRaycastMesh:z,useRaycastMeshes:Ae}};if(!globalThis.Needle)globalThis.Needle=i;else for(const t in i)globalThis.Needle[t]=i[t]}export{$ as EXTENSION_NAME,L as LODsManager,g as NEEDLE_progressive,be as VERSION,ae as addDracoAndKTX2Loaders,ce as configureLoader,J as createLoaders,z as getRaycastMesh,we as patchModelViewer,Te as registerRaycastMesh,Me as setDracoDecoderLocation,_e as setKTX2TranscoderLocation,$e as useNeedleProgressive,Ae as useRaycastMeshes};
|
package/gltf-progressive.umd.cjs
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
"use strict";var Fe=Object.create;var Le=Object.defineProperty;var Ue=Object.getOwnPropertyDescriptor;var Ee=Object.getOwnPropertyNames;var We=Object.getPrototypeOf,Ne=Object.prototype.hasOwnProperty;var ze=(o,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of Ee(t))!Ne.call(o,n)&&n!==e&&Le(o,n,{get:()=>t[n],enumerable:!(r=Ue(t,n))||r.enumerable});return o};var Ve=(o,t,e)=>(e=o!=null?Fe(We(o)):{},ze(t||!o||!o.__esModule?Le(e,"default",{value:o,enumerable:!0}):e,o));Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),pe=require("three/examples/jsm/loaders/GLTFLoader.js"),qe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),je=require("three/examples/jsm/loaders/DRACOLoader.js"),Xe=require("three/examples/jsm/loaders/KTX2Loader.js");var oe=typeof document<"u"?document.currentScript:null;const De="";globalThis.GLTF_PROGRESSIVE_VERSION=De;console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",z="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ke=k,Ye=z,Oe=new URL(k+"draco_decoder.js");Oe.searchParams.append("range","true");fetch(Oe,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ke&&Se("./include/draco/"),z===Ye&&Te("./include/ktx2/")}).finally(()=>{Pe()});const He=()=>({dracoDecoderPath:k,ktx2TranscoderPath:z});function Se(o){k=o,A&&A[fe]!=k?(console.debug("Updating Draco decoder path to "+o),A[fe]=k,A.setDecoderPath(k),A.preload()):console.debug("Setting Draco decoder path to "+o)}function Te(o){z=o,R&&R.transcoderPath!=z?(console.debug("Updating KTX2 transcoder path to "+o),R.setTranscoderPath(z),R.init()):console.debug("Setting KTX2 transcoder path to "+o)}function re(o){return Pe(),o?R.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:A,ktx2Loader:R,meshoptDecoder:te}}function me(o){o.dracoLoader||o.setDRACOLoader(A),o.ktx2Loader||o.setKTX2Loader(R),o.meshoptDecoder||o.setMeshoptDecoder(te)}const fe=Symbol("dracoDecoderPath");let A,te,R;function Pe(){A||(A=new je.DRACOLoader,A[fe]=k,A.setDecoderPath(k),A.setDecoderConfig({type:"js"}),A.preload()),R||(R=new Xe.KTX2Loader,R.setTranscoderPath(z),R.init()),te||(te=qe.MeshoptDecoder)}const he=new WeakMap;function ye(o,t){let e=he.get(o);e?e=Object.assign(e,t):e=t,he.set(o,e)}const Qe=pe.GLTFLoader.prototype.load;function Je(...o){const t=he.get(this);let e=o[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,i=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=r.toString()}return o[0]=e,Qe?.call(this,...o)}pe.GLTFLoader.prototype.load=Je;V("debugprogressive");function V(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Ze(o,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||o===void 0)return t;const e=o.lastIndexOf("/");if(e>=0){const r=o.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let X;function Ae(){return X!==void 0||(X=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),V("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",X)),X}function _e(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class et{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:n}=this._queue.shift();n({use:s=>this.add(r,s)})}}}const tt=typeof window>"u"&&typeof document>"u",ge=Symbol("needle:raycast-mesh");function q(o){return o?.[ge]instanceof d.BufferGeometry?o[ge]:null}function Ie(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!q(o)){const r=rt(t);r.userData={isRaycastMesh:!0},o[ge]=r}}function Ce(o=!0){if(o){if(K)return;const t=K=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const n=this,s=q(n);let i;s&&n.isMesh&&(i=n.geometry,n.geometry=s),t.call(this,e,r),i&&(n.geometry=i)}}else{if(!K)return;d.Mesh.prototype.raycast=K,K=null}}let K=null;function rt(o){const t=new d.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const E=new Array,p=V("debugprogressive");let ee,N=-1;if(p){let o=function(){N+=1,N>=t&&(N=-1),console.log(`Toggle LOD level [${N}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(ee=!ee,console.log(`Toggle wireframe [${ee}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(N=r,console.log(`Set LOD level to [${N}]`))})}function ke(o){if(p)if(Array.isArray(o))for(const t of o)ke(t);else o&&"wireframe"in o&&(o.wireframe=ee===!0)}const Y=new Array;let st=0;const nt=Ae()?2:10;function ot(o){if(Y.length<nt){const r=Y.length;p&&console.warn(`[Worker] Creating new worker #${r}`);const n=xe.createWorker(o||{});return Y.push(n),n}const t=st++%Y.length;return Y[t]}class xe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const n=r.data;switch(this._debug&&console.log("[Worker] EVENT",n),n.type){case"loaded-gltf":for(const s of this._running)if(s.url===n.result.url){it(n.result),s.resolve(n.result);const i=s.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",typeof document>"u"?require("url").pathToFileURL(__filename).href:oe&&oe.tagName.toUpperCase()==="SCRIPT"&&oe.src||new URL("gltf-progressive.umd.cjs",document.baseURI).href),{type:"module"});return new xe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=He();let n=e?.renderer;n||(this._webglRenderer??=(async()=>{const{WebGLRenderer:u}=await import("three");return new u})(),n=await this._webglRenderer);const l=re(n).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const a={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:l};return this._debug&&console.debug("[Worker] Sending load request",a),this.worker.postMessage(a),new Promise(u=>{this._running.push({url:t.toString(),resolve:u})})}_debug=!1}function it(o){for(const t of o.geometries){const e=t.geometry,r=new d.BufferGeometry;if(r.name=e.name||"",e.index){const n=e.index;r.setIndex(ie(n))}for(const n in e.attributes){const s=e.attributes[n],i=ie(s);r.setAttribute(n,i)}if(e.morphAttributes)for(const n in e.morphAttributes){const i=e.morphAttributes[n].map(l=>ie(l));r.morphAttributes[n]=i}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new d.Box3,r.boundingBox.min=new d.Vector3(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new d.Vector3(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new d.Sphere(new d.Vector3(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const n of e.groups)r.addGroup(n.start,n.count,n.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of o.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const n=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,i=e.image?.height||e.source?.data?.height||-1;r=new d.CompressedTexture(n,s,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new d.Texture(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new d.Matrix3(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return o}function ie(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,r=e.array,n=new d.InterleavedBuffer(r,e.stride);t=new d.InterleavedBufferAttribute(n,o.itemSize,r.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new d.BufferAttribute(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const at=V("gltf-progressive-worker"),lt=V("gltf-progressive-reduce-mipmaps"),ae=Symbol("needle-progressive-texture"),$="NEEDLE_progressive";class x{get name(){return $}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){const e=this.getAssignedLODInformation(t)?.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[n]=e,e}if(p==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else p&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[n]=e,e;function i(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let m=0;m<f.lods.length;m++){const v=f.lods[m];v.width&&(a.lods[m]=a.lods[m]||{min_height:1/0,max_height:0},a.lods[m].min_height=Math.min(a.lods[m].min_height,v.height),a.lods[m].max_height=Math.max(a.lods[m].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const i=t[s];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,n;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const r=t.geometry,n=this.getAssignedLODInformation(r);if(!n)return Promise.resolve(null);for(const s of E)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,x.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const i=n.index||0;s=s[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:p&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else p&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const n=new Array;for(const s of r.material){const i=this.assignTextureLOD(s,e);n.push(i)}return Promise.all(n).then(s=>{const i=new Array;for(const l of s)Array.isArray(l)&&i.push(...l);return i})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,n=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const i=r;for(const l of Object.keys(i.uniforms)){const a=i.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&i.uniforms[l].value!=f&&(i.uniforms[l].value=f,i.uniformsNeedUpdate=!0),f));n.push(u),s.push(l)}}}else for(const i of Object.keys(r)){const l=r[i];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,i);n.push(a),s.push(i)}}return Promise.all(n).then(i=>{const l=new Array;for(let a=0;a<i.length;a++){const u=i[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):x.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&n){const i=r[n];if(i&&!p){const l=this.getAssignedLODInformation(i);if(l&&l?.level<e)return p==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,i,s),null}if(lt&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&p&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[n]=s}return s}else p=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;p&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&x.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return p&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[$];if(n){if(!n.lods){p&&console.warn("Texture has no LODs",n);return}let s=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(s=!0,x.registerTexture(this.url,i,n.lods?.length,r,n));s||this.parser.getDependency("texture",r).then(i=>{i&&x.registerTexture(this.url,i,n.lods?.length,r,n)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[$];if(n&&n.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const i=this.parser.associations.get(s);i?.meshes===r&&x.registerMesh(this.url,n.guid,s,n.lods.length,i.primitives,n)}}}}),null}static registerTexture=(t,e,r,n,s)=>{if(!e){p&&console.error("gltf-progressive: Called register texture without texture");return}if(p){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ae]=s);const i=s.guid;x.assignLODInformation(t,e,i,r,n),x.lodInfos.set(i,s),x.lowresCache.set(i,e)};static registerMesh=(t,e,r,n,s,i)=>{const l=r.geometry;if(!l){p&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),p&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},i,r),x.assignLODInformation(t,l,e,n,s),x.lodInfos.set(e,i);let a=x.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],x.lowresCache.set(e,a),n>0&&!q(r)&&Ie(r,l);for(const u of E)u.onRegisteredNewMesh?.(r,i)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=p=="verbose",n=this.getAssignedLODInformation(t);if(!n)return p&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=n?.key;let i;if(t.isTexture===!0){const a=t;a.source&&a.source[ae]&&(i=a.source[ae])}if(i||(i=x.lodInfos.get(s)),i){if(e>0){let f=!1;const m=Array.isArray(i.lods);if(m&&e>=i.lods.length?f=!0:m||(f=!0),f)return this.lowresCache.get(s)}const a=Array.isArray(i.lods)?i.lods[e]?.path:i.lods;if(!a)return p&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const u=Ze(n.url,a);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const f=u+"_"+i.guid,m=await this.queue.slot(u),v=this.previouslyLoaded.get(f);if(v!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let c=await v.catch(S=>(console.error(`Error loading LOD ${e} from ${u}
|
|
2
|
-
`,S),null)),w=!1;if(c==null||(c instanceof d.Texture&&t instanceof d.Texture?c.image?.data||c.source?.data?c=this.copySettings(t,c):(w=!0,this.previouslyLoaded.delete(f)):c instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&(c.attributes.position?.array||(w=!0,this.previouslyLoaded.delete(f)))),!w)return c}if(!m.use)return p&&console.log(`LOD ${e} was aborted: ${u}`),null;const
|
|
3
|
-
`,
|
|
1
|
+
"use strict";var Fe=Object.create;var Le=Object.defineProperty;var Ue=Object.getOwnPropertyDescriptor;var Ee=Object.getOwnPropertyNames;var We=Object.getPrototypeOf,Ne=Object.prototype.hasOwnProperty;var ze=(o,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of Ee(t))!Ne.call(o,n)&&n!==e&&Le(o,n,{get:()=>t[n],enumerable:!(r=Ue(t,n))||r.enumerable});return o};var Ve=(o,t,e)=>(e=o!=null?Fe(We(o)):{},ze(t||!o||!o.__esModule?Le(e,"default",{value:o,enumerable:!0}):e,o));Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),pe=require("three/examples/jsm/loaders/GLTFLoader.js"),qe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),je=require("three/examples/jsm/loaders/DRACOLoader.js"),Xe=require("three/examples/jsm/loaders/KTX2Loader.js");var oe=typeof document<"u"?document.currentScript:null;const De="";globalThis.GLTF_PROGRESSIVE_VERSION=De;console.debug("[gltf-progressive] version -");let k="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",z="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ke=k,Ye=z,Oe=new URL(k+"draco_decoder.js");Oe.searchParams.append("range","true");fetch(Oe,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),k===Ke&&Se("./include/draco/"),z===Ye&&Te("./include/ktx2/")}).finally(()=>{Pe()});const He=()=>({dracoDecoderPath:k,ktx2TranscoderPath:z});function Se(o){k=o,A&&A[fe]!=k?(console.debug("Updating Draco decoder path to "+o),A[fe]=k,A.setDecoderPath(k),A.preload()):console.debug("Setting Draco decoder path to "+o)}function Te(o){z=o,R&&R.transcoderPath!=z?(console.debug("Updating KTX2 transcoder path to "+o),R.setTranscoderPath(z),R.init()):console.debug("Setting KTX2 transcoder path to "+o)}function re(o){return Pe(),o?R.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:A,ktx2Loader:R,meshoptDecoder:te}}function me(o){o.dracoLoader||o.setDRACOLoader(A),o.ktx2Loader||o.setKTX2Loader(R),o.meshoptDecoder||o.setMeshoptDecoder(te)}const fe=Symbol("dracoDecoderPath");let A,te,R;function Pe(){A||(A=new je.DRACOLoader,A[fe]=k,A.setDecoderPath(k),A.setDecoderConfig({type:"js"}),A.preload()),R||(R=new Xe.KTX2Loader,R.setTranscoderPath(z),R.init()),te||(te=qe.MeshoptDecoder)}const he=new WeakMap;function ye(o,t){let e=he.get(o);e?e=Object.assign(e,t):e=t,he.set(o,e)}const Qe=pe.GLTFLoader.prototype.load;function Je(...o){const t=he.get(this);let e=o[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const s=t?.progressive!==void 0?t.progressive:!0,i=t?.usecase?t.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=r.toString()}return o[0]=e,Qe?.call(this,...o)}pe.GLTFLoader.prototype.load=Je;V("debugprogressive");function V(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Ze(o,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||o===void 0)return t;const e=o.lastIndexOf("/");if(e>=0){const r=o.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let X;function Ae(){return X!==void 0||(X=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),V("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",X)),X}function _e(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class et{constructor(t=100,e={}){this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}_running=new Map;_queue=[];debug=!1;tick=()=>{this.internalUpdate(),setTimeout(this.tick,10)};slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:r,resolve:n}=this._queue.shift();n({use:s=>this.add(r,s)})}}}const tt=typeof window>"u"&&typeof document>"u",ge=Symbol("needle:raycast-mesh");function q(o){return o?.[ge]instanceof d.BufferGeometry?o[ge]:null}function Ie(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!q(o)){const r=rt(t);r.userData={isRaycastMesh:!0},o[ge]=r}}function Ce(o=!0){if(o){if(K)return;const t=K=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const n=this,s=q(n);let i;s&&n.isMesh&&(i=n.geometry,n.geometry=s),t.call(this,e,r),i&&(n.geometry=i)}}else{if(!K)return;d.Mesh.prototype.raycast=K,K=null}}let K=null;function rt(o){const t=new d.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const E=new Array,p=V("debugprogressive");let ee,N=-1;if(p){let o=function(){N+=1,N>=t&&(N=-1),console.log(`Toggle LOD level [${N}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(ee=!ee,console.log(`Toggle wireframe [${ee}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(N=r,console.log(`Set LOD level to [${N}]`))})}function ke(o){if(p)if(Array.isArray(o))for(const t of o)ke(t);else o&&"wireframe"in o&&(o.wireframe=ee===!0)}const Y=new Array;let st=0;const nt=Ae()?2:10;function ot(o){if(Y.length<nt){const r=Y.length;p&&console.warn(`[Worker] Creating new worker #${r}`);const n=xe.createWorker(o||{});return Y.push(n),n}const t=st++%Y.length;return Y[t]}class xe{constructor(t,e){this.worker=t,this._debug=e.debug??!1,t.onmessage=r=>{const n=r.data;switch(this._debug&&console.log("[Worker] EVENT",n),n.type){case"loaded-gltf":for(const s of this._running)if(s.url===n.result.url){it(n.result),s.resolve(n.result);const i=s.url;i.startsWith("blob:")&&URL.revokeObjectURL(i)}}},t.onerror=r=>{console.error("[Worker] Error in gltf-progressive worker:",r)},t.postMessage({type:"init"})}static async createWorker(t){const e=new Worker(new URL("/assets/loader.worker-CwaLRBn2.js",typeof document>"u"?require("url").pathToFileURL(__filename).href:oe&&oe.tagName.toUpperCase()==="SCRIPT"&&oe.src||new URL("gltf-progressive.umd.cjs",document.baseURI).href),{type:"module"});return new xe(e,t)}_running=[];_webglRenderer=null;async load(t,e){const r=He();let n=e?.renderer;n||(this._webglRenderer??=(async()=>{const{WebGLRenderer:u}=await import("three");return new u})(),n=await this._webglRenderer);const l=re(n).ktx2Loader.workerConfig;t instanceof URL?t=t.toString():t.startsWith("file:")?t=URL.createObjectURL(new Blob([t])):!t.startsWith("blob:")&&!t.startsWith("http:")&&!t.startsWith("https:")&&(t=new URL(t,window.location.href).toString());const a={type:"load",url:t,dracoDecoderPath:r.dracoDecoderPath,ktx2TranscoderPath:r.ktx2TranscoderPath,ktx2LoaderConfig:l};return this._debug&&console.debug("[Worker] Sending load request",a),this.worker.postMessage(a),new Promise(u=>{this._running.push({url:t.toString(),resolve:u})})}_debug=!1}function it(o){for(const t of o.geometries){const e=t.geometry,r=new d.BufferGeometry;if(r.name=e.name||"",e.index){const n=e.index;r.setIndex(ie(n))}for(const n in e.attributes){const s=e.attributes[n],i=ie(s);r.setAttribute(n,i)}if(e.morphAttributes)for(const n in e.morphAttributes){const i=e.morphAttributes[n].map(l=>ie(l));r.morphAttributes[n]=i}if(r.morphTargetsRelative=e.morphTargetsRelative??!1,r.boundingBox=new d.Box3,r.boundingBox.min=new d.Vector3(e.boundingBox?.min.x,e.boundingBox?.min.y,e.boundingBox?.min.z),r.boundingBox.max=new d.Vector3(e.boundingBox?.max.x,e.boundingBox?.max.y,e.boundingBox?.max.z),r.boundingSphere=new d.Sphere(new d.Vector3(e.boundingSphere?.center.x,e.boundingSphere?.center.y,e.boundingSphere?.center.z),e.boundingSphere?.radius),e.groups)for(const n of e.groups)r.addGroup(n.start,n.count,n.materialIndex);e.userData&&(r.userData=e.userData),t.geometry=r}for(const t of o.textures){const e=t.texture;let r=null;if(e.isCompressedTexture){const n=e.mipmaps,s=e.image?.width||e.source?.data?.width||-1,i=e.image?.height||e.source?.data?.height||-1;r=new d.CompressedTexture(n,s,i,e.format,e.type,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.anisotropy,e.colorSpace)}else r=new d.Texture(e.image,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),r.mipmaps=e.mipmaps,r.channel=e.channel,r.source.data=e.source.data,r.flipY=e.flipY,r.premultiplyAlpha=e.premultiplyAlpha,r.unpackAlignment=e.unpackAlignment,r.matrix=new d.Matrix3(...e.matrix.elements);if(!r){console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");continue}t.texture=r}return o}function ie(o){let t=o;if("isInterleavedBufferAttribute"in o&&o.isInterleavedBufferAttribute){const e=o.data,r=e.array,n=new d.InterleavedBuffer(r,e.stride);t=new d.InterleavedBufferAttribute(n,o.itemSize,r.byteOffset,o.normalized),t.offset=o.offset}else"isBufferAttribute"in o&&o.isBufferAttribute&&(t=new d.BufferAttribute(o.array,o.itemSize,o.normalized),t.usage=o.usage,t.gpuType=o.gpuType,t.updateRanges=o.updateRanges);return t}const at=V("gltf-progressive-worker"),lt=V("gltf-progressive-reduce-mipmaps"),ae=Symbol("needle-progressive-texture"),G="NEEDLE_progressive";class x{get name(){return G}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e?.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){const e=this.getAssignedLODInformation(t)?.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const l of t)this.getMaterialMinMaxLODsCount(l,e);return t[n]=e,e}if(p==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const l=t;for(const a of Object.keys(l.uniforms)){const u=l.uniforms[a].value;u?.isTexture===!0&&i(u,e)}}else if(t.isMaterial)for(const l of Object.keys(t)){const a=t[l];a?.isTexture===!0&&i(a,e)}else p&&console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);return t[n]=e,e;function i(l,a){const u=r.getAssignedLODInformation(l);if(u){const f=r.lodInfos.get(u.key);if(f&&f.lods){a.min_count=Math.min(a.min_count,f.lods.length),a.max_count=Math.max(a.max_count,f.lods.length);for(let m=0;m<f.lods.length;m++){const v=f.lods[m];v.width&&(a.lods[m]=a.lods[m]||{min_height:1/0,max_height:0},a.lods[m].min_height=Math.min(a.lods[m].min_height,v.height),a.lods[m].max_height=Math.max(a.lods[m].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const i=t[s];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,n;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&r?.userData?.LODS){const s=r.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const r=t.geometry,n=this.getAssignedLODInformation(r);if(!n)return Promise.resolve(null);for(const s of E)s.onBeforeGetLODMesh?.(t,e);return t["LOD:requested level"]=e,x.getOrLoadLOD(r,e).then(s=>{if(Array.isArray(s)){const i=n.index||0;s=s[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&r!=s&&(s?.isBufferGeometry?t.geometry=s:p&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else p&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const n=new Array;for(const s of r.material){const i=this.assignTextureLOD(s,e);n.push(i)}return Promise.all(n).then(s=>{const i=new Array;for(const l of s)Array.isArray(l)&&i.push(...l);return i})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,n=[],s=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const i=r;for(const l of Object.keys(i.uniforms)){const a=i.uniforms[l].value;if(a?.isTexture===!0){const u=this.assignTextureLODForSlot(a,e,r,l).then(f=>(f&&i.uniforms[l].value!=f&&(i.uniforms[l].value=f,i.uniformsNeedUpdate=!0),f));n.push(u),s.push(l)}}}else for(const i of Object.keys(r)){const l=r[i];if(l?.isTexture===!0){const a=this.assignTextureLODForSlot(l,e,r,i);n.push(a),s.push(i)}}return Promise.all(n).then(i=>{const l=new Array;for(let a=0;a<i.length;a++){const u=i[a],f=s[a];u&&u.isTexture===!0?l.push({material:r,slot:f,texture:u,level:e}):l.push({material:r,slot:f,texture:null,level:e})}return l})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):x.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."),null;if(s?.isTexture===!0){if(s!=t&&r&&n){const i=r[n];if(i&&!p){const l=this.getAssignedLODInformation(i);if(l&&l?.level<e)return p==="verbose"&&console.warn("Assigned texture level is already higher: ",l.level,e,r,i,s),null}if(lt&&s.mipmaps){const l=s.mipmaps.length;s.mipmaps.length=Math.min(s.mipmaps.length,3),l!==s.mipmaps.length&&p&&console.debug(`Reduced mipmap count from ${l} to ${s.mipmaps.length} for ${s.uuid}: ${s.image?.width}x${s.image?.height}.`)}r[n]=s}return s}else p=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}parser;url;constructor(t){const e=t.options.path;p&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}_isLoadingMesh;loadMesh=t=>{if(this._isLoadingMesh)return null;const e=this.parser.json.meshes[t]?.extensions?.[G];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>(this._isLoadingMesh=!1,r&&x.registerMesh(this.url,e.guid,r,e.lods?.length,0,e),r))):null};afterRoot(t){return p&&console.log("AFTER",this.url,t),this.parser.json.textures?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n){if(!n.lods){p&&console.warn("Texture has no LODs",n);return}let s=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i)?.textures===r&&(s=!0,x.registerTexture(this.url,i,n.lods?.length,r,n));s||this.parser.getDependency("texture",r).then(i=>{i&&x.registerTexture(this.url,i,n.lods?.length,r,n)})}}}),this.parser.json.meshes?.forEach((e,r)=>{if(e?.extensions){const n=e?.extensions[G];if(n&&n.lods){for(const s of this.parser.associations.keys())if(s.isMesh){const i=this.parser.associations.get(s);i?.meshes===r&&x.registerMesh(this.url,n.guid,s,n.lods.length,i.primitives,n)}}}}),null}static registerTexture=(t,e,r,n,s)=>{if(!e){p&&console.error("gltf-progressive: Called register texture without texture");return}if(p){const l=e.image?.width||e.source?.data?.width||0,a=e.image?.height||e.source?.data?.height||0;console.log(`> Progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${l}x${a}, Max: ${s.lods[0]?.width}x${s.lods[0]?.height}, uuid: ${e.uuid}`,s,e)}e.source&&(e.source[ae]=s);const i=s.guid;x.assignLODInformation(t,e,i,r,n),x.lodInfos.set(i,s),x.lowresCache.set(i,e)};static registerMesh=(t,e,r,n,s,i)=>{const l=r.geometry;if(!l){p&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),p&&console.log("> Progressive: register mesh "+r.name,{index:s,uuid:r.uuid},i,r),x.assignLODInformation(t,l,e,n,s),x.lodInfos.set(e,i);let a=x.lowresCache.get(e);a?a.push(r.geometry):a=[r.geometry],x.lowresCache.set(e,a),n>0&&!q(r)&&Ie(r,l);for(const u of E)u.onRegisteredNewMesh?.(r,i)};static lodInfos=new Map;static previouslyLoaded=new Map;static lowresCache=new Map;static workers=[];static _workersIndex=0;static async getOrLoadLOD(t,e){const r=p=="verbose",n=this.getAssignedLODInformation(t);if(!n)return p&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const s=n?.key;let i;if(t.isTexture===!0){const a=t;a.source&&a.source[ae]&&(i=a.source[ae])}if(i||(i=x.lodInfos.get(s)),i){if(e>0){let f=!1;const m=Array.isArray(i.lods);if(m&&e>=i.lods.length?f=!0:m||(f=!0),f)return this.lowresCache.get(s)}const a=Array.isArray(i.lods)?i.lods[e]?.path:i.lods;if(!a)return p&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const u=Ze(n.url,a);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const f=u+"_"+i.guid,m=await this.queue.slot(u),v=this.previouslyLoaded.get(f);if(v!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let c=await v.catch(S=>(console.error(`Error loading LOD ${e} from ${u}
|
|
2
|
+
`,S),null)),w=!1;if(c==null||(c instanceof d.Texture&&t instanceof d.Texture?c.image?.data||c.source?.data?c=this.copySettings(t,c):(w=!0,this.previouslyLoaded.delete(f)):c instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&(c.attributes.position?.array||(w=!0,this.previouslyLoaded.delete(f)))),!w)return c}if(!m.use)return p&&console.log(`LOD ${e} was aborted: ${u}`),null;const M=i,I=new Promise(async(c,w)=>{if(at){const y=await(await ot({})).load(u);if(y.textures.length>0)for(const h of y.textures){let g=h.texture;return x.assignLODInformation(n.url,g,s,e,void 0),t instanceof d.Texture&&(g=this.copySettings(t,g)),g&&(g.guid=M.guid),c(g)}if(y.geometries.length>0){const h=new Array;for(const g of y.geometries){const D=g.geometry;x.assignLODInformation(n.url,D,s,e,g.primitiveIndex),h.push(D)}return c(h)}return c(null)}const S=new pe.GLTFLoader;me(S),p&&(await new Promise(L=>setTimeout(L,1e3)),r&&console.warn("Start loading (delayed) "+u,M.guid));let B=u;if(M&&Array.isArray(M.lods)){const L=M.lods[e];L.hash&&(B+="?v="+L.hash)}const b=await S.loadAsync(B).catch(L=>(console.error(`Error loading LOD ${e} from ${u}
|
|
3
|
+
`,L),c(null)));if(!b)return c(null);const W=b.parser;r&&console.log("Loading finished "+u,M.guid);let T=0;if(b.parser.json.textures){let L=!1;for(const y of b.parser.json.textures){if(y?.extensions){const h=y?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){let y=await W.getDependency("texture",T);return y&&x.assignLODInformation(n.url,y,s,e,void 0),r&&console.log('change "'+t.name+'" → "'+y.name+'"',u,T,y,f),t instanceof d.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=M.guid),c(y)}else p&&console.warn("Could not find texture with guid",M.guid,b.parser.json)}if(T=0,b.parser.json.meshes){let L=!1;for(const y of b.parser.json.meshes){if(y?.extensions){const h=y?.extensions[G];if(h?.guid&&h.guid===M.guid){L=!0;break}}T++}if(L){const y=await W.getDependency("mesh",T);if(r&&console.log(`Loaded Mesh "${y.name}"`,u,T,y,f),y.isMesh===!0){const h=y.geometry;return x.assignLODInformation(n.url,h,s,e,0),c(h)}else{const h=new Array;for(let g=0;g<y.children.length;g++){const D=y.children[g];if(D.isMesh===!0){const O=D.geometry;x.assignLODInformation(n.url,O,s,e,g),h.push(O)}}return c(h)}}else p&&console.warn("Could not find mesh with guid",M.guid,b.parser.json)}return c(null)});return this.previouslyLoaded.set(f,I),m.use(I),await I}else if(t instanceof d.Texture){r&&console.log("Load texture from uri: "+u);const m=await new d.TextureLoader().loadAsync(u);return m?(m.guid=i.guid,m.flipY=!1,m.needsUpdate=!0,m.colorSpace=t.colorSpace,r&&console.log(i,m)):p&&console.warn("failed loading",u),m}}else p&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static maxConcurrent=50;static queue=new et(x.maxConcurrent,{debug:p!=!1});static assignLODInformation(t,e,r,n,s){if(!e)return;e.userData||(e.userData={});const i=new ut(t,r,n,s);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){return t?t.userData?.LODS?t.userData.LODS:"source"in t&&t.source?.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(p==="verbose"&&console.debug(`Copy texture settings
|
|
4
4
|
`,t.uuid,`
|
|
5
|
-
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class ut{url;key;level;index;constructor(t,e,r,n){this.url=t,this.key=e,this.level=r,n!=null&&(this.index=n)}}class le{static addPromise=(t,e,r,n)=>{n.forEach(s=>{s.add(t,e,r)})};frame_start;frame_capture_end;ready;_resolve;_signal;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const n=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+n,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,(this._signal?.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){p&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){p&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const C=V("debugprogressive"),dt=V("noprogressive"),ue=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),U=Symbol("Needle:CurrentLOD"),P={mesh_lod:-1,texture_lod:-1};class L{static debugDrawLine;static overrideGlobalLodLevel;static getObjectLODState(t){return t[de]}static addPlugin(t){E.push(t)}static removePlugin(t){const e=E.indexOf(t);e>=0&&E.splice(e,1)}static get(t,e){if(t[ue])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ue];const r=new L(t,{engine:"unknown",...e});return t[ue]=r,r}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return E}targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const n=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),_e()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#o=new d.Clock;#s=0;#n=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n=e.#o.getDelta(),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,C&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,n),e.onAfterRender(r,n,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const l=s[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,C&&console.warn("↓ Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,C&&console.warn("↑ Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of n){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){C&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(C==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,m=new d.MeshStandardMaterial({color:f});a.object.material=m}const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const i=r.transparent;for(const a of i){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,n){r.userData||(r.userData={});let s=r[de];if(s||(s=new ct,r[de]=s),s.frames++<2)return;for(const l of E)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=L.overrideGlobalLodLevel!==void 0?L.overrideGlobalLodLevel:N;i>=0?(P.mesh_lod=i,P.texture_lod=i):(this.calculateLodLevel(e,r,s,n,P),P.mesh_lod=Math.round(P.mesh_lod),P.texture_lod=Math.round(P.texture_lod)),P.mesh_lod>=0&&this.loadProgressiveMeshes(r,P.mesh_lod),r.material&&P.texture_lod>=0&&this.loadProgressiveTextures(r.material,P.texture_lod,i),p&&r.material&&!r.isGizmo&&ke(r.material);for(const l of E)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,P);s.lastLodLevel_Mesh=P.mesh_lod,s.lastLodLevel_Texture=P.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let n=!1;if((t[U]===void 0||e<t[U])&&(n=!0),r!==void 0&&r>=0&&(n=t[U]!=r,e=r),n){t[U]=e;const s=x.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});le.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[U]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(r=t[U]!=n,e=n),r){t[U]=e;const s=t.geometry,i=x.assignMeshLOD(t,e).then(l=>(l&&t[U]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempBox=new d.Box3;_tempBox2=new d.Box3;tempMatrix=new d.Matrix4;_tempWorldPosition=new d.Vector3;_tempBoxSize=new d.Vector3;_tempBox2Size=new d.Vector3;static corner0=new d.Vector3;static corner1=new d.Vector3;static corner2=new d.Vector3;static corner3=new d.Vector3;static _tempPtInside=new d.Vector3;static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,i=(r.y+n.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,n,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,a=!1;if(C&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=x.getMeshLODExtension(e.geometry)?.lods,f=x.getPrimitiveIndex(e.geometry),m=u&&u.length>0,v=x.getMaterialMinMaxLODsCount(e.material),b=v.min_count!==1/0&&v.min_count>=0&&v.max_count>=0;if(!m&&!b){s.mesh_lod=0,s.texture_lod=0;return}m||(a=!0,l=0);const I=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let F=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const c=e;if(!c.boundingBox)c.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!c[L.$skinnedMeshBoundsOffset]){const S=L.skinnedMeshBoundsFrameOffsetCounter++;c[L.$skinnedMeshBoundsOffset]=S}const w=c[L.$skinnedMeshBoundsOffset];if((r.frames+w)%this.skinnedMeshAutoUpdateBoundsInterval===0){const S=q(c),B=c.geometry;S&&(c.geometry=S),c.computeBoundingBox(),c.geometry=B}}F=c.boundingBox}if(F){const c=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const h=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(h)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(F),this._tempBox.applyMatrix4(e.matrixWorld),c.isPerspectiveCamera&&L.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.isPerspectiveCamera&&c.fov>70){const h=this._tempBox.min,g=this._tempBox.max;let D=h.x,O=h.y,G=g.x,j=g.y;const H=2,se=1.5,Q=(h.x+g.x)*.5,J=(h.y+g.y)*.5;D=(D-Q)*H+Q,O=(O-J)*H+J,G=(G-Q)*H+Q,j=(j-J)*H+J;const Ge=D<0&&G>0?0:Math.min(Math.abs(h.x),Math.abs(g.x)),$e=O<0&&j>0?0:Math.min(Math.abs(h.y),Math.abs(g.y)),ne=Math.max(Ge,$e);r.lastCentrality=(se-ne)*(se-ne)*(se-ne)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&I>0&&w.multiplyScalar(I/screen.availHeight),t.isPerspectiveCamera?w.x*=t.aspect:t.isOrthographicCamera;const S=t.matrixWorldInverse,B=this._tempBox2;B.copy(F),B.applyMatrix4(e.matrixWorld),B.applyMatrix4(S);const M=B.getSize(this._tempBox2Size),W=Math.max(M.x,M.y);if(Math.max(w.x,w.y)!=0&&W!=0&&(w.z=M.z/Math.max(M.x,M.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,C&&L.debugDrawLine){const h=this.tempMatrix.copy(this.projectionScreenMatrix);h.invert();const g=L.corner0,D=L.corner1,O=L.corner2,G=L.corner3;g.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=g.x,O.copy(this._tempBox.max),O.y=g.y,G.copy(this._tempBox.max);const j=(g.z+G.z)*.5;g.z=D.z=O.z=G.z=j,g.applyMatrix4(h),D.applyMatrix4(h),O.applyMatrix4(h),G.applyMatrix4(h),L.debugDrawLine(g,D,255),L.debugDrawLine(g,O,255),L.debugDrawLine(D,G,255),L.debugDrawLine(O,G,255)}let _=999;if(u&&r.lastScreenCoverage>0)for(let h=0;h<u.length;h++){const g=u[h],O=(g.densities?.[f]||g.density||1e-5)/r.lastScreenCoverage;if(f>0&&_e()&&!g.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),O<n){_=h;break}}_<l&&(l=_,a=!0)}if(a?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,C&&s.mesh_lod!=r.lastLodLevel_Mesh){const w=u?.[s.mesh_lod];w&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (density: ${w.densities?.[f].toFixed(0)}) | ${e.name}`)}if(b){const c="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=v.max_count-1,C){const w=v.lods[v.max_count-1];C&&console.log(`First Texture LOD ${s.texture_lod} (${w.max_height}px) - ${e.name}`)}}else{const w=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let S=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(S*=1.5);const M=I/window.devicePixelRatio*S;let W=!1;for(let T=v.lods.length-1;T>=0;T--){const _=v.lods[T];if(!(c&&_.max_height>=2048)&&!(Ae()&&_.max_height>4096)&&(_.max_height>M||!W&&T===0)){if(W=!0,s.texture_lod=T,C&&s.texture_lod<r.lastLodLevel_Texture){const y=_.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${y}px
|
|
6
|
-
Screensize: ${
|
|
7
|
-
${e.name}`)}break}}}}else s.texture_lod=0}}class ct{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new d.Vector3;lastCentrality=0}const ve=Symbol("NEEDLE_mesh_lod"),Z=Symbol("NEEDLE_texture_lod");let ce=null;function we(){const o=ft();o&&(o.mapURLs(function(t){return
|
|
8
|
-
`,o.getAttribute("src"));let t=null,e=null,r=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const s=Object.getOwnPropertySymbols(n),i=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!r&&a!=null&&(r=o[a])}if(t&&e){let n=function(){if(r){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}r?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=
|
|
5
|
+
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}}class ut{url;key;level;index;constructor(t,e,r,n){this.url=t,this.key=e,this.level=r,n!=null&&(this.index=n)}}class le{static addPromise=(t,e,r,n)=>{n.forEach(s=>{s.add(t,e,r)})};frame_start;frame_capture_end;ready;_resolve;_signal;get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}_resolved=!1;_addedCount=0;_resolvedCount=0;_awaiting=[];_maxPromisesPerObject=1;constructor(t,e){const n=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+n,this.ready=new Promise(s=>{this._resolve=s}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,this._signal?.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}_currentFrame=0;update(t){this._currentFrame=t,(this._signal?.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}_seen=new WeakMap;add(t,e,r){if(this._resolved){p&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){p&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(r),this._addedCount++,r.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(r),1)})}}resolveNow(){this._resolved||this._resolve?.({awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:this._signal?.aborted??!1})}}const C=V("debugprogressive"),dt=V("noprogressive"),ue=Symbol("Needle:LODSManager"),de=Symbol("Needle:LODState"),U=Symbol("Needle:CurrentLOD"),P={mesh_lod:-1,texture_lod:-1};class _{static debugDrawLine;static getObjectLODState(t){return t[de]}static addPlugin(t){E.push(t)}static removePlugin(t){const e=E.indexOf(t);e>=0&&E.splice(e,1)}static get(t,e){if(t[ue])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ue];const r=new _(t,{engine:"unknown",...e});return t[ue]=r,r}renderer;context;projectionScreenMatrix=new d.Matrix4;get plugins(){return E}overrideLodLevel=void 0;targetTriangleDensity=2e5;skinnedMeshAutoUpdateBoundsInterval=30;updateInterval="auto";#e=1;pause=!1;manual=!1;_newPromiseGroups=[];_promiseGroupIds=0;awaitLoading(t){const e=this._promiseGroupIds++,r=new le(this.#s,{...t});this._newPromiseGroups.push(r);const n=performance.now();return r.ready.finally(()=>{const s=this._newPromiseGroups.indexOf(r);s>=0&&(this._newPromiseGroups.splice(s,1),_e()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:r.awaitedCount,resolved:r.resolvedCount}}))}),r.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(this.#s)}_lodchangedlisteners=[];addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}constructor(t,e){this.renderer=t,this.context={...e}}#t;#o=new d.Clock;#s=0;#n=0;#i=0;#r=0;_fpsBuffer=[60,60,60,60,60];enable(){if(this.#t)return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;this.#t=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,e.#s+=1,e.#n=e.#o.getDelta(),e.#i+=e.#n,e._fpsBuffer.shift(),e._fpsBuffer.push(1/e.#n),e.#r=e._fpsBuffer.reduce((l,a)=>l+a)/e._fpsBuffer.length,C&&e.#s%200===0&&console.log("FPS",Math.round(e.#r),"Interval:",e.#e));const i=t++;e.#t.call(this,r,n),e.onAfterRender(r,n,i)}}disable(){this.#t&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=this.#t,this.#t=void 0)}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const l=s[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?this.#r<40&&this.#e<10?(this.#e+=1,C&&console.warn("↓ Reducing LOD updates",this.#e,this.#r.toFixed(0))):this.#r>=60&&this.#e>1&&(this.#e-=1,C&&console.warn("↑ Increasing LOD updates",this.#e,this.#r.toFixed(0))):this.#e=this.updateInterval,this.#e>0&&this.#s%this.#e!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const s=this.targetTriangleDensity;for(const a of n){if(a.material&&(a.geometry?.type==="BoxGeometry"||a.geometry?.type==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){C&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(C==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,m=new d.MeshStandardMaterial({color:f});a.object.material=m}const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const i=r.transparent;for(const a of i){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}const l=r.transmissive;for(const a of l){const u=a.object;(u instanceof d.Mesh||u.isMesh)&&this.updateLODs(t,e,u,s)}}updateLODs(t,e,r,n){r.userData||(r.userData={});let s=r[de];if(s||(s=new ct,r[de]=s),s.frames++<2)return;for(const l of E)l.onBeforeUpdateLOD?.(this.renderer,t,e,r);const i=this.overrideLodLevel!==void 0?this.overrideLodLevel:N;i>=0?(P.mesh_lod=i,P.texture_lod=i):(this.calculateLodLevel(e,r,s,n,P),P.mesh_lod=Math.round(P.mesh_lod),P.texture_lod=Math.round(P.texture_lod)),P.mesh_lod>=0&&this.loadProgressiveMeshes(r,P.mesh_lod),r.material&&P.texture_lod>=0&&this.loadProgressiveTextures(r.material,P.texture_lod,i),p&&r.material&&!r.isGizmo&&ke(r.material);for(const l of E)l.onAfterUpdatedLOD?.(this.renderer,t,e,r,P);s.lastLodLevel_Mesh=P.mesh_lod,s.lastLodLevel_Texture=P.texture_lod}loadProgressiveTextures(t,e,r){if(!t)return;if(Array.isArray(t)){for(const s of t)this.loadProgressiveTextures(s,e);return}let n=!1;if((t[U]===void 0||e<t[U])&&(n=!0),r!==void 0&&r>=0&&(n=t[U]!=r,e=r),n){t[U]=e;const s=x.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(l=>l({type:"texture",level:e,object:t}))});le.addPromise("texture",t,s,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[U]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(r=t[U]!=n,e=n),r){t[U]=e;const s=t.geometry,i=x.assignMeshLOD(t,e).then(l=>(l&&t[U]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),l));return le.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}_sphere=new d.Sphere;_tempBox=new d.Box3;_tempBox2=new d.Box3;tempMatrix=new d.Matrix4;_tempWorldPosition=new d.Vector3;_tempBoxSize=new d.Vector3;_tempBox2Size=new d.Vector3;static corner0=new d.Vector3;static corner1=new d.Vector3;static corner2=new d.Vector3;static corner3=new d.Vector3;static _tempPtInside=new d.Vector3;static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,i=(r.y+n.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}static skinnedMeshBoundsFrameOffsetCounter=0;static $skinnedMeshBoundsOffset=Symbol("gltf-progressive-skinnedMeshBoundsOffset");calculateLodLevel(t,e,r,n,s){if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,a=!1;if(C&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=x.getMeshLODExtension(e.geometry)?.lods,f=x.getPrimitiveIndex(e.geometry),m=u&&u.length>0,v=x.getMaterialMinMaxLODsCount(e.material),M=v.min_count!==1/0&&v.min_count>=0&&v.max_count>=0;if(!m&&!M){s.mesh_lod=0,s.texture_lod=0;return}m||(a=!0,l=0);const I=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let F=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const c=e;if(!c.boundingBox)c.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!c[_.$skinnedMeshBoundsOffset]){const S=_.skinnedMeshBoundsFrameOffsetCounter++;c[_.$skinnedMeshBoundsOffset]=S}const w=c[_.$skinnedMeshBoundsOffset];if((r.frames+w)%this.skinnedMeshAutoUpdateBoundsInterval===0){const S=q(c),B=c.geometry;S&&(c.geometry=S),c.computeBoundingBox(),c.geometry=B}}F=c.boundingBox}if(F){const c=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const h=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(h)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(F),this._tempBox.applyMatrix4(e.matrixWorld),c.isPerspectiveCamera&&_.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.isPerspectiveCamera&&c.fov>70){const h=this._tempBox.min,g=this._tempBox.max;let D=h.x,O=h.y,$=g.x,j=g.y;const H=2,se=1.5,Q=(h.x+g.x)*.5,J=(h.y+g.y)*.5;D=(D-Q)*H+Q,O=(O-J)*H+J,$=($-Q)*H+Q,j=(j-J)*H+J;const $e=D<0&&$>0?0:Math.min(Math.abs(h.x),Math.abs(g.x)),Ge=O<0&&j>0?0:Math.min(Math.abs(h.y),Math.abs(g.y)),ne=Math.max($e,Ge);r.lastCentrality=(se-ne)*(se-ne)*(se-ne)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&I>0&&w.multiplyScalar(I/screen.availHeight),t.isPerspectiveCamera?w.x*=t.aspect:t.isOrthographicCamera;const S=t.matrixWorldInverse,B=this._tempBox2;B.copy(F),B.applyMatrix4(e.matrixWorld),B.applyMatrix4(S);const b=B.getSize(this._tempBox2Size),W=Math.max(b.x,b.y);if(Math.max(w.x,w.y)!=0&&W!=0&&(w.z=b.z/Math.max(b.x,b.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,C&&_.debugDrawLine){const h=this.tempMatrix.copy(this.projectionScreenMatrix);h.invert();const g=_.corner0,D=_.corner1,O=_.corner2,$=_.corner3;g.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=g.x,O.copy(this._tempBox.max),O.y=g.y,$.copy(this._tempBox.max);const j=(g.z+$.z)*.5;g.z=D.z=O.z=$.z=j,g.applyMatrix4(h),D.applyMatrix4(h),O.applyMatrix4(h),$.applyMatrix4(h),_.debugDrawLine(g,D,255),_.debugDrawLine(g,O,255),_.debugDrawLine(D,$,255),_.debugDrawLine(O,$,255)}let L=999;if(u&&r.lastScreenCoverage>0)for(let h=0;h<u.length;h++){const g=u[h],O=(g.densities?.[f]||g.density||1e-5)/r.lastScreenCoverage;if(f>0&&_e()&&!g.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),O<n){L=h;break}}L<l&&(l=L,a=!0)}if(a?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,C&&s.mesh_lod!=r.lastLodLevel_Mesh){const w=u?.[s.mesh_lod];w&&console.debug(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (density: ${w.densities?.[f].toFixed(0)}) | ${e.name}`)}if(M){const c="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=v.max_count-1,C){const w=v.lods[v.max_count-1];C&&console.log(`First Texture LOD ${s.texture_lod} (${w.max_height}px) - ${e.name}`)}}else{const w=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let S=r.lastScreenCoverage*4;this.context?.engine==="model-viewer"&&(S*=1.5);const b=I/window.devicePixelRatio*S;let W=!1;for(let T=v.lods.length-1;T>=0;T--){const L=v.lods[T];if(!(c&&L.max_height>=2048)&&!(Ae()&&L.max_height>4096)&&(L.max_height>b||!W&&T===0)){if(W=!0,s.texture_lod=T,C&&s.texture_lod<r.lastLodLevel_Texture){const y=L.max_height;console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${y}px
|
|
6
|
+
Screensize: ${b.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${w.toFixed(1)}
|
|
7
|
+
${e.name}`)}break}}}}else s.texture_lod=0}}class ct{frames=0;lastLodLevel_Mesh=-1;lastLodLevel_Texture=-1;lastScreenCoverage=0;lastScreenspaceVolume=new d.Vector3;lastCentrality=0}const ve=Symbol("NEEDLE_mesh_lod"),Z=Symbol("NEEDLE_texture_lod");let ce=null;function we(){const o=ft();o&&(o.mapURLs(function(t){return Me(),t}),Me(),ce?.disconnect(),ce=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Re(r)})})}),ce.observe(document,{childList:!0,subtree:!0}))}function ft(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),we()}),null)}function Me(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Re(t)})}const be=new WeakSet;let ht=0;function Re(o){if(!o||be.has(o))return null;be.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++ht+`
|
|
8
|
+
`,o.getAttribute("src"));let t=null,e=null,r=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const s=Object.getOwnPropertySymbols(n),i=s.find(u=>u.toString()=="Symbol(renderer)"),l=s.find(u=>u.toString()=="Symbol(scene)"),a=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&l!=null&&(e=o[l]),!r&&a!=null&&(r=o[a])}if(t&&e){let n=function(){if(r){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}r?.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=_.get(t,{engine:"model-viewer"});return _.addPlugin(new gt),s.enable(),s.addEventListener("changed",()=>{r?.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&r?.call(o)}),o.addEventListener("load",()=>{n()}),()=>{s.disable()}}return null}class gt{_didWarnAboutMissingUrl=!1;onBeforeUpdateLOD(t,e,r,n){this.tryParseMeshLOD(e,n),this.tryParseTextureLOD(e,n)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[Z]==!0)return;e[Z]=!0;const r=this.tryGetCurrentGLTF(t),n=this.tryGetCurrentModelViewer(t),s=this.getUrl(n);if(s&&r&&e.material){let i=function(a){if(a[Z]==!0)return;a[Z]=!0,a.userData&&(a.userData.LOD=-1);const u=Object.keys(a);for(let f=0;f<u.length;f++){const m=u[f],v=a[m];if(v?.isTexture===!0){const M=v.userData?.associations?.textures;if(M==null)continue;const I=r.parser.json.textures[M];if(!I){console.warn("Texture data not found for texture index "+M);continue}if(I?.extensions?.[G]){const F=I.extensions[G];F&&s&&x.registerTexture(s,v,F.lods.length,M,F)}}}};const l=e.material;if(Array.isArray(l))for(const a of l)i(a);else i(l)}}tryParseMeshLOD(t,e){if(e[ve]==!0)return;e[ve]=!0;const r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(!n)return;const s=e.userData?.gltfExtensions?.[G];if(s&&n){const i=e.uuid;x.registerMesh(n,i,e,0,s.lods.length,s)}}}function Be(...o){let t,e,r,n;switch(o.length){case 2:[r,e]=o,n={};break;case 3:[r,e,n]=o;break;case 4:[t,e,r,n]=o;break;default:throw new Error("Invalid arguments")}re(e),me(r),ye(r,{progressive:!0,...n?.hints}),r.register(i=>new x(i));const s=_.get(e);return n?.enableLODsManager!==!1&&s.enable(),s}we();if(!tt){const o={gltfProgressive:{useNeedleProgressive:Be,LODsManager:_,configureLoader:ye,getRaycastMesh:q,useRaycastMeshes:Ce}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.EXTENSION_NAME=G;exports.LODsManager=_;exports.NEEDLE_progressive=x;exports.VERSION=De;exports.addDracoAndKTX2Loaders=me;exports.configureLoader=ye;exports.createLoaders=re;exports.getRaycastMesh=q;exports.patchModelViewer=we;exports.registerRaycastMesh=Ie;exports.setDracoDecoderLocation=Se;exports.setKTX2TranscoderLocation=Te;exports.useNeedleProgressive=Be;exports.useRaycastMeshes=Ce;
|
package/lib/lods.manager.d.ts
CHANGED
|
@@ -48,10 +48,6 @@ export declare class LODsManager {
|
|
|
48
48
|
* Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
|
|
49
49
|
*/
|
|
50
50
|
static debugDrawLine?: (a: Vector3, b: Vector3, color: number) => void;
|
|
51
|
-
/**
|
|
52
|
-
* Force override the LOD level for all objects in the scene
|
|
53
|
-
*/
|
|
54
|
-
static overrideGlobalLodLevel?: number;
|
|
55
51
|
/** @internal */
|
|
56
52
|
static getObjectLODState(object: Object3D): LOD_state | undefined;
|
|
57
53
|
static addPlugin(plugin: NEEDLE_progressive_plugin): void;
|
|
@@ -67,6 +63,11 @@ export declare class LODsManager {
|
|
|
67
63
|
private readonly projectionScreenMatrix;
|
|
68
64
|
/** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
|
|
69
65
|
get plugins(): NEEDLE_progressive_plugin[];
|
|
66
|
+
/**
|
|
67
|
+
* Force override the LOD level for all objects (meshes + textures) rendered in the scene
|
|
68
|
+
* @default undefined automatically calculate LOD level
|
|
69
|
+
*/
|
|
70
|
+
overrideLodLevel: undefined | number;
|
|
70
71
|
/**
|
|
71
72
|
* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
|
|
72
73
|
* @default 200_000
|
package/lib/lods.manager.js
CHANGED
|
@@ -46,10 +46,6 @@ export class LODsManager {
|
|
|
46
46
|
* Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
|
|
47
47
|
*/
|
|
48
48
|
static debugDrawLine;
|
|
49
|
-
/**
|
|
50
|
-
* Force override the LOD level for all objects in the scene
|
|
51
|
-
*/
|
|
52
|
-
static overrideGlobalLodLevel;
|
|
53
49
|
/** @internal */
|
|
54
50
|
static getObjectLODState(object) {
|
|
55
51
|
return object[$lodstate];
|
|
@@ -84,6 +80,11 @@ export class LODsManager {
|
|
|
84
80
|
projectionScreenMatrix = new Matrix4();
|
|
85
81
|
/** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
|
|
86
82
|
get plugins() { return plugins; }
|
|
83
|
+
/**
|
|
84
|
+
* Force override the LOD level for all objects (meshes + textures) rendered in the scene
|
|
85
|
+
* @default undefined automatically calculate LOD level
|
|
86
|
+
*/
|
|
87
|
+
overrideLodLevel = undefined;
|
|
87
88
|
/**
|
|
88
89
|
* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
|
|
89
90
|
* @default 200_000
|
|
@@ -352,7 +353,7 @@ export class LODsManager {
|
|
|
352
353
|
for (const plugin of plugins) {
|
|
353
354
|
plugin.onBeforeUpdateLOD?.(this.renderer, scene, camera, object);
|
|
354
355
|
}
|
|
355
|
-
const debugLodLevel =
|
|
356
|
+
const debugLodLevel = this.overrideLodLevel !== undefined ? this.overrideLodLevel : debug_OverrideLodLevel;
|
|
356
357
|
if (debugLodLevel >= 0) {
|
|
357
358
|
levels.mesh_lod = debugLodLevel;
|
|
358
359
|
levels.texture_lod = debugLodLevel;
|
package/lib/version.js
CHANGED
package/package.json
CHANGED