@needle-tools/gltf-progressive 3.1.0 → 3.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/README.md +68 -39
- package/gltf-progressive.js +307 -288
- package/gltf-progressive.min.js +7 -7
- package/gltf-progressive.umd.cjs +6 -6
- package/lib/extension.js +35 -6
- package/lib/lods.manager.js +4 -0
- package/lib/utils.internal.js +2 -2
- package/lib/version.js +1 -1
- package/package.json +1 -1
package/gltf-progressive.min.js
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t[0]=s,je?.call(this,...t)}xe.prototype.load=at,re("debugprogressive");function re(t){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function lt(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const s=t.lastIndexOf("/");if(s>=0){const n=t.substring(0,s+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let ce;function ut(){return ce!==void 0||(ce=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),re("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ce)),ce}function dt(){if(typeof window>"u")return!1;const t=new URL(window.location.href),e=t.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(t.hostname);return t.hostname==="127.0.0.1"||e}class ct{constructor(e=100,s={}){u(this,"_running",new 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e;return((e=this.getAssignedLODInformation(t))==null?void 0:e.index)??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,n="LODS:minmax",r=t[n];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[n]=e,e}if(m==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const d=i.uniforms[l].value;d?.isTexture===!0&&o(d,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&o(l,e)}return t[n]=e,e;function o(i,l){const d=s.getAssignedLODInformation(i);if(d){const a=s.lodInfos.get(d.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let g=0;g<a.lods.length;g++){const 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Promise.resolve(null);for(const o of q)(s=o.onBeforeGetLODMesh)==null||s.call(o,t,e);return t["LOD:requested level"]=e,M.getOrLoadLOD(n,e).then(o=>{if(Array.isArray(o)){const i=r.index||0;o=o[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],o&&n!=o&&(o?.isBufferGeometry?t.geometry=o:m&&console.error("Invalid LOD geometry",o))),o}).catch(o=>(console.error("Error loading mesh LOD",t,o),null))}else m&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const n=new Array;for(const r of s.material){const o=this.assignTextureLOD(r,e);n.push(o)}return Promise.all(n).then(r=>{const o=new Array;for(const i of r)Array.isArray(i)&&o.push(...i);return o})}else return this.assignTextureLOD(s.material,e)}if(t.isMaterial===!0){const s=t,n=[],r=new Array;if(s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const o=s;for(const i of Object.keys(o.uniforms)){const l=o.uniforms[i].value;if(l?.isTexture===!0){const d=this.assignTextureLODForSlot(l,e,s,i).then(a=>(a&&o.uniforms[i].value!=a&&(o.uniforms[i].value=a,o.uniformsNeedUpdate=!0),a));n.push(d),r.push(i)}}}else for(const o of Object.keys(s)){const i=s[o];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,s,o);n.push(l),r.push(o)}}return Promise.all(n).then(o=>{const i=new Array;for(let l=0;l<o.length;l++){const d=o[l],a=r[l];d&&d.isTexture===!0?i.push({material:s,slot:a,texture:d,level:e}):i.push({material:s,slot:a,texture:null,level:e})}return i})}if(t instanceof se||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):M.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if(r?.isTexture===!0){if(r!=t&&s&&n){const o=s[n];if(o&&!m){const i=this.getAssignedLODInformation(o);if(i&&i?.level<e)return m==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,s,o,r),null}s[n]=r}return r}else m=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return m&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,r)=>{var o;if(n!=null&&n.extensions){const i=n?.extensions[F];if(i){if(!i.lods){m&&console.warn("Texture has no LODs",i);return}let l=!1;for(const d of this.parser.associations.keys())if(d.isTexture===!0){const a=this.parser.associations.get(d);a?.textures===r&&(l=!0,M.registerTexture(this.url,d,(o=i.lods)==null?void 0:o.length,r,i))}l||this.parser.getDependency("texture",r).then(d=>{var a;d&&M.registerTexture(this.url,d,(a=i.lods)==null?void 0:a.length,r,i)})}}}),(s=this.parser.json.meshes)==null||s.forEach((n,r)=>{if(n!=null&&n.extensions){const o=n?.extensions[F];if(o&&o.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===r&&M.registerMesh(this.url,o.guid,i,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(t,e){var s,n,r,o;const i=m=="verbose",l=t.userData.LODS;if(!l)return null;const d=l?.key;let a;if(t.isTexture===!0){const g=t;g.source&&g.source[Oe]&&(a=g.source[Oe])}if(a||(a=M.lodInfos.get(d)),a){if(e>0){let p=!1;const L=Array.isArray(a.lods);if(L&&e>=a.lods.length?p=!0:L||(p=!0),p)return this.lowresCache.get(d)}const g=Array.isArray(a.lods)?(s=a.lods[e])==null?void 0:s.path:a.lods;if(!g)return m&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const x=lt(l.url,g);if(x.endsWith(".glb")||x.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const p=x+"_"+a.guid,L=this.previouslyLoaded.get(p);if(L!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${p}`);let h=await L.catch(T=>(console.error(`Error loading LOD ${e} from ${x}
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`,T),null)),
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(finished ${e})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${e})`))}internalUpdate(){const e=this.maxConcurrent-this._running.size;for(let s=0;s<e&&this._queue.length>0;s++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:n,resolve:r}=this._queue.shift();r({use:o=>this.add(n,o)})}}}const ht=typeof window>"u"&&typeof document>"u",be=Symbol("needle:raycast-mesh");function te(t){return t?.[be]instanceof ue?t[be]:null}function Fe(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!te(t)){const s=gt(e);s.userData={isRaycastMesh:!0},t[be]=s}}function Ue(t=!0){if(t){if(ne)return;const e=ne=Z.prototype.raycast;Z.prototype.raycast=function(s,n){const r=this,o=te(r);let i;o&&r.isMesh&&(i=r.geometry,r.geometry=o),e.call(this,s,n),i&&(r.geometry=i)}}else{if(!ne)return;Z.prototype.raycast=ne,ne=null}}let ne=null;function gt(t){const e=new ue;for(const s in t.attributes)e.setAttribute(s,t.getAttribute(s));return e.setIndex(t.getIndex()),e}const V=new Array,v=re("debugprogressive");let he,J=-1;if(v){let t=function(){J+=1,J>=e&&(J=-1),console.log(`Toggle LOD level [${J}]`)},e=6;window.addEventListener("keyup",s=>{s.key==="p"&&t(),s.key==="w"&&(he=!he,console.log(`Toggle wireframe [${he}]`));const n=parseInt(s.key);!isNaN(n)&&n>=0&&(J=n,console.log(`Set LOD level to [${J}]`))})}function We(t){if(v)if(Array.isArray(t))for(const e of t)We(e);else t&&"wireframe"in t&&(t.wireframe=he===!0)}const F="NEEDLE_progressive",Oe=Symbol("needle-progressive-texture"),M=class{constructor(t,e){u(this,"parser"),u(this,"url"),u(this,"_isLoadingMesh"),u(this,"loadMesh",s=>{var n,r;if(this._isLoadingMesh)return null;const o=(r=(n=this.parser.json.meshes[s])==null?void 0:n.extensions)==null?void 0:r[F];return o?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",s).then(i=>{var l;return this._isLoadingMesh=!1,i&&M.registerMesh(this.url,o.guid,i,(l=o.lods)==null?void 0:l.length,0,o),i})):null}),v&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return F}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){var e;return((e=this.getAssignedLODInformation(t))==null?void 0:e.index)??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,n="LODS:minmax",r=t[n];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[n]=e,e}if(v==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const d=i.uniforms[l].value;d?.isTexture===!0&&o(d,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&o(l,e)}return t[n]=e,e;function o(i,l){const d=s.getAssignedLODInformation(i);if(d){const a=s.lodInfos.get(d.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let h=0;h<a.lods.length;h++){const m=a.lods[h];m.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,m.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,m.height))}}}}}static hasLODLevelAvailable(t,e){var s;if(Array.isArray(t)){for(const o of t)if(this.hasLODLevelAvailable(o,e))return!0;return!1}if(t.isMaterial===!0){for(const o of Object.keys(t)){const i=t[o];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const o of t.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,e))return!0}let n,r;if(t.isMesh?n=t.geometry:(t.isBufferGeometry||t.isTexture)&&(n=t),n&&(s=n?.userData)!=null&&s.LODS){const o=n.userData.LODS;if(r=this.lodInfos.get(o.key),e===void 0)return r!=null;if(r)return Array.isArray(r.lods)?e<r.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof Z||t.isMesh===!0){const n=t.geometry,r=this.getAssignedLODInformation(n);if(!r)return Promise.resolve(null);for(const o of V)(s=o.onBeforeGetLODMesh)==null||s.call(o,t,e);return t["LOD:requested level"]=e,M.getOrLoadLOD(n,e).then(o=>{if(Array.isArray(o)){const i=r.index||0;o=o[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],o&&n!=o&&(o?.isBufferGeometry?t.geometry=o:v&&console.error("Invalid LOD geometry",o))),o}).catch(o=>(console.error("Error loading mesh LOD",t,o),null))}else v&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const n=new Array;for(const r of s.material){const o=this.assignTextureLOD(r,e);n.push(o)}return Promise.all(n).then(r=>{const o=new Array;for(const i of r)Array.isArray(i)&&o.push(...i);return o})}else return this.assignTextureLOD(s.material,e)}if(t.isMaterial===!0){const s=t,n=[],r=new Array;if(s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const o=s;for(const i of Object.keys(o.uniforms)){const l=o.uniforms[i].value;if(l?.isTexture===!0){const d=this.assignTextureLODForSlot(l,e,s,i).then(a=>(a&&o.uniforms[i].value!=a&&(o.uniforms[i].value=a,o.uniformsNeedUpdate=!0),a));n.push(d),r.push(i)}}}else for(const o of Object.keys(s)){const i=s[o];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,s,o);n.push(l),r.push(o)}}return Promise.all(n).then(o=>{const i=new Array;for(let l=0;l<o.length;l++){const d=o[l],a=r[l];d&&d.isTexture===!0?i.push({material:s,slot:a,texture:d,level:e}):i.push({material:s,slot:a,texture:null,level:e})}return i})}if(t instanceof se||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):M.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen",r),null;if(r?.isTexture===!0){if(r!=t&&s&&n){const o=s[n];if(o&&!v){const i=this.getAssignedLODInformation(o);if(i&&i?.level<e)return v==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,s,o,r),null}s[n]=r}return r}else v=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return v&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,r)=>{var o;if(n!=null&&n.extensions){const i=n?.extensions[F];if(i){if(!i.lods){v&&console.warn("Texture has no LODs",i);return}let l=!1;for(const d of this.parser.associations.keys())if(d.isTexture===!0){const a=this.parser.associations.get(d);a?.textures===r&&(l=!0,M.registerTexture(this.url,d,(o=i.lods)==null?void 0:o.length,r,i))}l||this.parser.getDependency("texture",r).then(d=>{var a;d&&M.registerTexture(this.url,d,(a=i.lods)==null?void 0:a.length,r,i)})}}}),(s=this.parser.json.meshes)==null||s.forEach((n,r)=>{if(n!=null&&n.extensions){const o=n?.extensions[F];if(o&&o.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===r&&M.registerMesh(this.url,o.guid,i,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(t,e){var s,n,r,o;const i=v=="verbose",l=this.getAssignedLODInformation(t);if(!l)return v&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const d=l?.key;let a;if(t.isTexture===!0){const h=t;h.source&&h.source[Oe]&&(a=h.source[Oe])}if(a||(a=M.lodInfos.get(d)),a){if(e>0){let p=!1;const w=Array.isArray(a.lods);if(w&&e>=a.lods.length?p=!0:w||(p=!0),p)return this.lowresCache.get(d)}const h=Array.isArray(a.lods)?(s=a.lods[e])==null?void 0:s.path:a.lods;if(!h)return v&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const m=ut(l.url,h);if(m.endsWith(".glb")||m.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const p=m+"_"+a.guid,w=this.previouslyLoaded.get(p);if(w!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${p}`);let g=await w.catch(T=>(console.error(`Error loading LOD ${e} from ${m}
|
|
2
|
+
`,T),null)),x=!1;if(g==null||(g instanceof se&&t instanceof se?(n=g.image)!=null&&n.data||(r=g.source)!=null&&r.data?g=this.copySettings(t,g):(x=!0,this.previouslyLoaded.delete(p)):g instanceof ue&&t instanceof ue&&((o=g.attributes.position)!=null&&o.array||(x=!0,this.previouslyLoaded.delete(p)))),!x)return g}const U=await this.queue.slot(m);if(!U.use)return v&&console.log(`LOD ${e} was aborted: ${m}`),null;const L=a,C=new Promise(async(g,x)=>{const T=new ye;Le(T),v&&(await new Promise(f=>setTimeout(f,1e3)),i&&console.warn("Start loading (delayed) "+m,L.guid));let B=m;if(L&&Array.isArray(L.lods)){const f=L.lods[e];f.hash&&(B+="?v="+f.hash)}const b=await T.loadAsync(B).catch(f=>(console.error(`Error loading LOD ${e} from ${m}
|
|
3
|
+
`,f),g(null)));if(!b)return g(null);const N=b.parser;i&&console.log("Loading finished "+m,L.guid);let O=0;if(b.parser.json.textures){let f=!1;for(const c of b.parser.json.textures){if(c!=null&&c.extensions){const _=c?.extensions[F];if(_!=null&&_.guid&&_.guid===L.guid){f=!0;break}}O++}if(f){let c=await N.getDependency("texture",O);return c&&M.assignLODInformation(l.url,c,d,e,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+c.name+'"',m,O,c,p),t instanceof se&&(c=this.copySettings(t,c)),c&&(c.guid=L.guid),g(c)}else v&&console.warn("Could not find texture with guid",L.guid,b.parser.json)}if(O=0,b.parser.json.meshes){let f=!1;for(const c of b.parser.json.meshes){if(c!=null&&c.extensions){const _=c?.extensions[F];if(_!=null&&_.guid&&_.guid===L.guid){f=!0;break}}O++}if(f){const c=await N.getDependency("mesh",O);if(i&&console.log(`Loaded Mesh "${c.name}"`,m,O,c,p),c.isMesh===!0){const _=c.geometry;return M.assignLODInformation(l.url,_,d,e,0),g(_)}else{const _=new Array;for(let S=0;S<c.children.length;S++){const k=c.children[S];if(k.isMesh===!0){const q=k.geometry;M.assignLODInformation(l.url,q,d,e,S),_.push(q)}}return g(_)}}else v&&console.warn("Could not find mesh with guid",L.guid,b.parser.json)}return g(null)});return this.previouslyLoaded.set(p,C),U.use(C),await C}else if(t instanceof se){i&&console.log("Load texture from uri: "+m);const p=await new Je().loadAsync(m);return p?(p.guid=a.guid,p.flipY=!1,p.needsUpdate=!0,p.colorSpace=t.colorSpace,i&&console.log(a,p)):v&&console.warn("failed loading",m),p}}else v&&console.warn(`Can not load LOD ${e}: no LOD info found for "${d}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,n,r){if(!e)return;e.userData||(e.userData={});const o=new ft(t,s,n,r);e.userData.LODS=o,"source"in e&&typeof e.source=="object"&&(e.source.LODS=o)}static getAssignedLODInformation(t){var e,s;return t?(e=t.userData)!=null&&e.LODS?t.userData.LODS:"source"in t&&(s=t.source)!=null&&s.LODS?t.source.LODS:null:null}static copySettings(t,e){return e?(v&&console.warn(`Copy texture settings
|
|
4
4
|
`,t.uuid,`
|
|
5
|
-
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};let P=M;u(P,"registerTexture",(t,e,s,n,r)=>{if(m&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,r),!e){m&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Oe]=r);const o=r.guid;M.assignLODInformation(t,e,o,s,n),M.lodInfos.set(o,r),M.lowresCache.set(o,e)}),u(P,"registerMesh",(t,e,s,n,r,o)=>{var i;const l=s.geometry;if(!l){m&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),m&&console.log("> Progressive: register mesh "+s.name,{index:r,uuid:s.uuid},o,s),M.assignLODInformation(t,l,e,n,r),M.lodInfos.set(e,o);let d=M.lowresCache.get(e);d?d.push(s.geometry):d=[s.geometry],M.lowresCache.set(e,d),n>0&&!te(s)&&Ne(s,l);for(const a of q)(i=a.onRegisteredNewMesh)==null||i.call(a,s,o)}),u(P,"lodInfos",new Map),u(P,"previouslyLoaded",new Map),u(P,"lowresCache",new Map),u(P,"queue",new ct(100,{debug:m!=!1}));class ft{constructor(e,s,n,r){u(this,"url"),u(this,"key"),u(this,"level"),u(this,"index"),this.url=e,this.key=s,this.level=n,r!=null&&(this.index=r)}}class ge{constructor(e,s){u(this,"frame_start"),u(this,"frame_capture_end"),u(this,"ready"),u(this,"_resolve"),u(this,"_signal"),u(this,"_resolved",!1),u(this,"_addedCount",0),u(this,"_resolvedCount",0),u(this,"_awaiting",[]),u(this,"_maxPromisesPerObject",1),u(this,"_currentFrame",0),u(this,"_seen",new WeakMap);var n;const r=Math.max(s.frames??2,2);this.frame_start=e,this.frame_capture_end=e+r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=s.signal,(n=this._signal)==null||n.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,s.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(e){var s;this._currentFrame=e,((s=this._signal)!=null&&s.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(e,s,n){if(this._resolved){m&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(s)){let r=this._seen.get(s);if(r>=this._maxPromisesPerObject){m&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(s,r+1)}else this._seen.set(s,1);this._awaiting.push(n),this._addedCount++,n.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(n),1)})}}resolveNow(){var e,s;this._resolved||(s=this._resolve)==null||s.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((e=this._signal)==null?void 0:e.aborted)??!1})}}u(ge,"addPromise",(t,e,s,n)=>{n.forEach(r=>{r.add(t,e,s)})});const $=re("debugprogressive"),mt=re("noprogressive"),Se=Symbol("Needle:LODSManager"),Pe=Symbol("Needle:LODState"),V=Symbol("Needle:CurrentLOD"),A={mesh_lod:-1,texture_lod:-1};var E,X,Te,K,oe,fe,H;const b=class{constructor(t,e){u(this,"renderer"),u(this,"context"),u(this,"projectionScreenMatrix",new Ce),u(this,"targetTriangleDensity",2e5),u(this,"skinnedMeshAutoUpdateBoundsInterval",30),u(this,"updateInterval","auto"),Y(this,E,1),u(this,"pause",!1),u(this,"manual",!1),u(this,"_newPromiseGroups",[]),u(this,"_promiseGroupIds",0),u(this,"_lodchangedlisteners",[]),Y(this,X,void 0),Y(this,Te,new Je),Y(this,K,0),Y(this,oe,0),Y(this,fe,0),Y(this,H,0),u(this,"_fpsBuffer",[60,60,60,60,60]),u(this,"_sphere",new tt),u(this,"_tempBox",new ke),u(this,"_tempBox2",new ke),u(this,"tempMatrix",new Ce),u(this,"_tempWorldPosition",new W),u(this,"_tempBoxSize",new W),u(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Pe]}static addPlugin(t){q.push(t)}static removePlugin(t){const e=q.indexOf(t);e>=0&&q.splice(e,1)}static get(t,e){if(t[Se])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[Se];const s=new b(t,{engine:"unknown",...e});return t[Se]=s,s}get plugins(){return q}awaitLoading(t){const e=this._promiseGroupIds++,s=new ge(y(this,K),{...t});this._newPromiseGroups.push(s);const n=performance.now();return s.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(s);r>=0&&(this._newPromiseGroups.splice(r,1),dt()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(y(this,K))}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(y(this,X))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;U(this,X,this.renderer.render);const e=this;Le(this.renderer),this.renderer.render=function(s,n){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,U(e,K,y(e,K)+1),U(e,oe,y(e,Te).getDelta()),U(e,fe,y(e,fe)+y(e,oe)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/y(e,oe)),U(e,H,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),$&&y(e,K)%200===0&&console.log("FPS",Math.round(y(e,H)),"Interval:",y(e,E)));const o=t++;y(e,X).call(this,s,n),e.onAfterRender(s,n,o)}}disable(){y(this,X)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=y(this,X),U(this,X,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const n=this.renderer.renderLists.get(t,0).opaque;let r=!0;if(n.length===1){const o=n[0].material;(o.name==="EffectMaterial"||o.name==="CopyShader")&&(r=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(r=!1),r){if(mt||(this.updateInterval==="auto"?y(this,H)<40&&y(this,E)<10?(U(this,E,y(this,E)+1),$&&console.warn("\u2193 Reducing LOD updates",y(this,E),y(this,H).toFixed(0))):y(this,H)>=60&&y(this,E)>1&&(U(this,E,y(this,E)-1),$&&console.warn("\u2191 Increasing LOD updates",y(this,E),y(this,H).toFixed(0))):U(this,E,this.updateInterval),y(this,E)>0&&y(this,K)%y(this,E)!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){var s,n;const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const i=this.targetTriangleDensity;for(const a of o){if(a.material&&(((s=a.geometry)==null?void 0:s.type)==="BoxGeometry"||((n=a.geometry)==null?void 0:n.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){$&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if($==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const x=Math.random()*16777215,p=new et({color:x});a.object.material=p}const g=a.object;(g instanceof Z||g.isMesh)&&this.updateLODs(t,e,g,i)}const l=r.transparent;for(const a of l){const g=a.object;(g instanceof Z||g.isMesh)&&this.updateLODs(t,e,g,i)}const d=r.transmissive;for(const a of d){const g=a.object;(g instanceof Z||g.isMesh)&&this.updateLODs(t,e,g,i)}}updateLODs(t,e,s,n){var r,o;s.userData||(s.userData={});let i=s[Pe];if(i||(i=new pt,s[Pe]=i),i.frames++<2)return;for(const d of q)(r=d.onBeforeUpdateLOD)==null||r.call(d,this.renderer,t,e,s);const l=b.overrideGlobalLodLevel!==void 0?b.overrideGlobalLodLevel:J;l>=0?(A.mesh_lod=l,A.texture_lod=l):(this.calculateLodLevel(e,s,i,n,A),A.mesh_lod=Math.round(A.mesh_lod),A.texture_lod=Math.round(A.texture_lod)),A.mesh_lod>=0&&this.loadProgressiveMeshes(s,A.mesh_lod),s.material&&A.texture_lod>=0&&this.loadProgressiveTextures(s.material,A.texture_lod),m&&s.material&&!s.isGizmo&&Ue(s.material);for(const d of q)(o=d.onAfterUpdatedLOD)==null||o.call(d,this.renderer,t,e,s,A);i.lastLodLevel_Mesh=A.mesh_lod,i.lastLodLevel_Texture=A.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const r of t)this.loadProgressiveTextures(r,e);return}let s=!1;(t[V]===void 0||e<t[V])&&(s=!0);const n=t["DEBUG:LOD"];if(n!=null&&(s=t[V]!=n,e=n),s){t[V]=e;const r=P.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(i=>i({type:"texture",level:e,object:t}))});ge.addPromise("texture",t,r,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[V]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(s=t[V]!=n,e=n),s){t[V]=e;const r=t.geometry,o=P.assignMeshLOD(t,e).then(i=>(i&&t[V]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),i));return ge.addPromise("mesh",t,o,this._newPromiseGroups),o}return Promise.resolve(null)}static isInside(t,e){const s=t.min,n=t.max,r=(s.x+n.x)*.5,o=(s.y+n.y)*.5;return this._tempPtInside.set(r,o,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,n,r){var o,i,l;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let d=10+1,a=!1;if($&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const g=(o=P.getMeshLODExtension(e.geometry))==null?void 0:o.lods,x=P.getPrimitiveIndex(e.geometry),p=g&&g.length>0,L=P.getMaterialMinMaxLODsCount(e.material),Q=L?.min_count!=1/0&&L.min_count>0&&L.max_count>0;if(!p&&!Q){r.mesh_lod=0,r.texture_lod=0;return}p||(a=!0,d=0);const w=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let k=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const h=e;if(!h.boundingBox)h.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!h[b.$skinnedMeshBoundsOffset]){const T=b.skinnedMeshBoundsFrameOffsetCounter++;h[b.$skinnedMeshBoundsOffset]=T}const v=h[b.$skinnedMeshBoundsOffset];if((s.frames+v)%this.skinnedMeshAutoUpdateBoundsInterval===0){const T=te(h),G=h.geometry;T&&(h.geometry=T),h.computeBoundingBox(),h.geometry=G}}k=h.boundingBox}if(k){const h=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(k),this._tempBox.applyMatrix4(e.matrixWorld),h.isPerspectiveCamera&&b.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&h.isPerspectiveCamera&&h.fov>70){const f=this._tempBox.min,c=this._tempBox.max;let _=f.x,S=f.y,B=c.x,z=c.y;const ie=2,ve=1.5,ae=(f.x+c.x)*.5,le=(f.y+c.y)*.5;_=(_-ae)*ie+ae,S=(S-le)*ie+le,B=(B-ae)*ie+ae,z=(z-le)*ie+le;const Ke=_<0&&B>0?0:Math.min(Math.abs(f.x),Math.abs(c.x)),He=S<0&&z>0?0:Math.min(Math.abs(f.y),Math.abs(c.y)),ye=Math.max(Ke,He);s.lastCentrality=(ve-ye)*(ve-ye)*(ve-ye)}else s.lastCentrality=1;const v=this._tempBox.getSize(this._tempBoxSize);v.multiplyScalar(.5),screen.availHeight>0&&w>0&&v.multiplyScalar(w/screen.availHeight),t.isPerspectiveCamera?v.x*=t.aspect:t.isOrthographicCamera;const T=t.matrixWorldInverse,G=this._tempBox2;G.copy(k),G.applyMatrix4(e.matrixWorld),G.applyMatrix4(T);const D=G.getSize(this._tempBox2Size),j=Math.max(D.x,D.y);if(Math.max(v.x,v.y)!=0&&j!=0&&(v.z=D.z/Math.max(D.x,D.y)*Math.max(v.x,v.y)),s.lastScreenCoverage=Math.max(v.x,v.y,v.z),s.lastScreenspaceVolume.copy(v),s.lastScreenCoverage*=s.lastCentrality,$&&b.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const c=b.corner0,_=b.corner1,S=b.corner2,B=b.corner3;c.copy(this._tempBox.min),_.copy(this._tempBox.max),_.x=c.x,S.copy(this._tempBox.max),S.y=c.y,B.copy(this._tempBox.max);const z=(c.z+B.z)*.5;c.z=_.z=S.z=B.z=z,c.applyMatrix4(f),_.applyMatrix4(f),S.applyMatrix4(f),B.applyMatrix4(f),b.debugDrawLine(c,_,255),b.debugDrawLine(c,S,255),b.debugDrawLine(_,B,255),b.debugDrawLine(S,B,255)}let O=999;if(g&&s.lastScreenCoverage>0)for(let f=0;f<g.length;f++){const c=g[f];if((((i=c.densities)==null?void 0:i[x])||c.density||1e-5)/s.lastScreenCoverage<n){O=f;break}}O<d&&(d=O,a=!0)}if(a?r.mesh_lod=d:r.mesh_lod=s.lastLodLevel_Mesh,$&&r.mesh_lod!=s.lastLodLevel_Mesh){const h=g?.[r.mesh_lod];h&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${h.density.toFixed(0)}) - ${e.name}`)}if(Q){const h="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=L.max_count-1,$){const v=L.lods[L.max_count-1];$&&console.log(`First Texture LOD ${r.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let T=s.lastScreenCoverage*4;((l=this.context)==null?void 0:l.engine)==="model-viewer"&&(T*=1.5);const G=w/window.devicePixelRatio*T;let D=!1;for(let j=L.lods.length-1;j>=0;j--){const O=L.lods[j];if(!(h&&O.max_height>=2048)&&!(ut()&&O.max_height>4096)&&(O.max_height>G||!D&&j===0)){if(D=!0,r.texture_lod=j,r.texture_lod<s.lastLodLevel_Texture){const f=O.max_height;$&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${f}px
|
|
6
|
-
Screensize: ${
|
|
7
|
-
${e.name}`)}break}}}}else r.texture_lod=0}};let
|
|
8
|
-
`,t.getAttribute("src"));let e=null,s=null,n=null;for(let r=t;r!=null;r=Object.getPrototypeOf(r)){const o=Object.getOwnPropertySymbols(r),i=o.find(a=>a.toString()=="Symbol(renderer)"),l=o.find(a=>a.toString()=="Symbol(scene)"),d=o.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!s&&l!=null&&(s=t[l]),!n&&d!=null&&(n=t[d])}if(e&&s){let r=function(){if(n){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}n?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=
|
|
5
|
+
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};let P=M;u(P,"registerTexture",(t,e,s,n,r)=>{var o,i,l,d,a,h,m,p;if(!e){v&&console.error("gltf-progressive: Called register texture without texture");return}if(v){const U=((o=e.image)==null?void 0:o.width)||((l=(i=e.source)==null?void 0:i.data)==null?void 0:l.width)||0,L=((d=e.image)==null?void 0:d.height)||((h=(a=e.source)==null?void 0:a.data)==null?void 0:h.height)||0;console.log(`> Progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${U}x${L}, Max: ${(m=r.lods[0])==null?void 0:m.width}x${(p=r.lods[0])==null?void 0:p.height}, uuid: ${e.uuid}`,r,e)}e.source&&(e.source[Oe]=r);const w=r.guid;M.assignLODInformation(t,e,w,s,n),M.lodInfos.set(w,r),M.lowresCache.set(w,e)}),u(P,"registerMesh",(t,e,s,n,r,o)=>{var i;const l=s.geometry;if(!l){v&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),v&&console.log("> Progressive: register mesh "+s.name,{index:r,uuid:s.uuid},o,s),M.assignLODInformation(t,l,e,n,r),M.lodInfos.set(e,o);let d=M.lowresCache.get(e);d?d.push(s.geometry):d=[s.geometry],M.lowresCache.set(e,d),n>0&&!te(s)&&Fe(s,l);for(const a of V)(i=a.onRegisteredNewMesh)==null||i.call(a,s,o)}),u(P,"lodInfos",new Map),u(P,"previouslyLoaded",new Map),u(P,"lowresCache",new Map),u(P,"queue",new ct(100,{debug:v!=!1}));class ft{constructor(e,s,n,r){u(this,"url"),u(this,"key"),u(this,"level"),u(this,"index"),this.url=e,this.key=s,this.level=n,r!=null&&(this.index=r)}}class ge{constructor(e,s){u(this,"frame_start"),u(this,"frame_capture_end"),u(this,"ready"),u(this,"_resolve"),u(this,"_signal"),u(this,"_resolved",!1),u(this,"_addedCount",0),u(this,"_resolvedCount",0),u(this,"_awaiting",[]),u(this,"_maxPromisesPerObject",1),u(this,"_currentFrame",0),u(this,"_seen",new WeakMap);var n;const r=Math.max(s.frames??2,2);this.frame_start=e,this.frame_capture_end=e+r,this.ready=new Promise(o=>{this._resolve=o}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=s.signal,(n=this._signal)==null||n.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,s.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(e){var s;this._currentFrame=e,((s=this._signal)!=null&&s.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(e,s,n){if(this._resolved){v&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(s)){let r=this._seen.get(s);if(r>=this._maxPromisesPerObject){v&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(s,r+1)}else this._seen.set(s,1);this._awaiting.push(n),this._addedCount++,n.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(n),1)})}}resolveNow(){var e,s;this._resolved||(s=this._resolve)==null||s.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((e=this._signal)==null?void 0:e.aborted)??!1})}}u(ge,"addPromise",(t,e,s,n)=>{n.forEach(r=>{r.add(t,e,s)})});const R=re("debugprogressive"),mt=re("noprogressive"),Se=Symbol("Needle:LODSManager"),Pe=Symbol("Needle:LODState"),X=Symbol("Needle:CurrentLOD"),E={mesh_lod:-1,texture_lod:-1};var A,K,Te,H,oe,fe,Q;const D=class{constructor(t,e){u(this,"renderer"),u(this,"context"),u(this,"projectionScreenMatrix",new Ie),u(this,"targetTriangleDensity",2e5),u(this,"skinnedMeshAutoUpdateBoundsInterval",30),u(this,"updateInterval","auto"),Y(this,A,1),u(this,"pause",!1),u(this,"manual",!1),u(this,"_newPromiseGroups",[]),u(this,"_promiseGroupIds",0),u(this,"_lodchangedlisteners",[]),Y(this,K,void 0),Y(this,Te,new et),Y(this,H,0),Y(this,oe,0),Y(this,fe,0),Y(this,Q,0),u(this,"_fpsBuffer",[60,60,60,60,60]),u(this,"_sphere",new st),u(this,"_tempBox",new Ce),u(this,"_tempBox2",new Ce),u(this,"tempMatrix",new Ie),u(this,"_tempWorldPosition",new z),u(this,"_tempBoxSize",new z),u(this,"_tempBox2Size",new z),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Pe]}static addPlugin(t){V.push(t)}static removePlugin(t){const e=V.indexOf(t);e>=0&&V.splice(e,1)}static get(t,e){if(t[Se])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[Se];const s=new D(t,{engine:"unknown",...e});return t[Se]=s,s}get plugins(){return V}awaitLoading(t){const e=this._promiseGroupIds++,s=new ge(y(this,H),{...t});this._newPromiseGroups.push(s);const n=performance.now();return s.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(s);r>=0&&(this._newPromiseGroups.splice(r,1),je()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t?.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(y(this,H))}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(y(this,K))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;W(this,K,this.renderer.render);const e=this;we(this.renderer),this.renderer.render=function(s,n){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,W(e,H,y(e,H)+1),W(e,oe,y(e,Te).getDelta()),W(e,fe,y(e,fe)+y(e,oe)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/y(e,oe)),W(e,Q,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),R&&y(e,H)%200===0&&console.log("FPS",Math.round(y(e,Q)),"Interval:",y(e,A)));const o=t++;y(e,K).call(this,s,n),e.onAfterRender(s,n,o)}}disable(){y(this,K)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=y(this,K),W(this,K,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const n=this.renderer.renderLists.get(t,0).opaque;let r=!0;if(n.length===1){const o=n[0].material;(o.name==="EffectMaterial"||o.name==="CopyShader")&&(r=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(r=!1),r){if(mt||(this.updateInterval==="auto"?y(this,Q)<40&&y(this,A)<10?(W(this,A,y(this,A)+1),R&&console.warn("\u2193 Reducing LOD updates",y(this,A),y(this,Q).toFixed(0))):y(this,Q)>=60&&y(this,A)>1&&(W(this,A,y(this,A)-1),R&&console.warn("\u2191 Increasing LOD updates",y(this,A),y(this,Q).toFixed(0))):W(this,A,this.updateInterval),y(this,A)>0&&y(this,H)%y(this,A)!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){var s,n;const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const i=this.targetTriangleDensity;for(const a of o){if(a.material&&(((s=a.geometry)==null?void 0:s.type)==="BoxGeometry"||((n=a.geometry)==null?void 0:n.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){R&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(R==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const m=Math.random()*16777215,p=new tt({color:m});a.object.material=p}const h=a.object;(h instanceof Z||h.isMesh)&&this.updateLODs(t,e,h,i)}const l=r.transparent;for(const a of l){const h=a.object;(h instanceof Z||h.isMesh)&&this.updateLODs(t,e,h,i)}const d=r.transmissive;for(const a of d){const h=a.object;(h instanceof Z||h.isMesh)&&this.updateLODs(t,e,h,i)}}updateLODs(t,e,s,n){var r,o;s.userData||(s.userData={});let i=s[Pe];if(i||(i=new pt,s[Pe]=i),i.frames++<2)return;for(const d of V)(r=d.onBeforeUpdateLOD)==null||r.call(d,this.renderer,t,e,s);const l=D.overrideGlobalLodLevel!==void 0?D.overrideGlobalLodLevel:J;l>=0?(E.mesh_lod=l,E.texture_lod=l):(this.calculateLodLevel(e,s,i,n,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod)),E.mesh_lod>=0&&this.loadProgressiveMeshes(s,E.mesh_lod),s.material&&E.texture_lod>=0&&this.loadProgressiveTextures(s.material,E.texture_lod),v&&s.material&&!s.isGizmo&&We(s.material);for(const d of V)(o=d.onAfterUpdatedLOD)==null||o.call(d,this.renderer,t,e,s,E);i.lastLodLevel_Mesh=E.mesh_lod,i.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const r of t)this.loadProgressiveTextures(r,e);return}let s=!1;(t[X]===void 0||e<t[X])&&(s=!0);const n=t["DEBUG:LOD"];if(n!=null&&(s=t[X]!=n,e=n),s){t[X]=e;const r=P.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(i=>i({type:"texture",level:e,object:t}))});ge.addPromise("texture",t,r,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[X]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(s=t[X]!=n,e=n),s){t[X]=e;const r=t.geometry,o=P.assignMeshLOD(t,e).then(i=>(i&&t[X]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),i));return ge.addPromise("mesh",t,o,this._newPromiseGroups),o}return Promise.resolve(null)}static isInside(t,e){const s=t.min,n=t.max,r=(s.x+n.x)*.5,o=(s.y+n.y)*.5;return this._tempPtInside.set(r,o,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,n,r){var o,i,l;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let d=10+1,a=!1;if(R&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const h=(o=P.getMeshLODExtension(e.geometry))==null?void 0:o.lods,m=P.getPrimitiveIndex(e.geometry),p=h&&h.length>0,w=P.getMaterialMinMaxLODsCount(e.material),U=w?.min_count!=1/0&&w.min_count>0&&w.max_count>0;if(!p&&!U){r.mesh_lod=0,r.texture_lod=0;return}p||(a=!0,d=0);const L=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let C=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const g=e;if(!g.boundingBox)g.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!g[D.$skinnedMeshBoundsOffset]){const T=D.skinnedMeshBoundsFrameOffsetCounter++;g[D.$skinnedMeshBoundsOffset]=T}const x=g[D.$skinnedMeshBoundsOffset];if((s.frames+x)%this.skinnedMeshAutoUpdateBoundsInterval===0){const T=te(g),B=g.geometry;T&&(g.geometry=T),g.computeBoundingBox(),g.geometry=B}}C=g.boundingBox}if(C){const g=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(C),this._tempBox.applyMatrix4(e.matrixWorld),g.isPerspectiveCamera&&D.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&g.isPerspectiveCamera&&g.fov>70){const f=this._tempBox.min,c=this._tempBox.max;let _=f.x,S=f.y,k=c.x,q=c.y;const ie=2,ve=1.5,ae=(f.x+c.x)*.5,le=(f.y+c.y)*.5;_=(_-ae)*ie+ae,S=(S-le)*ie+le,k=(k-ae)*ie+ae,q=(q-le)*ie+le;const He=_<0&&k>0?0:Math.min(Math.abs(f.x),Math.abs(c.x)),Qe=S<0&&q>0?0:Math.min(Math.abs(f.y),Math.abs(c.y)),xe=Math.max(He,Qe);s.lastCentrality=(ve-xe)*(ve-xe)*(ve-xe)}else s.lastCentrality=1;const x=this._tempBox.getSize(this._tempBoxSize);x.multiplyScalar(.5),screen.availHeight>0&&L>0&&x.multiplyScalar(L/screen.availHeight),t.isPerspectiveCamera?x.x*=t.aspect:t.isOrthographicCamera;const T=t.matrixWorldInverse,B=this._tempBox2;B.copy(C),B.applyMatrix4(e.matrixWorld),B.applyMatrix4(T);const b=B.getSize(this._tempBox2Size),N=Math.max(b.x,b.y);if(Math.max(x.x,x.y)!=0&&N!=0&&(x.z=b.z/Math.max(b.x,b.y)*Math.max(x.x,x.y)),s.lastScreenCoverage=Math.max(x.x,x.y,x.z),s.lastScreenspaceVolume.copy(x),s.lastScreenCoverage*=s.lastCentrality,R&&D.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const c=D.corner0,_=D.corner1,S=D.corner2,k=D.corner3;c.copy(this._tempBox.min),_.copy(this._tempBox.max),_.x=c.x,S.copy(this._tempBox.max),S.y=c.y,k.copy(this._tempBox.max);const q=(c.z+k.z)*.5;c.z=_.z=S.z=k.z=q,c.applyMatrix4(f),_.applyMatrix4(f),S.applyMatrix4(f),k.applyMatrix4(f),D.debugDrawLine(c,_,255),D.debugDrawLine(c,S,255),D.debugDrawLine(_,k,255),D.debugDrawLine(S,k,255)}let O=999;if(h&&s.lastScreenCoverage>0)for(let f=0;f<h.length;f++){const c=h[f],_=(((i=c.densities)==null?void 0:i[m])||c.density||1e-5)/s.lastScreenCoverage;if(m>0&&je()&&!c.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),_<n){O=f;break}}O<d&&(d=O,a=!0)}if(a?r.mesh_lod=d:r.mesh_lod=s.lastLodLevel_Mesh,R&&r.mesh_lod!=s.lastLodLevel_Mesh){const g=h?.[r.mesh_lod];g&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${g.density.toFixed(0)}) - ${e.name}`)}if(U){const g="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=w.max_count-1,R){const x=w.lods[w.max_count-1];R&&console.log(`First Texture LOD ${r.texture_lod} (${x.max_height}px) - ${e.name}`)}}else{const x=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let T=s.lastScreenCoverage*4;((l=this.context)==null?void 0:l.engine)==="model-viewer"&&(T*=1.5);const B=L/window.devicePixelRatio*T;let b=!1;for(let N=w.lods.length-1;N>=0;N--){const O=w.lods[N];if(!(g&&O.max_height>=2048)&&!(dt()&&O.max_height>4096)&&(O.max_height>B||!b&&N===0)){if(b=!0,r.texture_lod=N,r.texture_lod<s.lastLodLevel_Texture){const f=O.max_height;R&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${f}px
|
|
6
|
+
Screensize: ${B.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${x.toFixed(1)}
|
|
7
|
+
${e.name}`)}break}}}}else r.texture_lod=0}};let I=D;A=new WeakMap,K=new WeakMap,Te=new WeakMap,H=new WeakMap,oe=new WeakMap,fe=new WeakMap,Q=new WeakMap,u(I,"debugDrawLine"),u(I,"overrideGlobalLodLevel"),u(I,"corner0",new z),u(I,"corner1",new z),u(I,"corner2",new z),u(I,"corner3",new z),u(I,"_tempPtInside",new z),u(I,"skinnedMeshBoundsFrameOffsetCounter",0),u(I,"$skinnedMeshBoundsOffset",Symbol("gltf-progressive-skinnedMeshBoundsOffset"));class pt{constructor(){u(this,"frames",0),u(this,"lastLodLevel_Mesh",-1),u(this,"lastLodLevel_Texture",-1),u(this,"lastScreenCoverage",0),u(this,"lastScreenspaceVolume",new z),u(this,"lastCentrality",0)}}const ze=Symbol("NEEDLE_mesh_lod"),me=Symbol("NEEDLE_texture_lod");let pe=null;function Ee(){const t=vt();t&&(t.mapURLs(function(e){return qe(),e}),qe(),pe?.disconnect(),pe=new MutationObserver(e=>{e.forEach(s=>{s.addedNodes.forEach(n=>{n instanceof HTMLElement&&n.tagName.toLowerCase()==="model-viewer"&&Xe(n)})})}),pe.observe(document,{childList:!0,subtree:!0}))}function vt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ee()}),null)}function qe(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(t=>{Xe(t)})}const Ve=new WeakSet;let xt=0;function Xe(t){if(!t||Ve.has(t))return null;Ve.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++xt+`
|
|
8
|
+
`,t.getAttribute("src"));let e=null,s=null,n=null;for(let r=t;r!=null;r=Object.getPrototypeOf(r)){const o=Object.getOwnPropertySymbols(r),i=o.find(a=>a.toString()=="Symbol(renderer)"),l=o.find(a=>a.toString()=="Symbol(scene)"),d=o.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!s&&l!=null&&(s=t[l]),!n&&d!=null&&(n=t[d])}if(e&&s){let r=function(){if(n){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}n?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=I.get(e,{engine:"model-viewer"});return I.addPlugin(new yt),o.enable(),o.addEventListener("changed",()=>{n?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&n?.call(t)}),t.addEventListener("load",()=>{r()}),()=>{o.disable()}}return null}class yt{constructor(){u(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,s,n,r){this.tryParseMeshLOD(s,r),this.tryParseTextureLOD(s,r)}getUrl(e){if(!e)return null;let s=e.getAttribute("src");return s||(s=e.src),s||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),s}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,s){if(s[me]==!0)return;s[me]=!0;const n=this.tryGetCurrentGLTF(e),r=this.tryGetCurrentModelViewer(e),o=this.getUrl(r);if(o&&n&&s.material){let i=function(d){var a,h,m;if(d[me]==!0)return;d[me]=!0,d.userData&&(d.userData.LOD=-1);const p=Object.keys(d);for(let w=0;w<p.length;w++){const U=p[w],L=d[U];if(L?.isTexture===!0){const C=(h=(a=L.userData)==null?void 0:a.associations)==null?void 0:h.textures;if(C==null)continue;const g=n.parser.json.textures[C];if(!g){console.warn("Texture data not found for texture index "+C);continue}if((m=g?.extensions)!=null&&m[F]){const x=g.extensions[F];x&&o&&P.registerTexture(o,L,x.lods.length,C,x)}}}};const l=s.material;if(Array.isArray(l))for(const d of l)i(d);else i(l)}}tryParseMeshLOD(e,s){var n,r;if(s[ze]==!0)return;s[ze]=!0;const o=this.tryGetCurrentModelViewer(e),i=this.getUrl(o);if(!i)return;const l=(r=(n=s.userData)==null?void 0:n.gltfExtensions)==null?void 0:r[F];if(l&&i){const d=s.uuid;P.registerMesh(i,d,s,0,l.lods.length,l)}}}function Ke(t,e,s,n){we(e),Le(s),De(s,{progressive:!0,...n?.hints}),s.register(o=>new P(o,t));const r=I.get(e);return n?.enableLODsManager!==!1&&r.enable(),r}if(Ee(),!ht){const t={gltfProgressive:{useNeedleProgressive:Ke,LODsManager:I,configureLoader:De,getRaycastMesh:te,useRaycastMeshes:Ue}};if(!globalThis.Needle)globalThis.Needle=t;else for(const e in t)globalThis.Needle[e]=t[e]}export{F as EXTENSION_NAME,I as LODsManager,P as NEEDLE_progressive,ke as VERSION,Le as addDracoAndKTX2Loaders,De as configureLoader,we as createLoaders,te as getRaycastMesh,Ee as patchModelViewer,Fe as registerRaycastMesh,Be as setDracoDecoderLocation,Ge as setKTX2TranscoderLocation,Ke as useNeedleProgressive,Ue as useRaycastMeshes};
|
package/gltf-progressive.umd.cjs
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
"use strict";var je=Object.defineProperty;var He=(o,t,e)=>t in o?je(o,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):o[t]=e;var u=(o,t,e)=>(He(o,typeof t!="symbol"?t+"":t,e),e),Ee=(o,t,e)=>{if(!t.has(o))throw TypeError("Cannot "+e)};var L=(o,t,e)=>(Ee(o,t,"read from private field"),e?e.call(o):t.get(o)),j=(o,t,e)=>{if(t.has(o))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(o):t.set(o,e)},z=(o,t,e,s)=>(Ee(o,t,"write to private field"),s?s.call(o,e):t.set(o,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const y=require("three"),Pe=require("three/examples/jsm/loaders/GLTFLoader.js"),Qe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),Je=require("three/examples/jsm/loaders/DRACOLoader.js"),Ze=require("three/examples/jsm/loaders/KTX2Loader.js"),Re="";globalThis.GLTF_PROGRESSIVE_VERSION=Re;console.debug("[gltf-progressive] version -");let X="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",se="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const et=X,tt=se,Ie=new URL(X+"draco_decoder.js");Ie.searchParams.append("range","true");fetch(Ie,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${X} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),X===et&&Fe("./include/draco/"),se===tt&&Ne("./include/ktx2/")}).finally(()=>{Ue()});function Fe(o){X=o,I&&I[Oe]!=X?(console.debug("Updating Draco decoder path to "+o),I[Oe]=X,I.setDecoderPath(X),I.preload()):console.debug("Setting Draco decoder path to "+o)}function Ne(o){se=o,U&&U.transcoderPath!=se?(console.debug("Updating KTX2 transcoder path to "+o),U.setTranscoderPath(se),U.init()):console.debug("Setting KTX2 transcoder path to "+o)}const Oe=Symbol("dracoDecoderPath");let I,me,U;function Ue(){I||(I=new Je.DRACOLoader,I[Oe]=X,I.setDecoderPath(X),I.setDecoderConfig({type:"js"}),I.preload()),U||(U=new Ze.KTX2Loader,U.setTranscoderPath(se),U.init()),me||(me=Qe.MeshoptDecoder)}function Te(o){return Ue(),o?U.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:I,ktx2Loader:U,meshoptDecoder:me}}function Ae(o){o.dracoLoader||o.setDRACOLoader(I),o.ktx2Loader||o.setKTX2Loader(U),o.meshoptDecoder||o.setMeshoptDecoder(me)}const be=new WeakMap;function Ce(o,t){let e=be.get(o);e?e=Object.assign(e,t):e=t,be.set(o,e)}const we=Pe.GLTFLoader.prototype.load;function st(...o){const t=be.get(this);let e=o[0];const s=new URL(e,window.location.href);if(s.hostname.endsWith("needle.tools")){const r=(t==null?void 0:t.progressive)!==void 0?t.progressive:!0,i=t!=null&&t.usecase?t.usecase:"default";r?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=s.toString()}return o[0]=e,we==null?void 0:we.call(this,...o)}Pe.GLTFLoader.prototype.load=st;ue("debugprogressive");function ue(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function rt(o,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||o===void 0)return t;const e=o.lastIndexOf("/");if(e>=0){const s=o.substring(0,e+1);for(;s.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return s+t}return t}let oe;function it(){return oe!==void 0||(oe=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),ue("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",oe)),oe}function nt(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class ot{constructor(t=100,e={}){u(this,"_running",new Map);u(this,"_queue",[]);u(this,"debug",!1);u(this,"tick",()=>{this.internalUpdate(),setTimeout(this.tick,10)});this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise for key ${t} finished, running: ${this._running.size}, waiting: ${this._queue.length}`)}),this.debug&&console.debug(`[PromiseQueue]: Adding promise for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:s,resolve:n}=this._queue.shift();n({use:r=>this.add(s,r)})}}}const at=typeof window>"u"&&typeof document>"u",Se=Symbol("needle:raycast-mesh");function ie(o){return(o==null?void 0:o[Se])instanceof y.BufferGeometry?o[Se]:null}function Ve(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!ie(o)){const s=lt(t);s.userData={isRaycastMesh:!0},o[Se]=s}}function qe(o=!0){if(o){if(ae)return;const t=ae=y.Mesh.prototype.raycast;y.Mesh.prototype.raycast=function(e,s){const n=this,r=ie(n);let i;r&&n.isMesh&&(i=n.geometry,n.geometry=r),t.call(this,e,s),i&&(n.geometry=i)}}else{if(!ae)return;y.Mesh.prototype.raycast=ae,ae=null}}let ae=null;function lt(o){const t=new y.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const Q=new Array,x=ue("debugprogressive");let ge,te=-1;if(x){let o=function(){te+=1,te>=t&&(te=-1),console.log(`Toggle LOD level [${te}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(ge=!ge,console.log(`Toggle wireframe [${ge}]`));const s=parseInt(e.key);!isNaN(s)&&s>=0&&(te=s,console.log(`Set LOD level to [${te}]`))})}function ze(o){if(x)if(Array.isArray(o))for(const t of o)ze(t);else o&&"wireframe"in o&&(o.wireframe=ge===!0)}const W="NEEDLE_progressive",Me=Symbol("needle-progressive-texture"),O=class{constructor(t,e){u(this,"parser");u(this,"url");u(this,"_isLoadingMesh");u(this,"loadMesh",t=>{var s,n;if(this._isLoadingMesh)return null;const e=(n=(s=this.parser.json.meshes[t])==null?void 0:s.extensions)==null?void 0:n[W];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>{var i;return this._isLoadingMesh=!1,r&&O.registerMesh(this.url,e.guid,r,(i=e.lods)==null?void 0:i.length,0,e),r})):null});x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return W}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){var s;const e=(s=this.getAssignedLODInformation(t))==null?void 0:s.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,n="LODS:minmax",r=t[n];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[n]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const c=a.uniforms[l].value;(c==null?void 0:c.isTexture)===!0&&i(c,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[n]=e,e;function i(a,l){const c=s.getAssignedLODInformation(a);if(c){const d=s.lodInfos.get(c.key);if(d&&d.lods){l.min_count=Math.min(l.min_count,d.lods.length),l.max_count=Math.max(l.max_count,d.lods.length);for(let p=0;p<d.lods.length;p++){const f=d.lods[p];f.width&&(l.lods[p]=l.lods[p]||{min_height:1/0,max_height:0},l.lods[p].min_height=Math.min(l.lods[p].min_height,f.height),l.lods[p].max_height=Math.max(l.lods[p].max_height,f.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const a=t[i];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let s,n;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&(r=s==null?void 0:s.userData)!=null&&r.LODS){const i=s.userData.LODS;if(n=this.lodInfos.get(i.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof y.Mesh||t.isMesh===!0){const n=t.geometry,r=this.getAssignedLODInformation(n);if(!r)return Promise.resolve(null);for(const i of Q)(s=i.onBeforeGetLODMesh)==null||s.call(i,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(n,e).then(i=>{if(Array.isArray(i)){const a=r.index||0;i=i[a]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],i&&n!=i&&((i==null?void 0:i.isBufferGeometry)?t.geometry=i:x&&console.error("Invalid LOD geometry",i))),i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const n=new Array;for(const r of s.material){const i=this.assignTextureLOD(r,e);n.push(i)}return Promise.all(n).then(r=>{const i=new Array;for(const a of r)Array.isArray(a)&&i.push(...a);return i})}else return this.assignTextureLOD(s.material,e)}if(t.isMaterial===!0){const s=t,n=[],r=new Array;if(s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const i=s;for(const a of Object.keys(i.uniforms)){const l=i.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const c=this.assignTextureLODForSlot(l,e,s,a).then(d=>(d&&i.uniforms[a].value!=d&&(i.uniforms[a].value=d,i.uniformsNeedUpdate=!0),d));n.push(c),r.push(a)}}}else for(const i of Object.keys(s)){const a=s[i];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,s,i);n.push(l),r.push(i)}}return Promise.all(n).then(i=>{const a=new Array;for(let l=0;l<i.length;l++){const c=i[l],d=r[l];c&&c.isTexture===!0?a.push({material:s,slot:d,texture:c,level:e}):a.push({material:s,slot:d,texture:null,level:e})}return a})}if(t instanceof y.Texture||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,n){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if((r==null?void 0:r.isTexture)===!0){if(r!=t&&s&&n){const i=s[n];if(i&&!x){const a=this.getAssignedLODInformation(i);if(a&&(a==null?void 0:a.level)<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,s,i,r),null}s[n]=r}return r}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,r)=>{var i;if(n!=null&&n.extensions){const a=n==null?void 0:n.extensions[W];if(a){if(!a.lods){x&&console.warn("Texture has no LODs",a);return}let l=!1;for(const c of this.parser.associations.keys())if(c.isTexture===!0){const d=this.parser.associations.get(c);(d==null?void 0:d.textures)===r&&(l=!0,O.registerTexture(this.url,c,(i=a.lods)==null?void 0:i.length,r,a))}l||this.parser.getDependency("texture",r).then(c=>{var d;c&&O.registerTexture(this.url,c,(d=a.lods)==null?void 0:d.length,r,a)})}}}),(s=this.parser.json.meshes)==null||s.forEach((n,r)=>{if(n!=null&&n.extensions){const i=n==null?void 0:n.extensions[W];if(i&&i.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===r&&O.registerMesh(this.url,i.guid,a,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var a,l,c,d;const s=x=="verbose",n=t.userData.LODS;if(!n)return null;const r=n==null?void 0:n.key;let i;if(t.isTexture===!0){const p=t;p.source&&p.source[Me]&&(i=p.source[Me])}if(i||(i=O.lodInfos.get(r)),i){if(e>0){let M=!1;const D=Array.isArray(i.lods);if(D&&e>=i.lods.length?M=!0:D||(M=!0),M)return this.lowresCache.get(r)}const p=Array.isArray(i.lods)?(a=i.lods[e])==null?void 0:a.path:i.lods;if(!p)return x&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const f=rt(n.url,p);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const M=f+"_"+i.guid,D=this.previouslyLoaded.get(M);if(D!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${M}`);let h=await D.catch(G=>(console.error(`Error loading LOD ${e} from ${f}
|
|
2
|
-
`,
|
|
3
|
-
`,
|
|
1
|
+
"use strict";var He=Object.defineProperty;var Qe=(o,t,e)=>t in o?He(o,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):o[t]=e;var u=(o,t,e)=>(Qe(o,typeof t!="symbol"?t+"":t,e),e),Ie=(o,t,e)=>{if(!t.has(o))throw TypeError("Cannot "+e)};var x=(o,t,e)=>(Ie(o,t,"read from private field"),e?e.call(o):t.get(o)),Y=(o,t,e)=>{if(t.has(o))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(o):t.set(o,e)},q=(o,t,e,s)=>(Ie(o,t,"write to private field"),s?s.call(o,e):t.set(o,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const y=require("three"),Pe=require("three/examples/jsm/loaders/GLTFLoader.js"),Je=require("three/examples/jsm/libs/meshopt_decoder.module.js"),Ze=require("three/examples/jsm/loaders/DRACOLoader.js"),et=require("three/examples/jsm/loaders/KTX2Loader.js"),ke="";globalThis.GLTF_PROGRESSIVE_VERSION=ke;console.debug("[gltf-progressive] version -");let X="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",se="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const tt=X,st=se,Ne=new URL(X+"draco_decoder.js");Ne.searchParams.append("range","true");fetch(Ne,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(o=>{console.debug(`Failed to fetch remote Draco decoder from ${X} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),X===tt&&Fe("./include/draco/"),se===st&&Ue("./include/ktx2/")}).finally(()=>{Ve()});function Fe(o){X=o,k&&k[Oe]!=X?(console.debug("Updating Draco decoder path to "+o),k[Oe]=X,k.setDecoderPath(X),k.preload()):console.debug("Setting Draco decoder path to "+o)}function Ue(o){se=o,U&&U.transcoderPath!=se?(console.debug("Updating KTX2 transcoder path to "+o),U.setTranscoderPath(se),U.init()):console.debug("Setting KTX2 transcoder path to "+o)}const Oe=Symbol("dracoDecoderPath");let k,me,U;function Ve(){k||(k=new Ze.DRACOLoader,k[Oe]=X,k.setDecoderPath(X),k.setDecoderConfig({type:"js"}),k.preload()),U||(U=new et.KTX2Loader,U.setTranscoderPath(se),U.init()),me||(me=Je.MeshoptDecoder)}function Te(o){return Ve(),o?U.detectSupport(o):o!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:k,ktx2Loader:U,meshoptDecoder:me}}function Ae(o){o.dracoLoader||o.setDRACOLoader(k),o.ktx2Loader||o.setKTX2Loader(U),o.meshoptDecoder||o.setMeshoptDecoder(me)}const be=new WeakMap;function Ce(o,t){let e=be.get(o);e?e=Object.assign(e,t):e=t,be.set(o,e)}const we=Pe.GLTFLoader.prototype.load;function rt(...o){const t=be.get(this);let e=o[0];const s=new URL(e,window.location.href);if(s.hostname.endsWith("needle.tools")){const r=(t==null?void 0:t.progressive)!==void 0?t.progressive:!0,i=t!=null&&t.usecase?t.usecase:"default";r?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=s.toString()}return o[0]=e,we==null?void 0:we.call(this,...o)}Pe.GLTFLoader.prototype.load=rt;ue("debugprogressive");function ue(o){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(o);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function it(o,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||o===void 0)return t;const e=o.lastIndexOf("/");if(e>=0){const s=o.substring(0,e+1);for(;s.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return s+t}return t}let oe;function nt(){return oe!==void 0||(oe=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),ue("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",oe)),oe}function Ge(){if(typeof window>"u")return!1;const o=new URL(window.location.href),t=o.hostname==="localhost"||/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);return o.hostname==="127.0.0.1"||t}class ot{constructor(t=100,e={}){u(this,"_running",new Map);u(this,"_queue",[]);u(this,"debug",!1);u(this,"tick",()=>{this.internalUpdate(),setTimeout(this.tick,10)});this.maxConcurrent=t,this.debug=e.debug??!1,window.requestAnimationFrame(this.tick)}slot(t){return this.debug&&console.debug(`[PromiseQueue]: Requesting slot for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`),new Promise(e=>{this._queue.push({key:t,resolve:e})})}add(t,e){this._running.has(t)||(this._running.set(t,e),e.finally(()=>{this._running.delete(t),this.debug&&console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`)}),this.debug&&console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`))}internalUpdate(){const t=this.maxConcurrent-this._running.size;for(let e=0;e<t&&this._queue.length>0;e++){this.debug&&console.debug(`[PromiseQueue]: Running ${this._running.size} promises, waiting for ${this._queue.length} more.`);const{key:s,resolve:n}=this._queue.shift();n({use:r=>this.add(s,r)})}}}const at=typeof window>"u"&&typeof document>"u",Se=Symbol("needle:raycast-mesh");function ie(o){return(o==null?void 0:o[Se])instanceof y.BufferGeometry?o[Se]:null}function ze(o,t){if((o.type==="Mesh"||o.type==="SkinnedMesh")&&!ie(o)){const s=lt(t);s.userData={isRaycastMesh:!0},o[Se]=s}}function qe(o=!0){if(o){if(ae)return;const t=ae=y.Mesh.prototype.raycast;y.Mesh.prototype.raycast=function(e,s){const n=this,r=ie(n);let i;r&&n.isMesh&&(i=n.geometry,n.geometry=r),t.call(this,e,s),i&&(n.geometry=i)}}else{if(!ae)return;y.Mesh.prototype.raycast=ae,ae=null}}let ae=null;function lt(o){const t=new y.BufferGeometry;for(const e in o.attributes)t.setAttribute(e,o.getAttribute(e));return t.setIndex(o.getIndex()),t}const Q=new Array,L=ue("debugprogressive");let ge,te=-1;if(L){let o=function(){te+=1,te>=t&&(te=-1),console.log(`Toggle LOD level [${te}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&o(),e.key==="w"&&(ge=!ge,console.log(`Toggle wireframe [${ge}]`));const s=parseInt(e.key);!isNaN(s)&&s>=0&&(te=s,console.log(`Set LOD level to [${te}]`))})}function We(o){if(L)if(Array.isArray(o))for(const t of o)We(t);else o&&"wireframe"in o&&(o.wireframe=ge===!0)}const W="NEEDLE_progressive",Me=Symbol("needle-progressive-texture"),b=class{constructor(t,e){u(this,"parser");u(this,"url");u(this,"_isLoadingMesh");u(this,"loadMesh",t=>{var s,n;if(this._isLoadingMesh)return null;const e=(n=(s=this.parser.json.meshes[t])==null?void 0:s.extensions)==null?void 0:n[W];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>{var i;return this._isLoadingMesh=!1,r&&b.registerMesh(this.url,e.guid,r,(i=e.lods)==null?void 0:i.length,0,e),r})):null});L&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return W}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){var s;const e=(s=this.getAssignedLODInformation(t))==null?void 0:s.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const s=this,n="LODS:minmax",r=t[n];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[n]=e,e}if(L==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const c=a.uniforms[l].value;(c==null?void 0:c.isTexture)===!0&&i(c,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[n]=e,e;function i(a,l){const c=s.getAssignedLODInformation(a);if(c){const d=s.lodInfos.get(c.key);if(d&&d.lods){l.min_count=Math.min(l.min_count,d.lods.length),l.max_count=Math.max(l.max_count,d.lods.length);for(let h=0;h<d.lods.length;h++){const f=d.lods[h];f.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,f.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,f.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const a=t[i];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let s,n;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&(r=s==null?void 0:s.userData)!=null&&r.LODS){const i=s.userData.LODS;if(n=this.lodInfos.get(i.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof y.Mesh||t.isMesh===!0){const n=t.geometry,r=this.getAssignedLODInformation(n);if(!r)return Promise.resolve(null);for(const i of Q)(s=i.onBeforeGetLODMesh)==null||s.call(i,t,e);return t["LOD:requested level"]=e,b.getOrLoadLOD(n,e).then(i=>{if(Array.isArray(i)){const a=r.index||0;i=i[a]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],i&&n!=i&&((i==null?void 0:i.isBufferGeometry)?t.geometry=i:L&&console.error("Invalid LOD geometry",i))),i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else L&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const n=new Array;for(const r of s.material){const i=this.assignTextureLOD(r,e);n.push(i)}return Promise.all(n).then(r=>{const i=new Array;for(const a of r)Array.isArray(a)&&i.push(...a);return i})}else return this.assignTextureLOD(s.material,e)}if(t.isMaterial===!0){const s=t,n=[],r=new Array;if(s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const i=s;for(const a of Object.keys(i.uniforms)){const l=i.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const c=this.assignTextureLODForSlot(l,e,s,a).then(d=>(d&&i.uniforms[a].value!=d&&(i.uniforms[a].value=d,i.uniformsNeedUpdate=!0),d));n.push(c),r.push(a)}}}else for(const i of Object.keys(s)){const a=s[i];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,s,i);n.push(l),r.push(i)}}return Promise.all(n).then(i=>{const a=new Array;for(let l=0;l<i.length;l++){const c=i[l],d=r[l];c&&c.isTexture===!0?a.push({material:s,slot:d,texture:c,level:e}):a.push({material:s,slot:d,texture:null,level:e})}return a})}if(t instanceof y.Texture||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,n){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):b.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen",r),null;if((r==null?void 0:r.isTexture)===!0){if(r!=t&&s&&n){const i=s[n];if(i&&!L){const a=this.getAssignedLODInformation(i);if(a&&(a==null?void 0:a.level)<e)return L==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,s,i,r),null}s[n]=r}return r}else L=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return L&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,r)=>{var i;if(n!=null&&n.extensions){const a=n==null?void 0:n.extensions[W];if(a){if(!a.lods){L&&console.warn("Texture has no LODs",a);return}let l=!1;for(const c of this.parser.associations.keys())if(c.isTexture===!0){const d=this.parser.associations.get(c);(d==null?void 0:d.textures)===r&&(l=!0,b.registerTexture(this.url,c,(i=a.lods)==null?void 0:i.length,r,a))}l||this.parser.getDependency("texture",r).then(c=>{var d;c&&b.registerTexture(this.url,c,(d=a.lods)==null?void 0:d.length,r,a)})}}}),(s=this.parser.json.meshes)==null||s.forEach((n,r)=>{if(n!=null&&n.extensions){const i=n==null?void 0:n.extensions[W];if(i&&i.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===r&&b.registerMesh(this.url,i.guid,a,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var a,l,c,d;const s=L=="verbose",n=this.getAssignedLODInformation(t);if(!n)return L&&console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`,t),null;const r=n==null?void 0:n.key;let i;if(t.isTexture===!0){const h=t;h.source&&h.source[Me]&&(i=h.source[Me])}if(i||(i=b.lodInfos.get(r)),i){if(e>0){let w=!1;const v=Array.isArray(i.lods);if(v&&e>=i.lods.length?w=!0:v||(w=!0),w)return this.lowresCache.get(r)}const h=Array.isArray(i.lods)?(a=i.lods[e])==null?void 0:a.path:i.lods;if(!h)return L&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const f=it(n.url,h);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const w=f+"_"+i.guid,v=this.previouslyLoaded.get(w);if(v!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${w}`);let g=await v.catch(I=>(console.error(`Error loading LOD ${e} from ${f}
|
|
2
|
+
`,I),null)),_=!1;if(g==null||(g instanceof y.Texture&&t instanceof y.Texture?(l=g.image)!=null&&l.data||(c=g.source)!=null&&c.data?g=this.copySettings(t,g):(_=!0,this.previouslyLoaded.delete(w)):g instanceof y.BufferGeometry&&t instanceof y.BufferGeometry&&((d=g.attributes.position)!=null&&d.array||(_=!0,this.previouslyLoaded.delete(w)))),!_)return g}const A=await this.queue.slot(f);if(!A.use)return L&&console.log(`LOD ${e} was aborted: ${f}`),null;const O=i,N=new Promise(async(g,_)=>{const I=new Pe.GLTFLoader;Ae(I),L&&(await new Promise(D=>setTimeout(D,1e3)),s&&console.warn("Start loading (delayed) "+f,O.guid));let V=f;if(O&&Array.isArray(O.lods)){const D=O.lods[e];D.hash&&(V+="?v="+D.hash)}const P=await I.loadAsync(V).catch(D=>(console.error(`Error loading LOD ${e} from ${f}
|
|
3
|
+
`,D),g(null)));if(!P)return g(null);const ee=P.parser;s&&console.log("Loading finished "+f,O.guid);let G=0;if(P.parser.json.textures){let D=!1;for(const m of P.parser.json.textures){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[W];if(p!=null&&p.guid&&p.guid===O.guid){D=!0;break}}G++}if(D){let m=await ee.getDependency("texture",G);return m&&b.assignLODInformation(n.url,m,r,e,void 0),s&&console.log('change "'+t.name+'" → "'+m.name+'"',f,G,m,w),t instanceof y.Texture&&(m=this.copySettings(t,m)),m&&(m.guid=O.guid),g(m)}else L&&console.warn("Could not find texture with guid",O.guid,P.parser.json)}if(G=0,P.parser.json.meshes){let D=!1;for(const m of P.parser.json.meshes){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[W];if(p!=null&&p.guid&&p.guid===O.guid){D=!0;break}}G++}if(D){const m=await ee.getDependency("mesh",G);if(s&&console.log(`Loaded Mesh "${m.name}"`,f,G,m,w),m.isMesh===!0){const p=m.geometry;return b.assignLODInformation(n.url,p,r,e,0),g(p)}else{const p=new Array;for(let M=0;M<m.children.length;M++){const $=m.children[M];if($.isMesh===!0){const E=$.geometry;b.assignLODInformation(n.url,E,r,e,M),p.push(E)}}return g(p)}}else L&&console.warn("Could not find mesh with guid",O.guid,P.parser.json)}return g(null)});return this.previouslyLoaded.set(w,N),A.use(N),await N}else if(t instanceof y.Texture){s&&console.log("Load texture from uri: "+f);const v=await new y.TextureLoader().loadAsync(f);return v?(v.guid=i.guid,v.flipY=!1,v.needsUpdate=!0,v.colorSpace=t.colorSpace,s&&console.log(i,v)):L&&console.warn("failed loading",f),v}}else L&&console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,n,r){if(!e)return;e.userData||(e.userData={});const i=new ut(t,s,n,r);e.userData.LODS=i,"source"in e&&typeof e.source=="object"&&(e.source.LODS=i)}static getAssignedLODInformation(t){var e,s;return t?(e=t.userData)!=null&&e.LODS?t.userData.LODS:"source"in t&&((s=t.source)!=null&&s.LODS)?t.source.LODS:null:null}static copySettings(t,e){return e?(L&&console.warn(`Copy texture settings
|
|
4
4
|
`,t.uuid,`
|
|
5
|
-
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};let T=O;u(T,"registerTexture",(t,e,s,n,r)=>{if(x&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,r),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Me]=r);const i=r.guid;O.assignLODInformation(t,e,i,s,n),O.lodInfos.set(i,r),O.lowresCache.set(i,e)}),u(T,"registerMesh",(t,e,s,n,r,i)=>{var c;const a=s.geometry;if(!a){x&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),x&&console.log("> Progressive: register mesh "+s.name,{index:r,uuid:s.uuid},i,s),O.assignLODInformation(t,a,e,n,r),O.lodInfos.set(e,i);let l=O.lowresCache.get(e);l?l.push(s.geometry):l=[s.geometry],O.lowresCache.set(e,l),n>0&&!ie(s)&&Ve(s,a);for(const d of Q)(c=d.onRegisteredNewMesh)==null||c.call(d,s,i)}),u(T,"lodInfos",new Map),u(T,"previouslyLoaded",new Map),u(T,"lowresCache",new Map),u(T,"queue",new ot(100,{debug:x!=!1}));class ut{constructor(t,e,s,n){u(this,"url");u(this,"key");u(this,"level");u(this,"index");this.url=t,this.key=e,this.level=s,n!=null&&(this.index=n)}}class pe{constructor(t,e){u(this,"frame_start");u(this,"frame_capture_end");u(this,"ready");u(this,"_resolve");u(this,"_signal");u(this,"_resolved",!1);u(this,"_addedCount",0);u(this,"_resolvedCount",0);u(this,"_awaiting",[]);u(this,"_maxPromisesPerObject",1);u(this,"_currentFrame",0);u(this,"_seen",new WeakMap);var r;const n=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+n,this.ready=new Promise(i=>{this._resolve=i}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,(r=this._signal)==null||r.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(t){var e;this._currentFrame=t,((e=this._signal)!=null&&e.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(t,e,s){if(this._resolved){x&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){x&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){var t,e;this._resolved||(e=this._resolve)==null||e.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((t=this._signal)==null?void 0:t.aborted)??!1})}}u(pe,"addPromise",(t,e,s,n)=>{n.forEach(r=>{r.add(t,e,s)})});const N=ue("debugprogressive"),dt=ue("noprogressive"),ve=Symbol("Needle:LODSManager"),De=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),k={mesh_lod:-1,texture_lod:-1};var R,K,ye,J,re,Le,Y;const b=class{constructor(t,e){u(this,"renderer");u(this,"context");u(this,"projectionScreenMatrix",new y.Matrix4);u(this,"targetTriangleDensity",2e5);u(this,"skinnedMeshAutoUpdateBoundsInterval",30);u(this,"updateInterval","auto");j(this,R,1);u(this,"pause",!1);u(this,"manual",!1);u(this,"_newPromiseGroups",[]);u(this,"_promiseGroupIds",0);u(this,"_lodchangedlisteners",[]);j(this,K,void 0);j(this,ye,new y.Clock);j(this,J,0);j(this,re,0);j(this,Le,0);j(this,Y,0);u(this,"_fpsBuffer",[60,60,60,60,60]);u(this,"_sphere",new y.Sphere);u(this,"_tempBox",new y.Box3);u(this,"_tempBox2",new y.Box3);u(this,"tempMatrix",new y.Matrix4);u(this,"_tempWorldPosition",new y.Vector3);u(this,"_tempBoxSize",new y.Vector3);u(this,"_tempBox2Size",new y.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[De]}static addPlugin(t){Q.push(t)}static removePlugin(t){const e=Q.indexOf(t);e>=0&&Q.splice(e,1)}static get(t,e){if(t[ve])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ve];const s=new b(t,{engine:"unknown",...e});return t[ve]=s,s}get plugins(){return Q}awaitLoading(t){const e=this._promiseGroupIds++,s=new pe(L(this,J),{...t});this._newPromiseGroups.push(s);const n=performance.now();return s.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(s);r>=0&&(this._newPromiseGroups.splice(r,1),nt()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t==null?void 0:t.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(L(this,J))}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(L(this,K))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;z(this,K,this.renderer.render);const e=this;Te(this.renderer),this.renderer.render=function(s,n){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,z(e,J,L(e,J)+1),z(e,re,L(e,ye).getDelta()),z(e,Le,L(e,Le)+L(e,re)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,re)),z(e,Y,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),N&&L(e,J)%200===0&&console.log("FPS",Math.round(L(e,Y)),"Interval:",L(e,R)));const i=t++;L(e,K).call(this,s,n),e.onAfterRender(s,n,i)}}disable(){L(this,K)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=L(this,K),z(this,K,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(r.length===1){const a=r[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?L(this,Y)<40&&L(this,R)<10?(z(this,R,L(this,R)+1),N&&console.warn("↓ Reducing LOD updates",L(this,R),L(this,Y).toFixed(0))):L(this,Y)>=60&&L(this,R)>1&&(z(this,R,L(this,R)-1),N&&console.warn("↑ Increasing LOD updates",L(this,R),L(this,Y).toFixed(0))):z(this,R,this.updateInterval),L(this,R)>0&&L(this,J)%L(this,R)!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){var l,c;const s=this.renderer.renderLists.get(t,0),n=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const r=this.targetTriangleDensity;for(const d of n){if(d.material&&(((l=d.geometry)==null?void 0:l.type)==="BoxGeometry"||((c=d.geometry)==null?void 0:c.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){N&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(N==="color"&&d.material&&!d.object.progressive_debug_color){d.object.progressive_debug_color=!0;const f=Math.random()*16777215,M=new y.MeshStandardMaterial({color:f});d.object.material=M}const p=d.object;(p instanceof y.Mesh||p.isMesh)&&this.updateLODs(t,e,p,r)}const i=s.transparent;for(const d of i){const p=d.object;(p instanceof y.Mesh||p.isMesh)&&this.updateLODs(t,e,p,r)}const a=s.transmissive;for(const d of a){const p=d.object;(p instanceof y.Mesh||p.isMesh)&&this.updateLODs(t,e,p,r)}}updateLODs(t,e,s,n){var a,l;s.userData||(s.userData={});let r=s[De];if(r||(r=new ct,s[De]=r),r.frames++<2)return;for(const c of Q)(a=c.onBeforeUpdateLOD)==null||a.call(c,this.renderer,t,e,s);const i=b.overrideGlobalLodLevel!==void 0?b.overrideGlobalLodLevel:te;i>=0?(k.mesh_lod=i,k.texture_lod=i):(this.calculateLodLevel(e,s,r,n,k),k.mesh_lod=Math.round(k.mesh_lod),k.texture_lod=Math.round(k.texture_lod)),k.mesh_lod>=0&&this.loadProgressiveMeshes(s,k.mesh_lod),s.material&&k.texture_lod>=0&&this.loadProgressiveTextures(s.material,k.texture_lod),x&&s.material&&!s.isGizmo&&ze(s.material);for(const c of Q)(l=c.onAfterUpdatedLOD)==null||l.call(c,this.renderer,t,e,s,k);r.lastLodLevel_Mesh=k.mesh_lod,r.lastLodLevel_Texture=k.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const r of t)this.loadProgressiveTextures(r,e);return}let s=!1;(t[H]===void 0||e<t[H])&&(s=!0);const n=t["DEBUG:LOD"];if(n!=null&&(s=t[H]!=n,e=n),s){t[H]=e;const r=T.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(a=>a({type:"texture",level:e,object:t}))});pe.addPromise("texture",t,r,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[H]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(s=t[H]!=n,e=n),s){t[H]=e;const r=t.geometry,i=T.assignMeshLOD(t,e).then(a=>(a&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return pe.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}static isInside(t,e){const s=t.min,n=t.max,r=(s.x+n.x)*.5,i=(s.y+n.y)*.5;return this._tempPtInside.set(r,i,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,n,r){var S,F,Z;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let a=10+1,l=!1;if(N&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const c=(S=T.getMeshLODExtension(e.geometry))==null?void 0:S.lods,d=T.getPrimitiveIndex(e.geometry),p=c&&c.length>0,f=T.getMaterialMinMaxLODsCount(e.material),M=(f==null?void 0:f.min_count)!=1/0&&f.min_count>0&&f.max_count>0;if(!p&&!M){r.mesh_lod=0,r.texture_lod=0;return}p||(l=!0,a=0);const D=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let C=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const h=e;if(!h.boundingBox)h.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!h[b.$skinnedMeshBoundsOffset]){const G=b.skinnedMeshBoundsFrameOffsetCounter++;h[b.$skinnedMeshBoundsOffset]=G}const _=h[b.$skinnedMeshBoundsOffset];if((s.frames+_)%this.skinnedMeshAutoUpdateBoundsInterval===0){const G=ie(h),V=h.geometry;G&&(h.geometry=G),h.computeBoundingBox(),h.geometry=V}}C=h.boundingBox}if(C){const h=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const g=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(g)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(C),this._tempBox.applyMatrix4(e.matrixWorld),h.isPerspectiveCamera&&b.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&h.isPerspectiveCamera&&h.fov>70){const g=this._tempBox.min,w=this._tempBox.max;let B=g.x,$=g.y,q=w.x,ne=w.y;const de=2,xe=1.5,ce=(g.x+w.x)*.5,fe=(g.y+w.y)*.5;B=(B-ce)*de+ce,$=($-fe)*de+fe,q=(q-ce)*de+ce,ne=(ne-fe)*de+fe;const Ke=B<0&&q>0?0:Math.min(Math.abs(g.x),Math.abs(w.x)),Ye=$<0&&ne>0?0:Math.min(Math.abs(g.y),Math.abs(w.y)),_e=Math.max(Ke,Ye);s.lastCentrality=(xe-_e)*(xe-_e)*(xe-_e)}else s.lastCentrality=1;const _=this._tempBox.getSize(this._tempBoxSize);_.multiplyScalar(.5),screen.availHeight>0&&D>0&&_.multiplyScalar(D/screen.availHeight),t.isPerspectiveCamera?_.x*=t.aspect:t.isOrthographicCamera;const G=t.matrixWorldInverse,V=this._tempBox2;V.copy(C),V.applyMatrix4(e.matrixWorld),V.applyMatrix4(G);const P=V.getSize(this._tempBox2Size),ee=Math.max(P.x,P.y);if(Math.max(_.x,_.y)!=0&&ee!=0&&(_.z=P.z/Math.max(P.x,P.y)*Math.max(_.x,_.y)),s.lastScreenCoverage=Math.max(_.x,_.y,_.z),s.lastScreenspaceVolume.copy(_),s.lastScreenCoverage*=s.lastCentrality,N&&b.debugDrawLine){const g=this.tempMatrix.copy(this.projectionScreenMatrix);g.invert();const w=b.corner0,B=b.corner1,$=b.corner2,q=b.corner3;w.copy(this._tempBox.min),B.copy(this._tempBox.max),B.x=w.x,$.copy(this._tempBox.max),$.y=w.y,q.copy(this._tempBox.max);const ne=(w.z+q.z)*.5;w.z=B.z=$.z=q.z=ne,w.applyMatrix4(g),B.applyMatrix4(g),$.applyMatrix4(g),q.applyMatrix4(g),b.debugDrawLine(w,B,255),b.debugDrawLine(w,$,255),b.debugDrawLine(B,q,255),b.debugDrawLine($,q,255)}let v=999;if(c&&s.lastScreenCoverage>0)for(let g=0;g<c.length;g++){const w=c[g];if((((F=w.densities)==null?void 0:F[d])||w.density||1e-5)/s.lastScreenCoverage<n){v=g;break}}v<a&&(a=v,l=!0)}if(l?r.mesh_lod=a:r.mesh_lod=s.lastLodLevel_Mesh,N&&r.mesh_lod!=s.lastLodLevel_Mesh){const _=c==null?void 0:c[r.mesh_lod];_&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${_.density.toFixed(0)}) - ${e.name}`)}if(M){const h="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=f.max_count-1,N){const _=f.lods[f.max_count-1];N&&console.log(`First Texture LOD ${r.texture_lod} (${_.max_height}px) - ${e.name}`)}}else{const _=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let G=s.lastScreenCoverage*4;((Z=this.context)==null?void 0:Z.engine)==="model-viewer"&&(G*=1.5);const P=D/window.devicePixelRatio*G;let ee=!1;for(let E=f.lods.length-1;E>=0;E--){const v=f.lods[E];if(!(h&&v.max_height>=2048)&&!(it()&&v.max_height>4096)&&(v.max_height>P||!ee&&E===0)){if(ee=!0,r.texture_lod=E,r.texture_lod<s.lastLodLevel_Texture){const m=v.max_height;N&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${m}px
|
|
5
|
+
`,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};let T=b;u(T,"registerTexture",(t,e,s,n,r)=>{var a,l,c,d,h,f,w,v;if(!e){L&&console.error("gltf-progressive: Called register texture without texture");return}if(L){const A=((a=e.image)==null?void 0:a.width)||((c=(l=e.source)==null?void 0:l.data)==null?void 0:c.width)||0,O=((d=e.image)==null?void 0:d.height)||((f=(h=e.source)==null?void 0:h.data)==null?void 0:f.height)||0;console.log(`> Progressive: register texture[${n}] "${e.name||e.uuid}", Current: ${A}x${O}, Max: ${(w=r.lods[0])==null?void 0:w.width}x${(v=r.lods[0])==null?void 0:v.height}, uuid: ${e.uuid}`,r,e)}e.source&&(e.source[Me]=r);const i=r.guid;b.assignLODInformation(t,e,i,s,n),b.lodInfos.set(i,r),b.lowresCache.set(i,e)}),u(T,"registerMesh",(t,e,s,n,r,i)=>{var c;const a=s.geometry;if(!a){L&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),L&&console.log("> Progressive: register mesh "+s.name,{index:r,uuid:s.uuid},i,s),b.assignLODInformation(t,a,e,n,r),b.lodInfos.set(e,i);let l=b.lowresCache.get(e);l?l.push(s.geometry):l=[s.geometry],b.lowresCache.set(e,l),n>0&&!ie(s)&&ze(s,a);for(const d of Q)(c=d.onRegisteredNewMesh)==null||c.call(d,s,i)}),u(T,"lodInfos",new Map),u(T,"previouslyLoaded",new Map),u(T,"lowresCache",new Map),u(T,"queue",new ot(100,{debug:L!=!1}));class ut{constructor(t,e,s,n){u(this,"url");u(this,"key");u(this,"level");u(this,"index");this.url=t,this.key=e,this.level=s,n!=null&&(this.index=n)}}class pe{constructor(t,e){u(this,"frame_start");u(this,"frame_capture_end");u(this,"ready");u(this,"_resolve");u(this,"_signal");u(this,"_resolved",!1);u(this,"_addedCount",0);u(this,"_resolvedCount",0);u(this,"_awaiting",[]);u(this,"_maxPromisesPerObject",1);u(this,"_currentFrame",0);u(this,"_seen",new WeakMap);var r;const n=Math.max(e.frames??2,2);this.frame_start=t,this.frame_capture_end=t+n,this.ready=new Promise(i=>{this._resolve=i}),this.ready.finally(()=>{this._resolved=!0,this._awaiting.length=0}),this._signal=e.signal,(r=this._signal)==null||r.addEventListener("abort",()=>{this.resolveNow()}),this._maxPromisesPerObject=Math.max(1,e.maxPromisesPerObject??1)}get awaitedCount(){return this._addedCount}get resolvedCount(){return this._resolvedCount}get currentlyAwaiting(){return this._awaiting.length}update(t){var e;this._currentFrame=t,((e=this._signal)!=null&&e.aborted||this._currentFrame>this.frame_capture_end&&this._awaiting.length===0)&&this.resolveNow()}add(t,e,s){if(this._resolved){L&&console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");return}if(!(this._currentFrame>this.frame_capture_end)){if(this._maxPromisesPerObject>=1)if(this._seen.has(e)){let n=this._seen.get(e);if(n>=this._maxPromisesPerObject){L&&console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");return}this._seen.set(e,n+1)}else this._seen.set(e,1);this._awaiting.push(s),this._addedCount++,s.finally(()=>{this._resolvedCount++,this._awaiting.splice(this._awaiting.indexOf(s),1)})}}resolveNow(){var t,e;this._resolved||(e=this._resolve)==null||e.call(this,{awaited_count:this._addedCount,resolved_count:this._resolvedCount,cancelled:((t=this._signal)==null?void 0:t.aborted)??!1})}}u(pe,"addPromise",(t,e,s,n)=>{n.forEach(r=>{r.add(t,e,s)})});const F=ue("debugprogressive"),dt=ue("noprogressive"),ve=Symbol("Needle:LODSManager"),De=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),B={mesh_lod:-1,texture_lod:-1};var R,K,ye,J,re,Le,j;const S=class{constructor(t,e){u(this,"renderer");u(this,"context");u(this,"projectionScreenMatrix",new y.Matrix4);u(this,"targetTriangleDensity",2e5);u(this,"skinnedMeshAutoUpdateBoundsInterval",30);u(this,"updateInterval","auto");Y(this,R,1);u(this,"pause",!1);u(this,"manual",!1);u(this,"_newPromiseGroups",[]);u(this,"_promiseGroupIds",0);u(this,"_lodchangedlisteners",[]);Y(this,K,void 0);Y(this,ye,new y.Clock);Y(this,J,0);Y(this,re,0);Y(this,Le,0);Y(this,j,0);u(this,"_fpsBuffer",[60,60,60,60,60]);u(this,"_sphere",new y.Sphere);u(this,"_tempBox",new y.Box3);u(this,"_tempBox2",new y.Box3);u(this,"tempMatrix",new y.Matrix4);u(this,"_tempWorldPosition",new y.Vector3);u(this,"_tempBoxSize",new y.Vector3);u(this,"_tempBox2Size",new y.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[De]}static addPlugin(t){Q.push(t)}static removePlugin(t){const e=Q.indexOf(t);e>=0&&Q.splice(e,1)}static get(t,e){if(t[ve])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[ve];const s=new S(t,{engine:"unknown",...e});return t[ve]=s,s}get plugins(){return Q}awaitLoading(t){const e=this._promiseGroupIds++,s=new pe(x(this,J),{...t});this._newPromiseGroups.push(s);const n=performance.now();return s.ready.finally(()=>{const r=this._newPromiseGroups.indexOf(s);r>=0&&(this._newPromiseGroups.splice(r,1),Ge()&&performance.measure("LODsManager:awaitLoading",{start:n,detail:{id:e,name:t==null?void 0:t.name,awaited:s.awaitedCount,resolved:s.resolvedCount}}))}),s.ready}_postprocessPromiseGroups(){if(this._newPromiseGroups.length!==0)for(let t=this._newPromiseGroups.length-1;t>=0;t--)this._newPromiseGroups[t].update(x(this,J))}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(x(this,K))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;q(this,K,this.renderer.render);const e=this;Te(this.renderer),this.renderer.render=function(s,n){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,q(e,J,x(e,J)+1),q(e,re,x(e,ye).getDelta()),q(e,Le,x(e,Le)+x(e,re)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/x(e,re)),q(e,j,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),F&&x(e,J)%200===0&&console.log("FPS",Math.round(x(e,j)),"Interval:",x(e,R)));const i=t++;x(e,K).call(this,s,n),e.onAfterRender(s,n,i)}}disable(){x(this,K)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=x(this,K),q(this,K,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(r.length===1){const a=r[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(dt||(this.updateInterval==="auto"?x(this,j)<40&&x(this,R)<10?(q(this,R,x(this,R)+1),F&&console.warn("↓ Reducing LOD updates",x(this,R),x(this,j).toFixed(0))):x(this,j)>=60&&x(this,R)>1&&(q(this,R,x(this,R)-1),F&&console.warn("↑ Increasing LOD updates",x(this,R),x(this,j).toFixed(0))):q(this,R,this.updateInterval),x(this,R)>0&&x(this,J)%x(this,R)!=0))return;this.internalUpdate(t,e),this._postprocessPromiseGroups()}}internalUpdate(t,e){var l,c;const s=this.renderer.renderLists.get(t,0),n=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const r=this.targetTriangleDensity;for(const d of n){if(d.material&&(((l=d.geometry)==null?void 0:l.type)==="BoxGeometry"||((c=d.geometry)==null?void 0:c.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){F&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(F==="color"&&d.material&&!d.object.progressive_debug_color){d.object.progressive_debug_color=!0;const f=Math.random()*16777215,w=new y.MeshStandardMaterial({color:f});d.object.material=w}const h=d.object;(h instanceof y.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}const i=s.transparent;for(const d of i){const h=d.object;(h instanceof y.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}const a=s.transmissive;for(const d of a){const h=d.object;(h instanceof y.Mesh||h.isMesh)&&this.updateLODs(t,e,h,r)}}updateLODs(t,e,s,n){var a,l;s.userData||(s.userData={});let r=s[De];if(r||(r=new ct,s[De]=r),r.frames++<2)return;for(const c of Q)(a=c.onBeforeUpdateLOD)==null||a.call(c,this.renderer,t,e,s);const i=S.overrideGlobalLodLevel!==void 0?S.overrideGlobalLodLevel:te;i>=0?(B.mesh_lod=i,B.texture_lod=i):(this.calculateLodLevel(e,s,r,n,B),B.mesh_lod=Math.round(B.mesh_lod),B.texture_lod=Math.round(B.texture_lod)),B.mesh_lod>=0&&this.loadProgressiveMeshes(s,B.mesh_lod),s.material&&B.texture_lod>=0&&this.loadProgressiveTextures(s.material,B.texture_lod),L&&s.material&&!s.isGizmo&&We(s.material);for(const c of Q)(l=c.onAfterUpdatedLOD)==null||l.call(c,this.renderer,t,e,s,B);r.lastLodLevel_Mesh=B.mesh_lod,r.lastLodLevel_Texture=B.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const r of t)this.loadProgressiveTextures(r,e);return}let s=!1;(t[H]===void 0||e<t[H])&&(s=!0);const n=t["DEBUG:LOD"];if(n!=null&&(s=t[H]!=n,e=n),s){t[H]=e;const r=T.assignTextureLOD(t,e).then(i=>{this._lodchangedlisteners.forEach(a=>a({type:"texture",level:e,object:t}))});pe.addPromise("texture",t,r,this._newPromiseGroups)}}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let s=t[H]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(s=t[H]!=n,e=n),s){t[H]=e;const r=t.geometry,i=T.assignMeshLOD(t,e).then(a=>(a&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(l=>l({type:"mesh",level:e,object:t})),a));return pe.addPromise("mesh",t,i,this._newPromiseGroups),i}return Promise.resolve(null)}static isInside(t,e){const s=t.min,n=t.max,r=(s.x+n.x)*.5,i=(s.y+n.y)*.5;return this._tempPtInside.set(r,i,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,n,r){var O,N,Z;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let a=10+1,l=!1;if(F&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const c=(O=T.getMeshLODExtension(e.geometry))==null?void 0:O.lods,d=T.getPrimitiveIndex(e.geometry),h=c&&c.length>0,f=T.getMaterialMinMaxLODsCount(e.material),w=(f==null?void 0:f.min_count)!=1/0&&f.min_count>0&&f.max_count>0;if(!h&&!w){r.mesh_lod=0,r.texture_lod=0;return}h||(l=!0,a=0);const v=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let A=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const g=e;if(!g.boundingBox)g.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0){if(!g[S.$skinnedMeshBoundsOffset]){const I=S.skinnedMeshBoundsFrameOffsetCounter++;g[S.$skinnedMeshBoundsOffset]=I}const _=g[S.$skinnedMeshBoundsOffset];if((s.frames+_)%this.skinnedMeshAutoUpdateBoundsInterval===0){const I=ie(g),V=g.geometry;I&&(g.geometry=I),g.computeBoundingBox(),g.geometry=V}}A=g.boundingBox}if(A){const g=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const p=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(p)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(A),this._tempBox.applyMatrix4(e.matrixWorld),g.isPerspectiveCamera&&S.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&g.isPerspectiveCamera&&g.fov>70){const p=this._tempBox.min,M=this._tempBox.max;let $=p.x,E=p.y,z=M.x,ne=M.y;const de=2,xe=1.5,ce=(p.x+M.x)*.5,fe=(p.y+M.y)*.5;$=($-ce)*de+ce,E=(E-fe)*de+fe,z=(z-ce)*de+ce,ne=(ne-fe)*de+fe;const je=$<0&&z>0?0:Math.min(Math.abs(p.x),Math.abs(M.x)),Ye=E<0&&ne>0?0:Math.min(Math.abs(p.y),Math.abs(M.y)),_e=Math.max(je,Ye);s.lastCentrality=(xe-_e)*(xe-_e)*(xe-_e)}else s.lastCentrality=1;const _=this._tempBox.getSize(this._tempBoxSize);_.multiplyScalar(.5),screen.availHeight>0&&v>0&&_.multiplyScalar(v/screen.availHeight),t.isPerspectiveCamera?_.x*=t.aspect:t.isOrthographicCamera;const I=t.matrixWorldInverse,V=this._tempBox2;V.copy(A),V.applyMatrix4(e.matrixWorld),V.applyMatrix4(I);const P=V.getSize(this._tempBox2Size),ee=Math.max(P.x,P.y);if(Math.max(_.x,_.y)!=0&&ee!=0&&(_.z=P.z/Math.max(P.x,P.y)*Math.max(_.x,_.y)),s.lastScreenCoverage=Math.max(_.x,_.y,_.z),s.lastScreenspaceVolume.copy(_),s.lastScreenCoverage*=s.lastCentrality,F&&S.debugDrawLine){const p=this.tempMatrix.copy(this.projectionScreenMatrix);p.invert();const M=S.corner0,$=S.corner1,E=S.corner2,z=S.corner3;M.copy(this._tempBox.min),$.copy(this._tempBox.max),$.x=M.x,E.copy(this._tempBox.max),E.y=M.y,z.copy(this._tempBox.max);const ne=(M.z+z.z)*.5;M.z=$.z=E.z=z.z=ne,M.applyMatrix4(p),$.applyMatrix4(p),E.applyMatrix4(p),z.applyMatrix4(p),S.debugDrawLine(M,$,255),S.debugDrawLine(M,E,255),S.debugDrawLine($,z,255),S.debugDrawLine(E,z,255)}let D=999;if(c&&s.lastScreenCoverage>0)for(let p=0;p<c.length;p++){const M=c[p],E=(((N=M.densities)==null?void 0:N[d])||M.density||1e-5)/s.lastScreenCoverage;if(d>0&&Ge()&&!M.densities&&!globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]&&(window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]=!0,console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")),E<n){D=p;break}}D<a&&(a=D,l=!0)}if(l?r.mesh_lod=a:r.mesh_lod=s.lastLodLevel_Mesh,F&&r.mesh_lod!=s.lastLodLevel_Mesh){const _=c==null?void 0:c[r.mesh_lod];_&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${_.density.toFixed(0)}) - ${e.name}`)}if(w){const g="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=f.max_count-1,F){const _=f.lods[f.max_count-1];F&&console.log(`First Texture LOD ${r.texture_lod} (${_.max_height}px) - ${e.name}`)}}else{const _=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let I=s.lastScreenCoverage*4;((Z=this.context)==null?void 0:Z.engine)==="model-viewer"&&(I*=1.5);const P=v/window.devicePixelRatio*I;let ee=!1;for(let G=f.lods.length-1;G>=0;G--){const D=f.lods[G];if(!(g&&D.max_height>=2048)&&!(nt()&&D.max_height>4096)&&(D.max_height>P||!ee&&G===0)){if(ee=!0,r.texture_lod=G,r.texture_lod<s.lastLodLevel_Texture){const m=D.max_height;F&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${m}px
|
|
6
6
|
Screensize: ${P.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${_.toFixed(1)}
|
|
7
|
-
${e.name}`)}break}}}}else r.texture_lod=0}};let
|
|
8
|
-
`,o.getAttribute("src"));let t=null,e=null,s=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const r=Object.getOwnPropertySymbols(n),i=r.find(c=>c.toString()=="Symbol(renderer)"),a=r.find(c=>c.toString()=="Symbol(scene)"),l=r.find(c=>c.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&a!=null&&(e=o[a]),!s&&l!=null&&(s=o[l])}if(t&&e){let n=function(){if(s){let i=0,a=setInterval(()=>{if(i++>5){clearInterval(a);return}s==null||s.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const r=
|
|
7
|
+
${e.name}`)}break}}}}else r.texture_lod=0}};let C=S;R=new WeakMap,K=new WeakMap,ye=new WeakMap,J=new WeakMap,re=new WeakMap,Le=new WeakMap,j=new WeakMap,u(C,"debugDrawLine"),u(C,"overrideGlobalLodLevel"),u(C,"corner0",new y.Vector3),u(C,"corner1",new y.Vector3),u(C,"corner2",new y.Vector3),u(C,"corner3",new y.Vector3),u(C,"_tempPtInside",new y.Vector3),u(C,"skinnedMeshBoundsFrameOffsetCounter",0),u(C,"$skinnedMeshBoundsOffset",Symbol("gltf-progressive-skinnedMeshBoundsOffset"));class ct{constructor(){u(this,"frames",0);u(this,"lastLodLevel_Mesh",-1);u(this,"lastLodLevel_Texture",-1);u(this,"lastScreenCoverage",0);u(this,"lastScreenspaceVolume",new y.Vector3);u(this,"lastCentrality",0)}}const $e=Symbol("NEEDLE_mesh_lod"),he=Symbol("NEEDLE_texture_lod");let le=null;function Ee(){const o=ft();o&&(o.mapURLs(function(t){return Be(),t}),Be(),le==null||le.disconnect(),le=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&Xe(s)})})}),le.observe(document,{childList:!0,subtree:!0}))}function ft(){if(typeof customElements>"u")return null;const o=customElements.get("model-viewer");return o||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ee()}),null)}function Be(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Xe(t)})}const Re=new WeakSet;let ht=0;function Xe(o){if(!o||Re.has(o))return null;Re.add(o),console.debug("[gltf-progressive] found new model-viewer..."+ ++ht+`
|
|
8
|
+
`,o.getAttribute("src"));let t=null,e=null,s=null;for(let n=o;n!=null;n=Object.getPrototypeOf(n)){const r=Object.getOwnPropertySymbols(n),i=r.find(c=>c.toString()=="Symbol(renderer)"),a=r.find(c=>c.toString()=="Symbol(scene)"),l=r.find(c=>c.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=o[i].threeRenderer),!e&&a!=null&&(e=o[a]),!s&&l!=null&&(s=o[l])}if(t&&e){let n=function(){if(s){let i=0,a=setInterval(()=>{if(i++>5){clearInterval(a);return}s==null||s.call(o)},300)}};console.debug("[gltf-progressive] setup model-viewer");const r=C.get(t,{engine:"model-viewer"});return C.addPlugin(new gt),r.enable(),r.addEventListener("changed",()=>{s==null||s.call(o)}),o.addEventListener("model-visibility",i=>{i.detail.visible&&(s==null||s.call(o))}),o.addEventListener("load",()=>{n()}),()=>{r.disable()}}return null}class gt{constructor(){u(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,s,n){this.tryParseMeshLOD(e,n),this.tryParseTextureLOD(e,n)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[he]==!0)return;e[he]=!0;const s=this.tryGetCurrentGLTF(t),n=this.tryGetCurrentModelViewer(t),r=this.getUrl(n);if(r&&s&&e.material){let i=function(l){var d,h,f;if(l[he]==!0)return;l[he]=!0,l.userData&&(l.userData.LOD=-1);const c=Object.keys(l);for(let w=0;w<c.length;w++){const v=c[w],A=l[v];if((A==null?void 0:A.isTexture)===!0){const O=(h=(d=A.userData)==null?void 0:d.associations)==null?void 0:h.textures;if(O==null)continue;const N=s.parser.json.textures[O];if(!N){console.warn("Texture data not found for texture index "+O);continue}if((f=N==null?void 0:N.extensions)!=null&&f[W]){const Z=N.extensions[W];Z&&r&&T.registerTexture(r,A,Z.lods.length,O,Z)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){var i,a;if(e[$e]==!0)return;e[$e]=!0;const s=this.tryGetCurrentModelViewer(t),n=this.getUrl(s);if(!n)return;const r=(a=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:a[W];if(r&&n){const l=e.uuid;T.registerMesh(n,l,e,0,r.lods.length,r)}}}function Ke(o,t,e,s){Te(t),Ae(e),Ce(e,{progressive:!0,...s==null?void 0:s.hints}),e.register(r=>new T(r,o));const n=C.get(t);return(s==null?void 0:s.enableLODsManager)!==!1&&n.enable(),n}Ee();if(!at){const o={gltfProgressive:{useNeedleProgressive:Ke,LODsManager:C,configureLoader:Ce,getRaycastMesh:ie,useRaycastMeshes:qe}};if(!globalThis.Needle)globalThis.Needle=o;else for(const t in o)globalThis.Needle[t]=o[t]}exports.EXTENSION_NAME=W;exports.LODsManager=C;exports.NEEDLE_progressive=T;exports.VERSION=ke;exports.addDracoAndKTX2Loaders=Ae;exports.configureLoader=Ce;exports.createLoaders=Te;exports.getRaycastMesh=ie;exports.patchModelViewer=Ee;exports.registerRaycastMesh=ze;exports.setDracoDecoderLocation=Fe;exports.setKTX2TranscoderLocation=Ue;exports.useNeedleProgressive=Ke;exports.useRaycastMeshes=qe;
|
package/lib/extension.js
CHANGED
|
@@ -309,8 +309,10 @@ export class NEEDLE_progressive {
|
|
|
309
309
|
}
|
|
310
310
|
return NEEDLE_progressive.getOrLoadLOD(current, level).then(tex => {
|
|
311
311
|
// this can currently not happen
|
|
312
|
-
if (Array.isArray(tex))
|
|
312
|
+
if (Array.isArray(tex)) {
|
|
313
|
+
console.warn("Progressive: Got an array of textures for a texture slot, this should not happen", tex);
|
|
313
314
|
return null;
|
|
315
|
+
}
|
|
314
316
|
if (tex?.isTexture === true) {
|
|
315
317
|
if (tex != current) {
|
|
316
318
|
if (material && slot) {
|
|
@@ -375,6 +377,20 @@ export class NEEDLE_progressive {
|
|
|
375
377
|
return mesh;
|
|
376
378
|
});
|
|
377
379
|
};
|
|
380
|
+
// private _isLoadingTexture;
|
|
381
|
+
// loadTexture = (textureIndex: number) => {
|
|
382
|
+
// if (this._isLoadingTexture) return null;
|
|
383
|
+
// const ext = this.parser.json.textures[textureIndex]?.extensions?.[EXTENSION_NAME] as NEEDLE_ext_progressive_texture;
|
|
384
|
+
// if (!ext) return null;
|
|
385
|
+
// this._isLoadingTexture = true;
|
|
386
|
+
// return this.parser.getDependency("texture", textureIndex).then(tex => {
|
|
387
|
+
// this._isLoadingTexture = false;
|
|
388
|
+
// if (tex) {
|
|
389
|
+
// NEEDLE_progressive.registerTexture(this.url, tex as Texture, ext.lods?.length, textureIndex, ext);
|
|
390
|
+
// }
|
|
391
|
+
// return tex;
|
|
392
|
+
// });
|
|
393
|
+
// }
|
|
378
394
|
afterRoot(gltf) {
|
|
379
395
|
if (debug)
|
|
380
396
|
console.log("AFTER", this.url, gltf);
|
|
@@ -440,13 +456,16 @@ export class NEEDLE_progressive {
|
|
|
440
456
|
* Register a texture with LOD information
|
|
441
457
|
*/
|
|
442
458
|
static registerTexture = (url, tex, level, index, ext) => {
|
|
443
|
-
if (debug)
|
|
444
|
-
console.log("> Progressive: register texture", index, tex.name, tex.uuid, tex, ext);
|
|
445
459
|
if (!tex) {
|
|
446
460
|
if (debug)
|
|
447
|
-
console.error("gltf-progressive:
|
|
461
|
+
console.error("gltf-progressive: Called register texture without texture");
|
|
448
462
|
return;
|
|
449
463
|
}
|
|
464
|
+
if (debug) {
|
|
465
|
+
const width = tex.image?.width || tex.source?.data?.width || 0;
|
|
466
|
+
const height = tex.image?.height || tex.source?.data?.height || 0;
|
|
467
|
+
console.log(`> Progressive: register texture[${index}] "${tex.name || tex.uuid}", Current: ${width}x${height}, Max: ${ext.lods[0]?.width}x${ext.lods[0]?.height}, uuid: ${tex.uuid}`, ext, tex);
|
|
468
|
+
}
|
|
450
469
|
// Put the extension info into the source (seems like tiled textures are cloned and the userdata etc is not properly copied BUT the source of course is not cloned)
|
|
451
470
|
// see https://github.com/needle-tools/needle-engine-support/issues/133
|
|
452
471
|
if (tex.source)
|
|
@@ -494,8 +513,10 @@ export class NEEDLE_progressive {
|
|
|
494
513
|
static async getOrLoadLOD(current, level) {
|
|
495
514
|
const debugverbose = debug == "verbose";
|
|
496
515
|
/** this key is used to lookup the LOD information */
|
|
497
|
-
const LOD = current
|
|
516
|
+
const LOD = this.getAssignedLODInformation(current);
|
|
498
517
|
if (!LOD) {
|
|
518
|
+
if (debug)
|
|
519
|
+
console.warn(`[gltf-progressive] No LOD information found: ${current.name}, uuid: ${current.uuid}, type: ${current.type}`, current);
|
|
499
520
|
return null;
|
|
500
521
|
}
|
|
501
522
|
const LODKEY = LOD?.key;
|
|
@@ -732,9 +753,17 @@ export class NEEDLE_progressive {
|
|
|
732
753
|
res.userData = {};
|
|
733
754
|
const info = new LODInformation(url, key, level, index);
|
|
734
755
|
res.userData.LODS = info;
|
|
756
|
+
if ("source" in res && typeof res.source === "object")
|
|
757
|
+
res.source.LODS = info; // for tiled textures
|
|
735
758
|
}
|
|
736
759
|
static getAssignedLODInformation(res) {
|
|
737
|
-
|
|
760
|
+
if (!res)
|
|
761
|
+
return null;
|
|
762
|
+
if (res.userData?.LODS)
|
|
763
|
+
return res.userData.LODS;
|
|
764
|
+
if ("source" in res && res.source?.LODS)
|
|
765
|
+
return res.source.LODS;
|
|
766
|
+
return null;
|
|
738
767
|
}
|
|
739
768
|
// private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
|
|
740
769
|
static copySettings(source, target) {
|
package/lib/lods.manager.js
CHANGED
|
@@ -648,6 +648,10 @@ export class LODsManager {
|
|
|
648
648
|
const lod = mesh_lods[l];
|
|
649
649
|
const densityForThisLevel = lod.densities?.[primitive_index] || lod.density || .00001;
|
|
650
650
|
const resultingDensity = densityForThisLevel / state.lastScreenCoverage;
|
|
651
|
+
if (primitive_index > 0 && isDevelopmentServer() && !lod.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"]) {
|
|
652
|
+
window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = true;
|
|
653
|
+
console.warn(`[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.`);
|
|
654
|
+
}
|
|
651
655
|
if (resultingDensity < desiredDensity) {
|
|
652
656
|
expectedLevel = l;
|
|
653
657
|
break;
|
package/lib/utils.internal.js
CHANGED
|
@@ -89,10 +89,10 @@ export class PromiseQueue {
|
|
|
89
89
|
promise.finally(() => {
|
|
90
90
|
this._running.delete(key);
|
|
91
91
|
if (this.debug)
|
|
92
|
-
console.debug(`[PromiseQueue]: Promise
|
|
92
|
+
console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${key})`);
|
|
93
93
|
});
|
|
94
94
|
if (this.debug)
|
|
95
|
-
console.debug(`[PromiseQueue]:
|
|
95
|
+
console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${key})`);
|
|
96
96
|
}
|
|
97
97
|
internalUpdate() {
|
|
98
98
|
// Run for as many free slots as we can
|
package/lib/version.js
CHANGED
package/package.json
CHANGED