@needle-tools/gltf-progressive 3.1.0 → 3.1.1-next.1039397

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,108 +1,98 @@
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- var Ye = Object.defineProperty;
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- var He = (o, t, e) => t in o ? Ye(o, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : o[t] = e;
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- var u = (o, t, e) => (He(o, typeof t != "symbol" ? t + "" : t, e), e), Be = (o, t, e) => {
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- if (!t.has(o))
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- throw TypeError("Cannot " + e);
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- };
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- var y = (o, t, e) => (Be(o, t, "read from private field"), e ? e.call(o) : t.get(o)), H = (o, t, e) => {
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- if (t.has(o))
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- throw TypeError("Cannot add the same private member more than once");
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- t instanceof WeakSet ? t.add(o) : t.set(o, e);
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- }, q = (o, t, e, s) => (Be(o, t, "write to private field"), s ? s.call(o, e) : t.set(o, e), e);
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- import { BufferGeometry as xe, Mesh as se, Texture as oe, TextureLoader as Qe, Matrix4 as Ge, Clock as je, MeshStandardMaterial as Je, Sphere as Ze, Box3 as Ee, Vector3 as W } from "three";
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- import { GLTFLoader as Ce } from "three/examples/jsm/loaders/GLTFLoader.js";
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- import { MeshoptDecoder as et } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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- import { DRACOLoader as tt } from "three/examples/jsm/loaders/DRACOLoader.js";
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- import { KTX2Loader as st } from "three/examples/jsm/loaders/KTX2Loader.js";
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- const rt = "";
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- globalThis.GLTF_PROGRESSIVE_VERSION = rt;
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+ import { BufferGeometry as Q, Mesh as q, Box3 as he, Vector3 as A, Sphere as De, CompressedTexture as $e, Texture as E, Matrix3 as Ge, InterleavedBuffer as Fe, InterleavedBufferAttribute as Ue, BufferAttribute as We, TextureLoader as ze, Matrix4 as Le, Clock as Ee, MeshStandardMaterial as Ne } from "three";
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+ import { GLTFLoader as ye } from "three/examples/jsm/loaders/GLTFLoader.js";
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+ import { MeshoptDecoder as qe } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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+ import { DRACOLoader as Ve } from "three/examples/jsm/loaders/DRACOLoader.js";
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+ import { KTX2Loader as Xe } from "three/examples/jsm/loaders/KTX2Loader.js";
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+ const Ke = "";
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+ globalThis.GLTF_PROGRESSIVE_VERSION = Ke;
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  console.debug("[gltf-progressive] version -");
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- let V = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", re = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
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- const it = V, nt = re, Re = new URL(V + "draco_decoder.js");
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- Re.searchParams.append("range", "true");
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- fetch(Re, {
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+ let k = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", V = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
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+ const je = k, Ye = V, Oe = new URL(k + "draco_decoder.js");
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+ Oe.searchParams.append("range", "true");
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+ fetch(Oe, {
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  method: "GET",
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  headers: {
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  Range: "bytes=0-1"
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  }
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- }).catch((o) => {
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- console.debug(`Failed to fetch remote Draco decoder from ${V} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), V === it && ot("./include/draco/"), re === nt && at("./include/ktx2/");
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+ }).catch((i) => {
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+ console.debug(`Failed to fetch remote Draco decoder from ${k} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), k === je && Qe("./include/draco/"), V === Ye && Je("./include/ktx2/");
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  }).finally(() => {
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- Fe();
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+ Pe();
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+ });
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+ const He = () => ({
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+ dracoDecoderPath: k,
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+ ktx2TranscoderPath: V
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  });
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- function ot(o) {
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- V = o, I && I[Pe] != V ? (console.debug("Updating Draco decoder path to " + o), I[Pe] = V, I.setDecoderPath(V), I.preload()) : console.debug("Setting Draco decoder path to " + o);
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+ function Qe(i) {
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+ k = i, T && T[ge] != k ? (console.debug("Updating Draco decoder path to " + i), T[ge] = k, T.setDecoderPath(k), T.preload()) : console.debug("Setting Draco decoder path to " + i);
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  }
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- function at(o) {
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- re = o, U && U.transcoderPath != re ? (console.debug("Updating KTX2 transcoder path to " + o), U.setTranscoderPath(re), U.init()) : console.debug("Setting KTX2 transcoder path to " + o);
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+ function Je(i) {
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+ V = i, R && R.transcoderPath != V ? (console.debug("Updating KTX2 transcoder path to " + i), R.setTranscoderPath(V), R.init()) : console.debug("Setting KTX2 transcoder path to " + i);
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  }
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- const Pe = Symbol("dracoDecoderPath");
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- let I, Le, U;
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- function Fe() {
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- I || (I = new tt(), I[Pe] = V, I.setDecoderPath(V), I.setDecoderConfig({ type: "js" }), I.preload()), U || (U = new st(), U.setTranscoderPath(re), U.init()), Le || (Le = et);
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+ function xe(i) {
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+ return Pe(), i ? R.detectSupport(i) : i !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: T, ktx2Loader: R, meshoptDecoder: ne };
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  }
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- function Ue(o) {
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- return Fe(), o ? U.detectSupport(o) : o !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: I, ktx2Loader: U, meshoptDecoder: Le };
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+ function Se(i) {
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+ i.dracoLoader || i.setDRACOLoader(T), i.ktx2Loader || i.setKTX2Loader(R), i.meshoptDecoder || i.setMeshoptDecoder(ne);
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  }
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- function Ne(o) {
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- o.dracoLoader || o.setDRACOLoader(I), o.ktx2Loader || o.setKTX2Loader(U), o.meshoptDecoder || o.setMeshoptDecoder(Le);
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+ const ge = Symbol("dracoDecoderPath");
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+ let T, ne, R;
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+ function Pe() {
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+ T || (T = new Ve(), T[ge] = k, T.setDecoderPath(k), T.setDecoderConfig({ type: "js" }), T.preload()), R || (R = new Xe(), R.setTranscoderPath(V), R.init()), ne || (ne = qe);
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  }
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- const Te = /* @__PURE__ */ new WeakMap();
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- function ze(o, t) {
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- let e = Te.get(o);
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- e ? e = Object.assign(e, t) : e = t, Te.set(o, e);
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+ const pe = /* @__PURE__ */ new WeakMap();
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+ function Te(i, t) {
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+ let e = pe.get(i);
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+ e ? e = Object.assign(e, t) : e = t, pe.set(i, e);
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  }
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- const De = Ce.prototype.load;
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- function lt(...o) {
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- const t = Te.get(this);
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- let e = o[0];
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+ const Ze = ye.prototype.load;
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+ function et(...i) {
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+ const t = pe.get(this);
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+ let e = i[0];
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  const s = new URL(e, window.location.href);
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  if (s.hostname.endsWith("needle.tools")) {
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- const r = (t == null ? void 0 : t.progressive) !== void 0 ? t.progressive : !0, i = t != null && t.usecase ? t.usecase : "default";
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- r ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${i}` : this.requestHeader.Accept = `*/*;usecase=${i}`, e = s.toString();
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+ const r = t?.progressive !== void 0 ? t.progressive : !0, o = t?.usecase ? t.usecase : "default";
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+ r ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${o}` : this.requestHeader.Accept = `*/*;usecase=${o}`, e = s.toString();
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  }
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- return o[0] = e, De == null ? void 0 : De.call(this, ...o);
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+ return i[0] = e, Ze?.call(this, ...i);
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  }
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- Ce.prototype.load = lt;
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- de("debugprogressive");
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- function de(o) {
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- if (typeof window > "u")
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- return !1;
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- const e = new URL(window.location.href).searchParams.get(o);
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+ ye.prototype.load = et;
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+ X("debugprogressive");
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+ function X(i) {
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+ if (typeof window > "u") return !1;
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+ const e = new URL(window.location.href).searchParams.get(i);
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  return e == null || e === "0" || e === "false" ? !1 : e === "" ? !0 : e;
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  }
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- function ut(o, t) {
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- if (t === void 0 || t.startsWith("./") || t.startsWith("http") || o === void 0)
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+ function tt(i, t) {
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+ if (t === void 0 || t.startsWith("./") || t.startsWith("http") || i === void 0)
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  return t;
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- const e = o.lastIndexOf("/");
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+ const e = i.lastIndexOf("/");
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  if (e >= 0) {
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- const s = o.substring(0, e + 1);
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- for (; s.endsWith("/") && t.startsWith("/"); )
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- t = t.substring(1);
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+ const s = i.substring(0, e + 1);
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+ for (; s.endsWith("/") && t.startsWith("/"); ) t = t.substring(1);
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  return s + t;
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  }
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  return t;
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  }
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- let ae;
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- function dt() {
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- return ae !== void 0 || (ae = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), de("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", ae)), ae;
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+ let j;
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+ function Ae() {
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+ return j !== void 0 || (j = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), X("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", j)), j;
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  }
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- function ct() {
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- if (typeof window > "u")
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- return !1;
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- const o = new URL(window.location.href), t = o.hostname === "localhost" || /^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(o.hostname);
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- return o.hostname === "127.0.0.1" || t;
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+ function _e() {
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+ if (typeof window > "u") return !1;
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+ const i = new URL(window.location.href), t = i.hostname === "localhost" || /^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(i.hostname);
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+ return i.hostname === "127.0.0.1" || t;
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  }
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- class ft {
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+ class st {
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  constructor(t = 100, e = {}) {
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- u(this, "_running", /* @__PURE__ */ new Map());
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- u(this, "_queue", []);
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- u(this, "debug", !1);
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- u(this, "tick", () => {
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- this.internalUpdate(), setTimeout(this.tick, 10);
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- });
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  this.maxConcurrent = t, this.debug = e.debug ?? !1, window.requestAnimationFrame(this.tick);
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  }
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+ _running = /* @__PURE__ */ new Map();
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+ _queue = [];
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+ debug = !1;
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+ tick = () => {
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+ this.internalUpdate(), setTimeout(this.tick, 10);
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+ };
106
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  /**
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  * Request a slot for a promise with a specific key. This function returns a promise with a `use` method that can be called to add the promise to the queue.
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  */
@@ -113,8 +103,8 @@ class ft {
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  }
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  add(t, e) {
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  this._running.has(t) || (this._running.set(t, e), e.finally(() => {
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- this._running.delete(t), this.debug && console.debug(`[PromiseQueue]: Promise for key ${t} finished, running: ${this._running.size}, waiting: ${this._queue.length}`);
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- }), this.debug && console.debug(`[PromiseQueue]: Adding promise for key ${t}, running: ${this._running.size}, waiting: ${this._queue.length}`));
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+ this._running.delete(t), this.debug && console.debug(`[PromiseQueue]: Promise finished now running: ${this._running.size}, waiting: ${this._queue.length}. (finished ${t})`);
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+ }), this.debug && console.debug(`[PromiseQueue]: Added new promise, now running: ${this._running.size}, waiting: ${this._queue.length}. (added ${t})`));
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  }
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  internalUpdate() {
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  const t = this.maxConcurrent - this._running.size;
@@ -127,123 +117,258 @@ class ft {
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  }
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  }
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  }
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- const ht = typeof window > "u" && typeof document > "u", Ae = Symbol("needle:raycast-mesh");
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- function ce(o) {
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- return (o == null ? void 0 : o[Ae]) instanceof xe ? o[Ae] : null;
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+ const rt = typeof window > "u" && typeof document > "u", me = Symbol("needle:raycast-mesh");
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+ function J(i) {
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+ return i?.[me] instanceof Q ? i[me] : null;
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  }
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- function gt(o, t) {
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- if ((o.type === "Mesh" || o.type === "SkinnedMesh") && !ce(o)) {
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- const s = mt(t);
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- s.userData = { isRaycastMesh: !0 }, o[Ae] = s;
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+ function nt(i, t) {
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+ if ((i.type === "Mesh" || i.type === "SkinnedMesh") && !J(i)) {
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+ const s = it(t);
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+ s.userData = { isRaycastMesh: !0 }, i[me] = s;
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  }
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  }
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- function pt(o = !0) {
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- if (o) {
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- if (le)
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- return;
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- const t = le = se.prototype.raycast;
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- se.prototype.raycast = function(e, s) {
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- const n = this, r = ce(n);
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- let i;
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- r && n.isMesh && (i = n.geometry, n.geometry = r), t.call(this, e, s), i && (n.geometry = i);
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+ function ot(i = !0) {
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+ if (i) {
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+ if (Y) return;
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+ const t = Y = q.prototype.raycast;
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+ q.prototype.raycast = function(e, s) {
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+ const n = this, r = J(n);
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+ let o;
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+ r && n.isMesh && (o = n.geometry, n.geometry = r), t.call(this, e, s), o && (n.geometry = o);
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  };
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  } else {
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- if (!le)
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- return;
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- se.prototype.raycast = le, le = null;
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+ if (!Y) return;
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+ q.prototype.raycast = Y, Y = null;
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  }
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  }
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- let le = null;
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- function mt(o) {
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- const t = new xe();
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- for (const e in o.attributes)
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- t.setAttribute(e, o.getAttribute(e));
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- return t.setIndex(o.getIndex()), t;
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+ let Y = null;
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+ function it(i) {
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+ const t = new Q();
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+ for (const e in i.attributes)
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+ t.setAttribute(e, i.getAttribute(e));
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+ return t.setIndex(i.getIndex()), t;
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  }
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- const j = new Array(), x = de("debugprogressive");
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- let me, te = -1;
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- if (x) {
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- let o = function() {
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- te += 1, te >= t && (te = -1), console.log(`Toggle LOD level [${te}]`);
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+ const W = new Array(), g = X("debugprogressive");
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+ let re, N = -1;
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+ if (g) {
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+ let i = function() {
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+ N += 1, N >= t && (N = -1), console.log(`Toggle LOD level [${N}]`);
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  }, t = 6;
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  window.addEventListener("keyup", (e) => {
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- e.key === "p" && o(), e.key === "w" && (me = !me, console.log(`Toggle wireframe [${me}]`));
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+ e.key === "p" && i(), e.key === "w" && (re = !re, console.log(`Toggle wireframe [${re}]`));
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  const s = parseInt(e.key);
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- !isNaN(s) && s >= 0 && (te = s, console.log(`Set LOD level to [${te}]`));
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+ !isNaN(s) && s >= 0 && (N = s, console.log(`Set LOD level to [${N}]`));
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  });
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  }
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- function qe(o) {
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- if (x)
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- if (Array.isArray(o))
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- for (const t of o)
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- qe(t);
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- else
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- o && "wireframe" in o && (o.wireframe = me === !0);
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+ function Ie(i) {
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+ if (g)
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+ if (Array.isArray(i))
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+ for (const t of i)
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+ Ie(t);
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+ else i && "wireframe" in i && (i.wireframe = re === !0);
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+ }
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+ const H = new Array();
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+ let at = 0;
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+ const lt = Ae() ? 2 : 10;
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+ function ut(i) {
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+ if (H.length < lt) {
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+ const s = H.length;
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+ g && console.warn(`[Worker] Creating new worker #${s}`);
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+ const n = we.createWorker(i || {});
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+ return H.push(n), n;
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+ }
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+ const t = at++ % H.length;
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+ return H[t];
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  }
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- const X = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), D = class {
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+ class we {
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  constructor(t, e) {
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- u(this, "parser");
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- u(this, "url");
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- u(this, "_isLoadingMesh");
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- u(this, "loadMesh", (t) => {
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- var s, n;
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- if (this._isLoadingMesh)
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- return null;
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- const e = (n = (s = this.parser.json.meshes[t]) == null ? void 0 : s.extensions) == null ? void 0 : n[X];
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- return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((r) => {
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- var i;
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- return this._isLoadingMesh = !1, r && D.registerMesh(this.url, e.guid, r, (i = e.lods) == null ? void 0 : i.length, 0, e), r;
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- })) : null;
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+ this.worker = t, this._debug = e.debug ?? !1, t.onmessage = (s) => {
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+ const n = s.data;
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+ switch (this._debug && console.log("[Worker] EVENT", n), n.type) {
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+ case "loaded-gltf":
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+ for (const r of this._running)
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+ if (r.url === n.result.url) {
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+ dt(n.result), r.resolve(n.result);
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+ const o = r.url;
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+ o.startsWith("blob:") && URL.revokeObjectURL(o);
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+ }
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+ }
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+ }, t.onerror = (s) => {
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+ console.error("[Worker] Error in gltf-progressive worker:", s);
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+ }, t.postMessage({
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+ type: "init"
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+ });
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+ }
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+ static async createWorker(t) {
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+ const e = new Worker(new URL(
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+ /* @vite-ignore */
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+ "/assets/loader.worker-8olmVOL4.js",
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+ import.meta.url
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+ ), {
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+ type: "module"
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  });
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- x && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
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+ return new we(e, t);
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  }
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+ _running = [];
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+ _webglRenderer = null;
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+ async load(t, e) {
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+ const s = He();
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+ let n = e?.renderer;
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+ n || (this._webglRenderer ??= (async () => {
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+ const { WebGLRenderer: u } = await import("three");
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+ return new u();
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+ })(), n = await this._webglRenderer);
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+ const l = xe(n).ktx2Loader.workerConfig;
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+ t instanceof URL ? t = t.toString() : t.startsWith("file:") ? t = URL.createObjectURL(new Blob([t])) : !t.startsWith("blob:") && !t.startsWith("http:") && !t.startsWith("https:") && (t = new URL(t, window.location.href).toString());
223
+ const a = {
224
+ type: "load",
225
+ url: t,
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+ dracoDecoderPath: s.dracoDecoderPath,
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+ ktx2TranscoderPath: s.ktx2TranscoderPath,
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+ ktx2LoaderConfig: l
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+ };
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+ return this._debug && console.debug("[Worker] Sending load request", a), this.worker.postMessage(a), new Promise((u) => {
231
+ this._running.push({
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+ url: t.toString(),
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+ resolve: u
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+ });
235
+ });
236
+ }
237
+ _debug = !1;
238
+ }
239
+ function dt(i) {
240
+ for (const t of i.geometries) {
241
+ const e = t.geometry, s = new Q();
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+ if (s.name = e.name || "", e.index) {
243
+ const n = e.index;
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+ s.setIndex(ae(n));
245
+ }
246
+ for (const n in e.attributes) {
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+ const r = e.attributes[n], o = ae(r);
248
+ s.setAttribute(n, o);
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+ }
250
+ if (e.morphAttributes)
251
+ for (const n in e.morphAttributes) {
252
+ const o = e.morphAttributes[n].map((l) => ae(l));
253
+ s.morphAttributes[n] = o;
254
+ }
255
+ if (s.morphTargetsRelative = e.morphTargetsRelative ?? !1, s.boundingBox = new he(), s.boundingBox.min = new A(
256
+ e.boundingBox?.min.x,
257
+ e.boundingBox?.min.y,
258
+ e.boundingBox?.min.z
259
+ ), s.boundingBox.max = new A(
260
+ e.boundingBox?.max.x,
261
+ e.boundingBox?.max.y,
262
+ e.boundingBox?.max.z
263
+ ), s.boundingSphere = new De(
264
+ new A(
265
+ e.boundingSphere?.center.x,
266
+ e.boundingSphere?.center.y,
267
+ e.boundingSphere?.center.z
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+ ),
269
+ e.boundingSphere?.radius
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+ ), e.groups)
271
+ for (const n of e.groups)
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+ s.addGroup(n.start, n.count, n.materialIndex);
273
+ e.userData && (s.userData = e.userData), t.geometry = s;
274
+ }
275
+ for (const t of i.textures) {
276
+ const e = t.texture;
277
+ let s = null;
278
+ if (e.isCompressedTexture) {
279
+ const n = e.mipmaps, r = e.image?.width || e.source?.data?.width || -1, o = e.image?.height || e.source?.data?.height || -1;
280
+ s = new $e(
281
+ n,
282
+ r,
283
+ o,
284
+ e.format,
285
+ e.type,
286
+ e.mapping,
287
+ e.wrapS,
288
+ e.wrapT,
289
+ e.magFilter,
290
+ e.minFilter,
291
+ e.anisotropy,
292
+ e.colorSpace
293
+ );
294
+ } else
295
+ s = new E(
296
+ e.image,
297
+ e.mapping,
298
+ e.wrapS,
299
+ e.wrapT,
300
+ e.magFilter,
301
+ e.minFilter,
302
+ e.format,
303
+ e.type,
304
+ e.anisotropy,
305
+ e.colorSpace
306
+ ), s.mipmaps = e.mipmaps, s.channel = e.channel, s.source.data = e.source.data, s.flipY = e.flipY, s.premultiplyAlpha = e.premultiplyAlpha, s.unpackAlignment = e.unpackAlignment, s.matrix = new Ge(...e.matrix.elements);
307
+ if (!s) {
308
+ console.error("[Worker] Failed to create new texture from received data. Texture is not a CompressedTexture or Texture.");
309
+ continue;
310
+ }
311
+ t.texture = s;
312
+ }
313
+ return i;
314
+ }
315
+ function ae(i) {
316
+ let t = i;
317
+ if ("isInterleavedBufferAttribute" in i && i.isInterleavedBufferAttribute) {
318
+ const e = i.data, s = e.array, n = new Fe(s, e.stride);
319
+ t = new Ue(n, i.itemSize, s.byteOffset, i.normalized), t.offset = i.offset;
320
+ } else "isBufferAttribute" in i && i.isBufferAttribute && (t = new We(i.array, i.itemSize, i.normalized), t.usage = i.usage, t.gpuType = i.gpuType, t.updateRanges = i.updateRanges);
321
+ return t;
322
+ }
323
+ const ct = X("gltf-progressive-worker"), ft = X("gltf-progressive-reduce-mipmaps"), le = Symbol("needle-progressive-texture"), F = "NEEDLE_progressive";
324
+ class y {
200
325
  /** The name of the extension */
201
326
  get name() {
202
- return X;
327
+ return F;
203
328
  }
204
329
  static getMeshLODExtension(t) {
205
330
  const e = this.getAssignedLODInformation(t);
206
- return e != null && e.key ? this.lodInfos.get(e.key) : null;
331
+ return e?.key ? this.lodInfos.get(e.key) : null;
207
332
  }
208
333
  static getPrimitiveIndex(t) {
209
- var s;
210
- const e = (s = this.getAssignedLODInformation(t)) == null ? void 0 : s.index;
334
+ const e = this.getAssignedLODInformation(t)?.index;
211
335
  return e ?? -1;
212
336
  }
213
337
  static getMaterialMinMaxLODsCount(t, e) {
214
338
  const s = this, n = "LODS:minmax", r = t[n];
215
- if (r != null)
216
- return r;
339
+ if (r != null) return r;
217
340
  if (e || (e = {
218
341
  min_count: 1 / 0,
219
342
  max_count: 0,
220
343
  lods: []
221
344
  }), Array.isArray(t)) {
222
- for (const a of t)
223
- this.getMaterialMinMaxLODsCount(a, e);
345
+ for (const l of t)
346
+ this.getMaterialMinMaxLODsCount(l, e);
224
347
  return t[n] = e, e;
225
348
  }
226
- if (x === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
227
- const a = t;
228
- for (const l of Object.keys(a.uniforms)) {
229
- const c = a.uniforms[l].value;
230
- (c == null ? void 0 : c.isTexture) === !0 && i(c, e);
349
+ if (g === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
350
+ const l = t;
351
+ for (const a of Object.keys(l.uniforms)) {
352
+ const u = l.uniforms[a].value;
353
+ u?.isTexture === !0 && o(u, e);
231
354
  }
232
355
  } else if (t.isMaterial)
233
- for (const a of Object.keys(t)) {
234
- const l = t[a];
235
- (l == null ? void 0 : l.isTexture) === !0 && i(l, e);
356
+ for (const l of Object.keys(t)) {
357
+ const a = t[l];
358
+ a?.isTexture === !0 && o(a, e);
236
359
  }
360
+ else
361
+ g && console.warn(`[getMaterialMinMaxLODsCount] Unsupported material type: ${t.type}`);
237
362
  return t[n] = e, e;
238
- function i(a, l) {
239
- const c = s.getAssignedLODInformation(a);
240
- if (c) {
241
- const d = s.lodInfos.get(c.key);
242
- if (d && d.lods) {
243
- l.min_count = Math.min(l.min_count, d.lods.length), l.max_count = Math.max(l.max_count, d.lods.length);
244
- for (let p = 0; p < d.lods.length; p++) {
245
- const f = d.lods[p];
246
- f.width && (l.lods[p] = l.lods[p] || { min_height: 1 / 0, max_height: 0 }, l.lods[p].min_height = Math.min(l.lods[p].min_height, f.height), l.lods[p].max_height = Math.max(l.lods[p].max_height, f.height));
363
+ function o(l, a) {
364
+ const u = s.getAssignedLODInformation(l);
365
+ if (u) {
366
+ const c = s.lodInfos.get(u.key);
367
+ if (c && c.lods) {
368
+ a.min_count = Math.min(a.min_count, c.lods.length), a.max_count = Math.max(a.max_count, c.lods.length);
369
+ for (let p = 0; p < c.lods.length; p++) {
370
+ const _ = c.lods[p];
371
+ _.width && (a.lods[p] = a.lods[p] || { min_height: 1 / 0, max_height: 0 }, a.lods[p].min_height = Math.min(a.lods[p].min_height, _.height), a.lods[p].max_height = Math.max(a.lods[p].max_height, _.height));
247
372
  }
248
373
  }
249
374
  }
@@ -255,30 +380,27 @@ const X = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), D = c
255
380
  * @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
256
381
  */
257
382
  static hasLODLevelAvailable(t, e) {
258
- var r;
259
383
  if (Array.isArray(t)) {
260
- for (const i of t)
261
- if (this.hasLODLevelAvailable(i, e))
262
- return !0;
384
+ for (const r of t)
385
+ if (this.hasLODLevelAvailable(r, e)) return !0;
263
386
  return !1;
264
387
  }
265
388
  if (t.isMaterial === !0) {
266
- for (const i of Object.keys(t)) {
267
- const a = t[i];
268
- if (a && a.isTexture && this.hasLODLevelAvailable(a, e))
389
+ for (const r of Object.keys(t)) {
390
+ const o = t[r];
391
+ if (o && o.isTexture && this.hasLODLevelAvailable(o, e))
269
392
  return !0;
270
393
  }
271
394
  return !1;
272
395
  } else if (t.isGroup === !0) {
273
- for (const i of t.children)
274
- if (i.isMesh === !0 && this.hasLODLevelAvailable(i, e))
396
+ for (const r of t.children)
397
+ if (r.isMesh === !0 && this.hasLODLevelAvailable(r, e))
275
398
  return !0;
276
399
  }
277
400
  let s, n;
278
- if (t.isMesh ? s = t.geometry : (t.isBufferGeometry || t.isTexture) && (s = t), s && (r = s == null ? void 0 : s.userData) != null && r.LODS) {
279
- const i = s.userData.LODS;
280
- if (n = this.lodInfos.get(i.key), e === void 0)
281
- return n != null;
401
+ if (t.isMesh ? s = t.geometry : (t.isBufferGeometry || t.isTexture) && (s = t), s && s?.userData?.LODS) {
402
+ const r = s.userData.LODS;
403
+ if (n = this.lodInfos.get(r.key), e === void 0) return n != null;
282
404
  if (n)
283
405
  return Array.isArray(n.lods) ? e < n.lods.length : e === 0;
284
406
  }
@@ -299,42 +421,38 @@ const X = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), D = c
299
421
  * ```
300
422
  */
301
423
  static assignMeshLOD(t, e) {
302
- var s;
303
- if (!t)
304
- return Promise.resolve(null);
305
- if (t instanceof se || t.isMesh === !0) {
306
- const n = t.geometry, r = this.getAssignedLODInformation(n);
307
- if (!r)
424
+ if (!t) return Promise.resolve(null);
425
+ if (t instanceof q || t.isMesh === !0) {
426
+ const s = t.geometry, n = this.getAssignedLODInformation(s);
427
+ if (!n)
308
428
  return Promise.resolve(null);
309
- for (const i of j)
310
- (s = i.onBeforeGetLODMesh) == null || s.call(i, t, e);
311
- return t["LOD:requested level"] = e, D.getOrLoadLOD(n, e).then((i) => {
312
- if (Array.isArray(i)) {
313
- const a = r.index || 0;
314
- i = i[a];
429
+ for (const r of W)
430
+ r.onBeforeGetLODMesh?.(t, e);
431
+ return t["LOD:requested level"] = e, y.getOrLoadLOD(s, e).then((r) => {
432
+ if (Array.isArray(r)) {
433
+ const o = n.index || 0;
434
+ r = r[o];
315
435
  }
316
- return t["LOD:requested level"] === e && (delete t["LOD:requested level"], i && n != i && ((i == null ? void 0 : i.isBufferGeometry) ? t.geometry = i : x && console.error("Invalid LOD geometry", i))), i;
317
- }).catch((i) => (console.error("Error loading mesh LOD", t, i), null));
318
- } else
319
- x && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
436
+ return t["LOD:requested level"] === e && (delete t["LOD:requested level"], r && s != r && (r?.isBufferGeometry ? t.geometry = r : g && console.error("Invalid LOD geometry", r))), r;
437
+ }).catch((r) => (console.error("Error loading mesh LOD", t, r), null));
438
+ } else g && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
320
439
  return Promise.resolve(null);
321
440
  }
322
441
  static assignTextureLOD(t, e = 0) {
323
- if (!t)
324
- return Promise.resolve(null);
442
+ if (!t) return Promise.resolve(null);
325
443
  if (t.isMesh === !0) {
326
444
  const s = t;
327
445
  if (Array.isArray(s.material)) {
328
446
  const n = new Array();
329
447
  for (const r of s.material) {
330
- const i = this.assignTextureLOD(r, e);
331
- n.push(i);
448
+ const o = this.assignTextureLOD(r, e);
449
+ n.push(o);
332
450
  }
333
451
  return Promise.all(n).then((r) => {
334
- const i = new Array();
335
- for (const a of r)
336
- Array.isArray(a) && i.push(...a);
337
- return i;
452
+ const o = new Array();
453
+ for (const l of r)
454
+ Array.isArray(l) && o.push(...l);
455
+ return o;
338
456
  });
339
457
  } else
340
458
  return this.assignTextureLOD(s.material, e);
@@ -342,290 +460,319 @@ const X = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), D = c
342
460
  if (t.isMaterial === !0) {
343
461
  const s = t, n = [], r = new Array();
344
462
  if (s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
345
- const i = s;
346
- for (const a of Object.keys(i.uniforms)) {
347
- const l = i.uniforms[a].value;
348
- if ((l == null ? void 0 : l.isTexture) === !0) {
349
- const c = this.assignTextureLODForSlot(l, e, s, a).then((d) => (d && i.uniforms[a].value != d && (i.uniforms[a].value = d, i.uniformsNeedUpdate = !0), d));
350
- n.push(c), r.push(a);
463
+ const o = s;
464
+ for (const l of Object.keys(o.uniforms)) {
465
+ const a = o.uniforms[l].value;
466
+ if (a?.isTexture === !0) {
467
+ const u = this.assignTextureLODForSlot(a, e, s, l).then((c) => (c && o.uniforms[l].value != c && (o.uniforms[l].value = c, o.uniformsNeedUpdate = !0), c));
468
+ n.push(u), r.push(l);
351
469
  }
352
470
  }
353
471
  } else
354
- for (const i of Object.keys(s)) {
355
- const a = s[i];
356
- if ((a == null ? void 0 : a.isTexture) === !0) {
357
- const l = this.assignTextureLODForSlot(a, e, s, i);
358
- n.push(l), r.push(i);
472
+ for (const o of Object.keys(s)) {
473
+ const l = s[o];
474
+ if (l?.isTexture === !0) {
475
+ const a = this.assignTextureLODForSlot(l, e, s, o);
476
+ n.push(a), r.push(o);
359
477
  }
360
478
  }
361
- return Promise.all(n).then((i) => {
362
- const a = new Array();
363
- for (let l = 0; l < i.length; l++) {
364
- const c = i[l], d = r[l];
365
- c && c.isTexture === !0 ? a.push({ material: s, slot: d, texture: c, level: e }) : a.push({ material: s, slot: d, texture: null, level: e });
479
+ return Promise.all(n).then((o) => {
480
+ const l = new Array();
481
+ for (let a = 0; a < o.length; a++) {
482
+ const u = o[a], c = r[a];
483
+ u && u.isTexture === !0 ? l.push({ material: s, slot: c, texture: u, level: e }) : l.push({ material: s, slot: c, texture: null, level: e });
366
484
  }
367
- return a;
485
+ return l;
368
486
  });
369
487
  }
370
- if (t instanceof oe || t.isTexture === !0) {
488
+ if (t instanceof E || t.isTexture === !0) {
371
489
  const s = t;
372
490
  return this.assignTextureLODForSlot(s, e, null, null);
373
491
  }
374
492
  return Promise.resolve(null);
375
493
  }
376
494
  static assignTextureLODForSlot(t, e, s, n) {
377
- return (t == null ? void 0 : t.isTexture) !== !0 ? Promise.resolve(null) : n === "glyphMap" ? Promise.resolve(t) : D.getOrLoadLOD(t, e).then((r) => {
495
+ return t?.isTexture !== !0 ? Promise.resolve(null) : n === "glyphMap" ? Promise.resolve(t) : y.getOrLoadLOD(t, e).then((r) => {
378
496
  if (Array.isArray(r))
379
- return null;
380
- if ((r == null ? void 0 : r.isTexture) === !0) {
497
+ return console.warn("Progressive: Got an array of textures for a texture slot, this should not happen..."), null;
498
+ if (r?.isTexture === !0) {
381
499
  if (r != t && s && n) {
382
- const i = s[n];
383
- if (i && !x) {
384
- const a = this.getAssignedLODInformation(i);
385
- if (a && (a == null ? void 0 : a.level) < e)
386
- return x === "verbose" && console.warn("Assigned texture level is already higher: ", a.level, e, s, i, r), null;
500
+ const o = s[n];
501
+ if (o && !g) {
502
+ const l = this.getAssignedLODInformation(o);
503
+ if (l && l?.level < e)
504
+ return g === "verbose" && console.warn("Assigned texture level is already higher: ", l.level, e, s, o, r), null;
505
+ }
506
+ if (ft && r.mipmaps) {
507
+ const l = r.mipmaps.length;
508
+ r.mipmaps.length = Math.min(r.mipmaps.length, 3), l !== r.mipmaps.length && g && console.debug(`Reduced mipmap count from ${l} to ${r.mipmaps.length} for ${r.uuid}: ${r.image?.width}x${r.image?.height}.`);
387
509
  }
388
510
  s[n] = r;
389
511
  }
390
512
  return r;
391
- } else
392
- x == "verbose" && console.warn("No LOD found for", t, e);
513
+ } else g == "verbose" && console.warn("No LOD found for", t, e);
393
514
  return null;
394
515
  }).catch((r) => (console.error("Error loading LOD", t, r), null));
395
516
  }
517
+ parser;
518
+ url;
519
+ constructor(t, e) {
520
+ g && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
521
+ }
522
+ _isLoadingMesh;
523
+ loadMesh = (t) => {
524
+ if (this._isLoadingMesh) return null;
525
+ const e = this.parser.json.meshes[t]?.extensions?.[F];
526
+ return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((s) => (this._isLoadingMesh = !1, s && y.registerMesh(this.url, e.guid, s, e.lods?.length, 0, e), s))) : null;
527
+ };
528
+ // private _isLoadingTexture;
529
+ // loadTexture = (textureIndex: number) => {
530
+ // if (this._isLoadingTexture) return null;
531
+ // const ext = this.parser.json.textures[textureIndex]?.extensions?.[EXTENSION_NAME] as NEEDLE_ext_progressive_texture;
532
+ // if (!ext) return null;
533
+ // this._isLoadingTexture = true;
534
+ // return this.parser.getDependency("texture", textureIndex).then(tex => {
535
+ // this._isLoadingTexture = false;
536
+ // if (tex) {
537
+ // NEEDLE_progressive.registerTexture(this.url, tex as Texture, ext.lods?.length, textureIndex, ext);
538
+ // }
539
+ // return tex;
540
+ // });
541
+ // }
396
542
  afterRoot(t) {
397
- var e, s;
398
- return x && console.log("AFTER", this.url, t), (e = this.parser.json.textures) == null || e.forEach((n, r) => {
399
- var i;
400
- if (n != null && n.extensions) {
401
- const a = n == null ? void 0 : n.extensions[X];
402
- if (a) {
403
- if (!a.lods) {
404
- x && console.warn("Texture has no LODs", a);
543
+ return g && console.log("AFTER", this.url, t), this.parser.json.textures?.forEach((e, s) => {
544
+ if (e?.extensions) {
545
+ const n = e?.extensions[F];
546
+ if (n) {
547
+ if (!n.lods) {
548
+ g && console.warn("Texture has no LODs", n);
405
549
  return;
406
550
  }
407
- let l = !1;
408
- for (const c of this.parser.associations.keys())
409
- if (c.isTexture === !0) {
410
- const d = this.parser.associations.get(c);
411
- (d == null ? void 0 : d.textures) === r && (l = !0, D.registerTexture(this.url, c, (i = a.lods) == null ? void 0 : i.length, r, a));
412
- }
413
- l || this.parser.getDependency("texture", r).then((c) => {
414
- var d;
415
- c && D.registerTexture(this.url, c, (d = a.lods) == null ? void 0 : d.length, r, a);
551
+ let r = !1;
552
+ for (const o of this.parser.associations.keys())
553
+ o.isTexture === !0 && this.parser.associations.get(o)?.textures === s && (r = !0, y.registerTexture(this.url, o, n.lods?.length, s, n));
554
+ r || this.parser.getDependency("texture", s).then((o) => {
555
+ o && y.registerTexture(this.url, o, n.lods?.length, s, n);
416
556
  });
417
557
  }
418
558
  }
419
- }), (s = this.parser.json.meshes) == null || s.forEach((n, r) => {
420
- if (n != null && n.extensions) {
421
- const i = n == null ? void 0 : n.extensions[X];
422
- if (i && i.lods) {
423
- for (const a of this.parser.associations.keys())
424
- if (a.isMesh) {
425
- const l = this.parser.associations.get(a);
426
- (l == null ? void 0 : l.meshes) === r && D.registerMesh(this.url, i.guid, a, i.lods.length, l.primitives, i);
559
+ }), this.parser.json.meshes?.forEach((e, s) => {
560
+ if (e?.extensions) {
561
+ const n = e?.extensions[F];
562
+ if (n && n.lods) {
563
+ for (const r of this.parser.associations.keys())
564
+ if (r.isMesh) {
565
+ const o = this.parser.associations.get(r);
566
+ o?.meshes === s && y.registerMesh(this.url, n.guid, r, n.lods.length, o.primitives, n);
427
567
  }
428
568
  }
429
569
  }
430
570
  }), null;
431
571
  }
572
+ /**
573
+ * Register a texture with LOD information
574
+ */
575
+ static registerTexture = (t, e, s, n, r) => {
576
+ if (!e) {
577
+ g && console.error("gltf-progressive: Called register texture without texture");
578
+ return;
579
+ }
580
+ if (g) {
581
+ const l = e.image?.width || e.source?.data?.width || 0, a = e.image?.height || e.source?.data?.height || 0;
582
+ console.log(`> Progressive: register texture[${n}] "${e.name || e.uuid}", Current: ${l}x${a}, Max: ${r.lods[0]?.width}x${r.lods[0]?.height}, uuid: ${e.uuid}`, r, e);
583
+ }
584
+ e.source && (e.source[le] = r);
585
+ const o = r.guid;
586
+ y.assignLODInformation(t, e, o, s, n), y.lodInfos.set(o, r), y.lowresCache.set(o, e);
587
+ };
588
+ /**
589
+ * Register a mesh with LOD information
590
+ */
591
+ static registerMesh = (t, e, s, n, r, o) => {
592
+ const l = s.geometry;
593
+ if (!l) {
594
+ g && console.warn("gltf-progressive: Register mesh without geometry");
595
+ return;
596
+ }
597
+ l.userData || (l.userData = {}), g && console.log("> Progressive: register mesh " + s.name, { index: r, uuid: s.uuid }, o, s), y.assignLODInformation(t, l, e, n, r), y.lodInfos.set(e, o);
598
+ let a = y.lowresCache.get(e);
599
+ a ? a.push(s.geometry) : a = [s.geometry], y.lowresCache.set(e, a), n > 0 && !J(s) && nt(s, l);
600
+ for (const u of W)
601
+ u.onRegisteredNewMesh?.(s, o);
602
+ };
603
+ /** A map of key = asset uuid and value = LOD information */
604
+ static lodInfos = /* @__PURE__ */ new Map();
605
+ /** cache of already loaded mesh lods */
606
+ static previouslyLoaded = /* @__PURE__ */ new Map();
607
+ /** this contains the geometry/textures that were originally loaded */
608
+ static lowresCache = /* @__PURE__ */ new Map();
609
+ static workers = [];
610
+ static _workersIndex = 0;
432
611
  static async getOrLoadLOD(t, e) {
433
- var a, l, c, d;
434
- const s = x == "verbose", n = t.userData.LODS;
612
+ const s = g == "verbose", n = this.getAssignedLODInformation(t);
435
613
  if (!n)
436
- return null;
437
- const r = n == null ? void 0 : n.key;
438
- let i;
614
+ return g && console.warn(`[gltf-progressive] No LOD information found: ${t.name}, uuid: ${t.uuid}, type: ${t.type}`, t), null;
615
+ const r = n?.key;
616
+ let o;
439
617
  if (t.isTexture === !0) {
440
- const p = t;
441
- p.source && p.source[Oe] && (i = p.source[Oe]);
618
+ const a = t;
619
+ a.source && a.source[le] && (o = a.source[le]);
442
620
  }
443
- if (i || (i = D.lodInfos.get(r)), i) {
621
+ if (o || (o = y.lodInfos.get(r)), o) {
444
622
  if (e > 0) {
445
- let w = !1;
446
- const M = Array.isArray(i.lods);
447
- if (M && e >= i.lods.length ? w = !0 : M || (w = !0), w)
623
+ let c = !1;
624
+ const p = Array.isArray(o.lods);
625
+ if (p && e >= o.lods.length ? c = !0 : p || (c = !0), c)
448
626
  return this.lowresCache.get(r);
449
627
  }
450
- const p = Array.isArray(i.lods) ? (a = i.lods[e]) == null ? void 0 : a.path : i.lods;
451
- if (!p)
452
- return x && !i["missing:uri"] && (i["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, i)), null;
453
- const f = ut(n.url, p);
454
- if (f.endsWith(".glb") || f.endsWith(".gltf")) {
455
- if (!i.guid)
456
- return console.warn("missing pointer for glb/gltf texture", i), null;
457
- const w = f + "_" + i.guid, M = this.previouslyLoaded.get(w);
458
- if (M !== void 0) {
459
- s && console.log(`LOD ${e} was already loading/loaded: ${w}`);
460
- let h = await M.catch((C) => (console.error(`Error loading LOD ${e} from ${f}
461
- `, C), null)), L = !1;
462
- if (h == null || (h instanceof oe && t instanceof oe ? (l = h.image) != null && l.data || (c = h.source) != null && c.data ? h = this.copySettings(t, h) : (L = !0, this.previouslyLoaded.delete(w)) : h instanceof xe && t instanceof xe && ((d = h.attributes.position) != null && d.array || (L = !0, this.previouslyLoaded.delete(w)))), !L)
463
- return h;
628
+ const a = Array.isArray(o.lods) ? o.lods[e]?.path : o.lods;
629
+ if (!a)
630
+ return g && !o["missing:uri"] && (o["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, o)), null;
631
+ const u = tt(n.url, a);
632
+ if (u.endsWith(".glb") || u.endsWith(".gltf")) {
633
+ if (!o.guid)
634
+ return console.warn("missing pointer for glb/gltf texture", o), null;
635
+ const c = u + "_" + o.guid, p = await this.queue.slot(u), _ = this.previouslyLoaded.get(c);
636
+ if (_ !== void 0) {
637
+ s && console.log(`LOD ${e} was already loading/loaded: ${c}`);
638
+ let d = await _.catch((O) => (console.error(`Error loading LOD ${e} from ${u}
639
+ `, O), null)), x = !1;
640
+ if (d == null || (d instanceof E && t instanceof E ? d.image?.data || d.source?.data ? d = this.copySettings(t, d) : (x = !0, this.previouslyLoaded.delete(c)) : d instanceof Q && t instanceof Q && (d.attributes.position?.array || (x = !0, this.previouslyLoaded.delete(c)))), !x)
641
+ return d;
464
642
  }
465
- const A = await this.queue.slot(f);
466
- if (!A.use)
467
- return x && console.log(`LOD ${e} was aborted: ${f}`), null;
468
- const b = i, R = new Promise(async (h, L) => {
469
- const C = new Ce();
470
- Ne(C), x && (await new Promise((v) => setTimeout(v, 1e3)), s && console.warn("Start loading (delayed) " + f, b.guid));
471
- let N = f;
472
- if (b && Array.isArray(b.lods)) {
473
- const v = b.lods[e];
474
- v.hash && (N += "?v=" + v.hash);
643
+ if (!p.use)
644
+ return g && console.log(`LOD ${e} was aborted: ${u}`), null;
645
+ const v = o, I = new Promise(async (d, x) => {
646
+ if (ct) {
647
+ const m = await (await ut({})).load(u);
648
+ if (m.textures.length > 0)
649
+ for (const f of m.textures) {
650
+ let h = f.texture;
651
+ return y.assignLODInformation(n.url, h, r, e, void 0), t instanceof E && (h = this.copySettings(t, h)), h && (h.guid = v.guid), d(h);
652
+ }
653
+ if (m.geometries.length > 0) {
654
+ const f = new Array();
655
+ for (const h of m.geometries) {
656
+ const M = h.geometry;
657
+ y.assignLODInformation(n.url, M, r, e, h.primitiveIndex), f.push(M);
658
+ }
659
+ return d(f);
660
+ }
661
+ return d(null);
662
+ }
663
+ const O = new ye();
664
+ Se(O), g && (await new Promise((w) => setTimeout(w, 1e3)), s && console.warn("Start loading (delayed) " + u, v.guid));
665
+ let B = u;
666
+ if (v && Array.isArray(v.lods)) {
667
+ const w = v.lods[e];
668
+ w.hash && (B += "?v=" + w.hash);
475
669
  }
476
- const S = await C.loadAsync(N).catch((v) => (console.error(`Error loading LOD ${e} from ${f}
477
- `, v), h(null)));
478
- if (!S)
479
- return h(null);
480
- const ee = S.parser;
481
- s && console.log("Loading finished " + f, b.guid);
482
- let B = 0;
483
- if (S.parser.json.textures) {
484
- let v = !1;
485
- for (const m of S.parser.json.textures) {
486
- if (m != null && m.extensions) {
487
- const g = m == null ? void 0 : m.extensions[X];
488
- if (g != null && g.guid && g.guid === b.guid) {
489
- v = !0;
670
+ const b = await O.loadAsync(B).catch((w) => (console.error(`Error loading LOD ${e} from ${u}
671
+ `, w), d(null)));
672
+ if (!b)
673
+ return d(null);
674
+ const z = b.parser;
675
+ s && console.log("Loading finished " + u, v.guid);
676
+ let S = 0;
677
+ if (b.parser.json.textures) {
678
+ let w = !1;
679
+ for (const m of b.parser.json.textures) {
680
+ if (m?.extensions) {
681
+ const f = m?.extensions[F];
682
+ if (f?.guid && f.guid === v.guid) {
683
+ w = !0;
490
684
  break;
491
685
  }
492
686
  }
493
- B++;
687
+ S++;
494
688
  }
495
- if (v) {
496
- let m = await ee.getDependency("texture", B);
497
- return m && D.assignLODInformation(n.url, m, r, e, void 0), s && console.log('change "' + t.name + '" → "' + m.name + '"', f, B, m, w), t instanceof oe && (m = this.copySettings(t, m)), m && (m.guid = b.guid), h(m);
498
- } else
499
- x && console.warn("Could not find texture with guid", b.guid, S.parser.json);
689
+ if (w) {
690
+ let m = await z.getDependency("texture", S);
691
+ return m && y.assignLODInformation(n.url, m, r, e, void 0), s && console.log('change "' + t.name + '" → "' + m.name + '"', u, S, m, c), t instanceof E && (m = this.copySettings(t, m)), m && (m.guid = v.guid), d(m);
692
+ } else g && console.warn("Could not find texture with guid", v.guid, b.parser.json);
500
693
  }
501
- if (B = 0, S.parser.json.meshes) {
502
- let v = !1;
503
- for (const m of S.parser.json.meshes) {
504
- if (m != null && m.extensions) {
505
- const g = m == null ? void 0 : m.extensions[X];
506
- if (g != null && g.guid && g.guid === b.guid) {
507
- v = !0;
694
+ if (S = 0, b.parser.json.meshes) {
695
+ let w = !1;
696
+ for (const m of b.parser.json.meshes) {
697
+ if (m?.extensions) {
698
+ const f = m?.extensions[F];
699
+ if (f?.guid && f.guid === v.guid) {
700
+ w = !0;
508
701
  break;
509
702
  }
510
703
  }
511
- B++;
704
+ S++;
512
705
  }
513
- if (v) {
514
- const m = await ee.getDependency("mesh", B);
515
- if (s && console.log(`Loaded Mesh "${m.name}"`, f, B, m, w), m.isMesh === !0) {
516
- const g = m.geometry;
517
- return D.assignLODInformation(n.url, g, r, e, 0), h(g);
706
+ if (w) {
707
+ const m = await z.getDependency("mesh", S);
708
+ if (s && console.log(`Loaded Mesh "${m.name}"`, u, S, m, c), m.isMesh === !0) {
709
+ const f = m.geometry;
710
+ return y.assignLODInformation(n.url, f, r, e, 0), d(f);
518
711
  } else {
519
- const g = new Array();
520
- for (let _ = 0; _ < m.children.length; _++) {
521
- const G = m.children[_];
522
- if (G.isMesh === !0) {
523
- const E = G.geometry;
524
- D.assignLODInformation(n.url, E, r, e, _), g.push(E);
712
+ const f = new Array();
713
+ for (let h = 0; h < m.children.length; h++) {
714
+ const M = m.children[h];
715
+ if (M.isMesh === !0) {
716
+ const D = M.geometry;
717
+ y.assignLODInformation(n.url, D, r, e, h), f.push(D);
525
718
  }
526
719
  }
527
- return h(g);
720
+ return d(f);
528
721
  }
529
- } else
530
- x && console.warn("Could not find mesh with guid", b.guid, S.parser.json);
722
+ } else g && console.warn("Could not find mesh with guid", v.guid, b.parser.json);
531
723
  }
532
- return h(null);
724
+ return d(null);
533
725
  });
534
- return this.previouslyLoaded.set(w, R), A.use(R), await R;
535
- } else if (t instanceof oe) {
536
- s && console.log("Load texture from uri: " + f);
537
- const M = await new Qe().loadAsync(f);
538
- return M ? (M.guid = i.guid, M.flipY = !1, M.needsUpdate = !0, M.colorSpace = t.colorSpace, s && console.log(i, M)) : x && console.warn("failed loading", f), M;
726
+ return this.previouslyLoaded.set(c, I), p.use(I), await I;
727
+ } else if (t instanceof E) {
728
+ s && console.log("Load texture from uri: " + u);
729
+ const p = await new ze().loadAsync(u);
730
+ return p ? (p.guid = o.guid, p.flipY = !1, p.needsUpdate = !0, p.colorSpace = t.colorSpace, s && console.log(o, p)) : g && console.warn("failed loading", u), p;
539
731
  }
540
732
  } else
541
- x && console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`, t.type);
733
+ g && console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`, t.type);
542
734
  return null;
543
735
  }
736
+ static maxConcurrent = 50;
737
+ static queue = new st(y.maxConcurrent, { debug: g != !1 });
544
738
  static assignLODInformation(t, e, s, n, r) {
545
- if (!e)
546
- return;
739
+ if (!e) return;
547
740
  e.userData || (e.userData = {});
548
- const i = new yt(t, s, n, r);
549
- e.userData.LODS = i;
741
+ const o = new ht(t, s, n, r);
742
+ e.userData.LODS = o, "source" in e && typeof e.source == "object" && (e.source.LODS = o);
550
743
  }
551
744
  static getAssignedLODInformation(t) {
552
- var e;
553
- return ((e = t == null ? void 0 : t.userData) == null ? void 0 : e.LODS) || null;
745
+ return t ? t.userData?.LODS ? t.userData.LODS : "source" in t && t.source?.LODS ? t.source.LODS : null : null;
554
746
  }
555
747
  // private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
556
748
  static copySettings(t, e) {
557
- return e ? (x && console.warn(`Copy texture settings
749
+ return e ? (g === "verbose" && console.debug(`Copy texture settings
558
750
  `, t.uuid, `
559
751
  `, e.uuid), e = e.clone(), e.offset = t.offset, e.repeat = t.repeat, e.colorSpace = t.colorSpace, e.magFilter = t.magFilter, e.minFilter = t.minFilter, e.wrapS = t.wrapS, e.wrapT = t.wrapT, e.flipY = t.flipY, e.anisotropy = t.anisotropy, e.mipmaps || (e.generateMipmaps = t.generateMipmaps), e) : t;
560
752
  }
561
- };
562
- let P = D;
563
- /**
564
- * Register a texture with LOD information
565
- */
566
- u(P, "registerTexture", (t, e, s, n, r) => {
567
- if (x && console.log("> Progressive: register texture", n, e.name, e.uuid, e, r), !e) {
568
- x && console.error("gltf-progressive: Register texture without texture");
569
- return;
570
- }
571
- e.source && (e.source[Oe] = r);
572
- const i = r.guid;
573
- D.assignLODInformation(t, e, i, s, n), D.lodInfos.set(i, r), D.lowresCache.set(i, e);
574
- }), /**
575
- * Register a mesh with LOD information
576
- */
577
- u(P, "registerMesh", (t, e, s, n, r, i) => {
578
- var c;
579
- const a = s.geometry;
580
- if (!a) {
581
- x && console.warn("gltf-progressive: Register mesh without geometry");
582
- return;
583
- }
584
- a.userData || (a.userData = {}), x && console.log("> Progressive: register mesh " + s.name, { index: r, uuid: s.uuid }, i, s), D.assignLODInformation(t, a, e, n, r), D.lodInfos.set(e, i);
585
- let l = D.lowresCache.get(e);
586
- l ? l.push(s.geometry) : l = [s.geometry], D.lowresCache.set(e, l), n > 0 && !ce(s) && gt(s, a);
587
- for (const d of j)
588
- (c = d.onRegisteredNewMesh) == null || c.call(d, s, i);
589
- }), /** A map of key = asset uuid and value = LOD information */
590
- u(P, "lodInfos", /* @__PURE__ */ new Map()), /** cache of already loaded mesh lods */
591
- u(P, "previouslyLoaded", /* @__PURE__ */ new Map()), /** this contains the geometry/textures that were originally loaded */
592
- u(P, "lowresCache", /* @__PURE__ */ new Map()), u(P, "queue", new ft(100, { debug: x != !1 }));
593
- class yt {
753
+ }
754
+ class ht {
755
+ url;
756
+ /** the key to lookup the LOD information */
757
+ key;
758
+ level;
759
+ /** For multi objects (e.g. a group of meshes) this is the index of the object */
760
+ index;
594
761
  constructor(t, e, s, n) {
595
- u(this, "url");
596
- /** the key to lookup the LOD information */
597
- u(this, "key");
598
- u(this, "level");
599
- /** For multi objects (e.g. a group of meshes) this is the index of the object */
600
- u(this, "index");
601
762
  this.url = t, this.key = e, this.level = s, n != null && (this.index = n);
602
763
  }
603
764
  }
604
- class ye {
605
- constructor(t, e) {
606
- u(this, "frame_start");
607
- u(this, "frame_capture_end");
608
- u(this, "ready");
609
- u(this, "_resolve");
610
- u(this, "_signal");
611
- u(this, "_resolved", !1);
612
- u(this, "_addedCount", 0);
613
- u(this, "_resolvedCount", 0);
614
- /** These promises are currently being awaited */
615
- u(this, "_awaiting", []);
616
- u(this, "_maxPromisesPerObject", 1);
617
- u(this, "_currentFrame", 0);
618
- u(this, "_seen", /* @__PURE__ */ new WeakMap());
619
- var r;
620
- const n = Math.max(e.frames ?? 2, 2);
621
- this.frame_start = t, this.frame_capture_end = t + n, this.ready = new Promise((i) => {
622
- this._resolve = i;
623
- }), this.ready.finally(() => {
624
- this._resolved = !0, this._awaiting.length = 0;
625
- }), this._signal = e.signal, (r = this._signal) == null || r.addEventListener("abort", () => {
626
- this.resolveNow();
627
- }), this._maxPromisesPerObject = Math.max(1, e.maxPromisesPerObject ?? 1);
628
- }
765
+ class ue {
766
+ static addPromise = (t, e, s, n) => {
767
+ n.forEach((r) => {
768
+ r.add(t, e, s);
769
+ });
770
+ };
771
+ frame_start;
772
+ frame_capture_end;
773
+ ready;
774
+ _resolve;
775
+ _signal;
629
776
  /**
630
777
  * The number of promises that have been added to this group so far.
631
778
  */
@@ -638,13 +785,30 @@ class ye {
638
785
  get currentlyAwaiting() {
639
786
  return this._awaiting.length;
640
787
  }
788
+ _resolved = !1;
789
+ _addedCount = 0;
790
+ _resolvedCount = 0;
791
+ /** These promises are currently being awaited */
792
+ _awaiting = [];
793
+ _maxPromisesPerObject = 1;
794
+ constructor(t, e) {
795
+ const n = Math.max(e.frames ?? 2, 2);
796
+ this.frame_start = t, this.frame_capture_end = t + n, this.ready = new Promise((r) => {
797
+ this._resolve = r;
798
+ }), this.ready.finally(() => {
799
+ this._resolved = !0, this._awaiting.length = 0;
800
+ }), this._signal = e.signal, this._signal?.addEventListener("abort", () => {
801
+ this.resolveNow();
802
+ }), this._maxPromisesPerObject = Math.max(1, e.maxPromisesPerObject ?? 1);
803
+ }
804
+ _currentFrame = 0;
641
805
  update(t) {
642
- var e;
643
- this._currentFrame = t, ((e = this._signal) != null && e.aborted || this._currentFrame > this.frame_capture_end && this._awaiting.length === 0) && this.resolveNow();
806
+ this._currentFrame = t, (this._signal?.aborted || this._currentFrame > this.frame_capture_end && this._awaiting.length === 0) && this.resolveNow();
644
807
  }
808
+ _seen = /* @__PURE__ */ new WeakMap();
645
809
  add(t, e, s) {
646
810
  if (this._resolved) {
647
- x && console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");
811
+ g && console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");
648
812
  return;
649
813
  }
650
814
  if (!(this._currentFrame > this.frame_capture_end)) {
@@ -652,7 +816,7 @@ class ye {
652
816
  if (this._seen.has(e)) {
653
817
  let n = this._seen.get(e);
654
818
  if (n >= this._maxPromisesPerObject) {
655
- x && console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");
819
+ g && console.warn("PromiseGroup: Already awaiting object ignoring new promise for it.");
656
820
  return;
657
821
  }
658
822
  this._seen.set(e, n + 1);
@@ -664,85 +828,33 @@ class ye {
664
828
  }
665
829
  }
666
830
  resolveNow() {
667
- var t, e;
668
- this._resolved || (e = this._resolve) == null || e.call(this, {
831
+ this._resolved || this._resolve?.({
669
832
  awaited_count: this._addedCount,
670
833
  resolved_count: this._resolvedCount,
671
- cancelled: ((t = this._signal) == null ? void 0 : t.aborted) ?? !1
834
+ cancelled: this._signal?.aborted ?? !1
672
835
  });
673
836
  }
674
837
  }
675
- u(ye, "addPromise", (t, e, s, n) => {
676
- n.forEach((r) => {
677
- r.add(t, e, s);
678
- });
679
- });
680
- const F = de("debugprogressive"), xt = de("noprogressive"), be = Symbol("Needle:LODSManager"), Se = Symbol("Needle:LODState"), Q = Symbol("Needle:CurrentLOD"), $ = { mesh_lod: -1, texture_lod: -1 };
681
- var k, K, _e, J, ie, we, Y;
682
- const O = class {
683
- // readonly plugins: NEEDLE_progressive_plugin[] = [];
684
- constructor(t, e) {
685
- u(this, "renderer");
686
- u(this, "context");
687
- u(this, "projectionScreenMatrix", new Ge());
688
- /**
689
- * The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
690
- * @default 200_000
691
- */
692
- u(this, "targetTriangleDensity", 2e5);
693
- /**
694
- * The interval in frames to automatically update the bounds of skinned meshes.
695
- * Set to 0 or a negative value to disable automatic bounds updates.
696
- * @default 30
697
- */
698
- u(this, "skinnedMeshAutoUpdateBoundsInterval", 30);
699
- /**
700
- * The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
701
- * @default "auto"
702
- */
703
- u(this, "updateInterval", "auto");
704
- H(this, k, 1);
705
- /**
706
- * If set to true, the LODsManager will not update the LODs.
707
- * @default false
708
- */
709
- u(this, "pause", !1);
710
- /**
711
- * When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
712
- * Otherwise the LODs will be updated automatically when the renderer renders the scene.
713
- * @default false
714
- */
715
- u(this, "manual", !1);
716
- u(this, "_newPromiseGroups", []);
717
- u(this, "_promiseGroupIds", 0);
718
- u(this, "_lodchangedlisteners", []);
719
- H(this, K, void 0);
720
- H(this, _e, new je());
721
- H(this, J, 0);
722
- H(this, ie, 0);
723
- H(this, we, 0);
724
- H(this, Y, 0);
725
- u(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
726
- // private testIfLODLevelsAreAvailable() {
727
- u(this, "_sphere", new Ze());
728
- u(this, "_tempBox", new Ee());
729
- u(this, "_tempBox2", new Ee());
730
- u(this, "tempMatrix", new Ge());
731
- u(this, "_tempWorldPosition", new W());
732
- u(this, "_tempBoxSize", new W());
733
- u(this, "_tempBox2Size", new W());
734
- this.renderer = t, this.context = { ...e };
735
- }
838
+ const C = X("debugprogressive"), gt = X("noprogressive"), de = Symbol("Needle:LODSManager"), ce = Symbol("Needle:LODState"), U = Symbol("Needle:CurrentLOD"), P = { mesh_lod: -1, texture_lod: -1 };
839
+ class L {
840
+ /**
841
+ * Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
842
+ */
843
+ static debugDrawLine;
844
+ /**
845
+ * Force override the LOD level for all objects in the scene
846
+ */
847
+ static overrideGlobalLodLevel;
736
848
  /** @internal */
737
849
  static getObjectLODState(t) {
738
- return t[Se];
850
+ return t[ce];
739
851
  }
740
852
  static addPlugin(t) {
741
- j.push(t);
853
+ W.push(t);
742
854
  }
743
855
  static removePlugin(t) {
744
- const e = j.indexOf(t);
745
- e >= 0 && j.splice(e, 1);
856
+ const e = W.indexOf(t);
857
+ e >= 0 && W.splice(e, 1);
746
858
  }
747
859
  /**
748
860
  * Gets the LODsManager for the given renderer. If the LODsManager does not exist yet, it will be created.
@@ -750,38 +862,72 @@ const O = class {
750
862
  * @returns The LODsManager instance.
751
863
  */
752
864
  static get(t, e) {
753
- if (t[be])
754
- return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[be];
755
- const s = new O(t, {
865
+ if (t[de])
866
+ return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[de];
867
+ const s = new L(t, {
756
868
  engine: "unknown",
757
869
  ...e
758
870
  });
759
- return t[be] = s, s;
871
+ return t[de] = s, s;
760
872
  }
873
+ renderer;
874
+ context;
875
+ projectionScreenMatrix = new Le();
761
876
  /** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
762
877
  get plugins() {
763
- return j;
878
+ return W;
764
879
  }
880
+ /**
881
+ * The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
882
+ * @default 200_000
883
+ */
884
+ targetTriangleDensity = 2e5;
885
+ /**
886
+ * The interval in frames to automatically update the bounds of skinned meshes.
887
+ * Set to 0 or a negative value to disable automatic bounds updates.
888
+ * @default 30
889
+ */
890
+ skinnedMeshAutoUpdateBoundsInterval = 30;
891
+ /**
892
+ * The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
893
+ * @default "auto"
894
+ */
895
+ updateInterval = "auto";
896
+ #e = 1;
897
+ /**
898
+ * If set to true, the LODsManager will not update the LODs.
899
+ * @default false
900
+ */
901
+ pause = !1;
902
+ /**
903
+ * When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
904
+ * Otherwise the LODs will be updated automatically when the renderer renders the scene.
905
+ * @default false
906
+ */
907
+ manual = !1;
908
+ _newPromiseGroups = [];
909
+ _promiseGroupIds = 0;
765
910
  /**
766
911
  * Call to await LODs loading during the next render cycle.
767
912
  */
768
913
  awaitLoading(t) {
769
- const e = this._promiseGroupIds++, s = new ye(y(this, J), { ...t });
914
+ const e = this._promiseGroupIds++, s = new ue(this.#r, { ...t });
770
915
  this._newPromiseGroups.push(s);
771
916
  const n = performance.now();
772
917
  return s.ready.finally(() => {
773
918
  const r = this._newPromiseGroups.indexOf(s);
774
- r >= 0 && (this._newPromiseGroups.splice(r, 1), ct() && performance.measure("LODsManager:awaitLoading", {
919
+ r >= 0 && (this._newPromiseGroups.splice(r, 1), _e() && performance.measure("LODsManager:awaitLoading", {
775
920
  start: n,
776
- detail: { id: e, name: t == null ? void 0 : t.name, awaited: s.awaitedCount, resolved: s.resolvedCount }
921
+ detail: { id: e, name: t?.name, awaited: s.awaitedCount, resolved: s.resolvedCount }
777
922
  }));
778
923
  }), s.ready;
779
924
  }
780
925
  _postprocessPromiseGroups() {
781
926
  if (this._newPromiseGroups.length !== 0)
782
927
  for (let t = this._newPromiseGroups.length - 1; t >= 0; t--)
783
- this._newPromiseGroups[t].update(y(this, J));
928
+ this._newPromiseGroups[t].update(this.#r);
784
929
  }
930
+ _lodchangedlisteners = [];
785
931
  addEventListener(t, e) {
786
932
  t === "changed" && this._lodchangedlisteners.push(e);
787
933
  }
@@ -791,40 +937,49 @@ const O = class {
791
937
  s >= 0 && this._lodchangedlisteners.splice(s, 1);
792
938
  }
793
939
  }
940
+ // readonly plugins: NEEDLE_progressive_plugin[] = [];
941
+ constructor(t, e) {
942
+ this.renderer = t, this.context = { ...e };
943
+ }
944
+ #t;
945
+ #o = new Ee();
946
+ #r = 0;
947
+ #n = 0;
948
+ #i = 0;
949
+ #s = 0;
950
+ _fpsBuffer = [60, 60, 60, 60, 60];
794
951
  /**
795
952
  * Enable the LODsManager. This will replace the render method of the renderer with a method that updates the LODs.
796
953
  */
797
954
  enable() {
798
- if (y(this, K))
799
- return;
955
+ if (this.#t) return;
800
956
  console.debug("[gltf-progressive] Enabling LODsManager for renderer");
801
957
  let t = 0;
802
- q(this, K, this.renderer.render);
958
+ this.#t = this.renderer.render;
803
959
  const e = this;
804
- Ue(this.renderer), this.renderer.render = function(s, n) {
960
+ xe(this.renderer), this.renderer.render = function(s, n) {
805
961
  const r = e.renderer.getRenderTarget();
806
- (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, q(e, J, y(e, J) + 1), q(e, ie, y(e, _e).getDelta()), q(e, we, y(e, we) + y(e, ie)), e._fpsBuffer.shift(), e._fpsBuffer.push(1 / y(e, ie)), q(e, Y, e._fpsBuffer.reduce((a, l) => a + l) / e._fpsBuffer.length), F && y(e, J) % 200 === 0 && console.log("FPS", Math.round(y(e, Y)), "Interval:", y(e, k)));
807
- const i = t++;
808
- y(e, K).call(this, s, n), e.onAfterRender(s, n, i);
962
+ (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, e.#r += 1, e.#n = e.#o.getDelta(), e.#i += e.#n, e._fpsBuffer.shift(), e._fpsBuffer.push(1 / e.#n), e.#s = e._fpsBuffer.reduce((l, a) => l + a) / e._fpsBuffer.length, C && e.#r % 200 === 0 && console.log("FPS", Math.round(e.#s), "Interval:", e.#e));
963
+ const o = t++;
964
+ e.#t.call(this, s, n), e.onAfterRender(s, n, o);
809
965
  };
810
966
  }
811
967
  disable() {
812
- y(this, K) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = y(this, K), q(this, K, void 0));
968
+ this.#t && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = this.#t, this.#t = void 0);
813
969
  }
814
970
  update(t, e) {
815
971
  this.internalUpdate(t, e);
816
972
  }
817
973
  onAfterRender(t, e, s) {
818
- if (this.pause)
819
- return;
974
+ if (this.pause) return;
820
975
  const r = this.renderer.renderLists.get(t, 0).opaque;
821
- let i = !0;
976
+ let o = !0;
822
977
  if (r.length === 1) {
823
- const a = r[0].material;
824
- (a.name === "EffectMaterial" || a.name === "CopyShader") && (i = !1);
978
+ const l = r[0].material;
979
+ (l.name === "EffectMaterial" || l.name === "CopyShader") && (o = !1);
825
980
  }
826
- if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (i = !1), i) {
827
- if (xt || (this.updateInterval === "auto" ? y(this, Y) < 40 && y(this, k) < 10 ? (q(this, k, y(this, k) + 1), F && console.warn("↓ Reducing LOD updates", y(this, k), y(this, Y).toFixed(0))) : y(this, Y) >= 60 && y(this, k) > 1 && (q(this, k, y(this, k) - 1), F && console.warn("↑ Increasing LOD updates", y(this, k), y(this, Y).toFixed(0))) : q(this, k, this.updateInterval), y(this, k) > 0 && y(this, J) % y(this, k) != 0))
981
+ if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (o = !1), o) {
982
+ if (gt || (this.updateInterval === "auto" ? this.#s < 40 && this.#e < 10 ? (this.#e += 1, C && console.warn("↓ Reducing LOD updates", this.#e, this.#s.toFixed(0))) : this.#s >= 60 && this.#e > 1 && (this.#e -= 1, C && console.warn("↑ Increasing LOD updates", this.#e, this.#s.toFixed(0))) : this.#e = this.updateInterval, this.#e > 0 && this.#r % this.#e != 0))
828
983
  return;
829
984
  this.internalUpdate(t, e), this._postprocessPromiseGroups();
830
985
  }
@@ -833,16 +988,15 @@ const O = class {
833
988
  * Update LODs in a scene
834
989
  */
835
990
  internalUpdate(t, e) {
836
- var l, c;
837
991
  const s = this.renderer.renderLists.get(t, 0), n = s.opaque;
838
992
  this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse);
839
993
  const r = this.targetTriangleDensity;
840
- for (const d of n) {
841
- if (d.material && (((l = d.geometry) == null ? void 0 : l.type) === "BoxGeometry" || ((c = d.geometry) == null ? void 0 : c.type) === "BufferGeometry") && (d.material.name === "SphericalGaussianBlur" || d.material.name == "BackgroundCubeMaterial" || d.material.name === "CubemapFromEquirect" || d.material.name === "EquirectangularToCubeUV")) {
842
- F && (d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", d, d.material.name, d.material.type)));
994
+ for (const a of n) {
995
+ if (a.material && (a.geometry?.type === "BoxGeometry" || a.geometry?.type === "BufferGeometry") && (a.material.name === "SphericalGaussianBlur" || a.material.name == "BackgroundCubeMaterial" || a.material.name === "CubemapFromEquirect" || a.material.name === "EquirectangularToCubeUV")) {
996
+ C && (a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", a, a.material.name, a.material.type)));
843
997
  continue;
844
998
  }
845
- switch (d.material.type) {
999
+ switch (a.material.type) {
846
1000
  case "LineBasicMaterial":
847
1001
  case "LineDashedMaterial":
848
1002
  case "PointsMaterial":
@@ -851,62 +1005,58 @@ const O = class {
851
1005
  case "MeshDepthMaterial":
852
1006
  continue;
853
1007
  }
854
- if (F === "color" && d.material && !d.object.progressive_debug_color) {
855
- d.object.progressive_debug_color = !0;
856
- const f = Math.random() * 16777215, w = new Je({ color: f });
857
- d.object.material = w;
1008
+ if (C === "color" && a.material && !a.object.progressive_debug_color) {
1009
+ a.object.progressive_debug_color = !0;
1010
+ const c = Math.random() * 16777215, p = new Ne({ color: c });
1011
+ a.object.material = p;
858
1012
  }
859
- const p = d.object;
860
- (p instanceof se || p.isMesh) && this.updateLODs(t, e, p, r);
1013
+ const u = a.object;
1014
+ (u instanceof q || u.isMesh) && this.updateLODs(t, e, u, r);
861
1015
  }
862
- const i = s.transparent;
863
- for (const d of i) {
864
- const p = d.object;
865
- (p instanceof se || p.isMesh) && this.updateLODs(t, e, p, r);
1016
+ const o = s.transparent;
1017
+ for (const a of o) {
1018
+ const u = a.object;
1019
+ (u instanceof q || u.isMesh) && this.updateLODs(t, e, u, r);
866
1020
  }
867
- const a = s.transmissive;
868
- for (const d of a) {
869
- const p = d.object;
870
- (p instanceof se || p.isMesh) && this.updateLODs(t, e, p, r);
1021
+ const l = s.transmissive;
1022
+ for (const a of l) {
1023
+ const u = a.object;
1024
+ (u instanceof q || u.isMesh) && this.updateLODs(t, e, u, r);
871
1025
  }
872
1026
  }
873
1027
  /** Update the LOD levels for the renderer. */
874
1028
  updateLODs(t, e, s, n) {
875
- var a, l;
876
1029
  s.userData || (s.userData = {});
877
- let r = s[Se];
878
- if (r || (r = new Lt(), s[Se] = r), r.frames++ < 2)
1030
+ let r = s[ce];
1031
+ if (r || (r = new pt(), s[ce] = r), r.frames++ < 2)
879
1032
  return;
880
- for (const c of j)
881
- (a = c.onBeforeUpdateLOD) == null || a.call(c, this.renderer, t, e, s);
882
- const i = O.overrideGlobalLodLevel !== void 0 ? O.overrideGlobalLodLevel : te;
883
- i >= 0 ? ($.mesh_lod = i, $.texture_lod = i) : (this.calculateLodLevel(e, s, r, n, $), $.mesh_lod = Math.round($.mesh_lod), $.texture_lod = Math.round($.texture_lod)), $.mesh_lod >= 0 && this.loadProgressiveMeshes(s, $.mesh_lod), s.material && $.texture_lod >= 0 && this.loadProgressiveTextures(s.material, $.texture_lod), x && s.material && !s.isGizmo && qe(s.material);
884
- for (const c of j)
885
- (l = c.onAfterUpdatedLOD) == null || l.call(c, this.renderer, t, e, s, $);
886
- r.lastLodLevel_Mesh = $.mesh_lod, r.lastLodLevel_Texture = $.texture_lod;
1033
+ for (const l of W)
1034
+ l.onBeforeUpdateLOD?.(this.renderer, t, e, s);
1035
+ const o = L.overrideGlobalLodLevel !== void 0 ? L.overrideGlobalLodLevel : N;
1036
+ o >= 0 ? (P.mesh_lod = o, P.texture_lod = o) : (this.calculateLodLevel(e, s, r, n, P), P.mesh_lod = Math.round(P.mesh_lod), P.texture_lod = Math.round(P.texture_lod)), P.mesh_lod >= 0 && this.loadProgressiveMeshes(s, P.mesh_lod), s.material && P.texture_lod >= 0 && this.loadProgressiveTextures(s.material, P.texture_lod, o), g && s.material && !s.isGizmo && Ie(s.material);
1037
+ for (const l of W)
1038
+ l.onAfterUpdatedLOD?.(this.renderer, t, e, s, P);
1039
+ r.lastLodLevel_Mesh = P.mesh_lod, r.lastLodLevel_Texture = P.texture_lod;
887
1040
  }
888
1041
  /** Load progressive textures for the given material
889
1042
  * @param material the material to load the textures for
890
1043
  * @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
891
1044
  * @returns Promise with true if the LOD was loaded, false if not
892
1045
  */
893
- loadProgressiveTextures(t, e) {
894
- if (!t)
895
- return;
1046
+ loadProgressiveTextures(t, e, s) {
1047
+ if (!t) return;
896
1048
  if (Array.isArray(t)) {
897
1049
  for (const r of t)
898
1050
  this.loadProgressiveTextures(r, e);
899
1051
  return;
900
1052
  }
901
- let s = !1;
902
- (t[Q] === void 0 || e < t[Q]) && (s = !0);
903
- const n = t["DEBUG:LOD"];
904
- if (n != null && (s = t[Q] != n, e = n), s) {
905
- t[Q] = e;
906
- const r = P.assignTextureLOD(t, e).then((i) => {
907
- this._lodchangedlisteners.forEach((a) => a({ type: "texture", level: e, object: t }));
1053
+ let n = !1;
1054
+ if ((t[U] === void 0 || e < t[U]) && (n = !0), s !== void 0 && s >= 0 && (n = t[U] != s, e = s), n) {
1055
+ t[U] = e;
1056
+ const r = y.assignTextureLOD(t, e).then((o) => {
1057
+ this._lodchangedlisteners.forEach((l) => l({ type: "texture", level: e, object: t }));
908
1058
  });
909
- ye.addPromise("texture", t, r, this._newPromiseGroups);
1059
+ ue.addPromise("texture", t, r, this._newPromiseGroups);
910
1060
  }
911
1061
  }
912
1062
  /** Load progressive meshes for the given mesh
@@ -916,23 +1066,37 @@ const O = class {
916
1066
  * @returns Promise with true if the LOD was loaded, false if not
917
1067
  */
918
1068
  loadProgressiveMeshes(t, e) {
919
- if (!t)
920
- return Promise.resolve(null);
921
- let s = t[Q] !== e;
1069
+ if (!t) return Promise.resolve(null);
1070
+ let s = t[U] !== e;
922
1071
  const n = t["DEBUG:LOD"];
923
- if (n != null && (s = t[Q] != n, e = n), s) {
924
- t[Q] = e;
925
- const r = t.geometry, i = P.assignMeshLOD(t, e).then((a) => (a && t[Q] == e && r != t.geometry && this._lodchangedlisteners.forEach((l) => l({ type: "mesh", level: e, object: t })), a));
926
- return ye.addPromise("mesh", t, i, this._newPromiseGroups), i;
1072
+ if (n != null && (s = t[U] != n, e = n), s) {
1073
+ t[U] = e;
1074
+ const r = t.geometry, o = y.assignMeshLOD(t, e).then((l) => (l && t[U] == e && r != t.geometry && this._lodchangedlisteners.forEach((a) => a({ type: "mesh", level: e, object: t })), l));
1075
+ return ue.addPromise("mesh", t, o, this._newPromiseGroups), o;
927
1076
  }
928
1077
  return Promise.resolve(null);
929
1078
  }
1079
+ // private testIfLODLevelsAreAvailable() {
1080
+ _sphere = new De();
1081
+ _tempBox = new he();
1082
+ _tempBox2 = new he();
1083
+ tempMatrix = new Le();
1084
+ _tempWorldPosition = new A();
1085
+ _tempBoxSize = new A();
1086
+ _tempBox2Size = new A();
1087
+ static corner0 = new A();
1088
+ static corner1 = new A();
1089
+ static corner2 = new A();
1090
+ static corner3 = new A();
1091
+ static _tempPtInside = new A();
930
1092
  static isInside(t, e) {
931
- const s = t.min, n = t.max, r = (s.x + n.x) * 0.5, i = (s.y + n.y) * 0.5;
932
- return this._tempPtInside.set(r, i, s.z).applyMatrix4(e).z < 0;
1093
+ const s = t.min, n = t.max, r = (s.x + n.x) * 0.5, o = (s.y + n.y) * 0.5;
1094
+ return this._tempPtInside.set(r, o, s.z).applyMatrix4(e).z < 0;
933
1095
  }
1096
+ static skinnedMeshBoundsFrameOffsetCounter = 0;
1097
+ static $skinnedMeshBoundsOffset = Symbol("gltf-progressive-skinnedMeshBoundsOffset");
1098
+ // #region calculateLodLevel
934
1099
  calculateLodLevel(t, e, s, n, r) {
935
- var b, R, Z;
936
1100
  if (!e) {
937
1101
  r.mesh_lod = -1, r.texture_lod = -1;
938
1102
  return;
@@ -941,105 +1105,105 @@ const O = class {
941
1105
  r.mesh_lod = -1, r.texture_lod = -1;
942
1106
  return;
943
1107
  }
944
- let a = 10 + 1, l = !1;
945
- if (F && e["DEBUG:LOD"] != null)
1108
+ let l = 10 + 1, a = !1;
1109
+ if (C && e["DEBUG:LOD"] != null)
946
1110
  return e["DEBUG:LOD"];
947
- const c = (b = P.getMeshLODExtension(e.geometry)) == null ? void 0 : b.lods, d = P.getPrimitiveIndex(e.geometry), p = c && c.length > 0, f = P.getMaterialMinMaxLODsCount(e.material), w = (f == null ? void 0 : f.min_count) != 1 / 0 && f.min_count > 0 && f.max_count > 0;
948
- if (!p && !w) {
1111
+ const u = y.getMeshLODExtension(e.geometry)?.lods, c = y.getPrimitiveIndex(e.geometry), p = u && u.length > 0, _ = y.getMaterialMinMaxLODsCount(e.material), v = _.min_count !== 1 / 0 && _.min_count >= 0 && _.max_count >= 0;
1112
+ if (!p && !v) {
949
1113
  r.mesh_lod = 0, r.texture_lod = 0;
950
1114
  return;
951
1115
  }
952
- p || (l = !0, a = 0);
953
- const M = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
954
- let A = e.geometry.boundingBox;
1116
+ p || (a = !0, l = 0);
1117
+ const I = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
1118
+ let G = e.geometry.boundingBox;
955
1119
  if (e.type === "SkinnedMesh") {
956
- const h = e;
957
- if (!h.boundingBox)
958
- h.computeBoundingBox();
1120
+ const d = e;
1121
+ if (!d.boundingBox)
1122
+ d.computeBoundingBox();
959
1123
  else if (this.skinnedMeshAutoUpdateBoundsInterval > 0) {
960
- if (!h[O.$skinnedMeshBoundsOffset]) {
961
- const C = O.skinnedMeshBoundsFrameOffsetCounter++;
962
- h[O.$skinnedMeshBoundsOffset] = C;
1124
+ if (!d[L.$skinnedMeshBoundsOffset]) {
1125
+ const O = L.skinnedMeshBoundsFrameOffsetCounter++;
1126
+ d[L.$skinnedMeshBoundsOffset] = O;
963
1127
  }
964
- const L = h[O.$skinnedMeshBoundsOffset];
965
- if ((s.frames + L) % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
966
- const C = ce(h), N = h.geometry;
967
- C && (h.geometry = C), h.computeBoundingBox(), h.geometry = N;
1128
+ const x = d[L.$skinnedMeshBoundsOffset];
1129
+ if ((s.frames + x) % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
1130
+ const O = J(d), B = d.geometry;
1131
+ O && (d.geometry = O), d.computeBoundingBox(), d.geometry = B;
968
1132
  }
969
1133
  }
970
- A = h.boundingBox;
1134
+ G = d.boundingBox;
971
1135
  }
972
- if (A) {
973
- const h = t;
1136
+ if (G) {
1137
+ const d = t;
974
1138
  if (e.geometry.attributes.color && e.geometry.attributes.color.count < 100 && e.geometry.boundingSphere) {
975
1139
  this._sphere.copy(e.geometry.boundingSphere), this._sphere.applyMatrix4(e.matrixWorld);
976
- const g = t.getWorldPosition(this._tempWorldPosition);
977
- if (this._sphere.containsPoint(g)) {
1140
+ const f = t.getWorldPosition(this._tempWorldPosition);
1141
+ if (this._sphere.containsPoint(f)) {
978
1142
  r.mesh_lod = 0, r.texture_lod = 0;
979
1143
  return;
980
1144
  }
981
1145
  }
982
- if (this._tempBox.copy(A), this._tempBox.applyMatrix4(e.matrixWorld), h.isPerspectiveCamera && O.isInside(this._tempBox, this.projectionScreenMatrix)) {
1146
+ if (this._tempBox.copy(G), this._tempBox.applyMatrix4(e.matrixWorld), d.isPerspectiveCamera && L.isInside(this._tempBox, this.projectionScreenMatrix)) {
983
1147
  r.mesh_lod = 0, r.texture_lod = 0;
984
1148
  return;
985
1149
  }
986
- if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && h.isPerspectiveCamera && h.fov > 70) {
987
- const g = this._tempBox.min, _ = this._tempBox.max;
988
- let G = g.x, E = g.y, z = _.x, ne = _.y;
989
- const fe = 2, ve = 1.5, he = (g.x + _.x) * 0.5, ge = (g.y + _.y) * 0.5;
990
- G = (G - he) * fe + he, E = (E - ge) * fe + ge, z = (z - he) * fe + he, ne = (ne - ge) * fe + ge;
991
- const Xe = G < 0 && z > 0 ? 0 : Math.min(Math.abs(g.x), Math.abs(_.x)), Ke = E < 0 && ne > 0 ? 0 : Math.min(Math.abs(g.y), Math.abs(_.y)), Me = Math.max(Xe, Ke);
992
- s.lastCentrality = (ve - Me) * (ve - Me) * (ve - Me);
1150
+ if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && d.isPerspectiveCamera && d.fov > 70) {
1151
+ const f = this._tempBox.min, h = this._tempBox.max;
1152
+ let M = f.x, D = f.y, $ = h.x, K = h.y;
1153
+ const Z = 2, oe = 1.5, ee = (f.x + h.x) * 0.5, te = (f.y + h.y) * 0.5;
1154
+ M = (M - ee) * Z + ee, D = (D - te) * Z + te, $ = ($ - ee) * Z + ee, K = (K - te) * Z + te;
1155
+ const Re = M < 0 && $ > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(h.x)), Be = D < 0 && K > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(h.y)), ie = Math.max(Re, Be);
1156
+ s.lastCentrality = (oe - ie) * (oe - ie) * (oe - ie);
993
1157
  } else
994
1158
  s.lastCentrality = 1;
995
- const L = this._tempBox.getSize(this._tempBoxSize);
996
- L.multiplyScalar(0.5), screen.availHeight > 0 && M > 0 && L.multiplyScalar(M / screen.availHeight), t.isPerspectiveCamera ? L.x *= t.aspect : t.isOrthographicCamera;
997
- const C = t.matrixWorldInverse, N = this._tempBox2;
998
- N.copy(A), N.applyMatrix4(e.matrixWorld), N.applyMatrix4(C);
999
- const S = N.getSize(this._tempBox2Size), ee = Math.max(S.x, S.y);
1000
- if (Math.max(L.x, L.y) != 0 && ee != 0 && (L.z = S.z / Math.max(S.x, S.y) * Math.max(L.x, L.y)), s.lastScreenCoverage = Math.max(L.x, L.y, L.z), s.lastScreenspaceVolume.copy(L), s.lastScreenCoverage *= s.lastCentrality, F && O.debugDrawLine) {
1001
- const g = this.tempMatrix.copy(this.projectionScreenMatrix);
1002
- g.invert();
1003
- const _ = O.corner0, G = O.corner1, E = O.corner2, z = O.corner3;
1004
- _.copy(this._tempBox.min), G.copy(this._tempBox.max), G.x = _.x, E.copy(this._tempBox.max), E.y = _.y, z.copy(this._tempBox.max);
1005
- const ne = (_.z + z.z) * 0.5;
1006
- _.z = G.z = E.z = z.z = ne, _.applyMatrix4(g), G.applyMatrix4(g), E.applyMatrix4(g), z.applyMatrix4(g), O.debugDrawLine(_, G, 255), O.debugDrawLine(_, E, 255), O.debugDrawLine(G, z, 255), O.debugDrawLine(E, z, 255);
1159
+ const x = this._tempBox.getSize(this._tempBoxSize);
1160
+ x.multiplyScalar(0.5), screen.availHeight > 0 && I > 0 && x.multiplyScalar(I / screen.availHeight), t.isPerspectiveCamera ? x.x *= t.aspect : t.isOrthographicCamera;
1161
+ const O = t.matrixWorldInverse, B = this._tempBox2;
1162
+ B.copy(G), B.applyMatrix4(e.matrixWorld), B.applyMatrix4(O);
1163
+ const b = B.getSize(this._tempBox2Size), z = Math.max(b.x, b.y);
1164
+ if (Math.max(x.x, x.y) != 0 && z != 0 && (x.z = b.z / Math.max(b.x, b.y) * Math.max(x.x, x.y)), s.lastScreenCoverage = Math.max(x.x, x.y, x.z), s.lastScreenspaceVolume.copy(x), s.lastScreenCoverage *= s.lastCentrality, C && L.debugDrawLine) {
1165
+ const f = this.tempMatrix.copy(this.projectionScreenMatrix);
1166
+ f.invert();
1167
+ const h = L.corner0, M = L.corner1, D = L.corner2, $ = L.corner3;
1168
+ h.copy(this._tempBox.min), M.copy(this._tempBox.max), M.x = h.x, D.copy(this._tempBox.max), D.y = h.y, $.copy(this._tempBox.max);
1169
+ const K = (h.z + $.z) * 0.5;
1170
+ h.z = M.z = D.z = $.z = K, h.applyMatrix4(f), M.applyMatrix4(f), D.applyMatrix4(f), $.applyMatrix4(f), L.debugDrawLine(h, M, 255), L.debugDrawLine(h, D, 255), L.debugDrawLine(M, $, 255), L.debugDrawLine(D, $, 255);
1007
1171
  }
1008
- let v = 999;
1009
- if (c && s.lastScreenCoverage > 0)
1010
- for (let g = 0; g < c.length; g++) {
1011
- const _ = c[g];
1012
- if ((((R = _.densities) == null ? void 0 : R[d]) || _.density || 1e-5) / s.lastScreenCoverage < n) {
1013
- v = g;
1172
+ let w = 999;
1173
+ if (u && s.lastScreenCoverage > 0)
1174
+ for (let f = 0; f < u.length; f++) {
1175
+ const h = u[f], D = (h.densities?.[c] || h.density || 1e-5) / s.lastScreenCoverage;
1176
+ if (c > 0 && _e() && !h.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), D < n) {
1177
+ w = f;
1014
1178
  break;
1015
1179
  }
1016
1180
  }
1017
- v < a && (a = v, l = !0);
1181
+ w < l && (l = w, a = !0);
1018
1182
  }
1019
- if (l ? r.mesh_lod = a : r.mesh_lod = s.lastLodLevel_Mesh, F && r.mesh_lod != s.lastLodLevel_Mesh) {
1020
- const L = c == null ? void 0 : c[r.mesh_lod];
1021
- L && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${L.density.toFixed(0)}) - ${e.name}`);
1183
+ if (a ? r.mesh_lod = l : r.mesh_lod = s.lastLodLevel_Mesh, C && r.mesh_lod != s.lastLodLevel_Mesh) {
1184
+ const x = u?.[r.mesh_lod];
1185
+ x && console.debug(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (density: ${x.densities?.[c].toFixed(0)}) | ${e.name}`);
1022
1186
  }
1023
- if (w) {
1024
- const h = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
1187
+ if (v) {
1188
+ const d = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
1025
1189
  if (s.lastLodLevel_Texture < 0) {
1026
- if (r.texture_lod = f.max_count - 1, F) {
1027
- const L = f.lods[f.max_count - 1];
1028
- F && console.log(`First Texture LOD ${r.texture_lod} (${L.max_height}px) - ${e.name}`);
1190
+ if (r.texture_lod = _.max_count - 1, C) {
1191
+ const x = _.lods[_.max_count - 1];
1192
+ C && console.log(`First Texture LOD ${r.texture_lod} (${x.max_height}px) - ${e.name}`);
1029
1193
  }
1030
1194
  } else {
1031
- const L = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
1032
- let C = s.lastScreenCoverage * 4;
1033
- ((Z = this.context) == null ? void 0 : Z.engine) === "model-viewer" && (C *= 1.5);
1034
- const S = M / window.devicePixelRatio * C;
1035
- let ee = !1;
1036
- for (let B = f.lods.length - 1; B >= 0; B--) {
1037
- const v = f.lods[B];
1038
- if (!(h && v.max_height >= 2048) && !(dt() && v.max_height > 4096) && (v.max_height > S || !ee && B === 0)) {
1039
- if (ee = !0, r.texture_lod = B, r.texture_lod < s.lastLodLevel_Texture) {
1040
- const m = v.max_height;
1041
- F && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${m}px
1042
- Screensize: ${S.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${L.toFixed(1)}
1195
+ const x = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
1196
+ let O = s.lastScreenCoverage * 4;
1197
+ this.context?.engine === "model-viewer" && (O *= 1.5);
1198
+ const b = I / window.devicePixelRatio * O;
1199
+ let z = !1;
1200
+ for (let S = _.lods.length - 1; S >= 0; S--) {
1201
+ const w = _.lods[S];
1202
+ if (!(d && w.max_height >= 2048) && !(Ae() && w.max_height > 4096) && (w.max_height > b || !z && S === 0)) {
1203
+ if (z = !0, r.texture_lod = S, C && r.texture_lod < s.lastLodLevel_Texture) {
1204
+ const m = w.max_height;
1205
+ console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${m}px
1206
+ Screensize: ${b.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${x.toFixed(1)}
1043
1207
  ${e.name}`);
1044
1208
  }
1045
1209
  break;
@@ -1049,85 +1213,73 @@ ${e.name}`);
1049
1213
  } else
1050
1214
  r.texture_lod = 0;
1051
1215
  }
1052
- };
1053
- let T = O;
1054
- k = new WeakMap(), K = new WeakMap(), _e = new WeakMap(), J = new WeakMap(), ie = new WeakMap(), we = new WeakMap(), Y = new WeakMap(), /**
1055
- * Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
1056
- */
1057
- u(T, "debugDrawLine"), /**
1058
- * Force override the LOD level for all objects in the scene
1059
- */
1060
- u(T, "overrideGlobalLodLevel"), u(T, "corner0", new W()), u(T, "corner1", new W()), u(T, "corner2", new W()), u(T, "corner3", new W()), u(T, "_tempPtInside", new W()), u(T, "skinnedMeshBoundsFrameOffsetCounter", 0), u(T, "$skinnedMeshBoundsOffset", Symbol("gltf-progressive-skinnedMeshBoundsOffset"));
1061
- class Lt {
1062
- constructor() {
1063
- u(this, "frames", 0);
1064
- u(this, "lastLodLevel_Mesh", -1);
1065
- u(this, "lastLodLevel_Texture", -1);
1066
- u(this, "lastScreenCoverage", 0);
1067
- u(this, "lastScreenspaceVolume", new W());
1068
- u(this, "lastCentrality", 0);
1069
- }
1070
1216
  }
1071
- const $e = Symbol("NEEDLE_mesh_lod"), pe = Symbol("NEEDLE_texture_lod");
1072
- let ue = null;
1073
- function Ve() {
1074
- const o = _t();
1075
- o && (o.mapURLs(function(t) {
1076
- return ke(), t;
1077
- }), ke(), ue == null || ue.disconnect(), ue = new MutationObserver((t) => {
1217
+ class pt {
1218
+ frames = 0;
1219
+ lastLodLevel_Mesh = -1;
1220
+ lastLodLevel_Texture = -1;
1221
+ lastScreenCoverage = 0;
1222
+ lastScreenspaceVolume = new A();
1223
+ lastCentrality = 0;
1224
+ }
1225
+ const ve = Symbol("NEEDLE_mesh_lod"), se = Symbol("NEEDLE_texture_lod");
1226
+ let fe = null;
1227
+ function Ce() {
1228
+ const i = mt();
1229
+ i && (i.mapURLs(function(t) {
1230
+ return be(), t;
1231
+ }), be(), fe?.disconnect(), fe = new MutationObserver((t) => {
1078
1232
  t.forEach((e) => {
1079
1233
  e.addedNodes.forEach((s) => {
1080
- s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && We(s);
1234
+ s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && ke(s);
1081
1235
  });
1082
1236
  });
1083
- }), ue.observe(document, { childList: !0, subtree: !0 }));
1237
+ }), fe.observe(document, { childList: !0, subtree: !0 }));
1084
1238
  }
1085
- function _t() {
1086
- if (typeof customElements > "u")
1087
- return null;
1088
- const o = customElements.get("model-viewer");
1089
- return o || (customElements.whenDefined("model-viewer").then(() => {
1090
- console.debug("[gltf-progressive] model-viewer defined"), Ve();
1239
+ function mt() {
1240
+ if (typeof customElements > "u") return null;
1241
+ const i = customElements.get("model-viewer");
1242
+ return i || (customElements.whenDefined("model-viewer").then(() => {
1243
+ console.debug("[gltf-progressive] model-viewer defined"), Ce();
1091
1244
  }), null);
1092
1245
  }
1093
- function ke() {
1094
- if (typeof document > "u")
1095
- return;
1246
+ function be() {
1247
+ if (typeof document > "u") return;
1096
1248
  document.querySelectorAll("model-viewer").forEach((t) => {
1097
- We(t);
1249
+ ke(t);
1098
1250
  });
1099
1251
  }
1100
- const Ie = /* @__PURE__ */ new WeakSet();
1101
- let wt = 0;
1102
- function We(o) {
1103
- if (!o || Ie.has(o))
1252
+ const Me = /* @__PURE__ */ new WeakSet();
1253
+ let yt = 0;
1254
+ function ke(i) {
1255
+ if (!i || Me.has(i))
1104
1256
  return null;
1105
- Ie.add(o), console.debug("[gltf-progressive] found new model-viewer..." + ++wt + `
1106
- `, o.getAttribute("src"));
1257
+ Me.add(i), console.debug("[gltf-progressive] found new model-viewer..." + ++yt + `
1258
+ `, i.getAttribute("src"));
1107
1259
  let t = null, e = null, s = null;
1108
- for (let n = o; n != null; n = Object.getPrototypeOf(n)) {
1109
- const r = Object.getOwnPropertySymbols(n), i = r.find((c) => c.toString() == "Symbol(renderer)"), a = r.find((c) => c.toString() == "Symbol(scene)"), l = r.find((c) => c.toString() == "Symbol(needsRender)");
1110
- !t && i != null && (t = o[i].threeRenderer), !e && a != null && (e = o[a]), !s && l != null && (s = o[l]);
1260
+ for (let n = i; n != null; n = Object.getPrototypeOf(n)) {
1261
+ const r = Object.getOwnPropertySymbols(n), o = r.find((u) => u.toString() == "Symbol(renderer)"), l = r.find((u) => u.toString() == "Symbol(scene)"), a = r.find((u) => u.toString() == "Symbol(needsRender)");
1262
+ !t && o != null && (t = i[o].threeRenderer), !e && l != null && (e = i[l]), !s && a != null && (s = i[a]);
1111
1263
  }
1112
1264
  if (t && e) {
1113
1265
  let n = function() {
1114
1266
  if (s) {
1115
- let i = 0, a = setInterval(() => {
1116
- if (i++ > 5) {
1117
- clearInterval(a);
1267
+ let o = 0, l = setInterval(() => {
1268
+ if (o++ > 5) {
1269
+ clearInterval(l);
1118
1270
  return;
1119
1271
  }
1120
- s == null || s.call(o);
1272
+ s?.call(i);
1121
1273
  }, 300);
1122
1274
  }
1123
1275
  };
1124
1276
  console.debug("[gltf-progressive] setup model-viewer");
1125
- const r = T.get(t, { engine: "model-viewer" });
1126
- return T.addPlugin(new vt()), r.enable(), r.addEventListener("changed", () => {
1127
- s == null || s.call(o);
1128
- }), o.addEventListener("model-visibility", (i) => {
1129
- i.detail.visible && (s == null || s.call(o));
1130
- }), o.addEventListener("load", () => {
1277
+ const r = L.get(t, { engine: "model-viewer" });
1278
+ return L.addPlugin(new xt()), r.enable(), r.addEventListener("changed", () => {
1279
+ s?.call(i);
1280
+ }), i.addEventListener("model-visibility", (o) => {
1281
+ o.detail.visible && s?.call(i);
1282
+ }), i.addEventListener("load", () => {
1131
1283
  n();
1132
1284
  }), () => {
1133
1285
  r.disable();
@@ -1135,10 +1287,8 @@ function We(o) {
1135
1287
  }
1136
1288
  return null;
1137
1289
  }
1138
- class vt {
1139
- constructor() {
1140
- u(this, "_didWarnAboutMissingUrl", !1);
1141
- }
1290
+ class xt {
1291
+ _didWarnAboutMissingUrl = !1;
1142
1292
  onBeforeUpdateLOD(t, e, s, n) {
1143
1293
  this.tryParseMeshLOD(e, n), this.tryParseTextureLOD(e, n);
1144
1294
  }
@@ -1155,96 +1305,87 @@ class vt {
1155
1305
  return t.element;
1156
1306
  }
1157
1307
  tryParseTextureLOD(t, e) {
1158
- if (e[pe] == !0)
1159
- return;
1160
- e[pe] = !0;
1308
+ if (e[se] == !0) return;
1309
+ e[se] = !0;
1161
1310
  const s = this.tryGetCurrentGLTF(t), n = this.tryGetCurrentModelViewer(t), r = this.getUrl(n);
1162
1311
  if (r && s && e.material) {
1163
- let i = function(l) {
1164
- var d, p, f;
1165
- if (l[pe] == !0)
1166
- return;
1167
- l[pe] = !0, l.userData && (l.userData.LOD = -1);
1168
- const c = Object.keys(l);
1169
- for (let w = 0; w < c.length; w++) {
1170
- const M = c[w], A = l[M];
1171
- if ((A == null ? void 0 : A.isTexture) === !0) {
1172
- const b = (p = (d = A.userData) == null ? void 0 : d.associations) == null ? void 0 : p.textures;
1173
- if (b == null)
1174
- continue;
1175
- const R = s.parser.json.textures[b];
1176
- if (!R) {
1177
- console.warn("Texture data not found for texture index " + b);
1312
+ let o = function(a) {
1313
+ if (a[se] == !0) return;
1314
+ a[se] = !0, a.userData && (a.userData.LOD = -1);
1315
+ const u = Object.keys(a);
1316
+ for (let c = 0; c < u.length; c++) {
1317
+ const p = u[c], _ = a[p];
1318
+ if (_?.isTexture === !0) {
1319
+ const v = _.userData?.associations?.textures;
1320
+ if (v == null) continue;
1321
+ const I = s.parser.json.textures[v];
1322
+ if (!I) {
1323
+ console.warn("Texture data not found for texture index " + v);
1178
1324
  continue;
1179
1325
  }
1180
- if ((f = R == null ? void 0 : R.extensions) != null && f[X]) {
1181
- const Z = R.extensions[X];
1182
- Z && r && P.registerTexture(r, A, Z.lods.length, b, Z);
1326
+ if (I?.extensions?.[F]) {
1327
+ const G = I.extensions[F];
1328
+ G && r && y.registerTexture(r, _, G.lods.length, v, G);
1183
1329
  }
1184
1330
  }
1185
1331
  }
1186
1332
  };
1187
- const a = e.material;
1188
- if (Array.isArray(a))
1189
- for (const l of a)
1190
- i(l);
1191
- else
1192
- i(a);
1333
+ const l = e.material;
1334
+ if (Array.isArray(l)) for (const a of l) o(a);
1335
+ else o(l);
1193
1336
  }
1194
1337
  }
1195
1338
  tryParseMeshLOD(t, e) {
1196
- var i, a;
1197
- if (e[$e] == !0)
1198
- return;
1199
- e[$e] = !0;
1339
+ if (e[ve] == !0) return;
1340
+ e[ve] = !0;
1200
1341
  const s = this.tryGetCurrentModelViewer(t), n = this.getUrl(s);
1201
1342
  if (!n)
1202
1343
  return;
1203
- const r = (a = (i = e.userData) == null ? void 0 : i.gltfExtensions) == null ? void 0 : a[X];
1344
+ const r = e.userData?.gltfExtensions?.[F];
1204
1345
  if (r && n) {
1205
- const l = e.uuid;
1206
- P.registerMesh(n, l, e, 0, r.lods.length, r);
1346
+ const o = e.uuid;
1347
+ y.registerMesh(n, o, e, 0, r.lods.length, r);
1207
1348
  }
1208
1349
  }
1209
1350
  }
1210
- function Mt(o, t, e, s) {
1211
- Ue(t), Ne(e), ze(e, {
1351
+ function wt(i, t, e, s) {
1352
+ xe(t), Se(e), Te(e, {
1212
1353
  progressive: !0,
1213
- ...s == null ? void 0 : s.hints
1214
- }), e.register((r) => new P(r, o));
1215
- const n = T.get(t);
1216
- return (s == null ? void 0 : s.enableLODsManager) !== !1 && n.enable(), n;
1354
+ ...s?.hints
1355
+ }), e.register((r) => new y(r, i));
1356
+ const n = L.get(t);
1357
+ return s?.enableLODsManager !== !1 && n.enable(), n;
1217
1358
  }
1218
- Ve();
1219
- if (!ht) {
1220
- const o = {
1359
+ Ce();
1360
+ if (!rt) {
1361
+ const i = {
1221
1362
  gltfProgressive: {
1222
- useNeedleProgressive: Mt,
1223
- LODsManager: T,
1224
- configureLoader: ze,
1225
- getRaycastMesh: ce,
1226
- useRaycastMeshes: pt
1363
+ useNeedleProgressive: wt,
1364
+ LODsManager: L,
1365
+ configureLoader: Te,
1366
+ getRaycastMesh: J,
1367
+ useRaycastMeshes: ot
1227
1368
  }
1228
1369
  };
1229
1370
  if (!globalThis.Needle)
1230
- globalThis.Needle = o;
1371
+ globalThis.Needle = i;
1231
1372
  else
1232
- for (const t in o)
1233
- globalThis.Needle[t] = o[t];
1373
+ for (const t in i)
1374
+ globalThis.Needle[t] = i[t];
1234
1375
  }
1235
1376
  export {
1236
- X as EXTENSION_NAME,
1237
- T as LODsManager,
1238
- P as NEEDLE_progressive,
1239
- rt as VERSION,
1240
- Ne as addDracoAndKTX2Loaders,
1241
- ze as configureLoader,
1242
- Ue as createLoaders,
1243
- ce as getRaycastMesh,
1244
- Ve as patchModelViewer,
1245
- gt as registerRaycastMesh,
1246
- ot as setDracoDecoderLocation,
1247
- at as setKTX2TranscoderLocation,
1248
- Mt as useNeedleProgressive,
1249
- pt as useRaycastMeshes
1377
+ F as EXTENSION_NAME,
1378
+ L as LODsManager,
1379
+ y as NEEDLE_progressive,
1380
+ Ke as VERSION,
1381
+ Se as addDracoAndKTX2Loaders,
1382
+ Te as configureLoader,
1383
+ xe as createLoaders,
1384
+ J as getRaycastMesh,
1385
+ Ce as patchModelViewer,
1386
+ nt as registerRaycastMesh,
1387
+ Qe as setDracoDecoderLocation,
1388
+ Je as setKTX2TranscoderLocation,
1389
+ wt as useNeedleProgressive,
1390
+ ot as useRaycastMeshes
1250
1391
  };