@needle-tools/gltf-progressive 2.1.0-alpha → 2.1.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,12 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [2.1.0-alpha.2] - 2025-01-17
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+ - Add: expose methods in globalThis/window at `Needle.gltfProgressive`
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+
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+ ## [2.1.0-alpha.1] - 2025-01-15
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+ - Fix: issue where `getMeshLOD` for multi-material meshes would not return the correct index if called multiple times at the same time
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+
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  ## [2.1.0-alpha] - 2025-01-14
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  - Bump three types to r169
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@@ -1,48 +1,48 @@
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- var Ve = Object.defineProperty;
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- var Ne = (o, t, e) => t in o ? Ve(o, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : o[t] = e;
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- var d = (o, t, e) => (Ne(o, typeof t != "symbol" ? t + "" : t, e), e), Te = (o, t, e) => {
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+ var We = Object.defineProperty;
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+ var qe = (o, t, e) => t in o ? We(o, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : o[t] = e;
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+ var d = (o, t, e) => (qe(o, typeof t != "symbol" ? t + "" : t, e), e), Ae = (o, t, e) => {
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  if (!t.has(o))
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  throw TypeError("Cannot " + e);
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  };
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- var m = (o, t, e) => (Te(o, t, "read from private field"), e ? e.call(o) : t.get(o)), K = (o, t, e) => {
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+ var m = (o, t, e) => (Ae(o, t, "read from private field"), e ? e.call(o) : t.get(o)), K = (o, t, e) => {
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  if (t.has(o))
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  throw TypeError("Cannot add the same private member more than once");
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  t instanceof WeakSet ? t.add(o) : t.set(o, e);
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- }, U = (o, t, e, s) => (Te(o, t, "write to private field"), s ? s.call(o, e) : t.set(o, e), e);
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- import { BufferGeometry as ge, Mesh as H, Material as We, Texture as se, TextureLoader as qe, Matrix4 as Ae, Clock as Xe, MeshStandardMaterial as Ke, Sphere as Ye, Box3 as Ee, Vector3 as z } from "three";
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- import { GLTFLoader as be } from "three/examples/jsm/loaders/GLTFLoader.js";
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- import { MeshoptDecoder as He } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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- import { DRACOLoader as Je } from "three/examples/jsm/loaders/DRACOLoader.js";
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- import { KTX2Loader as Qe } from "three/examples/jsm/loaders/KTX2Loader.js";
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- const Ie = "";
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- globalThis.GLTF_PROGRESSIVE_VERSION = Ie;
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- console.debug(`[gltf-progressive] version ${Ie}`);
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+ }, U = (o, t, e, s) => (Ae(o, t, "write to private field"), s ? s.call(o, e) : t.set(o, e), e);
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+ import { BufferGeometry as pe, Mesh as H, Material as Xe, Texture as se, TextureLoader as Ke, Matrix4 as Ee, Clock as Ye, MeshStandardMaterial as He, Sphere as Je, Box3 as Pe, Vector3 as N } from "three";
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+ import { GLTFLoader as Te } from "three/examples/jsm/loaders/GLTFLoader.js";
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+ import { MeshoptDecoder as Qe } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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+ import { DRACOLoader as Ze } from "three/examples/jsm/loaders/DRACOLoader.js";
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+ import { KTX2Loader as je } from "three/examples/jsm/loaders/KTX2Loader.js";
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+ const Re = "";
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+ globalThis.GLTF_PROGRESSIVE_VERSION = Re;
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+ console.debug(`[gltf-progressive] version ${Re}`);
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  let j = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", ae = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
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- const Ze = j, je = ae;
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+ const et = j, tt = ae;
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  fetch(j + "draco_decoder.js", { method: "head" }).catch((o) => {
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- j === Ze && (j = "./include/draco/"), ae === je && (ae = "./include/ktx2/");
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+ j === et && (j = "./include/draco/"), ae === tt && (ae = "./include/ktx2/");
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  });
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- function Lt(o) {
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+ function Dt(o) {
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  j = o;
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  }
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- function xt(o) {
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+ function wt(o) {
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  ae = o;
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  }
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- let Q, he, Z;
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- function Re(o) {
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- return Q || (Q = new Je(), Q.setDecoderPath(j), Q.setDecoderConfig({ type: "js" })), Z || (Z = new Qe(), Z.setTranscoderPath(ae)), he || (he = He), o ? Z.detectSupport(o) : o !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: Q, ktx2Loader: Z, meshoptDecoder: he };
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- }
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+ let Q, ge, Z;
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  function Ge(o) {
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- o.dracoLoader || o.setDRACOLoader(Q), o.ktx2Loader || o.setKTX2Loader(Z), o.meshoptDecoder || o.setMeshoptDecoder(he);
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+ return Q || (Q = new Ze(), Q.setDecoderPath(j), Q.setDecoderConfig({ type: "js" })), Z || (Z = new je(), Z.setTranscoderPath(ae)), ge || (ge = Qe), o ? Z.detectSupport(o) : o !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: Q, ktx2Loader: Z, meshoptDecoder: ge };
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+ }
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+ function $e(o) {
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+ o.dracoLoader || o.setDRACOLoader(Q), o.ktx2Loader || o.setKTX2Loader(Z), o.meshoptDecoder || o.setMeshoptDecoder(ge);
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  }
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- const Oe = /* @__PURE__ */ new WeakMap();
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- function et(o, t) {
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- let e = Oe.get(o);
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- e ? e = Object.assign(e, t) : e = t, Oe.set(o, e);
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+ const _e = /* @__PURE__ */ new WeakMap();
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+ function Fe(o, t) {
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+ let e = _e.get(o);
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+ e ? e = Object.assign(e, t) : e = t, _e.set(o, e);
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  }
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- const Me = be.prototype.load;
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- function tt(...o) {
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- const t = Oe.get(this);
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+ const Me = Te.prototype.load;
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+ function st(...o) {
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+ const t = _e.get(this);
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  let e = o[0];
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  const s = new URL(e, window.location.href);
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  if (s.hostname.endsWith("needle.tools")) {
@@ -51,7 +51,7 @@ function tt(...o) {
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  }
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  return o[0] = e, Me == null ? void 0 : Me.call(this, ...o);
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  }
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- be.prototype.load = tt;
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+ Te.prototype.load = st;
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  le("debugprogressive");
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  function le(o) {
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  if (typeof window > "u")
@@ -59,7 +59,7 @@ function le(o) {
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  const e = new URL(window.location.href).searchParams.get(o);
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  return e == null || e === "0" || e === "false" ? !1 : e === "" ? !0 : e;
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  }
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- function st(o, t) {
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+ function rt(o, t) {
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  if (t === void 0 || t.startsWith("./") || t.startsWith("http") || o === void 0)
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  return t;
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  const e = o.lastIndexOf("/");
@@ -72,26 +72,26 @@ function st(o, t) {
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  return t;
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  }
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  let re;
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- function rt() {
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+ function it() {
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  return re !== void 0 || (re = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), le("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", re)), re;
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  }
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- const _e = Symbol("needle:raycast-mesh");
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- function me(o) {
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- return (o == null ? void 0 : o[_e]) instanceof ge ? o[_e] : null;
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+ const Se = Symbol("needle:raycast-mesh");
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+ function ce(o) {
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+ return (o == null ? void 0 : o[Se]) instanceof pe ? o[Se] : null;
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  }
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- function it(o, t) {
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- if ((o.type === "Mesh" || o.type === "SkinnedMesh") && !me(o)) {
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- const s = nt(t);
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- s.userData = { isRaycastMesh: !0 }, o[_e] = s;
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+ function nt(o, t) {
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+ if ((o.type === "Mesh" || o.type === "SkinnedMesh") && !ce(o)) {
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+ const s = at(t);
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+ s.userData = { isRaycastMesh: !0 }, o[Se] = s;
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  }
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  }
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- function Mt(o = !0) {
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+ function ot(o = !0) {
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  if (o) {
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  if (ie)
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  return;
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  const t = ie = H.prototype.raycast;
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  H.prototype.raycast = function(e, s) {
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- const n = this, r = me(n);
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+ const n = this, r = ce(n);
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  let i;
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  r && n.isMesh && (i = n.geometry, n.geometry = r), t.call(this, e, s), i && (n.geometry = i);
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  };
@@ -102,13 +102,13 @@ function Mt(o = !0) {
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  }
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  }
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  let ie = null;
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- function nt(o) {
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- const t = new ge();
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+ function at(o) {
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+ const t = new pe();
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  for (const e in o.attributes)
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  t.setAttribute(e, o.getAttribute(e));
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  return t.setIndex(o.getIndex()), t;
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  }
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- const Y = new Array(), V = "NEEDLE_progressive", L = le("debugprogressive"), De = Symbol("needle-progressive-texture"), oe = /* @__PURE__ */ new Map(), Se = /* @__PURE__ */ new Set();
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+ const Y = new Array(), z = "NEEDLE_progressive", L = le("debugprogressive"), De = Symbol("needle-progressive-texture"), oe = /* @__PURE__ */ new Map(), be = /* @__PURE__ */ new Set();
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  if (L) {
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  let o = function() {
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  t += 1, console.log("Toggle LOD level", t, oe), oe.forEach((n, r) => {
@@ -127,12 +127,12 @@ if (L) {
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  }), t >= e && (t = -1);
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  }, t = -1, e = 2, s = !1;
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  window.addEventListener("keyup", (n) => {
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- n.key === "p" && o(), n.key === "w" && (s = !s, Se && Se.forEach((r) => {
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+ n.key === "p" && o(), n.key === "w" && (s = !s, be && be.forEach((r) => {
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  r.name != "BackgroundCubeMaterial" && r.glyphMap == null && "wireframe" in r && (r.wireframe = s);
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  }));
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  });
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  }
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- function Pe(o, t, e) {
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+ function Ce(o, t, e) {
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  var n;
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  if (!L)
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  return;
@@ -149,7 +149,7 @@ const v = class {
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  var s, n;
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  if (this._isLoadingMesh)
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  return null;
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- const e = (n = (s = this.parser.json.meshes[t]) == null ? void 0 : s.extensions) == null ? void 0 : n[V];
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+ const e = (n = (s = this.parser.json.meshes[t]) == null ? void 0 : s.extensions) == null ? void 0 : n[z];
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  return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((r) => {
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  var i;
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  return this._isLoadingMesh = !1, r && v.registerMesh(this.url, e.guid, r, (i = e.lods) == null ? void 0 : i.length, void 0, e), r;
@@ -159,7 +159,7 @@ const v = class {
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  }
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  /** The name of the extension */
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  get name() {
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- return V;
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+ return z;
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  }
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  static getMeshLODInformation(t) {
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  const e = this.getAssignedLODInformation(t);
@@ -264,14 +264,11 @@ const v = class {
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  for (const i of Y)
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  (s = i.onBeforeGetLODMesh) == null || s.call(i, t, e);
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  return t["LOD:requested level"] = e, v.getOrLoadLOD(n, e).then((i) => {
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- if (t["LOD:requested level"] === e) {
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- if (delete t["LOD:requested level"], Array.isArray(i)) {
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- const a = r.index || 0;
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- i = i[a];
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- }
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- i && n != i && ((i == null ? void 0 : i.isBufferGeometry) ? (t.geometry = i, L && Pe(t, "geometry", r.url)) : L && console.error("Invalid LOD geometry", i));
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+ if (Array.isArray(i)) {
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+ const a = r.index || 0;
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+ i = i[a];
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  }
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- return i;
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+ return t["LOD:requested level"] === e && (delete t["LOD:requested level"], i && n != i && ((i == null ? void 0 : i.isBufferGeometry) ? (t.geometry = i, L && Ce(t, "geometry", r.url)) : L && console.error("Invalid LOD geometry", i))), i;
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  }).catch((i) => (console.error("Error loading mesh LOD", t, i), null));
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  } else
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  L && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
@@ -297,9 +294,9 @@ const v = class {
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  } else
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  return this.assignTextureLOD(s.material, e);
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  }
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- if (t instanceof We || t.isMaterial === !0) {
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+ if (t instanceof Xe || t.isMaterial === !0) {
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  const s = t, n = [], r = new Array();
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- if (L && Se.add(s), s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
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+ if (L && be.add(s), s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
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  const i = s;
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  for (const a of Object.keys(i.uniforms)) {
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  const l = i.uniforms[a].value;
@@ -348,7 +345,7 @@ const v = class {
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  }
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  if (L && n && s) {
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  const i = this.getAssignedLODInformation(t);
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- i && Pe(s, n, i.url);
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+ i && Ce(s, n, i.url);
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  }
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  }
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  return r;
@@ -362,7 +359,7 @@ const v = class {
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  return L && console.log("AFTER", this.url, t), (e = this.parser.json.textures) == null || e.forEach((n, r) => {
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  var i;
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  if (n != null && n.extensions) {
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- const a = n == null ? void 0 : n.extensions[V];
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+ const a = n == null ? void 0 : n.extensions[z];
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  if (a) {
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  if (!a.lods) {
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  L && console.warn("Texture has no LODs", a);
@@ -382,7 +379,7 @@ const v = class {
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  }
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  }), (s = this.parser.json.meshes) == null || s.forEach((n, r) => {
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  if (n != null && n.extensions) {
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- const i = n == null ? void 0 : n.extensions[V];
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+ const i = n == null ? void 0 : n.extensions[z];
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  if (i && i.lods) {
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  for (const a of this.parser.associations.keys())
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  if (a.isMesh) {
@@ -414,7 +411,7 @@ const v = class {
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  const g = Array.isArray(i.lods) ? (a = i.lods[e]) == null ? void 0 : a.path : i.lods;
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  if (!g)
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  return L && !i["missing:uri"] && (i["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, i)), null;
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- const p = st(n.url, g);
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+ const p = rt(n.url, g);
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  if (p.endsWith(".glb") || p.endsWith(".gltf")) {
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  if (!i.guid)
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  return console.warn("missing pointer for glb/gltf texture", i), null;
@@ -422,19 +419,19 @@ const v = class {
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  if (w !== void 0) {
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  s && console.log(`LOD ${e} was already loading/loaded: ${M}`);
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  let h = await w.catch((F) => (console.error(`Error loading LOD ${e} from ${p}
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- `, F), null)), B = !1;
426
- if (h == null || (h instanceof se && t instanceof se ? (l = h.image) != null && l.data || (u = h.source) != null && u.data ? h = this.copySettings(t, h) : (B = !0, this.previouslyLoaded.delete(M)) : h instanceof ge && t instanceof ge && ((c = h.attributes.position) != null && c.array || (B = !0, this.previouslyLoaded.delete(M)))), !B)
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+ `, F), null)), k = !1;
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+ if (h == null || (h instanceof se && t instanceof se ? (l = h.image) != null && l.data || (u = h.source) != null && u.data ? h = this.copySettings(t, h) : (k = !0, this.previouslyLoaded.delete(M)) : h instanceof pe && t instanceof pe && ((c = h.attributes.position) != null && c.array || (k = !0, this.previouslyLoaded.delete(M)))), !k)
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  return h;
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  }
429
- const x = i, $ = new Promise(async (h, B) => {
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- const F = new be();
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- Ge(F), L && (await new Promise((A) => setTimeout(A, 1e3)), s && console.warn("Start loading (delayed) " + p, x.guid));
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- let k = p;
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+ const x = i, $ = new Promise(async (h, k) => {
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+ const F = new Te();
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+ $e(F), L && (await new Promise((A) => setTimeout(A, 1e3)), s && console.warn("Start loading (delayed) " + p, x.guid));
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+ let I = p;
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  if (x && Array.isArray(x.lods)) {
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  const A = x.lods[e];
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- A.hash && (k += "?v=" + A.hash);
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+ A.hash && (I += "?v=" + A.hash);
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  }
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- const S = await F.loadAsync(k).catch((A) => (console.error(`Error loading LOD ${e} from ${p}
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+ const S = await F.loadAsync(I).catch((A) => (console.error(`Error loading LOD ${e} from ${p}
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  `, A), null));
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  if (!S)
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  return null;
@@ -445,7 +442,7 @@ const v = class {
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  let A = !1;
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  for (const f of S.parser.json.textures) {
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  if (f != null && f.extensions) {
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- const y = f == null ? void 0 : f.extensions[V];
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+ const y = f == null ? void 0 : f.extensions[z];
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  if (y != null && y.guid && y.guid === x.guid) {
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  A = !0;
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  break;
@@ -463,7 +460,7 @@ const v = class {
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  let A = !1;
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  for (const f of S.parser.json.meshes) {
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  if (f != null && f.extensions) {
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- const y = f == null ? void 0 : f.extensions[V];
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+ const y = f == null ? void 0 : f.extensions[z];
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  if (y != null && y.guid && y.guid === x.guid) {
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  A = !0;
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  break;
@@ -495,7 +492,7 @@ const v = class {
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  return this.previouslyLoaded.set(M, $), await $;
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  } else if (t instanceof se) {
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  s && console.log("Load texture from uri: " + p);
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- const w = await new qe().loadAsync(p);
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+ const w = await new Ke().loadAsync(p);
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  return w ? (w.guid = i.guid, w.flipY = !1, w.needsUpdate = !0, w.colorSpace = t.colorSpace, s && console.log(i, w)) : L && console.warn("failed loading", p), w;
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  }
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  } else
@@ -506,7 +503,7 @@ const v = class {
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  if (!e)
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  return;
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  e.userData || (e.userData = {});
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- const a = new ot(t, s, n, r, i);
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+ const a = new lt(t, s, n, r, i);
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  e.userData.LODS = a;
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  }
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  static getAssignedLODInformation(t) {
@@ -545,14 +542,14 @@ d(_, "registerMesh", (t, e, s, n, r, i) => {
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  }
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  a.userData || (a.userData = {}), v.assignLODInformation(t, a, e, n, r, i.density), v.lodInfos.set(e, i);
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  let l = v.lowresCache.get(e);
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- l ? l.push(s.geometry) : l = [s.geometry], v.lowresCache.set(e, l), n > 0 && !me(s) && it(s, a);
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+ l ? l.push(s.geometry) : l = [s.geometry], v.lowresCache.set(e, l), n > 0 && !ce(s) && nt(s, a);
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  for (const c of Y)
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  (u = c.onRegisteredNewMesh) == null || u.call(c, s, i);
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  }), /** A map of key = asset uuid and value = LOD information */
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  d(_, "lodInfos", /* @__PURE__ */ new Map()), /** cache of already loaded mesh lods */
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  d(_, "previouslyLoaded", /* @__PURE__ */ new Map()), /** this contains the geometry/textures that were originally loaded */
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  d(_, "lowresCache", /* @__PURE__ */ new Map());
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- class ot {
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+ class lt {
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  constructor(t, e, s, n, r) {
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  d(this, "url");
558
555
  /** the key to lookup the LOD information */
@@ -565,14 +562,14 @@ class ot {
565
562
  this.url = t, this.key = e, this.level = s, n != null && (this.index = n), r != null && (this.density = r);
566
563
  }
567
564
  }
568
- const I = le("debugprogressive"), at = le("noprogressive"), we = Symbol("Needle:LODSManager"), ve = Symbol("Needle:LODState"), J = Symbol("Needle:CurrentLOD"), R = { mesh_lod: -1, texture_lod: -1 };
569
- var C, N, pe, ee, te, ye, W;
565
+ const R = le("debugprogressive"), ct = le("noprogressive"), we = Symbol("Needle:LODSManager"), ve = Symbol("Needle:LODState"), J = Symbol("Needle:CurrentLOD"), G = { mesh_lod: -1, texture_lod: -1 };
566
+ var C, V, ye, ee, te, me, W;
570
567
  const P = class {
571
568
  // readonly plugins: NEEDLE_progressive_plugin[] = [];
572
569
  constructor(t, e) {
573
570
  d(this, "context");
574
571
  d(this, "renderer");
575
- d(this, "projectionScreenMatrix", new Ae());
572
+ d(this, "projectionScreenMatrix", new Ee());
576
573
  /**
577
574
  * The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
578
575
  * @default 200_000
@@ -596,21 +593,21 @@ const P = class {
596
593
  */
597
594
  d(this, "manual", !1);
598
595
  d(this, "_lodchangedlisteners", []);
599
- K(this, N, void 0);
600
- K(this, pe, new Xe());
596
+ K(this, V, void 0);
597
+ K(this, ye, new Ye());
601
598
  K(this, ee, 0);
602
599
  K(this, te, 0);
603
- K(this, ye, 0);
600
+ K(this, me, 0);
604
601
  K(this, W, 0);
605
602
  d(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
606
603
  // private testIfLODLevelsAreAvailable() {
607
- d(this, "_sphere", new Ye());
608
- d(this, "_tempBox", new Ee());
609
- d(this, "_tempBox2", new Ee());
610
- d(this, "tempMatrix", new Ae());
611
- d(this, "_tempWorldPosition", new z());
612
- d(this, "_tempBoxSize", new z());
613
- d(this, "_tempBox2Size", new z());
604
+ d(this, "_sphere", new Je());
605
+ d(this, "_tempBox", new Pe());
606
+ d(this, "_tempBox2", new Pe());
607
+ d(this, "tempMatrix", new Ee());
608
+ d(this, "_tempWorldPosition", new N());
609
+ d(this, "_tempBoxSize", new N());
610
+ d(this, "_tempBox2Size", new N());
614
611
  this.renderer = t, this.context = { ...e };
615
612
  }
616
613
  /** @internal */
@@ -655,21 +652,21 @@ const P = class {
655
652
  * Enable the LODsManager. This will replace the render method of the renderer with a method that updates the LODs.
656
653
  */
657
654
  enable() {
658
- if (m(this, N))
655
+ if (m(this, V))
659
656
  return;
660
657
  console.debug("[gltf-progressive] Enabling LODsManager for renderer");
661
658
  let t = 0;
662
- U(this, N, this.renderer.render);
659
+ U(this, V, this.renderer.render);
663
660
  const e = this;
664
- Re(this.renderer), this.renderer.render = function(s, n) {
661
+ Ge(this.renderer), this.renderer.render = function(s, n) {
665
662
  const r = e.renderer.getRenderTarget();
666
- (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, U(e, ee, m(e, ee) + 1), U(e, te, m(e, pe).getDelta()), U(e, ye, m(e, ye) + m(e, te)), e._fpsBuffer.shift(), e._fpsBuffer.push(1 / m(e, te)), U(e, W, e._fpsBuffer.reduce((a, l) => a + l) / e._fpsBuffer.length), I && m(e, ee) % 200 === 0 && console.log("FPS", Math.round(m(e, W)), "Interval:", m(e, C)));
663
+ (r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (t = 0, U(e, ee, m(e, ee) + 1), U(e, te, m(e, ye).getDelta()), U(e, me, m(e, me) + m(e, te)), e._fpsBuffer.shift(), e._fpsBuffer.push(1 / m(e, te)), U(e, W, e._fpsBuffer.reduce((a, l) => a + l) / e._fpsBuffer.length), R && m(e, ee) % 200 === 0 && console.log("FPS", Math.round(m(e, W)), "Interval:", m(e, C)));
667
664
  const i = t++;
668
- m(e, N).call(this, s, n), e.onAfterRender(s, n, i);
665
+ m(e, V).call(this, s, n), e.onAfterRender(s, n, i);
669
666
  };
670
667
  }
671
668
  disable() {
672
- m(this, N) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = m(this, N), U(this, N, void 0));
669
+ m(this, V) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = m(this, V), U(this, V, void 0));
673
670
  }
674
671
  update(t, e) {
675
672
  this.internalUpdate(t, e);
@@ -684,7 +681,7 @@ const P = class {
684
681
  (a.name === "EffectMaterial" || a.name === "CopyShader") && (i = !1);
685
682
  }
686
683
  if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (i = !1), i) {
687
- if (at || (this.updateInterval === "auto" ? m(this, W) < 40 && m(this, C) < 10 ? (U(this, C, m(this, C) + 1), I && console.warn("↓ Reducing LOD updates", m(this, C), m(this, W).toFixed(0))) : m(this, W) >= 60 && m(this, C) > 1 && (U(this, C, m(this, C) - 1), I && console.warn("↑ Increasing LOD updates", m(this, C), m(this, W).toFixed(0))) : U(this, C, this.updateInterval), m(this, C) > 0 && m(this, ee) % m(this, C) != 0))
684
+ if (ct || (this.updateInterval === "auto" ? m(this, W) < 40 && m(this, C) < 10 ? (U(this, C, m(this, C) + 1), R && console.warn("↓ Reducing LOD updates", m(this, C), m(this, W).toFixed(0))) : m(this, W) >= 60 && m(this, C) > 1 && (U(this, C, m(this, C) - 1), R && console.warn("↑ Increasing LOD updates", m(this, C), m(this, W).toFixed(0))) : U(this, C, this.updateInterval), m(this, C) > 0 && m(this, ee) % m(this, C) != 0))
688
685
  return;
689
686
  this.internalUpdate(t, e);
690
687
  }
@@ -699,7 +696,7 @@ const P = class {
699
696
  const r = this.targetTriangleDensity;
700
697
  for (const c of n) {
701
698
  if (c.material && (((l = c.geometry) == null ? void 0 : l.type) === "BoxGeometry" || ((u = c.geometry) == null ? void 0 : u.type) === "BufferGeometry") && (c.material.name === "SphericalGaussianBlur" || c.material.name == "BackgroundCubeMaterial" || c.material.name === "CubemapFromEquirect" || c.material.name === "EquirectangularToCubeUV")) {
702
- I && (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", c, c.material.name, c.material.type)));
699
+ R && (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", c, c.material.name, c.material.type)));
703
700
  continue;
704
701
  }
705
702
  switch (c.material.type) {
@@ -711,9 +708,9 @@ const P = class {
711
708
  case "MeshDepthMaterial":
712
709
  continue;
713
710
  }
714
- if (I === "color" && c.material && !c.object.progressive_debug_color) {
711
+ if (R === "color" && c.material && !c.object.progressive_debug_color) {
715
712
  c.object.progressive_debug_color = !0;
716
- const p = Math.random() * 16777215, M = new Ke({ color: p });
713
+ const p = Math.random() * 16777215, M = new He({ color: p });
717
714
  c.object.material = M;
718
715
  }
719
716
  const g = c.object;
@@ -735,19 +732,19 @@ const P = class {
735
732
  var a, l;
736
733
  s.userData || (s.userData = {});
737
734
  let r = s[ve];
738
- if (r || (r = new lt(), s[ve] = r), r.frames++ < 2)
735
+ if (r || (r = new ut(), s[ve] = r), r.frames++ < 2)
739
736
  return;
740
737
  for (const u of Y)
741
738
  (a = u.onBeforeUpdateLOD) == null || a.call(u, this.renderer, t, e, s);
742
- this.calculateLodLevel(e, s, r, n, R), R.mesh_lod = Math.round(R.mesh_lod), R.texture_lod = Math.round(R.texture_lod), R.mesh_lod >= 0 && this.loadProgressiveMeshes(s, R.mesh_lod);
743
- let i = R.texture_lod;
739
+ this.calculateLodLevel(e, s, r, n, G), G.mesh_lod = Math.round(G.mesh_lod), G.texture_lod = Math.round(G.texture_lod), G.mesh_lod >= 0 && this.loadProgressiveMeshes(s, G.mesh_lod);
740
+ let i = G.texture_lod;
744
741
  if (s.material && i >= 0) {
745
742
  const u = s["DEBUG:LOD"];
746
743
  u != null && (i = u), this.loadProgressiveTextures(s.material, i);
747
744
  }
748
745
  for (const u of Y)
749
- (l = u.onAfterUpdatedLOD) == null || l.call(u, this.renderer, t, e, s, R);
750
- r.lastLodLevel_Mesh = R.mesh_lod, r.lastLodLevel_Texture = R.texture_lod;
746
+ (l = u.onAfterUpdatedLOD) == null || l.call(u, this.renderer, t, e, s, G);
747
+ r.lastLodLevel_Mesh = G.mesh_lod, r.lastLodLevel_Texture = G.texture_lod;
751
748
  }
752
749
  /** Load progressive textures for the given material
753
750
  * @param material the material to load the textures for
@@ -798,7 +795,7 @@ const P = class {
798
795
  return;
799
796
  }
800
797
  let a = 10 + 1, l = !1;
801
- if (I && e["DEBUG:LOD"] != null)
798
+ if (R && e["DEBUG:LOD"] != null)
802
799
  return e["DEBUG:LOD"];
803
800
  const u = _.getMeshLODInformation(e.geometry), c = u == null ? void 0 : u.lods, g = c && c.length > 0, p = _.getMaterialMinMaxLODsCount(e.material), M = (p == null ? void 0 : p.min_count) != 1 / 0 && p.min_count > 0 && p.max_count > 0;
804
801
  if (!g && !M) {
@@ -813,8 +810,8 @@ const P = class {
813
810
  if (!D.boundingBox)
814
811
  D.computeBoundingBox();
815
812
  else if (s.frames % 30 === 0) {
816
- const h = me(D), B = D.geometry;
817
- h && (D.geometry = h), D.computeBoundingBox(), D.geometry = B;
813
+ const h = ce(D), k = D.geometry;
814
+ h && (D.geometry = h), D.computeBoundingBox(), D.geometry = k;
818
815
  }
819
816
  x = D.boundingBox;
820
817
  }
@@ -835,18 +832,18 @@ const P = class {
835
832
  if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && D.fov > 70) {
836
833
  const f = this._tempBox.min, y = this._tempBox.max;
837
834
  let O = f.x, b = f.y, E = y.x, X = y.y;
838
- const ce = 2, Le = 1.5, ue = (f.x + y.x) * 0.5, fe = (f.y + y.y) * 0.5;
839
- O = (O - ue) * ce + ue, b = (b - fe) * ce + fe, E = (E - ue) * ce + ue, X = (X - fe) * ce + fe;
840
- const Ue = O < 0 && E > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(y.x)), ze = b < 0 && X > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(y.y)), xe = Math.max(Ue, ze);
835
+ const ue = 2, Le = 1.5, fe = (f.x + y.x) * 0.5, de = (f.y + y.y) * 0.5;
836
+ O = (O - fe) * ue + fe, b = (b - de) * ue + de, E = (E - fe) * ue + fe, X = (X - de) * ue + de;
837
+ const ze = O < 0 && E > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(y.x)), Ve = b < 0 && X > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(y.y)), xe = Math.max(ze, Ve);
841
838
  s.lastCentrality = (Le - xe) * (Le - xe) * (Le - xe);
842
839
  } else
843
840
  s.lastCentrality = 1;
844
841
  const h = this._tempBox.getSize(this._tempBoxSize);
845
842
  h.multiplyScalar(0.5), screen.availHeight > 0 && w > 0 && h.multiplyScalar(w / screen.availHeight), h.x *= D.aspect;
846
- const B = t.matrixWorldInverse, F = this._tempBox2;
847
- F.copy(x), F.applyMatrix4(e.matrixWorld), F.applyMatrix4(B);
848
- const k = F.getSize(this._tempBox2Size), S = Math.max(k.x, k.y);
849
- if (Math.max(h.x, h.y) != 0 && S != 0 && (h.z = k.z / Math.max(k.x, k.y) * Math.max(h.x, h.y)), s.lastScreenCoverage = Math.max(h.x, h.y, h.z), s.lastScreenspaceVolume.copy(h), s.lastScreenCoverage *= s.lastCentrality, I && P.debugDrawLine) {
843
+ const k = t.matrixWorldInverse, F = this._tempBox2;
844
+ F.copy(x), F.applyMatrix4(e.matrixWorld), F.applyMatrix4(k);
845
+ const I = F.getSize(this._tempBox2Size), S = Math.max(I.x, I.y);
846
+ if (Math.max(h.x, h.y) != 0 && S != 0 && (h.z = I.z / Math.max(I.x, I.y) * Math.max(h.x, h.y)), s.lastScreenCoverage = Math.max(h.x, h.y, h.z), s.lastScreenspaceVolume.copy(h), s.lastScreenCoverage *= s.lastCentrality, R && P.debugDrawLine) {
850
847
  const f = this.tempMatrix.copy(this.projectionScreenMatrix);
851
848
  f.invert();
852
849
  const y = P.corner0, O = P.corner1, b = P.corner2, E = P.corner3;
@@ -864,29 +861,29 @@ const P = class {
864
861
  }
865
862
  T < a && (a = T, l = !0);
866
863
  }
867
- if (l ? r.mesh_lod = a : r.mesh_lod = s.lastLodLevel_Mesh, I && r.mesh_lod != s.lastLodLevel_Mesh) {
864
+ if (l ? r.mesh_lod = a : r.mesh_lod = s.lastLodLevel_Mesh, R && r.mesh_lod != s.lastLodLevel_Mesh) {
868
865
  const h = c == null ? void 0 : c[r.mesh_lod];
869
866
  h && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${h.density.toFixed(0)}) - ${e.name}`);
870
867
  }
871
868
  if (M) {
872
869
  const D = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
873
870
  if (s.lastLodLevel_Texture < 0) {
874
- if (r.texture_lod = p.max_count - 1, I) {
871
+ if (r.texture_lod = p.max_count - 1, R) {
875
872
  const h = p.lods[p.max_count - 1];
876
- I && console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${e.name}`);
873
+ R && console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${e.name}`);
877
874
  }
878
875
  } else {
879
876
  const h = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
880
- let B = s.lastScreenCoverage * 4;
881
- (($ = this.context) == null ? void 0 : $.engine) === "model-viewer" && (B *= 1.5);
882
- const k = w / window.devicePixelRatio * B;
877
+ let k = s.lastScreenCoverage * 4;
878
+ (($ = this.context) == null ? void 0 : $.engine) === "model-viewer" && (k *= 1.5);
879
+ const I = w / window.devicePixelRatio * k;
883
880
  for (let S = p.lods.length - 1; S >= 0; S--) {
884
881
  let q = p.lods[S];
885
- if (!(D && q.max_height >= 2048) && !(rt() && q.max_height > 4096) && q.max_height > k) {
882
+ if (!(D && q.max_height >= 2048) && !(it() && q.max_height > 4096) && q.max_height > I) {
886
883
  if (r.texture_lod = S, r.texture_lod < s.lastLodLevel_Texture) {
887
884
  const T = q.max_height;
888
- I && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${T}px
889
- Screensize: ${k.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
885
+ R && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${T}px
886
+ Screensize: ${I.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
890
887
  ${e.name}`);
891
888
  }
892
889
  break;
@@ -897,55 +894,55 @@ ${e.name}`);
897
894
  r.texture_lod = 0;
898
895
  }
899
896
  };
900
- let G = P;
901
- C = new WeakMap(), N = new WeakMap(), pe = new WeakMap(), ee = new WeakMap(), te = new WeakMap(), ye = new WeakMap(), W = new WeakMap(), /** Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
897
+ let B = P;
898
+ C = new WeakMap(), V = new WeakMap(), ye = new WeakMap(), ee = new WeakMap(), te = new WeakMap(), me = new WeakMap(), W = new WeakMap(), /** Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
902
899
  */
903
- d(G, "debugDrawLine"), d(G, "corner0", new z()), d(G, "corner1", new z()), d(G, "corner2", new z()), d(G, "corner3", new z()), d(G, "_tempPtInside", new z());
904
- class lt {
900
+ d(B, "debugDrawLine"), d(B, "corner0", new N()), d(B, "corner1", new N()), d(B, "corner2", new N()), d(B, "corner3", new N()), d(B, "_tempPtInside", new N());
901
+ class ut {
905
902
  constructor() {
906
903
  d(this, "frames", 0);
907
904
  d(this, "lastLodLevel_Mesh", -1);
908
905
  d(this, "lastLodLevel_Texture", -1);
909
906
  d(this, "lastScreenCoverage", 0);
910
- d(this, "lastScreenspaceVolume", new z());
907
+ d(this, "lastScreenspaceVolume", new N());
911
908
  d(this, "lastCentrality", 0);
912
909
  }
913
910
  }
914
- const Ce = Symbol("NEEDLE_mesh_lod"), de = Symbol("NEEDLE_texture_lod");
911
+ const Be = Symbol("NEEDLE_mesh_lod"), he = Symbol("NEEDLE_texture_lod");
915
912
  let ne = null;
916
- function $e() {
917
- const o = ct();
913
+ function Ue() {
914
+ const o = ft();
918
915
  o && (o.mapURLs(function(t) {
919
- return Be(), t;
920
- }), Be(), ne == null || ne.disconnect(), ne = new MutationObserver((t) => {
916
+ return ke(), t;
917
+ }), ke(), ne == null || ne.disconnect(), ne = new MutationObserver((t) => {
921
918
  t.forEach((e) => {
922
919
  e.addedNodes.forEach((s) => {
923
- s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && Fe(s);
920
+ s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && Ne(s);
924
921
  });
925
922
  });
926
923
  }), ne.observe(document, { childList: !0, subtree: !0 }));
927
924
  }
928
- function ct() {
925
+ function ft() {
929
926
  if (typeof customElements > "u")
930
927
  return null;
931
928
  const o = customElements.get("model-viewer");
932
929
  return o || (customElements.whenDefined("model-viewer").then(() => {
933
- console.debug("[gltf-progressive] model-viewer defined"), $e();
930
+ console.debug("[gltf-progressive] model-viewer defined"), Ue();
934
931
  }), null);
935
932
  }
936
- function Be() {
933
+ function ke() {
937
934
  if (typeof document > "u")
938
935
  return;
939
936
  document.querySelectorAll("model-viewer").forEach((t) => {
940
- Fe(t);
937
+ Ne(t);
941
938
  });
942
939
  }
943
- const ke = /* @__PURE__ */ new WeakSet();
944
- let ut = 0;
945
- function Fe(o) {
946
- if (!o || ke.has(o))
940
+ const Ie = /* @__PURE__ */ new WeakSet();
941
+ let dt = 0;
942
+ function Ne(o) {
943
+ if (!o || Ie.has(o))
947
944
  return null;
948
- ke.add(o), console.debug("[gltf-progressive] found new model-viewer..." + ++ut + `
945
+ Ie.add(o), console.debug("[gltf-progressive] found new model-viewer..." + ++dt + `
949
946
  `, o.getAttribute("src"));
950
947
  let t = null, e = null, s = null;
951
948
  for (let n = o; n != null; n = Object.getPrototypeOf(n)) {
@@ -965,8 +962,8 @@ function Fe(o) {
965
962
  }
966
963
  };
967
964
  console.debug("[gltf-progressive] setup model-viewer");
968
- const r = G.get(t, { engine: "model-viewer" });
969
- return G.addPlugin(new ft()), r.enable(), r.addEventListener("changed", () => {
965
+ const r = B.get(t, { engine: "model-viewer" });
966
+ return B.addPlugin(new ht()), r.enable(), r.addEventListener("changed", () => {
970
967
  s == null || s.call(o);
971
968
  }), o.addEventListener("model-visibility", (i) => {
972
969
  i.detail.visible && (s == null || s.call(o));
@@ -978,7 +975,7 @@ function Fe(o) {
978
975
  }
979
976
  return null;
980
977
  }
981
- class ft {
978
+ class ht {
982
979
  constructor() {
983
980
  d(this, "_didWarnAboutMissingUrl", !1);
984
981
  }
@@ -998,16 +995,16 @@ class ft {
998
995
  return t.element;
999
996
  }
1000
997
  tryParseTextureLOD(t, e) {
1001
- if (e[de] == !0)
998
+ if (e[he] == !0)
1002
999
  return;
1003
- e[de] = !0;
1000
+ e[he] = !0;
1004
1001
  const s = this.tryGetCurrentGLTF(t), n = this.tryGetCurrentModelViewer(t), r = this.getUrl(n);
1005
1002
  if (r && s && e.material) {
1006
1003
  let i = function(l) {
1007
1004
  var c, g, p;
1008
- if (l[de] == !0)
1005
+ if (l[he] == !0)
1009
1006
  return;
1010
- l[de] = !0, l.userData && (l.userData.LOD = -1);
1007
+ l[he] = !0, l.userData && (l.userData.LOD = -1);
1011
1008
  const u = Object.keys(l);
1012
1009
  for (let M = 0; M < u.length; M++) {
1013
1010
  const w = u[M], x = l[w];
@@ -1020,8 +1017,8 @@ class ft {
1020
1017
  console.warn("Texture data not found for texture index " + $);
1021
1018
  continue;
1022
1019
  }
1023
- if ((p = D == null ? void 0 : D.extensions) != null && p[V]) {
1024
- const h = D.extensions[V];
1020
+ if ((p = D == null ? void 0 : D.extensions) != null && p[z]) {
1021
+ const h = D.extensions[z];
1025
1022
  h && r && _.registerTexture(r, x, h.lods.length, $, h);
1026
1023
  }
1027
1024
  }
@@ -1037,41 +1034,55 @@ class ft {
1037
1034
  }
1038
1035
  tryParseMeshLOD(t, e) {
1039
1036
  var i, a;
1040
- if (e[Ce] == !0)
1037
+ if (e[Be] == !0)
1041
1038
  return;
1042
- e[Ce] = !0;
1039
+ e[Be] = !0;
1043
1040
  const s = this.tryGetCurrentModelViewer(t), n = this.getUrl(s);
1044
1041
  if (!n)
1045
1042
  return;
1046
- const r = (a = (i = e.userData) == null ? void 0 : i.gltfExtensions) == null ? void 0 : a[V];
1043
+ const r = (a = (i = e.userData) == null ? void 0 : i.gltfExtensions) == null ? void 0 : a[z];
1047
1044
  if (r && n) {
1048
1045
  const l = e.uuid;
1049
1046
  _.registerMesh(n, l, e, 0, r.lods.length, r);
1050
1047
  }
1051
1048
  }
1052
1049
  }
1053
- function Dt(o, t, e, s) {
1054
- Re(t), Ge(e), et(e, {
1050
+ function gt(o, t, e, s) {
1051
+ Ge(t), $e(e), Fe(e, {
1055
1052
  progressive: !0,
1056
1053
  ...s == null ? void 0 : s.hints
1057
1054
  }), e.register((r) => new _(r, o));
1058
- const n = G.get(t);
1055
+ const n = B.get(t);
1059
1056
  return (s == null ? void 0 : s.enableLODsManager) !== !1 && n.enable(), n;
1060
1057
  }
1061
- $e();
1058
+ Ue();
1059
+ const Oe = {
1060
+ gltfProgressive: {
1061
+ useNeedleProgressive: gt,
1062
+ LODsManager: B,
1063
+ configureLoader: Fe,
1064
+ getRaycastMesh: ce,
1065
+ useRaycastMeshes: ot
1066
+ }
1067
+ };
1068
+ if (!globalThis.Needle)
1069
+ globalThis.Needle = Oe;
1070
+ else
1071
+ for (const o in Oe)
1072
+ globalThis.Needle[o] = Oe[o];
1062
1073
  export {
1063
- V as EXTENSION_NAME,
1064
- G as LODsManager,
1074
+ z as EXTENSION_NAME,
1075
+ B as LODsManager,
1065
1076
  _ as NEEDLE_progressive,
1066
- Ie as VERSION,
1067
- Ge as addDracoAndKTX2Loaders,
1068
- et as configureLoader,
1069
- Re as createLoaders,
1070
- me as getRaycastMesh,
1071
- $e as patchModelViewer,
1072
- it as registerRaycastMesh,
1073
- Lt as setDracoDecoderLocation,
1074
- xt as setKTX2TranscoderLocation,
1075
- Dt as useNeedleProgressive,
1076
- Mt as useRaycastMeshes
1077
+ Re as VERSION,
1078
+ $e as addDracoAndKTX2Loaders,
1079
+ Fe as configureLoader,
1080
+ Ge as createLoaders,
1081
+ ce as getRaycastMesh,
1082
+ Ue as patchModelViewer,
1083
+ nt as registerRaycastMesh,
1084
+ Dt as setDracoDecoderLocation,
1085
+ wt as setKTX2TranscoderLocation,
1086
+ gt as useNeedleProgressive,
1087
+ ot as useRaycastMeshes
1077
1088
  };
@@ -1,8 +1,8 @@
1
- var $e=Object.defineProperty,Ne=(t,e,r)=>e in t?$e(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r,c=(t,e,r)=>(Ne(t,typeof e!="symbol"?e+"":e,r),r),Se=(t,e,r)=>{if(!e.has(t))throw TypeError("Cannot "+r)},y=(t,e,r)=>(Se(t,e,"read from private field"),r?r.call(t):e.get(t)),V=(t,e,r)=>{if(e.has(t))throw TypeError("Cannot add the same private member more than once");e instanceof WeakSet?e.add(t):e.set(t,r)},G=(t,e,r,o)=>(Se(t,e,"write to private field"),o?o.call(t,r):e.set(t,r),r);import{BufferGeometry as le,Mesh as q,Material as Fe,Texture as Z,TextureLoader as Ue,Matrix4 as Te,Clock as ze,MeshStandardMaterial as Ve,Sphere as qe,Box3 as Ee,Vector3 as W}from"three";import{GLTFLoader as me}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as He}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as Ke}from"three/examples/jsm/loaders/KTX2Loader.js";const pe="";globalThis.GLTF_PROGRESSIVE_VERSION=pe,console.debug(`[gltf-progressive] version ${pe}`);let H="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",ee="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ye=H,Je=ee;fetch(H+"draco_decoder.js",{method:"head"}).catch(t=>{H===Ye&&(H="./include/draco/"),ee===Je&&(ee="./include/ktx2/")});function Qe(t){H=t}function Ze(t){ee=t}let K,ue,Y;function ve(t){return K||(K=new He,K.setDecoderPath(H),K.setDecoderConfig({type:"js"})),Y||(Y=new Ke,Y.setTranscoderPath(ee)),ue||(ue=Xe),t?Y.detectSupport(t):t!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:K,ktx2Loader:Y,meshoptDecoder:ue}}function ye(t){t.dracoLoader||t.setDRACOLoader(K),t.ktx2Loader||t.setKTX2Loader(Y),t.meshoptDecoder||t.setMeshoptDecoder(ue)}const xe=new WeakMap;function Ae(t,e){let r=xe.get(t);r?r=Object.assign(r,e):r=e,xe.set(t,r)}const Be=me.prototype.load;function et(...t){const e=xe.get(this);let r=t[0];const o=new URL(r,window.location.href);if(o.hostname.endsWith("needle.tools")){const s=e?.progressive!==void 0?e.progressive:!0,n=e!=null&&e.usecase?e.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${n}`:this.requestHeader.Accept=`*/*;usecase=${n}`,r=o.toString()}return t[0]=r,Be?.call(this,...t)}me.prototype.load=et,te("debugprogressive");function te(t){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function tt(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const o=t.substring(0,r+1);for(;o.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return o+e}return e}let ce;function rt(){return ce!==void 0||(ce=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),te("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ce)),ce}const Le=Symbol("needle:raycast-mesh");function re(t){return t?.[Le]instanceof le?t[Le]:null}function Ie(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!re(t)){const r=nt(e);r.userData={isRaycastMesh:!0},t[Le]=r}}function st(t=!0){if(t){if(se)return;const e=se=q.prototype.raycast;q.prototype.raycast=function(r,o){const s=this,n=re(s);let i;n&&s.isMesh&&(i=s.geometry,s.geometry=n),e.call(this,r,o),i&&(s.geometry=i)}}else{if(!se)return;q.prototype.raycast=se,se=null}}let se=null;function nt(t){const e=new le;for(const r in t.attributes)e.setAttribute(r,t.getAttribute(r));return e.setIndex(t.getIndex()),e}const N=new Array,R="NEEDLE_progressive",x=te("debugprogressive"),Me=Symbol("needle-progressive-texture"),ne=new Map,De=new Set;if(x){let t=function(){e+=1,console.log("Toggle LOD level",e,ne),ne.forEach((s,n)=>{for(const i of s.keys){const l=n[i];if(l!=null){if(l.isBufferGeometry===!0){const u=S.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;n["DEBUG:LOD"]=e,S.assignMeshLOD(n,a),u&&(r=Math.max(r,u.lods.length-1))}else if(n.isMaterial===!0){n["DEBUG:LOD"]=e,S.assignTextureLOD(n,e);break}}}}),e>=r&&(e=-1)},e=-1,r=2,o=!1;window.addEventListener("keyup",s=>{s.key==="p"&&t(),s.key==="w"&&(o=!o,De&&De.forEach(n=>{n.name!="BackgroundCubeMaterial"&&n.glyphMap==null&&"wireframe"in n&&(n.wireframe=o)}))})}function Pe(t,e,r){var o;if(!x)return;ne.has(t)||ne.set(t,{keys:[],sourceId:r});const s=ne.get(t);((o=s?.keys)==null?void 0:o.includes(e))==!1&&s.keys.push(e)}const w=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",r=>{var o,s;if(this._isLoadingMesh)return null;const n=(s=(o=this.parser.json.meshes[r])==null?void 0:o.extensions)==null?void 0:s[R];return n?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",r).then(i=>{var l;return this._isLoadingMesh=!1,i&&w.registerMesh(this.url,n.guid,i,(l=n.lods)==null?void 0:l.length,void 0,n),i})):null}),x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return R}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const u=i.uniforms[l].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&n(l,e)}return t[o]=e,e;function n(i,l){const u=r.getAssignedLODInformation(i);if(u){const a=r.lodInfos.get(u.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let f=0;f<a.lods.length;f++){const g=a.lods[f];g.width&&(l.lods[f]=l.lods[f]||{min_height:1/0,max_height:0},l.lods[f].min_height=Math.min(l.lods[f].min_height,g.height),l.lods[f].max_height=Math.max(l.lods[f].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const n of t)if(this.hasLODLevelAvailable(n,e))return!0;return!1}if(t.isMaterial===!0){for(const n of Object.keys(t)){const i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let o,s;if(t.isMesh?o=t.geometry:(t.isBufferGeometry||t.isTexture)&&(o=t),o&&(r=o?.userData)!=null&&r.LODS){const n=o.userData.LODS;if(s=this.lodInfos.get(n.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof q||t.isMesh===!0){const o=t.geometry,s=this.getAssignedLODInformation(o);if(!s)return Promise.resolve(null);for(const n of N)(r=n.onBeforeGetLODMesh)==null||r.call(n,t,e);return t["LOD:requested level"]=e,w.getOrLoadLOD(o,e).then(n=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(n)){const i=s.index||0;n=n[i]}n&&o!=n&&(n?.isBufferGeometry?(t.geometry=n,x&&Pe(t,"geometry",s.url)):x&&console.error("Invalid LOD geometry",n))}return n}).catch(n=>(console.error("Error loading mesh LOD",t,n),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const o=new Array;for(const s of r.material){const n=this.assignTextureLOD(s,e);o.push(n)}return Promise.all(o).then(s=>{const n=new Array;for(const i of s)Array.isArray(i)&&n.push(...i);return n})}else return this.assignTextureLOD(r.material,e)}if(t instanceof Fe||t.isMaterial===!0){const r=t,o=[],s=new Array;if(x&&De.add(r),r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const n=r;for(const i of Object.keys(n.uniforms)){const l=n.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,r,i).then(a=>(a&&n.uniforms[i].value!=a&&(n.uniforms[i].value=a,n.uniformsNeedUpdate=!0),a));o.push(u),s.push(i)}}}else for(const n of Object.keys(r)){const i=r[n];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,r,n);o.push(l),s.push(n)}}return Promise.all(o).then(n=>{const i=new Array;for(let l=0;l<n.length;l++){const u=n[l],a=s[l];u&&u.isTexture===!0?i.push({material:r,slot:a,texture:u,level:e}):i.push({material:r,slot:a,texture:null,level:e})}return i})}if(t instanceof Z||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):w.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return null;if(s?.isTexture===!0){if(s!=t){if(r&&o){const n=r[o];if(n){const i=this.getAssignedLODInformation(n);if(i&&i?.level<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,r,n,s),null}r[o]=s}if(x&&o&&r){const n=this.getAssignedLODInformation(t);n&&Pe(r,o,n.url)}}return s}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,s)=>{var n;if(o!=null&&o.extensions){const i=o?.extensions[R];if(i){if(!i.lods){x&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===s&&(l=!0,w.registerTexture(this.url,u,(n=i.lods)==null?void 0:n.length,s,i))}l||this.parser.getDependency("texture",s).then(u=>{var a;u&&w.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,s,i)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,s)=>{if(o!=null&&o.extensions){const n=o?.extensions[R];if(n&&n.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===s&&w.registerMesh(this.url,n.guid,i,n.lods.length,l.primitives,n)}}}}),null}static async getOrLoadLOD(t,e){var r,o,s,n;const i=x=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const f=t;f.source&&f.source[Me]&&(a=f.source[Me])}if(a||(a=w.lodInfos.get(u)),a){if(e>0){let p=!1;const A=Array.isArray(a.lods);if(A&&e>=a.lods.length?p=!0:A||(p=!0),p)return this.lowresCache.get(u)}const f=Array.isArray(a.lods)?(r=a.lods[e])==null?void 0:r.path:a.lods;if(!f)return x&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const g=tt(l.url,f);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const p=g+"_"+a.guid,A=this.previouslyLoaded.get(p);if(A!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${p}`);let d=await A.catch(_=>(console.error(`Error loading LOD ${e} from ${g}
2
- `,_),null)),O=!1;if(d==null||(d instanceof Z&&t instanceof Z?(o=d.image)!=null&&o.data||(s=d.source)!=null&&s.data?d=this.copySettings(t,d):(O=!0,this.previouslyLoaded.delete(p)):d instanceof le&&t instanceof le&&((n=d.attributes.position)!=null&&n.array||(O=!0,this.previouslyLoaded.delete(p)))),!O)return d}const D=a,L=new Promise(async(d,O)=>{const _=new me;ye(_),x&&(await new Promise(m=>setTimeout(m,1e3)),i&&console.warn("Start loading (delayed) "+g,D.guid));let B=g;if(D&&Array.isArray(D.lods)){const m=D.lods[e];m.hash&&(B+="?v="+m.hash)}const T=await _.loadAsync(B).catch(m=>(console.error(`Error loading LOD ${e} from ${g}
3
- `,m),null));if(!T)return null;const $=T.parser;i&&console.log("Loading finished "+g,D.guid);let v=0;if(T.parser.json.textures){let m=!1;for(const h of T.parser.json.textures){if(h!=null&&h.extensions){const M=h?.extensions[R];if(M!=null&&M.guid&&M.guid===D.guid){m=!0;break}}v++}if(m){let h=await $.getDependency("texture",v);return h&&w.assignLODInformation(l.url,h,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',g,v,h,p),t instanceof Z&&(h=this.copySettings(t,h)),h&&(h.guid=D.guid),d(h)}else x&&console.warn("Could not find texture with guid",D.guid,T.parser.json)}if(v=0,T.parser.json.meshes){let m=!1;for(const h of T.parser.json.meshes){if(h!=null&&h.extensions){const M=h?.extensions[R];if(M!=null&&M.guid&&M.guid===D.guid){m=!0;break}}v++}if(m){const h=await $.getDependency("mesh",v),M=D;if(i&&console.log(`Loaded Mesh "${h.name}"`,g,v,h,p),h.isMesh===!0){const b=h.geometry;return w.assignLODInformation(l.url,b,u,e,void 0,M.density),d(b)}else{const b=new Array;for(let C=0;C<h.children.length;C++){const z=h.children[C];if(z.isMesh===!0){const X=z.geometry;w.assignLODInformation(l.url,X,u,e,C,M.density),b.push(X)}}return d(b)}}else x&&console.warn("Could not find mesh with guid",D.guid,T.parser.json)}return d(null)});return this.previouslyLoaded.set(p,L),await L}else if(t instanceof Z){i&&console.log("Load texture from uri: "+g);const p=await new Ue().loadAsync(g);return p?(p.guid=a.guid,p.flipY=!1,p.needsUpdate=!0,p.colorSpace=t.colorSpace,i&&console.log(a,p)):x&&console.warn("failed loading",g),p}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,s,n){if(!e)return;e.userData||(e.userData={});const i=new ot(t,r,o,s,n);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
1
+ var Ue=Object.defineProperty,ze=(t,e,s)=>e in t?Ue(t,e,{enumerable:!0,configurable:!0,writable:!0,value:s}):t[e]=s,c=(t,e,s)=>(ze(t,typeof e!="symbol"?e+"":e,s),s),Ee=(t,e,s)=>{if(!e.has(t))throw TypeError("Cannot "+s)},y=(t,e,s)=>(Ee(t,e,"read from private field"),s?s.call(t):e.get(t)),V=(t,e,s)=>{if(e.has(t))throw TypeError("Cannot add the same private member more than once");e instanceof WeakSet?e.add(t):e.set(t,s)},N=(t,e,s,o)=>(Ee(t,e,"write to private field"),o?o.call(t,s):e.set(t,s),s);import{BufferGeometry as le,Mesh as q,Material as Ve,Texture as ee,TextureLoader as qe,Matrix4 as Ae,Clock as Xe,MeshStandardMaterial as He,Sphere as Ke,Box3 as Ie,Vector3 as G}from"three";import{GLTFLoader as me}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as Ye}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as Je}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as Qe}from"three/examples/jsm/loaders/KTX2Loader.js";const pe="";globalThis.GLTF_PROGRESSIVE_VERSION=pe,console.debug(`[gltf-progressive] version ${pe}`);let H="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",te="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ze=H,et=te;fetch(H+"draco_decoder.js",{method:"head"}).catch(t=>{H===Ze&&(H="./include/draco/"),te===et&&(te="./include/ktx2/")});function tt(t){H=t}function st(t){te=t}let K,ue,Y;function ve(t){return K||(K=new Je,K.setDecoderPath(H),K.setDecoderConfig({type:"js"})),Y||(Y=new Qe,Y.setTranscoderPath(te)),ue||(ue=Ye),t?Y.detectSupport(t):t!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:K,ktx2Loader:Y,meshoptDecoder:ue}}function ye(t){t.dracoLoader||t.setDRACOLoader(K),t.ktx2Loader||t.setKTX2Loader(Y),t.meshoptDecoder||t.setMeshoptDecoder(ue)}const xe=new WeakMap;function Le(t,e){let s=xe.get(t);s?s=Object.assign(s,e):s=e,xe.set(t,s)}const Pe=me.prototype.load;function rt(...t){const e=xe.get(this);let s=t[0];const o=new URL(s,window.location.href);if(o.hostname.endsWith("needle.tools")){const r=e?.progressive!==void 0?e.progressive:!0,n=e!=null&&e.usecase?e.usecase:"default";r?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${n}`:this.requestHeader.Accept=`*/*;usecase=${n}`,s=o.toString()}return t[0]=s,Pe?.call(this,...t)}me.prototype.load=rt,se("debugprogressive");function se(t){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function nt(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const s=t.lastIndexOf("/");if(s>=0){const o=t.substring(0,s+1);for(;o.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return o+e}return e}let ce;function ot(){return ce!==void 0||(ce=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),se("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ce)),ce}const Me=Symbol("needle:raycast-mesh");function J(t){return t?.[Me]instanceof le?t[Me]:null}function ke(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!J(t)){const s=it(e);s.userData={isRaycastMesh:!0},t[Me]=s}}function Be(t=!0){if(t){if(re)return;const e=re=q.prototype.raycast;q.prototype.raycast=function(s,o){const r=this,n=J(r);let i;n&&r.isMesh&&(i=r.geometry,r.geometry=n),e.call(this,s,o),i&&(r.geometry=i)}}else{if(!re)return;q.prototype.raycast=re,re=null}}let re=null;function it(t){const e=new le;for(const s in t.attributes)e.setAttribute(s,t.getAttribute(s));return e.setIndex(t.getIndex()),e}const $=new Array,j="NEEDLE_progressive",x=se("debugprogressive"),De=Symbol("needle-progressive-texture"),ne=new Map,we=new Set;if(x){let t=function(){e+=1,console.log("Toggle LOD level",e,ne),ne.forEach((r,n)=>{for(const i of r.keys){const l=n[i];if(l!=null){if(l.isBufferGeometry===!0){const u=S.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;n["DEBUG:LOD"]=e,S.assignMeshLOD(n,a),u&&(s=Math.max(s,u.lods.length-1))}else if(n.isMaterial===!0){n["DEBUG:LOD"]=e,S.assignTextureLOD(n,e);break}}}}),e>=s&&(e=-1)},e=-1,s=2,o=!1;window.addEventListener("keyup",r=>{r.key==="p"&&t(),r.key==="w"&&(o=!o,we&&we.forEach(n=>{n.name!="BackgroundCubeMaterial"&&n.glyphMap==null&&"wireframe"in n&&(n.wireframe=o)}))})}function Ce(t,e,s){var o;if(!x)return;ne.has(t)||ne.set(t,{keys:[],sourceId:s});const r=ne.get(t);((o=r?.keys)==null?void 0:o.includes(e))==!1&&r.keys.push(e)}const w=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",s=>{var o,r;if(this._isLoadingMesh)return null;const n=(r=(o=this.parser.json.meshes[s])==null?void 0:o.extensions)==null?void 0:r[j];return n?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",s).then(i=>{var l;return this._isLoadingMesh=!1,i&&w.registerMesh(this.url,n.guid,i,(l=n.lods)==null?void 0:l.length,void 0,n),i})):null}),x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return j}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const u=i.uniforms[l].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&n(l,e)}return t[o]=e,e;function n(i,l){const u=s.getAssignedLODInformation(i);if(u){const a=s.lodInfos.get(u.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let g=0;g<a.lods.length;g++){const f=a.lods[g];f.width&&(l.lods[g]=l.lods[g]||{min_height:1/0,max_height:0},l.lods[g].min_height=Math.min(l.lods[g].min_height,f.height),l.lods[g].max_height=Math.max(l.lods[g].max_height,f.height))}}}}}static hasLODLevelAvailable(t,e){var s;if(Array.isArray(t)){for(const n of t)if(this.hasLODLevelAvailable(n,e))return!0;return!1}if(t.isMaterial===!0){for(const n of Object.keys(t)){const i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let o,r;if(t.isMesh?o=t.geometry:(t.isBufferGeometry||t.isTexture)&&(o=t),o&&(s=o?.userData)!=null&&s.LODS){const n=o.userData.LODS;if(r=this.lodInfos.get(n.key),e===void 0)return r!=null;if(r)return Array.isArray(r.lods)?e<r.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof q||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const n of $)(s=n.onBeforeGetLODMesh)==null||s.call(n,t,e);return t["LOD:requested level"]=e,w.getOrLoadLOD(o,e).then(n=>{if(Array.isArray(n)){const i=r.index||0;n=n[i]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],n&&o!=n&&(n?.isBufferGeometry?(t.geometry=n,x&&Ce(t,"geometry",r.url)):x&&console.error("Invalid LOD geometry",n))),n}).catch(n=>(console.error("Error loading mesh LOD",t,n),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const o=new Array;for(const r of s.material){const n=this.assignTextureLOD(r,e);o.push(n)}return Promise.all(o).then(r=>{const n=new Array;for(const i of r)Array.isArray(i)&&n.push(...i);return n})}else return this.assignTextureLOD(s.material,e)}if(t instanceof Ve||t.isMaterial===!0){const s=t,o=[],r=new Array;if(x&&we.add(s),s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const n=s;for(const i of Object.keys(n.uniforms)){const l=n.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,s,i).then(a=>(a&&n.uniforms[i].value!=a&&(n.uniforms[i].value=a,n.uniformsNeedUpdate=!0),a));o.push(u),r.push(i)}}}else for(const n of Object.keys(s)){const i=s[n];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,s,n);o.push(l),r.push(n)}}return Promise.all(o).then(n=>{const i=new Array;for(let l=0;l<n.length;l++){const u=n[l],a=r[l];u&&u.isTexture===!0?i.push({material:s,slot:a,texture:u,level:e}):i.push({material:s,slot:a,texture:null,level:e})}return i})}if(t instanceof ee||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):w.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if(r?.isTexture===!0){if(r!=t){if(s&&o){const n=s[o];if(n){const i=this.getAssignedLODInformation(n);if(i&&i?.level<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,s,n,r),null}s[o]=r}if(x&&o&&s){const n=this.getAssignedLODInformation(t);n&&Ce(s,o,n.url)}}return r}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var n;if(o!=null&&o.extensions){const i=o?.extensions[j];if(i){if(!i.lods){x&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===r&&(l=!0,w.registerTexture(this.url,u,(n=i.lods)==null?void 0:n.length,r,i))}l||this.parser.getDependency("texture",r).then(u=>{var a;u&&w.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,r,i)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const n=o?.extensions[j];if(n&&n.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===r&&w.registerMesh(this.url,n.guid,i,n.lods.length,l.primitives,n)}}}}),null}static async getOrLoadLOD(t,e){var s,o,r,n;const i=x=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const g=t;g.source&&g.source[De]&&(a=g.source[De])}if(a||(a=w.lodInfos.get(u)),a){if(e>0){let p=!1;const A=Array.isArray(a.lods);if(A&&e>=a.lods.length?p=!0:A||(p=!0),p)return this.lowresCache.get(u)}const g=Array.isArray(a.lods)?(s=a.lods[e])==null?void 0:s.path:a.lods;if(!g)return x&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const f=nt(l.url,g);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const p=f+"_"+a.guid,A=this.previouslyLoaded.get(p);if(A!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${p}`);let d=await A.catch(b=>(console.error(`Error loading LOD ${e} from ${f}
2
+ `,b),null)),O=!1;if(d==null||(d instanceof ee&&t instanceof ee?(o=d.image)!=null&&o.data||(r=d.source)!=null&&r.data?d=this.copySettings(t,d):(O=!0,this.previouslyLoaded.delete(p)):d instanceof le&&t instanceof le&&((n=d.attributes.position)!=null&&n.array||(O=!0,this.previouslyLoaded.delete(p)))),!O)return d}const D=a,L=new Promise(async(d,O)=>{const b=new me;ye(b),x&&(await new Promise(m=>setTimeout(m,1e3)),i&&console.warn("Start loading (delayed) "+f,D.guid));let I=f;if(D&&Array.isArray(D.lods)){const m=D.lods[e];m.hash&&(I+="?v="+m.hash)}const T=await b.loadAsync(I).catch(m=>(console.error(`Error loading LOD ${e} from ${f}
3
+ `,m),null));if(!T)return null;const W=T.parser;i&&console.log("Loading finished "+f,D.guid);let v=0;if(T.parser.json.textures){let m=!1;for(const h of T.parser.json.textures){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){m=!0;break}}v++}if(m){let h=await W.getDependency("texture",v);return h&&w.assignLODInformation(l.url,h,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',f,v,h,p),t instanceof ee&&(h=this.copySettings(t,h)),h&&(h.guid=D.guid),d(h)}else x&&console.warn("Could not find texture with guid",D.guid,T.parser.json)}if(v=0,T.parser.json.meshes){let m=!1;for(const h of T.parser.json.meshes){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){m=!0;break}}v++}if(m){const h=await W.getDependency("mesh",v),M=D;if(i&&console.log(`Loaded Mesh "${h.name}"`,f,v,h,p),h.isMesh===!0){const _=h.geometry;return w.assignLODInformation(l.url,_,u,e,void 0,M.density),d(_)}else{const _=new Array;for(let R=0;R<h.children.length;R++){const z=h.children[R];if(z.isMesh===!0){const X=z.geometry;w.assignLODInformation(l.url,X,u,e,R,M.density),_.push(X)}}return d(_)}}else x&&console.warn("Could not find mesh with guid",D.guid,T.parser.json)}return d(null)});return this.previouslyLoaded.set(p,L),await L}else if(t instanceof ee){i&&console.log("Load texture from uri: "+f);const p=await new qe().loadAsync(f);return p?(p.guid=a.guid,p.flipY=!1,p.needsUpdate=!0,p.colorSpace=t.colorSpace,i&&console.log(a,p)):x&&console.warn("failed loading",f),p}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r,n){if(!e)return;e.userData||(e.userData={});const i=new at(t,s,o,r,n);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let S=w;c(S,"registerTexture",(t,e,r,o,s)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,s),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Me]=s);const n=s.guid;w.assignLODInformation(t,e,n,r,o,void 0),w.lodInfos.set(n,s),w.lowresCache.set(n,e)}),c(S,"registerMesh",(t,e,r,o,s,n)=>{var i;x&&console.log("> Progressive: register mesh",s,r.name,n,r.uuid,r);const l=r.geometry;if(!l){x&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),w.assignLODInformation(t,l,e,o,s,n.density),w.lodInfos.set(e,n);let u=w.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],w.lowresCache.set(e,u),o>0&&!re(r)&&Ie(r,l);for(const a of N)(i=a.onRegisteredNewMesh)==null||i.call(a,r,n)}),c(S,"lodInfos",new Map),c(S,"previouslyLoaded",new Map),c(S,"lowresCache",new Map);class ot{constructor(e,r,o,s,n){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=o,s!=null&&(this.index=s),n!=null&&(this.density=n)}}const P=te("debugprogressive"),it=te("noprogressive"),we=Symbol("Needle:LODSManager"),Oe=Symbol("Needle:LODState"),J=Symbol("Needle:CurrentLOD"),k={mesh_lod:-1,texture_lod:-1};var E,F,_e,Q,oe,de,U;const I=class{constructor(t,e){c(this,"context"),c(this,"renderer"),c(this,"projectionScreenMatrix",new Te),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval","auto"),V(this,E,1),c(this,"pause",!1),c(this,"manual",!1),c(this,"_lodchangedlisteners",[]),V(this,F,void 0),V(this,_e,new ze),V(this,Q,0),V(this,oe,0),V(this,de,0),V(this,U,0),c(this,"_fpsBuffer",[60,60,60,60,60]),c(this,"_sphere",new qe),c(this,"_tempBox",new Ee),c(this,"_tempBox2",new Ee),c(this,"tempMatrix",new Te),c(this,"_tempWorldPosition",new W),c(this,"_tempBoxSize",new W),c(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Oe]}static addPlugin(t){N.push(t)}static removePlugin(t){const e=N.indexOf(t);e>=0&&N.splice(e,1)}static get(t,e){if(t[we])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[we];const r=new I(t,{engine:"unknown",...e});return t[we]=r,r}get plugins(){return N}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}enable(){if(y(this,F))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;G(this,F,this.renderer.render);const e=this;ve(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,G(e,Q,y(e,Q)+1),G(e,oe,y(e,_e).getDelta()),G(e,de,y(e,de)+y(e,oe)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/y(e,oe)),G(e,U,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),P&&y(e,Q)%200===0&&console.log("FPS",Math.round(y(e,U)),"Interval:",y(e,E)));const n=t++;y(e,F).call(this,r,o),e.onAfterRender(r,o,n)}}disable(){y(this,F)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=y(this,F),G(this,F,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(it||(this.updateInterval==="auto"?y(this,U)<40&&y(this,E)<10?(G(this,E,y(this,E)+1),P&&console.warn("\u2193 Reducing LOD updates",y(this,E),y(this,U).toFixed(0))):y(this,U)>=60&&y(this,E)>1&&(G(this,E,y(this,E)-1),P&&console.warn("\u2191 Increasing LOD updates",y(this,E),y(this,U).toFixed(0))):G(this,E,this.updateInterval),y(this,E)>0&&y(this,Q)%y(this,E)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var r,o;const s=this.renderer.renderLists.get(t,0),n=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const i=this.targetTriangleDensity;for(const a of n){if(a.material&&(((r=a.geometry)==null?void 0:r.type)==="BoxGeometry"||((o=a.geometry)==null?void 0:o.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){P&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(P==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const g=Math.random()*16777215,p=new Ve({color:g});a.object.material=p}const f=a.object;(f instanceof q||f.isMesh)&&this.updateLODs(t,e,f,i)}const l=s.transparent;for(const a of l){const f=a.object;(f instanceof q||f.isMesh)&&this.updateLODs(t,e,f,i)}const u=s.transmissive;for(const a of u){const f=a.object;(f instanceof q||f.isMesh)&&this.updateLODs(t,e,f,i)}}updateLODs(t,e,r,o){var s,n;r.userData||(r.userData={});let i=r[Oe];if(i||(i=new at,r[Oe]=i),i.frames++<2)return;for(const u of N)(s=u.onBeforeUpdateLOD)==null||s.call(u,this.renderer,t,e,r);this.calculateLodLevel(e,r,i,o,k),k.mesh_lod=Math.round(k.mesh_lod),k.texture_lod=Math.round(k.texture_lod),k.mesh_lod>=0&&this.loadProgressiveMeshes(r,k.mesh_lod);let l=k.texture_lod;if(r.material&&l>=0){const u=r["DEBUG:LOD"];u!=null&&(l=u),this.loadProgressiveTextures(r.material,l)}for(const u of N)(n=u.onAfterUpdatedLOD)==null||n.call(u,this.renderer,t,e,r,k);i.lastLodLevel_Mesh=k.mesh_lod,i.lastLodLevel_Texture=k.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[J]===void 0||e<t[J])&&(r=!0),r&&(t[J]=e,S.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[J]!==e){t[J]=e;const r=t.geometry;return S.assignMeshLOD(t,e).then(o=>(o&&t[J]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(s=>s({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,n=(r.y+o.y)*.5;return this._tempPtInside.set(s,n,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,s){var n;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let i=10+1,l=!1;if(P&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=S.getMeshLODInformation(e.geometry),a=u?.lods,f=a&&a.length>0,g=S.getMaterialMinMaxLODsCount(e.material),p=g?.min_count!=1/0&&g.min_count>0&&g.max_count>0;if(!f&&!p){s.mesh_lod=0,s.texture_lod=0;return}f||(l=!0,i=0);const A=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let D=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const L=e;if(!L.boundingBox)L.computeBoundingBox();else if(r.frames%30===0){const d=re(L),O=L.geometry;d&&(L.geometry=d),L.computeBoundingBox(),L.geometry=O}D=L.boundingBox}if(D&&t.isPerspectiveCamera){const L=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const v=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(v)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(D),this._tempBox.applyMatrix4(e.matrixWorld),I.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&L.fov>70){const v=this._tempBox.min,m=this._tempBox.max;let h=v.x,M=v.y,b=m.x,C=m.y;const z=2,X=1.5,ie=(v.x+m.x)*.5,ae=(v.y+m.y)*.5;h=(h-ie)*z+ie,M=(M-ae)*z+ae,b=(b-ie)*z+ie,C=(C-ae)*z+ae;const Ge=h<0&&b>0?0:Math.min(Math.abs(v.x),Math.abs(m.x)),We=M<0&&C>0?0:Math.min(Math.abs(v.y),Math.abs(m.y)),ge=Math.max(Ge,We);r.lastCentrality=(X-ge)*(X-ge)*(X-ge)}else r.lastCentrality=1;const d=this._tempBox.getSize(this._tempBoxSize);d.multiplyScalar(.5),screen.availHeight>0&&A>0&&d.multiplyScalar(A/screen.availHeight),d.x*=L.aspect;const O=t.matrixWorldInverse,_=this._tempBox2;_.copy(D),_.applyMatrix4(e.matrixWorld),_.applyMatrix4(O);const B=_.getSize(this._tempBox2Size),T=Math.max(B.x,B.y);if(Math.max(d.x,d.y)!=0&&T!=0&&(d.z=B.z/Math.max(B.x,B.y)*Math.max(d.x,d.y)),r.lastScreenCoverage=Math.max(d.x,d.y,d.z),r.lastScreenspaceVolume.copy(d),r.lastScreenCoverage*=r.lastCentrality,P&&I.debugDrawLine){const v=this.tempMatrix.copy(this.projectionScreenMatrix);v.invert();const m=I.corner0,h=I.corner1,M=I.corner2,b=I.corner3;m.copy(this._tempBox.min),h.copy(this._tempBox.max),h.x=m.x,M.copy(this._tempBox.max),M.y=m.y,b.copy(this._tempBox.max);const C=(m.z+b.z)*.5;m.z=h.z=M.z=b.z=C,m.applyMatrix4(v),h.applyMatrix4(v),M.applyMatrix4(v),b.applyMatrix4(v),I.debugDrawLine(m,h,255),I.debugDrawLine(m,M,255),I.debugDrawLine(h,b,255),I.debugDrawLine(M,b,255)}let $=999;if(a&&r.lastScreenCoverage>0){for(let v=0;v<a.length;v++)if(a[v].density/r.lastScreenCoverage<o){$=v;break}}$<i&&(i=$,l=!0)}if(l?s.mesh_lod=i:s.mesh_lod=r.lastLodLevel_Mesh,P&&s.mesh_lod!=r.lastLodLevel_Mesh){const L=a?.[s.mesh_lod];L&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (${L.density.toFixed(0)}) - ${e.name}`)}if(p){const L="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=g.max_count-1,P){const d=g.lods[g.max_count-1];P&&console.log(`First Texture LOD ${s.texture_lod} (${d.max_height}px) - ${e.name}`)}}else{const d=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let O=r.lastScreenCoverage*4;((n=this.context)==null?void 0:n.engine)==="model-viewer"&&(O*=1.5);const _=A/window.devicePixelRatio*O;for(let B=g.lods.length-1;B>=0;B--){let T=g.lods[B];if(!(L&&T.max_height>=2048)&&!(rt()&&T.max_height>4096)&&T.max_height>_){if(s.texture_lod=B,s.texture_lod<r.lastLodLevel_Texture){const $=T.max_height;P&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${$}px
6
- Screensize: ${_.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${d.toFixed(1)}
7
- ${e.name}`)}break}}}}else s.texture_lod=0}};let j=I;E=new WeakMap,F=new WeakMap,_e=new WeakMap,Q=new WeakMap,oe=new WeakMap,de=new WeakMap,U=new WeakMap,c(j,"debugDrawLine"),c(j,"corner0",new W),c(j,"corner1",new W),c(j,"corner2",new W),c(j,"corner3",new W),c(j,"_tempPtInside",new W);class at{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new W),c(this,"lastCentrality",0)}}const ke=Symbol("NEEDLE_mesh_lod"),he=Symbol("NEEDLE_texture_lod");let fe=null;function be(){const t=lt();t&&(t.mapURLs(function(e){return Ce(),e}),Ce(),fe?.disconnect(),fe=new MutationObserver(e=>{e.forEach(r=>{r.addedNodes.forEach(o=>{o instanceof HTMLElement&&o.tagName.toLowerCase()==="model-viewer"&&je(o)})})}),fe.observe(document,{childList:!0,subtree:!0}))}function lt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),be()}),null)}function Ce(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(t=>{je(t)})}const Re=new WeakSet;let ut=0;function je(t){if(!t||Re.has(t))return null;Re.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++ut+`
8
- `,t.getAttribute("src"));let e=null,r=null,o=null;for(let s=t;s!=null;s=Object.getPrototypeOf(s)){const n=Object.getOwnPropertySymbols(s),i=n.find(a=>a.toString()=="Symbol(renderer)"),l=n.find(a=>a.toString()=="Symbol(scene)"),u=n.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!r&&l!=null&&(r=t[l]),!o&&u!=null&&(o=t[u])}if(e&&r){let s=function(){if(o){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}o?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=j.get(e,{engine:"model-viewer"});return j.addPlugin(new ct),n.enable(),n.addEventListener("changed",()=>{o?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&o?.call(t)}),t.addEventListener("load",()=>{s()}),()=>{n.disable()}}return null}class ct{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,r,o,s){this.tryParseMeshLOD(r,s),this.tryParseTextureLOD(r,s)}getUrl(e){if(!e)return null;let r=e.getAttribute("src");return r||(r=e.src),r||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),r}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,r){if(r[he]==!0)return;r[he]=!0;const o=this.tryGetCurrentGLTF(e),s=this.tryGetCurrentModelViewer(e),n=this.getUrl(s);if(n&&o&&r.material){let i=function(u){var a,f,g;if(u[he]==!0)return;u[he]=!0,u.userData&&(u.userData.LOD=-1);const p=Object.keys(u);for(let A=0;A<p.length;A++){const D=p[A],L=u[D];if(L?.isTexture===!0){const d=(f=(a=L.userData)==null?void 0:a.associations)==null?void 0:f.textures;if(d==null)continue;const O=o.parser.json.textures[d];if(!O){console.warn("Texture data not found for texture index "+d);continue}if((g=O?.extensions)!=null&&g[R]){const _=O.extensions[R];_&&n&&S.registerTexture(n,L,_.lods.length,d,_)}}}};const l=r.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,r){var o,s;if(r[ke]==!0)return;r[ke]=!0;const n=this.tryGetCurrentModelViewer(e),i=this.getUrl(n);if(!i)return;const l=(s=(o=r.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[R];if(l&&i){const u=r.uuid;S.registerMesh(i,u,r,0,l.lods.length,l)}}}function dt(t,e,r,o){ve(e),ye(r),Ae(r,{progressive:!0,...o?.hints}),r.register(n=>new S(n,t));const s=j.get(e);return o?.enableLODsManager!==!1&&s.enable(),s}be();export{R as EXTENSION_NAME,j as LODsManager,S as NEEDLE_progressive,pe as VERSION,ye as addDracoAndKTX2Loaders,Ae as configureLoader,ve as createLoaders,re as getRaycastMesh,be as patchModelViewer,Ie as registerRaycastMesh,Qe as setDracoDecoderLocation,Ze as setKTX2TranscoderLocation,dt as useNeedleProgressive,st as useRaycastMeshes};
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let S=w;c(S,"registerTexture",(t,e,s,o,r)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[De]=r);const n=r.guid;w.assignLODInformation(t,e,n,s,o,void 0),w.lodInfos.set(n,r),w.lowresCache.set(n,e)}),c(S,"registerMesh",(t,e,s,o,r,n)=>{var i;x&&console.log("> Progressive: register mesh",r,s.name,n,s.uuid,s);const l=s.geometry;if(!l){x&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),w.assignLODInformation(t,l,e,o,r,n.density),w.lodInfos.set(e,n);let u=w.lowresCache.get(e);u?u.push(s.geometry):u=[s.geometry],w.lowresCache.set(e,u),o>0&&!J(s)&&ke(s,l);for(const a of $)(i=a.onRegisteredNewMesh)==null||i.call(a,s,n)}),c(S,"lodInfos",new Map),c(S,"previouslyLoaded",new Map),c(S,"lowresCache",new Map);class at{constructor(e,s,o,r,n){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=s,this.level=o,r!=null&&(this.index=r),n!=null&&(this.density=n)}}const k=se("debugprogressive"),lt=se("noprogressive"),Oe=Symbol("Needle:LODSManager"),be=Symbol("Needle:LODState"),Q=Symbol("Needle:CurrentLOD"),B={mesh_lod:-1,texture_lod:-1};var E,F,_e,Z,oe,de,U;const P=class{constructor(t,e){c(this,"context"),c(this,"renderer"),c(this,"projectionScreenMatrix",new Ae),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval","auto"),V(this,E,1),c(this,"pause",!1),c(this,"manual",!1),c(this,"_lodchangedlisteners",[]),V(this,F,void 0),V(this,_e,new Xe),V(this,Z,0),V(this,oe,0),V(this,de,0),V(this,U,0),c(this,"_fpsBuffer",[60,60,60,60,60]),c(this,"_sphere",new Ke),c(this,"_tempBox",new Ie),c(this,"_tempBox2",new Ie),c(this,"tempMatrix",new Ae),c(this,"_tempWorldPosition",new G),c(this,"_tempBoxSize",new G),c(this,"_tempBox2Size",new G),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[be]}static addPlugin(t){$.push(t)}static removePlugin(t){const e=$.indexOf(t);e>=0&&$.splice(e,1)}static get(t,e){if(t[Oe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[Oe];const s=new P(t,{engine:"unknown",...e});return t[Oe]=s,s}get plugins(){return $}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(y(this,F))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;N(this,F,this.renderer.render);const e=this;ve(this.renderer),this.renderer.render=function(s,o){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,N(e,Z,y(e,Z)+1),N(e,oe,y(e,_e).getDelta()),N(e,de,y(e,de)+y(e,oe)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/y(e,oe)),N(e,U,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),k&&y(e,Z)%200===0&&console.log("FPS",Math.round(y(e,U)),"Interval:",y(e,E)));const n=t++;y(e,F).call(this,s,o),e.onAfterRender(s,o,n)}}disable(){y(this,F)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=y(this,F),N(this,F,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let r=!0;if(o.length===1){const n=o[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(r=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(r=!1),r){if(lt||(this.updateInterval==="auto"?y(this,U)<40&&y(this,E)<10?(N(this,E,y(this,E)+1),k&&console.warn("\u2193 Reducing LOD updates",y(this,E),y(this,U).toFixed(0))):y(this,U)>=60&&y(this,E)>1&&(N(this,E,y(this,E)-1),k&&console.warn("\u2191 Increasing LOD updates",y(this,E),y(this,U).toFixed(0))):N(this,E,this.updateInterval),y(this,E)>0&&y(this,Z)%y(this,E)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var s,o;const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const i=this.targetTriangleDensity;for(const a of n){if(a.material&&(((s=a.geometry)==null?void 0:s.type)==="BoxGeometry"||((o=a.geometry)==null?void 0:o.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){k&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(k==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const f=Math.random()*16777215,p=new He({color:f});a.object.material=p}const g=a.object;(g instanceof q||g.isMesh)&&this.updateLODs(t,e,g,i)}const l=r.transparent;for(const a of l){const g=a.object;(g instanceof q||g.isMesh)&&this.updateLODs(t,e,g,i)}const u=r.transmissive;for(const a of u){const g=a.object;(g instanceof q||g.isMesh)&&this.updateLODs(t,e,g,i)}}updateLODs(t,e,s,o){var r,n;s.userData||(s.userData={});let i=s[be];if(i||(i=new ut,s[be]=i),i.frames++<2)return;for(const u of $)(r=u.onBeforeUpdateLOD)==null||r.call(u,this.renderer,t,e,s);this.calculateLodLevel(e,s,i,o,B),B.mesh_lod=Math.round(B.mesh_lod),B.texture_lod=Math.round(B.texture_lod),B.mesh_lod>=0&&this.loadProgressiveMeshes(s,B.mesh_lod);let l=B.texture_lod;if(s.material&&l>=0){const u=s["DEBUG:LOD"];u!=null&&(l=u),this.loadProgressiveTextures(s.material,l)}for(const u of $)(n=u.onAfterUpdatedLOD)==null||n.call(u,this.renderer,t,e,s,B);i.lastLodLevel_Mesh=B.mesh_lod,i.lastLodLevel_Texture=B.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let s=!1;(t[Q]===void 0||e<t[Q])&&(s=!0),s&&(t[Q]=e,S.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(r=>r({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[Q]!==e){t[Q]=e;const s=t.geometry;return S.assignMeshLOD(t,e).then(o=>(o&&t[Q]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(r=>r({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,n=(s.y+o.y)*.5;return this._tempPtInside.set(r,n,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var n;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let i=10+1,l=!1;if(k&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=S.getMeshLODInformation(e.geometry),a=u?.lods,g=a&&a.length>0,f=S.getMaterialMinMaxLODsCount(e.material),p=f?.min_count!=1/0&&f.min_count>0&&f.max_count>0;if(!g&&!p){r.mesh_lod=0,r.texture_lod=0;return}g||(l=!0,i=0);const A=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let D=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const L=e;if(!L.boundingBox)L.computeBoundingBox();else if(s.frames%30===0){const d=J(L),O=L.geometry;d&&(L.geometry=d),L.computeBoundingBox(),L.geometry=O}D=L.boundingBox}if(D&&t.isPerspectiveCamera){const L=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const v=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(v)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(D),this._tempBox.applyMatrix4(e.matrixWorld),P.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&L.fov>70){const v=this._tempBox.min,m=this._tempBox.max;let h=v.x,M=v.y,_=m.x,R=m.y;const z=2,X=1.5,ie=(v.x+m.x)*.5,ae=(v.y+m.y)*.5;h=(h-ie)*z+ie,M=(M-ae)*z+ae,_=(_-ie)*z+ie,R=(R-ae)*z+ae;const $e=h<0&&_>0?0:Math.min(Math.abs(v.x),Math.abs(m.x)),Fe=M<0&&R>0?0:Math.min(Math.abs(v.y),Math.abs(m.y)),fe=Math.max($e,Fe);s.lastCentrality=(X-fe)*(X-fe)*(X-fe)}else s.lastCentrality=1;const d=this._tempBox.getSize(this._tempBoxSize);d.multiplyScalar(.5),screen.availHeight>0&&A>0&&d.multiplyScalar(A/screen.availHeight),d.x*=L.aspect;const O=t.matrixWorldInverse,b=this._tempBox2;b.copy(D),b.applyMatrix4(e.matrixWorld),b.applyMatrix4(O);const I=b.getSize(this._tempBox2Size),T=Math.max(I.x,I.y);if(Math.max(d.x,d.y)!=0&&T!=0&&(d.z=I.z/Math.max(I.x,I.y)*Math.max(d.x,d.y)),s.lastScreenCoverage=Math.max(d.x,d.y,d.z),s.lastScreenspaceVolume.copy(d),s.lastScreenCoverage*=s.lastCentrality,k&&P.debugDrawLine){const v=this.tempMatrix.copy(this.projectionScreenMatrix);v.invert();const m=P.corner0,h=P.corner1,M=P.corner2,_=P.corner3;m.copy(this._tempBox.min),h.copy(this._tempBox.max),h.x=m.x,M.copy(this._tempBox.max),M.y=m.y,_.copy(this._tempBox.max);const R=(m.z+_.z)*.5;m.z=h.z=M.z=_.z=R,m.applyMatrix4(v),h.applyMatrix4(v),M.applyMatrix4(v),_.applyMatrix4(v),P.debugDrawLine(m,h,255),P.debugDrawLine(m,M,255),P.debugDrawLine(h,_,255),P.debugDrawLine(M,_,255)}let W=999;if(a&&s.lastScreenCoverage>0){for(let v=0;v<a.length;v++)if(a[v].density/s.lastScreenCoverage<o){W=v;break}}W<i&&(i=W,l=!0)}if(l?r.mesh_lod=i:r.mesh_lod=s.lastLodLevel_Mesh,k&&r.mesh_lod!=s.lastLodLevel_Mesh){const L=a?.[r.mesh_lod];L&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${L.density.toFixed(0)}) - ${e.name}`)}if(p){const L="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=f.max_count-1,k){const d=f.lods[f.max_count-1];k&&console.log(`First Texture LOD ${r.texture_lod} (${d.max_height}px) - ${e.name}`)}}else{const d=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let O=s.lastScreenCoverage*4;((n=this.context)==null?void 0:n.engine)==="model-viewer"&&(O*=1.5);const b=A/window.devicePixelRatio*O;for(let I=f.lods.length-1;I>=0;I--){let T=f.lods[I];if(!(L&&T.max_height>=2048)&&!(ot()&&T.max_height>4096)&&T.max_height>b){if(r.texture_lod=I,r.texture_lod<s.lastLodLevel_Texture){const W=T.max_height;k&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${W}px
6
+ Screensize: ${b.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${d.toFixed(1)}
7
+ ${e.name}`)}break}}}}else r.texture_lod=0}};let C=P;E=new WeakMap,F=new WeakMap,_e=new WeakMap,Z=new WeakMap,oe=new WeakMap,de=new WeakMap,U=new WeakMap,c(C,"debugDrawLine"),c(C,"corner0",new G),c(C,"corner1",new G),c(C,"corner2",new G),c(C,"corner3",new G),c(C,"_tempPtInside",new G);class ut{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new G),c(this,"lastCentrality",0)}}const Re=Symbol("NEEDLE_mesh_lod"),he=Symbol("NEEDLE_texture_lod");let ge=null;function Se(){const t=ct();t&&(t.mapURLs(function(e){return je(),e}),je(),ge?.disconnect(),ge=new MutationObserver(e=>{e.forEach(s=>{s.addedNodes.forEach(o=>{o instanceof HTMLElement&&o.tagName.toLowerCase()==="model-viewer"&&Ge(o)})})}),ge.observe(document,{childList:!0,subtree:!0}))}function ct(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function je(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(t=>{Ge(t)})}const Ne=new WeakSet;let dt=0;function Ge(t){if(!t||Ne.has(t))return null;Ne.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++dt+`
8
+ `,t.getAttribute("src"));let e=null,s=null,o=null;for(let r=t;r!=null;r=Object.getPrototypeOf(r)){const n=Object.getOwnPropertySymbols(r),i=n.find(a=>a.toString()=="Symbol(renderer)"),l=n.find(a=>a.toString()=="Symbol(scene)"),u=n.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!s&&l!=null&&(s=t[l]),!o&&u!=null&&(o=t[u])}if(e&&s){let r=function(){if(o){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}o?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=C.get(e,{engine:"model-viewer"});return C.addPlugin(new ht),n.enable(),n.addEventListener("changed",()=>{o?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&o?.call(t)}),t.addEventListener("load",()=>{r()}),()=>{n.disable()}}return null}class ht{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,s,o,r){this.tryParseMeshLOD(s,r),this.tryParseTextureLOD(s,r)}getUrl(e){if(!e)return null;let s=e.getAttribute("src");return s||(s=e.src),s||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),s}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,s){if(s[he]==!0)return;s[he]=!0;const o=this.tryGetCurrentGLTF(e),r=this.tryGetCurrentModelViewer(e),n=this.getUrl(r);if(n&&o&&s.material){let i=function(u){var a,g,f;if(u[he]==!0)return;u[he]=!0,u.userData&&(u.userData.LOD=-1);const p=Object.keys(u);for(let A=0;A<p.length;A++){const D=p[A],L=u[D];if(L?.isTexture===!0){const d=(g=(a=L.userData)==null?void 0:a.associations)==null?void 0:g.textures;if(d==null)continue;const O=o.parser.json.textures[d];if(!O){console.warn("Texture data not found for texture index "+d);continue}if((f=O?.extensions)!=null&&f[j]){const b=O.extensions[j];b&&n&&S.registerTexture(n,L,b.lods.length,d,b)}}}};const l=s.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,s){var o,r;if(s[Re]==!0)return;s[Re]=!0;const n=this.tryGetCurrentModelViewer(e),i=this.getUrl(n);if(!i)return;const l=(r=(o=s.userData)==null?void 0:o.gltfExtensions)==null?void 0:r[j];if(l&&i){const u=s.uuid;S.registerMesh(i,u,s,0,l.lods.length,l)}}}function We(t,e,s,o){ve(e),ye(s),Le(s,{progressive:!0,...o?.hints}),s.register(n=>new S(n,t));const r=C.get(e);return o?.enableLODsManager!==!1&&r.enable(),r}Se();const Te={gltfProgressive:{useNeedleProgressive:We,LODsManager:C,configureLoader:Le,getRaycastMesh:J,useRaycastMeshes:Be}};if(!globalThis.Needle)globalThis.Needle=Te;else for(const t in Te)globalThis.Needle[t]=Te[t];export{j as EXTENSION_NAME,C as LODsManager,S as NEEDLE_progressive,pe as VERSION,ye as addDracoAndKTX2Loaders,Le as configureLoader,ve as createLoaders,J as getRaycastMesh,Se as patchModelViewer,ke as registerRaycastMesh,tt as setDracoDecoderLocation,st as setKTX2TranscoderLocation,We as useNeedleProgressive,Be as useRaycastMeshes};
@@ -1,8 +1,8 @@
1
- "use strict";var Ve=Object.defineProperty;var $e=(n,t,e)=>t in n?Ve(n,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):n[t]=e;var d=(n,t,e)=>($e(n,typeof t!="symbol"?t+"":t,e),e),Ae=(n,t,e)=>{if(!t.has(n))throw TypeError("Cannot "+e)};var L=(n,t,e)=>(Ae(n,t,"read from private field"),e?e.call(n):t.get(n)),K=(n,t,e)=>{if(t.has(n))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(n):t.set(n,e)},N=(n,t,e,s)=>(Ae(n,t,"write to private field"),s?s.call(n,e):t.set(n,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const p=require("three"),_e=require("three/examples/jsm/loaders/GLTFLoader.js"),Ne=require("three/examples/jsm/libs/meshopt_decoder.module.js"),Ue=require("three/examples/jsm/loaders/DRACOLoader.js"),ze=require("three/examples/jsm/loaders/KTX2Loader.js"),Oe="";globalThis.GLTF_PROGRESSIVE_VERSION=Oe;console.debug(`[gltf-progressive] version ${Oe}`);let Q="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",oe="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const We=Q,qe=oe;fetch(Q+"draco_decoder.js",{method:"head"}).catch(n=>{Q===We&&(Q="./include/draco/"),oe===qe&&(oe="./include/ktx2/")});function Xe(n){Q=n}function Ke(n){oe=n}let j,de,J;function Se(n){return j||(j=new Ue.DRACOLoader,j.setDecoderPath(Q),j.setDecoderConfig({type:"js"})),J||(J=new ze.KTX2Loader,J.setTranscoderPath(oe)),de||(de=Ne.MeshoptDecoder),n?J.detectSupport(n):n!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:j,ktx2Loader:J,meshoptDecoder:de}}function be(n){n.dracoLoader||n.setDRACOLoader(j),n.ktx2Loader||n.setKTX2Loader(J),n.meshoptDecoder||n.setMeshoptDecoder(de)}const De=new WeakMap;function Ie(n,t){let e=De.get(n);e?e=Object.assign(e,t):e=t,De.set(n,e)}const me=_e.GLTFLoader.prototype.load;function Ye(...n){const t=De.get(this);let e=n[0];const s=new URL(e,window.location.href);if(s.hostname.endsWith("needle.tools")){const r=(t==null?void 0:t.progressive)!==void 0?t.progressive:!0,i=t!=null&&t.usecase?t.usecase:"default";r?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${i}`:this.requestHeader.Accept=`*/*;usecase=${i}`,e=s.toString()}return n[0]=e,me==null?void 0:me.call(this,...n)}_e.GLTFLoader.prototype.load=Ye;ne("debugprogressive");function ne(n){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(n);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function He(n,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||n===void 0)return t;const e=n.lastIndexOf("/");if(e>=0){const s=n.substring(0,e+1);for(;s.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return s+t}return t}let te;function je(){return te!==void 0||(te=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),ne("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te)),te}const we=Symbol("needle:raycast-mesh");function ae(n){return(n==null?void 0:n[we])instanceof p.BufferGeometry?n[we]:null}function Re(n,t){if((n.type==="Mesh"||n.type==="SkinnedMesh")&&!ae(n)){const s=Qe(t);s.userData={isRaycastMesh:!0},n[we]=s}}function Je(n=!0){if(n){if(se)return;const t=se=p.Mesh.prototype.raycast;p.Mesh.prototype.raycast=function(e,s){const o=this,r=ae(o);let i;r&&o.isMesh&&(i=o.geometry,o.geometry=r),t.call(this,e,s),i&&(o.geometry=i)}}else{if(!se)return;p.Mesh.prototype.raycast=se,se=null}}let se=null;function Qe(n){const t=new p.BufferGeometry;for(const e in n.attributes)t.setAttribute(e,n.getAttribute(e));return t.setIndex(n.getIndex()),t}const Y=new Array,U="NEEDLE_progressive",x=ne("debugprogressive"),Le=Symbol("needle-progressive-texture"),ie=new Map,ve=new Set;if(x){let n=function(){t+=1,console.log("Toggle LOD level",t,ie),ie.forEach((o,r)=>{for(const i of o.keys){const a=r[i];if(a!=null){if(a.isBufferGeometry===!0){const l=O.getMeshLODInformation(a),u=l?Math.min(t,l.lods.length):0;r["DEBUG:LOD"]=t,O.assignMeshLOD(r,u),l&&(e=Math.max(e,l.lods.length-1))}else if(r.isMaterial===!0){r["DEBUG:LOD"]=t,O.assignTextureLOD(r,t);break}}}}),t>=e&&(t=-1)},t=-1,e=2,s=!1;window.addEventListener("keyup",o=>{o.key==="p"&&n(),o.key==="w"&&(s=!s,ve&&ve.forEach(r=>{r.name!="BackgroundCubeMaterial"&&r.glyphMap==null&&"wireframe"in r&&(r.wireframe=s)}))})}function Ee(n,t,e){var o;if(!x)return;ie.has(n)||ie.set(n,{keys:[],sourceId:e});const s=ie.get(n);((o=s==null?void 0:s.keys)==null?void 0:o.includes(t))==!1&&s.keys.push(t)}const _=class{constructor(t,e){d(this,"parser");d(this,"url");d(this,"_isLoadingMesh");d(this,"loadMesh",t=>{var s,o;if(this._isLoadingMesh)return null;const e=(o=(s=this.parser.json.meshes[t])==null?void 0:s.extensions)==null?void 0:o[U];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(r=>{var i;return this._isLoadingMesh=!1,r&&_.registerMesh(this.url,e.guid,r,(i=e.lods)==null?void 0:i.length,void 0,e),r})):null});x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return U}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&i(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[o]=e,e;function i(a,l){const u=s.getAssignedLODInformation(a);if(u){const c=s.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let g=0;g<c.lods.length;g++){const y=c.lods[g];y.width&&(l.lods[g]=l.lods[g]||{min_height:1/0,max_height:0},l.lods[g].min_height=Math.min(l.lods[g].min_height,y.height),l.lods[g].max_height=Math.max(l.lods[g].max_height,y.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const a=t[i];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let s,o;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&(r=s==null?void 0:s.userData)!=null&&r.LODS){const i=s.userData.LODS;if(o=this.lodInfos.get(i.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof p.Mesh||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const i of Y)(s=i.onBeforeGetLODMesh)==null||s.call(i,t,e);return t["LOD:requested level"]=e,_.getOrLoadLOD(o,e).then(i=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(i)){const a=r.index||0;i=i[a]}i&&o!=i&&((i==null?void 0:i.isBufferGeometry)?(t.geometry=i,x&&Ee(t,"geometry",r.url)):x&&console.error("Invalid LOD geometry",i))}return i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const o=new Array;for(const r of s.material){const i=this.assignTextureLOD(r,e);o.push(i)}return Promise.all(o).then(r=>{const i=new Array;for(const a of r)Array.isArray(a)&&i.push(...a);return i})}else return this.assignTextureLOD(s.material,e)}if(t instanceof p.Material||t.isMaterial===!0){const s=t,o=[],r=new Array;if(x&&ve.add(s),s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const i=s;for(const a of Object.keys(i.uniforms)){const l=i.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,s,a).then(c=>(c&&i.uniforms[a].value!=c&&(i.uniforms[a].value=c,i.uniformsNeedUpdate=!0),c));o.push(u),r.push(a)}}}else for(const i of Object.keys(s)){const a=s[i];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,s,i);o.push(l),r.push(i)}}return Promise.all(o).then(i=>{const a=new Array;for(let l=0;l<i.length;l++){const u=i[l],c=r[l];u&&u.isTexture===!0?a.push({material:s,slot:c,texture:u,level:e}):a.push({material:s,slot:c,texture:null,level:e})}return a})}if(t instanceof p.Texture||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):_.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if((r==null?void 0:r.isTexture)===!0){if(r!=t){if(s&&o){const i=s[o];if(i){const a=this.getAssignedLODInformation(i);if(a&&(a==null?void 0:a.level)<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,s,i,r),null}s[o]=r}if(x&&o&&s){const i=this.getAssignedLODInformation(t);i&&Ee(s,o,i.url)}}return r}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var i;if(o!=null&&o.extensions){const a=o==null?void 0:o.extensions[U];if(a){if(!a.lods){x&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===r&&(l=!0,_.registerTexture(this.url,u,(i=a.lods)==null?void 0:i.length,r,a))}l||this.parser.getDependency("texture",r).then(u=>{var c;u&&_.registerTexture(this.url,u,(c=a.lods)==null?void 0:c.length,r,a)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const i=o==null?void 0:o.extensions[U];if(i&&i.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===r&&_.registerMesh(this.url,i.guid,a,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var a,l,u,c;const s=x=="verbose",o=t.userData.LODS;if(!o)return null;const r=o==null?void 0:o.key;let i;if(t.isTexture===!0){const g=t;g.source&&g.source[Le]&&(i=g.source[Le])}if(i||(i=_.lodInfos.get(r)),i){if(e>0){let D=!1;const v=Array.isArray(i.lods);if(v&&e>=i.lods.length?D=!0:v||(D=!0),D)return this.lowresCache.get(r)}const g=Array.isArray(i.lods)?(a=i.lods[e])==null?void 0:a.path:i.lods;if(!g)return x&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const y=He(o.url,g);if(y.endsWith(".glb")||y.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const D=y+"_"+i.guid,v=this.previouslyLoaded.get(D);if(v!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${D}`);let h=await v.catch($=>(console.error(`Error loading LOD ${e} from ${y}
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- `,$),null)),R=!1;if(h==null||(h instanceof p.Texture&&t instanceof p.Texture?(l=h.image)!=null&&l.data||(u=h.source)!=null&&u.data?h=this.copySettings(t,h):(R=!0,this.previouslyLoaded.delete(D)):h instanceof p.BufferGeometry&&t instanceof p.BufferGeometry&&((c=h.attributes.position)!=null&&c.array||(R=!0,this.previouslyLoaded.delete(D)))),!R)return h}const M=i,V=new Promise(async(h,R)=>{const $=new _e.GLTFLoader;be($),x&&(await new Promise(E=>setTimeout(E,1e3)),s&&console.warn("Start loading (delayed) "+y,M.guid));let k=y;if(M&&Array.isArray(M.lods)){const E=M.lods[e];E.hash&&(k+="?v="+E.hash)}const b=await $.loadAsync(k).catch(E=>(console.error(`Error loading LOD ${e} from ${y}
3
- `,E),null));if(!b)return null;const q=b.parser;s&&console.log("Loading finished "+y,M.guid);let A=0;if(b.parser.json.textures){let E=!1;for(const f of b.parser.json.textures){if(f!=null&&f.extensions){const m=f==null?void 0:f.extensions[U];if(m!=null&&m.guid&&m.guid===M.guid){E=!0;break}}A++}if(E){let f=await q.getDependency("texture",A);return f&&_.assignLODInformation(o.url,f,r,e,void 0,void 0),s&&console.log('change "'+t.name+'" → "'+f.name+'"',y,A,f,D),t instanceof p.Texture&&(f=this.copySettings(t,f)),f&&(f.guid=M.guid),h(f)}else x&&console.warn("Could not find texture with guid",M.guid,b.parser.json)}if(A=0,b.parser.json.meshes){let E=!1;for(const f of b.parser.json.meshes){if(f!=null&&f.extensions){const m=f==null?void 0:f.extensions[U];if(m!=null&&m.guid&&m.guid===M.guid){E=!0;break}}A++}if(E){const f=await q.getDependency("mesh",A),m=M;if(s&&console.log(`Loaded Mesh "${f.name}"`,y,A,f,D),f.isMesh===!0){const S=f.geometry;return _.assignLODInformation(o.url,S,r,e,void 0,m.density),h(S)}else{const S=new Array;for(let T=0;T<f.children.length;T++){const P=f.children[T];if(P.isMesh===!0){const X=P.geometry;_.assignLODInformation(o.url,X,r,e,T,m.density),S.push(X)}}return h(S)}}else x&&console.warn("Could not find mesh with guid",M.guid,b.parser.json)}return h(null)});return this.previouslyLoaded.set(D,V),await V}else if(t instanceof p.Texture){s&&console.log("Load texture from uri: "+y);const v=await new p.TextureLoader().loadAsync(y);return v?(v.guid=i.guid,v.flipY=!1,v.needsUpdate=!0,v.colorSpace=t.colorSpace,s&&console.log(i,v)):x&&console.warn("failed loading",y),v}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r,i){if(!e)return;e.userData||(e.userData={});const a=new Ze(t,s,o,r,i);e.userData.LODS=a}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
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ve=Symbol("needle:raycast-mesh");function te(n){return(n==null?void 0:n[ve])instanceof p.BufferGeometry?n[ve]:null}function Re(n,t){if((n.type==="Mesh"||n.type==="SkinnedMesh")&&!te(n)){const s=et(t);s.userData={isRaycastMesh:!0},n[ve]=s}}function Ge(n=!0){if(n){if(re)return;const t=re=p.Mesh.prototype.raycast;p.Mesh.prototype.raycast=function(e,s){const o=this,r=te(o);let i;r&&o.isMesh&&(i=o.geometry,o.geometry=r),t.call(this,e,s),i&&(o.geometry=i)}}else{if(!re)return;p.Mesh.prototype.raycast=re,re=null}}let re=null;function et(n){const t=new p.BufferGeometry;for(const e in n.attributes)t.setAttribute(e,n.getAttribute(e));return t.setIndex(n.getIndex()),t}const Y=new Array,U="NEEDLE_progressive",x=ae("debugprogressive"),Le=Symbol("needle-progressive-texture"),oe=new Map,_e=new Set;if(x){let n=function(){t+=1,console.log("Toggle LOD level",t,oe),oe.forEach((o,r)=>{for(const i of o.keys){const a=r[i];if(a!=null){if(a.isBufferGeometry===!0){const 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this._isLoadingMesh=!1,r&&_.registerMesh(this.url,e.guid,r,(i=e.lods)==null?void 0:i.length,void 0,e),r})):null});x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return U}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&i(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[o]=e,e;function i(a,l){const u=s.getAssignedLODInformation(a);if(u){const c=s.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let g=0;g<c.lods.length;g++){const y=c.lods[g];y.width&&(l.lods[g]=l.lods[g]||{min_height:1/0,max_height:0},l.lods[g].min_height=Math.min(l.lods[g].min_height,y.height),l.lods[g].max_height=Math.max(l.lods[g].max_height,y.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const a=t[i];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let s,o;if(t.isMesh?s=t.geometry:(t.isBufferGeometry||t.isTexture)&&(s=t),s&&(r=s==null?void 0:s.userData)!=null&&r.LODS){const i=s.userData.LODS;if(o=this.lodInfos.get(i.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof p.Mesh||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const i of Y)(s=i.onBeforeGetLODMesh)==null||s.call(i,t,e);return t["LOD:requested level"]=e,_.getOrLoadLOD(o,e).then(i=>{if(Array.isArray(i)){const a=r.index||0;i=i[a]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],i&&o!=i&&((i==null?void 0:i.isBufferGeometry)?(t.geometry=i,x&&Ce(t,"geometry",r.url)):x&&console.error("Invalid LOD geometry",i))),i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const s=t;if(Array.isArray(s.material)){const o=new Array;for(const r of s.material){const i=this.assignTextureLOD(r,e);o.push(i)}return Promise.all(o).then(r=>{const i=new Array;for(const a of r)Array.isArray(a)&&i.push(...a);return i})}else return this.assignTextureLOD(s.material,e)}if(t instanceof p.Material||t.isMaterial===!0){const s=t,o=[],r=new Array;if(x&&_e.add(s),s.uniforms&&(s.isRawShaderMaterial||s.isShaderMaterial===!0)){const i=s;for(const a of Object.keys(i.uniforms)){const l=i.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,s,a).then(c=>(c&&i.uniforms[a].value!=c&&(i.uniforms[a].value=c,i.uniformsNeedUpdate=!0),c));o.push(u),r.push(a)}}}else for(const i of Object.keys(s)){const a=s[i];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,s,i);o.push(l),r.push(i)}}return Promise.all(o).then(i=>{const a=new Array;for(let l=0;l<i.length;l++){const u=i[l],c=r[l];u&&u.isTexture===!0?a.push({material:s,slot:c,texture:u,level:e}):a.push({material:s,slot:c,texture:null,level:e})}return a})}if(t instanceof p.Texture||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):_.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if((r==null?void 0:r.isTexture)===!0){if(r!=t){if(s&&o){const i=s[o];if(i){const a=this.getAssignedLODInformation(i);if(a&&(a==null?void 0:a.level)<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,s,i,r),null}s[o]=r}if(x&&o&&s){const i=this.getAssignedLODInformation(t);i&&Ce(s,o,i.url)}}return r}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var i;if(o!=null&&o.extensions){const a=o==null?void 0:o.extensions[U];if(a){if(!a.lods){x&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===r&&(l=!0,_.registerTexture(this.url,u,(i=a.lods)==null?void 0:i.length,r,a))}l||this.parser.getDependency("texture",r).then(u=>{var c;u&&_.registerTexture(this.url,u,(c=a.lods)==null?void 0:c.length,r,a)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const i=o==null?void 0:o.extensions[U];if(i&&i.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===r&&_.registerMesh(this.url,i.guid,a,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var a,l,u,c;const s=x=="verbose",o=t.userData.LODS;if(!o)return null;const r=o==null?void 0:o.key;let i;if(t.isTexture===!0){const g=t;g.source&&g.source[Le]&&(i=g.source[Le])}if(i||(i=_.lodInfos.get(r)),i){if(e>0){let D=!1;const v=Array.isArray(i.lods);if(v&&e>=i.lods.length?D=!0:v||(D=!0),D)return this.lowresCache.get(r)}const g=Array.isArray(i.lods)?(a=i.lods[e])==null?void 0:a.path:i.lods;if(!g)return x&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const y=Qe(o.url,g);if(y.endsWith(".glb")||y.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const D=y+"_"+i.guid,v=this.previouslyLoaded.get(D);if(v!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${D}`);let h=await v.catch($=>(console.error(`Error loading LOD ${e} from ${y}
2
+ `,$),null)),I=!1;if(h==null||(h instanceof p.Texture&&t instanceof p.Texture?(l=h.image)!=null&&l.data||(u=h.source)!=null&&u.data?h=this.copySettings(t,h):(I=!0,this.previouslyLoaded.delete(D)):h instanceof p.BufferGeometry&&t instanceof p.BufferGeometry&&((c=h.attributes.position)!=null&&c.array||(I=!0,this.previouslyLoaded.delete(D)))),!I)return h}const M=i,V=new Promise(async(h,I)=>{const $=new Oe.GLTFLoader;Te($),x&&(await new Promise(E=>setTimeout(E,1e3)),s&&console.warn("Start loading (delayed) "+y,M.guid));let R=y;if(M&&Array.isArray(M.lods)){const E=M.lods[e];E.hash&&(R+="?v="+E.hash)}const b=await $.loadAsync(R).catch(E=>(console.error(`Error loading LOD ${e} from ${y}
3
+ `,E),null));if(!b)return null;const q=b.parser;s&&console.log("Loading finished "+y,M.guid);let A=0;if(b.parser.json.textures){let E=!1;for(const f of b.parser.json.textures){if(f!=null&&f.extensions){const m=f==null?void 0:f.extensions[U];if(m!=null&&m.guid&&m.guid===M.guid){E=!0;break}}A++}if(E){let f=await q.getDependency("texture",A);return f&&_.assignLODInformation(o.url,f,r,e,void 0,void 0),s&&console.log('change "'+t.name+'" → "'+f.name+'"',y,A,f,D),t instanceof p.Texture&&(f=this.copySettings(t,f)),f&&(f.guid=M.guid),h(f)}else x&&console.warn("Could not find texture with guid",M.guid,b.parser.json)}if(A=0,b.parser.json.meshes){let E=!1;for(const f of b.parser.json.meshes){if(f!=null&&f.extensions){const m=f==null?void 0:f.extensions[U];if(m!=null&&m.guid&&m.guid===M.guid){E=!0;break}}A++}if(E){const f=await q.getDependency("mesh",A),m=M;if(s&&console.log(`Loaded Mesh "${f.name}"`,y,A,f,D),f.isMesh===!0){const S=f.geometry;return _.assignLODInformation(o.url,S,r,e,void 0,m.density),h(S)}else{const S=new Array;for(let T=0;T<f.children.length;T++){const P=f.children[T];if(P.isMesh===!0){const X=P.geometry;_.assignLODInformation(o.url,X,r,e,T,m.density),S.push(X)}}return h(S)}}else x&&console.warn("Could not find mesh with guid",M.guid,b.parser.json)}return h(null)});return this.previouslyLoaded.set(D,V),await V}else if(t instanceof p.Texture){s&&console.log("Load texture from uri: "+y);const v=await new p.TextureLoader().loadAsync(y);return v?(v.guid=i.guid,v.flipY=!1,v.needsUpdate=!0,v.colorSpace=t.colorSpace,s&&console.log(i,v)):x&&console.warn("failed loading",y),v}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${r}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r,i){if(!e)return;e.userData||(e.userData={});const a=new tt(t,s,o,r,i);e.userData.LODS=a}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let O=_;d(O,"registerTexture",(t,e,s,o,r)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=r);const i=r.guid;_.assignLODInformation(t,e,i,s,o,void 0),_.lodInfos.set(i,r),_.lowresCache.set(i,e)}),d(O,"registerMesh",(t,e,s,o,r,i)=>{var u;x&&console.log("> Progressive: register mesh",r,s.name,i,s.uuid,s);const a=s.geometry;if(!a){x&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),_.assignLODInformation(t,a,e,o,r,i.density),_.lodInfos.set(e,i);let l=_.lowresCache.get(e);l?l.push(s.geometry):l=[s.geometry],_.lowresCache.set(e,l),o>0&&!ae(s)&&Re(s,a);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,s,i)}),d(O,"lodInfos",new Map),d(O,"previouslyLoaded",new Map),d(O,"lowresCache",new Map);class Ze{constructor(t,e,s,o,r){d(this,"url");d(this,"key");d(this,"level");d(this,"index");d(this,"density");this.url=t,this.key=e,this.level=s,o!=null&&(this.index=o),r!=null&&(this.density=r)}}const G=ne("debugprogressive"),et=ne("noprogressive"),xe=Symbol("Needle:LODSManager"),Me=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),F={mesh_lod:-1,texture_lod:-1};var B,z,he,Z,ee,ge,W;const C=class{constructor(t,e){d(this,"context");d(this,"renderer");d(this,"projectionScreenMatrix",new p.Matrix4);d(this,"targetTriangleDensity",2e5);d(this,"updateInterval","auto");K(this,B,1);d(this,"pause",!1);d(this,"manual",!1);d(this,"_lodchangedlisteners",[]);K(this,z,void 0);K(this,he,new p.Clock);K(this,Z,0);K(this,ee,0);K(this,ge,0);K(this,W,0);d(this,"_fpsBuffer",[60,60,60,60,60]);d(this,"_sphere",new p.Sphere);d(this,"_tempBox",new p.Box3);d(this,"_tempBox2",new p.Box3);d(this,"tempMatrix",new p.Matrix4);d(this,"_tempWorldPosition",new p.Vector3);d(this,"_tempBoxSize",new p.Vector3);d(this,"_tempBox2Size",new p.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Me]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[xe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[xe];const s=new C(t,{engine:"unknown",...e});return t[xe]=s,s}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(L(this,z))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;N(this,z,this.renderer.render);const e=this;Se(this.renderer),this.renderer.render=function(s,o){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,N(e,Z,L(e,Z)+1),N(e,ee,L(e,he).getDelta()),N(e,ge,L(e,ge)+L(e,ee)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,ee)),N(e,W,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),G&&L(e,Z)%200===0&&console.log("FPS",Math.round(L(e,W)),"Interval:",L(e,B)));const i=t++;L(e,z).call(this,s,o),e.onAfterRender(s,o,i)}}disable(){L(this,z)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=L(this,z),N(this,z,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(r.length===1){const a=r[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(et||(this.updateInterval==="auto"?L(this,W)<40&&L(this,B)<10?(N(this,B,L(this,B)+1),G&&console.warn("↓ Reducing LOD updates",L(this,B),L(this,W).toFixed(0))):L(this,W)>=60&&L(this,B)>1&&(N(this,B,L(this,B)-1),G&&console.warn("↑ Increasing LOD updates",L(this,B),L(this,W).toFixed(0))):N(this,B,this.updateInterval),L(this,B)>0&&L(this,Z)%L(this,B)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var l,u;const s=this.renderer.renderLists.get(t,0),o=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const r=this.targetTriangleDensity;for(const c of o){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){G&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const y=Math.random()*16777215,D=new p.MeshStandardMaterial({color:y});c.object.material=D}const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}const i=s.transparent;for(const c of i){const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}const a=s.transmissive;for(const c of a){const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}}updateLODs(t,e,s,o){var a,l;s.userData||(s.userData={});let r=s[Me];if(r||(r=new tt,s[Me]=r),r.frames++<2)return;for(const u of Y)(a=u.onBeforeUpdateLOD)==null||a.call(u,this.renderer,t,e,s);this.calculateLodLevel(e,s,r,o,F),F.mesh_lod=Math.round(F.mesh_lod),F.texture_lod=Math.round(F.texture_lod),F.mesh_lod>=0&&this.loadProgressiveMeshes(s,F.mesh_lod);let i=F.texture_lod;if(s.material&&i>=0){const u=s["DEBUG:LOD"];u!=null&&(i=u),this.loadProgressiveTextures(s.material,i)}for(const u of Y)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,s,F);r.lastLodLevel_Mesh=F.mesh_lod,r.lastLodLevel_Texture=F.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let s=!1;(t[H]===void 0||e<t[H])&&(s=!0),s&&(t[H]=e,O.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(r=>r({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const s=t.geometry;return O.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(r=>r({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,i=(s.y+o.y)*.5;return this._tempPtInside.set(r,i,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var V;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let a=10+1,l=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=O.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,g=c&&c.length>0,y=O.getMaterialMinMaxLODsCount(e.material),D=(y==null?void 0:y.min_count)!=1/0&&y.min_count>0&&y.max_count>0;if(!g&&!D){r.mesh_lod=0,r.texture_lod=0;return}g||(l=!0,a=0);const v=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const w=e;if(!w.boundingBox)w.computeBoundingBox();else if(s.frames%30===0){const h=ae(w),R=w.geometry;h&&(w.geometry=h),w.computeBoundingBox(),w.geometry=R}M=w.boundingBox}if(M&&t.isPerspectiveCamera){const w=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(e.matrixWorld),C.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&w.fov>70){const f=this._tempBox.min,m=this._tempBox.max;let S=f.x,T=f.y,P=m.x,X=m.y;const le=2,pe=1.5,ce=(f.x+m.x)*.5,ue=(f.y+m.y)*.5;S=(S-ce)*le+ce,T=(T-ue)*le+ue,P=(P-ce)*le+ce,X=(X-ue)*le+ue;const Ge=S<0&&P>0?0:Math.min(Math.abs(f.x),Math.abs(m.x)),Fe=T<0&&X>0?0:Math.min(Math.abs(f.y),Math.abs(m.y)),ye=Math.max(Ge,Fe);s.lastCentrality=(pe-ye)*(pe-ye)*(pe-ye)}else s.lastCentrality=1;const h=this._tempBox.getSize(this._tempBoxSize);h.multiplyScalar(.5),screen.availHeight>0&&v>0&&h.multiplyScalar(v/screen.availHeight),h.x*=w.aspect;const R=t.matrixWorldInverse,$=this._tempBox2;$.copy(M),$.applyMatrix4(e.matrixWorld),$.applyMatrix4(R);const k=$.getSize(this._tempBox2Size),b=Math.max(k.x,k.y);if(Math.max(h.x,h.y)!=0&&b!=0&&(h.z=k.z/Math.max(k.x,k.y)*Math.max(h.x,h.y)),s.lastScreenCoverage=Math.max(h.x,h.y,h.z),s.lastScreenspaceVolume.copy(h),s.lastScreenCoverage*=s.lastCentrality,G&&C.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const m=C.corner0,S=C.corner1,T=C.corner2,P=C.corner3;m.copy(this._tempBox.min),S.copy(this._tempBox.max),S.x=m.x,T.copy(this._tempBox.max),T.y=m.y,P.copy(this._tempBox.max);const X=(m.z+P.z)*.5;m.z=S.z=T.z=P.z=X,m.applyMatrix4(f),S.applyMatrix4(f),T.applyMatrix4(f),P.applyMatrix4(f),C.debugDrawLine(m,S,255),C.debugDrawLine(m,T,255),C.debugDrawLine(S,P,255),C.debugDrawLine(T,P,255)}let A=999;if(c&&s.lastScreenCoverage>0){for(let f=0;f<c.length;f++)if(c[f].density/s.lastScreenCoverage<o){A=f;break}}A<a&&(a=A,l=!0)}if(l?r.mesh_lod=a:r.mesh_lod=s.lastLodLevel_Mesh,G&&r.mesh_lod!=s.lastLodLevel_Mesh){const h=c==null?void 0:c[r.mesh_lod];h&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${h.density.toFixed(0)}) - ${e.name}`)}if(D){const w="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=y.max_count-1,G){const h=y.lods[y.max_count-1];G&&console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${e.name}`)}}else{const h=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let R=s.lastScreenCoverage*4;((V=this.context)==null?void 0:V.engine)==="model-viewer"&&(R*=1.5);const k=v/window.devicePixelRatio*R;for(let b=y.lods.length-1;b>=0;b--){let q=y.lods[b];if(!(w&&q.max_height>=2048)&&!(je()&&q.max_height>4096)&&q.max_height>k){if(r.texture_lod=b,r.texture_lod<s.lastLodLevel_Texture){const A=q.max_height;G&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${A}px
6
- Screensize: ${k.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
7
- ${e.name}`)}break}}}}else r.texture_lod=0}};let I=C;B=new WeakMap,z=new WeakMap,he=new WeakMap,Z=new WeakMap,ee=new WeakMap,ge=new WeakMap,W=new WeakMap,d(I,"debugDrawLine"),d(I,"corner0",new p.Vector3),d(I,"corner1",new p.Vector3),d(I,"corner2",new p.Vector3),d(I,"corner3",new p.Vector3),d(I,"_tempPtInside",new p.Vector3);class tt{constructor(){d(this,"frames",0);d(this,"lastLodLevel_Mesh",-1);d(this,"lastLodLevel_Texture",-1);d(this,"lastScreenCoverage",0);d(this,"lastScreenspaceVolume",new p.Vector3);d(this,"lastCentrality",0)}}const Pe=Symbol("NEEDLE_mesh_lod"),fe=Symbol("NEEDLE_texture_lod");let re=null;function Te(){const n=st();n&&(n.mapURLs(function(t){return Ce(),t}),Ce(),re==null||re.disconnect(),re=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&ke(s)})})}),re.observe(document,{childList:!0,subtree:!0}))}function st(){if(typeof customElements>"u")return null;const n=customElements.get("model-viewer");return n||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Te()}),null)}function Ce(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{ke(t)})}const Be=new WeakSet;let rt=0;function ke(n){if(!n||Be.has(n))return null;Be.add(n),console.debug("[gltf-progressive] found new model-viewer..."+ ++rt+`
8
- `,n.getAttribute("src"));let t=null,e=null,s=null;for(let o=n;o!=null;o=Object.getPrototypeOf(o)){const r=Object.getOwnPropertySymbols(o),i=r.find(u=>u.toString()=="Symbol(renderer)"),a=r.find(u=>u.toString()=="Symbol(scene)"),l=r.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=n[i].threeRenderer),!e&&a!=null&&(e=n[a]),!s&&l!=null&&(s=n[l])}if(t&&e){let o=function(){if(s){let i=0,a=setInterval(()=>{if(i++>5){clearInterval(a);return}s==null||s.call(n)},300)}};console.debug("[gltf-progressive] setup model-viewer");const r=I.get(t,{engine:"model-viewer"});return I.addPlugin(new it),r.enable(),r.addEventListener("changed",()=>{s==null||s.call(n)}),n.addEventListener("model-visibility",i=>{i.detail.visible&&(s==null||s.call(n))}),n.addEventListener("load",()=>{o()}),()=>{r.disable()}}return null}class it{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,s,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[fe]==!0)return;e[fe]=!0;const s=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),r=this.getUrl(o);if(r&&s&&e.material){let i=function(l){var c,g,y;if(l[fe]==!0)return;l[fe]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let D=0;D<u.length;D++){const v=u[D],M=l[v];if((M==null?void 0:M.isTexture)===!0){const V=(g=(c=M.userData)==null?void 0:c.associations)==null?void 0:g.textures;if(V==null)continue;const w=s.parser.json.textures[V];if(!w){console.warn("Texture data not found for texture index "+V);continue}if((y=w==null?void 0:w.extensions)!=null&&y[U]){const h=w.extensions[U];h&&r&&O.registerTexture(r,M,h.lods.length,V,h)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){var i,a;if(e[Pe]==!0)return;e[Pe]=!0;const s=this.tryGetCurrentModelViewer(t),o=this.getUrl(s);if(!o)return;const r=(a=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:a[U];if(r&&o){const l=e.uuid;O.registerMesh(o,l,e,0,r.lods.length,r)}}}function ot(n,t,e,s){Se(t),be(e),Ie(e,{progressive:!0,...s==null?void 0:s.hints}),e.register(r=>new O(r,n));const o=I.get(t);return(s==null?void 0:s.enableLODsManager)!==!1&&o.enable(),o}Te();exports.EXTENSION_NAME=U;exports.LODsManager=I;exports.NEEDLE_progressive=O;exports.VERSION=Oe;exports.addDracoAndKTX2Loaders=be;exports.configureLoader=Ie;exports.createLoaders=Se;exports.getRaycastMesh=ae;exports.patchModelViewer=Te;exports.registerRaycastMesh=Re;exports.setDracoDecoderLocation=Xe;exports.setKTX2TranscoderLocation=Ke;exports.useNeedleProgressive=ot;exports.useRaycastMeshes=Je;
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let O=_;d(O,"registerTexture",(t,e,s,o,r)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=r);const i=r.guid;_.assignLODInformation(t,e,i,s,o,void 0),_.lodInfos.set(i,r),_.lowresCache.set(i,e)}),d(O,"registerMesh",(t,e,s,o,r,i)=>{var u;x&&console.log("> Progressive: register mesh",r,s.name,i,s.uuid,s);const a=s.geometry;if(!a){x&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),_.assignLODInformation(t,a,e,o,r,i.density),_.lodInfos.set(e,i);let l=_.lowresCache.get(e);l?l.push(s.geometry):l=[s.geometry],_.lowresCache.set(e,l),o>0&&!te(s)&&Re(s,a);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,s,i)}),d(O,"lodInfos",new Map),d(O,"previouslyLoaded",new Map),d(O,"lowresCache",new Map);class tt{constructor(t,e,s,o,r){d(this,"url");d(this,"key");d(this,"level");d(this,"index");d(this,"density");this.url=t,this.key=e,this.level=s,o!=null&&(this.index=o),r!=null&&(this.density=r)}}const G=ae("debugprogressive"),st=ae("noprogressive"),xe=Symbol("Needle:LODSManager"),Me=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),F={mesh_lod:-1,texture_lod:-1};var B,z,he,Z,ee,ge,W;const C=class{constructor(t,e){d(this,"context");d(this,"renderer");d(this,"projectionScreenMatrix",new p.Matrix4);d(this,"targetTriangleDensity",2e5);d(this,"updateInterval","auto");K(this,B,1);d(this,"pause",!1);d(this,"manual",!1);d(this,"_lodchangedlisteners",[]);K(this,z,void 0);K(this,he,new p.Clock);K(this,Z,0);K(this,ee,0);K(this,ge,0);K(this,W,0);d(this,"_fpsBuffer",[60,60,60,60,60]);d(this,"_sphere",new p.Sphere);d(this,"_tempBox",new p.Box3);d(this,"_tempBox2",new p.Box3);d(this,"tempMatrix",new p.Matrix4);d(this,"_tempWorldPosition",new p.Vector3);d(this,"_tempBoxSize",new p.Vector3);d(this,"_tempBox2Size",new p.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Me]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[xe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[xe];const s=new C(t,{engine:"unknown",...e});return t[xe]=s,s}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const s=this._lodchangedlisteners.indexOf(e);s>=0&&this._lodchangedlisteners.splice(s,1)}}enable(){if(L(this,z))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;N(this,z,this.renderer.render);const e=this;be(this.renderer),this.renderer.render=function(s,o){const r=e.renderer.getRenderTarget();(r==null||"isXRRenderTarget"in r&&r.isXRRenderTarget)&&(t=0,N(e,Z,L(e,Z)+1),N(e,ee,L(e,he).getDelta()),N(e,ge,L(e,ge)+L(e,ee)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,ee)),N(e,W,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),G&&L(e,Z)%200===0&&console.log("FPS",Math.round(L(e,W)),"Interval:",L(e,B)));const i=t++;L(e,z).call(this,s,o),e.onAfterRender(s,o,i)}}disable(){L(this,z)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=L(this,z),N(this,z,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,s){if(this.pause)return;const r=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(r.length===1){const a=r[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(st||(this.updateInterval==="auto"?L(this,W)<40&&L(this,B)<10?(N(this,B,L(this,B)+1),G&&console.warn("↓ Reducing LOD updates",L(this,B),L(this,W).toFixed(0))):L(this,W)>=60&&L(this,B)>1&&(N(this,B,L(this,B)-1),G&&console.warn("↑ Increasing LOD updates",L(this,B),L(this,W).toFixed(0))):N(this,B,this.updateInterval),L(this,B)>0&&L(this,Z)%L(this,B)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var l,u;const s=this.renderer.renderLists.get(t,0),o=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const r=this.targetTriangleDensity;for(const c of o){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){G&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const y=Math.random()*16777215,D=new p.MeshStandardMaterial({color:y});c.object.material=D}const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}const i=s.transparent;for(const c of i){const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}const a=s.transmissive;for(const c of a){const g=c.object;(g instanceof p.Mesh||g.isMesh)&&this.updateLODs(t,e,g,r)}}updateLODs(t,e,s,o){var a,l;s.userData||(s.userData={});let r=s[Me];if(r||(r=new rt,s[Me]=r),r.frames++<2)return;for(const u of Y)(a=u.onBeforeUpdateLOD)==null||a.call(u,this.renderer,t,e,s);this.calculateLodLevel(e,s,r,o,F),F.mesh_lod=Math.round(F.mesh_lod),F.texture_lod=Math.round(F.texture_lod),F.mesh_lod>=0&&this.loadProgressiveMeshes(s,F.mesh_lod);let i=F.texture_lod;if(s.material&&i>=0){const u=s["DEBUG:LOD"];u!=null&&(i=u),this.loadProgressiveTextures(s.material,i)}for(const u of Y)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,s,F);r.lastLodLevel_Mesh=F.mesh_lod,r.lastLodLevel_Texture=F.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let s=!1;(t[H]===void 0||e<t[H])&&(s=!0),s&&(t[H]=e,O.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(r=>r({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const s=t.geometry;return O.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(r=>r({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,i=(s.y+o.y)*.5;return this._tempPtInside.set(r,i,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var V;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let a=10+1,l=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=O.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,g=c&&c.length>0,y=O.getMaterialMinMaxLODsCount(e.material),D=(y==null?void 0:y.min_count)!=1/0&&y.min_count>0&&y.max_count>0;if(!g&&!D){r.mesh_lod=0,r.texture_lod=0;return}g||(l=!0,a=0);const v=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const w=e;if(!w.boundingBox)w.computeBoundingBox();else if(s.frames%30===0){const h=te(w),I=w.geometry;h&&(w.geometry=h),w.computeBoundingBox(),w.geometry=I}M=w.boundingBox}if(M&&t.isPerspectiveCamera){const w=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(e.matrixWorld),C.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&w.fov>70){const f=this._tempBox.min,m=this._tempBox.max;let S=f.x,T=f.y,P=m.x,X=m.y;const le=2,pe=1.5,ce=(f.x+m.x)*.5,ue=(f.y+m.y)*.5;S=(S-ce)*le+ce,T=(T-ue)*le+ue,P=(P-ce)*le+ce,X=(X-ue)*le+ue;const $e=S<0&&P>0?0:Math.min(Math.abs(f.x),Math.abs(m.x)),Ne=T<0&&X>0?0:Math.min(Math.abs(f.y),Math.abs(m.y)),ye=Math.max($e,Ne);s.lastCentrality=(pe-ye)*(pe-ye)*(pe-ye)}else s.lastCentrality=1;const h=this._tempBox.getSize(this._tempBoxSize);h.multiplyScalar(.5),screen.availHeight>0&&v>0&&h.multiplyScalar(v/screen.availHeight),h.x*=w.aspect;const I=t.matrixWorldInverse,$=this._tempBox2;$.copy(M),$.applyMatrix4(e.matrixWorld),$.applyMatrix4(I);const R=$.getSize(this._tempBox2Size),b=Math.max(R.x,R.y);if(Math.max(h.x,h.y)!=0&&b!=0&&(h.z=R.z/Math.max(R.x,R.y)*Math.max(h.x,h.y)),s.lastScreenCoverage=Math.max(h.x,h.y,h.z),s.lastScreenspaceVolume.copy(h),s.lastScreenCoverage*=s.lastCentrality,G&&C.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const m=C.corner0,S=C.corner1,T=C.corner2,P=C.corner3;m.copy(this._tempBox.min),S.copy(this._tempBox.max),S.x=m.x,T.copy(this._tempBox.max),T.y=m.y,P.copy(this._tempBox.max);const X=(m.z+P.z)*.5;m.z=S.z=T.z=P.z=X,m.applyMatrix4(f),S.applyMatrix4(f),T.applyMatrix4(f),P.applyMatrix4(f),C.debugDrawLine(m,S,255),C.debugDrawLine(m,T,255),C.debugDrawLine(S,P,255),C.debugDrawLine(T,P,255)}let A=999;if(c&&s.lastScreenCoverage>0){for(let f=0;f<c.length;f++)if(c[f].density/s.lastScreenCoverage<o){A=f;break}}A<a&&(a=A,l=!0)}if(l?r.mesh_lod=a:r.mesh_lod=s.lastLodLevel_Mesh,G&&r.mesh_lod!=s.lastLodLevel_Mesh){const h=c==null?void 0:c[r.mesh_lod];h&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${h.density.toFixed(0)}) - ${e.name}`)}if(D){const w="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=y.max_count-1,G){const h=y.lods[y.max_count-1];G&&console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${e.name}`)}}else{const h=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let I=s.lastScreenCoverage*4;((V=this.context)==null?void 0:V.engine)==="model-viewer"&&(I*=1.5);const R=v/window.devicePixelRatio*I;for(let b=y.lods.length-1;b>=0;b--){let q=y.lods[b];if(!(w&&q.max_height>=2048)&&!(Ze()&&q.max_height>4096)&&q.max_height>R){if(r.texture_lod=b,r.texture_lod<s.lastLodLevel_Texture){const A=q.max_height;G&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${A}px
6
+ Screensize: ${R.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
7
+ ${e.name}`)}break}}}}else r.texture_lod=0}};let k=C;B=new WeakMap,z=new WeakMap,he=new WeakMap,Z=new WeakMap,ee=new WeakMap,ge=new WeakMap,W=new WeakMap,d(k,"debugDrawLine"),d(k,"corner0",new p.Vector3),d(k,"corner1",new p.Vector3),d(k,"corner2",new p.Vector3),d(k,"corner3",new p.Vector3),d(k,"_tempPtInside",new p.Vector3);class rt{constructor(){d(this,"frames",0);d(this,"lastLodLevel_Mesh",-1);d(this,"lastLodLevel_Texture",-1);d(this,"lastScreenCoverage",0);d(this,"lastScreenspaceVolume",new p.Vector3);d(this,"lastCentrality",0)}}const Be=Symbol("NEEDLE_mesh_lod"),fe=Symbol("NEEDLE_texture_lod");let ie=null;function Ee(){const n=it();n&&(n.mapURLs(function(t){return ke(),t}),ke(),ie==null||ie.disconnect(),ie=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(s=>{s instanceof HTMLElement&&s.tagName.toLowerCase()==="model-viewer"&&Fe(s)})})}),ie.observe(document,{childList:!0,subtree:!0}))}function it(){if(typeof customElements>"u")return null;const n=customElements.get("model-viewer");return n||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ee()}),null)}function ke(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Fe(t)})}const Ie=new WeakSet;let ot=0;function Fe(n){if(!n||Ie.has(n))return null;Ie.add(n),console.debug("[gltf-progressive] found new model-viewer..."+ ++ot+`
8
+ `,n.getAttribute("src"));let t=null,e=null,s=null;for(let o=n;o!=null;o=Object.getPrototypeOf(o)){const r=Object.getOwnPropertySymbols(o),i=r.find(u=>u.toString()=="Symbol(renderer)"),a=r.find(u=>u.toString()=="Symbol(scene)"),l=r.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=n[i].threeRenderer),!e&&a!=null&&(e=n[a]),!s&&l!=null&&(s=n[l])}if(t&&e){let o=function(){if(s){let i=0,a=setInterval(()=>{if(i++>5){clearInterval(a);return}s==null||s.call(n)},300)}};console.debug("[gltf-progressive] setup model-viewer");const r=k.get(t,{engine:"model-viewer"});return k.addPlugin(new nt),r.enable(),r.addEventListener("changed",()=>{s==null||s.call(n)}),n.addEventListener("model-visibility",i=>{i.detail.visible&&(s==null||s.call(n))}),n.addEventListener("load",()=>{o()}),()=>{r.disable()}}return null}class nt{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,s,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[fe]==!0)return;e[fe]=!0;const s=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),r=this.getUrl(o);if(r&&s&&e.material){let i=function(l){var c,g,y;if(l[fe]==!0)return;l[fe]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let D=0;D<u.length;D++){const v=u[D],M=l[v];if((M==null?void 0:M.isTexture)===!0){const V=(g=(c=M.userData)==null?void 0:c.associations)==null?void 0:g.textures;if(V==null)continue;const w=s.parser.json.textures[V];if(!w){console.warn("Texture data not found for texture index "+V);continue}if((y=w==null?void 0:w.extensions)!=null&&y[U]){const h=w.extensions[U];h&&r&&O.registerTexture(r,M,h.lods.length,V,h)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)i(l);else i(a)}}tryParseMeshLOD(t,e){var i,a;if(e[Be]==!0)return;e[Be]=!0;const s=this.tryGetCurrentModelViewer(t),o=this.getUrl(s);if(!o)return;const r=(a=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:a[U];if(r&&o){const l=e.uuid;O.registerMesh(o,l,e,0,r.lods.length,r)}}}function Ve(n,t,e,s){be(t),Te(e),Ae(e,{progressive:!0,...s==null?void 0:s.hints}),e.register(r=>new O(r,n));const o=k.get(t);return(s==null?void 0:s.enableLODsManager)!==!1&&o.enable(),o}Ee();const De={gltfProgressive:{useNeedleProgressive:Ve,LODsManager:k,configureLoader:Ae,getRaycastMesh:te,useRaycastMeshes:Ge}};if(!globalThis.Needle)globalThis.Needle=De;else for(const n in De)globalThis.Needle[n]=De[n];exports.EXTENSION_NAME=U;exports.LODsManager=k;exports.NEEDLE_progressive=O;exports.VERSION=Se;exports.addDracoAndKTX2Loaders=Te;exports.configureLoader=Ae;exports.createLoaders=be;exports.getRaycastMesh=te;exports.patchModelViewer=Ee;exports.registerRaycastMesh=Re;exports.setDracoDecoderLocation=He;exports.setKTX2TranscoderLocation=je;exports.useNeedleProgressive=Ve;exports.useRaycastMeshes=Ge;
package/lib/extension.js CHANGED
@@ -251,12 +251,12 @@ export class NEEDLE_progressive {
251
251
  // const info = this.onProgressiveLoadStart(context, source, mesh, null);
252
252
  mesh["LOD:requested level"] = level;
253
253
  return NEEDLE_progressive.getOrLoadLOD(currentGeometry, level).then(geo => {
254
+ if (Array.isArray(geo)) {
255
+ const index = lodinfo.index || 0;
256
+ geo = geo[index];
257
+ }
254
258
  if (mesh["LOD:requested level"] === level) {
255
259
  delete mesh["LOD:requested level"];
256
- if (Array.isArray(geo)) {
257
- const index = lodinfo.index || 0;
258
- geo = geo[index];
259
- }
260
260
  if (geo && currentGeometry != geo) {
261
261
  const isGeometry = geo?.isBufferGeometry;
262
262
  // if (debug == "verbose") console.log("Progressive Mesh " + mesh.name + " loaded", currentGeometry, "→", geo, "\n", mesh)
package/lib/index.js CHANGED
@@ -39,3 +39,21 @@ export function useNeedleProgressive(url, renderer, loader, opts) {
39
39
  /** Modelviewer */
40
40
  import { patchModelViewer } from "./plugins/modelviewer.js";
41
41
  patchModelViewer();
42
+ import { getRaycastMesh, useRaycastMeshes } from "./utils.js";
43
+ const global = {
44
+ gltfProgressive: {
45
+ useNeedleProgressive,
46
+ LODsManager,
47
+ configureLoader,
48
+ getRaycastMesh,
49
+ useRaycastMeshes,
50
+ }
51
+ };
52
+ if (!globalThis["Needle"]) {
53
+ globalThis["Needle"] = global;
54
+ }
55
+ else {
56
+ for (const key in global) {
57
+ globalThis["Needle"][key] = global[key];
58
+ }
59
+ }
package/lib/version.js CHANGED
@@ -1,4 +1,4 @@
1
1
  // replaced at build time
2
- export const version = "2.1.0-alpha";
2
+ export const version = "2.1.0-alpha.2";
3
3
  globalThis["GLTF_PROGRESSIVE_VERSION"] = version;
4
4
  console.debug(`[gltf-progressive] version ${version}`);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/gltf-progressive",
3
- "version": "2.1.0-alpha",
3
+ "version": "2.1.0-alpha.2",
4
4
  "description": "three.js support for loading glTF or GLB files that contain progressive loading data",
5
5
  "homepage": "https://needle.tools",
6
6
  "author": {