@needle-tools/gltf-progressive 1.2.4-beta → 1.2.5-beta

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,13 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.2.5-beta] - 2023-07-09
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+ - Change: Update skinned mesh bounding box every 30 frames using the lowres mesh version
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+ ## [1.2.4-beta.1] - 2023-07-09
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+ - Add: LODsManager `manual` property which can be used to manually update the LODs in the scene by calling `LODsManager.update(scene, camera)`
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+ - Fix: updating LODs in WebXR
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  ## [1.2.4-beta] - 2023-07-05
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  - Change: `createLoaders` now returns created loaders and decoders to be re-used
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package/README.md CHANGED
@@ -17,6 +17,7 @@ Examples are in the `/examples` directory. Live versions can be found in the lin
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  - \<model-viewer\>
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  - [single \<model-viewer> element](https://engine.needle.tools/demos/gltf-progressive/modelviewer)
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  - [multiple \<model-viewer> elements](https://engine.needle.tools/demos/gltf-progressive/modelviewer-multiple)
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+ - [Needle Engine](https://stackblitz.com/edit/needle-engine-gltf-progressive?file=src%2Fmain.ts)
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  **Interactive Examples**:
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  - [Stackblitz](https://stackblitz.com/@marwie/collections/gltf-progressive)