@needle-tools/gltf-progressive 1.2.4-beta → 1.2.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,8 @@
1
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Ke}from"three/examples/jsm/loaders/KTX2Loader.js";const me="";globalThis.GLTF_PROGRESSIVE_VERSION=me,console.debug(`[gltf-progressive] version ${me}`);let ie="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",pe="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(ie+"draco_decoder.js",{method:"head"}).catch(t=>{ie="./include/draco/",pe="./include/ktx2/"});function He(t){ie=t}function Ye(t){pe=t}let K,le,H;function xe(t){return K||(K=new Xe,K.setDecoderPath(ie),K.setDecoderConfig({type:"js"})),H||(H=new Ke,H.setTranscoderPath(pe)),le||(le=qe),t?H.detectSupport(t):t!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:K,ktx2Loader:H,meshoptDecoder:le}}function ve(t){t.dracoLoader||t.setDRACOLoader(K),t.ktx2Loader||t.setKTX2Loader(H),t.meshoptDecoder||t.setMeshoptDecoder(le)}Z("debugprogressive");function Z(t){const e=new URL(window.location.href).searchParams.get(t);return 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t.attributes)e.setAttribute(s,t.getAttribute(s));return e.setIndex(t.getIndex()),e}const $=new Array,j="NEEDLE_progressive",y=Z("debugprogressive"),Le=Symbol("needle-progressive-texture"),te=new Map,Me=new Set;if(y){let t=function(){e+=1,console.log("Toggle LOD level",e,te),te.forEach((r,n)=>{for(const i of r.keys){const l=n[i];if(l!=null){if(l.isBufferGeometry===!0){const u=b.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;n["DEBUG:LOD"]=e,b.assignMeshLOD(n,a),u&&(s=Math.max(s,u.lods.length-1))}else if(n.isMaterial===!0){n["DEBUG:LOD"]=e,b.assignTextureLOD(n,e);break}}}}),e>=s&&(e=-1)},e=-1,s=2,o=!1;window.addEventListener("keyup",r=>{r.key==="p"&&t(),r.key==="w"&&(o=!o,Me&&Me.forEach(n=>{n.name!="BackgroundCubeMaterial"&&n.glyphMap==null&&"wireframe"in n&&(n.wireframe=o)}))})}function Ae(t,e,s){var o;if(!y)return;te.has(t)||te.set(t,{keys:[],sourceId:s});const r=te.get(t);((o=r?.keys)==null?void 0:o.includes(e))==!1&&r.keys.push(e)}const _=class{constructor(t,e){d(this,"parser"),d(this,"url"),d(this,"_isLoadingMesh"),d(this,"loadMesh",s=>{var o,r;if(this._isLoadingMesh)return null;const n=(r=(o=this.parser.json.meshes[s])==null?void 0:o.extensions)==null?void 0:r[j];return n?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",s).then(i=>{var l;return this._isLoadingMesh=!1,i&&_.registerMesh(this.url,n.guid,i,(l=n.lods)==null?void 0:l.length,void 0,n),i})):null}),y&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return j}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[o]=e,e}if(y==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const u=i.uniforms[l].value;u?.isTexture===!0&&n(u,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&n(l,e)}return t[o]=e,e;function n(i,l){const u=s.getAssignedLODInformation(i);if(u){const a=s.lodInfos.get(u.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let m=0;m<a.lods.length;m++){const x=a.lods[m];x.width&&(l.lods[m]=l.lods[m]||{min_height:1/0,max_height:0},l.lods[m].min_height=Math.min(l.lods[m].min_height,x.height),l.lods[m].max_height=Math.max(l.lods[m].max_height,x.height))}}}}}static hasLODLevelAvailable(t,e){var s;if(Array.isArray(t)){for(const n of t)if(this.hasLODLevelAvailable(n,e))return!0;return!1}if(t.isMaterial===!0){for(const n of Object.keys(t)){const i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let o,r;if(t.isMesh?o=t.geometry:(t.isBufferGeometry||t.isTexture)&&(o=t),o&&(s=o?.userData)!=null&&s.LODS){const n=o.userData.LODS;if(r=this.lodInfos.get(n.key),e===void 0)return r!=null;if(r)return Array.isArray(r.lods)?e<r.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const n of $)(s=n.onBeforeGetLODMesh)==null||s.call(n,t,e);return t["LOD:requested level"]=e,_.getOrLoadLOD(o,e).then(n=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(n)){const i=r.index||0;n=n[i]}n&&o!=n&&(n?.isBufferGeometry?(t.geometry=n,y&&Ae(t,"geometry",r.url)):y&&console.error("Invalid LOD geometry",n))}return n}).catch(n=>(console.error("Error loading mesh LOD",t,n),null))}else y&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof Fe||t.isMaterial===!0){const s=t,o=[],r=new Array;if(y&&Me.add(s),s.uniforms&&s.isRawShaderMaterial||s.isShaderMaterial===!0){const n=s;for(const i of Object.keys(n.uniforms)){const l=n.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,s,i);o.push(u),r.push(i)}}}else for(const n of Object.keys(s)){const i=s[n];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,s,n);o.push(l),r.push(n)}}return Promise.all(o).then(n=>{const i=new Array;for(let l=0;l<n.length;l++){const u=n[l],a=r[l];u&&u.isTexture===!0?i.push({material:s,slot:a,texture:u,level:e}):i.push({material:s,slot:a,texture:null,level:e})}return i})}if(t instanceof Q||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):_.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if(r?.isTexture===!0){if(r!=t){if(s&&o){const n=s[o];if(n){const i=this.getAssignedLODInformation(n);if(i&&i?.level<e)return y==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,s,n,r),null}s[o]=r}if(y&&o&&s){const n=this.getAssignedLODInformation(t);n&&Ae(s,o,n.url)}}return r}else y=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return y&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var n;if(o!=null&&o.extensions){const i=o?.extensions[j];if(i){if(!i.lods){y&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===r&&(l=!0,_.registerTexture(this.url,u,(n=i.lods)==null?void 0:n.length,r,i))}l||this.parser.getDependency("texture",r).then(u=>{var a;u&&_.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,r,i)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const n=o?.extensions[j];if(n&&n.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===r&&_.registerMesh(this.url,n.guid,i,n.lods.length,l.primitives,n)}}}}),null}static async getOrLoadLOD(t,e){var s,o,r,n;const i=y=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const m=t;m.source&&m.source[Le]&&(a=m.source[Le])}if(a||(a=_.lodInfos.get(u)),a){if(e>0){let c=!1;const L=Array.isArray(a.lods);if(L&&e>=a.lods.length?c=!0:L||(c=!0),c)return this.lowresCache.get(u)}const m=Array.isArray(a.lods)?(s=a.lods[e])==null?void 0:s.path:a.lods;if(!m)return y&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const x=Je(l.url,m);if(x.endsWith(".glb")||x.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const c=x+"_"+a.guid,L=this.previouslyLoaded.get(c);if(L!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${c}`);let f=await L.catch(A=>(console.error(`Error loading LOD ${e} from ${x}
2
- `,A),null)),p=!1;if(f==null||(f instanceof Q&&t instanceof Q?(o=f.image)!=null&&o.data||(r=f.source)!=null&&r.data?f=this.copySettings(t,f):(p=!0,this.previouslyLoaded.delete(c)):f instanceof oe&&t instanceof oe&&((n=f.attributes.position)!=null&&n.array||(p=!0,this.previouslyLoaded.delete(c)))),!p)return f}const D=a,T=new Promise(async(f,p)=>{const A=new Ue;ve(A),y&&(await new Promise(g=>setTimeout(g,1e3)),i&&console.warn("Start loading (delayed) "+x,D.guid));let C=x;if(D&&Array.isArray(D.lods)){const g=D.lods[e];g.hash&&(C+="?v="+g.hash)}const w=await A.loadAsync(C).catch(g=>(console.error(`Error loading LOD ${e} from ${x}
3
- `,g),null));if(!w)return null;const G=w.parser;i&&console.log("Loading finished "+x,D.guid);let I=0;if(w.parser.json.textures){let g=!1;for(const h of w.parser.json.textures){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){g=!0;break}}I++}if(g){let h=await G.getDependency("texture",I);return h&&_.assignLODInformation(l.url,h,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',x,I,h,c),t instanceof Q&&(h=this.copySettings(t,h)),h&&(h.guid=D.guid),f(h)}else y&&console.warn("Could not find texture with guid",D.guid,w.parser.json)}if(I=0,w.parser.json.meshes){let g=!1;for(const h of w.parser.json.meshes){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){g=!0;break}}I++}if(g){const h=await G.getDependency("mesh",I),M=D;if(i&&console.log(`Loaded Mesh "${h.name}"`,x,I,h,c),h.isMesh===!0){const O=h.geometry;return _.assignLODInformation(l.url,O,u,e,void 0,M.density),f(O)}else{const O=new Array;for(let S=0;S<h.children.length;S++){const N=h.children[S];if(N.isMesh===!0){const U=N.geometry;_.assignLODInformation(l.url,U,u,e,S,M.density),O.push(U)}}return f(O)}}else y&&console.warn("Could not find mesh with guid",D.guid,w.parser.json)}return f(null)});return this.previouslyLoaded.set(c,T),await T}else if(t instanceof Q){i&&console.log("Load texture from uri: "+x);const c=await new We().loadAsync(x);return c?(c.guid=a.guid,c.flipY=!1,c.needsUpdate=!0,c.colorSpace=t.colorSpace,i&&console.log(a,c)):y&&console.warn("failed loading",x),c}}else y&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r,n){if(!e)return;e.userData||(e.userData={});const i=new tt(t,s,o,r,n);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),y&&console.warn(`Copying texture settings
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Ke}from"three/examples/jsm/loaders/KTX2Loader.js";const me="";globalThis.GLTF_PROGRESSIVE_VERSION=me,console.debug(`[gltf-progressive] version ${me}`);let ie="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",pe="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(ie+"draco_decoder.js",{method:"head"}).catch(t=>{ie="./include/draco/",pe="./include/ktx2/"});function He(t){ie=t}function Ye(t){pe=t}let K,le,H;function ve(t){return K||(K=new Xe,K.setDecoderPath(ie),K.setDecoderConfig({type:"js"})),H||(H=new Ke,H.setTranscoderPath(pe)),le||(le=qe),t?H.detectSupport(t):t!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:K,ktx2Loader:H,meshoptDecoder:le}}function xe(t){t.dracoLoader||t.setDRACOLoader(K),t.ktx2Loader||t.setKTX2Loader(H),t.meshoptDecoder||t.setMeshoptDecoder(le)}Z("debugprogressive");function Z(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Je(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const n=t.substring(0,r+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let ae;function Qe(){return ae!==void 0||(ae=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),Z("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ae)),ae}const ye=Symbol("needle:raycast-mesh");function ue(t){return t?.[ye]instanceof ne?t[ye]:null}function Ee(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!ue(t)){const r=et(e);r.userData={isRaycastMesh:!0},t[ye]=r}}function Ze(t=!0){if(t){if(ee)return;const e=ee=X.prototype.raycast;X.prototype.raycast=function(r,n){const s=this,o=ue(s);let i;o&&s.isMesh&&(i=s.geometry,s.geometry=o),e.call(this,r,n),i&&(s.geometry=i)}}else{if(!ee)return;X.prototype.raycast=ee,ee=null}}let ee=null;function et(t){const e=new ne;for(const r in t.attributes)e.setAttribute(r,t.getAttribute(r));return e.setIndex(t.getIndex()),e}const $=new Array,j="NEEDLE_progressive",y=Z("debugprogressive"),Le=Symbol("needle-progressive-texture"),te=new Map,Me=new Set;if(y){let t=function(){e+=1,console.log("Toggle LOD level",e,te),te.forEach((s,o)=>{for(const i of s.keys){const l=o[i];if(l!=null){if(l.isBufferGeometry===!0){const u=O.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;o["DEBUG:LOD"]=e,O.assignMeshLOD(o,a),u&&(r=Math.max(r,u.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,O.assignTextureLOD(o,e);break}}}}),e>=r&&(e=-1)},e=-1,r=2,n=!1;window.addEventListener("keyup",s=>{s.key==="p"&&t(),s.key==="w"&&(n=!n,Me&&Me.forEach(o=>{o.name!="BackgroundCubeMaterial"&&o.glyphMap==null&&"wireframe"in o&&(o.wireframe=n)}))})}function Ae(t,e,r){var n;if(!y)return;te.has(t)||te.set(t,{keys:[],sourceId:r});const s=te.get(t);((n=s?.keys)==null?void 0:n.includes(e))==!1&&s.keys.push(e)}const D=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",r=>{var n,s;if(this._isLoadingMesh)return null;const o=(s=(n=this.parser.json.meshes[r])==null?void 0:n.extensions)==null?void 0:s[j];return o?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",r).then(i=>{var l;return this._isLoadingMesh=!1,i&&D.registerMesh(this.url,o.guid,i,(l=o.lods)==null?void 0:l.length,void 0,o),i})):null}),y&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return j}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[n]=e,e}if(y==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const u=i.uniforms[l].value;u?.isTexture===!0&&o(u,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&o(l,e)}return t[n]=e,e;function o(i,l){const u=r.getAssignedLODInformation(i);if(u){const a=r.lodInfos.get(u.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let h=0;h<a.lods.length;h++){const v=a.lods[h];v.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,v.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const o of t)if(this.hasLODLevelAvailable(o,e))return!0;return!1}if(t.isMaterial===!0){for(const o of Object.keys(t)){const i=t[o];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const o of t.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,e))return!0}let n,s;if(t.isMesh?n=t.geometry:(t.isBufferGeometry||t.isTexture)&&(n=t),n&&(r=n?.userData)!=null&&r.LODS){const o=n.userData.LODS;if(s=this.lodInfos.get(o.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const n=t.geometry,s=this.getAssignedLODInformation(n);if(!s)return Promise.resolve(null);for(const o of $)(r=o.onBeforeGetLODMesh)==null||r.call(o,t,e);return t["LOD:requested level"]=e,D.getOrLoadLOD(n,e).then(o=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(o)){const i=s.index||0;o=o[i]}o&&n!=o&&(o?.isBufferGeometry?(t.geometry=o,y&&Ae(t,"geometry",s.url)):y&&console.error("Invalid LOD geometry",o))}return o}).catch(o=>(console.error("Error loading mesh LOD",t,o),null))}else y&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof Fe||t.isMaterial===!0){const r=t,n=[],s=new Array;if(y&&Me.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const o=r;for(const i of Object.keys(o.uniforms)){const l=o.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,r,i);n.push(u),s.push(i)}}}else for(const o of Object.keys(r)){const i=r[o];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,r,o);n.push(l),s.push(o)}}return Promise.all(n).then(o=>{const i=new Array;for(let l=0;l<o.length;l++){const u=o[l],a=s[l];u&&u.isTexture===!0?i.push({material:r,slot:a,texture:u,level:e}):i.push({material:r,slot:a,texture:null,level:e})}return i})}if(t instanceof Q||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):D.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return null;if(s?.isTexture===!0){if(s!=t){if(r&&n){const o=r[n];if(o){const i=this.getAssignedLODInformation(o);if(i&&i?.level<e)return y==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,r,o,s),null}r[n]=s}if(y&&n&&r){const o=this.getAssignedLODInformation(t);o&&Ae(r,n,o.url)}}return s}else y=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return y&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,s)=>{var o;if(n!=null&&n.extensions){const i=n?.extensions[j];if(i){if(!i.lods){y&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===s&&(l=!0,D.registerTexture(this.url,u,(o=i.lods)==null?void 0:o.length,s,i))}l||this.parser.getDependency("texture",s).then(u=>{var a;u&&D.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,s,i)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,s)=>{if(n!=null&&n.extensions){const o=n?.extensions[j];if(o&&o.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===s&&D.registerMesh(this.url,o.guid,i,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(t,e){var r,n,s,o;const i=y=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const h=t;h.source&&h.source[Le]&&(a=h.source[Le])}if(a||(a=D.lodInfos.get(u)),a){if(e>0){let g=!1;const A=Array.isArray(a.lods);if(A&&e>=a.lods.length?g=!0:A||(g=!0),g)return this.lowresCache.get(u)}const h=Array.isArray(a.lods)?(r=a.lods[e])==null?void 0:r.path:a.lods;if(!h)return y&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const v=Je(l.url,h);if(v.endsWith(".glb")||v.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const g=v+"_"+a.guid,A=this.previouslyLoaded.get(g);if(A!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${g}`);let m=await A.catch(T=>(console.error(`Error loading LOD ${e} from ${v}
2
+ `,T),null)),p=!1;if(m==null||(m instanceof Q&&t instanceof Q?(n=m.image)!=null&&n.data||(s=m.source)!=null&&s.data?m=this.copySettings(t,m):(p=!0,this.previouslyLoaded.delete(g)):m instanceof ne&&t instanceof ne&&((o=m.attributes.position)!=null&&o.array||(p=!0,this.previouslyLoaded.delete(g)))),!p)return m}const w=a,I=new Promise(async(m,p)=>{const T=new Ve;xe(T),y&&(await new Promise(f=>setTimeout(f,1e3)),i&&console.warn("Start loading (delayed) "+v,w.guid));let C=v;if(w&&Array.isArray(w.lods)){const f=w.lods[e];f.hash&&(C+="?v="+f.hash)}const M=await T.loadAsync(C).catch(f=>(console.error(`Error loading LOD ${e} from ${v}
3
+ `,f),null));if(!M)return null;const G=M.parser;i&&console.log("Loading finished "+v,w.guid);let E=0;if(M.parser.json.textures){let f=!1;for(const d of M.parser.json.textures){if(d!=null&&d.extensions){const L=d?.extensions[j];if(L!=null&&L.guid&&L.guid===w.guid){f=!0;break}}E++}if(f){let d=await G.getDependency("texture",E);return d&&D.assignLODInformation(l.url,d,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+d.name+'"',v,E,d,g),t instanceof Q&&(d=this.copySettings(t,d)),d&&(d.guid=w.guid),m(d)}else y&&console.warn("Could not find texture with guid",w.guid,M.parser.json)}if(E=0,M.parser.json.meshes){let f=!1;for(const d of M.parser.json.meshes){if(d!=null&&d.extensions){const L=d?.extensions[j];if(L!=null&&L.guid&&L.guid===w.guid){f=!0;break}}E++}if(f){const d=await G.getDependency("mesh",E),L=w;if(i&&console.log(`Loaded Mesh "${d.name}"`,v,E,d,g),d.isMesh===!0){const _=d.geometry;return D.assignLODInformation(l.url,_,u,e,void 0,L.density),m(_)}else{const _=new Array;for(let b=0;b<d.children.length;b++){const N=d.children[b];if(N.isMesh===!0){const V=N.geometry;D.assignLODInformation(l.url,V,u,e,b,L.density),_.push(V)}}return m(_)}}else y&&console.warn("Could not find mesh with guid",w.guid,M.parser.json)}return m(null)});return this.previouslyLoaded.set(g,I),await I}else if(t instanceof Q){i&&console.log("Load texture from uri: "+v);const g=await new We().loadAsync(v);return g?(g.guid=a.guid,g.flipY=!1,g.needsUpdate=!0,g.colorSpace=t.colorSpace,i&&console.log(a,g)):y&&console.warn("failed loading",v),g}}else y&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,n,s,o){if(!e)return;e.userData||(e.userData={});const i=new tt(t,r,n,s,o);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),y&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=_;d(b,"registerTexture",(t,e,s,o,r)=>{if(y&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){y&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=r);const n=r.guid;_.assignLODInformation(t,e,n,s,o,void 0),_.lodInfos.set(n,r),_.lowresCache.set(n,e)}),d(b,"registerMesh",(t,e,s,o,r,n)=>{var i;y&&console.log("> Progressive: register mesh",r,s.name,n,s.uuid,s);const l=s.geometry;if(!l){y&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),_.assignLODInformation(t,l,e,o,r,n.density),_.lodInfos.set(e,n);let u=_.lowresCache.get(e);u?u.push(s.geometry):u=[s.geometry],_.lowresCache.set(e,u),o>0&&!ue(s)&&Ee(s,l);for(const a of $)(i=a.onRegisteredNewMesh)==null||i.call(a,s,n)}),d(b,"lodInfos",new Map),d(b,"previouslyLoaded",new Map),d(b,"lowresCache",new Map);class tt{constructor(e,s,o,r,n){d(this,"url"),d(this,"key"),d(this,"level"),d(this,"index"),d(this,"density"),this.url=e,this.key=s,this.level=o,r!=null&&(this.index=r),n!=null&&(this.density=n)}}const k=Z("debugprogressive"),st=Z("noprogressive"),De=Symbol("Needle:LODSManager"),we=Symbol("Needle:LODState"),Y=Symbol("Needle:CurrentLOD"),B={mesh_lod:-1,texture_lod:-1};var E,z,_e,J,se,ce,V;const P=class{constructor(t,e){d(this,"context"),d(this,"renderer"),d(this,"projectionScreenMatrix",new Se),d(this,"cameraFrustrum",new Ne),d(this,"targetTriangleDensity",2e5),d(this,"updateInterval","auto"),q(this,E,1),d(this,"pause",!1),d(this,"_lodchangedlisteners",[]),q(this,z,void 0),q(this,_e,new $e),q(this,J,0),q(this,se,0),q(this,ce,0),q(this,V,0),d(this,"_fpsBuffer",[60,60,60,60,60]),d(this,"_sphere",new Ve),d(this,"_tempBox",new Te),d(this,"_tempBox2",new Te),d(this,"tempMatrix",new Se),d(this,"_tempWorldPosition",new W),d(this,"_tempBoxSize",new W),d(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[we]}static addPlugin(t){$.push(t)}static removePlugin(t){const e=$.indexOf(t);e>=0&&$.splice(e,1)}static get(t,e){if(t[De])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[De];const s=new P(t,{engine:"unknown",...e});return t[De]=s,s}get plugins(){return $}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(v(this,z))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;F(this,z,this.renderer.render);const e=this;xe(this.renderer),this.renderer.render=function(s,o){e.renderer.getRenderTarget()==null&&(t=0,F(e,J,v(e,J)+1),F(e,se,v(e,_e).getDelta()),F(e,ce,v(e,ce)+v(e,se)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/v(e,se)),F(e,V,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),k&&v(e,J)%30===0&&console.log("FPS",Math.round(v(e,V)),"Interval:",v(e,E)));const r=v(e,J),n=t++;e.onBeforeRender(s,o,n,r),v(e,z).call(this,s,o),e.onAfterRender(s,o,n,r)}}disable(){v(this,z)&&(this.renderer.render=v(this,z),F(this,z,void 0))}onBeforeRender(t,e,s,o){}onAfterRender(t,e,s,o){var r,n;if(this.pause)return;const i=this.renderer.renderLists.get(t,0),l=i.opaque;let u=!0;if(l.length===1){const a=l[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(u=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(u=!1),u){if(st||(this.updateInterval==="auto"?v(this,V)<40&&v(this,E)<10?(F(this,E,v(this,E)+1),k&&console.warn("\u2193 Reducing LOD updates",v(this,E),v(this,V).toFixed(0))):v(this,V)>=60&&v(this,E)>1&&(F(this,E,v(this,E)-1),k&&console.warn("\u2191 Increasing LOD updates",v(this,E),v(this,V).toFixed(0))):F(this,E,this.updateInterval),v(this,E)>0&&o%v(this,E)!=0))return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const a=this.targetTriangleDensity;for(const c of l){if(c.material&&(((r=c.geometry)==null?void 0:r.type)==="BoxGeometry"||((n=c.geometry)==null?void 0:n.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){k&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(k==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const D=Math.random()*16777215,T=new ze({color:D});c.object.material=T}const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}const m=i.transparent;for(const c of m){const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}const x=i.transmissive;for(const c of x){const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}}}updateLODs(t,e,s,o,r){var n,i;s.userData||(s.userData={});let l=s[we];if(l||(l=new rt,s[we]=l),l.frames++<2)return;for(const a of $)(n=a.onBeforeUpdateLOD)==null||n.call(a,this.renderer,t,e,s);this.calculateLodLevel(e,s,l,o,B),B.mesh_lod=Math.round(B.mesh_lod),B.texture_lod=Math.round(B.texture_lod),B.mesh_lod>=0&&this.loadProgressiveMeshes(s,B.mesh_lod);let u=B.texture_lod;if(s.material&&u>=0){const a=s["DEBUG:LOD"];a!=null&&(u=a),this.loadProgressiveTextures(s.material,u)}for(const a of $)(i=a.onAfterUpdatedLOD)==null||i.call(a,this.renderer,t,e,s,B);l.lastLodLevel_Mesh=B.mesh_lod,l.lastLodLevel_Texture=B.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let s=!1;(t[Y]===void 0||e<t[Y])&&(s=!0),s&&(t[Y]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(r=>r({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[Y]!==e){t[Y]=e;const s=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[Y]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(r=>r({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,n=(s.y+o.y)*.5;return this._tempPtInside.set(r,n,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var n,i;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let l=10+1,u=!1;if(k&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=b.getMeshLODInformation(e.geometry),m=a?.lods,x=m&&m.length>0,c=b.getMaterialMinMaxLODsCount(e.material),L=c?.min_count!=1/0&&c.min_count>0&&c.max_count>0;if(!x&&!L){r.mesh_lod=0,r.texture_lod=0;return}if(x||(u=!0,l=0),!((n=this.cameraFrustrum)!=null&&n.intersectsObject(e))){r.mesh_lod=99,r.texture_lod=99;return}const D=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let T=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const f=e;f.boundingBox||f.computeBoundingBox(),T=f.boundingBox}if(T&&t.isPerspectiveCamera){const f=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const g=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(g)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(T),this._tempBox.applyMatrix4(e.matrixWorld),P.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&f.fov>70){const g=this._tempBox.min,h=this._tempBox.max;let M=g.x,O=g.y,S=h.x,N=h.y;const U=2,ge=1.5,re=(g.x+h.x)*.5,ne=(g.y+h.y)*.5;M=(M-re)*U+re,O=(O-ne)*U+ne,S=(S-re)*U+re,N=(N-ne)*U+ne;const Ce=M<0&&S>0?0:Math.min(Math.abs(g.x),Math.abs(h.x)),je=O<0&&N>0?0:Math.min(Math.abs(g.y),Math.abs(h.y)),fe=Math.max(Ce,je);s.lastCentrality=(ge-fe)*(ge-fe)*(ge-fe)}else s.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&D>0&&p.multiplyScalar(D/screen.availHeight),p.x*=f.aspect;const A=t.matrixWorldInverse,C=this._tempBox2;C.copy(T),C.applyMatrix4(e.matrixWorld),C.applyMatrix4(A);const w=C.getSize(this._tempBox2Size),G=Math.max(w.x,w.y);if(Math.max(p.x,p.y)!=0&&G!=0&&(p.z=w.z/Math.max(w.x,w.y)*Math.max(p.x,p.y)),s.lastScreenCoverage=Math.max(p.x,p.y,p.z),s.lastScreenspaceVolume.copy(p),s.lastScreenCoverage*=s.lastCentrality,k&&P.debugDrawLine){const g=this.tempMatrix.copy(this.projectionScreenMatrix);g.invert();const h=P.corner0,M=P.corner1,O=P.corner2,S=P.corner3;h.copy(this._tempBox.min),M.copy(this._tempBox.max),M.x=h.x,O.copy(this._tempBox.max),O.y=h.y,S.copy(this._tempBox.max);const N=(h.z+S.z)*.5;h.z=M.z=O.z=S.z=N,h.applyMatrix4(g),M.applyMatrix4(g),O.applyMatrix4(g),S.applyMatrix4(g),P.debugDrawLine(h,M,255),P.debugDrawLine(h,O,255),P.debugDrawLine(M,S,255),P.debugDrawLine(O,S,255)}let I=999;if(m&&s.lastScreenCoverage>0){for(let g=0;g<m.length;g++)if(m[g].density/s.lastScreenCoverage<o){I=g;break}}I<l&&(l=I,u=!0)}if(u?r.mesh_lod=l:r.mesh_lod=s.lastLodLevel_Mesh,k&&r.mesh_lod!=s.lastLodLevel_Mesh){const f=m?.[r.mesh_lod];f&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${f.density.toFixed(0)}) - ${e.name}`)}if(L){const f="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=c.max_count-1,k){const p=c.lods[c.max_count-1];k&&console.log(`First Texture LOD ${r.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let A=s.lastScreenCoverage*2;((i=this.context)==null?void 0:i.engine)==="model-viewer"&&(A*=2);const C=D/window.devicePixelRatio*A;for(let w=c.lods.length-1;w>=0;w--){let G=c.lods[w];if(!(f&&G.max_height>=2048)&&!(Qe()&&G.max_height>4096)&&G.max_height>C){if(r.texture_lod=w,r.texture_lod<s.lastLodLevel_Texture){const I=G.max_height;k&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${I}px
6
- Screensize: ${C.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
7
- ${e.name}`)}break}}}}else r.texture_lod=0}};let R=P;E=new WeakMap,z=new WeakMap,_e=new WeakMap,J=new WeakMap,se=new WeakMap,ce=new WeakMap,V=new WeakMap,d(R,"debugDrawLine"),d(R,"corner0",new W),d(R,"corner1",new W),d(R,"corner2",new W),d(R,"corner3",new W),d(R,"_tempPtInside",new W);class rt{constructor(){d(this,"frames",0),d(this,"lastLodLevel_Mesh",-1),d(this,"lastLodLevel_Texture",-1),d(this,"lastScreenCoverage",0),d(this,"lastScreenspaceVolume",new W),d(this,"lastCentrality",0)}}const Ie=Symbol("NEEDLE_mesh_lod"),de=Symbol("NEEDLE_texture_lod");let he=null;function Oe(){const t=nt();t&&(t.mapURLs(function(e){return Pe(),e}),Pe(),he?.disconnect(),he=new MutationObserver(e=>{e.forEach(s=>{s.addedNodes.forEach(o=>{o instanceof HTMLElement&&o.tagName.toLowerCase()==="model-viewer"&&Be(o)})})}),he.observe(document,{childList:!0,subtree:!0}))}function nt(){return customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Oe()}),null)}function Pe(){document.querySelectorAll("model-viewer").forEach(t=>{Be(t)})}const ke=new WeakSet;let ot=0;function Be(t){if(!t||ke.has(t))return null;ke.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++ot+`
8
- `,t.getAttribute("src"));let e=null,s=null,o=null;for(let r=t;r!=null;r=Object.getPrototypeOf(r)){const n=Object.getOwnPropertySymbols(r),i=n.find(a=>a.toString()=="Symbol(renderer)"),l=n.find(a=>a.toString()=="Symbol(scene)"),u=n.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!s&&l!=null&&(s=t[l]),!o&&u!=null&&(o=t[u])}if(e&&s){let r=function(){if(o){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}o?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=R.get(e,{engine:"model-viewer"});return R.addPlugin(new it),n.enable(),n.addEventListener("changed",()=>{o?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&o?.call(t)}),t.addEventListener("load",()=>{r()}),()=>{n.disable()}}return null}class it{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,s,o,r){this.tryParseMeshLOD(s,r),this.tryParseTextureLOD(s,r)}getUrl(e){if(!e)return null;let s=e.getAttribute("src");return s||(s=e.src),s||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),s}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,s){if(s[de]==!0)return;s[de]=!0;const o=this.tryGetCurrentGLTF(e),r=this.tryGetCurrentModelViewer(e),n=this.getUrl(r);if(n&&o&&s.material){let i=function(u){var a,m,x;if(u[de]==!0)return;u[de]=!0,u.userData&&(u.userData.LOD=-1);const c=Object.keys(u);for(let L=0;L<c.length;L++){const D=c[L],T=u[D];if(T?.isTexture===!0){const f=(m=(a=T.userData)==null?void 0:a.associations)==null?void 0:m.textures;if(f==null)continue;const p=o.parser.json.textures[f];if(!p){console.warn("Texture data not found for texture index "+f);continue}if((x=p?.extensions)!=null&&x[j]){const A=p.extensions[j];A&&n&&b.registerTexture(n,T,A.lods.length,f,A)}}}};const l=s.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,s){var o,r;if(s[Ie]==!0)return;s[Ie]=!0;const n=this.tryGetCurrentModelViewer(e),i=this.getUrl(n);if(!i)return;const l=(r=(o=s.userData)==null?void 0:o.gltfExtensions)==null?void 0:r[j];if(l&&i){const u=s.uuid;b.registerMesh(i,u,s,0,l.lods.length,l)}}}function lt(t,e,s,o){xe(e),ve(s),s.register(n=>new b(n,t));const r=R.get(e);return o?.enableLODsManager!==!1&&r.enable(),r}Oe();export{j as EXTENSION_NAME,R as LODsManager,b as NEEDLE_progressive,me as VERSION,ve as addDracoAndKTX2Loaders,xe as createLoaders,ue as getRaycastMesh,Oe as patchModelViewer,Ee as registerRaycastMesh,He as setDracoDecoderLocation,Ye as setKTX2TranscoderLocation,lt as useNeedleProgressive,Ze as useRaycastMeshes};
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let O=D;c(O,"registerTexture",(t,e,r,n,s)=>{if(y&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,s),!e){y&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=s);const o=s.guid;D.assignLODInformation(t,e,o,r,n,void 0),D.lodInfos.set(o,s),D.lowresCache.set(o,e)}),c(O,"registerMesh",(t,e,r,n,s,o)=>{var i;y&&console.log("> Progressive: register mesh",s,r.name,o,r.uuid,r);const l=r.geometry;if(!l){y&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),D.assignLODInformation(t,l,e,n,s,o.density),D.lodInfos.set(e,o);let u=D.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],D.lowresCache.set(e,u),n>0&&!ue(r)&&Ee(r,l);for(const a of $)(i=a.onRegisteredNewMesh)==null||i.call(a,r,o)}),c(O,"lodInfos",new Map),c(O,"previouslyLoaded",new Map),c(O,"lowresCache",new Map);class tt{constructor(e,r,n,s,o){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=n,s!=null&&(this.index=s),o!=null&&(this.density=o)}}const B=Z("debugprogressive"),rt=Z("noprogressive"),De=Symbol("Needle:LODSManager"),we=Symbol("Needle:LODState"),Y=Symbol("Needle:CurrentLOD"),k={mesh_lod:-1,texture_lod:-1};var S,U,_e,J,re,ce,z;const P=class{constructor(t,e){c(this,"context"),c(this,"renderer"),c(this,"projectionScreenMatrix",new Se),c(this,"cameraFrustrum",new Ne),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval","auto"),q(this,S,1),c(this,"pause",!1),c(this,"manual",!1),c(this,"_lodchangedlisteners",[]),q(this,U,void 0),q(this,_e,new $e),q(this,J,0),q(this,re,0),q(this,ce,0),q(this,z,0),c(this,"_fpsBuffer",[60,60,60,60,60]),c(this,"_sphere",new ze),c(this,"_tempBox",new Te),c(this,"_tempBox2",new Te),c(this,"tempMatrix",new Se),c(this,"_tempWorldPosition",new W),c(this,"_tempBoxSize",new W),c(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[we]}static addPlugin(t){$.push(t)}static removePlugin(t){const e=$.indexOf(t);e>=0&&$.splice(e,1)}static get(t,e){if(t[De])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[De];const r=new P(t,{engine:"unknown",...e});return t[De]=r,r}get plugins(){return $}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(x(this,U))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;F(this,U,this.renderer.render);const e=this;ve(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,F(e,J,x(e,J)+1),F(e,re,x(e,_e).getDelta()),F(e,ce,x(e,ce)+x(e,re)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/x(e,re)),F(e,z,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),B&&x(e,J)%30===0&&console.log("FPS",Math.round(x(e,z)),"Interval:",x(e,S)));const o=t++;x(e,U).call(this,r,n),e.onAfterRender(r,n,o)}}disable(){x(this,U)&&(this.renderer.render=x(this,U),F(this,U,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const n=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(n.length===1){const o=n[0].material;(o.name==="EffectMaterial"||o.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(rt||(this.updateInterval==="auto"?x(this,z)<40&&x(this,S)<10?(F(this,S,x(this,S)+1),B&&console.warn("\u2193 Reducing LOD updates",x(this,S),x(this,z).toFixed(0))):x(this,z)>=60&&x(this,S)>1&&(F(this,S,x(this,S)-1),B&&console.warn("\u2191 Increasing LOD updates",x(this,S),x(this,z).toFixed(0))):F(this,S,this.updateInterval),x(this,S)>0&&x(this,J)%x(this,S)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var r,n;const s=this.renderer.renderLists.get(t,0),o=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const i=this.targetTriangleDensity;for(const a of o){if(a.material&&(((r=a.geometry)==null?void 0:r.type)==="BoxGeometry"||((n=a.geometry)==null?void 0:n.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const v=Math.random()*16777215,g=new Ue({color:v});a.object.material=g}const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}const l=s.transparent;for(const a of l){const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}const u=s.transmissive;for(const a of u){const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}}updateLODs(t,e,r,n){var s,o;r.userData||(r.userData={});let i=r[we];if(i||(i=new st,r[we]=i),i.frames++<2)return;for(const u of $)(s=u.onBeforeUpdateLOD)==null||s.call(u,this.renderer,t,e,r);this.calculateLodLevel(e,r,i,n,k),k.mesh_lod=Math.round(k.mesh_lod),k.texture_lod=Math.round(k.texture_lod),k.mesh_lod>=0&&this.loadProgressiveMeshes(r,k.mesh_lod);let l=k.texture_lod;if(r.material&&l>=0){const u=r["DEBUG:LOD"];u!=null&&(l=u),this.loadProgressiveTextures(r.material,l)}for(const u of $)(o=u.onAfterUpdatedLOD)==null||o.call(u,this.renderer,t,e,r,k);i.lastLodLevel_Mesh=k.mesh_lod,i.lastLodLevel_Texture=k.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const n of t)this.loadProgressiveTextures(n,e);return}let r=!1;(t[Y]===void 0||e<t[Y])&&(r=!0),r&&(t[Y]=e,O.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[Y]!==e){t[Y]=e;const r=t.geometry;return O.assignMeshLOD(t,e).then(n=>(n&&t[Y]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(s=>s({type:"mesh",level:e,object:t})),n))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,o=(r.y+n.y)*.5;return this._tempPtInside.set(s,o,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,n,s){var o,i;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,u=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=O.getMeshLODInformation(e.geometry),h=a?.lods,v=h&&h.length>0,g=O.getMaterialMinMaxLODsCount(e.material),A=g?.min_count!=1/0&&g.min_count>0&&g.max_count>0;if(!v&&!A){s.mesh_lod=0,s.texture_lod=0;return}if(v||(u=!0,l=0),!((o=this.cameraFrustrum)!=null&&o.intersectsObject(e))){s.mesh_lod=99,s.texture_lod=99;return}const w=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let I=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;m.boundingBox||m.computeBoundingBox(),I=m.boundingBox}if(I&&t.isPerspectiveCamera){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(I),this._tempBox.applyMatrix4(e.matrixWorld),P.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.fov>70){const f=this._tempBox.min,d=this._tempBox.max;let L=f.x,_=f.y,b=d.x,N=d.y;const V=2,ge=1.5,se=(f.x+d.x)*.5,oe=(f.y+d.y)*.5;L=(L-se)*V+se,_=(_-oe)*V+oe,b=(b-se)*V+se,N=(N-oe)*V+oe;const Ce=L<0&&b>0?0:Math.min(Math.abs(f.x),Math.abs(d.x)),je=_<0&&N>0?0:Math.min(Math.abs(f.y),Math.abs(d.y)),fe=Math.max(Ce,je);r.lastCentrality=(ge-fe)*(ge-fe)*(ge-fe)}else r.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&w>0&&p.multiplyScalar(w/screen.availHeight),p.x*=m.aspect;const T=t.matrixWorldInverse,C=this._tempBox2;C.copy(I),C.applyMatrix4(e.matrixWorld),C.applyMatrix4(T);const M=C.getSize(this._tempBox2Size),G=Math.max(M.x,M.y);if(Math.max(p.x,p.y)!=0&&G!=0&&(p.z=M.z/Math.max(M.x,M.y)*Math.max(p.x,p.y)),r.lastScreenCoverage=Math.max(p.x,p.y,p.z),r.lastScreenspaceVolume.copy(p),r.lastScreenCoverage*=r.lastCentrality,B&&P.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const d=P.corner0,L=P.corner1,_=P.corner2,b=P.corner3;d.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=d.x,_.copy(this._tempBox.max),_.y=d.y,b.copy(this._tempBox.max);const N=(d.z+b.z)*.5;d.z=L.z=_.z=b.z=N,d.applyMatrix4(f),L.applyMatrix4(f),_.applyMatrix4(f),b.applyMatrix4(f),P.debugDrawLine(d,L,255),P.debugDrawLine(d,_,255),P.debugDrawLine(L,b,255),P.debugDrawLine(_,b,255)}let E=999;if(h&&r.lastScreenCoverage>0){for(let f=0;f<h.length;f++)if(h[f].density/r.lastScreenCoverage<n){E=f;break}}E<l&&(l=E,u=!0)}if(u?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=h?.[s.mesh_lod];m&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (${m.density.toFixed(0)}) - ${e.name}`)}if(A){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=g.max_count-1,B){const p=g.lods[g.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let T=r.lastScreenCoverage*2;((i=this.context)==null?void 0:i.engine)==="model-viewer"&&(T*=2);const C=w/window.devicePixelRatio*T;for(let M=g.lods.length-1;M>=0;M--){let G=g.lods[M];if(!(m&&G.max_height>=2048)&&!(Qe()&&G.max_height>4096)&&G.max_height>C){if(s.texture_lod=M,s.texture_lod<r.lastLodLevel_Texture){const E=G.max_height;B&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${E}px
6
+ Screensize: ${C.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
7
+ ${e.name}`)}break}}}}else s.texture_lod=0}};let R=P;S=new WeakMap,U=new WeakMap,_e=new WeakMap,J=new WeakMap,re=new WeakMap,ce=new WeakMap,z=new WeakMap,c(R,"debugDrawLine"),c(R,"corner0",new W),c(R,"corner1",new W),c(R,"corner2",new W),c(R,"corner3",new W),c(R,"_tempPtInside",new W);class st{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new W),c(this,"lastCentrality",0)}}const Ie=Symbol("NEEDLE_mesh_lod"),de=Symbol("NEEDLE_texture_lod");let he=null;function Oe(){const t=ot();t&&(t.mapURLs(function(e){return Pe(),e}),Pe(),he?.disconnect(),he=new MutationObserver(e=>{e.forEach(r=>{r.addedNodes.forEach(n=>{n instanceof HTMLElement&&n.tagName.toLowerCase()==="model-viewer"&&ke(n)})})}),he.observe(document,{childList:!0,subtree:!0}))}function ot(){return customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Oe()}),null)}function Pe(){document.querySelectorAll("model-viewer").forEach(t=>{ke(t)})}const Be=new WeakSet;let nt=0;function ke(t){if(!t||Be.has(t))return null;Be.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++nt+`
8
+ `,t.getAttribute("src"));let e=null,r=null,n=null;for(let s=t;s!=null;s=Object.getPrototypeOf(s)){const o=Object.getOwnPropertySymbols(s),i=o.find(a=>a.toString()=="Symbol(renderer)"),l=o.find(a=>a.toString()=="Symbol(scene)"),u=o.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!r&&l!=null&&(r=t[l]),!n&&u!=null&&(n=t[u])}if(e&&r){let s=function(){if(n){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}n?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=R.get(e,{engine:"model-viewer"});return R.addPlugin(new it),o.enable(),o.addEventListener("changed",()=>{n?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&n?.call(t)}),t.addEventListener("load",()=>{s()}),()=>{o.disable()}}return null}class it{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,r,n,s){this.tryParseMeshLOD(r,s),this.tryParseTextureLOD(r,s)}getUrl(e){if(!e)return null;let r=e.getAttribute("src");return r||(r=e.src),r||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),r}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,r){if(r[de]==!0)return;r[de]=!0;const n=this.tryGetCurrentGLTF(e),s=this.tryGetCurrentModelViewer(e),o=this.getUrl(s);if(o&&n&&r.material){let i=function(u){var a,h,v;if(u[de]==!0)return;u[de]=!0,u.userData&&(u.userData.LOD=-1);const g=Object.keys(u);for(let A=0;A<g.length;A++){const w=g[A],I=u[w];if(I?.isTexture===!0){const m=(h=(a=I.userData)==null?void 0:a.associations)==null?void 0:h.textures;if(m==null)continue;const p=n.parser.json.textures[m];if(!p){console.warn("Texture data not found for texture index "+m);continue}if((v=p?.extensions)!=null&&v[j]){const T=p.extensions[j];T&&o&&O.registerTexture(o,I,T.lods.length,m,T)}}}};const l=r.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,r){var n,s;if(r[Ie]==!0)return;r[Ie]=!0;const o=this.tryGetCurrentModelViewer(e),i=this.getUrl(o);if(!i)return;const l=(s=(n=r.userData)==null?void 0:n.gltfExtensions)==null?void 0:s[j];if(l&&i){const u=r.uuid;O.registerMesh(i,u,r,0,l.lods.length,l)}}}function lt(t,e,r,n){ve(e),xe(r),r.register(o=>new O(o,t));const s=R.get(e);return n?.enableLODsManager!==!1&&s.enable(),s}Oe();export{j as EXTENSION_NAME,R as LODsManager,O as NEEDLE_progressive,me as VERSION,xe as addDracoAndKTX2Loaders,ve as createLoaders,ue as getRaycastMesh,Oe as patchModelViewer,Ee as registerRaycastMesh,He as setDracoDecoderLocation,Ye as setKTX2TranscoderLocation,lt as useNeedleProgressive,Ze as useRaycastMeshes};
@@ -1,8 +1,8 @@
1
- "use strict";var Re=Object.defineProperty;var Ge=(a,t,e)=>t in a?Re(a,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):a[t]=e;var f=(a,t,e)=>(Ge(a,typeof t!="symbol"?t+"":t,e),e),be=(a,t,e)=>{if(!t.has(a))throw TypeError("Cannot "+e)};var L=(a,t,e)=>(be(a,t,"read from private field"),e?e.call(a):t.get(a)),X=(a,t,e)=>{if(t.has(a))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(a):t.set(a,e)},V=(a,t,e,r)=>(be(a,t,"write to private field"),r?r.call(a,e):t.set(a,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const h=require("three"),Fe=require("three/examples/jsm/loaders/GLTFLoader.js"),Ve=require("three/examples/jsm/libs/meshopt_decoder.module.js"),$e=require("three/examples/jsm/loaders/DRACOLoader.js"),Ne=require("three/examples/jsm/loaders/KTX2Loader.js"),we="";globalThis.GLTF_PROGRESSIVE_VERSION=we;console.debug(`[gltf-progressive] version ${we}`);let fe="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ve="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(fe+"draco_decoder.js",{method:"head"}).catch(a=>{fe="./include/draco/",ve="./include/ktx2/"});function ze(a){fe=a}function Ue(a){ve=a}let j,ue,J;function _e(a){return j||(j=new $e.DRACOLoader,j.setDecoderPath(fe),j.setDecoderConfig({type:"js"})),J||(J=new Ne.KTX2Loader,J.setTranscoderPath(ve)),ue||(ue=Ve.MeshoptDecoder),a?J.detectSupport(a):a!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:j,ktx2Loader:J,meshoptDecoder:ue}}function Oe(a){a.dracoLoader||a.setDRACOLoader(j),a.ktx2Loader||a.setKTX2Loader(J),a.meshoptDecoder||a.setMeshoptDecoder(ue)}oe("debugprogressive");function oe(a){const e=new URL(window.location.href).searchParams.get(a);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function We(a,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||a===void 0)return t;const e=a.lastIndexOf("/");if(e>=0){const r=a.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let te;function qe(){return te!==void 0||(te=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),oe("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te)),te}const Me=Symbol("needle:raycast-mesh");function ge(a){return(a==null?void 0:a[Me])instanceof h.BufferGeometry?a[Me]:null}function Ce(a,t){if((a.type==="Mesh"||a.type==="SkinnedMesh")&&!ge(a)){const r=Xe(t);r.userData={isRaycastMesh:!0},a[Me]=r}}function Ke(a=!0){if(a){if(re)return;const t=re=h.Mesh.prototype.raycast;h.Mesh.prototype.raycast=function(e,r){const o=this,i=ge(o);let s;i&&o.isMesh&&(s=o.geometry,o.geometry=i),t.call(this,e,r),s&&(o.geometry=s)}}else{if(!re)return;h.Mesh.prototype.raycast=re,re=null}}let re=null;function Xe(a){const t=new h.BufferGeometry;for(const e in a.attributes)t.setAttribute(e,a.getAttribute(e));return t.setIndex(a.getIndex()),t}const Y=new Array,$="NEEDLE_progressive",D=oe("debugprogressive"),me=Symbol("needle-progressive-texture"),ie=new Map,De=new Set;if(D){let a=function(){t+=1,console.log("Toggle LOD level",t,ie),ie.forEach((o,i)=>{for(const s of o.keys){const n=i[s];if(n!=null){if(n.isBufferGeometry===!0){const l=b.getMeshLODInformation(n),u=l?Math.min(t,l.lods.length):0;i["DEBUG:LOD"]=t,b.assignMeshLOD(i,u),l&&(e=Math.max(e,l.lods.length-1))}else if(i.isMaterial===!0){i["DEBUG:LOD"]=t,b.assignTextureLOD(i,t);break}}}}),t>=e&&(t=-1)},t=-1,e=2,r=!1;window.addEventListener("keyup",o=>{o.key==="p"&&a(),o.key==="w"&&(r=!r,De&&De.forEach(i=>{i.name!="BackgroundCubeMaterial"&&i.glyphMap==null&&"wireframe"in i&&(i.wireframe=r)}))})}function Te(a,t,e){var o;if(!D)return;ie.has(a)||ie.set(a,{keys:[],sourceId:e});const r=ie.get(a);((o=r==null?void 0:r.keys)==null?void 0:o.includes(t))==!1&&r.keys.push(t)}const O=class{constructor(t,e){f(this,"parser");f(this,"url");f(this,"_isLoadingMesh");f(this,"loadMesh",t=>{var r,o;if(this._isLoadingMesh)return null;const e=(o=(r=this.parser.json.meshes[t])==null?void 0:r.extensions)==null?void 0:o[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(i=>{var s;return this._isLoadingMesh=!1,i&&O.registerMesh(this.url,e.guid,i,(s=e.lods)==null?void 0:s.length,void 0,e),i})):null});D&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return $}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",i=t[o];if(i!=null)return i;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const n of t)this.getMaterialMinMaxLODsCount(n,e);return t[o]=e,e}if(D==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const n=t;for(const l of Object.keys(n.uniforms)){const u=n.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&s(u,e)}}else if(t.isMaterial)for(const n of Object.keys(t)){const l=t[n];(l==null?void 0:l.isTexture)===!0&&s(l,e)}return t[o]=e,e;function s(n,l){const u=r.getAssignedLODInformation(n);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let w=0;w<c.lods.length;w++){const g=c.lods[w];g.width&&(l.lods[w]=l.lods[w]||{min_height:1/0,max_height:0},l.lods[w].min_height=Math.min(l.lods[w].min_height,g.height),l.lods[w].max_height=Math.max(l.lods[w].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var i;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&(i=r==null?void 0:r.userData)!=null&&i.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof h.Mesh||t.isMesh===!0){const o=t.geometry,i=this.getAssignedLODInformation(o);if(!i)return Promise.resolve(null);for(const s of Y)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(o,e).then(s=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(s)){const n=i.index||0;s=s[n]}s&&o!=s&&((s==null?void 0:s.isBufferGeometry)?(t.geometry=s,D&&Te(t,"geometry",i.url)):D&&console.error("Invalid LOD geometry",s))}return s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else D&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof h.Material||t.isMaterial===!0){const r=t,o=[],i=new Array;if(D&&De.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const l=s.uniforms[n].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,r,n);o.push(u),i.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const l=this.assignTextureLODForSlot(n,e,r,s);o.push(l),i.push(s)}}return Promise.all(o).then(s=>{const n=new Array;for(let l=0;l<s.length;l++){const u=s[l],c=i[l];u&&u.isTexture===!0?n.push({material:r,slot:c,texture:u,level:e}):n.push({material:r,slot:c,texture:null,level:e})}return n})}if(t instanceof h.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(i=>{if(Array.isArray(i))return null;if((i==null?void 0:i.isTexture)===!0){if(i!=t){if(r&&o){const s=r[o];if(s){const n=this.getAssignedLODInformation(s);if(n&&(n==null?void 0:n.level)<e)return D==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,e,r,s,i),null}r[o]=i}if(D&&o&&r){const s=this.getAssignedLODInformation(t);s&&Te(r,o,s.url)}}return i}else D=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(i=>(console.error("Error loading LOD",t,i),null))}afterRoot(t){var e,r;return D&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,i)=>{var s;if(o!=null&&o.extensions){const n=o==null?void 0:o.extensions[$];if(n){if(!n.lods){D&&console.warn("Texture has no LODs",n);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===i&&(l=!0,O.registerTexture(this.url,u,(s=n.lods)==null?void 0:s.length,i,n))}l||this.parser.getDependency("texture",i).then(u=>{var c;u&&O.registerTexture(this.url,u,(c=n.lods)==null?void 0:c.length,i,n)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,i)=>{if(o!=null&&o.extensions){const s=o==null?void 0:o.extensions[$];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const l=this.parser.associations.get(n);(l==null?void 0:l.meshes)===i&&O.registerMesh(this.url,s.guid,n,s.lods.length,l.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var n,l,u,c;const r=D=="verbose",o=t.userData.LODS;if(!o)return null;const i=o==null?void 0:o.key;let s;if(t.isTexture===!0){const w=t;w.source&&w.source[me]&&(s=w.source[me])}if(s||(s=O.lodInfos.get(i)),s){if(e>0){let d=!1;const y=Array.isArray(s.lods);if(y&&e>=s.lods.length?d=!0:y||(d=!0),d)return this.lowresCache.get(i)}const w=Array.isArray(s.lods)?(n=s.lods[e])==null?void 0:n.path:s.lods;if(!w)return D&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,s)),null;const g=We(o.url,w);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const d=g+"_"+s.guid,y=this.previouslyLoaded.get(d);if(y!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${d}`);let x=await y.catch(z=>(console.error(`Error loading LOD ${e} from ${g}
2
- `,z),null)),v=!1;if(x==null||(x instanceof h.Texture&&t instanceof h.Texture?(l=x.image)!=null&&l.data||(u=x.source)!=null&&u.data?x=this.copySettings(t,x):(v=!0,this.previouslyLoaded.delete(d)):x instanceof h.BufferGeometry&&t instanceof h.BufferGeometry&&((c=x.attributes.position)!=null&&c.array||(v=!0,this.previouslyLoaded.delete(d)))),!v)return x}const M=s,k=new Promise(async(x,v)=>{const z=new Fe.GLTFLoader;Oe(z),D&&(await new Promise(S=>setTimeout(S,1e3)),r&&console.warn("Start loading (delayed) "+g,M.guid));let K=g;if(M&&Array.isArray(M.lods)){const S=M.lods[e];S.hash&&(K+="?v="+S.hash)}const T=await z.loadAsync(K).catch(S=>(console.error(`Error loading LOD ${e} from ${g}
3
- `,S),null));if(!T)return null;const U=T.parser;r&&console.log("Loading finished "+g,M.guid);let E=0;if(T.parser.json.textures){let S=!1;for(const m of T.parser.json.textures){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[$];if(p!=null&&p.guid&&p.guid===M.guid){S=!0;break}}E++}if(S){let m=await U.getDependency("texture",E);return m&&O.assignLODInformation(o.url,m,i,e,void 0,void 0),r&&console.log('change "'+t.name+'" → "'+m.name+'"',g,E,m,d),t instanceof h.Texture&&(m=this.copySettings(t,m)),m&&(m.guid=M.guid),x(m)}else D&&console.warn("Could not find texture with guid",M.guid,T.parser.json)}if(E=0,T.parser.json.meshes){let S=!1;for(const m of T.parser.json.meshes){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[$];if(p!=null&&p.guid&&p.guid===M.guid){S=!0;break}}E++}if(S){const m=await U.getDependency("mesh",E),p=M;if(r&&console.log(`Loaded Mesh "${m.name}"`,g,E,m,d),m.isMesh===!0){const _=m.geometry;return O.assignLODInformation(o.url,_,i,e,void 0,p.density),x(_)}else{const _=new Array;for(let A=0;A<m.children.length;A++){const P=m.children[A];if(P.isMesh===!0){const C=P.geometry;O.assignLODInformation(o.url,C,i,e,A,p.density),_.push(C)}}return x(_)}}else D&&console.warn("Could not find mesh with guid",M.guid,T.parser.json)}return x(null)});return this.previouslyLoaded.set(d,k),await k}else if(t instanceof h.Texture){r&&console.log("Load texture from uri: "+g);const y=await new h.TextureLoader().loadAsync(g);return y?(y.guid=s.guid,y.flipY=!1,y.needsUpdate=!0,y.colorSpace=t.colorSpace,r&&console.log(s,y)):D&&console.warn("failed loading",g),y}}else D&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,i,s){if(!e)return;e.userData||(e.userData={});const n=new Ye(t,r,o,i,s);e.userData.LODS=n}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),D&&console.warn(`Copying texture settings
1
+ "use strict";var ke=Object.defineProperty;var Ge=(a,t,e)=>t in a?ke(a,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):a[t]=e;var f=(a,t,e)=>(Ge(a,typeof t!="symbol"?t+"":t,e),e),be=(a,t,e)=>{if(!t.has(a))throw TypeError("Cannot "+e)};var L=(a,t,e)=>(be(a,t,"read from private field"),e?e.call(a):t.get(a)),K=(a,t,e)=>{if(t.has(a))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(a):t.set(a,e)},V=(a,t,e,r)=>(be(a,t,"write to private field"),r?r.call(a,e):t.set(a,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),Fe=require("three/examples/jsm/loaders/GLTFLoader.js"),Ve=require("three/examples/jsm/libs/meshopt_decoder.module.js"),$e=require("three/examples/jsm/loaders/DRACOLoader.js"),Ne=require("three/examples/jsm/loaders/KTX2Loader.js"),we="";globalThis.GLTF_PROGRESSIVE_VERSION=we;console.debug(`[gltf-progressive] version ${we}`);let fe="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ve="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(fe+"draco_decoder.js",{method:"head"}).catch(a=>{fe="./include/draco/",ve="./include/ktx2/"});function Ue(a){fe=a}function ze(a){ve=a}let j,ue,J;function _e(a){return j||(j=new $e.DRACOLoader,j.setDecoderPath(fe),j.setDecoderConfig({type:"js"})),J||(J=new Ne.KTX2Loader,J.setTranscoderPath(ve)),ue||(ue=Ve.MeshoptDecoder),a?J.detectSupport(a):a!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:j,ktx2Loader:J,meshoptDecoder:ue}}function Oe(a){a.dracoLoader||a.setDRACOLoader(j),a.ktx2Loader||a.setKTX2Loader(J),a.meshoptDecoder||a.setMeshoptDecoder(ue)}oe("debugprogressive");function oe(a){const e=new URL(window.location.href).searchParams.get(a);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function We(a,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||a===void 0)return t;const e=a.lastIndexOf("/");if(e>=0){const r=a.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let te;function qe(){return te!==void 0||(te=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),oe("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te)),te}const Me=Symbol("needle:raycast-mesh");function ge(a){return(a==null?void 0:a[Me])instanceof d.BufferGeometry?a[Me]:null}function Ce(a,t){if((a.type==="Mesh"||a.type==="SkinnedMesh")&&!ge(a)){const r=Ke(t);r.userData={isRaycastMesh:!0},a[Me]=r}}function Xe(a=!0){if(a){if(re)return;const t=re=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const o=this,s=ge(o);let i;s&&o.isMesh&&(i=o.geometry,o.geometry=s),t.call(this,e,r),i&&(o.geometry=i)}}else{if(!re)return;d.Mesh.prototype.raycast=re,re=null}}let re=null;function Ke(a){const t=new d.BufferGeometry;for(const e in a.attributes)t.setAttribute(e,a.getAttribute(e));return t.setIndex(a.getIndex()),t}const Y=new Array,$="NEEDLE_progressive",x=oe("debugprogressive"),me=Symbol("needle-progressive-texture"),ie=new Map,De=new Set;if(x){let a=function(){t+=1,console.log("Toggle LOD level",t,ie),ie.forEach((o,s)=>{for(const i of o.keys){const n=s[i];if(n!=null){if(n.isBufferGeometry===!0){const l=b.getMeshLODInformation(n),u=l?Math.min(t,l.lods.length):0;s["DEBUG:LOD"]=t,b.assignMeshLOD(s,u),l&&(e=Math.max(e,l.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=t,b.assignTextureLOD(s,t);break}}}}),t>=e&&(t=-1)},t=-1,e=2,r=!1;window.addEventListener("keyup",o=>{o.key==="p"&&a(),o.key==="w"&&(r=!r,De&&De.forEach(s=>{s.name!="BackgroundCubeMaterial"&&s.glyphMap==null&&"wireframe"in s&&(s.wireframe=r)}))})}function Te(a,t,e){var o;if(!x)return;ie.has(a)||ie.set(a,{keys:[],sourceId:e});const r=ie.get(a);((o=r==null?void 0:r.keys)==null?void 0:o.includes(t))==!1&&r.keys.push(t)}const O=class{constructor(t,e){f(this,"parser");f(this,"url");f(this,"_isLoadingMesh");f(this,"loadMesh",t=>{var r,o;if(this._isLoadingMesh)return null;const e=(o=(r=this.parser.json.meshes[t])==null?void 0:r.extensions)==null?void 0:o[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(s=>{var i;return this._isLoadingMesh=!1,s&&O.registerMesh(this.url,e.guid,s,(i=e.lods)==null?void 0:i.length,void 0,e),s})):null});x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return $}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const n of t)this.getMaterialMinMaxLODsCount(n,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const n=t;for(const l of Object.keys(n.uniforms)){const u=n.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&i(u,e)}}else if(t.isMaterial)for(const n of Object.keys(t)){const l=t[n];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[o]=e,e;function i(n,l){const u=r.getAssignedLODInformation(n);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let h=0;h<c.lods.length;h++){const g=c.lods[h];g.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,g.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var s;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const n=t[i];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&(s=r==null?void 0:r.userData)!=null&&s.LODS){const i=r.userData.LODS;if(o=this.lodInfos.get(i.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const o=t.geometry,s=this.getAssignedLODInformation(o);if(!s)return Promise.resolve(null);for(const i of Y)(r=i.onBeforeGetLODMesh)==null||r.call(i,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(o,e).then(i=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(i)){const n=s.index||0;i=i[n]}i&&o!=i&&((i==null?void 0:i.isBufferGeometry)?(t.geometry=i,x&&Te(t,"geometry",s.url)):x&&console.error("Invalid LOD geometry",i))}return i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof d.Material||t.isMaterial===!0){const r=t,o=[],s=new Array;if(x&&De.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const i=r;for(const n of Object.keys(i.uniforms)){const l=i.uniforms[n].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,r,n);o.push(u),s.push(n)}}}else for(const i of Object.keys(r)){const n=r[i];if((n==null?void 0:n.isTexture)===!0){const l=this.assignTextureLODForSlot(n,e,r,i);o.push(l),s.push(i)}}return Promise.all(o).then(i=>{const n=new Array;for(let l=0;l<i.length;l++){const u=i[l],c=s[l];u&&u.isTexture===!0?n.push({material:r,slot:c,texture:u,level:e}):n.push({material:r,slot:c,texture:null,level:e})}return n})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return null;if((s==null?void 0:s.isTexture)===!0){if(s!=t){if(r&&o){const i=r[o];if(i){const n=this.getAssignedLODInformation(i);if(n&&(n==null?void 0:n.level)<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,e,r,i,s),null}r[o]=s}if(x&&o&&r){const i=this.getAssignedLODInformation(t);i&&Te(r,o,i.url)}}return s}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,s)=>{var i;if(o!=null&&o.extensions){const n=o==null?void 0:o.extensions[$];if(n){if(!n.lods){x&&console.warn("Texture has no LODs",n);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===s&&(l=!0,O.registerTexture(this.url,u,(i=n.lods)==null?void 0:i.length,s,n))}l||this.parser.getDependency("texture",s).then(u=>{var c;u&&O.registerTexture(this.url,u,(c=n.lods)==null?void 0:c.length,s,n)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,s)=>{if(o!=null&&o.extensions){const i=o==null?void 0:o.extensions[$];if(i&&i.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const l=this.parser.associations.get(n);(l==null?void 0:l.meshes)===s&&O.registerMesh(this.url,i.guid,n,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var n,l,u,c;const r=x=="verbose",o=t.userData.LODS;if(!o)return null;const s=o==null?void 0:o.key;let i;if(t.isTexture===!0){const h=t;h.source&&h.source[me]&&(i=h.source[me])}if(i||(i=O.lodInfos.get(s)),i){if(e>0){let v=!1;const _=Array.isArray(i.lods);if(_&&e>=i.lods.length?v=!0:_||(v=!0),v)return this.lowresCache.get(s)}const h=Array.isArray(i.lods)?(n=i.lods[e])==null?void 0:n.path:i.lods;if(!h)return x&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const g=We(o.url,h);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const v=g+"_"+i.guid,_=this.previouslyLoaded.get(v);if(_!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${v}`);let m=await _.catch(U=>(console.error(`Error loading LOD ${e} from ${g}
2
+ `,U),null)),M=!1;if(m==null||(m instanceof d.Texture&&t instanceof d.Texture?(l=m.image)!=null&&l.data||(u=m.source)!=null&&u.data?m=this.copySettings(t,m):(M=!0,this.previouslyLoaded.delete(v)):m instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&((c=m.attributes.position)!=null&&c.array||(M=!0,this.previouslyLoaded.delete(v)))),!M)return m}const D=i,F=new Promise(async(m,M)=>{const U=new Fe.GLTFLoader;Oe(U),x&&(await new Promise(S=>setTimeout(S,1e3)),r&&console.warn("Start loading (delayed) "+g,D.guid));let X=g;if(D&&Array.isArray(D.lods)){const S=D.lods[e];S.hash&&(X+="?v="+S.hash)}const T=await U.loadAsync(X).catch(S=>(console.error(`Error loading LOD ${e} from ${g}
3
+ `,S),null));if(!T)return null;const z=T.parser;r&&console.log("Loading finished "+g,D.guid);let E=0;if(T.parser.json.textures){let S=!1;for(const y of T.parser.json.textures){if(y!=null&&y.extensions){const p=y==null?void 0:y.extensions[$];if(p!=null&&p.guid&&p.guid===D.guid){S=!0;break}}E++}if(S){let y=await z.getDependency("texture",E);return y&&O.assignLODInformation(o.url,y,s,e,void 0,void 0),r&&console.log('change "'+t.name+'" → "'+y.name+'"',g,E,y,v),t instanceof d.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=D.guid),m(y)}else x&&console.warn("Could not find texture with guid",D.guid,T.parser.json)}if(E=0,T.parser.json.meshes){let S=!1;for(const y of T.parser.json.meshes){if(y!=null&&y.extensions){const p=y==null?void 0:y.extensions[$];if(p!=null&&p.guid&&p.guid===D.guid){S=!0;break}}E++}if(S){const y=await z.getDependency("mesh",E),p=D;if(r&&console.log(`Loaded Mesh "${y.name}"`,g,E,y,v),y.isMesh===!0){const w=y.geometry;return O.assignLODInformation(o.url,w,s,e,void 0,p.density),m(w)}else{const w=new Array;for(let A=0;A<y.children.length;A++){const P=y.children[A];if(P.isMesh===!0){const C=P.geometry;O.assignLODInformation(o.url,C,s,e,A,p.density),w.push(C)}}return m(w)}}else x&&console.warn("Could not find mesh with guid",D.guid,T.parser.json)}return m(null)});return this.previouslyLoaded.set(v,F),await F}else if(t instanceof d.Texture){r&&console.log("Load texture from uri: "+g);const _=await new d.TextureLoader().loadAsync(g);return _?(_.guid=i.guid,_.flipY=!1,_.needsUpdate=!0,_.colorSpace=t.colorSpace,r&&console.log(i,_)):x&&console.warn("failed loading",g),_}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,s,i){if(!e)return;e.userData||(e.userData={});const n=new Ye(t,r,o,s,i);e.userData.LODS=n}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=O;f(b,"registerTexture",(t,e,r,o,i)=>{if(D&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,i),!e){D&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[me]=i);const s=i.guid;O.assignLODInformation(t,e,s,r,o,void 0),O.lodInfos.set(s,i),O.lowresCache.set(s,e)}),f(b,"registerMesh",(t,e,r,o,i,s)=>{var u;D&&console.log("> Progressive: register mesh",i,r.name,s,r.uuid,r);const n=r.geometry;if(!n){D&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),O.assignLODInformation(t,n,e,o,i,s.density),O.lodInfos.set(e,s);let l=O.lowresCache.get(e);l?l.push(r.geometry):l=[r.geometry],O.lowresCache.set(e,l),o>0&&!ge(r)&&Ce(r,n);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,r,s)}),f(b,"lodInfos",new Map),f(b,"previouslyLoaded",new Map),f(b,"lowresCache",new Map);class Ye{constructor(t,e,r,o,i){f(this,"url");f(this,"key");f(this,"level");f(this,"index");f(this,"density");this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o),i!=null&&(this.density=i)}}const G=oe("debugprogressive"),He=oe("noprogressive"),xe=Symbol("Needle:LODSManager"),Le=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),F={mesh_lod:-1,texture_lod:-1};var I,W,de,Q,Z,he,q;const B=class{constructor(t,e){f(this,"context");f(this,"renderer");f(this,"projectionScreenMatrix",new h.Matrix4);f(this,"cameraFrustrum",new h.Frustum);f(this,"targetTriangleDensity",2e5);f(this,"updateInterval","auto");X(this,I,1);f(this,"pause",!1);f(this,"_lodchangedlisteners",[]);X(this,W,void 0);X(this,de,new h.Clock);X(this,Q,0);X(this,Z,0);X(this,he,0);X(this,q,0);f(this,"_fpsBuffer",[60,60,60,60,60]);f(this,"_sphere",new h.Sphere);f(this,"_tempBox",new h.Box3);f(this,"_tempBox2",new h.Box3);f(this,"tempMatrix",new h.Matrix4);f(this,"_tempWorldPosition",new h.Vector3);f(this,"_tempBoxSize",new h.Vector3);f(this,"_tempBox2Size",new h.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Le]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[xe])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[xe];const r=new B(t,{engine:"unknown",...e});return t[xe]=r,r}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(L(this,W))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;V(this,W,this.renderer.render);const e=this;_e(this.renderer),this.renderer.render=function(r,o){e.renderer.getRenderTarget()==null&&(t=0,V(e,Q,L(e,Q)+1),V(e,Z,L(e,de).getDelta()),V(e,he,L(e,he)+L(e,Z)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,Z)),V(e,q,e._fpsBuffer.reduce((l,u)=>l+u)/e._fpsBuffer.length),G&&L(e,Q)%30===0&&console.log("FPS",Math.round(L(e,q)),"Interval:",L(e,I)));const s=L(e,Q),n=t++;e.onBeforeRender(r,o,n,s),L(e,W).call(this,r,o),e.onAfterRender(r,o,n,s)}}disable(){L(this,W)&&(this.renderer.render=L(this,W),V(this,W,void 0))}onBeforeRender(t,e,r,o){}onAfterRender(t,e,r,o){var l,u;if(this.pause)return;const i=this.renderer.renderLists.get(t,0),s=i.opaque;let n=!0;if(s.length===1){const c=s[0].material;(c.name==="EffectMaterial"||c.name==="CopyShader")&&(n=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(n=!1),n){if(He||(this.updateInterval==="auto"?L(this,q)<40&&L(this,I)<10?(V(this,I,L(this,I)+1),G&&console.warn("↓ Reducing LOD updates",L(this,I),L(this,q).toFixed(0))):L(this,q)>=60&&L(this,I)>1&&(V(this,I,L(this,I)-1),G&&console.warn("↑ Increasing LOD updates",L(this,I),L(this,q).toFixed(0))):V(this,I,this.updateInterval),L(this,I)>0&&o%L(this,I)!=0))return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const c=this.targetTriangleDensity;for(const d of s){if(d.material&&(((l=d.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=d.geometry)==null?void 0:u.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){G&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&d.material&&!d.object.progressive_debug_color){d.object.progressive_debug_color=!0;const M=Math.random()*16777215,k=new h.MeshStandardMaterial({color:M});d.object.material=k}const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}const w=i.transparent;for(const d of w){const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}const g=i.transmissive;for(const d of g){const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}}}updateLODs(t,e,r,o,i){var l,u;r.userData||(r.userData={});let s=r[Le];if(s||(s=new je,r[Le]=s),s.frames++<2)return;for(const c of Y)(l=c.onBeforeUpdateLOD)==null||l.call(c,this.renderer,t,e,r);this.calculateLodLevel(e,r,s,o,F),F.mesh_lod=Math.round(F.mesh_lod),F.texture_lod=Math.round(F.texture_lod),F.mesh_lod>=0&&this.loadProgressiveMeshes(r,F.mesh_lod);let n=F.texture_lod;if(r.material&&n>=0){const c=r["DEBUG:LOD"];c!=null&&(n=c),this.loadProgressiveTextures(r.material,n)}for(const c of Y)(u=c.onAfterUpdatedLOD)==null||u.call(c,this.renderer,t,e,r,F);s.lastLodLevel_Mesh=F.mesh_lod,s.lastLodLevel_Texture=F.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[H]===void 0||e<t[H])&&(r=!0),r&&(t[H]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(i=>i({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const r=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(i=>i({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,i=(r.x+o.x)*.5,s=(r.y+o.y)*.5;return this._tempPtInside.set(i,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,i){var k,N;if(!e){i.mesh_lod=-1,i.texture_lod=-1;return}if(!t){i.mesh_lod=-1,i.texture_lod=-1;return}let n=10+1,l=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=b.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,w=c&&c.length>0,g=b.getMaterialMinMaxLODsCount(e.material),d=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!w&&!d){i.mesh_lod=0,i.texture_lod=0;return}if(w||(l=!0,n=0),!((k=this.cameraFrustrum)!=null&&k.intersectsObject(e))){i.mesh_lod=99,i.texture_lod=99;return}const y=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const x=e;x.boundingBox||x.computeBoundingBox(),M=x.boundingBox}if(M&&t.isPerspectiveCamera){const x=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const p=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(p)){i.mesh_lod=0,i.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(e.matrixWorld),B.isInside(this._tempBox,this.projectionScreenMatrix)){i.mesh_lod=0,i.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&x.fov>70){const p=this._tempBox.min,_=this._tempBox.max;let A=p.x,P=p.y,C=_.x,ee=_.y;const ne=2,pe=1.5,ae=(p.x+_.x)*.5,le=(p.y+_.y)*.5;A=(A-ae)*ne+ae,P=(P-le)*ne+le,C=(C-ae)*ne+ae,ee=(ee-le)*ne+le;const Ie=A<0&&C>0?0:Math.min(Math.abs(p.x),Math.abs(_.x)),ke=P<0&&ee>0?0:Math.min(Math.abs(p.y),Math.abs(_.y)),ye=Math.max(Ie,ke);r.lastCentrality=(pe-ye)*(pe-ye)*(pe-ye)}else r.lastCentrality=1;const v=this._tempBox.getSize(this._tempBoxSize);v.multiplyScalar(.5),screen.availHeight>0&&y>0&&v.multiplyScalar(y/screen.availHeight),v.x*=x.aspect;const z=t.matrixWorldInverse,K=this._tempBox2;K.copy(M),K.applyMatrix4(e.matrixWorld),K.applyMatrix4(z);const T=K.getSize(this._tempBox2Size),U=Math.max(T.x,T.y);if(Math.max(v.x,v.y)!=0&&U!=0&&(v.z=T.z/Math.max(T.x,T.y)*Math.max(v.x,v.y)),r.lastScreenCoverage=Math.max(v.x,v.y,v.z),r.lastScreenspaceVolume.copy(v),r.lastScreenCoverage*=r.lastCentrality,G&&B.debugDrawLine){const p=this.tempMatrix.copy(this.projectionScreenMatrix);p.invert();const _=B.corner0,A=B.corner1,P=B.corner2,C=B.corner3;_.copy(this._tempBox.min),A.copy(this._tempBox.max),A.x=_.x,P.copy(this._tempBox.max),P.y=_.y,C.copy(this._tempBox.max);const ee=(_.z+C.z)*.5;_.z=A.z=P.z=C.z=ee,_.applyMatrix4(p),A.applyMatrix4(p),P.applyMatrix4(p),C.applyMatrix4(p),B.debugDrawLine(_,A,255),B.debugDrawLine(_,P,255),B.debugDrawLine(A,C,255),B.debugDrawLine(P,C,255)}let S=999;if(c&&r.lastScreenCoverage>0){for(let p=0;p<c.length;p++)if(c[p].density/r.lastScreenCoverage<o){S=p;break}}S<n&&(n=S,l=!0)}if(l?i.mesh_lod=n:i.mesh_lod=r.lastLodLevel_Mesh,G&&i.mesh_lod!=r.lastLodLevel_Mesh){const v=c==null?void 0:c[i.mesh_lod];v&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${i.mesh_lod} (${v.density.toFixed(0)}) - ${e.name}`)}if(d){const x="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(i.texture_lod=g.max_count-1,G){const v=g.lods[g.max_count-1];G&&console.log(`First Texture LOD ${i.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let z=r.lastScreenCoverage*2;((N=this.context)==null?void 0:N.engine)==="model-viewer"&&(z*=2);const T=y/window.devicePixelRatio*z;for(let U=g.lods.length-1;U>=0;U--){let E=g.lods[U];if(!(x&&E.max_height>=2048)&&!(qe()&&E.max_height>4096)&&E.max_height>T){if(i.texture_lod=U,i.texture_lod<r.lastLodLevel_Texture){const S=E.max_height;G&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${i.texture_lod} = ${S}px
6
- Screensize: ${T.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${v.toFixed(1)}
7
- ${e.name}`)}break}}}}else i.texture_lod=0}};let R=B;I=new WeakMap,W=new WeakMap,de=new WeakMap,Q=new WeakMap,Z=new WeakMap,he=new WeakMap,q=new WeakMap,f(R,"debugDrawLine"),f(R,"corner0",new h.Vector3),f(R,"corner1",new h.Vector3),f(R,"corner2",new h.Vector3),f(R,"corner3",new h.Vector3),f(R,"_tempPtInside",new h.Vector3);class je{constructor(){f(this,"frames",0);f(this,"lastLodLevel_Mesh",-1);f(this,"lastLodLevel_Texture",-1);f(this,"lastScreenCoverage",0);f(this,"lastScreenspaceVolume",new h.Vector3);f(this,"lastCentrality",0)}}const Ae=Symbol("NEEDLE_mesh_lod"),ce=Symbol("NEEDLE_texture_lod");let se=null;function Se(){const a=Je();a&&(a.mapURLs(function(t){return Ee(),t}),Ee(),se==null||se.disconnect(),se=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),se.observe(document,{childList:!0,subtree:!0}))}function Je(){const a=customElements.get("model-viewer");return a||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function Ee(){document.querySelectorAll("model-viewer").forEach(t=>{Be(t)})}const Pe=new WeakSet;let Qe=0;function Be(a){if(!a||Pe.has(a))return null;Pe.add(a),console.debug("[gltf-progressive] found new model-viewer..."+ ++Qe+`
8
- `,a.getAttribute("src"));let t=null,e=null,r=null;for(let o=a;o!=null;o=Object.getPrototypeOf(o)){const i=Object.getOwnPropertySymbols(o),s=i.find(u=>u.toString()=="Symbol(renderer)"),n=i.find(u=>u.toString()=="Symbol(scene)"),l=i.find(u=>u.toString()=="Symbol(needsRender)");!t&&s!=null&&(t=a[s].threeRenderer),!e&&n!=null&&(e=a[n]),!r&&l!=null&&(r=a[l])}if(t&&e){let o=function(){if(r){let s=0,n=setInterval(()=>{if(s++>5){clearInterval(n);return}r==null||r.call(a)},300)}};console.debug("[gltf-progressive] setup model-viewer");const i=R.get(t,{engine:"model-viewer"});return R.addPlugin(new Ze),i.enable(),i.addEventListener("changed",()=>{r==null||r.call(a)}),a.addEventListener("model-visibility",s=>{s.detail.visible&&(r==null||r.call(a))}),a.addEventListener("load",()=>{o()}),()=>{i.disable()}}return null}class Ze{constructor(){f(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ce]==!0)return;e[ce]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),i=this.getUrl(o);if(i&&r&&e.material){let s=function(l){var c,w,g;if(l[ce]==!0)return;l[ce]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let d=0;d<u.length;d++){const y=u[d],M=l[y];if((M==null?void 0:M.isTexture)===!0){const k=(w=(c=M.userData)==null?void 0:c.associations)==null?void 0:w.textures;if(k==null)continue;const N=r.parser.json.textures[k];if(!N){console.warn("Texture data not found for texture index "+k);continue}if((g=N==null?void 0:N.extensions)!=null&&g[$]){const x=N.extensions[$];x&&i&&b.registerTexture(i,M,x.lods.length,k,x)}}}};const n=e.material;if(Array.isArray(n))for(const l of n)s(l);else s(n)}}tryParseMeshLOD(t,e){var s,n;if(e[Ae]==!0)return;e[Ae]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const i=(n=(s=e.userData)==null?void 0:s.gltfExtensions)==null?void 0:n[$];if(i&&o){const l=e.uuid;b.registerMesh(o,l,e,0,i.lods.length,i)}}}function et(a,t,e,r){_e(t),Oe(e),e.register(i=>new b(i,a));const o=R.get(t);return(r==null?void 0:r.enableLODsManager)!==!1&&o.enable(),o}Se();exports.EXTENSION_NAME=$;exports.LODsManager=R;exports.NEEDLE_progressive=b;exports.VERSION=we;exports.addDracoAndKTX2Loaders=Oe;exports.createLoaders=_e;exports.getRaycastMesh=ge;exports.patchModelViewer=Se;exports.registerRaycastMesh=Ce;exports.setDracoDecoderLocation=ze;exports.setKTX2TranscoderLocation=Ue;exports.useNeedleProgressive=et;exports.useRaycastMeshes=Ke;
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=O;f(b,"registerTexture",(t,e,r,o,s)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,s),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[me]=s);const i=s.guid;O.assignLODInformation(t,e,i,r,o,void 0),O.lodInfos.set(i,s),O.lowresCache.set(i,e)}),f(b,"registerMesh",(t,e,r,o,s,i)=>{var u;x&&console.log("> Progressive: register mesh",s,r.name,i,r.uuid,r);const n=r.geometry;if(!n){x&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),O.assignLODInformation(t,n,e,o,s,i.density),O.lodInfos.set(e,i);let l=O.lowresCache.get(e);l?l.push(r.geometry):l=[r.geometry],O.lowresCache.set(e,l),o>0&&!ge(r)&&Ce(r,n);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,r,i)}),f(b,"lodInfos",new Map),f(b,"previouslyLoaded",new Map),f(b,"lowresCache",new Map);class Ye{constructor(t,e,r,o,s){f(this,"url");f(this,"key");f(this,"level");f(this,"index");f(this,"density");this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o),s!=null&&(this.density=s)}}const k=oe("debugprogressive"),He=oe("noprogressive"),Le=Symbol("Needle:LODSManager"),xe=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),G={mesh_lod:-1,texture_lod:-1};var I,W,de,Q,Z,he,q;const B=class{constructor(t,e){f(this,"context");f(this,"renderer");f(this,"projectionScreenMatrix",new d.Matrix4);f(this,"cameraFrustrum",new d.Frustum);f(this,"targetTriangleDensity",2e5);f(this,"updateInterval","auto");K(this,I,1);f(this,"pause",!1);f(this,"manual",!1);f(this,"_lodchangedlisteners",[]);K(this,W,void 0);K(this,de,new d.Clock);K(this,Q,0);K(this,Z,0);K(this,he,0);K(this,q,0);f(this,"_fpsBuffer",[60,60,60,60,60]);f(this,"_sphere",new d.Sphere);f(this,"_tempBox",new d.Box3);f(this,"_tempBox2",new d.Box3);f(this,"tempMatrix",new d.Matrix4);f(this,"_tempWorldPosition",new d.Vector3);f(this,"_tempBoxSize",new d.Vector3);f(this,"_tempBox2Size",new d.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[xe]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[Le])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[Le];const r=new B(t,{engine:"unknown",...e});return t[Le]=r,r}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(L(this,W))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;V(this,W,this.renderer.render);const e=this;_e(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,V(e,Q,L(e,Q)+1),V(e,Z,L(e,de).getDelta()),V(e,he,L(e,he)+L(e,Z)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,Z)),V(e,q,e._fpsBuffer.reduce((n,l)=>n+l)/e._fpsBuffer.length),k&&L(e,Q)%30===0&&console.log("FPS",Math.round(L(e,q)),"Interval:",L(e,I)));const i=t++;L(e,W).call(this,r,o),e.onAfterRender(r,o,i)}}disable(){L(this,W)&&(this.renderer.render=L(this,W),V(this,W,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const n=s[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(He||(this.updateInterval==="auto"?L(this,q)<40&&L(this,I)<10?(V(this,I,L(this,I)+1),k&&console.warn("↓ Reducing LOD updates",L(this,I),L(this,q).toFixed(0))):L(this,q)>=60&&L(this,I)>1&&(V(this,I,L(this,I)-1),k&&console.warn("↑ Increasing LOD updates",L(this,I),L(this,q).toFixed(0))):V(this,I,this.updateInterval),L(this,I)>0&&L(this,Q)%L(this,I)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var l,u;const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const s=this.targetTriangleDensity;for(const c of o){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){k&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(k==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const g=Math.random()*16777215,v=new d.MeshStandardMaterial({color:g});c.object.material=v}const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}const i=r.transparent;for(const c of i){const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}const n=r.transmissive;for(const c of n){const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}}updateLODs(t,e,r,o){var n,l;r.userData||(r.userData={});let s=r[xe];if(s||(s=new je,r[xe]=s),s.frames++<2)return;for(const u of Y)(n=u.onBeforeUpdateLOD)==null||n.call(u,this.renderer,t,e,r);this.calculateLodLevel(e,r,s,o,G),G.mesh_lod=Math.round(G.mesh_lod),G.texture_lod=Math.round(G.texture_lod),G.mesh_lod>=0&&this.loadProgressiveMeshes(r,G.mesh_lod);let i=G.texture_lod;if(r.material&&i>=0){const u=r["DEBUG:LOD"];u!=null&&(i=u),this.loadProgressiveTextures(r.material,i)}for(const u of Y)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,r,G);s.lastLodLevel_Mesh=G.mesh_lod,s.lastLodLevel_Texture=G.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[H]===void 0||e<t[H])&&(r=!0),r&&(t[H]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const r=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(s=>s({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,i=(r.y+o.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,s){var F,N;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=10+1,l=!1;if(k&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=b.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,h=c&&c.length>0,g=b.getMaterialMinMaxLODsCount(e.material),v=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!h&&!v){s.mesh_lod=0,s.texture_lod=0;return}if(h||(l=!0,n=0),!((F=this.cameraFrustrum)!=null&&F.intersectsObject(e))){s.mesh_lod=99,s.texture_lod=99;return}const _=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let D=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;m.boundingBox||m.computeBoundingBox(),D=m.boundingBox}if(D&&t.isPerspectiveCamera){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const p=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(p)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(D),this._tempBox.applyMatrix4(e.matrixWorld),B.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.fov>70){const p=this._tempBox.min,w=this._tempBox.max;let A=p.x,P=p.y,C=w.x,ee=w.y;const ne=2,pe=1.5,ae=(p.x+w.x)*.5,le=(p.y+w.y)*.5;A=(A-ae)*ne+ae,P=(P-le)*ne+le,C=(C-ae)*ne+ae,ee=(ee-le)*ne+le;const Ie=A<0&&C>0?0:Math.min(Math.abs(p.x),Math.abs(w.x)),Re=P<0&&ee>0?0:Math.min(Math.abs(p.y),Math.abs(w.y)),ye=Math.max(Ie,Re);r.lastCentrality=(pe-ye)*(pe-ye)*(pe-ye)}else r.lastCentrality=1;const M=this._tempBox.getSize(this._tempBoxSize);M.multiplyScalar(.5),screen.availHeight>0&&_>0&&M.multiplyScalar(_/screen.availHeight),M.x*=m.aspect;const U=t.matrixWorldInverse,X=this._tempBox2;X.copy(D),X.applyMatrix4(e.matrixWorld),X.applyMatrix4(U);const T=X.getSize(this._tempBox2Size),z=Math.max(T.x,T.y);if(Math.max(M.x,M.y)!=0&&z!=0&&(M.z=T.z/Math.max(T.x,T.y)*Math.max(M.x,M.y)),r.lastScreenCoverage=Math.max(M.x,M.y,M.z),r.lastScreenspaceVolume.copy(M),r.lastScreenCoverage*=r.lastCentrality,k&&B.debugDrawLine){const p=this.tempMatrix.copy(this.projectionScreenMatrix);p.invert();const w=B.corner0,A=B.corner1,P=B.corner2,C=B.corner3;w.copy(this._tempBox.min),A.copy(this._tempBox.max),A.x=w.x,P.copy(this._tempBox.max),P.y=w.y,C.copy(this._tempBox.max);const ee=(w.z+C.z)*.5;w.z=A.z=P.z=C.z=ee,w.applyMatrix4(p),A.applyMatrix4(p),P.applyMatrix4(p),C.applyMatrix4(p),B.debugDrawLine(w,A,255),B.debugDrawLine(w,P,255),B.debugDrawLine(A,C,255),B.debugDrawLine(P,C,255)}let S=999;if(c&&r.lastScreenCoverage>0){for(let p=0;p<c.length;p++)if(c[p].density/r.lastScreenCoverage<o){S=p;break}}S<n&&(n=S,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,k&&s.mesh_lod!=r.lastLodLevel_Mesh){const M=c==null?void 0:c[s.mesh_lod];M&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (${M.density.toFixed(0)}) - ${e.name}`)}if(v){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=g.max_count-1,k){const M=g.lods[g.max_count-1];k&&console.log(`First Texture LOD ${s.texture_lod} (${M.max_height}px) - ${e.name}`)}}else{const M=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let U=r.lastScreenCoverage*2;((N=this.context)==null?void 0:N.engine)==="model-viewer"&&(U*=2);const T=_/window.devicePixelRatio*U;for(let z=g.lods.length-1;z>=0;z--){let E=g.lods[z];if(!(m&&E.max_height>=2048)&&!(qe()&&E.max_height>4096)&&E.max_height>T){if(s.texture_lod=z,s.texture_lod<r.lastLodLevel_Texture){const S=E.max_height;k&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${S}px
6
+ Screensize: ${T.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${M.toFixed(1)}
7
+ ${e.name}`)}break}}}}else s.texture_lod=0}};let R=B;I=new WeakMap,W=new WeakMap,de=new WeakMap,Q=new WeakMap,Z=new WeakMap,he=new WeakMap,q=new WeakMap,f(R,"debugDrawLine"),f(R,"corner0",new d.Vector3),f(R,"corner1",new d.Vector3),f(R,"corner2",new d.Vector3),f(R,"corner3",new d.Vector3),f(R,"_tempPtInside",new d.Vector3);class je{constructor(){f(this,"frames",0);f(this,"lastLodLevel_Mesh",-1);f(this,"lastLodLevel_Texture",-1);f(this,"lastScreenCoverage",0);f(this,"lastScreenspaceVolume",new d.Vector3);f(this,"lastCentrality",0)}}const Ae=Symbol("NEEDLE_mesh_lod"),ce=Symbol("NEEDLE_texture_lod");let se=null;function Se(){const a=Je();a&&(a.mapURLs(function(t){return Ee(),t}),Ee(),se==null||se.disconnect(),se=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),se.observe(document,{childList:!0,subtree:!0}))}function Je(){const a=customElements.get("model-viewer");return a||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function Ee(){document.querySelectorAll("model-viewer").forEach(t=>{Be(t)})}const Pe=new WeakSet;let Qe=0;function Be(a){if(!a||Pe.has(a))return null;Pe.add(a),console.debug("[gltf-progressive] found new model-viewer..."+ ++Qe+`
8
+ `,a.getAttribute("src"));let t=null,e=null,r=null;for(let o=a;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),i=s.find(u=>u.toString()=="Symbol(renderer)"),n=s.find(u=>u.toString()=="Symbol(scene)"),l=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=a[i].threeRenderer),!e&&n!=null&&(e=a[n]),!r&&l!=null&&(r=a[l])}if(t&&e){let o=function(){if(r){let i=0,n=setInterval(()=>{if(i++>5){clearInterval(n);return}r==null||r.call(a)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=R.get(t,{engine:"model-viewer"});return R.addPlugin(new Ze),s.enable(),s.addEventListener("changed",()=>{r==null||r.call(a)}),a.addEventListener("model-visibility",i=>{i.detail.visible&&(r==null||r.call(a))}),a.addEventListener("load",()=>{o()}),()=>{s.disable()}}return null}class Ze{constructor(){f(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ce]==!0)return;e[ce]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),s=this.getUrl(o);if(s&&r&&e.material){let i=function(l){var c,h,g;if(l[ce]==!0)return;l[ce]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let v=0;v<u.length;v++){const _=u[v],D=l[_];if((D==null?void 0:D.isTexture)===!0){const F=(h=(c=D.userData)==null?void 0:c.associations)==null?void 0:h.textures;if(F==null)continue;const N=r.parser.json.textures[F];if(!N){console.warn("Texture data not found for texture index "+F);continue}if((g=N==null?void 0:N.extensions)!=null&&g[$]){const m=N.extensions[$];m&&s&&b.registerTexture(s,D,m.lods.length,F,m)}}}};const n=e.material;if(Array.isArray(n))for(const l of n)i(l);else i(n)}}tryParseMeshLOD(t,e){var i,n;if(e[Ae]==!0)return;e[Ae]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const s=(n=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:n[$];if(s&&o){const l=e.uuid;b.registerMesh(o,l,e,0,s.lods.length,s)}}}function et(a,t,e,r){_e(t),Oe(e),e.register(s=>new b(s,a));const o=R.get(t);return(r==null?void 0:r.enableLODsManager)!==!1&&o.enable(),o}Se();exports.EXTENSION_NAME=$;exports.LODsManager=R;exports.NEEDLE_progressive=b;exports.VERSION=we;exports.addDracoAndKTX2Loaders=Oe;exports.createLoaders=_e;exports.getRaycastMesh=ge;exports.patchModelViewer=Se;exports.registerRaycastMesh=Ce;exports.setDracoDecoderLocation=Ue;exports.setKTX2TranscoderLocation=ze;exports.useNeedleProgressive=et;exports.useRaycastMeshes=Xe;
@@ -1,4 +1,4 @@
1
- import { Frustum, Material, Matrix4, Object3D, Texture, Vector3, WebGLRenderer } from "three";
1
+ import { Camera, Frustum, Material, Matrix4, Object3D, Scene, Texture, Vector3, WebGLRenderer } from "three";
2
2
  import { NEEDLE_progressive_plugin } from "./plugins/plugin.js";
3
3
  export type LODManagerContext = {
4
4
  engine: "three" | "needle-engine" | "model-viewer" | "react-three-fiber" | "unknown";
@@ -69,12 +69,20 @@ export declare class LODsManager {
69
69
  targetTriangleDensity: number;
70
70
  /**
71
71
  * The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
72
+ * @default "auto"
72
73
  */
73
74
  updateInterval: "auto" | number;
74
75
  /**
75
76
  * If set to true, the LODsManager will not update the LODs.
77
+ * @default false
76
78
  */
77
79
  pause: boolean;
80
+ /**
81
+ * When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
82
+ * Otherwise the LODs will be updated automatically when the renderer renders the scene.
83
+ * @default false
84
+ */
85
+ manual: boolean;
78
86
  private readonly _lodchangedlisteners;
79
87
  addEventListener(evt: "changed", listener: LODChangedEventListener): void;
80
88
  private constructor();
@@ -84,8 +92,12 @@ export declare class LODsManager {
84
92
  */
85
93
  enable(): void;
86
94
  disable(): void;
87
- private onBeforeRender;
95
+ update(scene: Scene, camera: Camera): void;
88
96
  private onAfterRender;
97
+ /**
98
+ * Update LODs in a scene
99
+ */
100
+ private internalUpdate;
89
101
  /** Update the LOD levels for the renderer. */
90
102
  private updateLODs;
91
103
  /** Load progressive textures for the given material
@@ -84,13 +84,21 @@ export class LODsManager {
84
84
  targetTriangleDensity = 200_000;
85
85
  /**
86
86
  * The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
87
+ * @default "auto"
87
88
  */
88
89
  updateInterval = "auto";
89
90
  #updateInterval = 1;
90
91
  /**
91
92
  * If set to true, the LODsManager will not update the LODs.
93
+ * @default false
92
94
  */
93
95
  pause = false;
96
+ /**
97
+ * When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
98
+ * Otherwise the LODs will be updated automatically when the renderer renders the scene.
99
+ * @default false
100
+ */
101
+ manual = false;
94
102
  _lodchangedlisteners = [];
95
103
  addEventListener(evt, listener) {
96
104
  if (evt === "changed") {
@@ -126,7 +134,7 @@ export class LODsManager {
126
134
  // if it's rendering to a texture we don't want to update the LODs
127
135
  // This might need to be loosened later - e.g. we might want to update LODs for a render texture - but then we need to store the last LOD level differently and we also might not want to perform all the plugin calls?
128
136
  const renderTarget = self.renderer.getRenderTarget();
129
- if (renderTarget == null) {
137
+ if (renderTarget == null || ("isXRRenderTarget" in renderTarget && renderTarget.isXRRenderTarget)) {
130
138
  stack = 0;
131
139
  self.#frame += 1;
132
140
  self.#delta = self.#clock.getDelta();
@@ -137,11 +145,9 @@ export class LODsManager {
137
145
  if (debugProgressiveLoading && self.#frame % 30 === 0)
138
146
  console.log("FPS", Math.round(self.#fps), "Interval:", self.#updateInterval);
139
147
  }
140
- const frame = self.#frame;
141
148
  const stack_level = stack++;
142
- self.onBeforeRender(scene, camera, stack_level, frame);
143
149
  self.#originalRender.call(this, scene, camera);
144
- self.onAfterRender(scene, camera, stack_level, frame);
150
+ self.onAfterRender(scene, camera, stack_level);
145
151
  };
146
152
  }
147
153
  disable() {
@@ -150,9 +156,10 @@ export class LODsManager {
150
156
  this.renderer.render = this.#originalRender;
151
157
  this.#originalRender = undefined;
152
158
  }
153
- onBeforeRender(_scene, _camera, _stack, _frame) {
159
+ update(scene, camera) {
160
+ this.internalUpdate(scene, camera);
154
161
  }
155
- onAfterRender(scene, camera, _stack, frame) {
162
+ onAfterRender(scene, camera, _stack) {
156
163
  if (this.pause)
157
164
  return;
158
165
  const renderList = this.renderer.renderLists.get(scene, 0);
@@ -201,77 +208,75 @@ export class LODsManager {
201
208
  this.#updateInterval = this.updateInterval;
202
209
  }
203
210
  // Check if we should update LODs this frame
204
- if (this.#updateInterval > 0 && frame % this.#updateInterval != 0) {
211
+ if (this.#updateInterval > 0 && this.#frame % this.#updateInterval != 0) {
205
212
  return;
206
213
  }
207
- this.projectionScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
208
- this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix, this.renderer.coordinateSystem);
209
- const desiredDensity = this.targetTriangleDensity;
210
- // const isLowPerformanceDevice = false;// isMobileDevice();
211
- // Experiment: quick & dirty performance-adaptive LODs
212
- /*
213
- if (this.context.time.smoothedFps < 59) {
214
- currentAllowedDensity *= 0.5;
215
- }
216
- else if (this.context.time.smoothedFps >= 59) {
217
- currentAllowedDensity *= 1.25;
218
- }
219
- */
220
- for (const entry of opaque) {
221
- if (entry.material && (entry.geometry?.type === "BoxGeometry" || entry.geometry?.type === "BufferGeometry")) {
222
- // Ignore the skybox
223
- if (entry.material.name === "SphericalGaussianBlur" || entry.material.name == "BackgroundCubeMaterial" || entry.material.name === "CubemapFromEquirect" || entry.material.name === "EquirectangularToCubeUV") {
224
- if (debugProgressiveLoading) {
225
- if (!entry.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]) {
226
- entry.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = true;
227
- console.warn("Ignoring skybox or BLIT object", entry, entry.material.name, entry.material.type);
228
- }
214
+ this.internalUpdate(scene, camera);
215
+ }
216
+ }
217
+ /**
218
+ * Update LODs in a scene
219
+ */
220
+ internalUpdate(scene, camera) {
221
+ const renderList = this.renderer.renderLists.get(scene, 0);
222
+ const opaque = renderList.opaque;
223
+ this.projectionScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
224
+ this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix, this.renderer.coordinateSystem);
225
+ const desiredDensity = this.targetTriangleDensity;
226
+ for (const entry of opaque) {
227
+ if (entry.material && (entry.geometry?.type === "BoxGeometry" || entry.geometry?.type === "BufferGeometry")) {
228
+ // Ignore the skybox
229
+ if (entry.material.name === "SphericalGaussianBlur" || entry.material.name == "BackgroundCubeMaterial" || entry.material.name === "CubemapFromEquirect" || entry.material.name === "EquirectangularToCubeUV") {
230
+ if (debugProgressiveLoading) {
231
+ if (!entry.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]) {
232
+ entry.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = true;
233
+ console.warn("Ignoring skybox or BLIT object", entry, entry.material.name, entry.material.type);
229
234
  }
230
- continue;
231
235
  }
236
+ continue;
232
237
  }
233
- switch (entry.material.type) {
234
- case "LineBasicMaterial":
235
- case "LineDashedMaterial":
236
- case "PointsMaterial":
237
- case "ShadowMaterial":
238
- case "MeshDistanceMaterial":
239
- case "MeshDepthMaterial":
240
- continue;
241
- }
242
- if (debugProgressiveLoading === "color") {
243
- if (entry.material) {
244
- if (!entry.object["progressive_debug_color"]) {
245
- entry.object["progressive_debug_color"] = true;
246
- const randomColor = Math.random() * 0xffffff;
247
- const newMaterial = new MeshStandardMaterial({ color: randomColor });
248
- entry.object.material = newMaterial;
249
- }
238
+ }
239
+ switch (entry.material.type) {
240
+ case "LineBasicMaterial":
241
+ case "LineDashedMaterial":
242
+ case "PointsMaterial":
243
+ case "ShadowMaterial":
244
+ case "MeshDistanceMaterial":
245
+ case "MeshDepthMaterial":
246
+ continue;
247
+ }
248
+ if (debugProgressiveLoading === "color") {
249
+ if (entry.material) {
250
+ if (!entry.object["progressive_debug_color"]) {
251
+ entry.object["progressive_debug_color"] = true;
252
+ const randomColor = Math.random() * 0xffffff;
253
+ const newMaterial = new MeshStandardMaterial({ color: randomColor });
254
+ entry.object.material = newMaterial;
250
255
  }
251
256
  }
252
- const object = entry.object;
253
- if (object instanceof Mesh || (object.isMesh)) {
254
- this.updateLODs(scene, camera, object, desiredDensity, frame);
255
- }
256
257
  }
257
- const transparent = renderList.transparent;
258
- for (const entry of transparent) {
259
- const object = entry.object;
260
- if (object instanceof Mesh || (object.isMesh)) {
261
- this.updateLODs(scene, camera, object, desiredDensity, frame);
262
- }
258
+ const object = entry.object;
259
+ if (object instanceof Mesh || (object.isMesh)) {
260
+ this.updateLODs(scene, camera, object, desiredDensity);
263
261
  }
264
- const transmissive = renderList.transmissive;
265
- for (const entry of transmissive) {
266
- const object = entry.object;
267
- if (object instanceof Mesh || (object.isMesh)) {
268
- this.updateLODs(scene, camera, object, desiredDensity, frame);
269
- }
262
+ }
263
+ const transparent = renderList.transparent;
264
+ for (const entry of transparent) {
265
+ const object = entry.object;
266
+ if (object instanceof Mesh || (object.isMesh)) {
267
+ this.updateLODs(scene, camera, object, desiredDensity);
268
+ }
269
+ }
270
+ const transmissive = renderList.transmissive;
271
+ for (const entry of transmissive) {
272
+ const object = entry.object;
273
+ if (object instanceof Mesh || (object.isMesh)) {
274
+ this.updateLODs(scene, camera, object, desiredDensity);
270
275
  }
271
276
  }
272
277
  }
273
278
  /** Update the LOD levels for the renderer. */
274
- updateLODs(scene, camera, object, desiredDensity, _frame) {
279
+ updateLODs(scene, camera, object, desiredDensity) {
275
280
  if (!object.userData) {
276
281
  object.userData = {};
277
282
  }
package/lib/version.js CHANGED
@@ -1,4 +1,4 @@
1
1
  // replaced at build time
2
- export const version = "1.2.4-beta";
2
+ export const version = "1.2.4-beta.1";
3
3
  globalThis["GLTF_PROGRESSIVE_VERSION"] = version;
4
4
  console.debug(`[gltf-progressive] version ${version}`);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/gltf-progressive",
3
- "version": "1.2.4-beta",
3
+ "version": "1.2.4-beta.1",
4
4
  "description": "three.js support for loading glTF or GLB files that contain progressive loading data",
5
5
  "homepage": "https://needle.tools",
6
6
  "author": {