@needle-tools/gltf-progressive 1.2.3-beta → 1.2.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,8 @@
1
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Ke}from"three/examples/jsm/loaders/KTX2Loader.js";const ge="";globalThis.GLTF_PROGRESSIVE_VERSION=ge,console.debug(`[gltf-progressive] version ${ge}`);let ie="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",me="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(ie+"draco_decoder.js",{method:"head"}).catch(t=>{ie="./include/draco/",me="./include/ktx2/"});function He(t){ie=t}function Ye(t){me=t}let J,pe,Q;function ve(t){J||(J=new Xe,J.setDecoderPath(ie),J.setDecoderConfig({type:"js"})),Q||(Q=new Ke,Q.setTranscoderPath(me)),pe||(pe=qe),t?Q.detectSupport(t):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function xe(t){t.dracoLoader||t.setDRACOLoader(J),t.ktx2Loader||t.setKTX2Loader(Q),t.meshoptDecoder||t.setMeshoptDecoder(pe)}Z("debugprogressive");function Z(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Je(t,e){if(e===void 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e.setIndex(t.getIndex()),e}const $=new Array,j="NEEDLE_progressive",y=Z("debugprogressive"),Le=Symbol("needle-progressive-texture"),te=new Map,Me=new Set;if(y){let t=function(){e+=1,console.log("Toggle LOD level",e,te),te.forEach((r,n)=>{for(const i of r.keys){const l=n[i];if(l!=null){if(l.isBufferGeometry===!0){const u=b.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;n["DEBUG:LOD"]=e,b.assignMeshLOD(n,a),u&&(s=Math.max(s,u.lods.length-1))}else if(n.isMaterial===!0){n["DEBUG:LOD"]=e,b.assignTextureLOD(n,e);break}}}}),e>=s&&(e=-1)},e=-1,s=2,o=!1;window.addEventListener("keyup",r=>{r.key==="p"&&t(),r.key==="w"&&(o=!o,Me&&Me.forEach(n=>{n.name!="BackgroundCubeMaterial"&&n.glyphMap==null&&"wireframe"in n&&(n.wireframe=o)}))})}function Ae(t,e,s){var o;if(!y)return;te.has(t)||te.set(t,{keys:[],sourceId:s});const r=te.get(t);((o=r?.keys)==null?void 0:o.includes(e))==!1&&r.keys.push(e)}const _=class{constructor(t,e){d(this,"parser"),d(this,"url"),d(this,"_isLoadingMesh"),d(this,"loadMesh",s=>{var o,r;if(this._isLoadingMesh)return null;const n=(r=(o=this.parser.json.meshes[s])==null?void 0:o.extensions)==null?void 0:r[j];return n?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",s).then(i=>{var l;return this._isLoadingMesh=!1,i&&_.registerMesh(this.url,n.guid,i,(l=n.lods)==null?void 0:l.length,void 0,n),i})):null}),y&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return j}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const s=this,o="LODS:minmax",r=t[o];if(r!=null)return r;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return 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i=t[n];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const n of t.children)if(n.isMesh===!0&&this.hasLODLevelAvailable(n,e))return!0}let o,r;if(t.isMesh?o=t.geometry:(t.isBufferGeometry||t.isTexture)&&(o=t),o&&(s=o?.userData)!=null&&s.LODS){const n=o.userData.LODS;if(r=this.lodInfos.get(n.key),e===void 0)return r!=null;if(r)return Array.isArray(r.lods)?e<r.lods.length:e===0}return!1}static assignMeshLOD(t,e){var s;if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const o=t.geometry,r=this.getAssignedLODInformation(o);if(!r)return Promise.resolve(null);for(const n of $)(s=n.onBeforeGetLODMesh)==null||s.call(n,t,e);return t["LOD:requested level"]=e,_.getOrLoadLOD(o,e).then(n=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(n)){const i=r.index||0;n=n[i]}n&&o!=n&&(n?.isBufferGeometry?(t.geometry=n,y&&Ae(t,"geometry",r.url)):y&&console.error("Invalid LOD geometry",n))}return n}).catch(n=>(console.error("Error loading mesh LOD",t,n),null))}else y&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof Fe||t.isMaterial===!0){const s=t,o=[],r=new Array;if(y&&Me.add(s),s.uniforms&&s.isRawShaderMaterial||s.isShaderMaterial===!0){const n=s;for(const i of Object.keys(n.uniforms)){const l=n.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,s,i);o.push(u),r.push(i)}}}else for(const n of Object.keys(s)){const i=s[n];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,s,n);o.push(l),r.push(n)}}return Promise.all(o).then(n=>{const i=new Array;for(let l=0;l<n.length;l++){const u=n[l],a=r[l];u&&u.isTexture===!0?i.push({material:s,slot:a,texture:u,level:e}):i.push({material:s,slot:a,texture:null,level:e})}return i})}if(t instanceof Y||t.isTexture===!0){const s=t;return this.assignTextureLODForSlot(s,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,s,o){return t?.isTexture!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):_.getOrLoadLOD(t,e).then(r=>{if(Array.isArray(r))return null;if(r?.isTexture===!0){if(r!=t){if(s&&o){const n=s[o];if(n){const i=this.getAssignedLODInformation(n);if(i&&i?.level<e)return y==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,s,n,r),null}s[o]=r}if(y&&o&&s){const n=this.getAssignedLODInformation(t);n&&Ae(s,o,n.url)}}return r}else y=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(r=>(console.error("Error loading LOD",t,r),null))}afterRoot(t){var e,s;return y&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,r)=>{var n;if(o!=null&&o.extensions){const i=o?.extensions[j];if(i){if(!i.lods){y&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===r&&(l=!0,_.registerTexture(this.url,u,(n=i.lods)==null?void 0:n.length,r,i))}l||this.parser.getDependency("texture",r).then(u=>{var a;u&&_.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,r,i)})}}}),(s=this.parser.json.meshes)==null||s.forEach((o,r)=>{if(o!=null&&o.extensions){const n=o?.extensions[j];if(n&&n.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===r&&_.registerMesh(this.url,n.guid,i,n.lods.length,l.primitives,n)}}}}),null}static async getOrLoadLOD(t,e){var s,o,r,n;const i=y=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const m=t;m.source&&m.source[Le]&&(a=m.source[Le])}if(a||(a=_.lodInfos.get(u)),a){if(e>0){let c=!1;const L=Array.isArray(a.lods);if(L&&e>=a.lods.length?c=!0:L||(c=!0),c)return this.lowresCache.get(u)}const m=Array.isArray(a.lods)?(s=a.lods[e])==null?void 0:s.path:a.lods;if(!m)return y&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const v=Je(l.url,m);if(v.endsWith(".glb")||v.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const c=v+"_"+a.guid,L=this.previouslyLoaded.get(c);if(L!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${c}`);let g=await L.catch(A=>(console.error(`Error loading LOD ${e} from ${v}
2
- `,A),null)),p=!1;if(g==null||(g instanceof Y&&t instanceof Y?(o=g.image)!=null&&o.data||(r=g.source)!=null&&r.data?g=this.copySettings(t,g):(p=!0,this.previouslyLoaded.delete(c)):g instanceof oe&&t instanceof oe&&((n=g.attributes.position)!=null&&n.array||(p=!0,this.previouslyLoaded.delete(c)))),!p)return g}const D=a,T=new Promise(async(g,p)=>{const A=new Ue;xe(A),y&&(await new Promise(f=>setTimeout(f,1e3)),i&&console.warn("Start loading (delayed) "+v,D.guid));let C=v;if(D&&Array.isArray(D.lods)){const f=D.lods[e];f.hash&&(C+="?v="+f.hash)}const w=await A.loadAsync(C).catch(f=>(console.error(`Error loading LOD ${e} from ${v}
3
- `,f),null));if(!w)return null;const G=w.parser;i&&console.log("Loading finished "+v,D.guid);let I=0;if(w.parser.json.textures){let f=!1;for(const h of w.parser.json.textures){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){f=!0;break}}I++}if(f){let h=await G.getDependency("texture",I);return h&&_.assignLODInformation(l.url,h,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',v,I,h,c),t instanceof Y&&(h=this.copySettings(t,h)),h&&(h.guid=D.guid),g(h)}else y&&console.warn("Could not find texture with guid",D.guid,w.parser.json)}if(I=0,w.parser.json.meshes){let f=!1;for(const h of w.parser.json.meshes){if(h!=null&&h.extensions){const M=h?.extensions[j];if(M!=null&&M.guid&&M.guid===D.guid){f=!0;break}}I++}if(f){const h=await G.getDependency("mesh",I),M=D;if(i&&console.log(`Loaded Mesh "${h.name}"`,v,I,h,c),h.isMesh===!0){const O=h.geometry;return _.assignLODInformation(l.url,O,u,e,void 0,M.density),g(O)}else{const O=new Array;for(let S=0;S<h.children.length;S++){const N=h.children[S];if(N.isMesh===!0){const U=N.geometry;_.assignLODInformation(l.url,U,u,e,S,M.density),O.push(U)}}return g(O)}}else y&&console.warn("Could not find mesh with guid",D.guid,w.parser.json)}return g(null)});return this.previouslyLoaded.set(c,T),await T}else if(t instanceof Y){i&&console.log("Load texture from uri: "+v);const c=await new We().loadAsync(v);return c?(c.guid=a.guid,c.flipY=!1,c.needsUpdate=!0,c.colorSpace=t.colorSpace,i&&console.log(a,c)):y&&console.warn("failed loading",v),c}}else y&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,s,o,r,n){if(!e)return;e.userData||(e.userData={});const i=new tt(t,s,o,r,n);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),y&&console.warn(`Copying texture settings
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Ke}from"three/examples/jsm/loaders/KTX2Loader.js";const me="";globalThis.GLTF_PROGRESSIVE_VERSION=me,console.debug(`[gltf-progressive] version ${me}`);let ie="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",pe="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(ie+"draco_decoder.js",{method:"head"}).catch(t=>{ie="./include/draco/",pe="./include/ktx2/"});function He(t){ie=t}function Ye(t){pe=t}let K,le,H;function ve(t){return K||(K=new Xe,K.setDecoderPath(ie),K.setDecoderConfig({type:"js"})),H||(H=new Ke,H.setTranscoderPath(pe)),le||(le=qe),t?H.detectSupport(t):t!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:K,ktx2Loader:H,meshoptDecoder:le}}function xe(t){t.dracoLoader||t.setDRACOLoader(K),t.ktx2Loader||t.setKTX2Loader(H),t.meshoptDecoder||t.setMeshoptDecoder(le)}Z("debugprogressive");function Z(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Je(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const n=t.substring(0,r+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let ae;function Qe(){return ae!==void 0||(ae=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),Z("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ae)),ae}const ye=Symbol("needle:raycast-mesh");function ue(t){return t?.[ye]instanceof ne?t[ye]:null}function Ee(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!ue(t)){const r=et(e);r.userData={isRaycastMesh:!0},t[ye]=r}}function Ze(t=!0){if(t){if(ee)return;const e=ee=X.prototype.raycast;X.prototype.raycast=function(r,n){const s=this,o=ue(s);let i;o&&s.isMesh&&(i=s.geometry,s.geometry=o),e.call(this,r,n),i&&(s.geometry=i)}}else{if(!ee)return;X.prototype.raycast=ee,ee=null}}let ee=null;function et(t){const e=new ne;for(const r in t.attributes)e.setAttribute(r,t.getAttribute(r));return e.setIndex(t.getIndex()),e}const $=new Array,j="NEEDLE_progressive",y=Z("debugprogressive"),Le=Symbol("needle-progressive-texture"),te=new Map,Me=new Set;if(y){let t=function(){e+=1,console.log("Toggle LOD level",e,te),te.forEach((s,o)=>{for(const i of s.keys){const l=o[i];if(l!=null){if(l.isBufferGeometry===!0){const u=O.getMeshLODInformation(l),a=u?Math.min(e,u.lods.length):0;o["DEBUG:LOD"]=e,O.assignMeshLOD(o,a),u&&(r=Math.max(r,u.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,O.assignTextureLOD(o,e);break}}}}),e>=r&&(e=-1)},e=-1,r=2,n=!1;window.addEventListener("keyup",s=>{s.key==="p"&&t(),s.key==="w"&&(n=!n,Me&&Me.forEach(o=>{o.name!="BackgroundCubeMaterial"&&o.glyphMap==null&&"wireframe"in o&&(o.wireframe=n)}))})}function Ae(t,e,r){var n;if(!y)return;te.has(t)||te.set(t,{keys:[],sourceId:r});const s=te.get(t);((n=s?.keys)==null?void 0:n.includes(e))==!1&&s.keys.push(e)}const D=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",r=>{var n,s;if(this._isLoadingMesh)return null;const o=(s=(n=this.parser.json.meshes[r])==null?void 0:n.extensions)==null?void 0:s[j];return o?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",r).then(i=>{var l;return this._isLoadingMesh=!1,i&&D.registerMesh(this.url,o.guid,i,(l=o.lods)==null?void 0:l.length,void 0,o),i})):null}),y&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return j}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",s=t[n];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const i of t)this.getMaterialMinMaxLODsCount(i,e);return t[n]=e,e}if(y==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const i=t;for(const l of Object.keys(i.uniforms)){const u=i.uniforms[l].value;u?.isTexture===!0&&o(u,e)}}else if(t.isMaterial)for(const i of Object.keys(t)){const l=t[i];l?.isTexture===!0&&o(l,e)}return t[n]=e,e;function o(i,l){const u=r.getAssignedLODInformation(i);if(u){const a=r.lodInfos.get(u.key);if(a&&a.lods){l.min_count=Math.min(l.min_count,a.lods.length),l.max_count=Math.max(l.max_count,a.lods.length);for(let h=0;h<a.lods.length;h++){const v=a.lods[h];v.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,v.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,v.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const o of t)if(this.hasLODLevelAvailable(o,e))return!0;return!1}if(t.isMaterial===!0){for(const o of Object.keys(t)){const i=t[o];if(i&&i.isTexture&&this.hasLODLevelAvailable(i,e))return!0}return!1}else if(t.isGroup===!0){for(const o of t.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,e))return!0}let n,s;if(t.isMesh?n=t.geometry:(t.isBufferGeometry||t.isTexture)&&(n=t),n&&(r=n?.userData)!=null&&r.LODS){const o=n.userData.LODS;if(s=this.lodInfos.get(o.key),e===void 0)return s!=null;if(s)return Array.isArray(s.lods)?e<s.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof X||t.isMesh===!0){const n=t.geometry,s=this.getAssignedLODInformation(n);if(!s)return Promise.resolve(null);for(const o of $)(r=o.onBeforeGetLODMesh)==null||r.call(o,t,e);return t["LOD:requested level"]=e,D.getOrLoadLOD(n,e).then(o=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(o)){const i=s.index||0;o=o[i]}o&&n!=o&&(o?.isBufferGeometry?(t.geometry=o,y&&Ae(t,"geometry",s.url)):y&&console.error("Invalid LOD geometry",o))}return o}).catch(o=>(console.error("Error loading mesh LOD",t,o),null))}else y&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof Fe||t.isMaterial===!0){const r=t,n=[],s=new Array;if(y&&Me.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const o=r;for(const i of Object.keys(o.uniforms)){const l=o.uniforms[i].value;if(l?.isTexture===!0){const u=this.assignTextureLODForSlot(l,e,r,i);n.push(u),s.push(i)}}}else for(const o of Object.keys(r)){const i=r[o];if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,r,o);n.push(l),s.push(o)}}return Promise.all(n).then(o=>{const i=new Array;for(let l=0;l<o.length;l++){const u=o[l],a=s[l];u&&u.isTexture===!0?i.push({material:r,slot:a,texture:u,level:e}):i.push({material:r,slot:a,texture:null,level:e})}return i})}if(t instanceof Q||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):D.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return null;if(s?.isTexture===!0){if(s!=t){if(r&&n){const o=r[n];if(o){const i=this.getAssignedLODInformation(o);if(i&&i?.level<e)return y==="verbose"&&console.warn("Assigned texture level is already higher: ",i.level,e,r,o,s),null}r[n]=s}if(y&&n&&r){const o=this.getAssignedLODInformation(t);o&&Ae(r,n,o.url)}}return s}else y=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return y&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,s)=>{var o;if(n!=null&&n.extensions){const i=n?.extensions[j];if(i){if(!i.lods){y&&console.warn("Texture has no LODs",i);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const a=this.parser.associations.get(u);a?.textures===s&&(l=!0,D.registerTexture(this.url,u,(o=i.lods)==null?void 0:o.length,s,i))}l||this.parser.getDependency("texture",s).then(u=>{var a;u&&D.registerTexture(this.url,u,(a=i.lods)==null?void 0:a.length,s,i)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,s)=>{if(n!=null&&n.extensions){const o=n?.extensions[j];if(o&&o.lods){for(const i of this.parser.associations.keys())if(i.isMesh){const l=this.parser.associations.get(i);l?.meshes===s&&D.registerMesh(this.url,o.guid,i,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(t,e){var r,n,s,o;const i=y=="verbose",l=t.userData.LODS;if(!l)return null;const u=l?.key;let a;if(t.isTexture===!0){const h=t;h.source&&h.source[Le]&&(a=h.source[Le])}if(a||(a=D.lodInfos.get(u)),a){if(e>0){let g=!1;const A=Array.isArray(a.lods);if(A&&e>=a.lods.length?g=!0:A||(g=!0),g)return this.lowresCache.get(u)}const h=Array.isArray(a.lods)?(r=a.lods[e])==null?void 0:r.path:a.lods;if(!h)return y&&!a["missing:uri"]&&(a["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,a)),null;const v=Je(l.url,h);if(v.endsWith(".glb")||v.endsWith(".gltf")){if(!a.guid)return console.warn("missing pointer for glb/gltf texture",a),null;const g=v+"_"+a.guid,A=this.previouslyLoaded.get(g);if(A!==void 0){i&&console.log(`LOD ${e} was already loading/loaded: ${g}`);let m=await A.catch(T=>(console.error(`Error loading LOD ${e} from ${v}
2
+ `,T),null)),p=!1;if(m==null||(m instanceof Q&&t instanceof Q?(n=m.image)!=null&&n.data||(s=m.source)!=null&&s.data?m=this.copySettings(t,m):(p=!0,this.previouslyLoaded.delete(g)):m instanceof ne&&t instanceof ne&&((o=m.attributes.position)!=null&&o.array||(p=!0,this.previouslyLoaded.delete(g)))),!p)return m}const w=a,I=new Promise(async(m,p)=>{const T=new Ve;xe(T),y&&(await new Promise(f=>setTimeout(f,1e3)),i&&console.warn("Start loading (delayed) "+v,w.guid));let C=v;if(w&&Array.isArray(w.lods)){const f=w.lods[e];f.hash&&(C+="?v="+f.hash)}const M=await T.loadAsync(C).catch(f=>(console.error(`Error loading LOD ${e} from ${v}
3
+ `,f),null));if(!M)return null;const G=M.parser;i&&console.log("Loading finished "+v,w.guid);let E=0;if(M.parser.json.textures){let f=!1;for(const d of M.parser.json.textures){if(d!=null&&d.extensions){const L=d?.extensions[j];if(L!=null&&L.guid&&L.guid===w.guid){f=!0;break}}E++}if(f){let d=await G.getDependency("texture",E);return d&&D.assignLODInformation(l.url,d,u,e,void 0,void 0),i&&console.log('change "'+t.name+'" \u2192 "'+d.name+'"',v,E,d,g),t instanceof Q&&(d=this.copySettings(t,d)),d&&(d.guid=w.guid),m(d)}else y&&console.warn("Could not find texture with guid",w.guid,M.parser.json)}if(E=0,M.parser.json.meshes){let f=!1;for(const d of M.parser.json.meshes){if(d!=null&&d.extensions){const L=d?.extensions[j];if(L!=null&&L.guid&&L.guid===w.guid){f=!0;break}}E++}if(f){const d=await G.getDependency("mesh",E),L=w;if(i&&console.log(`Loaded Mesh "${d.name}"`,v,E,d,g),d.isMesh===!0){const _=d.geometry;return D.assignLODInformation(l.url,_,u,e,void 0,L.density),m(_)}else{const _=new Array;for(let b=0;b<d.children.length;b++){const N=d.children[b];if(N.isMesh===!0){const V=N.geometry;D.assignLODInformation(l.url,V,u,e,b,L.density),_.push(V)}}return m(_)}}else y&&console.warn("Could not find mesh with guid",w.guid,M.parser.json)}return m(null)});return this.previouslyLoaded.set(g,I),await I}else if(t instanceof Q){i&&console.log("Load texture from uri: "+v);const g=await new We().loadAsync(v);return g?(g.guid=a.guid,g.flipY=!1,g.needsUpdate=!0,g.colorSpace=t.colorSpace,i&&console.log(a,g)):y&&console.warn("failed loading",v),g}}else y&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,n,s,o){if(!e)return;e.userData||(e.userData={});const i=new tt(t,r,n,s,o);e.userData.LODS=i}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),y&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=_;d(b,"registerTexture",(t,e,s,o,r)=>{if(y&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,r),!e){y&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=r);const n=r.guid;_.assignLODInformation(t,e,n,s,o,void 0),_.lodInfos.set(n,r),_.lowresCache.set(n,e)}),d(b,"registerMesh",(t,e,s,o,r,n)=>{var i;y&&console.log("> Progressive: register mesh",r,s.name,n,s.uuid,s);const l=s.geometry;if(!l){y&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),_.assignLODInformation(t,l,e,o,r,n.density),_.lodInfos.set(e,n);let u=_.lowresCache.get(e);u?u.push(s.geometry):u=[s.geometry],_.lowresCache.set(e,u),o>0&&!ae(s)&&Ee(s,l);for(const a of $)(i=a.onRegisteredNewMesh)==null||i.call(a,s,n)}),d(b,"lodInfos",new Map),d(b,"previouslyLoaded",new Map),d(b,"lowresCache",new Map);class tt{constructor(e,s,o,r,n){d(this,"url"),d(this,"key"),d(this,"level"),d(this,"index"),d(this,"density"),this.url=e,this.key=s,this.level=o,r!=null&&(this.index=r),n!=null&&(this.density=n)}}const B=Z("debugprogressive"),st=Z("noprogressive"),De=Symbol("Needle:LODSManager"),we=Symbol("Needle:LODState"),K=Symbol("Needle:CurrentLOD"),k={mesh_lod:-1,texture_lod:-1};var E,z,_e,H,se,ue,V;const P=class{constructor(t,e){d(this,"context"),d(this,"renderer"),d(this,"projectionScreenMatrix",new Se),d(this,"cameraFrustrum",new Ne),d(this,"targetTriangleDensity",2e5),d(this,"updateInterval","auto"),q(this,E,1),d(this,"pause",!1),d(this,"_lodchangedlisteners",[]),q(this,z,void 0),q(this,_e,new $e),q(this,H,0),q(this,se,0),q(this,ue,0),q(this,V,0),d(this,"_fpsBuffer",[60,60,60,60,60]),d(this,"_sphere",new Ve),d(this,"_tempBox",new Te),d(this,"_tempBox2",new Te),d(this,"tempMatrix",new Se),d(this,"_tempWorldPosition",new W),d(this,"_tempBoxSize",new W),d(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[we]}static addPlugin(t){$.push(t)}static removePlugin(t){const e=$.indexOf(t);e>=0&&$.splice(e,1)}static get(t,e){if(t[De])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[De];const s=new P(t,{engine:"unknown",...e});return t[De]=s,s}get plugins(){return $}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(x(this,z))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;F(this,z,this.renderer.render);const e=this;ve(this.renderer),this.renderer.render=function(s,o){e.renderer.getRenderTarget()==null&&(t=0,F(e,H,x(e,H)+1),F(e,se,x(e,_e).getDelta()),F(e,ue,x(e,ue)+x(e,se)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/x(e,se)),F(e,V,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),B&&x(e,H)%30===0&&console.log("FPS",Math.round(x(e,V)),"Interval:",x(e,E)));const r=x(e,H),n=t++;e.onBeforeRender(s,o,n,r),x(e,z).call(this,s,o),e.onAfterRender(s,o,n,r)}}disable(){x(this,z)&&(this.renderer.render=x(this,z),F(this,z,void 0))}onBeforeRender(t,e,s,o){}onAfterRender(t,e,s,o){var r,n;if(this.pause)return;const i=this.renderer.renderLists.get(t,0),l=i.opaque;let u=!0;if(l.length===1){const a=l[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(u=!1)}if((e.parent&&e.parent.type==="CubeCamera"||s>=1&&e.type==="OrthographicCamera")&&(u=!1),u){if(st||(this.updateInterval==="auto"?x(this,V)<40&&x(this,E)<10?(F(this,E,x(this,E)+1),B&&console.warn("\u2193 Reducing LOD updates",x(this,E),x(this,V).toFixed(0))):x(this,V)>=60&&x(this,E)>1&&(F(this,E,x(this,E)-1),B&&console.warn("\u2191 Increasing LOD updates",x(this,E),x(this,V).toFixed(0))):F(this,E,this.updateInterval),x(this,E)>0&&o%x(this,E)!=0))return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const a=this.targetTriangleDensity;for(const c of l){if(c.material&&(((r=c.geometry)==null?void 0:r.type)==="BoxGeometry"||((n=c.geometry)==null?void 0:n.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){B&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const D=Math.random()*16777215,T=new ze({color:D});c.object.material=T}const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}const m=i.transparent;for(const c of m){const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}const v=i.transmissive;for(const c of v){const L=c.object;(L instanceof X||L.isMesh)&&this.updateLODs(t,e,L,a,o)}}}updateLODs(t,e,s,o,r){var n,i;s.userData||(s.userData={});let l=s[we];if(l||(l=new rt,s[we]=l),l.frames++<2)return;for(const a of $)(n=a.onBeforeUpdateLOD)==null||n.call(a,this.renderer,t,e,s);this.calculateLodLevel(e,s,l,o,k),k.mesh_lod=Math.round(k.mesh_lod),k.texture_lod=Math.round(k.texture_lod),k.mesh_lod>=0&&this.loadProgressiveMeshes(s,k.mesh_lod);let u=k.texture_lod;if(s.material&&u>=0){const a=s["DEBUG:LOD"];a!=null&&(u=a),this.loadProgressiveTextures(s.material,u)}for(const a of $)(i=a.onAfterUpdatedLOD)==null||i.call(a,this.renderer,t,e,s,k);l.lastLodLevel_Mesh=k.mesh_lod,l.lastLodLevel_Texture=k.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let s=!1;(t[K]===void 0||e<t[K])&&(s=!0),s&&(t[K]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(r=>r({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[K]!==e){t[K]=e;const s=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[K]==e&&s!=t.geometry&&this._lodchangedlisteners.forEach(r=>r({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const s=t.min,o=t.max,r=(s.x+o.x)*.5,n=(s.y+o.y)*.5;return this._tempPtInside.set(r,n,s.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,s,o,r){var n,i;if(!e){r.mesh_lod=-1,r.texture_lod=-1;return}if(!t){r.mesh_lod=-1,r.texture_lod=-1;return}let l=10+1,u=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=b.getMeshLODInformation(e.geometry),m=a?.lods,v=m&&m.length>0,c=b.getMaterialMinMaxLODsCount(e.material),L=c?.min_count!=1/0&&c.min_count>0&&c.max_count>0;if(!v&&!L){r.mesh_lod=0,r.texture_lod=0;return}if(v||(u=!0,l=0),!((n=this.cameraFrustrum)!=null&&n.intersectsObject(e))){r.mesh_lod=99,r.texture_lod=99;return}const D=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let T=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const g=e;g.boundingBox||g.computeBoundingBox(),T=g.boundingBox}if(T&&t.isPerspectiveCamera){const g=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){r.mesh_lod=0,r.texture_lod=0;return}}if(this._tempBox.copy(T),this._tempBox.applyMatrix4(e.matrixWorld),P.isInside(this._tempBox,this.projectionScreenMatrix)){r.mesh_lod=0,r.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&g.fov>70){const f=this._tempBox.min,h=this._tempBox.max;let M=f.x,O=f.y,S=h.x,N=h.y;const U=2,he=1.5,re=(f.x+h.x)*.5,ne=(f.y+h.y)*.5;M=(M-re)*U+re,O=(O-ne)*U+ne,S=(S-re)*U+re,N=(N-ne)*U+ne;const Ce=M<0&&S>0?0:Math.min(Math.abs(f.x),Math.abs(h.x)),je=O<0&&N>0?0:Math.min(Math.abs(f.y),Math.abs(h.y)),fe=Math.max(Ce,je);s.lastCentrality=(he-fe)*(he-fe)*(he-fe)}else s.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&D>0&&p.multiplyScalar(D/screen.availHeight),p.x*=g.aspect;const A=t.matrixWorldInverse,C=this._tempBox2;C.copy(T),C.applyMatrix4(e.matrixWorld),C.applyMatrix4(A);const w=C.getSize(this._tempBox2Size),G=Math.max(w.x,w.y);if(Math.max(p.x,p.y)!=0&&G!=0&&(p.z=w.z/Math.max(w.x,w.y)*Math.max(p.x,p.y)),s.lastScreenCoverage=Math.max(p.x,p.y,p.z),s.lastScreenspaceVolume.copy(p),s.lastScreenCoverage*=s.lastCentrality,B&&P.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const h=P.corner0,M=P.corner1,O=P.corner2,S=P.corner3;h.copy(this._tempBox.min),M.copy(this._tempBox.max),M.x=h.x,O.copy(this._tempBox.max),O.y=h.y,S.copy(this._tempBox.max);const N=(h.z+S.z)*.5;h.z=M.z=O.z=S.z=N,h.applyMatrix4(f),M.applyMatrix4(f),O.applyMatrix4(f),S.applyMatrix4(f),P.debugDrawLine(h,M,255),P.debugDrawLine(h,O,255),P.debugDrawLine(M,S,255),P.debugDrawLine(O,S,255)}let I=999;if(m&&s.lastScreenCoverage>0){for(let f=0;f<m.length;f++)if(m[f].density/s.lastScreenCoverage<o){I=f;break}}I<l&&(l=I,u=!0)}if(u?r.mesh_lod=l:r.mesh_lod=s.lastLodLevel_Mesh,B&&r.mesh_lod!=s.lastLodLevel_Mesh){const g=m?.[r.mesh_lod];g&&console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} \u2192 ${r.mesh_lod} (${g.density.toFixed(0)}) - ${e.name}`)}if(L){const g="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(s.lastLodLevel_Texture<0){if(r.texture_lod=c.max_count-1,B){const p=c.lods[c.max_count-1];B&&console.log(`First Texture LOD ${r.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=s.lastScreenspaceVolume.x+s.lastScreenspaceVolume.y+s.lastScreenspaceVolume.z;let A=s.lastScreenCoverage*2;((i=this.context)==null?void 0:i.engine)==="model-viewer"&&(A*=2);const C=D/window.devicePixelRatio*A;for(let w=c.lods.length-1;w>=0;w--){let G=c.lods[w];if(!(g&&G.max_height>=2048)&&!(Qe()&&G.max_height>4096)&&G.max_height>C){if(r.texture_lod=w,r.texture_lod<s.lastLodLevel_Texture){const I=G.max_height;B&&console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} \u2192 ${r.texture_lod} = ${I}px
6
- Screensize: ${C.toFixed(0)}px, Coverage: ${(100*s.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
7
- ${e.name}`)}break}}}}else r.texture_lod=0}};let R=P;E=new WeakMap,z=new WeakMap,_e=new WeakMap,H=new WeakMap,se=new WeakMap,ue=new WeakMap,V=new WeakMap,d(R,"debugDrawLine"),d(R,"corner0",new W),d(R,"corner1",new W),d(R,"corner2",new W),d(R,"corner3",new W),d(R,"_tempPtInside",new W);class rt{constructor(){d(this,"frames",0),d(this,"lastLodLevel_Mesh",-1),d(this,"lastLodLevel_Texture",-1),d(this,"lastScreenCoverage",0),d(this,"lastScreenspaceVolume",new W),d(this,"lastCentrality",0)}}const Ie=Symbol("NEEDLE_mesh_lod"),ce=Symbol("NEEDLE_texture_lod");let de=null;function Oe(){const t=nt();t&&(t.mapURLs(function(e){return Pe(),e}),Pe(),de?.disconnect(),de=new MutationObserver(e=>{e.forEach(s=>{s.addedNodes.forEach(o=>{o instanceof HTMLElement&&o.tagName.toLowerCase()==="model-viewer"&&ke(o)})})}),de.observe(document,{childList:!0,subtree:!0}))}function nt(){return customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Oe()}),null)}function Pe(){document.querySelectorAll("model-viewer").forEach(t=>{ke(t)})}const Be=new WeakSet;let ot=0;function ke(t){if(!t||Be.has(t))return null;Be.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++ot+`
8
- `,t.getAttribute("src"));let e=null,s=null,o=null;for(let r=t;r!=null;r=Object.getPrototypeOf(r)){const n=Object.getOwnPropertySymbols(r),i=n.find(a=>a.toString()=="Symbol(renderer)"),l=n.find(a=>a.toString()=="Symbol(scene)"),u=n.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!s&&l!=null&&(s=t[l]),!o&&u!=null&&(o=t[u])}if(e&&s){let r=function(){if(o){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}o?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const n=R.get(e,{engine:"model-viewer"});return R.addPlugin(new it),n.enable(),n.addEventListener("changed",()=>{o?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&o?.call(t)}),t.addEventListener("load",()=>{r()}),()=>{n.disable()}}return null}class it{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,s,o,r){this.tryParseMeshLOD(s,r),this.tryParseTextureLOD(s,r)}getUrl(e){if(!e)return null;let s=e.getAttribute("src");return s||(s=e.src),s||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),s}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,s){if(s[ce]==!0)return;s[ce]=!0;const o=this.tryGetCurrentGLTF(e),r=this.tryGetCurrentModelViewer(e),n=this.getUrl(r);if(n&&o&&s.material){let i=function(u){var a,m,v;if(u[ce]==!0)return;u[ce]=!0,u.userData&&(u.userData.LOD=-1);const c=Object.keys(u);for(let L=0;L<c.length;L++){const D=c[L],T=u[D];if(T?.isTexture===!0){const g=(m=(a=T.userData)==null?void 0:a.associations)==null?void 0:m.textures;if(g==null)continue;const p=o.parser.json.textures[g];if(!p){console.warn("Texture data not found for texture index "+g);continue}if((v=p?.extensions)!=null&&v[j]){const A=p.extensions[j];A&&n&&b.registerTexture(n,T,A.lods.length,g,A)}}}};const l=s.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,s){var o,r;if(s[Ie]==!0)return;s[Ie]=!0;const n=this.tryGetCurrentModelViewer(e),i=this.getUrl(n);if(!i)return;const l=(r=(o=s.userData)==null?void 0:o.gltfExtensions)==null?void 0:r[j];if(l&&i){const u=s.uuid;b.registerMesh(i,u,s,0,l.lods.length,l)}}}function lt(t,e,s,o){ve(e),xe(s),s.register(n=>new b(n,t));const r=R.get(e);return o?.enableLODsManager!==!1&&r.enable(),r}Oe();export{j as EXTENSION_NAME,R as LODsManager,b as NEEDLE_progressive,ge as VERSION,xe as addDracoAndKTX2Loaders,ve as createLoaders,ae as getRaycastMesh,Oe as patchModelViewer,Ee as registerRaycastMesh,He as setDracoDecoderLocation,Ye as setKTX2TranscoderLocation,lt as useNeedleProgressive,Ze as useRaycastMeshes};
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let O=D;c(O,"registerTexture",(t,e,r,n,s)=>{if(y&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,s),!e){y&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[Le]=s);const o=s.guid;D.assignLODInformation(t,e,o,r,n,void 0),D.lodInfos.set(o,s),D.lowresCache.set(o,e)}),c(O,"registerMesh",(t,e,r,n,s,o)=>{var i;y&&console.log("> Progressive: register mesh",s,r.name,o,r.uuid,r);const l=r.geometry;if(!l){y&&console.warn("gltf-progressive: Register mesh without geometry");return}l.userData||(l.userData={}),D.assignLODInformation(t,l,e,n,s,o.density),D.lodInfos.set(e,o);let u=D.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],D.lowresCache.set(e,u),n>0&&!ue(r)&&Ee(r,l);for(const a of $)(i=a.onRegisteredNewMesh)==null||i.call(a,r,o)}),c(O,"lodInfos",new Map),c(O,"previouslyLoaded",new Map),c(O,"lowresCache",new Map);class tt{constructor(e,r,n,s,o){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=n,s!=null&&(this.index=s),o!=null&&(this.density=o)}}const B=Z("debugprogressive"),rt=Z("noprogressive"),De=Symbol("Needle:LODSManager"),we=Symbol("Needle:LODState"),Y=Symbol("Needle:CurrentLOD"),k={mesh_lod:-1,texture_lod:-1};var S,U,_e,J,re,ce,z;const P=class{constructor(t,e){c(this,"context"),c(this,"renderer"),c(this,"projectionScreenMatrix",new Se),c(this,"cameraFrustrum",new Ne),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval","auto"),q(this,S,1),c(this,"pause",!1),c(this,"manual",!1),c(this,"_lodchangedlisteners",[]),q(this,U,void 0),q(this,_e,new $e),q(this,J,0),q(this,re,0),q(this,ce,0),q(this,z,0),c(this,"_fpsBuffer",[60,60,60,60,60]),c(this,"_sphere",new ze),c(this,"_tempBox",new Te),c(this,"_tempBox2",new Te),c(this,"tempMatrix",new Se),c(this,"_tempWorldPosition",new W),c(this,"_tempBoxSize",new W),c(this,"_tempBox2Size",new W),this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[we]}static addPlugin(t){$.push(t)}static removePlugin(t){const e=$.indexOf(t);e>=0&&$.splice(e,1)}static get(t,e){if(t[De])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[De];const r=new P(t,{engine:"unknown",...e});return t[De]=r,r}get plugins(){return $}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(x(this,U))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;F(this,U,this.renderer.render);const e=this;ve(this.renderer),this.renderer.render=function(r,n){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,F(e,J,x(e,J)+1),F(e,re,x(e,_e).getDelta()),F(e,ce,x(e,ce)+x(e,re)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/x(e,re)),F(e,z,e._fpsBuffer.reduce((i,l)=>i+l)/e._fpsBuffer.length),B&&x(e,J)%30===0&&console.log("FPS",Math.round(x(e,z)),"Interval:",x(e,S)));const o=t++;x(e,U).call(this,r,n),e.onAfterRender(r,n,o)}}disable(){x(this,U)&&(this.renderer.render=x(this,U),F(this,U,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const n=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(n.length===1){const o=n[0].material;(o.name==="EffectMaterial"||o.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(rt||(this.updateInterval==="auto"?x(this,z)<40&&x(this,S)<10?(F(this,S,x(this,S)+1),B&&console.warn("\u2193 Reducing LOD updates",x(this,S),x(this,z).toFixed(0))):x(this,z)>=60&&x(this,S)>1&&(F(this,S,x(this,S)-1),B&&console.warn("\u2191 Increasing LOD updates",x(this,S),x(this,z).toFixed(0))):F(this,S,this.updateInterval),x(this,S)>0&&x(this,J)%x(this,S)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var r,n;const s=this.renderer.renderLists.get(t,0),o=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const i=this.targetTriangleDensity;for(const a of o){if(a.material&&(((r=a.geometry)==null?void 0:r.type)==="BoxGeometry"||((n=a.geometry)==null?void 0:n.type)==="BufferGeometry")&&(a.material.name==="SphericalGaussianBlur"||a.material.name=="BackgroundCubeMaterial"||a.material.name==="CubemapFromEquirect"||a.material.name==="EquirectangularToCubeUV")){B&&(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(a.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",a,a.material.name,a.material.type)));continue}switch(a.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(B==="color"&&a.material&&!a.object.progressive_debug_color){a.object.progressive_debug_color=!0;const v=Math.random()*16777215,g=new Ue({color:v});a.object.material=g}const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}const l=s.transparent;for(const a of l){const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}const u=s.transmissive;for(const a of u){const h=a.object;(h instanceof X||h.isMesh)&&this.updateLODs(t,e,h,i)}}updateLODs(t,e,r,n){var s,o;r.userData||(r.userData={});let i=r[we];if(i||(i=new st,r[we]=i),i.frames++<2)return;for(const u of $)(s=u.onBeforeUpdateLOD)==null||s.call(u,this.renderer,t,e,r);this.calculateLodLevel(e,r,i,n,k),k.mesh_lod=Math.round(k.mesh_lod),k.texture_lod=Math.round(k.texture_lod),k.mesh_lod>=0&&this.loadProgressiveMeshes(r,k.mesh_lod);let l=k.texture_lod;if(r.material&&l>=0){const u=r["DEBUG:LOD"];u!=null&&(l=u),this.loadProgressiveTextures(r.material,l)}for(const u of $)(o=u.onAfterUpdatedLOD)==null||o.call(u,this.renderer,t,e,r,k);i.lastLodLevel_Mesh=k.mesh_lod,i.lastLodLevel_Texture=k.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const n of t)this.loadProgressiveTextures(n,e);return}let r=!1;(t[Y]===void 0||e<t[Y])&&(r=!0),r&&(t[Y]=e,O.assignTextureLOD(t,e).then(n=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[Y]!==e){t[Y]=e;const r=t.geometry;return O.assignMeshLOD(t,e).then(n=>(n&&t[Y]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(s=>s({type:"mesh",level:e,object:t})),n))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,n=t.max,s=(r.x+n.x)*.5,o=(r.y+n.y)*.5;return this._tempPtInside.set(s,o,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,n,s){var o,i;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,u=!1;if(B&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=O.getMeshLODInformation(e.geometry),h=a?.lods,v=h&&h.length>0,g=O.getMaterialMinMaxLODsCount(e.material),A=g?.min_count!=1/0&&g.min_count>0&&g.max_count>0;if(!v&&!A){s.mesh_lod=0,s.texture_lod=0;return}if(v||(u=!0,l=0),!((o=this.cameraFrustrum)!=null&&o.intersectsObject(e))){s.mesh_lod=99,s.texture_lod=99;return}const w=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let I=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;m.boundingBox||m.computeBoundingBox(),I=m.boundingBox}if(I&&t.isPerspectiveCamera){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(I),this._tempBox.applyMatrix4(e.matrixWorld),P.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.fov>70){const f=this._tempBox.min,d=this._tempBox.max;let L=f.x,_=f.y,b=d.x,N=d.y;const V=2,ge=1.5,se=(f.x+d.x)*.5,oe=(f.y+d.y)*.5;L=(L-se)*V+se,_=(_-oe)*V+oe,b=(b-se)*V+se,N=(N-oe)*V+oe;const Ce=L<0&&b>0?0:Math.min(Math.abs(f.x),Math.abs(d.x)),je=_<0&&N>0?0:Math.min(Math.abs(f.y),Math.abs(d.y)),fe=Math.max(Ce,je);r.lastCentrality=(ge-fe)*(ge-fe)*(ge-fe)}else r.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&w>0&&p.multiplyScalar(w/screen.availHeight),p.x*=m.aspect;const T=t.matrixWorldInverse,C=this._tempBox2;C.copy(I),C.applyMatrix4(e.matrixWorld),C.applyMatrix4(T);const M=C.getSize(this._tempBox2Size),G=Math.max(M.x,M.y);if(Math.max(p.x,p.y)!=0&&G!=0&&(p.z=M.z/Math.max(M.x,M.y)*Math.max(p.x,p.y)),r.lastScreenCoverage=Math.max(p.x,p.y,p.z),r.lastScreenspaceVolume.copy(p),r.lastScreenCoverage*=r.lastCentrality,B&&P.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const d=P.corner0,L=P.corner1,_=P.corner2,b=P.corner3;d.copy(this._tempBox.min),L.copy(this._tempBox.max),L.x=d.x,_.copy(this._tempBox.max),_.y=d.y,b.copy(this._tempBox.max);const N=(d.z+b.z)*.5;d.z=L.z=_.z=b.z=N,d.applyMatrix4(f),L.applyMatrix4(f),_.applyMatrix4(f),b.applyMatrix4(f),P.debugDrawLine(d,L,255),P.debugDrawLine(d,_,255),P.debugDrawLine(L,b,255),P.debugDrawLine(_,b,255)}let E=999;if(h&&r.lastScreenCoverage>0){for(let f=0;f<h.length;f++)if(h[f].density/r.lastScreenCoverage<n){E=f;break}}E<l&&(l=E,u=!0)}if(u?s.mesh_lod=l:s.mesh_lod=r.lastLodLevel_Mesh,B&&s.mesh_lod!=r.lastLodLevel_Mesh){const m=h?.[s.mesh_lod];m&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (${m.density.toFixed(0)}) - ${e.name}`)}if(A){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=g.max_count-1,B){const p=g.lods[g.max_count-1];B&&console.log(`First Texture LOD ${s.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let T=r.lastScreenCoverage*2;((i=this.context)==null?void 0:i.engine)==="model-viewer"&&(T*=2);const C=w/window.devicePixelRatio*T;for(let M=g.lods.length-1;M>=0;M--){let G=g.lods[M];if(!(m&&G.max_height>=2048)&&!(Qe()&&G.max_height>4096)&&G.max_height>C){if(s.texture_lod=M,s.texture_lod<r.lastLodLevel_Texture){const E=G.max_height;B&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${E}px
6
+ Screensize: ${C.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
7
+ ${e.name}`)}break}}}}else s.texture_lod=0}};let R=P;S=new WeakMap,U=new WeakMap,_e=new WeakMap,J=new WeakMap,re=new WeakMap,ce=new WeakMap,z=new WeakMap,c(R,"debugDrawLine"),c(R,"corner0",new W),c(R,"corner1",new W),c(R,"corner2",new W),c(R,"corner3",new W),c(R,"_tempPtInside",new W);class st{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new W),c(this,"lastCentrality",0)}}const Ie=Symbol("NEEDLE_mesh_lod"),de=Symbol("NEEDLE_texture_lod");let he=null;function Oe(){const t=ot();t&&(t.mapURLs(function(e){return Pe(),e}),Pe(),he?.disconnect(),he=new MutationObserver(e=>{e.forEach(r=>{r.addedNodes.forEach(n=>{n instanceof HTMLElement&&n.tagName.toLowerCase()==="model-viewer"&&ke(n)})})}),he.observe(document,{childList:!0,subtree:!0}))}function ot(){return customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Oe()}),null)}function Pe(){document.querySelectorAll("model-viewer").forEach(t=>{ke(t)})}const Be=new WeakSet;let nt=0;function ke(t){if(!t||Be.has(t))return null;Be.add(t),console.debug("[gltf-progressive] found new model-viewer..."+ ++nt+`
8
+ `,t.getAttribute("src"));let e=null,r=null,n=null;for(let s=t;s!=null;s=Object.getPrototypeOf(s)){const o=Object.getOwnPropertySymbols(s),i=o.find(a=>a.toString()=="Symbol(renderer)"),l=o.find(a=>a.toString()=="Symbol(scene)"),u=o.find(a=>a.toString()=="Symbol(needsRender)");!e&&i!=null&&(e=t[i].threeRenderer),!r&&l!=null&&(r=t[l]),!n&&u!=null&&(n=t[u])}if(e&&r){let s=function(){if(n){let i=0,l=setInterval(()=>{if(i++>5){clearInterval(l);return}n?.call(t)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=R.get(e,{engine:"model-viewer"});return R.addPlugin(new it),o.enable(),o.addEventListener("changed",()=>{n?.call(t)}),t.addEventListener("model-visibility",i=>{i.detail.visible&&n?.call(t)}),t.addEventListener("load",()=>{s()}),()=>{o.disable()}}return null}class it{constructor(){c(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,r,n,s){this.tryParseMeshLOD(r,s),this.tryParseTextureLOD(r,s)}getUrl(e){if(!e)return null;let r=e.getAttribute("src");return r||(r=e.src),r||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),r}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,r){if(r[de]==!0)return;r[de]=!0;const n=this.tryGetCurrentGLTF(e),s=this.tryGetCurrentModelViewer(e),o=this.getUrl(s);if(o&&n&&r.material){let i=function(u){var a,h,v;if(u[de]==!0)return;u[de]=!0,u.userData&&(u.userData.LOD=-1);const g=Object.keys(u);for(let A=0;A<g.length;A++){const w=g[A],I=u[w];if(I?.isTexture===!0){const m=(h=(a=I.userData)==null?void 0:a.associations)==null?void 0:h.textures;if(m==null)continue;const p=n.parser.json.textures[m];if(!p){console.warn("Texture data not found for texture index "+m);continue}if((v=p?.extensions)!=null&&v[j]){const T=p.extensions[j];T&&o&&O.registerTexture(o,I,T.lods.length,m,T)}}}};const l=r.material;if(Array.isArray(l))for(const u of l)i(u);else i(l)}}tryParseMeshLOD(e,r){var n,s;if(r[Ie]==!0)return;r[Ie]=!0;const o=this.tryGetCurrentModelViewer(e),i=this.getUrl(o);if(!i)return;const l=(s=(n=r.userData)==null?void 0:n.gltfExtensions)==null?void 0:s[j];if(l&&i){const u=r.uuid;O.registerMesh(i,u,r,0,l.lods.length,l)}}}function lt(t,e,r,n){ve(e),xe(r),r.register(o=>new O(o,t));const s=R.get(e);return n?.enableLODsManager!==!1&&s.enable(),s}Oe();export{j as EXTENSION_NAME,R as LODsManager,O as NEEDLE_progressive,me as VERSION,xe as addDracoAndKTX2Loaders,ve as createLoaders,ue as getRaycastMesh,Oe as patchModelViewer,Ee as registerRaycastMesh,He as setDracoDecoderLocation,Ye as setKTX2TranscoderLocation,lt as useNeedleProgressive,Ze as useRaycastMeshes};
@@ -1,8 +1,8 @@
1
- "use strict";var Re=Object.defineProperty;var Ge=(a,t,e)=>t in a?Re(a,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):a[t]=e;var f=(a,t,e)=>(Ge(a,typeof t!="symbol"?t+"":t,e),e),be=(a,t,e)=>{if(!t.has(a))throw TypeError("Cannot "+e)};var L=(a,t,e)=>(be(a,t,"read from private field"),e?e.call(a):t.get(a)),X=(a,t,e)=>{if(t.has(a))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(a):t.set(a,e)},V=(a,t,e,r)=>(be(a,t,"write to private field"),r?r.call(a,e):t.set(a,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const h=require("three"),Fe=require("three/examples/jsm/loaders/GLTFLoader.js"),Ve=require("three/examples/jsm/libs/meshopt_decoder.module.js"),$e=require("three/examples/jsm/loaders/DRACOLoader.js"),Ne=require("three/examples/jsm/loaders/KTX2Loader.js"),we="";globalThis.GLTF_PROGRESSIVE_VERSION=we;console.debug(`[gltf-progressive] version ${we}`);let ue="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ve="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(ue+"draco_decoder.js",{method:"head"}).catch(a=>{ue="./include/draco/",ve="./include/ktx2/"});function ze(a){ue=a}function Ue(a){ve=a}let re,Le,se;function _e(a){re||(re=new $e.DRACOLoader,re.setDecoderPath(ue),re.setDecoderConfig({type:"js"})),se||(se=new Ne.KTX2Loader,se.setTranscoderPath(ve)),Le||(Le=Ve.MeshoptDecoder),a?se.detectSupport(a):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function Oe(a){a.dracoLoader||a.setDRACOLoader(re),a.ktx2Loader||a.setKTX2Loader(se),a.meshoptDecoder||a.setMeshoptDecoder(Le)}oe("debugprogressive");function oe(a){const e=new URL(window.location.href).searchParams.get(a);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function We(a,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||a===void 0)return t;const e=a.lastIndexOf("/");if(e>=0){const r=a.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let Z;function qe(){return Z!==void 0||(Z=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),oe("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",Z)),Z}const Me=Symbol("needle:raycast-mesh");function he(a){return(a==null?void 0:a[Me])instanceof h.BufferGeometry?a[Me]:null}function Ce(a,t){if((a.type==="Mesh"||a.type==="SkinnedMesh")&&!he(a)){const r=Xe(t);r.userData={isRaycastMesh:!0},a[Me]=r}}function Ke(a=!0){if(a){if(ee)return;const t=ee=h.Mesh.prototype.raycast;h.Mesh.prototype.raycast=function(e,r){const o=this,i=he(o);let s;i&&o.isMesh&&(s=o.geometry,o.geometry=i),t.call(this,e,r),s&&(o.geometry=s)}}else{if(!ee)return;h.Mesh.prototype.raycast=ee,ee=null}}let ee=null;function Xe(a){const t=new h.BufferGeometry;for(const e in a.attributes)t.setAttribute(e,a.getAttribute(e));return t.setIndex(a.getIndex()),t}const Y=new Array,$="NEEDLE_progressive",D=oe("debugprogressive"),ye=Symbol("needle-progressive-texture"),ie=new Map,De=new Set;if(D){let a=function(){t+=1,console.log("Toggle LOD level",t,ie),ie.forEach((o,i)=>{for(const s of o.keys){const n=i[s];if(n!=null){if(n.isBufferGeometry===!0){const l=b.getMeshLODInformation(n),u=l?Math.min(t,l.lods.length):0;i["DEBUG:LOD"]=t,b.assignMeshLOD(i,u),l&&(e=Math.max(e,l.lods.length-1))}else if(i.isMaterial===!0){i["DEBUG:LOD"]=t,b.assignTextureLOD(i,t);break}}}}),t>=e&&(t=-1)},t=-1,e=2,r=!1;window.addEventListener("keyup",o=>{o.key==="p"&&a(),o.key==="w"&&(r=!r,De&&De.forEach(i=>{i.name!="BackgroundCubeMaterial"&&i.glyphMap==null&&"wireframe"in i&&(i.wireframe=r)}))})}function Te(a,t,e){var o;if(!D)return;ie.has(a)||ie.set(a,{keys:[],sourceId:e});const r=ie.get(a);((o=r==null?void 0:r.keys)==null?void 0:o.includes(t))==!1&&r.keys.push(t)}const O=class{constructor(t,e){f(this,"parser");f(this,"url");f(this,"_isLoadingMesh");f(this,"loadMesh",t=>{var r,o;if(this._isLoadingMesh)return null;const e=(o=(r=this.parser.json.meshes[t])==null?void 0:r.extensions)==null?void 0:o[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(i=>{var s;return this._isLoadingMesh=!1,i&&O.registerMesh(this.url,e.guid,i,(s=e.lods)==null?void 0:s.length,void 0,e),i})):null});D&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return $}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",i=t[o];if(i!=null)return i;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const n of t)this.getMaterialMinMaxLODsCount(n,e);return t[o]=e,e}if(D==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const n=t;for(const l of Object.keys(n.uniforms)){const u=n.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&s(u,e)}}else if(t.isMaterial)for(const n of Object.keys(t)){const l=t[n];(l==null?void 0:l.isTexture)===!0&&s(l,e)}return t[o]=e,e;function s(n,l){const u=r.getAssignedLODInformation(n);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let w=0;w<c.lods.length;w++){const g=c.lods[w];g.width&&(l.lods[w]=l.lods[w]||{min_height:1/0,max_height:0},l.lods[w].min_height=Math.min(l.lods[w].min_height,g.height),l.lods[w].max_height=Math.max(l.lods[w].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var i;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const n=t[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&(i=r==null?void 0:r.userData)!=null&&i.LODS){const s=r.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof h.Mesh||t.isMesh===!0){const o=t.geometry,i=this.getAssignedLODInformation(o);if(!i)return Promise.resolve(null);for(const s of Y)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(o,e).then(s=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(s)){const n=i.index||0;s=s[n]}s&&o!=s&&((s==null?void 0:s.isBufferGeometry)?(t.geometry=s,D&&Te(t,"geometry",i.url)):D&&console.error("Invalid LOD geometry",s))}return s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else D&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof h.Material||t.isMaterial===!0){const r=t,o=[],i=new Array;if(D&&De.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const l=s.uniforms[n].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,r,n);o.push(u),i.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const l=this.assignTextureLODForSlot(n,e,r,s);o.push(l),i.push(s)}}return Promise.all(o).then(s=>{const n=new Array;for(let l=0;l<s.length;l++){const u=s[l],c=i[l];u&&u.isTexture===!0?n.push({material:r,slot:c,texture:u,level:e}):n.push({material:r,slot:c,texture:null,level:e})}return n})}if(t instanceof h.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(i=>{if(Array.isArray(i))return null;if((i==null?void 0:i.isTexture)===!0){if(i!=t){if(r&&o){const s=r[o];if(s){const n=this.getAssignedLODInformation(s);if(n&&(n==null?void 0:n.level)<e)return D==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,e,r,s,i),null}r[o]=i}if(D&&o&&r){const s=this.getAssignedLODInformation(t);s&&Te(r,o,s.url)}}return i}else D=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(i=>(console.error("Error loading LOD",t,i),null))}afterRoot(t){var e,r;return D&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,i)=>{var s;if(o!=null&&o.extensions){const n=o==null?void 0:o.extensions[$];if(n){if(!n.lods){D&&console.warn("Texture has no LODs",n);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===i&&(l=!0,O.registerTexture(this.url,u,(s=n.lods)==null?void 0:s.length,i,n))}l||this.parser.getDependency("texture",i).then(u=>{var c;u&&O.registerTexture(this.url,u,(c=n.lods)==null?void 0:c.length,i,n)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,i)=>{if(o!=null&&o.extensions){const s=o==null?void 0:o.extensions[$];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const l=this.parser.associations.get(n);(l==null?void 0:l.meshes)===i&&O.registerMesh(this.url,s.guid,n,s.lods.length,l.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var n,l,u,c;const r=D=="verbose",o=t.userData.LODS;if(!o)return null;const i=o==null?void 0:o.key;let s;if(t.isTexture===!0){const w=t;w.source&&w.source[ye]&&(s=w.source[ye])}if(s||(s=O.lodInfos.get(i)),s){if(e>0){let d=!1;const y=Array.isArray(s.lods);if(y&&e>=s.lods.length?d=!0:y||(d=!0),d)return this.lowresCache.get(i)}const w=Array.isArray(s.lods)?(n=s.lods[e])==null?void 0:n.path:s.lods;if(!w)return D&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,s)),null;const g=We(o.url,w);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const d=g+"_"+s.guid,y=this.previouslyLoaded.get(d);if(y!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${d}`);let x=await y.catch(z=>(console.error(`Error loading LOD ${e} from ${g}
2
- `,z),null)),v=!1;if(x==null||(x instanceof h.Texture&&t instanceof h.Texture?(l=x.image)!=null&&l.data||(u=x.source)!=null&&u.data?x=this.copySettings(t,x):(v=!0,this.previouslyLoaded.delete(d)):x instanceof h.BufferGeometry&&t instanceof h.BufferGeometry&&((c=x.attributes.position)!=null&&c.array||(v=!0,this.previouslyLoaded.delete(d)))),!v)return x}const M=s,k=new Promise(async(x,v)=>{const z=new Fe.GLTFLoader;Oe(z),D&&(await new Promise(S=>setTimeout(S,1e3)),r&&console.warn("Start loading (delayed) "+g,M.guid));let K=g;if(M&&Array.isArray(M.lods)){const S=M.lods[e];S.hash&&(K+="?v="+S.hash)}const T=await z.loadAsync(K).catch(S=>(console.error(`Error loading LOD ${e} from ${g}
3
- `,S),null));if(!T)return null;const U=T.parser;r&&console.log("Loading finished "+g,M.guid);let E=0;if(T.parser.json.textures){let S=!1;for(const m of T.parser.json.textures){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[$];if(p!=null&&p.guid&&p.guid===M.guid){S=!0;break}}E++}if(S){let m=await U.getDependency("texture",E);return m&&O.assignLODInformation(o.url,m,i,e,void 0,void 0),r&&console.log('change "'+t.name+'" → "'+m.name+'"',g,E,m,d),t instanceof h.Texture&&(m=this.copySettings(t,m)),m&&(m.guid=M.guid),x(m)}else D&&console.warn("Could not find texture with guid",M.guid,T.parser.json)}if(E=0,T.parser.json.meshes){let S=!1;for(const m of T.parser.json.meshes){if(m!=null&&m.extensions){const p=m==null?void 0:m.extensions[$];if(p!=null&&p.guid&&p.guid===M.guid){S=!0;break}}E++}if(S){const m=await U.getDependency("mesh",E),p=M;if(r&&console.log(`Loaded Mesh "${m.name}"`,g,E,m,d),m.isMesh===!0){const _=m.geometry;return O.assignLODInformation(o.url,_,i,e,void 0,p.density),x(_)}else{const _=new Array;for(let A=0;A<m.children.length;A++){const P=m.children[A];if(P.isMesh===!0){const C=P.geometry;O.assignLODInformation(o.url,C,i,e,A,p.density),_.push(C)}}return x(_)}}else D&&console.warn("Could not find mesh with guid",M.guid,T.parser.json)}return x(null)});return this.previouslyLoaded.set(d,k),await k}else if(t instanceof h.Texture){r&&console.log("Load texture from uri: "+g);const y=await new h.TextureLoader().loadAsync(g);return y?(y.guid=s.guid,y.flipY=!1,y.needsUpdate=!0,y.colorSpace=t.colorSpace,r&&console.log(s,y)):D&&console.warn("failed loading",g),y}}else D&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,i,s){if(!e)return;e.userData||(e.userData={});const n=new Ye(t,r,o,i,s);e.userData.LODS=n}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),D&&console.warn(`Copying texture settings
1
+ "use strict";var ke=Object.defineProperty;var Ge=(a,t,e)=>t in a?ke(a,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):a[t]=e;var f=(a,t,e)=>(Ge(a,typeof t!="symbol"?t+"":t,e),e),be=(a,t,e)=>{if(!t.has(a))throw TypeError("Cannot "+e)};var L=(a,t,e)=>(be(a,t,"read from private field"),e?e.call(a):t.get(a)),K=(a,t,e)=>{if(t.has(a))throw TypeError("Cannot add the same private member more than once");t instanceof WeakSet?t.add(a):t.set(a,e)},V=(a,t,e,r)=>(be(a,t,"write to private field"),r?r.call(a,e):t.set(a,e),e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("three"),Fe=require("three/examples/jsm/loaders/GLTFLoader.js"),Ve=require("three/examples/jsm/libs/meshopt_decoder.module.js"),$e=require("three/examples/jsm/loaders/DRACOLoader.js"),Ne=require("three/examples/jsm/loaders/KTX2Loader.js"),we="";globalThis.GLTF_PROGRESSIVE_VERSION=we;console.debug(`[gltf-progressive] version ${we}`);let fe="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ve="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(fe+"draco_decoder.js",{method:"head"}).catch(a=>{fe="./include/draco/",ve="./include/ktx2/"});function Ue(a){fe=a}function ze(a){ve=a}let j,ue,J;function _e(a){return j||(j=new $e.DRACOLoader,j.setDecoderPath(fe),j.setDecoderConfig({type:"js"})),J||(J=new Ne.KTX2Loader,J.setTranscoderPath(ve)),ue||(ue=Ve.MeshoptDecoder),a?J.detectSupport(a):a!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:j,ktx2Loader:J,meshoptDecoder:ue}}function Oe(a){a.dracoLoader||a.setDRACOLoader(j),a.ktx2Loader||a.setKTX2Loader(J),a.meshoptDecoder||a.setMeshoptDecoder(ue)}oe("debugprogressive");function oe(a){const e=new URL(window.location.href).searchParams.get(a);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function We(a,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||a===void 0)return t;const e=a.lastIndexOf("/");if(e>=0){const r=a.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let te;function qe(){return te!==void 0||(te=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),oe("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",te)),te}const Me=Symbol("needle:raycast-mesh");function ge(a){return(a==null?void 0:a[Me])instanceof d.BufferGeometry?a[Me]:null}function Ce(a,t){if((a.type==="Mesh"||a.type==="SkinnedMesh")&&!ge(a)){const r=Ke(t);r.userData={isRaycastMesh:!0},a[Me]=r}}function Xe(a=!0){if(a){if(re)return;const t=re=d.Mesh.prototype.raycast;d.Mesh.prototype.raycast=function(e,r){const o=this,s=ge(o);let i;s&&o.isMesh&&(i=o.geometry,o.geometry=s),t.call(this,e,r),i&&(o.geometry=i)}}else{if(!re)return;d.Mesh.prototype.raycast=re,re=null}}let re=null;function Ke(a){const t=new d.BufferGeometry;for(const e in a.attributes)t.setAttribute(e,a.getAttribute(e));return t.setIndex(a.getIndex()),t}const Y=new Array,$="NEEDLE_progressive",x=oe("debugprogressive"),me=Symbol("needle-progressive-texture"),ie=new Map,De=new Set;if(x){let a=function(){t+=1,console.log("Toggle LOD level",t,ie),ie.forEach((o,s)=>{for(const i of o.keys){const n=s[i];if(n!=null){if(n.isBufferGeometry===!0){const l=b.getMeshLODInformation(n),u=l?Math.min(t,l.lods.length):0;s["DEBUG:LOD"]=t,b.assignMeshLOD(s,u),l&&(e=Math.max(e,l.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=t,b.assignTextureLOD(s,t);break}}}}),t>=e&&(t=-1)},t=-1,e=2,r=!1;window.addEventListener("keyup",o=>{o.key==="p"&&a(),o.key==="w"&&(r=!r,De&&De.forEach(s=>{s.name!="BackgroundCubeMaterial"&&s.glyphMap==null&&"wireframe"in s&&(s.wireframe=r)}))})}function Te(a,t,e){var o;if(!x)return;ie.has(a)||ie.set(a,{keys:[],sourceId:e});const r=ie.get(a);((o=r==null?void 0:r.keys)==null?void 0:o.includes(t))==!1&&r.keys.push(t)}const O=class{constructor(t,e){f(this,"parser");f(this,"url");f(this,"_isLoadingMesh");f(this,"loadMesh",t=>{var r,o;if(this._isLoadingMesh)return null;const e=(o=(r=this.parser.json.meshes[t])==null?void 0:r.extensions)==null?void 0:o[$];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(s=>{var i;return this._isLoadingMesh=!1,s&&O.registerMesh(this.url,e.guid,s,(i=e.lods)==null?void 0:i.length,void 0,e),s})):null});x&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return $}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,o="LODS:minmax",s=t[o];if(s!=null)return s;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const n of t)this.getMaterialMinMaxLODsCount(n,e);return t[o]=e,e}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const n=t;for(const l of Object.keys(n.uniforms)){const u=n.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&i(u,e)}}else if(t.isMaterial)for(const n of Object.keys(t)){const l=t[n];(l==null?void 0:l.isTexture)===!0&&i(l,e)}return t[o]=e,e;function i(n,l){const u=r.getAssignedLODInformation(n);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let h=0;h<c.lods.length;h++){const g=c.lods[h];g.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,g.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var s;if(Array.isArray(t)){for(const i of t)if(this.hasLODLevelAvailable(i,e))return!0;return!1}if(t.isMaterial===!0){for(const i of Object.keys(t)){const n=t[i];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,e))return!0}return!1}else if(t.isGroup===!0){for(const i of t.children)if(i.isMesh===!0&&this.hasLODLevelAvailable(i,e))return!0}let r,o;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&(s=r==null?void 0:r.userData)!=null&&s.LODS){const i=r.userData.LODS;if(o=this.lodInfos.get(i.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof d.Mesh||t.isMesh===!0){const o=t.geometry,s=this.getAssignedLODInformation(o);if(!s)return Promise.resolve(null);for(const i of Y)(r=i.onBeforeGetLODMesh)==null||r.call(i,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(o,e).then(i=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(i)){const n=s.index||0;i=i[n]}i&&o!=i&&((i==null?void 0:i.isBufferGeometry)?(t.geometry=i,x&&Te(t,"geometry",s.url)):x&&console.error("Invalid LOD geometry",i))}return i}).catch(i=>(console.error("Error loading mesh LOD",t,i),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof d.Material||t.isMaterial===!0){const r=t,o=[],s=new Array;if(x&&De.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const i=r;for(const n of Object.keys(i.uniforms)){const l=i.uniforms[n].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,r,n);o.push(u),s.push(n)}}}else for(const i of Object.keys(r)){const n=r[i];if((n==null?void 0:n.isTexture)===!0){const l=this.assignTextureLODForSlot(n,e,r,i);o.push(l),s.push(i)}}return Promise.all(o).then(i=>{const n=new Array;for(let l=0;l<i.length;l++){const u=i[l],c=s[l];u&&u.isTexture===!0?n.push({material:r,slot:c,texture:u,level:e}):n.push({material:r,slot:c,texture:null,level:e})}return n})}if(t instanceof d.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):o==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(s=>{if(Array.isArray(s))return null;if((s==null?void 0:s.isTexture)===!0){if(s!=t){if(r&&o){const i=r[o];if(i){const n=this.getAssignedLODInformation(i);if(n&&(n==null?void 0:n.level)<e)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,e,r,i,s),null}r[o]=s}if(x&&o&&r){const i=this.getAssignedLODInformation(t);i&&Te(r,o,i.url)}}return s}else x=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return x&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,s)=>{var i;if(o!=null&&o.extensions){const n=o==null?void 0:o.extensions[$];if(n){if(!n.lods){x&&console.warn("Texture has no LODs",n);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===s&&(l=!0,O.registerTexture(this.url,u,(i=n.lods)==null?void 0:i.length,s,n))}l||this.parser.getDependency("texture",s).then(u=>{var c;u&&O.registerTexture(this.url,u,(c=n.lods)==null?void 0:c.length,s,n)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,s)=>{if(o!=null&&o.extensions){const i=o==null?void 0:o.extensions[$];if(i&&i.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const l=this.parser.associations.get(n);(l==null?void 0:l.meshes)===s&&O.registerMesh(this.url,i.guid,n,i.lods.length,l.primitives,i)}}}}),null}static async getOrLoadLOD(t,e){var n,l,u,c;const r=x=="verbose",o=t.userData.LODS;if(!o)return null;const s=o==null?void 0:o.key;let i;if(t.isTexture===!0){const h=t;h.source&&h.source[me]&&(i=h.source[me])}if(i||(i=O.lodInfos.get(s)),i){if(e>0){let v=!1;const _=Array.isArray(i.lods);if(_&&e>=i.lods.length?v=!0:_||(v=!0),v)return this.lowresCache.get(s)}const h=Array.isArray(i.lods)?(n=i.lods[e])==null?void 0:n.path:i.lods;if(!h)return x&&!i["missing:uri"]&&(i["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,i)),null;const g=We(o.url,h);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!i.guid)return console.warn("missing pointer for glb/gltf texture",i),null;const v=g+"_"+i.guid,_=this.previouslyLoaded.get(v);if(_!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${v}`);let m=await _.catch(U=>(console.error(`Error loading LOD ${e} from ${g}
2
+ `,U),null)),M=!1;if(m==null||(m instanceof d.Texture&&t instanceof d.Texture?(l=m.image)!=null&&l.data||(u=m.source)!=null&&u.data?m=this.copySettings(t,m):(M=!0,this.previouslyLoaded.delete(v)):m instanceof d.BufferGeometry&&t instanceof d.BufferGeometry&&((c=m.attributes.position)!=null&&c.array||(M=!0,this.previouslyLoaded.delete(v)))),!M)return m}const D=i,F=new Promise(async(m,M)=>{const U=new Fe.GLTFLoader;Oe(U),x&&(await new Promise(S=>setTimeout(S,1e3)),r&&console.warn("Start loading (delayed) "+g,D.guid));let X=g;if(D&&Array.isArray(D.lods)){const S=D.lods[e];S.hash&&(X+="?v="+S.hash)}const T=await U.loadAsync(X).catch(S=>(console.error(`Error loading LOD ${e} from ${g}
3
+ `,S),null));if(!T)return null;const z=T.parser;r&&console.log("Loading finished "+g,D.guid);let E=0;if(T.parser.json.textures){let S=!1;for(const y of T.parser.json.textures){if(y!=null&&y.extensions){const p=y==null?void 0:y.extensions[$];if(p!=null&&p.guid&&p.guid===D.guid){S=!0;break}}E++}if(S){let y=await z.getDependency("texture",E);return y&&O.assignLODInformation(o.url,y,s,e,void 0,void 0),r&&console.log('change "'+t.name+'" → "'+y.name+'"',g,E,y,v),t instanceof d.Texture&&(y=this.copySettings(t,y)),y&&(y.guid=D.guid),m(y)}else x&&console.warn("Could not find texture with guid",D.guid,T.parser.json)}if(E=0,T.parser.json.meshes){let S=!1;for(const y of T.parser.json.meshes){if(y!=null&&y.extensions){const p=y==null?void 0:y.extensions[$];if(p!=null&&p.guid&&p.guid===D.guid){S=!0;break}}E++}if(S){const y=await z.getDependency("mesh",E),p=D;if(r&&console.log(`Loaded Mesh "${y.name}"`,g,E,y,v),y.isMesh===!0){const w=y.geometry;return O.assignLODInformation(o.url,w,s,e,void 0,p.density),m(w)}else{const w=new Array;for(let A=0;A<y.children.length;A++){const P=y.children[A];if(P.isMesh===!0){const C=P.geometry;O.assignLODInformation(o.url,C,s,e,A,p.density),w.push(C)}}return m(w)}}else x&&console.warn("Could not find mesh with guid",D.guid,T.parser.json)}return m(null)});return this.previouslyLoaded.set(v,F),await F}else if(t instanceof d.Texture){r&&console.log("Load texture from uri: "+g);const _=await new d.TextureLoader().loadAsync(g);return _?(_.guid=i.guid,_.flipY=!1,_.needsUpdate=!0,_.colorSpace=t.colorSpace,r&&console.log(i,_)):x&&console.warn("failed loading",g),_}}else x&&console.warn(`Can not load LOD ${e}: no LOD info found for "${s}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,s,i){if(!e)return;e.userData||(e.userData={});const n=new Ye(t,r,o,s,i);e.userData.LODS=n}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),x&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=O;f(b,"registerTexture",(t,e,r,o,i)=>{if(D&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,i),!e){D&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[ye]=i);const s=i.guid;O.assignLODInformation(t,e,s,r,o,void 0),O.lodInfos.set(s,i),O.lowresCache.set(s,e)}),f(b,"registerMesh",(t,e,r,o,i,s)=>{var u;D&&console.log("> Progressive: register mesh",i,r.name,s,r.uuid,r);const n=r.geometry;if(!n){D&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),O.assignLODInformation(t,n,e,o,i,s.density),O.lodInfos.set(e,s);let l=O.lowresCache.get(e);l?l.push(r.geometry):l=[r.geometry],O.lowresCache.set(e,l),o>0&&!he(r)&&Ce(r,n);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,r,s)}),f(b,"lodInfos",new Map),f(b,"previouslyLoaded",new Map),f(b,"lowresCache",new Map);class Ye{constructor(t,e,r,o,i){f(this,"url");f(this,"key");f(this,"level");f(this,"index");f(this,"density");this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o),i!=null&&(this.density=i)}}const G=oe("debugprogressive"),He=oe("noprogressive"),me=Symbol("Needle:LODSManager"),xe=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),F={mesh_lod:-1,texture_lod:-1};var I,W,fe,j,J,de,q;const B=class{constructor(t,e){f(this,"context");f(this,"renderer");f(this,"projectionScreenMatrix",new h.Matrix4);f(this,"cameraFrustrum",new h.Frustum);f(this,"targetTriangleDensity",2e5);f(this,"updateInterval","auto");X(this,I,1);f(this,"pause",!1);f(this,"_lodchangedlisteners",[]);X(this,W,void 0);X(this,fe,new h.Clock);X(this,j,0);X(this,J,0);X(this,de,0);X(this,q,0);f(this,"_fpsBuffer",[60,60,60,60,60]);f(this,"_sphere",new h.Sphere);f(this,"_tempBox",new h.Box3);f(this,"_tempBox2",new h.Box3);f(this,"tempMatrix",new h.Matrix4);f(this,"_tempWorldPosition",new h.Vector3);f(this,"_tempBoxSize",new h.Vector3);f(this,"_tempBox2Size",new h.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[xe]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[me])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[me];const r=new B(t,{engine:"unknown",...e});return t[me]=r,r}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(L(this,W))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;V(this,W,this.renderer.render);const e=this;_e(this.renderer),this.renderer.render=function(r,o){e.renderer.getRenderTarget()==null&&(t=0,V(e,j,L(e,j)+1),V(e,J,L(e,fe).getDelta()),V(e,de,L(e,de)+L(e,J)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,J)),V(e,q,e._fpsBuffer.reduce((l,u)=>l+u)/e._fpsBuffer.length),G&&L(e,j)%30===0&&console.log("FPS",Math.round(L(e,q)),"Interval:",L(e,I)));const s=L(e,j),n=t++;e.onBeforeRender(r,o,n,s),L(e,W).call(this,r,o),e.onAfterRender(r,o,n,s)}}disable(){L(this,W)&&(this.renderer.render=L(this,W),V(this,W,void 0))}onBeforeRender(t,e,r,o){}onAfterRender(t,e,r,o){var l,u;if(this.pause)return;const i=this.renderer.renderLists.get(t,0),s=i.opaque;let n=!0;if(s.length===1){const c=s[0].material;(c.name==="EffectMaterial"||c.name==="CopyShader")&&(n=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(n=!1),n){if(He||(this.updateInterval==="auto"?L(this,q)<40&&L(this,I)<10?(V(this,I,L(this,I)+1),G&&console.warn("↓ Reducing LOD updates",L(this,I),L(this,q).toFixed(0))):L(this,q)>=60&&L(this,I)>1&&(V(this,I,L(this,I)-1),G&&console.warn("↑ Increasing LOD updates",L(this,I),L(this,q).toFixed(0))):V(this,I,this.updateInterval),L(this,I)>0&&o%L(this,I)!=0))return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const c=this.targetTriangleDensity;for(const d of s){if(d.material&&(((l=d.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=d.geometry)==null?void 0:u.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){G&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&d.material&&!d.object.progressive_debug_color){d.object.progressive_debug_color=!0;const M=Math.random()*16777215,k=new h.MeshStandardMaterial({color:M});d.object.material=k}const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}const w=i.transparent;for(const d of w){const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}const g=i.transmissive;for(const d of g){const y=d.object;(y instanceof h.Mesh||y.isMesh)&&this.updateLODs(t,e,y,c,o)}}}updateLODs(t,e,r,o,i){var l,u;r.userData||(r.userData={});let s=r[xe];if(s||(s=new je,r[xe]=s),s.frames++<2)return;for(const c of Y)(l=c.onBeforeUpdateLOD)==null||l.call(c,this.renderer,t,e,r);this.calculateLodLevel(e,r,s,o,F),F.mesh_lod=Math.round(F.mesh_lod),F.texture_lod=Math.round(F.texture_lod),F.mesh_lod>=0&&this.loadProgressiveMeshes(r,F.mesh_lod);let n=F.texture_lod;if(r.material&&n>=0){const c=r["DEBUG:LOD"];c!=null&&(n=c),this.loadProgressiveTextures(r.material,n)}for(const c of Y)(u=c.onAfterUpdatedLOD)==null||u.call(c,this.renderer,t,e,r,F);s.lastLodLevel_Mesh=F.mesh_lod,s.lastLodLevel_Texture=F.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[H]===void 0||e<t[H])&&(r=!0),r&&(t[H]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(i=>i({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const r=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(i=>i({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,i=(r.x+o.x)*.5,s=(r.y+o.y)*.5;return this._tempPtInside.set(i,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,i){var k,N;if(!e){i.mesh_lod=-1,i.texture_lod=-1;return}if(!t){i.mesh_lod=-1,i.texture_lod=-1;return}let n=10+1,l=!1;if(G&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=b.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,w=c&&c.length>0,g=b.getMaterialMinMaxLODsCount(e.material),d=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!w&&!d){i.mesh_lod=0,i.texture_lod=0;return}if(w||(l=!0,n=0),!((k=this.cameraFrustrum)!=null&&k.intersectsObject(e))){i.mesh_lod=99,i.texture_lod=99;return}const y=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const x=e;x.boundingBox||x.computeBoundingBox(),M=x.boundingBox}if(M&&t.isPerspectiveCamera){const x=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const p=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(p)){i.mesh_lod=0,i.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(e.matrixWorld),B.isInside(this._tempBox,this.projectionScreenMatrix)){i.mesh_lod=0,i.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&x.fov>70){const p=this._tempBox.min,_=this._tempBox.max;let A=p.x,P=p.y,C=_.x,Q=_.y;const ne=2,ge=1.5,ae=(p.x+_.x)*.5,le=(p.y+_.y)*.5;A=(A-ae)*ne+ae,P=(P-le)*ne+le,C=(C-ae)*ne+ae,Q=(Q-le)*ne+le;const Ie=A<0&&C>0?0:Math.min(Math.abs(p.x),Math.abs(_.x)),ke=P<0&&Q>0?0:Math.min(Math.abs(p.y),Math.abs(_.y)),pe=Math.max(Ie,ke);r.lastCentrality=(ge-pe)*(ge-pe)*(ge-pe)}else r.lastCentrality=1;const v=this._tempBox.getSize(this._tempBoxSize);v.multiplyScalar(.5),screen.availHeight>0&&y>0&&v.multiplyScalar(y/screen.availHeight),v.x*=x.aspect;const z=t.matrixWorldInverse,K=this._tempBox2;K.copy(M),K.applyMatrix4(e.matrixWorld),K.applyMatrix4(z);const T=K.getSize(this._tempBox2Size),U=Math.max(T.x,T.y);if(Math.max(v.x,v.y)!=0&&U!=0&&(v.z=T.z/Math.max(T.x,T.y)*Math.max(v.x,v.y)),r.lastScreenCoverage=Math.max(v.x,v.y,v.z),r.lastScreenspaceVolume.copy(v),r.lastScreenCoverage*=r.lastCentrality,G&&B.debugDrawLine){const p=this.tempMatrix.copy(this.projectionScreenMatrix);p.invert();const _=B.corner0,A=B.corner1,P=B.corner2,C=B.corner3;_.copy(this._tempBox.min),A.copy(this._tempBox.max),A.x=_.x,P.copy(this._tempBox.max),P.y=_.y,C.copy(this._tempBox.max);const Q=(_.z+C.z)*.5;_.z=A.z=P.z=C.z=Q,_.applyMatrix4(p),A.applyMatrix4(p),P.applyMatrix4(p),C.applyMatrix4(p),B.debugDrawLine(_,A,255),B.debugDrawLine(_,P,255),B.debugDrawLine(A,C,255),B.debugDrawLine(P,C,255)}let S=999;if(c&&r.lastScreenCoverage>0){for(let p=0;p<c.length;p++)if(c[p].density/r.lastScreenCoverage<o){S=p;break}}S<n&&(n=S,l=!0)}if(l?i.mesh_lod=n:i.mesh_lod=r.lastLodLevel_Mesh,G&&i.mesh_lod!=r.lastLodLevel_Mesh){const v=c==null?void 0:c[i.mesh_lod];v&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${i.mesh_lod} (${v.density.toFixed(0)}) - ${e.name}`)}if(d){const x="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(i.texture_lod=g.max_count-1,G){const v=g.lods[g.max_count-1];G&&console.log(`First Texture LOD ${i.texture_lod} (${v.max_height}px) - ${e.name}`)}}else{const v=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let z=r.lastScreenCoverage*2;((N=this.context)==null?void 0:N.engine)==="model-viewer"&&(z*=2);const T=y/window.devicePixelRatio*z;for(let U=g.lods.length-1;U>=0;U--){let E=g.lods[U];if(!(x&&E.max_height>=2048)&&!(qe()&&E.max_height>4096)&&E.max_height>T){if(i.texture_lod=U,i.texture_lod<r.lastLodLevel_Texture){const S=E.max_height;G&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${i.texture_lod} = ${S}px
6
- Screensize: ${T.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${v.toFixed(1)}
7
- ${e.name}`)}break}}}}else i.texture_lod=0}};let R=B;I=new WeakMap,W=new WeakMap,fe=new WeakMap,j=new WeakMap,J=new WeakMap,de=new WeakMap,q=new WeakMap,f(R,"debugDrawLine"),f(R,"corner0",new h.Vector3),f(R,"corner1",new h.Vector3),f(R,"corner2",new h.Vector3),f(R,"corner3",new h.Vector3),f(R,"_tempPtInside",new h.Vector3);class je{constructor(){f(this,"frames",0);f(this,"lastLodLevel_Mesh",-1);f(this,"lastLodLevel_Texture",-1);f(this,"lastScreenCoverage",0);f(this,"lastScreenspaceVolume",new h.Vector3);f(this,"lastCentrality",0)}}const Ae=Symbol("NEEDLE_mesh_lod"),ce=Symbol("NEEDLE_texture_lod");let te=null;function Se(){const a=Je();a&&(a.mapURLs(function(t){return Ee(),t}),Ee(),te==null||te.disconnect(),te=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),te.observe(document,{childList:!0,subtree:!0}))}function Je(){const a=customElements.get("model-viewer");return a||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function Ee(){document.querySelectorAll("model-viewer").forEach(t=>{Be(t)})}const Pe=new WeakSet;let Qe=0;function Be(a){if(!a||Pe.has(a))return null;Pe.add(a),console.debug("[gltf-progressive] found new model-viewer..."+ ++Qe+`
8
- `,a.getAttribute("src"));let t=null,e=null,r=null;for(let o=a;o!=null;o=Object.getPrototypeOf(o)){const i=Object.getOwnPropertySymbols(o),s=i.find(u=>u.toString()=="Symbol(renderer)"),n=i.find(u=>u.toString()=="Symbol(scene)"),l=i.find(u=>u.toString()=="Symbol(needsRender)");!t&&s!=null&&(t=a[s].threeRenderer),!e&&n!=null&&(e=a[n]),!r&&l!=null&&(r=a[l])}if(t&&e){let o=function(){if(r){let s=0,n=setInterval(()=>{if(s++>5){clearInterval(n);return}r==null||r.call(a)},300)}};console.debug("[gltf-progressive] setup model-viewer");const i=R.get(t,{engine:"model-viewer"});return R.addPlugin(new Ze),i.enable(),i.addEventListener("changed",()=>{r==null||r.call(a)}),a.addEventListener("model-visibility",s=>{s.detail.visible&&(r==null||r.call(a))}),a.addEventListener("load",()=>{o()}),()=>{i.disable()}}return null}class Ze{constructor(){f(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ce]==!0)return;e[ce]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),i=this.getUrl(o);if(i&&r&&e.material){let s=function(l){var c,w,g;if(l[ce]==!0)return;l[ce]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let d=0;d<u.length;d++){const y=u[d],M=l[y];if((M==null?void 0:M.isTexture)===!0){const k=(w=(c=M.userData)==null?void 0:c.associations)==null?void 0:w.textures;if(k==null)continue;const N=r.parser.json.textures[k];if(!N){console.warn("Texture data not found for texture index "+k);continue}if((g=N==null?void 0:N.extensions)!=null&&g[$]){const x=N.extensions[$];x&&i&&b.registerTexture(i,M,x.lods.length,k,x)}}}};const n=e.material;if(Array.isArray(n))for(const l of n)s(l);else s(n)}}tryParseMeshLOD(t,e){var s,n;if(e[Ae]==!0)return;e[Ae]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const i=(n=(s=e.userData)==null?void 0:s.gltfExtensions)==null?void 0:n[$];if(i&&o){const l=e.uuid;b.registerMesh(o,l,e,0,i.lods.length,i)}}}function et(a,t,e,r){_e(t),Oe(e),e.register(i=>new b(i,a));const o=R.get(t);return(r==null?void 0:r.enableLODsManager)!==!1&&o.enable(),o}Se();exports.EXTENSION_NAME=$;exports.LODsManager=R;exports.NEEDLE_progressive=b;exports.VERSION=we;exports.addDracoAndKTX2Loaders=Oe;exports.createLoaders=_e;exports.getRaycastMesh=he;exports.patchModelViewer=Se;exports.registerRaycastMesh=Ce;exports.setDracoDecoderLocation=ze;exports.setKTX2TranscoderLocation=Ue;exports.useNeedleProgressive=et;exports.useRaycastMeshes=Ke;
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let b=O;f(b,"registerTexture",(t,e,r,o,s)=>{if(x&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,s),!e){x&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[me]=s);const i=s.guid;O.assignLODInformation(t,e,i,r,o,void 0),O.lodInfos.set(i,s),O.lowresCache.set(i,e)}),f(b,"registerMesh",(t,e,r,o,s,i)=>{var u;x&&console.log("> Progressive: register mesh",s,r.name,i,r.uuid,r);const n=r.geometry;if(!n){x&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),O.assignLODInformation(t,n,e,o,s,i.density),O.lodInfos.set(e,i);let l=O.lowresCache.get(e);l?l.push(r.geometry):l=[r.geometry],O.lowresCache.set(e,l),o>0&&!ge(r)&&Ce(r,n);for(const c of Y)(u=c.onRegisteredNewMesh)==null||u.call(c,r,i)}),f(b,"lodInfos",new Map),f(b,"previouslyLoaded",new Map),f(b,"lowresCache",new Map);class Ye{constructor(t,e,r,o,s){f(this,"url");f(this,"key");f(this,"level");f(this,"index");f(this,"density");this.url=t,this.key=e,this.level=r,o!=null&&(this.index=o),s!=null&&(this.density=s)}}const k=oe("debugprogressive"),He=oe("noprogressive"),Le=Symbol("Needle:LODSManager"),xe=Symbol("Needle:LODState"),H=Symbol("Needle:CurrentLOD"),G={mesh_lod:-1,texture_lod:-1};var I,W,de,Q,Z,he,q;const B=class{constructor(t,e){f(this,"context");f(this,"renderer");f(this,"projectionScreenMatrix",new d.Matrix4);f(this,"cameraFrustrum",new d.Frustum);f(this,"targetTriangleDensity",2e5);f(this,"updateInterval","auto");K(this,I,1);f(this,"pause",!1);f(this,"manual",!1);f(this,"_lodchangedlisteners",[]);K(this,W,void 0);K(this,de,new d.Clock);K(this,Q,0);K(this,Z,0);K(this,he,0);K(this,q,0);f(this,"_fpsBuffer",[60,60,60,60,60]);f(this,"_sphere",new d.Sphere);f(this,"_tempBox",new d.Box3);f(this,"_tempBox2",new d.Box3);f(this,"tempMatrix",new d.Matrix4);f(this,"_tempWorldPosition",new d.Vector3);f(this,"_tempBoxSize",new d.Vector3);f(this,"_tempBox2Size",new d.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[xe]}static addPlugin(t){Y.push(t)}static removePlugin(t){const e=Y.indexOf(t);e>=0&&Y.splice(e,1)}static get(t,e){if(t[Le])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[Le];const r=new B(t,{engine:"unknown",...e});return t[Le]=r,r}get plugins(){return Y}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}enable(){if(L(this,W))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;V(this,W,this.renderer.render);const e=this;_e(this.renderer),this.renderer.render=function(r,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(t=0,V(e,Q,L(e,Q)+1),V(e,Z,L(e,de).getDelta()),V(e,he,L(e,he)+L(e,Z)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,Z)),V(e,q,e._fpsBuffer.reduce((n,l)=>n+l)/e._fpsBuffer.length),k&&L(e,Q)%30===0&&console.log("FPS",Math.round(L(e,q)),"Interval:",L(e,I)));const i=t++;L(e,W).call(this,r,o),e.onAfterRender(r,o,i)}}disable(){L(this,W)&&(this.renderer.render=L(this,W),V(this,W,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const s=this.renderer.renderLists.get(t,0).opaque;let i=!0;if(s.length===1){const n=s[0].material;(n.name==="EffectMaterial"||n.name==="CopyShader")&&(i=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(i=!1),i){if(He||(this.updateInterval==="auto"?L(this,q)<40&&L(this,I)<10?(V(this,I,L(this,I)+1),k&&console.warn("↓ Reducing LOD updates",L(this,I),L(this,q).toFixed(0))):L(this,q)>=60&&L(this,I)>1&&(V(this,I,L(this,I)-1),k&&console.warn("↑ Increasing LOD updates",L(this,I),L(this,q).toFixed(0))):V(this,I,this.updateInterval),L(this,I)>0&&L(this,Q)%L(this,I)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var l,u;const r=this.renderer.renderLists.get(t,0),o=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const s=this.targetTriangleDensity;for(const c of o){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){k&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(k==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const g=Math.random()*16777215,v=new d.MeshStandardMaterial({color:g});c.object.material=v}const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}const i=r.transparent;for(const c of i){const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}const n=r.transmissive;for(const c of n){const h=c.object;(h instanceof d.Mesh||h.isMesh)&&this.updateLODs(t,e,h,s)}}updateLODs(t,e,r,o){var n,l;r.userData||(r.userData={});let s=r[xe];if(s||(s=new je,r[xe]=s),s.frames++<2)return;for(const u of Y)(n=u.onBeforeUpdateLOD)==null||n.call(u,this.renderer,t,e,r);this.calculateLodLevel(e,r,s,o,G),G.mesh_lod=Math.round(G.mesh_lod),G.texture_lod=Math.round(G.texture_lod),G.mesh_lod>=0&&this.loadProgressiveMeshes(r,G.mesh_lod);let i=G.texture_lod;if(r.material&&i>=0){const u=r["DEBUG:LOD"];u!=null&&(i=u),this.loadProgressiveTextures(r.material,i)}for(const u of Y)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,r,G);s.lastLodLevel_Mesh=G.mesh_lod,s.lastLodLevel_Texture=G.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[H]===void 0||e<t[H])&&(r=!0),r&&(t[H]=e,b.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t[H]!==e){t[H]=e;const r=t.geometry;return b.assignMeshLOD(t,e).then(o=>(o&&t[H]==e&&r!=t.geometry&&this._lodchangedlisteners.forEach(s=>s({type:"mesh",level:e,object:t})),o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,s=(r.x+o.x)*.5,i=(r.y+o.y)*.5;return this._tempPtInside.set(s,i,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,s){var F,N;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}let n=10+1,l=!1;if(k&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=b.getMeshLODInformation(e.geometry),c=u==null?void 0:u.lods,h=c&&c.length>0,g=b.getMaterialMinMaxLODsCount(e.material),v=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!h&&!v){s.mesh_lod=0,s.texture_lod=0;return}if(h||(l=!0,n=0),!((F=this.cameraFrustrum)!=null&&F.intersectsObject(e))){s.mesh_lod=99,s.texture_lod=99;return}const _=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let D=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const m=e;m.boundingBox||m.computeBoundingBox(),D=m.boundingBox}if(D&&t.isPerspectiveCamera){const m=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const p=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(p)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(D),this._tempBox.applyMatrix4(e.matrixWorld),B.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.fov>70){const p=this._tempBox.min,w=this._tempBox.max;let A=p.x,P=p.y,C=w.x,ee=w.y;const ne=2,pe=1.5,ae=(p.x+w.x)*.5,le=(p.y+w.y)*.5;A=(A-ae)*ne+ae,P=(P-le)*ne+le,C=(C-ae)*ne+ae,ee=(ee-le)*ne+le;const Ie=A<0&&C>0?0:Math.min(Math.abs(p.x),Math.abs(w.x)),Re=P<0&&ee>0?0:Math.min(Math.abs(p.y),Math.abs(w.y)),ye=Math.max(Ie,Re);r.lastCentrality=(pe-ye)*(pe-ye)*(pe-ye)}else r.lastCentrality=1;const M=this._tempBox.getSize(this._tempBoxSize);M.multiplyScalar(.5),screen.availHeight>0&&_>0&&M.multiplyScalar(_/screen.availHeight),M.x*=m.aspect;const U=t.matrixWorldInverse,X=this._tempBox2;X.copy(D),X.applyMatrix4(e.matrixWorld),X.applyMatrix4(U);const T=X.getSize(this._tempBox2Size),z=Math.max(T.x,T.y);if(Math.max(M.x,M.y)!=0&&z!=0&&(M.z=T.z/Math.max(T.x,T.y)*Math.max(M.x,M.y)),r.lastScreenCoverage=Math.max(M.x,M.y,M.z),r.lastScreenspaceVolume.copy(M),r.lastScreenCoverage*=r.lastCentrality,k&&B.debugDrawLine){const p=this.tempMatrix.copy(this.projectionScreenMatrix);p.invert();const w=B.corner0,A=B.corner1,P=B.corner2,C=B.corner3;w.copy(this._tempBox.min),A.copy(this._tempBox.max),A.x=w.x,P.copy(this._tempBox.max),P.y=w.y,C.copy(this._tempBox.max);const ee=(w.z+C.z)*.5;w.z=A.z=P.z=C.z=ee,w.applyMatrix4(p),A.applyMatrix4(p),P.applyMatrix4(p),C.applyMatrix4(p),B.debugDrawLine(w,A,255),B.debugDrawLine(w,P,255),B.debugDrawLine(A,C,255),B.debugDrawLine(P,C,255)}let S=999;if(c&&r.lastScreenCoverage>0){for(let p=0;p<c.length;p++)if(c[p].density/r.lastScreenCoverage<o){S=p;break}}S<n&&(n=S,l=!0)}if(l?s.mesh_lod=n:s.mesh_lod=r.lastLodLevel_Mesh,k&&s.mesh_lod!=r.lastLodLevel_Mesh){const M=c==null?void 0:c[s.mesh_lod];M&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (${M.density.toFixed(0)}) - ${e.name}`)}if(v){const m="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=g.max_count-1,k){const M=g.lods[g.max_count-1];k&&console.log(`First Texture LOD ${s.texture_lod} (${M.max_height}px) - ${e.name}`)}}else{const M=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let U=r.lastScreenCoverage*2;((N=this.context)==null?void 0:N.engine)==="model-viewer"&&(U*=2);const T=_/window.devicePixelRatio*U;for(let z=g.lods.length-1;z>=0;z--){let E=g.lods[z];if(!(m&&E.max_height>=2048)&&!(qe()&&E.max_height>4096)&&E.max_height>T){if(s.texture_lod=z,s.texture_lod<r.lastLodLevel_Texture){const S=E.max_height;k&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${S}px
6
+ Screensize: ${T.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${M.toFixed(1)}
7
+ ${e.name}`)}break}}}}else s.texture_lod=0}};let R=B;I=new WeakMap,W=new WeakMap,de=new WeakMap,Q=new WeakMap,Z=new WeakMap,he=new WeakMap,q=new WeakMap,f(R,"debugDrawLine"),f(R,"corner0",new d.Vector3),f(R,"corner1",new d.Vector3),f(R,"corner2",new d.Vector3),f(R,"corner3",new d.Vector3),f(R,"_tempPtInside",new d.Vector3);class je{constructor(){f(this,"frames",0);f(this,"lastLodLevel_Mesh",-1);f(this,"lastLodLevel_Texture",-1);f(this,"lastScreenCoverage",0);f(this,"lastScreenspaceVolume",new d.Vector3);f(this,"lastCentrality",0)}}const Ae=Symbol("NEEDLE_mesh_lod"),ce=Symbol("NEEDLE_texture_lod");let se=null;function Se(){const a=Je();a&&(a.mapURLs(function(t){return Ee(),t}),Ee(),se==null||se.disconnect(),se=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Be(r)})})}),se.observe(document,{childList:!0,subtree:!0}))}function Je(){const a=customElements.get("model-viewer");return a||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Se()}),null)}function Ee(){document.querySelectorAll("model-viewer").forEach(t=>{Be(t)})}const Pe=new WeakSet;let Qe=0;function Be(a){if(!a||Pe.has(a))return null;Pe.add(a),console.debug("[gltf-progressive] found new model-viewer..."+ ++Qe+`
8
+ `,a.getAttribute("src"));let t=null,e=null,r=null;for(let o=a;o!=null;o=Object.getPrototypeOf(o)){const s=Object.getOwnPropertySymbols(o),i=s.find(u=>u.toString()=="Symbol(renderer)"),n=s.find(u=>u.toString()=="Symbol(scene)"),l=s.find(u=>u.toString()=="Symbol(needsRender)");!t&&i!=null&&(t=a[i].threeRenderer),!e&&n!=null&&(e=a[n]),!r&&l!=null&&(r=a[l])}if(t&&e){let o=function(){if(r){let i=0,n=setInterval(()=>{if(i++>5){clearInterval(n);return}r==null||r.call(a)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=R.get(t,{engine:"model-viewer"});return R.addPlugin(new Ze),s.enable(),s.addEventListener("changed",()=>{r==null||r.call(a)}),a.addEventListener("model-visibility",i=>{i.detail.visible&&(r==null||r.call(a))}),a.addEventListener("load",()=>{o()}),()=>{s.disable()}}return null}class Ze{constructor(){f(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,r,o){this.tryParseMeshLOD(e,o),this.tryParseTextureLOD(e,o)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ce]==!0)return;e[ce]=!0;const r=this.tryGetCurrentGLTF(t),o=this.tryGetCurrentModelViewer(t),s=this.getUrl(o);if(s&&r&&e.material){let i=function(l){var c,h,g;if(l[ce]==!0)return;l[ce]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let v=0;v<u.length;v++){const _=u[v],D=l[_];if((D==null?void 0:D.isTexture)===!0){const F=(h=(c=D.userData)==null?void 0:c.associations)==null?void 0:h.textures;if(F==null)continue;const N=r.parser.json.textures[F];if(!N){console.warn("Texture data not found for texture index "+F);continue}if((g=N==null?void 0:N.extensions)!=null&&g[$]){const m=N.extensions[$];m&&s&&b.registerTexture(s,D,m.lods.length,F,m)}}}};const n=e.material;if(Array.isArray(n))for(const l of n)i(l);else i(n)}}tryParseMeshLOD(t,e){var i,n;if(e[Ae]==!0)return;e[Ae]=!0;const r=this.tryGetCurrentModelViewer(t),o=this.getUrl(r);if(!o)return;const s=(n=(i=e.userData)==null?void 0:i.gltfExtensions)==null?void 0:n[$];if(s&&o){const l=e.uuid;b.registerMesh(o,l,e,0,s.lods.length,s)}}}function et(a,t,e,r){_e(t),Oe(e),e.register(s=>new b(s,a));const o=R.get(t);return(r==null?void 0:r.enableLODsManager)!==!1&&o.enable(),o}Se();exports.EXTENSION_NAME=$;exports.LODsManager=R;exports.NEEDLE_progressive=b;exports.VERSION=we;exports.addDracoAndKTX2Loaders=Oe;exports.createLoaders=_e;exports.getRaycastMesh=ge;exports.patchModelViewer=Se;exports.registerRaycastMesh=Ce;exports.setDracoDecoderLocation=Ue;exports.setKTX2TranscoderLocation=ze;exports.useNeedleProgressive=et;exports.useRaycastMeshes=Xe;
package/lib/loaders.d.ts CHANGED
@@ -1,5 +1,7 @@
1
1
  import { WebGLRenderer } from 'three';
2
+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
2
3
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
+ import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
3
5
  /**
4
6
  * Set the location of the Draco decoder.
5
7
  * @default 'https://www.gstatic.com/draco/versioned/decoders/1.4.1/'
@@ -10,5 +12,21 @@ export declare function setDracoDecoderLocation(location: string): void;
10
12
  * @default 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/'
11
13
  */
12
14
  export declare function setKTX2TranscoderLocation(location: string): void;
13
- export declare function createLoaders(renderer: WebGLRenderer): void;
15
+ /**
16
+ * Create loaders/decoders for Draco, KTX2 and Meshopt to be used with GLTFLoader.
17
+ * @param renderer - Provide a renderer to detect KTX2 support.
18
+ * @returns The loaders/decoders.
19
+ */
20
+ export declare function createLoaders(renderer: WebGLRenderer | null): {
21
+ dracoLoader: DRACOLoader;
22
+ ktx2Loader: KTX2Loader;
23
+ meshoptDecoder: {
24
+ supported: boolean;
25
+ ready: Promise<void>;
26
+ decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string | undefined) => void;
27
+ decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
28
+ decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
29
+ decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string | undefined) => void;
30
+ };
31
+ };
14
32
  export declare function addDracoAndKTX2Loaders(loader: GLTFLoader): void;
package/lib/loaders.js CHANGED
@@ -25,6 +25,11 @@ export function setKTX2TranscoderLocation(location) {
25
25
  let dracoLoader;
26
26
  let meshoptDecoder;
27
27
  let ktx2Loader;
28
+ /**
29
+ * Create loaders/decoders for Draco, KTX2 and Meshopt to be used with GLTFLoader.
30
+ * @param renderer - Provide a renderer to detect KTX2 support.
31
+ * @returns The loaders/decoders.
32
+ */
28
33
  export function createLoaders(renderer) {
29
34
  if (!dracoLoader) {
30
35
  dracoLoader = new DRACOLoader();
@@ -41,8 +46,9 @@ export function createLoaders(renderer) {
41
46
  if (renderer) {
42
47
  ktx2Loader.detectSupport(renderer);
43
48
  }
44
- else
45
- console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail");
49
+ else if (renderer !== null)
50
+ console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail");
51
+ return { dracoLoader, ktx2Loader, meshoptDecoder };
46
52
  }
47
53
  export function addDracoAndKTX2Loaders(loader) {
48
54
  if (!loader.dracoLoader)
@@ -1,4 +1,4 @@
1
- import { Frustum, Material, Matrix4, Object3D, Texture, Vector3, WebGLRenderer } from "three";
1
+ import { Camera, Frustum, Material, Matrix4, Object3D, Scene, Texture, Vector3, WebGLRenderer } from "three";
2
2
  import { NEEDLE_progressive_plugin } from "./plugins/plugin.js";
3
3
  export type LODManagerContext = {
4
4
  engine: "three" | "needle-engine" | "model-viewer" | "react-three-fiber" | "unknown";
@@ -69,12 +69,20 @@ export declare class LODsManager {
69
69
  targetTriangleDensity: number;
70
70
  /**
71
71
  * The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
72
+ * @default "auto"
72
73
  */
73
74
  updateInterval: "auto" | number;
74
75
  /**
75
76
  * If set to true, the LODsManager will not update the LODs.
77
+ * @default false
76
78
  */
77
79
  pause: boolean;
80
+ /**
81
+ * When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
82
+ * Otherwise the LODs will be updated automatically when the renderer renders the scene.
83
+ * @default false
84
+ */
85
+ manual: boolean;
78
86
  private readonly _lodchangedlisteners;
79
87
  addEventListener(evt: "changed", listener: LODChangedEventListener): void;
80
88
  private constructor();
@@ -84,8 +92,12 @@ export declare class LODsManager {
84
92
  */
85
93
  enable(): void;
86
94
  disable(): void;
87
- private onBeforeRender;
95
+ update(scene: Scene, camera: Camera): void;
88
96
  private onAfterRender;
97
+ /**
98
+ * Update LODs in a scene
99
+ */
100
+ private internalUpdate;
89
101
  /** Update the LOD levels for the renderer. */
90
102
  private updateLODs;
91
103
  /** Load progressive textures for the given material