@needle-tools/gltf-progressive 1.2.1-alpha.1 → 1.2.1-alpha.3

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package/CHANGELOG.md CHANGED
@@ -4,9 +4,14 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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- ## [1.2.1-alpha.1] - 2023-06-15
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+ ## [1.2.1-alpha.3] - 2023-06-15
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+ - update the README
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+ ## [1.2.1-alpha.2] - 2023-06-15
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  - fix: Ortographic camera causing LODs being falsely updated
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  - fix: regression introduced in 1.2.1-alpha
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+ - fix: error when trying to load a LOD glTF directly
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+ - fix: issues caused by instanceof in local development environments
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  ## [1.2.0-alpha.9] - 2023-06-13
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  - fix: issue where skinned mesh matrix was falsely applied to calculate screen size
package/README.md CHANGED
@@ -6,7 +6,7 @@ Support for loading of glTF or GLB files with progressive mesh or texture data f
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  - Automatic loading of mesh and texture LODs.
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  - High quality LOD levels are loaded on demand based on screen density.
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  - Use low-poly LOD meshes for raycasting which allows the usage of high-poly meshes with smooth interaction
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+ - Use [cloud.needle.tools](https://cloud.needle.tools) for processing glTF, GLB & VRM assets
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  ## Examples
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@@ -15,7 +15,8 @@ Examples are in the `/examples` directory. Live versions can be found in the lin
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  - [Vanilla three.js](https://engine.needle.tools/demos/gltf-progressive/threejs/) - multiple models and animations
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  - [\<model-viewer\>](https://engine.needle.tools/demos/gltf-progressive/modelviewer)
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  - [React Three Fiber](https://engine.needle.tools/demos/gltf-progressive/r3f/)
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- - [Needle Engine](https://stackblitz.com/edit/needle-engine-gltf-progressive?file=src%2Fmain.ts) - Interactive Example on StackBlitz
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+ [Interactive Examples: Stackblitz ⚡️](https://stackblitz.com/@marwie/collections/gltf-progressive)
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  <br/>