@needle-tools/gltf-progressive 1.2.0-alpha.7 → 1.2.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,8 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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- ## [1.2.0-alpha.7] - 2023-06-13
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+ ## [1.2.0-alpha.9] - 2023-06-13
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  - fix: issue where skinned mesh matrix was falsely applied to calculate screen size
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+ - fix: use bounding box from SkinnedMesh object
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  ## [1.2.0-alpha.6] - 2023-06-12
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  - fix: minor bug where opened glTF has `NEEDLE_progressive` extension but no lods array because the glTF is a LOD variant
@@ -1,6 +1,6 @@
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- var me = Object.defineProperty;
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- var xe = (l, e, t) => e in l ? me(l, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : l[e] = t;
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- var c = (l, e, t) => (xe(l, typeof e != "symbol" ? e + "" : e, t), t);
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+ var xe = Object.defineProperty;
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+ var me = (l, e, t) => e in l ? xe(l, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : l[e] = t;
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+ var c = (l, e, t) => (me(l, typeof e != "symbol" ? e + "" : e, t), t);
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  import { MeshoptDecoder as Le } from "three/examples/jsm/libs/meshopt_decoder.module.js";
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  import { DRACOLoader as De } from "three/examples/jsm/loaders/DRACOLoader.js";
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  import { KTX2Loader as Me } from "three/examples/jsm/loaders/KTX2Loader.js";
@@ -76,31 +76,33 @@ function Pe(l) {
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  e.setAttribute(t, l.getAttribute(t));
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  return e.setIndex(l.getIndex()), e;
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  }
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- const I = new Array(), B = "NEEDLE_progressive", D = j("debugprogressive"), se = Symbol("needle-progressive-texture"), V = /* @__PURE__ */ new Map(), ne = /* @__PURE__ */ new Set();
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- if (D) {
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+ const I = new Array(), R = "NEEDLE_progressive", M = j("debugprogressive"), se = Symbol("needle-progressive-texture"), V = /* @__PURE__ */ new Map(), ne = /* @__PURE__ */ new Set();
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+ if (M) {
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  let l = function() {
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  e += 1, console.log("Toggle LOD level", e, V), V.forEach((i, n) => {
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  for (const s of i.keys) {
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  const o = n[s];
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- if (o.isBufferGeometry === !0) {
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- const a = v.getMeshLODInformation(o), h = a ? Math.min(e, a.lods.length) : 0;
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- n["DEBUG:LOD"] = e, v.assignMeshLOD(n, h), a && (t = Math.max(t, a.lods.length - 1));
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- } else if (n.isMaterial === !0) {
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- n["DEBUG:LOD"] = e, v.assignTextureLOD(n, e);
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- break;
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+ if (o != null) {
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+ if (o.isBufferGeometry === !0) {
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+ const a = v.getMeshLODInformation(o), h = a ? Math.min(e, a.lods.length) : 0;
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+ n["DEBUG:LOD"] = e, v.assignMeshLOD(n, h), a && (t = Math.max(t, a.lods.length - 1));
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+ } else if (n.isMaterial === !0) {
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+ n["DEBUG:LOD"] = e, v.assignTextureLOD(n, e);
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+ break;
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+ }
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  }
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  }
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  }), e >= t && (e = -1);
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  }, e = -1, t = 2, r = !1;
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  window.addEventListener("keyup", (i) => {
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  i.key === "p" && l(), i.key === "w" && (r = !r, ne && ne.forEach((n) => {
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- n.name != "BackgroundCubeMaterial" && "wireframe" in n && (n.wireframe = r);
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+ n.name != "BackgroundCubeMaterial" && n.glyphMap == null && "wireframe" in n && (n.wireframe = r);
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  }));
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  });
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  }
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  function ue(l, e, t) {
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  var i;
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- if (!D)
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+ if (!M)
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  return;
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  V.has(l) || V.set(l, { keys: [], sourceId: t });
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  const r = V.get(l);
@@ -115,14 +117,14 @@ const _ = class {
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  var r, i;
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  if (this._isLoadingMesh)
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  return null;
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- const t = (i = (r = this.parser.json.meshes[e]) == null ? void 0 : r.extensions) == null ? void 0 : i[B];
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+ const t = (i = (r = this.parser.json.meshes[e]) == null ? void 0 : r.extensions) == null ? void 0 : i[R];
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  return t ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", e).then((n) => (this._isLoadingMesh = !1, n && _.registerMesh(this.url, t.guid, n, t.lods.length, void 0, t), n))) : null;
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  });
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- D && console.log("Progressive extension registered for", t), this.parser = e, this.url = t;
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+ M && console.log("Progressive extension registered for", t), this.parser = e, this.url = t;
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  }
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  /** The name of the extension */
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  get name() {
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- return B;
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+ return R;
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  }
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  static getMeshLODInformation(e) {
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  const t = this.getAssignedLODInformation(e);
@@ -141,7 +143,7 @@ const _ = class {
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  this.getMaterialMinMaxLODsCount(o, t);
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  return e[i] = t, t;
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  }
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- if (D === "verbose" && console.log("getMaterialMinMaxLODsCount", e), e.type === "ShaderMaterial" || e.type === "RawShaderMaterial") {
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+ if (M === "verbose" && console.log("getMaterialMinMaxLODsCount", e), e.type === "ShaderMaterial" || e.type === "RawShaderMaterial") {
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  const o = e;
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  for (const a of Object.keys(o.uniforms)) {
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  const h = o.uniforms[a].value;
@@ -232,12 +234,12 @@ const _ = class {
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  const o = n.index || 0;
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  s = s[o];
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  }
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- s && i != s && s instanceof Y && (e.geometry = s, D && ue(e, "geometry", n.url));
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+ s && i != s && s instanceof Y && (e.geometry = s, M && ue(e, "geometry", n.url));
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  }
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  return s;
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  }).catch((s) => (console.error("Error loading mesh LOD", e, s), null));
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  } else
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- D && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", e);
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+ M && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", e);
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  return Promise.resolve(null);
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  }
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  /** Load a different resolution of a texture (if available)
@@ -252,7 +254,7 @@ const _ = class {
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  return Promise.resolve(null);
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  if (e instanceof we || e.isMaterial === !0) {
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  const r = e, i = [], n = new Array();
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- if (D && ne.add(r), r.uniforms && r.isRawShaderMaterial || r.isShaderMaterial === !0) {
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+ if (M && ne.add(r), r.uniforms && r.isRawShaderMaterial || r.isShaderMaterial === !0) {
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  const s = r;
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  for (const o of Object.keys(s.uniforms)) {
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  const a = s.uniforms[o].value;
@@ -295,29 +297,29 @@ const _ = class {
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  if (s) {
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  const o = this.getAssignedLODInformation(s);
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  if (o && (o == null ? void 0 : o.level) < t)
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- return D === "verbose" && console.warn("Assigned texture level is already higher: ", o.level, t, r, s, n), null;
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+ return M === "verbose" && console.warn("Assigned texture level is already higher: ", o.level, t, r, s, n), null;
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  }
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  r[i] = n;
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  }
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- if (D && i && r) {
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+ if (M && i && r) {
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  const s = this.getAssignedLODInformation(e);
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  s && ue(r, i, s.url);
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  }
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  }
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  return n;
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  } else
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- D == "verbose" && console.warn("No LOD found for", e, t);
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+ M == "verbose" && console.warn("No LOD found for", e, t);
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  return null;
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  }).catch((n) => (console.error("Error loading LOD", e, n), null));
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  }
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  afterRoot(e) {
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  var t, r;
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- return D && console.log("AFTER", this.url, e), (t = this.parser.json.textures) == null || t.forEach((i, n) => {
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+ return M && console.log("AFTER", this.url, e), (t = this.parser.json.textures) == null || t.forEach((i, n) => {
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  if (i != null && i.extensions) {
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- const s = i == null ? void 0 : i.extensions[B];
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+ const s = i == null ? void 0 : i.extensions[R];
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  if (s) {
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  if (!s.lods) {
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- D && console.warn("Texture has no LODs", s);
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+ M && console.warn("Texture has no LODs", s);
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  return;
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  }
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  let o = !1;
@@ -330,7 +332,7 @@ const _ = class {
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  }
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  }), (r = this.parser.json.meshes) == null || r.forEach((i, n) => {
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  if (i != null && i.extensions) {
333
- const s = i == null ? void 0 : i.extensions[B];
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+ const s = i == null ? void 0 : i.extensions[R];
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  if (s && s.lods) {
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  for (const o of this.parser.associations.keys())
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  if (o.isMesh) {
@@ -343,7 +345,7 @@ const _ = class {
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  }
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  static async getOrLoadLOD(e, t) {
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  var o, a, h, d;
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- const r = D == "verbose", i = e.userData.LODS;
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+ const r = M == "verbose", i = e.userData.LODS;
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  if (!i)
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  return null;
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  const n = i == null ? void 0 : i.key;
@@ -354,32 +356,32 @@ const _ = class {
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  }
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  if (s || (s = _.lodInfos.get(n)), s) {
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  if (t > 0) {
357
- let m = !1;
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- const M = Array.isArray(s.lods);
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- if (M && t >= s.lods.length ? m = !0 : M || (m = !0), m)
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+ let y = !1;
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+ const w = Array.isArray(s.lods);
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+ if (w && t >= s.lods.length ? y = !0 : w || (y = !0), y)
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  return this.lowresCache.get(n);
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  }
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  const g = Array.isArray(s.lods) ? (o = s.lods[t]) == null ? void 0 : o.path : s.lods;
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  if (!g)
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- return D && !s["missing:uri"] && (s["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + t, s)), null;
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+ return M && !s["missing:uri"] && (s["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + t, s)), null;
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  const f = Te(i.url, g);
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  if (f.endsWith(".glb") || f.endsWith(".gltf")) {
367
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  if (!s.guid)
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  return console.warn("missing pointer for glb/gltf texture", s), null;
369
- const m = f + "_" + s.guid, M = this.previouslyLoaded.get(m);
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- if (M !== void 0) {
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- r && console.log(`LOD ${t} was already loading/loaded: ${m}`);
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- let x = await M.catch((z) => (console.error(`Error loading LOD ${t} from ${f}
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+ const y = f + "_" + s.guid, w = this.previouslyLoaded.get(y);
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+ if (w !== void 0) {
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+ r && console.log(`LOD ${t} was already loading/loaded: ${y}`);
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+ let L = await w.catch((z) => (console.error(`Error loading LOD ${t} from ${f}
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  `, z), null)), T = !1;
374
- if (x == null || (x instanceof N && e instanceof N ? (a = x.image) != null && a.data || (h = x.source) != null && h.data ? x = this.copySettings(e, x) : (T = !0, this.previouslyLoaded.delete(m)) : x instanceof Y && e instanceof Y && ((d = x.attributes.position) != null && d.array || (T = !0, this.previouslyLoaded.delete(m)))), !T)
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- return x;
376
+ if (L == null || (L instanceof N && e instanceof N ? (a = L.image) != null && a.data || (h = L.source) != null && h.data ? L = this.copySettings(e, L) : (T = !0, this.previouslyLoaded.delete(y)) : L instanceof Y && e instanceof Y && ((d = L.attributes.position) != null && d.array || (T = !0, this.previouslyLoaded.delete(y)))), !T)
377
+ return L;
376
378
  }
377
- const w = s, O = new Promise(async (x, T) => {
379
+ const m = s, O = new Promise(async (L, T) => {
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  const z = new Se();
379
- ge(z), D && (await new Promise((p) => setTimeout(p, 1e3)), r && console.warn("Start loading (delayed) " + f, w.guid));
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+ ge(z), M && (await new Promise((p) => setTimeout(p, 1e3)), r && console.warn("Start loading (delayed) " + f, m.guid));
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  let ee = f;
381
- if (w && Array.isArray(w.lods)) {
382
- const p = w.lods[t];
383
+ if (m && Array.isArray(m.lods)) {
384
+ const p = m.lods[t];
383
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  p.hash && (ee += "?v=" + p.hash);
384
386
  }
385
387
  const E = await z.loadAsync(ee).catch((p) => (console.error(`Error loading LOD ${t} from ${f}
@@ -387,66 +389,66 @@ const _ = class {
387
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  if (!E)
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  return null;
389
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  const te = E.parser;
390
- r && console.log("Loading finished " + f, w.guid);
391
- let y = 0;
392
+ r && console.log("Loading finished " + f, m.guid);
393
+ let x = 0;
392
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  if (E.parser.json.textures) {
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  let p = !1;
394
396
  for (const u of E.parser.json.textures) {
395
397
  if (u != null && u.extensions) {
396
- const L = u == null ? void 0 : u.extensions[B];
397
- if (L != null && L.guid && L.guid === w.guid) {
398
+ const D = u == null ? void 0 : u.extensions[R];
399
+ if (D != null && D.guid && D.guid === m.guid) {
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  p = !0;
399
401
  break;
400
402
  }
401
403
  }
402
- y++;
404
+ x++;
403
405
  }
404
406
  if (p) {
405
- let u = await te.getDependency("texture", y);
406
- return u && _.assignLODInformation(i.url, u, n, t, void 0, void 0), r && console.log('change "' + e.name + '" → "' + u.name + '"', f, y, u, m), e instanceof N && (u = this.copySettings(e, u)), u && (u.guid = w.guid), x(u);
407
+ let u = await te.getDependency("texture", x);
408
+ return u && _.assignLODInformation(i.url, u, n, t, void 0, void 0), r && console.log('change "' + e.name + '" → "' + u.name + '"', f, x, u, y), e instanceof N && (u = this.copySettings(e, u)), u && (u.guid = m.guid), L(u);
407
409
  } else
408
- D && console.warn("Could not find texture with guid", w.guid);
410
+ M && console.warn("Could not find texture with guid", m.guid);
409
411
  }
410
- if (y = 0, E.parser.json.meshes) {
412
+ if (x = 0, E.parser.json.meshes) {
411
413
  let p = !1;
412
414
  for (const u of E.parser.json.meshes) {
413
415
  if (u != null && u.extensions) {
414
- const L = u == null ? void 0 : u.extensions[B];
415
- if (L != null && L.guid && L.guid === w.guid) {
416
+ const D = u == null ? void 0 : u.extensions[R];
417
+ if (D != null && D.guid && D.guid === m.guid) {
416
418
  p = !0;
417
419
  break;
418
420
  }
419
421
  }
420
- y++;
422
+ x++;
421
423
  }
422
424
  if (p) {
423
- const u = await te.getDependency("mesh", y), L = w;
424
- if (r && console.log(`Loaded Mesh "${u.name}"`, f, y, u, m), u.isMesh === !0) {
425
+ const u = await te.getDependency("mesh", x), D = m;
426
+ if (r && console.log(`Loaded Mesh "${u.name}"`, f, x, u, y), u.isMesh === !0) {
425
427
  const S = u.geometry;
426
- return _.assignLODInformation(i.url, S, n, t, void 0, L.density), x(S);
428
+ return _.assignLODInformation(i.url, S, n, t, void 0, D.density), L(S);
427
429
  } else {
428
430
  const S = new Array();
429
- for (let C = 0; C < u.children.length; C++) {
430
- const G = u.children[C];
431
+ for (let B = 0; B < u.children.length; B++) {
432
+ const G = u.children[B];
431
433
  if (G instanceof F) {
432
434
  const $ = G.geometry;
433
- _.assignLODInformation(i.url, $, n, t, C, L.density), S.push($);
435
+ _.assignLODInformation(i.url, $, n, t, B, D.density), S.push($);
434
436
  }
435
437
  }
436
- return x(S);
438
+ return L(S);
437
439
  }
438
440
  }
439
441
  }
440
- return x(null);
442
+ return L(null);
441
443
  });
442
- return this.previouslyLoaded.set(m, O), await O;
444
+ return this.previouslyLoaded.set(y, O), await O;
443
445
  } else if (e instanceof N) {
444
446
  r && console.log("Load texture from uri: " + f);
445
- const M = await new Oe().loadAsync(f);
446
- return M ? (M.guid = s.guid, M.flipY = !1, M.needsUpdate = !0, M.colorSpace = e.colorSpace, r && console.log(s, M)) : D && console.warn("failed loading", f), M;
447
+ const w = await new Oe().loadAsync(f);
448
+ return w ? (w.guid = s.guid, w.flipY = !1, w.needsUpdate = !0, w.colorSpace = e.colorSpace, r && console.log(s, w)) : M && console.warn("failed loading", f), w;
447
449
  }
448
450
  } else
449
- D && console.warn(`Can not load LOD ${t}: no LOD info found for "${n}" ${e.name}`, e.type);
451
+ M && console.warn(`Can not load LOD ${t}: no LOD info found for "${n}" ${e.name}`, e.type);
450
452
  return null;
451
453
  }
452
454
  static assignLODInformation(e, t, r, i, n, s) {
@@ -462,7 +464,7 @@ const _ = class {
462
464
  }
463
465
  // private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
464
466
  static copySettings(e, t) {
465
- return t = t.clone(), D && console.warn(`Copying texture settings
467
+ return t = t.clone(), M && console.warn(`Copying texture settings
466
468
  `, e.uuid, `
467
469
  `, t.uuid), t.offset = e.offset, t.repeat = e.repeat, t.colorSpace = e.colorSpace, t.magFilter = e.magFilter, t.minFilter = e.minFilter, t.wrapS = e.wrapS, t.wrapT = e.wrapT, t.flipY = e.flipY, t.anisotropy = e.anisotropy, t.mipmaps || (t.generateMipmaps = e.generateMipmaps), t;
468
470
  }
@@ -472,8 +474,8 @@ let v = _;
472
474
  * Register a texture with LOD information
473
475
  */
474
476
  c(v, "registerTexture", (e, t, r, i, n) => {
475
- if (D && console.log("> Progressive: register texture", i, t.name, t.uuid, t, n), !t) {
476
- D && console.error("gltf-progressive: Register texture without texture");
477
+ if (M && console.log("> Progressive: register texture", i, t.name, t.uuid, t, n), !t) {
478
+ M && console.error("gltf-progressive: Register texture without texture");
477
479
  return;
478
480
  }
479
481
  t.source && (t.source[se] = n);
@@ -484,10 +486,10 @@ c(v, "registerTexture", (e, t, r, i, n) => {
484
486
  */
485
487
  c(v, "registerMesh", (e, t, r, i, n, s) => {
486
488
  var h;
487
- D && console.log("> Progressive: register mesh", n, r.name, s, r.uuid, r);
489
+ M && console.log("> Progressive: register mesh", n, r.name, s, r.uuid, r);
488
490
  const o = r.geometry;
489
491
  if (!o) {
490
- D && console.warn("gltf-progressive: Register mesh without geometry");
492
+ M && console.warn("gltf-progressive: Register mesh without geometry");
491
493
  return;
492
494
  }
493
495
  o.userData || (o.userData = {}), _.assignLODInformation(e, o, t, i, n, s.density), _.lodInfos.set(t, s);
@@ -512,7 +514,7 @@ class Ee {
512
514
  this.url = e, this.key = t, this.level = r, i != null && (this.index = i), n != null && (this.density = n);
513
515
  }
514
516
  }
515
- const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LODSManager"), b = { mesh_lod: -1, texture_lod: -1 }, A = class {
517
+ const U = j("debugprogressive"), Be = j("noprogressive"), fe = Symbol("Needle:LODSManager"), b = { mesh_lod: -1, texture_lod: -1 }, A = class {
516
518
  // readonly plugins: NEEDLE_progressive_plugin[] = [];
517
519
  constructor(e) {
518
520
  c(this, "renderer");
@@ -598,7 +600,7 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
598
600
  (d.name === "EffectMaterial" || d.name === "CopyShader") && (o = !1);
599
601
  }
600
602
  if (t.parent && t.parent.type === "CubeCamera" && (o = !1), o) {
601
- if (Ce || this.updateInterval > 0 && i % this.updateInterval != 0)
603
+ if (Be || this.updateInterval > 0 && i % this.updateInterval != 0)
602
604
  return;
603
605
  this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix, this.renderer.coordinateSystem);
604
606
  const d = this.targetTriangleDensity;
@@ -616,13 +618,13 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
616
618
  case "MeshDepthMaterial":
617
619
  continue;
618
620
  }
619
- const m = f.object;
620
- (m instanceof F || m.isMesh) && this.updateLODs(e, t, m, d, i);
621
+ const y = f.object;
622
+ (y instanceof F || y.isMesh) && this.updateLODs(e, t, y, d, i);
621
623
  }
622
624
  const g = n.transparent;
623
625
  for (const f of g) {
624
- const m = f.object;
625
- (m instanceof F || m.isMesh) && this.updateLODs(e, t, m, d, i);
626
+ const y = f.object;
627
+ (y instanceof F || y.isMesh) && this.updateLODs(e, t, y, d, i);
626
628
  }
627
629
  }
628
630
  }
@@ -631,7 +633,7 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
631
633
  var a, h;
632
634
  r.userData || (r.userData = {});
633
635
  let s = r.userData.LOD_state;
634
- if (s || (s = new Re(), r.userData.LOD_state = s), s.frames++ < 2)
636
+ if (s || (s = new Ce(), r.userData.LOD_state = s), s.frames++ < 2)
635
637
  return;
636
638
  for (const d of I)
637
639
  (a = d.onBeforeUpdateLOD) == null || a.call(d, this.renderer, e, t, r);
@@ -683,7 +685,7 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
683
685
  return this._tempPtInside.set(n, s, r.z).applyMatrix4(t).z < 0;
684
686
  }
685
687
  calculateLodLevel(e, t, r, i, n) {
686
- var M;
688
+ var w;
687
689
  if (!t) {
688
690
  n.mesh_lod = -1, n.texture_lod = -1;
689
691
  return;
@@ -700,52 +702,56 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
700
702
  n.mesh_lod = 0, n.texture_lod = 0;
701
703
  return;
702
704
  }
703
- if (d || (o = 0), !((M = this.cameraFrustrum) != null && M.intersectsObject(t))) {
705
+ if (d || (o = 0), !((w = this.cameraFrustrum) != null && w.intersectsObject(t))) {
704
706
  n.mesh_lod = 99, n.texture_lod = 99;
705
707
  return;
706
708
  }
707
- const m = t.geometry.boundingBox;
708
- if (m && e.isPerspectiveCamera) {
709
- const w = e;
709
+ let y = t.geometry.boundingBox;
710
+ if (t.type === "SkinnedMesh") {
711
+ const m = t;
712
+ m.boundingBox || m.computeBoundingBox(), y = m.boundingBox;
713
+ }
714
+ if (y && e.isPerspectiveCamera) {
715
+ const m = e;
710
716
  if (t.geometry.attributes.color && t.geometry.attributes.color.count < 100 && t.geometry.boundingSphere) {
711
717
  this._sphere.copy(t.geometry.boundingSphere), this._sphere.applyMatrix4(t.matrixWorld);
712
- const y = e.getWorldPosition(this._tempWorldPosition);
713
- if (this._sphere.containsPoint(y)) {
718
+ const x = e.getWorldPosition(this._tempWorldPosition);
719
+ if (this._sphere.containsPoint(x)) {
714
720
  n.mesh_lod = 0, n.texture_lod = 0;
715
721
  return;
716
722
  }
717
723
  }
718
- if (this._tempBox.copy(m), t.type === "SkinnedMesh" ? t.parent && this._tempBox.applyMatrix4(t.parent.matrixWorld) : this._tempBox.applyMatrix4(t.matrixWorld), A.isInside(this._tempBox, this.projectionScreenMatrix)) {
724
+ if (this._tempBox.copy(y), t.type === "SkinnedMesh" ? t.parent && this._tempBox.applyMatrix4(t.parent.matrixWorld) : this._tempBox.applyMatrix4(t.matrixWorld), A.isInside(this._tempBox, this.projectionScreenMatrix)) {
719
725
  n.mesh_lod = 0, n.texture_lod = 0;
720
726
  return;
721
727
  }
722
- if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && w.fov > 70) {
723
- const y = this._tempBox.min, p = this._tempBox.max;
724
- let u = y.x, L = y.y, S = p.x, C = p.y;
725
- const G = 2, $ = 1.5, H = (y.x + p.x) * 0.5, J = (y.y + p.y) * 0.5;
726
- u = (u - H) * G + H, L = (L - J) * G + J, S = (S - H) * G + H, C = (C - J) * G + J;
727
- const pe = u < 0 && S > 0 ? 0 : Math.min(Math.abs(y.x), Math.abs(p.x)), ye = L < 0 && C > 0 ? 0 : Math.min(Math.abs(y.y), Math.abs(p.y)), re = Math.max(pe, ye);
728
+ if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && m.fov > 70) {
729
+ const x = this._tempBox.min, p = this._tempBox.max;
730
+ let u = x.x, D = x.y, S = p.x, B = p.y;
731
+ const G = 2, $ = 1.5, H = (x.x + p.x) * 0.5, J = (x.y + p.y) * 0.5;
732
+ u = (u - H) * G + H, D = (D - J) * G + J, S = (S - H) * G + H, B = (B - J) * G + J;
733
+ const pe = u < 0 && S > 0 ? 0 : Math.min(Math.abs(x.x), Math.abs(p.x)), ye = D < 0 && B > 0 ? 0 : Math.min(Math.abs(x.y), Math.abs(p.y)), re = Math.max(pe, ye);
728
734
  r.lastCentrality = ($ - re) * ($ - re) * ($ - re);
729
735
  } else
730
736
  r.lastCentrality = 1;
731
737
  const O = this._tempBox.getSize(this._tempBoxSize);
732
- O.multiplyScalar(0.5), screen.availHeight > 0 && O.multiplyScalar(this.renderer.domElement.clientHeight / screen.availHeight), O.x *= w.aspect;
733
- const R = e.matrixWorldInverse, x = this._tempBox2;
734
- x.copy(m), x.applyMatrix4(t.matrixWorld), x.applyMatrix4(R);
735
- const T = x.getSize(this._tempBox2Size), z = Math.max(T.x, T.y);
738
+ O.multiplyScalar(0.5), screen.availHeight > 0 && O.multiplyScalar(this.renderer.domElement.clientHeight / screen.availHeight), O.x *= m.aspect;
739
+ const C = e.matrixWorldInverse, L = this._tempBox2;
740
+ L.copy(y), L.applyMatrix4(t.matrixWorld), L.applyMatrix4(C);
741
+ const T = L.getSize(this._tempBox2Size), z = Math.max(T.x, T.y);
736
742
  if (Math.max(O.x, O.y) != 0 && z != 0 && (O.z = T.z / Math.max(T.x, T.y) * Math.max(O.x, O.y)), r.lastScreenCoverage = Math.max(O.x, O.y, O.z), r.lastScreenspaceVolume.copy(O), r.lastScreenCoverage *= r.lastCentrality, U && A.debugDrawLine) {
737
- const y = this.tempMatrix.copy(this.projectionScreenMatrix);
738
- y.invert();
739
- const p = A.corner0, u = A.corner1, L = A.corner2, S = A.corner3;
740
- p.copy(this._tempBox.min), u.copy(this._tempBox.max), u.x = p.x, L.copy(this._tempBox.max), L.y = p.y, S.copy(this._tempBox.max);
741
- const C = (p.z + S.z) * 0.5;
742
- p.z = u.z = L.z = S.z = C, p.applyMatrix4(y), u.applyMatrix4(y), L.applyMatrix4(y), S.applyMatrix4(y), A.debugDrawLine(p, u, 255), A.debugDrawLine(p, L, 255), A.debugDrawLine(u, S, 255), A.debugDrawLine(L, S, 255);
743
+ const x = this.tempMatrix.copy(this.projectionScreenMatrix);
744
+ x.invert();
745
+ const p = A.corner0, u = A.corner1, D = A.corner2, S = A.corner3;
746
+ p.copy(this._tempBox.min), u.copy(this._tempBox.max), u.x = p.x, D.copy(this._tempBox.max), D.y = p.y, S.copy(this._tempBox.max);
747
+ const B = (p.z + S.z) * 0.5;
748
+ p.z = u.z = D.z = S.z = B, p.applyMatrix4(x), u.applyMatrix4(x), D.applyMatrix4(x), S.applyMatrix4(x), A.debugDrawLine(p, u, 255), A.debugDrawLine(p, D, 255), A.debugDrawLine(u, S, 255), A.debugDrawLine(D, S, 255);
743
749
  }
744
750
  let E = 999;
745
751
  if (h && r.lastScreenCoverage > 0) {
746
- for (let y = 0; y < h.length; y++)
747
- if (h[y].density / r.lastScreenCoverage < i) {
748
- E = y;
752
+ for (let x = 0; x < h.length; x++)
753
+ if (h[x].density / r.lastScreenCoverage < i) {
754
+ E = x;
749
755
  break;
750
756
  }
751
757
  }
@@ -754,15 +760,15 @@ const U = j("debugprogressive"), Ce = j("noprogressive"), fe = Symbol("Needle:LO
754
760
  if (n.mesh_lod = o, f)
755
761
  if (r.lastLodLevel_Texture < 0) {
756
762
  if (n.texture_lod = g.max_count - 1, U) {
757
- const w = g.lods[g.max_count - 1];
758
- U && console.log(`First Texture LOD ${n.texture_lod} (${w.max_height}px) - ${t.name}`);
763
+ const m = g.lods[g.max_count - 1];
764
+ U && console.log(`First Texture LOD ${n.texture_lod} (${m.max_height}px) - ${t.name}`);
759
765
  }
760
766
  } else {
761
- const w = r.lastScreenCoverage * 1.5, R = this.renderer.domElement.clientHeight / window.devicePixelRatio * w;
762
- for (let x = g.lods.length - 1; x >= 0; x--) {
763
- const T = g.lods[x];
764
- if (!(Ae() && T.max_height > 4096) && T.max_height > R) {
765
- n.texture_lod = x, n.texture_lod < r.lastLodLevel_Texture && U && console.log(`Texture LOD changed ${r.lastLodLevel_Texture} → ${n.texture_lod} (${T.max_height}px: ${(100 * r.lastScreenCoverage).toFixed(2)} % = ${R.toFixed(0)}px) - ${t.name}`);
767
+ const m = r.lastScreenCoverage * 1.5, C = this.renderer.domElement.clientHeight / window.devicePixelRatio * m;
768
+ for (let L = g.lods.length - 1; L >= 0; L--) {
769
+ const T = g.lods[L];
770
+ if (!(Ae() && T.max_height > 4096) && T.max_height > C) {
771
+ n.texture_lod = L, n.texture_lod < r.lastLodLevel_Texture && U && console.log(`Texture LOD changed ${r.lastLodLevel_Texture} → ${n.texture_lod} (${T.max_height}px: ${(100 * r.lastScreenCoverage).toFixed(2)} % = ${C.toFixed(0)}px) - ${t.name}`);
766
772
  break;
767
773
  }
768
774
  }
@@ -775,7 +781,7 @@ let P = A;
775
781
  /** Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
776
782
  */
777
783
  c(P, "debugDrawLine"), c(P, "corner0", new k()), c(P, "corner1", new k()), c(P, "corner2", new k()), c(P, "corner3", new k()), c(P, "_tempPtInside", new k());
778
- class Re {
784
+ class Ce {
779
785
  constructor() {
780
786
  c(this, "frames", 0);
781
787
  c(this, "lastLodLevel_Mesh", -1);
@@ -797,7 +803,7 @@ function ke(l) {
797
803
  if (e) {
798
804
  console.log("Adding Needle LODs to modelviewer");
799
805
  const r = P.get(e);
800
- if (P.addPlugin(new Be(l)), r.enable(), t) {
806
+ if (P.addPlugin(new Re(l)), r.enable(), t) {
801
807
  const i = t.camera || t.traverse((n) => n.type == "PerspectiveCamera")[0];
802
808
  i && e.render(t, i);
803
809
  }
@@ -807,7 +813,7 @@ function ke(l) {
807
813
  }
808
814
  return null;
809
815
  }
810
- class Be {
816
+ class Re {
811
817
  constructor(e) {
812
818
  c(this, "modelviewer");
813
819
  c(this, "_didWarnAboutMissingUrl", !1);
@@ -836,16 +842,16 @@ class Be {
836
842
  o[Q] = !0, o.userData && (o.userData.LOD = -1);
837
843
  const a = Object.keys(o);
838
844
  for (let f = 0; f < a.length; f++) {
839
- const m = a[f], M = o[m];
840
- if ((M == null ? void 0 : M.isTexture) === !0) {
841
- const w = (d = (h = M.userData) == null ? void 0 : h.associations) == null ? void 0 : d.textures, O = r.parser.json.textures[w];
845
+ const y = a[f], w = o[y];
846
+ if ((w == null ? void 0 : w.isTexture) === !0) {
847
+ const m = (d = (h = w.userData) == null ? void 0 : h.associations) == null ? void 0 : d.textures, O = r.parser.json.textures[m];
842
848
  if (!O) {
843
- console.warn("Texture data not found for texture index " + w);
849
+ console.warn("Texture data not found for texture index " + m);
844
850
  continue;
845
851
  }
846
- if ((g = O == null ? void 0 : O.extensions) != null && g[B]) {
847
- const R = O.extensions[B];
848
- R && i && v.registerTexture(i, M, R.lods.length, w, R);
852
+ if ((g = O == null ? void 0 : O.extensions) != null && g[R]) {
853
+ const C = O.extensions[R];
854
+ C && i && v.registerTexture(i, w, C.lods.length, m, C);
849
855
  }
850
856
  }
851
857
  }
@@ -866,7 +872,7 @@ class Be {
866
872
  const r = this.getUrl();
867
873
  if (!r)
868
874
  return;
869
- const i = (s = (n = t.userData) == null ? void 0 : n.gltfExtensions) == null ? void 0 : s[B];
875
+ const i = (s = (n = t.userData) == null ? void 0 : n.gltfExtensions) == null ? void 0 : s[R];
870
876
  if (i && r) {
871
877
  const o = t.uuid;
872
878
  v.registerMesh(r, o, t, 0, i.lods.length, i);
@@ -882,7 +888,7 @@ document.addEventListener("DOMContentLoaded", () => {
882
888
  ke(document.querySelector("model-viewer"));
883
889
  });
884
890
  export {
885
- B as EXTENSION_NAME,
891
+ R as EXTENSION_NAME,
886
892
  P as LODsManager,
887
893
  v as NEEDLE_progressive,
888
894
  ge as addDracoAndKTX2Loaders,
@@ -1,5 +1,5 @@
1
- var me=Object.defineProperty,pe=(t,e,r)=>e in t?me(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r,c=(t,e,r)=>(pe(t,typeof e!="symbol"?e+"":e,r),r);import{MeshoptDecoder as xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as ye}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as Le}from"three/examples/jsm/loaders/KTX2Loader.js";import{BufferGeometry as $,Mesh as G,Material as ve,Texture as z,TextureLoader as De,Matrix4 as ie,Frustum as Me,Sphere as Oe,Box3 as ae,Vector3 as B}from"three";import{GLTFLoader as _e}from"three/examples/jsm/loaders/GLTFLoader.js";let X="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ee="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(X+"draco_decoder.js",{method:"head"}).catch(t=>{X="./include/draco/",ee="./include/ktx2/"});function we(t){X=t}function be(t){ee=t}let U,te,q;function re(t){U||(U=new ye,U.setDecoderPath(X),U.setDecoderConfig({type:"js"})),q||(q=new Le,q.setTranscoderPath(ee)),te||(te=xe),t?q.detectSupport(t):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function se(t){t.dracoLoader||t.setDRACOLoader(U),t.ktx2Loader||t.setKTX2Loader(q),t.meshoptDecoder||t.setMeshoptDecoder(te)}function H(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Se(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const n=t.substring(0,r+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let Y;function Te(){return Y!==void 0||(Y=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),H("debugprogressive")&&console.log("isMobileDevice",Y)),Y}function J(t){var e;return((e=t?.userData)==null?void 0:e["needle:raycast-mesh"])instanceof $?t.userData["needle:raycast-mesh"]:null}function le(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!J(t)){const r=Ae(e);r.userData={isRaycastMesh:!0},t.userData||(t.userData={}),t.userData["needle:raycast-mesh"]=r}}function Ee(t=!0){if(t){if(V)return;const e=V=G.prototype.raycast;G.prototype.raycast=function(r,n){const o=this,s=J(o);let a;s&&o.isMesh&&(a=o.geometry,o.geometry=s),e.call(this,r,n),a&&(o.geometry=a)}}else{if(!V)return;G.prototype.raycast=V,V=null}}let V=null;function Ae(t){const e=new $;for(const r in t.attributes)e.setAttribute(r,t.getAttribute(r));return e.setIndex(t.getIndex()),e}const R=new Array,P="NEEDLE_progressive",L=H("debugprogressive"),oe=Symbol("needle-progressive-texture"),K=new Map,ne=new Set;if(L){let t=function(){e+=1,console.log("Toggle LOD level",e,K),K.forEach((o,s)=>{for(const a of o.keys){const i=s[a];if(i.isBufferGeometry===!0){const u=_.getMeshLODInformation(i),l=u?Math.min(e,u.lods.length):0;s["DEBUG:LOD"]=e,_.assignMeshLOD(s,l),u&&(r=Math.max(r,u.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=e,_.assignTextureLOD(s,e);break}}}),e>=r&&(e=-1)},e=-1,r=2,n=!1;window.addEventListener("keyup",o=>{o.key==="p"&&t(),o.key==="w"&&(n=!n,ne&&ne.forEach(s=>{s.name!="BackgroundCubeMaterial"&&"wireframe"in s&&(s.wireframe=n)}))})}function ue(t,e,r){var n;if(!L)return;K.has(t)||K.set(t,{keys:[],sourceId:r});const o=K.get(t);((n=o?.keys)==null?void 0:n.includes(e))==!1&&o.keys.push(e)}const M=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",r=>{var n,o;if(this._isLoadingMesh)return null;const s=(o=(n=this.parser.json.meshes[r])==null?void 0:n.extensions)==null?void 0:o[P];return s?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",r).then(a=>(this._isLoadingMesh=!1,a&&M.registerMesh(this.url,s.guid,a,s.lods.length,void 0,s),a))):null}),L&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return P}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",o=t[n];if(o!=null)return o;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[n]=e,e}if(L==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const i of Object.keys(a.uniforms)){const u=a.uniforms[i].value;u?.isTexture===!0&&s(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const i=t[a];i?.isTexture===!0&&s(i,e)}return t[n]=e,e;function s(a,i){const u=r.getAssignedLODInformation(a);if(u){const l=r.lodInfos.get(u.key);if(l&&l.lods){i.min_count=Math.min(i.min_count,l.lods.length),i.max_count=Math.max(i.max_count,l.lods.length);for(let g=0;g<l.lods.length;g++){const d=l.lods[g];d.width&&(i.lods[g]=i.lods[g]||{min_height:1/0,max_height:0},i.lods[g].min_height=Math.min(i.lods[g].min_height,d.height),i.lods[g].max_height=Math.max(i.lods[g].max_height,d.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const a=t[s];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let n,o;if(t.isMesh?n=t.geometry:(t.isBufferGeometry||t.isTexture)&&(n=t),n&&(r=n?.userData)!=null&&r.LODS){const s=n.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof G||t.isMesh===!0){const n=t.geometry,o=this.getAssignedLODInformation(n);if(!o)return Promise.resolve(null);for(const s of R)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,M.getOrLoadLOD(n,e).then(s=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(s)){const a=o.index||0;s=s[a]}s&&n!=s&&s instanceof $&&(t.geometry=s,L&&ue(t,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else L&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof ve||t.isMaterial===!0){const r=t,n=[],o=new Array;if(L&&ne.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const a of Object.keys(s.uniforms)){const i=s.uniforms[a].value;if(i?.isTexture===!0){const u=this.assignTextureLODForSlot(i,e,r,a);n.push(u),o.push(a)}}}else for(const s of Object.keys(r)){const a=r[s];if(a?.isTexture===!0){const i=this.assignTextureLODForSlot(a,e,r,s);n.push(i),o.push(s)}}return Promise.all(n).then(s=>{const a=new Array;for(let i=0;i<s.length;i++){const u=s[i],l=o[i];u&&u.isTexture===!0?a.push({material:r,slot:l,texture:u,level:e}):a.push({material:r,slot:l,texture:null,level:e})}return a})}if(t instanceof z||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):M.getOrLoadLOD(t,e).then(o=>{if(Array.isArray(o))return null;if(o?.isTexture===!0){if(o!=t){if(r&&n){const s=r[n];if(s){const a=this.getAssignedLODInformation(s);if(a&&a?.level<e)return L==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,r,s,o),null}r[n]=o}if(L&&n&&r){const s=this.getAssignedLODInformation(t);s&&ue(r,n,s.url)}}return o}else L=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(o=>(console.error("Error loading LOD",t,o),null))}afterRoot(t){var e,r;return L&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,o)=>{if(n!=null&&n.extensions){const s=n?.extensions[P];if(s){if(!s.lods){L&&console.warn("Texture has no LODs",s);return}let a=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i).textures===o&&(a=!0,M.registerTexture(this.url,i,s.lods.length,o,s));a||this.parser.getDependency("texture",o).then(i=>{i&&M.registerTexture(this.url,i,s.lods.length,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,o)=>{if(n!=null&&n.extensions){const s=n?.extensions[P];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const i=this.parser.associations.get(a);i.meshes===o&&M.registerMesh(this.url,s.guid,a,s.lods.length,i.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var r,n,o,s;const a=L=="verbose",i=t.userData.LODS;if(!i)return null;const u=i?.key;let l;if(t.isTexture===!0){const g=t;g.source&&g.source[oe]&&(l=g.source[oe])}if(l||(l=M.lodInfos.get(u)),l){if(e>0){let f=!1;const w=Array.isArray(l.lods);if(w&&e>=l.lods.length?f=!0:w||(f=!0),f)return this.lowresCache.get(u)}const g=Array.isArray(l.lods)?(r=l.lods[e])==null?void 0:r.path:l.lods;if(!g)return L&&!l["missing:uri"]&&(l["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,l)),null;const d=Se(i.url,g);if(d.endsWith(".glb")||d.endsWith(".gltf")){if(!l.guid)return console.warn("missing pointer for glb/gltf texture",l),null;const f=d+"_"+l.guid,w=this.previouslyLoaded.get(f);if(w!==void 0){a&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let p=await w.catch(N=>(console.error(`Error loading LOD ${e} from ${d}
2
- `,N),null)),b=!1;if(p==null||(p instanceof z&&t instanceof z?(n=p.image)!=null&&n.data||(o=p.source)!=null&&o.data?p=this.copySettings(t,p):(b=!0,this.previouslyLoaded.delete(f)):p instanceof $&&t instanceof $&&((s=p.attributes.position)!=null&&s.array||(b=!0,this.previouslyLoaded.delete(f)))),!b)return p}const m=l,S=new Promise(async(p,b)=>{const N=new _e;se(N),L&&(await new Promise(y=>setTimeout(y,1e3)),a&&console.warn("Start loading (delayed) "+d,m.guid));let F=d;if(m&&Array.isArray(m.lods)){const y=m.lods[e];y.hash&&(F+="?v="+y.hash)}const x=await N.loadAsync(F).catch(y=>(console.error(`Error loading LOD ${e} from ${d}
3
- `,y),null));if(!x)return null;const v=x.parser;a&&console.log("Loading finished "+d,m.guid);let D=0;if(x.parser.json.textures){let y=!1;for(const h of x.parser.json.textures){if(h!=null&&h.extensions){const O=h?.extensions[P];if(O!=null&&O.guid&&O.guid===m.guid){y=!0;break}}D++}if(y){let h=await v.getDependency("texture",D);return h&&M.assignLODInformation(i.url,h,u,e,void 0,void 0),a&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',d,D,h,f),t instanceof z&&(h=this.copySettings(t,h)),h&&(h.guid=m.guid),p(h)}else L&&console.warn("Could not find texture with guid",m.guid)}if(D=0,x.parser.json.meshes){let y=!1;for(const h of x.parser.json.meshes){if(h!=null&&h.extensions){const O=h?.extensions[P];if(O!=null&&O.guid&&O.guid===m.guid){y=!0;break}}D++}if(y){const h=await v.getDependency("mesh",D),O=m;if(a&&console.log(`Loaded Mesh "${h.name}"`,d,D,h,f),h.isMesh===!0){const A=h.geometry;return M.assignLODInformation(i.url,A,u,e,void 0,O.density),p(A)}else{const A=new Array;for(let C=0;C<h.children.length;C++){const k=h.children[C];if(k instanceof G){const j=k.geometry;M.assignLODInformation(i.url,j,u,e,C,O.density),A.push(j)}}return p(A)}}}return p(null)});return this.previouslyLoaded.set(f,S),await S}else if(t instanceof z){a&&console.log("Load texture from uri: "+d);const f=await new De().loadAsync(d);return f?(f.guid=l.guid,f.flipY=!1,f.needsUpdate=!0,f.colorSpace=t.colorSpace,a&&console.log(l,f)):L&&console.warn("failed loading",d),f}}else L&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,n,o,s){if(!e)return;e.userData||(e.userData={});const a=new Pe(t,r,n,o,s);e.userData.LODS=a,e.userData.LOD=n}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),L&&console.warn(`Copying texture settings
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+ var me=Object.defineProperty,pe=(t,e,r)=>e in t?me(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r,c=(t,e,r)=>(pe(t,typeof e!="symbol"?e+"":e,r),r);import{MeshoptDecoder as xe}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as ye}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as ve}from"three/examples/jsm/loaders/KTX2Loader.js";import{BufferGeometry as $,Mesh as G,Material as De,Texture as z,TextureLoader as Le,Matrix4 as ie,Frustum as Me,Sphere as Oe,Box3 as ae,Vector3 as I}from"three";import{GLTFLoader as _e}from"three/examples/jsm/loaders/GLTFLoader.js";let X="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ee="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(X+"draco_decoder.js",{method:"head"}).catch(t=>{X="./include/draco/",ee="./include/ktx2/"});function we(t){X=t}function be(t){ee=t}let U,te,q;function re(t){U||(U=new ye,U.setDecoderPath(X),U.setDecoderConfig({type:"js"})),q||(q=new ve,q.setTranscoderPath(ee)),te||(te=xe),t?q.detectSupport(t):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function se(t){t.dracoLoader||t.setDRACOLoader(U),t.ktx2Loader||t.setKTX2Loader(q),t.meshoptDecoder||t.setMeshoptDecoder(te)}function H(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Se(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const n=t.substring(0,r+1);for(;n.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return n+e}return e}let Y;function Te(){return Y!==void 0||(Y=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),H("debugprogressive")&&console.log("isMobileDevice",Y)),Y}function J(t){var e;return((e=t?.userData)==null?void 0:e["needle:raycast-mesh"])instanceof $?t.userData["needle:raycast-mesh"]:null}function le(t,e){if((t.type==="Mesh"||t.type==="SkinnedMesh")&&!J(t)){const r=Ae(e);r.userData={isRaycastMesh:!0},t.userData||(t.userData={}),t.userData["needle:raycast-mesh"]=r}}function Ee(t=!0){if(t){if(V)return;const e=V=G.prototype.raycast;G.prototype.raycast=function(r,n){const o=this,s=J(o);let a;s&&o.isMesh&&(a=o.geometry,o.geometry=s),e.call(this,r,n),a&&(o.geometry=a)}}else{if(!V)return;G.prototype.raycast=V,V=null}}let V=null;function Ae(t){const e=new $;for(const r in t.attributes)e.setAttribute(r,t.getAttribute(r));return e.setIndex(t.getIndex()),e}const R=new Array,P="NEEDLE_progressive",v=H("debugprogressive"),oe=Symbol("needle-progressive-texture"),K=new Map,ne=new Set;if(v){let t=function(){e+=1,console.log("Toggle LOD level",e,K),K.forEach((o,s)=>{for(const a of o.keys){const i=s[a];if(i!=null){if(i.isBufferGeometry===!0){const u=w.getMeshLODInformation(i),l=u?Math.min(e,u.lods.length):0;s["DEBUG:LOD"]=e,w.assignMeshLOD(s,l),u&&(r=Math.max(r,u.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=e,w.assignTextureLOD(s,e);break}}}}),e>=r&&(e=-1)},e=-1,r=2,n=!1;window.addEventListener("keyup",o=>{o.key==="p"&&t(),o.key==="w"&&(n=!n,ne&&ne.forEach(s=>{s.name!="BackgroundCubeMaterial"&&s.glyphMap==null&&"wireframe"in s&&(s.wireframe=n)}))})}function ue(t,e,r){var n;if(!v)return;K.has(t)||K.set(t,{keys:[],sourceId:r});const o=K.get(t);((n=o?.keys)==null?void 0:n.includes(e))==!1&&o.keys.push(e)}const O=class{constructor(t,e){c(this,"parser"),c(this,"url"),c(this,"_isLoadingMesh"),c(this,"loadMesh",r=>{var n,o;if(this._isLoadingMesh)return null;const s=(o=(n=this.parser.json.meshes[r])==null?void 0:n.extensions)==null?void 0:o[P];return s?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",r).then(a=>(this._isLoadingMesh=!1,a&&O.registerMesh(this.url,s.guid,a,s.lods.length,void 0,s),a))):null}),v&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return P}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",o=t[n];if(o!=null)return o;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[n]=e,e}if(v==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const i of Object.keys(a.uniforms)){const u=a.uniforms[i].value;u?.isTexture===!0&&s(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const i=t[a];i?.isTexture===!0&&s(i,e)}return t[n]=e,e;function s(a,i){const u=r.getAssignedLODInformation(a);if(u){const l=r.lodInfos.get(u.key);if(l&&l.lods){i.min_count=Math.min(i.min_count,l.lods.length),i.max_count=Math.max(i.max_count,l.lods.length);for(let g=0;g<l.lods.length;g++){const d=l.lods[g];d.width&&(i.lods[g]=i.lods[g]||{min_height:1/0,max_height:0},i.lods[g].min_height=Math.min(i.lods[g].min_height,d.height),i.lods[g].max_height=Math.max(i.lods[g].max_height,d.height))}}}}}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const a=t[s];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let n,o;if(t.isMesh?n=t.geometry:(t.isBufferGeometry||t.isTexture)&&(n=t),n&&(r=n?.userData)!=null&&r.LODS){const s=n.userData.LODS;if(o=this.lodInfos.get(s.key),e===void 0)return o!=null;if(o)return Array.isArray(o.lods)?e<o.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof G||t.isMesh===!0){const n=t.geometry,o=this.getAssignedLODInformation(n);if(!o)return Promise.resolve(null);for(const s of R)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,O.getOrLoadLOD(n,e).then(s=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(s)){const a=o.index||0;s=s[a]}s&&n!=s&&s instanceof $&&(t.geometry=s,v&&ue(t,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else v&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof De||t.isMaterial===!0){const r=t,n=[],o=new Array;if(v&&ne.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const a of Object.keys(s.uniforms)){const i=s.uniforms[a].value;if(i?.isTexture===!0){const u=this.assignTextureLODForSlot(i,e,r,a);n.push(u),o.push(a)}}}else for(const s of Object.keys(r)){const a=r[s];if(a?.isTexture===!0){const i=this.assignTextureLODForSlot(a,e,r,s);n.push(i),o.push(s)}}return Promise.all(n).then(s=>{const a=new Array;for(let i=0;i<s.length;i++){const u=s[i],l=o[i];u&&u.isTexture===!0?a.push({material:r,slot:l,texture:u,level:e}):a.push({material:r,slot:l,texture:null,level:e})}return a})}if(t instanceof z||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return t?.isTexture!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):O.getOrLoadLOD(t,e).then(o=>{if(Array.isArray(o))return null;if(o?.isTexture===!0){if(o!=t){if(r&&n){const s=r[n];if(s){const a=this.getAssignedLODInformation(s);if(a&&a?.level<e)return v==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,r,s,o),null}r[n]=o}if(v&&n&&r){const s=this.getAssignedLODInformation(t);s&&ue(r,n,s.url)}}return o}else v=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(o=>(console.error("Error loading LOD",t,o),null))}afterRoot(t){var e,r;return v&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,o)=>{if(n!=null&&n.extensions){const s=n?.extensions[P];if(s){if(!s.lods){v&&console.warn("Texture has no LODs",s);return}let a=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i).textures===o&&(a=!0,O.registerTexture(this.url,i,s.lods.length,o,s));a||this.parser.getDependency("texture",o).then(i=>{i&&O.registerTexture(this.url,i,s.lods.length,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,o)=>{if(n!=null&&n.extensions){const s=n?.extensions[P];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const i=this.parser.associations.get(a);i.meshes===o&&O.registerMesh(this.url,s.guid,a,s.lods.length,i.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var r,n,o,s;const a=v=="verbose",i=t.userData.LODS;if(!i)return null;const u=i?.key;let l;if(t.isTexture===!0){const g=t;g.source&&g.source[oe]&&(l=g.source[oe])}if(l||(l=O.lodInfos.get(u)),l){if(e>0){let f=!1;const D=Array.isArray(l.lods);if(D&&e>=l.lods.length?f=!0:D||(f=!0),f)return this.lowresCache.get(u)}const g=Array.isArray(l.lods)?(r=l.lods[e])==null?void 0:r.path:l.lods;if(!g)return v&&!l["missing:uri"]&&(l["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,l)),null;const d=Se(i.url,g);if(d.endsWith(".glb")||d.endsWith(".gltf")){if(!l.guid)return console.warn("missing pointer for glb/gltf texture",l),null;const f=d+"_"+l.guid,D=this.previouslyLoaded.get(f);if(D!==void 0){a&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let p=await D.catch(N=>(console.error(`Error loading LOD ${e} from ${d}
2
+ `,N),null)),b=!1;if(p==null||(p instanceof z&&t instanceof z?(n=p.image)!=null&&n.data||(o=p.source)!=null&&o.data?p=this.copySettings(t,p):(b=!0,this.previouslyLoaded.delete(f)):p instanceof $&&t instanceof $&&((s=p.attributes.position)!=null&&s.array||(b=!0,this.previouslyLoaded.delete(f)))),!b)return p}const m=l,S=new Promise(async(p,b)=>{const N=new _e;se(N),v&&(await new Promise(y=>setTimeout(y,1e3)),a&&console.warn("Start loading (delayed) "+d,m.guid));let F=d;if(m&&Array.isArray(m.lods)){const y=m.lods[e];y.hash&&(F+="?v="+y.hash)}const x=await N.loadAsync(F).catch(y=>(console.error(`Error loading LOD ${e} from ${d}
3
+ `,y),null));if(!x)return null;const L=x.parser;a&&console.log("Loading finished "+d,m.guid);let M=0;if(x.parser.json.textures){let y=!1;for(const h of x.parser.json.textures){if(h!=null&&h.extensions){const _=h?.extensions[P];if(_!=null&&_.guid&&_.guid===m.guid){y=!0;break}}M++}if(y){let h=await L.getDependency("texture",M);return h&&O.assignLODInformation(i.url,h,u,e,void 0,void 0),a&&console.log('change "'+t.name+'" \u2192 "'+h.name+'"',d,M,h,f),t instanceof z&&(h=this.copySettings(t,h)),h&&(h.guid=m.guid),p(h)}else v&&console.warn("Could not find texture with guid",m.guid)}if(M=0,x.parser.json.meshes){let y=!1;for(const h of x.parser.json.meshes){if(h!=null&&h.extensions){const _=h?.extensions[P];if(_!=null&&_.guid&&_.guid===m.guid){y=!0;break}}M++}if(y){const h=await L.getDependency("mesh",M),_=m;if(a&&console.log(`Loaded Mesh "${h.name}"`,d,M,h,f),h.isMesh===!0){const A=h.geometry;return O.assignLODInformation(i.url,A,u,e,void 0,_.density),p(A)}else{const A=new Array;for(let C=0;C<h.children.length;C++){const k=h.children[C];if(k instanceof G){const j=k.geometry;O.assignLODInformation(i.url,j,u,e,C,_.density),A.push(j)}}return p(A)}}}return p(null)});return this.previouslyLoaded.set(f,S),await S}else if(t instanceof z){a&&console.log("Load texture from uri: "+d);const f=await new Le().loadAsync(d);return f?(f.guid=l.guid,f.flipY=!1,f.needsUpdate=!0,f.colorSpace=t.colorSpace,a&&console.log(l,f)):v&&console.warn("failed loading",d),f}}else v&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,n,o,s){if(!e)return;e.userData||(e.userData={});const a=new Pe(t,r,n,o,s);e.userData.LODS=a,e.userData.LOD=n}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),v&&console.warn(`Copying texture settings
4
4
  `,t.uuid,`
5
- `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let _=M;c(_,"registerTexture",(t,e,r,n,o)=>{if(L&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,o),!e){L&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[oe]=o);const s=o.guid;M.assignLODInformation(t,e,s,r,n,void 0),M.lodInfos.set(s,o),M.lowresCache.set(s,e)}),c(_,"registerMesh",(t,e,r,n,o,s)=>{var a;L&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const i=r.geometry;if(!i){L&&console.warn("gltf-progressive: Register mesh without geometry");return}i.userData||(i.userData={}),M.assignLODInformation(t,i,e,n,o,s.density),M.lodInfos.set(e,s);let u=M.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],M.lowresCache.set(e,u),n>0&&!J(r)&&le(r,i);for(const l of R)(a=l.onRegisteredNewMesh)==null||a.call(l,r,s)}),c(_,"lodInfos",new Map),c(_,"previouslyLoaded",new Map),c(_,"lowresCache",new Map);class Pe{constructor(e,r,n,o,s){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=n,o!=null&&(this.index=o),s!=null&&(this.density=s)}}const W=H("debugprogressive"),Ie=H("noprogressive"),ce=Symbol("Needle:LODSManager"),E={mesh_lod:-1,texture_lod:-1},T=class{constructor(t){c(this,"renderer"),c(this,"projectionScreenMatrix",new ie),c(this,"cameraFrustrum",new Me),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval",0),c(this,"pause",!1),c(this,"_frame",0),c(this,"_originalRender"),c(this,"_sphere",new Oe),c(this,"_tempBox",new ae),c(this,"_tempBox2",new ae),c(this,"tempMatrix",new ie),c(this,"_tempWorldPosition",new B),c(this,"_tempBoxSize",new B),c(this,"_tempBox2Size",new B),this.renderer=t}static getObjectLODState(t){var e;return(e=t.userData)==null?void 0:e.LOD_state}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t){return t[ce]?t[ce]:new T(t)}get plugins(){return R}enable(){if(this._originalRender)return;let t=0;this._originalRender=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){e.renderer.getRenderTarget()==null&&(t=0,e._frame+=1);const o=e._frame,s=t++;e.onBeforeRender(r,n,s,o),e._originalRender.call(this,r,n),e.onAfterRender(r,n,s,o)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(t,e,r,n){}onAfterRender(t,e,r,n){var o,s;if(this.pause)return;const a=this.renderer.renderLists.get(t,0),i=a.opaque;let u=!0;if(i.length===1){const l=i[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(u=!1)}if(e.parent&&e.parent.type==="CubeCamera"&&(u=!1),u){if(Ie||this.updateInterval>0&&n%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const l=this.targetTriangleDensity;for(const d of i){if(d.material&&(((o=d.geometry)==null?void 0:o.type)==="BoxGeometry"||((s=d.geometry)==null?void 0:s.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){W&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",d,d.material.name,d.material.type)));continue}switch(d.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const f=d.object;(f instanceof G||f.isMesh)&&this.updateLODs(t,e,f,l,n)}const g=a.transparent;for(const d of g){const f=d.object;(f instanceof G||f.isMesh)&&this.updateLODs(t,e,f,l,n)}}}updateLODs(t,e,r,n,o){var s,a;r.userData||(r.userData={});let i=r.userData.LOD_state;if(i||(i=new Be,r.userData.LOD_state=i),i.frames++<2)return;for(const l of R)(s=l.onBeforeUpdateLOD)==null||s.call(l,this.renderer,t,e,r);this.calculateLodLevel(e,r,i,n,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod),E.mesh_lod>=0&&this.loadProgressiveMeshes(r,E.mesh_lod);let u=E.texture_lod;if(r.material&&u>=0){const l=r["DEBUG:LOD"];l!=null&&(u=l),this.loadProgressiveTextures(r.material,u)}for(const l of R)(a=l.onAfterUpdatedLOD)==null||a.call(l,this.renderer,t,e,r,E);i.lastLodLevel_Mesh=E.mesh_lod,i.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}const r=t;let n=!1;(r.NEEDLE_LOD==null||e<r.NEEDLE_LOD)&&(n=!0),n&&(r.NEEDLE_LOD=e,_.assignTextureLOD(t,e))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t.userData||(t.userData={}),t.userData.LOD!==e){t.userData.LOD=e;const r=t.geometry;return _.assignMeshLOD(t,e).then(n=>(n&&t.userData.LOD==e&&r!=t.geometry,n))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,n=t.max,o=(r.x+n.x)*.5,s=(r.y+n.y)*.5;return this._tempPtInside.set(o,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,n,o){var s;if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}let a=10+1;if(W&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const i=_.getMeshLODInformation(e.geometry),u=i?.lods,l=u&&u.length>0,g=_.getMaterialMinMaxLODsCount(e.material),d=g?.min_count!=1/0&&g.min_count>0&&g.max_count>0;if(!l&&!d){o.mesh_lod=0,o.texture_lod=0;return}if(l||(a=0),!((s=this.cameraFrustrum)!=null&&s.intersectsObject(e))){o.mesh_lod=99,o.texture_lod=99;return}const f=e.geometry.boundingBox;if(f&&t.isPerspectiveCamera){const w=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const x=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(x)){o.mesh_lod=0,o.texture_lod=0;return}}if(this._tempBox.copy(f),e.type==="SkinnedMesh"?e.parent&&this._tempBox.applyMatrix4(e.parent.matrixWorld):this._tempBox.applyMatrix4(e.matrixWorld),T.isInside(this._tempBox,this.projectionScreenMatrix)){o.mesh_lod=0,o.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&w.fov>70){const x=this._tempBox.min,v=this._tempBox.max;let D=x.x,y=x.y,h=v.x,O=v.y;const A=2,C=1.5,k=(x.x+v.x)*.5,j=(x.y+v.y)*.5;D=(D-k)*A+k,y=(y-j)*A+j,h=(h-k)*A+k,O=(O-j)*A+j;const fe=D<0&&h>0?0:Math.min(Math.abs(x.x),Math.abs(v.x)),ge=y<0&&O>0?0:Math.min(Math.abs(x.y),Math.abs(v.y)),Z=Math.max(fe,ge);r.lastCentrality=(C-Z)*(C-Z)*(C-Z)}else r.lastCentrality=1;const m=this._tempBox.getSize(this._tempBoxSize);m.multiplyScalar(.5),screen.availHeight>0&&m.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),m.x*=w.aspect;const S=t.matrixWorldInverse,p=this._tempBox2;p.copy(f),p.applyMatrix4(e.matrixWorld),p.applyMatrix4(S);const b=p.getSize(this._tempBox2Size),N=Math.max(b.x,b.y);if(Math.max(m.x,m.y)!=0&&N!=0&&(m.z=b.z/Math.max(b.x,b.y)*Math.max(m.x,m.y)),r.lastScreenCoverage=Math.max(m.x,m.y,m.z),r.lastScreenspaceVolume.copy(m),r.lastScreenCoverage*=r.lastCentrality,W&&T.debugDrawLine){const x=this.tempMatrix.copy(this.projectionScreenMatrix);x.invert();const v=T.corner0,D=T.corner1,y=T.corner2,h=T.corner3;v.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=v.x,y.copy(this._tempBox.max),y.y=v.y,h.copy(this._tempBox.max);const O=(v.z+h.z)*.5;v.z=D.z=y.z=h.z=O,v.applyMatrix4(x),D.applyMatrix4(x),y.applyMatrix4(x),h.applyMatrix4(x),T.debugDrawLine(v,D,255),T.debugDrawLine(v,y,255),T.debugDrawLine(D,h,255),T.debugDrawLine(y,h,255)}let F=999;if(u&&r.lastScreenCoverage>0){for(let x=0;x<u.length;x++)if(u[x].density/r.lastScreenCoverage<n){F=x;break}}F<a&&(a=F)}if(o.mesh_lod=a,d)if(r.lastLodLevel_Texture<0){if(o.texture_lod=g.max_count-1,W){const w=g.lods[g.max_count-1];W&&console.log(`First Texture LOD ${o.texture_lod} (${w.max_height}px) - ${e.name}`)}}else{const w=r.lastScreenCoverage*1.5,m=this.renderer.domElement.clientHeight/window.devicePixelRatio*w;for(let S=g.lods.length-1;S>=0;S--){const p=g.lods[S];if(!(Te()&&p.max_height>4096)&&p.max_height>m){o.texture_lod=S,o.texture_lod<r.lastLodLevel_Texture&&W&&console.log(`Texture LOD changed ${r.lastLodLevel_Texture} \u2192 ${o.texture_lod} (${p.max_height}px: ${(100*r.lastScreenCoverage).toFixed(2)} % = ${m.toFixed(0)}px) - ${e.name}`);break}}}else o.texture_lod=0}};let I=T;c(I,"debugDrawLine"),c(I,"corner0",new B),c(I,"corner1",new B),c(I,"corner2",new B),c(I,"corner3",new B),c(I,"_tempPtInside",new B);class Be{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new B),c(this,"lastCentrality",0)}}const de=Symbol("NEEDLE_mesh_lod"),Q=Symbol("NEEDLE_texture_lod");function he(t){if(!t)return null;let e=null,r=null;for(let n=t;n!=null;n=Object.getPrototypeOf(n)){const o=Object.getOwnPropertySymbols(n),s=o.find(i=>i.toString()=="Symbol(renderer)"),a=o.find(i=>i.toString()=="Symbol(scene)");!e&&s!=null&&(e=t[s].threeRenderer),!r&&a!=null&&(r=t[a])}if(e){console.log("Adding Needle LODs to modelviewer");const n=I.get(e);if(I.addPlugin(new Ce(t)),n.enable(),r){const o=r.camera||r.traverse(s=>s.type=="PerspectiveCamera")[0];o&&e.render(r,o)}return()=>{n.disable()}}return null}class Ce{constructor(e){c(this,"modelviewer"),c(this,"_didWarnAboutMissingUrl",!1),this.modelviewer=e}onBeforeUpdateLOD(e,r,n,o){this.tryParseMeshLOD(r,o),this.tryParseTextureLOD(r,o)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,r){if(r[Q]==!0)return;r[Q]=!0;const n=this.tryGetCurrentGLTF(e),o=this.getUrl();if(o&&n&&r.material){let s=function(i){var u,l,g;if(i[Q]==!0)return;i[Q]=!0,i.userData&&(i.userData.LOD=-1);const d=Object.keys(i);for(let f=0;f<d.length;f++){const w=d[f],m=i[w];if(m?.isTexture===!0){const S=(l=(u=m.userData)==null?void 0:u.associations)==null?void 0:l.textures,p=n.parser.json.textures[S];if(!p){console.warn("Texture data not found for texture index "+S);continue}if((g=p?.extensions)!=null&&g[P]){const b=p.extensions[P];b&&o&&_.registerTexture(o,m,b.lods.length,S,b)}}}};const a=r.material;if(Array.isArray(a))for(const i of a)s(i);else s(a)}}tryParseMeshLOD(e,r){var n,o;if(r[de]==!0)return;r[de]=!0;const s=this.getUrl();if(!s)return;const a=(o=(n=r.userData)==null?void 0:n.gltfExtensions)==null?void 0:o[P];if(a&&s){const i=r.uuid;_.registerMesh(s,i,r,0,a.lods.length,a)}}}function Re(t,e,r,n){re(e),se(r),r.register(s=>new _(s,t));const o=I.get(e);return n?.enableLODsManager!==!1&&o.enable(),o}document.addEventListener("DOMContentLoaded",()=>{he(document.querySelector("model-viewer"))});export{P as EXTENSION_NAME,I as LODsManager,_ as NEEDLE_progressive,se as addDracoAndKTX2Loaders,re as createLoaders,J as getRaycastMesh,he as patchModelViewer,we as setDracoDecoderLocation,be as setKTX2TranscoderLocation,le as setRaycastMesh,Re as useNeedleProgressive,Ee as useRaycastMeshes};
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let w=O;c(w,"registerTexture",(t,e,r,n,o)=>{if(v&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,o),!e){v&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[oe]=o);const s=o.guid;O.assignLODInformation(t,e,s,r,n,void 0),O.lodInfos.set(s,o),O.lowresCache.set(s,e)}),c(w,"registerMesh",(t,e,r,n,o,s)=>{var a;v&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const i=r.geometry;if(!i){v&&console.warn("gltf-progressive: Register mesh without geometry");return}i.userData||(i.userData={}),O.assignLODInformation(t,i,e,n,o,s.density),O.lodInfos.set(e,s);let u=O.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],O.lowresCache.set(e,u),n>0&&!J(r)&&le(r,i);for(const l of R)(a=l.onRegisteredNewMesh)==null||a.call(l,r,s)}),c(w,"lodInfos",new Map),c(w,"previouslyLoaded",new Map),c(w,"lowresCache",new Map);class Pe{constructor(e,r,n,o,s){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=n,o!=null&&(this.index=o),s!=null&&(this.density=s)}}const W=H("debugprogressive"),Be=H("noprogressive"),ce=Symbol("Needle:LODSManager"),E={mesh_lod:-1,texture_lod:-1},T=class{constructor(t){c(this,"renderer"),c(this,"projectionScreenMatrix",new ie),c(this,"cameraFrustrum",new Me),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval",0),c(this,"pause",!1),c(this,"_frame",0),c(this,"_originalRender"),c(this,"_sphere",new Oe),c(this,"_tempBox",new ae),c(this,"_tempBox2",new ae),c(this,"tempMatrix",new ie),c(this,"_tempWorldPosition",new I),c(this,"_tempBoxSize",new I),c(this,"_tempBox2Size",new I),this.renderer=t}static getObjectLODState(t){var e;return(e=t.userData)==null?void 0:e.LOD_state}static addPlugin(t){R.push(t)}static removePlugin(t){const e=R.indexOf(t);e>=0&&R.splice(e,1)}static get(t){return t[ce]?t[ce]:new T(t)}get plugins(){return R}enable(){if(this._originalRender)return;let t=0;this._originalRender=this.renderer.render;const e=this;re(this.renderer),this.renderer.render=function(r,n){e.renderer.getRenderTarget()==null&&(t=0,e._frame+=1);const o=e._frame,s=t++;e.onBeforeRender(r,n,s,o),e._originalRender.call(this,r,n),e.onAfterRender(r,n,s,o)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(t,e,r,n){}onAfterRender(t,e,r,n){var o,s;if(this.pause)return;const a=this.renderer.renderLists.get(t,0),i=a.opaque;let u=!0;if(i.length===1){const l=i[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(u=!1)}if(e.parent&&e.parent.type==="CubeCamera"&&(u=!1),u){if(Be||this.updateInterval>0&&n%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const l=this.targetTriangleDensity;for(const d of i){if(d.material&&(((o=d.geometry)==null?void 0:o.type)==="BoxGeometry"||((s=d.geometry)==null?void 0:s.type)==="BufferGeometry")&&(d.material.name==="SphericalGaussianBlur"||d.material.name=="BackgroundCubeMaterial"||d.material.name==="CubemapFromEquirect"||d.material.name==="EquirectangularToCubeUV")){W&&(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(d.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT 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R)(a=l.onAfterUpdatedLOD)==null||a.call(l,this.renderer,t,e,r,E);i.lastLodLevel_Mesh=E.mesh_lod,i.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}const r=t;let n=!1;(r.NEEDLE_LOD==null||e<r.NEEDLE_LOD)&&(n=!0),n&&(r.NEEDLE_LOD=e,w.assignTextureLOD(t,e))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t.userData||(t.userData={}),t.userData.LOD!==e){t.userData.LOD=e;const r=t.geometry;return w.assignMeshLOD(t,e).then(n=>(n&&t.userData.LOD==e&&r!=t.geometry,n))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,n=t.max,o=(r.x+n.x)*.5,s=(r.y+n.y)*.5;return this._tempPtInside.set(o,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,n,o){var s;if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}let a=10+1;if(W&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const i=w.getMeshLODInformation(e.geometry),u=i?.lods,l=u&&u.length>0,g=w.getMaterialMinMaxLODsCount(e.material),d=g?.min_count!=1/0&&g.min_count>0&&g.max_count>0;if(!l&&!d){o.mesh_lod=0,o.texture_lod=0;return}if(l||(a=0),!((s=this.cameraFrustrum)!=null&&s.intersectsObject(e))){o.mesh_lod=99,o.texture_lod=99;return}let f=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const D=e;D.boundingBox||D.computeBoundingBox(),f=D.boundingBox}if(f&&t.isPerspectiveCamera){const D=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const 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S=t.matrixWorldInverse,p=this._tempBox2;p.copy(f),p.applyMatrix4(e.matrixWorld),p.applyMatrix4(S);const b=p.getSize(this._tempBox2Size),N=Math.max(b.x,b.y);if(Math.max(m.x,m.y)!=0&&N!=0&&(m.z=b.z/Math.max(b.x,b.y)*Math.max(m.x,m.y)),r.lastScreenCoverage=Math.max(m.x,m.y,m.z),r.lastScreenspaceVolume.copy(m),r.lastScreenCoverage*=r.lastCentrality,W&&T.debugDrawLine){const x=this.tempMatrix.copy(this.projectionScreenMatrix);x.invert();const L=T.corner0,M=T.corner1,y=T.corner2,h=T.corner3;L.copy(this._tempBox.min),M.copy(this._tempBox.max),M.x=L.x,y.copy(this._tempBox.max),y.y=L.y,h.copy(this._tempBox.max);const _=(L.z+h.z)*.5;L.z=M.z=y.z=h.z=_,L.applyMatrix4(x),M.applyMatrix4(x),y.applyMatrix4(x),h.applyMatrix4(x),T.debugDrawLine(L,M,255),T.debugDrawLine(L,y,255),T.debugDrawLine(M,h,255),T.debugDrawLine(y,h,255)}let F=999;if(u&&r.lastScreenCoverage>0){for(let x=0;x<u.length;x++)if(u[x].density/r.lastScreenCoverage<n){F=x;break}}F<a&&(a=F)}if(o.mesh_lod=a,d)if(r.lastLodLevel_Texture<0){if(o.texture_lod=g.max_count-1,W){const D=g.lods[g.max_count-1];W&&console.log(`First Texture LOD ${o.texture_lod} (${D.max_height}px) - ${e.name}`)}}else{const D=r.lastScreenCoverage*1.5,m=this.renderer.domElement.clientHeight/window.devicePixelRatio*D;for(let S=g.lods.length-1;S>=0;S--){const p=g.lods[S];if(!(Te()&&p.max_height>4096)&&p.max_height>m){o.texture_lod=S,o.texture_lod<r.lastLodLevel_Texture&&W&&console.log(`Texture LOD changed ${r.lastLodLevel_Texture} \u2192 ${o.texture_lod} (${p.max_height}px: ${(100*r.lastScreenCoverage).toFixed(2)} % = ${m.toFixed(0)}px) - ${e.name}`);break}}}else o.texture_lod=0}};let B=T;c(B,"debugDrawLine"),c(B,"corner0",new I),c(B,"corner1",new I),c(B,"corner2",new I),c(B,"corner3",new I),c(B,"_tempPtInside",new I);class Ie{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",-1),c(this,"lastLodLevel_Texture",-1),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new I),c(this,"lastCentrality",0)}}const de=Symbol("NEEDLE_mesh_lod"),Q=Symbol("NEEDLE_texture_lod");function he(t){if(!t)return null;let e=null,r=null;for(let n=t;n!=null;n=Object.getPrototypeOf(n)){const o=Object.getOwnPropertySymbols(n),s=o.find(i=>i.toString()=="Symbol(renderer)"),a=o.find(i=>i.toString()=="Symbol(scene)");!e&&s!=null&&(e=t[s].threeRenderer),!r&&a!=null&&(r=t[a])}if(e){console.log("Adding Needle LODs to modelviewer");const n=B.get(e);if(B.addPlugin(new Ce(t)),n.enable(),r){const o=r.camera||r.traverse(s=>s.type=="PerspectiveCamera")[0];o&&e.render(r,o)}return()=>{n.disable()}}return null}class Ce{constructor(e){c(this,"modelviewer"),c(this,"_didWarnAboutMissingUrl",!1),this.modelviewer=e}onBeforeUpdateLOD(e,r,n,o){this.tryParseMeshLOD(r,o),this.tryParseTextureLOD(r,o)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,r){if(r[Q]==!0)return;r[Q]=!0;const n=this.tryGetCurrentGLTF(e),o=this.getUrl();if(o&&n&&r.material){let s=function(i){var u,l,g;if(i[Q]==!0)return;i[Q]=!0,i.userData&&(i.userData.LOD=-1);const d=Object.keys(i);for(let f=0;f<d.length;f++){const D=d[f],m=i[D];if(m?.isTexture===!0){const S=(l=(u=m.userData)==null?void 0:u.associations)==null?void 0:l.textures,p=n.parser.json.textures[S];if(!p){console.warn("Texture data not found for texture index "+S);continue}if((g=p?.extensions)!=null&&g[P]){const b=p.extensions[P];b&&o&&w.registerTexture(o,m,b.lods.length,S,b)}}}};const a=r.material;if(Array.isArray(a))for(const i of a)s(i);else s(a)}}tryParseMeshLOD(e,r){var n,o;if(r[de]==!0)return;r[de]=!0;const s=this.getUrl();if(!s)return;const a=(o=(n=r.userData)==null?void 0:n.gltfExtensions)==null?void 0:o[P];if(a&&s){const i=r.uuid;w.registerMesh(s,i,r,0,a.lods.length,a)}}}function Re(t,e,r,n){re(e),se(r),r.register(s=>new w(s,t));const o=B.get(e);return n?.enableLODsManager!==!1&&o.enable(),o}document.addEventListener("DOMContentLoaded",()=>{he(document.querySelector("model-viewer"))});export{P as EXTENSION_NAME,B as LODsManager,w as NEEDLE_progressive,se as addDracoAndKTX2Loaders,re as createLoaders,J as getRaycastMesh,he as patchModelViewer,we as setDracoDecoderLocation,be as setKTX2TranscoderLocation,le as setRaycastMesh,Re as useNeedleProgressive,Ee as useRaycastMeshes};
@@ -1,5 +1,5 @@
1
- "use strict";var ge=Object.defineProperty;var pe=(l,e,t)=>e in l?ge(l,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):l[e]=t;var c=(l,e,t)=>(pe(l,typeof e!="symbol"?e+"":e,t),t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const ye=require("three/examples/jsm/libs/meshopt_decoder.module.js"),Le=require("three/examples/jsm/loaders/DRACOLoader.js"),xe=require("three/examples/jsm/loaders/KTX2Loader.js"),g=require("three"),me=require("three/examples/jsm/loaders/GLTFLoader.js");let H="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ie="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(H+"draco_decoder.js",{method:"head"}).catch(l=>{H="./include/draco/",ie="./include/ktx2/"});function De(l){H=l}function Me(l){ie=l}let W,re,V;function oe(l){W||(W=new Le.DRACOLoader,W.setDecoderPath(H),W.setDecoderConfig({type:"js"})),V||(V=new xe.KTX2Loader,V.setTranscoderPath(ie)),re||(re=ye.MeshoptDecoder),l?V.detectSupport(l):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function ne(l){l.dracoLoader||l.setDRACOLoader(W),l.ktx2Loader||l.setKTX2Loader(V),l.meshoptDecoder||l.setMeshoptDecoder(re)}function J(l){const t=new URL(window.location.href).searchParams.get(l);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function _e(l,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||l===void 0)return e;const t=l.lastIndexOf("/");if(t>=0){const r=l.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}let $;function Oe(){return $!==void 0||($=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),J("debugprogressive")&&console.log("isMobileDevice",$)),$}function Q(l){var e;return((e=l==null?void 0:l.userData)==null?void 0:e["needle:raycast-mesh"])instanceof g.BufferGeometry?l.userData["needle:raycast-mesh"]:null}function ue(l,e){if((l.type==="Mesh"||l.type==="SkinnedMesh")&&!Q(l)){const r=ve(e);r.userData={isRaycastMesh:!0},l.userData||(l.userData={}),l.userData["needle:raycast-mesh"]=r}}function we(l=!0){if(l){if(U)return;const e=U=g.Mesh.prototype.raycast;g.Mesh.prototype.raycast=function(t,r){const i=this,o=Q(i);let s;o&&i.isMesh&&(s=i.geometry,i.geometry=o),e.call(this,t,r),s&&(i.geometry=s)}}else{if(!U)return;g.Mesh.prototype.raycast=U,U=null}}let U=null;function ve(l){const e=new g.BufferGeometry;for(const t in l.attributes)e.setAttribute(t,l.getAttribute(t));return e.setIndex(l.getIndex()),e}const I=new Array,C="NEEDLE_progressive",M=J("debugprogressive"),te=Symbol("needle-progressive-texture"),q=new Map,se=new Set;if(M){let l=function(){e+=1,console.log("Toggle LOD level",e,q),q.forEach((i,o)=>{for(const s of i.keys){const n=o[s];if(n.isBufferGeometry===!0){const a=S.getMeshLODInformation(n),h=a?Math.min(e,a.lods.length):0;o["DEBUG:LOD"]=e,S.assignMeshLOD(o,h),a&&(t=Math.max(t,a.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,S.assignTextureLOD(o,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",i=>{i.key==="p"&&l(),i.key==="w"&&(r=!r,se&&se.forEach(o=>{o.name!="BackgroundCubeMaterial"&&"wireframe"in o&&(o.wireframe=r)}))})}function ae(l,e,t){var i;if(!M)return;q.has(l)||q.set(l,{keys:[],sourceId:t});const r=q.get(l);((i=r==null?void 0:r.keys)==null?void 0:i.includes(e))==!1&&r.keys.push(e)}const v=class{constructor(e,t){c(this,"parser");c(this,"url");c(this,"_isLoadingMesh");c(this,"loadMesh",e=>{var r,i;if(this._isLoadingMesh)return null;const t=(i=(r=this.parser.json.meshes[e])==null?void 0:r.extensions)==null?void 0:i[C];return t?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",e).then(o=>(this._isLoadingMesh=!1,o&&v.registerMesh(this.url,t.guid,o,t.lods.length,void 0,t),o))):null});M&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return C}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static getMaterialMinMaxLODsCount(e,t){const r=this,i="LODS:minmax",o=e[i];if(o!=null)return o;if(t||(t={min_count:1/0,max_count:0,lods:[]}),Array.isArray(e)){for(const n of e)this.getMaterialMinMaxLODsCount(n,t);return e[i]=t,t}if(M==="verbose"&&console.log("getMaterialMinMaxLODsCount",e),e.type==="ShaderMaterial"||e.type==="RawShaderMaterial"){const n=e;for(const a of Object.keys(n.uniforms)){const h=n.uniforms[a].value;(h==null?void 0:h.isTexture)===!0&&s(h,t)}}else if(e.isMaterial)for(const n of Object.keys(e)){const a=e[n];(a==null?void 0:a.isTexture)===!0&&s(a,t)}return e[i]=t,t;function s(n,a){const h=r.getAssignedLODInformation(n);if(h){const d=r.lodInfos.get(h.key);if(d&&d.lods){a.min_count=Math.min(a.min_count,d.lods.length),a.max_count=Math.max(a.max_count,d.lods.length);for(let p=0;p<d.lods.length;p++){const f=d.lods[p];f.width&&(a.lods[p]=a.lods[p]||{min_height:1/0,max_height:0},a.lods[p].min_height=Math.min(a.lods[p].min_height,f.height),a.lods[p].max_height=Math.max(a.lods[p].max_height,f.height))}}}}}static hasLODLevelAvailable(e,t){var o;if(Array.isArray(e)){for(const s of e)if(this.hasLODLevelAvailable(s,t))return!0;return!1}if(e.isMaterial===!0){for(const s of Object.keys(e)){const n=e[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,t))return!0}return!1}else if(e.isGroup===!0){for(const s of e.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(o=r==null?void 0:r.userData)!=null&&o.LODS){const s=r.userData.LODS;if(i=this.lodInfos.get(s.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof g.Mesh||e.isMesh===!0){const i=e.geometry,o=this.getAssignedLODInformation(i);if(!o)return Promise.resolve(null);for(const s of I)(r=s.onBeforeGetLODMesh)==null||r.call(s,e,t);return e["LOD:requested level"]=t,v.getOrLoadLOD(i,t).then(s=>{if(e["LOD:requested level"]===t){if(delete e["LOD:requested level"],Array.isArray(s)){const n=o.index||0;s=s[n]}s&&i!=s&&s instanceof g.BufferGeometry&&(e.geometry=s,M&&ae(e,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",e,s),null))}else M&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e instanceof g.Material||e.isMaterial===!0){const r=e,i=[],o=new Array;if(M&&se.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const a=s.uniforms[n].value;if((a==null?void 0:a.isTexture)===!0){const h=this.assignTextureLODForSlot(a,t,r,n);i.push(h),o.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const a=this.assignTextureLODForSlot(n,t,r,s);i.push(a),o.push(s)}}return Promise.all(i).then(s=>{const n=new Array;for(let a=0;a<s.length;a++){const h=s[a],d=o[a];h&&h.isTexture===!0?n.push({material:r,slot:d,texture:h,level:t}):n.push({material:r,slot:d,texture:null,level:t})}return n})}if(e instanceof g.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,i){return(e==null?void 0:e.isTexture)!==!0?Promise.resolve(null):i==="glyphMap"?Promise.resolve(e):v.getOrLoadLOD(e,t).then(o=>{if(Array.isArray(o))return null;if((o==null?void 0:o.isTexture)===!0){if(o!=e){if(r&&i){const s=r[i];if(s){const n=this.getAssignedLODInformation(s);if(n&&(n==null?void 0:n.level)<t)return M==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,t,r,s,o),null}r[i]=o}if(M&&i&&r){const s=this.getAssignedLODInformation(e);s&&ae(r,i,s.url)}}return o}else M=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(o=>(console.error("Error loading LOD",e,o),null))}afterRoot(e){var t,r;return M&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s){if(!s.lods){M&&console.warn("Texture has no LODs",s);return}let n=!1;for(const a of this.parser.associations.keys())a.isTexture===!0&&this.parser.associations.get(a).textures===o&&(n=!0,v.registerTexture(this.url,a,s.lods.length,o,s));n||this.parser.getDependency("texture",o).then(a=>{a&&v.registerTexture(this.url,a,s.lods.length,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const a=this.parser.associations.get(n);a.meshes===o&&v.registerMesh(this.url,s.guid,n,s.lods.length,a.primitives,s)}}}}),null}static async getOrLoadLOD(e,t){var n,a,h,d;const r=M=="verbose",i=e.userData.LODS;if(!i)return null;const o=i==null?void 0:i.key;let s;if(e.isTexture===!0){const p=e;p.source&&p.source[te]&&(s=p.source[te])}if(s||(s=v.lodInfos.get(o)),s){if(t>0){let x=!1;const _=Array.isArray(s.lods);if(_&&t>=s.lods.length?x=!0:_||(x=!0),x)return this.lowresCache.get(o)}const p=Array.isArray(s.lods)?(n=s.lods[t])==null?void 0:n.path:s.lods;if(!p)return M&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,s)),null;const f=_e(i.url,p);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const x=f+"_"+s.guid,_=this.previouslyLoaded.get(x);if(_!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${x}`);let m=await _.catch(F=>(console.error(`Error loading LOD ${t} from ${f}
2
- `,F),null)),A=!1;if(m==null||(m instanceof g.Texture&&e instanceof g.Texture?(a=m.image)!=null&&a.data||(h=m.source)!=null&&h.data?m=this.copySettings(e,m):(A=!0,this.previouslyLoaded.delete(x)):m instanceof g.BufferGeometry&&e instanceof g.BufferGeometry&&((d=m.attributes.position)!=null&&d.array||(A=!0,this.previouslyLoaded.delete(x)))),!A)return m}const O=s,w=new Promise(async(m,A)=>{const F=new me.GLTFLoader;ne(F),M&&(await new Promise(y=>setTimeout(y,1e3)),r&&console.warn("Start loading (delayed) "+f,O.guid));let Z=f;if(O&&Array.isArray(O.lods)){const y=O.lods[t];y.hash&&(Z+="?v="+y.hash)}const B=await F.loadAsync(Z).catch(y=>(console.error(`Error loading LOD ${t} from ${f}
3
- `,y),null));if(!B)return null;const j=B.parser;r&&console.log("Loading finished "+f,O.guid);let L=0;if(B.parser.json.textures){let y=!1;for(const u of B.parser.json.textures){if(u!=null&&u.extensions){const D=u==null?void 0:u.extensions[C];if(D!=null&&D.guid&&D.guid===O.guid){y=!0;break}}L++}if(y){let u=await j.getDependency("texture",L);return u&&v.assignLODInformation(i.url,u,o,t,void 0,void 0),r&&console.log('change "'+e.name+'" → "'+u.name+'"',f,L,u,x),e instanceof g.Texture&&(u=this.copySettings(e,u)),u&&(u.guid=O.guid),m(u)}else M&&console.warn("Could not find texture with guid",O.guid)}if(L=0,B.parser.json.meshes){let y=!1;for(const u of B.parser.json.meshes){if(u!=null&&u.extensions){const D=u==null?void 0:u.extensions[C];if(D!=null&&D.guid&&D.guid===O.guid){y=!0;break}}L++}if(y){const u=await j.getDependency("mesh",L),D=O;if(r&&console.log(`Loaded Mesh "${u.name}"`,f,L,u,x),u.isMesh===!0){const T=u.geometry;return v.assignLODInformation(i.url,T,o,t,void 0,D.density),m(T)}else{const T=new Array;for(let R=0;R<u.children.length;R++){const G=u.children[R];if(G instanceof g.Mesh){const N=G.geometry;v.assignLODInformation(i.url,N,o,t,R,D.density),T.push(N)}}return m(T)}}}return m(null)});return this.previouslyLoaded.set(x,w),await w}else if(e instanceof g.Texture){r&&console.log("Load texture from uri: "+f);const _=await new g.TextureLoader().loadAsync(f);return _?(_.guid=s.guid,_.flipY=!1,_.needsUpdate=!0,_.colorSpace=e.colorSpace,r&&console.log(s,_)):M&&console.warn("failed loading",f),_}}else M&&console.warn(`Can not load LOD ${t}: no LOD info found for "${o}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,i,o,s){if(!t)return;t.userData||(t.userData={});const n=new Se(e,r,i,o,s);t.userData.LODS=n,t.userData.LOD=i}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){return t=t.clone(),M&&console.warn(`Copying texture settings
1
+ "use strict";var ge=Object.defineProperty;var pe=(l,e,t)=>e in l?ge(l,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):l[e]=t;var c=(l,e,t)=>(pe(l,typeof e!="symbol"?e+"":e,t),t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const ye=require("three/examples/jsm/libs/meshopt_decoder.module.js"),xe=require("three/examples/jsm/loaders/DRACOLoader.js"),Le=require("three/examples/jsm/loaders/KTX2Loader.js"),g=require("three"),me=require("three/examples/jsm/loaders/GLTFLoader.js");let H="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ie="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(H+"draco_decoder.js",{method:"head"}).catch(l=>{H="./include/draco/",ie="./include/ktx2/"});function De(l){H=l}function Me(l){ie=l}let W,re,V;function oe(l){W||(W=new xe.DRACOLoader,W.setDecoderPath(H),W.setDecoderConfig({type:"js"})),V||(V=new Le.KTX2Loader,V.setTranscoderPath(ie)),re||(re=ye.MeshoptDecoder),l?V.detectSupport(l):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function ne(l){l.dracoLoader||l.setDRACOLoader(W),l.ktx2Loader||l.setKTX2Loader(V),l.meshoptDecoder||l.setMeshoptDecoder(re)}function J(l){const t=new URL(window.location.href).searchParams.get(l);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function _e(l,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||l===void 0)return e;const t=l.lastIndexOf("/");if(t>=0){const r=l.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}let $;function Oe(){return $!==void 0||($=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),J("debugprogressive")&&console.log("isMobileDevice",$)),$}function Q(l){var e;return((e=l==null?void 0:l.userData)==null?void 0:e["needle:raycast-mesh"])instanceof g.BufferGeometry?l.userData["needle:raycast-mesh"]:null}function ue(l,e){if((l.type==="Mesh"||l.type==="SkinnedMesh")&&!Q(l)){const r=ve(e);r.userData={isRaycastMesh:!0},l.userData||(l.userData={}),l.userData["needle:raycast-mesh"]=r}}function we(l=!0){if(l){if(U)return;const e=U=g.Mesh.prototype.raycast;g.Mesh.prototype.raycast=function(t,r){const i=this,o=Q(i);let s;o&&i.isMesh&&(s=i.geometry,i.geometry=o),e.call(this,t,r),s&&(i.geometry=s)}}else{if(!U)return;g.Mesh.prototype.raycast=U,U=null}}let U=null;function ve(l){const e=new g.BufferGeometry;for(const t in l.attributes)e.setAttribute(t,l.getAttribute(t));return e.setIndex(l.getIndex()),e}const I=new Array,C="NEEDLE_progressive",_=J("debugprogressive"),te=Symbol("needle-progressive-texture"),q=new Map,se=new Set;if(_){let l=function(){e+=1,console.log("Toggle LOD level",e,q),q.forEach((i,o)=>{for(const s of i.keys){const n=o[s];if(n!=null){if(n.isBufferGeometry===!0){const a=S.getMeshLODInformation(n),h=a?Math.min(e,a.lods.length):0;o["DEBUG:LOD"]=e,S.assignMeshLOD(o,h),a&&(t=Math.max(t,a.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,S.assignTextureLOD(o,e);break}}}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",i=>{i.key==="p"&&l(),i.key==="w"&&(r=!r,se&&se.forEach(o=>{o.name!="BackgroundCubeMaterial"&&o.glyphMap==null&&"wireframe"in o&&(o.wireframe=r)}))})}function ae(l,e,t){var i;if(!_)return;q.has(l)||q.set(l,{keys:[],sourceId:t});const r=q.get(l);((i=r==null?void 0:r.keys)==null?void 0:i.includes(e))==!1&&r.keys.push(e)}const v=class{constructor(e,t){c(this,"parser");c(this,"url");c(this,"_isLoadingMesh");c(this,"loadMesh",e=>{var r,i;if(this._isLoadingMesh)return null;const t=(i=(r=this.parser.json.meshes[e])==null?void 0:r.extensions)==null?void 0:i[C];return t?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",e).then(o=>(this._isLoadingMesh=!1,o&&v.registerMesh(this.url,t.guid,o,t.lods.length,void 0,t),o))):null});_&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return C}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static getMaterialMinMaxLODsCount(e,t){const r=this,i="LODS:minmax",o=e[i];if(o!=null)return o;if(t||(t={min_count:1/0,max_count:0,lods:[]}),Array.isArray(e)){for(const n of e)this.getMaterialMinMaxLODsCount(n,t);return e[i]=t,t}if(_==="verbose"&&console.log("getMaterialMinMaxLODsCount",e),e.type==="ShaderMaterial"||e.type==="RawShaderMaterial"){const n=e;for(const a of Object.keys(n.uniforms)){const h=n.uniforms[a].value;(h==null?void 0:h.isTexture)===!0&&s(h,t)}}else if(e.isMaterial)for(const n of Object.keys(e)){const a=e[n];(a==null?void 0:a.isTexture)===!0&&s(a,t)}return e[i]=t,t;function s(n,a){const h=r.getAssignedLODInformation(n);if(h){const d=r.lodInfos.get(h.key);if(d&&d.lods){a.min_count=Math.min(a.min_count,d.lods.length),a.max_count=Math.max(a.max_count,d.lods.length);for(let p=0;p<d.lods.length;p++){const f=d.lods[p];f.width&&(a.lods[p]=a.lods[p]||{min_height:1/0,max_height:0},a.lods[p].min_height=Math.min(a.lods[p].min_height,f.height),a.lods[p].max_height=Math.max(a.lods[p].max_height,f.height))}}}}}static hasLODLevelAvailable(e,t){var o;if(Array.isArray(e)){for(const s of e)if(this.hasLODLevelAvailable(s,t))return!0;return!1}if(e.isMaterial===!0){for(const s of Object.keys(e)){const n=e[s];if(n&&n.isTexture&&this.hasLODLevelAvailable(n,t))return!0}return!1}else if(e.isGroup===!0){for(const s of e.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(o=r==null?void 0:r.userData)!=null&&o.LODS){const s=r.userData.LODS;if(i=this.lodInfos.get(s.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof g.Mesh||e.isMesh===!0){const i=e.geometry,o=this.getAssignedLODInformation(i);if(!o)return Promise.resolve(null);for(const s of I)(r=s.onBeforeGetLODMesh)==null||r.call(s,e,t);return e["LOD:requested level"]=t,v.getOrLoadLOD(i,t).then(s=>{if(e["LOD:requested level"]===t){if(delete e["LOD:requested level"],Array.isArray(s)){const n=o.index||0;s=s[n]}s&&i!=s&&s instanceof g.BufferGeometry&&(e.geometry=s,_&&ae(e,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",e,s),null))}else _&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e instanceof g.Material||e.isMaterial===!0){const r=e,i=[],o=new Array;if(_&&se.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const a=s.uniforms[n].value;if((a==null?void 0:a.isTexture)===!0){const h=this.assignTextureLODForSlot(a,t,r,n);i.push(h),o.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const a=this.assignTextureLODForSlot(n,t,r,s);i.push(a),o.push(s)}}return Promise.all(i).then(s=>{const n=new Array;for(let a=0;a<s.length;a++){const h=s[a],d=o[a];h&&h.isTexture===!0?n.push({material:r,slot:d,texture:h,level:t}):n.push({material:r,slot:d,texture:null,level:t})}return n})}if(e instanceof g.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,i){return(e==null?void 0:e.isTexture)!==!0?Promise.resolve(null):i==="glyphMap"?Promise.resolve(e):v.getOrLoadLOD(e,t).then(o=>{if(Array.isArray(o))return null;if((o==null?void 0:o.isTexture)===!0){if(o!=e){if(r&&i){const s=r[i];if(s){const n=this.getAssignedLODInformation(s);if(n&&(n==null?void 0:n.level)<t)return _==="verbose"&&console.warn("Assigned texture level is already higher: ",n.level,t,r,s,o),null}r[i]=o}if(_&&i&&r){const s=this.getAssignedLODInformation(e);s&&ae(r,i,s.url)}}return o}else _=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(o=>(console.error("Error loading LOD",e,o),null))}afterRoot(e){var t,r;return _&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s){if(!s.lods){_&&console.warn("Texture has no LODs",s);return}let n=!1;for(const a of this.parser.associations.keys())a.isTexture===!0&&this.parser.associations.get(a).textures===o&&(n=!0,v.registerTexture(this.url,a,s.lods.length,o,s));n||this.parser.getDependency("texture",o).then(a=>{a&&v.registerTexture(this.url,a,s.lods.length,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const a=this.parser.associations.get(n);a.meshes===o&&v.registerMesh(this.url,s.guid,n,s.lods.length,a.primitives,s)}}}}),null}static async getOrLoadLOD(e,t){var n,a,h,d;const r=_=="verbose",i=e.userData.LODS;if(!i)return null;const o=i==null?void 0:i.key;let s;if(e.isTexture===!0){const p=e;p.source&&p.source[te]&&(s=p.source[te])}if(s||(s=v.lodInfos.get(o)),s){if(t>0){let x=!1;const O=Array.isArray(s.lods);if(O&&t>=s.lods.length?x=!0:O||(x=!0),x)return this.lowresCache.get(o)}const p=Array.isArray(s.lods)?(n=s.lods[t])==null?void 0:n.path:s.lods;if(!p)return _&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,s)),null;const f=_e(i.url,p);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const x=f+"_"+s.guid,O=this.previouslyLoaded.get(x);if(O!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${x}`);let D=await O.catch(F=>(console.error(`Error loading LOD ${t} from ${f}
2
+ `,F),null)),A=!1;if(D==null||(D instanceof g.Texture&&e instanceof g.Texture?(a=D.image)!=null&&a.data||(h=D.source)!=null&&h.data?D=this.copySettings(e,D):(A=!0,this.previouslyLoaded.delete(x)):D instanceof g.BufferGeometry&&e instanceof g.BufferGeometry&&((d=D.attributes.position)!=null&&d.array||(A=!0,this.previouslyLoaded.delete(x)))),!A)return D}const m=s,w=new Promise(async(D,A)=>{const F=new me.GLTFLoader;ne(F),_&&(await new Promise(y=>setTimeout(y,1e3)),r&&console.warn("Start loading (delayed) "+f,m.guid));let Z=f;if(m&&Array.isArray(m.lods)){const y=m.lods[t];y.hash&&(Z+="?v="+y.hash)}const B=await F.loadAsync(Z).catch(y=>(console.error(`Error loading LOD ${t} from ${f}
3
+ `,y),null));if(!B)return null;const j=B.parser;r&&console.log("Loading finished "+f,m.guid);let L=0;if(B.parser.json.textures){let y=!1;for(const u of B.parser.json.textures){if(u!=null&&u.extensions){const M=u==null?void 0:u.extensions[C];if(M!=null&&M.guid&&M.guid===m.guid){y=!0;break}}L++}if(y){let u=await j.getDependency("texture",L);return u&&v.assignLODInformation(i.url,u,o,t,void 0,void 0),r&&console.log('change "'+e.name+'" → "'+u.name+'"',f,L,u,x),e instanceof g.Texture&&(u=this.copySettings(e,u)),u&&(u.guid=m.guid),D(u)}else _&&console.warn("Could not find texture with guid",m.guid)}if(L=0,B.parser.json.meshes){let y=!1;for(const u of B.parser.json.meshes){if(u!=null&&u.extensions){const M=u==null?void 0:u.extensions[C];if(M!=null&&M.guid&&M.guid===m.guid){y=!0;break}}L++}if(y){const u=await j.getDependency("mesh",L),M=m;if(r&&console.log(`Loaded Mesh "${u.name}"`,f,L,u,x),u.isMesh===!0){const T=u.geometry;return v.assignLODInformation(i.url,T,o,t,void 0,M.density),D(T)}else{const T=new Array;for(let R=0;R<u.children.length;R++){const G=u.children[R];if(G instanceof g.Mesh){const N=G.geometry;v.assignLODInformation(i.url,N,o,t,R,M.density),T.push(N)}}return D(T)}}}return D(null)});return this.previouslyLoaded.set(x,w),await w}else if(e instanceof g.Texture){r&&console.log("Load texture from uri: "+f);const O=await new g.TextureLoader().loadAsync(f);return O?(O.guid=s.guid,O.flipY=!1,O.needsUpdate=!0,O.colorSpace=e.colorSpace,r&&console.log(s,O)):_&&console.warn("failed loading",f),O}}else _&&console.warn(`Can not load LOD ${t}: no LOD info found for "${o}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,i,o,s){if(!t)return;t.userData||(t.userData={});const n=new Se(e,r,i,o,s);t.userData.LODS=n,t.userData.LOD=i}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){return t=t.clone(),_&&console.warn(`Copying texture settings
4
4
  `,e.uuid,`
5
- `,t.uuid),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t}};let S=v;c(S,"registerTexture",(e,t,r,i,o)=>{if(M&&console.log("> Progressive: register texture",i,t.name,t.uuid,t,o),!t){M&&console.error("gltf-progressive: Register texture without texture");return}t.source&&(t.source[te]=o);const s=o.guid;v.assignLODInformation(e,t,s,r,i,void 0),v.lodInfos.set(s,o),v.lowresCache.set(s,t)}),c(S,"registerMesh",(e,t,r,i,o,s)=>{var h;M&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const n=r.geometry;if(!n){M&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),v.assignLODInformation(e,n,t,i,o,s.density),v.lodInfos.set(t,s);let a=v.lowresCache.get(t);a?a.push(r.geometry):a=[r.geometry],v.lowresCache.set(t,a),i>0&&!Q(r)&&ue(r,n);for(const d of I)(h=d.onRegisteredNewMesh)==null||h.call(d,r,s)}),c(S,"lodInfos",new Map),c(S,"previouslyLoaded",new Map),c(S,"lowresCache",new Map);class Se{constructor(e,t,r,i,o){c(this,"url");c(this,"key");c(this,"level");c(this,"index");c(this,"density");this.url=e,this.key=t,this.level=r,i!=null&&(this.index=i),o!=null&&(this.density=o)}}const z=J("debugprogressive"),Te=J("noprogressive"),le=Symbol("Needle:LODSManager"),E={mesh_lod:-1,texture_lod:-1},b=class{constructor(e){c(this,"renderer");c(this,"projectionScreenMatrix",new g.Matrix4);c(this,"cameraFrustrum",new g.Frustum);c(this,"targetTriangleDensity",2e5);c(this,"updateInterval",0);c(this,"pause",!1);c(this,"_frame",0);c(this,"_originalRender");c(this,"_sphere",new g.Sphere);c(this,"_tempBox",new g.Box3);c(this,"_tempBox2",new g.Box3);c(this,"tempMatrix",new g.Matrix4);c(this,"_tempWorldPosition",new g.Vector3);c(this,"_tempBoxSize",new g.Vector3);c(this,"_tempBox2Size",new g.Vector3);this.renderer=e}static getObjectLODState(e){var t;return(t=e.userData)==null?void 0:t.LOD_state}static addPlugin(e){I.push(e)}static removePlugin(e){const t=I.indexOf(e);t>=0&&I.splice(t,1)}static get(e){return e[le]?e[le]:new b(e)}get plugins(){return I}enable(){if(this._originalRender)return;let e=0;this._originalRender=this.renderer.render;const t=this;oe(this.renderer),this.renderer.render=function(r,i){t.renderer.getRenderTarget()==null&&(e=0,t._frame+=1);const s=t._frame,n=e++;t.onBeforeRender(r,i,n,s),t._originalRender.call(this,r,i),t.onAfterRender(r,i,n,s)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(e,t,r,i){}onAfterRender(e,t,r,i){var a,h;if(this.pause)return;const o=this.renderer.renderLists.get(e,0),s=o.opaque;let n=!0;if(s.length===1){const d=s[0].material;(d.name==="EffectMaterial"||d.name==="CopyShader")&&(n=!1)}if(t.parent&&t.parent.type==="CubeCamera"&&(n=!1),n){if(Te||this.updateInterval>0&&i%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const d=this.targetTriangleDensity;for(const f of s){if(f.material&&(((a=f.geometry)==null?void 0:a.type)==="BoxGeometry"||((h=f.geometry)==null?void 0:h.type)==="BufferGeometry")&&(f.material.name==="SphericalGaussianBlur"||f.material.name=="BackgroundCubeMaterial"||f.material.name==="CubemapFromEquirect"||f.material.name==="EquirectangularToCubeUV")){z&&(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",f,f.material.name,f.material.type)));continue}switch(f.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const x=f.object;(x instanceof g.Mesh||x.isMesh)&&this.updateLODs(e,t,x,d,i)}const p=o.transparent;for(const f of p){const x=f.object;(x instanceof g.Mesh||x.isMesh)&&this.updateLODs(e,t,x,d,i)}}}updateLODs(e,t,r,i,o){var a,h;r.userData||(r.userData={});let s=r.userData.LOD_state;if(s||(s=new Ae,r.userData.LOD_state=s),s.frames++<2)return;for(const d of I)(a=d.onBeforeUpdateLOD)==null||a.call(d,this.renderer,e,t,r);this.calculateLodLevel(t,r,s,i,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod),E.mesh_lod>=0&&this.loadProgressiveMeshes(r,E.mesh_lod);let n=E.texture_lod;if(r.material&&n>=0){const d=r["DEBUG:LOD"];d!=null&&(n=d),this.loadProgressiveTextures(r.material,n)}for(const d of I)(h=d.onAfterUpdatedLOD)==null||h.call(d,this.renderer,e,t,r,E);s.lastLodLevel_Mesh=E.mesh_lod,s.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(e,t){if(!e)return;if(Array.isArray(e)){for(const o of e)this.loadProgressiveTextures(o,t);return}const r=e;let i=!1;(r.NEEDLE_LOD==null||t<r.NEEDLE_LOD)&&(i=!0),i&&(r.NEEDLE_LOD=t,S.assignTextureLOD(e,t))}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);if(e.userData||(e.userData={}),e.userData.LOD!==t){e.userData.LOD=t;const r=e.geometry;return S.assignMeshLOD(e,t).then(i=>(i&&e.userData.LOD==t&&r!=e.geometry,i))}return Promise.resolve(null)}static isInside(e,t){const r=e.min,i=e.max,o=(r.x+i.x)*.5,s=(r.y+i.y)*.5;return this._tempPtInside.set(o,s,r.z).applyMatrix4(t).z<0}calculateLodLevel(e,t,r,i,o){var _;if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}let n=10+1;if(z&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const a=S.getMeshLODInformation(t.geometry),h=a==null?void 0:a.lods,d=h&&h.length>0,p=S.getMaterialMinMaxLODsCount(t.material),f=(p==null?void 0:p.min_count)!=1/0&&p.min_count>0&&p.max_count>0;if(!d&&!f){o.mesh_lod=0,o.texture_lod=0;return}if(d||(n=0),!((_=this.cameraFrustrum)!=null&&_.intersectsObject(t))){o.mesh_lod=99,o.texture_lod=99;return}const x=t.geometry.boundingBox;if(x&&e.isPerspectiveCamera){const O=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const L=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(L)){o.mesh_lod=0,o.texture_lod=0;return}}if(this._tempBox.copy(x),t.type==="SkinnedMesh"?t.parent&&this._tempBox.applyMatrix4(t.parent.matrixWorld):this._tempBox.applyMatrix4(t.matrixWorld),b.isInside(this._tempBox,this.projectionScreenMatrix)){o.mesh_lod=0,o.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&O.fov>70){const L=this._tempBox.min,y=this._tempBox.max;let u=L.x,D=L.y,T=y.x,R=y.y;const G=2,N=1.5,K=(L.x+y.x)*.5,X=(L.y+y.y)*.5;u=(u-K)*G+K,D=(D-X)*G+X,T=(T-K)*G+K,R=(R-X)*G+X;const de=u<0&&T>0?0:Math.min(Math.abs(L.x),Math.abs(y.x)),he=D<0&&R>0?0:Math.min(Math.abs(L.y),Math.abs(y.y)),ee=Math.max(de,he);r.lastCentrality=(N-ee)*(N-ee)*(N-ee)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&w.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),w.x*=O.aspect;const k=e.matrixWorldInverse,m=this._tempBox2;m.copy(x),m.applyMatrix4(t.matrixWorld),m.applyMatrix4(k);const A=m.getSize(this._tempBox2Size),F=Math.max(A.x,A.y);if(Math.max(w.x,w.y)!=0&&F!=0&&(w.z=A.z/Math.max(A.x,A.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,z&&b.debugDrawLine){const L=this.tempMatrix.copy(this.projectionScreenMatrix);L.invert();const y=b.corner0,u=b.corner1,D=b.corner2,T=b.corner3;y.copy(this._tempBox.min),u.copy(this._tempBox.max),u.x=y.x,D.copy(this._tempBox.max),D.y=y.y,T.copy(this._tempBox.max);const R=(y.z+T.z)*.5;y.z=u.z=D.z=T.z=R,y.applyMatrix4(L),u.applyMatrix4(L),D.applyMatrix4(L),T.applyMatrix4(L),b.debugDrawLine(y,u,255),b.debugDrawLine(y,D,255),b.debugDrawLine(u,T,255),b.debugDrawLine(D,T,255)}let B=999;if(h&&r.lastScreenCoverage>0){for(let L=0;L<h.length;L++)if(h[L].density/r.lastScreenCoverage<i){B=L;break}}B<n&&(n=B)}if(o.mesh_lod=n,f)if(r.lastLodLevel_Texture<0){if(o.texture_lod=p.max_count-1,z){const O=p.lods[p.max_count-1];z&&console.log(`First Texture LOD ${o.texture_lod} (${O.max_height}px) - ${t.name}`)}}else{const O=r.lastScreenCoverage*1.5,k=this.renderer.domElement.clientHeight/window.devicePixelRatio*O;for(let m=p.lods.length-1;m>=0;m--){const A=p.lods[m];if(!(Oe()&&A.max_height>4096)&&A.max_height>k){o.texture_lod=m,o.texture_lod<r.lastLodLevel_Texture&&z&&console.log(`Texture LOD changed ${r.lastLodLevel_Texture} → ${o.texture_lod} (${A.max_height}px: ${(100*r.lastScreenCoverage).toFixed(2)} % = ${k.toFixed(0)}px) - ${t.name}`);break}}}else o.texture_lod=0}};let P=b;c(P,"debugDrawLine"),c(P,"corner0",new g.Vector3),c(P,"corner1",new g.Vector3),c(P,"corner2",new g.Vector3),c(P,"corner3",new g.Vector3),c(P,"_tempPtInside",new g.Vector3);class Ae{constructor(){c(this,"frames",0);c(this,"lastLodLevel_Mesh",-1);c(this,"lastLodLevel_Texture",-1);c(this,"lastScreenCoverage",0);c(this,"lastScreenspaceVolume",new g.Vector3);c(this,"lastCentrality",0)}}const ce=Symbol("NEEDLE_mesh_lod"),Y=Symbol("NEEDLE_texture_lod");function fe(l){if(!l)return null;let e=null,t=null;for(let r=l;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),o=i.find(n=>n.toString()=="Symbol(renderer)"),s=i.find(n=>n.toString()=="Symbol(scene)");!e&&o!=null&&(e=l[o].threeRenderer),!t&&s!=null&&(t=l[s])}if(e){console.log("Adding Needle LODs to modelviewer");const r=P.get(e);if(P.addPlugin(new be(l)),r.enable(),t){const i=t.camera||t.traverse(o=>o.type=="PerspectiveCamera")[0];i&&e.render(t,i)}return()=>{r.disable()}}return null}class be{constructor(e){c(this,"modelviewer");c(this,"_didWarnAboutMissingUrl",!1);this.modelviewer=e}onBeforeUpdateLOD(e,t,r,i){this.tryParseMeshLOD(t,i),this.tryParseTextureLOD(t,i)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[Y]==!0)return;t[Y]=!0;const r=this.tryGetCurrentGLTF(e),i=this.getUrl();if(i&&r&&t.material){let o=function(n){var h,d,p;if(n[Y]==!0)return;n[Y]=!0,n.userData&&(n.userData.LOD=-1);const a=Object.keys(n);for(let f=0;f<a.length;f++){const x=a[f],_=n[x];if((_==null?void 0:_.isTexture)===!0){const O=(d=(h=_.userData)==null?void 0:h.associations)==null?void 0:d.textures,w=r.parser.json.textures[O];if(!w){console.warn("Texture data not found for texture index "+O);continue}if((p=w==null?void 0:w.extensions)!=null&&p[C]){const k=w.extensions[C];k&&i&&S.registerTexture(i,_,k.lods.length,O,k)}}}};const s=t.material;if(Array.isArray(s))for(const n of s)o(n);else o(s)}}tryParseMeshLOD(e,t){var o,s;if(t[ce]==!0)return;t[ce]=!0;const r=this.getUrl();if(!r)return;const i=(s=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[C];if(i&&r){const n=t.uuid;S.registerMesh(r,n,t,0,i.lods.length,i)}}}function Pe(l,e,t,r){oe(e),ne(t),t.register(o=>new S(o,l));const i=P.get(e);return(r==null?void 0:r.enableLODsManager)!==!1&&i.enable(),i}document.addEventListener("DOMContentLoaded",()=>{fe(document.querySelector("model-viewer"))});exports.EXTENSION_NAME=C;exports.LODsManager=P;exports.NEEDLE_progressive=S;exports.addDracoAndKTX2Loaders=ne;exports.createLoaders=oe;exports.getRaycastMesh=Q;exports.patchModelViewer=fe;exports.setDracoDecoderLocation=De;exports.setKTX2TranscoderLocation=Me;exports.setRaycastMesh=ue;exports.useNeedleProgressive=Pe;exports.useRaycastMeshes=we;
5
+ `,t.uuid),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t}};let S=v;c(S,"registerTexture",(e,t,r,i,o)=>{if(_&&console.log("> Progressive: register texture",i,t.name,t.uuid,t,o),!t){_&&console.error("gltf-progressive: Register texture without texture");return}t.source&&(t.source[te]=o);const s=o.guid;v.assignLODInformation(e,t,s,r,i,void 0),v.lodInfos.set(s,o),v.lowresCache.set(s,t)}),c(S,"registerMesh",(e,t,r,i,o,s)=>{var h;_&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const n=r.geometry;if(!n){_&&console.warn("gltf-progressive: Register mesh without geometry");return}n.userData||(n.userData={}),v.assignLODInformation(e,n,t,i,o,s.density),v.lodInfos.set(t,s);let a=v.lowresCache.get(t);a?a.push(r.geometry):a=[r.geometry],v.lowresCache.set(t,a),i>0&&!Q(r)&&ue(r,n);for(const d of I)(h=d.onRegisteredNewMesh)==null||h.call(d,r,s)}),c(S,"lodInfos",new Map),c(S,"previouslyLoaded",new Map),c(S,"lowresCache",new Map);class Se{constructor(e,t,r,i,o){c(this,"url");c(this,"key");c(this,"level");c(this,"index");c(this,"density");this.url=e,this.key=t,this.level=r,i!=null&&(this.index=i),o!=null&&(this.density=o)}}const z=J("debugprogressive"),Te=J("noprogressive"),le=Symbol("Needle:LODSManager"),E={mesh_lod:-1,texture_lod:-1},b=class{constructor(e){c(this,"renderer");c(this,"projectionScreenMatrix",new g.Matrix4);c(this,"cameraFrustrum",new g.Frustum);c(this,"targetTriangleDensity",2e5);c(this,"updateInterval",0);c(this,"pause",!1);c(this,"_frame",0);c(this,"_originalRender");c(this,"_sphere",new g.Sphere);c(this,"_tempBox",new g.Box3);c(this,"_tempBox2",new g.Box3);c(this,"tempMatrix",new g.Matrix4);c(this,"_tempWorldPosition",new g.Vector3);c(this,"_tempBoxSize",new g.Vector3);c(this,"_tempBox2Size",new g.Vector3);this.renderer=e}static getObjectLODState(e){var t;return(t=e.userData)==null?void 0:t.LOD_state}static addPlugin(e){I.push(e)}static removePlugin(e){const t=I.indexOf(e);t>=0&&I.splice(t,1)}static get(e){return e[le]?e[le]:new b(e)}get plugins(){return I}enable(){if(this._originalRender)return;let e=0;this._originalRender=this.renderer.render;const t=this;oe(this.renderer),this.renderer.render=function(r,i){t.renderer.getRenderTarget()==null&&(e=0,t._frame+=1);const s=t._frame,n=e++;t.onBeforeRender(r,i,n,s),t._originalRender.call(this,r,i),t.onAfterRender(r,i,n,s)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(e,t,r,i){}onAfterRender(e,t,r,i){var a,h;if(this.pause)return;const o=this.renderer.renderLists.get(e,0),s=o.opaque;let n=!0;if(s.length===1){const d=s[0].material;(d.name==="EffectMaterial"||d.name==="CopyShader")&&(n=!1)}if(t.parent&&t.parent.type==="CubeCamera"&&(n=!1),n){if(Te||this.updateInterval>0&&i%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const d=this.targetTriangleDensity;for(const f of s){if(f.material&&(((a=f.geometry)==null?void 0:a.type)==="BoxGeometry"||((h=f.geometry)==null?void 0:h.type)==="BufferGeometry")&&(f.material.name==="SphericalGaussianBlur"||f.material.name=="BackgroundCubeMaterial"||f.material.name==="CubemapFromEquirect"||f.material.name==="EquirectangularToCubeUV")){z&&(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",f,f.material.name,f.material.type)));continue}switch(f.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const x=f.object;(x instanceof g.Mesh||x.isMesh)&&this.updateLODs(e,t,x,d,i)}const p=o.transparent;for(const f of p){const x=f.object;(x instanceof g.Mesh||x.isMesh)&&this.updateLODs(e,t,x,d,i)}}}updateLODs(e,t,r,i,o){var a,h;r.userData||(r.userData={});let s=r.userData.LOD_state;if(s||(s=new Ae,r.userData.LOD_state=s),s.frames++<2)return;for(const d of I)(a=d.onBeforeUpdateLOD)==null||a.call(d,this.renderer,e,t,r);this.calculateLodLevel(t,r,s,i,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod),E.mesh_lod>=0&&this.loadProgressiveMeshes(r,E.mesh_lod);let n=E.texture_lod;if(r.material&&n>=0){const d=r["DEBUG:LOD"];d!=null&&(n=d),this.loadProgressiveTextures(r.material,n)}for(const d of I)(h=d.onAfterUpdatedLOD)==null||h.call(d,this.renderer,e,t,r,E);s.lastLodLevel_Mesh=E.mesh_lod,s.lastLodLevel_Texture=E.texture_lod}loadProgressiveTextures(e,t){if(!e)return;if(Array.isArray(e)){for(const o of e)this.loadProgressiveTextures(o,t);return}const r=e;let i=!1;(r.NEEDLE_LOD==null||t<r.NEEDLE_LOD)&&(i=!0),i&&(r.NEEDLE_LOD=t,S.assignTextureLOD(e,t))}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);if(e.userData||(e.userData={}),e.userData.LOD!==t){e.userData.LOD=t;const r=e.geometry;return S.assignMeshLOD(e,t).then(i=>(i&&e.userData.LOD==t&&r!=e.geometry,i))}return Promise.resolve(null)}static isInside(e,t){const r=e.min,i=e.max,o=(r.x+i.x)*.5,s=(r.y+i.y)*.5;return this._tempPtInside.set(o,s,r.z).applyMatrix4(t).z<0}calculateLodLevel(e,t,r,i,o){var O;if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}let n=10+1;if(z&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const a=S.getMeshLODInformation(t.geometry),h=a==null?void 0:a.lods,d=h&&h.length>0,p=S.getMaterialMinMaxLODsCount(t.material),f=(p==null?void 0:p.min_count)!=1/0&&p.min_count>0&&p.max_count>0;if(!d&&!f){o.mesh_lod=0,o.texture_lod=0;return}if(d||(n=0),!((O=this.cameraFrustrum)!=null&&O.intersectsObject(t))){o.mesh_lod=99,o.texture_lod=99;return}let x=t.geometry.boundingBox;if(t.type==="SkinnedMesh"){const m=t;m.boundingBox||m.computeBoundingBox(),x=m.boundingBox}if(x&&e.isPerspectiveCamera){const m=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const L=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(L)){o.mesh_lod=0,o.texture_lod=0;return}}if(this._tempBox.copy(x),t.type==="SkinnedMesh"?t.parent&&this._tempBox.applyMatrix4(t.parent.matrixWorld):this._tempBox.applyMatrix4(t.matrixWorld),b.isInside(this._tempBox,this.projectionScreenMatrix)){o.mesh_lod=0,o.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&m.fov>70){const L=this._tempBox.min,y=this._tempBox.max;let u=L.x,M=L.y,T=y.x,R=y.y;const G=2,N=1.5,K=(L.x+y.x)*.5,X=(L.y+y.y)*.5;u=(u-K)*G+K,M=(M-X)*G+X,T=(T-K)*G+K,R=(R-X)*G+X;const de=u<0&&T>0?0:Math.min(Math.abs(L.x),Math.abs(y.x)),he=M<0&&R>0?0:Math.min(Math.abs(L.y),Math.abs(y.y)),ee=Math.max(de,he);r.lastCentrality=(N-ee)*(N-ee)*(N-ee)}else r.lastCentrality=1;const w=this._tempBox.getSize(this._tempBoxSize);w.multiplyScalar(.5),screen.availHeight>0&&w.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),w.x*=m.aspect;const k=e.matrixWorldInverse,D=this._tempBox2;D.copy(x),D.applyMatrix4(t.matrixWorld),D.applyMatrix4(k);const A=D.getSize(this._tempBox2Size),F=Math.max(A.x,A.y);if(Math.max(w.x,w.y)!=0&&F!=0&&(w.z=A.z/Math.max(A.x,A.y)*Math.max(w.x,w.y)),r.lastScreenCoverage=Math.max(w.x,w.y,w.z),r.lastScreenspaceVolume.copy(w),r.lastScreenCoverage*=r.lastCentrality,z&&b.debugDrawLine){const L=this.tempMatrix.copy(this.projectionScreenMatrix);L.invert();const y=b.corner0,u=b.corner1,M=b.corner2,T=b.corner3;y.copy(this._tempBox.min),u.copy(this._tempBox.max),u.x=y.x,M.copy(this._tempBox.max),M.y=y.y,T.copy(this._tempBox.max);const R=(y.z+T.z)*.5;y.z=u.z=M.z=T.z=R,y.applyMatrix4(L),u.applyMatrix4(L),M.applyMatrix4(L),T.applyMatrix4(L),b.debugDrawLine(y,u,255),b.debugDrawLine(y,M,255),b.debugDrawLine(u,T,255),b.debugDrawLine(M,T,255)}let B=999;if(h&&r.lastScreenCoverage>0){for(let L=0;L<h.length;L++)if(h[L].density/r.lastScreenCoverage<i){B=L;break}}B<n&&(n=B)}if(o.mesh_lod=n,f)if(r.lastLodLevel_Texture<0){if(o.texture_lod=p.max_count-1,z){const m=p.lods[p.max_count-1];z&&console.log(`First Texture LOD ${o.texture_lod} (${m.max_height}px) - ${t.name}`)}}else{const m=r.lastScreenCoverage*1.5,k=this.renderer.domElement.clientHeight/window.devicePixelRatio*m;for(let D=p.lods.length-1;D>=0;D--){const A=p.lods[D];if(!(Oe()&&A.max_height>4096)&&A.max_height>k){o.texture_lod=D,o.texture_lod<r.lastLodLevel_Texture&&z&&console.log(`Texture LOD changed ${r.lastLodLevel_Texture} → ${o.texture_lod} (${A.max_height}px: ${(100*r.lastScreenCoverage).toFixed(2)} % = ${k.toFixed(0)}px) - ${t.name}`);break}}}else o.texture_lod=0}};let P=b;c(P,"debugDrawLine"),c(P,"corner0",new g.Vector3),c(P,"corner1",new g.Vector3),c(P,"corner2",new g.Vector3),c(P,"corner3",new g.Vector3),c(P,"_tempPtInside",new g.Vector3);class Ae{constructor(){c(this,"frames",0);c(this,"lastLodLevel_Mesh",-1);c(this,"lastLodLevel_Texture",-1);c(this,"lastScreenCoverage",0);c(this,"lastScreenspaceVolume",new g.Vector3);c(this,"lastCentrality",0)}}const ce=Symbol("NEEDLE_mesh_lod"),Y=Symbol("NEEDLE_texture_lod");function fe(l){if(!l)return null;let e=null,t=null;for(let r=l;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),o=i.find(n=>n.toString()=="Symbol(renderer)"),s=i.find(n=>n.toString()=="Symbol(scene)");!e&&o!=null&&(e=l[o].threeRenderer),!t&&s!=null&&(t=l[s])}if(e){console.log("Adding Needle LODs to modelviewer");const r=P.get(e);if(P.addPlugin(new be(l)),r.enable(),t){const i=t.camera||t.traverse(o=>o.type=="PerspectiveCamera")[0];i&&e.render(t,i)}return()=>{r.disable()}}return null}class be{constructor(e){c(this,"modelviewer");c(this,"_didWarnAboutMissingUrl",!1);this.modelviewer=e}onBeforeUpdateLOD(e,t,r,i){this.tryParseMeshLOD(t,i),this.tryParseTextureLOD(t,i)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[Y]==!0)return;t[Y]=!0;const r=this.tryGetCurrentGLTF(e),i=this.getUrl();if(i&&r&&t.material){let o=function(n){var h,d,p;if(n[Y]==!0)return;n[Y]=!0,n.userData&&(n.userData.LOD=-1);const a=Object.keys(n);for(let f=0;f<a.length;f++){const x=a[f],O=n[x];if((O==null?void 0:O.isTexture)===!0){const m=(d=(h=O.userData)==null?void 0:h.associations)==null?void 0:d.textures,w=r.parser.json.textures[m];if(!w){console.warn("Texture data not found for texture index "+m);continue}if((p=w==null?void 0:w.extensions)!=null&&p[C]){const k=w.extensions[C];k&&i&&S.registerTexture(i,O,k.lods.length,m,k)}}}};const s=t.material;if(Array.isArray(s))for(const n of s)o(n);else o(s)}}tryParseMeshLOD(e,t){var o,s;if(t[ce]==!0)return;t[ce]=!0;const r=this.getUrl();if(!r)return;const i=(s=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[C];if(i&&r){const n=t.uuid;S.registerMesh(r,n,t,0,i.lods.length,i)}}}function Pe(l,e,t,r){oe(e),ne(t),t.register(o=>new S(o,l));const i=P.get(e);return(r==null?void 0:r.enableLODsManager)!==!1&&i.enable(),i}document.addEventListener("DOMContentLoaded",()=>{fe(document.querySelector("model-viewer"))});exports.EXTENSION_NAME=C;exports.LODsManager=P;exports.NEEDLE_progressive=S;exports.addDracoAndKTX2Loaders=ne;exports.createLoaders=oe;exports.getRaycastMesh=Q;exports.patchModelViewer=fe;exports.setDracoDecoderLocation=De;exports.setKTX2TranscoderLocation=Me;exports.setRaycastMesh=ue;exports.useNeedleProgressive=Pe;exports.useRaycastMeshes=we;
package/lib/extension.js CHANGED
@@ -22,6 +22,10 @@ if (debug) {
22
22
  debug_toggle_maps.forEach((arr, obj) => {
23
23
  for (const key of arr.keys) {
24
24
  const cur = obj[key];
25
+ // if it's null or undefined we skip it
26
+ if (cur == null) {
27
+ continue;
28
+ }
25
29
  if (cur.isBufferGeometry === true) {
26
30
  const info = NEEDLE_progressive.getMeshLODInformation(cur);
27
31
  const level = !info ? 0 : Math.min(currentDebugLodLevel, info.lods.length);
@@ -51,8 +55,11 @@ if (debug) {
51
55
  // we don't want to change the skybox material
52
56
  if (mat.name == "BackgroundCubeMaterial")
53
57
  return;
54
- if ("wireframe" in mat)
58
+ if (mat["glyphMap"] != undefined)
59
+ return;
60
+ if ("wireframe" in mat) {
55
61
  mat.wireframe = wireframe;
62
+ }
56
63
  });
57
64
  }
58
65
  }
@@ -357,7 +357,13 @@ export class LODsManager {
357
357
  result.texture_lod = 99;
358
358
  return;
359
359
  }
360
- const boundingBox = mesh.geometry.boundingBox;
360
+ let boundingBox = mesh.geometry.boundingBox;
361
+ if (mesh.type === "SkinnedMesh") {
362
+ const skinnedMesh = mesh;
363
+ if (!skinnedMesh.boundingBox)
364
+ skinnedMesh.computeBoundingBox();
365
+ boundingBox = skinnedMesh.boundingBox;
366
+ }
361
367
  if (boundingBox && camera.isPerspectiveCamera) {
362
368
  const cam = camera;
363
369
  // hack: if the mesh has vertex colors, has less than 100 vertices we always select the highest LOD
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/gltf-progressive",
3
- "version": "1.2.0-alpha.7",
3
+ "version": "1.2.0-alpha.9",
4
4
  "description": "three.js support for loading glTF or GLB files that contain progressive loading data",
5
5
  "homepage": "https://needle.tools",
6
6
  "author": {