@needle-tools/gltf-progressive 1.0.0-alpha → 1.0.0-alpha.10

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package/CHANGELOG.md ADDED
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+ # Changelog
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+ All notable changes to this package will be documented in this file.
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+
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+ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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+ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
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+ ## [1.0.0-alpha.10] - 2023-05-07
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+ - fix: progressive assets are now only updated during the main canvas render call and not e.g. when rendering to a texture
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+
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+ ## [1.0.0-alpha.9] - 2023-05-03
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+ - fix: handle loading of ShaderMaterial for VRM progressive textures
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+
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+ ## [1.0.0-alpha.8] - 2023-05-03
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+ - fix: handle transparent materials
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+
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+ ## [1.0.0-alpha.7] - 2023-05-01
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+ - fix: Handle modelviewer `src` set as property but not as attribute
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+ - change: Remove sourcemap
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+
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+ ## [1.0.0-alpha.6] - 2023-05-01
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+ - fix: LOD mesh assignment for multi-material meshes (meshes with multiple primitives)
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+
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+ ## [1.0.0-alpha.5] - 2023-04-30
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+ - initial version
package/README.md ADDED
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+ # glTF progressive
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+
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+ Support for loading of glTF or GLB files with progressive mesh or texture data for three.js based engines.
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+
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+ # Contact ✒️
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+ <b>[🌵 needle — tools for creators](https://needle.tools)</b> •
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+ [Twitter](https://twitter.com/NeedleTools) •
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+ [Discord](https://discord.needle.tools) •
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+ [Forum](https://forum.needle.tools)
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+