@needle-tools/gltf-progressive 1.0.0-alpha.9 → 1.1.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,5 @@
1
- var se=Object.defineProperty,oe=(r,e,t)=>e in r?se(r,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):r[e]=t,c=(r,e,t)=>(oe(r,typeof e!="symbol"?e+"":e,t),t);import{Mesh as U,BufferGeometry as F,Material as ne,Texture as k,TextureLoader as ie,Matrix4 as Y,Frustum as ae,Sphere as le,Box3 as J,Vector3 as B}from"three";import{GLTFLoader as ue}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as ce}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as de}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as he}from"three/examples/jsm/loaders/KTX2Loader.js";const fe="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ge="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";let R,$,G;function Q(r){R||(R=new de,R.setDecoderPath(fe),R.setDecoderConfig({type:"js"})),G||(G=new he,G.setTranscoderPath(ge)),$||($=ce),r?G.detectSupport(r):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function Z(r){r.dracoLoader||r.setDRACOLoader(R),r.ktx2Loader||r.setKTX2Loader(G),r.meshoptDecoder||r.setMeshoptDecoder($)}function q(r){const e=new URL(window.location.href).searchParams.get(r);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function me(r,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||r===void 0)return e;const t=r.lastIndexOf("/");if(t>=0){const o=r.substring(0,t+1);for(;o.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return o+e}return e}const V=new Array;function pe(r){V.push(r)}const P="NEEDLE_progressive",L=q("debugprogressive"),X=Symbol("needle-progressive-texture"),N=new Map,H=new Set;if(L){let r=function(){e+=1,console.log("Toggle LOD level",e,N),N.forEach((n,s)=>{for(const a of n.keys){const i=s[a];if(i.isBufferGeometry===!0){const l=O.getMeshLODInformation(i),h=l?Math.min(e,l.lods.length):0;s["DEBUG:LOD"]=e,O.assignMeshLOD(s,h),l&&(t=Math.max(t,l.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=e,O.assignTextureLOD(s,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,o=!1;window.addEventListener("keyup",n=>{n.key==="p"&&r(),n.key==="w"&&(o=!o,H&&H.forEach(s=>{s.name!="BackgroundCubeMaterial"&&"wireframe"in s&&(s.wireframe=o)}))})}function ee(r,e,t){var o;if(!L)return;N.has(r)||N.set(r,{keys:[],sourceId:t});const n=N.get(r);((o=n?.keys)==null?void 0:o.includes(e))==!1&&n.keys.push(e)}const D=class{constructor(r,e){c(this,"parser"),c(this,"url"),L&&console.log("Progressive extension registered for",e),this.parser=r,this.url=e}get name(){return P}static getMeshLODInformation(r){const e=this.getAssignedLODInformation(r);return e!=null&&e.key?this.lodInfos.get(e.key):null}static hasLODLevelAvailable(r,e){var t;if(r.isMaterial===!0){for(const s of Object.keys(r)){const a=r[s];if(a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(r.isGroup===!0){for(const s of r.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let o,n;if(r.isMesh?o=r.geometry:(r.isBufferGeometry||r.isTexture)&&(o=r),o&&(t=o?.userData)!=null&&t.LODS){const s=o.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(r,e){var t;if(!r)return Promise.resolve(null);if(r instanceof U||r.isMesh===!0){const o=r.geometry,n=this.getAssignedLODInformation(o);if(!n)return Promise.resolve(null);for(const s of V)(t=s.onBeforeGetLODMesh)==null||t.call(s,r,e);return r["LOD:requested level"]=e,D.getOrLoadLOD(o,e).then(s=>{if(r["LOD:requested level"]===e){if(delete r["LOD:requested level"],Array.isArray(s)){const a=n.index||0;s=s[a]}s&&o!=s&&s instanceof F&&(r.geometry=s,L&&ee(r,"geometry",n.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",r,s),null))}else L&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",r);return Promise.resolve(null)}static assignTextureLOD(r,e=0){if(!r)return Promise.resolve(null);if(r instanceof ne||r.isMaterial===!0){const t=r,o=[],n=new Array;if(L&&H.add(t),t.uniforms&&t.isRawShaderMaterial||t.isShaderMaterial===!0){const s=t;for(const a of Object.keys(s.uniforms)){const i=s.uniforms[a].value;if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,t,a);o.push(l),n.push(a)}}}else for(const s of Object.keys(t)){const a=t[s];if(a?.isTexture===!0){const i=this.assignTextureLODForSlot(a,e,t,s);o.push(i),n.push(s)}}return Promise.all(o).then(s=>{const a=new Array;for(let i=0;i<s.length;i++){const l=s[i],h=n[i];l&&l.isTexture===!0?a.push({material:t,slot:h,texture:l,level:e}):a.push({material:t,slot:h,texture:null,level:e})}return a})}if(r instanceof k||r.isTexture===!0){const t=r;return this.assignTextureLODForSlot(t,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(r,e,t,o){return r?.isTexture!==!0?Promise.resolve(null):D.getOrLoadLOD(r,e).then(n=>{if(Array.isArray(n))return null;if(n?.isTexture===!0){if(n!=r&&(t&&o&&(t[o]=n),L&&o&&t)){const s=this.getAssignedLODInformation(r);s&&ee(t,o,s.url)}return n}else L=="verbose"&&console.warn("No LOD found for",r,e);return null}).catch(n=>(console.error("Error loading LOD",r,n),null))}afterRoot(r){var e,t;return L&&console.log("AFTER",this.url,r),(e=this.parser.json.textures)==null||e.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[P];if(s){let a=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i).textures===n&&(a=!0,D.registerTexture(this.url,i,n,s));a||this.parser.getDependency("texture",n).then(i=>{i&&D.registerTexture(this.url,i,n,s)})}}}),(t=this.parser.json.meshes)==null||t.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[P];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const i=this.parser.associations.get(a);i.meshes===n&&D.registerMesh(this.url,s.guid,a,s.lods.length,i.primitives,s)}}}}),null}static async getOrLoadLOD(r,e){var t,o,n;const s=L=="verbose",a=r.userData.LODS;if(!a)return null;const i=a?.key;let l;if(r.isTexture===!0){const h=r;h.source&&h.source[X]&&(l=h.source[X])}if(l||(l=D.lodInfos.get(i)),l){if(e>0){let d=!1;const M=Array.isArray(l.lods);if(M&&e>=l.lods.length?d=!0:M||(d=!0),d)return this.lowresCache.get(i)}const h=Array.isArray(l.lods)?l.lods[e].path:l.lods;if(!h)return L&&!l["missing:uri"]&&(l["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,l)),null;const u=me(a.url,h);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!l.guid)return console.warn("missing pointer for glb/gltf texture",l),null;const d=u+"_"+l.guid,M=this.previouslyLoaded.get(d);if(M!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${d}`);let p=await M.catch(m=>(console.error(`Error loading LOD ${e} from ${u}
2
- `,m),null)),g=!1;if(p==null||(p instanceof k&&r instanceof k?(t=p.image)!=null&&t.data||(o=p.source)!=null&&o.data?p=this.copySettings(r,p):(g=!0,this.previouslyLoaded.delete(d)):p instanceof F&&r instanceof F&&((n=p.attributes.position)!=null&&n.array||(g=!0,this.previouslyLoaded.delete(d)))),!g)return p}const y=l,A=new Promise(async(p,g)=>{const m=new ue;Z(m),L&&(await new Promise(v=>setTimeout(v,1e3)),s&&console.warn("Start loading (delayed) "+u,y.guid));let b=u;if(y&&Array.isArray(y.lods)){const v=y.lods[e];v.hash&&(b+="?v="+v.hash)}const x=await m.loadAsync(b).catch(v=>(console.error(`Error loading LOD ${e} from ${u}
3
- `,v),null));if(!x)return null;const S=x.parser;s&&console.log("Loading finished "+u,y.guid);let _=0;if(x.parser.json.textures){let v=!1;for(const f of x.parser.json.textures){if(f!=null&&f.extensions){const w=f?.extensions[P];if(w!=null&&w.guid&&w.guid===y.guid){v=!0;break}}_++}if(v){let f=await S.getDependency("texture",_);return s&&console.log('change "'+r.name+'" \u2192 "'+f.name+'"',u,_,f,d),r instanceof k&&(f=this.copySettings(r,f)),f&&(f.guid=y.guid),p(f)}}if(_=0,x.parser.json.meshes){let v=!1;for(const f of x.parser.json.meshes){if(f!=null&&f.extensions){const w=f?.extensions[P];if(w!=null&&w.guid&&w.guid===y.guid){v=!0;break}}_++}if(v){const f=await S.getDependency("mesh",_),w=y;if(s&&console.log(`Loaded Mesh "${f.name}"`,u,_,f,d),f.isMesh===!0){const E=f.geometry;return D.assignLODInformation(a.url,E,i,e,void 0,w.density),p(E)}else{const E=new Array;for(let C=0;C<f.children.length;C++){const W=f.children[C];if(W instanceof U){const j=W.geometry;D.assignLODInformation(a.url,j,i,e,C,w.density),E.push(j)}}return p(E)}}}return p(null)});return this.previouslyLoaded.set(d,A),await A}else if(r instanceof k){s&&console.log("Load texture from uri: "+u);const d=await new ie().loadAsync(u);return d?(d.guid=l.guid,d.flipY=!1,d.needsUpdate=!0,d.colorSpace=r.colorSpace,s&&console.log(l,d)):L&&console.warn("failed loading",u),d}}else L&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${r.name}`,r.type);return null}static assignLODInformation(r,e,t,o,n,s){if(!e)return;e.userData||(e.userData={});const a=new ye(r,t,o,n,s);e.userData.LODS=a,e.userData.LOD=o}static getAssignedLODInformation(r){var e;return((e=r?.userData)==null?void 0:e.LODS)||null}static copySettings(r,e){return this._copiedTextures.get(r)||(e=e.clone(),this._copiedTextures.set(r,e),e.offset=r.offset,e.repeat=r.repeat,e.colorSpace=r.colorSpace,e)}};let O=D;c(O,"registerTexture",(r,e,t,o)=>{L&&console.log("> Progressive: register texture",t,e.name,e.uuid,e,o),e.source&&(e.source[X]=o);const n=o.guid;D.assignLODInformation(r,e,n,0,0,void 0),D.lodInfos.set(n,o),D.lowresCache.set(n,e)}),c(O,"registerMesh",(r,e,t,o,n,s)=>{var a;L&&console.log("> Progressive: register mesh",n,t.name,s,t.uuid,t);const i=t.geometry;i.userData||(i.userData={}),D.assignLODInformation(r,i,e,o,n,s.density),D.lodInfos.set(e,s);let l=D.lowresCache.get(e);l?l.push(t.geometry):l=[t.geometry],D.lowresCache.set(e,l);for(const h of V)(a=h.onRegisteredNewMesh)==null||a.call(h,t,s)}),c(O,"lodInfos",new Map),c(O,"previouslyLoaded",new Map),c(O,"lowresCache",new Map),c(O,"_copiedTextures",new Map);class ye{constructor(e,t,o,n,s){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=t,this.level=o,n!=null&&(this.index=n),s!=null&&(this.density=s)}}const K=q("debugprogressive"),xe=q("noprogressive"),T=class{constructor(r){c(this,"renderer"),c(this,"projectionScreenMatrix",new Y),c(this,"cameraFrustrum",new ae),c(this,"updateInterval",0),c(this,"pause",!1),c(this,"plugins",[]),c(this,"_originalRender"),c(this,"_sphere",new le),c(this,"_tempBox",new J),c(this,"tempMatrix",new Y),c(this,"_tempWorldPosition",new B),c(this,"_tempBoxSize",new B),c(this,"_tempBox2Size",new B),this.renderer=r}static getObjectLODState(r){var e;return(e=r.userData)==null?void 0:e.LOD_state}enable(){if(this._originalRender)return;let r=0;this._originalRender=this.renderer.render;const e=this;let t=0;Q(this.renderer),this.renderer.render=function(o,n){const s=t++,a=r++;e.onBeforeRender(o,n,a,s),e._originalRender.call(this,o,n),e.onAfterRender(o,n,a,s),r--}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(r,e,t,o){}onAfterRender(r,e,t,o){var n,s;if(xe||this.pause||this.updateInterval>0&&o%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const a=1e5,i=this.renderer.renderLists.get(r,t),l=i.opaque;for(const u of l){if(u.material&&(((n=u.geometry)==null?void 0:n.type)==="BoxGeometry"||((s=u.geometry)==null?void 0:s.type)==="BufferGeometry")&&(u.material.name==="SphericalGaussianBlur"||u.material.name=="BackgroundCubeMaterial"||u.material.name==="CubemapFromEquirect"||u.material.name==="EquirectangularToCubeUV")){K&&(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",u,u.material.name,u.material.type)));continue}const d=u.object;(d instanceof U||d.isMesh)&&this.updateLODs(r,e,d,a)}const h=i.transparent;for(const u of h){const d=u.object;(d instanceof U||d.isMesh)&&this.updateLODs(r,e,d,a)}}updateLODs(r,e,t,o){var n,s;for(const h of this.plugins)(n=h.onBeforeUpdateLOD)==null||n.call(h,this.renderer,r,e,t);let a=t.userData.LOD_state;a||(a=new ve,t.userData.LOD_state=a);let i=this.calculateLodLevel(e,t,a,o);i=Math.round(i),i>=0&&this.loadProgressiveMeshes(t,i);let l=0;if(t.material){const h=t["DEBUG:LOD"];if(h!=null&&(l=h),Array.isArray(t.material))for(const u of t.material)this.loadProgressiveTextures(u,l);else this.loadProgressiveTextures(t.material,l)}for(const h of this.plugins)(s=h.onAfterUpdatedLOD)==null||s.call(h,this.renderer,r,e,t,i);a.lastLodLevel=i}loadProgressiveTextures(r,e){return r&&r.userData&&r.userData.LOD!==e?(r.userData.LOD=e,O.assignTextureLOD(r,e)):Promise.resolve(null)}loadProgressiveMeshes(r,e){if(!r)return Promise.resolve(null);if(r.userData||(r.userData={}),r.userData.LOD!==e){r.userData.LOD=e;const t=r.geometry;return O.assignMeshLOD(r,e).then(o=>(o&&r.userData.LOD==e&&t!=r.geometry,o))}return Promise.resolve(null)}calculateLodLevel(r,e,t,o){var n;if(!e)return-1;let s=10+1;if(r){if(K&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=O.getMeshLODInformation(e.geometry),i=a?.lods;if(!i||i.length<=0||!((n=this.cameraFrustrum)!=null&&n.intersectsObject(e)))return 99;const l=e.geometry.boundingBox;if(l&&r.isPerspectiveCamera){const h=r;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const g=r.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(g))return 0}if(this._tempBox.copy(l),this._tempBox.applyMatrix4(e.matrixWorld),this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&h.fov>70){const g=this._tempBox.min,m=this._tempBox.max;let b=g.x,x=g.y,S=m.x,_=m.y;const v=2,f=1.5,w=(g.x+m.x)*.5,E=(g.y+m.y)*.5;b=(b-w)*v+w,x=(x-E)*v+E,S=(S-w)*v+w,_=(_-E)*v+E;const C=b<0&&S>0?0:Math.min(Math.abs(g.x),Math.abs(m.x)),W=x<0&&_>0?0:Math.min(Math.abs(g.y),Math.abs(m.y)),j=Math.max(C,W);t.lastCentrality=(f-j)*(f-j)*(f-j)}else t.lastCentrality=1;const u=this._tempBox.getSize(this._tempBoxSize);u.multiplyScalar(.5),screen.availHeight>0&&u.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),u.x*=h.aspect;const d=r.matrixWorldInverse,M=new J;M.copy(l),M.applyMatrix4(e.matrixWorld),M.applyMatrix4(d);const y=M.getSize(this._tempBox2Size),A=Math.max(y.x,y.y);if(Math.max(u.x,u.y)!=0&&A!=0&&(u.z=y.z/Math.max(y.x,y.y)*Math.max(u.x,u.y)),t.lastScreenCoverage=Math.max(u.x,u.y,u.z),t.lastScreenspaceVolume.copy(u),t.lastScreenCoverage*=t.lastCentrality,K&&T.debugDrawLine){const g=this.tempMatrix.copy(this.projectionScreenMatrix);g.invert();const m=T.corner0,b=T.corner1,x=T.corner2,S=T.corner3;m.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=m.x,x.copy(this._tempBox.max),x.y=m.y,S.copy(this._tempBox.max);const _=(m.z+S.z)*.5;m.z=b.z=x.z=S.z=_,m.applyMatrix4(g),b.applyMatrix4(g),x.applyMatrix4(g),S.applyMatrix4(g),T.debugDrawLine(m,b,255),T.debugDrawLine(m,x,255),T.debugDrawLine(b,S,255),T.debugDrawLine(x,S,255)}let p=999;if(i&&t.lastScreenCoverage>0){for(let g=0;g<i.length;g++)if(i[g].density/t.lastScreenCoverage<o){p=g;break}}p<s&&(s=p)}}return s}};let I=T;c(I,"debugDrawLine"),c(I,"corner0",new B),c(I,"corner1",new B),c(I,"corner2",new B),c(I,"corner3",new B);class ve{constructor(){c(this,"lastLodLevel",0),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new B),c(this,"lastCentrality",0)}}const re=Symbol("NEEDLE_mesh_lod"),z=Symbol("NEEDLE_texture_lod");function te(r){if(!r)return null;let e=null,t=null;for(let o=r;o!=null;o=Object.getPrototypeOf(o)){const n=Object.getOwnPropertySymbols(o),s=n.find(i=>i.toString()=="Symbol(renderer)"),a=n.find(i=>i.toString()=="Symbol(scene)");!e&&s!=null&&(e=r[s].threeRenderer),!t&&a!=null&&(t=r[a])}if(e){console.log("Adding Needle LODs to modelviewer");const o=new I(e);if(o.plugins.push(new Le(r)),o.enable(),t){const n=t.camera||t.traverse(s=>s.type=="PerspectiveCamera")[0];n&&e.render(t,n)}return()=>{o.disable()}}return null}class Le{constructor(e){c(this,"modelviewer"),c(this,"_didWarnAboutMissingUrl",!1),this.modelviewer=e}onBeforeUpdateLOD(e,t,o,n){this.tryParseMeshLOD(t,n),this.tryParseTextureLOD(t,n)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[z]==!0)return;t[z]=!0;const o=this.tryGetCurrentGLTF(e),n=this.getUrl();if(n&&o&&t.material){let s=function(i){var l,h,u;if(i[z]==!0)return;i[z]=!0,i.userData&&(i.userData.LOD=-1);const d=Object.keys(i);for(let M=0;M<d.length;M++){const y=d[M],A=i[y];if(A?.isTexture===!0){const p=(h=(l=A.userData)==null?void 0:l.associations)==null?void 0:h.textures,g=o.parser.json.textures[p];if((u=g.extensions)!=null&&u[P]){const m=g.extensions[P];m&&n&&O.registerTexture(n,A,m.lods.length,m)}}}};const a=t.material;if(Array.isArray(a))for(const i of a)s(i);else s(a)}}tryParseMeshLOD(e,t){var o,n;if(t[re]==!0)return;t[re]=!0;const s=this.getUrl();if(!s)return;const a=(n=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:n[P];if(a&&s){const i=t.uuid;O.registerMesh(s,i,t,0,a.lods.length,a)}}}function De(r,e,t,o){Q(e),Z(t),t.register(s=>new O(s,r));const n=new I(e);return o?.enableLODsManager!==!1&&n.enable(),n}document.addEventListener("DOMContentLoaded",()=>{te(document.querySelector("model-viewer"))});export{P as EXTENSION_NAME,I as LODsManager,O as NEEDLE_progressive,te as patchModelViewer,pe as registerPlugin,De as useNeedleProgressive};
1
+ var fe=Object.defineProperty,me=(t,e,r)=>e in t?fe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r,c=(t,e,r)=>(me(t,typeof e!="symbol"?e+"":e,r),r);import{MeshoptDecoder as ge}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as pe}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as ye}from"three/examples/jsm/loaders/KTX2Loader.js";import{BufferGeometry as $,Mesh as q,Material as xe,Texture as F,TextureLoader as Le,Matrix4 as se,Frustum as De,Sphere as ve,Box3 as oe,Vector3 as P}from"three";import{GLTFLoader as Me}from"three/examples/jsm/loaders/GLTFLoader.js";let V="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",H="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(V+"draco_decoder.js",{method:"head"}).catch(t=>{V="./include/draco/",H="./include/ktx2/"});function Oe(t){V=t}function we(t){H=t}let U,Y,W;function J(t){U||(U=new pe,U.setDecoderPath(V),U.setDecoderConfig({type:"js"})),W||(W=new ye,W.setTranscoderPath(H)),Y||(Y=ge),t?W.detectSupport(t):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function Q(t){t.dracoLoader||t.setDRACOLoader(U),t.ktx2Loader||t.setKTX2Loader(W),t.meshoptDecoder||t.setMeshoptDecoder(Y)}function Z(t){const e=new URL(window.location.href).searchParams.get(t);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function _e(t,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||t===void 0)return e;const r=t.lastIndexOf("/");if(r>=0){const o=t.substring(0,r+1);for(;o.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return o+e}return e}function ne(t){var e;return((e=t.userData)==null?void 0:e["needle:raycast-mesh"])instanceof $?t.userData["needle:raycast-mesh"]:null}function ie(t,e){(t.type==="Mesh"||t.type==="SkinnedMesh")&&(t.userData||(t.userData={}),t.userData["needle:raycast-mesh"]=e)}const C=new Array,I="NEEDLE_progressive",v=Z("debugprogressive"),ee=Symbol("needle-progressive-texture"),z=new Map,te=new Set;if(v){let t=function(){e+=1,console.log("Toggle LOD level",e,z),z.forEach((n,s)=>{for(const a of n.keys){const i=s[a];if(i.isBufferGeometry===!0){const u=w.getMeshLODInformation(i),l=u?Math.min(e,u.lods.length):0;s["DEBUG:LOD"]=e,w.assignMeshLOD(s,l),u&&(r=Math.max(r,u.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=e,w.assignTextureLOD(s,e);break}}}),e>=r&&(e=-1)},e=-1,r=2,o=!1;window.addEventListener("keyup",n=>{n.key==="p"&&t(),n.key==="w"&&(o=!o,te&&te.forEach(s=>{s.name!="BackgroundCubeMaterial"&&"wireframe"in s&&(s.wireframe=o)}))})}function ae(t,e,r){var o;if(!v)return;z.has(t)||z.set(t,{keys:[],sourceId:r});const n=z.get(t);((o=n?.keys)==null?void 0:o.includes(e))==!1&&n.keys.push(e)}const M=class{constructor(t,e){c(this,"parser"),c(this,"url"),v&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return I}static getMeshLODInformation(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getMaterialMinMaxLODsCount(t,e={min:1/0,max:-1}){if(Array.isArray(t)){for(const n of t)this.getMaterialMinMaxLODsCount(n,e);return e}let r=e.min,o=e.max;if(t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const n=t;for(const s of Object.keys(n.uniforms)){const a=n.uniforms[s].value;if(a?.isTexture===!0){const i=this.getAssignedLODInformation(a);if(i){const u=this.lodInfos.get(i.key);u&&u.lods&&(r=Math.min(r,u.lods.length),o=Math.max(o,u.lods.length))}}}}else if(t.isMaterial)for(const n of Object.keys(t)){const s=t[n];if(s?.isTexture===!0){const a=this.getAssignedLODInformation(s);if(a){const i=this.lodInfos.get(a.key);i&&i.lods&&(r=Math.min(r,i.lods.length),o=Math.max(o,i.lods.length))}}}return e.min=r,e.max=o,e}static hasLODLevelAvailable(t,e){var r;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const a=t[s];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let o,n;if(t.isMesh?o=t.geometry:(t.isBufferGeometry||t.isTexture)&&(o=t),o&&(r=o?.userData)!=null&&r.LODS){const s=o.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof q||t.isMesh===!0){const o=t.geometry,n=this.getAssignedLODInformation(o);if(!n)return Promise.resolve(null);for(const s of C)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,M.getOrLoadLOD(o,e).then(s=>{if(t["LOD:requested level"]===e){if(delete t["LOD:requested level"],Array.isArray(s)){const a=n.index||0;s=s[a]}s&&o!=s&&s instanceof $&&(t.geometry=s,v&&ae(t,"geometry",n.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else v&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t instanceof xe||t.isMaterial===!0){const r=t,o=[],n=new Array;if(v&&te.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const a of Object.keys(s.uniforms)){const i=s.uniforms[a].value;if(i?.isTexture===!0){const u=this.assignTextureLODForSlot(i,e,r,a);o.push(u),n.push(a)}}}else for(const s of Object.keys(r)){const a=r[s];if(a?.isTexture===!0){const i=this.assignTextureLODForSlot(a,e,r,s);o.push(i),n.push(s)}}return Promise.all(o).then(s=>{const a=new Array;for(let i=0;i<s.length;i++){const u=s[i],l=n[i];u&&u.isTexture===!0?a.push({material:r,slot:l,texture:u,level:e}):a.push({material:r,slot:l,texture:null,level:e})}return a})}if(t instanceof F||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,o){if(t?.isTexture!==!0)return Promise.resolve(null);if(o==="glyphMap")return Promise.resolve(t);const n="LOD:requested level:"+o;return r&&(r[n]=e),M.getOrLoadLOD(t,e).then(s=>{if(r&&r[n]!=e||Array.isArray(s))return null;if(s?.isTexture===!0){if(s!=t&&(r&&o&&(r[o]=s),v&&o&&r)){const a=this.getAssignedLODInformation(t);a&&ae(r,o,a.url)}return s}else v=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(s=>(console.error("Error loading LOD",t,s),null))}afterRoot(t){var e,r;return v&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[I];if(s){let a=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i).textures===n&&(a=!0,M.registerTexture(this.url,i,n,s));a||this.parser.getDependency("texture",n).then(i=>{i&&M.registerTexture(this.url,i,n,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[I];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const i=this.parser.associations.get(a);i.meshes===n&&M.registerMesh(this.url,s.guid,a,s.lods.length,i.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var r,o,n,s;const a=v=="verbose",i=t.userData.LODS;if(!i)return null;const u=i?.key;let l;if(t.isTexture===!0){const x=t;x.source&&x.source[ee]&&(l=x.source[ee])}if(l||(l=M.lodInfos.get(u)),l){if(e>0){let f=!1;const b=Array.isArray(l.lods);if(b&&e>=l.lods.length?f=!0:b||(f=!0),f)return this.lowresCache.get(u)}const x=Array.isArray(l.lods)?(r=l.lods[e])==null?void 0:r.path:l.lods;if(!x)return v&&!l["missing:uri"]&&(l["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,l)),null;const h=_e(i.url,x);if(h.endsWith(".glb")||h.endsWith(".gltf")){if(!l.guid)return console.warn("missing pointer for glb/gltf texture",l),null;const f=h+"_"+l.guid,b=this.previouslyLoaded.get(f);if(b!==void 0){a&&console.log(`LOD ${e} was already loading/loaded: ${f}`);let p=await b.catch(G=>(console.error(`Error loading LOD ${e} from ${h}
2
+ `,G),null)),_=!1;if(p==null||(p instanceof F&&t instanceof F?(o=p.image)!=null&&o.data||(n=p.source)!=null&&n.data?p=this.copySettings(t,p):(_=!0,this.previouslyLoaded.delete(f)):p instanceof $&&t instanceof $&&((s=p.attributes.position)!=null&&s.array||(_=!0,this.previouslyLoaded.delete(f)))),!_)return p}const m=l,k=new Promise(async(p,_)=>{const G=new Me;Q(G),v&&(await new Promise(y=>setTimeout(y,1e3)),a&&console.warn("Start loading (delayed) "+h,m.guid));let N=h;if(m&&Array.isArray(m.lods)){const y=m.lods[e];y.hash&&(N+="?v="+y.hash)}const g=await G.loadAsync(N).catch(y=>(console.error(`Error loading LOD ${e} from ${h}
3
+ `,y),null));if(!g)return null;const L=g.parser;a&&console.log("Loading finished "+h,m.guid);let D=0;if(g.parser.json.textures){let y=!1;for(const d of g.parser.json.textures){if(d!=null&&d.extensions){const O=d?.extensions[I];if(O!=null&&O.guid&&O.guid===m.guid){y=!0;break}}D++}if(y){let d=await L.getDependency("texture",D);return d&&M.assignLODInformation(i.url,d,u,e,void 0,void 0),a&&console.log('change "'+t.name+'" \u2192 "'+d.name+'"',h,D,d,f),t instanceof F&&(d=this.copySettings(t,d)),d&&(d.guid=m.guid),p(d)}else v&&console.warn("Could not find texture with guid",m.guid)}if(D=0,g.parser.json.meshes){let y=!1;for(const d of g.parser.json.meshes){if(d!=null&&d.extensions){const O=d?.extensions[I];if(O!=null&&O.guid&&O.guid===m.guid){y=!0;break}}D++}if(y){const d=await L.getDependency("mesh",D),O=m;if(a&&console.log(`Loaded Mesh "${d.name}"`,h,D,d,f),d.isMesh===!0){const T=d.geometry;return M.assignLODInformation(i.url,T,u,e,void 0,O.density),p(T)}else{const T=new Array;for(let B=0;B<d.children.length;B++){const j=d.children[B];if(j instanceof q){const R=j.geometry;M.assignLODInformation(i.url,R,u,e,B,O.density),T.push(R)}}return p(T)}}}return p(null)});return this.previouslyLoaded.set(f,k),await k}else if(t instanceof F){a&&console.log("Load texture from uri: "+h);const f=await new Le().loadAsync(h);return f?(f.guid=l.guid,f.flipY=!1,f.needsUpdate=!0,f.colorSpace=t.colorSpace,a&&console.log(l,f)):v&&console.warn("failed loading",h),f}}else v&&console.warn(`Can not load LOD ${e}: no LOD info found for "${u}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,o,n,s){if(!e)return;e.userData||(e.userData={});const a=new be(t,r,o,n,s);e.userData.LODS=a,e.userData.LOD=o}static getAssignedLODInformation(t){var e;return((e=t?.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e=e.clone(),v&&console.warn(`Copying texture settings
4
+ `,t.uuid,`
5
+ `,e.uuid),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e}};let w=M;c(w,"registerTexture",(t,e,r,o)=>{v&&console.log("> Progressive: register texture",r,e.name,e.uuid,e,o),e.source&&(e.source[ee]=o);const n=o.guid;M.assignLODInformation(t,e,n,0,0,void 0),M.lodInfos.set(n,o),M.lowresCache.set(n,e)}),c(w,"registerMesh",(t,e,r,o,n,s)=>{var a;v&&console.log("> Progressive: register mesh",n,r.name,s,r.uuid,r);const i=r.geometry;i.userData||(i.userData={}),M.assignLODInformation(t,i,e,o,n,s.density),M.lodInfos.set(e,s);let u=M.lowresCache.get(e);u?u.push(r.geometry):u=[r.geometry],M.lowresCache.set(e,u),o>0&&!ne(r)&&ie(r,i);for(const l of C)(a=l.onRegisteredNewMesh)==null||a.call(l,r,s)}),c(w,"lodInfos",new Map),c(w,"previouslyLoaded",new Map),c(w,"lowresCache",new Map);class be{constructor(e,r,o,n,s){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=r,this.level=o,n!=null&&(this.index=n),s!=null&&(this.density=s)}}const re=Z("debugprogressive"),Se=Z("noprogressive"),le=Symbol("Needle:LODSManager"),E={mesh_lod:-1,texture_lod:-1},S=class{constructor(t){c(this,"renderer"),c(this,"projectionScreenMatrix",new se),c(this,"cameraFrustrum",new De),c(this,"targetTriangleDensity",2e5),c(this,"updateInterval",0),c(this,"pause",!1),c(this,"_frame",0),c(this,"_originalRender"),c(this,"_sphere",new ve),c(this,"_tempBox",new oe),c(this,"_tempBox2",new oe),c(this,"tempMatrix",new se),c(this,"_tempWorldPosition",new P),c(this,"_tempBoxSize",new P),c(this,"_tempBox2Size",new P),this.renderer=t}static getObjectLODState(t){var e;return(e=t.userData)==null?void 0:e.LOD_state}static addPlugin(t){C.push(t)}static removePlugin(t){const e=C.indexOf(t);e>=0&&C.splice(e,1)}static get(t){return t[le]?t[le]:new S(t)}get plugins(){return C}enable(){if(this._originalRender)return;let t=0;this._originalRender=this.renderer.render;const e=this;J(this.renderer),this.renderer.render=function(r,o){e.renderer.getRenderTarget()==null&&(t=0,e._frame+=1);const n=e._frame,s=t++;e.onBeforeRender(r,o,s,n),e._originalRender.call(this,r,o),e.onAfterRender(r,o,s,n)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(t,e,r,o){}onAfterRender(t,e,r,o){var n,s;if(this.pause)return;const a=this.renderer.renderLists.get(t,0),i=a.opaque;let u=!0;if(i.length===1){const l=i[0].material;(l.name==="EffectMaterial"||l.name==="CopyShader")&&(u=!1)}if(e.parent&&e.parent.type==="CubeCamera"&&(u=!1),u){if(Se||this.updateInterval>0&&o%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const l=this.targetTriangleDensity;for(const h of i){if(h.material&&(((n=h.geometry)==null?void 0:n.type)==="BoxGeometry"||((s=h.geometry)==null?void 0:s.type)==="BufferGeometry")&&(h.material.name==="SphericalGaussianBlur"||h.material.name=="BackgroundCubeMaterial"||h.material.name==="CubemapFromEquirect"||h.material.name==="EquirectangularToCubeUV")){re&&(h.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(h.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",h,h.material.name,h.material.type)));continue}switch(h.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const f=h.object;(f instanceof q||f.isMesh)&&this.updateLODs(t,e,f,l,o)}const x=a.transparent;for(const h of x){const f=h.object;(f instanceof q||f.isMesh)&&this.updateLODs(t,e,f,l,o)}}}updateLODs(t,e,r,o,n){var s,a;let i=r.userData.LOD_state;if(i||(i=new Te,r.userData.LOD_state=i),i.frames++<2)return;for(const l of C)(s=l.onBeforeUpdateLOD)==null||s.call(l,this.renderer,t,e,r);this.calculateLodLevel(e,r,i,o,E),E.mesh_lod=Math.round(E.mesh_lod),E.texture_lod=Math.round(E.texture_lod),E.mesh_lod>=0&&this.loadProgressiveMeshes(r,E.mesh_lod);let u=E.texture_lod;if(r.material&&u>=0){const l=r["DEBUG:LOD"];l!=null&&(u=l),this.loadProgressiveTextures(r.material,u)}for(const l of C)(a=l.onAfterUpdatedLOD)==null||a.call(l,this.renderer,t,e,r,E);i.lastLodLevel_Mesh=E.mesh_lod,i.lasLodLevel_Texture=E.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const n of t)this.loadProgressiveTextures(n,e);return}const r=t;let o=!1;(r.NEEDLE_LOD==null||e<r.NEEDLE_LOD)&&(o=!0),o&&(r.NEEDLE_LOD=e,w.assignTextureLOD(t,e))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);if(t.userData||(t.userData={}),t.userData.LOD!==e){t.userData.LOD=e;const r=t.geometry;return w.assignMeshLOD(t,e).then(o=>(o&&t.userData.LOD==e&&r!=t.geometry,o))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,o=t.max,n=(r.x+o.x)*.5,s=(r.y+o.y)*.5;return this._tempPtInside.set(n,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,o,n){var s;if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}let a=10+1;if(re&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const i=w.getMeshLODInformation(e.geometry),u=i?.lods,l=u&&u.length>0,x=w.getMaterialMinMaxLODsCount(e.material),h=x?.min!=1/0&&x.min>0&&x.max>0;if(!l&&!h){n.mesh_lod=0,n.texture_lod=0;return}if(l||(a=0),!((s=this.cameraFrustrum)!=null&&s.intersectsObject(e))){n.mesh_lod=99,n.texture_lod=99;return}const f=e.geometry.boundingBox;if(f&&t.isPerspectiveCamera){const b=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const g=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(g)){n.mesh_lod=0,n.texture_lod=0;return}}if(this._tempBox.copy(f),this._tempBox.applyMatrix4(e.matrixWorld),S.isInside(this._tempBox,this.projectionScreenMatrix)){n.mesh_lod=0,n.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&b.fov>70){const g=this._tempBox.min,L=this._tempBox.max;let D=g.x,y=g.y,d=L.x,O=L.y;const T=2,B=1.5,j=(g.x+L.x)*.5,R=(g.y+L.y)*.5;D=(D-j)*T+j,y=(y-R)*T+R,d=(d-j)*T+j,O=(O-R)*T+R;const de=D<0&&d>0?0:Math.min(Math.abs(g.x),Math.abs(L.x)),he=y<0&&O>0?0:Math.min(Math.abs(g.y),Math.abs(L.y)),K=Math.max(de,he);r.lastCentrality=(B-K)*(B-K)*(B-K)}else r.lastCentrality=1;const m=this._tempBox.getSize(this._tempBoxSize);m.multiplyScalar(.5),screen.availHeight>0&&m.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),m.x*=b.aspect;const k=t.matrixWorldInverse,p=this._tempBox2;p.copy(f),p.applyMatrix4(e.matrixWorld),p.applyMatrix4(k);const _=p.getSize(this._tempBox2Size),G=Math.max(_.x,_.y);if(Math.max(m.x,m.y)!=0&&G!=0&&(m.z=_.z/Math.max(_.x,_.y)*Math.max(m.x,m.y)),r.lastScreenCoverage=Math.max(m.x,m.y,m.z),r.lastScreenspaceVolume.copy(m),r.lastScreenCoverage*=r.lastCentrality,re&&S.debugDrawLine){const g=this.tempMatrix.copy(this.projectionScreenMatrix);g.invert();const L=S.corner0,D=S.corner1,y=S.corner2,d=S.corner3;L.copy(this._tempBox.min),D.copy(this._tempBox.max),D.x=L.x,y.copy(this._tempBox.max),y.y=L.y,d.copy(this._tempBox.max);const O=(L.z+d.z)*.5;L.z=D.z=y.z=d.z=O,L.applyMatrix4(g),D.applyMatrix4(g),y.applyMatrix4(g),d.applyMatrix4(g),S.debugDrawLine(L,D,255),S.debugDrawLine(L,y,255),S.debugDrawLine(D,d,255),S.debugDrawLine(y,d,255)}let N=999;if(u&&r.lastScreenCoverage>0){for(let g=0;g<u.length;g++)if(u[g].density/r.lastScreenCoverage<o){N=g;break}}N<a&&(a=N)}if(n.mesh_lod=a,x!=null&&x.min&&x.min>0&&x.max>0){const b=Math.min(1,Math.max(0,r.lastScreenCoverage*3));n.texture_lod=Ee(x.max,0,b)}else n.texture_lod=0}};let A=S;c(A,"debugDrawLine"),c(A,"corner0",new P),c(A,"corner1",new P),c(A,"corner2",new P),c(A,"corner3",new P),c(A,"_tempPtInside",new P);function Ee(t,e,r){return t+(e-t)*r}class Te{constructor(){c(this,"frames",0),c(this,"lastLodLevel_Mesh",0),c(this,"lasLodLevel_Texture",0),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new P),c(this,"lastCentrality",0)}}const ue=Symbol("NEEDLE_mesh_lod"),X=Symbol("NEEDLE_texture_lod");function ce(t){if(!t)return null;let e=null,r=null;for(let o=t;o!=null;o=Object.getPrototypeOf(o)){const n=Object.getOwnPropertySymbols(o),s=n.find(i=>i.toString()=="Symbol(renderer)"),a=n.find(i=>i.toString()=="Symbol(scene)");!e&&s!=null&&(e=t[s].threeRenderer),!r&&a!=null&&(r=t[a])}if(e){console.log("Adding Needle LODs to modelviewer");const o=A.get(e);if(A.addPlugin(new Ae(t)),o.enable(),r){const n=r.camera||r.traverse(s=>s.type=="PerspectiveCamera")[0];n&&e.render(r,n)}return()=>{o.disable()}}return null}class Ae{constructor(e){c(this,"modelviewer"),c(this,"_didWarnAboutMissingUrl",!1),this.modelviewer=e}onBeforeUpdateLOD(e,r,o,n){this.tryParseMeshLOD(r,n),this.tryParseTextureLOD(r,n)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,r){if(r[X]==!0)return;r[X]=!0;const o=this.tryGetCurrentGLTF(e),n=this.getUrl();if(n&&o&&r.material){let s=function(i){var u,l,x;if(i[X]==!0)return;i[X]=!0,i.userData&&(i.userData.LOD=-1);const h=Object.keys(i);for(let f=0;f<h.length;f++){const b=h[f],m=i[b];if(m?.isTexture===!0){const k=(l=(u=m.userData)==null?void 0:u.associations)==null?void 0:l.textures,p=o.parser.json.textures[k];if(!p){console.warn("Texture data not found for texture index "+k);continue}if((x=p?.extensions)!=null&&x[I]){const _=p.extensions[I];_&&n&&w.registerTexture(n,m,_.lods.length,_)}}}};const a=r.material;if(Array.isArray(a))for(const i of a)s(i);else s(a)}}tryParseMeshLOD(e,r){var o,n;if(r[ue]==!0)return;r[ue]=!0;const s=this.getUrl();if(!s)return;const a=(n=(o=r.userData)==null?void 0:o.gltfExtensions)==null?void 0:n[I];if(a&&s){const i=r.uuid;w.registerMesh(s,i,r,0,a.lods.length,a)}}}function Pe(t,e,r,o){J(e),Q(r),r.register(s=>new w(s,t));const n=A.get(e);return o?.enableLODsManager!==!1&&n.enable(),n}document.addEventListener("DOMContentLoaded",()=>{ce(document.querySelector("model-viewer"))});export{I as EXTENSION_NAME,A as LODsManager,w as NEEDLE_progressive,Q as addDracoAndKTX2Loaders,J as createLoaders,ne as getRaycastMesh,ce as patchModelViewer,Oe as setDracoDecoderLocation,we as setKTX2TranscoderLocation,ie as setRaycastMesh,Pe as useNeedleProgressive};
@@ -1,3 +1,5 @@
1
- "use strict";var re=Object.defineProperty;var se=(l,e,t)=>e in l?re(l,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):l[e]=t;var u=(l,e,t)=>(se(l,typeof e!="symbol"?e+"":e,t),t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const p=require("three"),ie=require("three/examples/jsm/loaders/GLTFLoader.js"),oe=require("three/examples/jsm/libs/meshopt_decoder.module.js"),ne=require("three/examples/jsm/loaders/DRACOLoader.js"),ae=require("three/examples/jsm/loaders/KTX2Loader.js"),le="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ue="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";let F,X,U;function Z(l){F||(F=new ne.DRACOLoader,F.setDecoderPath(le),F.setDecoderConfig({type:"js"})),U||(U=new ae.KTX2Loader,U.setTranscoderPath(ue)),X||(X=oe.MeshoptDecoder),l?U.detectSupport(l):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function j(l){l.dracoLoader||l.setDRACOLoader(F),l.ktx2Loader||l.setKTX2Loader(U),l.meshoptDecoder||l.setMeshoptDecoder(X)}function H(l){const t=new URL(window.location.href).searchParams.get(l);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function ce(l,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||l===void 0)return e;const t=l.lastIndexOf("/");if(t>=0){const r=l.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}const K=new Array;function fe(l){K.push(l)}const C="NEEDLE_progressive",T=H("debugprogressive"),q=Symbol("needle-progressive-texture"),N=new Map,Y=new Set;if(T){let l=function(){e+=1,console.log("Toggle LOD level",e,N),N.forEach((i,o)=>{for(const s of i.keys){const n=o[s];if(n.isBufferGeometry===!0){const a=w.getMeshLODInformation(n),h=a?Math.min(e,a.lods.length):0;o["DEBUG:LOD"]=e,w.assignMeshLOD(o,h),a&&(t=Math.max(t,a.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,w.assignTextureLOD(o,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",i=>{i.key==="p"&&l(),i.key==="w"&&(r=!r,Y&&Y.forEach(o=>{o.name!="BackgroundCubeMaterial"&&"wireframe"in o&&(o.wireframe=r)}))})}function J(l,e,t){var i;if(!T)return;N.has(l)||N.set(l,{keys:[],sourceId:t});const r=N.get(l);((i=r==null?void 0:r.keys)==null?void 0:i.includes(e))==!1&&r.keys.push(e)}const S=class{constructor(e,t){u(this,"parser");u(this,"url");T&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return C}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static hasLODLevelAvailable(e,t){var o;if(e.isMaterial===!0){for(const s of Object.keys(e)){const n=e[s];if(n.isTexture&&this.hasLODLevelAvailable(n,t))return!0}return!1}else if(e.isGroup===!0){for(const s of e.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(o=r==null?void 0:r.userData)!=null&&o.LODS){const s=r.userData.LODS;if(i=this.lodInfos.get(s.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof p.Mesh||e.isMesh===!0){const i=e.geometry,o=this.getAssignedLODInformation(i);if(!o)return Promise.resolve(null);for(const s of K)(r=s.onBeforeGetLODMesh)==null||r.call(s,e,t);return e["LOD:requested level"]=t,S.getOrLoadLOD(i,t).then(s=>{if(e["LOD:requested level"]===t){if(delete e["LOD:requested level"],Array.isArray(s)){const n=o.index||0;s=s[n]}s&&i!=s&&s instanceof p.BufferGeometry&&(e.geometry=s,T&&J(e,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",e,s),null))}else T&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e instanceof p.Material||e.isMaterial===!0){const r=e,i=[],o=new Array;if(T&&Y.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const a=s.uniforms[n].value;if((a==null?void 0:a.isTexture)===!0){const h=this.assignTextureLODForSlot(a,t,r,n);i.push(h),o.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const a=this.assignTextureLODForSlot(n,t,r,s);i.push(a),o.push(s)}}return Promise.all(i).then(s=>{const n=new Array;for(let a=0;a<s.length;a++){const h=s[a],d=o[a];h&&h.isTexture===!0?n.push({material:r,slot:d,texture:h,level:t}):n.push({material:r,slot:d,texture:null,level:t})}return n})}if(e instanceof p.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,i){return(e==null?void 0:e.isTexture)!==!0?Promise.resolve(null):S.getOrLoadLOD(e,t).then(o=>{if(Array.isArray(o))return null;if((o==null?void 0:o.isTexture)===!0){if(o!=e&&(r&&i&&(r[i]=o),T&&i&&r)){const s=this.getAssignedLODInformation(e);s&&J(r,i,s.url)}return o}else T=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(o=>(console.error("Error loading LOD",e,o),null))}afterRoot(e){var t,r;return T&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s){let n=!1;for(const a of this.parser.associations.keys())a.isTexture===!0&&this.parser.associations.get(a).textures===o&&(n=!0,S.registerTexture(this.url,a,o,s));n||this.parser.getDependency("texture",o).then(a=>{a&&S.registerTexture(this.url,a,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const a=this.parser.associations.get(n);a.meshes===o&&S.registerMesh(this.url,s.guid,n,s.lods.length,a.primitives,s)}}}}),null}static async getOrLoadLOD(e,t){var n,a,h;const r=T=="verbose",i=e.userData.LODS;if(!i)return null;const o=i==null?void 0:i.key;let s;if(e.isTexture===!0){const d=e;d.source&&d.source[q]&&(s=d.source[q])}if(s||(s=S.lodInfos.get(o)),s){if(t>0){let f=!1;const M=Array.isArray(s.lods);if(M&&t>=s.lods.length?f=!0:M||(f=!0),f)return this.lowresCache.get(o)}const d=Array.isArray(s.lods)?s.lods[t].path:s.lods;if(!d)return T&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,s)),null;const c=ce(i.url,d);if(c.endsWith(".glb")||c.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const f=c+"_"+s.guid,M=this.previouslyLoaded.get(f);if(M!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${f}`);let x=await M.catch(I=>(console.error(`Error loading LOD ${t} from ${c}
2
- `,I),null)),R=!1;if(x==null||(x instanceof p.Texture&&e instanceof p.Texture?(n=x.image)!=null&&n.data||(a=x.source)!=null&&a.data?x=this.copySettings(e,x):(R=!0,this.previouslyLoaded.delete(f)):x instanceof p.BufferGeometry&&e instanceof p.BufferGeometry&&((h=x.attributes.position)!=null&&h.array||(R=!0,this.previouslyLoaded.delete(f)))),!R)return x}const D=s,P=new Promise(async(x,R)=>{const I=new ie.GLTFLoader;j(I),T&&(await new Promise(L=>setTimeout(L,1e3)),r&&console.warn("Start loading (delayed) "+c,D.guid));let m=c;if(D&&Array.isArray(D.lods)){const L=D.lods[t];L.hash&&(m+="?v="+L.hash)}const y=await I.loadAsync(m).catch(L=>(console.error(`Error loading LOD ${t} from ${c}
3
- `,L),null));if(!y)return null;const b=y.parser;r&&console.log("Loading finished "+c,D.guid);let O=0;if(y.parser.json.textures){let L=!1;for(const g of y.parser.json.textures){if(g!=null&&g.extensions){const v=g==null?void 0:g.extensions[C];if(v!=null&&v.guid&&v.guid===D.guid){L=!0;break}}O++}if(L){let g=await b.getDependency("texture",O);return r&&console.log('change "'+e.name+'" → "'+g.name+'"',c,O,g,f),e instanceof p.Texture&&(g=this.copySettings(e,g)),g&&(g.guid=D.guid),x(g)}}if(O=0,y.parser.json.meshes){let L=!1;for(const g of y.parser.json.meshes){if(g!=null&&g.extensions){const v=g==null?void 0:g.extensions[C];if(v!=null&&v.guid&&v.guid===D.guid){L=!0;break}}O++}if(L){const g=await b.getDependency("mesh",O),v=D;if(r&&console.log(`Loaded Mesh "${g.name}"`,c,O,g,f),g.isMesh===!0){const B=g.geometry;return S.assignLODInformation(i.url,B,o,t,void 0,v.density),x(B)}else{const B=new Array;for(let E=0;E<g.children.length;E++){const k=g.children[E];if(k instanceof p.Mesh){const W=k.geometry;S.assignLODInformation(i.url,W,o,t,E,v.density),B.push(W)}}return x(B)}}}return x(null)});return this.previouslyLoaded.set(f,P),await P}else if(e instanceof p.Texture){r&&console.log("Load texture from uri: "+c);const M=await new p.TextureLoader().loadAsync(c);return M?(M.guid=s.guid,M.flipY=!1,M.needsUpdate=!0,M.colorSpace=e.colorSpace,r&&console.log(s,M)):T&&console.warn("failed loading",c),M}}else T&&console.warn(`Can not load LOD ${t}: no LOD info found for "${o}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,i,o,s){if(!t)return;t.userData||(t.userData={});const n=new de(e,r,i,o,s);t.userData.LODS=n,t.userData.LOD=i}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){const r=this._copiedTextures.get(e);return r||(t=t.clone(),this._copiedTextures.set(e,t),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t)}};let w=S;u(w,"registerTexture",(e,t,r,i)=>{T&&console.log("> Progressive: register texture",r,t.name,t.uuid,t,i),t.source&&(t.source[q]=i);const o=i.guid;S.assignLODInformation(e,t,o,0,0,void 0),S.lodInfos.set(o,i),S.lowresCache.set(o,t)}),u(w,"registerMesh",(e,t,r,i,o,s)=>{var h;T&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const n=r.geometry;n.userData||(n.userData={}),S.assignLODInformation(e,n,t,i,o,s.density),S.lodInfos.set(t,s);let a=S.lowresCache.get(t);a?a.push(r.geometry):a=[r.geometry],S.lowresCache.set(t,a);for(const d of K)(h=d.onRegisteredNewMesh)==null||h.call(d,r,s)}),u(w,"lodInfos",new Map),u(w,"previouslyLoaded",new Map),u(w,"lowresCache",new Map),u(w,"_copiedTextures",new Map);class de{constructor(e,t,r,i,o){u(this,"url");u(this,"key");u(this,"level");u(this,"index");u(this,"density");this.url=e,this.key=t,this.level=r,i!=null&&(this.index=i),o!=null&&(this.density=o)}}const $=H("debugprogressive"),ge=H("noprogressive"),A=class{constructor(e){u(this,"renderer");u(this,"projectionScreenMatrix",new p.Matrix4);u(this,"cameraFrustrum",new p.Frustum);u(this,"updateInterval",0);u(this,"pause",!1);u(this,"plugins",[]);u(this,"_originalRender");u(this,"_sphere",new p.Sphere);u(this,"_tempBox",new p.Box3);u(this,"tempMatrix",new p.Matrix4);u(this,"_tempWorldPosition",new p.Vector3);u(this,"_tempBoxSize",new p.Vector3);u(this,"_tempBox2Size",new p.Vector3);this.renderer=e}static getObjectLODState(e){var t;return(t=e.userData)==null?void 0:t.LOD_state}enable(){if(this._originalRender)return;let e=0;this._originalRender=this.renderer.render;const t=this;let r=0;Z(this.renderer),this.renderer.render=function(i,o){const s=r++,n=e++;t.onBeforeRender(i,o,n,s),t._originalRender.call(this,i,o),t.onAfterRender(i,o,n,s),e--}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(e,t,r,i){}onAfterRender(e,t,r,i){var h,d;if(ge||this.pause||this.updateInterval>0&&i%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const o=1e5,s=this.renderer.renderLists.get(e,r),n=s.opaque;for(const c of n){if(c.material&&(((h=c.geometry)==null?void 0:h.type)==="BoxGeometry"||((d=c.geometry)==null?void 0:d.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){$&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}const f=c.object;(f instanceof p.Mesh||f.isMesh)&&this.updateLODs(e,t,f,o)}const a=s.transparent;for(const c of a){const f=c.object;(f instanceof p.Mesh||f.isMesh)&&this.updateLODs(e,t,f,o)}}updateLODs(e,t,r,i){var a,h;for(const d of this.plugins)(a=d.onBeforeUpdateLOD)==null||a.call(d,this.renderer,e,t,r);let o=r.userData.LOD_state;o||(o=new he,r.userData.LOD_state=o);let s=this.calculateLodLevel(t,r,o,i);s=Math.round(s),s>=0&&this.loadProgressiveMeshes(r,s);let n=0;if(r.material){const d=r["DEBUG:LOD"];if(d!=null&&(n=d),Array.isArray(r.material))for(const c of r.material)this.loadProgressiveTextures(c,n);else this.loadProgressiveTextures(r.material,n)}for(const d of this.plugins)(h=d.onAfterUpdatedLOD)==null||h.call(d,this.renderer,e,t,r,s);o.lastLodLevel=s}loadProgressiveTextures(e,t){return e&&e.userData&&e.userData.LOD!==t?(e.userData.LOD=t,w.assignTextureLOD(e,t)):Promise.resolve(null)}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);if(e.userData||(e.userData={}),e.userData.LOD!==t){e.userData.LOD=t;const r=e.geometry;return w.assignMeshLOD(e,t).then(i=>(i&&e.userData.LOD==t&&r!=e.geometry,i))}return Promise.resolve(null)}calculateLodLevel(e,t,r,i){var n;if(!t)return-1;let s=10+1;if(e){if($&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const a=w.getMeshLODInformation(t.geometry),h=a==null?void 0:a.lods;if(!h||h.length<=0||!((n=this.cameraFrustrum)!=null&&n.intersectsObject(t)))return 99;const d=t.geometry.boundingBox;if(d&&e.isPerspectiveCamera){const c=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const m=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(m))return 0}if(this._tempBox.copy(d),this._tempBox.applyMatrix4(t.matrixWorld),this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.fov>70){const m=this._tempBox.min,y=this._tempBox.max;let b=m.x,O=m.y,L=y.x,g=y.y;const v=2,B=1.5,E=(m.x+y.x)*.5,k=(m.y+y.y)*.5;b=(b-E)*v+E,O=(O-k)*v+k,L=(L-E)*v+E,g=(g-k)*v+k;const W=b<0&&L>0?0:Math.min(Math.abs(m.x),Math.abs(y.x)),te=O<0&&g>0?0:Math.min(Math.abs(m.y),Math.abs(y.y)),V=Math.max(W,te);r.lastCentrality=(B-V)*(B-V)*(B-V)}else r.lastCentrality=1;const f=this._tempBox.getSize(this._tempBoxSize);f.multiplyScalar(.5),screen.availHeight>0&&f.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),f.x*=c.aspect;const M=e.matrixWorldInverse,D=new p.Box3;D.copy(d),D.applyMatrix4(t.matrixWorld),D.applyMatrix4(M);const P=D.getSize(this._tempBox2Size),G=Math.max(P.x,P.y);if(Math.max(f.x,f.y)!=0&&G!=0&&(f.z=P.z/Math.max(P.x,P.y)*Math.max(f.x,f.y)),r.lastScreenCoverage=Math.max(f.x,f.y,f.z),r.lastScreenspaceVolume.copy(f),r.lastScreenCoverage*=r.lastCentrality,$&&A.debugDrawLine){const m=this.tempMatrix.copy(this.projectionScreenMatrix);m.invert();const y=A.corner0,b=A.corner1,O=A.corner2,L=A.corner3;y.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=y.x,O.copy(this._tempBox.max),O.y=y.y,L.copy(this._tempBox.max);const g=(y.z+L.z)*.5;y.z=b.z=O.z=L.z=g,y.applyMatrix4(m),b.applyMatrix4(m),O.applyMatrix4(m),L.applyMatrix4(m),A.debugDrawLine(y,b,255),A.debugDrawLine(y,O,255),A.debugDrawLine(b,L,255),A.debugDrawLine(O,L,255)}let R=999;if(h&&r.lastScreenCoverage>0){for(let m=0;m<h.length;m++)if(h[m].density/r.lastScreenCoverage<i){R=m;break}}R<s&&(s=R)}}return s}};let _=A;u(_,"debugDrawLine"),u(_,"corner0",new p.Vector3),u(_,"corner1",new p.Vector3),u(_,"corner2",new p.Vector3),u(_,"corner3",new p.Vector3);class he{constructor(){u(this,"lastLodLevel",0);u(this,"lastScreenCoverage",0);u(this,"lastScreenspaceVolume",new p.Vector3);u(this,"lastCentrality",0)}}const Q=Symbol("NEEDLE_mesh_lod"),z=Symbol("NEEDLE_texture_lod");function ee(l){if(!l)return null;let e=null,t=null;for(let r=l;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),o=i.find(n=>n.toString()=="Symbol(renderer)"),s=i.find(n=>n.toString()=="Symbol(scene)");!e&&o!=null&&(e=l[o].threeRenderer),!t&&s!=null&&(t=l[s])}if(e){console.log("Adding Needle LODs to modelviewer");const r=new _(e);if(r.plugins.push(new pe(l)),r.enable(),t){const i=t.camera||t.traverse(o=>o.type=="PerspectiveCamera")[0];i&&e.render(t,i)}return()=>{r.disable()}}return null}class pe{constructor(e){u(this,"modelviewer");u(this,"_didWarnAboutMissingUrl",!1);this.modelviewer=e}onBeforeUpdateLOD(e,t,r,i){this.tryParseMeshLOD(t,i),this.tryParseTextureLOD(t,i)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[z]==!0)return;t[z]=!0;const r=this.tryGetCurrentGLTF(e),i=this.getUrl();if(i&&r&&t.material){let o=function(n){var h,d,c;if(n[z]==!0)return;n[z]=!0,n.userData&&(n.userData.LOD=-1);const a=Object.keys(n);for(let f=0;f<a.length;f++){const M=a[f],D=n[M];if((D==null?void 0:D.isTexture)===!0){const P=(d=(h=D.userData)==null?void 0:h.associations)==null?void 0:d.textures,G=r.parser.json.textures[P];if((c=G.extensions)!=null&&c[C]){const x=G.extensions[C];x&&i&&w.registerTexture(i,D,x.lods.length,x)}}}};const s=t.material;if(Array.isArray(s))for(const n of s)o(n);else o(s)}}tryParseMeshLOD(e,t){var o,s;if(t[Q]==!0)return;t[Q]=!0;const r=this.getUrl();if(!r)return;const i=(s=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[C];if(i&&r){const n=t.uuid;w.registerMesh(r,n,t,0,i.lods.length,i)}}}function ye(l,e,t,r){Z(e),j(t),t.register(o=>new w(o,l));const i=new _(e);return(r==null?void 0:r.enableLODsManager)!==!1&&i.enable(),i}document.addEventListener("DOMContentLoaded",()=>{ee(document.querySelector("model-viewer"))});exports.EXTENSION_NAME=C;exports.LODsManager=_;exports.NEEDLE_progressive=w;exports.patchModelViewer=ee;exports.registerPlugin=fe;exports.useNeedleProgressive=ye;
1
+ "use strict";var de=Object.defineProperty;var he=(a,e,t)=>e in a?de(a,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):a[e]=t;var u=(a,e,t)=>(he(a,typeof e!="symbol"?e+"":e,t),t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const ge=require("three/examples/jsm/libs/meshopt_decoder.module.js"),pe=require("three/examples/jsm/loaders/DRACOLoader.js"),ye=require("three/examples/jsm/loaders/KTX2Loader.js"),g=require("three"),me=require("three/examples/jsm/loaders/GLTFLoader.js");let $="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",ee="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch($+"draco_decoder.js",{method:"head"}).catch(a=>{$="./include/draco/",ee="./include/ktx2/"});function Le(a){$=a}function xe(a){ee=a}let U,Z,z;function te(a){U||(U=new pe.DRACOLoader,U.setDecoderPath($),U.setDecoderConfig({type:"js"})),z||(z=new ye.KTX2Loader,z.setTranscoderPath(ee)),Z||(Z=ge.MeshoptDecoder),a?z.detectSupport(a):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function re(a){a.dracoLoader||a.setDRACOLoader(U),a.ktx2Loader||a.setKTX2Loader(z),a.meshoptDecoder||a.setMeshoptDecoder(Z)}function se(a){const t=new URL(window.location.href).searchParams.get(a);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function De(a,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||a===void 0)return e;const t=a.lastIndexOf("/");if(t>=0){const r=a.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}function ae(a){var e;return((e=a.userData)==null?void 0:e["needle:raycast-mesh"])instanceof g.BufferGeometry?a.userData["needle:raycast-mesh"]:null}function le(a,e){(a.type==="Mesh"||a.type==="SkinnedMesh")&&(a.userData||(a.userData={}),a.userData["needle:raycast-mesh"]=e)}const R=new Array,k="NEEDLE_progressive",_=se("debugprogressive"),J=Symbol("needle-progressive-texture"),W=new Map,j=new Set;if(_){let a=function(){e+=1,console.log("Toggle LOD level",e,W),W.forEach((i,n)=>{for(const s of i.keys){const o=n[s];if(o.isBufferGeometry===!0){const l=S.getMeshLODInformation(o),d=l?Math.min(e,l.lods.length):0;n["DEBUG:LOD"]=e,S.assignMeshLOD(n,d),l&&(t=Math.max(t,l.lods.length-1))}else if(n.isMaterial===!0){n["DEBUG:LOD"]=e,S.assignTextureLOD(n,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",i=>{i.key==="p"&&a(),i.key==="w"&&(r=!r,j&&j.forEach(n=>{n.name!="BackgroundCubeMaterial"&&"wireframe"in n&&(n.wireframe=r)}))})}function ie(a,e,t){var i;if(!_)return;W.has(a)||W.set(a,{keys:[],sourceId:t});const r=W.get(a);((i=r==null?void 0:r.keys)==null?void 0:i.includes(e))==!1&&r.keys.push(e)}const v=class{constructor(e,t){u(this,"parser");u(this,"url");_&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return k}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static getMaterialMinMaxLODsCount(e,t={min:1/0,max:-1}){if(Array.isArray(e)){for(const n of e)this.getMaterialMinMaxLODsCount(n,t);return t}let r=t.min,i=t.max;if(e.type==="ShaderMaterial"||e.type==="RawShaderMaterial"){const n=e;for(const s of Object.keys(n.uniforms)){const o=n.uniforms[s].value;if((o==null?void 0:o.isTexture)===!0){const l=this.getAssignedLODInformation(o);if(l){const d=this.lodInfos.get(l.key);d&&d.lods&&(r=Math.min(r,d.lods.length),i=Math.max(i,d.lods.length))}}}}else if(e.isMaterial)for(const n of Object.keys(e)){const s=e[n];if((s==null?void 0:s.isTexture)===!0){const o=this.getAssignedLODInformation(s);if(o){const l=this.lodInfos.get(o.key);l&&l.lods&&(r=Math.min(r,l.lods.length),i=Math.max(i,l.lods.length))}}}return t.min=r,t.max=i,t}static hasLODLevelAvailable(e,t){var n;if(Array.isArray(e)){for(const s of e)if(this.hasLODLevelAvailable(s,t))return!0;return!1}if(e.isMaterial===!0){for(const s of Object.keys(e)){const o=e[s];if(o&&o.isTexture&&this.hasLODLevelAvailable(o,t))return!0}return!1}else if(e.isGroup===!0){for(const s of e.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(n=r==null?void 0:r.userData)!=null&&n.LODS){const s=r.userData.LODS;if(i=this.lodInfos.get(s.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof g.Mesh||e.isMesh===!0){const i=e.geometry,n=this.getAssignedLODInformation(i);if(!n)return Promise.resolve(null);for(const s of R)(r=s.onBeforeGetLODMesh)==null||r.call(s,e,t);return e["LOD:requested level"]=t,v.getOrLoadLOD(i,t).then(s=>{if(e["LOD:requested level"]===t){if(delete e["LOD:requested level"],Array.isArray(s)){const o=n.index||0;s=s[o]}s&&i!=s&&s instanceof g.BufferGeometry&&(e.geometry=s,_&&ie(e,"geometry",n.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",e,s),null))}else _&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e instanceof g.Material||e.isMaterial===!0){const r=e,i=[],n=new Array;if(_&&j.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const o of Object.keys(s.uniforms)){const l=s.uniforms[o].value;if((l==null?void 0:l.isTexture)===!0){const d=this.assignTextureLODForSlot(l,t,r,o);i.push(d),n.push(o)}}}else for(const s of Object.keys(r)){const o=r[s];if((o==null?void 0:o.isTexture)===!0){const l=this.assignTextureLODForSlot(o,t,r,s);i.push(l),n.push(s)}}return Promise.all(i).then(s=>{const o=new Array;for(let l=0;l<s.length;l++){const d=s[l],h=n[l];d&&d.isTexture===!0?o.push({material:r,slot:h,texture:d,level:t}):o.push({material:r,slot:h,texture:null,level:t})}return o})}if(e instanceof g.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,i){if((e==null?void 0:e.isTexture)!==!0)return Promise.resolve(null);if(i==="glyphMap")return Promise.resolve(e);const n="LOD:requested level:"+i;return r&&(r[n]=t),v.getOrLoadLOD(e,t).then(s=>{if(r&&r[n]!=t||Array.isArray(s))return null;if((s==null?void 0:s.isTexture)===!0){if(s!=e&&(r&&i&&(r[i]=s),_&&i&&r)){const o=this.getAssignedLODInformation(e);o&&ie(r,i,o.url)}return s}else _=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(s=>(console.error("Error loading LOD",e,s),null))}afterRoot(e){var t,r;return _&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((i,n)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[k];if(s){let o=!1;for(const l of this.parser.associations.keys())l.isTexture===!0&&this.parser.associations.get(l).textures===n&&(o=!0,v.registerTexture(this.url,l,n,s));o||this.parser.getDependency("texture",n).then(l=>{l&&v.registerTexture(this.url,l,n,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((i,n)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[k];if(s&&s.lods){for(const o of this.parser.associations.keys())if(o.isMesh){const l=this.parser.associations.get(o);l.meshes===n&&v.registerMesh(this.url,s.guid,o,s.lods.length,l.primitives,s)}}}}),null}static async getOrLoadLOD(e,t){var o,l,d,h;const r=_=="verbose",i=e.userData.LODS;if(!i)return null;const n=i==null?void 0:i.key;let s;if(e.isTexture===!0){const L=e;L.source&&L.source[J]&&(s=L.source[J])}if(s||(s=v.lodInfos.get(n)),s){if(t>0){let m=!1;const D=Array.isArray(s.lods);if(D&&t>=s.lods.length?m=!0:D||(m=!0),m)return this.lowresCache.get(n)}const L=Array.isArray(s.lods)?(o=s.lods[t])==null?void 0:o.path:s.lods;if(!L)return _&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,s)),null;const f=De(i.url,L);if(f.endsWith(".glb")||f.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const m=f+"_"+s.guid,D=this.previouslyLoaded.get(m);if(D!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${m}`);let w=await D.catch(F=>(console.error(`Error loading LOD ${t} from ${f}
2
+ `,F),null)),E=!1;if(w==null||(w instanceof g.Texture&&e instanceof g.Texture?(l=w.image)!=null&&l.data||(d=w.source)!=null&&d.data?w=this.copySettings(e,w):(E=!0,this.previouslyLoaded.delete(m)):w instanceof g.BufferGeometry&&e instanceof g.BufferGeometry&&((h=w.attributes.position)!=null&&h.array||(E=!0,this.previouslyLoaded.delete(m)))),!E)return w}const O=s,M=new Promise(async(w,E)=>{const F=new me.GLTFLoader;re(F),_&&(await new Promise(p=>setTimeout(p,1e3)),r&&console.warn("Start loading (delayed) "+f,O.guid));let K=f;if(O&&Array.isArray(O.lods)){const p=O.lods[t];p.hash&&(K+="?v="+p.hash)}const B=await F.loadAsync(K).catch(p=>(console.error(`Error loading LOD ${t} from ${f}
3
+ `,p),null));if(!B)return null;const Y=B.parser;r&&console.log("Loading finished "+f,O.guid);let y=0;if(B.parser.json.textures){let p=!1;for(const c of B.parser.json.textures){if(c!=null&&c.extensions){const x=c==null?void 0:c.extensions[k];if(x!=null&&x.guid&&x.guid===O.guid){p=!0;break}}y++}if(p){let c=await Y.getDependency("texture",y);return c&&v.assignLODInformation(i.url,c,n,t,void 0,void 0),r&&console.log('change "'+e.name+'" → "'+c.name+'"',f,y,c,m),e instanceof g.Texture&&(c=this.copySettings(e,c)),c&&(c.guid=O.guid),w(c)}else _&&console.warn("Could not find texture with guid",O.guid)}if(y=0,B.parser.json.meshes){let p=!1;for(const c of B.parser.json.meshes){if(c!=null&&c.extensions){const x=c==null?void 0:c.extensions[k];if(x!=null&&x.guid&&x.guid===O.guid){p=!0;break}}y++}if(p){const c=await Y.getDependency("mesh",y),x=O;if(r&&console.log(`Loaded Mesh "${c.name}"`,f,y,c,m),c.isMesh===!0){const T=c.geometry;return v.assignLODInformation(i.url,T,n,t,void 0,x.density),w(T)}else{const T=new Array;for(let C=0;C<c.children.length;C++){const I=c.children[C];if(I instanceof g.Mesh){const N=I.geometry;v.assignLODInformation(i.url,N,n,t,C,x.density),T.push(N)}}return w(T)}}}return w(null)});return this.previouslyLoaded.set(m,M),await M}else if(e instanceof g.Texture){r&&console.log("Load texture from uri: "+f);const D=await new g.TextureLoader().loadAsync(f);return D?(D.guid=s.guid,D.flipY=!1,D.needsUpdate=!0,D.colorSpace=e.colorSpace,r&&console.log(s,D)):_&&console.warn("failed loading",f),D}}else _&&console.warn(`Can not load LOD ${t}: no LOD info found for "${n}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,i,n,s){if(!t)return;t.userData||(t.userData={});const o=new Me(e,r,i,n,s);t.userData.LODS=o,t.userData.LOD=i}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){return t=t.clone(),_&&console.warn(`Copying texture settings
4
+ `,e.uuid,`
5
+ `,t.uuid),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t}};let S=v;u(S,"registerTexture",(e,t,r,i)=>{_&&console.log("> Progressive: register texture",r,t.name,t.uuid,t,i),t.source&&(t.source[J]=i);const n=i.guid;v.assignLODInformation(e,t,n,0,0,void 0),v.lodInfos.set(n,i),v.lowresCache.set(n,t)}),u(S,"registerMesh",(e,t,r,i,n,s)=>{var d;_&&console.log("> Progressive: register mesh",n,r.name,s,r.uuid,r);const o=r.geometry;o.userData||(o.userData={}),v.assignLODInformation(e,o,t,i,n,s.density),v.lodInfos.set(t,s);let l=v.lowresCache.get(t);l?l.push(r.geometry):l=[r.geometry],v.lowresCache.set(t,l),i>0&&!ae(r)&&le(r,o);for(const h of R)(d=h.onRegisteredNewMesh)==null||d.call(h,r,s)}),u(S,"lodInfos",new Map),u(S,"previouslyLoaded",new Map),u(S,"lowresCache",new Map);class Me{constructor(e,t,r,i,n){u(this,"url");u(this,"key");u(this,"level");u(this,"index");u(this,"density");this.url=e,this.key=t,this.level=r,i!=null&&(this.index=i),n!=null&&(this.density=n)}}const Q=se("debugprogressive"),Oe=se("noprogressive"),ne=Symbol("Needle:LODSManager"),P={mesh_lod:-1,texture_lod:-1},A=class{constructor(e){u(this,"renderer");u(this,"projectionScreenMatrix",new g.Matrix4);u(this,"cameraFrustrum",new g.Frustum);u(this,"targetTriangleDensity",2e5);u(this,"updateInterval",0);u(this,"pause",!1);u(this,"_frame",0);u(this,"_originalRender");u(this,"_sphere",new g.Sphere);u(this,"_tempBox",new g.Box3);u(this,"_tempBox2",new g.Box3);u(this,"tempMatrix",new g.Matrix4);u(this,"_tempWorldPosition",new g.Vector3);u(this,"_tempBoxSize",new g.Vector3);u(this,"_tempBox2Size",new g.Vector3);this.renderer=e}static getObjectLODState(e){var t;return(t=e.userData)==null?void 0:t.LOD_state}static addPlugin(e){R.push(e)}static removePlugin(e){const t=R.indexOf(e);t>=0&&R.splice(t,1)}static get(e){return e[ne]?e[ne]:new A(e)}get plugins(){return R}enable(){if(this._originalRender)return;let e=0;this._originalRender=this.renderer.render;const t=this;te(this.renderer),this.renderer.render=function(r,i){t.renderer.getRenderTarget()==null&&(e=0,t._frame+=1);const s=t._frame,o=e++;t.onBeforeRender(r,i,o,s),t._originalRender.call(this,r,i),t.onAfterRender(r,i,o,s)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(e,t,r,i){}onAfterRender(e,t,r,i){var l,d;if(this.pause)return;const n=this.renderer.renderLists.get(e,0),s=n.opaque;let o=!0;if(s.length===1){const h=s[0].material;(h.name==="EffectMaterial"||h.name==="CopyShader")&&(o=!1)}if(t.parent&&t.parent.type==="CubeCamera"&&(o=!1),o){if(Oe||this.updateInterval>0&&i%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const h=this.targetTriangleDensity;for(const f of s){if(f.material&&(((l=f.geometry)==null?void 0:l.type)==="BoxGeometry"||((d=f.geometry)==null?void 0:d.type)==="BufferGeometry")&&(f.material.name==="SphericalGaussianBlur"||f.material.name=="BackgroundCubeMaterial"||f.material.name==="CubemapFromEquirect"||f.material.name==="EquirectangularToCubeUV")){Q&&(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(f.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",f,f.material.name,f.material.type)));continue}switch(f.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}const m=f.object;(m instanceof g.Mesh||m.isMesh)&&this.updateLODs(e,t,m,h,i)}const L=n.transparent;for(const f of L){const m=f.object;(m instanceof g.Mesh||m.isMesh)&&this.updateLODs(e,t,m,h,i)}}}updateLODs(e,t,r,i,n){var l,d;let s=r.userData.LOD_state;if(s||(s=new _e,r.userData.LOD_state=s),s.frames++<2)return;for(const h of R)(l=h.onBeforeUpdateLOD)==null||l.call(h,this.renderer,e,t,r);this.calculateLodLevel(t,r,s,i,P),P.mesh_lod=Math.round(P.mesh_lod),P.texture_lod=Math.round(P.texture_lod),P.mesh_lod>=0&&this.loadProgressiveMeshes(r,P.mesh_lod);let o=P.texture_lod;if(r.material&&o>=0){const h=r["DEBUG:LOD"];h!=null&&(o=h),this.loadProgressiveTextures(r.material,o)}for(const h of R)(d=h.onAfterUpdatedLOD)==null||d.call(h,this.renderer,e,t,r,P);s.lastLodLevel_Mesh=P.mesh_lod,s.lasLodLevel_Texture=P.texture_lod}loadProgressiveTextures(e,t){if(!e)return;if(Array.isArray(e)){for(const n of e)this.loadProgressiveTextures(n,t);return}const r=e;let i=!1;(r.NEEDLE_LOD==null||t<r.NEEDLE_LOD)&&(i=!0),i&&(r.NEEDLE_LOD=t,S.assignTextureLOD(e,t))}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);if(e.userData||(e.userData={}),e.userData.LOD!==t){e.userData.LOD=t;const r=e.geometry;return S.assignMeshLOD(e,t).then(i=>(i&&e.userData.LOD==t&&r!=e.geometry,i))}return Promise.resolve(null)}static isInside(e,t){const r=e.min,i=e.max,n=(r.x+i.x)*.5,s=(r.y+i.y)*.5;return this._tempPtInside.set(n,s,r.z).applyMatrix4(t).z<0}calculateLodLevel(e,t,r,i,n){var D;if(!t){n.mesh_lod=-1,n.texture_lod=-1;return}if(!e){n.mesh_lod=-1,n.texture_lod=-1;return}let o=10+1;if(Q&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const l=S.getMeshLODInformation(t.geometry),d=l==null?void 0:l.lods,h=d&&d.length>0,L=S.getMaterialMinMaxLODsCount(t.material),f=(L==null?void 0:L.min)!=1/0&&L.min>0&&L.max>0;if(!h&&!f){n.mesh_lod=0,n.texture_lod=0;return}if(h||(o=0),!((D=this.cameraFrustrum)!=null&&D.intersectsObject(t))){n.mesh_lod=99,n.texture_lod=99;return}const m=t.geometry.boundingBox;if(m&&e.isPerspectiveCamera){const O=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const y=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(y)){n.mesh_lod=0,n.texture_lod=0;return}}if(this._tempBox.copy(m),this._tempBox.applyMatrix4(t.matrixWorld),A.isInside(this._tempBox,this.projectionScreenMatrix)){n.mesh_lod=0,n.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&O.fov>70){const y=this._tempBox.min,p=this._tempBox.max;let c=y.x,x=y.y,T=p.x,C=p.y;const I=2,N=1.5,V=(y.x+p.x)*.5,q=(y.y+p.y)*.5;c=(c-V)*I+V,x=(x-q)*I+q,T=(T-V)*I+V,C=(C-q)*I+q;const ue=c<0&&T>0?0:Math.min(Math.abs(y.x),Math.abs(p.x)),fe=x<0&&C>0?0:Math.min(Math.abs(y.y),Math.abs(p.y)),H=Math.max(ue,fe);r.lastCentrality=(N-H)*(N-H)*(N-H)}else r.lastCentrality=1;const M=this._tempBox.getSize(this._tempBoxSize);M.multiplyScalar(.5),screen.availHeight>0&&M.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),M.x*=O.aspect;const G=e.matrixWorldInverse,w=this._tempBox2;w.copy(m),w.applyMatrix4(t.matrixWorld),w.applyMatrix4(G);const E=w.getSize(this._tempBox2Size),F=Math.max(E.x,E.y);if(Math.max(M.x,M.y)!=0&&F!=0&&(M.z=E.z/Math.max(E.x,E.y)*Math.max(M.x,M.y)),r.lastScreenCoverage=Math.max(M.x,M.y,M.z),r.lastScreenspaceVolume.copy(M),r.lastScreenCoverage*=r.lastCentrality,Q&&A.debugDrawLine){const y=this.tempMatrix.copy(this.projectionScreenMatrix);y.invert();const p=A.corner0,c=A.corner1,x=A.corner2,T=A.corner3;p.copy(this._tempBox.min),c.copy(this._tempBox.max),c.x=p.x,x.copy(this._tempBox.max),x.y=p.y,T.copy(this._tempBox.max);const C=(p.z+T.z)*.5;p.z=c.z=x.z=T.z=C,p.applyMatrix4(y),c.applyMatrix4(y),x.applyMatrix4(y),T.applyMatrix4(y),A.debugDrawLine(p,c,255),A.debugDrawLine(p,x,255),A.debugDrawLine(c,T,255),A.debugDrawLine(x,T,255)}let B=999;if(d&&r.lastScreenCoverage>0){for(let y=0;y<d.length;y++)if(d[y].density/r.lastScreenCoverage<i){B=y;break}}B<o&&(o=B)}if(n.mesh_lod=o,L!=null&&L.min&&L.min>0&&L.max>0){const O=Math.min(1,Math.max(0,r.lastScreenCoverage*3));n.texture_lod=we(L.max,0,O)}else n.texture_lod=0}};let b=A;u(b,"debugDrawLine"),u(b,"corner0",new g.Vector3),u(b,"corner1",new g.Vector3),u(b,"corner2",new g.Vector3),u(b,"corner3",new g.Vector3),u(b,"_tempPtInside",new g.Vector3);function we(a,e,t){return a+(e-a)*t}class _e{constructor(){u(this,"frames",0);u(this,"lastLodLevel_Mesh",0);u(this,"lasLodLevel_Texture",0);u(this,"lastScreenCoverage",0);u(this,"lastScreenspaceVolume",new g.Vector3);u(this,"lastCentrality",0)}}const oe=Symbol("NEEDLE_mesh_lod"),X=Symbol("NEEDLE_texture_lod");function ce(a){if(!a)return null;let e=null,t=null;for(let r=a;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),n=i.find(o=>o.toString()=="Symbol(renderer)"),s=i.find(o=>o.toString()=="Symbol(scene)");!e&&n!=null&&(e=a[n].threeRenderer),!t&&s!=null&&(t=a[s])}if(e){console.log("Adding Needle LODs to modelviewer");const r=b.get(e);if(b.addPlugin(new ve(a)),r.enable(),t){const i=t.camera||t.traverse(n=>n.type=="PerspectiveCamera")[0];i&&e.render(t,i)}return()=>{r.disable()}}return null}class ve{constructor(e){u(this,"modelviewer");u(this,"_didWarnAboutMissingUrl",!1);this.modelviewer=e}onBeforeUpdateLOD(e,t,r,i){this.tryParseMeshLOD(t,i),this.tryParseTextureLOD(t,i)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[X]==!0)return;t[X]=!0;const r=this.tryGetCurrentGLTF(e),i=this.getUrl();if(i&&r&&t.material){let n=function(o){var d,h,L;if(o[X]==!0)return;o[X]=!0,o.userData&&(o.userData.LOD=-1);const l=Object.keys(o);for(let f=0;f<l.length;f++){const m=l[f],D=o[m];if((D==null?void 0:D.isTexture)===!0){const O=(h=(d=D.userData)==null?void 0:d.associations)==null?void 0:h.textures,M=r.parser.json.textures[O];if(!M){console.warn("Texture data not found for texture index "+O);continue}if((L=M==null?void 0:M.extensions)!=null&&L[k]){const G=M.extensions[k];G&&i&&S.registerTexture(i,D,G.lods.length,G)}}}};const s=t.material;if(Array.isArray(s))for(const o of s)n(o);else n(s)}}tryParseMeshLOD(e,t){var n,s;if(t[oe]==!0)return;t[oe]=!0;const r=this.getUrl();if(!r)return;const i=(s=(n=t.userData)==null?void 0:n.gltfExtensions)==null?void 0:s[k];if(i&&r){const o=t.uuid;S.registerMesh(r,o,t,0,i.lods.length,i)}}}function Se(a,e,t,r){te(e),re(t),t.register(n=>new S(n,a));const i=b.get(e);return(r==null?void 0:r.enableLODsManager)!==!1&&i.enable(),i}document.addEventListener("DOMContentLoaded",()=>{ce(document.querySelector("model-viewer"))});exports.EXTENSION_NAME=k;exports.LODsManager=b;exports.NEEDLE_progressive=S;exports.addDracoAndKTX2Loaders=re;exports.createLoaders=te;exports.getRaycastMesh=ae;exports.patchModelViewer=ce;exports.setDracoDecoderLocation=Le;exports.setKTX2TranscoderLocation=xe;exports.setRaycastMesh=le;exports.useNeedleProgressive=Se;
@@ -52,12 +52,19 @@ export declare class NEEDLE_progressive implements GLTFLoaderPlugin {
52
52
  /** The name of the extension */
53
53
  get name(): string;
54
54
  static getMeshLODInformation(geo: BufferGeometry): NEEDLE_progressive_mesh_model | null;
55
+ static getMaterialMinMaxLODsCount(material: Material | Material[], minmax?: {
56
+ min: number;
57
+ max: number;
58
+ }): {
59
+ min: number;
60
+ max: number;
61
+ };
55
62
  /** Check if a LOD level is available for a mesh or a texture
56
63
  * @param obj the mesh or texture to check
57
64
  * @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
58
65
  * @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
59
66
  */
60
- static hasLODLevelAvailable(obj: Mesh | BufferGeometry | Texture | Material, level?: number): boolean;
67
+ static hasLODLevelAvailable(obj: Mesh | BufferGeometry | Texture | Material | Material[], level?: number): boolean;
61
68
  /** Load a different resolution of a mesh (if available)
62
69
  * @param context the context
63
70
  * @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
@@ -103,7 +110,6 @@ export declare class NEEDLE_progressive implements GLTFLoaderPlugin {
103
110
  private static getOrLoadLOD;
104
111
  private static assignLODInformation;
105
112
  private static getAssignedLODInformation;
106
- private static readonly _copiedTextures;
107
113
  private static copySettings;
108
114
  }
109
115
  export {};
package/lib/extension.js CHANGED
@@ -1,7 +1,7 @@
1
1
  import { BufferGeometry, Material, Mesh, Texture, TextureLoader } from "three";
2
2
  import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
3
3
  import { addDracoAndKTX2Loaders } from "./loaders.js";
4
- import { getParam, resolveUrl } from "./utils.js";
4
+ import { getParam, getRaycastMesh, resolveUrl, setRaycastMesh } from "./utils.js";
5
5
  // All of this has to be removed
6
6
  // import { getRaycastMesh, setRaycastMesh } from "../../engine_physics.js";
7
7
  // import { PromiseAllWithErrors, resolveUrl } from "../../engine_utils.js";
@@ -95,16 +95,67 @@ export class NEEDLE_progressive {
95
95
  }
96
96
  return null;
97
97
  }
98
+ static getMaterialMinMaxLODsCount(material, minmax = { min: Infinity, max: -1 }) {
99
+ if (Array.isArray(material)) {
100
+ for (const mat of material) {
101
+ this.getMaterialMinMaxLODsCount(mat, minmax);
102
+ }
103
+ return minmax;
104
+ }
105
+ let min = minmax.min;
106
+ let max = minmax.max;
107
+ if (material.type === "ShaderMaterial" || material.type === "RawShaderMaterial") {
108
+ const mat = material;
109
+ for (const slot of Object.keys(mat.uniforms)) {
110
+ const val = mat.uniforms[slot].value;
111
+ if (val?.isTexture === true) {
112
+ const info = this.getAssignedLODInformation(val);
113
+ if (info) {
114
+ const model = this.lodInfos.get(info.key);
115
+ if (model && model.lods) {
116
+ min = Math.min(min, model.lods.length);
117
+ max = Math.max(max, model.lods.length);
118
+ }
119
+ }
120
+ }
121
+ }
122
+ }
123
+ else if (material.isMaterial) {
124
+ for (const slot of Object.keys(material)) {
125
+ const val = material[slot];
126
+ if (val?.isTexture === true) {
127
+ const info = this.getAssignedLODInformation(val);
128
+ if (info) {
129
+ const model = this.lodInfos.get(info.key);
130
+ if (model && model.lods) {
131
+ min = Math.min(min, model.lods.length);
132
+ max = Math.max(max, model.lods.length);
133
+ }
134
+ }
135
+ }
136
+ }
137
+ }
138
+ minmax.min = min;
139
+ minmax.max = max;
140
+ return minmax;
141
+ }
98
142
  /** Check if a LOD level is available for a mesh or a texture
99
143
  * @param obj the mesh or texture to check
100
144
  * @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
101
145
  * @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
102
146
  */
103
147
  static hasLODLevelAvailable(obj, level) {
148
+ if (Array.isArray(obj)) {
149
+ for (const mat of obj) {
150
+ if (this.hasLODLevelAvailable(mat, level))
151
+ return true;
152
+ }
153
+ return false;
154
+ }
104
155
  if (obj.isMaterial === true) {
105
156
  for (const slot of Object.keys(obj)) {
106
157
  const val = obj[slot];
107
- if (val.isTexture) {
158
+ if (val && val.isTexture) {
108
159
  if (this.hasLODLevelAvailable(val, level))
109
160
  return true;
110
161
  }
@@ -267,8 +318,18 @@ export class NEEDLE_progressive {
267
318
  if (current?.isTexture !== true)
268
319
  return Promise.resolve(null);
269
320
  // if (debug) console.log("-----------\n", "FIND", material?.name, slot, current?.name, current?.userData, current, material);
270
- // const info = this.onProgressiveLoadStart(context, source, material, slot);
321
+ if (slot === "glyphMap") {
322
+ return Promise.resolve(current);
323
+ }
324
+ // save which texture level was requested last
325
+ const key = "LOD:requested level:" + slot;
326
+ if (material)
327
+ material[key] = level;
271
328
  return NEEDLE_progressive.getOrLoadLOD(current, level).then(tex => {
329
+ // check if the requested level has changed in the meantime
330
+ if (material && material[key] != level)
331
+ return null;
332
+ // if (material) delete material[key];
272
333
  // this can currently not happen
273
334
  if (Array.isArray(tex))
274
335
  return null;
@@ -394,6 +455,9 @@ export class NEEDLE_progressive {
394
455
  else
395
456
  existing = [mesh.geometry];
396
457
  NEEDLE_progressive.lowresCache.set(key, existing);
458
+ if (level > 0 && !getRaycastMesh(mesh)) {
459
+ setRaycastMesh(mesh, geometry);
460
+ }
397
461
  for (const plugin of plugins) {
398
462
  plugin.onRegisteredNewMesh?.(mesh, ext);
399
463
  }
@@ -437,7 +501,7 @@ export class NEEDLE_progressive {
437
501
  }
438
502
  }
439
503
  /** the unresolved LOD url */
440
- const unresolved_lod_url = Array.isArray(progressiveInfo.lods) ? progressiveInfo.lods[level].path : progressiveInfo.lods;
504
+ const unresolved_lod_url = Array.isArray(progressiveInfo.lods) ? progressiveInfo.lods[level]?.path : progressiveInfo.lods;
441
505
  // check if we have a uri
442
506
  if (!unresolved_lod_url) {
443
507
  if (debug && !progressiveInfo["missing:uri"]) {
@@ -537,6 +601,9 @@ export class NEEDLE_progressive {
537
601
  }
538
602
  if (found) {
539
603
  let tex = await parser.getDependency("texture", index);
604
+ if (tex) {
605
+ NEEDLE_progressive.assignLODInformation(LOD.url, tex, LODKEY, level, undefined, undefined);
606
+ }
540
607
  if (debugverbose)
541
608
  console.log("change \"" + current.name + "\" → \"" + tex.name + "\"", lod_url, index, tex, KEY);
542
609
  if (current instanceof Texture)
@@ -546,6 +613,9 @@ export class NEEDLE_progressive {
546
613
  }
547
614
  return resolve(tex);
548
615
  }
616
+ else if (debug) {
617
+ console.warn("Could not find texture with guid", ext.guid);
618
+ }
549
619
  }
550
620
  index = 0;
551
621
  if (gltf.parser.json.meshes) {
@@ -632,22 +702,43 @@ export class NEEDLE_progressive {
632
702
  static getAssignedLODInformation(res) {
633
703
  return res?.userData?.LODS || null;
634
704
  }
635
- static _copiedTextures = new Map();
705
+ // private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
636
706
  static copySettings(source, target) {
707
+ // const existingCopy = source["LODS:COPY"];
637
708
  // don't copy again if the texture was processed before
638
- const existingClone = this._copiedTextures.get(source);
639
- if (existingClone) {
640
- return existingClone;
641
- }
709
+ // we clone the source if it's animated
710
+ // const existingClone = this._copiedTextures.get(source);
711
+ // if (existingClone) {
712
+ // return existingClone;
713
+ // }
642
714
  // We need to clone e.g. when the same texture is used multiple times (but with e.g. different wrap settings)
643
715
  // This is relatively cheap since it only stores settings
644
716
  // This should only happen once ever for every texture
645
- target = target.clone();
646
- this._copiedTextures.set(source, target);
717
+ // const original = target;
718
+ {
719
+ target = target.clone();
720
+ if (debug)
721
+ console.warn("Copying texture settings\n", source.uuid, "\n", target.uuid);
722
+ }
723
+ // else {
724
+ // source = existingCopy;
725
+ // }
726
+ // this._copiedTextures.set(original, target);
647
727
  // we re-use the offset and repeat settings because it might be animated
648
728
  target.offset = source.offset;
649
729
  target.repeat = source.repeat;
650
730
  target.colorSpace = source.colorSpace;
731
+ target.magFilter = source.magFilter;
732
+ target.minFilter = source.minFilter;
733
+ target.wrapS = source.wrapS;
734
+ target.wrapT = source.wrapT;
735
+ target.flipY = source.flipY;
736
+ target.anisotropy = source.anisotropy;
737
+ if (!target.mipmaps)
738
+ target.generateMipmaps = source.generateMipmaps;
739
+ // if (!target.userData) target.userData = {};
740
+ // target["LODS:COPY"] = source;
741
+ // related: NE-4937
651
742
  return target;
652
743
  }
653
744
  }
package/lib/index.d.ts CHANGED
@@ -1,11 +1,12 @@
1
- export * from "./extension.js";
2
- export * from "./plugins/index.js";
3
- export { LODsManager } from "./lods_manager.js";
4
1
  import { WebGLRenderer } from "three";
5
2
  import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
6
3
  import { LODsManager } from "./lods_manager.js";
4
+ export * from "./extension.js";
5
+ export * from "./plugins/index.js";
6
+ export { LODsManager } from "./lods_manager.js";
7
+ export { setDracoDecoderLocation, setKTX2TranscoderLocation, createLoaders, addDracoAndKTX2Loaders } from "./loaders.js";
8
+ export { getRaycastMesh, setRaycastMesh } from "./utils.js";
7
9
  declare class UseNeedleGLTFProgressive {
8
- /** */
9
10
  enableLODsManager?: boolean;
10
11
  }
11
12
  /** Use this function to enable progressive loading of gltf models.
package/lib/index.js CHANGED
@@ -1,9 +1,11 @@
1
- export * from "./extension.js";
2
- export * from "./plugins/index.js";
3
- export { LODsManager } from "./lods_manager.js";
4
1
  import { addDracoAndKTX2Loaders, createLoaders } from "./loaders.js";
5
2
  import { NEEDLE_progressive } from "./extension.js";
6
3
  import { LODsManager } from "./lods_manager.js";
4
+ export * from "./extension.js";
5
+ export * from "./plugins/index.js";
6
+ export { LODsManager } from "./lods_manager.js";
7
+ export { setDracoDecoderLocation, setKTX2TranscoderLocation, createLoaders, addDracoAndKTX2Loaders } from "./loaders.js";
8
+ export { getRaycastMesh, setRaycastMesh } from "./utils.js";
7
9
  ;
8
10
  /** Use this function to enable progressive loading of gltf models.
9
11
  * @param url The url of the gltf model.
@@ -24,7 +26,7 @@ export function useNeedleProgressive(url, renderer, loader, opts) {
24
26
  createLoaders(renderer);
25
27
  addDracoAndKTX2Loaders(loader);
26
28
  loader.register(p => new NEEDLE_progressive(p, url));
27
- const lod = new LODsManager(renderer);
29
+ const lod = LODsManager.get(renderer);
28
30
  if (opts?.enableLODsManager !== false) {
29
31
  lod.enable();
30
32
  }
package/lib/loaders.d.ts CHANGED
@@ -1,4 +1,14 @@
1
1
  import { WebGLRenderer } from 'three';
2
2
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
3
+ /**
4
+ * Set the location of the Draco decoder.
5
+ * @default 'https://www.gstatic.com/draco/versioned/decoders/1.4.1/'
6
+ */
7
+ export declare function setDracoDecoderLocation(location: string): void;
8
+ /**
9
+ * Set the location of the KTX2 transcoder.
10
+ * @default 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/'
11
+ */
12
+ export declare function setKTX2TranscoderLocation(location: string): void;
3
13
  export declare function createLoaders(renderer: WebGLRenderer): void;
4
14
  export declare function addDracoAndKTX2Loaders(loader: GLTFLoader): void;
package/lib/loaders.js CHANGED
@@ -1,8 +1,27 @@
1
1
  import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
2
2
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
3
3
  import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
4
- const DEFAULT_DRACO_DECODER_LOCATION = 'https://www.gstatic.com/draco/versioned/decoders/1.4.1/';
5
- const DEFAULT_KTX2_TRANSCODER_LOCATION = 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/';
4
+ let DEFAULT_DRACO_DECODER_LOCATION = 'https://www.gstatic.com/draco/versioned/decoders/1.4.1/';
5
+ let DEFAULT_KTX2_TRANSCODER_LOCATION = 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/';
6
+ fetch(DEFAULT_DRACO_DECODER_LOCATION + "draco_decoder.js", { method: "head" })
7
+ .catch(_ => {
8
+ DEFAULT_DRACO_DECODER_LOCATION = "./include/draco/";
9
+ DEFAULT_KTX2_TRANSCODER_LOCATION = "./include/ktx2/";
10
+ });
11
+ /**
12
+ * Set the location of the Draco decoder.
13
+ * @default 'https://www.gstatic.com/draco/versioned/decoders/1.4.1/'
14
+ */
15
+ export function setDracoDecoderLocation(location) {
16
+ DEFAULT_DRACO_DECODER_LOCATION = location;
17
+ }
18
+ /**
19
+ * Set the location of the KTX2 transcoder.
20
+ * @default 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/'
21
+ */
22
+ export function setKTX2TranscoderLocation(location) {
23
+ DEFAULT_KTX2_TRANSCODER_LOCATION = location;
24
+ }
6
25
  let dracoLoader;
7
26
  let meshoptDecoder;
8
27
  let ktx2Loader;