@needle-tools/gltf-progressive 1.0.0-alpha.1 → 1.0.0-alpha.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -0
- package/README.md +10 -0
- package/gltf-progressive.js +690 -0
- package/gltf-progressive.min.js +3 -0
- package/gltf-progressive.umd.cjs +3 -0
- package/{types → lib}/extension.d.ts +109 -109
- package/lib/extension.js +674 -0
- package/lib/index.d.ts +27 -0
- package/lib/index.js +38 -0
- package/lib/loaders.d.ts +14 -0
- package/lib/loaders.js +54 -0
- package/{types → lib}/lods_manager.d.ts +70 -51
- package/lib/lods_manager.js +381 -0
- package/{types → lib}/plugins/index.d.ts +2 -2
- package/lib/plugins/index.js +2 -0
- package/lib/plugins/modelviewer.d.ts +4 -0
- package/lib/plugins/modelviewer.js +134 -0
- package/{types → lib}/plugins/plugin.d.ts +24 -14
- package/lib/plugins/plugin.js +11 -0
- package/{types → lib}/utils.d.ts +2 -2
- package/lib/utils.js +36 -0
- package/package.json +32 -4
- package/dist/@needle-tools-gltf-progressive.js +0 -651
- package/dist/@needle-tools-gltf-progressive.min.js +0 -3
- package/dist/@needle-tools-gltf-progressive.umd.cjs +0 -3
- package/types/index.d.ts +0 -10
- package/types/loaders.d.ts +0 -4
- package/types/plugins/modelviewer.d.ts +0 -15
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var ne=Object.defineProperty,ie=(r,e,t)=>e in r?ne(r,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):r[e]=t,c=(r,e,t)=>(ie(r,typeof e!="symbol"?e+"":e,t),t);import{Mesh as U,BufferGeometry as $,Material as ae,Texture as j,TextureLoader as le,Matrix4 as Q,Frustum as ue,Sphere as ce,Box3 as Z,Vector3 as B}from"three";import{GLTFLoader as de}from"three/examples/jsm/loaders/GLTFLoader.js";import{MeshoptDecoder as he}from"three/examples/jsm/libs/meshopt_decoder.module.js";import{DRACOLoader as fe}from"three/examples/jsm/loaders/DRACOLoader.js";import{KTX2Loader as ge}from"three/examples/jsm/loaders/KTX2Loader.js";let z="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",q="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(z+"draco_decoder.js",{method:"head"}).catch(r=>{z="./include/draco/",q="./include/ktx2/"});function me(r){z=r}function pe(r){q=r}let k,V,G;function ee(r){k||(k=new fe,k.setDecoderPath(z),k.setDecoderConfig({type:"js"})),G||(G=new ge,G.setTranscoderPath(q)),V||(V=he),r?G.detectSupport(r):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function re(r){r.dracoLoader||r.setDRACOLoader(k),r.ktx2Loader||r.setKTX2Loader(G),r.meshoptDecoder||r.setMeshoptDecoder(V)}function X(r){const e=new URL(window.location.href).searchParams.get(r);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function ye(r,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||r===void 0)return e;const t=r.lastIndexOf("/");if(t>=0){const o=r.substring(0,t+1);for(;o.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return o+e}return e}const K=new Array;function xe(r){K.push(r)}const P="NEEDLE_progressive",v=X("debugprogressive"),H=Symbol("needle-progressive-texture"),N=new Map,Y=new Set;if(v){let r=function(){e+=1,console.log("Toggle LOD level",e,N),N.forEach((n,s)=>{for(const a of n.keys){const i=s[a];if(i.isBufferGeometry===!0){const l=O.getMeshLODInformation(i),h=l?Math.min(e,l.lods.length):0;s["DEBUG:LOD"]=e,O.assignMeshLOD(s,h),l&&(t=Math.max(t,l.lods.length-1))}else if(s.isMaterial===!0){s["DEBUG:LOD"]=e,O.assignTextureLOD(s,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,o=!1;window.addEventListener("keyup",n=>{n.key==="p"&&r(),n.key==="w"&&(o=!o,Y&&Y.forEach(s=>{s.name!="BackgroundCubeMaterial"&&"wireframe"in s&&(s.wireframe=o)}))})}function te(r,e,t){var o;if(!v)return;N.has(r)||N.set(r,{keys:[],sourceId:t});const n=N.get(r);((o=n?.keys)==null?void 0:o.includes(e))==!1&&n.keys.push(e)}const D=class{constructor(r,e){c(this,"parser"),c(this,"url"),v&&console.log("Progressive extension registered for",e),this.parser=r,this.url=e}get name(){return P}static getMeshLODInformation(r){const e=this.getAssignedLODInformation(r);return e!=null&&e.key?this.lodInfos.get(e.key):null}static hasLODLevelAvailable(r,e){var t;if(r.isMaterial===!0){for(const s of Object.keys(r)){const a=r[s];if(a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(r.isGroup===!0){for(const s of r.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let o,n;if(r.isMesh?o=r.geometry:(r.isBufferGeometry||r.isTexture)&&(o=r),o&&(t=o?.userData)!=null&&t.LODS){const s=o.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(r,e){var t;if(!r)return Promise.resolve(null);if(r instanceof U||r.isMesh===!0){const o=r.geometry,n=this.getAssignedLODInformation(o);if(!n)return Promise.resolve(null);for(const s of K)(t=s.onBeforeGetLODMesh)==null||t.call(s,r,e);return r["LOD:requested level"]=e,D.getOrLoadLOD(o,e).then(s=>{if(r["LOD:requested level"]===e){if(delete r["LOD:requested level"],Array.isArray(s)){const a=n.index||0;s=s[a]}s&&o!=s&&s instanceof $&&(r.geometry=s,v&&te(r,"geometry",n.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",r,s),null))}else v&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",r);return Promise.resolve(null)}static assignTextureLOD(r,e=0){if(!r)return Promise.resolve(null);if(r instanceof ae||r.isMaterial===!0){const t=r,o=[],n=new Array;if(v&&Y.add(t),t.uniforms&&t.isRawShaderMaterial||t.isShaderMaterial===!0){const s=t;for(const a of Object.keys(s.uniforms)){const i=s.uniforms[a].value;if(i?.isTexture===!0){const l=this.assignTextureLODForSlot(i,e,t,a);o.push(l),n.push(a)}}}else for(const s of Object.keys(t)){const a=t[s];if(a?.isTexture===!0){const i=this.assignTextureLODForSlot(a,e,t,s);o.push(i),n.push(s)}}return Promise.all(o).then(s=>{const a=new Array;for(let i=0;i<s.length;i++){const l=s[i],h=n[i];l&&l.isTexture===!0?a.push({material:t,slot:h,texture:l,level:e}):a.push({material:t,slot:h,texture:null,level:e})}return a})}if(r instanceof j||r.isTexture===!0){const t=r;return this.assignTextureLODForSlot(t,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(r,e,t,o){return r?.isTexture!==!0?Promise.resolve(null):D.getOrLoadLOD(r,e).then(n=>{if(Array.isArray(n))return null;if(n?.isTexture===!0){if(n!=r&&(t&&o&&(t[o]=n),v&&o&&t)){const s=this.getAssignedLODInformation(r);s&&te(t,o,s.url)}return n}else v=="verbose"&&console.warn("No LOD found for",r,e);return null}).catch(n=>(console.error("Error loading LOD",r,n),null))}afterRoot(r){var e,t;return v&&console.log("AFTER",this.url,r),(e=this.parser.json.textures)==null||e.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[P];if(s){let a=!1;for(const i of this.parser.associations.keys())i.isTexture===!0&&this.parser.associations.get(i).textures===n&&(a=!0,D.registerTexture(this.url,i,n,s));a||this.parser.getDependency("texture",n).then(i=>{i&&D.registerTexture(this.url,i,n,s)})}}}),(t=this.parser.json.meshes)==null||t.forEach((o,n)=>{if(o!=null&&o.extensions){const s=o?.extensions[P];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const i=this.parser.associations.get(a);i.meshes===n&&D.registerMesh(this.url,s.guid,a,s.lods.length,i.primitives,s)}}}}),null}static async getOrLoadLOD(r,e){var t,o,n;const s=v=="verbose",a=r.userData.LODS;if(!a)return null;const i=a?.key;let l;if(r.isTexture===!0){const h=r;h.source&&h.source[H]&&(l=h.source[H])}if(l||(l=D.lodInfos.get(i)),l){if(e>0){let d=!1;const M=Array.isArray(l.lods);if(M&&e>=l.lods.length?d=!0:M||(d=!0),d)return this.lowresCache.get(i)}const h=Array.isArray(l.lods)?l.lods[e].path:l.lods;if(!h)return v&&!l["missing:uri"]&&(l["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,l)),null;const u=ye(a.url,h);if(u.endsWith(".glb")||u.endsWith(".gltf")){if(!l.guid)return console.warn("missing pointer for glb/gltf texture",l),null;const d=u+"_"+l.guid,M=this.previouslyLoaded.get(d);if(M!==void 0){s&&console.log(`LOD ${e} was already loading/loaded: ${d}`);let p=await M.catch(m=>(console.error(`Error loading LOD ${e} from ${u}
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`,m),null)),g=!1;if(p==null||(p instanceof j&&r instanceof j?(t=p.image)!=null&&t.data||(o=p.source)!=null&&o.data?p=this.copySettings(r,p):(g=!0,this.previouslyLoaded.delete(d)):p instanceof $&&r instanceof $&&((n=p.attributes.position)!=null&&n.array||(g=!0,this.previouslyLoaded.delete(d)))),!g)return p}const y=l,A=new Promise(async(p,g)=>{const m=new de;re(m),v&&(await new Promise(L=>setTimeout(L,1e3)),s&&console.warn("Start loading (delayed) "+u,y.guid));let b=u;if(y&&Array.isArray(y.lods)){const L=y.lods[e];L.hash&&(b+="?v="+L.hash)}const x=await m.loadAsync(b).catch(L=>(console.error(`Error loading LOD ${e} from ${u}
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`,L),null));if(!x)return null;const S=x.parser;s&&console.log("Loading finished "+u,y.guid);let _=0;if(x.parser.json.textures){let L=!1;for(const f of x.parser.json.textures){if(f!=null&&f.extensions){const w=f?.extensions[P];if(w!=null&&w.guid&&w.guid===y.guid){L=!0;break}}_++}if(L){let f=await S.getDependency("texture",_);return s&&console.log('change "'+r.name+'" \u2192 "'+f.name+'"',u,_,f,d),r instanceof j&&(f=this.copySettings(r,f)),f&&(f.guid=y.guid),p(f)}}if(_=0,x.parser.json.meshes){let L=!1;for(const f of x.parser.json.meshes){if(f!=null&&f.extensions){const w=f?.extensions[P];if(w!=null&&w.guid&&w.guid===y.guid){L=!0;break}}_++}if(L){const f=await S.getDependency("mesh",_),w=y;if(s&&console.log(`Loaded Mesh "${f.name}"`,u,_,f,d),f.isMesh===!0){const T=f.geometry;return D.assignLODInformation(a.url,T,i,e,void 0,w.density),p(T)}else{const T=new Array;for(let C=0;C<f.children.length;C++){const W=f.children[C];if(W instanceof U){const R=W.geometry;D.assignLODInformation(a.url,R,i,e,C,w.density),T.push(R)}}return p(T)}}}return p(null)});return this.previouslyLoaded.set(d,A),await A}else if(r instanceof j){s&&console.log("Load texture from uri: "+u);const d=await new le().loadAsync(u);return d?(d.guid=l.guid,d.flipY=!1,d.needsUpdate=!0,d.colorSpace=r.colorSpace,s&&console.log(l,d)):v&&console.warn("failed loading",u),d}}else v&&console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${r.name}`,r.type);return null}static assignLODInformation(r,e,t,o,n,s){if(!e)return;e.userData||(e.userData={});const a=new Le(r,t,o,n,s);e.userData.LODS=a,e.userData.LOD=o}static getAssignedLODInformation(r){var e;return((e=r?.userData)==null?void 0:e.LODS)||null}static copySettings(r,e){return this._copiedTextures.get(r)||(e=e.clone(),this._copiedTextures.set(r,e),e.offset=r.offset,e.repeat=r.repeat,e.colorSpace=r.colorSpace,e)}};let O=D;c(O,"registerTexture",(r,e,t,o)=>{v&&console.log("> Progressive: register texture",t,e.name,e.uuid,e,o),e.source&&(e.source[H]=o);const n=o.guid;D.assignLODInformation(r,e,n,0,0,void 0),D.lodInfos.set(n,o),D.lowresCache.set(n,e)}),c(O,"registerMesh",(r,e,t,o,n,s)=>{var a;v&&console.log("> Progressive: register mesh",n,t.name,s,t.uuid,t);const i=t.geometry;i.userData||(i.userData={}),D.assignLODInformation(r,i,e,o,n,s.density),D.lodInfos.set(e,s);let l=D.lowresCache.get(e);l?l.push(t.geometry):l=[t.geometry],D.lowresCache.set(e,l);for(const h of K)(a=h.onRegisteredNewMesh)==null||a.call(h,t,s)}),c(O,"lodInfos",new Map),c(O,"previouslyLoaded",new Map),c(O,"lowresCache",new Map),c(O,"_copiedTextures",new Map);class Le{constructor(e,t,o,n,s){c(this,"url"),c(this,"key"),c(this,"level"),c(this,"index"),c(this,"density"),this.url=e,this.key=t,this.level=o,n!=null&&(this.index=n),s!=null&&(this.density=s)}}const J=X("debugprogressive"),ve=X("noprogressive"),E=class{constructor(r){c(this,"renderer"),c(this,"projectionScreenMatrix",new Q),c(this,"cameraFrustrum",new ue),c(this,"updateInterval",0),c(this,"pause",!1),c(this,"plugins",[]),c(this,"_frame",0),c(this,"_originalRender"),c(this,"_sphere",new ce),c(this,"_tempBox",new Z),c(this,"tempMatrix",new Q),c(this,"_tempWorldPosition",new B),c(this,"_tempBoxSize",new B),c(this,"_tempBox2Size",new B),this.renderer=r}static getObjectLODState(r){var e;return(e=r.userData)==null?void 0:e.LOD_state}enable(){if(this._originalRender)return;let r=0;this._originalRender=this.renderer.render;const e=this;ee(this.renderer),this.renderer.render=function(t,o){e.renderer.getRenderTarget()==null&&(r=0,e._frame+=1);const n=e._frame,s=r++;e.onBeforeRender(t,o,s,n),e._originalRender.call(this,t,o),e.onAfterRender(t,o,s,n)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(r,e,t,o){}onAfterRender(r,e,t,o){var n,s;if(!this.pause&&t==0){if(ve||this.updateInterval>0&&o%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const a=1e5,i=this.renderer.renderLists.get(r,t),l=i.opaque;for(const u of l){if(u.material&&(((n=u.geometry)==null?void 0:n.type)==="BoxGeometry"||((s=u.geometry)==null?void 0:s.type)==="BufferGeometry")&&(u.material.name==="SphericalGaussianBlur"||u.material.name=="BackgroundCubeMaterial"||u.material.name==="CubemapFromEquirect"||u.material.name==="EquirectangularToCubeUV")){J&&(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",u,u.material.name,u.material.type)));continue}const d=u.object;(d instanceof U||d.isMesh)&&this.updateLODs(r,e,d,a)}const h=i.transparent;for(const u of h){const d=u.object;(d instanceof U||d.isMesh)&&this.updateLODs(r,e,d,a)}}}updateLODs(r,e,t,o){var n,s;for(const h of this.plugins)(n=h.onBeforeUpdateLOD)==null||n.call(h,this.renderer,r,e,t);let a=t.userData.LOD_state;a||(a=new De,t.userData.LOD_state=a);let i=this.calculateLodLevel(e,t,a,o);i=Math.round(i),i>=0&&this.loadProgressiveMeshes(t,i);let l=0;if(t.material){const h=t["DEBUG:LOD"];if(h!=null&&(l=h),Array.isArray(t.material))for(const u of t.material)this.loadProgressiveTextures(u,l);else this.loadProgressiveTextures(t.material,l)}for(const h of this.plugins)(s=h.onAfterUpdatedLOD)==null||s.call(h,this.renderer,r,e,t,i);a.lastLodLevel=i}loadProgressiveTextures(r,e){return r&&r.userData&&r.userData.LOD!==e?(r.userData.LOD=e,O.assignTextureLOD(r,e)):Promise.resolve(null)}loadProgressiveMeshes(r,e){if(!r)return Promise.resolve(null);if(r.userData||(r.userData={}),r.userData.LOD!==e){r.userData.LOD=e;const t=r.geometry;return O.assignMeshLOD(r,e).then(o=>(o&&r.userData.LOD==e&&t!=r.geometry,o))}return Promise.resolve(null)}calculateLodLevel(r,e,t,o){var n;if(!e)return-1;let s=10+1;if(r){if(J&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const a=O.getMeshLODInformation(e.geometry),i=a?.lods;if(!i||i.length<=0||!((n=this.cameraFrustrum)!=null&&n.intersectsObject(e)))return 99;const l=e.geometry.boundingBox;if(l&&r.isPerspectiveCamera){const h=r;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const g=r.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(g))return 0}if(this._tempBox.copy(l),this._tempBox.applyMatrix4(e.matrixWorld),this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&h.fov>70){const g=this._tempBox.min,m=this._tempBox.max;let b=g.x,x=g.y,S=m.x,_=m.y;const L=2,f=1.5,w=(g.x+m.x)*.5,T=(g.y+m.y)*.5;b=(b-w)*L+w,x=(x-T)*L+T,S=(S-w)*L+w,_=(_-T)*L+T;const C=b<0&&S>0?0:Math.min(Math.abs(g.x),Math.abs(m.x)),W=x<0&&_>0?0:Math.min(Math.abs(g.y),Math.abs(m.y)),R=Math.max(C,W);t.lastCentrality=(f-R)*(f-R)*(f-R)}else t.lastCentrality=1;const u=this._tempBox.getSize(this._tempBoxSize);u.multiplyScalar(.5),screen.availHeight>0&&u.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),u.x*=h.aspect;const d=r.matrixWorldInverse,M=new Z;M.copy(l),M.applyMatrix4(e.matrixWorld),M.applyMatrix4(d);const y=M.getSize(this._tempBox2Size),A=Math.max(y.x,y.y);if(Math.max(u.x,u.y)!=0&&A!=0&&(u.z=y.z/Math.max(y.x,y.y)*Math.max(u.x,u.y)),t.lastScreenCoverage=Math.max(u.x,u.y,u.z),t.lastScreenspaceVolume.copy(u),t.lastScreenCoverage*=t.lastCentrality,J&&E.debugDrawLine){const g=this.tempMatrix.copy(this.projectionScreenMatrix);g.invert();const m=E.corner0,b=E.corner1,x=E.corner2,S=E.corner3;m.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=m.x,x.copy(this._tempBox.max),x.y=m.y,S.copy(this._tempBox.max);const _=(m.z+S.z)*.5;m.z=b.z=x.z=S.z=_,m.applyMatrix4(g),b.applyMatrix4(g),x.applyMatrix4(g),S.applyMatrix4(g),E.debugDrawLine(m,b,255),E.debugDrawLine(m,x,255),E.debugDrawLine(b,S,255),E.debugDrawLine(x,S,255)}let p=999;if(i&&t.lastScreenCoverage>0){for(let g=0;g<i.length;g++)if(i[g].density/t.lastScreenCoverage<o){p=g;break}}p<s&&(s=p)}}return s}};let I=E;c(I,"debugDrawLine"),c(I,"corner0",new B),c(I,"corner1",new B),c(I,"corner2",new B),c(I,"corner3",new B);class De{constructor(){c(this,"lastLodLevel",0),c(this,"lastScreenCoverage",0),c(this,"lastScreenspaceVolume",new B),c(this,"lastCentrality",0)}}const se=Symbol("NEEDLE_mesh_lod"),F=Symbol("NEEDLE_texture_lod");function oe(r){if(!r)return null;let e=null,t=null;for(let o=r;o!=null;o=Object.getPrototypeOf(o)){const n=Object.getOwnPropertySymbols(o),s=n.find(i=>i.toString()=="Symbol(renderer)"),a=n.find(i=>i.toString()=="Symbol(scene)");!e&&s!=null&&(e=r[s].threeRenderer),!t&&a!=null&&(t=r[a])}if(e){console.log("Adding Needle LODs to modelviewer");const o=new I(e);if(o.plugins.push(new Oe(r)),o.enable(),t){const n=t.camera||t.traverse(s=>s.type=="PerspectiveCamera")[0];n&&e.render(t,n)}return()=>{o.disable()}}return null}class Oe{constructor(e){c(this,"modelviewer"),c(this,"_didWarnAboutMissingUrl",!1),this.modelviewer=e}onBeforeUpdateLOD(e,t,o,n){this.tryParseMeshLOD(t,n),this.tryParseTextureLOD(t,n)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[F]==!0)return;t[F]=!0;const o=this.tryGetCurrentGLTF(e),n=this.getUrl();if(n&&o&&t.material){let s=function(i){var l,h,u;if(i[F]==!0)return;i[F]=!0,i.userData&&(i.userData.LOD=-1);const d=Object.keys(i);for(let M=0;M<d.length;M++){const y=d[M],A=i[y];if(A?.isTexture===!0){const p=(h=(l=A.userData)==null?void 0:l.associations)==null?void 0:h.textures,g=o.parser.json.textures[p];if((u=g.extensions)!=null&&u[P]){const m=g.extensions[P];m&&n&&O.registerTexture(n,A,m.lods.length,m)}}}};const a=t.material;if(Array.isArray(a))for(const i of a)s(i);else s(a)}}tryParseMeshLOD(e,t){var o,n;if(t[se]==!0)return;t[se]=!0;const s=this.getUrl();if(!s)return;const a=(n=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:n[P];if(a&&s){const i=t.uuid;O.registerMesh(s,i,t,0,a.lods.length,a)}}}function we(r,e,t,o){ee(e),re(t),t.register(s=>new O(s,r));const n=new I(e);return o?.enableLODsManager!==!1&&n.enable(),n}document.addEventListener("DOMContentLoaded",()=>{oe(document.querySelector("model-viewer"))});export{P as EXTENSION_NAME,I as LODsManager,O as NEEDLE_progressive,oe as patchModelViewer,xe as registerPlugin,me as setDracoDecoderLocation,pe as setKTX2TranscoderLocation,we as useNeedleProgressive};
|
|
@@ -0,0 +1,3 @@
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|
|
1
|
+
"use strict";var ie=Object.defineProperty;var oe=(l,e,t)=>e in l?ie(l,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):l[e]=t;var u=(l,e,t)=>(oe(l,typeof e!="symbol"?e+"":e,t),t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const p=require("three"),ne=require("three/examples/jsm/loaders/GLTFLoader.js"),ae=require("three/examples/jsm/libs/meshopt_decoder.module.js"),le=require("three/examples/jsm/loaders/DRACOLoader.js"),ue=require("three/examples/jsm/loaders/KTX2Loader.js");let V="https://www.gstatic.com/draco/versioned/decoders/1.4.1/",J="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";fetch(V+"draco_decoder.js",{method:"head"}).catch(l=>{V="./include/draco/",J="./include/ktx2/"});function ce(l){V=l}function fe(l){J=l}let F,K,U;function ee(l){F||(F=new le.DRACOLoader,F.setDecoderPath(V),F.setDecoderConfig({type:"js"})),U||(U=new ue.KTX2Loader,U.setTranscoderPath(J)),K||(K=ae.MeshoptDecoder),l?U.detectSupport(l):console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail")}function te(l){l.dracoLoader||l.setDRACOLoader(F),l.ktx2Loader||l.setKTX2Loader(U),l.meshoptDecoder||l.setMeshoptDecoder(K)}function Q(l){const t=new URL(window.location.href).searchParams.get(l);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function de(l,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||l===void 0)return e;const t=l.lastIndexOf("/");if(t>=0){const r=l.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}const Y=new Array;function ge(l){Y.push(l)}const C="NEEDLE_progressive",T=Q("debugprogressive"),X=Symbol("needle-progressive-texture"),N=new Map,H=new Set;if(T){let l=function(){e+=1,console.log("Toggle LOD level",e,N),N.forEach((i,o)=>{for(const s of i.keys){const n=o[s];if(n.isBufferGeometry===!0){const a=w.getMeshLODInformation(n),h=a?Math.min(e,a.lods.length):0;o["DEBUG:LOD"]=e,w.assignMeshLOD(o,h),a&&(t=Math.max(t,a.lods.length-1))}else if(o.isMaterial===!0){o["DEBUG:LOD"]=e,w.assignTextureLOD(o,e);break}}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",i=>{i.key==="p"&&l(),i.key==="w"&&(r=!r,H&&H.forEach(o=>{o.name!="BackgroundCubeMaterial"&&"wireframe"in o&&(o.wireframe=r)}))})}function Z(l,e,t){var i;if(!T)return;N.has(l)||N.set(l,{keys:[],sourceId:t});const r=N.get(l);((i=r==null?void 0:r.keys)==null?void 0:i.includes(e))==!1&&r.keys.push(e)}const S=class{constructor(e,t){u(this,"parser");u(this,"url");T&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return C}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static hasLODLevelAvailable(e,t){var o;if(e.isMaterial===!0){for(const s of Object.keys(e)){const n=e[s];if(n.isTexture&&this.hasLODLevelAvailable(n,t))return!0}return!1}else if(e.isGroup===!0){for(const s of e.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,t))return!0}let r,i;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(o=r==null?void 0:r.userData)!=null&&o.LODS){const s=r.userData.LODS;if(i=this.lodInfos.get(s.key),t===void 0)return i!=null;if(i)return Array.isArray(i.lods)?t<i.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof p.Mesh||e.isMesh===!0){const i=e.geometry,o=this.getAssignedLODInformation(i);if(!o)return Promise.resolve(null);for(const s of Y)(r=s.onBeforeGetLODMesh)==null||r.call(s,e,t);return e["LOD:requested level"]=t,S.getOrLoadLOD(i,t).then(s=>{if(e["LOD:requested level"]===t){if(delete e["LOD:requested level"],Array.isArray(s)){const n=o.index||0;s=s[n]}s&&i!=s&&s instanceof p.BufferGeometry&&(e.geometry=s,T&&Z(e,"geometry",o.url))}return s}).catch(s=>(console.error("Error loading mesh LOD",e,s),null))}else T&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e instanceof p.Material||e.isMaterial===!0){const r=e,i=[],o=new Array;if(T&&H.add(r),r.uniforms&&r.isRawShaderMaterial||r.isShaderMaterial===!0){const s=r;for(const n of Object.keys(s.uniforms)){const a=s.uniforms[n].value;if((a==null?void 0:a.isTexture)===!0){const h=this.assignTextureLODForSlot(a,t,r,n);i.push(h),o.push(n)}}}else for(const s of Object.keys(r)){const n=r[s];if((n==null?void 0:n.isTexture)===!0){const a=this.assignTextureLODForSlot(n,t,r,s);i.push(a),o.push(s)}}return Promise.all(i).then(s=>{const n=new Array;for(let a=0;a<s.length;a++){const h=s[a],g=o[a];h&&h.isTexture===!0?n.push({material:r,slot:g,texture:h,level:t}):n.push({material:r,slot:g,texture:null,level:t})}return n})}if(e instanceof p.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,i){return(e==null?void 0:e.isTexture)!==!0?Promise.resolve(null):S.getOrLoadLOD(e,t).then(o=>{if(Array.isArray(o))return null;if((o==null?void 0:o.isTexture)===!0){if(o!=e&&(r&&i&&(r[i]=o),T&&i&&r)){const s=this.getAssignedLODInformation(e);s&&Z(r,i,s.url)}return o}else T=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(o=>(console.error("Error loading LOD",e,o),null))}afterRoot(e){var t,r;return T&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s){let n=!1;for(const a of this.parser.associations.keys())a.isTexture===!0&&this.parser.associations.get(a).textures===o&&(n=!0,S.registerTexture(this.url,a,o,s));n||this.parser.getDependency("texture",o).then(a=>{a&&S.registerTexture(this.url,a,o,s)})}}}),(r=this.parser.json.meshes)==null||r.forEach((i,o)=>{if(i!=null&&i.extensions){const s=i==null?void 0:i.extensions[C];if(s&&s.lods){for(const n of this.parser.associations.keys())if(n.isMesh){const a=this.parser.associations.get(n);a.meshes===o&&S.registerMesh(this.url,s.guid,n,s.lods.length,a.primitives,s)}}}}),null}static async getOrLoadLOD(e,t){var n,a,h;const r=T=="verbose",i=e.userData.LODS;if(!i)return null;const o=i==null?void 0:i.key;let s;if(e.isTexture===!0){const g=e;g.source&&g.source[X]&&(s=g.source[X])}if(s||(s=S.lodInfos.get(o)),s){if(t>0){let f=!1;const M=Array.isArray(s.lods);if(M&&t>=s.lods.length?f=!0:M||(f=!0),f)return this.lowresCache.get(o)}const g=Array.isArray(s.lods)?s.lods[t].path:s.lods;if(!g)return T&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,s)),null;const c=de(i.url,g);if(c.endsWith(".glb")||c.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const f=c+"_"+s.guid,M=this.previouslyLoaded.get(f);if(M!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${f}`);let x=await M.catch(I=>(console.error(`Error loading LOD ${t} from ${c}
|
|
2
|
+
`,I),null)),R=!1;if(x==null||(x instanceof p.Texture&&e instanceof p.Texture?(n=x.image)!=null&&n.data||(a=x.source)!=null&&a.data?x=this.copySettings(e,x):(R=!0,this.previouslyLoaded.delete(f)):x instanceof p.BufferGeometry&&e instanceof p.BufferGeometry&&((h=x.attributes.position)!=null&&h.array||(R=!0,this.previouslyLoaded.delete(f)))),!R)return x}const D=s,P=new Promise(async(x,R)=>{const I=new ne.GLTFLoader;te(I),T&&(await new Promise(L=>setTimeout(L,1e3)),r&&console.warn("Start loading (delayed) "+c,D.guid));let m=c;if(D&&Array.isArray(D.lods)){const L=D.lods[t];L.hash&&(m+="?v="+L.hash)}const y=await I.loadAsync(m).catch(L=>(console.error(`Error loading LOD ${t} from ${c}
|
|
3
|
+
`,L),null));if(!y)return null;const b=y.parser;r&&console.log("Loading finished "+c,D.guid);let O=0;if(y.parser.json.textures){let L=!1;for(const d of y.parser.json.textures){if(d!=null&&d.extensions){const v=d==null?void 0:d.extensions[C];if(v!=null&&v.guid&&v.guid===D.guid){L=!0;break}}O++}if(L){let d=await b.getDependency("texture",O);return r&&console.log('change "'+e.name+'" → "'+d.name+'"',c,O,d,f),e instanceof p.Texture&&(d=this.copySettings(e,d)),d&&(d.guid=D.guid),x(d)}}if(O=0,y.parser.json.meshes){let L=!1;for(const d of y.parser.json.meshes){if(d!=null&&d.extensions){const v=d==null?void 0:d.extensions[C];if(v!=null&&v.guid&&v.guid===D.guid){L=!0;break}}O++}if(L){const d=await b.getDependency("mesh",O),v=D;if(r&&console.log(`Loaded Mesh "${d.name}"`,c,O,d,f),d.isMesh===!0){const B=d.geometry;return S.assignLODInformation(i.url,B,o,t,void 0,v.density),x(B)}else{const B=new Array;for(let E=0;E<d.children.length;E++){const k=d.children[E];if(k instanceof p.Mesh){const W=k.geometry;S.assignLODInformation(i.url,W,o,t,E,v.density),B.push(W)}}return x(B)}}}return x(null)});return this.previouslyLoaded.set(f,P),await P}else if(e instanceof p.Texture){r&&console.log("Load texture from uri: "+c);const M=await new p.TextureLoader().loadAsync(c);return M?(M.guid=s.guid,M.flipY=!1,M.needsUpdate=!0,M.colorSpace=e.colorSpace,r&&console.log(s,M)):T&&console.warn("failed loading",c),M}}else T&&console.warn(`Can not load LOD ${t}: no LOD info found for "${o}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,i,o,s){if(!t)return;t.userData||(t.userData={});const n=new he(e,r,i,o,s);t.userData.LODS=n,t.userData.LOD=i}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){const r=this._copiedTextures.get(e);return r||(t=t.clone(),this._copiedTextures.set(e,t),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t)}};let w=S;u(w,"registerTexture",(e,t,r,i)=>{T&&console.log("> Progressive: register texture",r,t.name,t.uuid,t,i),t.source&&(t.source[X]=i);const o=i.guid;S.assignLODInformation(e,t,o,0,0,void 0),S.lodInfos.set(o,i),S.lowresCache.set(o,t)}),u(w,"registerMesh",(e,t,r,i,o,s)=>{var h;T&&console.log("> Progressive: register mesh",o,r.name,s,r.uuid,r);const n=r.geometry;n.userData||(n.userData={}),S.assignLODInformation(e,n,t,i,o,s.density),S.lodInfos.set(t,s);let a=S.lowresCache.get(t);a?a.push(r.geometry):a=[r.geometry],S.lowresCache.set(t,a);for(const g of Y)(h=g.onRegisteredNewMesh)==null||h.call(g,r,s)}),u(w,"lodInfos",new Map),u(w,"previouslyLoaded",new Map),u(w,"lowresCache",new Map),u(w,"_copiedTextures",new Map);class he{constructor(e,t,r,i,o){u(this,"url");u(this,"key");u(this,"level");u(this,"index");u(this,"density");this.url=e,this.key=t,this.level=r,i!=null&&(this.index=i),o!=null&&(this.density=o)}}const $=Q("debugprogressive"),pe=Q("noprogressive"),A=class{constructor(e){u(this,"renderer");u(this,"projectionScreenMatrix",new p.Matrix4);u(this,"cameraFrustrum",new p.Frustum);u(this,"updateInterval",0);u(this,"pause",!1);u(this,"plugins",[]);u(this,"_frame",0);u(this,"_originalRender");u(this,"_sphere",new p.Sphere);u(this,"_tempBox",new p.Box3);u(this,"tempMatrix",new p.Matrix4);u(this,"_tempWorldPosition",new p.Vector3);u(this,"_tempBoxSize",new p.Vector3);u(this,"_tempBox2Size",new p.Vector3);this.renderer=e}static getObjectLODState(e){var t;return(t=e.userData)==null?void 0:t.LOD_state}enable(){if(this._originalRender)return;let e=0;this._originalRender=this.renderer.render;const t=this;ee(this.renderer),this.renderer.render=function(r,i){t.renderer.getRenderTarget()==null&&(e=0,t._frame+=1);const s=t._frame,n=e++;t.onBeforeRender(r,i,n,s),t._originalRender.call(this,r,i),t.onAfterRender(r,i,n,s)}}disable(){this._originalRender&&(this.renderer.render=this._originalRender,this._originalRender=void 0)}onBeforeRender(e,t,r,i){}onAfterRender(e,t,r,i){var o,s;if(!this.pause&&r==0){if(pe||this.updateInterval>0&&i%this.updateInterval!=0)return;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this.cameraFrustrum.setFromProjectionMatrix(this.projectionScreenMatrix,this.renderer.coordinateSystem);const n=1e5,a=this.renderer.renderLists.get(e,r),h=a.opaque;for(const c of h){if(c.material&&(((o=c.geometry)==null?void 0:o.type)==="BoxGeometry"||((s=c.geometry)==null?void 0:s.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){$&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}const f=c.object;(f instanceof p.Mesh||f.isMesh)&&this.updateLODs(e,t,f,n)}const g=a.transparent;for(const c of g){const f=c.object;(f instanceof p.Mesh||f.isMesh)&&this.updateLODs(e,t,f,n)}}}updateLODs(e,t,r,i){var a,h;for(const g of this.plugins)(a=g.onBeforeUpdateLOD)==null||a.call(g,this.renderer,e,t,r);let o=r.userData.LOD_state;o||(o=new ye,r.userData.LOD_state=o);let s=this.calculateLodLevel(t,r,o,i);s=Math.round(s),s>=0&&this.loadProgressiveMeshes(r,s);let n=0;if(r.material){const g=r["DEBUG:LOD"];if(g!=null&&(n=g),Array.isArray(r.material))for(const c of r.material)this.loadProgressiveTextures(c,n);else this.loadProgressiveTextures(r.material,n)}for(const g of this.plugins)(h=g.onAfterUpdatedLOD)==null||h.call(g,this.renderer,e,t,r,s);o.lastLodLevel=s}loadProgressiveTextures(e,t){return e&&e.userData&&e.userData.LOD!==t?(e.userData.LOD=t,w.assignTextureLOD(e,t)):Promise.resolve(null)}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);if(e.userData||(e.userData={}),e.userData.LOD!==t){e.userData.LOD=t;const r=e.geometry;return w.assignMeshLOD(e,t).then(i=>(i&&e.userData.LOD==t&&r!=e.geometry,i))}return Promise.resolve(null)}calculateLodLevel(e,t,r,i){var n;if(!t)return-1;let s=10+1;if(e){if($&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const a=w.getMeshLODInformation(t.geometry),h=a==null?void 0:a.lods;if(!h||h.length<=0||!((n=this.cameraFrustrum)!=null&&n.intersectsObject(t)))return 99;const g=t.geometry.boundingBox;if(g&&e.isPerspectiveCamera){const c=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const m=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(m))return 0}if(this._tempBox.copy(g),this._tempBox.applyMatrix4(t.matrixWorld),this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&c.fov>70){const m=this._tempBox.min,y=this._tempBox.max;let b=m.x,O=m.y,L=y.x,d=y.y;const v=2,B=1.5,E=(m.x+y.x)*.5,k=(m.y+y.y)*.5;b=(b-E)*v+E,O=(O-k)*v+k,L=(L-E)*v+E,d=(d-k)*v+k;const W=b<0&&L>0?0:Math.min(Math.abs(m.x),Math.abs(y.x)),se=O<0&&d>0?0:Math.min(Math.abs(m.y),Math.abs(y.y)),q=Math.max(W,se);r.lastCentrality=(B-q)*(B-q)*(B-q)}else r.lastCentrality=1;const f=this._tempBox.getSize(this._tempBoxSize);f.multiplyScalar(.5),screen.availHeight>0&&f.multiplyScalar(this.renderer.domElement.clientHeight/screen.availHeight),f.x*=c.aspect;const M=e.matrixWorldInverse,D=new p.Box3;D.copy(g),D.applyMatrix4(t.matrixWorld),D.applyMatrix4(M);const P=D.getSize(this._tempBox2Size),G=Math.max(P.x,P.y);if(Math.max(f.x,f.y)!=0&&G!=0&&(f.z=P.z/Math.max(P.x,P.y)*Math.max(f.x,f.y)),r.lastScreenCoverage=Math.max(f.x,f.y,f.z),r.lastScreenspaceVolume.copy(f),r.lastScreenCoverage*=r.lastCentrality,$&&A.debugDrawLine){const m=this.tempMatrix.copy(this.projectionScreenMatrix);m.invert();const y=A.corner0,b=A.corner1,O=A.corner2,L=A.corner3;y.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=y.x,O.copy(this._tempBox.max),O.y=y.y,L.copy(this._tempBox.max);const d=(y.z+L.z)*.5;y.z=b.z=O.z=L.z=d,y.applyMatrix4(m),b.applyMatrix4(m),O.applyMatrix4(m),L.applyMatrix4(m),A.debugDrawLine(y,b,255),A.debugDrawLine(y,O,255),A.debugDrawLine(b,L,255),A.debugDrawLine(O,L,255)}let R=999;if(h&&r.lastScreenCoverage>0){for(let m=0;m<h.length;m++)if(h[m].density/r.lastScreenCoverage<i){R=m;break}}R<s&&(s=R)}}return s}};let _=A;u(_,"debugDrawLine"),u(_,"corner0",new p.Vector3),u(_,"corner1",new p.Vector3),u(_,"corner2",new p.Vector3),u(_,"corner3",new p.Vector3);class ye{constructor(){u(this,"lastLodLevel",0);u(this,"lastScreenCoverage",0);u(this,"lastScreenspaceVolume",new p.Vector3);u(this,"lastCentrality",0)}}const j=Symbol("NEEDLE_mesh_lod"),z=Symbol("NEEDLE_texture_lod");function re(l){if(!l)return null;let e=null,t=null;for(let r=l;r!=null;r=Object.getPrototypeOf(r)){const i=Object.getOwnPropertySymbols(r),o=i.find(n=>n.toString()=="Symbol(renderer)"),s=i.find(n=>n.toString()=="Symbol(scene)");!e&&o!=null&&(e=l[o].threeRenderer),!t&&s!=null&&(t=l[s])}if(e){console.log("Adding Needle LODs to modelviewer");const r=new _(e);if(r.plugins.push(new Le(l)),r.enable(),t){const i=t.camera||t.traverse(o=>o.type=="PerspectiveCamera")[0];i&&e.render(t,i)}return()=>{r.disable()}}return null}class Le{constructor(e){u(this,"modelviewer");u(this,"_didWarnAboutMissingUrl",!1);this.modelviewer=e}onBeforeUpdateLOD(e,t,r,i){this.tryParseMeshLOD(t,i),this.tryParseTextureLOD(t,i)}getUrl(){let e=this.modelviewer.getAttribute("src");return e||(e=this.modelviewer.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",this.modelviewer),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(e){return e._currentGLTF}tryParseTextureLOD(e,t){if(t[z]==!0)return;t[z]=!0;const r=this.tryGetCurrentGLTF(e),i=this.getUrl();if(i&&r&&t.material){let o=function(n){var h,g,c;if(n[z]==!0)return;n[z]=!0,n.userData&&(n.userData.LOD=-1);const a=Object.keys(n);for(let f=0;f<a.length;f++){const M=a[f],D=n[M];if((D==null?void 0:D.isTexture)===!0){const P=(g=(h=D.userData)==null?void 0:h.associations)==null?void 0:g.textures,G=r.parser.json.textures[P];if((c=G.extensions)!=null&&c[C]){const x=G.extensions[C];x&&i&&w.registerTexture(i,D,x.lods.length,x)}}}};const s=t.material;if(Array.isArray(s))for(const n of s)o(n);else o(s)}}tryParseMeshLOD(e,t){var o,s;if(t[j]==!0)return;t[j]=!0;const r=this.getUrl();if(!r)return;const i=(s=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[C];if(i&&r){const n=t.uuid;w.registerMesh(r,n,t,0,i.lods.length,i)}}}function me(l,e,t,r){ee(e),te(t),t.register(o=>new w(o,l));const i=new _(e);return(r==null?void 0:r.enableLODsManager)!==!1&&i.enable(),i}document.addEventListener("DOMContentLoaded",()=>{re(document.querySelector("model-viewer"))});exports.EXTENSION_NAME=C;exports.LODsManager=_;exports.NEEDLE_progressive=w;exports.patchModelViewer=re;exports.registerPlugin=ge;exports.setDracoDecoderLocation=ce;exports.setKTX2TranscoderLocation=fe;exports.useNeedleProgressive=me;
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import { BufferGeometry, Material, Mesh, Texture } from "three";
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import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
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export declare const EXTENSION_NAME = "NEEDLE_progressive";
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declare type NEEDLE_progressive_model_LOD = {
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path: string;
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hash?: string;
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};
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/** This is the data structure we have in the NEEDLE_progressive extension */
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declare type NEEDLE_progressive_model = {
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guid: string;
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lods: Array<NEEDLE_progressive_model_LOD>;
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};
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export declare type NEEDLE_progressive_texture_model = NEEDLE_progressive_model & {};
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export declare type NEEDLE_progressive_mesh_model = NEEDLE_progressive_model & {
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density: number;
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lods: Array<NEEDLE_progressive_model_LOD & {
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density: number;
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indexCount: number;
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vertexCount: number;
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}>;
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};
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/**
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* This is the result of a progressive texture loading event for a material's texture slot in {@link NEEDLE_progressive.assignTextureLOD}
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* @internal
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*/
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export declare type ProgressiveMaterialTextureLoadingResult = {
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/** the material the progressive texture was loaded for */
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material: Material;
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/** the slot in the material where the texture was loaded */
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slot: string;
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/** the texture that was loaded (if any) */
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texture: Texture | null;
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/** the level of detail that was loaded */
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level: number;
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};
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/**
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* The NEEDLE_progressive extension for the GLTFLoader is responsible for loading progressive LODs for meshes and textures.
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* This extension can be used to load different resolutions of a mesh or texture at runtime (e.g. for LODs or progressive textures).
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* @example
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* ```javascript
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* const loader = new GLTFLoader();
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* loader.register(new NEEDLE_progressive());
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* loader.load("model.glb", (gltf) => {
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* const mesh = gltf.scene.children[0] as Mesh;
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* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
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* console.log("Mesh with LOD level 1 loaded", mesh);
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* });
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* });
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* ```
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*/
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export declare class NEEDLE_progressive implements GLTFLoaderPlugin {
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/** The name of the extension */
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get name(): string;
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static getMeshLODInformation(geo: BufferGeometry): NEEDLE_progressive_mesh_model | null;
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/** Check if a LOD level is available for a mesh or a texture
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* @param obj the mesh or texture to check
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* @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
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* @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
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*/
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static hasLODLevelAvailable(obj: Mesh | BufferGeometry | Texture | Material, level?: number): boolean;
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/** Load a different resolution of a mesh (if available)
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* @param context the context
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* @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
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* @param mesh the mesh to load the LOD for
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* @param level the level of detail to load (0 is the highest resolution)
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* @returns a promise that resolves to the mesh with the requested LOD level
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* @example
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* ```javascript
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* const mesh = this.gameObject as Mesh;
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* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
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* console.log("Mesh with LOD level 1 loaded", mesh);
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* });
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* ```
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*/
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static assignMeshLOD(mesh: Mesh, level: number): Promise<BufferGeometry | null>;
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/** Load a different resolution of a texture (if available)
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* @param context the context
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* @param source the sourceid of the file from which the texture is loaded (this is usually the component's sourceId)
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* @param materialOrTexture the material or texture to load the LOD for (if passing in a material all textures in the material will be loaded)
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* @param level the level of detail to load (0 is the highest resolution) - currently only 0 is supported
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* @returns a promise that resolves to the material or texture with the requested LOD level
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*/
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static assignTextureLOD(materialOrTexture: Material | Texture, level?: number): Promise<Array<ProgressiveMaterialTextureLoadingResult> | Texture | null>;
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private static assignTextureLODForSlot;
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private readonly parser;
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private readonly url;
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constructor(parser: GLTFParser, url: string);
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afterRoot(gltf: GLTF): null;
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/**
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* Register a texture with LOD information
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*/
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static registerTexture: (url: string, tex: Texture, index: number, ext: NEEDLE_progressive_texture_model) => void;
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/**
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* Register a mesh with LOD information
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*/
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static registerMesh: (url: string, key: string, mesh: Mesh, level: number, index: number | undefined, ext: NEEDLE_progressive_mesh_model) => void;
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/** A map of key = asset uuid and value = LOD information */
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private static readonly lodInfos;
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/** cache of already loaded mesh lods */
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private static readonly previouslyLoaded;
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/** this contains the geometry/textures that were originally loaded */
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private static readonly lowresCache;
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private static getOrLoadLOD;
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private static assignLODInformation;
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private static getAssignedLODInformation;
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private static readonly _copiedTextures;
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private static copySettings;
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}
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export {};
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1
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import { BufferGeometry, Material, Mesh, Texture } from "three";
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import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
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export declare const EXTENSION_NAME = "NEEDLE_progressive";
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declare type NEEDLE_progressive_model_LOD = {
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path: string;
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hash?: string;
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};
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/** This is the data structure we have in the NEEDLE_progressive extension */
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declare type NEEDLE_progressive_model = {
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guid: string;
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lods: Array<NEEDLE_progressive_model_LOD>;
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};
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export declare type NEEDLE_progressive_texture_model = NEEDLE_progressive_model & {};
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export declare type NEEDLE_progressive_mesh_model = NEEDLE_progressive_model & {
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density: number;
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lods: Array<NEEDLE_progressive_model_LOD & {
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density: number;
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indexCount: number;
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vertexCount: number;
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}>;
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};
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/**
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* This is the result of a progressive texture loading event for a material's texture slot in {@link NEEDLE_progressive.assignTextureLOD}
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* @internal
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*/
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export declare type ProgressiveMaterialTextureLoadingResult = {
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/** the material the progressive texture was loaded for */
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material: Material;
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/** the slot in the material where the texture was loaded */
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slot: string;
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/** the texture that was loaded (if any) */
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texture: Texture | null;
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/** the level of detail that was loaded */
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level: number;
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};
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/**
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* The NEEDLE_progressive extension for the GLTFLoader is responsible for loading progressive LODs for meshes and textures.
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38
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+
* This extension can be used to load different resolutions of a mesh or texture at runtime (e.g. for LODs or progressive textures).
|
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39
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+
* @example
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40
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* ```javascript
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* const loader = new GLTFLoader();
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* loader.register(new NEEDLE_progressive());
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* loader.load("model.glb", (gltf) => {
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* const mesh = gltf.scene.children[0] as Mesh;
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* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
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* console.log("Mesh with LOD level 1 loaded", mesh);
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* });
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* });
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* ```
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*/
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export declare class NEEDLE_progressive implements GLTFLoaderPlugin {
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/** The name of the extension */
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get name(): string;
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static getMeshLODInformation(geo: BufferGeometry): NEEDLE_progressive_mesh_model | null;
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/** Check if a LOD level is available for a mesh or a texture
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56
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* @param obj the mesh or texture to check
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57
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* @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
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* @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
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*/
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static hasLODLevelAvailable(obj: Mesh | BufferGeometry | Texture | Material, level?: number): boolean;
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/** Load a different resolution of a mesh (if available)
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* @param context the context
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* @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
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* @param mesh the mesh to load the LOD for
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* @param level the level of detail to load (0 is the highest resolution)
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* @returns a promise that resolves to the mesh with the requested LOD level
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* @example
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* ```javascript
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* const mesh = this.gameObject as Mesh;
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* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
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* console.log("Mesh with LOD level 1 loaded", mesh);
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* });
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* ```
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*/
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static assignMeshLOD(mesh: Mesh, level: number): Promise<BufferGeometry | null>;
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/** Load a different resolution of a texture (if available)
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* @param context the context
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* @param source the sourceid of the file from which the texture is loaded (this is usually the component's sourceId)
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* @param materialOrTexture the material or texture to load the LOD for (if passing in a material all textures in the material will be loaded)
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* @param level the level of detail to load (0 is the highest resolution) - currently only 0 is supported
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* @returns a promise that resolves to the material or texture with the requested LOD level
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*/
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static assignTextureLOD(materialOrTexture: Material | Texture, level?: number): Promise<Array<ProgressiveMaterialTextureLoadingResult> | Texture | null>;
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private static assignTextureLODForSlot;
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private readonly parser;
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private readonly url;
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constructor(parser: GLTFParser, url: string);
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afterRoot(gltf: GLTF): null;
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/**
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* Register a texture with LOD information
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*/
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static registerTexture: (url: string, tex: Texture, index: number, ext: NEEDLE_progressive_texture_model) => void;
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/**
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* Register a mesh with LOD information
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*/
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static registerMesh: (url: string, key: string, mesh: Mesh, level: number, index: number | undefined, ext: NEEDLE_progressive_mesh_model) => void;
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97
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/** A map of key = asset uuid and value = LOD information */
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98
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private static readonly lodInfos;
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/** cache of already loaded mesh lods */
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private static readonly previouslyLoaded;
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/** this contains the geometry/textures that were originally loaded */
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private static readonly lowresCache;
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private static getOrLoadLOD;
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private static assignLODInformation;
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private static getAssignedLODInformation;
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private static readonly _copiedTextures;
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107
|
+
private static copySettings;
|
|
108
|
+
}
|
|
109
|
+
export {};
|