@needle-tools/gltf-build-pipeline 2.11.1 → 2.11.2

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [2.11.2] - 2025-08-07
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+ - Change: `product` usecase should not flatten/join objects
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+
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  ## [2.11.1] - 2025-08-06
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  - Fix: issue where caching didn't store pre-calculated primitive densities. This caused incorrect LOD level calculation at runtime due to missing data when processing the same files a second time with caching enabled.
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@@ -4,7 +4,7 @@ import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
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  import draco3d from 'draco3dgltf';
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  import { existsSync, readFileSync, statSync, writeFileSync } from 'fs';
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  import { MeshoptDecoder, MeshoptEncoder } from 'meshoptimizer';
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- import { dedup, flatten, join, prune, resample } from '@gltf-transform/functions';
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+ import { dedup, prune, resample } from '@gltf-transform/functions';
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  import { ALL_EXTENSIONS as NEEDLE_EXTENSIONS, NEEDLE_compression_texture, NEEDLE_mesh_compression, } from '../extensions/index.js';
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  import { isLOD, isMeshLOD, needle_animation_transform, needle_asset, needle_mesh_transform, needle_texture_transform, } from '../transforms/index.js';
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  import { getOutputPath, getVersion, ioTryReadWithMissingResources, writeNodeIO } from "../utils/index.js";
@@ -106,11 +106,6 @@ export async function packGLTF(inputFile, outputFile, options) {
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  keepSolidTextures: true,
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  }));
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  }
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- const isVRM = inputFile.toLowerCase().endsWith(".vrm");
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- if (!isVRM && !isProgressiveAsset && config?.usecase === "product") {
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- transforms.push(flatten());
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- transforms.push(join({ keepNamed: false }));
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- }
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  await document.transform(...transforms);
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  logger.info(`← Writing to ${outputFile}`);
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  await writeNodeIO(io, outputFile, document);
@@ -1,5 +1,5 @@
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  import { BufferUtils, Document, NodeIO, PropertyType, TextureChannel, Verbosity } from '@gltf-transform/core';
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- import { SIMPLIFY_DEFAULTS, WELD_DEFAULTS, flatten, join, listTextureChannels, listTextureSlots, sparse } from '@gltf-transform/functions';
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+ import { SIMPLIFY_DEFAULTS, WELD_DEFAULTS, listTextureChannels, listTextureSlots, sparse } from '@gltf-transform/functions';
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  import draco3d from 'draco3dgltf';
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  import { NEEDLE_PROGRESSIVE_EXTENSION_NAME, NEEDLE_progressive } from "../extensions/NEEDLE_progressive/index.js";
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  import { createOpaqueExtension, currentGenerator, NEEDLE_compression_texture, NEEDLE_mesh_compression, NEEDLE_progressive_mesh_settings, NEEDLE_progressive_texture_settings, registerExtensions as registerDefaultExtensions } from '../extensions/index.js';
@@ -99,9 +99,6 @@ async function onProcess(file, opts) {
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  logger.warn("WARN: Progressive meshes are not supported for VRM files yet");
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  transforms.push(sparse());
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  logger.info("→ Transforming: " + file);
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- if (!isVRM && opts.config?.usecase === "product") {
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- await document.transform(flatten(), join({ keepNamed: false }));
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- }
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  await document.transform(...transforms);
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  const filename = getOutputPath(file, opts.outpath);
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  ;
@@ -1 +1 @@
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- export declare const version = "2.11.1";
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+ export declare const version = "2.11.2";
@@ -1 +1 @@
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- export const version = "2.11.1";
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+ export const version = "2.11.2";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/gltf-build-pipeline",
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- "version": "2.11.1",
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+ "version": "2.11.2",
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  "description": "Pipeline and tools for optimizing gltf files using gltf-transform and compression settings within glTF extensions",
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  "main": "dist/index.js",
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  "type": "module",