@needle-tools/gltf-build-pipeline 2.10.0-next.cd026e0 → 2.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -11
- package/dist/utils/version.gen.d.ts +1 -1
- package/dist/utils/version.gen.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -4,41 +4,45 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.
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## [2.10.0] - 2025-07-09
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- add: support for Needle MaterialX extensions
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- bump gltf-transform to 4.1.4
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## [2.9.5] - 2025-05-23
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- change: `product` usecase uses `UASTC` compression for 'normalTexture'
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- update gltf-transform to 4.1.3
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## [2.9.0] -
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## [2.9.0] - 2025-05-22
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- add: initial texture compression mode support for `world` and `product`
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## [2.8.1] -
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## [2.8.1] - 2025-04-17
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- bump version
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## [2.8.1-alpha.0] -
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## [2.8.1-alpha.0] - 2025-03-26
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- Fix: Issue where cache key gets longer depending on the primitive count
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- Fix: Cache key not taking index buffer into account
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- Fix: Caching of mesh LODs did clone shared mesh attributes for every primitive instead of re-using previous clones
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## [2.8.0-alpha.2] -
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## [2.8.0-alpha.2] - 2025-03-04
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- change: use webp compression for textures smaller than 32x32
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- fix: webp compression for small textures (64x64)
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## [2.8.0-alpha.0] -
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## [2.8.0-alpha.0] - 2025-02-27
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- change: `product` usecase now uses webp compression for 'normalTexture' and 'metallicRoughnessTexture' textures
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## [2.7.1] -
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## [2.7.1] - 2025-02-14
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- fix: bug in caching path due to change in 2.7.0-alpha.2
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## [2.7.0] -
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## [2.7.0] - 2025-02-13
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- bump version
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## [2.7.0-alpha.2] -
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## [2.7.0-alpha.2] - 2025-02-13
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- fix: processing for some very large meshes where hashing the meshes failed (for caching the results)
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## [2.7.0-alpha.1] -
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## [2.7.0-alpha.1] - 2025-01-13
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- fix: handle LOD omitting and remove deleted files from progressive transform results list
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## [2.7.0-alpha] -
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## [2.7.0-alpha] - 2025-01-13
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- add: VRM mesh simplification support
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- fix: issue where the output directory was not created if it didn't exist yet
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- fix: try resolve deduplicated meshes
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@@ -1 +1 @@
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export declare const version = "2.10.0
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export declare const version = "2.10.0";
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@@ -1 +1 @@
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export const version = "2.10.0
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export const version = "2.10.0";
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@needle-tools/gltf-build-pipeline",
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"version": "2.10.0
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"version": "2.10.0",
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"description": "Pipeline and tools for optimizing gltf files using gltf-transform and compression settings within glTF extensions",
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"main": "dist/index.js",
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"type": "module",
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