@needle-tools/gltf-build-pipeline 1.4.1-beta.4 → 1.4.1-beta.5

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package/CHANGELOG.md CHANGED
@@ -4,10 +4,12 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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- ## [1.4.1-beta.4] - 2023-03-15
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+ ## [1.4.1-beta.5] - 2023-03-15
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  - add: auto LODs now calculate mesh density
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- - change: generate 6 LOD level with roughly 0.6 ratio of the previous level
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+ - change: generate 6 LOD level
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+ - change: use ratio 0.5 of the previous LOD level
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  - change: bump gltf-transform to 3.10.1 to fix simplifier
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+ - change: add sparse transform to progressive transform
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  ## [1.4.1-beta.3] - 2023-03-14
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  - fix: wait for mesh simplifier to be ready
@@ -1,5 +1,5 @@
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  import { BufferUtils, Document, NodeIO, PropertyType } from '@gltf-transform/core';
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- import { SIMPLIFY_DEFAULTS, WELD_DEFAULTS, listTextureSlots } from '@gltf-transform/functions';
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+ import { SIMPLIFY_DEFAULTS, WELD_DEFAULTS, listTextureSlots, sparse } from '@gltf-transform/functions';
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  import { NEEDLE_PROGRESSIVE_EXTENSION_NAME, NEEDLE_progressive, generateGuid } from "../extensions/NEEDLE_progressive/index.js";
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  import { createOpaqueExtension, NEEDLE_compression_texture, NEEDLE_mesh_compression, NEEDLE_progressive_mesh_settings, NEEDLE_progressive_texture_settings, registerExtensions as registerDefaultExtensions } from '../extensions/index.js';
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  import path from 'path';
@@ -67,7 +67,7 @@ async function process(file, opts) {
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  }
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  //@ts-ignore
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  document.getLogger().verbosity = 0;
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- await document.transform(needle_asset(), make_progressive_textures(file, { size: [256, 256] }, opts), make_progressive_meshes(file, {}, opts));
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+ await document.transform(needle_asset(), make_progressive_textures(file, { size: [256, 256] }, opts), make_progressive_meshes(file, {}, opts), sparse());
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  let filename = file;
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  if (opts.debug === true) {
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  // get extension
@@ -314,8 +314,8 @@ export function make_progressive_meshes(filePath, _options, opts) {
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  for (let l = 0; l < MAX_LODS; l++) {
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  const t = l / MAX_LODS;
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  const latest = LODS[LODS.length - 1];
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- const ratio = latest.ratio * .6;
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- const error = .1 + t * 0.4;
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+ const ratio = latest.ratio * .5;
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+ const error = .05 + t * .5;
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  LODS.push({
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  ratio: ratio,
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  error,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/gltf-build-pipeline",
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- "version": "1.4.1-beta.4",
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+ "version": "1.4.1-beta.5",
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  "description": "Pipeline and tools for optimizing gltf files using gltf-transform and compression settings within glTF extensions",
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  "main": "index.mjs",
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  "type": "module",