@needle-tools/gltf-build-pipeline 1.1.0 → 1.1.1

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.1.1] - 2023-05-18
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+ - fix: fix progressive texture processing for empty slots array, assume texture slot "baseColorTexture" (for custom shader support)
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+
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  ## [1.1.0] - 2023-05-06
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  - add: support for per glb mesh compression selection (none, draco or meshopt)
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@@ -181,6 +181,10 @@ function createTextureLod(basePath, level, texture, slots, guid, textureIndex) {
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  newTexture.setImage(img);
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  newTexture.setURI(texture.getURI());
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  newTexture.setMimeType(texture.getMimeType());
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+ if (!slots?.length) {
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+ console.warn(`WARN: No material slots found for texture at index ${textureIndex} (name: \"${texture.getName()}\") → will assume slot \"baseColorTexture\"`);
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+ slots = ["baseColorTexture"];
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+ }
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  // create material adding the texture to the same slot
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  for (const slot of slots) {
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  const newMaterial = newDoc.createMaterial();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/gltf-build-pipeline",
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- "version": "1.1.0",
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+ "version": "1.1.1",
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  "description": "Pipeline and tools for optimizing gltf files using gltf-transform and compression settings within glTF extensions",
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  "main": "index.mjs",
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  "type": "module",