@needle-tools/engine 6.0.0-alpha.5 → 6.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/{materialx-B3qY8vPU.js → materialx-Bd9BE6LR.js} +1 -1
- package/dist/{materialx-BwYvA-4x.umd.cjs → materialx-CzRx9AGf.umd.cjs} +2 -2
- package/dist/{materialx-CTPhpPxI.min.js → materialx-x1m4IJd1.min.js} +1 -1
- package/dist/{needle-engine.bundle-_kAszB-k.min.js → needle-engine.bundle-D6mZl1dR.min.js} +9 -9
- package/dist/{needle-engine.bundle-D3nBMgfk.umd.cjs → needle-engine.bundle-DOHf03pR.umd.cjs} +9 -9
- package/dist/{needle-engine.bundle-4xlWxOTF.js → needle-engine.bundle-Hu7ZAxEI.js} +550 -555
- package/dist/needle-engine.d.ts +14 -14
- package/dist/needle-engine.js +562 -562
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{vendor-BQUQwut5.js → vendor-BatPc34p.js} +50 -41
- package/dist/{vendor-BJviq-Oq.umd.cjs → vendor-CDN1hirK.umd.cjs} +1 -1
- package/dist/{vendor-CdNldo8c.min.js → vendor-T07c_9f_.min.js} +1 -1
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/api.js +1 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/engine_init.js +2 -2
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_license.d.ts +7 -7
- package/lib/engine/engine_license.js +73 -73
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_networking_blob.js +3 -3
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_utils_qrcode.js +2 -2
- package/lib/engine/engine_utils_qrcode.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js +5 -5
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -2
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
- package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
- package/lib/engine/xr/TempXRContext.js +2 -2
- package/lib/engine/xr/TempXRContext.js.map +1 -1
- package/lib/engine-components/Renderer.d.ts +1 -1
- package/lib/engine-components/Renderer.js +2 -11
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/package.json +2 -2
- package/plugins/common/license.js +4 -4
- package/plugins/license/cli.js +7 -4
- package/plugins/vite/license.js +4 -4
- package/src/engine/api.ts +1 -1
- package/src/engine/engine_init.ts +2 -2
- package/src/engine/engine_license.ts +70 -70
- package/src/engine/engine_networking_blob.ts +3 -3
- package/src/engine/engine_utils_qrcode.ts +2 -2
- package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
- package/src/engine/webcomponents/needle menu/needle-menu.ts +5 -5
- package/src/engine/webcomponents/needle-engine.loading.ts +2 -2
- package/src/engine/webcomponents/needle-engine.ts +2 -2
- package/src/engine/xr/TempXRContext.ts +2 -2
- package/src/engine-components/Renderer.ts +4 -13
- package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
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import { createLoaders as n_, LODsManager as vr, NEEDLE_progressive as qe, getRaycastMesh as yx, calculateMeshLODLevel as Ak, getLODColor as Ik, addDracoAndKTX2Loaders as Lk, configureLoader as Dk, setKTX2TranscoderLocation as Fk, setDracoDecoderLocation as Bk } from "./gltf-progressive-B7lOWdLe.js";
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import { v5 as xg, ByteBuffer as iO, fetchProfile as nO, MotionController as sO, SIZE_PREFIX_LENGTH as xx, Builder as r_, attachNeedleIdsToLoadedGltf as oO, createNoise4D as rO, Matrix4 as Kp, BatchedParticleRenderer as aO, ParticleSystem as lO, RenderMode as Ds, ConstantColor as cO, Vector4 as hO, ConstantValue as dO, TrailParticle as nv, deriveInstanceId as Zp, PROJECT_DOCUMENT_KEY as uO, isProjectDocument as fO, applyDef as pO, applyOver as mO, evaluateProjectDocument as gO, resolveMaterialEntity as yO, createOverApplyState as _O, reportProjectIssues as bO, resolveDocumentRemoteSrc as vO, splitPath as wO, WorkerBase as xO, MeshBVH as SO } from "./vendor-
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import { GroundedSkybox as _l, Font as jk, TextGeometry as zk, FontLoader as Uk, GLTFLoader as Zs, EXRLoader as s_, HDRLoader as _x, Stats as Nk, nodeFrame as Oi, TransformControlsGizmo as iv, OrbitControls as $k, PositionalAudioHelper as Wk, HorizontalBlurShader as Vk, VerticalBlurShader as Gk, GLTFExporter as bx, strToU8 as vx, zipSync as Hk, XRControllerModelFactory as qk, Line2 as Xk, LineGeometry as Qk, LineMaterial as Yk, OBJLoader as o_, FBXLoader as wx, TransformControls as Kk, InteractiveGroup as Zk, HTMLMesh as Jk, VertexNormalsHelper as eO, mergeVertices as tO } from "./three-examples.js";
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import { v5 as xg, ByteBuffer as iO, fetchProfile as nO, MotionController as sO, SIZE_PREFIX_LENGTH as xx, Builder as r_, attachNeedleIdsToLoadedGltf as oO, createNoise4D as rO, Matrix4 as Kp, BatchedParticleRenderer as aO, ParticleSystem as lO, RenderMode as Ds, ConstantColor as cO, Vector4 as hO, ConstantValue as dO, TrailParticle as nv, deriveInstanceId as Zp, PROJECT_DOCUMENT_KEY as uO, isProjectDocument as fO, applyDef as pO, applyOver as mO, evaluateProjectDocument as gO, resolveMaterialEntity as yO, createOverApplyState as _O, reportProjectIssues as bO, resolveDocumentRemoteSrc as vO, splitPath as wO, WorkerBase as xO, MeshBVH as SO } from "./vendor-BatPc34p.js";
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import { __webpack_exports__default as Me, __webpack_exports__Text as Sx, __webpack_exports__update as CO, __webpack_exports__Block as Cx, SimpleStateBehavior as PO, __webpack_exports__Inline as Jp, __webpack_exports__FontLibrary as sv, ThreeMeshUI as ov } from "./three-mesh-ui-CkQrFn5S.js";
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return this._scene ??= new
|
|
1256
|
+
return this._scene ??= new Ui();
|
|
1257
1257
|
}
|
|
1258
1258
|
static get blitMaterial() {
|
|
1259
1259
|
return this._blitMaterial ??= new Yu();
|
|
@@ -1446,7 +1446,7 @@ function jx(s, e, t, i) {
|
|
|
1446
1446
|
let bd = !1;
|
|
1447
1447
|
function wT() {
|
|
1448
1448
|
jO((...s) => {
|
|
1449
|
-
R() && ce.Current?.isInXR && (Xc(!0),
|
|
1449
|
+
R() && ce.Current?.isInXR && (Xc(!0), zx("error", ...s));
|
|
1450
1450
|
});
|
|
1451
1451
|
}
|
|
1452
1452
|
function Xc(s) {
|
|
@@ -1599,7 +1599,7 @@ function ST() {
|
|
|
1599
1599
|
console[s] = function() {
|
|
1600
1600
|
if (Qc[s]?.apply(console, arguments), !e)
|
|
1601
1601
|
try {
|
|
1602
|
-
e = !0,
|
|
1602
|
+
e = !0, zx(s, ...arguments);
|
|
1603
1603
|
} finally {
|
|
1604
1604
|
e = !1;
|
|
1605
1605
|
}
|
|
@@ -1612,7 +1612,7 @@ function CT() {
|
|
|
1612
1612
|
console[s] = Qc[s];
|
|
1613
1613
|
}
|
|
1614
1614
|
const lc = /* @__PURE__ */ new Map();
|
|
1615
|
-
function
|
|
1615
|
+
function zx(s, ...e) {
|
|
1616
1616
|
try {
|
|
1617
1617
|
switch (lc.clear(), s) {
|
|
1618
1618
|
case "log":
|
|
@@ -1667,7 +1667,7 @@ function Ux(s, ...e) {
|
|
|
1667
1667
|
if (o instanceof ee) return `(${i(o.x)}, ${i(o.y)})`;
|
|
1668
1668
|
if (o instanceof w) return `(${i(o.x)}, ${i(o.y)}, ${i(o.z)})`;
|
|
1669
1669
|
if (o instanceof ve) return `(${i(o.x)}, ${i(o.y)}, ${i(o.z)}, ${i(o.w)})`;
|
|
1670
|
-
if (o instanceof
|
|
1670
|
+
if (o instanceof z) return `(${i(o.x)}, ${i(o.y)}, ${i(o.z)}, ${i(o.w)})`;
|
|
1671
1671
|
if (o instanceof Pe || o instanceof ke) return o.name;
|
|
1672
1672
|
if (o instanceof Hy) return `[${o.elements.join(", ")}]`;
|
|
1673
1673
|
if (o instanceof Z) return `[${o.elements.join(", ")}]`;
|
|
@@ -1710,7 +1710,7 @@ function Bh(s, e) {
|
|
|
1710
1710
|
$e(s, { ...e, type: ln.Error });
|
|
1711
1711
|
}
|
|
1712
1712
|
let _i, wr = null, us = null, cc = !1, xv = null;
|
|
1713
|
-
const
|
|
1713
|
+
const Ux = "terminal", Eg = x("console");
|
|
1714
1714
|
let vd, wd;
|
|
1715
1715
|
function Ku() {
|
|
1716
1716
|
if (vd === void 0)
|
|
@@ -1757,7 +1757,7 @@ function RT() {
|
|
|
1757
1757
|
$x(), us && (us.setAttribute("error", "true"), us.innerText = "🤬");
|
|
1758
1758
|
}
|
|
1759
1759
|
function ET() {
|
|
1760
|
-
us && (us.removeAttribute("error"), us.innerText =
|
|
1760
|
+
us && (us.removeAttribute("error"), us.innerText = Ux);
|
|
1761
1761
|
}
|
|
1762
1762
|
function MT(s = !1) {
|
|
1763
1763
|
if (_i !== void 0 || cc) return;
|
|
@@ -1776,7 +1776,7 @@ function MT(s = !1) {
|
|
|
1776
1776
|
}), t && console.warn("🌵 ?console=network: vConsole's fetch proxy is enabled — WebAssembly streaming (e.g. gaussian splats) will fail on this page");
|
|
1777
1777
|
const i = globalThis["needle:codegen_files"];
|
|
1778
1778
|
if (i && i.length > 0 && _i.addPlugin(AT()), _i.addPlugin(FT()), _i.addPlugin(BT()), wr = XT(), wr && (wr[PT] = wr.parentElement, wr.style.position = "absolute", wr.style.zIndex = Number.MAX_SAFE_INTEGER.toString()), _i.setSwitchPosition(20, 30), us = qT(), us) {
|
|
1779
|
-
us.innerText =
|
|
1779
|
+
us.innerText = Ux, us.addEventListener("click", ET);
|
|
1780
1780
|
const n = document.createElement("style"), o = 40;
|
|
1781
1781
|
n.innerHTML = `
|
|
1782
1782
|
#__vconsole .vc-switch {
|
|
@@ -1949,7 +1949,7 @@ function BT() {
|
|
|
1949
1949
|
let t = `<div style='${Mg}'>`;
|
|
1950
1950
|
const i = jT();
|
|
1951
1951
|
i.length > 0 && (t += `<h3 style='${xr}'>General GPU Info</h3>`, t += is(i, !1));
|
|
1952
|
-
const n =
|
|
1952
|
+
const n = UT();
|
|
1953
1953
|
n.length > 0 && (t += `<h3 style='${xr}'>WebGL</h3>`, t += is(n, !1));
|
|
1954
1954
|
const o = NT();
|
|
1955
1955
|
o.length > 0 && (t += `<h3 style='${xr}'>WebGL 2 Features</h3>`, t += is(o, !1));
|
|
@@ -1973,12 +1973,12 @@ function jT() {
|
|
|
1973
1973
|
const l = Gx();
|
|
1974
1974
|
if (l) {
|
|
1975
1975
|
s.push({ label: "GPU", value: l.renderer }), s.push({ label: "Driver", value: l.vendor }), s.push({ label: "ANGLE", value: l.angle || "Not detected" });
|
|
1976
|
-
const c =
|
|
1976
|
+
const c = zT(l.renderer);
|
|
1977
1977
|
c && (c.manufacturer && s.push({ label: "Manufacturer", value: c.manufacturer }), c.cardVersion && s.push({ label: "Card Version", value: c.cardVersion }), c.brand && s.push({ label: "Brand", value: c.brand }), s.push({ label: "Integrated", value: c.integrated ? "Yes" : "No" }), c.layer && s.push({ label: "WebGL Layer", value: c.layer }));
|
|
1978
1978
|
}
|
|
1979
1979
|
return s;
|
|
1980
1980
|
}
|
|
1981
|
-
function
|
|
1981
|
+
function zT(s) {
|
|
1982
1982
|
if (!s) return null;
|
|
1983
1983
|
const e = (c, h) => {
|
|
1984
1984
|
const d = h.match(c);
|
|
@@ -1995,7 +1995,7 @@ function UT(s) {
|
|
|
1995
1995
|
card: i
|
|
1996
1996
|
};
|
|
1997
1997
|
}
|
|
1998
|
-
function
|
|
1998
|
+
function UT() {
|
|
1999
1999
|
const s = [], e = Gx();
|
|
2000
2000
|
return e && (s.push({ label: "📊 WebGL Version", value: e.version }), s.push({ label: "🎮 WebGL 2 Available", value: Vx() })), s;
|
|
2001
2001
|
}
|
|
@@ -2372,14 +2372,14 @@ ir('if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"]
|
|
|
2372
2372
|
ir('if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";');
|
|
2373
2373
|
ir('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUILD_TIME"] = "unknown";');
|
|
2374
2374
|
ir('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
|
|
2375
|
-
ir('globalThis["__NEEDLE_ENGINE_VERSION__"] = "6.0.0-alpha.
|
|
2375
|
+
ir('globalThis["__NEEDLE_ENGINE_VERSION__"] = "6.0.0-alpha.6";');
|
|
2376
2376
|
ir('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
|
|
2377
|
-
ir('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "
|
|
2377
|
+
ir('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Oct 06 2026 10:27:28 GMT+0000 (Coordinated Universal Time)";');
|
|
2378
2378
|
ir('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
|
|
2379
|
-
const vi = "6.0.0-alpha.
|
|
2379
|
+
const vi = "6.0.0-alpha.6", gh = "undefined", Zu = "Tue Oct 06 2026 10:27:28 GMT+0000 (Coordinated Universal Time)";
|
|
2380
2380
|
qx && console.log(`Engine version: ${vi} (generator: ${gh})
|
|
2381
2381
|
Project built at ${Zu}`);
|
|
2382
|
-
const Br = NEEDLE_PUBLIC_KEY,
|
|
2382
|
+
const Br = NEEDLE_PUBLIC_KEY, Us = "needle_isActiveInHierarchy", Ba = "builtin_components", $o = "needle_editor_guid";
|
|
2383
2383
|
function ir(s) {
|
|
2384
2384
|
try {
|
|
2385
2385
|
(0, eval)(s);
|
|
@@ -2781,9 +2781,9 @@ function vu(s, e, t) {
|
|
|
2781
2781
|
return i.add(n), n;
|
|
2782
2782
|
}
|
|
2783
2783
|
const wu = [];
|
|
2784
|
-
let
|
|
2784
|
+
let zi = "", Yc = "";
|
|
2785
2785
|
if (Ce)
|
|
2786
|
-
if (console.log("License Type: " +
|
|
2786
|
+
if (console.log("License Type: " + zi), Yc) {
|
|
2787
2787
|
console.log("License JWT: " + Yc);
|
|
2788
2788
|
try {
|
|
2789
2789
|
const s = JSON.parse(atob(Yc.split(".")[1].replace(/-/g, "+").replace(/_/g, "/")));
|
|
@@ -2794,7 +2794,7 @@ if (Ce)
|
|
|
2794
2794
|
} else
|
|
2795
2795
|
console.log("License JWT: (none)");
|
|
2796
2796
|
function Hs() {
|
|
2797
|
-
switch (
|
|
2797
|
+
switch (zi) {
|
|
2798
2798
|
case "pro":
|
|
2799
2799
|
case "enterprise":
|
|
2800
2800
|
return !0;
|
|
@@ -2802,10 +2802,10 @@ function Hs() {
|
|
|
2802
2802
|
return !1;
|
|
2803
2803
|
}
|
|
2804
2804
|
function Hf() {
|
|
2805
|
-
return
|
|
2805
|
+
return zi === "indie";
|
|
2806
2806
|
}
|
|
2807
2807
|
function b_() {
|
|
2808
|
-
return
|
|
2808
|
+
return zi === "edu";
|
|
2809
2809
|
}
|
|
2810
2810
|
function Dn() {
|
|
2811
2811
|
return Hs() || Hf() || b_();
|
|
@@ -2893,7 +2893,7 @@ async function fR() {
|
|
|
2893
2893
|
}
|
|
2894
2894
|
}
|
|
2895
2895
|
const e = await uR(s);
|
|
2896
|
-
e ? (
|
|
2896
|
+
e ? (zi = e, Ce && console.log("License type set from verified JWT: " + e), Ac(Dn())) : (zi = "basic", Ce && s && console.warn("JWT verification failed — license reset to basic"));
|
|
2897
2897
|
}
|
|
2898
2898
|
var ct;
|
|
2899
2899
|
((s) => {
|
|
@@ -3148,7 +3148,7 @@ var ct;
|
|
|
3148
3148
|
}
|
|
3149
3149
|
})(ct || (ct = {}));
|
|
3150
3150
|
function pR() {
|
|
3151
|
-
|
|
3151
|
+
zi === "" && (zi = "basic"), Fg = fR(), nf = mR(), ct.init(), ce.registerCallback(de.ContextRegistered, (s) => {
|
|
3152
3152
|
yR(s.context), gR(s.context), vu(s.context, () => bR(s.context), 2e3);
|
|
3153
3153
|
}), ce.registerCallback(de.ContextCreated, (s) => {
|
|
3154
3154
|
ct.attachContextLossMonitor(s.context), ct.attachPerformanceMonitor(s.context);
|
|
@@ -3157,18 +3157,18 @@ function pR() {
|
|
|
3157
3157
|
let nf, Bg = !1, jg = "";
|
|
3158
3158
|
async function mR() {
|
|
3159
3159
|
if (nf) return nf;
|
|
3160
|
-
if (Fg && await Fg,
|
|
3160
|
+
if (Fg && await Fg, zi === "basic")
|
|
3161
3161
|
try {
|
|
3162
3162
|
const s = "https://needle.tools/api/v1/needle-engine/check?location=" + encodeURIComponent(window.location.href) + "&version=" + vi + "&generator=" + encodeURIComponent(gh), e = await fetch(s, {
|
|
3163
3163
|
method: "GET"
|
|
3164
3164
|
}).catch((t) => {
|
|
3165
3165
|
Ce && console.error("License check failed", t);
|
|
3166
3166
|
});
|
|
3167
|
-
e?.status === 200 ? (Bg = !1, Ce && console.log("License check succeeded"),
|
|
3167
|
+
e?.status === 200 ? (Bg = !1, Ce && console.log("License check succeeded"), zi = "pro", Ac(!0)) : e?.status === 403 ? (Ac(!1), Bg = !0, jg = await e.text()) : (Ac(!1), Ce && console.log("License check failed with status " + e?.status));
|
|
3168
3168
|
} catch (s) {
|
|
3169
3169
|
Ac(!1), Ce && console.error("License check failed", s);
|
|
3170
3170
|
}
|
|
3171
|
-
else Ce && console.log('Runtime license check is skipped because license is already applied as "' +
|
|
3171
|
+
else Ce && console.log('Runtime license check is skipped because license is already applied as "' + zi + '"');
|
|
3172
3172
|
}
|
|
3173
3173
|
async function gR(s) {
|
|
3174
3174
|
function e() {
|
|
@@ -3227,11 +3227,11 @@ async function yR(s) {
|
|
|
3227
3227
|
async function cm(s) {
|
|
3228
3228
|
let e = !1;
|
|
3229
3229
|
s.domElement.addEventListener("ready", () => e = !0), await nf?.catch(() => {
|
|
3230
|
-
}), !(Hs() || Hf()) && (Dn() === !1 && _R(), e ?
|
|
3231
|
-
|
|
3230
|
+
}), !(Hs() || Hf()) && (Dn() === !1 && _R(), e ? zg(s) : s.domElement.addEventListener("ready", () => {
|
|
3231
|
+
zg(s);
|
|
3232
3232
|
}));
|
|
3233
3233
|
}
|
|
3234
|
-
function
|
|
3234
|
+
function zg(s) {
|
|
3235
3235
|
const e = `
|
|
3236
3236
|
position: relative;
|
|
3237
3237
|
display: block;
|
|
@@ -3243,7 +3243,7 @@ function Ug(s) {
|
|
|
3243
3243
|
padding: 10px;
|
|
3244
3244
|
padding-left: 30px;
|
|
3245
3245
|
`;
|
|
3246
|
-
if (
|
|
3246
|
+
if (zi === "edu")
|
|
3247
3247
|
navigator.webdriver ? console.log("This project is supported by Needle for Education – https://needle.tools") : console.log("%c This project is supported by Needle for Education – https://needle.tools", e);
|
|
3248
3248
|
else
|
|
3249
3249
|
return;
|
|
@@ -3280,7 +3280,7 @@ function Ug(s) {
|
|
|
3280
3280
|
}, 1e3);
|
|
3281
3281
|
b_() && vu(s, () => {
|
|
3282
3282
|
clearInterval(o), t?.remove(), vu(s, () => {
|
|
3283
|
-
s.domElement.parentNode &&
|
|
3283
|
+
s.domElement.parentNode && zg(s);
|
|
3284
3284
|
}, 1e3 * 60 * 5);
|
|
3285
3285
|
}, 2e4);
|
|
3286
3286
|
}
|
|
@@ -3318,7 +3318,7 @@ async function bR(s) {
|
|
|
3318
3318
|
const e = "https://needle.tools/api/v1/needle-engine/ping";
|
|
3319
3319
|
if (e) {
|
|
3320
3320
|
const t = window.location.href.split("?")[0], n = {
|
|
3321
|
-
license:
|
|
3321
|
+
license: zi,
|
|
3322
3322
|
url: t,
|
|
3323
3323
|
hostname: window.location.hostname,
|
|
3324
3324
|
pathname: window.location.pathname,
|
|
@@ -3596,7 +3596,7 @@ function iS(s, e, t) {
|
|
|
3596
3596
|
t?.saveInRoom === !1 && (i.dontSave = !0), e.send("instance-destroyed", i, ns.Queued);
|
|
3597
3597
|
}
|
|
3598
3598
|
const xu = [];
|
|
3599
|
-
function
|
|
3599
|
+
function z5(s) {
|
|
3600
3600
|
return xu.push(s), () => {
|
|
3601
3601
|
const e = xu.indexOf(s);
|
|
3602
3602
|
e >= 0 && xu.splice(e, 1);
|
|
@@ -3617,7 +3617,7 @@ function PR(s) {
|
|
|
3617
3617
|
}
|
|
3618
3618
|
});
|
|
3619
3619
|
}
|
|
3620
|
-
class
|
|
3620
|
+
class U5 {
|
|
3621
3621
|
/** File to download */
|
|
3622
3622
|
filename;
|
|
3623
3623
|
/** Checksum to verify its the correct file */
|
|
@@ -3671,7 +3671,7 @@ function nS(s, e, t, i) {
|
|
|
3671
3671
|
if (l.guid) {
|
|
3672
3672
|
sf && console.log("[Local] new instance", "gameobject:", r?.guid);
|
|
3673
3673
|
const c = new kR(n.guid, l.guid);
|
|
3674
|
-
c.seed = a, e.deleteOnDisconnect === !0 && (c.deleteStateOnDisconnect = !0), o && (o.position && (Array.isArray(o.position) ? c.position = { x: o.position[0], y: o.position[1], z: o.position[2] } : c.position = { x: o.position.x, y: o.position.y, z: o.position.z }), o.rotation && (o.rotation instanceof Be ? o.rotation = new
|
|
3674
|
+
c.seed = a, e.deleteOnDisconnect === !0 && (c.deleteStateOnDisconnect = !0), o && (o.position && (Array.isArray(o.position) ? c.position = { x: o.position[0], y: o.position[1], z: o.position[2] } : c.position = { x: o.position.x, y: o.position.y, z: o.position.z }), o.rotation && (o.rotation instanceof Be ? o.rotation = new z().setFromEuler(o.rotation) : o.rotation instanceof Array && (o.rotation = new z().fromArray(o.rotation)), c.rotation = { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z, w: o.rotation.w }), o.scale && (Array.isArray(o.scale) ? c.scale = { x: o.scale[0], y: o.scale[1], z: o.scale[2] } : c.scale = { x: o.scale.x, y: o.scale.y, z: o.scale.z })), c.position || (c.position = { x: l.position.x, y: l.position.y, z: l.position.z }), c.rotation || (c.rotation = { x: l.quaternion.x, y: l.quaternion.y, z: l.quaternion.z, w: l.quaternion.w }), c.scale || (c.scale = { x: l.scale.x, y: l.scale.y, z: l.scale.z }), c.visible = n.visible, o?.parent && (typeof o.parent == "string" ? c.parent = o.parent : o.parent?.guid ? c.parent = o.parent.guid : o.parent instanceof Ui ? c.parent = "scene" : console.warn("Unsupported parent type in sync instantiate options: " + o.parent?.name)), c.hostData = t, i === !1 && (c.dontSave = !0), !e?.context?.connection && R() && console.debug("Object will be instantiated but it will not be synced: not connected", n.guid), e.context.connection.isInRoom && ja.push(new WeakRef(l)), e?.context?.connection.send("new-instance-created", c);
|
|
3675
3675
|
} else console.warn("Missing guid, can not send new instance event", l);
|
|
3676
3676
|
}
|
|
3677
3677
|
return r;
|
|
@@ -3690,7 +3690,7 @@ function RR(s) {
|
|
|
3690
3690
|
return;
|
|
3691
3691
|
}
|
|
3692
3692
|
const o = new so();
|
|
3693
|
-
i.position && (o.position = new w(i.position.x, i.position.y, i.position.z)), i.rotation && (o.rotation = new
|
|
3693
|
+
i.position && (o.position = new w(i.position.x, i.position.y, i.position.z)), i.rotation && (o.rotation = new z(i.rotation.x, i.rotation.y, i.rotation.z, i.rotation.w)), i.scale && (o.scale = new w(i.scale.x, i.scale.y, i.scale.z)), o.parent = i.parent, i.seed && (o.idProvider = new xt(i.seed)), o.visible = i.visible, o.context = s, sf && s.alias && console.log("[Remote] instantiate in: " + s.alias);
|
|
3694
3694
|
const r = Zo(n, o);
|
|
3695
3695
|
if (ja.push(new WeakRef(r)), r) {
|
|
3696
3696
|
i.parent === "scene" && s.scene.add(r), sf && console.log("[Remote] new instance", "gameobject:", r?.guid, n);
|
|
@@ -3757,7 +3757,7 @@ const jh = x("gizmos"), Rt = x("debugextension"), v_ = x("debugresolvedependenci
|
|
|
3757
3757
|
async function w_(s, e) {
|
|
3758
3758
|
v_ && console.log(s, e);
|
|
3759
3759
|
const t = [];
|
|
3760
|
-
|
|
3760
|
+
Ug(LR, s, e, t);
|
|
3761
3761
|
const i = await Promise.all(t);
|
|
3762
3762
|
return typeof e == "string" && i.length === 1 ? i[0] : i;
|
|
3763
3763
|
}
|
|
@@ -3767,7 +3767,7 @@ function DR(s, e) {
|
|
|
3767
3767
|
function FR(s, e) {
|
|
3768
3768
|
s["needle:identifier"] = e;
|
|
3769
3769
|
}
|
|
3770
|
-
function
|
|
3770
|
+
function Ug(s, e, t, i) {
|
|
3771
3771
|
if (typeof t == "object" && t !== void 0 && t !== null)
|
|
3772
3772
|
for (const n of Object.keys(t)) {
|
|
3773
3773
|
const o = t[n];
|
|
@@ -3796,9 +3796,9 @@ function zg(s, e, t, i) {
|
|
|
3796
3796
|
break;
|
|
3797
3797
|
}
|
|
3798
3798
|
}
|
|
3799
|
-
typeof a == "object" &&
|
|
3799
|
+
typeof a == "object" && Ug(s, e, a, i);
|
|
3800
3800
|
}
|
|
3801
|
-
else typeof o == "object" &&
|
|
3801
|
+
else typeof o == "object" && Ug(s, e, o, i);
|
|
3802
3802
|
}
|
|
3803
3803
|
else if (typeof t == "string") {
|
|
3804
3804
|
const n = Bv(s, e, t);
|
|
@@ -3881,7 +3881,7 @@ class jR {
|
|
|
3881
3881
|
}
|
|
3882
3882
|
}
|
|
3883
3883
|
const ss = x("debugserializer");
|
|
3884
|
-
class
|
|
3884
|
+
class zR {
|
|
3885
3885
|
register(e, t) {
|
|
3886
3886
|
if (this.typeMap.has(e)) {
|
|
3887
3887
|
const i = this.typeMap.get(e);
|
|
@@ -3922,7 +3922,7 @@ class UR {
|
|
|
3922
3922
|
ss && console.warn("No serializer found for " + i, e, e.name, e.constructor.name);
|
|
3923
3923
|
}
|
|
3924
3924
|
}
|
|
3925
|
-
const of = new
|
|
3925
|
+
const of = new zR();
|
|
3926
3926
|
class Vi {
|
|
3927
3927
|
name;
|
|
3928
3928
|
// register<T>(c: Constructor<T> | Constructor<T>[])
|
|
@@ -3987,7 +3987,7 @@ class Xf {
|
|
|
3987
3987
|
this.root = e;
|
|
3988
3988
|
}
|
|
3989
3989
|
}
|
|
3990
|
-
function
|
|
3990
|
+
function UR(s) {
|
|
3991
3991
|
return s && typeof s == "object" && (typeof s.$serializedTypes == "object" || typeof s.onBeforeDeserialize == "function" || typeof s.onBeforeDeserializeMember == "function" || typeof s.onAfterDeserializeMember == "function" || typeof s.onAfterDeserialize == "function");
|
|
3992
3992
|
}
|
|
3993
3993
|
function NR(s, e) {
|
|
@@ -4743,7 +4743,7 @@ class _s extends EventTarget {
|
|
|
4743
4743
|
}
|
|
4744
4744
|
};
|
|
4745
4745
|
}
|
|
4746
|
-
class
|
|
4746
|
+
class zv {
|
|
4747
4747
|
_listeners = /* @__PURE__ */ new Map();
|
|
4748
4748
|
emit(e, t) {
|
|
4749
4749
|
const i = this._listeners.get(e);
|
|
@@ -4819,7 +4819,7 @@ function* nE(s) {
|
|
|
4819
4819
|
for (s.then(() => e = !1), s.catch(() => e = !1); e; )
|
|
4820
4820
|
yield;
|
|
4821
4821
|
}
|
|
4822
|
-
var
|
|
4822
|
+
var zh = /* @__PURE__ */ ((s) => (s[s.Quad = 0] = "Quad", s[s.Cube = 1] = "Cube", s[s.Sphere = 2] = "Sphere", s[s.Cylinder = 3] = "Cylinder", s[s.RoundedCube = 10] = "RoundedCube", s))(zh || {});
|
|
4823
4823
|
class ha {
|
|
4824
4824
|
/**
|
|
4825
4825
|
* Creates a 3D text object
|
|
@@ -4837,7 +4837,7 @@ class ha {
|
|
|
4837
4837
|
}
|
|
4838
4838
|
static #t(e, t, i) {
|
|
4839
4839
|
const n = i?.depth || 0.1;
|
|
4840
|
-
return new
|
|
4840
|
+
return new zk(e, {
|
|
4841
4841
|
font: t,
|
|
4842
4842
|
size: 1,
|
|
4843
4843
|
depth: n,
|
|
@@ -4863,7 +4863,7 @@ class ha {
|
|
|
4863
4863
|
case "Quad":
|
|
4864
4864
|
case 0:
|
|
4865
4865
|
{
|
|
4866
|
-
const o = new
|
|
4866
|
+
const o = new Un(1, 1, 1, 1), r = t?.material ?? new Tt({ color: n });
|
|
4867
4867
|
t?.texture && "map" in r && (r.map = t.texture), i = new V(o, r), i.name = "Quad";
|
|
4868
4868
|
}
|
|
4869
4869
|
break;
|
|
@@ -4957,7 +4957,7 @@ function oE(s) {
|
|
|
4957
4957
|
const n = Pd.get(e);
|
|
4958
4958
|
if (n) return n;
|
|
4959
4959
|
}
|
|
4960
|
-
const t = new
|
|
4960
|
+
const t = new Uk(), i = new Promise((n, o) => {
|
|
4961
4961
|
t.load(e, (r) => {
|
|
4962
4962
|
Pd.set(e, r), n(r);
|
|
4963
4963
|
}, void 0, o);
|
|
@@ -4979,17 +4979,17 @@ function rE(s, e) {
|
|
|
4979
4979
|
const t = Nv();
|
|
4980
4980
|
t.name = "ShaderBall-Placeholder";
|
|
4981
4981
|
const i = t.children[0];
|
|
4982
|
-
i?.type === "Mesh" &&
|
|
4982
|
+
i?.type === "Mesh" && Uv(i, e), s.add(t);
|
|
4983
4983
|
}
|
|
4984
4984
|
fm.then((t) => {
|
|
4985
4985
|
s.children.forEach((o) => {
|
|
4986
4986
|
o.name === "ShaderBall-Placeholder" && s.remove(o);
|
|
4987
4987
|
});
|
|
4988
4988
|
const i = t.clone(), n = i.children[0];
|
|
4989
|
-
n?.type === "Mesh" && (n.geometry.attributes.tangent || n.geometry.computeTangents(),
|
|
4989
|
+
n?.type === "Mesh" && (n.geometry.attributes.tangent || n.geometry.computeTangents(), Uv(n, e)), s.add(i);
|
|
4990
4990
|
});
|
|
4991
4991
|
}
|
|
4992
|
-
function
|
|
4992
|
+
function Uv(s, e) {
|
|
4993
4993
|
if (e?.color || e?.material || e?.texture) {
|
|
4994
4994
|
const i = e?.material ?? s.material?.clone() ?? new Tt();
|
|
4995
4995
|
e.color && "color" in i && i.color instanceof oe && i.color.set(e.color), e?.texture && "map" in i && (i.map = e.texture), s.material = i;
|
|
@@ -5116,7 +5116,7 @@ class W5 {
|
|
|
5116
5116
|
this.key = e.key, this.keyType = e.type, this.source = e;
|
|
5117
5117
|
}
|
|
5118
5118
|
}
|
|
5119
|
-
var
|
|
5119
|
+
var zr = /* @__PURE__ */ ((s) => (s[s.Early = -100] = "Early", s[s.Default = 0] = "Default", s[s.Late = 100] = "Late", s))(zr || {});
|
|
5120
5120
|
class aE {
|
|
5121
5121
|
/** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
|
|
5122
5122
|
* That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
|
|
@@ -5688,7 +5688,7 @@ class aE {
|
|
|
5688
5688
|
this.convertScreenspaceToRaycastSpace(r);
|
|
5689
5689
|
const a = this.tempFarPlaneVector.set(r.x, r.y, 1);
|
|
5690
5690
|
r.unproject(o), a.unproject(o);
|
|
5691
|
-
const l = o.worldUp ||
|
|
5691
|
+
const l = o.worldUp || U(0, 1, 0).applyQuaternion(Ie(o));
|
|
5692
5692
|
this.tempLookMatrix.lookAt(a, r, l), n.position.set(r.x, r.y, r.z), n.quaternion.setFromRotationMatrix(this.tempLookMatrix);
|
|
5693
5693
|
}
|
|
5694
5694
|
return n;
|
|
@@ -6007,7 +6007,7 @@ TEX ` + i.texture_lod;
|
|
|
6007
6007
|
` + (n.lastScreenCoverage * 100).toFixed(1) + `% cov
|
|
6008
6008
|
` + (n.lastCentrality * 100).toFixed(1) + `% centr
|
|
6009
6009
|
` + (Od.min.x.toFixed(2) + "-" + Od.max.x.toFixed(2) + "x" + Od.min.y.toFixed(2) + "-" + Od.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
|
|
6010
|
-
const y = e, g = y.worldForward, _ = y.worldPosition, C =
|
|
6010
|
+
const y = e, g = y.worldForward, _ = y.worldPosition, C = U(g).multiplyScalar(c * 0.7).add(l), P = C.distanceTo(_), T = h[Math.min(h.length - 1, Math.max(0, o))] + "88", I = this.context.domHeight > 0 ? screen.height / this.context.domHeight : 1, F = e.isPerspectiveCamera ? Math.tan(e.fov * Math.PI / 180 / 2) : 1;
|
|
6011
6011
|
j.DrawLabel(C, b, P * 0.012 * I * F, void 0, 16777215, T);
|
|
6012
6012
|
}
|
|
6013
6013
|
}
|
|
@@ -6039,7 +6039,7 @@ class fE {
|
|
|
6039
6039
|
this._url = e;
|
|
6040
6040
|
}
|
|
6041
6041
|
async start() {
|
|
6042
|
-
const e = await import("./vendor-
|
|
6042
|
+
const e = await import("./vendor-BatPc34p.js").then((o) => o.index), t = e.default?.WebsocketBuilder ?? e.WebsocketBuilder, i = e.default?.ExponentialBackoff ?? e.ExponentialBackoff, n = new t(this._url).withMaxRetries(10).withBackoff(new i(2e3, 4)).onOpen(() => {
|
|
6043
6043
|
this._ws = n, this.onOpen?.();
|
|
6044
6044
|
}).onClose(() => {
|
|
6045
6045
|
this.onClose?.();
|
|
@@ -6082,7 +6082,7 @@ function dc(s) {
|
|
|
6082
6082
|
}
|
|
6083
6083
|
const L = {
|
|
6084
6084
|
MaterialX: dc(
|
|
6085
|
-
() => import("./materialx-
|
|
6085
|
+
() => import("./materialx-Bd9BE6LR.js")
|
|
6086
6086
|
),
|
|
6087
6087
|
RAPIER_PHYSICS: dc(
|
|
6088
6088
|
() => import("./rapier-B3oL1ap-.js")
|
|
@@ -6094,7 +6094,7 @@ const L = {
|
|
|
6094
6094
|
() => import("./postprocessing-BPL7lzln.js").then((s) => s.N8AO)
|
|
6095
6095
|
),
|
|
6096
6096
|
PEERJS: dc(
|
|
6097
|
-
() => import("./vendor-
|
|
6097
|
+
() => import("./vendor-BatPc34p.js").then((s) => s.bundler)
|
|
6098
6098
|
)
|
|
6099
6099
|
};
|
|
6100
6100
|
let S_;
|
|
@@ -6862,12 +6862,12 @@ function CE(s) {
|
|
|
6862
6862
|
}
|
|
6863
6863
|
}), Hv.set(s, e)), e;
|
|
6864
6864
|
}
|
|
6865
|
-
const
|
|
6866
|
-
|
|
6867
|
-
|
|
6868
|
-
|
|
6869
|
-
|
|
6870
|
-
const PE = new Xy(
|
|
6865
|
+
const Uh = new Uint8Array(4);
|
|
6866
|
+
Uh[0] = 255;
|
|
6867
|
+
Uh[1] = 255;
|
|
6868
|
+
Uh[2] = 255;
|
|
6869
|
+
Uh[3] = 255;
|
|
6870
|
+
const PE = new Xy(Uh, 1, 1, Ff);
|
|
6871
6871
|
function C_(s, e = 1) {
|
|
6872
6872
|
const t = "alpha" in s, i = e * e, n = new Uint8Array(4 * i), o = Math.floor(s.r * 255), r = Math.floor(s.g * 255), a = Math.floor(s.b * 255);
|
|
6873
6873
|
for (let c = 0; c < i; c++) {
|
|
@@ -7590,14 +7590,14 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
|
|
|
7590
7590
|
this.restoreTonemapping(), this._handler?.dispose(), this._handler = null, this._composer = null, this._effects.length = 0;
|
|
7591
7591
|
}
|
|
7592
7592
|
}
|
|
7593
|
-
const
|
|
7593
|
+
const Ur = [], ku = [];
|
|
7594
7594
|
var qg;
|
|
7595
7595
|
((s) => {
|
|
7596
7596
|
function e(i, n) {
|
|
7597
7597
|
const o = { name: n?.name, priority: n?.priority ?? 0, callback: i };
|
|
7598
|
-
return
|
|
7599
|
-
const r =
|
|
7600
|
-
r >= 0 &&
|
|
7598
|
+
return Ur.push(o), Ur.sort((r, a) => r.priority === a.priority ? 0 : r.priority > a.priority ? -1 : 1), () => {
|
|
7599
|
+
const r = Ur.indexOf(o);
|
|
7600
|
+
r >= 0 && Ur.splice(r, 1);
|
|
7601
7601
|
};
|
|
7602
7602
|
}
|
|
7603
7603
|
s.onCreateCustomModelLoader = e;
|
|
@@ -7609,7 +7609,7 @@ var qg;
|
|
|
7609
7609
|
}
|
|
7610
7610
|
s.onDetermineModelMimetype = t;
|
|
7611
7611
|
})(qg || (qg = {}));
|
|
7612
|
-
const gm = "Gaussian Splat Loader",
|
|
7612
|
+
const gm = "Gaussian Splat Loader", zE = x("debugsplats") || x("debugsplatsort") || x("debugspatsort"), UE = (() => {
|
|
7613
7613
|
const s = x("splatcull"), e = typeof s == "number" ? s : typeof s == "string" ? parseFloat(s) : NaN;
|
|
7614
7614
|
return Number.isFinite(e) && e > 0 ? Math.min(Math.PI, e * (Math.PI / 180)) : void 0;
|
|
7615
7615
|
})(), NE = {
|
|
@@ -7659,9 +7659,9 @@ const cf = [
|
|
|
7659
7659
|
// at 45 fps against target 60 must never go blurry (device log 2026-07-29).
|
|
7660
7660
|
{ lodRenderScale: 3.5, lodSplatScale: 0.35, maxPixelRadius: 0.5, maxStdDevCap: Math.sqrt(6), foveate: 0.45, minAlphaFloor: 10 / 255, resolutionScale: 0.75 },
|
|
7661
7661
|
{ lodRenderScale: 3.5, lodSplatScale: 0.35, maxPixelRadius: 0.5, maxStdDevCap: Math.sqrt(6), foveate: 0.45, minAlphaFloor: 10 / 255, resolutionScale: 0.6 }
|
|
7662
|
-
],
|
|
7662
|
+
], za = cf.length - 1;
|
|
7663
7663
|
function mS(s, e) {
|
|
7664
|
-
const t = Math.max(0, Math.min(
|
|
7664
|
+
const t = Math.max(0, Math.min(za, Math.round(e))), i = cf[t];
|
|
7665
7665
|
return {
|
|
7666
7666
|
...s,
|
|
7667
7667
|
lodRenderScale: s.lodRenderScale * i.lodRenderScale,
|
|
@@ -7691,9 +7691,9 @@ function KE(s, e, t) {
|
|
|
7691
7691
|
let n = i.level;
|
|
7692
7692
|
e.streaming && (i.lastStreamingTime = Math.max(i.lastStreamingTime, t));
|
|
7693
7693
|
const o = t - i.lastStreamingTime >= Jv || t - i.lastChangeTime >= XE;
|
|
7694
|
-
i.fpsBeforeStep !== null && t - i.lastChangeTime >= Zv && o && (e.smoothedFps < i.fpsBeforeStep * e0 ? R() && console.debug(`[SplatQuality] conditions collapsed since the degradation (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — discarding the measurement, keeping level ${n}`) : e.smoothedFps < i.fpsBeforeStep * qE ? (n = i.stepFromLevel ?? Math.max(0, n - 1), i.downBackoffUntil = t + fc, i.stepFromLevel !== null && i.level - i.stepFromLevel > 1 && (i.jumpBackoffUntil = t + fc), R() && console.debug(`[SplatQuality] degradation bought no fps (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — reverting to level ${n}, backing off ${fc}s`)) : R() && console.debug(`[SplatQuality] degradation bought fps (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — keeping level ${n}`), i.fpsBeforeStep = null, i.stepFromLevel = null), i.fpsBeforeProbe !== null && t - i.lastChangeTime >= Zv && o && (e.smoothedFps < i.fpsBeforeProbe * e0 ? (n = Math.min(
|
|
7694
|
+
i.fpsBeforeStep !== null && t - i.lastChangeTime >= Zv && o && (e.smoothedFps < i.fpsBeforeStep * e0 ? R() && console.debug(`[SplatQuality] conditions collapsed since the degradation (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — discarding the measurement, keeping level ${n}`) : e.smoothedFps < i.fpsBeforeStep * qE ? (n = i.stepFromLevel ?? Math.max(0, n - 1), i.downBackoffUntil = t + fc, i.stepFromLevel !== null && i.level - i.stepFromLevel > 1 && (i.jumpBackoffUntil = t + fc), R() && console.debug(`[SplatQuality] degradation bought no fps (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — reverting to level ${n}, backing off ${fc}s`)) : R() && console.debug(`[SplatQuality] degradation bought fps (${i.fpsBeforeStep.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — keeping level ${n}`), i.fpsBeforeStep = null, i.stepFromLevel = null), i.fpsBeforeProbe !== null && t - i.lastChangeTime >= Zv && o && (e.smoothedFps < i.fpsBeforeProbe * e0 ? (n = Math.min(za, n + 1), R() && console.debug(`[SplatQuality] conditions collapsed during recovery probe (${i.fpsBeforeProbe.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — restoring level ${n}`)) : e.smoothedFps < i.fpsBeforeProbe * YE ? (n = Math.min(za, n + 1), i.upBackoffUntil = t + fc, R() && console.debug(`[SplatQuality] recovery probe cost fps (${i.fpsBeforeProbe.toFixed(1)} → ${e.smoothedFps.toFixed(1)}) — restoring level ${n}, backing off ${fc}s`)) : R() && console.debug(`[SplatQuality] recovery probe kept (fps ${i.fpsBeforeProbe.toFixed(1)} → ${e.smoothedFps.toFixed(1)}), level ${n}`), i.fpsBeforeProbe = null);
|
|
7695
7695
|
const r = e.smoothedFps < e.targetFps * VE, a = e.smoothedFps >= e.targetFps * GE, l = t - i.lastChangeTime >= WE;
|
|
7696
|
-
r ? (i.goodStreak = 0, l && t >= i.downBackoffUntil && n === i.level && i.fpsBeforeStep === null && i.fpsBeforeProbe === null && n <
|
|
7696
|
+
r ? (i.goodStreak = 0, l && t >= i.downBackoffUntil && n === i.level && i.fpsBeforeStep === null && i.fpsBeforeProbe === null && n < za ? (!(cf[n + 1].resolutionScale < cf[n].resolutionScale) || e.smoothedFps < e.targetFps * t0) && (i.fpsBeforeStep = e.smoothedFps, i.stepFromLevel = n, n++) : l && t < i.downBackoffUntil && t >= i.jumpBackoffUntil && e.smoothedFps < e.targetFps * t0 && n === i.level && i.fpsBeforeStep === null && i.fpsBeforeProbe === null && n < za && (i.fpsBeforeStep = e.smoothedFps, i.stepFromLevel = n, n = za)) : a ? (i.goodStreak++, i.goodStreak >= HE && l && i.fpsBeforeProbe === null && n > 0 && (n--, i.goodStreak = 0)) : i.goodStreak = 0;
|
|
7697
7697
|
const c = n === i.level && i.fpsBeforeStep === null && i.fpsBeforeProbe === null;
|
|
7698
7698
|
i.stableStreak = c ? i.stableStreak + 1 : 0, c && !r && n > 0 && i.stableStreak >= QE && l && t >= i.upBackoffUntil && t - i.lastStreamingTime >= Jv && (i.fpsBeforeProbe = e.smoothedFps, i.stableStreak = 0, n--), n !== i.level && (R() && console.debug(`[SplatQuality] adaptation level ${i.level} → ${n} (fps ${e.smoothedFps.toFixed(1)}/${e.targetFps}${n > i.level ? ", verifying fps gain" : i.fpsBeforeProbe !== null ? ", probing recovery" : ""})`), i.level = n, i.lastChangeTime = t, k_(i));
|
|
7699
7699
|
}
|
|
@@ -7707,7 +7707,7 @@ const ZE = 1500;
|
|
|
7707
7707
|
function JE(s, e) {
|
|
7708
7708
|
e.resumeQuietUntil !== 0 && performance.now() >= e.resumeQuietUntil && (e.renderer.pauseWork = !1, e.resumeQuietUntil = 0, R() && console.debug("[SplatQuality] calm resume over — splat work resumed"));
|
|
7709
7709
|
const t = s.time.time, i = gS(s, e);
|
|
7710
|
-
if (i && (e.lastStreamingTime = Math.max(e.lastStreamingTime, t)), t - e.lastEvalTime < $E || (e.lastEvalTime = t,
|
|
7710
|
+
if (i && (e.lastStreamingTime = Math.max(e.lastStreamingTime, t)), t - e.lastEvalTime < $E || (e.lastEvalTime = t, zE && eM(s, e), s.time.frameCount < 60)) return;
|
|
7711
7711
|
const n = s.isInXR;
|
|
7712
7712
|
let o = (n ? s.xrSession?.frameRate : void 0) ?? 60;
|
|
7713
7713
|
n && s.xrFrameRateLimit > 0 && (o = Math.min(o, s.xrFrameRateLimit)), KE(s, { smoothedFps: s.time.smoothedFps, targetFps: o, streaming: i }, t);
|
|
@@ -7741,7 +7741,7 @@ const tM = new w(), iM = new w();
|
|
|
7741
7741
|
function nM(s, e) {
|
|
7742
7742
|
s.minSortIntervalMs = e.minSortIntervalMs, s.numLodFetchers = e.fetchers, s.lodRenderScale = e.lodRenderScale;
|
|
7743
7743
|
const t = D.isiOS() ? 2 / 3 : 1;
|
|
7744
|
-
s.lodSplatScale = e.lodSplatScale * t, s.sortCullHalfAngle =
|
|
7744
|
+
s.lodSplatScale = e.lodSplatScale * t, s.sortCullHalfAngle = UE ?? e.sortCullHalfAngle, s.maxStdDev = e.maxStdDev, s.maxPixelRadius = e.maxPixelRadius, s.coneFoveate = e.coneFoveate, s.behindFoveate = e.behindFoveate, s.minAlpha = e.minAlpha, e.maxPagedSplats > 0 && !s.pager && (s.maxPagedSplats = e.maxPagedSplats), s.pager && (s.pager.numFetchers = e.fetchers), yS = e.xrFramebufferScale;
|
|
7745
7745
|
}
|
|
7746
7746
|
let yS;
|
|
7747
7747
|
function i0() {
|
|
@@ -7799,7 +7799,7 @@ function rM(s) {
|
|
|
7799
7799
|
return !/^(blob:|data:)/i.test(s);
|
|
7800
7800
|
}
|
|
7801
7801
|
function aM() {
|
|
7802
|
-
|
|
7802
|
+
Ur.some((s) => s.name === gm) || qg.onCreateCustomModelLoader((s) => {
|
|
7803
7803
|
switch (s.mimetype) {
|
|
7804
7804
|
case "model/ply":
|
|
7805
7805
|
case "model/spz":
|
|
@@ -7810,7 +7810,7 @@ function aM() {
|
|
|
7810
7810
|
const e = s.mimetype, t = s.context, i = {
|
|
7811
7811
|
name: gm,
|
|
7812
7812
|
loadAsync: async (n, o) => {
|
|
7813
|
-
const r = await import("./vendor-
|
|
7813
|
+
const r = await import("./vendor-BatPc34p.js").then((p) => p.spark_module);
|
|
7814
7814
|
if (oM(t, r.SparkRenderer), e === "model/rad" && rM(n))
|
|
7815
7815
|
return new r.SplatMesh({ url: n, paged: !0 });
|
|
7816
7816
|
Ya.set(t, (Ya.get(t) ?? 0) + 1);
|
|
@@ -7859,7 +7859,7 @@ function aM() {
|
|
|
7859
7859
|
return null;
|
|
7860
7860
|
}, { name: gm });
|
|
7861
7861
|
}
|
|
7862
|
-
const sl = new Z().makeRotationY(Math.PI), sn = new
|
|
7862
|
+
const sl = new Z().makeRotationY(Math.PI), sn = new z().setFromAxisAngle(new w(0, 1, 0), Math.PI), lM = x("debugwebxr");
|
|
7863
7863
|
class cM {
|
|
7864
7864
|
priority = -1e5;
|
|
7865
7865
|
gameObject;
|
|
@@ -7876,7 +7876,7 @@ class cM {
|
|
|
7876
7876
|
}
|
|
7877
7877
|
}
|
|
7878
7878
|
}
|
|
7879
|
-
const Rs = x("debugwebxr"), Md = x("debugcustomgesture"), hM = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", dM = "generic-trigger", uM = new
|
|
7879
|
+
const Rs = x("debugwebxr"), Md = x("debugcustomgesture"), hM = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", dM = "generic-trigger", uM = new z().setFromEuler(new Be(Gs.degToRad(0), Gs.degToRad(-90), Gs.degToRad(-90))), fM = new w(0.04, -0.04, 0);
|
|
7880
7880
|
class bS {
|
|
7881
7881
|
/** the Needle XR Session */
|
|
7882
7882
|
xr;
|
|
@@ -8008,19 +8008,19 @@ class bS {
|
|
|
8008
8008
|
/** Grip position in grip space */
|
|
8009
8009
|
_gripPosition = new w();
|
|
8010
8010
|
/** Grip rotation in grip space */
|
|
8011
|
-
_gripQuaternion = new
|
|
8011
|
+
_gripQuaternion = new z();
|
|
8012
8012
|
_linearVelocity = new w();
|
|
8013
8013
|
_rayPositionRaw = new w();
|
|
8014
|
-
_rayRotationRaw = new
|
|
8014
|
+
_rayRotationRaw = new z();
|
|
8015
8015
|
/** ray matrix in grip space */
|
|
8016
8016
|
_rayMatrix = new Z();
|
|
8017
8017
|
/** Ray position in rig space */
|
|
8018
8018
|
_rayPosition = new w();
|
|
8019
8019
|
/** Ray rotation in rig space */
|
|
8020
|
-
_rayQuaternion = new
|
|
8020
|
+
_rayQuaternion = new z();
|
|
8021
8021
|
/** Grip position in rig space */
|
|
8022
8022
|
get gripPosition() {
|
|
8023
|
-
return
|
|
8023
|
+
return U(this._gripPosition);
|
|
8024
8024
|
}
|
|
8025
8025
|
/** Grip rotation in rig space */
|
|
8026
8026
|
get gripQuaternion() {
|
|
@@ -8033,11 +8033,11 @@ class bS {
|
|
|
8033
8033
|
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRPose/linearVelocity
|
|
8034
8034
|
*/
|
|
8035
8035
|
get gripLinearVelocity() {
|
|
8036
|
-
return
|
|
8036
|
+
return U(this._linearVelocity).applyQuaternion(sn);
|
|
8037
8037
|
}
|
|
8038
8038
|
/** Ray position in rig space */
|
|
8039
8039
|
get rayPosition() {
|
|
8040
|
-
return
|
|
8040
|
+
return U(this._rayPosition);
|
|
8041
8041
|
}
|
|
8042
8042
|
/** Ray rotation in rig space */
|
|
8043
8043
|
get rayQuaternion() {
|
|
@@ -8045,17 +8045,17 @@ class bS {
|
|
|
8045
8045
|
}
|
|
8046
8046
|
/** Controller grip position in worldspace */
|
|
8047
8047
|
get gripWorldPosition() {
|
|
8048
|
-
return
|
|
8048
|
+
return U(this._gripWorldPosition);
|
|
8049
8049
|
}
|
|
8050
8050
|
_gripWorldPosition = new w();
|
|
8051
8051
|
/** Controller grip rotation in wordspace */
|
|
8052
8052
|
get gripWorldQuaternion() {
|
|
8053
8053
|
return Mi(this._gripWorldQuaternion);
|
|
8054
8054
|
}
|
|
8055
|
-
_gripWorldQuaternion = new
|
|
8055
|
+
_gripWorldQuaternion = new z();
|
|
8056
8056
|
/** Controller ray position in worldspace (this value is calculated once per frame by default - call `updateRayWorldPosition` to force an update) */
|
|
8057
8057
|
get rayWorldPosition() {
|
|
8058
|
-
return
|
|
8058
|
+
return U(this._rayWorldPosition);
|
|
8059
8059
|
}
|
|
8060
8060
|
_rayWorldPosition = new w();
|
|
8061
8061
|
/** Recalculates the ray world position */
|
|
@@ -8067,9 +8067,9 @@ class bS {
|
|
|
8067
8067
|
get rayWorldQuaternion() {
|
|
8068
8068
|
return Mi(this._rayWorldQuaternion);
|
|
8069
8069
|
}
|
|
8070
|
-
_rayWorldQuaternion = new
|
|
8070
|
+
_rayWorldQuaternion = new z();
|
|
8071
8071
|
get pinchPosition() {
|
|
8072
|
-
return
|
|
8072
|
+
return U(this._pinchPosition);
|
|
8073
8073
|
}
|
|
8074
8074
|
_pinchPosition = new w();
|
|
8075
8075
|
/** Recalculates the ray world quaternion */
|
|
@@ -8079,7 +8079,7 @@ class bS {
|
|
|
8079
8079
|
}
|
|
8080
8080
|
/** The controller ray in worldspace */
|
|
8081
8081
|
get ray() {
|
|
8082
|
-
return this._ray.origin.copy(this.rayWorldPosition), this._ray.direction.copy(
|
|
8082
|
+
return this._ray.origin.copy(this.rayWorldPosition), this._ray.direction.copy(U(0, 0, 1).applyQuaternion(this.rayWorldQuaternion)), this._ray;
|
|
8083
8083
|
}
|
|
8084
8084
|
_ray;
|
|
8085
8085
|
/** Recalculated once per update */
|
|
@@ -8093,7 +8093,7 @@ class bS {
|
|
|
8093
8093
|
if (this._hand_wristDotUp !== void 0) return this._hand_wristDotUp;
|
|
8094
8094
|
const e = this.handObject?.joints.wrist;
|
|
8095
8095
|
if (e) {
|
|
8096
|
-
const t =
|
|
8096
|
+
const t = U(0, 1, 0).applyQuaternion(e.quaternion), i = U(0, 1, 0).dot(t);
|
|
8097
8097
|
return this._hand_wristDotUp = i;
|
|
8098
8098
|
}
|
|
8099
8099
|
}
|
|
@@ -8154,7 +8154,7 @@ class bS {
|
|
|
8154
8154
|
this.onUpdateFrame(e), this.updateInputEvents(), this.onUpdateMove();
|
|
8155
8155
|
}
|
|
8156
8156
|
onRenderDebug() {
|
|
8157
|
-
j.DrawSphere(this.rayWorldPosition, 3e-3), j.DrawDirection(this.rayWorldPosition,
|
|
8157
|
+
j.DrawSphere(this.rayWorldPosition, 3e-3), j.DrawDirection(this.rayWorldPosition, U(0, 0, 10).applyQuaternion(this.rayWorldQuaternion));
|
|
8158
8158
|
const t = (this.inputSource.gripSpace ? this.gripWorldPosition : this.object.worldPosition).sub(this.object.worldForward.multiplyScalar(0.1)), i = this.inputSource.profiles.join(`
|
|
8159
8159
|
`);
|
|
8160
8160
|
let n = `Controller[${this.index}] (${this.inputSource.targetRayMode}, ${this.side})
|
|
@@ -8190,13 +8190,13 @@ Layout: `;
|
|
|
8190
8190
|
let i = null, n = null, o = null, r = null;
|
|
8191
8191
|
if (t) {
|
|
8192
8192
|
const h = t.transform;
|
|
8193
|
-
this._rayMatrix.fromArray(h.matrix).premultiply(sl), this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion,
|
|
8193
|
+
this._rayMatrix.fromArray(h.matrix).premultiply(sl), this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion, U(1, 1, 1)), o = U(h.position), r = Mi(h.orientation), this._rayPositionRaw.copy(o), this._rayRotationRaw.copy(r);
|
|
8194
8194
|
}
|
|
8195
8195
|
if (this.inputSource.gripSpace) {
|
|
8196
8196
|
const h = e.getPose(this.inputSource.gripSpace, this.xr.referenceSpace);
|
|
8197
8197
|
if (h) {
|
|
8198
8198
|
const d = h.transform;
|
|
8199
|
-
if (i =
|
|
8199
|
+
if (i = U(d.position), n = Mi(d.orientation), this._gripMatrix.fromArray(d.matrix).premultiply(sl), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, U(1, 1, 1)), "linearVelocity" in h && h.linearVelocity) {
|
|
8200
8200
|
const u = h.linearVelocity;
|
|
8201
8201
|
this._linearVelocity.set(u.x, u.y, u.z);
|
|
8202
8202
|
}
|
|
@@ -8214,7 +8214,7 @@ Layout: `;
|
|
|
8214
8214
|
}
|
|
8215
8215
|
h || (this._object.position.copy(this._rayPosition), this._object.quaternion.copy(this._rayQuaternion).multiply(sn));
|
|
8216
8216
|
const p = a.get("middle-finger-metacarpal"), m = p && this.getHandJointPose(p, e);
|
|
8217
|
-
m && (this._gripMatrix.fromArray(m.transform.matrix).premultiply(sl), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion,
|
|
8217
|
+
m && (this._gripMatrix.fromArray(m.transform.matrix).premultiply(sl), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, U(1, 1, 1)), i = U().copy(m.transform.position), n = Mi().copy(m.transform.orientation), n.multiply(uM), i.add(U(fM).applyQuaternion(n)));
|
|
8218
8218
|
} else this.inputSource.gripSpace && this.targetRayMode === "transient-pointer" && i && n ? (this._object.position.copy(i), this._object.quaternion.copy(n).multiply(sn)) : o && r && (this._object.position.copy(o), this._object.quaternion.copy(r).multiply(sn));
|
|
8219
8219
|
Rs && (o && r && (this._raySpaceObject?.position.copy(o), this._raySpaceObject?.quaternion.copy(r).multiply(sn)), i && n && (this._gripSpaceObject?.position.copy(i), this._gripSpaceObject?.quaternion.copy(n).multiply(sn)));
|
|
8220
8220
|
const l = this.xr.context.mainCamera?.parent, c = l ? Ie(l) : void 0;
|
|
@@ -8407,7 +8407,7 @@ Layout: `;
|
|
|
8407
8407
|
if (!this.emitPointerDownEvent || this.inputSource !== e.inputSource) return;
|
|
8408
8408
|
this.onUpdateFrame(e.frame), this._hasSelectEvent = !0;
|
|
8409
8409
|
const t = this._layout?.selectComponentId, i = this._layout?.components[t]?.gamepadIndices?.button;
|
|
8410
|
-
i !== void 0 && (this._selectButtonIndex = i), this._selectIsActive = !0, !Md && (Rs && j.DrawDirection(this.rayWorldPosition,
|
|
8410
|
+
i !== void 0 && (this._selectButtonIndex = i), this._selectIsActive = !0, !Md && (Rs && j.DrawDirection(this.rayWorldPosition, U(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this._selectCompleted = !1, this.emitPointerEvent(Ae.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, e));
|
|
8411
8411
|
};
|
|
8412
8412
|
onSelect = (e) => {
|
|
8413
8413
|
this.inputSource === e.inputSource && (this._selectCompleted = !0);
|
|
@@ -8419,7 +8419,7 @@ Layout: `;
|
|
|
8419
8419
|
this._selectCompleted = !1, this.emitPointerEvent(Ae.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, e, void 0, t);
|
|
8420
8420
|
};
|
|
8421
8421
|
onSqueezeStart = (e) => {
|
|
8422
|
-
this.emitPointerDownEvent && this.inputSource === e.inputSource && (this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button, this._squeezeButtonIndex !== void 0 && (Rs && j.DrawDirection(this.rayWorldPosition,
|
|
8422
|
+
this.emitPointerDownEvent && this.inputSource === e.inputSource && (this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button, this._squeezeButtonIndex !== void 0 && (Rs && j.DrawDirection(this.rayWorldPosition, U(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 255, 10), this._squeezeIsActive = !0, this._squeezeCompleted = !1, this.emitPointerEvent(Ae.PointerDown, this._squeezeButtonIndex || 0, "xr-standard-squeeze", !0, e)));
|
|
8423
8423
|
};
|
|
8424
8424
|
onSqueeze = (e) => {
|
|
8425
8425
|
this.inputSource === e.inputSource && (this._squeezeCompleted = !0);
|
|
@@ -8488,7 +8488,7 @@ Layout: `;
|
|
|
8488
8488
|
}
|
|
8489
8489
|
_didMoveLastFrame = !1;
|
|
8490
8490
|
_lastPointerMovePosition = new w();
|
|
8491
|
-
_lastPointerMoveQuaternion = new
|
|
8491
|
+
_lastPointerMoveQuaternion = new z();
|
|
8492
8492
|
onUpdateMove() {
|
|
8493
8493
|
if (!this.emitPointerMoveEvent) return;
|
|
8494
8494
|
let e = !1;
|
|
@@ -8660,7 +8660,7 @@ class o0 {
|
|
|
8660
8660
|
depthTest: !1,
|
|
8661
8661
|
fog: !1,
|
|
8662
8662
|
side: Ni
|
|
8663
|
-
}), this._fadeToColorQuad = new V(new
|
|
8663
|
+
}), this._fadeToColorQuad = new V(new Un(10, 10), this._fadeToColorMaterial);
|
|
8664
8664
|
}
|
|
8665
8665
|
dispose() {
|
|
8666
8666
|
this._fadeToColorQuad.geometry.dispose(), this._fadeToColorMaterial.dispose();
|
|
@@ -8740,7 +8740,7 @@ class Sl {
|
|
|
8740
8740
|
this._mode = e, this._init = t, this._session = i, this._session.addEventListener("end", this.onEnd), this._renderer = new ca({ alpha: !0, antialias: !0 }), this._renderer.outputColorSpace = "srgb", this._renderer.setPixelRatio(Math.min(2, window.devicePixelRatio)), this._renderer.setSize(window.innerWidth, window.innerHeight, !0), D.isNeedleAppClip() && window.requestAnimationFrame(() => {
|
|
8741
8741
|
const n = Math.min(2, window.devicePixelRatio), o = Math.floor(window.innerWidth * n), r = Math.floor(window.innerHeight * n);
|
|
8742
8742
|
this._renderer.domElement.width = o, this._renderer.domElement.height = r;
|
|
8743
|
-
}), this._renderer.setAnimationLoop(this.onFrame), this._renderer.xr.setSession(i), this._renderer.xr.enabled = !0, this._camera = new pe(), this._scene = new
|
|
8743
|
+
}), this._renderer.setAnimationLoop(this.onFrame), this._renderer.xr.setSession(i), this._renderer.xr.enabled = !0, this._camera = new pe(), this._scene = new Ui(), this._scene.fog = new rx(4473924, 10, 250), this._scene.add(this._camera), this.setupScene();
|
|
8744
8744
|
}
|
|
8745
8745
|
end() {
|
|
8746
8746
|
return this._session ? this._session.end() : Promise.resolve();
|
|
@@ -8800,7 +8800,7 @@ class Sl {
|
|
|
8800
8800
|
d?.length && (e = d, R() && console.debug("[XR] Using custom loading logo from license:", e));
|
|
8801
8801
|
}
|
|
8802
8802
|
}
|
|
8803
|
-
const t = this._logoObject = new V(new
|
|
8803
|
+
const t = this._logoObject = new V(new Un(1, 1, 1, 1), new Le({ transparent: !0, side: 2 }));
|
|
8804
8804
|
t.scale.multiplyScalar(this._logoScale * window.devicePixelRatio), t.renderOrder = 1e3, t.material.opacity = 0, this._scene.add(t);
|
|
8805
8805
|
const i = document.createElement("canvas"), n = i.getContext("2d"), o = new Image(), r = (h) => {
|
|
8806
8806
|
if (!n) return;
|
|
@@ -8835,7 +8835,7 @@ class Sl {
|
|
|
8835
8835
|
color: 2236962,
|
|
8836
8836
|
metalness: 1,
|
|
8837
8837
|
roughness: 0.8
|
|
8838
|
-
}), p =
|
|
8838
|
+
}), p = zh.Sphere, m = ha.createPrimitive(p, { material: u });
|
|
8839
8839
|
m.position.x = B.random(-50, 50), m.position.y = B.random(-2, 50), m.position.z = B.random(-50, 50), m.rotation.x = B.random(0, Math.PI * 2), m.rotation.y = B.random(0, Math.PI * 2), m.rotation.z = B.random(0, Math.PI * 2), m.scale.multiplyScalar(0.5 + Math.random() * 10);
|
|
8840
8840
|
const b = m.position.distanceTo(this._camera.position) - m.scale.x;
|
|
8841
8841
|
b < 10 && (m.position.z += 5, m.position.multiplyScalar(1 + 1 / b)), this._roomFlyObjects.push(m), this._scene.add(m);
|
|
@@ -9469,8 +9469,8 @@ class G {
|
|
|
9469
9469
|
*/
|
|
9470
9470
|
getUserOffsetInRig() {
|
|
9471
9471
|
const e = this.context.mainCamera?.position;
|
|
9472
|
-
if (!e || !this.rig) return
|
|
9473
|
-
const t =
|
|
9472
|
+
if (!e || !this.rig) return U(0, 0, 0);
|
|
9473
|
+
const t = U(e);
|
|
9474
9474
|
return t.x *= -1, t.z *= -1, t.applyQuaternion(Mi(this.rig.gameObject.quaternion)), t;
|
|
9475
9475
|
}
|
|
9476
9476
|
updateActiveXRRig() {
|
|
@@ -9523,7 +9523,7 @@ class G {
|
|
|
9523
9523
|
convertHitTestResult(e) {
|
|
9524
9524
|
const t = this.context.renderer.xr.getReferenceSpace(), i = t && e.getPose(t);
|
|
9525
9525
|
if (i) {
|
|
9526
|
-
const n =
|
|
9526
|
+
const n = U(i.transform.position), o = Mi(i.transform.orientation), r = this.context.mainCamera;
|
|
9527
9527
|
if (r?.parent !== this._cameraRenderParent && n.applyMatrix4(sl), r?.parent) {
|
|
9528
9528
|
n.applyMatrix4(r.parent.matrixWorld), o.multiply(sn);
|
|
9529
9529
|
const a = Ie(r.parent);
|
|
@@ -9535,7 +9535,7 @@ class G {
|
|
|
9535
9535
|
}
|
|
9536
9536
|
/** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
|
|
9537
9537
|
convertSpace(e) {
|
|
9538
|
-
const t =
|
|
9538
|
+
const t = U(e.position);
|
|
9539
9539
|
t.applyMatrix4(sl);
|
|
9540
9540
|
const i = Mi(e.orientation);
|
|
9541
9541
|
return i.premultiply(sn), { position: t, quaternion: i };
|
|
@@ -9561,7 +9561,7 @@ class G {
|
|
|
9561
9561
|
*/
|
|
9562
9562
|
_mainCamera = null;
|
|
9563
9563
|
constructor(e, t, i, n) {
|
|
9564
|
-
CM(e, n.init), this.session = t, this.mode = e, this.context = i, (Ye || x("console")) && Xc(!0), this._xr_scripts = [...n.scripts], this._xr_update_scripts = this._xr_scripts.filter((l) => typeof l.onUpdateXR == "function"), this._controllerAdded = n.controller_added, this._controllerRemoved = n.controller_removed, no(this.onBefore, De.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), this.context.addBeforeRenderListener(this.context.scene, this.syncCameraCullingMask), (n.init.optionalFeatures?.includes("hit-test") || n.init.requiredFeatures?.includes("hit-test")) && t.requestReferenceSpace("viewer").then((l) => t.requestHitTestSource?.call(t, { space: l })?.then((c) => this._viewerHitTestSource = c).catch((c) => console.error(c))).catch((l) => console.error(l)), this.context.mainCamera && (this._originalCameraWorldPosition = le(this.context.mainCamera, new w()), this._originalCameraWorldRotation = Ie(this.context.mainCamera, new
|
|
9564
|
+
CM(e, n.init), this.session = t, this.mode = e, this.context = i, (Ye || x("console")) && Xc(!0), this._xr_scripts = [...n.scripts], this._xr_update_scripts = this._xr_scripts.filter((l) => typeof l.onUpdateXR == "function"), this._controllerAdded = n.controller_added, this._controllerRemoved = n.controller_removed, no(this.onBefore, De.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), this.context.addBeforeRenderListener(this.context.scene, this.syncCameraCullingMask), (n.init.optionalFeatures?.includes("hit-test") || n.init.requiredFeatures?.includes("hit-test")) && t.requestReferenceSpace("viewer").then((l) => t.requestHitTestSource?.call(t, { space: l })?.then((c) => this._viewerHitTestSource = c).catch((c) => console.error(c))).catch((l) => console.error(l)), this.context.mainCamera && (this._originalCameraWorldPosition = le(this.context.mainCamera, new w()), this._originalCameraWorldRotation = Ie(this.context.mainCamera, new z()), this._originalCameraWorldScale = it(this.context.mainCamera, new w()), this._originalCameraParent = this.context.mainCamera.parent, this.context.mainCamera instanceof pe && (this.context.mainCamera[Ad] = this.context.mainCamera.fov)), this._defaultRig = new cM(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
|
|
9565
9565
|
for (let l = 0; l < t.inputSources.length; l++) {
|
|
9566
9566
|
const c = t.inputSources[l];
|
|
9567
9567
|
if (!c.handedness) {
|
|
@@ -9763,11 +9763,11 @@ class G {
|
|
|
9763
9763
|
if (this._didStart = !0, this.mode === "immersive-vr") {
|
|
9764
9764
|
const o = Wi(this.context.scene.children);
|
|
9765
9765
|
if (o) {
|
|
9766
|
-
const r = o.getSize(
|
|
9766
|
+
const r = o.getSize(U());
|
|
9767
9767
|
if (r.length() > 0) {
|
|
9768
9768
|
const a = this._defaultRig.gameObject;
|
|
9769
9769
|
a.position.set(o.min.x + r.x * 0.5, o.min.y, o.max.z + r.z * 0.5 + 1.5);
|
|
9770
|
-
const l = o.getCenter(
|
|
9770
|
+
const l = o.getCenter(U());
|
|
9771
9771
|
l.y = a.position.y, a.lookAt(l);
|
|
9772
9772
|
}
|
|
9773
9773
|
}
|
|
@@ -10011,7 +10011,7 @@ ${o.hand ? "hand" : "ctrl"} ${o.inputSource.handedness}[${o.index}] con:${o.conn
|
|
|
10011
10011
|
this._camera && this._previousCameraParent && this._previousCameraParent.add(this._camera), this._previousCameraParent = null, this._camera instanceof pe && this.originalCameraNearPlane != null && (this._camera.near = this.originalCameraNearPlane, this.originalCameraNearPlane = void 0);
|
|
10012
10012
|
}
|
|
10013
10013
|
_viewerPose;
|
|
10014
|
-
_transformOrientation = new
|
|
10014
|
+
_transformOrientation = new z();
|
|
10015
10015
|
_transformPosition = new w();
|
|
10016
10016
|
internalUpdateState() {
|
|
10017
10017
|
const e = this.context.renderer.xr.getReferenceSpace();
|
|
@@ -10691,10 +10691,10 @@ class jM {
|
|
|
10691
10691
|
});
|
|
10692
10692
|
i.add(n), i["needle:use_eventsystem"] = !0;
|
|
10693
10693
|
const o = new c0(this._context, () => t.click());
|
|
10694
|
-
return cl(i, o), new
|
|
10694
|
+
return cl(i, o), new zM(this, e, t, i, n);
|
|
10695
10695
|
}
|
|
10696
10696
|
}
|
|
10697
|
-
class
|
|
10697
|
+
class zM {
|
|
10698
10698
|
menu;
|
|
10699
10699
|
root;
|
|
10700
10700
|
htmlbutton;
|
|
@@ -11638,10 +11638,10 @@ class wh extends Gf {
|
|
|
11638
11638
|
}), this.appendChild(t);
|
|
11639
11639
|
}
|
|
11640
11640
|
}
|
|
11641
|
-
var
|
|
11641
|
+
var UM = Object.defineProperty, xe = (s, e, t, i) => {
|
|
11642
11642
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
11643
11643
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
11644
|
-
return n &&
|
|
11644
|
+
return n && UM(e, t, n), n;
|
|
11645
11645
|
};
|
|
11646
11646
|
const tt = x("debugcontext"), NM = x("stats"), $M = x("debugactive"), WM = x("debugframerate"), VM = x("debugcoroutine"), J5 = {};
|
|
11647
11647
|
class e4 {
|
|
@@ -12061,7 +12061,7 @@ const _e = class Se {
|
|
|
12061
12061
|
get events() {
|
|
12062
12062
|
return this._events;
|
|
12063
12063
|
}
|
|
12064
|
-
_events = new
|
|
12064
|
+
_events = new zv();
|
|
12065
12065
|
/** @deprecated AssetDatabase is deprecated */
|
|
12066
12066
|
assets;
|
|
12067
12067
|
lights = new Array();
|
|
@@ -12109,7 +12109,7 @@ const _e = class Se {
|
|
|
12109
12109
|
_isVisible = !1;
|
|
12110
12110
|
_stats = NM ? new Nk() : null;
|
|
12111
12111
|
constructor(e) {
|
|
12112
|
-
this.name = e?.name || "", this.alias = e?.alias, this.domElement = e?.domElement || document.body, this.hash = e?.hash, e?.renderer && (this.renderer = e.renderer, this.isManagedExternally = !0), e?.runInBackground !== void 0 && (this.runInBackground = e.runInBackground), e?.scene ? this.scene = e.scene : this.scene = new
|
|
12112
|
+
this.name = e?.name || "", this.alias = e?.alias, this.domElement = e?.domElement || document.body, this.hash = e?.hash, e?.renderer && (this.renderer = e.renderer, this.isManagedExternally = !0), e?.runInBackground !== void 0 && (this.runInBackground = e.runInBackground), e?.scene ? this.scene = e.scene : this.scene = new Ui(), this._fallbackCamera && !this._fallbackCamera.parent && this.scene.add(this._fallbackCamera), e?.camera && (this._mainCamera = e.camera), this._application = new _s(this), this._time = new DE(), this._input = new aE(this), this._physics = new xh(this), this._postprocessing = new jE(this), this._connection = new af(this), this.assets = new JM(), this.sceneLighting = new ME(this), this.addressables = new XR(this), this.lightmaps = new cE(this), this.players = new SE(this), this.menu = new Jc(this), this.lodsManager = new hE(this), this._animations = new KT(this), this.accessibility = new Ju(this);
|
|
12113
12113
|
const t = () => this._needsUpdateSize = !0;
|
|
12114
12114
|
window.addEventListener("resize", t), this._disposeCallbacks.push(() => window.removeEventListener("resize", t));
|
|
12115
12115
|
const i = new ResizeObserver((n) => this._needsUpdateSize = !0);
|
|
@@ -12225,7 +12225,7 @@ const _e = class Se {
|
|
|
12225
12225
|
* or when the web component is removed from the DOM
|
|
12226
12226
|
*/
|
|
12227
12227
|
clear() {
|
|
12228
|
-
ce.dispatchCallback(de.ContextClearing, this), Xn(this, de.ContextClearing), $i(this.scene, !0, !0), this.scene = new
|
|
12228
|
+
ce.dispatchCallback(de.ContextClearing, this), Xn(this, de.ContextClearing), $i(this.scene, !0, !0), this.scene = new Ui(), this._fallbackCamera = null, this._mainCamera = null, this.addressables?.dispose(), this.lightmaps?.clear(), this.accessibility?.clear(), this.resetSubsystems(), this.isManagedExternally || this.renderer && (this.renderer.renderLists.dispose(), this.renderer.state.reset(), this.renderer.resetState()), ce.dispatchCallback(de.ContextCleared, this);
|
|
12229
12229
|
}
|
|
12230
12230
|
/**
|
|
12231
12231
|
* Resets the **runtime execution state** of the context — NOT your application:
|
|
@@ -12272,7 +12272,7 @@ const _e = class Se {
|
|
|
12272
12272
|
/** Shared between {@link clear} and {@link resetRuntimeState}: disposes the physics world,
|
|
12273
12273
|
* clears the render listeners, replaces the event bus and empties the lights list. */
|
|
12274
12274
|
resetSubsystems() {
|
|
12275
|
-
this.physics?.engine?.dispose(), this._onBeforeRenderListeners.clear(), this._onAfterRenderListeners.clear(), this._events.clear(), this._events = new
|
|
12275
|
+
this.physics?.engine?.dispose(), this._onBeforeRenderListeners.clear(), this._onAfterRenderListeners.clear(), this._events.clear(), this._events = new zv(), this.lights.length = 0;
|
|
12276
12276
|
}
|
|
12277
12277
|
/**
|
|
12278
12278
|
* Dispose all allocated resources and clears the scene. This is automatically called e.g. when the `<needle-engine>` component is removed from the DOM.
|
|
@@ -13097,7 +13097,7 @@ class he extends oe {
|
|
|
13097
13097
|
return new he(e);
|
|
13098
13098
|
}
|
|
13099
13099
|
}
|
|
13100
|
-
const qt = new w(), d0 = new w(), u0 = new
|
|
13100
|
+
const qt = new w(), d0 = new w(), u0 = new z(), HM = x("debuggizmos"), Sn = 8947848, Sm = 32;
|
|
13101
13101
|
class j {
|
|
13102
13102
|
constructor() {
|
|
13103
13103
|
}
|
|
@@ -13360,9 +13360,9 @@ class yi {
|
|
|
13360
13360
|
let i = t.geometry.getAttribute("position");
|
|
13361
13361
|
if (!i) {
|
|
13362
13362
|
i = new lt(new Float32Array(Sm * 3), 3), t.geometry.setAttribute("position", i);
|
|
13363
|
-
const n =
|
|
13363
|
+
const n = U(0, 1, 0), o = U(0, 0, 1), r = U(o);
|
|
13364
13364
|
r.cross(n).normalize();
|
|
13365
|
-
const a =
|
|
13365
|
+
const a = U(r), l = Math.PI * 2 / (Sm - 1);
|
|
13366
13366
|
for (let c = 0; c < Sm + 1; c++) {
|
|
13367
13367
|
const h = l * c;
|
|
13368
13368
|
n.copy(a).multiplyScalar(Math.cos(h) * 1), r.copy(o).multiplyScalar(Math.sin(h) * 1);
|
|
@@ -13686,19 +13686,19 @@ function KM(s, e, t) {
|
|
|
13686
13686
|
const l = this, c = l.geometry.boundingSphere;
|
|
13687
13687
|
if (c) {
|
|
13688
13688
|
if (l instanceof _l) {
|
|
13689
|
-
Dd.setFromNormalAndCoplanarPoint(
|
|
13690
|
-
const d = o.ray.intersectPlane(Dd,
|
|
13689
|
+
Dd.setFromNormalAndCoplanarPoint(U(0, 1, 0), U(0, -l.position.y, 0)), Dd.applyMatrix4(l.matrixWorld, YM);
|
|
13690
|
+
const d = o.ray.intersectPlane(Dd, U());
|
|
13691
13691
|
if (d) {
|
|
13692
13692
|
Cr.copy(c), Cr.applyMatrix4(l.matrixWorld);
|
|
13693
|
-
const p =
|
|
13693
|
+
const p = U(d).sub(o.ray.origin).length(), m = Cr.radius * 0.5;
|
|
13694
13694
|
p < m && r.push({ distance: p, point: d, object: l, normal: Dd.normal.clone() });
|
|
13695
13695
|
}
|
|
13696
13696
|
return;
|
|
13697
13697
|
}
|
|
13698
13698
|
Cr.copy(c), Cr.applyMatrix4(l.matrixWorld);
|
|
13699
|
-
const h = o.ray.intersectSphere(Cr,
|
|
13699
|
+
const h = o.ray.intersectSphere(Cr, U());
|
|
13700
13700
|
if (h) {
|
|
13701
|
-
const d =
|
|
13701
|
+
const d = U(h).sub(o.ray.origin), u = d.length();
|
|
13702
13702
|
if (u > Cr.radius) {
|
|
13703
13703
|
const p = d.clone().normalize();
|
|
13704
13704
|
r.push({ distance: u, point: h, object: l, normal: p });
|
|
@@ -13793,7 +13793,7 @@ var df;
|
|
|
13793
13793
|
s.runMeshBVHRaycast = t;
|
|
13794
13794
|
let i = !1, n = null, o = null, r = null, a = null;
|
|
13795
13795
|
function l() {
|
|
13796
|
-
i || (i = !0, import("./vendor-
|
|
13796
|
+
i || (i = !0, import("./vendor-BatPc34p.js").then((_) => _.index$1).then((_) => {
|
|
13797
13797
|
n = _.acceleratedRaycast, o = _.MeshBVH, r = _.StaticGeometryGenerator, a = _.computeBoundsTree;
|
|
13798
13798
|
}).catch((_) => {
|
|
13799
13799
|
(ri || R()) && console.error("Failed to load BVH library...", _.message);
|
|
@@ -13896,9 +13896,9 @@ function Ne(s) {
|
|
|
13896
13896
|
qr && console.warn("Object is marked as not disposable", s);
|
|
13897
13897
|
return;
|
|
13898
13898
|
}
|
|
13899
|
-
if (typeof s == "object" && (s[ES] = !0), s instanceof
|
|
13899
|
+
if (typeof s == "object" && (s[ES] = !0), s instanceof Ui)
|
|
13900
13900
|
Ne(s.environment), Ne(s.background), Ne(s.customDepthMaterial), Ne(s.customDistanceMaterial);
|
|
13901
|
-
else if (s instanceof
|
|
13901
|
+
else if (s instanceof Uo)
|
|
13902
13902
|
Ne(s.geometry), Ne(s.material), Ne(s.skeleton), Ne(s.bindMatrix), Ne(s.bindMatrixInverse), Ne(s.customDepthMaterial), Ne(s.customDistanceMaterial), s.visible = !1;
|
|
13903
13903
|
else if (s instanceof V)
|
|
13904
13904
|
Ne(s.geometry), Ne(s.material), Ne(s.customDepthMaterial), Ne(s.customDistanceMaterial), s.visible = !1;
|
|
@@ -14123,7 +14123,7 @@ function ta(s, e, t) {
|
|
|
14123
14123
|
if (e instanceof Set)
|
|
14124
14124
|
return lA(e, t);
|
|
14125
14125
|
if (!(e instanceof WeakMap || e instanceof WeakSet)) {
|
|
14126
|
-
if (
|
|
14126
|
+
if (UR(e) && e.$serializedTypes)
|
|
14127
14127
|
return cA(e, t);
|
|
14128
14128
|
if (iy(e))
|
|
14129
14129
|
return hA(s, e, t);
|
|
@@ -14351,7 +14351,7 @@ function mA() {
|
|
|
14351
14351
|
const s = new Z(), e = new w(0, 0, 0), t = new w(0, 1, 0);
|
|
14352
14352
|
Object.getOwnPropertyDescriptor(E.prototype, "worldForward") || Object.defineProperty(E.prototype, "worldForward", {
|
|
14353
14353
|
get: function() {
|
|
14354
|
-
return
|
|
14354
|
+
return U().set(0, 0, 1).applyQuaternion(Ie(this));
|
|
14355
14355
|
},
|
|
14356
14356
|
set: function(i) {
|
|
14357
14357
|
const n = Mi().setFromRotationMatrix(s.lookAt(e.set(0, 0, 0), i, t.set(0, 1, 0)));
|
|
@@ -14359,11 +14359,11 @@ function mA() {
|
|
|
14359
14359
|
}
|
|
14360
14360
|
}), Object.getOwnPropertyDescriptor(E.prototype, "worldRight") || Object.defineProperty(E.prototype, "worldRight", {
|
|
14361
14361
|
get: function() {
|
|
14362
|
-
return
|
|
14362
|
+
return U().set(1, 0, 0).applyQuaternion(Ie(this));
|
|
14363
14363
|
}
|
|
14364
14364
|
}), Object.getOwnPropertyDescriptor(E.prototype, "worldUp") || Object.defineProperty(E.prototype, "worldUp", {
|
|
14365
14365
|
get: function() {
|
|
14366
|
-
return
|
|
14366
|
+
return U().set(0, 1, 0).applyQuaternion(Ie(this));
|
|
14367
14367
|
}
|
|
14368
14368
|
}), Object.getOwnPropertyDescriptor(E.prototype, "contains") || Object.defineProperty(E.prototype, "contains", {
|
|
14369
14369
|
value: function(i) {
|
|
@@ -14402,7 +14402,7 @@ function rl(s, e) {
|
|
|
14402
14402
|
return typeof e == "number" && (e = e > 0.5), s.visible = e, s.visible;
|
|
14403
14403
|
}
|
|
14404
14404
|
function yA(s) {
|
|
14405
|
-
return s[
|
|
14405
|
+
return s[Us] || A_(s);
|
|
14406
14406
|
}
|
|
14407
14407
|
function _A(s, e) {
|
|
14408
14408
|
s[AS] = e;
|
|
@@ -14461,7 +14461,7 @@ function sy(s, e = !0, t = !0) {
|
|
|
14461
14461
|
t && n.removeFromParent();
|
|
14462
14462
|
}
|
|
14463
14463
|
function bs(s, e, t = !0) {
|
|
14464
|
-
return
|
|
14464
|
+
return zS(s, e, t);
|
|
14465
14465
|
}
|
|
14466
14466
|
function* jS(s, e, t = !1, i = 999, n = 0) {
|
|
14467
14467
|
if (s?.userData.components && !(n > i)) {
|
|
@@ -14472,7 +14472,7 @@ function* jS(s, e, t = !1, i = 999, n = 0) {
|
|
|
14472
14472
|
yield* jS(o, e, !0, i, n + 1);
|
|
14473
14473
|
}
|
|
14474
14474
|
}
|
|
14475
|
-
function
|
|
14475
|
+
function zS(s, e, t, i = 0) {
|
|
14476
14476
|
if (s) {
|
|
14477
14477
|
if (s.isObject3D, i > 1e3) {
|
|
14478
14478
|
console.warn("Failed to iterate components: too many levels");
|
|
@@ -14491,7 +14491,7 @@ function US(s, e, t, i = 0) {
|
|
|
14491
14491
|
for (let o = 0; o < s.children.length; o++) {
|
|
14492
14492
|
const r = s.children[o];
|
|
14493
14493
|
if (!r) continue;
|
|
14494
|
-
const a =
|
|
14494
|
+
const a = zS(r, e, t, n);
|
|
14495
14495
|
if (a !== void 0) return a;
|
|
14496
14496
|
}
|
|
14497
14497
|
}
|
|
@@ -14504,7 +14504,7 @@ function Zo(s, e) {
|
|
|
14504
14504
|
e != null && (e.x !== void 0 ? (t = new so(), t.position = e) : t = e);
|
|
14505
14505
|
let i = K.Current;
|
|
14506
14506
|
t?.context && (i = t.context), Tu && i.alias && console.log("context", i.alias), t && !t.idProvider && (t.idProvider = new xt(Date.now()));
|
|
14507
|
-
const n = [], o = {}, r = {}, a =
|
|
14507
|
+
const n = [], o = {}, r = {}, a = US(i, s, t, n, o, r);
|
|
14508
14508
|
a && (sA(o), xA(r, o), wA(o)), Tu && (Rg(s, !0), Rg(a, !0));
|
|
14509
14509
|
const l = {};
|
|
14510
14510
|
for (const c in o) {
|
|
@@ -14537,7 +14537,7 @@ function Zo(s, e) {
|
|
|
14537
14537
|
}
|
|
14538
14538
|
return a;
|
|
14539
14539
|
}
|
|
14540
|
-
function
|
|
14540
|
+
function US(s, e, t, i, n, o) {
|
|
14541
14541
|
if (!e || e[Di] || e instanceof cx || e instanceof hx || e.hideFlags & Js.DontInstantiate)
|
|
14542
14542
|
return null;
|
|
14543
14543
|
const r = e.userData;
|
|
@@ -14563,7 +14563,7 @@ function zS(s, e, t, i, n, o) {
|
|
|
14563
14563
|
l.worldPosition = t.position;
|
|
14564
14564
|
else l.position.copy(e.position);
|
|
14565
14565
|
if (t?.rotation) {
|
|
14566
|
-
if (t.rotation instanceof
|
|
14566
|
+
if (t.rotation instanceof z)
|
|
14567
14567
|
l.worldQuaternion = t.rotation;
|
|
14568
14568
|
else if (t.rotation instanceof Be)
|
|
14569
14569
|
l.worldQuaternion = Mi().setFromEuler(t.rotation);
|
|
@@ -14598,7 +14598,7 @@ function zS(s, e, t, i, n, o) {
|
|
|
14598
14598
|
}
|
|
14599
14599
|
t && (t.position = void 0, t.rotation = void 0, t.scale = void 0, t.parent = void 0, t.visible = void 0);
|
|
14600
14600
|
for (const d in e.children) {
|
|
14601
|
-
const u = e.children[d], p =
|
|
14601
|
+
const u = e.children[d], p = US(s, u, t, i, n, o);
|
|
14602
14602
|
p && (n[p.uuid] = { original: u, clone: p }, l.add(p));
|
|
14603
14603
|
}
|
|
14604
14604
|
return l;
|
|
@@ -14802,11 +14802,11 @@ function gf(s, e, t, i = 0) {
|
|
|
14802
14802
|
const n = Nh(s);
|
|
14803
14803
|
if (e && (e = n, e && s.parent && i === 0)) {
|
|
14804
14804
|
const l = s.parent;
|
|
14805
|
-
e = l[
|
|
14805
|
+
e = l[Us], e === void 0 && (l instanceof Ui || (e = !0));
|
|
14806
14806
|
}
|
|
14807
|
-
const r = s[
|
|
14807
|
+
const r = s[Us] !== e;
|
|
14808
14808
|
if (r) {
|
|
14809
|
-
s[
|
|
14809
|
+
s[Us] = e, SA && console.warn("ACTIVE CHANGE", { name: s.name, activeSelf: n, visible: s.visible, activeInHierarchy: e, changed: r, go: s });
|
|
14810
14810
|
{
|
|
14811
14811
|
const l = s.userData?.components;
|
|
14812
14812
|
if (l) {
|
|
@@ -14833,7 +14833,7 @@ function gf(s, e, t, i = 0) {
|
|
|
14833
14833
|
let c = !0;
|
|
14834
14834
|
for (let h = 0, d = a.length; h < d; h++) {
|
|
14835
14835
|
const u = a[h];
|
|
14836
|
-
u[
|
|
14836
|
+
u[Us] !== !1 && gf(u, !1, t, i + 1) === !1 && (c = !1);
|
|
14837
14837
|
}
|
|
14838
14838
|
return c;
|
|
14839
14839
|
}
|
|
@@ -14857,7 +14857,7 @@ function ih(s) {
|
|
|
14857
14857
|
}
|
|
14858
14858
|
i = i.parent;
|
|
14859
14859
|
}
|
|
14860
|
-
s[
|
|
14860
|
+
s[Us] = e && t;
|
|
14861
14861
|
}
|
|
14862
14862
|
const ll = /* @__PURE__ */ new Map(), WS = /* @__PURE__ */ Symbol("prewarmFlag"), yf = /* @__PURE__ */ Symbol("waitingForPrewarm"), ay = x("debugprewarm");
|
|
14863
14863
|
function kA(s, e) {
|
|
@@ -15076,7 +15076,7 @@ function $h(s, e, t, i = !0) {
|
|
|
15076
15076
|
return t || (t = []), i && (t.length = 0), QS(s, e, t), t;
|
|
15077
15077
|
}
|
|
15078
15078
|
function ep(s, e, t = !1) {
|
|
15079
|
-
if (t === !1 && s[
|
|
15079
|
+
if (t === !1 && s[Us] === !1) return null;
|
|
15080
15080
|
const i = Jo(s, e);
|
|
15081
15081
|
if (t === !1 && (i?.enabled === !1 || i?.activeAndEnabled === !1)) return null;
|
|
15082
15082
|
if (i) return i;
|
|
@@ -15195,7 +15195,7 @@ function a4() {
|
|
|
15195
15195
|
function P0() {
|
|
15196
15196
|
return globalThis.NEEDLE_HOT_RELOAD_ENABLED === !0;
|
|
15197
15197
|
}
|
|
15198
|
-
function
|
|
15198
|
+
function zA(s) {
|
|
15199
15199
|
if (Ph) {
|
|
15200
15200
|
Ho && console.warn("[Needle Engine] Hot reloading is in progress, not registering instance", s);
|
|
15201
15201
|
return;
|
|
@@ -15204,7 +15204,7 @@ function UA(s) {
|
|
|
15204
15204
|
const t = s.constructor.name;
|
|
15205
15205
|
nh.has(t) ? nh.get(t)?.push(s) : nh.set(t, [s]);
|
|
15206
15206
|
}
|
|
15207
|
-
function
|
|
15207
|
+
function UA(s) {
|
|
15208
15208
|
if (Ph) {
|
|
15209
15209
|
Ho && console.warn("[Needle Engine] Hot reloading is in progress, not unregistering instance", s);
|
|
15210
15210
|
return;
|
|
@@ -15710,11 +15710,11 @@ class A {
|
|
|
15710
15710
|
}
|
|
15711
15711
|
get __isActiveInHierarchy() {
|
|
15712
15712
|
if (!this.gameObject) return !1;
|
|
15713
|
-
const e = this.gameObject[
|
|
15713
|
+
const e = this.gameObject[Us];
|
|
15714
15714
|
return e === void 0 ? !0 : e;
|
|
15715
15715
|
}
|
|
15716
15716
|
set __isActiveInHierarchy(e) {
|
|
15717
|
-
this.gameObject && (this.gameObject[
|
|
15717
|
+
this.gameObject && (this.gameObject[Us] = e);
|
|
15718
15718
|
}
|
|
15719
15719
|
/**
|
|
15720
15720
|
* Reference to the GameObject this component is attached to
|
|
@@ -15838,7 +15838,7 @@ class A {
|
|
|
15838
15838
|
}
|
|
15839
15839
|
/** @internal */
|
|
15840
15840
|
constructor(e) {
|
|
15841
|
-
this.__didAwake = !1, this.__didStart = !1, this.__didCompleteStart = !1, this.__inEnableOrDisableCallback = !1, this.__didEnable = !1, this.__isEnabled = void 0, this.__destroyed = !1, this._internalInit(e), P0() &&
|
|
15841
|
+
this.__didAwake = !1, this.__didStart = !1, this.__didCompleteStart = !1, this.__inEnableOrDisableCallback = !1, this.__didEnable = !1, this.__isEnabled = void 0, this.__destroyed = !1, this._internalInit(e), P0() && zA(this);
|
|
15842
15842
|
}
|
|
15843
15843
|
/** @internal */
|
|
15844
15844
|
__internalNewInstanceCreated(e) {
|
|
@@ -15891,7 +15891,7 @@ class A {
|
|
|
15891
15891
|
}
|
|
15892
15892
|
/** @internal */
|
|
15893
15893
|
__internalDestroy() {
|
|
15894
|
-
this.__destroyed || (this.__destroyed = !0, this.__didAwake && (this.onDestroy?.call(this), this.__destroyCleanups?.dispose(), this.dispatchEvent(new CustomEvent("destroyed", { detail: this }))), BA(this), P0() &&
|
|
15894
|
+
this.__destroyed || (this.__destroyed = !0, this.__didAwake && (this.onDestroy?.call(this), this.__destroyCleanups?.dispose(), this.dispatchEvent(new CustomEvent("destroyed", { detail: this }))), BA(this), P0() && UA(this));
|
|
15895
15895
|
}
|
|
15896
15896
|
/**
|
|
15897
15897
|
* Controls whether this component is enabled
|
|
@@ -16498,12 +16498,12 @@ function KS(s) {
|
|
|
16498
16498
|
return s === "rotation" ? "quaternion" : s;
|
|
16499
16499
|
}
|
|
16500
16500
|
function ZA(s, e) {
|
|
16501
|
-
return s === "quaternion" || s === "rotation" ? Ec : s === "visible" ? Qb : s === "position" || s === "scale" ? Mc : s === "color" || s === "emissive" ? Yb : e instanceof w ? Mc : e instanceof
|
|
16501
|
+
return s === "quaternion" || s === "rotation" ? Ec : s === "visible" ? Qb : s === "position" || s === "scale" ? Mc : s === "color" || s === "emissive" ? Yb : e instanceof w ? Mc : e instanceof z ? Ec : e instanceof oe ? Yb : e instanceof Be ? Ec : typeof e == "boolean" ? Qb : typeof e == "number" ? Qp : Array.isArray(e) ? e.length === 4 ? Ec : e.length === 3 ? Mc : e.length === 2 ? Mc : Qp : Qp;
|
|
16502
16502
|
}
|
|
16503
16503
|
function JA(s, e) {
|
|
16504
16504
|
if (Array.isArray(s)) {
|
|
16505
16505
|
if (e === "rotation" && s.length === 3) {
|
|
16506
|
-
const t = new
|
|
16506
|
+
const t = new z().setFromEuler(new Be(s[0], s[1], s[2]));
|
|
16507
16507
|
return [t.x, t.y, t.z, t.w];
|
|
16508
16508
|
}
|
|
16509
16509
|
return s;
|
|
@@ -16511,10 +16511,10 @@ function JA(s, e) {
|
|
|
16511
16511
|
if (typeof s == "number") return [s];
|
|
16512
16512
|
if (typeof s == "boolean") return [s ? 1 : 0];
|
|
16513
16513
|
if (s instanceof w) return [s.x, s.y, s.z];
|
|
16514
|
-
if (s instanceof
|
|
16514
|
+
if (s instanceof z) return [s.x, s.y, s.z, s.w];
|
|
16515
16515
|
if (s instanceof oe) return [s.r, s.g, s.b];
|
|
16516
16516
|
if (s instanceof Be) {
|
|
16517
|
-
const t = new
|
|
16517
|
+
const t = new z().setFromEuler(s);
|
|
16518
16518
|
return [t.x, t.y, t.z, t.w];
|
|
16519
16519
|
}
|
|
16520
16520
|
return typeof s == "object" && s !== null && "x" in s && "y" in s ? "w" in s ? [s.x, s.y, s.z, s.w] : "z" in s ? [s.x, s.y, s.z] : [s.x, s.y] : [Number(s)];
|
|
@@ -16560,7 +16560,7 @@ function oI(s) {
|
|
|
16560
16560
|
return Ii.NotEqual;
|
|
16561
16561
|
}
|
|
16562
16562
|
}
|
|
16563
|
-
class
|
|
16563
|
+
class z_ {
|
|
16564
16564
|
_name;
|
|
16565
16565
|
_parameters = [];
|
|
16566
16566
|
_states = [];
|
|
@@ -16573,7 +16573,7 @@ class U_ {
|
|
|
16573
16573
|
* @param name - Optional name for the controller
|
|
16574
16574
|
*/
|
|
16575
16575
|
static create(e) {
|
|
16576
|
-
return new
|
|
16576
|
+
return new z_(e);
|
|
16577
16577
|
}
|
|
16578
16578
|
constructor(e) {
|
|
16579
16579
|
this._name = e ?? "AnimatorController";
|
|
@@ -16810,7 +16810,7 @@ const Ft = x("debuganimatorcontroller"), Bd = x("debugrootmotion"), ZS = class l
|
|
|
16810
16810
|
* ```
|
|
16811
16811
|
*/
|
|
16812
16812
|
static build(e) {
|
|
16813
|
-
return new
|
|
16813
|
+
return new z_(e);
|
|
16814
16814
|
}
|
|
16815
16815
|
/**
|
|
16816
16816
|
* Plays an animation state by name or hash.
|
|
@@ -17350,13 +17350,13 @@ class yt {
|
|
|
17350
17350
|
rotationWrapper = null;
|
|
17351
17351
|
context;
|
|
17352
17352
|
positionChange = new w();
|
|
17353
|
-
rotationChange = new
|
|
17353
|
+
rotationChange = new z();
|
|
17354
17354
|
constructor(e, t, i, n, o) {
|
|
17355
|
-
if (this.context = e, this.root = t, this.clip = i, yt.firstKeyframeRotation[this.cacheId] || (yt.firstKeyframeRotation[this.cacheId] = new
|
|
17355
|
+
if (this.context = e, this.root = t, this.clip = i, yt.firstKeyframeRotation[this.cacheId] || (yt.firstKeyframeRotation[this.cacheId] = new z()), o) {
|
|
17356
17356
|
const r = o.values;
|
|
17357
17357
|
yt.firstKeyframeRotation[this.cacheId].set(r[0], r[1], r[2], r[3]);
|
|
17358
17358
|
}
|
|
17359
|
-
yt.spaceRotation[this.cacheId] || (yt.spaceRotation[this.cacheId] = new
|
|
17359
|
+
yt.spaceRotation[this.cacheId] || (yt.spaceRotation[this.cacheId] = new z()), yt.effectiveSpaceRotation[this.cacheId] || (yt.effectiveSpaceRotation[this.cacheId] = new z()), yt.clipOffsetRotation[this.cacheId] = new z(), o && yt.clipOffsetRotation[this.cacheId].set(o.values[0], o.values[1], o.values[2], o.values[3]).invert(), this.handlePosition(i, n), this.handleRotation(i, o);
|
|
17360
17360
|
}
|
|
17361
17361
|
onStart(e) {
|
|
17362
17362
|
if (e.getClip() !== this.clip) return;
|
|
@@ -17382,17 +17382,17 @@ class yt {
|
|
|
17382
17382
|
});
|
|
17383
17383
|
}
|
|
17384
17384
|
}
|
|
17385
|
-
static identityQuaternion = new
|
|
17385
|
+
static identityQuaternion = new z();
|
|
17386
17386
|
handleRotation(e, t) {
|
|
17387
17387
|
if (t) {
|
|
17388
17388
|
if (Bd) {
|
|
17389
|
-
const r = t.values, a = new Be().setFromQuaternion(new
|
|
17389
|
+
const r = t.values, a = new Be().setFromQuaternion(new z(r[0], r[1], r[2], r[3]));
|
|
17390
17390
|
console.log(e.name, t.name, "FIRST ROTATION IN TRACK", B.toDegrees(a.y));
|
|
17391
|
-
const l = t.values.length - 4, c = new
|
|
17391
|
+
const l = t.values.length - 4, c = new z().set(r[l], r[l + 1], r[l + 2], r[l + 3]), h = new Be().setFromQuaternion(c);
|
|
17392
17392
|
console.log(e.name, t.name, "LAST ROTATION IN TRACK", B.toDegrees(h.y));
|
|
17393
17393
|
}
|
|
17394
17394
|
let i = 0;
|
|
17395
|
-
const n = new
|
|
17395
|
+
const n = new z(), o = new z();
|
|
17396
17396
|
this.rotationWrapper = new T0(t, (r, a) => (r > i && (o.set(a[0], a[1], a[2], a[3]), n.invert(), o.multiply(n), this.rotationChange.copy(o)), n.fromArray(a), i = r, a[0] = 0, a[1] = 0, a[2] = 0, a[3] = 1, a));
|
|
17397
17397
|
}
|
|
17398
17398
|
}
|
|
@@ -17409,7 +17409,7 @@ class lI {
|
|
|
17409
17409
|
handler = [];
|
|
17410
17410
|
root;
|
|
17411
17411
|
basePosition = new w();
|
|
17412
|
-
baseQuaternion = new
|
|
17412
|
+
baseQuaternion = new z();
|
|
17413
17413
|
baseRotation = new Be();
|
|
17414
17414
|
constructor(e) {
|
|
17415
17415
|
this.controller = e;
|
|
@@ -17431,7 +17431,7 @@ class lI {
|
|
|
17431
17431
|
t.onBeforeUpdate(e);
|
|
17432
17432
|
}
|
|
17433
17433
|
summedPosition = new w();
|
|
17434
|
-
summedRotation = new
|
|
17434
|
+
summedRotation = new z();
|
|
17435
17435
|
onAfterUpdate(e) {
|
|
17436
17436
|
if (!(e <= 0)) {
|
|
17437
17437
|
this.root.position.copy(this.basePosition), this.root.quaternion.copy(this.baseQuaternion), this.summedPosition.set(0, 0, 0), this.summedRotation.set(0, 0, 0, 1);
|
|
@@ -18322,7 +18322,7 @@ class vI extends Vi {
|
|
|
18322
18322
|
if (e instanceof ke && t.type === $s) {
|
|
18323
18323
|
let i = e;
|
|
18324
18324
|
const n = cy.get(i)?.deref();
|
|
18325
|
-
n && (i = n), i.isRenderTargetTexture = !0, i.flipY = !0, i.offset.y = 1, i.repeat.y = -1, i.needsUpdate = !0, i.mipmaps = [], i instanceof
|
|
18325
|
+
n && (i = n), i.isRenderTargetTexture = !0, i.flipY = !0, i.offset.y = 1, i.repeat.y = -1, i.needsUpdate = !0, i.mipmaps = [], i instanceof zP && (i.isCompressedTexture = !1, i.format = Ff);
|
|
18326
18326
|
const o = i.image, r = new $s(o.width, o.height, {
|
|
18327
18327
|
colorSpace: Ys
|
|
18328
18328
|
});
|
|
@@ -18655,7 +18655,7 @@ class oo extends A {
|
|
|
18655
18655
|
}
|
|
18656
18656
|
}), l = a.min.y;
|
|
18657
18657
|
if (l < 1 / 0) {
|
|
18658
|
-
const c =
|
|
18658
|
+
const c = U();
|
|
18659
18659
|
c.x = a.min.x + (a.max.x - a.min.x) * 0.5;
|
|
18660
18660
|
const h = it(this.gameObject).x;
|
|
18661
18661
|
c.y = l + this._height * h - o, c.z = a.min.z + (a.max.z - a.min.z) * 0.5, un(this._projection, c);
|
|
@@ -18833,7 +18833,7 @@ function DI(s) {
|
|
|
18833
18833
|
fov: s.fov
|
|
18834
18834
|
};
|
|
18835
18835
|
}
|
|
18836
|
-
var FI = Object.defineProperty,
|
|
18836
|
+
var FI = Object.defineProperty, U_ = (s, e, t, i) => {
|
|
18837
18837
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
18838
18838
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
18839
18839
|
return n && FI(e, t, n), n;
|
|
@@ -18852,13 +18852,13 @@ class Ml extends A {
|
|
|
18852
18852
|
t && (t.worldPosition = e);
|
|
18853
18853
|
}
|
|
18854
18854
|
}
|
|
18855
|
-
|
|
18855
|
+
U_([
|
|
18856
18856
|
f()
|
|
18857
18857
|
], Ml.prototype, "constraintActive");
|
|
18858
|
-
|
|
18858
|
+
U_([
|
|
18859
18859
|
f()
|
|
18860
18860
|
], Ml.prototype, "locked");
|
|
18861
|
-
|
|
18861
|
+
U_([
|
|
18862
18862
|
f(E)
|
|
18863
18863
|
], Ml.prototype, "sources");
|
|
18864
18864
|
let Xr = class {
|
|
@@ -18995,7 +18995,7 @@ function BI(s, e, t, i, n) {
|
|
|
18995
18995
|
if (!l || !l.get) {
|
|
18996
18996
|
this[r] = this[o];
|
|
18997
18997
|
const c = this[o];
|
|
18998
|
-
if (c instanceof ee || c instanceof w || c instanceof ve || c instanceof
|
|
18998
|
+
if (c instanceof ee || c instanceof w || c instanceof ve || c instanceof z) {
|
|
18999
18999
|
const h = this[o];
|
|
19000
19000
|
l_(h, () => {
|
|
19001
19001
|
this.onValidate(o);
|
|
@@ -19047,12 +19047,12 @@ const f4 = function(s) {
|
|
|
19047
19047
|
});
|
|
19048
19048
|
};
|
|
19049
19049
|
};
|
|
19050
|
-
var jI = Object.defineProperty,
|
|
19051
|
-
for (var n = i > 1 ? void 0 : i ?
|
|
19050
|
+
var jI = Object.defineProperty, zI = Object.getOwnPropertyDescriptor, Gi = (s, e, t, i) => {
|
|
19051
|
+
for (var n = i > 1 ? void 0 : i ? zI(e, t) : e, o = s.length - 1, r; o >= 0; o--)
|
|
19052
19052
|
(r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
|
|
19053
19053
|
return i && n && jI(e, t, n), n;
|
|
19054
19054
|
};
|
|
19055
|
-
class
|
|
19055
|
+
class UI {
|
|
19056
19056
|
get isDirty() {
|
|
19057
19057
|
return this.positionChanged || this.rotationChanged;
|
|
19058
19058
|
}
|
|
@@ -19115,7 +19115,7 @@ class zI {
|
|
|
19115
19115
|
this._positionWatch?.revoke(), this._rotationWatch?.revoke();
|
|
19116
19116
|
}
|
|
19117
19117
|
}
|
|
19118
|
-
const Pi = class
|
|
19118
|
+
const Pi = class Ua extends A {
|
|
19119
19119
|
get isRigidbody() {
|
|
19120
19120
|
return !0;
|
|
19121
19121
|
}
|
|
@@ -19208,7 +19208,7 @@ const Pi = class za extends A {
|
|
|
19208
19208
|
this._watch = void 0, this._propertiesChanged = !1;
|
|
19209
19209
|
}
|
|
19210
19210
|
onEnable() {
|
|
19211
|
-
this._watch || (this._watch = new
|
|
19211
|
+
this._watch || (this._watch = new UI(this.gameObject, this.context)), this._watch.start(!0, !0), this.startCoroutine(this.beforePhysics(), De.LateUpdate), R() && (globalThis.NEEDLE_USE_RAPIER === !1 ? console.warn("RAPIER physics are disabled in your build. Enable them by setting NEEDLE_USE_RAPIER to true in your build config: Rigidbody could not be created.") : L.RAPIER_PHYSICS.ready().then(async () => {
|
|
19212
19212
|
await a_(3), this.activeAndEnabled && !this.context.physics.engine?.getBody(this) && console.warn(`Rigidbody could not be created. Ensure "${this.name}" has a Collider component.`);
|
|
19213
19213
|
}));
|
|
19214
19214
|
}
|
|
@@ -19219,7 +19219,7 @@ const Pi = class za extends A {
|
|
|
19219
19219
|
this.context.physics.engine?.removeBody(this);
|
|
19220
19220
|
}
|
|
19221
19221
|
onValidate(e) {
|
|
19222
|
-
this._propertiesChanged = !0, e === "autoMass" && !this.autoMass && R() && !
|
|
19222
|
+
this._propertiesChanged = !0, e === "autoMass" && !this.autoMass && R() && !Ua._didWarnAutoMass && (Ua._didWarnAutoMass = !0, console.warn("[Rigidbody] autoMass disabled — consider using Collider.density instead of setting mass explicitly. Density scales naturally with collider size."));
|
|
19223
19223
|
}
|
|
19224
19224
|
static _didWarnAutoMass = !1;
|
|
19225
19225
|
// need to do this right before updating physics to prevent rendered object glitching through physical bodies
|
|
@@ -19323,9 +19323,9 @@ const Pi = class za extends A {
|
|
|
19323
19323
|
}
|
|
19324
19324
|
captureVelocity() {
|
|
19325
19325
|
const e = this.gameObject.matrixWorld;
|
|
19326
|
-
|
|
19327
|
-
const t =
|
|
19328
|
-
this._lastPosition.copy(
|
|
19326
|
+
Ua.tempPosition.setFromMatrixPosition(e);
|
|
19327
|
+
const t = Ua.tempPosition.sub(this._lastPosition);
|
|
19328
|
+
this._lastPosition.copy(Ua.tempPosition), this._smoothedVelocity.lerp(t, this.context.time.deltaTime / 0.1);
|
|
19329
19329
|
}
|
|
19330
19330
|
};
|
|
19331
19331
|
Gi([
|
|
@@ -19465,7 +19465,7 @@ class vs extends A {
|
|
|
19465
19465
|
receivedDataCallback = null;
|
|
19466
19466
|
/** @internal */
|
|
19467
19467
|
awake() {
|
|
19468
|
-
Po && console.log("[SyncedTransform] new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new w(), this._targetRotation = new
|
|
19468
|
+
Po && console.log("[SyncedTransform] new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new w(), this._targetRotation = new z(), this._targetScale = new w(), this.lastPosition = new w(), this.lastRotation = new z(), this.lastScale = new w(), this.rb = k.getComponentInChildren(this.gameObject, ht), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new vE(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(re.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Oh, this.receivedDataCallback);
|
|
19469
19469
|
}
|
|
19470
19470
|
/** @internal */
|
|
19471
19471
|
onDestroy() {
|
|
@@ -19494,7 +19494,7 @@ class vs extends A {
|
|
|
19494
19494
|
const o = t.rotation();
|
|
19495
19495
|
o && (this.tempEuler.set(o.x(), o.y(), o.z()), this.interpolateRotation && this._targetRotation.setFromEuler(this.tempEuler), (!this.interpolateRotation || !this._receivedDataBefore) && Fx(this.gameObject, this.tempEuler));
|
|
19496
19496
|
const r = t.scale();
|
|
19497
|
-
r && (i === 0 ? this.gameObject.scale.set(r.x(), r.y(), r.z()) : (this.interpolateScale && this._targetScale.set(r.x(), r.y(), r.z()), (!this.interpolateScale || !this._receivedDataBefore) && (this.gameObject.worldScale =
|
|
19497
|
+
r && (i === 0 ? this.gameObject.scale.set(r.x(), r.y(), r.z()) : (this.interpolateScale && this._targetScale.set(r.x(), r.y(), r.z()), (!this.interpolateScale || !this._receivedDataBefore) && (this.gameObject.worldScale = U(r.x(), r.y(), r.z()))));
|
|
19498
19498
|
}
|
|
19499
19499
|
this._receivedDataBefore = !0;
|
|
19500
19500
|
}
|
|
@@ -19710,7 +19710,7 @@ class jn extends Th {
|
|
|
19710
19710
|
if (!this.targets) return null;
|
|
19711
19711
|
e ??= new El(), e.targets = this.targets, e.results = this.raycastHits, e.useAcceleratedRaycast = !0;
|
|
19712
19712
|
const t = e.testObject;
|
|
19713
|
-
this.ignoreSkinnedMeshes && (e.testObject = (n) => n instanceof
|
|
19713
|
+
this.ignoreSkinnedMeshes && (e.testObject = (n) => n instanceof Uo ? "continue in children" : t ? t(n) : !0);
|
|
19714
19714
|
const i = this.context.physics.raycast(e);
|
|
19715
19715
|
return e.testObject = t, i;
|
|
19716
19716
|
}
|
|
@@ -20205,7 +20205,7 @@ var GI = Object.defineProperty, HI = Object.getOwnPropertyDescriptor, Re = (s, e
|
|
|
20205
20205
|
(r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
|
|
20206
20206
|
return i && n && GI(e, t, n), n;
|
|
20207
20207
|
};
|
|
20208
|
-
const Bt = x("debugorbit"), Tm = x("freecam"), qI = x("debugcamerafit"),
|
|
20208
|
+
const Bt = x("debugorbit"), Tm = x("freecam"), qI = x("debugcamerafit"), zd = x("smoothcam"), XI = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
|
|
20209
20209
|
let Rm;
|
|
20210
20210
|
class xf extends CustomEvent {
|
|
20211
20211
|
constructor(e, t) {
|
|
@@ -20416,7 +20416,7 @@ class ye extends A {
|
|
|
20416
20416
|
this._controls.stopListenToKeyEvents();
|
|
20417
20417
|
} catch {
|
|
20418
20418
|
}
|
|
20419
|
-
this._syncedTransform = k.getComponent(this.gameObject, vs) ?? void 0, this.context.pre_render_callbacks.push(this.__onPreRender), this._activePointerEvents = [], this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue:
|
|
20419
|
+
this._syncedTransform = k.getComponent(this.gameObject, vs) ?? void 0, this.context.pre_render_callbacks.push(this.__onPreRender), this._activePointerEvents = [], this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: zr.Early }), this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: zr.Late }), this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: zr.Early }), this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: zr.Late });
|
|
20420
20420
|
}
|
|
20421
20421
|
/** @internal */
|
|
20422
20422
|
onDisable() {
|
|
@@ -20534,11 +20534,11 @@ class ye extends A {
|
|
|
20534
20534
|
}
|
|
20535
20535
|
}
|
|
20536
20536
|
if (this.targetBounds) {
|
|
20537
|
-
const i = this.targetBounds.worldPosition, n =
|
|
20537
|
+
const i = this.targetBounds.worldPosition, n = U(this.targetBounds.worldScale).multiplyScalar(0.5), o = U(i).sub(n), r = U(i).add(n);
|
|
20538
20538
|
if (this._lookTargetLerpActive)
|
|
20539
20539
|
this._lookTargetEndPosition.clamp(o, r);
|
|
20540
20540
|
else {
|
|
20541
|
-
const a = this._controls.target, l =
|
|
20541
|
+
const a = this._controls.target, l = U(a).clamp(o, r).sub(a);
|
|
20542
20542
|
l.multiplyScalar(Math.min(1, this.context.time.deltaTime / 0.1)), a.add(l), this._cameraObject?.position.add(l);
|
|
20543
20543
|
}
|
|
20544
20544
|
Bt && j.DrawWireBox(i, n.multiplyScalar(2), 16755200);
|
|
@@ -20546,9 +20546,9 @@ class ye extends A {
|
|
|
20546
20546
|
if (this._controls) {
|
|
20547
20547
|
this.debugLog && (this._controls.domElement = this.context.renderer.domElement);
|
|
20548
20548
|
const i = 1 / (this.context.focusRectSettings?.zoom || 1);
|
|
20549
|
-
if (this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((n) => n.used), this._controls.keys = this.enableKeys ? Rm : XI, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.panSpeed = i, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle ?? 1 / 0, this._controls.maxAzimuthAngle = this.maxAzimuthAngle ?? 1 / 0, this._controls.minPolarAngle = this.minPolarAngle ?? 0, this._controls.maxPolarAngle = this.maxPolarAngle ?? Math.PI, Tm || (this._camera?.threeCamera?.type === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom ?? 0, this._controls.maxDistance = this.maxZoom ?? 1 / 0, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom ?? 0, this._controls.maxZoom = this.maxZoom ?? 1 / 0)), typeof
|
|
20549
|
+
if (this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((n) => n.used), this._controls.keys = this.enableKeys ? Rm : XI, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.panSpeed = i, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle ?? 1 / 0, this._controls.maxAzimuthAngle = this.maxAzimuthAngle ?? 1 / 0, this._controls.minPolarAngle = this.minPolarAngle ?? 0, this._controls.maxPolarAngle = this.maxPolarAngle ?? Math.PI, Tm || (this._camera?.threeCamera?.type === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom ?? 0, this._controls.maxDistance = this.maxZoom ?? 1 / 0, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom ?? 0, this._controls.maxZoom = this.maxZoom ?? 1 / 0)), typeof zd == "number" || zd === !0) {
|
|
20550
20550
|
this._controls.enableDamping = !0;
|
|
20551
|
-
const n = typeof
|
|
20551
|
+
const n = typeof zd == "number" ? zd : 0.99;
|
|
20552
20552
|
this._controls.dampingFactor = Math.max(1e-3, 1 - Math.min(1, n));
|
|
20553
20553
|
}
|
|
20554
20554
|
if (this.allowInterrupt || (this._lookTargetLerpActive && (this._controls.enablePan = !1), this._cameraLerpActive && (this._controls.enableRotate = !1, this._controls.autoRotate = !1), (this._lookTargetLerpActive || this._cameraLerpActive) && (this._controls.enableZoom = !1)), !this.context.isInXR && (!Tm && this.lookAtTarget && !this._lookTargetLerpActive && (this.lockLookAtTarget ? this.setLookTargetFromConstraint(this.lookAtConstraint01) : this._didApplyLookAtTarget || (this._didApplyLookAtTarget = !0, this.setLookTargetFromConstraint(1))), this._controls.update(this.context.time.deltaTime), Bt)) {
|
|
@@ -20581,9 +20581,9 @@ class ye extends A {
|
|
|
20581
20581
|
return (R() || Bt) && console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera"), !1;
|
|
20582
20582
|
e instanceof wi && (e = e.gameObject);
|
|
20583
20583
|
const i = e.worldPosition, n = e.worldForward;
|
|
20584
|
-
e instanceof
|
|
20584
|
+
e instanceof UP && (Bt && console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera"), n.multiplyScalar(-1));
|
|
20585
20585
|
const o = new ms(i, n);
|
|
20586
|
-
return Bt && j.DrawRay(o.origin, o.direction, 16711680, 10), this.setTargetFromRaycast(o, t) || this.setLookTargetPosition(o.at(2,
|
|
20586
|
+
return Bt && j.DrawRay(o.origin, o.direction, 16711680, 10), this.setTargetFromRaycast(o, t) || this.setLookTargetPosition(o.at(2, U()), t), this.setCameraTargetPosition(i, t), !0;
|
|
20587
20587
|
}
|
|
20588
20588
|
/** Moves the camera to position smoothly.
|
|
20589
20589
|
* @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
|
|
@@ -21826,7 +21826,7 @@ class sL {
|
|
|
21826
21826
|
if (!(r.times.length <= 0)) {
|
|
21827
21827
|
if (r.name.endsWith(n))
|
|
21828
21828
|
this.rootStartPosition = new w().fromArray(r.values, 0), this.rootEndPosition = new w().fromArray(r.values, r.values.length - 3), this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition), Mn && console.log(this.rootPositionOffset);
|
|
21829
|
-
else if (r.name.endsWith(o) && (this.rootStartQuaternion = new
|
|
21829
|
+
else if (r.name.endsWith(o) && (this.rootStartQuaternion = new z().fromArray(r.values, 0), this.rootEndQuaternion = new z().fromArray(r.values, r.values.length - 4), this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion), Mn)) {
|
|
21830
21830
|
const a = new Be().setFromQuaternion(this.rootQuaternionOffset);
|
|
21831
21831
|
console.log("ROT", a);
|
|
21832
21832
|
}
|
|
@@ -21907,7 +21907,7 @@ class Cf extends Al {
|
|
|
21907
21907
|
this.target && (this._animator = k.getComponent(this.target, Gt) ?? null, this._animator && Si.setObjectAnimated(this._animator.gameObject, this, !0));
|
|
21908
21908
|
for (const e of this.models) {
|
|
21909
21909
|
const t = e.asset, i = t.position, n = t.rotation;
|
|
21910
|
-
i && i.x !== void 0 && (i.isVector3 || (t.position = new w(i.x, i.y, i.z)), n.isQuaternion || (t.rotation = new
|
|
21910
|
+
i && i.x !== void 0 && (i.isVector3 || (t.position = new w(i.x, i.y, i.z)), n.isQuaternion || (t.rotation = new z(n.x, n.y, n.z, n.w)));
|
|
21911
21911
|
}
|
|
21912
21912
|
this.ensureTrackOffsets();
|
|
21913
21913
|
}
|
|
@@ -21917,19 +21917,19 @@ class Cf extends Al {
|
|
|
21917
21917
|
const e = this.trackOffset.position;
|
|
21918
21918
|
e && (e.isVector3 || (this.trackOffset.position = new w(e.x, e.y, e.z)));
|
|
21919
21919
|
const t = this.trackOffset.rotation;
|
|
21920
|
-
t && (t.isQuaternion || (this.trackOffset.rotation = new
|
|
21920
|
+
t && (t.isQuaternion || (this.trackOffset.rotation = new z(t.x, t.y, t.z, t.w)));
|
|
21921
21921
|
}
|
|
21922
21922
|
}
|
|
21923
21923
|
_useclipOffsets = !0;
|
|
21924
21924
|
_totalOffsetPosition = new w();
|
|
21925
|
-
_totalOffsetRotation = new
|
|
21925
|
+
_totalOffsetRotation = new z();
|
|
21926
21926
|
_totalOffsetPosition2 = new w();
|
|
21927
|
-
_totalOffsetRotation2 = new
|
|
21927
|
+
_totalOffsetRotation2 = new z();
|
|
21928
21928
|
_summedPos = new w();
|
|
21929
21929
|
_tempPos = new w();
|
|
21930
|
-
_summedRot = new
|
|
21931
|
-
_tempRot = new
|
|
21932
|
-
_clipRotQuat = new
|
|
21930
|
+
_summedRot = new z();
|
|
21931
|
+
_tempRot = new z();
|
|
21932
|
+
_clipRotQuat = new z();
|
|
21933
21933
|
evaluate(e) {
|
|
21934
21934
|
if (this.track.muted || !this.mixer) return;
|
|
21935
21935
|
this.bind(), this._totalOffsetPosition.set(0, 0, 0), this._totalOffsetRotation.set(0, 0, 0, 1), this._totalOffsetPosition2.set(0, 0, 0), this._totalOffsetRotation2.set(0, 0, 0, 1);
|
|
@@ -21995,7 +21995,7 @@ class Cf extends Al {
|
|
|
21995
21995
|
this.mixer.update(e);
|
|
21996
21996
|
}
|
|
21997
21997
|
createRotationInterpolant(e, t, i) {
|
|
21998
|
-
const n = i.createInterpolant.bind(i), o = new
|
|
21998
|
+
const n = i.createInterpolant.bind(i), o = new z();
|
|
21999
21999
|
this.ensureTrackOffsets();
|
|
22000
22000
|
const r = this.trackOffset?.rotation;
|
|
22001
22001
|
i.createInterpolant = () => {
|
|
@@ -22928,12 +22928,12 @@ const hL = {
|
|
|
22928
22928
|
}
|
|
22929
22929
|
]
|
|
22930
22930
|
};
|
|
22931
|
-
class X_ extends
|
|
22931
|
+
class X_ extends Ui {
|
|
22932
22932
|
constructor(e) {
|
|
22933
22933
|
super(), this.position.y = -3.5;
|
|
22934
22934
|
const t = new gl();
|
|
22935
22935
|
t.deleteAttribute("uv");
|
|
22936
|
-
const i = new Tt({ metalness: 0, side:
|
|
22936
|
+
const i = new Tt({ metalness: 0, side: zf }), n = new Tt({ metalness: 0 }), o = e == "legacy" ? hL : dL, r = new Qy(16777215, o.topLight.intensity, 28, 2);
|
|
22937
22937
|
r.position.set(...o.topLight.position), this.add(r);
|
|
22938
22938
|
const a = new V(t, i);
|
|
22939
22939
|
a.position.set(...o.room.position), a.scale.set(...o.room.scale), this.add(a);
|
|
@@ -22975,7 +22975,7 @@ function uL() {
|
|
|
22975
22975
|
}
|
|
22976
22976
|
}
|
|
22977
22977
|
const o = cl(t, i, !0);
|
|
22978
|
-
return t.position.x = 0, t.position.y = 1, t.position.z = 2, s.context.domElement?.cameraControls != !1 &&
|
|
22978
|
+
return t.position.x = 0, t.position.y = 1, t.position.z = 2, s.context.domElement?.cameraControls != !1 && z0(s.context, o), o;
|
|
22979
22979
|
}), ce.registerCallback(de.ContextCreated, (s) => {
|
|
22980
22980
|
if (!s.context.mainCamera) {
|
|
22981
22981
|
oh && console.log("Will not auto-fit because a default camera exists");
|
|
@@ -22986,11 +22986,11 @@ function uL() {
|
|
|
22986
22986
|
oh && console.log("Will not auto-fit because a camera controller exists");
|
|
22987
22987
|
return;
|
|
22988
22988
|
}
|
|
22989
|
-
|
|
22989
|
+
z0(s.context);
|
|
22990
22990
|
}
|
|
22991
22991
|
}));
|
|
22992
22992
|
}
|
|
22993
|
-
function
|
|
22993
|
+
function z0(s, e) {
|
|
22994
22994
|
e = e ?? s.mainCameraComponent;
|
|
22995
22995
|
const t = e?.gameObject;
|
|
22996
22996
|
if (oh && console.log("Creating default camera controls", e?.name), t) {
|
|
@@ -23396,7 +23396,7 @@ class ut extends A {
|
|
|
23396
23396
|
const l = this.context.mainCameraComponent?.gameObject || this.context.mainCamera;
|
|
23397
23397
|
l?.removeFromParent();
|
|
23398
23398
|
const c = this.gameObject.removeFromParent();
|
|
23399
|
-
$i(this.context.scene, !0, !0), this.context.scene = new
|
|
23399
|
+
$i(this.context.scene, !0, !0), this.context.scene = new Ui(), this.context.scene.add(c), l && this.context.scene.add(l);
|
|
23400
23400
|
}
|
|
23401
23401
|
if (e.asset.parent ? this._currentSceneAsset = Zo(e.asset, { parent: this.gameObject }) : (this._currentSceneAsset = e.asset, k.add(e.asset, this.gameObject)), this.useSceneLighting && this.context.sceneLighting.enable(e), this.useSceneBackground) {
|
|
23402
23402
|
const l = this.context.lightmaps.tryGetSkybox(e.url);
|
|
@@ -23404,7 +23404,7 @@ class ut extends A {
|
|
|
23404
23404
|
}
|
|
23405
23405
|
if (this.useHistory && t >= 0) {
|
|
23406
23406
|
let l = t.toString();
|
|
23407
|
-
if (this.useSceneName && (e instanceof E ? l = e.name : e instanceof se && e.asset?.name ? l = e.asset.name : e.url && (l =
|
|
23407
|
+
if (this.useSceneName && (e instanceof E ? l = e.name : e instanceof se && e.asset?.name ? l = e.asset.name : e.url && (l = U0(e.url))), this.queryParameterName?.length)
|
|
23408
23408
|
Hu(this.queryParameterName, l, this.useHistory);
|
|
23409
23409
|
else {
|
|
23410
23410
|
const c = history.state, h = this.guid + "::" + t;
|
|
@@ -23452,7 +23452,7 @@ class ut extends A {
|
|
|
23452
23452
|
const r = [];
|
|
23453
23453
|
if (o instanceof E) r.push(o.name);
|
|
23454
23454
|
else {
|
|
23455
|
-
o.url && r.push(
|
|
23455
|
+
o.url && r.push(U0(o.url));
|
|
23456
23456
|
const a = o.asset;
|
|
23457
23457
|
a instanceof E && a.name && r.push(a.name);
|
|
23458
23458
|
}
|
|
@@ -23576,7 +23576,7 @@ Mt([
|
|
|
23576
23576
|
Mt([
|
|
23577
23577
|
f(ne)
|
|
23578
23578
|
], ut.prototype, "sceneLoaded");
|
|
23579
|
-
function
|
|
23579
|
+
function U0(s) {
|
|
23580
23580
|
const t = s.split("/").pop()?.split(".").shift();
|
|
23581
23581
|
return t?.length ? t : s;
|
|
23582
23582
|
}
|
|
@@ -23805,14 +23805,14 @@ const aC = function(s = null) {
|
|
|
23805
23805
|
OL(this), c.call(this);
|
|
23806
23806
|
};
|
|
23807
23807
|
};
|
|
23808
|
-
},
|
|
23808
|
+
}, Ud = /* @__PURE__ */ new Map();
|
|
23809
23809
|
function rp(s, e, t) {
|
|
23810
23810
|
const i = t?.format === void 0 ? s : `${s}|format=${t.format}`;
|
|
23811
|
-
if (
|
|
23812
|
-
return
|
|
23811
|
+
if (Ud.has(i))
|
|
23812
|
+
return Ud.get(i);
|
|
23813
23813
|
const n = new URL(s, window.location.href), o = TL(n, e, t);
|
|
23814
|
-
return
|
|
23815
|
-
|
|
23814
|
+
return Ud.set(i, o), o.finally(() => {
|
|
23815
|
+
Ud.delete(i);
|
|
23816
23816
|
}), o;
|
|
23817
23817
|
}
|
|
23818
23818
|
async function TL(s, e, t) {
|
|
@@ -24653,7 +24653,7 @@ class sr extends A {
|
|
|
24653
24653
|
animator;
|
|
24654
24654
|
lookForward = !0;
|
|
24655
24655
|
awake() {
|
|
24656
|
-
this._currentRotation = new
|
|
24656
|
+
this._currentRotation = new z();
|
|
24657
24657
|
}
|
|
24658
24658
|
update() {
|
|
24659
24659
|
const e = this.context.input;
|
|
@@ -24728,7 +24728,7 @@ function ds(s, e) {
|
|
|
24728
24728
|
s.layers[fC] = e;
|
|
24729
24729
|
}
|
|
24730
24730
|
const q0 = /* @__PURE__ */ Symbol("DidPatchLayers");
|
|
24731
|
-
function
|
|
24731
|
+
function zL() {
|
|
24732
24732
|
const s = Xo.prototype;
|
|
24733
24733
|
if (s[q0]) return;
|
|
24734
24734
|
s[q0] = !0;
|
|
@@ -24737,10 +24737,10 @@ function UL() {
|
|
|
24737
24737
|
return this[fC] === !1 ? !1 : e.call(this, t);
|
|
24738
24738
|
};
|
|
24739
24739
|
}
|
|
24740
|
-
var
|
|
24740
|
+
var UL = Object.defineProperty, Ll = (s, e, t, i) => {
|
|
24741
24741
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
24742
24742
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
24743
|
-
return n &&
|
|
24743
|
+
return n && UL(e, t, n), n;
|
|
24744
24744
|
};
|
|
24745
24745
|
const Ra = x("debugcontactshadows");
|
|
24746
24746
|
y_((s) => {
|
|
@@ -24857,7 +24857,7 @@ const pa = class Bc extends A {
|
|
|
24857
24857
|
if (this.shadowsRoot.parent !== this.gameObject && this.gameObject.add(this.shadowsRoot), this.depthMaterial && this.horizontalBlurMaterial && this.verticalBlurMaterial && this.planeMaterial)
|
|
24858
24858
|
return;
|
|
24859
24859
|
Ra && console.log("Create ContactShadows on " + this.gameObject.name, this), this.shadowsRoot.name = "ContactShadows Root", this.shadowGroup.name = "ContactShadows Group", this.gameObject.add(this.shadowsRoot), this.shadowsRoot.add(this.shadowGroup), this.renderTarget = new gs(this.textureSize, this.textureSize), this.renderTarget.texture.generateMipmaps = !1, this.renderTargetBlur = new gs(this.textureSize, this.textureSize), this.renderTargetBlur.texture.generateMipmaps = !1;
|
|
24860
|
-
const e = new
|
|
24860
|
+
const e = new Un(1, 1).rotateX(Math.PI / 2);
|
|
24861
24861
|
this.gameObject instanceof V && (console.warn("ContactShadows can not be added to a Mesh. Please add it to a Group or an empty Object"), ds(this.gameObject, !1));
|
|
24862
24862
|
const t = this.planeMaterial = new Le({
|
|
24863
24863
|
map: this.renderTarget.texture,
|
|
@@ -24872,7 +24872,7 @@ const pa = class Bc extends A {
|
|
|
24872
24872
|
depthWrite: !0,
|
|
24873
24873
|
stencilWrite: !0,
|
|
24874
24874
|
colorWrite: !1,
|
|
24875
|
-
side:
|
|
24875
|
+
side: zf
|
|
24876
24876
|
});
|
|
24877
24877
|
i.name = "ContactShadows Occluder", this.occluderMesh = new V(this.plane.geometry, i).translateY(-1e-4), this.occluderMesh.renderOrder = -100, this.occluderMesh.layers.set(2), this.shadowsRoot.add(this.occluderMesh), this.blurPlane = new V(e), this.blurPlane.visible = !1, this.shadowGroup.add(this.blurPlane);
|
|
24878
24878
|
const n = 0, o = 1;
|
|
@@ -25072,7 +25072,7 @@ class hp {
|
|
|
25072
25072
|
}
|
|
25073
25073
|
}
|
|
25074
25074
|
class tb {
|
|
25075
|
-
_savedQuat = new
|
|
25075
|
+
_savedQuat = new z();
|
|
25076
25076
|
init(e) {
|
|
25077
25077
|
this._savedQuat.copy(e.gameObject.worldQuaternion);
|
|
25078
25078
|
}
|
|
@@ -25148,9 +25148,9 @@ class GL {
|
|
|
25148
25148
|
this._eulerCache.setFromQuaternion(i, "XYZ"), t & 1 && (this._eulerCache.x = this._startEuler.x), t & 2 && (this._eulerCache.y = this._startEuler.y), t & 4 && (this._eulerCache.z = this._startEuler.z), Am.setFromEuler(this._eulerCache), this.useLocalSpace ? e.quaternion.copy(Am) : e.worldQuaternion = Am, e.updateMatrix();
|
|
25149
25149
|
}
|
|
25150
25150
|
}
|
|
25151
|
-
const Am = new
|
|
25151
|
+
const Am = new z();
|
|
25152
25152
|
class _C {
|
|
25153
|
-
_startQuat = new
|
|
25153
|
+
_startQuat = new z();
|
|
25154
25154
|
_axis;
|
|
25155
25155
|
constructor(e) {
|
|
25156
25156
|
this._axis = e.clone().normalize();
|
|
@@ -25171,7 +25171,7 @@ class _C {
|
|
|
25171
25171
|
e.updateMatrix();
|
|
25172
25172
|
}
|
|
25173
25173
|
}
|
|
25174
|
-
const Gd = new
|
|
25174
|
+
const Gd = new z(), Pr = new z();
|
|
25175
25175
|
class bC {
|
|
25176
25176
|
constructor(e) {
|
|
25177
25177
|
this.plane = e;
|
|
@@ -25555,7 +25555,7 @@ $n([
|
|
|
25555
25555
|
f(ne)
|
|
25556
25556
|
], bn.prototype, "dragEnded");
|
|
25557
25557
|
let Ja = bn;
|
|
25558
|
-
const Hd = new
|
|
25558
|
+
const Hd = new z(), K0 = new w(), Z0 = new w(), J0 = new w(), qd = new w(), Xd = new w();
|
|
25559
25559
|
class qL {
|
|
25560
25560
|
handlerA;
|
|
25561
25561
|
handlerB;
|
|
@@ -25567,7 +25567,7 @@ class qL {
|
|
|
25567
25567
|
_followObject;
|
|
25568
25568
|
_manipulatorObject;
|
|
25569
25569
|
_deviceMode;
|
|
25570
|
-
_followObjectStartWorldQuaternion = new
|
|
25570
|
+
_followObjectStartWorldQuaternion = new z();
|
|
25571
25571
|
_gridSnapConstraint = new eb(0);
|
|
25572
25572
|
_keepRotationConstraint = new tb();
|
|
25573
25573
|
/** GrabPointPlaneConstraint returned by the active strategy (if any); used to sync snapResolution. */
|
|
@@ -25619,7 +25619,7 @@ class qL {
|
|
|
25619
25619
|
this.handlerA.rebaseGrabPointToPointer(), this.handlerB.rebaseGrabPointToPointer(), this.handlerA.recenter(), this.handlerB.recenter(), this._manipulatorObject.removeFromParent(), this._followObject.removeFromParent(), this._manipulatorObject.destroy(), this._followObject.destroy();
|
|
25620
25620
|
}
|
|
25621
25621
|
_manipulatorPosOffset = new w();
|
|
25622
|
-
_manipulatorRotOffset = new
|
|
25622
|
+
_manipulatorRotOffset = new z();
|
|
25623
25623
|
/** Scale ratio between current two-hand distance and initial distance. Updated in alignManipulator(). */
|
|
25624
25624
|
_currentScaleRatio = 1;
|
|
25625
25625
|
/** World-scale of the dragged object captured at drag start. Used to apply scale directly. */
|
|
@@ -25712,7 +25712,7 @@ class qL {
|
|
|
25712
25712
|
l.lerp(n.worldPosition, a), i.worldPosition = l;
|
|
25713
25713
|
const c = i.worldQuaternion;
|
|
25714
25714
|
if (c.slerp(n.worldQuaternion, a), i.worldQuaternion = c, !r) {
|
|
25715
|
-
const h =
|
|
25715
|
+
const h = U(
|
|
25716
25716
|
this._initialWorldScale.x * this._currentScaleRatio,
|
|
25717
25717
|
this._initialWorldScale.y * this._currentScaleRatio,
|
|
25718
25718
|
this._initialWorldScale.z * this._currentScaleRatio
|
|
@@ -25754,12 +25754,12 @@ class XL {
|
|
|
25754
25754
|
const l = a[0];
|
|
25755
25755
|
if (this._draggedOverObject === l.object ? this._draggedOverObjectDuration += e.context.time.deltaTime : (this._draggedOverObject = l.object, this._draggedOverObjectDuration = 0), l.face) {
|
|
25756
25756
|
r = !0, this._hasLastSurfaceHitPoint = !0, this._lastSurfaceHitPoint.copy(l.point);
|
|
25757
|
-
const c =
|
|
25757
|
+
const c = U(l.normal || l.face.normal).applyQuaternion(l.object.worldQuaternion), h = this._draggedOverObjectDuration >= 0.15, d = e.totalMovement.length() >= 1e-3;
|
|
25758
25758
|
if (!(h || d))
|
|
25759
25759
|
return null;
|
|
25760
25760
|
if (this._draggedOverObjectLastSetUp !== this._draggedOverObject || this._draggedOverObjectLastNormal.dot(c) < 0.999999 || e.context.time.time - this._lastSurfacePlaneRefreshTime >= 1) {
|
|
25761
25761
|
this._lastSurfacePlaneRefreshTime = e.context.time.time, this._draggedOverObjectLastSetUp = this._draggedOverObject, this._draggedOverObjectLastNormal.copy(c);
|
|
25762
|
-
const m =
|
|
25762
|
+
const m = U(), b = U();
|
|
25763
25763
|
e.bounds.getCenter(m), e.bounds.getSize(b), m.sub(b.multiplyScalar(0.5).multiply(c));
|
|
25764
25764
|
const y = m.dot(c);
|
|
25765
25765
|
e.hitPointInLocalSpace.copy(c).multiplyScalar(y), e.hitNormalInLocalSpace.copy(l.face.normal), e.dragPlane.setFromNormalAndCoplanarPoint(c, l.point);
|
|
@@ -25789,7 +25789,7 @@ class QL {
|
|
|
25789
25789
|
* getConstraints call). Updated by onTwoPointerScaleUpdate to keep bounds grounded. */
|
|
25790
25790
|
_heightLock = null;
|
|
25791
25791
|
initialize(e, t, i) {
|
|
25792
|
-
const n =
|
|
25792
|
+
const n = U(0, 1, 0);
|
|
25793
25793
|
e.gameObject?.parent && n.transformDirection(e.gameObject.parent.matrixWorld), e.dragPlane.setFromNormalAndCoplanarPoint(n, t), this.xzPlane.copy(e.dragPlane), this._inFallback = !1;
|
|
25794
25794
|
}
|
|
25795
25795
|
reset() {
|
|
@@ -25817,7 +25817,7 @@ class QL {
|
|
|
25817
25817
|
e.gameObject ? e.gameObject.worldPosition : t.origin,
|
|
25818
25818
|
this._fallbackAnchor
|
|
25819
25819
|
)) : this._inFallback && i > 0.2 && (this._inFallback = !1), this._inFallback) {
|
|
25820
|
-
const n =
|
|
25820
|
+
const n = U(t.direction.x, 0, t.direction.z);
|
|
25821
25821
|
n.lengthSq() > 1e-6 && n.normalize(), e.dragPlane.setFromNormalAndCoplanarPoint(n, this._fallbackAnchor);
|
|
25822
25822
|
} else
|
|
25823
25823
|
e.dragPlane.copy(this.xzPlane);
|
|
@@ -25921,8 +25921,8 @@ class Dm {
|
|
|
25921
25921
|
_grabStartDistance = 0;
|
|
25922
25922
|
_deviceMode;
|
|
25923
25923
|
_followObjectStartPosition = new w();
|
|
25924
|
-
_followObjectStartQuaternion = new
|
|
25925
|
-
_followObjectStartWorldQuaternion = new
|
|
25924
|
+
_followObjectStartQuaternion = new z();
|
|
25925
|
+
_followObjectStartWorldQuaternion = new z();
|
|
25926
25926
|
_lastDragPosRigSpace;
|
|
25927
25927
|
_tempVec = new w();
|
|
25928
25928
|
_tempMat = new Z();
|
|
@@ -26086,7 +26086,7 @@ class Dm {
|
|
|
26086
26086
|
if (this._followObject.position.copy(this._followObjectStartPosition), l || this._followObject.quaternion.copy(this._followObjectStartQuaternion), r && this._grabStartDistance > 0.5) {
|
|
26087
26087
|
const _ = this._hitPointInLocalSpace.clone();
|
|
26088
26088
|
_.applyQuaternion(this._followObject.quaternion);
|
|
26089
|
-
const v =
|
|
26089
|
+
const v = U(this._followObjectStartPosition).add(_).normalize(), C = Math.max(0.1, d * this._grabStartDistance);
|
|
26090
26090
|
this._followObject.position.copy(v.multiplyScalar(C)).sub(_);
|
|
26091
26091
|
} else
|
|
26092
26092
|
this._followObject.position.multiplyScalar(d);
|
|
@@ -26095,7 +26095,7 @@ class Dm {
|
|
|
26095
26095
|
if (this._snapContext.gameObject = this.gameObject, this._currentStrategy.update(this._snapContext, p, i, t) === null) return;
|
|
26096
26096
|
if (this._currentStrategy.requiresPlaneIntersection && p.intersectPlane(this._dragPlane, this._tempVec)) {
|
|
26097
26097
|
this._followObject.worldPosition = this._tempVec, this._followObject.updateMatrix(), this._followObject.updateMatrixWorld(!0);
|
|
26098
|
-
const _ =
|
|
26098
|
+
const _ = U(this._hitPointInLocalSpace);
|
|
26099
26099
|
this._followObject.localToWorld(_), fs && j.DrawLine(_, this._tempVec, 65535, 0, !1), this._followObject.worldPosition = this._tempVec.multiplyScalar(2).sub(_), this._followObject.updateMatrix();
|
|
26100
26100
|
}
|
|
26101
26101
|
this._gridSnapConstraint.snapGridResolution = this.settings.snapGridResolution, this._grabPointPlaneConstraint && (this._grabPointPlaneConstraint.snapResolution = this.settings.snapGridResolution), vC(this._followObject, this._activeConstraints);
|
|
@@ -26131,7 +26131,7 @@ class Dm {
|
|
|
26131
26131
|
setPlaneViewAligned(e, t) {
|
|
26132
26132
|
if (!this._followObject.parent)
|
|
26133
26133
|
return !1;
|
|
26134
|
-
const i = this._followObject.parent.worldForward, n =
|
|
26134
|
+
const i = this._followObject.parent.worldForward, n = U(0, 1, 0), o = i, r = n.angleTo(o), a = 0.5;
|
|
26135
26135
|
return t && (r > Math.PI / 2 + a || r < Math.PI / 2 - a) ? this._dragPlane.setFromNormalAndCoplanarPoint(n, e) : this._dragPlane.setFromNormalAndCoplanarPoint(i, e), !0;
|
|
26136
26136
|
}
|
|
26137
26137
|
}
|
|
@@ -26174,7 +26174,7 @@ var ah;
|
|
|
26174
26174
|
opacity: 0.4
|
|
26175
26175
|
}));
|
|
26176
26176
|
c.position.y = 0.5, l.scale.y = 0.01, l.add(c);
|
|
26177
|
-
const h = new V(new
|
|
26177
|
+
const h = new V(new Un(1, 1, 1, 1), new Le({
|
|
26178
26178
|
color: 34,
|
|
26179
26179
|
transparent: !0,
|
|
26180
26180
|
opacity: 0.05,
|
|
@@ -26194,10 +26194,10 @@ var ah;
|
|
|
26194
26194
|
}
|
|
26195
26195
|
s.removePreview = i;
|
|
26196
26196
|
})(ah || (ah = {}));
|
|
26197
|
-
const
|
|
26197
|
+
const ze = x("debugfileformat");
|
|
26198
26198
|
function xC(s) {
|
|
26199
26199
|
const e = s.split(".").pop() || s;
|
|
26200
|
-
switch (
|
|
26200
|
+
switch (ze && console.warn(`[Needle Engine] Try to use file extension to determine type: '${e}'`), e.toUpperCase()) {
|
|
26201
26201
|
case "GLTF":
|
|
26202
26202
|
return "model/gltf+json";
|
|
26203
26203
|
case "VRM":
|
|
@@ -26273,7 +26273,7 @@ async function iD(s, e) {
|
|
|
26273
26273
|
}).catch((o) => null);
|
|
26274
26274
|
if (n?.ok) {
|
|
26275
26275
|
const o = await n.arrayBuffer(), r = nD(i, o, n);
|
|
26276
|
-
return
|
|
26276
|
+
return ze && console.log("[Needle Engine] Determined file type from header: " + r), r;
|
|
26277
26277
|
}
|
|
26278
26278
|
return "unknown";
|
|
26279
26279
|
}
|
|
@@ -26281,32 +26281,32 @@ function nD(s, e, t) {
|
|
|
26281
26281
|
if (e.byteLength < 4)
|
|
26282
26282
|
return "unknown";
|
|
26283
26283
|
const i = new Uint8Array(e);
|
|
26284
|
-
|
|
26284
|
+
ze && ze && console.warn(`[Needle Engine] Trying to determine file type from binary data
|
|
26285
26285
|
`, '"' + new TextDecoder().decode(e) + `"
|
|
26286
26286
|
`, i);
|
|
26287
26287
|
const n = new TextDecoder().decode(e).replace(/\s/g, "");
|
|
26288
26288
|
if (n[0] === "{" && n[1] === '"')
|
|
26289
|
-
return
|
|
26289
|
+
return ze && console.debug("GLTF detected"), "model/gltf+json";
|
|
26290
26290
|
if (i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && (i[4] == 10 || i[4] === 2))
|
|
26291
|
-
return
|
|
26291
|
+
return ze && console.debug("GLTF .bin detected"), "model/gltf+json";
|
|
26292
26292
|
if (i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && i[4] == 98)
|
|
26293
|
-
return
|
|
26293
|
+
return ze && console.debug("GLB detected"), "model/gltf-binary";
|
|
26294
26294
|
if (i[0] == 80 && i[1] == 75 && i[2] == 3 && i[3] == 4)
|
|
26295
|
-
return
|
|
26295
|
+
return ze && console.debug("USDZ detected"), "model/vnd.usdz+zip";
|
|
26296
26296
|
if (i[0] == 80 && i[1] == 88 && i[2] == 82 && i[3] == 45 && i[4] == 85 && i[5] == 83 && i[6] == 68 && i[7] == 67)
|
|
26297
|
-
return
|
|
26297
|
+
return ze && console.debug("Binary USD detected"), "model/vnd.usd";
|
|
26298
26298
|
if (i[0] == 35 && i[1] == 117 && i[2] == 115 && i[3] == 100 && i[4] == 97)
|
|
26299
|
-
return
|
|
26299
|
+
return ze && console.debug("ASCII USD detected"), "model/vnd.usda";
|
|
26300
26300
|
if (i[0] == 75 && i[1] == 97 && i[2] == 121 && i[3] == 100 && i[4] == 97 && i[5] == 114 && i[6] == 97 && i[7] == 32)
|
|
26301
|
-
return
|
|
26301
|
+
return ze && console.debug("Binary FBX detected"), "model/fbx";
|
|
26302
26302
|
if (i[0] == 59 && i[1] == 32 && i[2] == 70 && i[3] == 66 && i[4] == 88 && i[5] == 32)
|
|
26303
|
-
return
|
|
26303
|
+
return ze && console.debug("ASCII FBX detected"), "model/fbx";
|
|
26304
26304
|
if (i[0] == 35 && i[1] == 32 && i[2] == 66 && i[3] == 108 && i[4] == 101 && i[5] == 110 && i[6] == 100 && i[7] == 101 && i[8] == 114 && i[9] == 32)
|
|
26305
|
-
return
|
|
26305
|
+
return ze && console.debug("OBJ detected"), "model/obj";
|
|
26306
26306
|
if (i[0] == 35 && i[1] == 32 && i[2] == 65 && i[3] == 108 && i[4] == 105 && i[5] == 97 && i[6] == 115 && i[7] == 32 && i[8] == 79 && i[9] == 66 && i[10] == 74)
|
|
26307
|
-
return
|
|
26307
|
+
return ze && console.debug("OBJ detected"), "model/obj";
|
|
26308
26308
|
if (i[0] == 112 && i[1] == 108 && i[2] == 121 && (i[3] == 10 || i[3] == 13))
|
|
26309
|
-
return
|
|
26309
|
+
return ze && console.debug("PLY detected"), "model/ply";
|
|
26310
26310
|
for (const o of ku) {
|
|
26311
26311
|
const r = o({
|
|
26312
26312
|
url: s,
|
|
@@ -26315,13 +26315,13 @@ function nD(s, e, t) {
|
|
|
26315
26315
|
bytes: i
|
|
26316
26316
|
});
|
|
26317
26317
|
if (r)
|
|
26318
|
-
return
|
|
26318
|
+
return ze && console.debug(`Mimetype callback returned: ${r}`), r;
|
|
26319
26319
|
}
|
|
26320
26320
|
if (t.headers.has("content-type")) {
|
|
26321
26321
|
const o = t.headers.get("content-type");
|
|
26322
26322
|
if (o?.startsWith("image/"))
|
|
26323
|
-
return
|
|
26324
|
-
switch (
|
|
26323
|
+
return ze && console.debug("Image detected, not a model file"), "unsupported";
|
|
26324
|
+
switch (ze && console.debug("Content-Type: " + o), o) {
|
|
26325
26325
|
case "model/gltf+json":
|
|
26326
26326
|
case "model/gltf-binary":
|
|
26327
26327
|
case "model/vrm":
|
|
@@ -26339,14 +26339,14 @@ function nD(s, e, t) {
|
|
|
26339
26339
|
}
|
|
26340
26340
|
}
|
|
26341
26341
|
if (i[0] == 118 && i[1] == 32 || i[0] == 102 && i[1] == 32)
|
|
26342
|
-
return
|
|
26342
|
+
return ze && console.debug("OBJ detected (the file has no header and starts with vertex or face)"), "obj";
|
|
26343
26343
|
if (i[0] == 35 && i[1] == 32 && i[2] == 70 && i[3] == 105 && i[4] == 108 && i[5] == 101 && i[6] == 32 && i[7] == 101 && i[8] == 120 && i[9] == 112 && i[10] == 111 && i[11] == 114 && i[12] == 116 && i[13] == 101 && i[14] == 100 && i[15] == 32 && i[16] == 98 && i[17] == 121 && i[18] == 32 && i[19] == 90 && i[20] == 66 && i[21] == 114 && i[22] == 117 && i[23] == 115 && i[24] == 104)
|
|
26344
|
-
return
|
|
26344
|
+
return ze && console.debug("OBJ detected (exported by ZBrush)"), "obj";
|
|
26345
26345
|
if (i[0] == 109 && i[1] == 116 && i[2] == 108 && i[3] == 108 && i[4] == 105 && i[5] == 98)
|
|
26346
|
-
return
|
|
26347
|
-
if (R() ||
|
|
26346
|
+
return ze && console.debug("OBJ detected (mtllib)"), "obj";
|
|
26347
|
+
if (R() || ze) {
|
|
26348
26348
|
const o = new TextDecoder().decode(e.slice(0, Math.min(e.byteLength, 32)));
|
|
26349
|
-
|
|
26349
|
+
ze && console.warn(`Could not determine file type.
|
|
26350
26350
|
|
|
26351
26351
|
Consider registering a custom loader via the 'onCreateCustomModelLoader' callback: 'NeedleEngineModelLoader.onCreateCustomModelLoader(args => { })'
|
|
26352
26352
|
|
|
@@ -26354,7 +26354,7 @@ Content-Type: "${t.headers.get("content-type")}"
|
|
|
26354
26354
|
"Text: "${o}"
|
|
26355
26355
|
Binary:`, i);
|
|
26356
26356
|
} else
|
|
26357
|
-
|
|
26357
|
+
ze && console.debug("Could not determine file type from binary data");
|
|
26358
26358
|
return "unknown";
|
|
26359
26359
|
}
|
|
26360
26360
|
const Fm = x("debugstencil");
|
|
@@ -26501,7 +26501,7 @@ class lD {
|
|
|
26501
26501
|
this.meshToOriginalCallbacks.set(e, t);
|
|
26502
26502
|
}
|
|
26503
26503
|
}
|
|
26504
|
-
const
|
|
26504
|
+
const zo = new lD();
|
|
26505
26505
|
class qo {
|
|
26506
26506
|
_overrides = [];
|
|
26507
26507
|
_defines = {};
|
|
@@ -26532,8 +26532,8 @@ class qo {
|
|
|
26532
26532
|
* ```
|
|
26533
26533
|
*/
|
|
26534
26534
|
static get(e) {
|
|
26535
|
-
let t =
|
|
26536
|
-
return t || (t = new qo(e),
|
|
26535
|
+
let t = zo.getBlock(e);
|
|
26536
|
+
return t || (t = new qo(e), zo.setBlock(e, t), uD(e, t)), t;
|
|
26537
26537
|
}
|
|
26538
26538
|
/**
|
|
26539
26539
|
* Checks if an object has any property overrides
|
|
@@ -26541,7 +26541,7 @@ class qo {
|
|
|
26541
26541
|
* @returns True if the object has a property block with overrides
|
|
26542
26542
|
*/
|
|
26543
26543
|
static hasOverrides(e) {
|
|
26544
|
-
const t =
|
|
26544
|
+
const t = zo.getBlock(e);
|
|
26545
26545
|
return t ? t.hasOverrides() : !1;
|
|
26546
26546
|
}
|
|
26547
26547
|
/**
|
|
@@ -26549,7 +26549,7 @@ class qo {
|
|
|
26549
26549
|
* After calling dispose, this property block should not be used.
|
|
26550
26550
|
*/
|
|
26551
26551
|
dispose() {
|
|
26552
|
-
this._object &&
|
|
26552
|
+
this._object && zo.deleteBlock(this._object), this._overrides = [], this._object = null;
|
|
26553
26553
|
}
|
|
26554
26554
|
setOverride(e, t, i) {
|
|
26555
26555
|
const n = this._overrides.find((o) => o.name === e);
|
|
@@ -26726,9 +26726,9 @@ class qo {
|
|
|
26726
26726
|
}
|
|
26727
26727
|
const Iu = /* @__PURE__ */ Symbol("originalValues"), Lu = /* @__PURE__ */ Symbol("savedTextureTransforms");
|
|
26728
26728
|
function nb(s) {
|
|
26729
|
-
let e =
|
|
26729
|
+
let e = zo.getBlock(s);
|
|
26730
26730
|
if (e) return { block: e, owner: s };
|
|
26731
|
-
if (s.parent && s.parent.type === "Group" && (e =
|
|
26731
|
+
if (s.parent && s.parent.type === "Group" && (e = zo.getBlock(s.parent), e))
|
|
26732
26732
|
return { block: e, owner: s.parent };
|
|
26733
26733
|
}
|
|
26734
26734
|
const dl = /* @__PURE__ */ Symbol("beforeRenderingFlag"), _y = /* @__PURE__ */ new WeakMap(), by = /* @__PURE__ */ new WeakMap(), cD = function(s, e, t, i) {
|
|
@@ -26827,8 +26827,8 @@ function uD(s, e) {
|
|
|
26827
26827
|
}) : (s.type === "Mesh" || s.type === "SkinnedMesh") && sw(s, s, e);
|
|
26828
26828
|
}
|
|
26829
26829
|
function sw(s, e, t) {
|
|
26830
|
-
if (!
|
|
26831
|
-
if (
|
|
26830
|
+
if (!zo.isHooked(s, e)) {
|
|
26831
|
+
if (zo.addHook(s, e), s["needle:materialPropertyBlock"] = t, !s.onBeforeRender)
|
|
26832
26832
|
s.onBeforeRender = iw;
|
|
26833
26833
|
else {
|
|
26834
26834
|
const i = s.onBeforeRender;
|
|
@@ -27214,14 +27214,14 @@ class sb {
|
|
|
27214
27214
|
const rw = "NEEDLE_gameobject_data", vD = {
|
|
27215
27215
|
Default: 0,
|
|
27216
27216
|
"Ignore Raycast": 2
|
|
27217
|
-
}, Yd = /* @__PURE__ */ new Map(),
|
|
27217
|
+
}, Yd = /* @__PURE__ */ new Map(), zm = 8, Kd = 31;
|
|
27218
27218
|
function wD(s) {
|
|
27219
27219
|
if (typeof s == "number" && isFinite(s)) return s;
|
|
27220
27220
|
if (typeof s == "string" && s.length > 0) {
|
|
27221
27221
|
const e = vD[s];
|
|
27222
27222
|
if (e !== void 0) return e;
|
|
27223
27223
|
let t = Yd.get(s);
|
|
27224
|
-
return t === void 0 && (t = Math.min(
|
|
27224
|
+
return t === void 0 && (t = Math.min(zm + Yd.size, Kd), zm + Yd.size > Kd && console.warn(`[NEEDLE_gameobject_data] more than ${Kd - zm + 1} named layers — "${s}" shares index ${Kd}`), Yd.set(s, t)), t;
|
|
27225
27225
|
}
|
|
27226
27226
|
return 0;
|
|
27227
27227
|
}
|
|
@@ -27435,7 +27435,7 @@ class kD {
|
|
|
27435
27435
|
this.objectToWorldMatrix.copy(e.matrixWorld), lf(this.objectToWorldMatrix, this.objectToWorld), this.worldToObjectMatrix.copy(e.matrixWorld).invert(), lf(this.worldToObjectMatrix, this.worldToObject);
|
|
27436
27436
|
}
|
|
27437
27437
|
}
|
|
27438
|
-
class
|
|
27438
|
+
class Ue extends fx {
|
|
27439
27439
|
identifier;
|
|
27440
27440
|
onBeforeRenderSceneCallback = this.onBeforeRenderScene.bind(this);
|
|
27441
27441
|
clone() {
|
|
@@ -27507,7 +27507,7 @@ class ze extends fx {
|
|
|
27507
27507
|
}
|
|
27508
27508
|
onUpdateUniforms(e, t) {
|
|
27509
27509
|
const i = K.Current;
|
|
27510
|
-
if (e && (
|
|
27510
|
+
if (e && (Ue.viewProjection && this.uniforms[this._viewProjectionName] && (Ue.viewProjection.copy(e.projectionMatrix).multiply(e.matrixWorldInverse), lf(Ue.viewProjection, Ue._viewProjectionValues)), Ue.viewMatrix && this.uniforms[this._viewMatrixName] && (Ue.viewMatrix.copy(e.matrixWorldInverse), lf(Ue.viewMatrix, Ue._viewMatrixValues)), this.uniforms[Ue._worldSpaceCameraPosName] && Ue._worldSpaceCameraPos.setFromMatrixPosition(e.matrixWorld)), this.uniforms._TimeParameters && (this.uniforms._TimeParameters.value = i.sceneLighting.timeVec4), this.uniforms._Time) {
|
|
27511
27511
|
const a = this.uniforms._Time.value;
|
|
27512
27512
|
a.x = i.sceneLighting.timeVec4.x / 20, a.y = i.sceneLighting.timeVec4.x, a.z = i.sceneLighting.timeVec4.x * 2, a.w = i.sceneLighting.timeVec4.x * 3;
|
|
27513
27513
|
}
|
|
@@ -27525,12 +27525,12 @@ class ze extends fx {
|
|
|
27525
27525
|
}
|
|
27526
27526
|
const n = i.mainLight;
|
|
27527
27527
|
if (n) {
|
|
27528
|
-
const a = le(n.gameObject,
|
|
27529
|
-
this.uniforms._MainLightPosition = { value: a.normalize() },
|
|
27528
|
+
const a = le(n.gameObject, Ue._mainLightPosition);
|
|
27529
|
+
this.uniforms._MainLightPosition = { value: a.normalize() }, Ue._mainLightColor.set(n.color.r, n.color.g, n.color.b, 0), this.uniforms._MainLightColor = { value: Ue._mainLightColor };
|
|
27530
27530
|
const l = n.intensity;
|
|
27531
|
-
|
|
27531
|
+
Ue._lightData.z = l, this.uniforms.unity_LightData = { value: Ue._lightData };
|
|
27532
27532
|
}
|
|
27533
|
-
if (e && (
|
|
27533
|
+
if (e && (Ue.viewProjection && this.uniforms[this._viewProjectionName] && (this.uniforms[this._viewProjectionName].value = Ue._viewProjectionValues), Ue.viewMatrix && this.uniforms[this._viewMatrixName] && (this.uniforms[this._viewMatrixName].value = Ue._viewMatrixValues), this.uniforms[Ue._worldSpaceCameraPosName] && (this.uniforms[Ue._worldSpaceCameraPosName] = { value: Ue._worldSpaceCameraPos }), i.mainCameraComponent)) {
|
|
27534
27534
|
if (this.uniforms._ProjectionParams) {
|
|
27535
27535
|
const a = this.uniforms._ProjectionParams.value;
|
|
27536
27536
|
a.x = 1, a.y = i.mainCameraComponent.nearClipPlane, a.z = i.mainCameraComponent.farClipPlane, a.w = 1 / a.z, this.uniforms._ProjectionParams.value = a;
|
|
@@ -27650,7 +27650,7 @@ class OD {
|
|
|
27650
27650
|
}
|
|
27651
27651
|
}
|
|
27652
27652
|
}
|
|
27653
|
-
const m = new
|
|
27653
|
+
const m = new Ue(
|
|
27654
27654
|
this.identifier,
|
|
27655
27655
|
{
|
|
27656
27656
|
name: t.name ?? "",
|
|
@@ -27668,7 +27668,7 @@ class OD {
|
|
|
27668
27668
|
m.side = Ni;
|
|
27669
27669
|
break;
|
|
27670
27670
|
case 1:
|
|
27671
|
-
m.side =
|
|
27671
|
+
m.side = zf;
|
|
27672
27672
|
break;
|
|
27673
27673
|
case 2:
|
|
27674
27674
|
m.side = Qo;
|
|
@@ -27733,7 +27733,7 @@ function CC(s) {
|
|
|
27733
27733
|
}
|
|
27734
27734
|
const TD = x("debugextensions");
|
|
27735
27735
|
let kf;
|
|
27736
|
-
const RD = import("./vendor-
|
|
27736
|
+
const RD = import("./vendor-BatPc34p.js").then((s) => s.index$2).then(async (s) => (kf = s.GLTFAnimationPointerExtension, kf)).catch((s) => {
|
|
27737
27737
|
console.warn("Failed to import GLTFLoaderAnimationPointer. Please use @needle-tools/three-animationpointer for full KHR_animation support", s);
|
|
27738
27738
|
}), sa = new Array();
|
|
27739
27739
|
function y4(s) {
|
|
@@ -27778,7 +27778,7 @@ function MD(s, e, t) {
|
|
|
27778
27778
|
for (const i of sa)
|
|
27779
27779
|
i.onLoaded && i.onLoaded(s, e, t);
|
|
27780
27780
|
}
|
|
27781
|
-
const kt = x("debuginstancing"), AD = kt === "lods",
|
|
27781
|
+
const kt = x("debuginstancing"), AD = kt === "lods", Um = x("debugprogressive") === "colors" || AD;
|
|
27782
27782
|
function Sy(s, e, t, i) {
|
|
27783
27783
|
return s.lodsManager.manager?.trackLoadingPromise(e, t, i), i;
|
|
27784
27784
|
}
|
|
@@ -28033,7 +28033,7 @@ class Ro {
|
|
|
28033
28033
|
return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
|
|
28034
28034
|
}
|
|
28035
28035
|
constructor(e, t, i, n, o, r = !1) {
|
|
28036
|
-
this.name = e, this.geometry = t, this.material = i, this._context = o, this._mirrored = r, this._maxInstanceCount = Math.max(2, n), kt && (this._debugMaterial = lw(
|
|
28036
|
+
this.name = e, this.geometry = t, this.material = i, this._context = o, this._mirrored = r, this._maxInstanceCount = Math.max(2, n), kt && (this._debugMaterial = lw(Um));
|
|
28037
28037
|
const a = this.tryEstimateVertexCountSize(this._maxInstanceCount, [t], n);
|
|
28038
28038
|
this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new Jb(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh.name = this.getBatchedMeshName(), this.applyBatchTransform(this._batchedMesh), this._batchedMesh[Lc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof fx && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), o.pre_render_callbacks.push(this.onBeforeRender), o.post_render_callbacks.push(this.onAfterRender), kt && console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${e}"`);
|
|
28039
28039
|
}
|
|
@@ -28173,7 +28173,7 @@ class Ro {
|
|
|
28173
28173
|
Mesh: "${this.name}${e.name?.length ? "/" + e.name : ""}" (${u.vertexCount.toLocaleString()} vertices, ${u.indexCount.toLocaleString()} indices)
|
|
28174
28174
|
Max count ${this._maxInstanceCount.toLocaleString()} → ${o.toLocaleString()}
|
|
28175
28175
|
Max vertex count ${this._maxVertexCount.toLocaleString()} -> ${l.toLocaleString()}
|
|
28176
|
-
Max index count ${this._maxIndexCount.toLocaleString()} -> ${c.toLocaleString()}`), this._debugMaterial = lw(
|
|
28176
|
+
Max index count ${this._maxIndexCount.toLocaleString()} -> ${c.toLocaleString()}`), this._debugMaterial = lw(Um);
|
|
28177
28177
|
} else R() && console.debug(`[Instancing] Growing Buffer
|
|
28178
28178
|
Mesh: "${this.name}${e.name?.length ? "/" + e.name : ""}"
|
|
28179
28179
|
Max count ${this._maxInstanceCount} → ${o}
|
|
@@ -28246,7 +28246,7 @@ Vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.to
|
|
|
28246
28246
|
Indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
|
|
28247
28247
|
}
|
|
28248
28248
|
updateDebugLODColor(e) {
|
|
28249
|
-
if (!
|
|
28249
|
+
if (!Um || e.__instanceIndex < 0) return;
|
|
28250
28250
|
const t = e.currentMeshLOD ?? e.geometry.userData?.LODS?.level ?? 0;
|
|
28251
28251
|
this._batchedMesh.setColorAt(e.__instanceIndex, Ik(t, Ro.debugLODColor));
|
|
28252
28252
|
}
|
|
@@ -28543,17 +28543,12 @@ const xs = class jc extends A {
|
|
|
28543
28543
|
// private customShaderHandler: RendererCustomShader | undefined = undefined;
|
|
28544
28544
|
// private _materialProperties: Array<MaterialProperties> | undefined = undefined;
|
|
28545
28545
|
_lightmaps;
|
|
28546
|
-
/** Get the mesh Object3D for this renderer
|
|
28547
|
-
* Warn: if this is a multimaterial object it will return the first
|
|
28546
|
+
/** Get the mesh Object3D for this renderer
|
|
28547
|
+
* Warn: if this is a multimaterial object it will return the first submesh only (same as `sharedMeshes[0]`), use {@link sharedMeshes} to get all of them
|
|
28548
28548
|
* @returns a mesh object3D.
|
|
28549
28549
|
* */
|
|
28550
28550
|
get sharedMesh() {
|
|
28551
|
-
|
|
28552
|
-
return this.gameObject;
|
|
28553
|
-
if (this.gameObject.type === "SkinnesMesh")
|
|
28554
|
-
return this.gameObject;
|
|
28555
|
-
if (this.gameObject.type === "Group")
|
|
28556
|
-
return this.gameObject.children[0];
|
|
28551
|
+
return this.sharedMeshes[0];
|
|
28557
28552
|
}
|
|
28558
28553
|
_sharedMeshes = [];
|
|
28559
28554
|
/** Get all the mesh Object3D for this renderer
|
|
@@ -28746,7 +28741,7 @@ const xs = class jc extends A {
|
|
|
28746
28741
|
if (this.gameObject) {
|
|
28747
28742
|
if ((this._probeAnchorLastFrame !== this.probeAnchor || this._reflectionProbe?.activeAndEnabled === !1) && (this._reflectionProbe?.unapply(this.gameObject), this.updateReflectionProbe()), Wa == this.name && this.gameObject instanceof V) {
|
|
28748
28743
|
this.gameObject.geometry.computeBoundingSphere();
|
|
28749
|
-
const e =
|
|
28744
|
+
const e = U(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
|
|
28750
28745
|
j.DrawWireSphere(e, this.gameObject.geometry.boundingSphere.radius, 56831);
|
|
28751
28746
|
}
|
|
28752
28747
|
if (this.isMultiMaterialObject(this.gameObject) && this.gameObject.children?.length > 0)
|
|
@@ -28866,7 +28861,7 @@ class RC extends up {
|
|
|
28866
28861
|
onAfterRender() {
|
|
28867
28862
|
if (super.onAfterRender(), this._needUpdateBoundingSphere) {
|
|
28868
28863
|
for (const e of this.sharedMeshes)
|
|
28869
|
-
if (e instanceof
|
|
28864
|
+
if (e instanceof Uo) {
|
|
28870
28865
|
this._needUpdateBoundingSphere = !1;
|
|
28871
28866
|
try {
|
|
28872
28867
|
const t = e.geometry, i = yx(e);
|
|
@@ -28878,8 +28873,8 @@ class RC extends up {
|
|
|
28878
28873
|
}
|
|
28879
28874
|
if (hw) {
|
|
28880
28875
|
for (const e of this.sharedMeshes)
|
|
28881
|
-
if (e instanceof
|
|
28882
|
-
const t =
|
|
28876
|
+
if (e instanceof Uo && e.boundingSphere) {
|
|
28877
|
+
const t = U(e.boundingSphere.center).applyMatrix4(e.matrixWorld);
|
|
28883
28878
|
j.DrawWireSphere(t, e.boundingSphere.radius, "red");
|
|
28884
28879
|
}
|
|
28885
28880
|
}
|
|
@@ -28894,7 +28889,7 @@ var Cy = /* @__PURE__ */ ((s) => (s[s.Off = 0] = "Off", s[s.On = 1] = "On", s[s.
|
|
|
28894
28889
|
return n && jD(e, t, n), n;
|
|
28895
28890
|
};
|
|
28896
28891
|
const si = x("debugdroplistener");
|
|
28897
|
-
class
|
|
28892
|
+
class zD extends CustomEvent {
|
|
28898
28893
|
/**
|
|
28899
28894
|
* Creates a new added event with the provided details
|
|
28900
28895
|
* @param detail Information about the added object
|
|
@@ -28903,7 +28898,7 @@ class UD extends CustomEvent {
|
|
|
28903
28898
|
super("object-added", { detail: e });
|
|
28904
28899
|
}
|
|
28905
28900
|
}
|
|
28906
|
-
const
|
|
28901
|
+
const UD = "blob";
|
|
28907
28902
|
class or extends A {
|
|
28908
28903
|
dropArea;
|
|
28909
28904
|
fitIntoVolume = !1;
|
|
@@ -29050,7 +29045,7 @@ class or extends A {
|
|
|
29050
29045
|
*/
|
|
29051
29046
|
async addFromFiles(e, t) {
|
|
29052
29047
|
if (si && console.log("Add files", e), !!Array.isArray(e) && e.length) {
|
|
29053
|
-
this.deleteDropEvent(), this.removePreviouslyAddedObjects(), Hu(
|
|
29048
|
+
this.deleteDropEvent(), this.removePreviouslyAddedObjects(), Hu(UD, null), this._abort?.abort("New files dropped"), this._abort = new AbortController();
|
|
29054
29049
|
for (const i of e) {
|
|
29055
29050
|
if (!i) continue;
|
|
29056
29051
|
if (i.type.startsWith("image/")) {
|
|
@@ -29120,7 +29115,7 @@ class or extends A {
|
|
|
29120
29115
|
}
|
|
29121
29116
|
}
|
|
29122
29117
|
Si.autoplayAnimations(n);
|
|
29123
|
-
const d = new
|
|
29118
|
+
const d = new zD({
|
|
29124
29119
|
sender: this,
|
|
29125
29120
|
gltf: n,
|
|
29126
29121
|
model: n,
|
|
@@ -29270,7 +29265,7 @@ const fp = class EC extends A {
|
|
|
29270
29265
|
}
|
|
29271
29266
|
this.object.visible = !1;
|
|
29272
29267
|
const e = this.gameObject.getComponent(Ja);
|
|
29273
|
-
e && (e.enabled = !1), this._startPosition = this.object.position?.clone() ?? new w(0, 0, 0), this._startQuaternion = this.object.quaternion?.clone() ?? new
|
|
29268
|
+
e && (e.enabled = !1), this._startPosition = this.object.position?.clone() ?? new w(0, 0, 0), this._startQuaternion = this.object.quaternion?.clone() ?? new z(0, 0, 0, 1);
|
|
29274
29269
|
}
|
|
29275
29270
|
this.gameObject.getComponentInParent(jn) || this.gameObject.addComponent(jn);
|
|
29276
29271
|
}
|
|
@@ -29402,7 +29397,7 @@ class AC {
|
|
|
29402
29397
|
const a = new Array(), l = new Array(), c = new Array();
|
|
29403
29398
|
for (let p = 0; p < e.count; p++) {
|
|
29404
29399
|
e.getMatrixAt(p, r);
|
|
29405
|
-
let m = new w(), b = new
|
|
29400
|
+
let m = new w(), b = new z(), y = new w();
|
|
29406
29401
|
r.decompose(m, b, y), a.push(m.x, m.y, m.z), l.push(b.x, b.y, b.z, b.w), c.push(y.x, y.y, y.z);
|
|
29407
29402
|
}
|
|
29408
29403
|
const h = new Float32Array(a), d = new Float32Array(l), u = new Float32Array(c);
|
|
@@ -29461,7 +29456,7 @@ var HD = Object.defineProperty, jC = (s, e, t, i) => {
|
|
|
29461
29456
|
return n && HD(e, t, n), n;
|
|
29462
29457
|
};
|
|
29463
29458
|
const Jd = x("debuggltfexport");
|
|
29464
|
-
class
|
|
29459
|
+
class zC extends Qt {
|
|
29465
29460
|
sceneRoot;
|
|
29466
29461
|
}
|
|
29467
29462
|
const cb = class Va extends A {
|
|
@@ -29582,7 +29577,7 @@ jC([
|
|
|
29582
29577
|
jC([
|
|
29583
29578
|
f(E)
|
|
29584
29579
|
], cb.prototype, "objects");
|
|
29585
|
-
let
|
|
29580
|
+
let UC = cb;
|
|
29586
29581
|
function qD() {
|
|
29587
29582
|
typeof globalThis !== void 0 && !("OffscreenCanvas" in globalThis) && (globalThis.OffscreenCanvas = class {
|
|
29588
29583
|
canvas;
|
|
@@ -29646,7 +29641,7 @@ class fe {
|
|
|
29646
29641
|
static start(e, t) {
|
|
29647
29642
|
typeof t == "string" && (t = { parentScope: t });
|
|
29648
29643
|
const i = new YD(e, t);
|
|
29649
|
-
|
|
29644
|
+
zc.set(e, i);
|
|
29650
29645
|
}
|
|
29651
29646
|
/** Report progress for a formerly started scope.
|
|
29652
29647
|
* @param scope The scope to report progress for.
|
|
@@ -29669,7 +29664,7 @@ class fe {
|
|
|
29669
29664
|
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
29670
29665
|
*/
|
|
29671
29666
|
static report(e, t) {
|
|
29672
|
-
const i =
|
|
29667
|
+
const i = zc.get(e);
|
|
29673
29668
|
if (!i) {
|
|
29674
29669
|
console.warn("Reporting progress for non-existing scope", e);
|
|
29675
29670
|
return;
|
|
@@ -29680,11 +29675,11 @@ class fe {
|
|
|
29680
29675
|
* @remarks Will warn if any child scope is still running (progress < 1).
|
|
29681
29676
|
*/
|
|
29682
29677
|
static end(e) {
|
|
29683
|
-
const t =
|
|
29684
|
-
t && (t.end(),
|
|
29678
|
+
const t = zc.get(e);
|
|
29679
|
+
t && (t.end(), zc.delete(e));
|
|
29685
29680
|
}
|
|
29686
29681
|
}
|
|
29687
|
-
const
|
|
29682
|
+
const zc = /* @__PURE__ */ new Map();
|
|
29688
29683
|
class YD {
|
|
29689
29684
|
scopeLabel;
|
|
29690
29685
|
parentScope;
|
|
@@ -29700,7 +29695,7 @@ class YD {
|
|
|
29700
29695
|
selfReports = 0;
|
|
29701
29696
|
totalReports = 0;
|
|
29702
29697
|
constructor(e, t) {
|
|
29703
|
-
this.parentScope = t?.parentScope ?
|
|
29698
|
+
this.parentScope = t?.parentScope ? zc.get(t.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + e, this.showLogs = t?.logTimings ?? !!XD, this.showLogs && console.time(this.scopeLabel), this.onProgress = t?.onProgress;
|
|
29704
29699
|
}
|
|
29705
29700
|
report(e, t = !1) {
|
|
29706
29701
|
if (e) {
|
|
@@ -30012,7 +30007,7 @@ function WC(s) {
|
|
|
30012
30007
|
}
|
|
30013
30008
|
return t;
|
|
30014
30009
|
}
|
|
30015
|
-
const i2 = new w(), n2 = new
|
|
30010
|
+
const i2 = new w(), n2 = new z(), s2 = new w(1, 1, 1);
|
|
30016
30011
|
class wt {
|
|
30017
30012
|
static USDObject_export_id = 0;
|
|
30018
30013
|
uuid;
|
|
@@ -30034,7 +30029,7 @@ class wt {
|
|
|
30034
30029
|
this.transform = null;
|
|
30035
30030
|
return;
|
|
30036
30031
|
}
|
|
30037
|
-
const t = new w(), i = new
|
|
30032
|
+
const t = new w(), i = new z(), n = new w();
|
|
30038
30033
|
e.decompose(t, i, n), this.transform = { position: t, quaternion: i, scale: n };
|
|
30039
30034
|
}
|
|
30040
30035
|
/** @deprecated Use `transform`, or `getMatrix()` if you really need the matrix */
|
|
@@ -30279,7 +30274,7 @@ let a2 = class {
|
|
|
30279
30274
|
fe.report("export-usdz", "Invoking onBeforeBuildDocument"), await Du(i, "onBeforeBuildDocument"), fe.report("export-usdz", "Done onBeforeBuildDocument"), fe.report("export-usdz", "Reparent bones to common ancestor");
|
|
30280
30275
|
const a = [], l = /* @__PURE__ */ new Set();
|
|
30281
30276
|
e?.traverse((g) => {
|
|
30282
|
-
if (!(!t.exportInvisible && !g.visible) && g instanceof
|
|
30277
|
+
if (!(!t.exportInvisible && !g.visible) && g instanceof Uo) {
|
|
30283
30278
|
const _ = g.skeleton.bones, v = $C(_);
|
|
30284
30279
|
if (v) {
|
|
30285
30280
|
const C = { object: g, originalParent: g.parent, newParent: v };
|
|
@@ -30357,9 +30352,9 @@ function GC(s, e, t, i) {
|
|
|
30357
30352
|
if (!t.exportInvisible && !s.visible) return;
|
|
30358
30353
|
let n, o, r;
|
|
30359
30354
|
const a = { position: s.position, quaternion: s.quaternion, scale: s.scale };
|
|
30360
|
-
if (s.position.x === 0 && s.position.y === 0 && s.position.z === 0 && (a.position = null), s.quaternion.x === 0 && s.quaternion.y === 0 && s.quaternion.z === 0 && s.quaternion.w === 1 && (a.quaternion = null), s.scale.x === 1 && s.scale.y === 1 && s.scale.z === 1 && (a.scale = null), (s instanceof V || s instanceof
|
|
30355
|
+
if (s.position.x === 0 && s.position.y === 0 && s.position.z === 0 && (a.position = null), s.quaternion.x === 0 && s.quaternion.y === 0 && s.quaternion.z === 0 && s.quaternion.w === 1 && (a.quaternion = null), s.scale.x === 1 && s.scale.y === 1 && s.scale.z === 1 && (a.scale = null), (s instanceof V || s instanceof Uo) && (o = s.geometry, r = s.material), i && !i(s) && (o = void 0, r = void 0), (s instanceof V || s instanceof Uo) && r && typeof r == "object" && (r instanceof Tt || r instanceof Le || // material instanceof MeshPhysicalNodeMaterial ||
|
|
30361
30356
|
r.isMeshPhysicalNodeMaterial || r instanceof Pe && r.type === "MeshLineMaterial")) {
|
|
30362
|
-
const l = nu(s), c = s instanceof
|
|
30357
|
+
const l = nu(s), c = s instanceof Uo ? s : null;
|
|
30363
30358
|
n = new wt(s.uuid, l, a, o, r, void 0, c, s.animations);
|
|
30364
30359
|
} else if (s instanceof pe || s instanceof Df) {
|
|
30365
30360
|
const l = nu(s);
|
|
@@ -30483,7 +30478,7 @@ async function Du(s, e, t = null) {
|
|
|
30483
30478
|
}
|
|
30484
30479
|
let tu = null, ii = null, Nm, Ia, iu;
|
|
30485
30480
|
async function c2(s, e = 1 / 0, t = null, i = void 0) {
|
|
30486
|
-
Nm || (Nm = new
|
|
30481
|
+
Nm || (Nm = new Un(2, 2, 1, 1)), Ia || (Ia = new ps({
|
|
30487
30482
|
uniforms: {
|
|
30488
30483
|
blitTexture: new an(s),
|
|
30489
30484
|
flipY: new an(!1),
|
|
@@ -30517,7 +30512,7 @@ async function c2(s, e = 1 / 0, t = null, i = void 0) {
|
|
|
30517
30512
|
}));
|
|
30518
30513
|
const n = Ia.uniforms;
|
|
30519
30514
|
n.blitTexture.value = s, n.flipY.value = !1, n.scale.value = new ve(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), Ia.defines.IS_SRGB = s.colorSpace == Ks, Ia.needsUpdate = !0, iu || (iu = new V(Nm, Ia), iu.frustumCulled = !1);
|
|
30520
|
-
const o = new pe(), r = new
|
|
30515
|
+
const o = new pe(), r = new Ui();
|
|
30521
30516
|
r.add(iu), t || (t = tu = new ca({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
|
|
30522
30517
|
const a = Math.min(s.image.width, e), l = Math.min(s.image.height, e);
|
|
30523
30518
|
ii && (ii.width !== a || ii.height !== l) && (ii.dispose(), ii = null), ii || (ii = new gs(a, l, { format: Ff, type: _k, minFilter: Vu, magFilter: Vu })), t.setRenderTarget(ii), t.setSize(a, l), t.clear(), t.render(r, o), tu && (tu.dispose(), tu = null);
|
|
@@ -31441,7 +31436,7 @@ class Ke {
|
|
|
31441
31436
|
* @param generateScale
|
|
31442
31437
|
*/
|
|
31443
31438
|
*getValues(e, t = !0, i = !0, n = !0) {
|
|
31444
|
-
const o = new w(), r = new
|
|
31439
|
+
const o = new w(), r = new z(), a = new w(1, 1, 1), l = this.target, c = t ? this.pos?.createInterpolant() : void 0, h = i ? this.rot?.createInterpolant() : void 0, d = n ? this.scale?.createInterpolant() : void 0;
|
|
31445
31440
|
c || o.set(l.position.x, l.position.y, l.position.z), h || r.set(l.quaternion.x, l.quaternion.y, l.quaternion.z, l.quaternion.w), d || a.set(l.scale.x, l.scale.y, l.scale.z);
|
|
31446
31441
|
const u = (m, b) => {
|
|
31447
31442
|
const y = m;
|
|
@@ -31970,7 +31965,7 @@ class Bl extends A {
|
|
|
31970
31965
|
relativeMotion = !1;
|
|
31971
31966
|
coroutine = null;
|
|
31972
31967
|
targetPos = new w();
|
|
31973
|
-
targetRot = new
|
|
31968
|
+
targetRot = new z();
|
|
31974
31969
|
targetScale = new w();
|
|
31975
31970
|
onEnable() {
|
|
31976
31971
|
this.context.accessibility.updateElement(this, {
|
|
@@ -33166,7 +33161,7 @@ class An extends A {
|
|
|
33166
33161
|
// move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
|
|
33167
33162
|
// e.g. we want the avatar to still be updated while placing
|
|
33168
33163
|
// another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
|
|
33169
|
-
_placementScene = new
|
|
33164
|
+
_placementScene = new Ui();
|
|
33170
33165
|
/** the reticles used for placement */
|
|
33171
33166
|
_reticle = [];
|
|
33172
33167
|
/** reference-space hit poses, in sync with the reticles — captured while placing when {@link useXRAnchor}
|
|
@@ -33203,10 +33198,10 @@ class An extends A {
|
|
|
33203
33198
|
this._reparentedComponents.length = 0, this._reparentedComponents.push({ comp: this, originalObject: this.gameObject }), k.addComponent(t, this);
|
|
33204
33199
|
for (const i of this._reticle)
|
|
33205
33200
|
$i(i);
|
|
33206
|
-
this._reticle.length = 0, this._isPlacing = !0, this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue:
|
|
33201
|
+
this._reticle.length = 0, this._isPlacing = !0, this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: zr.Early });
|
|
33207
33202
|
}
|
|
33208
33203
|
onLeaveXR() {
|
|
33209
|
-
this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue:
|
|
33204
|
+
this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: zr.Early }), this.onRevertSceneChanges(), this._anchor = null, this._pendingAnchorPose = null, An._hasPlaced = !1, this._rigPlacementMatrix = void 0;
|
|
33210
33205
|
}
|
|
33211
33206
|
onUpdateXR(e) {
|
|
33212
33207
|
if (e.xr.isTrackingImages) {
|
|
@@ -33266,7 +33261,7 @@ class An extends A {
|
|
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33266
33261
|
this._reticle[t] = o, o.matrixAutoUpdate = !1, o.visible = !1;
|
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|
}
|
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|
if (o.lastPos = o.lastPos || i.position.clone(), o.lastQuat = o.lastQuat || i.quaternion.clone(), o.position.copy(o.lastPos.lerp(i.position, this.context.time.deltaTime / 0.1)), o.lastPos.copy(o.position), o.quaternion.copy(o.lastQuat.slerp(i.quaternion, this.context.time.deltaTime / 0.05)), o.lastQuat.copy(o.quaternion), o.scale.set(n, n, n), this.customReticle && this.applyViewBasedTransform(o), o.updateMatrix(), o.visible = !0, o.parent !== this.context.scene && this.context.scene.add(o), this._placementStartTime < 0 && (this._placementStartTime = this.context.time.realtimeSinceStartup), this.autoPlace)
|
|
33269
|
-
if (this.upVec.set(0, 1, 0).applyQuaternion(o.quaternion), this.upVec.dot(
|
|
33264
|
+
if (this.upVec.set(0, 1, 0).applyQuaternion(o.quaternion), this.upVec.dot(U(0, 1, 0)) > 0.9) {
|
|
33270
33265
|
let a = o["autoplace:timer"] || 0;
|
|
33271
33266
|
a >= 1 ? (o.visible = !1, this.onPlaceScene(null)) : (a += this.context.time.deltaTime, o["autoplace:timer"] = a);
|
|
33272
33267
|
} else
|
|
@@ -33841,7 +33836,7 @@ jl([
|
|
|
33841
33836
|
jl([
|
|
33842
33837
|
f()
|
|
33843
33838
|
], lo.prototype, "createQRCodeButton");
|
|
33844
|
-
const
|
|
33839
|
+
const z2 = x("debugavatar");
|
|
33845
33840
|
class bt extends A {
|
|
33846
33841
|
/**
|
|
33847
33842
|
* Get an avatar marker by index from the global list of avatar markers.
|
|
@@ -33877,7 +33872,7 @@ class bt extends A {
|
|
|
33877
33872
|
avatar;
|
|
33878
33873
|
/** @internal */
|
|
33879
33874
|
awake() {
|
|
33880
|
-
bt.instances.push(this),
|
|
33875
|
+
bt.instances.push(this), z2 && console.log(this);
|
|
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33876
|
for (const e of bt._onNewAvatarMarkerAdded)
|
|
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33877
|
e({ avatarMarker: this, gameObject: this.gameObject });
|
|
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33878
|
}
|
|
@@ -33895,14 +33890,14 @@ class bt extends A {
|
|
|
33895
33890
|
return this.connectionId === this.context.connection.connectionId;
|
|
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33891
|
}
|
|
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33892
|
}
|
|
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|
-
var
|
|
33893
|
+
var U2 = Object.defineProperty, N2 = (s, e, t, i) => {
|
|
33899
33894
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
33900
33895
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
33901
|
-
return n &&
|
|
33896
|
+
return n && U2(e, t, n), n;
|
|
33902
33897
|
};
|
|
33903
33898
|
const Ga = x("debugxrflags"), n1 = x("disablexrflags");
|
|
33904
33899
|
n1 && console.warn("XRFlags are disabled");
|
|
33905
|
-
var
|
|
33900
|
+
var zs = /* @__PURE__ */ ((s) => (s[s.Never = 0] = "Never", s[s.Browser = 1] = "Browser", s[s.AR = 2] = "AR", s[s.VR = 4] = "VR", s[s.FirstPerson = 8] = "FirstPerson", s[s.ThirdPerson = 16] = "ThirdPerson", s[s.All = 4294967295] = "All", s))(zs || {});
|
|
33906
33901
|
class bi {
|
|
33907
33902
|
static Global = new bi();
|
|
33908
33903
|
Mask = 17;
|
|
@@ -33972,7 +33967,7 @@ var $2 = Object.defineProperty, pb = (s, e, t, i) => {
|
|
|
33972
33967
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
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33968
|
return n && $2(e, t, n), n;
|
|
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33969
|
};
|
|
33975
|
-
const bc = x("debugwebxr"), xw = new
|
|
33970
|
+
const bc = x("debugwebxr"), xw = new z().setFromAxisAngle(new w(0, 1, 0), Math.PI);
|
|
33976
33971
|
class aa extends A {
|
|
33977
33972
|
head;
|
|
33978
33973
|
leftHand;
|
|
@@ -34073,7 +34068,7 @@ class aa extends A {
|
|
|
34073
34068
|
else {
|
|
34074
34069
|
const e = new E();
|
|
34075
34070
|
e.name = "Head";
|
|
34076
|
-
const t = ha.createPrimitive(
|
|
34071
|
+
const t = ha.createPrimitive(zh.Cube);
|
|
34077
34072
|
e.add(t), this.gameObject.add(e), this.head = new se("", this.sourceId, e), bc && console.log("Create head", e);
|
|
34078
34073
|
}
|
|
34079
34074
|
if (this.rightHand)
|
|
@@ -34417,7 +34412,7 @@ class mn extends A {
|
|
|
34417
34412
|
onHandleMovement(e, t) {
|
|
34418
34413
|
const i = e.getStick("xr-standard-thumbstick");
|
|
34419
34414
|
if (i.x != 0 || i.y != 0) {
|
|
34420
|
-
const n =
|
|
34415
|
+
const n = U(i.x, 0, i.y);
|
|
34421
34416
|
n.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
|
|
34422
34417
|
const o = it(t);
|
|
34423
34418
|
n.multiplyScalar(o.x), n.applyQuaternion(e.xr.poseOrientation), n.y = 0, n.applyQuaternion(t.worldQuaternion), R() && Number.isNaN(n.x) && console.error("Stick movement resulted in NaN", { stick: i, vec: n }), t.position.add(n), t.updateWorldMatrix(!1, !1);
|
|
@@ -34454,7 +34449,7 @@ class mn extends A {
|
|
|
34454
34449
|
this._didTeleport = !0;
|
|
34455
34450
|
const n = this.context.physics.raycastFromRay(e.ray)[0];
|
|
34456
34451
|
if (n && n.object instanceof _l) {
|
|
34457
|
-
const r = n.normal?.dot(
|
|
34452
|
+
const r = n.normal?.dot(U(0, 1, 0));
|
|
34458
34453
|
if (r !== void 0 && r < 0.4)
|
|
34459
34454
|
return;
|
|
34460
34455
|
}
|
|
@@ -34464,7 +34459,7 @@ class mn extends A {
|
|
|
34464
34459
|
const r = t.worldPosition;
|
|
34465
34460
|
this._plane.setFromNormalAndCoplanarPoint(new w(0, 1, 0), r);
|
|
34466
34461
|
const a = e.ray;
|
|
34467
|
-
o = r.clone(), this._plane.intersectLine(new vk(a.origin,
|
|
34462
|
+
o = r.clone(), this._plane.intersectLine(new vk(a.origin, U(a.direction).multiplyScalar(1e4).add(a.origin)), o), o.distanceTo(r) > t.scale.x * 10 && (o = null);
|
|
34468
34463
|
}
|
|
34469
34464
|
if (o) {
|
|
34470
34465
|
if (this.useTeleportTarget && !k.getComponentInParent(n.object, mb))
|
|
@@ -34535,7 +34530,7 @@ class mn extends A {
|
|
|
34535
34530
|
if (c || (c = l[0]), n && (n.controller = i, n.hit = c), this._hitDistances[t] = c?.distance || null, c) {
|
|
34536
34531
|
this._lastHitDistances[t] = c.distance;
|
|
34537
34532
|
const h = e.rigScale ?? 1;
|
|
34538
|
-
Xm && (j.DrawWireSphere(c.point, 0.025 * h, 16711680), j.DrawLabel(
|
|
34533
|
+
Xm && (j.DrawWireSphere(c.point, 0.025 * h, 16711680), j.DrawLabel(U(0, 0.2, 0).add(c.point), c.object.name, 0.02, 0)), n || (n = this.createHitPointObject(), this._hitDiscs[t] = n), n.hit = c, n.visible = c.distance > h * 0.05;
|
|
34539
34534
|
let d = 0.01 * (h + c.distance);
|
|
34540
34535
|
const u = i.getButton("primary")?.pressed;
|
|
34541
34536
|
u && (d *= 1.1), n.scale.set(d, d, d), n.layers.set(2);
|
|
@@ -34557,8 +34552,8 @@ class mn extends A {
|
|
|
34557
34552
|
return uy(e) || e.isUI === !0 ? !0 : e.isScene ? !1 : e.parent ? this.isObjectWithInteractiveComponent(e.parent, t + 1) : !1;
|
|
34558
34553
|
}
|
|
34559
34554
|
updateHitPointerPosition(e, t, i) {
|
|
34560
|
-
const n =
|
|
34561
|
-
n.add(
|
|
34555
|
+
const n = U(e.rayWorldPosition);
|
|
34556
|
+
n.add(U(0, 0, i - 0.01).applyQuaternion(e.rayWorldQuaternion)), t.position.lerp(n, this.context.time.deltaTimeUnscaled / 0.05);
|
|
34562
34557
|
}
|
|
34563
34558
|
hitPointRaycastFilter = (e) => e.type === "SkinnedMesh" ? "continue in children" : !0;
|
|
34564
34559
|
/** create an object to visualize hit points in the scene */
|
|
@@ -34762,7 +34757,7 @@ const vc = x("debugwebxr"), Y2 = x("debugusdz"), Ct = class Ha extends A {
|
|
|
34762
34757
|
if (!this.isActiveWebXR) return;
|
|
34763
34758
|
vc && console.log("WebXR onEnterXR"), this._previousXRState = bi.Global.Mask;
|
|
34764
34759
|
const t = e.xr.isVR;
|
|
34765
|
-
if (bi.Global.Set(t ?
|
|
34760
|
+
if (bi.Global.Set(t ? zs.VR : zs.AR), e.xr.isAR) {
|
|
34766
34761
|
let i = k.findObjectOfType(An, this.context, !1);
|
|
34767
34762
|
if (!i)
|
|
34768
34763
|
if (this.usePlacementReticle) {
|
|
@@ -35173,7 +35168,7 @@ Cx.prototype.interactable = {
|
|
|
35173
35168
|
this.interactable = s;
|
|
35174
35169
|
}
|
|
35175
35170
|
};
|
|
35176
|
-
class
|
|
35171
|
+
class zn extends A {
|
|
35177
35172
|
/** Is this object on the root of the UI hierarchy ? */
|
|
35178
35173
|
isRoot() {
|
|
35179
35174
|
return this.Root?.gameObject === this.gameObject;
|
|
@@ -35226,7 +35221,7 @@ class Un extends A {
|
|
|
35226
35221
|
if (!e) return;
|
|
35227
35222
|
this.removeShadowComponent();
|
|
35228
35223
|
const i = this.isRoot() ? this.gameObject : this.gameObject.parent;
|
|
35229
|
-
if (this._parentComponent = k.getComponentInParent(i,
|
|
35224
|
+
if (this._parentComponent = k.getComponentInParent(i, zn), !this._parentComponent) {
|
|
35230
35225
|
console.warn(`Component "${this.name}" doesn't have a UI parent anywhere. Do you have an UI element outside a Canvas? UI components must be a child of a Canvas component`, this);
|
|
35231
35226
|
return;
|
|
35232
35227
|
}
|
|
@@ -35262,7 +35257,7 @@ class Un extends A {
|
|
|
35262
35257
|
this.shadowComponent && (this.shadowComponent.interactable = e);
|
|
35263
35258
|
}
|
|
35264
35259
|
}
|
|
35265
|
-
class wp extends
|
|
35260
|
+
class wp extends zn {
|
|
35266
35261
|
awake() {
|
|
35267
35262
|
super.awake();
|
|
35268
35263
|
}
|
|
@@ -35283,7 +35278,7 @@ class tF {
|
|
|
35283
35278
|
width;
|
|
35284
35279
|
height;
|
|
35285
35280
|
}
|
|
35286
|
-
const Pn = new w(), wc = new Z(), au = new
|
|
35281
|
+
const Pn = new w(), wc = new Z(), au = new z(), zl = class c1 extends zn {
|
|
35287
35282
|
get parent() {
|
|
35288
35283
|
return this._parentRectTransform;
|
|
35289
35284
|
}
|
|
@@ -35383,7 +35378,7 @@ const Pn = new w(), wc = new Z(), au = new U(), Ul = class c1 extends Un {
|
|
|
35383
35378
|
if (!t) return;
|
|
35384
35379
|
this.gameObject.parent ? this._parentRectTransform = k.getComponentInParent(this.gameObject.parent, c1) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Ym && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (t.rotation.y = Math.PI) : (t.matrix.identity(), t.matrixAutoUpdate = !1, Pn.set(0, 0, 0), this.applyPivot(Pn), t.matrix.setPosition(Pn.x, Pn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (au.copy(this.gameObject.quaternion), au.x *= -1, au.z *= -1, wc.makeRotationFromQuaternion(au), t.matrix.premultiply(wc)), Pn.set(0, 0, 0), this.applyAnchoring(Pn), this.canvas?.screenspace ? Pn.z += 0.1 : Pn.z += 0.01, wc.identity(), wc.setPosition(Pn.x, Pn.y, Pn.z), t.matrix.premultiply(wc), t.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
|
|
35385
35380
|
const i = !0;
|
|
35386
|
-
for (const n of jS(this.gameObject,
|
|
35381
|
+
for (const n of jS(this.gameObject, zn, i, 1)) {
|
|
35387
35382
|
if (n === this || !n.activeAndEnabled) continue;
|
|
35388
35383
|
const o = n;
|
|
35389
35384
|
o.onParentRectTransformChanged && o.onParentRectTransformChanged(this);
|
|
@@ -35464,20 +35459,20 @@ const Pn = new w(), wc = new Z(), au = new U(), Ul = class c1 extends Un {
|
|
|
35464
35459
|
};
|
|
35465
35460
|
ed([
|
|
35466
35461
|
f(ee)
|
|
35467
|
-
],
|
|
35462
|
+
], zl.prototype, "anchoredPosition", 1);
|
|
35468
35463
|
ed([
|
|
35469
35464
|
f(ee)
|
|
35470
|
-
],
|
|
35465
|
+
], zl.prototype, "sizeDelta", 2);
|
|
35471
35466
|
ed([
|
|
35472
35467
|
f(ee)
|
|
35473
|
-
],
|
|
35468
|
+
], zl.prototype, "pivot", 2);
|
|
35474
35469
|
ed([
|
|
35475
35470
|
f(ee)
|
|
35476
|
-
],
|
|
35471
|
+
], zl.prototype, "anchorMin", 2);
|
|
35477
35472
|
ed([
|
|
35478
35473
|
f(ee)
|
|
35479
|
-
],
|
|
35480
|
-
let ws =
|
|
35474
|
+
], zl.prototype, "anchorMax", 2);
|
|
35475
|
+
let ws = zl;
|
|
35481
35476
|
var iF = Object.defineProperty, h1 = (s, e, t, i) => {
|
|
35482
35477
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
35483
35478
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
@@ -35503,7 +35498,7 @@ const Or = {
|
|
|
35503
35498
|
backgroundOpacity: 1,
|
|
35504
35499
|
borderColor: new oe(1, 1, 1),
|
|
35505
35500
|
borderOpacity: 1
|
|
35506
|
-
}, yb = class
|
|
35501
|
+
}, yb = class Uc extends zn {
|
|
35507
35502
|
get isGraphic() {
|
|
35508
35503
|
return !0;
|
|
35509
35504
|
}
|
|
@@ -35596,14 +35591,14 @@ const Or = {
|
|
|
35596
35591
|
static textureCache = /* @__PURE__ */ new Map();
|
|
35597
35592
|
async setTexture(e) {
|
|
35598
35593
|
if (this.setOptions({ backgroundOpacity: 0 }), e) {
|
|
35599
|
-
if (
|
|
35600
|
-
e =
|
|
35594
|
+
if (Uc.textureCache.has(e))
|
|
35595
|
+
e = Uc.textureCache.get(e);
|
|
35601
35596
|
else if (!e.isRenderTargetTexture) {
|
|
35602
35597
|
const t = e.clone();
|
|
35603
|
-
t.colorSpace = Ys,
|
|
35598
|
+
t.colorSpace = Ys, Uc.textureCache.set(e, t), e = t;
|
|
35604
35599
|
}
|
|
35605
35600
|
this.setOptions({ backgroundImage: e, borderRadius: 0, backgroundOpacity: this.color.alpha, backgroundSize: "stretch" }), qe.assignTextureLOD(e, 0).then((t) => {
|
|
35606
|
-
t instanceof ke && (e &&
|
|
35601
|
+
t instanceof ke && (e && Uc.textureCache.set(e, t), this.setOptions({ backgroundImage: t }), this.markDirty());
|
|
35607
35602
|
});
|
|
35608
35603
|
} else
|
|
35609
35604
|
this.setOptions({ backgroundImage: void 0, borderRadius: 0, backgroundOpacity: this.color.alpha });
|
|
@@ -36144,7 +36139,7 @@ var uF = Object.defineProperty, ft = (s, e, t, i) => {
|
|
|
36144
36139
|
return n && uF(e, t, n), n;
|
|
36145
36140
|
};
|
|
36146
36141
|
const Ow = x("debuguilayout");
|
|
36147
|
-
class
|
|
36142
|
+
class Ul {
|
|
36148
36143
|
left = 0;
|
|
36149
36144
|
right = 0;
|
|
36150
36145
|
top = 0;
|
|
@@ -36158,16 +36153,16 @@ class zl {
|
|
|
36158
36153
|
}
|
|
36159
36154
|
ft([
|
|
36160
36155
|
f()
|
|
36161
|
-
],
|
|
36156
|
+
], Ul.prototype, "left");
|
|
36162
36157
|
ft([
|
|
36163
36158
|
f()
|
|
36164
|
-
],
|
|
36159
|
+
], Ul.prototype, "right");
|
|
36165
36160
|
ft([
|
|
36166
36161
|
f()
|
|
36167
|
-
],
|
|
36162
|
+
], Ul.prototype, "top");
|
|
36168
36163
|
ft([
|
|
36169
36164
|
f()
|
|
36170
|
-
],
|
|
36165
|
+
], Ul.prototype, "bottom");
|
|
36171
36166
|
class qi extends A {
|
|
36172
36167
|
_rectTransform = null;
|
|
36173
36168
|
get rectTransform() {
|
|
@@ -36226,7 +36221,7 @@ ft([
|
|
|
36226
36221
|
f()
|
|
36227
36222
|
], qi.prototype, "spacing");
|
|
36228
36223
|
ft([
|
|
36229
|
-
f(
|
|
36224
|
+
f(Ul)
|
|
36230
36225
|
], qi.prototype, "padding");
|
|
36231
36226
|
ft([
|
|
36232
36227
|
f()
|
|
@@ -36490,7 +36485,7 @@ const Zm = x("debuguilayout"), gn = class y1 extends wp {
|
|
|
36490
36485
|
*_updateRenderSettingsDelayed() {
|
|
36491
36486
|
if (yield, this._updateRenderSettingsRoutine = void 0, this.shadowComponent) {
|
|
36492
36487
|
this.onUpdateRenderMode(), wf(this.shadowComponent, this);
|
|
36493
|
-
for (const e of k.getComponentsInChildren(this.gameObject,
|
|
36488
|
+
for (const e of k.getComponentsInChildren(this.gameObject, zn))
|
|
36494
36489
|
wf(e.shadowComponent, this);
|
|
36495
36490
|
}
|
|
36496
36491
|
}
|
|
@@ -36579,7 +36574,7 @@ class la extends A {
|
|
|
36579
36574
|
_buffer = [];
|
|
36580
36575
|
applyChangesNow() {
|
|
36581
36576
|
this._buffer.length = 0;
|
|
36582
|
-
for (const e of k.getComponentsInChildren(this.gameObject,
|
|
36577
|
+
for (const e of k.getComponentsInChildren(this.gameObject, zn, this._buffer)) {
|
|
36583
36578
|
const t = e;
|
|
36584
36579
|
t.setAlphaFactor && t.setAlphaFactor(this._alpha);
|
|
36585
36580
|
}
|
|
@@ -36615,7 +36610,7 @@ class _1 {
|
|
|
36615
36610
|
if (!k.isActiveInHierarchy(d)) {
|
|
36616
36611
|
const u = k.isActiveSelf(d);
|
|
36617
36612
|
k.setActive(d, !0);
|
|
36618
|
-
const p = k.getComponent(d,
|
|
36613
|
+
const p = k.getComponent(d, zn);
|
|
36619
36614
|
p && (p.onEnable(), l.push(() => {
|
|
36620
36615
|
p.onDisable();
|
|
36621
36616
|
}));
|
|
@@ -36919,7 +36914,7 @@ const ki = class Ar extends A {
|
|
|
36919
36914
|
}
|
|
36920
36915
|
jt && $e("Progressive Loading: " + n.length), await Promise.all(n), jt && $e("Progressive Loading: done"), fe.end("export-usdz-textures");
|
|
36921
36916
|
const r = bi.Global.Mask;
|
|
36922
|
-
bi.Global.Set(
|
|
36917
|
+
bi.Global.Set(zs.AR);
|
|
36923
36918
|
const a = new a2(), l = new db(this.quickLookCompatible);
|
|
36924
36919
|
let c;
|
|
36925
36920
|
const h = [];
|
|
@@ -37010,10 +37005,10 @@ const ki = class Ar extends A {
|
|
|
37010
37005
|
return this.customBranding && Object.assign(e, this.customBranding), Hs() || (console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing"), e.callToAction = "Close", e.checkoutTitle = "🌵 Made with Needle", e.checkoutSubtitle = "_"), (e.callToAction?.length || e.checkoutTitle?.length || e.checkoutSubtitle?.length) && (e.callToAction?.length || (e.callToAction = "\0"), e.checkoutTitle?.length || (e.checkoutTitle = "\0"), e.checkoutSubtitle?.length || (e.checkoutSubtitle = "\0")), this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: e })), e;
|
|
37011
37006
|
}
|
|
37012
37007
|
static invertForwardMatrix = new Z().makeRotationY(Math.PI);
|
|
37013
|
-
static invertForwardQuaternion = new
|
|
37008
|
+
static invertForwardQuaternion = new z().setFromEuler(new Be(0, Math.PI, 0));
|
|
37014
37009
|
_rootSessionRootWasAppliedTo = null;
|
|
37015
37010
|
_rootPositionBeforeExport = new w();
|
|
37016
|
-
_rootRotationBeforeExport = new
|
|
37011
|
+
_rootRotationBeforeExport = new z();
|
|
37017
37012
|
_rootScaleBeforeExport = new w();
|
|
37018
37013
|
getARScaleAndTarget() {
|
|
37019
37014
|
if (!this.objectToExport) return { scale: 1, _invertForward: !1, target: this.gameObject, sessionRoot: null };
|
|
@@ -37315,8 +37310,8 @@ async function P1(s, e, t, i) {
|
|
|
37315
37310
|
}
|
|
37316
37311
|
async function k1(s, e, t) {
|
|
37317
37312
|
const i = await iD(s, { useExtension: !0 }) || "unknown";
|
|
37318
|
-
LF && console.debug(`Determined file type: '${i}' for url '${s}'`, { registeredModelLoaderCallbacks:
|
|
37319
|
-
for (const n of
|
|
37313
|
+
LF && console.debug(`Determined file type: '${i}' for url '${s}'`, { registeredModelLoaderCallbacks: Ur });
|
|
37314
|
+
for (const n of Ur) {
|
|
37320
37315
|
const { callback: o } = n, r = o({ context: e, url: s, mimetype: i });
|
|
37321
37316
|
if (r instanceof Promise && await r, r)
|
|
37322
37317
|
return console.debug(`Using custom loader (${n.name || "unnamed"}) for ${i} at '${s}'${DF ? `
|
|
@@ -37397,7 +37392,7 @@ async function wb(s, e, t, i, n) {
|
|
|
37397
37392
|
});
|
|
37398
37393
|
}
|
|
37399
37394
|
async function O1(s, e, t, i, n) {
|
|
37400
|
-
if (
|
|
37395
|
+
if (zF(e), e.split("?")[0].toLowerCase().endsWith(".json")) {
|
|
37401
37396
|
const a = await fetch(e).then((l) => l.ok ? l.text() : null).catch(() => null);
|
|
37402
37397
|
if (a !== null) {
|
|
37403
37398
|
const l = await P1(s, a, e, n);
|
|
@@ -37468,7 +37463,7 @@ async function hh(s, e, t, i, n, o) {
|
|
|
37468
37463
|
scenes: [a]
|
|
37469
37464
|
};
|
|
37470
37465
|
} else Array.isArray(i.scenes) === !1 && console.error(`[Needle Engine] The loaded model object does not have a scenes property '${t}' - please make sure the loader is registered correctly and three.js is not imported multiple times.`);
|
|
37471
|
-
return t.includes("?") && (t = t.split("?")[0]),
|
|
37466
|
+
return t.includes("?") && (t = t.split("?")[0]), UF(s, i), tR(i) && (BF(i), MD(t, i, e), await Ko().createBuiltinComponents(e, t, i, n, o || void 0)), i.scene && await jF(i.scene, e, e.mainCamera), i;
|
|
37472
37467
|
}
|
|
37473
37468
|
function BF(s) {
|
|
37474
37469
|
const e = s.parser;
|
|
@@ -37491,14 +37486,14 @@ async function jF(s, e, t) {
|
|
|
37491
37486
|
console.warn(i?.message || i);
|
|
37492
37487
|
}
|
|
37493
37488
|
}
|
|
37494
|
-
function
|
|
37489
|
+
function zF(s) {
|
|
37495
37490
|
if (new URL(s, window.location.href).href.startsWith("file://")) {
|
|
37496
37491
|
const t = `Hi - it looks like you are trying to load a local file which will not work. You need to use a webserver to serve your files.
|
|
37497
37492
|
Please refer to the documentation on <a href="https://fwd.needle.tools/needle-engine/docs/local-server">https://docs.needle.tools</a> or ask for help in our <a href="https://discord.needle.tools">discord community</a>`;
|
|
37498
37493
|
$e(t), console.warn(t);
|
|
37499
37494
|
}
|
|
37500
37495
|
}
|
|
37501
|
-
function
|
|
37496
|
+
function UF(s, e) {
|
|
37502
37497
|
if ("scenes" in e) {
|
|
37503
37498
|
for (const t of e.scenes)
|
|
37504
37499
|
if (t && !t.animations?.length)
|
|
@@ -38284,7 +38279,7 @@ class Vl extends A {
|
|
|
38284
38279
|
a.projectPoint(e, c), e.copy(c);
|
|
38285
38280
|
}
|
|
38286
38281
|
this.affectPosition && un(this.gameObject, e);
|
|
38287
|
-
const n = new Be(this.rotationOffset.x, this.rotationOffset.y, this.rotationOffset.z), o = new
|
|
38282
|
+
const n = new Be(this.rotationOffset.x, this.rotationOffset.y, this.rotationOffset.z), o = new z().setFromEuler(n);
|
|
38288
38283
|
this.affectRotation && ys(this.gameObject, t.multiply(o));
|
|
38289
38284
|
const r = new w();
|
|
38290
38285
|
this.from.getWorldDirection(r).multiplyScalar(50), this.levelLookDirection && (r.y = 0), this.alignLookDirection && this.gameObject.lookAt(r);
|
|
@@ -38982,7 +38977,7 @@ const pt = class Gc {
|
|
|
38982
38977
|
{
|
|
38983
38978
|
const l = a.index;
|
|
38984
38979
|
if (l) {
|
|
38985
|
-
const c = e.mesh_normal, h = l.getX(c * 3), d = l.getX(c * 3 + 1), u = l.getX(c * 3 + 2), p = a.getAttribute("position"), m =
|
|
38980
|
+
const c = e.mesh_normal, h = l.getX(c * 3), d = l.getX(c * 3 + 1), u = l.getX(c * 3 + 2), p = a.getAttribute("position"), m = U(), b = U(), y = U();
|
|
38986
38981
|
m.fromBufferAttribute(p, h), b.fromBufferAttribute(p, d), y.fromBufferAttribute(p, u), m.sub(b), y.sub(b), m.cross(y), this._dir.copy(m).multiplyScalar(-1);
|
|
38987
38982
|
const g = Ie(r);
|
|
38988
38983
|
this._dir.applyQuaternion(g);
|
|
@@ -38997,7 +38992,7 @@ const pt = class Gc {
|
|
|
38997
38992
|
}
|
|
38998
38993
|
return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), cu && (j.DrawSphere(t, 0.01, 8925952, 0.5, !0), j.DrawDirection(t, this._dir, 8925952, 0.5, !0)), this._dir;
|
|
38999
38994
|
}
|
|
39000
|
-
static _randomQuat = new
|
|
38995
|
+
static _randomQuat = new z();
|
|
39001
38996
|
static _tempVec = new w();
|
|
39002
38997
|
randomizePosition(e, t) {
|
|
39003
38998
|
if (t <= 0) return;
|
|
@@ -39795,7 +39790,7 @@ class D1 {
|
|
|
39795
39790
|
emitterType;
|
|
39796
39791
|
emitterProbability;
|
|
39797
39792
|
//private matrix_ = new Matrix4();
|
|
39798
|
-
q_ = new
|
|
39793
|
+
q_ = new z();
|
|
39799
39794
|
v_ = new w();
|
|
39800
39795
|
v2_ = new w();
|
|
39801
39796
|
_emitterMatrix = new Kp();
|
|
@@ -39887,14 +39882,14 @@ class Vn extends A {
|
|
|
39887
39882
|
const i = new Le();
|
|
39888
39883
|
i.copy(t), e ? this.trailMaterial = i : this.particleMaterial = i;
|
|
39889
39884
|
}
|
|
39890
|
-
t.map && (t.map.colorSpace = Ys, t.map.premultiplyAlpha = !1), e && t.side === Qo && (t = t.clone(), t.side =
|
|
39885
|
+
t.map && (t.map.colorSpace = Ys, t.map.premultiplyAlpha = !1), e && t.side === Qo && (t = t.clone(), t.side = zf, e ? this.trailMaterial = t : this.particleMaterial = t);
|
|
39891
39886
|
}
|
|
39892
39887
|
return t && !sB && t._didRequestTextureLOD === void 0 && (t._didRequestTextureLOD = 0, oB && console.log("Load material LOD", t.name), qe.assignTextureLOD(t, 0)), t;
|
|
39893
39888
|
}
|
|
39894
39889
|
getMesh(e) {
|
|
39895
39890
|
let t = null;
|
|
39896
39891
|
if (!t && (this.particleMesh instanceof V && (t = this.particleMesh.geometry), t === null)) {
|
|
39897
|
-
t = new
|
|
39892
|
+
t = new Un(1, 1);
|
|
39898
39893
|
const n = t.attributes.uv;
|
|
39899
39894
|
for (let o = 0; o < n.count; o++)
|
|
39900
39895
|
n.setX(o, 1 - n.getX(o));
|
|
@@ -40064,7 +40059,7 @@ class uB extends ma {
|
|
|
40064
40059
|
this.system.sizeOverLifetime.enabled && (n *= this.system.sizeOverLifetime.evaluate(i, void 0, e[Aw]).x);
|
|
40065
40060
|
let o = 1;
|
|
40066
40061
|
this.system.renderer.renderMode !== Fs.Mesh && (o = this.system.worldScale.x / this.system.cameraScale);
|
|
40067
|
-
const r =
|
|
40062
|
+
const r = U(e.startSize).multiplyScalar(n * o);
|
|
40068
40063
|
if (e.size.set(r.x, r.y, r.z), this.system.localspace) {
|
|
40069
40064
|
const a = F1(this.system, dB);
|
|
40070
40065
|
e.size.x *= a.x, e.size.y *= a.y, e.size.z *= a.z;
|
|
@@ -40371,11 +40366,11 @@ const ei = class ju extends A {
|
|
|
40371
40366
|
get localspace() {
|
|
40372
40367
|
return this.main.simulationSpace === Ah.Local;
|
|
40373
40368
|
}
|
|
40374
|
-
__worldQuaternion = new
|
|
40369
|
+
__worldQuaternion = new z();
|
|
40375
40370
|
get worldQuaternion() {
|
|
40376
40371
|
return this.__worldQuaternion;
|
|
40377
40372
|
}
|
|
40378
|
-
_worldQuaternionInverted = new
|
|
40373
|
+
_worldQuaternionInverted = new z();
|
|
40379
40374
|
get worldQuaternionInverted() {
|
|
40380
40375
|
return this._worldQuaternionInverted;
|
|
40381
40376
|
}
|
|
@@ -40466,8 +40461,8 @@ const ei = class ju extends A {
|
|
|
40466
40461
|
set subEmitterSystems(e) {
|
|
40467
40462
|
for (let t = 0; t < e.length; t++) {
|
|
40468
40463
|
const i = e[t];
|
|
40469
|
-
if (!(i instanceof
|
|
40470
|
-
const n = new
|
|
40464
|
+
if (!(i instanceof zy)) {
|
|
40465
|
+
const n = new zy();
|
|
40471
40466
|
wl(n, i), e[t] = n;
|
|
40472
40467
|
}
|
|
40473
40468
|
}
|
|
@@ -40613,7 +40608,7 @@ Qe([
|
|
|
40613
40608
|
f(Qi)
|
|
40614
40609
|
], ei.prototype, "sizeBySpeed");
|
|
40615
40610
|
let Ef = ei;
|
|
40616
|
-
class
|
|
40611
|
+
class zy {
|
|
40617
40612
|
particleSystem;
|
|
40618
40613
|
emitProbability = 1;
|
|
40619
40614
|
properties;
|
|
@@ -40803,12 +40798,12 @@ var wB = Object.defineProperty, xB = (s, e, t, i) => {
|
|
|
40803
40798
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
40804
40799
|
return n && wB(e, t, n), n;
|
|
40805
40800
|
};
|
|
40806
|
-
const SB = x("debugpost"),
|
|
40801
|
+
const SB = x("debugpost"), Uy = {};
|
|
40807
40802
|
function Gn(s, e) {
|
|
40808
|
-
|
|
40803
|
+
Uy[s] = e;
|
|
40809
40804
|
}
|
|
40810
40805
|
function CB(s) {
|
|
40811
|
-
return s.__type in
|
|
40806
|
+
return s.__type in Uy ? Uy[s.__type] : (SB && s.__type && console.warn("Unknown postprocessing type", s.__type, s), St);
|
|
40812
40807
|
}
|
|
40813
40808
|
class Ab {
|
|
40814
40809
|
components = [];
|
|
@@ -40981,7 +40976,7 @@ function AB(s) {
|
|
|
40981
40976
|
return 0;
|
|
40982
40977
|
}
|
|
40983
40978
|
}
|
|
40984
|
-
function
|
|
40979
|
+
function zu(s) {
|
|
40985
40980
|
switch (s) {
|
|
40986
40981
|
case t_:
|
|
40987
40982
|
return L.POSTPROCESSING.MODULE.ToneMappingMode.LINEAR;
|
|
@@ -41033,14 +41028,14 @@ class Xl extends St {
|
|
|
41033
41028
|
}
|
|
41034
41029
|
this._tonemappingEffect?.dispose();
|
|
41035
41030
|
const e = rg(this.mode.value), t = this._tonemappingEffect = new L.POSTPROCESSING.MODULE.ToneMappingEffect({
|
|
41036
|
-
mode:
|
|
41031
|
+
mode: zu(e)
|
|
41037
41032
|
});
|
|
41038
41033
|
return this.mode.onValueChanged = (i) => {
|
|
41039
41034
|
if (typeof i == "string")
|
|
41040
|
-
i = pS(i), t.mode =
|
|
41035
|
+
i = pS(i), t.mode = zu(i);
|
|
41041
41036
|
else {
|
|
41042
41037
|
const n = rg(i);
|
|
41043
|
-
t.mode =
|
|
41038
|
+
t.mode = zu(n);
|
|
41044
41039
|
}
|
|
41045
41040
|
t.name = "ToneMapping (" + Hc[i] + ")", ag && console.log("[PostProcessing] ToneMapping mode changed to", Hc[i], e, t.mode);
|
|
41046
41041
|
}, ag && console.log("[PostProcessing] Use ToneMapping", Hc[this.mode.value], e, t.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), t;
|
|
@@ -41190,7 +41185,7 @@ class Mf extends St {
|
|
|
41190
41185
|
return this.effect;
|
|
41191
41186
|
}
|
|
41192
41187
|
}
|
|
41193
|
-
var jB = Object.defineProperty,
|
|
41188
|
+
var jB = Object.defineProperty, zB = (s, e, t, i) => {
|
|
41194
41189
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
41195
41190
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
41196
41191
|
return n && jB(e, t, n), n;
|
|
@@ -41218,14 +41213,14 @@ class Lp extends St {
|
|
|
41218
41213
|
e !== this._lastDpr && (this._lastDpr = e, this._effect.granularity = this.granularity.value * e, Bw && console.debug(`[PixelationEffect] DPR changed to ${e}, updating granularity: raw=${this.granularity.value}, effective=${this._effect.granularity}`));
|
|
41219
41214
|
}
|
|
41220
41215
|
}
|
|
41221
|
-
|
|
41216
|
+
zB([
|
|
41222
41217
|
f(W)
|
|
41223
41218
|
], Lp.prototype, "granularity");
|
|
41224
41219
|
Gn("PixelationEffect", Lp);
|
|
41225
|
-
var
|
|
41220
|
+
var UB = Object.defineProperty, cd = (s, e, t, i) => {
|
|
41226
41221
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
41227
41222
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
41228
|
-
return n &&
|
|
41223
|
+
return n && UB(e, t, n), n;
|
|
41229
41224
|
};
|
|
41230
41225
|
class ur extends St {
|
|
41231
41226
|
get typeName() {
|
|
@@ -41407,7 +41402,7 @@ function WB(s) {
|
|
|
41407
41402
|
return i === Number.NEGATIVE_INFINITY ? (fu && console.warn("Unknown effect found: ", e.constructor.name, e), 1) : n === Number.NEGATIVE_INFINITY ? (fu && console.warn("Unknown effect found: ", t.constructor.name, t), -1) : i - n;
|
|
41408
41403
|
}), fu === "verbose" && console.debug("After ordering effects", [...s]);
|
|
41409
41404
|
}
|
|
41410
|
-
var VB = Object.defineProperty, GB = Object.getOwnPropertyDescriptor,
|
|
41405
|
+
var VB = Object.defineProperty, GB = Object.getOwnPropertyDescriptor, z1 = (s, e, t, i) => {
|
|
41411
41406
|
for (var n = GB(e, t), o = s.length - 1, r; o >= 0; o--)
|
|
41412
41407
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
41413
41408
|
return n && VB(e, t, n), n;
|
|
@@ -41446,10 +41441,10 @@ class Dp extends St {
|
|
|
41446
41441
|
// return this.effect.uniforms.get("threshold")!.value;
|
|
41447
41442
|
// }
|
|
41448
41443
|
}
|
|
41449
|
-
|
|
41444
|
+
z1([
|
|
41450
41445
|
f()
|
|
41451
41446
|
], Dp.prototype, "amount");
|
|
41452
|
-
|
|
41447
|
+
z1([
|
|
41453
41448
|
f()
|
|
41454
41449
|
], Dp.prototype, "radius");
|
|
41455
41450
|
function HB() {
|
|
@@ -41600,7 +41595,7 @@ Db([
|
|
|
41600
41595
|
f(W)
|
|
41601
41596
|
], Yl.prototype, "center");
|
|
41602
41597
|
Gn("Vignette", Yl);
|
|
41603
|
-
var QB = Object.defineProperty,
|
|
41598
|
+
var QB = Object.defineProperty, U1 = (s, e, t, i) => {
|
|
41604
41599
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
41605
41600
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
41606
41601
|
return n && QB(e, t, n), n;
|
|
@@ -41752,10 +41747,10 @@ class Fp extends A {
|
|
|
41752
41747
|
}, 200);
|
|
41753
41748
|
}
|
|
41754
41749
|
}
|
|
41755
|
-
|
|
41750
|
+
U1([
|
|
41756
41751
|
dt(Ab)
|
|
41757
41752
|
], Fp.prototype, "sharedProfile");
|
|
41758
|
-
|
|
41753
|
+
U1([
|
|
41759
41754
|
dt()
|
|
41760
41755
|
], Fp.prototype, "multisampling");
|
|
41761
41756
|
const pu = /* @__PURE__ */ new Map(), He = x("debugnetworkingstreams");
|
|
@@ -42595,7 +42590,7 @@ class o3 {
|
|
|
42595
42590
|
const e = this._videos[this._videos.length - 1];
|
|
42596
42591
|
if (!e) return;
|
|
42597
42592
|
if (this._isInScreenspaceMode = !0, !this._screenspaceModeQuad) {
|
|
42598
|
-
if (this._screenspaceModeQuad = ha.createPrimitive(
|
|
42593
|
+
if (this._screenspaceModeQuad = ha.createPrimitive(zh.Quad, {
|
|
42599
42594
|
material: new a3(e)
|
|
42600
42595
|
}), !this._screenspaceModeQuad) return;
|
|
42601
42596
|
this._screenspaceModeQuad.geometry.scale(2, 2, 2);
|
|
@@ -42759,7 +42754,7 @@ var l3 = Object.defineProperty, c3 = Object.getOwnPropertyDescriptor, hd = (s, e
|
|
|
42759
42754
|
(r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
|
|
42760
42755
|
return i && n && l3(e, t, n), n;
|
|
42761
42756
|
};
|
|
42762
|
-
const
|
|
42757
|
+
const zt = x("debugscreensharing");
|
|
42763
42758
|
var G1 = /* @__PURE__ */ ((s) => (s[s.Screen = 0] = "Screen", s[s.Camera = 1] = "Camera", s[s.Canvas = 2] = "Canvas", s[s.Microphone = 3] = "Microphone", s))(G1 || {});
|
|
42764
42759
|
class ba extends A {
|
|
42765
42760
|
allowStartOnClick = !0;
|
|
@@ -42847,7 +42842,7 @@ class ba extends A {
|
|
|
42847
42842
|
_currentMode = 0;
|
|
42848
42843
|
/** @internal */
|
|
42849
42844
|
awake() {
|
|
42850
|
-
typeof this.device == "number" && (this.device = G1[this.device]),
|
|
42845
|
+
typeof this.device == "number" && (this.device = G1[this.device]), zt && console.log("Screensharing", this.name, this), fn.registerWaitForAllowAudio(() => {
|
|
42851
42846
|
this._videoPlayer && this._currentStream && this._currentMode === 2 && (this._videoPlayer.playInBackground = !0, this._videoPlayer.setVideo(this._currentStream));
|
|
42852
42847
|
}), this._net = new Bp(this);
|
|
42853
42848
|
}
|
|
@@ -42945,17 +42940,17 @@ class ba extends A {
|
|
|
42945
42940
|
}
|
|
42946
42941
|
}
|
|
42947
42942
|
close() {
|
|
42948
|
-
this._requestOpen = !1, this._currentStream && (
|
|
42943
|
+
this._requestOpen = !1, this._currentStream && (zt && console.warn("Close current stream / disposing resources, stream was active?", this._currentStream.active), this._net?.stopSendingStream(this._currentStream), Rn(this._currentStream), this._currentMode = 0, this._currentStream = null);
|
|
42949
42944
|
}
|
|
42950
42945
|
setStream(e, t) {
|
|
42951
42946
|
if (e === this._currentStream || (this.close(), !e)) return;
|
|
42952
42947
|
this._currentStream = e, this._requestOpen = !0, this._currentMode = t;
|
|
42953
42948
|
const i = this.device !== "Microphone", n = t === 1;
|
|
42954
|
-
i ? (this._videoPlayer || this._ensureVideoPlayer(), this._videoPlayer ? this._videoPlayer.setVideo(e) : console.error("No video player assigned for video stream")) : (this._audioSource || (this._audioSource = new fn(), this._audioSource.spatialBlend = 0, this._audioSource.volume = 1, this.gameObject.addComponent(this._audioSource)), n || (
|
|
42949
|
+
i ? (this._videoPlayer || this._ensureVideoPlayer(), this._videoPlayer ? this._videoPlayer.setVideo(e) : console.error("No video player assigned for video stream")) : (this._audioSource || (this._audioSource = new fn(), this._audioSource.spatialBlend = 0, this._audioSource.volume = 1, this.gameObject.addComponent(this._audioSource)), n || (zt && console.log("PLAY", e.getAudioTracks()), this._audioSource.volume = 1, this._audioSource?.play(e))), n && this._net?.startSendingStream(e), n && (this._videoPlayer && (this._videoPlayer.muted = !0), this._audioSource?.stop());
|
|
42955
42950
|
for (const o of e.getTracks())
|
|
42956
42951
|
o.addEventListener("ended", () => {
|
|
42957
|
-
|
|
42958
|
-
}),
|
|
42952
|
+
zt && console.log("Track ended", o), this.close();
|
|
42953
|
+
}), zt && o.kind === "video" && console.log(n ? "Video →" : "Video ←", o.getSettings());
|
|
42959
42954
|
}
|
|
42960
42955
|
onReceiveStream = (e) => {
|
|
42961
42956
|
e.stream?.active === !0 && this.setStream(
|
|
@@ -42965,44 +42960,44 @@ class ba extends A {
|
|
|
42965
42960
|
);
|
|
42966
42961
|
};
|
|
42967
42962
|
onCallEnded = (e) => {
|
|
42968
|
-
|
|
42963
|
+
zt && console.log("CALL ENDED", this.isReceiving, this?.screenspace), this.isReceiving && (this.screenspace = !1);
|
|
42969
42964
|
};
|
|
42970
42965
|
async tryShareUserCamera(e, t) {
|
|
42971
42966
|
const i = (await navigator.mediaDevices.enumerateDevices()).filter((o) => o.kind === "videoinput");
|
|
42972
|
-
|
|
42967
|
+
zt && console.log(`Request camera. These are your kind:videoinput devices:
|
|
42973
42968
|
`, i);
|
|
42974
42969
|
let n = !1;
|
|
42975
42970
|
for (const o of i)
|
|
42976
42971
|
try {
|
|
42977
42972
|
if (!this._requestOpen) {
|
|
42978
|
-
|
|
42973
|
+
zt && console.log("Camera selection cancelled");
|
|
42979
42974
|
break;
|
|
42980
42975
|
}
|
|
42981
42976
|
if (o.kind !== "videoinput") {
|
|
42982
|
-
|
|
42977
|
+
zt && console.log("Skipping non-video device", o);
|
|
42983
42978
|
continue;
|
|
42984
42979
|
}
|
|
42985
42980
|
const r = o.deviceId;
|
|
42986
42981
|
if (t?.deviceId != null || t?.deviceFilter != null) {
|
|
42987
42982
|
if (t?.deviceId !== void 0 && r !== t.deviceId) {
|
|
42988
|
-
|
|
42983
|
+
zt && console.log("Skipping device due to options.deviceId: " + o.label + "; " + o.deviceId);
|
|
42989
42984
|
continue;
|
|
42990
42985
|
}
|
|
42991
42986
|
if (t?.deviceFilter && t.deviceFilter(o) === !1) {
|
|
42992
|
-
|
|
42987
|
+
zt && console.log("Skipping device due to options.deviceFilter: " + o.label + "; " + o.deviceId);
|
|
42993
42988
|
continue;
|
|
42994
42989
|
}
|
|
42995
42990
|
} else if (this.deviceFilter)
|
|
42996
42991
|
if (this.deviceFilter(o) === !1) {
|
|
42997
|
-
|
|
42992
|
+
zt && console.log("Skipping device due to ScreenShare.deviceFilter: " + o.label + "; " + o.deviceId);
|
|
42998
42993
|
continue;
|
|
42999
|
-
} else
|
|
42994
|
+
} else zt && console.log("Selected device by filter", o);
|
|
43000
42995
|
else if (this.deviceName) {
|
|
43001
42996
|
const c = o.label.toLowerCase(), h = this.deviceName.toLowerCase(), d = c.includes(h), u = o.deviceId === this.deviceName;
|
|
43002
42997
|
if (!d && !u) {
|
|
43003
|
-
|
|
42998
|
+
zt && console.log("Skipping device due to ScreenShare.deviceName: " + o.label + "; " + o.deviceId);
|
|
43004
42999
|
continue;
|
|
43005
|
-
} else
|
|
43000
|
+
} else zt && console.log("Selected device by name", o);
|
|
43006
43001
|
}
|
|
43007
43002
|
e.video !== !1 && ((typeof e.video > "u" || typeof e.video == "boolean") && (e.video = {}), e.video.deviceId = r), n = !0;
|
|
43008
43003
|
const l = await navigator.mediaDevices.getUserMedia(e).catch((c) => (console.error("Failed to get user media", c), null));
|
|
@@ -43012,7 +43007,7 @@ class ba extends A {
|
|
|
43012
43007
|
l,
|
|
43013
43008
|
1
|
|
43014
43009
|
/* Sending */
|
|
43015
|
-
),
|
|
43010
|
+
), zt && console.log("Selected camera", o)) : (Rn(l), zt && console.log("Camera selection cancelled"));
|
|
43016
43011
|
break;
|
|
43017
43012
|
} catch (r) {
|
|
43018
43013
|
if (r.message === "Failed to allocate videosource" || r.message === "Could not start video source") {
|
|
@@ -43117,14 +43112,14 @@ const va = class H1 extends A {
|
|
|
43117
43112
|
const t = this._referencePointDir.dot(this.context.mainCamera.worldForward) > 0.2;
|
|
43118
43113
|
if (d3 && this.referencePoint) {
|
|
43119
43114
|
const i = this.gameObject.worldPosition;
|
|
43120
|
-
j.DrawArrow(
|
|
43115
|
+
j.DrawArrow(U(i), i.sub(this._referencePointDir), t ? 16711680 : 65280), j.DrawWireSphere(this.referencePoint.worldPosition, 0.05, 255);
|
|
43121
43116
|
}
|
|
43122
43117
|
t ? this.updateAlpha(this.minAlpha, this.fadeDuration) : this.updateAlpha(1, this.fadeDuration);
|
|
43123
43118
|
}
|
|
43124
43119
|
// private readonly rendererMaterials = new WeakMap<Renderer, Array<MaterialWithState>>();
|
|
43125
43120
|
// private readonly rendererMaterialsOriginal = new WeakMap<Renderer, Array<Material>>();
|
|
43126
43121
|
updateDirection() {
|
|
43127
|
-
this.referencePoint ??= this.context.scene, this._referencePointVector.copy(this.gameObject.worldPosition.sub(this.referencePoint.worldPosition)), this._distance = this._referencePointVector.length(), this._referencePointDir.copy(this._referencePointVector).multiply(
|
|
43122
|
+
this.referencePoint ??= this.context.scene, this._referencePointVector.copy(this.gameObject.worldPosition.sub(this.referencePoint.worldPosition)), this._distance = this._referencePointVector.length(), this._referencePointDir.copy(this._referencePointVector).multiply(U(1, 0.5, 1)).normalize();
|
|
43128
43123
|
}
|
|
43129
43124
|
/**
|
|
43130
43125
|
* Update the alpha of the object's materials towards the target alpha over the given duration.
|
|
@@ -43190,7 +43185,7 @@ class jp extends A {
|
|
|
43190
43185
|
if (this.gameObject instanceof V)
|
|
43191
43186
|
this.gameObject instanceof V && this.gameObject.material && (this.gameObject.material = this.gameObject.material.clone(), this.targetMesh = this.gameObject, this.targetMesh.receiveShadow = !0);
|
|
43192
43187
|
else {
|
|
43193
|
-
const e = ha.createPrimitive(
|
|
43188
|
+
const e = ha.createPrimitive(zh.Quad, {
|
|
43194
43189
|
name: "ShadowCatcher",
|
|
43195
43190
|
material: new Tt({
|
|
43196
43191
|
// HACK heuristic to get approx. the same colors out as with the current default ShadowCatcher material
|
|
@@ -43277,7 +43272,7 @@ X1([
|
|
|
43277
43272
|
X1([
|
|
43278
43273
|
f(he)
|
|
43279
43274
|
], jp.prototype, "shadowColor");
|
|
43280
|
-
var p3 = Object.defineProperty,
|
|
43275
|
+
var p3 = Object.defineProperty, zp = (s, e, t, i) => {
|
|
43281
43276
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
43282
43277
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
43283
43278
|
return n && p3(e, t, n), n;
|
|
@@ -43289,7 +43284,7 @@ const dd = class Q1 extends A {
|
|
|
43289
43284
|
positionAxes = Dc.All;
|
|
43290
43285
|
/** When true, rotates 180° around Y axis (useful for mirrored setups) */
|
|
43291
43286
|
flipForward = !1;
|
|
43292
|
-
static _invertForward = new
|
|
43287
|
+
static _invertForward = new z().setFromAxisAngle(new w(0, 1, 0), Math.PI);
|
|
43293
43288
|
_firstUpdate = !0;
|
|
43294
43289
|
/**
|
|
43295
43290
|
* Update the position and rotation of the GameObject to follow the target.
|
|
@@ -43317,16 +43312,16 @@ const dd = class Q1 extends A {
|
|
|
43317
43312
|
}
|
|
43318
43313
|
}
|
|
43319
43314
|
};
|
|
43320
|
-
|
|
43315
|
+
zp([
|
|
43321
43316
|
f(E)
|
|
43322
43317
|
], dd.prototype, "target");
|
|
43323
|
-
|
|
43318
|
+
zp([
|
|
43324
43319
|
f()
|
|
43325
43320
|
], dd.prototype, "followFactor");
|
|
43326
|
-
|
|
43321
|
+
zp([
|
|
43327
43322
|
f()
|
|
43328
43323
|
], dd.prototype, "rotateFactor");
|
|
43329
|
-
|
|
43324
|
+
zp([
|
|
43330
43325
|
f()
|
|
43331
43326
|
], dd.prototype, "positionAxes");
|
|
43332
43327
|
let Fb = dd;
|
|
@@ -43335,9 +43330,9 @@ var m3 = Object.defineProperty, ud = (s, e, t, i) => {
|
|
|
43335
43330
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
43336
43331
|
return n && m3(e, t, n), n;
|
|
43337
43332
|
};
|
|
43338
|
-
const uh = x("debugspatialtrigger"),
|
|
43333
|
+
const uh = x("debugspatialtrigger"), zw = new Xo(), Uw = new Xo();
|
|
43339
43334
|
function g3(s, e) {
|
|
43340
|
-
return
|
|
43335
|
+
return zw.mask = s, Uw.mask = e, zw.test(Uw);
|
|
43341
43336
|
}
|
|
43342
43337
|
class Qs extends A {
|
|
43343
43338
|
triggerMask = 0;
|
|
@@ -43406,7 +43401,7 @@ ud([
|
|
|
43406
43401
|
ud([
|
|
43407
43402
|
f(ne)
|
|
43408
43403
|
], Qs.prototype, "onExit");
|
|
43409
|
-
const Y1 = class
|
|
43404
|
+
const Y1 = class Uu extends A {
|
|
43410
43405
|
/** Global registry of all active spatial triggers in the scene */
|
|
43411
43406
|
static triggers = [];
|
|
43412
43407
|
triggerMask;
|
|
@@ -43422,13 +43417,13 @@ const Y1 = class zu extends A {
|
|
|
43422
43417
|
* Registers this trigger in the global registry and sets up debug visualization if enabled
|
|
43423
43418
|
*/
|
|
43424
43419
|
onEnable() {
|
|
43425
|
-
|
|
43420
|
+
Uu.triggers.push(this), this.boxHelper || (this.boxHelper = k.addComponent(this.gameObject, Qt), this.boxHelper?.showHelper(null, uh));
|
|
43426
43421
|
}
|
|
43427
43422
|
/**
|
|
43428
43423
|
* Removes this trigger from the global registry when disabled
|
|
43429
43424
|
*/
|
|
43430
43425
|
onDisable() {
|
|
43431
|
-
|
|
43426
|
+
Uu.triggers.splice(Uu.triggers.indexOf(this), 1);
|
|
43432
43427
|
}
|
|
43433
43428
|
/**
|
|
43434
43429
|
* Tests if an object is inside this trigger's box
|
|
@@ -43643,8 +43638,8 @@ class jb extends A {
|
|
|
43643
43638
|
const e = this._mode === 0;
|
|
43644
43639
|
for (const t of bt.instances)
|
|
43645
43640
|
if (t.avatar && "isLocalAvatar" in t.avatar && "flags" in t.avatar) {
|
|
43646
|
-
let i =
|
|
43647
|
-
this.isSpectatingSelf && (i = e && t.avatar.isLocalAvatar ?
|
|
43641
|
+
let i = zs.All;
|
|
43642
|
+
this.isSpectatingSelf && (i = e && t.avatar.isLocalAvatar ? zs.FirstPerson : zs.ThirdPerson);
|
|
43648
43643
|
const n = t.avatar.flags;
|
|
43649
43644
|
if (!n) continue;
|
|
43650
43645
|
for (const o of n)
|
|
@@ -43660,7 +43655,7 @@ class jb extends A {
|
|
|
43660
43655
|
const t = e.avatar.flags;
|
|
43661
43656
|
if (!t) continue;
|
|
43662
43657
|
for (const i of t)
|
|
43663
|
-
"isLocalAvatar" in e.avatar && e.avatar?.isLocalAvatar ? i.UpdateVisible(
|
|
43658
|
+
"isLocalAvatar" in e.avatar && e.avatar?.isLocalAvatar ? i.UpdateVisible(zs.FirstPerson) : i.UpdateVisible(zs.ThirdPerson);
|
|
43664
43659
|
}
|
|
43665
43660
|
}
|
|
43666
43661
|
}
|
|
@@ -43731,7 +43726,7 @@ class b3 {
|
|
|
43731
43726
|
}
|
|
43732
43727
|
}
|
|
43733
43728
|
}
|
|
43734
|
-
const v3 = new
|
|
43729
|
+
const v3 = new z().setFromAxisAngle(new w(0, 1, 0), Math.PI);
|
|
43735
43730
|
class w3 {
|
|
43736
43731
|
context;
|
|
43737
43732
|
spectator;
|
|
@@ -43900,7 +43895,7 @@ var P3 = Object.defineProperty, k3 = Object.getOwnPropertyDescriptor, Zl = (s, e
|
|
|
43900
43895
|
const Nw = x("debugsplines");
|
|
43901
43896
|
class eo {
|
|
43902
43897
|
position = new w();
|
|
43903
|
-
rotation = new
|
|
43898
|
+
rotation = new z();
|
|
43904
43899
|
tangentIn = new w();
|
|
43905
43900
|
tangentOut = new w();
|
|
43906
43901
|
}
|
|
@@ -43908,7 +43903,7 @@ Zl([
|
|
|
43908
43903
|
dt(w)
|
|
43909
43904
|
], eo.prototype, "position", 2);
|
|
43910
43905
|
Zl([
|
|
43911
|
-
dt(
|
|
43906
|
+
dt(z)
|
|
43912
43907
|
], eo.prototype, "rotation", 2);
|
|
43913
43908
|
Zl([
|
|
43914
43909
|
dt(w)
|
|
@@ -44593,7 +44588,7 @@ C) Set "joinRandomRoom" to true`), !1) : (mu && console.log("Join " + this.roomN
|
|
|
44593
44588
|
return null;
|
|
44594
44589
|
}
|
|
44595
44590
|
setRandomRoomUrlParameter() {
|
|
44596
|
-
const e =
|
|
44591
|
+
const e = Uf(), t = this.generateRoomName();
|
|
44597
44592
|
x(this.urlParameterName) ? e.set(this.urlParameterName, t) : e.append(this.urlParameterName, t), Px(t, e);
|
|
44598
44593
|
}
|
|
44599
44594
|
generateRoomName() {
|
|
@@ -44943,11 +44938,11 @@ ec([
|
|
|
44943
44938
|
ec([
|
|
44944
44939
|
f(ne)
|
|
44945
44940
|
], mr.prototype, "onSpeakingChanged", 2);
|
|
44946
|
-
function
|
|
44941
|
+
function z3() {
|
|
44947
44942
|
const s = x("testwindowcount") || 0;
|
|
44948
|
-
s && s > 0 &&
|
|
44943
|
+
s && s > 0 && U3(s);
|
|
44949
44944
|
}
|
|
44950
|
-
function
|
|
44945
|
+
function U3(s) {
|
|
44951
44946
|
if (x("testwindow")) return null;
|
|
44952
44947
|
const e = new URL(window.location.href);
|
|
44953
44948
|
av(e.searchParams, B3, 1), av(e.searchParams, "testwindow", 1);
|
|
@@ -44980,7 +44975,7 @@ function z3(s) {
|
|
|
44980
44975
|
}
|
|
44981
44976
|
class J1 extends A {
|
|
44982
44977
|
awake() {
|
|
44983
|
-
|
|
44978
|
+
z3();
|
|
44984
44979
|
}
|
|
44985
44980
|
}
|
|
44986
44981
|
class eP extends A {
|
|
@@ -45043,7 +45038,7 @@ class N3 {
|
|
|
45043
45038
|
}
|
|
45044
45039
|
}
|
|
45045
45040
|
}
|
|
45046
|
-
var $3 = Object.defineProperty,
|
|
45041
|
+
var $3 = Object.defineProperty, Up = (s, e, t, i) => {
|
|
45047
45042
|
for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
|
|
45048
45043
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
45049
45044
|
return n && $3(e, t, n), n;
|
|
@@ -45169,16 +45164,16 @@ class tc extends A {
|
|
|
45169
45164
|
this.enabled && e.keyCode === 16 && this.disableSnapping();
|
|
45170
45165
|
};
|
|
45171
45166
|
}
|
|
45172
|
-
|
|
45167
|
+
Up([
|
|
45173
45168
|
f()
|
|
45174
45169
|
], tc.prototype, "isGizmo");
|
|
45175
|
-
|
|
45170
|
+
Up([
|
|
45176
45171
|
f()
|
|
45177
45172
|
], tc.prototype, "translationSnap");
|
|
45178
|
-
|
|
45173
|
+
Up([
|
|
45179
45174
|
f()
|
|
45180
45175
|
], tc.prototype, "rotationSnapAngle");
|
|
45181
|
-
|
|
45176
|
+
Up([
|
|
45182
45177
|
f()
|
|
45183
45178
|
], tc.prototype, "scaleSnap");
|
|
45184
45179
|
var W3 = Object.defineProperty, V3 = Object.getOwnPropertyDescriptor, Np = (s, e, t, i) => {
|
|
@@ -45186,16 +45181,16 @@ var W3 = Object.defineProperty, V3 = Object.getOwnPropertyDescriptor, Np = (s, e
|
|
|
45186
45181
|
(r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
|
|
45187
45182
|
return i && n && W3(e, t, n), n;
|
|
45188
45183
|
};
|
|
45189
|
-
class
|
|
45184
|
+
class zb {
|
|
45190
45185
|
texture = null;
|
|
45191
45186
|
rect;
|
|
45192
45187
|
}
|
|
45193
45188
|
Np([
|
|
45194
45189
|
f(ke)
|
|
45195
|
-
],
|
|
45190
|
+
], zb.prototype, "texture", 2);
|
|
45196
45191
|
let fd = class extends Sp {
|
|
45197
45192
|
set image(e) {
|
|
45198
|
-
this.sprite || (this.sprite = new
|
|
45193
|
+
this.sprite || (this.sprite = new zb()), this.sprite.texture = e, this.onAfterCreated();
|
|
45199
45194
|
}
|
|
45200
45195
|
get image() {
|
|
45201
45196
|
return this.sprite ? this.sprite.texture : null;
|
|
@@ -45228,12 +45223,12 @@ let fd = class extends Sp {
|
|
|
45228
45223
|
}
|
|
45229
45224
|
};
|
|
45230
45225
|
Np([
|
|
45231
|
-
f(
|
|
45226
|
+
f(zb)
|
|
45232
45227
|
], fd.prototype, "sprite", 1);
|
|
45233
45228
|
Np([
|
|
45234
45229
|
f()
|
|
45235
45230
|
], fd.prototype, "pixelsPerUnitMultiplier", 2);
|
|
45236
|
-
class
|
|
45231
|
+
class Ub extends Sp {
|
|
45237
45232
|
get mainTexture() {
|
|
45238
45233
|
return this._mainTexture;
|
|
45239
45234
|
}
|
|
@@ -45247,7 +45242,7 @@ class zb extends Sp {
|
|
|
45247
45242
|
}
|
|
45248
45243
|
Np([
|
|
45249
45244
|
f(ke)
|
|
45250
|
-
],
|
|
45245
|
+
], Ub.prototype, "mainTexture", 1);
|
|
45251
45246
|
var G3 = Object.defineProperty, H3 = Object.getOwnPropertyDescriptor, Ki = (s, e, t, i) => {
|
|
45252
45247
|
for (var n = i > 1 ? void 0 : i ? H3(e, t) : e, o = s.length - 1, r; o >= 0; o--)
|
|
45253
45248
|
(r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
|
|
@@ -45642,7 +45637,7 @@ const md = class nP extends A {
|
|
|
45642
45637
|
invertForward = !1;
|
|
45643
45638
|
keepUpDirection = !0;
|
|
45644
45639
|
copyTargetRotation = !1;
|
|
45645
|
-
static flipYQuat = new
|
|
45640
|
+
static flipYQuat = new z().setFromAxisAngle(new w(0, 1, 0), Math.PI);
|
|
45646
45641
|
/** @internal */
|
|
45647
45642
|
onBeforeRender() {
|
|
45648
45643
|
let e = this.target;
|
|
@@ -45854,9 +45849,9 @@ class ic extends A {
|
|
|
45854
45849
|
/** @internal */
|
|
45855
45850
|
lateUpdate() {
|
|
45856
45851
|
this.updateDistance();
|
|
45857
|
-
const e = this.useFullPage ? this._ndc_x : this.context.input.mousePositionRC.x, t = this.useFullPage ? this._ndc_y : this.context.input.mousePositionRC.y, i = this.context.mainCamera, n = i.worldPosition, o =
|
|
45852
|
+
const e = this.useFullPage ? this._ndc_x : this.context.input.mousePositionRC.x, t = this.useFullPage ? this._ndc_y : this.context.input.mousePositionRC.y, i = this.context.mainCamera, n = i.worldPosition, o = U(e, t, 1).unproject(i);
|
|
45858
45853
|
o.sub(n).normalize();
|
|
45859
|
-
const r =
|
|
45854
|
+
const r = U(o).multiplyScalar(this._distance).add(n);
|
|
45860
45855
|
let a = r;
|
|
45861
45856
|
if (this.damping > 0) {
|
|
45862
45857
|
const l = this.gameObject.worldPosition;
|
|
@@ -45950,7 +45945,7 @@ var ij = Object.defineProperty, wa = (s, e, t, i) => {
|
|
|
45950
45945
|
(r = s[o]) && (n = r(e, t, n) || n);
|
|
45951
45946
|
return n && ij(e, t, n), n;
|
|
45952
45947
|
};
|
|
45953
|
-
typeof window < "u" && import("./vendor-
|
|
45948
|
+
typeof window < "u" && import("./vendor-BatPc34p.js").then((s) => s.scrollTimeline);
|
|
45954
45949
|
const Es = x("debugscroll");
|
|
45955
45950
|
class fo extends A {
|
|
45956
45951
|
target = null;
|
|
@@ -46243,22 +46238,22 @@ let vt = class extends A {
|
|
|
46243
46238
|
l && (n = l.width, o = l.height, r = t / n, a = i / o), vt._tempProjectionMatrix.copy(e.projectionMatrix), vt._tempProjectionMatrixInverse.copy(e.projectionMatrixInverse);
|
|
46244
46239
|
const c = e.view, h = e.zoom, d = e.aspect, u = e.fov;
|
|
46245
46240
|
e.view = null, e.zoom = 1, e.fov = this.referenceFieldOfView, e.updateProjectionMatrix();
|
|
46246
|
-
const p = this.gameObject.worldPosition, m = this.gameObject.worldScale, b = e.worldPosition, y = b.distanceTo(p), g = Math.max(m.x, m.y, m.z), _ =
|
|
46241
|
+
const p = this.gameObject.worldPosition, m = this.gameObject.worldScale, b = e.worldPosition, y = b.distanceTo(p), g = Math.max(m.x, m.y, m.z), _ = U(b).sub(p);
|
|
46247
46242
|
if (y < g) {
|
|
46248
46243
|
(this.debug || So) && console.warn("[ViewBox] Moving camera out of bounds", y, "<", g);
|
|
46249
|
-
const $ =
|
|
46244
|
+
const $ = U(_);
|
|
46250
46245
|
$.y *= 1e-8, $.normalize();
|
|
46251
46246
|
const Q = g - y, te = b.add($.multiplyScalar(Q));
|
|
46252
46247
|
e.worldPosition = te.lerp(b, 1 - this.context.time.deltaTime);
|
|
46253
46248
|
}
|
|
46254
|
-
const v =
|
|
46249
|
+
const v = U(p);
|
|
46255
46250
|
e.worldToLocal(v), e.lookAt(p), e.updateMatrixWorld();
|
|
46256
46251
|
const C = this.referenceFieldOfView * Math.PI / 180, P = 2 * Math.tan(C / 2) * y, T = P * e.aspect, I = this.projectBoxIntoCamera(e, 1), F = I.maxX - I.minX, N = I.maxY - I.minY, H = this.fit(
|
|
46257
46252
|
F * e.aspect,
|
|
46258
46253
|
N,
|
|
46259
46254
|
T / r,
|
|
46260
46255
|
P / a
|
|
46261
|
-
) / (P * 0.5), M =
|
|
46256
|
+
) / (P * 0.5), M = U(p);
|
|
46262
46257
|
M.project(e), this.context.focusRectSettings.offsetX = M.x, this.context.focusRectSettings.offsetY = M.y, this.context.focusRectSettings.zoom = H, this.context.focusRect || this.context.setCameraFocusRect(this.context.domElement), e.view = c, e.zoom = h, e.aspect = d, e.fov = u, e.projectionMatrix.copy(vt._tempProjectionMatrix), e.projectionMatrixInverse.copy(vt._tempProjectionMatrixInverse);
|
|
46263
46258
|
};
|
|
46264
46259
|
/**
|
|
@@ -46270,14 +46265,14 @@ let vt = class extends A {
|
|
|
46270
46265
|
}
|
|
46271
46266
|
projectBoxIntoCamera(s, e) {
|
|
46272
46267
|
const t = 0.5 * e, i = [
|
|
46273
|
-
|
|
46274
|
-
|
|
46275
|
-
|
|
46276
|
-
|
|
46277
|
-
|
|
46278
|
-
|
|
46279
|
-
|
|
46280
|
-
|
|
46268
|
+
U(-t, -t, -t),
|
|
46269
|
+
U(t, -t, -t),
|
|
46270
|
+
U(-t, t, -t),
|
|
46271
|
+
U(t, t, -t),
|
|
46272
|
+
U(-t, -t, t),
|
|
46273
|
+
U(t, -t, t),
|
|
46274
|
+
U(-t, t, t),
|
|
46275
|
+
U(t, t, t)
|
|
46281
46276
|
];
|
|
46282
46277
|
let n = Number.POSITIVE_INFINITY, o = Number.NEGATIVE_INFINITY, r = Number.POSITIVE_INFINITY, a = Number.NEGATIVE_INFINITY;
|
|
46283
46278
|
for (let l = 0; l < i.length; l++) {
|
|
@@ -46320,7 +46315,7 @@ class _r extends A {
|
|
|
46320
46315
|
useGripSpace = !1;
|
|
46321
46316
|
resetTransformAfterXRSession = !0;
|
|
46322
46317
|
_startPosition = new w();
|
|
46323
|
-
_startRotation = new
|
|
46318
|
+
_startRotation = new z();
|
|
46324
46319
|
_startScale = new w();
|
|
46325
46320
|
/** @internal */
|
|
46326
46321
|
onEnterXR(e) {
|
|
@@ -46338,7 +46333,7 @@ class _r extends A {
|
|
|
46338
46333
|
this.controlVisibility && (this.gameObject.visible = !1);
|
|
46339
46334
|
return;
|
|
46340
46335
|
}
|
|
46341
|
-
this.controlVisibility && (this.gameObject.visible = !0), this.useGripSpace || t.targetRayMode === "transient-pointer" ? (this.gameObject.worldPosition = t.gripWorldPosition, this.gameObject.worldQuaternion = t.gripWorldQuaternion, this.gameObject.worldScale =
|
|
46336
|
+
this.controlVisibility && (this.gameObject.visible = !0), this.useGripSpace || t.targetRayMode === "transient-pointer" ? (this.gameObject.worldPosition = t.gripWorldPosition, this.gameObject.worldQuaternion = t.gripWorldQuaternion, this.gameObject.worldScale = U(t.xr.rigScale, t.xr.rigScale, t.xr.rigScale).multiply(this._startScale)) : (this.gameObject.worldPosition = t.rayWorldPosition, this.gameObject.worldQuaternion = t.rayWorldQuaternion, this.gameObject.worldScale = U(t.xr.rigScale, t.xr.rigScale, t.xr.rigScale).multiply(this._startScale));
|
|
46342
46337
|
}
|
|
46343
46338
|
}
|
|
46344
46339
|
/** @internal */
|
|
@@ -46411,7 +46406,7 @@ function cj(s, e) {
|
|
|
46411
46406
|
if (t.has(s))
|
|
46412
46407
|
return;
|
|
46413
46408
|
t.add(s), $w.set(e, t), console.debug("Initialize texture for camera feed");
|
|
46414
|
-
const i = new Le(), n = new
|
|
46409
|
+
const i = new Le(), n = new Un(), o = new Ui();
|
|
46415
46410
|
o.add(new V(n, i));
|
|
46416
46411
|
const r = new pe();
|
|
46417
46412
|
i.map = e, s.render(o, r);
|
|
@@ -46653,7 +46648,7 @@ void main() {
|
|
|
46653
46648
|
return this.threeTexture;
|
|
46654
46649
|
}
|
|
46655
46650
|
});
|
|
46656
|
-
const d = new V(new
|
|
46651
|
+
const d = new V(new Un(2, 2), h);
|
|
46657
46652
|
return Tg(d, !1), d.geometry.deleteAttribute("normal"), d.renderOrder = -1e6, d.setTexture = function(u) {
|
|
46658
46653
|
h.uniforms.t2D.value = u;
|
|
46659
46654
|
}, d;
|
|
@@ -46688,7 +46683,7 @@ class qp extends A {
|
|
|
46688
46683
|
backgroundPlane;
|
|
46689
46684
|
threeTexture;
|
|
46690
46685
|
forceTextureInitialization = (function() {
|
|
46691
|
-
const e = new Le(), t = new
|
|
46686
|
+
const e = new Le(), t = new Un(), i = new Ui();
|
|
46692
46687
|
i.add(new V(t, e));
|
|
46693
46688
|
const n = new pe();
|
|
46694
46689
|
return function(r, a) {
|
|
@@ -46886,7 +46881,7 @@ class Lh {
|
|
|
46886
46881
|
t && (t *= Math.max(1, i)), t === void 0 || t >= 1 ? (e.position.copy(this._position), e.quaternion.copy(this._rotation)) : (t = Math.max(0, Math.min(1, t)), e.position.lerp(this._position, t), e.quaternion.slerp(this._rotation, t));
|
|
46887
46882
|
}
|
|
46888
46883
|
static _positionBuffer = new dn(() => new w(), 20);
|
|
46889
|
-
static _rotationBuffer = new dn(() => new
|
|
46884
|
+
static _rotationBuffer = new dn(() => new z(), 20);
|
|
46890
46885
|
_position;
|
|
46891
46886
|
_rotation;
|
|
46892
46887
|
ensureTransformData() {
|
|
@@ -47534,7 +47529,7 @@ class wj extends A {
|
|
|
47534
47529
|
}
|
|
47535
47530
|
}
|
|
47536
47531
|
function xj() {
|
|
47537
|
-
O.add("AlignmentConstraint", ap), O.add("Animation", hi), O.add("Animator", Gt), O.add("AudioListener", Bo), O.add("AudioSource", fn), O.add("AxesHelper", Xh), O.add("BasicIKConstraint", dC), O.add("BoxHelperComponent", Qt), O.add("Camera", wi), O.add("CharacterController", Il), O.add("CharacterControllerInput", sr), O.add("SphereCollider", Qh), O.add("BoxCollider", Z_), O.add("MeshCollider", fa), O.add("CapsuleCollider", er), O.add("ContactShadows", lp), O.add("LogStats", pC), O.add("DeleteBox", Qr), O.add("Deletable", gC), O.add("DeviceFlag", J_), O.add("DragControls", Ja), O.add("DropListener", or), O.add("Duplicatable", MC), O.add("EventListEvent", JS), O.add("EventTrigger", lb), O.add("GltfExportBox",
|
|
47532
|
+
O.add("AlignmentConstraint", ap), O.add("Animation", hi), O.add("Animator", Gt), O.add("AudioListener", Bo), O.add("AudioSource", fn), O.add("AxesHelper", Xh), O.add("BasicIKConstraint", dC), O.add("BoxHelperComponent", Qt), O.add("Camera", wi), O.add("CharacterController", Il), O.add("CharacterControllerInput", sr), O.add("SphereCollider", Qh), O.add("BoxCollider", Z_), O.add("MeshCollider", fa), O.add("CapsuleCollider", er), O.add("ContactShadows", lp), O.add("LogStats", pC), O.add("DeleteBox", Qr), O.add("Deletable", gC), O.add("DeviceFlag", J_), O.add("DragControls", Ja), O.add("DropListener", or), O.add("Duplicatable", MC), O.add("EventListEvent", JS), O.add("EventTrigger", lb), O.add("GltfExportBox", zC), O.add("GltfExport", UC), O.add("VariantAction", YC), O.add("ChangeTransformOnClick", Bl), O.add("ChangeMaterialOnClick", KC), O.add("SetActiveOnClick", ZC), O.add("HideOnStart", Tn), O.add("EmphasizeOnClick", Zh), O.add("PlayAudioOnClick", oa), O.add("PlayAnimationOnClick", Tf), O.add("PreliminaryAction", Jh), O.add("PreliminaryTrigger", gp), O.add("VisibilityAction", yp), O.add("TapGestureTrigger", JC), O.add("USDZExporter", Xs), O.add("Fog", id), O.add("GaussianSplat", $l), O.add("BoxGizmo", Wl), O.add("GridHelper", nd), O.add("GroundProjectedEnv", oo), O.add("UsageMarker", cp), O.add("Interactable", mC), O.add("FixedJoint", R1), O.add("HingeJoint", Pp), O.add("Light", Jt), O.add("LODGroup", kb), O.add("LookAtConstraint", Ml), O.add("NeedleMenu", lo), O.add("NestedGltf", od), O.add("Networking", E1), O.add("OffsetConstraint", Vl), O.add("CameraTargetReachedEvent", xf), O.add("OrbitControls", ye), O.add("ParticleSystemRenderer", Vn), O.add("ParticleSystem", Ef), O.add("Attractor", ld), O.add("PlayerColor", Ih), O.add("Antialiasing", Ep), O.add("BloomEffect", Lb), O.add("ChromaticAberration", Ap), O.add("ColorAdjustments", ga), O.add("DepthOfField", Ps), O.add("EffectWrapper", Mf), O.add("PixelationEffect", Lp), O.add("ScreenSpaceAmbientOcclusion", ur), O.add("ScreenSpaceAmbientOcclusionN8", ks), O.add("SharpeningEffect", Dp), O.add("TiltShiftEffect", uo), O.add("ToneMappingEffect", Xl), O.add("Vignette", Yl), O.add("Volume", Fp), O.add("ReflectionProbe", To), O.add("Renderer", Ci), O.add("MeshRenderer", up), O.add("SkinnedMeshRenderer", RC), O.add("Rigidbody", ht), O.add("SceneSwitcher", ut), O.add("ScreenCapture", ba), O.add("SeeThrough", q1), O.add("ShadowCatcher", jp), O.add("RemoteSkybox", lC), O.add("SmoothFollow", Fb), O.add("SpatialTriggerReceiver", Qs), O.add("SpatialTrigger", Bb), O.add("SpectatorCamera", jb), O.add("SplineContainer", Jl), O.add("SplineWalker", Hn), O.add("SpriteRenderer", Hi), O.add("SyncedCamera", Z1), O.add("SyncedRoom", Os), O.add("SyncedTransform", vs), O.add("TestRunner", J1), O.add("TestSimulateUserData", eP), O.add("PlayableDirector", Rh), O.add("SignalReceiver", Ol), O.add("TimelineAnimationTrack", Cf), O.add("TimelineAudioTrack", jo), O.add("TimelineMarkerTrack", V_), O.add("SignalTrackHandler", Pf), O.add("TimelineActivationTrack", G_), O.add("TimelineControlTrack", H_), O.add("TransformGizmo", tc), O.add("BaseUIComponent", zn), O.add("UIRootComponent", wp), O.add("Button", yr), O.add("Canvas", Mh), O.add("CanvasGroup", la), O.add("EventSystem", xi), O.add("Graphic", xp), O.add("MaskableGraphic", Sp), O.add("Image", fd), O.add("RawImage", Ub), O.add("InputField", tP), O.add("VerticalLayoutGroup", f1), O.add("HorizontalLayoutGroup", p1), O.add("GridLayoutGroup", m1), O.add("Outline", td), O.add("ObjectRaycaster", jn), O.add("GraphicRaycaster", $_), O.add("SpatialGrabRaycaster", kl), O.add("RectTransform", ws), O.add("SpatialHtml", Wp), O.add("Text", fi), O.add("EnvironmentScene", X_), O.add("LookAt", sP), O.add("OpenURL", gd), O.add("VideoPlayer", Et), O.add("Voip", mr), O.add("ClickThrough", $b), O.add("CursorFollow", ic), O.add("HoverAnimation", to), O.add("ScrollFollow", fo), O.add("ViewBox", vt), O.add("Avatar", aa), O.add("XRControllerFollow", _r), O.add("XRControllerModel", tr), O.add("XRControllerMovement", mn), O.add("TeleportTarget", mb), O.add("WebARCameraBackground", qp), O.add("WebARSessionRoot", An), O.add("WebXR", gb), O.add("AvatarMarker", bt), O.add("WebXRImageTracking", yd), O.add("WebXRPlaneTracking", br), O.add("XRRig", Vb), O.add("XRFlag", ls), O.add("PlayerSync", i1), O.add("PlayerState", Li), O.add("PresentationMode", wj);
|
|
47538
47533
|
}
|
|
47539
47534
|
const Ve = x("debugphysics"), pg = x("debugcolliderplacement"), mg = x("debugcollisions"), Sj = x("showcolliders"), gu = x("debugraycasts"), cP = /* @__PURE__ */ Symbol("needle component");
|
|
47540
47535
|
function nn(s) {
|
|
@@ -47543,7 +47538,7 @@ function nn(s) {
|
|
|
47543
47538
|
function gg(s, e) {
|
|
47544
47539
|
s[cP] = e ? new WeakRef(e) : null;
|
|
47545
47540
|
}
|
|
47546
|
-
const
|
|
47541
|
+
const Ut = /* @__PURE__ */ Symbol("physics body"), Hw = /* @__PURE__ */ Symbol("rigidbody");
|
|
47547
47542
|
function Cj() {
|
|
47548
47543
|
Ve && console.log("Use Rapier", !0, globalThis.NEEDLE_USE_RAPIER), QM((s) => (Ve && console.log("Construct rapier physics backend"), new fh(s)));
|
|
47549
47544
|
}
|
|
@@ -47551,10 +47546,10 @@ class fh {
|
|
|
47551
47546
|
debugRenderColliders = !1;
|
|
47552
47547
|
debugRenderRaycasts = !1;
|
|
47553
47548
|
removeBody(e) {
|
|
47554
|
-
if (Ve && console.log("REMOVE BODY", e?.name, e[
|
|
47549
|
+
if (Ve && console.log("REMOVE BODY", e?.name, e[Ut]), !e) return;
|
|
47555
47550
|
this.validate();
|
|
47556
|
-
const t = e[
|
|
47557
|
-
if (e[
|
|
47551
|
+
const t = e[Ut];
|
|
47552
|
+
if (e[Ut] = null, t && this.world) {
|
|
47558
47553
|
const i = this.entryLookup.get(e);
|
|
47559
47554
|
if (i) {
|
|
47560
47555
|
this.entryLookup.delete(e);
|
|
@@ -47586,7 +47581,7 @@ class fh {
|
|
|
47586
47581
|
}
|
|
47587
47582
|
}
|
|
47588
47583
|
setColliderEnabled(e, t) {
|
|
47589
|
-
const i = e[
|
|
47584
|
+
const i = e[Ut];
|
|
47590
47585
|
return i ? (i.setEnabled(t), Ve && console.log("SET COLLIDER ENABLED", e.name, t), !0) : !1;
|
|
47591
47586
|
}
|
|
47592
47587
|
updateBody(e, t, i) {
|
|
@@ -47594,13 +47589,13 @@ class fh {
|
|
|
47594
47589
|
if (e.isCollider === !0)
|
|
47595
47590
|
console.warn("TODO: implement updating collider position");
|
|
47596
47591
|
else {
|
|
47597
|
-
const n = e, o = n[
|
|
47592
|
+
const n = e, o = n[Ut];
|
|
47598
47593
|
o && this.syncPhysicsBody(n.gameObject, o, t, i);
|
|
47599
47594
|
}
|
|
47600
47595
|
}
|
|
47601
47596
|
updateProperties(e) {
|
|
47602
47597
|
if (this.validate(), e.isCollider) {
|
|
47603
|
-
const t = e, i = t[
|
|
47598
|
+
const t = e, i = t[Ut];
|
|
47604
47599
|
i && (this.internalUpdateColliderProperties(t, i), t.sharedMaterial && this.updatePhysicsMaterial(t));
|
|
47605
47600
|
} else {
|
|
47606
47601
|
const t = e, i = this.internal_getRigidbody(t);
|
|
@@ -47787,7 +47782,7 @@ class fh {
|
|
|
47787
47782
|
return this._world;
|
|
47788
47783
|
}
|
|
47789
47784
|
_tempPosition = new w();
|
|
47790
|
-
_tempQuaternion = new
|
|
47785
|
+
_tempQuaternion = new z();
|
|
47791
47786
|
_tempScale = new w();
|
|
47792
47787
|
_tempMatrix = new Z();
|
|
47793
47788
|
static _didLoadPhysicsEngine = !1;
|
|
@@ -47913,7 +47908,7 @@ class fh {
|
|
|
47913
47908
|
}
|
|
47914
47909
|
updatePhysicsMaterial(e) {
|
|
47915
47910
|
if (!e) return;
|
|
47916
|
-
const t = e.sharedMaterial, i = e[
|
|
47911
|
+
const t = e.sharedMaterial, i = e[Ut];
|
|
47917
47912
|
if (i && t) {
|
|
47918
47913
|
if (t.bounciness !== void 0 && i.setRestitution(t.bounciness), t.bounceCombine !== void 0)
|
|
47919
47914
|
switch (t.bounceCombine) {
|
|
@@ -47949,7 +47944,7 @@ class fh {
|
|
|
47949
47944
|
}
|
|
47950
47945
|
/** Get the rapier body for a Needle component */
|
|
47951
47946
|
getBody(e) {
|
|
47952
|
-
return e ? e[
|
|
47947
|
+
return e ? e[Ut] : null;
|
|
47953
47948
|
}
|
|
47954
47949
|
/** Get the Needle Engine component for a rapier object */
|
|
47955
47950
|
getComponent(e) {
|
|
@@ -48005,7 +48000,7 @@ class fh {
|
|
|
48005
48000
|
e.attachedRigidbody?.autoMass === !1 ? t.setMass(1e-6) : e.density != null && t.setDensity(e.density);
|
|
48006
48001
|
try {
|
|
48007
48002
|
const r = this.world.createCollider(t, n);
|
|
48008
|
-
return gg(r, e), e[
|
|
48003
|
+
return gg(r, e), e[Ut] = r, r.setActiveEvents(L.RAPIER_PHYSICS.MODULE.ActiveEvents.COLLISION_EVENTS), r.setActiveCollisionTypes(L.RAPIER_PHYSICS.MODULE.ActiveCollisionTypes.ALL), this.registerEntry(e, r), this.updateColliderCollisionGroups(e), Ve && console.log("Created collider", e.name, r), r;
|
|
48009
48004
|
} catch (r) {
|
|
48010
48005
|
return console.error('Error creating collider "' + e.name + `"
|
|
48011
48006
|
Error:`, r), null;
|
|
@@ -48017,7 +48012,7 @@ Error:`, r), null;
|
|
|
48017
48012
|
* @param collider - The collider to update.
|
|
48018
48013
|
*/
|
|
48019
48014
|
updateColliderCollisionGroups(e) {
|
|
48020
|
-
const t = e[
|
|
48015
|
+
const t = e[Ut], i = e.membership;
|
|
48021
48016
|
let n = 0;
|
|
48022
48017
|
if (i == null)
|
|
48023
48018
|
n = 65535;
|
|
@@ -48042,13 +48037,13 @@ Error:`, r), null;
|
|
|
48042
48037
|
let i = null;
|
|
48043
48038
|
if (e.attachedRigidbody) {
|
|
48044
48039
|
const n = e.attachedRigidbody;
|
|
48045
|
-
if (i = n[
|
|
48040
|
+
if (i = n[Ut], !i) {
|
|
48046
48041
|
const o = n.isKinematic && !pg;
|
|
48047
48042
|
Ve && console.log("Create rigidbody", o);
|
|
48048
48043
|
const r = o ? L.RAPIER_PHYSICS.MODULE.RigidBodyDesc.kinematicPositionBased() : L.RAPIER_PHYSICS.MODULE.RigidBodyDesc.dynamic(), a = le(e.attachedRigidbody.gameObject);
|
|
48049
48044
|
r.setTranslation(a.x, a.y, a.z), r.setRotation(Ie(e.attachedRigidbody.gameObject)), r.centerOfMass = new L.RAPIER_PHYSICS.MODULE.Vector3(n.centerOfMass.x, n.centerOfMass.y, n.centerOfMass.z), i = this.world.createRigidBody(r), this.registerEntry(n, i);
|
|
48050
48045
|
}
|
|
48051
|
-
gg(i, n), n[
|
|
48046
|
+
gg(i, n), n[Ut] = i, this.internalUpdateRigidbodyProperties(n, i), this.getRigidbodyRelativeMatrix(e.gameObject, n.gameObject, t), e[Hw] = i;
|
|
48052
48047
|
} else {
|
|
48053
48048
|
const n = L.RAPIER_PHYSICS.MODULE.RigidBodyDesc.kinematicPositionBased(), o = le(e.gameObject);
|
|
48054
48049
|
n.setTranslation(o.x, o.y, o.z), n.setRotation(Ie(e.gameObject)), i = this.world.createRigidBody(n), t.identity(), gg(i, null);
|
|
@@ -48056,7 +48051,7 @@ Error:`, r), null;
|
|
|
48056
48051
|
return i;
|
|
48057
48052
|
}
|
|
48058
48053
|
internal_getRigidbody(e) {
|
|
48059
|
-
return e.isCollider === !0 ? e[Hw] : e[
|
|
48054
|
+
return e.isCollider === !0 ? e[Hw] : e[Ut];
|
|
48060
48055
|
}
|
|
48061
48056
|
internalUpdateColliderProperties(e, t) {
|
|
48062
48057
|
const i = t.shape;
|
|
@@ -48226,7 +48221,7 @@ Error:`, r), null;
|
|
|
48226
48221
|
async addFixedJoint(e, t) {
|
|
48227
48222
|
if (this._isInitialized || await this.initialize(), !this.world)
|
|
48228
48223
|
return console.error("Physics world not initialized"), null;
|
|
48229
|
-
const i = e[
|
|
48224
|
+
const i = e[Ut], n = t[Ut];
|
|
48230
48225
|
if (!i || !n)
|
|
48231
48226
|
return console.error("Cannot create fixed joint: one or both physics bodies are not initialized"), null;
|
|
48232
48227
|
this.calculateJointRelativeMatrices(e.gameObject, t.gameObject, this._tempMatrix), this._tempMatrix.decompose(this._tempPosition, this._tempQuaternion, this._tempScale);
|
|
@@ -48242,7 +48237,7 @@ Error:`, r), null;
|
|
|
48242
48237
|
async addHingeJoint(e, t, i, n) {
|
|
48243
48238
|
if (this._isInitialized || await this.initialize(), !this.world)
|
|
48244
48239
|
return console.error("Physics world not initialized"), null;
|
|
48245
|
-
const o = e[
|
|
48240
|
+
const o = e[Ut], r = t[Ut];
|
|
48246
48241
|
if (!o || !r)
|
|
48247
48242
|
return console.error("Cannot create hinge joint: one or both physics bodies are not initialized"), null;
|
|
48248
48243
|
this.calculateJointRelativeMatrices(e.gameObject, t.gameObject, this._tempMatrix);
|
|
@@ -49574,10 +49569,10 @@ const jj = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
|
|
|
49574
49569
|
__proto__: null,
|
|
49575
49570
|
NeedleEngineWebComponent: pP
|
|
49576
49571
|
}, Symbol.toStringTag, { value: "Module" }));
|
|
49577
|
-
function
|
|
49572
|
+
function zj() {
|
|
49578
49573
|
typeof window > "u" || (window.customElements.get("needle-engine") || window.customElements.define("needle-engine", pP), window.customElements.get("needle-button") || window.customElements.define("needle-button", Tj), window.customElements.get("needle-logo-element") || window.customElements.define("needle-logo-element", Yf), window.customElements.get("needle-menu") || window.customElements.define("needle-menu", wh));
|
|
49579
49574
|
}
|
|
49580
|
-
function
|
|
49575
|
+
function Uj() {
|
|
49581
49576
|
if (G.isARSupported(), D.isiOS()) {
|
|
49582
49577
|
const s = G.getAppClipLaunchUrl();
|
|
49583
49578
|
try {
|
|
@@ -49600,7 +49595,7 @@ function zj() {
|
|
|
49600
49595
|
}
|
|
49601
49596
|
let Zw = !1;
|
|
49602
49597
|
function P4() {
|
|
49603
|
-
Zw || g_ || (Zw = !0, qD(), PI(), eE(), hI(), yL(), fS(),
|
|
49598
|
+
Zw || g_ || (Zw = !0, qD(), PI(), eE(), hI(), yL(), fS(), zL(), kj(), mA(), Oj(), xj(), IF(), setTimeout(pI, 1e3), uL(), cL(), EL(), vL(), Cj(), Uj(), wT(), pR(), zj());
|
|
49604
49599
|
}
|
|
49605
49600
|
const Nj = new rS();
|
|
49606
49601
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function mP(s, e, t) {
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@@ -49930,7 +49925,7 @@ class Dh {
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49930
49925
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const t = e.mainCameraComponent, i = e.renderer, n = e.scene, o = t.threeCamera;
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49931
49926
|
if (typeof i[Tc] == "boolean" && (i.autoClear = i[Tc]), i[Tc] = i.autoClear, typeof i[Rc] == "number" && (i.toneMapping = i[Rc]), i[Rc] = i.toneMapping, i.toneMapping != Nu && !this._effects.find((d) => d instanceof L.POSTPROCESSING.MODULE.ToneMappingEffect)) {
|
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49932
49927
|
const d = new L.POSTPROCESSING.MODULE.ToneMappingEffect();
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49933
|
-
d.name = `ToneMapping (${i.toneMapping})`, d.mode =
|
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49928
|
+
d.name = `ToneMapping (${i.toneMapping})`, d.mode = zu(i.toneMapping), this._effects.push({
|
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49934
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typeName: "ToneMapping",
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effect: d,
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priority: Pt.ToneMapping
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@@ -50436,7 +50431,7 @@ const T4 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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AvatarMarker: bt,
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AxesHelper: Xh,
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50438
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AxisRotationConstraint: _C,
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50439
|
-
BaseUIComponent:
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|
+
BaseUIComponent: zn,
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50440
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|
BasicIKConstraint: dC,
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50441
50436
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BehaviorExtension: a1,
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50442
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BehaviorModel: Kt,
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@@ -50485,8 +50480,8 @@ const T4 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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FixedRotationAxesConstraint: GL,
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50486
50481
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Fog: id,
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50487
50482
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GaussianSplat: $l,
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50488
|
-
GltfExport:
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50489
|
-
GltfExportBox:
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50483
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+
GltfExport: UC,
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50484
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+
GltfExportBox: zC,
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GrabPointPlaneConstraint: hp,
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50491
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Gradient: Gl,
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50492
50487
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Graphic: xp,
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@@ -50533,7 +50528,7 @@ const T4 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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OpenURL: gd,
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OrbitControls: ye,
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Outline: td,
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50536
|
-
Padding:
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50531
|
+
Padding: Ul,
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50537
50532
|
ParticleBurst: Fy,
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50538
50533
|
ParticleSubEmitter: D1,
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50539
50534
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ParticleSystem: Ef,
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@@ -50549,7 +50544,7 @@ const T4 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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50549
50544
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PostProcessingHandler: Dh,
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|
50550
50545
|
PreliminaryAction: Jh,
|
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50551
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|
PreliminaryTrigger: gp,
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|
50552
|
-
RawImage:
|
|
50547
|
+
RawImage: Ub,
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|
50553
50548
|
Rect: tF,
|
|
50554
50549
|
RectTransform: ws,
|
|
50555
50550
|
ReflectionProbe: To,
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@@ -50594,7 +50589,7 @@ const T4 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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|
|
50594
50589
|
SpriteData: ch,
|
|
50595
50590
|
SpriteRenderer: Hi,
|
|
50596
50591
|
SpriteSheet: Eh,
|
|
50597
|
-
SubEmitterSystem:
|
|
50592
|
+
SubEmitterSystem: zy,
|
|
50598
50593
|
SyncedCamera: Z1,
|
|
50599
50594
|
SyncedRoom: Os,
|
|
50600
50595
|
SyncedTransform: vs,
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|
@@ -50716,6 +50711,7 @@ const e5 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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|
|
50716
50711
|
}, Symbol.toStringTag, { value: "Module" }));
|
|
50717
50712
|
export {
|
|
50718
50713
|
Ig as $componentName,
|
|
50714
|
+
Hs as $jVksoCHS,
|
|
50719
50715
|
I5 as $physicsKey,
|
|
50720
50716
|
be as ActionBuilder,
|
|
50721
50717
|
w2 as ActionCollection,
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@@ -50731,7 +50727,7 @@ export {
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|
|
50731
50727
|
Gt as Animator,
|
|
50732
50728
|
Ii as AnimatorConditionMode,
|
|
50733
50729
|
Ns as AnimatorController,
|
|
50734
|
-
|
|
50730
|
+
z_ as AnimatorControllerBuilder,
|
|
50735
50731
|
Za as AnimatorControllerParameterType,
|
|
50736
50732
|
Fd as AnimatorStateInfo,
|
|
50737
50733
|
Ep as Antialiasing,
|
|
@@ -50750,7 +50746,7 @@ export {
|
|
|
50750
50746
|
Xh as AxesHelper,
|
|
50751
50747
|
_C as AxisRotationConstraint,
|
|
50752
50748
|
Zu as BUILD_TIME,
|
|
50753
|
-
|
|
50749
|
+
zn as BaseUIComponent,
|
|
50754
50750
|
dC as BasicIKConstraint,
|
|
50755
50751
|
a1 as BehaviorExtension,
|
|
50756
50752
|
Kt as BehaviorModel,
|
|
@@ -50796,7 +50792,7 @@ export {
|
|
|
50796
50792
|
ce as ContextRegistry,
|
|
50797
50793
|
ic as CursorFollow,
|
|
50798
50794
|
Nl as CustomBranding,
|
|
50799
|
-
|
|
50795
|
+
Ue as CustomShader,
|
|
50800
50796
|
Vg as DefaultReflectionMode,
|
|
50801
50797
|
gC as Deletable,
|
|
50802
50798
|
Qr as DeleteBox,
|
|
@@ -50817,7 +50813,7 @@ export {
|
|
|
50817
50813
|
Zh as EmphasizeOnClick,
|
|
50818
50814
|
pl as EngineLoadingView,
|
|
50819
50815
|
X_ as EnvironmentScene,
|
|
50820
|
-
|
|
50816
|
+
zv as EventBus,
|
|
50821
50817
|
ne as EventList,
|
|
50822
50818
|
JS as EventListEvent,
|
|
50823
50819
|
xi as EventSystem,
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|
@@ -50836,8 +50832,8 @@ export {
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|
|
50836
50832
|
k as GameObject,
|
|
50837
50833
|
$l as GaussianSplat,
|
|
50838
50834
|
j as Gizmos,
|
|
50839
|
-
|
|
50840
|
-
|
|
50835
|
+
UC as GltfExport,
|
|
50836
|
+
zC as GltfExportBox,
|
|
50841
50837
|
hp as GrabPointPlaneConstraint,
|
|
50842
50838
|
Gl as Gradient,
|
|
50843
50839
|
xp as Graphic,
|
|
@@ -50853,14 +50849,14 @@ export {
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|
|
50853
50849
|
Pp as HingeJoint,
|
|
50854
50850
|
p1 as HorizontalLayoutGroup,
|
|
50855
50851
|
lF as HorizontalWrapMode,
|
|
50856
|
-
|
|
50852
|
+
U5 as HostData,
|
|
50857
50853
|
to as HoverAnimation,
|
|
50858
50854
|
fd as Image,
|
|
50859
50855
|
Bs as ImageReference,
|
|
50860
50856
|
KR as ImageReferenceSerializer,
|
|
50861
50857
|
L1 as InheritVelocityModule,
|
|
50862
50858
|
aE as Input,
|
|
50863
|
-
|
|
50859
|
+
zr as InputEventQueue,
|
|
50864
50860
|
Ae as InputEvents,
|
|
50865
50861
|
tP as InputField,
|
|
50866
50862
|
ul as InstanceHandle,
|
|
@@ -50872,6 +50868,7 @@ export {
|
|
|
50872
50868
|
mC as Interactable,
|
|
50873
50869
|
If as InternalScreenshotUtils,
|
|
50874
50870
|
H5 as JoinedRoomResponse,
|
|
50871
|
+
Dn as KLnyx,
|
|
50875
50872
|
tb as KeepRotationConstraint,
|
|
50876
50873
|
VL as KeepScaleConstraint,
|
|
50877
50874
|
W5 as KeyEventArgs,
|
|
@@ -50930,7 +50927,7 @@ export {
|
|
|
50930
50927
|
bE as OwnershipEvent,
|
|
50931
50928
|
vE as OwnershipModel,
|
|
50932
50929
|
Br as PUBLIC_KEY,
|
|
50933
|
-
|
|
50930
|
+
Ul as Padding,
|
|
50934
50931
|
Fy as ParticleBurst,
|
|
50935
50932
|
D1 as ParticleSubEmitter,
|
|
50936
50933
|
Ef as ParticleSystem,
|
|
@@ -50963,14 +50960,14 @@ export {
|
|
|
50963
50960
|
Jh as PreliminaryAction,
|
|
50964
50961
|
gp as PreliminaryTrigger,
|
|
50965
50962
|
ah as PreviewHelper,
|
|
50966
|
-
|
|
50963
|
+
zh as PrimitiveType,
|
|
50967
50964
|
fe as Progress,
|
|
50968
50965
|
Ox as PromiseAllWithErrors,
|
|
50969
50966
|
hv as PromiseErrorResult,
|
|
50970
50967
|
TB as QualityLevel,
|
|
50971
50968
|
he as RGBAColor,
|
|
50972
50969
|
fh as RapierPhysics,
|
|
50973
|
-
|
|
50970
|
+
Ub as RawImage,
|
|
50974
50971
|
El as RaycastOptions,
|
|
50975
50972
|
tF as Rect,
|
|
50976
50973
|
ws as RectTransform,
|
|
@@ -51033,7 +51030,7 @@ export {
|
|
|
51033
51030
|
d4 as StateMachineBehaviour,
|
|
51034
51031
|
N1 as StreamEndedEvent,
|
|
51035
51032
|
KB as StreamReceivedEvent,
|
|
51036
|
-
|
|
51033
|
+
zy as SubEmitterSystem,
|
|
51037
51034
|
Z1 as SyncedCamera,
|
|
51038
51035
|
Os as SyncedRoom,
|
|
51039
51036
|
vs as SyncedTransform,
|
|
@@ -51107,13 +51104,12 @@ export {
|
|
|
51107
51104
|
ls as XRFlag,
|
|
51108
51105
|
Vb as XRRig,
|
|
51109
51106
|
bi as XRState,
|
|
51110
|
-
|
|
51107
|
+
zs as XRStateFlag,
|
|
51108
|
+
Hf as _$sHuA,
|
|
51111
51109
|
Zj as __Ignore,
|
|
51112
|
-
Dn as __Pekxq,
|
|
51113
51110
|
n4 as __internalNotifyObjectDestroyed,
|
|
51114
51111
|
KE as __internalStepGaussianSplatAdaptation,
|
|
51115
|
-
|
|
51116
|
-
zs as activeInHierarchyFieldName,
|
|
51112
|
+
Us as activeInHierarchyFieldName,
|
|
51117
51113
|
mS as adaptGaussianSplatQuality,
|
|
51118
51114
|
Cg as addAttributeChangeCallback,
|
|
51119
51115
|
qs as addComponent,
|
|
@@ -51191,8 +51187,8 @@ export {
|
|
|
51191
51187
|
CE as getSceneData,
|
|
51192
51188
|
rT as getTempColor,
|
|
51193
51189
|
Mi as getTempQuaternion,
|
|
51194
|
-
|
|
51195
|
-
|
|
51190
|
+
U as getTempVector,
|
|
51191
|
+
Uf as getUrlParams,
|
|
51196
51192
|
_T as getVisibleInCustomShadowRendering,
|
|
51197
51193
|
uT as getWorldDirection,
|
|
51198
51194
|
Dx as getWorldEuler,
|
|
@@ -51253,7 +51249,7 @@ export {
|
|
|
51253
51249
|
RO as makeIdFromRandomWords,
|
|
51254
51250
|
pn as makeNameSafe,
|
|
51255
51251
|
_A as markAsInstancedRendered,
|
|
51256
|
-
|
|
51252
|
+
za as maxGaussianSplatAdaptationLevel,
|
|
51257
51253
|
S5 as microphonePermissionsGranted,
|
|
51258
51254
|
a5 as nameof,
|
|
51259
51255
|
OO as nameofFactory,
|
|
@@ -51270,7 +51266,7 @@ export {
|
|
|
51270
51266
|
F5 as onDestroy,
|
|
51271
51267
|
Jx as onInitialized,
|
|
51272
51268
|
y_ as onStart,
|
|
51273
|
-
|
|
51269
|
+
z5 as onSyncDestroy,
|
|
51274
51270
|
OR as onSyncInstantiate,
|
|
51275
51271
|
cR as onUpdate,
|
|
51276
51272
|
SS as onXRSessionEnd,
|
|
@@ -51288,7 +51284,7 @@ export {
|
|
|
51288
51284
|
Gn as registerCustomEffectType,
|
|
51289
51285
|
kC as registerExportExtensions,
|
|
51290
51286
|
xy as registerExtensions,
|
|
51291
|
-
|
|
51287
|
+
zA as registerHotReloadType,
|
|
51292
51288
|
oR as registerLoader,
|
|
51293
51289
|
MR as registerPrefabProvider,
|
|
51294
51290
|
DS as registerPrototypeExtensions,
|
|
@@ -51300,7 +51296,6 @@ export {
|
|
|
51300
51296
|
A5 as removePatch,
|
|
51301
51297
|
P_ as resolveGaussianSplatQuality,
|
|
51302
51298
|
io as resolveUrl,
|
|
51303
|
-
Hf as sUknx,
|
|
51304
51299
|
EO as sanitizeString,
|
|
51305
51300
|
uj as saveImage,
|
|
51306
51301
|
S4 as screenshot,
|
|
@@ -51350,7 +51345,7 @@ export {
|
|
|
51350
51345
|
qu as tryFindObject,
|
|
51351
51346
|
tD as tryGetExtensionFromUrl,
|
|
51352
51347
|
uE as tryGetGuid,
|
|
51353
|
-
|
|
51348
|
+
UA as unregisterHotReloadType,
|
|
51354
51349
|
N5 as unregisterPrefabProvider,
|
|
51355
51350
|
kx as unwatchWrite,
|
|
51356
51351
|
ZO as useForAutoFit,
|