@needle-tools/engine 5.1.0-next.1780579670.dramatic-pierogi.b8fa941 → 5.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +119 -0
- package/components.needle.json +1 -1
- package/dist/gltf-progressive-BGQ-cjly.umd.cjs +10 -0
- package/dist/gltf-progressive-BvQHrERj.min.js +10 -0
- package/dist/{gltf-progressive-CH7aqHHr.js → gltf-progressive-CtYnVfLc.js} +420 -351
- package/dist/{materialx-B85WjP7E.min.js → materialx-B5gKeM65.min.js} +1 -1
- package/dist/{materialx-B47Bz-xs.umd.cjs → materialx-CFRcCYWy.umd.cjs} +1 -1
- package/dist/{materialx-jkHmVPez.js → materialx-DqGmteNO.js} +1 -1
- package/dist/{needle-engine.bundle-WQeWxmZD.js → needle-engine.bundle-5oIL49YP.js} +6826 -6685
- package/dist/{needle-engine.bundle-BSPk6RkD.min.js → needle-engine.bundle-DAAfj8Cs.min.js} +161 -149
- package/dist/{needle-engine.bundle-DCPHDPAd.umd.cjs → needle-engine.bundle-DvOrfXws.umd.cjs} +159 -147
- package/dist/needle-engine.d.ts +106 -44
- package/dist/needle-engine.js +610 -608
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/three.js +3 -0
- package/dist/three.min.js +22 -22
- package/dist/three.umd.cjs +24 -24
- package/dist/{vendor-BQ2Vuntm.min.js → vendor-2--bD1c9.min.js} +19 -19
- package/dist/{vendor-BslSKZPo.js → vendor-BNtcIZkv.js} +1141 -1138
- package/dist/{vendor-1UvpPPSB.umd.cjs → vendor-vbe9sv1t.umd.cjs} +20 -20
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/api.js +1 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/engine_context.js +16 -3
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_init.js +2 -2
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_license.d.ts +7 -7
- package/lib/engine/engine_license.js +72 -72
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_networking_blob.js +3 -3
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_utils_qrcode.js +2 -2
- package/lib/engine/engine_utils_qrcode.js.map +1 -1
- package/lib/engine/postprocessing/postprocessing.d.ts +2 -1
- package/lib/engine/postprocessing/postprocessing.js +3 -2
- package/lib/engine/postprocessing/postprocessing.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +2 -2
- package/lib/engine/webcomponents/needle menu/needle-menu.js +9 -9
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -2
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
- package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.d.ts +24 -0
- package/lib/engine/xr/NeedleXRSession.js +52 -7
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine/xr/TempXRContext.js +2 -2
- package/lib/engine/xr/TempXRContext.js.map +1 -1
- package/lib/engine/xr/init.js +2 -3
- package/lib/engine/xr/init.js.map +1 -1
- package/lib/engine-components/Component.js +14 -1
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/ContactShadows.d.ts +7 -2
- package/lib/engine-components/ContactShadows.js +65 -45
- package/lib/engine-components/ContactShadows.js.map +1 -1
- package/lib/engine-components/GroundProjection.d.ts +6 -0
- package/lib/engine-components/GroundProjection.js +69 -7
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/NeedleMenu.d.ts +1 -1
- package/lib/engine-components/NeedleMenu.js +5 -2
- package/lib/engine-components/NeedleMenu.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +2 -0
- package/lib/engine-components/SceneSwitcher.js +26 -14
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/SeeThrough.d.ts +39 -0
- package/lib/engine-components/SeeThrough.js +69 -1
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/Skybox.js +9 -0
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -0
- package/lib/engine-components/api.js +1 -0
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +9 -5
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
- package/lib/engine-components/particlesystem/ParticleSystem.js +4 -0
- package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
- package/lib/engine-components/postprocessing/Volume.d.ts +1 -9
- package/lib/engine-components/postprocessing/Volume.js +2 -14
- package/lib/engine-components/postprocessing/Volume.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.js +3 -0
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/package.json +4 -4
- package/plugins/common/license.js +4 -4
- package/plugins/types/userconfig.d.ts +10 -0
- package/plugins/vite/build-pipeline.d.ts +19 -0
- package/plugins/vite/build-pipeline.js +67 -5
- package/plugins/vite/license.js +4 -4
- package/src/engine/api.ts +1 -1
- package/src/engine/engine_context.ts +15 -2
- package/src/engine/engine_gameobject.ts +1 -1
- package/src/engine/engine_init.ts +2 -2
- package/src/engine/engine_license.ts +69 -69
- package/src/engine/engine_networking_blob.ts +3 -3
- package/src/engine/engine_utils_qrcode.ts +2 -2
- package/src/engine/postprocessing/postprocessing.ts +3 -2
- package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
- package/src/engine/webcomponents/needle menu/needle-menu.ts +10 -10
- package/src/engine/webcomponents/needle-engine.loading.ts +6 -6
- package/src/engine/webcomponents/needle-engine.ts +2 -2
- package/src/engine/xr/NeedleXRSession.ts +53 -7
- package/src/engine/xr/TempXRContext.ts +2 -2
- package/src/engine/xr/init.ts +2 -3
- package/src/engine-components/Component.ts +13 -1
- package/src/engine-components/ContactShadows.ts +75 -49
- package/src/engine-components/GroundProjection.ts +71 -7
- package/src/engine-components/NeedleMenu.ts +6 -3
- package/src/engine-components/SceneSwitcher.ts +23 -13
- package/src/engine-components/SeeThrough.ts +75 -1
- package/src/engine-components/Skybox.ts +8 -0
- package/src/engine-components/api.ts +1 -0
- package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +12 -5
- package/src/engine-components/particlesystem/ParticleSystem.ts +4 -0
- package/src/engine-components/postprocessing/Volume.ts +2 -13
- package/src/engine-components/webxr/WebXRImageTracking.ts +1 -0
- package/dist/gltf-progressive-9tlS5iCx.umd.cjs +0 -10
- package/dist/gltf-progressive-CVg80COO.min.js +0 -10
package/dist/needle-engine.d.ts
CHANGED
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@@ -118,13 +118,11 @@ import { XRHandSpace } from 'three';
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export declare const $componentName: unique symbol;
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/* Excluded from this release type:
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/* Excluded from this release type: $iujBhf */
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export declare const $physicsKey: unique symbol;
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/* Excluded from this release type:
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/* Excluded from this release type: __EOmPHdLs */
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/* Excluded from this release type: $RHhhju */
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export declare class __Ignore {
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}
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@@ -4576,8 +4574,8 @@ export declare class ContactShadows extends Component {
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* in which case ContactShadows scale would affect the projection
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**/
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private readonly shadowsRoot;
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private shadowCamera?;
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private readonly shadowGroup;
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private shadowCamera?;
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private renderTarget?;
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private renderTargetBlur?;
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private plane?;
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* Call to fit the shadows to the scene.
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*/
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fitShadows(params?: FitParameters): void;
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/**
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* Call to update the shadows immediately. Only needed if `manualUpdate` is enabled, usually the shadows will update automatically when the scene changes or when the component is enabled.
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*/
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renderShadowsNow(): void;
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/* Excluded from this release type: awake */
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/* Excluded from this release type:
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onEnable(): void;
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/* Excluded from this release type: onEnable */
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/* Excluded from this release type: onDestroy */
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/* Excluded from this release type: onBeforeRender */
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private _ensureSetup;
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private _renderShadows;
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private blurShadow;
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private applyMinSize;
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}
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private _lastHeight?;
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private _projection?;
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private _watcher?;
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/** The scene's real backgroundBlurriness, stored while we temporarily override it for the render. */
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private _savedBackgroundBlur;
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/** pre_render_callback: force the skybox blur just before the render (after all component onBeforeRender). */
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private readonly _forceBackgroundBlur;
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/** post_render_callback: restore the scene's real blur right after the render. */
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private readonly _restoreBackgroundBlur;
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/* Excluded from this release type: awake */
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/* Excluded from this release type: onDisable */
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*/
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position: "top" | "bottom";
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/**
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* Controls the visibility of the Needle logo in the menu (requires
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* Controls the visibility of the Needle logo in the menu (requires a commercial license)
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*/
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showNeedleLogo: boolean;
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setPosition(position: "top" | "bottom"): void;
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/**
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* Call to show or hide the menu.
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* NOTE: Hiding the menu
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* NOTE: Hiding the menu requires a commercial license. Hiding the menu will not work in production without a license.
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*/
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setVisible(visible: boolean): void;
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/** When set to false, the Needle Engine logo will be hidden. Hiding the logo requires a
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/** When set to false, the Needle Engine logo will be hidden. Hiding the logo requires a commercial license */
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showNeedleLogo(visible: boolean): void;
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/** @returns true if the logo is visible */
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get logoIsVisible(): boolean;
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static getXRSync(context: Context): NeedleXRSync;
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static get currentSessionRequest(): XRSessionMode | null;
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private static _currentSessionRequestMode;
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/** Base URL for branded Needle AppClip experiences */
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private static readonly appClipBaseUrl;
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private static _appClipUrl;
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/**
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* Optionally provide a custom Needle AppClip experience to open on iOS instead of the default Needle AppClip.
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* This enables custom App Clip card branding (your own title and image) when launching AR on iPhone and iPad.
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*
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* You can provide either:
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* - the full URL, e.g. `https://appclip.needle.tools/x/your-experience`
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* - or just the experience id, e.g. `your-experience` (expanded to `https://appclip.needle.tools/x/your-experience`)
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*
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* **IMPORTANT**: the resulting URL must exactly match an App Clip experience URL you have registered (with custom card metadata).
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* For this reason the URL is opened as-is, without appending any query parameters.
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* @link https://appclip.needle.tools
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*/
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static get appClipUrl(): string | null;
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static set appClipUrl(value: string | null);
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/**
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*/
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multisampling: "auto" | number;
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/** When enabled, the device pixel ratio will be gradually reduced when FPS is low
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* and restored when performance recovers.
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* @
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constructor(context: Context);
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}
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declare enum ReflectionProbeUsage {
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export declare enum ReflectionProbeUsage {
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Off = 0,
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BlendProbes = 1,
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}
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/* Excluded from this release type: rXELCf */
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export declare function sanitizeString(str: any): string;
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/** Download a image (must be a data url).
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switchScene(scene: AssetReference): Promise<boolean>;
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private __unloadCurrentScene;
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preload(index: number): Promise<boolean> | Promise<ArrayBufferLike | null>;
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*
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* The alpha (opacity) the object is currently faded to, in the `[0, 1]` range.
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* `1` means fully visible, `0` means fully hidden. This is the live, animated value
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* (it lerps toward the target over {@link fadeDuration}), updated every frame the fade runs.
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*
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* External components can read this to react to the see-through state — e.g. toggling a
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* collider, muting audio, or driving a UI prompt as the object fades in or out.
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*
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* @example React to the object becoming (almost) hidden
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* ```ts
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* if (seeThrough.currentAlpha < 0.1) {
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* ```
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* @default 1
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get currentAlpha(): number;
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/**
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* Below this alpha the object stops casting a shadow. The shadow map only stores depth, so a
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* by opacity). Toggling shadow casting off near-invisible is the cleanest fix; we drive it via
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* the {@link Renderer.shadowCastingMode} so it cooperates with the per-frame shadow settings the
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* Renderer re-applies. Note this is a hard on/off, not a fade.
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static readonly shadowHideThreshold = 0.05;
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private readonly _referencePointVector;
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private _distance;
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private _id;
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/** Renderers whose shadow casting we turned off while hidden, mapped to their original mode for restore. */
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private readonly _suppressedShadowCasting;
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/* Excluded from this release type: update */
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private updateDirection;
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/**
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* @param duration Duration in seconds to reach the target alpha. 0 means immediate. Default is the component's fadeDuration.
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19252
|
updateAlpha(targetAlpha: number, duration?: number): void;
|
|
19253
|
+
/**
|
|
19254
|
+
* Suppress or restore a renderer's shadow casting based on its current alpha.
|
|
19255
|
+
* Driving {@link Renderer.shadowCastingMode} (rather than the raw `mesh.castShadow`) is required
|
|
19256
|
+
* because the Renderer re-applies that setting every frame; we remember the original mode so it
|
|
19257
|
+
* is restored exactly when the object fades back in.
|
|
19258
|
+
*/
|
|
19259
|
+
private updateShadowCasting;
|
|
19260
|
+
/** Restore every renderer we suppressed shadow casting on, then clear the bookkeeping. */
|
|
19261
|
+
private restoreSuppressedShadowCasting;
|
|
19192
19262
|
}
|
|
19193
19263
|
|
|
19194
19264
|
export declare function sendDestroyed(guid: string, con: INetworkConnection, opts?: SyncDestroyOptions): void;
|
|
@@ -19407,7 +19477,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
19407
19477
|
|
|
19408
19478
|
export declare function setWorldScale(obj: Object3D, vec: Vector3): void;
|
|
19409
19479
|
|
|
19410
|
-
declare enum ShadowCastingMode {
|
|
19480
|
+
export declare enum ShadowCastingMode {
|
|
19411
19481
|
Off = 0,
|
|
19412
19482
|
On = 1,
|
|
19413
19483
|
TwoSided = 2,
|
|
@@ -23747,14 +23817,6 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
23747
23817
|
* @max renderer.capabilities.maxSamples
|
|
23748
23818
|
*/
|
|
23749
23819
|
multisampling: "auto" | number;
|
|
23750
|
-
/** When enabled, the device pixel ratio will be gradually reduced when FPS is low
|
|
23751
|
-
* and restored when performance recovers. This helps maintain smooth frame rates
|
|
23752
|
-
* on devices where full retina resolution is too expensive for postprocessing.
|
|
23753
|
-
* Pushed to `context.postprocessing.adaptiveResolution` when this Volume is active.
|
|
23754
|
-
* Disable this if you need a fixed resolution and prefer consistent quality over frame rate.
|
|
23755
|
-
* @default true
|
|
23756
|
-
*/
|
|
23757
|
-
adaptiveResolution: boolean;
|
|
23758
23820
|
/**
|
|
23759
23821
|
* Add a post processing effect to this Volume and push it to the core postprocessing stack.
|
|
23760
23822
|
*/
|
|
@@ -23781,7 +23843,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
23781
23843
|
private pushEffectsToCore;
|
|
23782
23844
|
/** Remove all effects this Volume contributed from the core stack */
|
|
23783
23845
|
private removeEffectsFromCore;
|
|
23784
|
-
/** Push multisampling
|
|
23846
|
+
/** Push multisampling config to the core stack */
|
|
23785
23847
|
private syncConfigToCore;
|
|
23786
23848
|
private _applyPostQueue;
|
|
23787
23849
|
/** called from needle editor sync package if its active */
|
|
@@ -25117,28 +25179,6 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
25117
25179
|
export { }
|
|
25118
25180
|
|
|
25119
25181
|
|
|
25120
|
-
declare module 'three' {
|
|
25121
|
-
interface SkinnedMesh {
|
|
25122
|
-
staticGenerator?: StaticGeometryGenerator;
|
|
25123
|
-
staticGeometry?: BufferGeometry;
|
|
25124
|
-
staticGeometryLastUpdate?: number;
|
|
25125
|
-
}
|
|
25126
|
-
interface Mesh {
|
|
25127
|
-
acceleratedRaycast?: any;
|
|
25128
|
-
}
|
|
25129
|
-
interface SkinnedMesh {
|
|
25130
|
-
/** @deprecated use autoUpdateMeshBvhInterval */
|
|
25131
|
-
autoUpdateMeshBVH?: boolean;
|
|
25132
|
-
/**
|
|
25133
|
-
* Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
|
|
25134
|
-
* @default undefined (disabled)
|
|
25135
|
-
*/
|
|
25136
|
-
autoUpdateMeshBvhInterval?: number;
|
|
25137
|
-
bvhNeedsUpdate?: boolean;
|
|
25138
|
-
}
|
|
25139
|
-
}
|
|
25140
|
-
|
|
25141
|
-
|
|
25142
25182
|
declare module 'three' {
|
|
25143
25183
|
interface Object3D {
|
|
25144
25184
|
get guid(): string | undefined;
|
|
@@ -25284,3 +25324,25 @@ declare module 'three' {
|
|
|
25284
25324
|
slerp(end: Vector3, t: number): Vector3;
|
|
25285
25325
|
}
|
|
25286
25326
|
}
|
|
25327
|
+
|
|
25328
|
+
|
|
25329
|
+
declare module 'three' {
|
|
25330
|
+
interface SkinnedMesh {
|
|
25331
|
+
staticGenerator?: StaticGeometryGenerator;
|
|
25332
|
+
staticGeometry?: BufferGeometry;
|
|
25333
|
+
staticGeometryLastUpdate?: number;
|
|
25334
|
+
}
|
|
25335
|
+
interface Mesh {
|
|
25336
|
+
acceleratedRaycast?: any;
|
|
25337
|
+
}
|
|
25338
|
+
interface SkinnedMesh {
|
|
25339
|
+
/** @deprecated use autoUpdateMeshBvhInterval */
|
|
25340
|
+
autoUpdateMeshBVH?: boolean;
|
|
25341
|
+
/**
|
|
25342
|
+
* Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
|
|
25343
|
+
* @default undefined (disabled)
|
|
25344
|
+
*/
|
|
25345
|
+
autoUpdateMeshBvhInterval?: number;
|
|
25346
|
+
bvhNeedsUpdate?: boolean;
|
|
25347
|
+
}
|
|
25348
|
+
}
|