@needle-tools/engine 5.1.0-canary.db0c38f → 5.1.0-canary.deec6e4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.needle/generated/needle-bindings.gen.d.ts +5 -0
- package/CHANGELOG.md +34 -0
- package/components.needle.json +1 -1
- package/dist/{needle-engine.bundle-YnpzzOPL.min.js → needle-engine.bundle-1s2gOoKZ.min.js} +144 -144
- package/dist/{needle-engine.bundle-B29kieh0.js → needle-engine.bundle-CvtELXh0.js} +6650 -6584
- package/dist/{needle-engine.bundle-Dq0Ly8fW.umd.cjs → needle-engine.bundle-j4nGJXCs.umd.cjs} +138 -138
- package/dist/needle-engine.d.ts +101 -89
- package/dist/needle-engine.js +188 -186
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -0
- package/lib/engine/debug/debug_spatial_console.js +10 -7
- package/lib/engine/debug/debug_spatial_console.js.map +1 -1
- package/lib/engine/engine_addressables.d.ts +2 -0
- package/lib/engine/engine_addressables.js +6 -3
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_context.d.ts +21 -20
- package/lib/engine/engine_context.js +25 -14
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_init.js +15 -0
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_license.d.ts +2 -0
- package/lib/engine/engine_license.js +14 -6
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_lifecycle_functions_internal.js +5 -0
- package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
- package/lib/engine/engine_pmrem.js +2 -2
- package/lib/engine/engine_pmrem.js.map +1 -1
- package/lib/engine/engine_scenedata.d.ts +13 -17
- package/lib/engine/engine_scenedata.js +56 -29
- package/lib/engine/engine_scenedata.js.map +1 -1
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +10 -16
- package/lib/engine/engine_serialization_builtin_serializer.js +28 -41
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
- package/lib/engine/engine_ssr.d.ts +2 -0
- package/lib/engine/engine_ssr.js +20 -0
- package/lib/engine/engine_ssr.js.map +1 -1
- package/lib/engine/engine_types.d.ts +2 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/webcomponents/jsx.d.ts +51 -0
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +2 -3
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/AnimatorController.d.ts +2 -0
- package/lib/engine-components/AnimatorController.js +4 -1
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/Light.d.ts +6 -8
- package/lib/engine-components/Light.js +40 -27
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.js +2 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/postprocessing/VolumeParameter.d.ts +2 -0
- package/lib/engine-components/postprocessing/VolumeParameter.js +4 -1
- package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
- package/lib/needle-engine.d.ts +2 -0
- package/lib/needle-engine.js +2 -0
- package/lib/needle-engine.js.map +1 -1
- package/package.json +3 -2
- package/plugins/dts-generator/dts.codegen.js +255 -50
- package/plugins/dts-generator/dts.scan.js +37 -9
- package/plugins/dts-generator/dts.writer.js +1 -1
- package/plugins/dts-generator/glb.discovery.js +140 -23
- package/plugins/dts-generator/glb.extractor.js +48 -8
- package/plugins/dts-generator/glb.reader.js +80 -27
- package/plugins/dts-generator/index.js +1 -1
- package/plugins/types/needle-bindings.d.ts +25 -14
- package/plugins/types/userconfig.d.ts +12 -0
- package/plugins/vite/asap.js +1 -1
- package/plugins/vite/dependency-watcher.d.ts +2 -2
- package/plugins/vite/dependency-watcher.js +3 -4
- package/plugins/vite/drop.d.ts +2 -2
- package/plugins/vite/drop.js +3 -4
- package/plugins/vite/dts-generator.d.ts +2 -2
- package/plugins/vite/dts-generator.js +43 -9
- package/plugins/vite/index.d.ts +9 -3
- package/plugins/vite/index.js +23 -10
- package/plugins/vite/meta.js +4 -2
- package/plugins/vite/poster.d.ts +2 -2
- package/plugins/vite/poster.js +3 -5
- package/plugins/vite/reload.d.ts +2 -2
- package/plugins/vite/reload.js +22 -22
- package/src/engine/api.ts +1 -1
- package/src/engine/debug/debug_spatial_console.ts +10 -7
- package/src/engine/engine_addressables.ts +6 -3
- package/src/engine/engine_context.ts +34 -20
- package/src/engine/engine_init.ts +14 -0
- package/src/engine/engine_license.ts +12 -10
- package/src/engine/engine_lifecycle_functions_internal.ts +7 -0
- package/src/engine/engine_pmrem.ts +3 -3
- package/src/engine/engine_scenedata.ts +53 -27
- package/src/engine/engine_serialization_builtin_serializer.ts +32 -43
- package/src/engine/engine_ssr.ts +29 -3
- package/src/engine/engine_types.ts +2 -0
- package/src/engine/webcomponents/jsx.d.ts +51 -0
- package/src/engine/webcomponents/logo-element.ts +1 -0
- package/src/engine/webcomponents/needle menu/needle-menu.ts +2 -1
- package/src/engine/webcomponents/needle-button.ts +1 -0
- package/src/engine/webcomponents/needle-engine.ts +1 -0
- package/src/engine-components/AnimatorController.ts +4 -1
- package/src/engine-components/Light.ts +40 -26
- package/src/engine-components/ReflectionProbe.ts +2 -0
- package/src/engine-components/postprocessing/VolumeParameter.ts +4 -1
- package/src/needle-engine.ts +3 -0
package/dist/needle-engine.d.ts
CHANGED
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@@ -3623,7 +3623,7 @@ declare class ColorSerializer extends TypeSerializer {
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onSerialize(data: any): any | void;
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}
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export declare
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export declare let colorSerializer: ColorSerializer;
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/**
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* Utility method to check if two materials were created from the same glTF material
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@@ -4097,7 +4097,7 @@ declare class ComponentSerializer extends TypeSerializer {
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findObjectForGuid(guid: string, root: Object3D): any;
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}
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export declare
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export declare let componentSerializer: ComponentSerializer;
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declare type ComponentType = "button" | "thumbstick" | "squeeze" | "touchpad";
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@@ -4460,13 +4460,14 @@ export declare class Context implements IContext {
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* Use `setCurrentCamera` for updating the main camera.
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*/
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/**
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*
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* Types are
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* and written to `src/generated/needle-bindings.d.ts` on every dev-server start and GLB change.
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* Access your scene's full hierarchy, objects, and components directly by name — with full autocomplete.
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* Types are generated automatically from your GLB files when the dev server starts.
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*
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*
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*
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*
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* You can store references to objects or components for later use.
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* Note that the scene hierarchy can change at runtime (e.g. when objects are added, removed, or re-parented),
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* in which case stored references may become stale.
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*
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* @experimental This API may change in future versions.
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*
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* @example
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* // Toggle auto-rotate on the orbit camera
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* @example
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* // Change the background color
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* ctx.sceneData.Camera.Camera.backgroundColor = new RGBAColor(1, 0, 0, 1);
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*
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* @example
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* // Equivalent manual approach (without sceneData)
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* const node = ctx.scene.getObjectByName("Camera");
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* const orbit = getComponent(node, OrbitControls);
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* if (orbit) orbit.autoRotate = true;
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*/
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get sceneData(): SceneData;
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get mainCamera(): Camera_2;
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connection: NetworkConnection;
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/** @deprecated AssetDatabase is deprecated */
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assets: AssetDatabase;
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/**
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/** All registered lights in the scene, maintained by the Light component.
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* @see mainLight for accessing the main directional light in the scene
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*/
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readonly lights: ILight[];
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/** The brightest registered directional light, or null if none are registered
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* @see lights
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*/
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get mainLight(): ILight | null;
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/** @deprecated Use sceneLighting */
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get rendererData()
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private get rendererData();
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/** Access the scene lighting manager to control lighting settings in the context */
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sceneLighting: RendererData;
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addressables: Addressables;
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lightmaps: ILightDataRegistry;
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players: PlayerViewManager;
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readonly sceneLighting: RendererData;
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readonly addressables: Addressables;
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readonly lightmaps: ILightDataRegistry;
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readonly players: PlayerViewManager;
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/** Access the LODs manager to control LOD behavior in the context */
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readonly lodsManager: LODsManager;
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/** Access the needle menu to add or remove buttons to the menu element */
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createAreaLightMaterial(intensity: number): MeshBasicMaterial;
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}
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export declare const euler: EulerSerializer;
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declare class EulerSerializer extends TypeSerializer {
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constructor();
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onDeserialize(data: any, _context: SerializationContext): Euler | undefined;
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onSerialize(data: any, _context: SerializationContext): {
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};
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}
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* Used for Unity-style events that can be configured in the editor (Unity or Blender).
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onDeserialize(data: EventListData, context: SerializationContext): EventList<any> | undefined | null;
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}
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export declare
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export declare let eventListSerializer: EventListSerializer;
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/**
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* [EventSystem](https://engine.needle.tools/docs/api/EventSystem) is responsible for managing and dispatching input events to UI components within the scene.
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* Returns a lazily-resolved proxy typed as {@link SceneData}.
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* The proxy is cached per context — each context gets exactly one instance.
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*
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*
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* ctx.sceneData.MyGlb.Camera.$components.OrbitControls.autoRotate = true;
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* ctx.sceneData.MyGlb.Camera.$object // → THREE.Camera
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* ctx.sceneData.MyGlb.UI.Button.$components.Button // → Needle Button component
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*
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*/
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export declare function getSceneData(ctx: IContext): SceneData;
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export declare interface ILight extends IComponent {
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intensity: number;
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color: Color;
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/** The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"` */
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readonly type: "directional" | "point" | "spot";
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}
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declare interface ILightDataRegistry {
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applyCurrent(vel: Vector3 | Vector3_2, t01: number, lerpFactor: number): void;
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}
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/* Excluded from this release type: initAddressableSerializers */
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/** Register all builtin serializers and prototype patches.
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* Must be called from {@link initEngine} so the registrations survive tree-shaking
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* when the package declares `sideEffects: false`.
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*/
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export declare function initBuiltinSerializers(): void;
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/** Register the Rapier physics backend. Called from {@link initEngine}
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export declare function initPhysics(): void;
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/**
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* Handles all input events including mouse, touch, keyboard, and XR controllers.
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* Access via `this.context.input` from any component.
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*/
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export declare class Light extends Component implements ILight {
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/**
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* The type of light
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* The type of light as a lowercase string: `"directional"`, `"point"`, `"spot"`.
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get type(): ILight["type"];
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/** Numeric LightType serialized from Unity/Blender — converts to string on write */
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set type(value: LightType | ILight["type"]);
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private _type;
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/**
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*/
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createLight(): void;
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updateMainLightRoutine(): Generator<undefined, void, unknown>;
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/**
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*/
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Soft = 2
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}
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/**
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* Defines the type of light in a scene.
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* @see {@link Light} for configuring light properties and behavior
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*/
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declare enum LightType {
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/** Spot light that emits light in a cone shape */
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Spot = 0,
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/** Directional light that emits parallel light rays in a specific direction */
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Directional = 1,
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/** Point light that emits light in all directions from a single point */
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Point = 2,
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/** Area light */
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Area = 3,
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/** Rectangle shaped area light that only affects baked lightmaps and light probes */
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Rectangle = 3,
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/** Disc shaped area light that only affects baked lightmaps and light probes */
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Disc = 4
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}
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export declare class LimitVelocityOverLifetimeModule {
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enabled: boolean;
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dampen: number;
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/* Excluded from this release type: nameofFactory */
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11029
11043
|
|
|
11030
11044
|
/**
|
|
11031
|
-
*
|
|
11032
|
-
*
|
|
11033
|
-
* safe to import at module level, including in SSR environments
|
|
11034
|
-
* (returns a silent error proxy when no context is active).
|
|
11045
|
+
* Quick access to the current Needle Engine context from anywhere — no need to pass `ctx` around.
|
|
11046
|
+
* Use it in React/Svelte/Vue components, button handlers, or plain JavaScript.
|
|
11035
11047
|
*
|
|
11036
|
-
*
|
|
11037
|
-
*
|
|
11048
|
+
* Safe to import at module level, including in SSR environments.
|
|
11049
|
+
* For pages with multiple `<needle-engine>` elements, use `ctx` directly instead.
|
|
11038
11050
|
*
|
|
11039
|
-
*
|
|
11051
|
+
* @experimental This API may change in future releases.
|
|
11040
11052
|
*
|
|
11041
11053
|
* @example
|
|
11042
11054
|
* import { needle } from "@needle-tools/engine";
|
|
@@ -13039,7 +13051,7 @@ declare class ObjectSerializer extends TypeSerializer {
|
|
|
13039
13051
|
onDeserialize(data: ObjectData | string | null, context: SerializationContext): Object3D<Object3DEventMap> | Component | null | undefined;
|
|
13040
13052
|
}
|
|
13041
13053
|
|
|
13042
|
-
export declare
|
|
13054
|
+
export declare let objectSerializer: ObjectSerializer;
|
|
13043
13055
|
|
|
13044
13056
|
declare type ObjectToNodeMap = {
|
|
13045
13057
|
[uuid: string]: number;
|
|
@@ -23507,6 +23519,35 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
23507
23519
|
export { }
|
|
23508
23520
|
|
|
23509
23521
|
|
|
23522
|
+
declare module 'three' {
|
|
23523
|
+
interface SkinnedMesh {
|
|
23524
|
+
staticGenerator?: StaticGeometryGenerator;
|
|
23525
|
+
staticGeometry?: BufferGeometry;
|
|
23526
|
+
staticGeometryLastUpdate?: number;
|
|
23527
|
+
}
|
|
23528
|
+
interface Mesh {
|
|
23529
|
+
acceleratedRaycast?: any;
|
|
23530
|
+
}
|
|
23531
|
+
interface SkinnedMesh {
|
|
23532
|
+
/** @deprecated use autoUpdateMeshBvhInterval */
|
|
23533
|
+
autoUpdateMeshBVH?: boolean;
|
|
23534
|
+
/**
|
|
23535
|
+
* Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
|
|
23536
|
+
* @default undefined (disabled)
|
|
23537
|
+
*/
|
|
23538
|
+
autoUpdateMeshBvhInterval?: number;
|
|
23539
|
+
bvhNeedsUpdate?: boolean;
|
|
23540
|
+
}
|
|
23541
|
+
}
|
|
23542
|
+
|
|
23543
|
+
|
|
23544
|
+
declare module 'three' {
|
|
23545
|
+
interface Vector3 {
|
|
23546
|
+
slerp(end: Vector3, t: number): Vector3;
|
|
23547
|
+
}
|
|
23548
|
+
}
|
|
23549
|
+
|
|
23550
|
+
|
|
23510
23551
|
declare module 'three' {
|
|
23511
23552
|
interface Object3D {
|
|
23512
23553
|
get guid(): string | undefined;
|
|
@@ -23645,32 +23686,3 @@ declare module 'three' {
|
|
|
23645
23686
|
contains(object: Object3D | null | undefined): boolean;
|
|
23646
23687
|
}
|
|
23647
23688
|
}
|
|
23648
|
-
|
|
23649
|
-
|
|
23650
|
-
declare module 'three' {
|
|
23651
|
-
interface Vector3 {
|
|
23652
|
-
slerp(end: Vector3, t: number): Vector3;
|
|
23653
|
-
}
|
|
23654
|
-
}
|
|
23655
|
-
|
|
23656
|
-
|
|
23657
|
-
declare module 'three' {
|
|
23658
|
-
interface SkinnedMesh {
|
|
23659
|
-
staticGenerator?: StaticGeometryGenerator;
|
|
23660
|
-
staticGeometry?: BufferGeometry;
|
|
23661
|
-
staticGeometryLastUpdate?: number;
|
|
23662
|
-
}
|
|
23663
|
-
interface Mesh {
|
|
23664
|
-
acceleratedRaycast?: any;
|
|
23665
|
-
}
|
|
23666
|
-
interface SkinnedMesh {
|
|
23667
|
-
/** @deprecated use autoUpdateMeshBvhInterval */
|
|
23668
|
-
autoUpdateMeshBVH?: boolean;
|
|
23669
|
-
/**
|
|
23670
|
-
* Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
|
|
23671
|
-
* @default undefined (disabled)
|
|
23672
|
-
*/
|
|
23673
|
-
autoUpdateMeshBvhInterval?: number;
|
|
23674
|
-
bvhNeedsUpdate?: boolean;
|
|
23675
|
-
}
|
|
23676
|
-
}
|