@needle-tools/engine 5.1.0-alpha.9 → 5.1.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/{needle-engine.bundle-mtqHZ45d.js → needle-engine.bundle-BWkDSRyF.js} +3686 -3627
  2. package/dist/{needle-engine.bundle-BotdnwVF.min.js → needle-engine.bundle-BvgS8xMP.min.js} +139 -139
  3. package/dist/{needle-engine.bundle-DagaNrZK.umd.cjs → needle-engine.bundle-CdVr_iIe.umd.cjs} +133 -133
  4. package/dist/needle-engine.d.ts +70 -29
  5. package/dist/needle-engine.js +606 -604
  6. package/dist/needle-engine.min.js +1 -1
  7. package/dist/needle-engine.umd.cjs +1 -1
  8. package/lib/engine/api.d.ts +1 -1
  9. package/lib/engine/api.js +1 -1
  10. package/lib/engine/api.js.map +1 -1
  11. package/lib/engine/engine_init.js +2 -2
  12. package/lib/engine/engine_init.js.map +1 -1
  13. package/lib/engine/engine_license.d.ts +7 -7
  14. package/lib/engine/engine_license.js +72 -72
  15. package/lib/engine/engine_license.js.map +1 -1
  16. package/lib/engine/engine_networking_blob.js +3 -3
  17. package/lib/engine/engine_networking_blob.js.map +1 -1
  18. package/lib/engine/engine_utils_qrcode.js +2 -2
  19. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  20. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
  21. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
  22. package/lib/engine/webcomponents/needle menu/needle-menu.js +5 -5
  23. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  24. package/lib/engine/webcomponents/needle-engine.js +2 -2
  25. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  26. package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
  27. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  28. package/lib/engine/xr/TempXRContext.js +2 -2
  29. package/lib/engine/xr/TempXRContext.js.map +1 -1
  30. package/lib/engine-components/Component.js +2 -1
  31. package/lib/engine-components/Component.js.map +1 -1
  32. package/lib/engine-components/SceneSwitcher.d.ts +2 -0
  33. package/lib/engine-components/SceneSwitcher.js +26 -14
  34. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  35. package/lib/engine-components/SeeThrough.d.ts +39 -0
  36. package/lib/engine-components/SeeThrough.js +69 -1
  37. package/lib/engine-components/SeeThrough.js.map +1 -1
  38. package/lib/engine-components/api.d.ts +1 -0
  39. package/lib/engine-components/api.js +1 -0
  40. package/lib/engine-components/api.js.map +1 -1
  41. package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
  42. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  43. package/package.json +1 -1
  44. package/plugins/common/license.js +4 -4
  45. package/plugins/vite/license.js +4 -4
  46. package/src/engine/api.ts +1 -1
  47. package/src/engine/engine_gameobject.ts +1 -1
  48. package/src/engine/engine_init.ts +2 -2
  49. package/src/engine/engine_license.ts +69 -69
  50. package/src/engine/engine_networking_blob.ts +3 -3
  51. package/src/engine/engine_utils_qrcode.ts +2 -2
  52. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
  53. package/src/engine/webcomponents/needle menu/needle-menu.ts +5 -5
  54. package/src/engine/webcomponents/needle-engine.loading.ts +6 -6
  55. package/src/engine/webcomponents/needle-engine.ts +2 -2
  56. package/src/engine/xr/TempXRContext.ts +2 -2
  57. package/src/engine-components/Component.ts +2 -1
  58. package/src/engine-components/SceneSwitcher.ts +23 -13
  59. package/src/engine-components/SeeThrough.ts +75 -1
  60. package/src/engine-components/api.ts +1 -0
  61. package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
@@ -118,8 +118,12 @@ import { XRHandSpace } from 'three';
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  export declare const $componentName: unique symbol;
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+ /* Excluded from this release type: $fwGZrGe */
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+
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  export declare const $physicsKey: unique symbol;
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+ /* Excluded from this release type: _$qWUhYZU */
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+
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  export declare class __Ignore {
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  }
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@@ -9011,8 +9015,6 @@ export declare class ImageReference {
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  */
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  export declare function imageToCanvas(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, color?: Vector4 | undefined, flipY?: boolean, maxTextureSize?: number): Promise<OffscreenCanvasExt>;
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- /* Excluded from this release type: _imGyfK */
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-
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  export declare interface IModel {
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  guid: string;
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  /**
@@ -16712,7 +16714,6 @@ export declare class OrbitControls extends Component implements ICameraControlle
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  /** Adds an entry to the browser history. Internally uses `window.history.pushState` */
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  export declare function pushState(title: string, urlParams: URLSearchParams, state?: any): void;
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- /* Excluded from this release type: _QchMjAD */
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  export { QParticle }
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  export { QParticleBehaviour }
@@ -17232,7 +17233,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
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  unapply(obj: Object3D): void;
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  }
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- declare enum ReflectionProbeUsage {
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+ export declare enum ReflectionProbeUsage {
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  Off = 0,
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  BlendProbes = 1,
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  BlendProbesAndSkybox = 2,
@@ -17983,8 +17984,6 @@ export declare class OrbitControls extends Component implements ICameraControlle
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  FreezeAll = 126
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  }
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- /* Excluded from this release type: rkHTARX */
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-
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  /** Use to listen to room networking events like joining a networked room
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  * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
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  * @link https://engine.needle.tools/docs/networking.html#manual-networking
@@ -18321,6 +18320,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
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  switchScene(scene: AssetReference): Promise<boolean>;
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  private __unloadCurrentScene;
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  private _currentlyLoadingScene?;
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+ private _loadingRequestId;
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+ private _activeLoadingRequestId;
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  /* Excluded from this release type: __internalSwitchScene */
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  preload(index: number): Promise<boolean> | Promise<ArrayBufferLike | null>;
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  private tryLoadFromQueryParam;
@@ -19173,13 +19174,42 @@ export declare class OrbitControls extends Component implements ICameraControlle
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  *
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  */
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  autoUpdate: boolean;
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+ /**
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+ * The alpha (opacity) the object is currently faded to, in the `[0, 1]` range.
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+ * `1` means fully visible, `0` means fully hidden. This is the live, animated value
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+ * (it lerps toward the target over {@link fadeDuration}), updated every frame the fade runs.
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+ *
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+ * External components can read this to react to the see-through state — e.g. toggling a
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+ * collider, muting audio, or driving a UI prompt as the object fades in or out.
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+ *
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+ * @example React to the object becoming (almost) hidden
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+ * ```ts
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+ * if (seeThrough.currentAlpha < 0.1) {
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+ * // object is essentially see-through now
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+ * }
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+ * ```
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+ * @default 1
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+ */
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+ get currentAlpha(): number;
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+ /**
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+ * Below this alpha the object stops casting a shadow. The shadow map only stores depth, so a
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+ * faded object would otherwise keep casting a fully solid shadow (three.js does not fade shadows
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+ * by opacity). Toggling shadow casting off near-invisible is the cleanest fix; we drive it via
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+ * the {@link Renderer.shadowCastingMode} so it cooperates with the per-frame shadow settings the
19199
+ * Renderer re-applies. Note this is a hard on/off, not a fade.
19200
+ */
19201
+ static readonly shadowHideThreshold = 0.05;
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  private readonly _referencePointVector;
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  private readonly _referencePointDir;
19178
19204
  private _distance;
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  private _renderer;
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  private _needsUpdate;
19181
19207
  private _id;
19208
+ private _currentAlpha;
19209
+ /** Renderers whose shadow casting we turned off while hidden, mapped to their original mode for restore. */
19210
+ private readonly _suppressedShadowCasting;
19182
19211
  /* Excluded from this release type: onEnable */
19212
+ /* Excluded from this release type: onDestroy */
19183
19213
  /* Excluded from this release type: update */
19184
19214
  private updateDirection;
19185
19215
  /**
@@ -19188,6 +19218,15 @@ export declare class OrbitControls extends Component implements ICameraControlle
19188
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  * @param duration Duration in seconds to reach the target alpha. 0 means immediate. Default is the component's fadeDuration.
19189
19219
  */
19190
19220
  updateAlpha(targetAlpha: number, duration?: number): void;
19221
+ /**
19222
+ * Suppress or restore a renderer's shadow casting based on its current alpha.
19223
+ * Driving {@link Renderer.shadowCastingMode} (rather than the raw `mesh.castShadow`) is required
19224
+ * because the Renderer re-applies that setting every frame; we remember the original mode so it
19225
+ * is restored exactly when the object fades back in.
19226
+ */
19227
+ private updateShadowCasting;
19228
+ /** Restore every renderer we suppressed shadow casting on, then clear the bookkeeping. */
19229
+ private restoreSuppressedShadowCasting;
19191
19230
  }
19192
19231
 
19193
19232
  export declare function sendDestroyed(guid: string, con: INetworkConnection, opts?: SyncDestroyOptions): void;
@@ -19406,7 +19445,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
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19445
 
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  export declare function setWorldScale(obj: Object3D, vec: Vector3): void;
19408
19447
 
19409
- declare enum ShadowCastingMode {
19448
+ export declare enum ShadowCastingMode {
19410
19449
  Off = 0,
19411
19450
  On = 1,
19412
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  TwoSided = 2,
@@ -25113,9 +25152,33 @@ export declare class OrbitControls extends Component implements ICameraControlle
25113
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  All = 4294967295
25114
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  }
25115
25154
 
25155
+ /* Excluded from this release type: _XtEQ */
25156
+
25116
25157
  export { }
25117
25158
 
25118
25159
 
25160
+ declare module 'three' {
25161
+ interface SkinnedMesh {
25162
+ staticGenerator?: StaticGeometryGenerator;
25163
+ staticGeometry?: BufferGeometry;
25164
+ staticGeometryLastUpdate?: number;
25165
+ }
25166
+ interface Mesh {
25167
+ acceleratedRaycast?: any;
25168
+ }
25169
+ interface SkinnedMesh {
25170
+ /** @deprecated use autoUpdateMeshBvhInterval */
25171
+ autoUpdateMeshBVH?: boolean;
25172
+ /**
25173
+ * Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
25174
+ * @default undefined (disabled)
25175
+ */
25176
+ autoUpdateMeshBvhInterval?: number;
25177
+ bvhNeedsUpdate?: boolean;
25178
+ }
25179
+ }
25180
+
25181
+
25119
25182
  declare module 'three' {
25120
25183
  interface Vector3 {
25121
25184
  slerp(end: Vector3, t: number): Vector3;
@@ -25261,25 +25324,3 @@ declare module 'three' {
25261
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  contains(object: Object3D | null | undefined): boolean;
25262
25325
  }
25263
25326
  }
25264
-
25265
-
25266
- declare module 'three' {
25267
- interface SkinnedMesh {
25268
- staticGenerator?: StaticGeometryGenerator;
25269
- staticGeometry?: BufferGeometry;
25270
- staticGeometryLastUpdate?: number;
25271
- }
25272
- interface Mesh {
25273
- acceleratedRaycast?: any;
25274
- }
25275
- interface SkinnedMesh {
25276
- /** @deprecated use autoUpdateMeshBvhInterval */
25277
- autoUpdateMeshBVH?: boolean;
25278
- /**
25279
- * Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
25280
- * @default undefined (disabled)
25281
- */
25282
- autoUpdateMeshBvhInterval?: number;
25283
- bvhNeedsUpdate?: boolean;
25284
- }
25285
- }