@needle-tools/engine 5.1.0-alpha.8 → 5.1.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/components.needle.json +1 -1
- package/dist/{materialx-CE2sUv2B.umd.cjs → materialx-B47Bz-xs.umd.cjs} +1 -1
- package/dist/{materialx-u1EqYrhu.min.js → materialx-B85WjP7E.min.js} +1 -1
- package/dist/{materialx-vyB2Zbt4.js → materialx-jkHmVPez.js} +1 -1
- package/dist/{needle-engine.bundle-BuI2pjv1.min.js → needle-engine.bundle-BotdnwVF.min.js} +172 -172
- package/dist/{needle-engine.bundle-DQy9vQdJ.umd.cjs → needle-engine.bundle-DagaNrZK.umd.cjs} +145 -145
- package/dist/{needle-engine.bundle-3LOy9tj8.js → needle-engine.bundle-mtqHZ45d.js} +6580 -6392
- package/dist/needle-engine.d.ts +295 -23
- package/dist/needle-engine.js +592 -582
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{vendor-ButPLzor.umd.cjs → vendor-1UvpPPSB.umd.cjs} +2 -2
- package/dist/{vendor-DqZC4Is7.min.js → vendor-BQ2Vuntm.min.js} +4 -4
- package/dist/{vendor-DkWSNjMV.js → vendor-BslSKZPo.js} +113 -106
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/api.js +1 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/engine_audio.d.ts +30 -1
- package/lib/engine/engine_audio.js +57 -13
- package/lib/engine/engine_audio.js.map +1 -1
- package/lib/engine/engine_init.js +2 -2
- package/lib/engine/engine_init.js.map +1 -1
- package/lib/engine/engine_license.d.ts +7 -7
- package/lib/engine/engine_license.js +72 -72
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_math.d.ts +1 -1
- package/lib/engine/engine_math.js +10 -4
- package/lib/engine/engine_math.js.map +1 -1
- package/lib/engine/engine_networking_blob.js +3 -3
- package/lib/engine/engine_networking_blob.js.map +1 -1
- package/lib/engine/engine_scenedata.js +7 -0
- package/lib/engine/engine_scenedata.js.map +1 -1
- package/lib/engine/engine_serialization_core.js +7 -2
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_time_utils.d.ts +10 -6
- package/lib/engine/engine_time_utils.js +10 -6
- package/lib/engine/engine_time_utils.js.map +1 -1
- package/lib/engine/engine_utils_qrcode.js +2 -2
- package/lib/engine/engine_utils_qrcode.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +2 -2
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js +5 -5
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js +2 -2
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.js +2 -2
- package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
- package/lib/engine/xr/TempXRContext.js +2 -2
- package/lib/engine/xr/TempXRContext.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +46 -2
- package/lib/engine-components/AudioSource.js +268 -60
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/DragControls.js +2 -2
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/DragControlsConstraints.d.ts +0 -15
- package/lib/engine-components/DragControlsConstraints.js +14 -8
- package/lib/engine-components/DragControlsConstraints.js.map +1 -1
- package/lib/engine-components/EventList.js +1 -1
- package/lib/engine-components/EventList.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.js +17 -2
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +10 -0
- package/lib/engine-components/codegen/components.js +10 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.js +4 -4
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.js +1 -1
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +33 -0
- package/lib/engine-components/web/ScrollFollow.js +164 -22
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/needle-app.d.ts +18 -0
- package/lib/needle-app.js +19 -0
- package/lib/needle-app.js.map +1 -0
- package/package.json +3 -2
- package/plugins/common/license.js +25 -4
- package/plugins/common/needle-engine.js +5 -2
- package/plugins/types/userconfig.d.ts +22 -0
- package/plugins/vite/dts-generator.d.ts +24 -0
- package/plugins/vite/dts-generator.js +40 -7
- package/plugins/vite/index.d.ts +2 -0
- package/plugins/vite/index.js +17 -0
- package/plugins/vite/license.js +4 -4
- package/plugins/vite/needle-app.js +78 -5
- package/plugins/vite/remote.d.ts +28 -0
- package/plugins/vite/remote.js +124 -0
- package/src/engine/api.ts +1 -1
- package/src/engine/engine_audio.ts +68 -15
- package/src/engine/engine_init.ts +2 -2
- package/src/engine/engine_license.ts +69 -69
- package/src/engine/engine_math.ts +11 -4
- package/src/engine/engine_networking_blob.ts +3 -3
- package/src/engine/engine_scenedata.ts +7 -2
- package/src/engine/engine_serialization_core.ts +7 -2
- package/src/engine/engine_time_utils.ts +10 -6
- package/src/engine/engine_utils_qrcode.ts +2 -2
- package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +2 -2
- package/src/engine/webcomponents/needle menu/needle-menu.ts +5 -5
- package/src/engine/webcomponents/needle-engine.loading.ts +6 -6
- package/src/engine/webcomponents/needle-engine.ts +2 -2
- package/src/engine/xr/TempXRContext.ts +2 -2
- package/src/engine-components/AudioSource.ts +256 -55
- package/src/engine-components/DragControls.ts +3 -2
- package/src/engine-components/DragControlsConstraints.ts +16 -8
- package/src/engine-components/EventList.ts +1 -1
- package/src/engine-components/SceneSwitcher.ts +14 -2
- package/src/engine-components/codegen/components.ts +10 -0
- package/src/engine-components/export/usdz/USDZExporter.ts +4 -4
- package/src/engine-components/timeline/PlayableDirector.ts +1 -1
- package/src/engine-components/web/ScrollFollow.ts +168 -22
package/dist/needle-engine.d.ts
CHANGED
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@@ -75,6 +75,7 @@ import { Pass } from 'postprocessing';
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import { peerjs } from 'peerjs';
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import { PeerJSOption } from 'peerjs';
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import { PerspectiveCamera } from 'three';
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import { Plane } from 'three';
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import { PositionalAudio } from 'three';
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import { postprocessing } from 'postprocessing';
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import { Particle as QParticle } from 'three.quarks';
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@@ -119,10 +120,6 @@ export declare const $componentName: unique symbol;
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export declare const $physicsKey: unique symbol;
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/* Excluded from this release type: _$QyV */
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/* Excluded from this release type: __Carg */
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-
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export declare class __Ignore {
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}
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@@ -1980,11 +1977,18 @@ export declare class AudioSource extends Component {
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private sound;
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private helper;
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private wasPlaying;
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private audioLoader;
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private shouldPlay;
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private _lastClipStartedLoading;
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private _loadedClip;
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private _audioElement;
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/**
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* True when {@link _audioElement} is a file-URL element routed through
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* `sound.setMediaElementSource()` (the iOS-survivable string-clip path). For this path ALL
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* playback control (play/pause/stop/loop/pitch/time/isPlaying) goes through the element,
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* because three.js sets `hasPlaybackControl = false` once a media source is attached.
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* It is `false` for the distinct MediaStream path (which uses an element with `srcObject`
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* plus `setMediaStreamSource()` and is controlled differently).
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*/
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private _usesMediaElementSource;
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private _entryNode;
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private _spatialGain;
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private _bypassGain;
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* @returns The {@link AudioContext} or null if not available
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*/
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get audioContext(): AudioContext | undefined;
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/**
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* Resumes the shared AudioContext if it is currently suspended/interrupted and the
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* page is visible. Uses the same policy as the global resume handler so this never
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* triggers the iOS `InvalidStateError: Failed to start the audio device` (which
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* happens when resuming while the page is hidden). No-op when the context is already
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* running or when resuming is not currently allowed.
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*/
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private ensureContextResumed;
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private onVisibilityChanged;
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private onApplicationMuteChanged;
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/**
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* Sets up playback of a string (file URL) clip through an `HTMLAudioElement` routed into the
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* Web Audio graph via `sound.setMediaElementSource()`.
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*
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* interruption and cannot be reliably revived. A `MediaElementAudioSourceNode` survives the
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* lock because the playing `<audio>` element keeps iOS's media session alive, so the shared
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* AudioContext is never torn down and resumes cleanly. This is the same approach three.js's own
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* by a user gesture) is cheap.
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private createAudioFromElement;
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* Sets up the {@link PositionalAudio} graph for a MediaStream clip (used for the MediaStream
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* path only — string clips go through {@link createAudioFromElement}). The actual stream node
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* is attached in {@link play} via `setMediaStreamSource`.
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play(clip?: string | MediaStream | undefined): Promise<boolean>;
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* Smoothly ramp the spatial-graph entry-gain node to `target` (1 = audible, 0 = silent) over a
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* few ms. A short *fade* — not a hard 0/1 gain change and not a connect/disconnect — is what
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* avoids the click on pause/resume (an instant change or a graph (dis)connect steps the waveform
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* → audible click). On iOS the MediaElementAudioSourceNode keeps feeding the graph after
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private fadeEntryGain;
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Vertical = "y"
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}
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* Constrains a dragged object to rotate only around a fixed world-space axis.
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* the given axis from the delta rotation since drag start, discarding any
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* perpendicular swing that would tilt the object.
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*
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* This is the correct constraint for XZ-plane dragging when the parent is
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* rotated — it restricts the object to yaw around the plane normal regardless
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*/
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export declare class AxisRotationConstraint implements IDragConstraint {
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private readonly _startQuat;
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private readonly _axis;
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constructor(axis: Vector3);
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init(ctx: IDragConstraintContext): void;
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apply(followObject: GameObject): void;
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}
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declare type BalloonOptions = {
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type: LogType;
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/**
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}
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/**
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* BoxCollider represents a box-shaped (cuboid) collision volume.
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declare class DragProfile {
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export declare class DragProfile {
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private readonly _dc;
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private readonly _xr;
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}
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/**
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* Freezes individual rotation axes (X, Y, and/or Z) of the dragged object.
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* The locked axis values are captured once at construction time and restored every frame.
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*
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* Set {@link useLocalSpace} to `true` to lock axes in the object's local space;
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* leave it `false` (default) to lock axes in world space.
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*
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* @example Lock Y-axis rotation in world space:
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* ```ts
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* const c = new FixedRotationAxesConstraint(RotationAxis.Y, false);
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* // init is called automatically by DragControls, or call manually: c.init(ctx);
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* ```
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*/
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export declare class FixedRotationAxesConstraint implements IDragConstraint {
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frozenAxes: RotationAxis;
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useLocalSpace: boolean;
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private readonly _startEuler;
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private readonly _eulerCache;
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/**
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* @param frozenAxes Bitfield of {@link RotationAxis} values indicating which axes to lock.
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* @param useLocalSpace When `true`, axes are locked in the object's local space; otherwise world space.
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constructor(frozenAxes: RotationAxis, useLocalSpace?: boolean);
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init(ctx: IDragConstraintContext): void;
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apply(followObject: GameObject): void;
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}
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declare type FocusRect = DOMRect | Element | {
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x: number;
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y: number;
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sceneRoot?: Object3D;
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}
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/** Projects the grabbed attachment point back onto a plane after position is resolved,
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* with optional grid snapping on that plane.
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* Owned by the strategy that requires plane-clamping (e.g. {@link XZPlaneDragStrategy}). */
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export declare class GrabPointPlaneConstraint implements IDragConstraint {
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/** Plane to project the grabbed point onto. Typically the strategy's fixed drag plane. */
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readonly plane: Plane;
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/** Attachment point in dragged-object local space. Set once at drag start; the handler
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* mutates this Vector3 in-place so updates are reflected automatically. */
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hitPointInLocalSpace: Vector3 | null;
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/** Grid snap resolution on the plane. 0 = projection only, no snapping. */
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snapResolution: number;
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constructor(plane: Plane);
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init(ctx: IDragConstraintContext): void;
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apply(followObject: GameObject): void;
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}
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export declare class Gradient {
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alphaKeys: Array<AlphaKey>;
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colorKeys: Array<ColorKey>;
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@@ -8078,6 +8178,15 @@ export declare class GridLayoutGroup extends LayoutGroup {
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protected onCalculateLayout(): void;
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}
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/** Snaps the follow object's world position to a uniform grid. Resolution ≤ 0 is a no-op.
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* For XZ-plane mode, use {@link GrabPointPlaneConstraint} instead (it handles both
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* plane-clamping and optional grid-snapping on the plane). */
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|
+
export declare class GridSnapConstraint implements IDragConstraint {
|
|
8185
|
+
snapGridResolution: number;
|
|
8186
|
+
constructor(snapGridResolution: number);
|
|
8187
|
+
apply(followObject: GameObject): void;
|
|
8188
|
+
}
|
|
8189
|
+
|
|
8081
8190
|
/**
|
|
8082
8191
|
* The [GroundProjectedEnv](https://engine.needle.tools/docs/api/GroundProjectedEnv) projects the environment map onto a virtual ground plane.
|
|
8083
8192
|
* Creates a realistic floor from 360° panoramas/HDRIs by deforming the skybox
|
|
@@ -8632,6 +8741,47 @@ export declare interface IDisposable {
|
|
|
8632
8741
|
dispose(): void;
|
|
8633
8742
|
}
|
|
8634
8743
|
|
|
8744
|
+
/**
|
|
8745
|
+
* Contract for drag constraints applied after a follow object's position is resolved each frame.
|
|
8746
|
+
* Implement this interface to add custom position/rotation/scale restrictions.
|
|
8747
|
+
*/
|
|
8748
|
+
declare interface IDragConstraint {
|
|
8749
|
+
/**
|
|
8750
|
+
* Called once at drag start and again whenever the drag context resets
|
|
8751
|
+
* (e.g. multi-touch → single-pointer transition). Capture any object snapshot
|
|
8752
|
+
* (position, rotation, scale) you need to hold fixed during the drag.
|
|
8753
|
+
* Constraints that need no dynamic initialization may omit this method.
|
|
8754
|
+
*/
|
|
8755
|
+
init?(context: IDragConstraintContext): void;
|
|
8756
|
+
/** Modifies followObject in-place. Invoked after position is resolved each frame. */
|
|
8757
|
+
apply(followObject: GameObject): void;
|
|
8758
|
+
}
|
|
8759
|
+
|
|
8760
|
+
/**
|
|
8761
|
+
* Context passed to {@link IDragConstraint.init} at drag start and whenever the drag context
|
|
8762
|
+
* resets (e.g. transitioning from multi-touch back to single-pointer).
|
|
8763
|
+
* Provides a snapshot of the dragged object and attachment data a constraint needs
|
|
8764
|
+
* to initialize or re-initialize its locked reference values.
|
|
8765
|
+
*/
|
|
8766
|
+
declare interface IDragConstraintContext {
|
|
8767
|
+
/** The object being dragged. Cast to IGameObject for world-space properties. */
|
|
8768
|
+
readonly gameObject: Object3D;
|
|
8769
|
+
/** Drag attachment point in the dragged object's local space. */
|
|
8770
|
+
readonly hitPointInLocalSpace: Vector3;
|
|
8771
|
+
/** Surface normal at drag attachment in the dragged object's local space. */
|
|
8772
|
+
readonly hitNormalInLocalSpace: Vector3;
|
|
8773
|
+
/**
|
|
8774
|
+
* Local-space bounding box at scale=1. Non-null only for multi-touch drags
|
|
8775
|
+
* where scale-aware constraints (e.g. keeping the bounds bottom grounded) are needed.
|
|
8776
|
+
*/
|
|
8777
|
+
readonly boundsAtScaleOne: Box3 | null;
|
|
8778
|
+
/**
|
|
8779
|
+
* World scale of the object captured at the start of the current drag phase.
|
|
8780
|
+
* Non-null alongside boundsAtScaleOne for multi-touch; null for single-pointer.
|
|
8781
|
+
*/
|
|
8782
|
+
readonly initialWorldScale: Vector3 | null;
|
|
8783
|
+
}
|
|
8784
|
+
|
|
8635
8785
|
/** Implement to receive callbacks from {@type @needle-tools/editor-sync} package */
|
|
8636
8786
|
declare interface IEditorModification {
|
|
8637
8787
|
/**
|
|
@@ -8861,6 +9011,8 @@ export declare class ImageReference {
|
|
|
8861
9011
|
*/
|
|
8862
9012
|
export declare function imageToCanvas(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, color?: Vector4 | undefined, flipY?: boolean, maxTextureSize?: number): Promise<OffscreenCanvasExt>;
|
|
8863
9013
|
|
|
9014
|
+
/* Excluded from this release type: _imGyfK */
|
|
9015
|
+
|
|
8864
9016
|
export declare interface IModel {
|
|
8865
9017
|
guid: string;
|
|
8866
9018
|
/**
|
|
@@ -10365,6 +10517,20 @@ declare abstract class Joint extends Component {
|
|
|
10365
10517
|
protected abstract createJoint(self: Rigidbody, other: Rigidbody): any;
|
|
10366
10518
|
}
|
|
10367
10519
|
|
|
10520
|
+
/** Locks the follow object's world rotation to the quaternion captured at drag-start. */
|
|
10521
|
+
export declare class KeepRotationConstraint implements IDragConstraint {
|
|
10522
|
+
private readonly _savedQuat;
|
|
10523
|
+
init(ctx: IDragConstraintContext): void;
|
|
10524
|
+
apply(followObject: GameObject): void;
|
|
10525
|
+
}
|
|
10526
|
+
|
|
10527
|
+
/** Locks the follow object's world scale to the value captured at drag-start. */
|
|
10528
|
+
export declare class KeepScaleConstraint implements IDragConstraint {
|
|
10529
|
+
private readonly _savedScale;
|
|
10530
|
+
init(ctx: IDragConstraintContext): void;
|
|
10531
|
+
apply(followObject: GameObject): void;
|
|
10532
|
+
}
|
|
10533
|
+
|
|
10368
10534
|
declare const enum KeyboardEnumType {
|
|
10369
10535
|
KeyDown = "keydown",
|
|
10370
10536
|
KeyUp = "keyup",
|
|
@@ -11006,7 +11172,7 @@ declare class LowPassFilter {
|
|
|
11006
11172
|
setAlpha(alpha: number): void;
|
|
11007
11173
|
filter(value: number, alpha: number): number;
|
|
11008
11174
|
lastValue(): number | null;
|
|
11009
|
-
reset(value
|
|
11175
|
+
reset(value?: number): void;
|
|
11010
11176
|
}
|
|
11011
11177
|
|
|
11012
11178
|
declare type MagicSkyboxName = "studio" | "blurred-skybox" | "quicklook-ar" | "quicklook";
|
|
@@ -15337,6 +15503,24 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
15337
15503
|
bounds: Box3;
|
|
15338
15504
|
};
|
|
15339
15505
|
|
|
15506
|
+
/** Locks the follow object's signed distance from a plane to a value set at drag start.
|
|
15507
|
+
* Owned by {@link XZPlaneDragStrategy} to prevent slow Y drift in the side-view fallback path.
|
|
15508
|
+
* Immune to grab-point projection errors, stale matrixWorld, and epsilon guards.
|
|
15509
|
+
*
|
|
15510
|
+
* When {@link boundsBottomSignedDistFromPivot} is non-zero (set by {@link MultiTouchDragHandler}
|
|
15511
|
+
* for XZPlane scaling), the effective locked height is shifted each frame so the **bottom of the
|
|
15512
|
+
* object's bounds** stays at the height captured at drag start instead of the pivot. */
|
|
15513
|
+
export declare class PlaneHeightLockConstraint implements IDragConstraint {
|
|
15514
|
+
private readonly plane;
|
|
15515
|
+
private _lockedHeight;
|
|
15516
|
+
private _boundsBottomSignedDistFromPivot;
|
|
15517
|
+
/** Current pinch-scale ratio, updated each frame by {@link MultiTouchDragHandler}. */
|
|
15518
|
+
currentScaleRatio: number;
|
|
15519
|
+
constructor(plane: Plane);
|
|
15520
|
+
init(ctx: IDragConstraintContext): void;
|
|
15521
|
+
apply(followObject: GameObject): void;
|
|
15522
|
+
}
|
|
15523
|
+
|
|
15340
15524
|
/**
|
|
15341
15525
|
* PlayableDirector is the main component for controlling timelines in Needle Engine.
|
|
15342
15526
|
* It orchestrates playback of TimelineAssets containing animation, audio, signal,
|
|
@@ -16422,11 +16606,14 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
16422
16606
|
* Progress.end("export-usdz");
|
|
16423
16607
|
*
|
|
16424
16608
|
* // Auto step with weights:
|
|
16609
|
+
* // A numeric weight applies to the NEXT step — it sets how many steps the
|
|
16610
|
+
* // following auto-step advances. The call it is passed on advances by the
|
|
16611
|
+
* // previously-set weight (1 by default).
|
|
16425
16612
|
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
16426
|
-
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 10 });
|
|
16427
|
-
* Progress.report("export-usdz", { message: "
|
|
16428
|
-
* Progress.report("export-usdz", "Exporting object 2");
|
|
16429
|
-
* Progress.report("export-usdz", "Exporting object 3");
|
|
16613
|
+
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 10 }); // step 1/10 (10%)
|
|
16614
|
+
* Progress.report("export-usdz", { message: "Heavy step", autoStep: 8 }); // step 2/10 (20%); weight 8 applies to the next step
|
|
16615
|
+
* Progress.report("export-usdz", "Exporting object 2"); // advances by 8 -> step 10/10 (100%)
|
|
16616
|
+
* Progress.report("export-usdz", "Exporting object 3"); // stays at 100%
|
|
16430
16617
|
*
|
|
16431
16618
|
* // Child scopes:
|
|
16432
16619
|
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
@@ -16458,8 +16645,9 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
16458
16645
|
* Progress.report("export-usdz", { totalSteps: 20, autoStep: true });
|
|
16459
16646
|
* // show the progress as 50%
|
|
16460
16647
|
* Progress.report("export-usdz", { progress: 0.5 });
|
|
16461
|
-
* // give
|
|
16462
|
-
*
|
|
16648
|
+
* // give a weight of 20 to the NEXT step (useful for steps that take longer
|
|
16649
|
+
* // and/or have child scopes); the following auto-step will advance by 20.
|
|
16650
|
+
* Progress.report("export-usdz", { message: "Long process", autoStep: 20 });
|
|
16463
16651
|
* // show the current step and total steps and implicitly calculate progress as 10%
|
|
16464
16652
|
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
16465
16653
|
*/
|
|
@@ -16524,6 +16712,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
16524
16712
|
/** Adds an entry to the browser history. Internally uses `window.history.pushState` */
|
|
16525
16713
|
export declare function pushState(title: string, urlParams: URLSearchParams, state?: any): void;
|
|
16526
16714
|
|
|
16715
|
+
/* Excluded from this release type: _QchMjAD */
|
|
16527
16716
|
export { QParticle }
|
|
16528
16717
|
|
|
16529
16718
|
export { QParticleBehaviour }
|
|
@@ -17794,6 +17983,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
17794
17983
|
FreezeAll = 126
|
|
17795
17984
|
}
|
|
17796
17985
|
|
|
17986
|
+
/* Excluded from this release type: rkHTARX */
|
|
17987
|
+
|
|
17797
17988
|
/** Use to listen to room networking events like joining a networked room
|
|
17798
17989
|
* For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
|
|
17799
17990
|
* @link https://engine.needle.tools/docs/networking.html#manual-networking
|
|
@@ -17815,6 +18006,17 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
17815
18006
|
RoomStateSent = "room-state-sent"
|
|
17816
18007
|
}
|
|
17817
18008
|
|
|
18009
|
+
/**
|
|
18010
|
+
* Flags controlling which rotation axes are frozen by {@link FixedRotationAxesConstraint}.
|
|
18011
|
+
* Values can be combined with the bitwise OR operator (`|`).
|
|
18012
|
+
* @example Freeze X and Z: `RotationAxis.X | RotationAxis.Z`
|
|
18013
|
+
*/
|
|
18014
|
+
declare enum RotationAxis {
|
|
18015
|
+
X = 1,
|
|
18016
|
+
Y = 2,
|
|
18017
|
+
Z = 4
|
|
18018
|
+
}
|
|
18019
|
+
|
|
17818
18020
|
export declare class RotationBySpeedModule {
|
|
17819
18021
|
enabled: boolean;
|
|
17820
18022
|
range: Vec2;
|
|
@@ -17872,6 +18074,22 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
17872
18074
|
*/
|
|
17873
18075
|
declare type ScaleClipType = "linear" | "spring";
|
|
17874
18076
|
|
|
18077
|
+
export declare class ScaleLimitConstraint implements IDragConstraint {
|
|
18078
|
+
min: number;
|
|
18079
|
+
max: number;
|
|
18080
|
+
relativeToInitialScale: boolean;
|
|
18081
|
+
/**
|
|
18082
|
+
* @param min Lower bound. Relative mode: fraction of initial scale. Raw mode: absolute world-scale per axis.
|
|
18083
|
+
* @param max Upper bound. Relative mode: fraction of initial scale. Raw mode: absolute world-scale per axis.
|
|
18084
|
+
* @param relativeToInitialScale When `true`, clamp is relative to `initialWorldScale`. When `false`, each axis is clamped independently.
|
|
18085
|
+
* @param initialWorldScale Reference to the object's world scale captured at drag start. Required for relative mode.
|
|
18086
|
+
*/
|
|
18087
|
+
private readonly _initialWorldScale;
|
|
18088
|
+
constructor(min: number, max: number, relativeToInitialScale?: boolean);
|
|
18089
|
+
init(ctx: IDragConstraintContext): void;
|
|
18090
|
+
apply(followObject: GameObject): void;
|
|
18091
|
+
}
|
|
18092
|
+
|
|
17875
18093
|
export { SceneData }
|
|
17876
18094
|
|
|
17877
18095
|
export declare class SceneLightSettings extends Component {
|
|
@@ -18758,6 +18976,22 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
18758
18976
|
*/
|
|
18759
18977
|
htmlSelector: string | null;
|
|
18760
18978
|
mode: "window";
|
|
18979
|
+
/**
|
|
18980
|
+
* Read the scroll position from the **top-level window** instead of the window Needle Engine
|
|
18981
|
+
* runs in. This matters when the canvas is embedded in an iframe:
|
|
18982
|
+
* - When the page is **not** embedded this has no effect — the top window *is* the current window.
|
|
18983
|
+
* - When embedded in a **same-origin** iframe, the component follows the *host page's* scroll,
|
|
18984
|
+
* which is almost always the intent (an embedded iframe usually isn't scrollable itself).
|
|
18985
|
+
*
|
|
18986
|
+
* Set this to `false` to always follow the engine's own window scroll, e.g. when the iframe
|
|
18987
|
+
* itself is scrollable and you want to follow its own scroll rather than the host's.
|
|
18988
|
+
*
|
|
18989
|
+
* If the top window is **cross-origin** (and therefore inaccessible), the component
|
|
18990
|
+
* transparently falls back to the local window and logs a warning in development —
|
|
18991
|
+
* cross-origin embeds would require a `postMessage` scroll bridge from the host page.
|
|
18992
|
+
* @default true
|
|
18993
|
+
*/
|
|
18994
|
+
useTopWindowScroll: boolean;
|
|
18761
18995
|
/**
|
|
18762
18996
|
* Event fired when the scroll position changes
|
|
18763
18997
|
*/
|
|
@@ -18771,9 +19005,25 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
18771
19005
|
private _appliedValue;
|
|
18772
19006
|
private _needsUpdate;
|
|
18773
19007
|
private _firstUpdate;
|
|
19008
|
+
/** The window whose scroll position currently drives this component (resolved from {@link useTopWindowScroll}). */
|
|
19009
|
+
private _scrollWindow;
|
|
19010
|
+
/** The window the `wheel` listener is attached to — kept so we remove it from the same window. */
|
|
19011
|
+
private _wheelTarget;
|
|
19012
|
+
private _crossOriginWarned;
|
|
19013
|
+
private _viewTimelineWarned;
|
|
18774
19014
|
awake(): void;
|
|
18775
19015
|
/* Excluded from this release type: onEnable */
|
|
18776
19016
|
/* Excluded from this release type: onDisable */
|
|
19017
|
+
/* Excluded from this release type: onValidate */
|
|
19018
|
+
/**
|
|
19019
|
+
* Resolves which browsing context's scroll position should drive this component.
|
|
19020
|
+
* Honors {@link useTopWindowScroll}. When the top window is requested but is cross-origin
|
|
19021
|
+
* (and therefore inaccessible) it falls back to the local window and warns once —
|
|
19022
|
+
* cross-origin embeds would need a `postMessage` scroll bridge from the host page.
|
|
19023
|
+
*/
|
|
19024
|
+
private resolveScrollWindow;
|
|
19025
|
+
/** (Re)resolves the scroll window and moves the `wheel` listener onto it. */
|
|
19026
|
+
private rebindScrollListener;
|
|
18777
19027
|
/* Excluded from this release type: lateUpdate */
|
|
18778
19028
|
private _lastSelectorValue;
|
|
18779
19029
|
private _lastSelectorElement;
|
|
@@ -19590,6 +19840,28 @@ export declare class OrbitControls extends Component implements ICameraControlle
|
|
|
19590
19840
|
updateNow(hard: boolean): void;
|
|
19591
19841
|
}
|
|
19592
19842
|
|
|
19843
|
+
/**
|
|
19844
|
+
* Used by {@link SnapToSurfacesDragStrategy} for two-pointer (multi-touch) drags.
|
|
19845
|
+
* Casts a downward ray each frame from the follow object's world position and adjusts
|
|
19846
|
+
* it so the dragged object's bounding-box contact face rests on the detected surface.
|
|
19847
|
+
*
|
|
19848
|
+
* Only injected into the constraint pipeline for multi-touch; the single-pointer path
|
|
19849
|
+
* continues to use {@link SnapToSurfacesDragStrategy.update} (pointer ray + drag plane
|
|
19850
|
+
* intersection) unchanged.
|
|
19851
|
+
*/
|
|
19852
|
+
export declare class SnapToSurfaceConstraint implements IDragConstraint {
|
|
19853
|
+
private readonly _context;
|
|
19854
|
+
private _gameObject;
|
|
19855
|
+
private _boundsAtScaleOne;
|
|
19856
|
+
private readonly _t1;
|
|
19857
|
+
private readonly _t2;
|
|
19858
|
+
private readonly _t3;
|
|
19859
|
+
private readonly _t4;
|
|
19860
|
+
constructor(_context: Context);
|
|
19861
|
+
init(ctx: IDragConstraintContext): void;
|
|
19862
|
+
apply(followObject: GameObject): void;
|
|
19863
|
+
}
|
|
19864
|
+
|
|
19593
19865
|
/** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
|
|
19594
19866
|
export declare type SourceIdentifier = string;
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|
19595
19867
|
|
|
@@ -24844,6 +25116,13 @@ export declare class OrbitControls extends Component implements ICameraControlle
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|
24844
25116
|
export { }
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|
24845
25117
|
|
|
24846
25118
|
|
|
25119
|
+
declare module 'three' {
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|
25120
|
+
interface Vector3 {
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|
25121
|
+
slerp(end: Vector3, t: number): Vector3;
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|
25122
|
+
}
|
|
25123
|
+
}
|
|
25124
|
+
|
|
25125
|
+
|
|
24847
25126
|
declare module 'three' {
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|
24848
25127
|
interface Object3D {
|
|
24849
25128
|
get guid(): string | undefined;
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|
@@ -24984,13 +25263,6 @@ declare module 'three' {
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|
24984
25263
|
}
|
|
24985
25264
|
|
|
24986
25265
|
|
|
24987
|
-
declare module 'three' {
|
|
24988
|
-
interface Vector3 {
|
|
24989
|
-
slerp(end: Vector3, t: number): Vector3;
|
|
24990
|
-
}
|
|
24991
|
-
}
|
|
24992
|
-
|
|
24993
|
-
|
|
24994
25266
|
declare module 'three' {
|
|
24995
25267
|
interface SkinnedMesh {
|
|
24996
25268
|
staticGenerator?: StaticGeometryGenerator;
|