@needle-tools/engine 5.1.0-alpha.1 → 5.1.0-canary.30cc545

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/components.needle.json +1 -1
  2. package/dist/{gltf-progressive-DJBMx-zB.umd.cjs → gltf-progressive-BmblPzFj.umd.cjs} +4 -4
  3. package/dist/{gltf-progressive-BryRjllq.min.js → gltf-progressive-CN_mbb66.min.js} +2 -2
  4. package/dist/{gltf-progressive-Cl167Vjx.js → gltf-progressive-DUlhxdv4.js} +5 -2
  5. package/dist/{needle-engine.bundle-DzVx9Z8D.umd.cjs → needle-engine.bundle-BMlLSACE.umd.cjs} +159 -159
  6. package/dist/{needle-engine.bundle-CiYtOO2O.min.js → needle-engine.bundle-BXPPQRer.min.js} +157 -157
  7. package/dist/{needle-engine.bundle-BGyKqxBH.js → needle-engine.bundle-d_9mSxN4.js} +6730 -6585
  8. package/dist/needle-engine.d.ts +91 -12
  9. package/dist/needle-engine.js +172 -170
  10. package/dist/needle-engine.min.js +1 -1
  11. package/dist/needle-engine.umd.cjs +1 -1
  12. package/dist/{postprocessing-B_9sKVU7.min.js → postprocessing-B571qGWR.min.js} +34 -34
  13. package/dist/{postprocessing-WDc9WwI3.js → postprocessing-CfrLAbLX.js} +0 -1
  14. package/dist/{postprocessing-B2wb6pzI.umd.cjs → postprocessing-CiGkAeM9.umd.cjs} +17 -17
  15. package/dist/{vendor-CAcsI0eU.js → vendor-BFrMaK9q.js} +8983 -9136
  16. package/dist/vendor-CJmyOrCq.min.js +1116 -0
  17. package/dist/vendor-DkMW3WY4.umd.cjs +1116 -0
  18. package/lib/engine/api.d.ts +12 -0
  19. package/lib/engine/api.js +2 -0
  20. package/lib/engine/api.js.map +1 -1
  21. package/lib/engine/debug/debug_environment.js +1 -1
  22. package/lib/engine/debug/debug_environment.js.map +1 -1
  23. package/lib/engine/engine_application.js +8 -6
  24. package/lib/engine/engine_application.js.map +1 -1
  25. package/lib/engine/engine_constants.js +6 -0
  26. package/lib/engine/engine_constants.js.map +1 -1
  27. package/lib/engine/engine_context.d.ts +25 -0
  28. package/lib/engine/engine_context.js +27 -0
  29. package/lib/engine/engine_context.js.map +1 -1
  30. package/lib/engine/engine_context_registry.js +1 -1
  31. package/lib/engine/engine_context_registry.js.map +1 -1
  32. package/lib/engine/engine_input.d.ts +3 -2
  33. package/lib/engine/engine_input.js +3 -2
  34. package/lib/engine/engine_input.js.map +1 -1
  35. package/lib/engine/engine_license.js +11 -9
  36. package/lib/engine/engine_license.js.map +1 -1
  37. package/lib/engine/engine_networking_blob.d.ts +1 -1
  38. package/lib/engine/engine_networking_blob.js +5 -11
  39. package/lib/engine/engine_networking_blob.js.map +1 -1
  40. package/lib/engine/engine_physics_rapier.js +0 -1
  41. package/lib/engine/engine_physics_rapier.js.map +1 -1
  42. package/lib/engine/engine_pmrem.js +2 -2
  43. package/lib/engine/engine_pmrem.js.map +1 -1
  44. package/lib/engine/engine_scenedata.d.ts +36 -0
  45. package/lib/engine/engine_scenedata.js +111 -0
  46. package/lib/engine/engine_scenedata.js.map +1 -0
  47. package/lib/engine/engine_ssr.d.ts +16 -0
  48. package/lib/engine/engine_ssr.js +38 -0
  49. package/lib/engine/engine_ssr.js.map +1 -0
  50. package/lib/engine/engine_three_utils.d.ts +14 -7
  51. package/lib/engine/engine_three_utils.js +14 -7
  52. package/lib/engine/engine_three_utils.js.map +1 -1
  53. package/lib/engine/engine_utils.js +2 -0
  54. package/lib/engine/engine_utils.js.map +1 -1
  55. package/lib/engine/engine_utils_hash.d.ts +9 -0
  56. package/lib/engine/engine_utils_hash.js +112 -0
  57. package/lib/engine/engine_utils_hash.js.map +1 -0
  58. package/lib/engine/webcomponents/logo-element.d.ts +2 -1
  59. package/lib/engine/webcomponents/logo-element.js +2 -1
  60. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  61. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +2 -1
  62. package/lib/engine/webcomponents/needle menu/needle-menu.js +2 -1
  63. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  64. package/lib/engine/webcomponents/needle-button.d.ts +2 -1
  65. package/lib/engine/webcomponents/needle-button.js +2 -1
  66. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  67. package/lib/engine/webcomponents/needle-engine.d.ts +2 -1
  68. package/lib/engine/webcomponents/needle-engine.js +2 -1
  69. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  70. package/lib/engine/xr/NeedleXRSession.js +1 -1
  71. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  72. package/lib/engine-components/RigidBody.js +3 -3
  73. package/lib/engine-components/RigidBody.js.map +1 -1
  74. package/lib/engine-components/SceneSwitcher.js +2 -0
  75. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  76. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -1
  77. package/lib/engine-components/postprocessing/Effects/Sharpening.js +1 -2
  78. package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
  79. package/lib/engine-components/postprocessing/PostProcessingHandler.js +5 -6
  80. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  81. package/lib/engine-components/web/ScrollFollow.d.ts +0 -1
  82. package/lib/engine-components/web/ScrollFollow.js +3 -2
  83. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  84. package/package.json +6 -5
  85. package/plugins/dts-generator/dts.codegen.js +129 -0
  86. package/plugins/dts-generator/dts.scan.js +71 -0
  87. package/plugins/dts-generator/dts.writer.js +59 -0
  88. package/plugins/dts-generator/glb.discovery.js +162 -0
  89. package/plugins/dts-generator/glb.extractor.js +175 -0
  90. package/plugins/dts-generator/glb.reader.js +114 -0
  91. package/plugins/dts-generator/index.js +36 -0
  92. package/plugins/dts-generator/manifest.types.js +174 -0
  93. package/plugins/types/index.d.ts +2 -1
  94. package/plugins/types/needle-bindings.d.ts +19 -0
  95. package/plugins/types/userconfig.d.ts +9 -2
  96. package/plugins/vite/dts-generator.d.ts +7 -0
  97. package/plugins/vite/dts-generator.js +157 -0
  98. package/plugins/vite/index.d.ts +1 -0
  99. package/plugins/vite/index.js +4 -0
  100. package/plugins/vite/logging.js +2 -2
  101. package/plugins/vite/reload.js +2 -1
  102. package/src/engine/api.ts +15 -1
  103. package/src/engine/debug/debug_environment.ts +1 -1
  104. package/src/engine/engine_application.ts +8 -6
  105. package/src/engine/engine_constants.ts +11 -6
  106. package/src/engine/engine_context.ts +29 -0
  107. package/src/engine/engine_context_registry.ts +1 -1
  108. package/src/engine/engine_input.ts +3 -2
  109. package/src/engine/engine_license.ts +11 -9
  110. package/src/engine/engine_networking_blob.ts +5 -11
  111. package/src/engine/engine_physics_rapier.ts +0 -3
  112. package/src/engine/engine_pmrem.ts +3 -3
  113. package/src/engine/engine_scenedata.ts +110 -0
  114. package/src/engine/engine_ssr.ts +45 -0
  115. package/src/engine/engine_three_utils.ts +15 -7
  116. package/src/engine/engine_utils.ts +1 -0
  117. package/src/engine/engine_utils_hash.ts +65 -0
  118. package/src/engine/webcomponents/logo-element.ts +2 -1
  119. package/src/engine/webcomponents/needle menu/needle-menu.ts +2 -1
  120. package/src/engine/webcomponents/needle-button.ts +2 -1
  121. package/src/engine/webcomponents/needle-engine.ts +2 -1
  122. package/src/engine/xr/NeedleXRSession.ts +1 -1
  123. package/src/engine-components/RigidBody.ts +3 -3
  124. package/src/engine-components/SceneSwitcher.ts +1 -0
  125. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -1
  126. package/src/engine-components/postprocessing/Effects/Sharpening.ts +1 -2
  127. package/src/engine-components/postprocessing/PostProcessingHandler.ts +4 -8
  128. package/src/engine-components/web/ScrollFollow.ts +2 -2
  129. package/src/vite-env.d.ts +16 -0
  130. package/dist/vendor-CEM38hLE.umd.cjs +0 -1116
  131. package/dist/vendor-HRlxIBga.min.js +0 -1116
@@ -84,6 +84,7 @@ import { RawShaderMaterial } from 'three';
84
84
  import { Ray } from 'three';
85
85
  import { Raycaster } from 'three';
86
86
  import { Scene } from 'three';
87
+ import { SceneData } from '../../plugins/types/needle-bindings.d.ts';
87
88
  import { ShaderMaterial } from 'three';
88
89
  import { ShapeJSON } from 'three.quarks';
89
90
  import { SkinnedMesh } from 'three';
@@ -2192,7 +2193,7 @@ export declare namespace BlobStorage {
2192
2193
  /**
2193
2194
  * Generates an md5 hash from a given buffer
2194
2195
  * @param buffer The buffer to hash
2195
- * @returns The md5 hash
2196
+ * @returns The md5 hash as a hex string
2196
2197
  */
2197
2198
  export function hashMD5(buffer: ArrayBuffer): string;
2198
2199
  export function hashMD5_Base64(buffer: ArrayBuffer): string;
@@ -4458,6 +4459,30 @@ export declare class Context implements IContext {
4458
4459
  * The main camera of the scene - this camera is used for rendering
4459
4460
  * Use `setCurrentCamera` for updating the main camera.
4460
4461
  */
4462
+ /**
4463
+ * Typed proxy providing direct access to scene components by node and component name.
4464
+ * Types are auto-generated from your GLB assets by the `needle:dts-generator` Vite plugin
4465
+ * and written to `src/generated/needle-bindings.d.ts` on every dev-server start and GLB change.
4466
+ *
4467
+ * Each property access traverses the live scene graph on demand — no caching, always fresh.
4468
+ * This is a convenience shorthand for `getComponent` lookups; the same result can be
4469
+ * achieved manually via `scene.getObjectByName(name)` + `getComponent(node, Type)`.
4470
+ *
4471
+ * @example
4472
+ * // Toggle auto-rotate on the orbit camera
4473
+ * ctx.sceneData.Camera.OrbitControls.autoRotate = true;
4474
+ *
4475
+ * @example
4476
+ * // Change the background color
4477
+ * ctx.sceneData.Camera.Camera.backgroundColor = new RGBAColor(1, 0, 0, 1);
4478
+ *
4479
+ * @example
4480
+ * // Equivalent manual approach (without sceneData)
4481
+ * const node = ctx.scene.getObjectByName("Camera");
4482
+ * const orbit = getComponent(node, OrbitControls);
4483
+ * if (orbit) orbit.autoRotate = true;
4484
+ */
4485
+ get sceneData(): SceneData;
4461
4486
  get mainCamera(): Camera_2;
4462
4487
  /** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
4463
4488
  set mainCamera(cam: Camera_2 | null);
@@ -7130,6 +7155,23 @@ export declare function getPeerOptions(): PeerJSOption | undefined;
7130
7155
 
7131
7156
  export declare function getResourceUserCount(object: object): number | undefined;
7132
7157
 
7158
+ /**
7159
+ * Returns a lazily-resolved proxy typed as {@link SceneData}.
7160
+ * The proxy is cached per context — each context gets exactly one instance.
7161
+ *
7162
+ * Accessing a property traverses the scene graph on demand:
7163
+ * - First level → find Object3D by node name
7164
+ * - Second level → getComponent by component name (via TypeStore)
7165
+ * - Third level → read/write a field on the real component instance
7166
+ *
7167
+ * If a node or component is not found, property accesses log a warning
7168
+ * instead of throwing, so chained access never crashes.
7169
+ *
7170
+ * @example
7171
+ * ctx.sceneData.Camera.OrbitControls.autoRotate = true;
7172
+ */
7173
+ export declare function getSceneData(ctx: IContext): SceneData;
7174
+
7133
7175
  export declare function getTempColor(color?: Color): Color;
7134
7176
 
7135
7177
  /**
@@ -7460,13 +7502,20 @@ export declare class GraphicRaycaster extends ObjectRaycaster {
7460
7502
  * Utility class to perform various graphics operations like copying textures to canvas
7461
7503
  */
7462
7504
  export declare class Graphics {
7463
- private static readonly planeGeometry;
7464
- private static readonly renderer;
7465
- private static readonly perspectiveCam;
7466
- private static readonly orthographicCam;
7467
- private static readonly scene;
7468
- private static readonly blitMaterial;
7469
- private static readonly mesh;
7505
+ private static _planeGeometry;
7506
+ private static _renderer;
7507
+ private static _perspectiveCam;
7508
+ private static _orthographicCam;
7509
+ private static _scene;
7510
+ private static _blitMaterial;
7511
+ private static _mesh;
7512
+ private static get planeGeometry();
7513
+ private static get renderer();
7514
+ private static get perspectiveCam();
7515
+ private static get orthographicCam();
7516
+ private static get scene();
7517
+ private static get blitMaterial();
7518
+ private static get mesh();
7470
7519
  /**
7471
7520
  * Copy a texture to a new texture
7472
7521
  * @param texture the texture to copy
@@ -7930,6 +7979,9 @@ export declare class HoverAnimation extends Component {
7930
7979
  private playHover;
7931
7980
  }
7932
7981
 
7982
+ /** SSR-safe base class for web components. */
7983
+ declare const HTMLElementBase: typeof HTMLElement;
7984
+
7933
7985
  export declare type IAnimationComponent = Pick<IComponent, "gameObject"> & {
7934
7986
  isAnimationComponent: boolean;
7935
7987
  addClip?(clip: AnimationClip): any;
@@ -9699,6 +9751,9 @@ declare const enum KeyboardEnumType {
9699
9751
  KeyPressed = "keypress"
9700
9752
  }
9701
9753
 
9754
+ /** SSR-safe base class for keyboard events. */
9755
+ declare const KeyboardEventBase: typeof KeyboardEvent;
9756
+
9702
9757
  declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
9703
9758
 
9704
9759
  declare type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
@@ -10972,6 +11027,25 @@ export declare type MouseButtonName = "left" | "right" | "middle";
10972
11027
 
10973
11028
  /* Excluded from this release type: nameofFactory */
10974
11029
 
11030
+ /**
11031
+ * Global proxy for the primary Needle Engine context.
11032
+ * Resolves lazily on property access via `ContextRegistry.Current` —
11033
+ * safe to import at module level, including in SSR environments
11034
+ * (returns a silent error proxy when no context is active).
11035
+ *
11036
+ * Use this outside of Needle component lifecycle (e.g. in Svelte/React/Vue
11037
+ * components, button handlers, or vanilla JS) instead of threading `ctx` around.
11038
+ *
11039
+ * For multiple `<needle-engine>` elements on the same page, use `ctx` directly.
11040
+ *
11041
+ * @example
11042
+ * import { needle } from "@needle-tools/engine";
11043
+ * button.onclick = () => {
11044
+ * needle.sceneData.Camera.OrbitControls.autoRotate = true;
11045
+ * };
11046
+ */
11047
+ export declare const needle: IContext;
11048
+
10975
11049
  declare class NEEDLE_components implements GLTFLoaderPlugin {
10976
11050
  get name(): string;
10977
11051
  exportContext: {
@@ -11105,7 +11179,7 @@ export { NEEDLE_progressive }
11105
11179
  * @see {@link NeedleEngineWebComponent} for the main &lt;needle-engine&gt; element
11106
11180
  * @see {@link NeedleMenu} for the built-in menu component that can display similar buttons
11107
11181
  */
11108
- export declare class NeedleButtonElement extends HTMLElement {
11182
+ export declare class NeedleButtonElement extends HTMLElementBase {
11109
11183
  #private;
11110
11184
  static observedAttributes: string[];
11111
11185
  constructor();
@@ -11245,7 +11319,7 @@ export declare namespace NeedleEngineModelLoader {
11245
11319
  * @see {@link NeedleButtonElement} for adding AR/VR/Quicklook buttons via &lt;needle-button&gt;
11246
11320
  * @see {@link NeedleMenu} for the built-in menu configuration component
11247
11321
  */
11248
- export declare class NeedleEngineWebComponent extends HTMLElement implements INeedleEngineComponent {
11322
+ export declare class NeedleEngineWebComponent extends HTMLElementBase implements INeedleEngineComponent {
11249
11323
  static get observedAttributes(): string[];
11250
11324
  get loadingProgress01(): number;
11251
11325
  get loadingFinished(): boolean;
@@ -12218,7 +12292,7 @@ export declare class NeedleXRUtils {
12218
12292
  }): void;
12219
12293
  }
12220
12294
 
12221
- export declare class NEKeyboardEvent extends KeyboardEvent {
12295
+ export declare class NEKeyboardEvent extends KeyboardEventBase {
12222
12296
  source?: Event;
12223
12297
  constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
12224
12298
  stopImmediatePropagation(): void;
@@ -12242,7 +12316,7 @@ export declare class NEKeyboardEvent extends KeyboardEvent {
12242
12316
  * @see {@link Input} for the input management system
12243
12317
  * @see {@link PointerType} for available pointer types
12244
12318
  */
12245
- export declare class NEPointerEvent extends PointerEvent {
12319
+ export declare class NEPointerEvent extends PointerEventBase {
12246
12320
  /**
12247
12321
  * Spatial input data
12248
12322
  */
@@ -15074,6 +15148,9 @@ export declare class OrbitControls extends Component implements ICameraControlle
15074
15148
  PointerMove = "pointermove"
15075
15149
  }
15076
15150
 
15151
+ /** SSR-safe base class for pointer events. */
15152
+ declare const PointerEventBase: typeof PointerEvent;
15153
+
15077
15154
  /** [PointerEventData](https://engine.needle.tools/docs/api/PointerEventData) This pointer event data object is passed to all event receivers that are currently active
15078
15155
  * It contains hit information if an object was hovered or clicked
15079
15156
  * If the event is received in onPointerDown or onPointerMove, you can call `setPointerCapture` to receive onPointerMove events even when the pointer has left the object until you call `releasePointerCapture` or when the pointerUp event happens
@@ -16961,6 +17038,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
16961
17038
  */
16962
17039
  declare type ScaleClipType = "linear" | "spring";
16963
17040
 
17041
+ export { SceneData }
17042
+
16964
17043
  export declare class SceneLightSettings extends Component {
16965
17044
  ambientMode: AmbientMode;
16966
17045
  ambientLight?: Color;