@needle-tools/engine 5.0.3 → 5.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/components.needle.json +1 -1
  3. package/dist/{needle-engine.bundle-CNH61kLA.umd.cjs → needle-engine.bundle-CwycbG-K.umd.cjs} +139 -138
  4. package/dist/{needle-engine.bundle-BXk8jYW3.js → needle-engine.bundle-DLNQOFNZ.js} +7045 -6862
  5. package/dist/{needle-engine.bundle-Dvh1jROn.min.js → needle-engine.bundle-yYWZqy6w.min.js} +139 -138
  6. package/dist/needle-engine.d.ts +135 -30
  7. package/dist/needle-engine.js +511 -508
  8. package/dist/needle-engine.min.js +1 -1
  9. package/dist/needle-engine.umd.cjs +1 -1
  10. package/dist/{vendor-vHLk8sXu.js → vendor-CAcsI0eU.js} +116 -115
  11. package/dist/{vendor-CntUvmJu.umd.cjs → vendor-CEM38hLE.umd.cjs} +2 -2
  12. package/dist/{vendor-DPbfJJ4d.min.js → vendor-HRlxIBga.min.js} +2 -2
  13. package/lib/engine/api.d.ts +2 -0
  14. package/lib/engine/api.js +2 -0
  15. package/lib/engine/api.js.map +1 -1
  16. package/lib/engine/debug/debug_spatial_console.d.ts +2 -0
  17. package/lib/engine/debug/debug_spatial_console.js +10 -7
  18. package/lib/engine/debug/debug_spatial_console.js.map +1 -1
  19. package/lib/engine/engine_addressables.d.ts +2 -0
  20. package/lib/engine/engine_addressables.js +6 -3
  21. package/lib/engine/engine_addressables.js.map +1 -1
  22. package/lib/engine/engine_audio.d.ts +68 -0
  23. package/lib/engine/engine_audio.js +172 -0
  24. package/lib/engine/engine_audio.js.map +1 -1
  25. package/lib/engine/engine_gameobject.js +2 -2
  26. package/lib/engine/engine_gameobject.js.map +1 -1
  27. package/lib/engine/engine_init.js +10 -0
  28. package/lib/engine/engine_init.js.map +1 -1
  29. package/lib/engine/engine_mainloop_utils.js +5 -2
  30. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  31. package/lib/engine/engine_serialization_builtin_serializer.d.ts +10 -16
  32. package/lib/engine/engine_serialization_builtin_serializer.js +55 -41
  33. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  34. package/lib/engine/webcomponents/needle-engine.d.ts +9 -3
  35. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  36. package/lib/engine/xr/NeedleXRSession.d.ts +3 -2
  37. package/lib/engine/xr/NeedleXRSession.js +50 -14
  38. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  39. package/lib/engine-components/Animation.js +17 -16
  40. package/lib/engine-components/Animation.js.map +1 -1
  41. package/lib/engine-components/AnimatorController.d.ts +2 -0
  42. package/lib/engine-components/AnimatorController.js +4 -1
  43. package/lib/engine-components/AnimatorController.js.map +1 -1
  44. package/lib/engine-components/AudioSource.d.ts +19 -3
  45. package/lib/engine-components/AudioSource.js +121 -68
  46. package/lib/engine-components/AudioSource.js.map +1 -1
  47. package/lib/engine-components/NestedGltf.d.ts +19 -3
  48. package/lib/engine-components/NestedGltf.js +19 -3
  49. package/lib/engine-components/NestedGltf.js.map +1 -1
  50. package/lib/engine-components/Networking.d.ts +1 -1
  51. package/lib/engine-components/Networking.js +1 -1
  52. package/lib/engine-components/ReflectionProbe.js +2 -0
  53. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  54. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +2 -0
  55. package/lib/engine-components/postprocessing/VolumeParameter.js +4 -1
  56. package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
  57. package/lib/engine-components/ui/Canvas.d.ts +1 -1
  58. package/lib/engine-components/ui/Canvas.js +2 -8
  59. package/lib/engine-components/ui/Canvas.js.map +1 -1
  60. package/lib/engine-components/webxr/WebXRImageTracking.js +4 -0
  61. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  62. package/package.json +1 -1
  63. package/src/engine/api.ts +3 -0
  64. package/src/engine/debug/debug_spatial_console.ts +10 -7
  65. package/src/engine/engine_addressables.ts +6 -3
  66. package/src/engine/engine_audio.ts +184 -0
  67. package/src/engine/engine_gameobject.ts +2 -2
  68. package/src/engine/engine_init.ts +10 -0
  69. package/src/engine/engine_mainloop_utils.ts +5 -2
  70. package/src/engine/engine_serialization_builtin_serializer.ts +63 -46
  71. package/src/engine/webcomponents/needle-engine.ts +9 -3
  72. package/src/engine/xr/NeedleXRSession.ts +48 -13
  73. package/src/engine-components/Animation.ts +19 -16
  74. package/src/engine-components/AnimatorController.ts +4 -1
  75. package/src/engine-components/AudioSource.ts +130 -79
  76. package/src/engine-components/NestedGltf.ts +20 -4
  77. package/src/engine-components/Networking.ts +1 -1
  78. package/src/engine-components/ReflectionProbe.ts +2 -0
  79. package/src/engine-components/postprocessing/VolumeParameter.ts +4 -1
  80. package/src/engine-components/ui/Canvas.ts +2 -8
  81. package/src/engine-components/webxr/WebXRImageTracking.ts +2 -0
@@ -4,6 +4,7 @@ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../eng
4
4
  import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
5
  import { CallInfo, EventList } from "../engine-components/EventList.js";
6
6
  import { AssetReference } from "./engine_addressables.js";
7
+ import { AudioClip } from "./engine_audio.js";
7
8
  import { debugExtension } from "./engine_default_parameters.js";
8
9
  import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
9
10
  import { RenderTexture } from "./engine_texture.js";
@@ -11,25 +12,7 @@ import { IComponent } from "./engine_types.js";
11
12
  import { resolveUrl } from "./engine_utils.js";
12
13
  import { RGBAColor } from "./js-extensions/index.js";
13
14
 
14
- // export class SourcePath {
15
- // src?:string
16
- // };
17
-
18
- // class SourcePathSerializer extends TypeSerializer{
19
- // constructor(){
20
- // super(SourcePath);
21
- // }
22
- // onDeserialize(data: any, _context: SerializationContext) {
23
- // if(data.src && typeof data.src === "string"){
24
- // return data.src;
25
- // }
26
- // }
27
- // onSerialize(_data: any, _context: SerializationContext) {
28
-
29
- // }
30
- // }
31
- // new SourcePathSerializer();
32
-
15
+ // #region Color
33
16
  class ColorSerializer extends TypeSerializer {
34
17
  constructor() {
35
18
  super([Color, RGBAColor], "ColorSerializer")
@@ -52,7 +35,8 @@ class ColorSerializer extends TypeSerializer {
52
35
  return { r: data.r, g: data.g, b: data.b }
53
36
  }
54
37
  }
55
- export const colorSerializer = new ColorSerializer();
38
+
39
+ // #region Euler
56
40
 
57
41
  class EulerSerializer extends TypeSerializer {
58
42
  constructor() {
@@ -72,12 +56,13 @@ class EulerSerializer extends TypeSerializer {
72
56
  return { x: data.x, y: data.y, z: data.z, order: data.order };
73
57
  }
74
58
  }
75
- export const euler = new EulerSerializer();
76
59
 
77
60
  declare type ObjectData = {
78
61
  node?: number;
79
62
  guid?: string;
80
63
  }
64
+
65
+ // #region ObjectSerializer
81
66
  class ObjectSerializer extends TypeSerializer {
82
67
  constructor() {
83
68
  super(Object3D, "ObjectSerializer");
@@ -107,16 +92,6 @@ class ObjectSerializer extends TypeSerializer {
107
92
  console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
108
93
  }
109
94
  // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
110
- // if(data.startsWith("/nodes/")){
111
- // const node = parseInt(data.substring("/nodes/".length));
112
- // if (context.nodeToObject) {
113
- // const res = context.nodeToObject[node];
114
- // if (debugExtension)
115
- // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
116
- // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
117
- // return res;
118
- // }
119
- // }
120
95
  return undefined;
121
96
  }
122
97
 
@@ -166,9 +141,8 @@ class ObjectSerializer extends TypeSerializer {
166
141
  return undefined;
167
142
  }
168
143
  }
169
- export const objectSerializer = new ObjectSerializer();
170
-
171
144
 
145
+ // #region ComponentSerializer
172
146
  class ComponentSerializer extends TypeSerializer {
173
147
 
174
148
  constructor() {
@@ -241,7 +215,6 @@ class ComponentSerializer extends TypeSerializer {
241
215
  }
242
216
  }
243
217
  }
244
- export const componentSerializer = new ComponentSerializer();
245
218
 
246
219
 
247
220
  declare class EventListData {
@@ -258,6 +231,7 @@ declare type EventListCall = {
258
231
 
259
232
  const $eventListDebugInfo = Symbol("eventListDebugInfo");
260
233
 
234
+ // #region EventListSerializer
261
235
  class EventListSerializer extends TypeSerializer {
262
236
  constructor() {
263
237
  super([EventList]);
@@ -396,22 +370,14 @@ class EventListSerializer extends TypeSerializer {
396
370
  // };
397
371
  // }
398
372
  }
399
- export const eventListSerializer = new EventListSerializer();
400
373
 
401
374
 
402
375
  /** Map<Clone, Original> texture. This is used for compressed textures (or when the GLTFLoader is cloning RenderTextures)
403
376
  * It's a weak map so we don't have to worry about memory leaks
404
377
  */
405
378
  const cloneOriginalMap = new WeakMap<Texture, Texture>();
406
- const textureClone = Texture.prototype.clone;
407
- Texture.prototype.clone = function () {
408
- const clone = textureClone.call(this);
409
- if (!cloneOriginalMap.has(clone)) {
410
- cloneOriginalMap.set(clone, this);
411
- }
412
- return clone;
413
- }
414
379
 
380
+ // #region RenderTextureSerializer
415
381
  export class RenderTextureSerializer extends TypeSerializer {
416
382
  constructor() {
417
383
  super([RenderTexture, WebGLRenderTarget]);
@@ -452,9 +418,8 @@ export class RenderTextureSerializer extends TypeSerializer {
452
418
  return undefined;
453
419
  }
454
420
  }
455
- new RenderTextureSerializer();
456
-
457
421
 
422
+ // #region UriSerializer
458
423
  export class UriSerializer extends TypeSerializer {
459
424
  constructor() {
460
425
  super([URL]);
@@ -471,4 +436,56 @@ export class UriSerializer extends TypeSerializer {
471
436
  return undefined;
472
437
  }
473
438
  }
474
- new UriSerializer();
439
+
440
+ // #region AudioClipSerializer
441
+ class AudioClipSerializer extends TypeSerializer {
442
+ constructor() {
443
+ super([AudioClip]);
444
+ }
445
+
446
+ onSerialize(_data: AudioClip, _context: SerializationContext) {
447
+ return null;
448
+ }
449
+
450
+ onDeserialize(data: string, context: SerializationContext) {
451
+ if (typeof data === "string" && data.length > 0) {
452
+ const url = resolveUrl(context.gltfId, data);
453
+ if (url) return new AudioClip(url);
454
+ }
455
+ return undefined;
456
+ }
457
+ }
458
+
459
+
460
+ // #region Init serializer
461
+ // Module-level references used by EventListSerializer internally
462
+ export let colorSerializer: ColorSerializer;
463
+ export let objectSerializer: ObjectSerializer;
464
+ export let componentSerializer: ComponentSerializer;
465
+ export let eventListSerializer: EventListSerializer;
466
+
467
+ /** Register all builtin serializers and prototype patches.
468
+ * Must be called from {@link initEngine} so the registrations survive tree-shaking
469
+ * when the package declares `sideEffects: false`.
470
+ */
471
+ export function initBuiltinSerializers() {
472
+ // Prototype patches
473
+ const textureClone = Texture.prototype.clone;
474
+ Texture.prototype.clone = function () {
475
+ const clone = textureClone.call(this);
476
+ if (!cloneOriginalMap.has(clone)) {
477
+ cloneOriginalMap.set(clone, this);
478
+ }
479
+ return clone;
480
+ }
481
+
482
+ // Register all serializers
483
+ colorSerializer = new ColorSerializer();
484
+ new EulerSerializer();
485
+ objectSerializer = new ObjectSerializer();
486
+ componentSerializer = new ComponentSerializer();
487
+ eventListSerializer = new EventListSerializer();
488
+ new RenderTextureSerializer();
489
+ new UriSerializer();
490
+ new AudioClipSerializer();
491
+ }
@@ -40,11 +40,17 @@ export interface NeedleEngineAttributes {
40
40
  'hash': string;
41
41
  /** Set to automatically add OrbitControls to the loaded scene. */
42
42
  'camera-controls': string;
43
- /** Override the default draco decoder path location. */
43
+ /** Override the default Draco decoder/decompressor path. Can be a URL or a local path to a directory containing the Draco decoder files.
44
+ * @default "https://www.gstatic.com/draco/versioned/decoders/1.5.7/"
45
+ * @example <needle-engine dracoDecoderPath="./decoders/draco/"></needle-engine>
46
+ */
44
47
  'dracoDecoderPath': string;
45
- /** Override the default draco library type. */
48
+ /** Override the default Draco decoder type. */
46
49
  'dracoDecoderType': 'wasm' | 'js';
47
- /** Override the default KTX2 transcoder/decoder path. */
50
+ /** Override the default KTX2 transcoder/decoder path. Can be a URL or a local path to a directory containing the KTX2 transcoder files.
51
+ * @default "https://cdn.needle.tools/static/three/0.179.1/basis2/"
52
+ * @example <needle-engine ktx2DecoderPath="./decoders/ktx2/"></needle-engine>
53
+ */
48
54
  'ktx2DecoderPath': string;
49
55
  /** Prevent context from being disposed when element is removed from DOM. */
50
56
  'keep-alive': 'true' | 'false';
@@ -805,15 +805,16 @@ export class NeedleXRSession implements INeedleXRSession {
805
805
  get viewerPose(): XRViewerPose | undefined { return this._viewerPose; }
806
806
 
807
807
 
808
- /** @returns `true` if any image is currently being tracked */
809
- /** returns true if images are currently being tracked */
808
+ /** @returns `true` if any image is currently being tracked or emulated */
810
809
  get isTrackingImages() {
811
810
  if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
812
811
  try {
813
812
  const trackingResult = this.frame.getImageTrackingResults();
814
813
  for (const result of trackingResult) {
815
814
  const state = result.trackingState;
816
- if (state === "tracked") return true;
815
+ if (state === "tracked" || state === "emulated") {
816
+ return true;
817
+ }
817
818
  }
818
819
  }
819
820
  catch {
@@ -1018,6 +1019,8 @@ export class NeedleXRSession implements INeedleXRSession {
1018
1019
  private readonly _xr_update_scripts: INeedleXRSessionEventReceiver[] = [];
1019
1020
  /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
1020
1021
  private readonly _inactive_scripts: INeedleXRSessionEventReceiver[] = [];
1022
+ /** tracks scripts that have received onEnterXR — prevents spurious onLeaveXR calls */
1023
+ private readonly _scripts_in_xr = new Set<INeedleXRSessionEventReceiver>();
1021
1024
  private readonly _controllerAdded: ControllerChangedEvt[];
1022
1025
  private readonly _controllerRemoved: ControllerChangedEvt[];
1023
1026
  private readonly _originalCameraWorldPosition?: Vector3 | null;
@@ -1128,7 +1131,18 @@ export class NeedleXRSession implements INeedleXRSession {
1128
1131
  // we set the session on the webxr manager at the end because we want to receive inputsource events first
1129
1132
  // e.g. in case there's a bug in the threejs codebase
1130
1133
  this.context.xr = this;
1131
- this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
1134
+ this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet)
1135
+ .catch(err => {
1136
+ // Workaround for WebXR emulators on localhost: the polyfilled XRSession fails the
1137
+ // native XRWebGLBinding constructor's instanceof check. Retry with layers disabled.
1138
+ // See https://github.com/meta-quest/immersive-web-emulator/issues/80
1139
+ if (isDevEnvironment() && err instanceof TypeError && typeof XRWebGLBinding !== "undefined") {
1140
+ console.error(`XRWebGLBinding failed (${err.message}).\nSee https://github.com/meta-quest/immersive-web-emulator/issues/80`);
1141
+ }
1142
+ else {
1143
+ console.error("renderer.xr.setSession failed:", err);
1144
+ }
1145
+ });
1132
1146
  // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
1133
1147
  if ("controllerAutoUpdate" in this.context.renderer.xr) {
1134
1148
  console.debug("Disabling three.js controllerAutoUpdate");
@@ -1296,8 +1310,10 @@ export class NeedleXRSession implements INeedleXRSession {
1296
1310
  // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
1297
1311
  // they should still receive this callback to be properly cleaned up
1298
1312
  for (const listener of this._xr_scripts) {
1313
+ this._scripts_in_xr.delete(listener);
1299
1314
  listener?.onLeaveXR?.({ xr: this });
1300
1315
  }
1316
+ this._scripts_in_xr.clear();
1301
1317
 
1302
1318
  this.sync?.onExitXR(this);
1303
1319
 
@@ -1364,10 +1380,17 @@ export class NeedleXRSession implements INeedleXRSession {
1364
1380
  }
1365
1381
 
1366
1382
  // make sure the camera is parented to the active rig
1367
- if (this.rig && this._mainCamera?.gameObject) {
1368
- const currentParent = this._mainCamera?.gameObject?.parent;
1369
- if (currentParent !== this.rig.gameObject) {
1370
- this.rig.gameObject.add(this._mainCamera?.gameObject);
1383
+ // Note: applyCustomForward() inserts _cameraRenderParent between rig and camera,
1384
+ // so the hierarchy is: rig → _cameraRenderParent → camera. We check the effective parent.
1385
+ if (this.rig) {
1386
+ const cameraObject = this._mainCamera?.gameObject ?? this.context.mainCamera;
1387
+ if (cameraObject) {
1388
+ const effectiveParent = cameraObject.parent === this._cameraRenderParent
1389
+ ? this._cameraRenderParent.parent
1390
+ : cameraObject.parent;
1391
+ if (effectiveParent !== this.rig.gameObject) {
1392
+ this.rig.gameObject.add(cameraObject);
1393
+ }
1371
1394
  }
1372
1395
  }
1373
1396
 
@@ -1499,8 +1522,12 @@ export class NeedleXRSession implements INeedleXRSession {
1499
1522
  }
1500
1523
 
1501
1524
  //performance.mark('NeedleXRSession update scripts start');
1502
- // invoke update on all scripts
1503
- for (const script of this._xr_update_scripts) {
1525
+ // check all XR scripts for destroyed or inactive state
1526
+ // this must cover _xr_scripts (not just _xr_update_scripts) so that scripts
1527
+ // without onUpdateXR are also detected as inactive when removed from the scene
1528
+ // iterate backwards since markInactive/removeScript modifies the array
1529
+ for (let i = this._xr_scripts.length - 1; i >= 0; i--) {
1530
+ const script = this._xr_scripts[i];
1504
1531
  if (script.destroyed === true) {
1505
1532
  this._script_to_remove.push(script);
1506
1533
  continue;
@@ -1509,6 +1536,10 @@ export class NeedleXRSession implements INeedleXRSession {
1509
1536
  this.markInactive(script);
1510
1537
  continue;
1511
1538
  }
1539
+ }
1540
+ // invoke update on scripts that have onUpdateXR
1541
+ for (const script of this._xr_update_scripts) {
1542
+ if (script.destroyed || script.activeAndEnabled === false) continue;
1512
1543
  if (script.onUpdateXR) script.onUpdateXR(args);
1513
1544
  }
1514
1545
  //performance.mark('NeedleXRSession update scripts end');
@@ -1631,9 +1662,11 @@ export class NeedleXRSession implements INeedleXRSession {
1631
1662
  const script = this._inactive_scripts[i];
1632
1663
  if (script.activeAndEnabled) {
1633
1664
  this._inactive_scripts.splice(i, 1);
1634
- this.addScript(script);
1635
- this.invokeCallback_EnterXR(script);
1636
- for (const ctrl of this.controllers) this.invokeCallback_ControllerAdded(script, ctrl);
1665
+ // addScript returns false if already re-added (e.g. via new_scripts_xr processing)
1666
+ if (this.addScript(script)) {
1667
+ this.invokeCallback_EnterXR(script);
1668
+ for (const ctrl of this.controllers) this.invokeCallback_ControllerAdded(script, ctrl);
1669
+ }
1637
1670
  }
1638
1671
  }
1639
1672
  }
@@ -1654,6 +1687,7 @@ export class NeedleXRSession implements INeedleXRSession {
1654
1687
  }
1655
1688
 
1656
1689
  private invokeCallback_EnterXR(script: INeedleXRSessionEventReceiver) {
1690
+ this._scripts_in_xr.add(script);
1657
1691
  if (script.onEnterXR) {
1658
1692
  script.onEnterXR({ xr: this });
1659
1693
  }
@@ -1669,6 +1703,7 @@ export class NeedleXRSession implements INeedleXRSession {
1669
1703
  }
1670
1704
  }
1671
1705
  private invokeCallback_LeaveXR(script: INeedleXRSessionEventReceiver) {
1706
+ if (!this._scripts_in_xr.delete(script)) return;
1672
1707
  if (script.onLeaveXR && !script.destroyed) {
1673
1708
  script.onLeaveXR({ xr: this });
1674
1709
  }
@@ -447,25 +447,13 @@ export class Animation extends Behaviour implements IAnimationComponent {
447
447
 
448
448
  private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
449
449
  var existing = this.actions.find(a => a === action);
450
- if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
451
- const handle = this.tryFindHandle(action);
452
- if (existing.paused) {
453
- existing.paused = false;
454
- }
455
- if (handle) return handle.waitForFinish();
456
- }
457
450
 
458
- // Assign defaults
459
- if (options.loop === undefined) options.loop = this.loop;
460
- if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
461
- if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
462
- if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
463
-
464
- // Reset currently running animations
451
+ // Stop other animations before the early-return check so exclusive always applies,
452
+ // even when the target animation is already running.
465
453
  const stopOther = options?.exclusive ?? true;
466
454
  if (stopOther) {
467
455
  for (const act of this.actions) {
468
- if (act != existing) {
456
+ if (act !== action) {
469
457
  if (options.fadeDuration) {
470
458
  act.fadeOut(options.fadeDuration);
471
459
  }
@@ -475,6 +463,20 @@ export class Animation extends Behaviour implements IAnimationComponent {
475
463
  }
476
464
  }
477
465
  }
466
+
467
+ if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
468
+ const handle = this.tryFindHandle(action);
469
+ if (existing.paused) {
470
+ existing.paused = false;
471
+ }
472
+ if (handle) return handle.waitForFinish();
473
+ }
474
+
475
+ // Assign defaults
476
+ if (options.loop === undefined) options.loop = this.loop;
477
+ if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
478
+ if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
479
+ if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
478
480
  if (options?.fadeDuration) {
479
481
  action.fadeIn(options.fadeDuration);
480
482
  }
@@ -515,10 +517,11 @@ export class Animation extends Behaviour implements IAnimationComponent {
515
517
 
516
518
  action.paused = false;
517
519
  action.play();
520
+ if (debug) console.log("[Animation] Now Playing", action.getClip().name, action)
521
+
518
522
 
519
523
  window.requestAnimationFrame(() => AnimationUtils.testIfRootCanAnimate(action));
520
524
 
521
- if (debug) console.log("PLAY", action.getClip().name, action)
522
525
  const handle = new AnimationHandle(action, this.mixer!, options, _ => {
523
526
  this._handles.splice(this._handles.indexOf(handle), 1);
524
527
  });
@@ -1316,4 +1316,7 @@ class AnimatorControllerSerializator extends TypeSerializer {
1316
1316
  return undefined;
1317
1317
  }
1318
1318
  }
1319
- new AnimatorControllerSerializator(AnimatorController);
1319
+ /** @internal */
1320
+ export function initAnimatorControllerSerializer() {
1321
+ new AnimatorControllerSerializator(AnimatorController);
1322
+ }