@needle-tools/engine 4.8.8 → 4.8.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -0
- package/README.md +50 -45
- package/components.needle.json +1 -1
- package/dist/{needle-engine.bundle-C071tpzX.js → needle-engine.bundle-BdgNRB4B.js} +2656 -2629
- package/dist/{needle-engine.bundle-CK8rTkFm.umd.cjs → needle-engine.bundle-DGca1cic.umd.cjs} +108 -108
- package/dist/{needle-engine.bundle--H5L0liy.min.js → needle-engine.bundle-TQyyn3pE.min.js} +109 -109
- package/dist/needle-engine.d.ts +7 -0
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/engine_addressables.js +2 -0
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_animation.js +4 -4
- package/lib/engine/engine_animation.js.map +1 -1
- package/lib/engine/engine_assetdatabase.js +6 -6
- package/lib/engine/engine_assetdatabase.js.map +1 -1
- package/lib/engine/engine_camera.d.ts +15 -2
- package/lib/engine/engine_camera.js +9 -2
- package/lib/engine/engine_camera.js.map +1 -1
- package/lib/engine/engine_context.d.ts +8 -2
- package/lib/engine/engine_context.js +21 -3
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_create_objects.d.ts +3 -3
- package/lib/engine/engine_create_objects.js +5 -4
- package/lib/engine/engine_create_objects.js.map +1 -1
- package/lib/engine/engine_gameobject.js +2 -2
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +11 -11
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +1 -0
- package/lib/engine/engine_loaders.callbacks.js +1 -0
- package/lib/engine/engine_loaders.callbacks.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +5 -2
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_lightmaps.js +1 -1
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
- package/lib/engine/js-extensions/Object3D.d.ts +1 -1
- package/lib/engine/js-extensions/Vector.d.ts +5 -0
- package/lib/engine/js-extensions/Vector.js.map +1 -1
- package/lib/engine/js-extensions/index.d.ts +2 -1
- package/lib/engine/js-extensions/index.js +1 -1
- package/lib/engine/js-extensions/index.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +2 -2
- package/lib/engine/webcomponents/needle-engine.js +11 -18
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +2 -0
- package/lib/engine-components/Camera.js +5 -1
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/ContactShadows.d.ts +12 -2
- package/lib/engine-components/ContactShadows.js +24 -4
- package/lib/engine-components/ContactShadows.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +4 -3
- package/lib/engine-components/DropListener.js +4 -3
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +9 -4
- package/lib/engine-components/NestedGltf.js +32 -26
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +29 -6
- package/lib/engine-components/OrbitControls.js +45 -9
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Renderer.js +2 -1
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/Skybox.js +8 -9
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -0
- package/lib/engine-components/api.js.map +1 -1
- package/package.json +2 -2
- package/plugins/common/files.js +6 -3
- package/plugins/vite/editor-connection.js +4 -4
- package/src/engine/engine_addressables.ts +2 -0
- package/src/engine/engine_animation.ts +4 -4
- package/src/engine/engine_assetdatabase.ts +7 -7
- package/src/engine/engine_camera.ts +15 -3
- package/src/engine/engine_context.ts +22 -4
- package/src/engine/engine_create_objects.ts +8 -7
- package/src/engine/engine_gameobject.ts +2 -2
- package/src/engine/engine_gltf_builtin_components.ts +12 -11
- package/src/engine/engine_loaders.callbacks.ts +1 -0
- package/src/engine/extensions/NEEDLE_lighting_settings.ts +5 -2
- package/src/engine/extensions/NEEDLE_lightmaps.ts +1 -1
- package/src/engine/js-extensions/Vector.ts +6 -0
- package/src/engine/js-extensions/index.ts +3 -2
- package/src/engine/webcomponents/needle-engine.ts +10 -17
- package/src/engine-components/Camera.ts +7 -1
- package/src/engine-components/ContactShadows.ts +27 -6
- package/src/engine-components/DropListener.ts +4 -3
- package/src/engine-components/NestedGltf.ts +33 -24
- package/src/engine-components/OrbitControls.ts +67 -21
- package/src/engine-components/Renderer.ts +2 -1
- package/src/engine-components/Skybox.ts +9 -10
- package/src/engine-components/api.ts +2 -1
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@@ -889,6 +889,8 @@ export class OrbitControls extends Behaviour implements ICameraController {
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}
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else this._fovLerpDuration = this.targetLerpDuration;
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}
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// if (this.context.mainCameraComponent) this.context.mainCameraComponent.fieldOfView = fov;
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}
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/** Moves the camera look-at target to a position smoothly.
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@@ -984,22 +986,22 @@ export class OrbitControls extends Behaviour implements ICameraController {
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*/
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fitCamera(options?: FitCameraOptions);
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fitCamera(objects?: Object3D | Array<Object3D>, options?: Omit<FitCameraOptions, "objects">);
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fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCameraOptions, options?: FitCameraOptions) {
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fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCameraOptions, options?: FitCameraOptions): void {
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if (this.context.isInXR) {
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// camera fitting in XR is not supported
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console.warn('[OrbitControls] Can not fit camera while XR session is active');
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return;
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}
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let objects: Object3D | Array<Object3D> | undefined = undefined;
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-
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// If the user passed in an array as first argument
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if (Array.isArray(objectsOrOptions)) {
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objects = objectsOrOptions;
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}
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// If the user passed in an object as first argument
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else if (objectsOrOptions && "type" in objectsOrOptions) {
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objects = objectsOrOptions
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objects = objectsOrOptions;
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}
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// If the user passed in an object as first argument and options as second argument
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else if (objectsOrOptions && typeof objectsOrOptions === "object") {
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@@ -1008,12 +1010,10 @@ export class OrbitControls extends Behaviour implements ICameraController {
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objects = options.objects;
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}
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}
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-
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// Ensure objects are setup correctly
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if (objects && !Array.isArray(objects)) {
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objects = objects
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objects = [objects];
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}
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if (!Array.isArray(objects) || objects && objects.length <= 0) {
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objects = this.context.scene.children;
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}
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@@ -1032,7 +1032,7 @@ export class OrbitControls extends Behaviour implements ICameraController {
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return;
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}
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if (!options) options = {}
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const { immediate = false, centerCamera
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const { immediate = false, centerCamera, cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
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const size = new Vector3();
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const center = new Vector3();
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// TODO would be much better to calculate the bounds in camera space instead of world space -
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// and thus we're just getting some maximum that will work for sure.
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const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
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const boxCopy = box.clone();
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camera.updateMatrixWorld();
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camera.updateProjectionMatrix();
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box.getCenter(center);
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const box_size = new Vector3();
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box.getSize(box_size);
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// project this box into camera space
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camera.updateMatrixWorld();
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box.applyMatrix4(camera.matrixWorldInverse);
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box.getSize(size);
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this.minZoom = distance * 0.01;
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const verticalOffset = 0.05;
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const lookAt = center.clone();
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lookAt.y -= size.y * verticalOffset;
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if (options.targetOffset) {
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if (options.targetOffset.x !== undefined) lookAt.x += options.targetOffset.x;
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if (options.targetOffset.y !== undefined) lookAt.y += options.targetOffset.y;
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if (options.targetOffset.z !== undefined) lookAt.z += options.targetOffset.z;
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}
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if (options.relativeTargetOffset) {
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if (options.relativeTargetOffset.x !== undefined) lookAt.x += options.relativeTargetOffset.x * size.x;
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if (options.relativeTargetOffset.y !== undefined) lookAt.y += options.relativeTargetOffset.y * size.y;
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if (options.relativeTargetOffset.z !== undefined) lookAt.z += options.relativeTargetOffset.z * size.z;
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}
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this.setLookTargetPosition(lookAt, immediate);
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this.setFieldOfView(options.fov, immediate);
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// TODO: this doesnt take the Camera component nearClipPlane into account
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camera.near = (distance / 100);
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camera.far = boundsMax + distance * 10;
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camera.updateProjectionMatrix();
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// adjust maxZoom so that the ground projection radius is always inside
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if (groundprojection) {
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if (currentZoom < this.minZoom) this.minZoom = currentZoom * 0.9;
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if (currentZoom > this.maxZoom) this.maxZoom = currentZoom * 1.1;
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camera.updateMatrixWorld();
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camera.updateProjectionMatrix();
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const cameraWp = getWorldPosition(camera);
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const direction = center.clone();
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if (options.fitDirection) {
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direction.sub(new Vector3().copy(options.fitDirection).multiplyScalar(1_000_000));
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}
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else {
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direction.sub(camera.worldPosition);
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}
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if (centerCamera === "y")
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direction.y = 0;
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direction.normalize();
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direction.y += -verticalOffset * 4 * distance;
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let cameraLocalPosition = center.clone().sub(direction);
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if (options.cameraOffset) {
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if (options.cameraOffset.x !== undefined) cameraLocalPosition.x += options.cameraOffset.x;
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if (options.cameraOffset.y !== undefined) cameraLocalPosition.y += options.cameraOffset.y;
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if (options.cameraOffset.z !== undefined) cameraLocalPosition.z += options.cameraOffset.z;
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}
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if (options.relativeCameraOffset) {
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if (options.relativeCameraOffset.x !== undefined) cameraLocalPosition.x += options.relativeCameraOffset.x * size.x;
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if (options.relativeCameraOffset.y !== undefined) cameraLocalPosition.y += options.relativeCameraOffset.y * size.y;
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if (options.relativeCameraOffset.z !== undefined) cameraLocalPosition.z += options.relativeCameraOffset.z * size.z;
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}
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/**
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* Options for fitting the camera to the scene. Used in {@link OrbitControls.fitCamera}
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export type FitCameraOptions = {
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/** When enabled debug rendering will be shown */
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debug?: boolean,
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/**
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*/
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immediate?: boolean,
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*/
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fitOffset?: number,
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/** The direction from which the camera should be fitted in worldspace. If not defined the current camera's position will be used */
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fitDirection?: Vector3Like,
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/** If set to "y" the camera will be centered in the y axis */
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centerCamera?: "none" | "y",
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/** Set to 'auto' to update the camera near or far plane based on the fitted-objects bounds */
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cameraOffset?: Partial<Vector3Like>,
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targetOffset?: Partial<Vector3Like>,
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*/
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*/
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}
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if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
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if (!this._lightmaps?.length) // Currently reflectionprobes cant be used with lightmaps
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// since three 163 we need to set the envMap to the scene envMap if it is not set
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// otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
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const promises = new Array<Promise<any>>();
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ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, (args) => {
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const context = args.context;
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const
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const backgroundImage = context.domElement.getAttribute("background-image");
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const environmentImage = context.domElement.getAttribute("environment-image");
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if (debug) console.log("Creating remote skybox to load " + skyboxImage);
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if (backgroundImage) {
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if (debug) console.log("Creating RemoteSkybox to load background " + backgroundImage);
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// if the user is loading a GLB without a camera then the CameraUtils (which creates the default camera)
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// if the user has a GLB with a camera but set to solid color then the skybox image is not visible -> we will just warn then and not override the camera settings
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const promise = createRemoteSkyboxComponent(context,
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const promise = createRemoteSkyboxComponent(context, backgroundImage, true, false, "background-image");
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}
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if (environmentImage) {
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-
if (debug) console.log("Creating
|
|
65
|
-
const promise = createRemoteSkyboxComponent(context, environmentImage,
|
|
63
|
+
if (debug) console.log("Creating RemoteSkybox to load environment " + environmentImage);
|
|
64
|
+
const promise = createRemoteSkyboxComponent(context, environmentImage, false, true, "environment-image");
|
|
66
65
|
if (promise) promises.push(promise);
|
|
67
66
|
}
|
|
68
67
|
});
|
|
@@ -200,7 +199,7 @@ export class RemoteSkybox extends Behaviour {
|
|
|
200
199
|
console.warn("Potentially invalid skybox URL: \"" + name + "\" on " + (this.name || this.gameObject?.name || "context"));
|
|
201
200
|
}
|
|
202
201
|
|
|
203
|
-
if (debug) console.log("Set
|
|
202
|
+
if (debug) console.log("Set RemoteSkybox url: " + url);
|
|
204
203
|
|
|
205
204
|
if (this._prevUrl === url && this._prevLoadedEnvironment) {
|
|
206
205
|
this.apply();
|
|
@@ -258,7 +257,7 @@ export class RemoteSkybox extends Behaviour {
|
|
|
258
257
|
this._prevBackground = this.context.scene.background;
|
|
259
258
|
if (this.context.scene.environment !== envMap)
|
|
260
259
|
this._prevEnvironment = this.context.scene.environment;
|
|
261
|
-
if (debug) console.log("Set
|
|
260
|
+
if (debug) console.log("Set RemoteSkybox (" + ((this.environment && this.background) ? "environment and background" : this.environment ? "environment" : this.background ? "background" : "none") + ")", this.url, !Camera.backgroundShouldBeTransparent(this.context));
|
|
262
261
|
if (this.environment)
|
|
263
262
|
this.context.scene.environment = envMap;
|
|
264
263
|
if (this.background && !Camera.backgroundShouldBeTransparent(this.context))
|
|
@@ -51,8 +51,9 @@ import "./CameraUtils.js"
|
|
|
51
51
|
import "./AnimationUtils.js"
|
|
52
52
|
import "./AnimationUtilsAutoplay.js"
|
|
53
53
|
|
|
54
|
-
export { DragMode } from "./DragControls.js"
|
|
54
|
+
export { DragMode } from "./DragControls.js";
|
|
55
55
|
export type { DropListenerNetworkEventArguments, DropListenerOnDropArguments } from "./DropListener.js";
|
|
56
|
+
export { type FitCameraOptions } from "./OrbitControls.js";
|
|
56
57
|
export * from "./particlesystem/api.js"
|
|
57
58
|
|
|
58
59
|
// for correct type resolution in JSDoc
|