@needle-tools/engine 4.8.7-next.e134730 → 4.8.8-next.12b5946
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/README.md +55 -42
- package/components.needle.json +1 -1
- package/dist/{needle-engine.bundle-DrGsgE4t.min.js → needle-engine.bundle-CS7vqRb3.min.js} +144 -144
- package/dist/{needle-engine.bundle-X9nxhICu.umd.cjs → needle-engine.bundle-kYzccQZF.umd.cjs} +147 -147
- package/dist/{needle-engine.bundle-CvRpjtJj.js → needle-engine.bundle-lC7eSFno.js} +7090 -7010
- package/dist/needle-engine.d.ts +7 -0
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/engine_addressables.d.ts +12 -12
- package/lib/engine/engine_addressables.js +32 -23
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_animation.d.ts +1 -3
- package/lib/engine/engine_animation.js +18 -13
- package/lib/engine/engine_animation.js.map +1 -1
- package/lib/engine/engine_assetdatabase.js +6 -6
- package/lib/engine/engine_assetdatabase.js.map +1 -1
- package/lib/engine/engine_camera.d.ts +23 -3
- package/lib/engine/engine_camera.js +34 -2
- package/lib/engine/engine_camera.js.map +1 -1
- package/lib/engine/engine_context.d.ts +15 -0
- package/lib/engine/engine_context.js +33 -0
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_create_objects.d.ts +3 -3
- package/lib/engine/engine_create_objects.js +5 -4
- package/lib/engine/engine_create_objects.js.map +1 -1
- package/lib/engine/engine_gameobject.js +2 -2
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +11 -11
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +1 -0
- package/lib/engine/engine_loaders.callbacks.js +1 -0
- package/lib/engine/engine_loaders.callbacks.js.map +1 -1
- package/lib/engine/engine_loaders.js +15 -11
- package/lib/engine/engine_loaders.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +5 -2
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_lightmaps.js +1 -1
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
- package/lib/engine/js-extensions/Object3D.d.ts +1 -1
- package/lib/engine/js-extensions/Vector.d.ts +5 -0
- package/lib/engine/js-extensions/Vector.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +1 -0
- package/lib/engine/webcomponents/needle-engine.d.ts +2 -2
- package/lib/engine/webcomponents/needle-engine.js +19 -21
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/Animation.js +2 -1
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +1 -6
- package/lib/engine-components/AnimationUtilsAutoplay.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +2 -0
- package/lib/engine-components/Camera.js +5 -1
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/ContactShadows.d.ts +12 -2
- package/lib/engine-components/ContactShadows.js +24 -4
- package/lib/engine-components/ContactShadows.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +21 -15
- package/lib/engine-components/DropListener.js +38 -34
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/LookAtConstraint.d.ts +5 -1
- package/lib/engine-components/LookAtConstraint.js +8 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +9 -4
- package/lib/engine-components/NestedGltf.js +32 -26
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +30 -9
- package/lib/engine-components/OrbitControls.js +56 -19
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Renderer.js +2 -1
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/Skybox.js +8 -9
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -0
- package/lib/engine-components/api.js.map +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +7 -0
- package/lib/engine-components/export/usdz/USDZExporter.js +8 -1
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.d.ts +4 -2
- package/lib/engine-components/webxr/WebXRImageTracking.js +117 -81
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/package.json +2 -2
- package/plugins/common/files.js +6 -3
- package/plugins/vite/alias.js +26 -17
- package/plugins/vite/editor-connection.js +4 -4
- package/src/engine/engine_addressables.ts +46 -33
- package/src/engine/engine_animation.ts +20 -13
- package/src/engine/engine_assetdatabase.ts +7 -7
- package/src/engine/engine_camera.ts +54 -3
- package/src/engine/engine_context.ts +39 -1
- package/src/engine/engine_create_objects.ts +8 -7
- package/src/engine/engine_gameobject.ts +2 -2
- package/src/engine/engine_gltf_builtin_components.ts +12 -11
- package/src/engine/engine_loaders.callbacks.ts +1 -0
- package/src/engine/engine_loaders.ts +18 -13
- package/src/engine/extensions/NEEDLE_lighting_settings.ts +5 -2
- package/src/engine/extensions/NEEDLE_lightmaps.ts +1 -1
- package/src/engine/js-extensions/Vector.ts +6 -0
- package/src/engine/webcomponents/needle-engine.attributes.ts +2 -0
- package/src/engine/webcomponents/needle-engine.ts +21 -21
- package/src/engine-components/Animation.ts +1 -1
- package/src/engine-components/AnimationUtilsAutoplay.ts +1 -6
- package/src/engine-components/Camera.ts +7 -1
- package/src/engine-components/ContactShadows.ts +27 -6
- package/src/engine-components/DropListener.ts +44 -34
- package/src/engine-components/LookAtConstraint.ts +9 -1
- package/src/engine-components/NestedGltf.ts +33 -24
- package/src/engine-components/OrbitControls.ts +81 -32
- package/src/engine-components/Renderer.ts +2 -1
- package/src/engine-components/Skybox.ts +9 -10
- package/src/engine-components/api.ts +2 -1
- package/src/engine-components/export/usdz/Extension.ts +1 -1
- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1 -1
- package/src/engine-components/export/usdz/USDZExporter.ts +21 -12
- package/src/engine-components/webxr/WebXRImageTracking.ts +138 -90
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@@ -2,6 +2,7 @@ import { AnimationAction, AnimationClip, AnimationMixer, Object3D, PropertyBindi
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import type { Context } from "./engine_context.js";
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import { GLTF, IAnimationComponent, Model } from "./engine_types.js";
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import { TypeStore } from "./engine_typestore.js";
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/**
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* Registry for animation related data. Use {@link registerAnimationMixer} to register an animation mixer instance.
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* This method will look for objects in the scene that have animations and assign them to the correct objects.
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* @param file The GLTF file to assign the animations from
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*/
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static
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static autoplayAnimations(file: Object3D | Pick<Model, "animations" | "scene">): Array<IAnimationComponent> | null {
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if (!file || !file.animations) {
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console.debug("No animations found in file");
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return;
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return null;
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}
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const scene = "scene" in file ? file.scene : file as Object3D;
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const animationComponents = new Array<IAnimationComponent>();
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for (let i = 0; i < file.animations.length; i++) {
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const animation = file.animations[i];
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if (!animation.tracks || animation.tracks.length <= 0) {
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for (const t in animation.tracks) {
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const track = animation.tracks[t];
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const parsedPath = PropertyBinding.parseTrackName(track.name);
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let obj = PropertyBinding.findNode(
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let obj = PropertyBinding.findNode(scene, parsedPath.nodeName);
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if (!obj) {
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const objectName = track["__objectName"] ?? track.name.substring(0, track.name.indexOf("."));
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// let obj = gltf.scene.getObjectByName(objectName);
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// this finds unnamed objects that still have tracks targeting them
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obj =
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obj = scene.getObjectByProperty('uuid', objectName);
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if (!obj) {
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// console.warn("could not find " + objectName, animation, gltf.scene);
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}
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}
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let animationComponent = findAnimationComponentInParent(obj) || findAnimationComponentInParent(scene);
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if (!animationComponent) {
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const anim = TypeStore.get("Animation");
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animationComponent = scene.addComponent(anim);
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if (!animationComponent) {
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console.error("Failed creating Animation component: No 'Animation' component found in TypeStore");
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break;
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}
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animationComponent = opts.createAnimationComponent(file.scene, animation);
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obj.addComponent(animationComponent);
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}
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animationComponents.push(animationComponent);
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if (animationComponent.addClip) {
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animationComponent.addClip(animation);
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}
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}
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}
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return animationComponents;
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function findAnimationComponentInParent(obj): IAnimationComponent | null {
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return component;
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}
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}
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}
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export function __internalNotifyObjectDestroyed(obj: Object3D) {
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import { Camera, HemisphereLightHelper, Object3D, PerspectiveCamera, Vector2, WebGLRenderer } from "three";
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const autofit = "needle:autofit";
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export function setAutoFitEnabled(obj: Object3D, enabled: boolean): void {
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export type FocusRectSettings = {
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export type FocusRect = DOMRect | Element | { x: number, y: number, width: number, height: number };
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/** Used internally by the Needle Engine context via 'setFocusRect(<rect>)' */
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export function updateCameraFocusRect(focusRect: FocusRect, dt: number, camera: PerspectiveCamera, renderer: WebGLRenderer) {
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offsetX = Mathf.lerp(offsetX, targetX, dt);
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camera.setViewOffset(rendererRect.width, rendererRect.height, offsetX, offsetY, rendererRect.width, rendererRect.height);
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}
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import { FocusRect, FocusRectSettings, updateCameraFocusRect } from './engine_camera.js';
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import { VERSION } from './engine_constants.js';
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}
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updateCameraFocusRect(this._focusRect, dt, this.mainCamera, this.renderer);
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}
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}
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@@ -42,13 +42,13 @@ export type ObjectOptions = {
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position?: Vec3 | [number, number, number],
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position?: Partial<Vec3> | [number, number, number],
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/** The rotation of the object in local space */
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rotation?: Vec3 | [number, number, number],
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scale?: Vec3 | number | [number, number, number],
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scale?: Partial<Vec3> | number | [number, number, number],
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@@ -251,14 +251,15 @@ export class ObjectUtils {
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|
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|
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|
|
@@ -267,7 +268,7 @@ export class ObjectUtils {
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|
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|
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|
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|
|
@@ -166,9 +166,9 @@ export function destroy(instance: Object3D | Component, recursive: boolean = tru
|
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|
setDestroyed(obj, true);
|
|
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|
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|
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|
disposeObjectResources(obj);
|
|
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|
+
// This needs to be called after disposing because it removes the references to resources
|
|
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|
+
__internalRemoveReferences(obj);
|
|
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|
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|
|
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|
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// This needs to be called after disposing because it removes the references to resources
|
|
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|
-
__internalRemoveReferences(obj);
|
|
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|
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|
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|
destroyed_objects.length = 0;
|
|
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|
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|
|
@@ -72,13 +72,13 @@ export async function createBuiltinComponents(context: Context, gltfId: SourceId
|
|
|
72
72
|
|
|
73
73
|
if (gltf.scenes) {
|
|
74
74
|
for (const scene of gltf.scenes) {
|
|
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|
-
await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
|
|
75
|
+
await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve, 0);
|
|
76
76
|
}
|
|
77
77
|
}
|
|
78
78
|
// TODO: when is the gltf here an object3d?
|
|
79
79
|
if (gltf.children) {
|
|
80
80
|
for (const ch of gltf.children) {
|
|
81
|
-
await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
|
|
81
|
+
await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve, 0);
|
|
82
82
|
}
|
|
83
83
|
}
|
|
84
84
|
|
|
@@ -202,7 +202,7 @@ const unknownComponentsBuffer: Array<string> = [];
|
|
|
202
202
|
|
|
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203
|
|
|
204
204
|
async function onCreateBuiltinComponents(context: SerializationContext, obj: Object3D,
|
|
205
|
-
deserialize: DeserializeData[], lateResolve: LateResolveCallback[]) {
|
|
205
|
+
deserialize: DeserializeData[], lateResolve: LateResolveCallback[], level: number) {
|
|
206
206
|
if (!obj) return;
|
|
207
207
|
|
|
208
208
|
// iterate injected data
|
|
@@ -267,20 +267,21 @@ async function onCreateBuiltinComponents(context: SerializationContext, obj: Obj
|
|
|
267
267
|
}
|
|
268
268
|
// console.debug("finished adding gltf builtin components", obj);
|
|
269
269
|
}
|
|
270
|
-
if (unknownComponentsBuffer.length > 0) {
|
|
271
|
-
const unknown = unknownComponentsBuffer.join(", ");
|
|
272
|
-
console.warn("unknown components: " + unknown);
|
|
273
|
-
unknownComponentsBuffer.length = 0;
|
|
274
|
-
if (isLocalNetwork())
|
|
275
|
-
showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
|
|
276
|
-
}
|
|
277
270
|
}
|
|
278
271
|
|
|
279
272
|
if (obj.children) {
|
|
280
273
|
for (const ch of obj.children) {
|
|
281
|
-
await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
|
|
274
|
+
await onCreateBuiltinComponents(context, ch, deserialize, lateResolve, level + 1);
|
|
282
275
|
}
|
|
283
276
|
}
|
|
277
|
+
|
|
278
|
+
if (unknownComponentsBuffer.length > 0 && level === 0) {
|
|
279
|
+
const unknown = unknownComponentsBuffer.join(", ");
|
|
280
|
+
console.warn(`Unknown components in scene: ${unknown}`);
|
|
281
|
+
unknownComponentsBuffer.length = 0;
|
|
282
|
+
if (isLocalNetwork())
|
|
283
|
+
showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
|
|
284
|
+
}
|
|
284
285
|
}
|
|
285
286
|
|
|
286
287
|
function handleDeserialization(data: DeserializeData, context: SerializationContext) {
|
|
@@ -98,6 +98,7 @@ export namespace NeedleEngineModelLoader {
|
|
|
98
98
|
* }
|
|
99
99
|
* return null;
|
|
100
100
|
* });
|
|
101
|
+
* ```
|
|
101
102
|
*/
|
|
102
103
|
export function onCreateCustomModelLoader(callback: CustomLoaderCallback, opts?: CustomLoaderOptions) {
|
|
103
104
|
const entry = { name: opts?.name, priority: opts?.priority ?? 0, callback };
|
|
@@ -61,7 +61,7 @@ export async function onCreateLoader(url: string, context: Context): Promise<Cus
|
|
|
61
61
|
switch (type) {
|
|
62
62
|
case "unsupported":
|
|
63
63
|
return null;
|
|
64
|
-
|
|
64
|
+
|
|
65
65
|
default:
|
|
66
66
|
case "unknown":
|
|
67
67
|
{
|
|
@@ -287,15 +287,6 @@ async function onAfterLoaded(loader: Loader | CustomLoader, context: Context, gl
|
|
|
287
287
|
gltfId = gltfId.split("?")[0];
|
|
288
288
|
}
|
|
289
289
|
|
|
290
|
-
// assign animations of loaded glTF to all scenes
|
|
291
|
-
if ("scenes" in model) {
|
|
292
|
-
for (const scene of model.scenes) {
|
|
293
|
-
if (scene && !scene.animations?.length) {
|
|
294
|
-
scene.animations = [...model.animations];
|
|
295
|
-
}
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
|
|
299
290
|
// E.g. fbx material cleanup
|
|
300
291
|
postprocessLoadedFile(loader, model);
|
|
301
292
|
|
|
@@ -357,13 +348,27 @@ function checkIfUserAttemptedToLoadALocalFile(url: string) {
|
|
|
357
348
|
/**
|
|
358
349
|
* Postprocess the loaded file. This is used to apply any custom postprocessing to the loaded file.
|
|
359
350
|
*/
|
|
360
|
-
function postprocessLoadedFile(loader: object,
|
|
351
|
+
function postprocessLoadedFile(loader: object, model: Model) {
|
|
352
|
+
|
|
353
|
+
|
|
354
|
+
// assign animations of loaded glTF to all scenes
|
|
355
|
+
if ("scenes" in model) {
|
|
356
|
+
for (const scene of model.scenes) {
|
|
357
|
+
if (scene && !scene.animations?.length) {
|
|
358
|
+
for (const anim of model.animations) {
|
|
359
|
+
if (!scene.animations.includes(anim)) {
|
|
360
|
+
scene.animations.push(anim);
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
}
|
|
361
366
|
|
|
362
367
|
if (loader instanceof FBXLoader || loader instanceof OBJLoader) {
|
|
363
368
|
|
|
364
|
-
let obj: Object3D | Model =
|
|
369
|
+
let obj: Object3D | Model = model;
|
|
365
370
|
if (!(obj instanceof Object3D)) {
|
|
366
|
-
obj = (
|
|
371
|
+
obj = (model as GLTF).scene || model.scenes.find(s => s);
|
|
367
372
|
}
|
|
368
373
|
|
|
369
374
|
obj.traverse((child) => {
|
|
@@ -169,8 +169,11 @@ export class SceneLightSettings extends Behaviour {
|
|
|
169
169
|
this._hemisphereLightObj.removeFromParent();
|
|
170
170
|
}
|
|
171
171
|
|
|
172
|
-
if (this.sourceId)
|
|
173
|
-
this.context.
|
|
172
|
+
if (this.sourceId) {
|
|
173
|
+
if (!this.context.domElement.getAttribute("environment-image")) {
|
|
174
|
+
this.context.sceneLighting.internalEnableReflection(this.sourceId);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
174
177
|
}
|
|
175
178
|
|
|
176
179
|
onDisable() {
|
|
@@ -70,7 +70,7 @@ export class NEEDLE_lightmaps implements GLTFLoaderPlugin {
|
|
|
70
70
|
console.log(entry);
|
|
71
71
|
let res: Promise<any> | null = null;
|
|
72
72
|
// Check if the pointer is a json pointer:
|
|
73
|
-
if (entry.pointer.startsWith("/textures/")) {
|
|
73
|
+
if (entry.pointer.startsWith("/textures/") || /** legacy support e.g. SOC */entry.pointer.startsWith("textures/")) {
|
|
74
74
|
if (debug) console.log("Load texture from gltf", entry.pointer);
|
|
75
75
|
res = resolveReferences(this.parser, entry.pointer).then(res => this.resolveTexture(entry, res));
|
|
76
76
|
}
|
|
@@ -10,6 +10,12 @@ export function apply(object: Vector3) {
|
|
|
10
10
|
}
|
|
11
11
|
}
|
|
12
12
|
|
|
13
|
+
// NOTE: keep in sync with method declarations below
|
|
14
|
+
declare module 'three' {
|
|
15
|
+
export interface Vector3 {
|
|
16
|
+
slerp(end: Vector3, t: number): Vector3;
|
|
17
|
+
}
|
|
18
|
+
}
|
|
13
19
|
|
|
14
20
|
Vector3.prototype["slerp"] = function (end: Vector3, t: number) {
|
|
15
21
|
return slerp(this, end, t);
|
|
@@ -60,6 +60,8 @@ type SkyboxAttributes = {
|
|
|
60
60
|
"background-color"?: string,
|
|
61
61
|
/** URL to .exr, .hdr, .png, .jpg to be used for lighting */
|
|
62
62
|
"environment-image"?: string,
|
|
63
|
+
|
|
64
|
+
"environment-intensity"?: number,
|
|
63
65
|
}
|
|
64
66
|
|
|
65
67
|
export type TonemappingAttributeOptions = "none" | "linear" | "neutral" | "agx";
|
|
@@ -45,6 +45,7 @@ const observedAttributes = [
|
|
|
45
45
|
"tone-mapping-exposure",
|
|
46
46
|
"background-blurriness",
|
|
47
47
|
"background-color",
|
|
48
|
+
"environment-intensity",
|
|
48
49
|
]
|
|
49
50
|
|
|
50
51
|
// https://developers.google.com/web/fundamentals/web-components/customelements
|
|
@@ -54,8 +55,8 @@ const observedAttributes = [
|
|
|
54
55
|
* The needle engine web component creates and manages a needle engine context which is responsible for rendering a 3D scene using threejs.
|
|
55
56
|
* The needle engine context is created when the src attribute is set and disposed when the needle engine is removed from the document (you can prevent this by setting the keep-alive attribute to true).
|
|
56
57
|
* The needle engine context is accessible via the context property on the needle engine element (e.g. document.querySelector("needle-engine").context).
|
|
57
|
-
* @link https://engine.needle.tools/docs/reference/needle-engine-attributes
|
|
58
|
-
*
|
|
58
|
+
* See {@link https://engine.needle.tools/docs/reference/needle-engine-attributes}
|
|
59
|
+
*
|
|
59
60
|
* @example
|
|
60
61
|
* <needle-engine src="https://example.com/scene.glb"></needle-engine>
|
|
61
62
|
* @example
|
|
@@ -64,7 +65,7 @@ const observedAttributes = [
|
|
|
64
65
|
export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngineComponent {
|
|
65
66
|
|
|
66
67
|
static get observedAttributes() {
|
|
67
|
-
return observedAttributes
|
|
68
|
+
return observedAttributes;
|
|
68
69
|
}
|
|
69
70
|
|
|
70
71
|
public get loadingProgress01(): number { return this._loadingProgress01; }
|
|
@@ -94,7 +95,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
|
|
|
94
95
|
/**
|
|
95
96
|
* Get the current context for this web component instance. The context is created when the src attribute is set and the loading has finished.
|
|
96
97
|
* The context is disposed when the needle engine is removed from the document (you can prevent this by setting the keep-alive attribute to true).
|
|
97
|
-
* @returns
|
|
98
|
+
* @returns a promise that resolves to the context when the loading has finished
|
|
98
99
|
*/
|
|
99
100
|
public getContext(): Promise<Context> {
|
|
100
101
|
return new Promise((res, _rej) => {
|
|
@@ -325,22 +326,14 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
|
|
|
325
326
|
if (debug) console.log("ktx2DecoderPath", newValue);
|
|
326
327
|
setKtx2TranscoderPath(newValue);
|
|
327
328
|
break;
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
case "
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
case "background-blurriness": {
|
|
337
|
-
const value = parseFloat(newValue);
|
|
338
|
-
if (value != undefined && this._context) {
|
|
339
|
-
this._context.scene.backgroundBlurriness = value;
|
|
340
|
-
}
|
|
341
|
-
break;
|
|
342
|
-
}
|
|
343
|
-
case "background-color": {
|
|
329
|
+
|
|
330
|
+
case "tonemapping":
|
|
331
|
+
case "tone-mapping":
|
|
332
|
+
case "tone-mapping-exposure":
|
|
333
|
+
case "background-blurriness":
|
|
334
|
+
case "background-color":
|
|
335
|
+
case "environment-intensity":
|
|
336
|
+
{
|
|
344
337
|
this.applyAttributes();
|
|
345
338
|
break;
|
|
346
339
|
}
|
|
@@ -552,11 +545,18 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
|
|
|
552
545
|
const backgroundBlurriness = this.getAttribute("background-blurriness");
|
|
553
546
|
if (backgroundBlurriness !== null && backgroundBlurriness !== undefined) {
|
|
554
547
|
const value = parseFloat(backgroundBlurriness);
|
|
555
|
-
if (value
|
|
548
|
+
if (!isNaN(value) && this._context) {
|
|
556
549
|
this._context.scene.backgroundBlurriness = value;
|
|
557
550
|
}
|
|
558
551
|
}
|
|
559
552
|
|
|
553
|
+
const environmentIntensity = this.getAttribute("environment-intensity");
|
|
554
|
+
if (environmentIntensity != undefined && this._context) {
|
|
555
|
+
const value = parseFloat(environmentIntensity);
|
|
556
|
+
if (!isNaN(value) && this._context)
|
|
557
|
+
this._context.scene.environmentIntensity = value;
|
|
558
|
+
}
|
|
559
|
+
|
|
560
560
|
const backgroundColor = this.getAttribute("background-color");
|
|
561
561
|
if (this._context?.renderer) {
|
|
562
562
|
if (typeof backgroundColor === "string" && backgroundColor.length > 0) {
|
|
@@ -67,7 +67,7 @@ export class Animation extends Behaviour implements IAnimationComponent {
|
|
|
67
67
|
get isAnimationComponent(): boolean { return true; }
|
|
68
68
|
addClip(clip: AnimationClip) {
|
|
69
69
|
if (!this.animations) this.animations = [];
|
|
70
|
-
this.animations.push(clip);
|
|
70
|
+
if (!this.animations.includes(clip)) this.animations.push(clip);
|
|
71
71
|
}
|
|
72
72
|
|
|
73
73
|
/**
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
|
|
2
2
|
|
|
3
3
|
import { AnimationUtils } from "../engine/engine_animation.js";
|
|
4
|
-
import { addComponent } from "../engine/engine_components.js";
|
|
5
4
|
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
|
6
5
|
import { Animation } from "./Animation.js";
|
|
7
6
|
import { Animator } from "./Animator.js";
|
|
@@ -29,11 +28,7 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreated, args => {
|
|
|
29
28
|
return undefined;
|
|
30
29
|
}, true);
|
|
31
30
|
if (hasAnimation !== true) {
|
|
32
|
-
AnimationUtils.
|
|
33
|
-
createAnimationComponent: (obj, _clip) => {
|
|
34
|
-
return addComponent(obj, Animation);
|
|
35
|
-
},
|
|
36
|
-
});
|
|
31
|
+
AnimationUtils.autoplayAnimations(file.file as GLTF);
|
|
37
32
|
}
|
|
38
33
|
}
|
|
39
34
|
}
|
|
@@ -9,6 +9,7 @@ import { RenderTexture } from "../engine/engine_texture.js";
|
|
|
9
9
|
import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
|
|
10
10
|
import type { ICamera } from "../engine/engine_types.js"
|
|
11
11
|
import { getParam } from "../engine/engine_utils.js";
|
|
12
|
+
import { NeedleXREventArgs } from "../engine/engine_xr.js";
|
|
12
13
|
import { RGBAColor } from "../engine/js-extensions/index.js";
|
|
13
14
|
import { Behaviour, GameObject } from "./Component.js";
|
|
14
15
|
import { OrbitControls } from "./OrbitControls.js";
|
|
@@ -446,6 +447,11 @@ export class Camera extends Behaviour implements ICamera {
|
|
|
446
447
|
this.context.removeCamera(this);
|
|
447
448
|
}
|
|
448
449
|
|
|
450
|
+
onLeaveXR(_args: NeedleXREventArgs): void {
|
|
451
|
+
// Restore previous FOV
|
|
452
|
+
this.fieldOfView = this._fov;
|
|
453
|
+
}
|
|
454
|
+
|
|
449
455
|
|
|
450
456
|
/** @internal */
|
|
451
457
|
onBeforeRender() {
|
|
@@ -553,7 +559,7 @@ export class Camera extends Behaviour implements ICamera {
|
|
|
553
559
|
}
|
|
554
560
|
|
|
555
561
|
// restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
|
|
556
|
-
this.fieldOfView = this.
|
|
562
|
+
this.fieldOfView = this.fieldOfView;
|
|
557
563
|
|
|
558
564
|
if (debug) {
|
|
559
565
|
const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
|