@needle-tools/engine 4.7.0 → 4.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/engine",
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- "version": "4.7.0",
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+ "version": "4.7.1",
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4
  "description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.",
5
5
  "main": "dist/needle-engine.min.js",
6
6
  "exports": {
@@ -93,7 +93,7 @@
93
93
  ],
94
94
  "dependencies": {
95
95
  "@dimforge/rapier3d-compat": "^0.14.0",
96
- "@needle-tools/gltf-progressive": "^2.1.4",
96
+ "@needle-tools/gltf-progressive": "^2.1.6",
97
97
  "@webxr-input-profiles/motion-controllers": "^1.0.0",
98
98
  "flatbuffers": "2.0.4",
99
99
  "md5": "^2.3.0",
@@ -116,7 +116,8 @@ function stringifyLog(log, seen = new Set(), depth = 0) {
116
116
  const isServer = typeof window === "undefined";
117
117
  const stringify_limits = {
118
118
  string: isServer ? 100_000 : 2000,
119
- object_keys: isServer ? 100 : 200,
119
+ object_keys: isServer ? 300 : 100,
120
+ object_depth: isServer ? 10 : 3,
120
121
  array_items: isServer ? 2_000 : 100,
121
122
  }
122
123
 
@@ -144,6 +145,11 @@ function stringifyLog(log, seen = new Set(), depth = 0) {
144
145
  return stringifyArray(log);
145
146
  }
146
147
  if (typeof log === "object") {
148
+
149
+ if (depth > stringify_limits.object_depth) {
150
+ return "<object too deep>";
151
+ }
152
+
147
153
  seen.add(log);
148
154
  // const str = JSON.stringify(log, (key, value) => {
149
155
  // if (typeof value === "function") return "<function>";
@@ -205,6 +211,7 @@ function stringifyLog(log, seen = new Set(), depth = 0) {
205
211
 
206
212
 
207
213
 
214
+
208
215
  // #region utility functions
209
216
 
210
217
  /**
@@ -8,6 +8,10 @@
8
8
  function sendLogToServer(level, ...message) {
9
9
  if ("hot" in import.meta) {
10
10
  message = stringifyLog(message);
11
+ // keep messages below payload limit
12
+ if(message.length > 100_000) {
13
+ message = message.slice(0, 100_000) + "... <truncated>";
14
+ }
11
15
  // @ts-ignore
12
16
  import.meta.hot.send("needle:client-log", { level, message: message });
13
17
  }
@@ -174,7 +178,8 @@ function stringifyLog(log, seen = new Set(), depth = 0) {
174
178
  const isServer = typeof window === "undefined";
175
179
  const stringify_limits = {
176
180
  string: isServer ? 100_000 : 2000,
177
- object_keys: isServer ? 100 : 200,
181
+ object_keys: isServer ? 300 : 100,
182
+ object_depth: isServer ? 10 : 3,
178
183
  array_items: isServer ? 2_000 : 100,
179
184
  }
180
185
 
@@ -202,6 +207,11 @@ function stringifyLog(log, seen = new Set(), depth = 0) {
202
207
  return stringifyArray(log);
203
208
  }
204
209
  if (typeof log === "object") {
210
+
211
+ if (depth > stringify_limits.object_depth) {
212
+ return "<object too deep>";
213
+ }
214
+
205
215
  seen.add(log);
206
216
  // const str = JSON.stringify(log, (key, value) => {
207
217
  // if (typeof value === "function") return "<function>";
@@ -188,14 +188,11 @@ export class AssetReference {
188
188
  private _urlName: string;
189
189
  private _progressListeners: ProgressCallback[] = [];
190
190
 
191
- private _hash?: string;
192
- private _hashedUri: string;
193
-
194
191
  private _isLoadingRawBinary: boolean = false;
195
192
  private _rawBinary?: ArrayBufferLike | null;
196
193
 
197
194
  /** @internal */
198
- constructor(uri: string, hash?: string, asset: any = null) {
195
+ constructor(uri: string, _hash?: string, asset: any = null) {
199
196
  this._url = uri;
200
197
 
201
198
  const lastUriPart = uri.lastIndexOf("/");
@@ -210,14 +207,8 @@ export class AssetReference {
210
207
  else {
211
208
  this._urlName = uri;
212
209
  }
213
-
214
- this._hash = hash;
215
- if (uri.includes("?v="))
216
- this._hashedUri = uri;
217
- else
218
- this._hashedUri = hash ? uri + "?v=" + hash : uri;
210
+
219
211
  if (asset !== null) this.asset = asset;
220
-
221
212
  registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
222
213
  }
223
214
 
@@ -263,8 +254,8 @@ export class AssetReference {
263
254
  if (this._isLoadingRawBinary) return null;
264
255
  if (this._rawBinary !== undefined) return this._rawBinary;
265
256
  this._isLoadingRawBinary = true;
266
- if (debug) console.log("Preload", this._hashedUri);
267
- const res = await BlobStorage.download(this._hashedUri, p => {
257
+ if (debug) console.log("Preload", this.url);
258
+ const res = await BlobStorage.download(this.url, p => {
268
259
  this.raiseProgressEvent(p);
269
260
  });
270
261
  this._rawBinary = res?.buffer ?? null;
@@ -294,7 +285,7 @@ export class AssetReference {
294
285
  // console.log("START LOADING");
295
286
  if (this._rawBinary) {
296
287
  if (!(this._rawBinary instanceof ArrayBuffer)) {
297
- console.error("Invalid raw binary data", this._rawBinary);
288
+ console.error("Failed loading: Invalid raw binary data. Must be of type ArrayBuffer. " + (typeof this._rawBinary));
298
289
  return null;
299
290
  }
300
291
  this._loading = getLoader().parseSync(context, this._rawBinary, this.url, null);
@@ -302,7 +293,7 @@ export class AssetReference {
302
293
  }
303
294
  else {
304
295
  if (debug) console.log("Load async", this.url);
305
- this._loading = getLoader().loadSync(context, this._hashedUri, this.url, null, prog => {
296
+ this._loading = getLoader().loadSync(context, this.url, this.url, null, prog => {
306
297
  this.raiseProgressEvent(prog);
307
298
  });
308
299
  }
@@ -53,10 +53,12 @@ export class LightDataRegistry implements ILightDataRegistry {
53
53
  }
54
54
 
55
55
  tryGetSkybox(sourceId?: SourceIdentifier | null): Texture | null {
56
+ if (debugLightmap) console.log("[Get Skybox]", sourceId, this._lightmaps)
56
57
  return this.tryGet(sourceId, LightmapType.Skybox, 0);
57
58
  }
58
59
 
59
60
  tryGetReflection(sourceId?: SourceIdentifier | null): Texture | null {
61
+ if (debugLightmap) console.log("[Get Reflection]", sourceId, this._lightmaps)
60
62
  return this.tryGet(sourceId, LightmapType.Reflection, 0);
61
63
  }
62
64
 
@@ -66,9 +68,15 @@ export class LightDataRegistry implements ILightDataRegistry {
66
68
  return null;
67
69
  }
68
70
  const entry = this._lightmaps.get(sourceId);
69
- if (!entry) return null;
71
+ if (!entry) {
72
+ if (debugLightmap) console.warn(`[Lighting] No ${LightmapType[type]} texture entry for`, sourceId);
73
+ return null;
74
+ }
70
75
  const arr = entry.get(type);
71
- if (arr === undefined) return null;
76
+ if (arr === undefined) {
77
+ if (debugLightmap) console.warn(`[Lighting] No ${LightmapType[type]} texture for`, sourceId, "index", index);
78
+ return null;
79
+ }
72
80
  if (!arr?.length || arr.length <= index) return null;
73
81
  return arr[index];
74
82
  }
@@ -23,6 +23,9 @@ export class LODsManager implements NEEDLE_progressive_plugin {
23
23
  readonly context: Context;
24
24
  private _lodsManager?: _LODsManager;
25
25
 
26
+ private _settings: Partial<Pick<_LODsManager, "skinnedMeshAutoUpdateBoundsInterval" | "targetTriangleDensity">> = {
27
+ }
28
+
26
29
  /**
27
30
  * The internal LODs manager. See @needle-tools/gltf-progressive for more information.
28
31
  * @link https://npmjs.com/package/@needle-tools/gltf-progressive
@@ -31,24 +34,38 @@ export class LODsManager implements NEEDLE_progressive_plugin {
31
34
  return this._lodsManager;
32
35
  }
33
36
 
37
+ get skinnedMeshAutoUpdateBoundsInterval() {
38
+ return this._lodsManager?.skinnedMeshAutoUpdateBoundsInterval || this._settings.skinnedMeshAutoUpdateBoundsInterval || 0;
39
+ }
40
+ set skinnedMeshAutoUpdateBoundsInterval(value: number) {
41
+ this._settings.skinnedMeshAutoUpdateBoundsInterval = value;
42
+ this.applySettings();
43
+ }
44
+
34
45
  /**
35
46
  * The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
36
47
  * @default 200_000
37
48
  */
38
49
  get targetTriangleDensity() {
39
- return this._lodsManager?.targetTriangleDensity ?? -1;
50
+ return this._lodsManager?.targetTriangleDensity || this._settings.targetTriangleDensity || 200_000; // default value
40
51
  }
41
52
  set targetTriangleDensity(value: number) {
42
- if (!this._lodsManager) {
43
- return;
44
- }
45
- this._lodsManager.targetTriangleDensity = value;
53
+ this._settings.targetTriangleDensity = value;
54
+ this.applySettings();
46
55
  }
47
56
 
48
57
  constructor(context: Context) {
49
58
  this.context = context;
50
59
  }
51
60
 
61
+ private applySettings() {
62
+ if(this._lodsManager) {
63
+ for(const key in this._settings) {
64
+ this._lodsManager[key] = this._settings[key];
65
+ }
66
+ }
67
+ }
68
+
52
69
  /** @internal */
53
70
  setRenderer(renderer: WebGLRenderer) {
54
71
  this._lodsManager?.disable();
@@ -56,6 +73,7 @@ export class LODsManager implements NEEDLE_progressive_plugin {
56
73
  _LODsManager.addPlugin(this);
57
74
  _LODsManager.debugDrawLine = Gizmos.DrawLine;
58
75
  this._lodsManager = _LODsManager.get(renderer);
76
+ this.applySettings();
59
77
  this._lodsManager.enable();
60
78
  }
61
79
 
@@ -1,8 +0,0 @@
1
- "use strict";var ze=Object.defineProperty;var Ae=i=>{throw TypeError(i)};var We=(i,e,t)=>e in i?ze(i,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):i[e]=t;var d=(i,e,t)=>We(i,typeof e!="symbol"?e+"":e,t),Pe=(i,e,t)=>e.has(i)||Ae("Cannot "+t);var m=(i,e,t)=>(Pe(i,e,"read from private field"),t?t.call(i):e.get(i)),H=(i,e,t)=>e.has(i)?Ae("Cannot add the same private member more than once"):e instanceof WeakSet?e.add(i):e.set(i,t),N=(i,e,t,r)=>(Pe(i,e,"write to private field"),r?r.call(i,t):e.set(i,t),t);const y=require("./three-B_hneGZr.umd.cjs"),Z=require("./three-examples-X3OadjXB.umd.cjs"),Xe="";globalThis.GLTF_PROGRESSIVE_VERSION=Xe;console.debug("[gltf-progressive] version -");let z="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",j="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const qe=z,Ke=j,ke=new URL(z+"draco_decoder.js");ke.searchParams.append("range","true");fetch(ke,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${z} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),z===qe&&Ge("./include/draco/"),j===Ke&&Ie("./include/ktx2/")}).finally(()=>{$e()});function Ge(i){z=i,B&&B[we]!=z?(console.debug("Updating Draco decoder path to "+i),B[we]=z,B.setDecoderPath(z),B.preload()):console.debug("Setting Draco decoder path to "+i)}function Ie(i){j=i,$&&$.transcoderPath!=j?(console.debug("Updating KTX2 transcoder path to "+i),$.setTranscoderPath(j),$.init()):console.debug("Setting KTX2 transcoder path to "+i)}const we=Symbol("dracoDecoderPath");let B,he,$;function $e(){B||(B=new Z.DRACOLoader,B[we]=z,B.setDecoderPath(z),B.setDecoderConfig({type:"js"}),B.preload()),$||($=new Z.KTX2Loader,$.setTranscoderPath(j),$.init()),he||(he=Z.MeshoptDecoder)}function be(i){return $e(),i?$.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:B,ktx2Loader:$,meshoptDecoder:he}}function Se(i){i.dracoLoader||i.setDRACOLoader(B),i.ktx2Loader||i.setKTX2Loader($),i.meshoptDecoder||i.setMeshoptDecoder(he)}const ve=new WeakMap;function Te(i,e){let t=ve.get(i);t?t=Object.assign(t,e):t=e,ve.set(i,t)}const me=Z.GLTFLoader.prototype.load;function Ye(...i){const e=ve.get(this);let t=i[0];const r=new URL(t,window.location.href);if(r.hostname.endsWith("needle.tools")){const s=(e==null?void 0:e.progressive)!==void 0?e.progressive:!0,o=e!=null&&e.usecase?e.usecase:"default";s?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${o}`:this.requestHeader.Accept=`*/*;usecase=${o}`,t=r.toString()}return i[0]=t,me==null?void 0:me.call(this,...i)}Z.GLTFLoader.prototype.load=Ye;le("debugprogressive");function le(i){if(typeof window>"u")return!1;const t=new URL(window.location.href).searchParams.get(i);return t==null||t==="0"||t==="false"?!1:t===""?!0:t}function He(i,e){if(e===void 0||e.startsWith("./")||e.startsWith("http")||i===void 0)return e;const t=i.lastIndexOf("/");if(t>=0){const r=i.substring(0,t+1);for(;r.endsWith("/")&&e.startsWith("/");)e=e.substring(1);return r+e}return e}let se;function Je(){return se!==void 0||(se=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),le("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",se)),se}const Qe=typeof window>"u"&&typeof document>"u",Oe=Symbol("needle:raycast-mesh");function re(i){return(i==null?void 0:i[Oe])instanceof y.BufferGeometry?i[Oe]:null}function Ze(i,e){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!re(i)){const r=et(e);r.userData={isRaycastMesh:!0},i[Oe]=r}}function je(i=!0){if(i){if(oe)return;const e=oe=y.Mesh.prototype.raycast;y.Mesh.prototype.raycast=function(t,r){const n=this,s=re(n);let o;s&&n.isMesh&&(o=n.geometry,n.geometry=s),e.call(this,t,r),o&&(n.geometry=o)}}else{if(!oe)return;y.Mesh.prototype.raycast=oe,oe=null}}let oe=null;function et(i){const e=new y.BufferGeometry;for(const t in i.attributes)e.setAttribute(t,i.getAttribute(t));return e.setIndex(i.getIndex()),e}const Q=new Array,X="NEEDLE_progressive",x=le("debugprogressive"),xe=Symbol("needle-progressive-texture"),ie=new Map,_e=new Set;if(x){let i=function(){e+=1,console.log("Toggle LOD level",e,ie),ie.forEach((n,s)=>{for(const o of n.keys){const a=s[o];if(a!=null)if(a.isBufferGeometry===!0){const l=F.getMeshLODInformation(a),u=l?Math.min(e,l.lods.length):0;s["DEBUG:LOD"]=u,l&&(t=Math.max(t,l.lods.length-1))}else s.isMaterial===!0&&(s["DEBUG:LOD"]=e)}}),e>=t&&(e=-1)},e=-1,t=2,r=!1;window.addEventListener("keyup",n=>{n.key==="p"&&i(),n.key==="w"&&(r=!r,_e&&_e.forEach(s=>{s.name!="BackgroundCubeMaterial"&&s.glyphMap==null&&"wireframe"in s&&(s.wireframe=r)}))})}function Ee(i,e,t){var n;if(!x)return;ie.has(i)||ie.set(i,{keys:[],sourceId:t});const r=ie.get(i);((n=r==null?void 0:r.keys)==null?void 0:n.includes(e))==!1&&r.keys.push(e)}const D=class D{constructor(e,t){d(this,"parser");d(this,"url");d(this,"_isLoadingMesh");d(this,"loadMesh",e=>{var r,n;if(this._isLoadingMesh)return null;const t=(n=(r=this.parser.json.meshes[e])==null?void 0:r.extensions)==null?void 0:n[X];return t?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",e).then(s=>{var o;return this._isLoadingMesh=!1,s&&D.registerMesh(this.url,t.guid,s,(o=t.lods)==null?void 0:o.length,void 0,t),s})):null});x&&console.log("Progressive extension registered for",t),this.parser=e,this.url=t}get name(){return X}static getMeshLODInformation(e){const t=this.getAssignedLODInformation(e);return t!=null&&t.key?this.lodInfos.get(t.key):null}static getMaterialMinMaxLODsCount(e,t){const r=this,n="LODS:minmax",s=e[n];if(s!=null)return s;if(t||(t={min_count:1/0,max_count:0,lods:[]}),Array.isArray(e)){for(const a of e)this.getMaterialMinMaxLODsCount(a,t);return e[n]=t,t}if(x==="verbose"&&console.log("getMaterialMinMaxLODsCount",e),e.type==="ShaderMaterial"||e.type==="RawShaderMaterial"){const a=e;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&o(u,t)}}else if(e.isMaterial)for(const a of Object.keys(e)){const l=e[a];(l==null?void 0:l.isTexture)===!0&&o(l,t)}return e[n]=t,t;function o(a,l){const u=r.getAssignedLODInformation(a);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let g=0;g<c.lods.length;g++){const p=c.lods[g];p.width&&(l.lods[g]=l.lods[g]||{min_height:1/0,max_height:0},l.lods[g].min_height=Math.min(l.lods[g].min_height,p.height),l.lods[g].max_height=Math.max(l.lods[g].max_height,p.height))}}}}}static hasLODLevelAvailable(e,t){var s;if(Array.isArray(e)){for(const o of e)if(this.hasLODLevelAvailable(o,t))return!0;return!1}if(e.isMaterial===!0){for(const o of Object.keys(e)){const a=e[o];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,t))return!0}return!1}else if(e.isGroup===!0){for(const o of e.children)if(o.isMesh===!0&&this.hasLODLevelAvailable(o,t))return!0}let r,n;if(e.isMesh?r=e.geometry:(e.isBufferGeometry||e.isTexture)&&(r=e),r&&(s=r==null?void 0:r.userData)!=null&&s.LODS){const o=r.userData.LODS;if(n=this.lodInfos.get(o.key),t===void 0)return n!=null;if(n)return Array.isArray(n.lods)?t<n.lods.length:t===0}return!1}static assignMeshLOD(e,t){var r;if(!e)return Promise.resolve(null);if(e instanceof y.Mesh||e.isMesh===!0){const n=e.geometry,s=this.getAssignedLODInformation(n);if(!s)return Promise.resolve(null);for(const o of Q)(r=o.onBeforeGetLODMesh)==null||r.call(o,e,t);return e["LOD:requested level"]=t,D.getOrLoadLOD(n,t).then(o=>{if(Array.isArray(o)){const a=s.index||0;o=o[a]}return e["LOD:requested level"]===t&&(delete e["LOD:requested level"],o&&n!=o&&((o==null?void 0:o.isBufferGeometry)?(e.geometry=o,x&&Ee(e,"geometry",s.url)):x&&console.error("Invalid LOD geometry",o))),o}).catch(o=>(console.error("Error loading mesh LOD",e,o),null))}else x&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",e);return Promise.resolve(null)}static assignTextureLOD(e,t=0){if(!e)return Promise.resolve(null);if(e.isMesh===!0){const r=e;if(Array.isArray(r.material)){const n=new Array;for(const s of r.material){const o=this.assignTextureLOD(s,t);n.push(o)}return Promise.all(n).then(s=>{const o=new Array;for(const a of s)Array.isArray(a)&&o.push(...a);return o})}else return this.assignTextureLOD(r.material,t)}if(e.isMaterial===!0){const r=e,n=[],s=new Array;if(x&&_e.add(r),r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const o=r;for(const a of Object.keys(o.uniforms)){const l=o.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,t,r,a).then(c=>(c&&o.uniforms[a].value!=c&&(o.uniforms[a].value=c,o.uniformsNeedUpdate=!0),c));n.push(u),s.push(a)}}}else for(const o of Object.keys(r)){const a=r[o];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,t,r,o);n.push(l),s.push(o)}}return Promise.all(n).then(o=>{const a=new Array;for(let l=0;l<o.length;l++){const u=o[l],c=s[l];u&&u.isTexture===!0?a.push({material:r,slot:c,texture:u,level:t}):a.push({material:r,slot:c,texture:null,level:t})}return a})}if(e instanceof y.Texture||e.isTexture===!0){const r=e;return this.assignTextureLODForSlot(r,t,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(e,t,r,n){return(e==null?void 0:e.isTexture)!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(e):D.getOrLoadLOD(e,t).then(s=>{if(Array.isArray(s))return null;if((s==null?void 0:s.isTexture)===!0){if(s!=e){if(r&&n){const o=r[n];if(o&&!x){const a=this.getAssignedLODInformation(o);if(a&&(a==null?void 0:a.level)<t)return x==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,t,r,o,s),null}r[n]=s}if(x&&n&&r){const o=this.getAssignedLODInformation(e);o?Ee(r,n,o.url):console.warn("No LOD info for texture",e)}}return s}else x=="verbose"&&console.warn("No LOD found for",e,t);return null}).catch(s=>(console.error("Error loading LOD",e,s),null))}afterRoot(e){var t,r;return x&&console.log("AFTER",this.url,e),(t=this.parser.json.textures)==null||t.forEach((n,s)=>{var o;if(n!=null&&n.extensions){const a=n==null?void 0:n.extensions[X];if(a){if(!a.lods){x&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===s&&(l=!0,D.registerTexture(this.url,u,(o=a.lods)==null?void 0:o.length,s,a))}l||this.parser.getDependency("texture",s).then(u=>{var c;u&&D.registerTexture(this.url,u,(c=a.lods)==null?void 0:c.length,s,a)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,s)=>{if(n!=null&&n.extensions){const o=n==null?void 0:n.extensions[X];if(o&&o.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===s&&D.registerMesh(this.url,o.guid,a,o.lods.length,l.primitives,o)}}}}),null}static async getOrLoadLOD(e,t){var a,l,u,c;const r=x=="verbose",n=e.userData.LODS;if(!n)return null;const s=n==null?void 0:n.key;let o;if(e.isTexture===!0){const g=e;g.source&&g.source[xe]&&(o=g.source[xe])}if(o||(o=D.lodInfos.get(s)),o){if(t>0){let O=!1;const _=Array.isArray(o.lods);if(_&&t>=o.lods.length?O=!0:_||(O=!0),O)return this.lowresCache.get(s)}const g=Array.isArray(o.lods)?(a=o.lods[t])==null?void 0:a.path:o.lods;if(!g)return x&&!o["missing:uri"]&&(o["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+t,o)),null;const p=He(n.url,g);if(p.endsWith(".glb")||p.endsWith(".gltf")){if(!o.guid)return console.warn("missing pointer for glb/gltf texture",o),null;const O=p+"_"+o.guid,_=this.previouslyLoaded.get(O);if(_!==void 0){r&&console.log(`LOD ${t} was already loading/loaded: ${O}`);let h=await _.catch(V=>(console.error(`Error loading LOD ${t} from ${p}
2
- `,V),null)),R=!1;if(h==null||(h instanceof y.Texture&&e instanceof y.Texture?(l=h.image)!=null&&l.data||(u=h.source)!=null&&u.data?h=this.copySettings(e,h):(R=!0,this.previouslyLoaded.delete(O)):h instanceof y.BufferGeometry&&e instanceof y.BufferGeometry&&((c=h.attributes.position)!=null&&c.array||(R=!0,this.previouslyLoaded.delete(O)))),!R)return h}const M=o,U=new Promise(async(h,R)=>{const V=new Z.GLTFLoader;Se(V),x&&(await new Promise(T=>setTimeout(T,1e3)),r&&console.warn("Start loading (delayed) "+p,M.guid));let k=p;if(M&&Array.isArray(M.lods)){const T=M.lods[t];T.hash&&(k+="?v="+T.hash)}const P=await V.loadAsync(k).catch(T=>(console.error(`Error loading LOD ${t} from ${p}
3
- `,T),null));if(!P)return null;const W=P.parser;r&&console.log("Loading finished "+p,M.guid);let S=0;if(P.parser.json.textures){let T=!1;for(const f of P.parser.json.textures){if(f!=null&&f.extensions){const L=f==null?void 0:f.extensions[X];if(L!=null&&L.guid&&L.guid===M.guid){T=!0;break}}S++}if(T){let f=await W.getDependency("texture",S);return f&&D.assignLODInformation(n.url,f,s,t,void 0,void 0),r&&console.log('change "'+e.name+'" → "'+f.name+'"',p,S,f,O),e instanceof y.Texture&&(f=this.copySettings(e,f)),f&&(f.guid=M.guid),h(f)}else x&&console.warn("Could not find texture with guid",M.guid,P.parser.json)}if(S=0,P.parser.json.meshes){let T=!1;for(const f of P.parser.json.meshes){if(f!=null&&f.extensions){const L=f==null?void 0:f.extensions[X];if(L!=null&&L.guid&&L.guid===M.guid){T=!0;break}}S++}if(T){const f=await W.getDependency("mesh",S),L=M;if(r&&console.log(`Loaded Mesh "${f.name}"`,p,S,f,O),f.isMesh===!0){const b=f.geometry;return D.assignLODInformation(n.url,b,s,t,void 0,L.density),h(b)}else{const b=new Array;for(let A=0;A<f.children.length;A++){const E=f.children[A];if(E.isMesh===!0){const Y=E.geometry;D.assignLODInformation(n.url,Y,s,t,A,L.density),b.push(Y)}}return h(b)}}else x&&console.warn("Could not find mesh with guid",M.guid,P.parser.json)}return h(null)});return this.previouslyLoaded.set(O,U),await U}else if(e instanceof y.Texture){r&&console.log("Load texture from uri: "+p);const _=await new y.TextureLoader().loadAsync(p);return _?(_.guid=o.guid,_.flipY=!1,_.needsUpdate=!0,_.colorSpace=e.colorSpace,r&&console.log(o,_)):x&&console.warn("failed loading",p),_}}else x&&console.warn(`Can not load LOD ${t}: no LOD info found for "${s}" ${e.name}`,e.type);return null}static assignLODInformation(e,t,r,n,s,o){if(!t)return;t.userData||(t.userData={});const a=new tt(e,r,n,s,o);t.userData.LODS=a}static getAssignedLODInformation(e){var t;return((t=e==null?void 0:e.userData)==null?void 0:t.LODS)||null}static copySettings(e,t){return t?(x&&console.warn(`Copy texture settings
4
- `,e.uuid,`
5
- `,t.uuid),t=t.clone(),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t):e}};d(D,"registerTexture",(e,t,r,n,s)=>{if(x&&console.log("> Progressive: register texture",n,t.name,t.uuid,t,s),!t){x&&console.error("gltf-progressive: Register texture without texture");return}t.source&&(t.source[xe]=s);const o=s.guid;D.assignLODInformation(e,t,o,r,n,void 0),D.lodInfos.set(o,s),D.lowresCache.set(o,t)}),d(D,"registerMesh",(e,t,r,n,s,o)=>{var u;x&&console.log("> Progressive: register mesh",s,r.name,o,r.uuid,r);const a=r.geometry;if(!a){x&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),D.assignLODInformation(e,a,t,n,s,o.density),D.lodInfos.set(t,o);let l=D.lowresCache.get(t);l?l.push(r.geometry):l=[r.geometry],D.lowresCache.set(t,l),n>0&&!re(r)&&Ze(r,a);for(const c of Q)(u=c.onRegisteredNewMesh)==null||u.call(c,r,o)}),d(D,"lodInfos",new Map),d(D,"previouslyLoaded",new Map),d(D,"lowresCache",new Map);let F=D;class tt{constructor(e,t,r,n,s){d(this,"url");d(this,"key");d(this,"level");d(this,"index");d(this,"density");this.url=e,this.key=t,this.level=r,n!=null&&(this.index=n),s!=null&&(this.density=s)}}const G=le("debugprogressive"),rt=le("noprogressive"),De=Symbol("Needle:LODSManager"),Me=Symbol("Needle:LODState"),J=Symbol("Needle:CurrentLOD"),I={mesh_lod:-1,texture_lod:-1};var v,C,q,ge,ee,te,pe,K;let ae=(v=class{constructor(e,t){d(this,"context");d(this,"renderer");d(this,"projectionScreenMatrix",new y.Matrix4);d(this,"targetTriangleDensity",2e5);d(this,"updateInterval","auto");H(this,C,1);d(this,"pause",!1);d(this,"manual",!1);d(this,"_lodchangedlisteners",[]);H(this,q);H(this,ge,new y.Clock);H(this,ee,0);H(this,te,0);H(this,pe,0);H(this,K,0);d(this,"_fpsBuffer",[60,60,60,60,60]);d(this,"_sphere",new y.Sphere);d(this,"_tempBox",new y.Box3);d(this,"_tempBox2",new y.Box3);d(this,"tempMatrix",new y.Matrix4);d(this,"_tempWorldPosition",new y.Vector3);d(this,"_tempBoxSize",new y.Vector3);d(this,"_tempBox2Size",new y.Vector3);this.renderer=e,this.context={...t}}static getObjectLODState(e){return e[Me]}static addPlugin(e){Q.push(e)}static removePlugin(e){const t=Q.indexOf(e);t>=0&&Q.splice(t,1)}static get(e,t){if(e[De])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),e[De];const r=new v(e,{engine:"unknown",...t});return e[De]=r,r}get plugins(){return Q}addEventListener(e,t){e==="changed"&&this._lodchangedlisteners.push(t)}removeEventListener(e,t){if(e==="changed"){const r=this._lodchangedlisteners.indexOf(t);r>=0&&this._lodchangedlisteners.splice(r,1)}}enable(){if(m(this,q))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let e=0;N(this,q,this.renderer.render);const t=this;be(this.renderer),this.renderer.render=function(r,n){const s=t.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(e=0,N(t,ee,m(t,ee)+1),N(t,te,m(t,ge).getDelta()),N(t,pe,m(t,pe)+m(t,te)),t._fpsBuffer.shift(),t._fpsBuffer.push(1/m(t,te)),N(t,K,t._fpsBuffer.reduce((a,l)=>a+l)/t._fpsBuffer.length),G&&m(t,ee)%200===0&&console.log("FPS",Math.round(m(t,K)),"Interval:",m(t,C)));const o=e++;m(t,q).call(this,r,n),t.onAfterRender(r,n,o)}}disable(){m(this,q)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=m(this,q),N(this,q,void 0))}update(e,t){this.internalUpdate(e,t)}onAfterRender(e,t,r){if(this.pause)return;const s=this.renderer.renderLists.get(e,0).opaque;let o=!0;if(s.length===1){const a=s[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(o=!1)}if((t.parent&&t.parent.type==="CubeCamera"||r>=1&&t.type==="OrthographicCamera")&&(o=!1),o){if(rt||(this.updateInterval==="auto"?m(this,K)<40&&m(this,C)<10?(N(this,C,m(this,C)+1),G&&console.warn("↓ Reducing LOD updates",m(this,C),m(this,K).toFixed(0))):m(this,K)>=60&&m(this,C)>1&&(N(this,C,m(this,C)-1),G&&console.warn("↑ Increasing LOD updates",m(this,C),m(this,K).toFixed(0))):N(this,C,this.updateInterval),m(this,C)>0&&m(this,ee)%m(this,C)!=0))return;this.internalUpdate(e,t)}}internalUpdate(e,t){var l,u;const r=this.renderer.renderLists.get(e,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse);const s=this.targetTriangleDensity;for(const c of n){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){G&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(G==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const p=Math.random()*16777215,O=new y.MeshStandardMaterial({color:p});c.object.material=O}const g=c.object;(g instanceof y.Mesh||g.isMesh)&&this.updateLODs(e,t,g,s)}const o=r.transparent;for(const c of o){const g=c.object;(g instanceof y.Mesh||g.isMesh)&&this.updateLODs(e,t,g,s)}const a=r.transmissive;for(const c of a){const g=c.object;(g instanceof y.Mesh||g.isMesh)&&this.updateLODs(e,t,g,s)}}updateLODs(e,t,r,n){var a,l;r.userData||(r.userData={});let s=r[Me];if(s||(s=new st,r[Me]=s),s.frames++<2)return;for(const u of Q)(a=u.onBeforeUpdateLOD)==null||a.call(u,this.renderer,e,t,r);this.calculateLodLevel(t,r,s,n,I),I.mesh_lod=Math.round(I.mesh_lod),I.texture_lod=Math.round(I.texture_lod),I.mesh_lod>=0&&this.loadProgressiveMeshes(r,I.mesh_lod);let o=I.texture_lod;r.material&&o>=0&&this.loadProgressiveTextures(r.material,o);for(const u of Q)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,e,t,r,I);s.lastLodLevel_Mesh=I.mesh_lod,s.lastLodLevel_Texture=I.texture_lod}loadProgressiveTextures(e,t){if(!e)return;if(Array.isArray(e)){for(const s of e)this.loadProgressiveTextures(s,t);return}let r=!1;(e[J]===void 0||t<e[J])&&(r=!0);const n=e["DEBUG:LOD"];n!=null&&(r=e[J]!=n,t=n),r&&(e[J]=t,F.assignTextureLOD(e,t).then(s=>{this._lodchangedlisteners.forEach(o=>o({type:"texture",level:t,object:e}))}))}loadProgressiveMeshes(e,t){if(!e)return Promise.resolve(null);let r=e[J]!==t;const n=e["DEBUG:LOD"];if(n!=null&&(r=e[J]!=n,t=n),r){e[J]=t;const s=e.geometry;return F.assignMeshLOD(e,t).then(o=>(o&&e[J]==t&&s!=e.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:t,object:e})),o))}return Promise.resolve(null)}static isInside(e,t){const r=e.min,n=e.max,s=(r.x+n.x)*.5,o=(r.y+n.y)*.5;return this._tempPtInside.set(s,o,r.z).applyMatrix4(t).z<0}calculateLodLevel(e,t,r,n,s){var U;if(!t){s.mesh_lod=-1,s.texture_lod=-1;return}if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}let a=10+1,l=!1;if(G&&t["DEBUG:LOD"]!=null)return t["DEBUG:LOD"];const u=F.getMeshLODInformation(t.geometry),c=u==null?void 0:u.lods,g=c&&c.length>0,p=F.getMaterialMinMaxLODsCount(t.material),O=(p==null?void 0:p.min_count)!=1/0&&p.min_count>0&&p.max_count>0;if(!g&&!O){s.mesh_lod=0,s.texture_lod=0;return}g||(l=!0,a=0);const _=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let M=t.geometry.boundingBox;if(t.type==="SkinnedMesh"){const w=t;if(!w.boundingBox)w.computeBoundingBox();else if(r.frames%30===0){const h=re(w),R=w.geometry;h&&(w.geometry=h),w.computeBoundingBox(),w.geometry=R}M=w.boundingBox}if(M){const w=e;if(t.geometry.attributes.color&&t.geometry.attributes.color.count<100&&t.geometry.boundingSphere){this._sphere.copy(t.geometry.boundingSphere),this._sphere.applyMatrix4(t.matrixWorld);const f=e.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(M),this._tempBox.applyMatrix4(t.matrixWorld),w.isPerspectiveCamera&&v.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&w.isPerspectiveCamera&&w.fov>70){const f=this._tempBox.min,L=this._tempBox.max;let b=f.x,A=f.y,E=L.x,Y=L.y;const ce=2,ye=1.5,ue=(f.x+L.x)*.5,fe=(f.y+L.y)*.5;b=(b-ue)*ce+ue,A=(A-fe)*ce+fe,E=(E-ue)*ce+ue,Y=(Y-fe)*ce+fe;const Ve=b<0&&E>0?0:Math.min(Math.abs(f.x),Math.abs(L.x)),Ne=A<0&&Y>0?0:Math.min(Math.abs(f.y),Math.abs(L.y)),Le=Math.max(Ve,Ne);r.lastCentrality=(ye-Le)*(ye-Le)*(ye-Le)}else r.lastCentrality=1;const h=this._tempBox.getSize(this._tempBoxSize);h.multiplyScalar(.5),screen.availHeight>0&&_>0&&h.multiplyScalar(_/screen.availHeight),e.isPerspectiveCamera?h.x*=e.aspect:e.isOrthographicCamera;const R=e.matrixWorldInverse,V=this._tempBox2;V.copy(M),V.applyMatrix4(t.matrixWorld),V.applyMatrix4(R);const k=V.getSize(this._tempBox2Size),P=Math.max(k.x,k.y);if(Math.max(h.x,h.y)!=0&&P!=0&&(h.z=k.z/Math.max(k.x,k.y)*Math.max(h.x,h.y)),r.lastScreenCoverage=Math.max(h.x,h.y,h.z),r.lastScreenspaceVolume.copy(h),r.lastScreenCoverage*=r.lastCentrality,G&&v.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const L=v.corner0,b=v.corner1,A=v.corner2,E=v.corner3;L.copy(this._tempBox.min),b.copy(this._tempBox.max),b.x=L.x,A.copy(this._tempBox.max),A.y=L.y,E.copy(this._tempBox.max);const Y=(L.z+E.z)*.5;L.z=b.z=A.z=E.z=Y,L.applyMatrix4(f),b.applyMatrix4(f),A.applyMatrix4(f),E.applyMatrix4(f),v.debugDrawLine(L,b,255),v.debugDrawLine(L,A,255),v.debugDrawLine(b,E,255),v.debugDrawLine(A,E,255)}let S=999;if(c&&r.lastScreenCoverage>0){for(let f=0;f<c.length;f++)if(c[f].density/r.lastScreenCoverage<n){S=f;break}}S<a&&(a=S,l=!0)}if(l?s.mesh_lod=a:s.mesh_lod=r.lastLodLevel_Mesh,G&&s.mesh_lod!=r.lastLodLevel_Mesh){const h=c==null?void 0:c[s.mesh_lod];h&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${s.mesh_lod} (${h.density.toFixed(0)}) - ${t.name}`)}if(O){const w="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(s.texture_lod=p.max_count-1,G){const h=p.lods[p.max_count-1];G&&console.log(`First Texture LOD ${s.texture_lod} (${h.max_height}px) - ${t.name}`)}}else{const h=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let R=r.lastScreenCoverage*4;((U=this.context)==null?void 0:U.engine)==="model-viewer"&&(R*=1.5);const k=_/window.devicePixelRatio*R;let P=!1;for(let W=p.lods.length-1;W>=0;W--){let S=p.lods[W];if(!(w&&S.max_height>=2048)&&!(Je()&&S.max_height>4096)&&(S.max_height>k||!P&&W===0)){if(P=!0,s.texture_lod=W,s.texture_lod<r.lastLodLevel_Texture){const T=S.max_height;G&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${s.texture_lod} = ${T}px
6
- Screensize: ${k.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
7
- ${t.name}`)}break}}}}else s.texture_lod=0}},C=new WeakMap,q=new WeakMap,ge=new WeakMap,ee=new WeakMap,te=new WeakMap,pe=new WeakMap,K=new WeakMap,d(v,"debugDrawLine"),d(v,"corner0",new y.Vector3),d(v,"corner1",new y.Vector3),d(v,"corner2",new y.Vector3),d(v,"corner3",new y.Vector3),d(v,"_tempPtInside",new y.Vector3),v);class st{constructor(){d(this,"frames",0);d(this,"lastLodLevel_Mesh",-1);d(this,"lastLodLevel_Texture",-1);d(this,"lastScreenCoverage",0);d(this,"lastScreenspaceVolume",new y.Vector3);d(this,"lastCentrality",0)}}const Ce=Symbol("NEEDLE_mesh_lod"),de=Symbol("NEEDLE_texture_lod");let ne=null;function Fe(){const i=ot();i&&(i.mapURLs(function(e){return Be(),e}),Be(),ne==null||ne.disconnect(),ne=new MutationObserver(e=>{e.forEach(t=>{t.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Ue(r)})})}),ne.observe(document,{childList:!0,subtree:!0}))}function ot(){if(typeof customElements>"u")return null;const i=customElements.get("model-viewer");return i||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Fe()}),null)}function Be(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(e=>{Ue(e)})}const Re=new WeakSet;let nt=0;function Ue(i){if(!i||Re.has(i))return null;Re.add(i),console.debug("[gltf-progressive] found new model-viewer..."+ ++nt+`
8
- `,i.getAttribute("src"));let e=null,t=null,r=null;for(let n=i;n!=null;n=Object.getPrototypeOf(n)){const s=Object.getOwnPropertySymbols(n),o=s.find(u=>u.toString()=="Symbol(renderer)"),a=s.find(u=>u.toString()=="Symbol(scene)"),l=s.find(u=>u.toString()=="Symbol(needsRender)");!e&&o!=null&&(e=i[o].threeRenderer),!t&&a!=null&&(t=i[a]),!r&&l!=null&&(r=i[l])}if(e&&t){let n=function(){if(r){let o=0,a=setInterval(()=>{if(o++>5){clearInterval(a);return}r==null||r.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const s=ae.get(e,{engine:"model-viewer"});return ae.addPlugin(new it),s.enable(),s.addEventListener("changed",()=>{r==null||r.call(i)}),i.addEventListener("model-visibility",o=>{o.detail.visible&&(r==null||r.call(i))}),i.addEventListener("load",()=>{n()}),()=>{s.disable()}}return null}class it{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,t,r,n){this.tryParseMeshLOD(t,n),this.tryParseTextureLOD(t,n)}getUrl(e){if(!e)return null;let t=e.getAttribute("src");return t||(t=e.src),t||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),t}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,t){if(t[de]==!0)return;t[de]=!0;const r=this.tryGetCurrentGLTF(e),n=this.tryGetCurrentModelViewer(e),s=this.getUrl(n);if(s&&r&&t.material){let o=function(l){var c,g,p;if(l[de]==!0)return;l[de]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let O=0;O<u.length;O++){const _=u[O],M=l[_];if((M==null?void 0:M.isTexture)===!0){const U=(g=(c=M.userData)==null?void 0:c.associations)==null?void 0:g.textures;if(U==null)continue;const w=r.parser.json.textures[U];if(!w){console.warn("Texture data not found for texture index "+U);continue}if((p=w==null?void 0:w.extensions)!=null&&p[X]){const h=w.extensions[X];h&&s&&F.registerTexture(s,M,h.lods.length,U,h)}}}};const a=t.material;if(Array.isArray(a))for(const l of a)o(l);else o(a)}}tryParseMeshLOD(e,t){var o,a;if(t[Ce]==!0)return;t[Ce]=!0;const r=this.tryGetCurrentModelViewer(e),n=this.getUrl(r);if(!n)return;const s=(a=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:a[X];if(s&&n){const l=t.uuid;F.registerMesh(n,l,t,0,s.lods.length,s)}}}function at(i,e,t,r){be(e),Se(t),Te(t,{progressive:!0,...r==null?void 0:r.hints}),t.register(s=>new F(s,i));const n=ae.get(e);return(r==null?void 0:r.enableLODsManager)!==!1&&n.enable(),n}Fe();if(!Qe){const i={gltfProgressive:{useNeedleProgressive:at,LODsManager:ae,configureLoader:Te,getRaycastMesh:re,useRaycastMeshes:je}};if(!globalThis.Needle)globalThis.Needle=i;else for(const e in i)globalThis.Needle[e]=i[e]}exports.LODsManager=ae;exports.NEEDLE_progressive=F;exports.addDracoAndKTX2Loaders=Se;exports.configureLoader=Te;exports.createLoaders=be;exports.getRaycastMesh=re;exports.setDracoDecoderLocation=Ge;exports.setKTX2TranscoderLocation=Ie;