@needle-tools/engine 4.6.0 → 4.6.1-next.20d54cd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/needle-engine.bundle-BVrLqIyi.umd.cjs +1575 -0
- package/dist/{needle-engine.bundle-DsrPZ9gj.js → needle-engine.bundle-BonYthMO.js} +8850 -8678
- package/dist/needle-engine.bundle-CokaG-YG.min.js +1575 -0
- package/dist/needle-engine.js +352 -351
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CRQa6Qxn.umd.cjs → postprocessing-CjW23fio.umd.cjs} +18 -18
- package/dist/{postprocessing-D6W1EyZ-.js → postprocessing-DYLNOL3W.js} +4 -3
- package/dist/{postprocessing-DF8AlRgW.min.js → postprocessing-xYQWCHFu.min.js} +26 -26
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/engine/engine_assetdatabase.js +3 -1
- package/lib/engine/engine_assetdatabase.js.map +1 -1
- package/lib/engine/engine_context.d.ts +6 -3
- package/lib/engine/engine_context.js +20 -12
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_three_utils.d.ts +17 -14
- package/lib/engine/engine_three_utils.js +106 -53
- package/lib/engine/engine_three_utils.js.map +1 -1
- package/lib/engine/engine_tonemapping.d.ts +4 -0
- package/lib/engine/engine_tonemapping.js +21 -18
- package/lib/engine/engine_tonemapping.js.map +1 -1
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_screenshot.d.ts +1 -1
- package/lib/engine/engine_utils_screenshot.js +11 -2
- package/lib/engine/engine_utils_screenshot.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +4 -1
- package/lib/engine/webcomponents/needle-engine.extras.js +3 -3
- package/lib/engine/webcomponents/needle-engine.extras.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.js +11 -21
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/CameraUtils.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.d.ts +2 -1
- package/lib/engine-components/ReflectionProbe.js +4 -1
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/Renderer.js +9 -5
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Antialiasing.js +3 -1
- package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +2 -2
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js +5 -2
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +8 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +27 -8
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +1 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +1 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +2 -9
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js +29 -73
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +52 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js.map +1 -0
- package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +18 -0
- package/lib/engine-components/postprocessing/PostProcessingEffect.js +22 -3
- package/lib/engine-components/postprocessing/PostProcessingEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +21 -4
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +237 -125
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/lib/engine-components/postprocessing/Volume.d.ts +2 -1
- package/lib/engine-components/postprocessing/Volume.js +51 -33
- package/lib/engine-components/postprocessing/Volume.js.map +1 -1
- package/lib/engine-components/postprocessing/index.d.ts +1 -0
- package/lib/engine-components/postprocessing/index.js +1 -0
- package/lib/engine-components/postprocessing/index.js.map +1 -1
- package/lib/engine-components/postprocessing/utils.d.ts +43 -0
- package/lib/engine-components/postprocessing/utils.js +82 -0
- package/lib/engine-components/postprocessing/utils.js.map +1 -1
- package/package.json +2 -2
- package/plugins/vite/dependency-watcher.js +8 -2
- package/src/engine/engine_assetdatabase.ts +3 -1
- package/src/engine/engine_context.ts +27 -15
- package/src/engine/engine_three_utils.ts +134 -58
- package/src/engine/engine_tonemapping.ts +23 -24
- package/src/engine/engine_utils.ts +2 -2
- package/src/engine/engine_utils_screenshot.ts +13 -3
- package/src/engine/webcomponents/needle-engine.extras.ts +3 -3
- package/src/engine/webcomponents/needle-engine.ts +14 -25
- package/src/engine-components/CameraUtils.ts +3 -3
- package/src/engine-components/ReflectionProbe.ts +5 -1
- package/src/engine-components/Renderer.ts +10 -7
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +3 -1
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +6 -4
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +24 -13
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +1 -0
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +5 -0
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +29 -81
- package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -0
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +23 -3
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +268 -132
- package/src/engine-components/postprocessing/Volume.ts +54 -38
- package/src/engine-components/postprocessing/index.ts +2 -1
- package/src/engine-components/postprocessing/utils.ts +102 -2
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
- package/dist/needle-engine.bundle-BDO_N7gN.min.js +0 -1559
- package/dist/needle-engine.bundle-CoJqbtmp.umd.cjs +0 -1559
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-
import { AnimationAction, Box3, Box3Helper, Camera, Color, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3 } from "three";
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import { AnimationAction, Box3, Box3Helper, Camera, Color, DepthTexture, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, OrthographicCamera, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3, WebGLRenderTarget } from "three";
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import { ShaderMaterial, WebGLRenderer } from "three";
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import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
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@@ -95,7 +95,7 @@ export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection
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* });
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* ```
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*/
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export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor
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export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor: number = 1): Vector3 | null {
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if (camera) {
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const pos = getTempVector(0, 0, 0);
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class BlitMaterial extends ShaderMaterial {
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static vertex = `
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varying vec2 vUv;
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void main(){
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vUv = uv;
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gl_Position = vec4(position.xy, 0., 1.0);
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}`;
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constructor() {
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super({
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vertexShader: BlitMaterial.vertex,
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uniforms: {
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map: new Uniform(null),
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flipY: new Uniform(true),
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writeDepth: new Uniform(false),
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depthTexture: new Uniform(null)
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},
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fragmentShader: `
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uniform sampler2D map;
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uniform bool flipY;
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uniform bool writeDepth;
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uniform sampler2D depthTexture;
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varying vec2 vUv;
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void main(){
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vec2 uv = vUv;
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if (flipY) uv.y = 1.0 - uv.y;
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gl_FragColor = texture2D(map, uv);
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if (writeDepth) {
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float depth = texture2D(depthTexture, uv).r;
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gl_FragDepth = depth;
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// float linearDepth = (depth - 0.99) * 100.0; // Enhance near 1.0 values
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// gl_FragColor = vec4(linearDepth, linearDepth, linearDepth, 1.0);
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}
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}`
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});
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}
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reset() {
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this.uniforms.map.value = null;
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this.uniforms.flipY.value = true;
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this.uniforms.writeDepth.value = false;
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this.uniforms.depthTexture.value = null;
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this.needsUpdate = true;
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this.uniformsNeedUpdate = true;
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}
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}
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/**
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* Utility class to perform various graphics operations like copying textures to canvas
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export class Graphics {
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private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
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private static renderer: WebGLRenderer
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private static perspectiveCam = new PerspectiveCamera();
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private static
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private static readonly
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vUv = uv;
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gl_Position = vec4(position.xy * 1.0,0.,.999999);
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}`;
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private static readonly fragment = `
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uniform sampler2D map;
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vec2 uv = vUv;
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uv.y = 1.0 - uv.y;
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gl_FragColor = texture2D( map, uv);
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}`;
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private static blitMaterial: ShaderMaterial | undefined = undefined;
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private static readonly planeGeometry = new PlaneGeometry(2, 2, 1, 1);
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private static readonly renderer: WebGLRenderer = new WebGLRenderer({ antialias: false, alpha: true });
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private static readonly perspectiveCam = new PerspectiveCamera();
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private static readonly orthographicCam = new OrthographicCamera();
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private static readonly scene = new Scene();
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private static readonly blitMaterial: BlitMaterial = new BlitMaterial();
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private static readonly mesh: Mesh = new Mesh(Graphics.planeGeometry, Graphics.blitMaterial);
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uniforms: { map: new Uniform(null) },
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vertexShader: this.vertex,
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fragmentShader: fragment
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});
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}
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* Copy a texture to a new texture
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* @returns the newly created, copied texture
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static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture {
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// ensure that a blit material exists
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});
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}
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blitMaterial = this.blitMaterial;
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};
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const material = blitMaterial || this.blitMaterial;
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// TODO: reset the uniforms...
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material.uniforms.map.value = texture;
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material.needsUpdate = true;
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material.uniformsNeedUpdate = true;
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// ensure that the blit material has the correct vertex shader
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const origVertexShader = material.vertexShader;
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material.vertexShader = BlitMaterial.vertex;
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const mesh = this.mesh;
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mesh.material = material;
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mesh.frustumCulled = false;
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this.renderer.setSize(texture.image.width, texture.image.height);
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this.renderer.clear();
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static blit(src: Texture, target: WebGLRenderTarget, options?: {
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}) {
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mesh.material = blitMaterial;
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}
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* Copy a texture to a HTMLCanvasElement
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-
import { ShaderChunk } from "three";
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import { ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, NoToneMapping, ShaderChunk, ToneMapping } from "three";
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type TonemappingName = "none" | "neutral" | "aces" | "agx" | "khronos_neutral";
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|
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|
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+
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|
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|
|
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|
+
}
|
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}
|
|
@@ -7,7 +7,7 @@ import { needleLogoOnlySVG } from "./assets/index.js";
|
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|
7
7
|
import type { Context } from "./engine_context.js";
|
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8
8
|
import { ContextRegistry } from "./engine_context_registry.js";
|
|
9
9
|
import { type SourceIdentifier } from "./engine_types.js";
|
|
10
|
-
import type {
|
|
10
|
+
import type { NeedleEngineWebComponent } from "./webcomponents/needle-engine.js";
|
|
11
11
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12
|
// https://schneidenbach.gitbooks.io/typescript-cookbook/content/nameof-operator.html
|
|
13
13
|
/** @internal */
|
|
@@ -1008,7 +1008,7 @@ async function addOverlays(canvas: HTMLCanvasElement, args: { showLogo?: boolean
|
|
|
1008
1008
|
|
|
1009
1009
|
// Draw the website's icon in the center of the QR code
|
|
1010
1010
|
const faviconImage = new Image();
|
|
1011
|
-
const element = document.querySelector("needle-engine") as
|
|
1011
|
+
const element = document.querySelector("needle-engine") as NeedleEngineWebComponent;
|
|
1012
1012
|
const logoSrc = element?.getAttribute("loading-logo-src") || needleLogoOnlySVG;
|
|
1013
1013
|
if (!logoSrc) return;
|
|
1014
1014
|
|
|
@@ -45,7 +45,7 @@ export declare type ScreenshotOptions = {
|
|
|
45
45
|
/**
|
|
46
46
|
* The context to take the screenshot from. If not provided, the current context will be used.
|
|
47
47
|
*/
|
|
48
|
-
context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
|
|
48
|
+
context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent" | "devicePixelRatio">,
|
|
49
49
|
/**
|
|
50
50
|
* The width of the screenshot - if not provided, the width of the current renderer will be used.
|
|
51
51
|
*/
|
|
@@ -205,11 +205,21 @@ export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTe
|
|
|
205
205
|
const renderWidth = width;
|
|
206
206
|
const renderHeight = height;
|
|
207
207
|
|
|
208
|
-
//
|
|
209
|
-
|
|
208
|
+
// Apply page zoom
|
|
209
|
+
let zoomLevel = (window.devicePixelRatio || 1);
|
|
210
|
+
let contextZoomLevel = 1;
|
|
211
|
+
// Apply context zoom level
|
|
212
|
+
if (context.devicePixelRatio === 'auto' || context.devicePixelRatio === 'manual')
|
|
213
|
+
contextZoomLevel = 1;
|
|
214
|
+
else
|
|
215
|
+
contextZoomLevel = context.devicePixelRatio / window.devicePixelRatio;
|
|
216
|
+
zoomLevel *= contextZoomLevel;
|
|
210
217
|
width /= zoomLevel;
|
|
211
218
|
height /= zoomLevel;
|
|
212
219
|
|
|
220
|
+
width = Math.floor(width);
|
|
221
|
+
height = Math.floor(height);
|
|
222
|
+
|
|
213
223
|
// save XR state and reset it for screenshot
|
|
214
224
|
const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
|
|
215
225
|
const previousXRState = renderer.xr.enabled;
|
|
@@ -10,7 +10,7 @@ DO NOT IMPORT ENGINE_ELEMENT FROM HERE
|
|
|
10
10
|
* Use the addAttributeChangeCallback utility methods to register callback events
|
|
11
11
|
*/
|
|
12
12
|
export async function registerObservableAttribute(name: string) {
|
|
13
|
-
const {
|
|
14
|
-
if (!
|
|
15
|
-
|
|
13
|
+
const { NeedleEngineWebComponent } = await import("./needle-engine.js");
|
|
14
|
+
if (!NeedleEngineWebComponent.observedAttributes.includes(name))
|
|
15
|
+
NeedleEngineWebComponent.observedAttributes.push(name);
|
|
16
16
|
}
|
|
@@ -1,5 +1,3 @@
|
|
|
1
|
-
import { AgXToneMapping, Color, LinearToneMapping, NeutralToneMapping, NoToneMapping } from "three";
|
|
2
|
-
|
|
3
1
|
import { isDevEnvironment, showBalloonWarning } from "../debug/index.js";
|
|
4
2
|
import { PUBLIC_KEY, VERSION } from "../engine_constants.js";
|
|
5
3
|
import { registerLoader } from "../engine_gltf.js";
|
|
@@ -7,6 +5,7 @@ import { hasCommercialLicense } from "../engine_license.js";
|
|
|
7
5
|
import { setDracoDecoderPath, setDracoDecoderType, setKtx2TranscoderPath } from "../engine_loaders.gltf.js";
|
|
8
6
|
import { NeedleLoader } from "../engine_loaders.js";
|
|
9
7
|
import { Context, ContextCreateArgs } from "../engine_setup.js";
|
|
8
|
+
import { nameToThreeTonemapping } from "../engine_tonemapping.js";
|
|
10
9
|
import { type INeedleEngineComponent, type LoadedModel } from "../engine_types.js";
|
|
11
10
|
import { getParam } from "../engine_utils.js";
|
|
12
11
|
import { RGBAColor } from "../js-extensions/RGBAColor.js";
|
|
@@ -30,7 +29,7 @@ const desktopSessionActiveClassName = "desktop-session-active";
|
|
|
30
29
|
const observedAttributes = [
|
|
31
30
|
"public-key",
|
|
32
31
|
"version",
|
|
33
|
-
|
|
32
|
+
|
|
34
33
|
"hash",
|
|
35
34
|
"src",
|
|
36
35
|
"camera-controls",
|
|
@@ -60,7 +59,7 @@ const observedAttributes = [
|
|
|
60
59
|
* @example
|
|
61
60
|
* <needle-engine src="https://example.com/scene.glb" camera-controls="false"></needle-engine>
|
|
62
61
|
*/
|
|
63
|
-
export class
|
|
62
|
+
export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngineComponent {
|
|
64
63
|
|
|
65
64
|
static get observedAttributes() {
|
|
66
65
|
return observedAttributes
|
|
@@ -352,6 +351,12 @@ export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngin
|
|
|
352
351
|
}
|
|
353
352
|
}
|
|
354
353
|
|
|
354
|
+
/** The tonemapping setting configured as an attribute on the <needle-engine> component */
|
|
355
|
+
get toneMapping(): TonemappingAttributeOptions | null | undefined {
|
|
356
|
+
const attribute = (this.getAttribute("tonemapping") || this.getAttribute("tone-mapping")) as TonemappingAttributeOptions | null | undefined;
|
|
357
|
+
return attribute;
|
|
358
|
+
}
|
|
359
|
+
|
|
355
360
|
private _loadId: number = 0;
|
|
356
361
|
private _abortController: AbortController | null = null;
|
|
357
362
|
private _lastSourceFiles: Array<string> | null = null;
|
|
@@ -521,26 +526,10 @@ export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngin
|
|
|
521
526
|
private applyAttributes() {
|
|
522
527
|
// set tonemapping if configured
|
|
523
528
|
if (this._context?.renderer) {
|
|
524
|
-
const
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
this._context.renderer.toneMapping = NoToneMapping;
|
|
528
|
-
break;
|
|
529
|
-
case "linear":
|
|
530
|
-
this._context.renderer.toneMapping = LinearToneMapping;
|
|
531
|
-
break;
|
|
532
|
-
case "neutral":
|
|
533
|
-
this._context.renderer.toneMapping = NeutralToneMapping;
|
|
534
|
-
break;
|
|
535
|
-
case "agx":
|
|
536
|
-
this._context.renderer.toneMapping = AgXToneMapping;
|
|
537
|
-
break;
|
|
538
|
-
default:
|
|
539
|
-
if (attribute !== null && attribute !== undefined) {
|
|
540
|
-
console.warn("Invalid tone-mapping attribute: " + attribute);
|
|
541
|
-
}
|
|
529
|
+
const threeTonemapping = nameToThreeTonemapping(this.toneMapping);
|
|
530
|
+
if (threeTonemapping !== undefined) {
|
|
531
|
+
this._context.renderer.toneMapping = threeTonemapping;
|
|
542
532
|
}
|
|
543
|
-
|
|
544
533
|
const exposure = this.getAttribute("tone-mapping-exposure");
|
|
545
534
|
if (exposure !== null && exposure !== undefined) {
|
|
546
535
|
const value = parseFloat(exposure);
|
|
@@ -561,7 +550,7 @@ export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngin
|
|
|
561
550
|
if (this._context?.renderer) {
|
|
562
551
|
if (typeof backgroundColor === "string" && backgroundColor.length > 0) {
|
|
563
552
|
const rgbaColor = RGBAColor.fromColorRepresentation(backgroundColor);
|
|
564
|
-
if(debug) console.debug("<needle-engine> background-color changed, str:", backgroundColor, "→", rgbaColor)
|
|
553
|
+
if (debug) console.debug("<needle-engine> background-color changed, str:", backgroundColor, "→", rgbaColor)
|
|
565
554
|
this._context.renderer.setClearColor(rgbaColor, rgbaColor.alpha);
|
|
566
555
|
this.context.scene.background = null;
|
|
567
556
|
}
|
|
@@ -803,7 +792,7 @@ export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngin
|
|
|
803
792
|
}
|
|
804
793
|
|
|
805
794
|
if (typeof window !== "undefined" && !window.customElements.get(htmlTagName))
|
|
806
|
-
window.customElements.define(htmlTagName,
|
|
795
|
+
window.customElements.define(htmlTagName, NeedleEngineWebComponent);
|
|
807
796
|
|
|
808
797
|
|
|
809
798
|
|
|
@@ -6,7 +6,7 @@ import { Context } from "../engine/engine_context.js";
|
|
|
6
6
|
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
|
7
7
|
import type { ICamera, IContext } from "../engine/engine_types.js";
|
|
8
8
|
import { getParam } from "../engine/engine_utils.js";
|
|
9
|
-
import {
|
|
9
|
+
import { NeedleEngineWebComponent } from "../engine/webcomponents/needle-engine.js";
|
|
10
10
|
import { Camera, ClearFlags } from "./Camera.js";
|
|
11
11
|
import { OrbitControls } from "./OrbitControls.js";
|
|
12
12
|
import { EnvironmentScene } from "./utils/EnvironmentScene.js";
|
|
@@ -69,7 +69,7 @@ ContextRegistry.registerCallback(ContextEvent.MissingCamera, (evt) => {
|
|
|
69
69
|
cameraObject.position.y = 1;
|
|
70
70
|
cameraObject.position.z = 2;
|
|
71
71
|
|
|
72
|
-
const engineElement = evt.context.domElement as
|
|
72
|
+
const engineElement = evt.context.domElement as NeedleEngineWebComponent
|
|
73
73
|
// If the camera is missing and the <needle-engine controls> is not set to false, create default camera controls
|
|
74
74
|
// That way we still create controls if the attribute is not added to <needle-engine> at all
|
|
75
75
|
if (engineElement?.cameraControls != false) {
|
|
@@ -92,7 +92,7 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreated, (evt) => {
|
|
|
92
92
|
}
|
|
93
93
|
|
|
94
94
|
// check if <needle-engine camera-controls> attribute is present or enabled
|
|
95
|
-
const engineElement = evt.context.domElement as
|
|
95
|
+
const engineElement = evt.context.domElement as NeedleEngineWebComponent
|
|
96
96
|
if (engineElement?.cameraControls == true) {
|
|
97
97
|
|
|
98
98
|
// Check if something else already acts as a camera controller
|
|
@@ -22,6 +22,10 @@ export class ReflectionProbe extends Behaviour {
|
|
|
22
22
|
|
|
23
23
|
private static _probes: Map<Context, ReflectionProbe[]> = new Map();
|
|
24
24
|
|
|
25
|
+
static isUsingReflectionProbe(material: Material) {
|
|
26
|
+
return !!(material[$reflectionProbeKey] || material[$originalMaterial]?.[$reflectionProbeKey]);
|
|
27
|
+
}
|
|
28
|
+
|
|
25
29
|
public static get(object: Object3D | null | undefined, context: Context, isAnchor: boolean, anchor?: Object3D): ReflectionProbe | null {
|
|
26
30
|
if (!object || object.isObject3D !== true) return null;
|
|
27
31
|
if (disable) return null;
|
|
@@ -29,7 +33,7 @@ export class ReflectionProbe extends Behaviour {
|
|
|
29
33
|
if (probes) {
|
|
30
34
|
for (const probe of probes) {
|
|
31
35
|
if (!probe.__didAwake) probe.__internalAwake();
|
|
32
|
-
if (probe.
|
|
36
|
+
if (probe.activeAndEnabled) {
|
|
33
37
|
if (anchor) {
|
|
34
38
|
// test if anchor is reflection probe object
|
|
35
39
|
if (probe.gameObject === anchor) {
|
|
@@ -708,7 +708,15 @@ export class Renderer extends Behaviour implements IRenderer {
|
|
|
708
708
|
if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
|
|
709
709
|
this._reflectionProbe.onSet(this);
|
|
710
710
|
}
|
|
711
|
-
|
|
711
|
+
// since three 163 we need to set the envMap to the scene envMap if it is not set
|
|
712
|
+
// otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
|
|
713
|
+
// internal issue: https://linear.app/needle/issue/NE-6363
|
|
714
|
+
for (const mat of this._sharedMaterials) {
|
|
715
|
+
// If the material has a envMap and is NOT using a reflection probe we set the envMap to the scene environment
|
|
716
|
+
if (mat && "envMap" in mat && "envMapIntensity" in mat && !ReflectionProbe.isUsingReflectionProbe(mat)) {
|
|
717
|
+
mat.envMap = this.context.scene.environment;
|
|
718
|
+
}
|
|
719
|
+
}
|
|
712
720
|
}
|
|
713
721
|
|
|
714
722
|
private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
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@@ -716,11 +724,6 @@ export class Renderer extends Behaviour implements IRenderer {
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const factor = this.hasLightmap ? Math.PI : 1;
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const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
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material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
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719
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-
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720
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-
// since three 163 we need to set the envMap to the scene envMap if it is not set
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721
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// otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
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722
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// internal issue: https://linear.app/needle/issue/NE-6363
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723
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if (!material.envMap) material.envMap = this.context.scene.environment;
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}
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if (this._lightmaps) {
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@@ -856,7 +859,7 @@ export class SkinnedMeshRenderer extends MeshRenderer {
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mesh.computeBoundingSphere();
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mesh.geometry = geometry;
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}
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859
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-
catch(err) {
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+
catch (err) {
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console.error(`Error updating bounding sphere for ${mesh.name}`, err);
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}
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}
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@@ -33,7 +33,9 @@ export class Antialiasing extends PostProcessingEffect {
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onCreateEffect(): EffectProviderResult {
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const effect = new MODULES.POSTPROCESSING.MODULE.SMAAEffect({
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preset: MODULES.POSTPROCESSING.MODULE.SMAAPreset.HIGH,
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36
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-
edgeDetectionMode: MODULES.POSTPROCESSING.MODULE.EdgeDetectionMode.
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36
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+
edgeDetectionMode: MODULES.POSTPROCESSING.MODULE.EdgeDetectionMode.LUMA,
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37
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+
// Keep predication mode disabled (default) since it looks better
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38
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+
// predicationMode: MODULES.POSTPROCESSING.MODULE.PredicationMode.DEPTH,
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});
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this.preset.onValueChanged = (newValue) => {
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@@ -1,4 +1,4 @@
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1
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-
import
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1
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+
import { BloomEffect as _BloomEffect, EffectAttribute } from "postprocessing";
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2
2
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import { MathUtils } from "three";
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3
3
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4
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import { MODULES } from "../../../engine/engine_modules.js";
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@@ -48,10 +48,10 @@ export class BloomEffect extends PostProcessingEffect {
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48
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/**
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50
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* Scatter value. The higher the value, the more the bloom will scatter.
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51
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-
* @default 0.
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51
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+
* @default 0.7
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*/
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@serializable(VolumeParameter)
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54
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-
readonly scatter: VolumeParameter = new VolumeParameter(.
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54
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+
readonly scatter: VolumeParameter = new VolumeParameter(.7);
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/**
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* Set to true to use selective bloom when the effect gets created.
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@@ -91,8 +91,10 @@ export class BloomEffect extends PostProcessingEffect {
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91
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luminanceThreshold: this.threshold.value,
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luminanceSmoothing: this.scatter.value,
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radius: 0.85, // default value
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-
intensity: this.intensity.value,
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94
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+
intensity: this.intensity.value,
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});
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96
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+
// @ts-ignore Well... it's protected but bloom needs this :(
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97
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+
bloom.setAttributes(EffectAttribute.CONVOLUTION);
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}
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this.intensity.onValueChanged = newValue => {
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