@needle-tools/engine 4.5.0-alpha.2 → 4.5.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/CHANGELOG.md +23 -2
  2. package/dist/{needle-engine.bundle-a52706c5.umd.cjs → needle-engine.bundle-1ea82d1b.umd.cjs} +74 -73
  3. package/dist/{needle-engine.bundle-f3c8cffc.light.umd.cjs → needle-engine.bundle-5799046c.light.umd.cjs} +74 -73
  4. package/dist/{needle-engine.bundle-53f80c62.js → needle-engine.bundle-613ac05e.js} +757 -750
  5. package/dist/{needle-engine.bundle-1526f05b.light.js → needle-engine.bundle-82027067.light.js} +944 -937
  6. package/dist/{needle-engine.bundle-15b19b2c.light.min.js → needle-engine.bundle-cb8d3ee9.light.min.js} +74 -73
  7. package/dist/{needle-engine.bundle-2024e2b3.min.js → needle-engine.bundle-e8936122.min.js} +74 -73
  8. package/dist/needle-engine.js +24 -24
  9. package/dist/needle-engine.light.js +24 -24
  10. package/dist/needle-engine.light.min.js +1 -1
  11. package/dist/needle-engine.light.umd.cjs +1 -1
  12. package/dist/needle-engine.min.js +1 -1
  13. package/dist/needle-engine.umd.cjs +1 -1
  14. package/lib/engine/engine_components.js +6 -14
  15. package/lib/engine/engine_components.js.map +1 -1
  16. package/lib/engine/engine_context_registry.d.ts +2 -2
  17. package/lib/engine/engine_context_registry.js +2 -2
  18. package/lib/engine/engine_context_registry.js.map +1 -1
  19. package/lib/engine/engine_loaders.callbacks.d.ts +43 -9
  20. package/lib/engine/engine_loaders.callbacks.js +42 -12
  21. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  22. package/lib/engine/engine_loaders.js +18 -15
  23. package/lib/engine/engine_loaders.js.map +1 -1
  24. package/lib/engine/engine_utils_format.d.ts +5 -5
  25. package/lib/engine/engine_utils_format.js +31 -31
  26. package/lib/engine/engine_utils_format.js.map +1 -1
  27. package/lib/engine-components/ContactShadows.d.ts +12 -0
  28. package/lib/engine-components/ContactShadows.js +23 -0
  29. package/lib/engine-components/ContactShadows.js.map +1 -1
  30. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  31. package/package.json +1 -1
  32. package/plugins/vite/dependencies.js +1 -1
  33. package/src/engine/engine_components.ts +4 -12
  34. package/src/engine/engine_context_registry.ts +2 -2
  35. package/src/engine/engine_loaders.callbacks.ts +63 -17
  36. package/src/engine/engine_loaders.ts +17 -15
  37. package/src/engine/engine_utils_format.ts +45 -34
  38. package/src/engine-components/ContactShadows.ts +24 -0
  39. package/src/engine-components/webxr/controllers/XRControllerModel.ts +0 -2
@@ -10,7 +10,7 @@ var fe = (s, t, e) => (Pf(s, t, "read from private field"), e ? e.call(s) : t.ge
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  t instanceof WeakSet ? t.add(s) : t.set(s, e);
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  }, cn = (s, t, e, i) => (Pf(s, t, "write to private field"), i ? i.call(s, e) : t.set(s, e), e);
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  var Sl = (s, t, e) => (Pf(s, t, "access private method"), e);
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- import { Vector2 as oe, Vector3 as v, Vector4 as ge, Quaternion as W, PlaneGeometry as Xn, PerspectiveCamera as be, Scene as Ri, ShaderMaterial as wn, Uniform$1 as po, Mesh as q, WebGLRenderer as kr, Texture as Fe, Euler as Bt, Box3 as Oi, MeshStandardMaterial as Tt, Color as le, ShadowMaterial as t0, Box3Helper as Rx, GridHelper as ng, Material as Se, Matrix3 as i0, Matrix4 as se, Layers as Co, Object3D as L, Ray as Po, MathUtils as Cs, AxesHelper as Mi, MeshBasicMaterial as Me, DoubleSide as ki, BufferGeometry as Wn, Group as mo, SphereGeometry as xu, BoxGeometry as Ea, SpriteMaterial as kx, Sprite as Tx, Shape as Ax, ExtrudeGeometry as Ex, Fog as n0, DirectionalLight as Yp, PointLight as sg, Line as Ic, BufferAttribute as mt, CylinderGeometry as Ix, EdgesGeometry as Lx, LineSegments as s0, LineBasicMaterial as o0, Sphere as Su, Plane as xr, Raycaster as Cu, ArrayCamera as Dx, SkinnedMesh as Ps, InterleavedBufferAttribute as r0, Skeleton as jx, Bone as Bx, Source as Fx, WebGLCubeRenderTarget as zx, CubeCamera as Ux, AnimationClip as go, FileLoader as og, TextureLoader as wa, PropertyBinding as Ia, LinearSRGBColorSpace as As, ShaderChunk as Jt, UniformsLib as Nx, DataTexture as rg, RGBAFormat as Pu, EquirectangularReflectionMapping as Os, SRGBColorSpace as Es, Clock as $x, NoToneMapping as La, PCFSoftShadowMap$1 as Wx, BasicNodeLibrary as Vx, WebGLRenderTarget as Is, DepthTexture as Hx, NearestFilter as jd, LoopRepeat as Gx, LoopOnce as Kp, AnimationMixer as ag, CompressedTexture as qx, FrontSide as Oo, Camera as Xx, Frustum as Fy, OrthographicCamera as lg, AudioListener as Qx, PositionalAudio as Yx, AudioLoader as Zp, EventDispatcher as cg, BackSide as Ou, MeshDepthMaterial as Kx, CustomBlending as Zx, MaxEquation as Jx, AmbientLight as e1, HemisphereLight as t1, InvertStencilOp as i1, DecrementWrapStencilOp as n1, IncrementWrapStencilOp as s1, DecrementStencilOp as o1, IncrementStencilOp as r1, ReplaceStencilOp as a1, ZeroStencilOp as l1, KeepStencilOp as c1, AlwaysStencilFunc as h1, GreaterEqualStencilFunc as d1, NotEqualStencilFunc as u1, GreaterStencilFunc as f1, LessEqualStencilFunc as p1, EqualStencilFunc as m1, LessStencilFunc as g1, NeverStencilFunc as zy, RawShaderMaterial as a0, GLSL3 as y1, AlwaysDepth as _1, GreaterEqualDepth as b1, GreaterDepth as v1, LessEqualDepth as w1, LessDepth as x1, NotEqualDepth as S1, EqualDepth as C1, BatchedMesh as Uy, MeshPhysicalMaterial as Jp, UnsignedByteType as P1, LinearFilter as Ny, RingGeometry as O1, Line3 as M1, AdditiveBlending as l0, BoxHelper as R1, SpotLight as k1, DirectionalLightHelper as T1, CameraHelper as A1, LOD as E1, Triangle as I1, NormalBlending as L1, NeutralToneMapping as Lc, AgXToneMapping as Mu, ACESFilmicToneMapping as hg, ReinhardToneMapping as dg, LinearToneMapping as Ru, HalfFloatType as D1, VideoTexture as j1, CubeTexture as B1, CompressedCubeTexture as F1, EquirectangularRefractionMapping as z1, VectorKeyframeTrack as U1, QuaternionKeyframeTrack as N1, Audio as $1, MirroredRepeatWrapping as $y, UniformsUtils as c0, ShaderLib as Bd, MeshNormalMaterial as W1, AudioContext as V1, PMREMGenerator$1 as H1 } from "./three-3fd45ef1.js";
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+ import { Vector2 as oe, Vector3 as v, Vector4 as ge, Quaternion as W, PlaneGeometry as Xn, PerspectiveCamera as be, Scene as Ri, ShaderMaterial as wn, Uniform$1 as po, Mesh as q, WebGLRenderer as kr, Texture as Fe, Euler as Bt, Box3 as Oi, MeshStandardMaterial as Tt, Color as le, ShadowMaterial as t0, Box3Helper as Rx, GridHelper as ng, Material as Se, Matrix3 as i0, Matrix4 as se, Layers as Co, Object3D as L, Ray as Po, MathUtils as Cs, AxesHelper as Mi, MeshBasicMaterial as Me, DoubleSide as ki, BufferGeometry as Wn, Group as mo, SphereGeometry as xu, BoxGeometry as Ea, SpriteMaterial as kx, Sprite as Tx, Shape as Ax, ExtrudeGeometry as Ex, Fog as n0, DirectionalLight as Yp, PointLight as sg, Line as Lc, BufferAttribute as mt, CylinderGeometry as Ix, EdgesGeometry as Lx, LineSegments as s0, LineBasicMaterial as o0, Sphere as Su, Plane as xr, Raycaster as Cu, ArrayCamera as Dx, SkinnedMesh as Ps, InterleavedBufferAttribute as r0, Skeleton as jx, Bone as Bx, Source as Fx, WebGLCubeRenderTarget as zx, CubeCamera as Ux, AnimationClip as go, FileLoader as og, TextureLoader as wa, PropertyBinding as Ia, LinearSRGBColorSpace as As, ShaderChunk as Jt, UniformsLib as Nx, DataTexture as rg, RGBAFormat as Pu, EquirectangularReflectionMapping as Os, SRGBColorSpace as Es, Clock as $x, NoToneMapping as La, PCFSoftShadowMap$1 as Wx, BasicNodeLibrary as Vx, WebGLRenderTarget as Is, DepthTexture as Hx, NearestFilter as jd, LoopRepeat as Gx, LoopOnce as Kp, AnimationMixer as ag, CompressedTexture as qx, FrontSide as Oo, Camera as Xx, Frustum as Fy, OrthographicCamera as lg, AudioListener as Qx, PositionalAudio as Yx, AudioLoader as Zp, EventDispatcher as cg, BackSide as Ou, MeshDepthMaterial as Kx, CustomBlending as Zx, MaxEquation as Jx, AmbientLight as e1, HemisphereLight as t1, InvertStencilOp as i1, DecrementWrapStencilOp as n1, IncrementWrapStencilOp as s1, DecrementStencilOp as o1, IncrementStencilOp as r1, ReplaceStencilOp as a1, ZeroStencilOp as l1, KeepStencilOp as c1, AlwaysStencilFunc as h1, GreaterEqualStencilFunc as d1, NotEqualStencilFunc as u1, GreaterStencilFunc as f1, LessEqualStencilFunc as p1, EqualStencilFunc as m1, LessStencilFunc as g1, NeverStencilFunc as zy, RawShaderMaterial as a0, GLSL3 as y1, AlwaysDepth as _1, GreaterEqualDepth as b1, GreaterDepth as v1, LessEqualDepth as w1, LessDepth as x1, NotEqualDepth as S1, EqualDepth as C1, BatchedMesh as Uy, MeshPhysicalMaterial as Jp, UnsignedByteType as P1, LinearFilter as Ny, RingGeometry as O1, Line3 as M1, AdditiveBlending as l0, BoxHelper as R1, SpotLight as k1, DirectionalLightHelper as T1, CameraHelper as A1, LOD as E1, Triangle as I1, NormalBlending as L1, NeutralToneMapping as Dc, AgXToneMapping as Mu, ACESFilmicToneMapping as hg, ReinhardToneMapping as dg, LinearToneMapping as Ru, HalfFloatType as D1, VideoTexture as j1, CubeTexture as B1, CompressedCubeTexture as F1, EquirectangularRefractionMapping as z1, VectorKeyframeTrack as U1, QuaternionKeyframeTrack as N1, Audio as $1, MirroredRepeatWrapping as $y, UniformsUtils as c0, ShaderLib as Bd, MeshNormalMaterial as W1, AudioContext as V1, PMREMGenerator$1 as H1 } from "./three-3fd45ef1.js";
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  import { createLoaders as ug, getRaycastMesh as h0, LODsManager as Hr, NEEDLE_progressive as Ze, addDracoAndKTX2Loaders as G1, configureLoader as q1, setDracoDecoderLocation as X1, setKTX2TranscoderLocation as Q1 } from "./gltf-progressive-1e91190e.js";
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  import { GroundedSkybox as Da, Font as Y1, TextGeometry as K1, FontLoader as Z1, GLTFLoader as Ls, TransformControlsGizmo as d0, EXRLoader as Fd, RGBELoader as em, Stats as J1, nodeFrame as eS, OrbitControls as u0, PositionalAudioHelper as tS, HorizontalBlurShader as iS, VerticalBlurShader as nS, GLTFExporter as f0, strToU8 as p0, zipSync as sS, XRControllerModelFactory as oS, XRHandMeshModel as rS, Line2 as aS, LineGeometry as lS, LineMaterial as cS, KTX2Loader as hS, TransformControls as dS, InteractiveGroup as uS, HTMLMesh as fS, VertexNormalsHelper as pS, OBJLoader as fg, FBXLoader as m0, mergeVertices as mS } from "./three-examples-9070776e.js";
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  import { fetchProfile as gS, MotionController as yS, $70d766613f57b014$export$2e2bcd8739ae039 as Wy, ByteBuffer as _S, v5 as Vy, md5 as Hy, SIZE_PREFIX_LENGTH as g0, Builder as pg, createNoise4D as bS, Matrix4 as Of, BatchedParticleRenderer as vS, ParticleSystem as wS, RenderMode as fs, TrailParticle as Gy, ConstantColor as xS, Vector4 as SS, ConstantValue as CS, WorkerBase as PS, MeshBVH as OS } from "./vendor-804f80f4.js";
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  var e;
1476
- if ((e = ac[s]) == null || e.apply(console, arguments), !t)
1476
+ if ((e = lc[s]) == null || e.apply(console, arguments), !t)
1477
1477
  try {
1478
1478
  t = !0, L0(s, ...arguments);
1479
1479
  } finally {
@@ -1484,8 +1484,8 @@ function bC() {
1484
1484
  }
1485
1485
  function vC() {
1486
1486
  Kt == null || Kt.onDisable();
1487
- for (const s in ac)
1488
- console[s] = ac[s];
1487
+ for (const s in lc)
1488
+ console[s] = lc[s];
1489
1489
  }
1490
1490
  const Cl = /* @__PURE__ */ new Map();
1491
1491
  function L0(s, ...t) {
@@ -1792,18 +1792,18 @@ function TC() {
1792
1792
  return s || null;
1793
1793
  }
1794
1794
  const z0 = x("debugdefines");
1795
- Ro('if(!globalThis[""4.5.0-alpha.2""]) globalThis[""4.5.0-alpha.2""] = "0.0.0";');
1795
+ Ro('if(!globalThis[""4.5.0-alpha.4""]) globalThis[""4.5.0-alpha.4""] = "0.0.0";');
1796
1796
  Ro('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
1797
- Ro('if(!globalThis[""Mon May 12 2025 19:38:07 GMT+0700 (Indochina Time)""]) globalThis[""Mon May 12 2025 19:38:07 GMT+0700 (Indochina Time)""] = "unknown";');
1797
+ Ro('if(!globalThis[""Wed May 14 2025 16:49:50 GMT+0700 (Indochina Time)""]) globalThis[""Wed May 14 2025 16:49:50 GMT+0700 (Indochina Time)""] = "unknown";');
1798
1798
  Ro('if(!globalThis[""npk_ad8e492e31253a2800d563522e42a7311d0d7b766ac4ec1f64d3b425f06eacbd""]) globalThis[""npk_ad8e492e31253a2800d563522e42a7311d0d7b766ac4ec1f64d3b425f06eacbd""] = "unknown";');
1799
- Ro('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.5.0-alpha.2";');
1799
+ Ro('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.5.0-alpha.4";');
1800
1800
  Ro('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1801
- Ro('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Mon May 12 2025 19:38:07 GMT+0700 (Indochina Time)";');
1801
+ Ro('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed May 14 2025 16:49:50 GMT+0700 (Indochina Time)";');
1802
1802
  Ro('globalThis["__NEEDLE_PUBLIC_KEY__"] = "npk_ad8e492e31253a2800d563522e42a7311d0d7b766ac4ec1f64d3b425f06eacbd";');
1803
- const Vn = "4.5.0-alpha.2", bg = "undefined", U0 = "Mon May 12 2025 19:38:07 GMT+0700 (Indochina Time)";
1803
+ const Vn = "4.5.0-alpha.4", bg = "undefined", U0 = "Wed May 14 2025 16:49:50 GMT+0700 (Indochina Time)";
1804
1804
  z0 && console.log(`Engine version: ${Vn} (generator: ${bg})
1805
1805
  Project built at ${U0}`);
1806
- const pd = "npk_ad8e492e31253a2800d563522e42a7311d0d7b766ac4ec1f64d3b425f06eacbd", _o = "needle_isActiveInHierarchy", sa = "builtin_components", md = "needle_editor_guid";
1806
+ const md = "npk_ad8e492e31253a2800d563522e42a7311d0d7b766ac4ec1f64d3b425f06eacbd", _o = "needle_isActiveInHierarchy", sa = "builtin_components", gd = "needle_editor_guid";
1807
1807
  function Ro(s) {
1808
1808
  try {
1809
1809
  (0, eval)(s);
@@ -2019,7 +2019,7 @@ class eo extends PointerEvent {
2019
2019
  this._propagationStopped = !0, super.stopPropagation(), (e = this.source) == null || e.stopPropagation(), lt && console.warn("Stop propagation...", this.pointerId, this.pointerType);
2020
2020
  }
2021
2021
  }
2022
- class Ah extends KeyboardEvent {
2022
+ class Eh extends KeyboardEvent {
2023
2023
  constructor(e, i, n) {
2024
2024
  super(e, n);
2025
2025
  r(this, "source");
@@ -2109,7 +2109,7 @@ class DC {
2109
2109
  if (e && e.pressed)
2110
2110
  return;
2111
2111
  this.keysPressed[t.code] = { pressed: !0, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: t.key, code: t.code };
2112
- const i = new Ah("keydown", t, t);
2112
+ const i = new Eh("keydown", t, t);
2113
2113
  this.onDispatchEvent(i);
2114
2114
  });
2115
2115
  r(this, "onKeyPressed", (t) => {
@@ -2119,7 +2119,7 @@ class DC {
2119
2119
  if (!e)
2120
2120
  return;
2121
2121
  e.pressed = !0, e.frame = this.context.time.frameCount + 1;
2122
- const i = new Ah("keypress", t, t);
2122
+ const i = new Eh("keypress", t, t);
2123
2123
  this.onDispatchEvent(i);
2124
2124
  });
2125
2125
  r(this, "onKeyUp", (t) => {
@@ -2129,7 +2129,7 @@ class DC {
2129
2129
  if (!e)
2130
2130
  return;
2131
2131
  e.pressed = !1, e.frame = this.context.time.frameCount + 1;
2132
- const i = new Ah("keyup", t, t);
2132
+ const i = new Eh("keyup", t, t);
2133
2133
  this.onDispatchEvent(i);
2134
2134
  });
2135
2135
  r(this, "onWheelWindow", (t) => {
@@ -2229,7 +2229,7 @@ class DC {
2229
2229
  dispatchEvent(t) {
2230
2230
  var i, n, o, a;
2231
2231
  let e = !1;
2232
- if (t instanceof Ah) {
2232
+ if (t instanceof Eh) {
2233
2233
  const l = this._eventListeners[t.type];
2234
2234
  if (l)
2235
2235
  for (const c of l)
@@ -2742,7 +2742,7 @@ class BC {
2742
2742
  return this.gameObject.visible;
2743
2743
  }
2744
2744
  }
2745
- const ns = x("debugwebxr"), Eh = x("debugcustomgesture"), FC = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", zC = "generic-trigger", UC = new W().setFromEuler(new Bt(Cs.degToRad(0), Cs.degToRad(-90), Cs.degToRad(-90))), NC = new v(0.04, -0.04, 0);
2745
+ const ns = x("debugwebxr"), Ih = x("debugcustomgesture"), FC = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", zC = "generic-trigger", UC = new W().setFromEuler(new Bt(Cs.degToRad(0), Cs.degToRad(-90), Cs.degToRad(-90))), NC = new v(0.04, -0.04, 0);
2746
2746
  class G0 {
2747
2747
  constructor(t, e, i) {
2748
2748
  /** the Needle XR Session */
@@ -2841,10 +2841,10 @@ class G0 {
2841
2841
  return;
2842
2842
  this.onUpdateFrame(t.frame), this._hasSelectEvent = !0;
2843
2843
  const e = (n = this._layout) == null ? void 0 : n.selectComponentId, i = (l = (a = (o = this._layout) == null ? void 0 : o.components[e]) == null ? void 0 : a.gamepadIndices) == null ? void 0 : l.button;
2844
- i !== void 0 && (this._selectButtonIndex = i), !Eh && (ns && V.DrawDirection(this.rayWorldPosition, G(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(Ne.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2844
+ i !== void 0 && (this._selectButtonIndex = i), !Ih && (ns && V.DrawDirection(this.rayWorldPosition, G(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(Ne.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2845
2845
  });
2846
2846
  r(this, "onSelectEnd", (t) => {
2847
- this.emitPointerUpEvent && (Eh || this.inputSource === t.inputSource && this.emitPointerEvent(Ne.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2847
+ this.emitPointerUpEvent && (Ih || this.inputSource === t.inputSource && this.emitPointerEvent(Ne.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2848
2848
  });
2849
2849
  r(this, "onSequeezeStart", (t) => {
2850
2850
  var e, i, n;
@@ -3294,7 +3294,7 @@ Pinch: ${(o = this.getGesture("pinch")) == null ? void 0 : o.value.toFixed(3)}`)
3294
3294
  const c = n !== this._selectButtonIndex && n !== this._squeezeButtonIndex;
3295
3295
  if (l != null && c) {
3296
3296
  let h = (e = this._layout) == null ? void 0 : e.gamepad[n];
3297
- this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ns || Eh) && console.log("Emitting pointer event", l, n, h, o.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, o.value);
3297
+ this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ns || Ih) && console.log("Emitting pointer event", l, n, h, o.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, o.value);
3298
3298
  }
3299
3299
  }
3300
3300
  if (this._isMetaQuestTouchController) {
@@ -3317,7 +3317,7 @@ Pinch: ${(o = this.getGesture("pinch")) == null ? void 0 : o.value.toFixed(3)}`)
3317
3317
  const u = this.states.pinch || new f_(), p = (0.02 + 0.01) * 1.5;
3318
3318
  u.value = 1 - (l - 0.02) / p;
3319
3319
  const m = l < 0.02 - 0.01, g = l > 0.02 + 0.01;
3320
- m && !u.pressed ? (Eh && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3320
+ m && !u.pressed ? (Ih && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3321
3321
  }
3322
3322
  }
3323
3323
  }
@@ -3515,17 +3515,17 @@ function q0(s, t) {
3515
3515
  n.length = 0, y_(s, o, e), o.length > 0 && (fa.has(t) || fa.set(t, new Array()), fa.get(t).push(...o));
3516
3516
  }
3517
3517
  }
3518
- const Ih = new Array(), g_ = {
3518
+ const Lh = new Array(), g_ = {
3519
3519
  context: null
3520
3520
  };
3521
3521
  function y_(s, t, e) {
3522
3522
  var n, o;
3523
- Ih.length = 0;
3523
+ Lh.length = 0;
3524
3524
  for (let a = 0; a < t.length; a++)
3525
- Ih.push(t[a]);
3525
+ Lh.push(t[a]);
3526
3526
  let i = dm.get(s);
3527
- for (let a = 0; a < Ih.length; a++) {
3528
- const l = Ih[a];
3527
+ for (let a = 0; a < Lh.length; a++) {
3528
+ const l = Lh[a];
3529
3529
  let c = !0;
3530
3530
  if (i && i.has(l) && (c = !1), c)
3531
3531
  try {
@@ -3656,7 +3656,7 @@ class qC extends GC {
3656
3656
  var Ln = /* @__PURE__ */ ((s) => (s[s.OnConnection = 0] = "OnConnection", s[s.OnRoomJoin = 1] = "OnRoomJoin", s[s.Queued = 2] = "Queued", s[s.Immediate = 3] = "Immediate", s))(Ln || {});
3657
3657
  const b_ = "https://urls.needle.tools/default-networking-backend/index";
3658
3658
  let li = "wss://networking.needle.tools/socket";
3659
- const gi = !!x("debugnet"), Lh = !!(gi || x("debugowner")), Dh = x("debugnetbin");
3659
+ const gi = !!x("debugnet"), Dh = !!(gi || x("debugowner")), jh = x("debugnetbin");
3660
3660
  var XC = /* @__PURE__ */ ((s) => (s.ConnectionInfo = "connection-start-info", s))(XC || {}), ne = /* @__PURE__ */ ((s) => (s.Join = "join-room", s.Leave = "leave-room", s.JoinedRoom = "joined-room", s.LeftRoom = "left-room", s.UserJoinedRoom = "user-joined-room", s.UserLeftRoom = "user-left-room", s.RoomStateSent = "room-state-sent", s))(ne || {});
3661
3661
  class RL {
3662
3662
  constructor() {
@@ -3717,7 +3717,7 @@ class Y0 {
3717
3717
  return this._isWaitingForOwnershipResponseCallback !== null ? this : (this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this), this.connection.beginListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this.connection.send("request-has-owner", { guid: this.guid }), this);
3718
3718
  }
3719
3719
  waitForHasOwnershipRequestResponse(t) {
3720
- t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Lh && console.log("request ownership", this.guid), this.requestOwnership()));
3720
+ t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Dh && console.log("request ownership", this.guid), this.requestOwnership()));
3721
3721
  }
3722
3722
  requestOwnershipAsync() {
3723
3723
  return new Promise((t, e) => {
@@ -3734,7 +3734,7 @@ class Y0 {
3734
3734
  });
3735
3735
  }
3736
3736
  requestOwnership() {
3737
- return Lh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3737
+ return Dh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3738
3738
  }
3739
3739
  freeOwnership() {
3740
3740
  return this.connection.send("remove-ownership", { guid: this.guid }), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this;
@@ -3743,10 +3743,10 @@ class Y0 {
3743
3743
  this.connection.stopListen("gained-ownership", this._gainSubscription), this.connection.stopListen("lost-ownership", this._lostSubscription), this.connection.stopListen("response-has-owner", this._hasOwnerResponse), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null);
3744
3744
  }
3745
3745
  onGainedOwnership(t) {
3746
- t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Lh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3746
+ t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Dh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3747
3747
  }
3748
3748
  onLostOwnership(t) {
3749
- t === this.guid && (Lh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3749
+ t === this.guid && (Dh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3750
3750
  }
3751
3751
  }
3752
3752
  class YC {
@@ -3884,7 +3884,7 @@ class YC {
3884
3884
  /** Send a binary message to the server (broadcasted to all connected users) */
3885
3885
  sendBinary(t) {
3886
3886
  var e;
3887
- Dh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3887
+ jh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3888
3888
  }
3889
3889
  sendBufferedMessagesNow() {
3890
3890
  var i;
@@ -4041,7 +4041,7 @@ class YC {
4041
4041
  }
4042
4042
  }
4043
4043
  async handleIncomingBinaryMessage(t) {
4044
- Dh && console.log("<< bin", this.context.time.frame);
4044
+ jh && console.log("<< bin", this.context.time.frame);
4045
4045
  const e = await t.arrayBuffer();
4046
4046
  var i = new Uint8Array(e);
4047
4047
  const n = new _S(i), o = n.getBufferIdentifier(), a = this._listenersBinary[o], l = $C(n), c = WC(l);
@@ -4070,7 +4070,7 @@ class YC {
4070
4070
  if (gi && console.log(t), t) {
4071
4071
  this._isInRoom = !0;
4072
4072
  const c = t;
4073
- this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (Dh || B()) && console.debug("Joined Needle Engine Room: " + c.room);
4073
+ this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (jh || B()) && console.debug("Joined Needle Engine Room: " + c.room);
4074
4074
  const h = new URL(window.location.href);
4075
4075
  h.searchParams.has("room") && h.searchParams.delete("room"), h.searchParams.set("view", this._currentRoomViewId), console.debug(`Room view id: ${this._currentRoomViewId}
4076
4076
  ${h.href}`);
@@ -4079,7 +4079,7 @@ ${h.href}`);
4079
4079
  break;
4080
4080
  case "left-room":
4081
4081
  const a = t;
4082
- a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (Dh || B()) && console.debug("Left Needle Engine Room: " + a.room));
4082
+ a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (jh || B()) && console.debug("Left Needle Engine Room: " + a.room));
4083
4083
  break;
4084
4084
  case "user-joined-room":
4085
4085
  if (t.data) {
@@ -4139,7 +4139,7 @@ ${h.href}`);
4139
4139
  }
4140
4140
  }
4141
4141
  }
4142
- const lc = x("debugwebxr");
4142
+ const cc = x("debugwebxr");
4143
4143
  class jf {
4144
4144
  constructor(t, e) {
4145
4145
  r(this, "controllerStates", []);
@@ -4147,7 +4147,7 @@ class jf {
4147
4147
  r(this, "context");
4148
4148
  r(this, "userStateEvtName");
4149
4149
  r(this, "onReceivedControllerState", (t) => {
4150
- lc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4150
+ cc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4151
4151
  let e = !1;
4152
4152
  for (let i = 0; i < this.controllerStates.length; i++)
4153
4153
  if (this.controllerStates[i].index === t.index) {
@@ -4168,7 +4168,7 @@ class jf {
4168
4168
  let n = !1;
4169
4169
  for (let o = 0; o < t.controllers.length; o++)
4170
4170
  t.controllers[o].index === i.index && (n = !0);
4171
- n || (lc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4171
+ n || (cc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4172
4172
  }
4173
4173
  for (const e of t.controllers)
4174
4174
  this.updateControllerStates(e);
@@ -4195,7 +4195,7 @@ class jf {
4195
4195
  index: t.index,
4196
4196
  type: t.hand ? "hand" : "controller"
4197
4197
  };
4198
- this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), lc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4198
+ this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), cc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4199
4199
  }
4200
4200
  }
4201
4201
  }
@@ -4204,7 +4204,7 @@ class KC {
4204
4204
  r(this, "context");
4205
4205
  r(this, "onJoinedRoom", () => {
4206
4206
  if (this.context.connection.connectionId) {
4207
- this._states.has(this.context.connection.connectionId) || (lc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new jf(this.context.connection.connectionId, this.context)));
4207
+ this._states.has(this.context.connection.connectionId) || (cc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new jf(this.context.connection.connectionId, this.context)));
4208
4208
  for (const t of this.context.connection.usersInRoom())
4209
4209
  this._states.has(t) || this._states.set(t, new jf(t, this.context));
4210
4210
  }
@@ -4217,7 +4217,7 @@ class KC {
4217
4217
  });
4218
4218
  r(this, "onOtherUserJoinedRoom", (t) => {
4219
4219
  const e = t.userId;
4220
- this._states.has(e) || (lc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new jf(e, this.context)));
4220
+ this._states.has(e) || (cc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new jf(e, this.context)));
4221
4221
  });
4222
4222
  r(this, "onOtherUserLeftRoom", (t) => {
4223
4223
  const e = t.userId;
@@ -4310,7 +4310,7 @@ class v_ {
4310
4310
  return this._transitionPromise = t, t;
4311
4311
  }
4312
4312
  }
4313
- var za = /* @__PURE__ */ ((s) => (s[s.Quad = 0] = "Quad", s[s.Cube = 1] = "Cube", s[s.Sphere = 2] = "Sphere", s[s.RoundedCube = 10] = "RoundedCube", s))(za || {}), qc, um;
4313
+ var za = /* @__PURE__ */ ((s) => (s[s.Quad = 0] = "Quad", s[s.Cube = 1] = "Cube", s[s.Sphere = 2] = "Sphere", s[s.RoundedCube = 10] = "RoundedCube", s))(za || {}), Xc, um;
4314
4314
  class Er {
4315
4315
  /**
4316
4316
  * Creates a 3D text object
@@ -4320,10 +4320,10 @@ class Er {
4320
4320
  static createText(t, e) {
4321
4321
  let i = null;
4322
4322
  const n = (e == null ? void 0 : e.font) || JC((e == null ? void 0 : e.familyFamily) || null);
4323
- n instanceof Y1 ? i = Sl(this, qc, um).call(this, t, n, e) : i == null && (i = new Wn());
4323
+ n instanceof Y1 ? i = Sl(this, Xc, um).call(this, t, n, e) : i == null && (i = new Wn());
4324
4324
  const o = (e == null ? void 0 : e.color) || 16777215, a = new q(i, (e == null ? void 0 : e.material) ?? new Tt({ color: o }));
4325
4325
  return this.applyDefaultObjectOptions(a, e), n instanceof Promise ? n.then((l) => {
4326
- a.geometry = Sl(this, qc, um).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4326
+ a.geometry = Sl(this, Xc, um).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4327
4327
  }) : e != null && e.onGeometry && e.onGeometry(a), a;
4328
4328
  }
4329
4329
  /**
@@ -4388,7 +4388,7 @@ class Er {
4388
4388
  t.receiveShadow = !0, t.castShadow = !0, e != null && e.name && (t.name = e.name), e != null && e.position && (Array.isArray(e.position) ? t.position.set(e.position[0], e.position[1], e.position[2]) : t.position.set(e.position.x, e.position.y, e.position.z)), e != null && e.rotation && (Array.isArray(e.rotation) ? t.rotation.set(e.rotation[0], e.rotation[1], e.rotation[2]) : t.rotation.set(e.rotation.x, e.rotation.y, e.rotation.z)), e != null && e.scale && (typeof e.scale == "number" ? t.scale.set(e.scale, e.scale, e.scale) : Array.isArray(e.scale) ? t.scale.set(e.scale[0], e.scale[1], e.scale[2]) : t.scale.set(e.scale.x, e.scale.y, e.scale.z)), (e == null ? void 0 : e.receiveShadow) != null && (t.receiveShadow = e.receiveShadow), (e == null ? void 0 : e.castShadow) != null && (t.castShadow = e.castShadow), e != null && e.parent && e.parent.add(t);
4389
4389
  }
4390
4390
  }
4391
- qc = new WeakSet(), um = function(t, e, i) {
4391
+ Xc = new WeakSet(), um = function(t, e, i) {
4392
4392
  const n = (i == null ? void 0 : i.depth) || 0.1;
4393
4393
  return new K1(t, {
4394
4394
  font: e,
@@ -4400,7 +4400,7 @@ qc = new WeakSet(), um = function(t, e, i) {
4400
4400
  bevelOffset: 0.01,
4401
4401
  bevelSize: 0.01
4402
4402
  });
4403
- }, Ui(Er, qc);
4403
+ }, Ui(Er, Xc);
4404
4404
  function ZC(s, t, e, i, n) {
4405
4405
  const o = new Ax(), a = 1e-5, l = i - a;
4406
4406
  o.absarc(a, a, a, -Math.PI / 2, -Math.PI, !0), o.absarc(a, t - l * 2, a, Math.PI, Math.PI / 2, !0), o.absarc(s - l * 2, t - l * 2, a, Math.PI / 2, 0, !0), o.absarc(s - l * 2, a, a, 0, -Math.PI / 2, !0);
@@ -4414,7 +4414,7 @@ function ZC(s, t, e, i, n) {
4414
4414
  });
4415
4415
  return c.scale(1, 1, 1 - i), c.center(), c.computeVertexNormals(), c;
4416
4416
  }
4417
- const jh = /* @__PURE__ */ new Map();
4417
+ const Bh = /* @__PURE__ */ new Map();
4418
4418
  function JC(s) {
4419
4419
  let t = "";
4420
4420
  switch (s) {
@@ -4426,17 +4426,17 @@ function JC(s) {
4426
4426
  t = "https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/helvetiker_regular.typeface.json";
4427
4427
  break;
4428
4428
  }
4429
- if (jh.has(t)) {
4430
- const n = jh.get(t);
4429
+ if (Bh.has(t)) {
4430
+ const n = Bh.get(t);
4431
4431
  if (n)
4432
4432
  return n;
4433
4433
  }
4434
4434
  const e = new Z1(), i = new Promise((n, o) => {
4435
4435
  e.load(t, (a) => {
4436
- jh.set(t, a), n(a);
4436
+ Bh.set(t, a), n(a);
4437
4437
  }, void 0, o);
4438
4438
  });
4439
- return jh.set(t, i), i;
4439
+ return Bh.set(t, i), i;
4440
4440
  }
4441
4441
  let Bf = !1, Ff = null;
4442
4442
  function eP(s, t) {
@@ -4573,7 +4573,7 @@ const ky = class {
4573
4573
  };
4574
4574
  let ho = ky;
4575
4575
  r(ho, "_active", null), r(ho, "_requestInFlight", !1);
4576
- var Fc;
4576
+ var zc;
4577
4577
  ((s) => {
4578
4578
  const t = [];
4579
4579
  function e() {
@@ -4595,7 +4595,7 @@ var Fc;
4595
4595
  a >= 0 && t.splice(a, 1);
4596
4596
  }
4597
4597
  s.unregisterExporter = n;
4598
- })(Fc || (Fc = {}));
4598
+ })(zc || (zc = {}));
4599
4599
  const ft = x("debugwebxr"), S_ = x("stats");
4600
4600
  let zf = 0;
4601
4601
  function tP(s) {
@@ -4763,7 +4763,7 @@ const ps = class {
4763
4763
  this._newControllers.length = 0, this.controllers.length = 0;
4764
4764
  for (const c of this._xr_scripts)
4765
4765
  (o = c == null ? void 0 : c.onLeaveXR) == null || o.call(c, { xr: this });
4766
- (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && _t(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && xn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Bc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), xa(!1);
4766
+ (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && _t(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && xn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Fc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), xa(!1);
4767
4767
  });
4768
4768
  r(this, "_didStart", !1);
4769
4769
  /** Called every frame by the engine */
@@ -5066,7 +5066,7 @@ const ps = class {
5066
5066
  if (await this.isARSupported())
5067
5067
  t = "immersive-ar";
5068
5068
  else
5069
- return Fc.exportAndOpen(), null;
5069
+ return zc.exportAndOpen(), null;
5070
5070
  } else
5071
5071
  t == "ar" && (t = "immersive-ar");
5072
5072
  if (B() && x("debugxrpreroom"))
@@ -5774,7 +5774,7 @@ class Ie {
5774
5774
  static getLine(t) {
5775
5775
  let e = this.linesCache.pop();
5776
5776
  if (!e) {
5777
- e = new Ic();
5777
+ e = new Lc();
5778
5778
  let i = e.geometry.getAttribute("position");
5779
5779
  i || (i = new mt(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", i));
5780
5780
  }
@@ -5783,7 +5783,7 @@ class Ie {
5783
5783
  static getCircle(t) {
5784
5784
  let e = this.circlesCache.pop();
5785
5785
  if (!e) {
5786
- e = new Ic();
5786
+ e = new Lc();
5787
5787
  let i = e.geometry.getAttribute("position");
5788
5788
  if (!i) {
5789
5789
  i = new mt(new Float32Array(Nf * 3), 3), e.geometry.setAttribute("position", i);
@@ -6000,7 +6000,7 @@ const uu = class {
6000
6000
  intersect(t, e, i, n) {
6001
6001
  var o, a, l;
6002
6002
  for (const c of e) {
6003
- if (!c || c.visible === !1 || V.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Ic)
6003
+ if (!c || c.visible === !1 || V.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Lc)
6004
6004
  continue;
6005
6005
  let h = !0;
6006
6006
  const d = c, u = d.geometry;
@@ -6027,7 +6027,7 @@ const uu = class {
6027
6027
  }
6028
6028
  intersectSphere(t, e, i, n, o, a, l, c) {
6029
6029
  let h = t && t.isMesh && t.layers.test(n) && !V.isGizmo(t);
6030
- h && (h = t.visible), h && (h = !(t instanceof Ic)), h && (h = !(t instanceof Da));
6030
+ h && (h = t.visible), h && (h = !(t instanceof Lc)), h && (h = !(t instanceof Da));
6031
6031
  const d = t, u = d.geometry;
6032
6032
  if (h && c) {
6033
6033
  const p = c(t);
@@ -6060,12 +6060,12 @@ const uu = class {
6060
6060
  }
6061
6061
  }
6062
6062
  };
6063
- let cc = uu;
6064
- r(cc, "_raycasting", 0);
6063
+ let hc = uu;
6064
+ r(hc, "_raycasting", 0);
6065
6065
  function M_(s) {
6066
6066
  return !(s.index && s.index.array.length < 3);
6067
6067
  }
6068
- const Ho = new Su(), Bh = new xr(), hP = new i0();
6068
+ const Ho = new Su(), Fh = new xr(), hP = new i0();
6069
6069
  function dP(s, t, e) {
6070
6070
  const i = s._computeIntersections;
6071
6071
  if (!i)
@@ -6075,12 +6075,12 @@ function dP(s, t, e) {
6075
6075
  const c = this, h = c.geometry.boundingSphere;
6076
6076
  if (h) {
6077
6077
  if (c instanceof Da) {
6078
- Bh.setFromNormalAndCoplanarPoint(G(0, 1, 0), G(0, -c.position.y, 0)), Bh.applyMatrix4(c.matrixWorld, hP);
6079
- const u = o.ray.intersectPlane(Bh, G());
6078
+ Fh.setFromNormalAndCoplanarPoint(G(0, 1, 0), G(0, -c.position.y, 0)), Fh.applyMatrix4(c.matrixWorld, hP);
6079
+ const u = o.ray.intersectPlane(Fh, G());
6080
6080
  if (u) {
6081
6081
  Ho.copy(h), Ho.applyMatrix4(c.matrixWorld);
6082
6082
  const m = G(u).sub(o.ray.origin).length(), g = Ho.radius * 0.5;
6083
- m < g && a.push({ distance: m, point: u, object: c, normal: Bh.normal.clone() });
6083
+ m < g && a.push({ distance: m, point: u, object: c, normal: Fh.normal.clone() });
6084
6084
  }
6085
6085
  return;
6086
6086
  }
@@ -6182,7 +6182,7 @@ var Wd;
6182
6182
  });
6183
6183
  }
6184
6184
  })(Wd || (Wd = {}));
6185
- const R_ = Symbol("gltf-loader-internal-usage-tracker"), uP = x("debugusers"), Pc = class {
6185
+ const R_ = Symbol("gltf-loader-internal-usage-tracker"), uP = x("debugusers"), Oc = class {
6186
6186
  constructor(t) {
6187
6187
  r(this, "parser");
6188
6188
  r(this, "_getDependency");
@@ -6194,10 +6194,10 @@ const R_ = Symbol("gltf-loader-internal-usage-tracker"), uP = x("debugusers"), P
6194
6194
  return "NEEDLE_internal_usage_tracker";
6195
6195
  }
6196
6196
  static isLoading(t) {
6197
- return Pc._loadingProcesses > 0;
6197
+ return Oc._loadingProcesses > 0;
6198
6198
  }
6199
6199
  beforeRoot() {
6200
- Pc._loadingProcesses++;
6200
+ Oc._loadingProcesses++;
6201
6201
  const t = this, e = this._getDependency;
6202
6202
  return this.parser.getDependency = function(i, n) {
6203
6203
  const o = e.call(this, i, n);
@@ -6205,7 +6205,7 @@ const R_ = Symbol("gltf-loader-internal-usage-tracker"), uP = x("debugusers"), P
6205
6205
  }, null;
6206
6206
  }
6207
6207
  afterRoot(t) {
6208
- Pc._loadingProcesses--, this.parser.getDependency = this._getDependency;
6208
+ Oc._loadingProcesses--, this.parser.getDependency = this._getDependency;
6209
6209
  for (const e of this._loadedObjects)
6210
6210
  delete e[R_], e instanceof L && (e.parent || e instanceof q && setTimeout(() => {
6211
6211
  uP && console.warn("> GLTF LOADER: Mesh not used in scene!", e), e.material = null, e.geometry = null;
@@ -6225,8 +6225,8 @@ const R_ = Symbol("gltf-loader-internal-usage-tracker"), uP = x("debugusers"), P
6225
6225
  // // return process;
6226
6226
  // }
6227
6227
  };
6228
- let hc = Pc;
6229
- r(hc, "_loadingProcesses", 0);
6228
+ let dc = Oc;
6229
+ r(dc, "_loadingProcesses", 0);
6230
6230
  class fP {
6231
6231
  constructor() {
6232
6232
  window.addEventListener("unhandledrejection", (t) => {
@@ -6312,7 +6312,7 @@ const gP = /* @__PURE__ */ new Set();
6312
6312
  function nv(s, t, e = null, i) {
6313
6313
  if (i || (i = gP, i.clear()), !s)
6314
6314
  return i;
6315
- const n = s[zc];
6315
+ const n = s[Uc];
6316
6316
  if (n)
6317
6317
  for (const o of n)
6318
6318
  i.has(o) || (e == null ? void 0 : e.call(null, o)) !== !1 && (i.add(o), t && nv(o, !0, e, i));
@@ -6321,20 +6321,20 @@ function nv(s, t, e = null, i) {
6321
6321
  function IL(s) {
6322
6322
  return s[Gl];
6323
6323
  }
6324
- const pr = x("debugresourceusers") || x("debugmemory"), zc = Symbol("needle-resource-users"), Gl = Symbol("needle-resource-users-count");
6324
+ const pr = x("debugresourceusers") || x("debugmemory"), Uc = Symbol("needle-resource-users"), Gl = Symbol("needle-resource-users-count");
6325
6325
  function Vt(s, t) {
6326
6326
  vg(s, t, function(e, i) {
6327
- Ir && !cc.raycasting && (Vd(zc, this, e, !1), Vd(zc, this, i, !0));
6327
+ Ir && !hc.raycasting && (Vd(Uc, this, e, !1), Vd(Uc, this, i, !0));
6328
6328
  });
6329
6329
  }
6330
6330
  Ir && (Vt(q.prototype, "material"), Vt(q.prototype, "geometry"), Vt(Se.prototype, "map"), Vt(Se.prototype, "bumpMap"), Vt(Se.prototype, "alphaMap"), Vt(Se.prototype, "normalMap"), Vt(Se.prototype, "displacementMap"), Vt(Se.prototype, "roughnessMap"), Vt(Se.prototype, "metalnessMap"), Vt(Se.prototype, "emissiveMap"), Vt(Se.prototype, "specularMap"), Vt(Se.prototype, "envMap"), Vt(Se.prototype, "lightMap"), Vt(Se.prototype, "aoMap"), Vt(Se.prototype, "gradientMap"));
6331
6331
  function yP(s) {
6332
6332
  if (Ir === !1)
6333
6333
  return;
6334
- const t = s[zc];
6334
+ const t = s[Uc];
6335
6335
  if (t)
6336
6336
  for (const e of t)
6337
- Vd(zc, e, s, !1);
6337
+ Vd(Uc, e, s, !1);
6338
6338
  }
6339
6339
  Ir && vg(Se.prototype, "dispose", function() {
6340
6340
  yP(this);
@@ -6360,7 +6360,7 @@ function Vd(s, t, e, i) {
6360
6360
  } else if (t && n.has(t)) {
6361
6361
  n.delete(t);
6362
6362
  let o = e[Gl] || 0;
6363
- o > 0 && (o -= 1, e[Gl] = o), pr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, o, "users:", n), o <= 0 && (hc.isLoading(e) || (Du && console.warn(`🔴 Removed all user of "${e.type}"`, e), J0() && Ee(e)));
6363
+ o > 0 && (o -= 1, e[Gl] = o), pr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, o, "users:", n), o <= 0 && (dc.isLoading(e) || (Du && console.warn(`🔴 Removed all user of "${e.type}"`, e), J0() && Ee(e)));
6364
6364
  }
6365
6365
  e[s] = n;
6366
6366
  }
@@ -6400,7 +6400,7 @@ class ju {
6400
6400
  }
6401
6401
  }
6402
6402
  r(ju, "eventListeners", /* @__PURE__ */ new Map());
6403
- const Uc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), sv = Symbol("isUsingInstancing"), ov = Symbol("instancingRenderer"), ql = Symbol("instancingAutoUpdateBounds");
6403
+ const Nc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), sv = Symbol("isUsingInstancing"), ov = Symbol("instancingRenderer"), ql = Symbol("instancingAutoUpdateBounds");
6404
6404
  class bn {
6405
6405
  /** Is this object rendered using a InstancedMesh */
6406
6406
  static isUsingInstancing(t) {
@@ -6419,7 +6419,7 @@ class bn {
6419
6419
  // TODO: change this so it does not set matrix world directly but some flag that is only used by instancing
6420
6420
  /** Mark an instanced object dirty so the instance matrix will be updated */
6421
6421
  static markDirty(t, e = !0) {
6422
- if (t && (this.isUsingInstancing(t) && (t[Uc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6422
+ if (t && (this.isUsingInstancing(t) && (t[Nc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6423
6423
  for (const i of t.children)
6424
6424
  bn.markDirty(i, !0);
6425
6425
  }
@@ -6460,7 +6460,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
6460
6460
  Did you add and remove a component in the same frame?`), je.splice(t, 1), t--;
6461
6461
  continue;
6462
6462
  }
6463
- e.context = s, dc(e.gameObject), Mg(e, s);
6463
+ e.context = s, uc(e.gameObject), Mg(e, s);
6464
6464
  } catch (e) {
6465
6465
  console.error(e), _s(je[t], s), je.splice(t, 1), t--;
6466
6466
  }
@@ -6477,14 +6477,14 @@ Did you add and remove a component in the same frame?`), je.splice(t, 1), t--;
6477
6477
  } catch (i) {
6478
6478
  console.error(i);
6479
6479
  }
6480
- e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), dc(e.gameObject), e.activeAndEnabled && Pa(e.__internalAwake.bind(e)));
6480
+ e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), uc(e.gameObject), e.activeAndEnabled && Pa(e.__internalAwake.bind(e)));
6481
6481
  } catch (e) {
6482
6482
  console.error(e), _s(je[t], s), je.splice(t, 1), t--;
6483
6483
  }
6484
6484
  for (let t = 0; t < je.length; t++)
6485
6485
  try {
6486
6486
  const e = je[t];
6487
- if (e.destroyed || e.enabled === !1 || (dc(e.gameObject), e.activeAndEnabled === !1))
6487
+ if (e.destroyed || e.enabled === !1 || (uc(e.gameObject), e.activeAndEnabled === !1))
6488
6488
  continue;
6489
6489
  e.__internalEnable !== void 0 && (e.enabled = !0, Pa(e.__internalEnable.bind(e)));
6490
6490
  } catch (e) {
@@ -6538,19 +6538,19 @@ function $f(s, t) {
6538
6538
  }
6539
6539
  return !1;
6540
6540
  }
6541
- function gd(s) {
6541
+ function yd(s) {
6542
6542
  if (s || (s = pe.Current.scene), !s) {
6543
6543
  console.trace("Invalid call - no current context.");
6544
6544
  return;
6545
6545
  }
6546
- const t = Zc(s);
6546
+ const t = Jc(s);
6547
6547
  av(s, t, !0) || (mm || B() ? console.error(`Error updating hierarchy
6548
6548
  Do you have circular references in your project? <a target="_blank" href="https://docs.needle.tools/circular-reference"> Click here for more information.`, s) : console.error('Failed to update active state in hierarchy of "' + s.name + '"', s), console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again)."));
6549
6549
  }
6550
6550
  function av(s, t, e, i = 0) {
6551
6551
  if (i > 1e3)
6552
6552
  return console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state"), !1;
6553
- const n = Zc(s);
6553
+ const n = Jc(s);
6554
6554
  if (t && (t = n, t && s.parent)) {
6555
6555
  const c = s.parent;
6556
6556
  t = c[_o], t === void 0 && (c instanceof Ri || (t = !0));
@@ -6565,10 +6565,10 @@ function av(s, t, e, i = 0) {
6565
6565
  av(c, t, e, i + 1) === !1 && (l = !1);
6566
6566
  return l;
6567
6567
  }
6568
- function dc(s) {
6568
+ function uc(s) {
6569
6569
  let t = !0, e = s, i = !1;
6570
6570
  for (; e && e; ) {
6571
- if (e.type === "Scene" && (i = !0), !Zc(e)) {
6571
+ if (e.type === "Scene" && (i = !0), !Jc(e)) {
6572
6572
  t = !1;
6573
6573
  break;
6574
6574
  }
@@ -6586,17 +6586,17 @@ function wP(s, t) {
6586
6586
  for (const i of s.userData.components)
6587
6587
  t(i);
6588
6588
  }
6589
- const yd = /* @__PURE__ */ new Map(), lv = Symbol("prewarmFlag"), gm = Symbol("waitingForPrewarm"), ym = x("debugprewarm");
6589
+ const _d = /* @__PURE__ */ new Map(), lv = Symbol("prewarmFlag"), gm = Symbol("waitingForPrewarm"), ym = x("debugprewarm");
6590
6590
  function xP(s, t) {
6591
6591
  if (!s || s[lv] === !0 || s[gm] === !0)
6592
6592
  return;
6593
- yd.has(t) || yd.set(t, []), s[gm] = !0, yd.get(t).push(s), ym && console.debug("register prewarm", s.name);
6593
+ _d.has(t) || _d.set(t, []), s[gm] = !0, _d.get(t).push(s), ym && console.debug("register prewarm", s.name);
6594
6594
  }
6595
6595
  let T_ = null, A_ = null;
6596
6596
  function SP(s) {
6597
6597
  if (!s)
6598
6598
  return;
6599
- const t = yd.get(s);
6599
+ const t = _d.get(s);
6600
6600
  if (!(t != null && t.length))
6601
6601
  return;
6602
6602
  const e = s.mainCamera;
@@ -6798,7 +6798,7 @@ function uv(s, t) {
6798
6798
  }
6799
6799
  return null;
6800
6800
  }
6801
- const Yc = x("gizmos"), gt = x("debugextension"), Wf = x("debugtypes");
6801
+ const Kc = x("gizmos"), gt = x("debugextension"), Wf = x("debugtypes");
6802
6802
  class IP {
6803
6803
  constructor() {
6804
6804
  r(this, "_types", /* @__PURE__ */ new Map());
@@ -7099,7 +7099,7 @@ function WP(s, t) {
7099
7099
  }
7100
7100
  return i.name = n(s), typeof s.guid == "string" && (i.guid = s.guid), i;
7101
7101
  }
7102
- const _d = [];
7102
+ const bd = [];
7103
7103
  function mv(s, t) {
7104
7104
  if (!s)
7105
7105
  return t;
@@ -7138,7 +7138,7 @@ function bm(s, t, e) {
7138
7138
  }
7139
7139
  else
7140
7140
  s[n] = o(a);
7141
- _d.length = 0;
7141
+ bd.length = 0;
7142
7142
  }
7143
7143
  s.onAfterDeserializeMember !== void 0 && s.onAfterDeserializeMember(n, l, e);
7144
7144
  }
@@ -7301,10 +7301,10 @@ function vm(s, t, e, i, n) {
7301
7301
  return h.$serializedTypes && bm(h, s, e), c;
7302
7302
  }
7303
7303
  function XP(s) {
7304
- if (_d.length = 0, typeof s == "object" && s !== null && s !== void 0)
7304
+ if (bd.length = 0, typeof s == "object" && s !== null && s !== void 0)
7305
7305
  for (const t of Object.keys(s))
7306
- _d.push(s[t]);
7307
- return _d;
7306
+ bd.push(s[t]);
7307
+ return bd;
7308
7308
  }
7309
7309
  const wm = Symbol("assigned component properties");
7310
7310
  function Ua(s, t, e) {
@@ -7430,7 +7430,7 @@ const bv = new Ft("addComponentIdProvider");
7430
7430
  function Oa(s, t, e = !0) {
7431
7431
  s.userData || (s.userData = {}), s.userData.components || (s.userData.components = []), s.userData.components.push(t), t.gameObject = s, (t.guid === void 0 || t.guid === "invalid") && (t.guid = bv.generateUUID()), Ag(s), Dg(t, t.context);
7432
7432
  try {
7433
- e && t.__internalAwake && (dc(s), t.activeAndEnabled && t.__internalAwake()), ju.dispatchComponentLifecycleEvent("component-added", t);
7433
+ e && t.__internalAwake && (uc(s), t.activeAndEnabled && t.__internalAwake()), ju.dispatchComponentLifecycleEvent("component-added", t);
7434
7434
  } catch (i) {
7435
7435
  console.error(i);
7436
7436
  }
@@ -7502,6 +7502,8 @@ function zu(s, t, e, i = !0) {
7502
7502
  }
7503
7503
  function Uu(s, t, e) {
7504
7504
  var n;
7505
+ if (e === !1 && s[_o] === !1)
7506
+ return null;
7505
7507
  const i = Xa(s, t);
7506
7508
  if (e === !1 && (i == null ? void 0 : i.enabled) === !1)
7507
7509
  return null;
@@ -7514,11 +7516,11 @@ function Uu(s, t, e) {
7514
7516
  }
7515
7517
  return null;
7516
7518
  }
7517
- function Kc(s, t, e, i = !0) {
7519
+ function Zc(s, t, e, i = !0) {
7518
7520
  var n;
7519
7521
  e || (e = []), i && (e.length = 0), zu(s, t, e, !1);
7520
7522
  for (let o = 0; o < ((n = s == null ? void 0 : s.children) == null ? void 0 : n.length); o++)
7521
- Kc(s.children[o], t, e, !1);
7523
+ Zc(s.children[o], t, e, !1);
7522
7524
  return e;
7523
7525
  }
7524
7526
  function Xd(s, t) {
@@ -7546,15 +7548,8 @@ function Nu(s, t = void 0, e = !0) {
7546
7548
  let i = t;
7547
7549
  if (i.isScene || (i = t == null ? void 0 : t.scene), !i)
7548
7550
  return null;
7549
- for (const n in i.children) {
7550
- const o = i.children[n];
7551
- if (e === !1 && o[_o] === !1)
7552
- continue;
7553
- const a = Uu(o, s);
7554
- if (a)
7555
- return a;
7556
- }
7557
- return null;
7551
+ const n = Uu(i, s, e);
7552
+ return n || null;
7558
7553
  }
7559
7554
  function sO(s, t, e = void 0) {
7560
7555
  if (!s)
@@ -7563,13 +7558,7 @@ function sO(s, t, e = void 0) {
7563
7558
  return console.error("Can not search object without any needle context or scene!!!"), t;
7564
7559
  "scene" in e && (e = e.scene);
7565
7560
  const i = e;
7566
- if (!i)
7567
- return t;
7568
- for (const n in i.children) {
7569
- const o = i.children[n];
7570
- Kc(o, s, t, !1);
7571
- }
7572
- return t;
7561
+ return i && Zc(i, s, t, !1), t;
7573
7562
  }
7574
7563
  function Ag(s) {
7575
7564
  s && s.isObject3D === !0 && KP(s, L);
@@ -7605,7 +7594,7 @@ L.prototype.getComponentInChildren = function(s) {
7605
7594
  return Uu(this, s);
7606
7595
  };
7607
7596
  L.prototype.getComponentsInChildren = function(s, t) {
7608
- return Kc(this, s, t);
7597
+ return Zc(this, s, t);
7609
7598
  };
7610
7599
  L.prototype.getComponentInParent = function(s) {
7611
7600
  return Xd(this, s);
@@ -7615,10 +7604,10 @@ L.prototype.getComponentsInParent = function(s, t) {
7615
7604
  };
7616
7605
  Object.getOwnPropertyDescriptor(L.prototype, "activeSelf") || Object.defineProperty(L.prototype, "activeSelf", {
7617
7606
  get: function() {
7618
- return Zc(this);
7607
+ return Jc(this);
7619
7608
  },
7620
7609
  set: function(s) {
7621
- wd(this, s);
7610
+ xd(this, s);
7622
7611
  }
7623
7612
  });
7624
7613
  Object.getOwnPropertyDescriptor(L.prototype, "worldPosition") || Object.defineProperty(L.prototype, "worldPosition", {
@@ -7650,7 +7639,7 @@ Object.getOwnPropertyDescriptor(L.prototype, "worldScale") || Object.definePrope
7650
7639
  return Ke(this);
7651
7640
  },
7652
7641
  set: function(s) {
7653
- Bc(this, s);
7642
+ Fc(this, s);
7654
7643
  }
7655
7644
  });
7656
7645
  Object.getOwnPropertyDescriptor(L.prototype, "worldForward") || Object.defineProperty(L.prototype, "worldForward", {
@@ -7733,7 +7722,7 @@ class ce extends le {
7733
7722
  return new ce(e);
7734
7723
  }
7735
7724
  }
7736
- const bd = x("debuggetcomponent"), vd = x("debuginstantiate");
7725
+ const vd = x("debuggetcomponent"), wd = x("debuginstantiate");
7737
7726
  class Qn {
7738
7727
  constructor() {
7739
7728
  r(this, "idProvider");
@@ -7757,10 +7746,10 @@ class Qn {
7757
7746
  this.idProvider = t.idProvider, this.parent = t.parent, this.keepWorldPosition = t.keepWorldPosition, this.position = (e = t.position) == null ? void 0 : e.clone(), this.rotation = (i = t.rotation) == null ? void 0 : i.clone(), this.scale = (n = t.scale) == null ? void 0 : n.clone(), this.visible = t.visible, this.context = t.context, this.components = t.components;
7758
7747
  }
7759
7748
  }
7760
- function Zc(s) {
7749
+ function Jc(s) {
7761
7750
  return s.visible;
7762
7751
  }
7763
- function wd(s, t) {
7752
+ function xd(s, t) {
7764
7753
  return typeof t == "number" && (t = t > 0.5), s.visible = t, s.visible;
7765
7754
  }
7766
7755
  function oO(s) {
@@ -7773,7 +7762,7 @@ function Eg(s) {
7773
7762
  return bn.isUsingInstancing(s);
7774
7763
  }
7775
7764
  function wv(s, t) {
7776
- return Dc(s, t, !0, !0);
7765
+ return jc(s, t, !0, !0);
7777
7766
  }
7778
7767
  const xv = Symbol("isDestroyed");
7779
7768
  function Na(s) {
@@ -7786,14 +7775,14 @@ const xm = Symbol("isDontDestroy");
7786
7775
  function Ol(s, t = !0) {
7787
7776
  s[xm] = t;
7788
7777
  }
7789
- const xd = [], Sd = [];
7778
+ const Sd = [], Cd = [];
7790
7779
  function sn(s, t = !0, e = !1) {
7791
- xd.length = 0, Sd.length = 0, Sm(s, t, !0);
7792
- for (const i of xd)
7793
- i.gameObject = null, i.context = null;
7780
+ Sd.length = 0, Cd.length = 0, Sm(s, t, !0);
7794
7781
  for (const i of Sd)
7782
+ i.gameObject = null, i.context = null;
7783
+ for (const i of Cd)
7795
7784
  aO(i, !0), e && Ee(i), mP(i);
7796
- Sd.length = 0, xd.length = 0;
7785
+ Cd.length = 0, Sd.length = 0;
7797
7786
  }
7798
7787
  function Sm(s, t = !0, e = !0) {
7799
7788
  var a;
@@ -7803,7 +7792,7 @@ function Sm(s, t = !0, e = !0) {
7803
7792
  if (i.isComponent) {
7804
7793
  if (i[xm])
7805
7794
  return;
7806
- xd.push(i);
7795
+ Sd.push(i);
7807
7796
  const l = i.gameObject;
7808
7797
  i.__internalDisable(), i.__internalDestroy(), i.gameObject = l;
7809
7798
  return;
@@ -7811,7 +7800,7 @@ function Sm(s, t = !0, e = !0) {
7811
7800
  if (s[xm])
7812
7801
  return;
7813
7802
  const n = s;
7814
- bd && console.log(n), Sd.push(n);
7803
+ vd && console.log(n), Cd.push(n);
7815
7804
  const o = (a = n.userData) == null ? void 0 : a.components;
7816
7805
  if (o != null && Array.isArray(o)) {
7817
7806
  let l = o.length;
@@ -7872,14 +7861,14 @@ function Wa(s, t) {
7872
7861
  let e = null;
7873
7862
  t != null && (t.x !== void 0 ? (e = new Qn(), e.position = t) : e = t);
7874
7863
  let i = ee.Current;
7875
- e != null && e.context && (i = e.context), bd && i.alias && console.log("context", i.alias), e && !e.idProvider && (e.idProvider = new Ft(Date.now()));
7864
+ e != null && e.context && (i = e.context), vd && i.alias && console.log("context", i.alias), e && !e.idProvider && (e.idProvider = new Ft(Date.now()));
7876
7865
  const n = [], o = {}, a = {}, l = Cv(i, s, e, n, o, a);
7877
- l && (cO(o), lO(a, o)), bd && (rm(s, !0), rm(l, !0));
7866
+ l && (cO(o), lO(a, o)), vd && (rm(s, !0), rm(l, !0));
7878
7867
  const c = {};
7879
7868
  if ((e == null ? void 0 : e.components) !== !1) {
7880
7869
  for (const h in n) {
7881
7870
  const d = n[h], u = d.guid;
7882
- e && e.idProvider && (d.guid = e.idProvider.generateUUID(), c[u] = d.guid, bd && console.log(d.name, d.guid)), Dg(d, i), d.__internalNewInstanceCreated && d.__internalNewInstanceCreated();
7871
+ e && e.idProvider && (d.guid = e.idProvider.generateUUID(), c[u] = d.guid, vd && console.log(d.name, d.guid)), Dg(d, i), d.__internalNewInstanceCreated && d.__internalNewInstanceCreated();
7883
7872
  }
7884
7873
  for (const h in n) {
7885
7874
  const d = n[h];
@@ -7898,7 +7887,7 @@ function Cv(s, t, e, i, n, o) {
7898
7887
  const l = t.children;
7899
7888
  t.children = [];
7900
7889
  const c = t.clone(!1);
7901
- if (Ag(c), t.userData = a, t.children = l, n[t.uuid] = { original: t, clone: c }, vd && console.log("ADD", t, c), t.type === "SkinnedMesh" && (o[t.uuid] = { original: t, clone: c }), (e == null ? void 0 : e.visible) !== void 0 && (c.visible = e.visible), e != null && e.idProvider) {
7890
+ if (Ag(c), t.userData = a, t.children = l, n[t.uuid] = { original: t, clone: c }, wd && console.log("ADD", t, c), t.type === "SkinnedMesh" && (o[t.uuid] = { original: t, clone: c }), (e == null ? void 0 : e.visible) !== void 0 && (c.visible = e.visible), e != null && e.idProvider) {
7902
7891
  c.uuid = e.idProvider.generateUUID();
7903
7892
  const u = c;
7904
7893
  u && (u.guid = c.uuid);
@@ -7907,7 +7896,7 @@ function Cv(s, t, e, i, n, o) {
7907
7896
  const h = t.parent;
7908
7897
  if (h && h.add(c), e != null && e.position ? _t(c, e.position) : c.position.copy(t.position), e != null && e.rotation ? xn(c, e.rotation) : c.quaternion.copy(t.quaternion), e != null && e.scale ? c.scale.copy(e.scale) : c.scale.copy(t.scale), e != null && e.parent && e.parent !== "scene") {
7909
7898
  let u = null;
7910
- if (typeof e.parent == "string" ? u = Dc(e.parent, s.scene, !0) : u = e.parent, u) {
7899
+ if (typeof e.parent == "string" ? u = jc(e.parent, s.scene, !0) : u = e.parent, u) {
7911
7900
  const p = e.keepWorldPosition === !0 ? u.attach : u.add;
7912
7901
  p ? p.call(u, c) : console.error("Invalid parent object", u, "received when instantiating:", t);
7913
7902
  } else
@@ -7920,7 +7909,7 @@ function Cv(s, t, e, i, n, o) {
7920
7909
  c.userData.components = p;
7921
7910
  for (let m = 0; m < u.length; m++) {
7922
7911
  const g = u[m], y = new g.constructor();
7923
- Ua(y, g), g[md] !== void 0 && (y[md] = g[md]), p.push(y), y.gameObject = c, i.push(y), n[g.guid] = { original: g, clone: y }, ju.dispatchComponentLifecycleEvent("component-added", y);
7912
+ Ua(y, g), g[gd] !== void 0 && (y[gd] = g[gd]), p.push(y), y.gameObject = c, i.push(y), n[g.guid] = { original: g, clone: y }, ju.dispatchComponentLifecycleEvent("component-added", y);
7924
7913
  }
7925
7914
  }
7926
7915
  e && (e.position = void 0, e.rotation = void 0, e.scale = void 0, e.parent = void 0);
@@ -7986,12 +7975,12 @@ function z_(s, t, e, i) {
7986
7975
  if (a) {
7987
7976
  const l = a.uuid, c = (n = i[l]) == null ? void 0 : n.clone;
7988
7977
  if (!c) {
7989
- vd && console.log("reference did not change", t, s, e);
7978
+ wd && console.log("reference did not change", t, s, e);
7990
7979
  return;
7991
7980
  }
7992
7981
  const h = a.userData.components.indexOf(e);
7993
7982
  if (h >= 0 && c.isObject3D)
7994
- return vd && console.log(t, l), c.userData.components[h];
7983
+ return wd && console.log(t, l), c.userData.components[h];
7995
7984
  console.warn("could not find component", t, e);
7996
7985
  }
7997
7986
  } else if (e.isObject3D === !0) {
@@ -8001,7 +7990,7 @@ function z_(s, t, e, i) {
8001
7990
  if (a) {
8002
7991
  const l = a.uuid, c = (o = i[l]) == null ? void 0 : o.clone;
8003
7992
  if (c)
8004
- return vd && console.log(t, "old", e, "new", c), c;
7993
+ return wd && console.log(t, "old", e, "new", c), c;
8005
7994
  }
8006
7995
  } else {
8007
7996
  if (e.isVector4 || e.isVector3 || e.isVector2 || e.isQuaternion || e.isEuler)
@@ -8394,7 +8383,7 @@ class dO extends an {
8394
8383
  }
8395
8384
  }
8396
8385
  new dO();
8397
- const uO = Promise.resolve(null), Oc = class {
8386
+ const uO = Promise.resolve(null), Mc = class {
8398
8387
  constructor(t) {
8399
8388
  r(this, "url");
8400
8389
  r(this, "_bitmap");
@@ -8403,8 +8392,8 @@ const uO = Promise.resolve(null), Oc = class {
8403
8392
  this.url = t;
8404
8393
  }
8405
8394
  static getOrCreate(t) {
8406
- let e = Oc.imageReferences.get(t);
8407
- return e || (e = new Oc(t), Oc.imageReferences.set(t, e)), e;
8395
+ let e = Mc.imageReferences.get(t);
8396
+ return e || (e = new Mc(t), Mc.imageReferences.set(t, e)), e;
8408
8397
  }
8409
8398
  dispose() {
8410
8399
  this._bitmapObject && this._bitmapObject.close(), this._bitmap = void 0;
@@ -8431,11 +8420,11 @@ const uO = Promise.resolve(null), Oc = class {
8431
8420
  }), this._bitmap);
8432
8421
  }
8433
8422
  };
8434
- let uc = Oc;
8435
- r(uc, "imageReferences", /* @__PURE__ */ new Map());
8423
+ let fc = Mc;
8424
+ r(fc, "imageReferences", /* @__PURE__ */ new Map());
8436
8425
  class fO extends an {
8437
8426
  constructor() {
8438
- super([uc], "ImageReferenceSerializer");
8427
+ super([fc], "ImageReferenceSerializer");
8439
8428
  }
8440
8429
  onSerialize(t, e) {
8441
8430
  return null;
@@ -8443,12 +8432,12 @@ class fO extends an {
8443
8432
  onDeserialize(t, e) {
8444
8433
  if (typeof t == "string") {
8445
8434
  const i = Tr(e.gltfId, t);
8446
- return uc.getOrCreate(i);
8435
+ return fc.getOrCreate(i);
8447
8436
  }
8448
8437
  }
8449
8438
  }
8450
8439
  new fO();
8451
- const Mc = class {
8440
+ const Rc = class {
8452
8441
  constructor(t) {
8453
8442
  /** The resolved url to the file */
8454
8443
  r(this, "url");
@@ -8456,8 +8445,8 @@ const Mc = class {
8456
8445
  this.url = t;
8457
8446
  }
8458
8447
  static getOrCreate(t) {
8459
- let e = Mc.cache.get(t);
8460
- return e || (e = new Mc(t), Mc.cache.set(t, e)), e;
8448
+ let e = Rc.cache.get(t);
8449
+ return e || (e = new Rc(t), Rc.cache.set(t, e)), e;
8461
8450
  }
8462
8451
  /** Load the file binary data
8463
8452
  * @returns a promise that resolves to the binary data of the file. Make sure to await this request or use `.then(res => {...})` to get the result.
@@ -8472,11 +8461,11 @@ const Mc = class {
8472
8461
  return this.res || (this.res = fetch(this.url)), this.res.then((t) => t.text());
8473
8462
  }
8474
8463
  };
8475
- let fc = Mc;
8476
- r(fc, "cache", /* @__PURE__ */ new Map());
8464
+ let pc = Rc;
8465
+ r(pc, "cache", /* @__PURE__ */ new Map());
8477
8466
  class pO extends an {
8478
8467
  constructor() {
8479
- super([fc], "FileReferenceSerializer");
8468
+ super([pc], "FileReferenceSerializer");
8480
8469
  }
8481
8470
  onSerialize(t, e) {
8482
8471
  return null;
@@ -8484,7 +8473,7 @@ class pO extends an {
8484
8473
  onDeserialize(t, e) {
8485
8474
  if (typeof t == "string") {
8486
8475
  const i = Tr(e.gltfId, t);
8487
- return fc.getOrCreate(i);
8476
+ return pc.getOrCreate(i);
8488
8477
  }
8489
8478
  }
8490
8479
  }
@@ -8521,7 +8510,7 @@ class mO {
8521
8510
  e !== -1 && this.mixers.splice(e, 1);
8522
8511
  }
8523
8512
  }
8524
- class Nc {
8513
+ class $c {
8525
8514
  /**
8526
8515
  * Tries to get the animation actions from an animation mixer.
8527
8516
  * @param mixer The animation mixer to get the actions from
@@ -8715,7 +8704,7 @@ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
8715
8704
  #endif`
8716
8705
  );
8717
8706
  Nx.lightmap.lightmapScaleOffset = { value: new ge(1, 1, 0, 0) };
8718
- const Gf = x("debugprogressive"), Fh = new Oi(), zh = new Su();
8707
+ const Gf = x("debugprogressive"), zh = new Oi(), Uh = new Su();
8719
8708
  class bO {
8720
8709
  constructor(t) {
8721
8710
  r(this, "context");
@@ -8764,8 +8753,8 @@ class bO {
8764
8753
  const a = i.mesh_lod != n.lastLodLevel_Mesh || i.texture_lod != n.lastLodLevel_Texture;
8765
8754
  if (Gf && e.geometry.boundingSphere) {
8766
8755
  const d = e.geometry.boundingSphere;
8767
- zh.copy(d), zh.applyMatrix4(e.matrixWorld);
8768
- const u = zh.center, p = zh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8756
+ Uh.copy(d), Uh.applyMatrix4(e.matrixWorld);
8757
+ const u = Uh.center, p = Uh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8769
8758
  if (a)
8770
8759
  V.DrawWireSphere(u, p, m[o], 0.1);
8771
8760
  else {
@@ -8785,7 +8774,7 @@ TEX ` + i.texture_lod;
8785
8774
  ` + (b / n.lastScreenCoverage).toFixed(0) + ` dens
8786
8775
  ` + (n.lastScreenCoverage * 100).toFixed(1) + `% cov
8787
8776
  ` + (n.lastCentrality * 100).toFixed(1) + `% centr
8788
- ` + (Fh.min.x.toFixed(2) + "-" + Fh.max.x.toFixed(2) + "x" + Fh.min.y.toFixed(2) + "-" + Fh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8777
+ ` + (zh.min.x.toFixed(2) + "-" + zh.max.x.toFixed(2) + "x" + zh.min.y.toFixed(2) + "-" + zh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8789
8778
  const C = t, k = C.worldForward, O = C.worldPosition, E = G(k).multiplyScalar(p * 0.7).add(u), F = E.distanceTo(O), A = m[Math.min(m.length - 1, Math.max(0, o))] + "88", z = this.context.domHeight > 0 ? screen.height / this.context.domHeight : 1, U = t.isPerspectiveCamera ? Math.tan(t.fov * Math.PI / 180 / 2) : 1;
8790
8779
  V.DrawLabel(E, w, F * 0.012 * z * U, void 0, 16777215, A);
8791
8780
  }
@@ -8839,12 +8828,12 @@ class xO {
8839
8828
  }
8840
8829
  }
8841
8830
  new og();
8842
- const Jc = new Uint8Array(4);
8843
- Jc[0] = 255;
8844
- Jc[1] = 255;
8845
- Jc[2] = 255;
8846
- Jc[3] = 255;
8847
- const SO = new rg(Jc, 1, 1, Pu);
8831
+ const eh = new Uint8Array(4);
8832
+ eh[0] = 255;
8833
+ eh[1] = 255;
8834
+ eh[2] = 255;
8835
+ eh[3] = 255;
8836
+ const SO = new rg(eh, 1, 1, Pu);
8848
8837
  function Lg(s, t = 1) {
8849
8838
  const e = "alpha" in s, i = t * t, n = new Uint8Array(4 * i), o = Math.floor(s.r * 255), a = Math.floor(s.g * 255), l = Math.floor(s.b * 255);
8850
8839
  for (let h = 0; h < i; h++) {
@@ -8925,7 +8914,7 @@ function RO(s) {
8925
8914
  }).join(""));
8926
8915
  }
8927
8916
  const dn = x("debugenvlight");
8928
- var pc = /* @__PURE__ */ ((s) => (s[s.Skybox = 0] = "Skybox", s[s.Trilight = 1] = "Trilight", s[s.Flat = 3] = "Flat", s[s.Custom = 4] = "Custom", s))(pc || {}), Cm = /* @__PURE__ */ ((s) => (s[s.Skybox = 0] = "Skybox", s[s.Custom = 1] = "Custom", s))(Cm || {});
8917
+ var mc = /* @__PURE__ */ ((s) => (s[s.Skybox = 0] = "Skybox", s[s.Trilight = 1] = "Trilight", s[s.Flat = 3] = "Flat", s[s.Custom = 4] = "Custom", s))(mc || {}), Cm = /* @__PURE__ */ ((s) => (s[s.Skybox = 0] = "Skybox", s[s.Custom = 1] = "Custom", s))(Cm || {});
8929
8918
  class kO {
8930
8919
  constructor(t) {
8931
8920
  r(this, "context");
@@ -9017,7 +9006,7 @@ class kO {
9017
9006
  var i;
9018
9007
  this.__currentReflectionId = t;
9019
9008
  const e = (i = this._sceneLightSettings) == null ? void 0 : i.get(t);
9020
- switch (dn && console.log("Enable reflection", t, e ? pc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
9009
+ switch (dn && console.log("Enable reflection", t, e ? mc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
9021
9010
  case 0:
9022
9011
  case 4:
9023
9012
  const n = this.internalGetReflection(t);
@@ -9361,20 +9350,20 @@ function LO(s) {
9361
9350
  var e;
9362
9351
  return ((e = s.classList) == null ? void 0 : e.contains("material-symbols-outlined")) || !1;
9363
9352
  }
9364
- const Uh = /* @__PURE__ */ new Map();
9353
+ const Nh = /* @__PURE__ */ new Map();
9365
9354
  async function G_(s) {
9366
9355
  const t = "Material Symbols Outlined";
9367
- if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Uh.has(s))
9368
- return Uh.get(s);
9356
+ if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Nh.has(s))
9357
+ return Nh.get(s);
9369
9358
  const e = document.createElement("canvas"), i = 48;
9370
9359
  e.width = i, e.height = i;
9371
9360
  const n = e.getContext("2d");
9372
9361
  if (n) {
9373
9362
  n.font = `${i}px '${t}'`, n.fillStyle = "black", n.fillText(s, 0, i);
9374
9363
  const o = e.toDataURL(), a = new Fe();
9375
- return a.name = s + " icon", a.image = new Image(), a.image.src = o, a.needsUpdate = !0, Uh.set(s, a), a;
9364
+ return a.name = s + " icon", a.image = new Image(), a.image.src = o, a.needsUpdate = !0, Nh.set(s, a), a;
9376
9365
  }
9377
- return Uh.set(s, null), null;
9366
+ return Nh.set(s, null), null;
9378
9367
  }
9379
9368
  const fu = class {
9380
9369
  constructor() {
@@ -9926,7 +9915,7 @@ class q_ {
9926
9915
  t.use(), this.onclick();
9927
9916
  }
9928
9917
  }
9929
- const Jo = "needle-menu", mc = x("debugmenu"), X_ = x("debugnoncommercial");
9918
+ const Jo = "needle-menu", gc = x("debugmenu"), X_ = x("debugnoncommercial");
9930
9919
  let GO = class {
9931
9920
  constructor(t) {
9932
9921
  r(this, "_context");
@@ -9954,9 +9943,9 @@ let GO = class {
9954
9943
  }
9955
9944
  }, this._menu.appendChild(o);
9956
9945
  } else
9957
- mc && console.error("NeedleMenu: unknown postMessage event", e);
9946
+ gc && console.error("NeedleMenu: unknown postMessage event", e);
9958
9947
  } else
9959
- mc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9948
+ gc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9960
9949
  }
9961
9950
  });
9962
9951
  r(this, "onStartXR", (t) => {
@@ -10041,7 +10030,7 @@ let GO = class {
10041
10030
  return this._menu.appendChild(t);
10042
10031
  }
10043
10032
  };
10044
- var Xc;
10033
+ var Qc;
10045
10034
  const Ty = class extends HTMLElement {
10046
10035
  constructor() {
10047
10036
  var u, p, m, g, y, _;
@@ -10049,7 +10038,7 @@ const Ty = class extends HTMLElement {
10049
10038
  r(this, "_domElement", null);
10050
10039
  r(this, "_context", null);
10051
10040
  r(this, "_sizeChangeInterval");
10052
- Ui(this, Xc, (e) => {
10041
+ Ui(this, Qc, (e) => {
10053
10042
  if (!e.defaultPrevented && e.target == this._domElement && e instanceof PointerEvent && e.button === 0 && this.root.classList.contains("open")) {
10054
10043
  const i = this.foldout.getBoundingClientRect(), n = e;
10055
10044
  n.clientX > i.left && n.clientX < i.right && n.clientY > i.top && n.clientY < i.bottom || this.root.classList.toggle("open", !1);
@@ -10496,7 +10485,7 @@ const Ty = class extends HTMLElement {
10496
10485
  let l = 0;
10497
10486
  const c = (b, w) => {
10498
10487
  var C, k, O;
10499
- mc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((C = this._domElement) == null ? void 0 : C.shadowRoot) && ((O = (k = this._domElement) == null ? void 0 : k.shadowRoot) == null || O.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10488
+ gc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((C = this._domElement) == null ? void 0 : C.shadowRoot) && ((O = (k = this._domElement) == null ? void 0 : k.shadowRoot) == null || O.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10500
10489
  };
10501
10490
  let h = !1;
10502
10491
  new MutationObserver((b) => {
@@ -10512,7 +10501,7 @@ const Ty = class extends HTMLElement {
10512
10501
  } finally {
10513
10502
  h = !1;
10514
10503
  }
10515
- }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), mc && this.___insertDebugOptions();
10504
+ }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), gc && this.___insertDebugOptions();
10516
10505
  }
10517
10506
  static create() {
10518
10507
  return document.createElement(Jo, { is: Jo });
@@ -10524,12 +10513,12 @@ const Ty = class extends HTMLElement {
10524
10513
  connectedCallback() {
10525
10514
  window.addEventListener("resize", this.handleSizeChange), this.handleMenuVisible(), this._sizeChangeInterval = setInterval(() => this.handleSizeChange(void 0, !0), 5e3), setTimeout(() => {
10526
10515
  var e, i;
10527
- (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, Xc));
10516
+ (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, Qc));
10528
10517
  }, 1);
10529
10518
  }
10530
10519
  disconnectedCallback() {
10531
10520
  var e, i;
10532
- window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, Xc));
10521
+ window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, Qc));
10533
10522
  }
10534
10523
  showNeedleLogo(e) {
10535
10524
  this._userRequestedLogoVisible = e, !(!e && (!ks() || X_) && (console.warn("[Needle Engine] You need a PRO license to hide the Needle Engine logo in production."), !ui())) && this.___onSetLogoVisible(e);
@@ -10620,7 +10609,7 @@ const Ty = class extends HTMLElement {
10620
10609
  * if we dont have any content and logo then we hide the menu
10621
10610
  */
10622
10611
  handleMenuVisible() {
10623
- mc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10612
+ gc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10624
10613
  }
10625
10614
  /** @returns true if we have any content OR a logo */
10626
10615
  get hasAnyContent() {
@@ -10662,7 +10651,7 @@ const Ty = class extends HTMLElement {
10662
10651
  }
10663
10652
  };
10664
10653
  let Zd = Ty;
10665
- Xc = new WeakMap();
10654
+ Qc = new WeakMap();
10666
10655
  customElements.get(Jo) || customElements.define(Jo, Zd);
10667
10656
  const st = x("debugcontext"), qO = x("stats"), XO = x("debugactive"), QO = x("debugframerate"), YO = x("debugcoroutine"), FL = {};
10668
10657
  class zL {
@@ -10879,7 +10868,7 @@ const ke = class {
10879
10868
  r(this, "_contextRestoreTries", 0);
10880
10869
  /** returns true if we should return out of the frame loop */
10881
10870
  r(this, "_wasPaused", !1);
10882
- this.name = (t == null ? void 0 : t.name) || "", this.alias = t == null ? void 0 : t.alias, this.domElement = (t == null ? void 0 : t.domElement) || document.body, this.hash = t == null ? void 0 : t.hash, t != null && t.renderer && (this.renderer = t.renderer, this.isManagedExternally = !0), (t == null ? void 0 : t.runInBackground) !== void 0 && (this.runInBackground = t.runInBackground), t != null && t.scene ? this.scene = t.scene : this.scene = new Ri(), t != null && t.camera && (this._mainCamera = t.camera), this.application = new _n(this), this.time = new AO(), this.input = new DC(this), this.physics = new cc(this), this.connection = new YC(this), this.assets = new fP(), this.sceneLighting = new kO(this), this.addressables = new hO(this), this.lightmaps = new _O(this), this.players = new xO(this), this.menu = new GO(this), this.lodsManager = new bO(this), this.animations = new mO(this);
10871
+ this.name = (t == null ? void 0 : t.name) || "", this.alias = t == null ? void 0 : t.alias, this.domElement = (t == null ? void 0 : t.domElement) || document.body, this.hash = t == null ? void 0 : t.hash, t != null && t.renderer && (this.renderer = t.renderer, this.isManagedExternally = !0), (t == null ? void 0 : t.runInBackground) !== void 0 && (this.runInBackground = t.runInBackground), t != null && t.scene ? this.scene = t.scene : this.scene = new Ri(), t != null && t.camera && (this._mainCamera = t.camera), this.application = new _n(this), this.time = new AO(), this.input = new DC(this), this.physics = new hc(this), this.connection = new YC(this), this.assets = new fP(), this.sceneLighting = new kO(this), this.addressables = new hO(this), this.lightmaps = new _O(this), this.players = new xO(this), this.menu = new GO(this), this.lodsManager = new bO(this), this.animations = new mO(this);
10883
10872
  const e = () => this._needsUpdateSize = !0;
10884
10873
  window.addEventListener("resize", e), this._disposeCallbacks.push(() => window.removeEventListener("resize", e));
10885
10874
  const i = new ResizeObserver((n) => this._needsUpdateSize = !0);
@@ -11360,7 +11349,7 @@ Possible solutions:
11360
11349
  $a(this.scene, (w) => {
11361
11350
  const C = w;
11362
11351
  if (C != null && C.isCamera) {
11363
- if (dc(C.gameObject), !C.activeAndEnabled)
11352
+ if (uc(C.gameObject), !C.activeAndEnabled)
11364
11353
  return;
11365
11354
  if (C.tag === "MainCamera")
11366
11355
  return b = C, !0;
@@ -11476,7 +11465,7 @@ Possible solutions:
11476
11465
  }
11477
11466
  if ((n = this._stats) == null || n.begin(), ke.Current = this, this.onHandlePaused())
11478
11467
  return !1;
11479
- for (ke.Current = this, this.time.update(), QO && console.log("FPS", this.time.smoothedFps.toFixed(0)), Hd(this), gd(this.scene), rv(this), Rn(
11468
+ for (ke.Current = this, this.time.update(), QO && console.log("FPS", this.time.smoothedFps.toFixed(0)), Hd(this), yd(this.scene), rv(this), Rn(
11480
11469
  this,
11481
11470
  -1
11482
11471
  /* Start */
@@ -11717,7 +11706,7 @@ function KO(s) {
11717
11706
  return s(!0);
11718
11707
  kv.push(s);
11719
11708
  }
11720
- function Nh(s) {
11709
+ function $h(s) {
11721
11710
  for (const t of kv)
11722
11711
  try {
11723
11712
  t(s);
@@ -11738,9 +11727,9 @@ async function ZO() {
11738
11727
  }).catch((e) => {
11739
11728
  Ki && console.error("License check failed", e);
11740
11729
  });
11741
- (t == null ? void 0 : t.status) === 200 ? (Mm = !1, Ki && console.log("License check succeeded"), Ms = "pro", Nh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Nh(!1), Mm = !0, Xl = await t.text()) : (Nh(!1), Ki && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11730
+ (t == null ? void 0 : t.status) === 200 ? (Mm = !1, Ki && console.log("License check succeeded"), Ms = "pro", $h(!0)) : (t == null ? void 0 : t.status) === 403 ? ($h(!1), Mm = !0, Xl = await t.text()) : ($h(!1), Ki && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11742
11731
  } catch (s) {
11743
- Nh(!1), Ki && console.error("License check failed", s);
11732
+ $h(!1), Ki && console.error("License check failed", s);
11744
11733
  }
11745
11734
  else
11746
11735
  Ki && console.log('Runtime license check is skipped because license is already applied as "' + Ms + '"');
@@ -11913,7 +11902,7 @@ async function iM() {
11913
11902
  version: Vn,
11914
11903
  generator: bg,
11915
11904
  build_time: U0,
11916
- public_key: pd
11905
+ public_key: md
11917
11906
  }, l = (s = navigator.sendBeacon) == null ? void 0 : s.call(navigator, o, JSON.stringify(a));
11918
11907
  Ki && console.log("Send beacon result", l);
11919
11908
  }
@@ -11979,31 +11968,31 @@ function J_(s) {
11979
11968
  return s;
11980
11969
  }
11981
11970
  const vo = x("debughotreload");
11982
- let $c = !1;
11983
- const gc = /* @__PURE__ */ new Map();
11971
+ let Wc = !1;
11972
+ const yc = /* @__PURE__ */ new Map();
11984
11973
  function UL() {
11985
- return $c;
11974
+ return Wc;
11986
11975
  }
11987
11976
  function eb() {
11988
11977
  return globalThis.NEEDLE_HOT_RELOAD_ENABLED === !0;
11989
11978
  }
11990
11979
  function sM(s) {
11991
11980
  var i;
11992
- if ($c) {
11981
+ if (Wc) {
11993
11982
  vo && console.warn("[Needle Engine] Hot reloading is in progress, not registering instance", s);
11994
11983
  return;
11995
11984
  }
11996
11985
  vo && console.log("[Needle Engine] Registering hot reload instance", s);
11997
11986
  const e = s.constructor.name;
11998
- gc.has(e) ? (i = gc.get(e)) == null || i.push(s) : gc.set(e, [s]);
11987
+ yc.has(e) ? (i = yc.get(e)) == null || i.push(s) : yc.set(e, [s]);
11999
11988
  }
12000
11989
  function oM(s) {
12001
- if ($c) {
11990
+ if (Wc) {
12002
11991
  vo && console.warn("[Needle Engine] Hot reloading is in progress, not unregistering instance", s);
12003
11992
  return;
12004
11993
  }
12005
11994
  vo && console.log("[Needle Engine] Unregistering hot reload instance", s);
12006
- const e = s.constructor.name, i = gc.get(e);
11995
+ const e = s.constructor.name, i = yc.get(e);
12007
11996
  if (!i)
12008
11997
  return;
12009
11998
  const n = i.indexOf(s);
@@ -12030,13 +12019,13 @@ function NL(s) {
12030
12019
  vo && console.log("[HMR] Apply changes", s, Object.keys(s)), rM();
12031
12020
  for (const t of Object.keys(s))
12032
12021
  try {
12033
- $c = !0;
12022
+ Wc = !0;
12034
12023
  const e = M.get(t);
12035
12024
  if (!e) {
12036
12025
  vo && console.log("[HMR] Type not found: " + t);
12037
12026
  continue;
12038
12027
  }
12039
- const i = s[t], n = gc.get(i.name);
12028
+ const i = s[t], n = yc.get(i.name);
12040
12029
  let o = "[Needle Engine] Updating type: " + t;
12041
12030
  const a = (n == null ? void 0 : n.length) ?? -1;
12042
12031
  a > 0 ? o += " x" + a : o += " (No instances registered)", console.log(o);
@@ -12076,7 +12065,7 @@ function NL(s) {
12076
12065
  else
12077
12066
  return !1;
12078
12067
  } finally {
12079
- $c = !1, Fn(Ji.Log, "Script changes applied (HMR)");
12068
+ Wc = !1, Fn(Ji.Log, "Script changes applied (HMR)");
12080
12069
  }
12081
12070
  return !0;
12082
12071
  }
@@ -12103,7 +12092,7 @@ class S extends L {
12103
12092
  * @param processStart Whether to process the start callbacks if being activated
12104
12093
  */
12105
12094
  static setActive(e, i, n = !0) {
12106
- e && (wd(e, i), gd(e), i && n && rv(ee.Current, e));
12095
+ e && (xd(e, i), yd(e), i && n && rv(ee.Current, e));
12107
12096
  }
12108
12097
  /**
12109
12098
  * Checks if the GameObject itself is active (same as go.visible)
@@ -12111,7 +12100,7 @@ class S extends L {
12111
12100
  * @returns True if the GameObject is active
12112
12101
  */
12113
12102
  static isActiveSelf(e) {
12114
- return Zc(e);
12103
+ return Jc(e);
12115
12104
  }
12116
12105
  /**
12117
12106
  * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
@@ -12191,7 +12180,7 @@ class S extends L {
12191
12180
  console.warn("Can not add object to self", e);
12192
12181
  return;
12193
12182
  }
12194
- n || (n = ee.Current), i.add(e), wd(e, !0), gd(e), n ? S.foreachComponent(e, (o) => {
12183
+ n || (n = ee.Current), i.add(e), xd(e, !0), yd(e), n ? S.foreachComponent(e, (o) => {
12195
12184
  Mg(o, n), !o.__internalDidAwakeAndStart && n.new_script_start.includes(o) === !1 && n.new_script_start.push(o);
12196
12185
  }, !0) : console.warn("Missing context");
12197
12186
  }
@@ -12202,7 +12191,7 @@ class S extends L {
12202
12191
  */
12203
12192
  static remove(e) {
12204
12193
  var i;
12205
- e && ((i = e.parent) == null || i.remove(e), wd(e, !1), gd(e), S.foreachComponent(e, (n) => {
12194
+ e && ((i = e.parent) == null || i.remove(e), xd(e, !1), yd(e), S.foreachComponent(e, (n) => {
12206
12195
  vP(n);
12207
12196
  }, !0));
12208
12197
  }
@@ -12335,7 +12324,7 @@ class S extends L {
12335
12324
  * @returns Array of components
12336
12325
  */
12337
12326
  static getComponentsInChildren(e, i, n = null) {
12338
- return Kc(e, i, n ?? void 0);
12327
+ return Zc(e, i, n ?? void 0);
12339
12328
  }
12340
12329
  /**
12341
12330
  * Gets a component of the specified type in the gameObject's parent hierarchy
@@ -12379,7 +12368,7 @@ class S extends L {
12379
12368
  yield i[o];
12380
12369
  }
12381
12370
  }
12382
- const Rc = class {
12371
+ const kc = class {
12383
12372
  /** @internal */
12384
12373
  constructor(t) {
12385
12374
  r(this, "__context");
@@ -12740,19 +12729,19 @@ const Rc = class {
12740
12729
  * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
12741
12730
  */
12742
12731
  get forward() {
12743
- return Rc._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
12732
+ return kc._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
12744
12733
  }
12745
12734
  /**
12746
12735
  * Gets the right direction vector (1,0,0) of this component's GameObject in world space
12747
12736
  */
12748
12737
  get right() {
12749
- return Rc._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
12738
+ return kc._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
12750
12739
  }
12751
12740
  /**
12752
12741
  * Gets the up direction vector (0,1,0) of this component's GameObject in world space
12753
12742
  */
12754
12743
  get up() {
12755
- return Rc._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
12744
+ return kc._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
12756
12745
  }
12757
12746
  /**
12758
12747
  * Registers an event listener for the specified event type
@@ -12787,7 +12776,7 @@ const Rc = class {
12787
12776
  return !1;
12788
12777
  }
12789
12778
  };
12790
- let I = Rc;
12779
+ let I = kc;
12791
12780
  r(I, "_forward", new v()), r(I, "_right", new v()), r(I, "_up", new v());
12792
12781
  const $L = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
12793
12782
  __proto__: null,
@@ -13147,22 +13136,22 @@ class dM {
13147
13136
  this.mixer.removeEventListener("finished", this.onFinished);
13148
13137
  }
13149
13138
  }
13150
- const Cd = Symbol("objectIsAnimatedData");
13139
+ const Pd = Symbol("objectIsAnimatedData");
13151
13140
  function ib(s, t, e) {
13152
13141
  if (!s)
13153
13142
  return;
13154
- if (s[Cd] === void 0) {
13143
+ if (s[Pd] === void 0) {
13155
13144
  if (!e)
13156
13145
  return;
13157
- s[Cd] = /* @__PURE__ */ new Set();
13146
+ s[Pd] = /* @__PURE__ */ new Set();
13158
13147
  }
13159
- const i = s[Cd];
13148
+ const i = s[Pd];
13160
13149
  e ? i.add(t) : i.has(t) && i.delete(t);
13161
13150
  }
13162
13151
  function uM(s) {
13163
13152
  if (!s)
13164
13153
  return !1;
13165
- const t = s[Cd];
13154
+ const t = s[Pd];
13166
13155
  return t !== void 0 && t.size > 0;
13167
13156
  }
13168
13157
  class VL {
@@ -13176,7 +13165,7 @@ class VL {
13176
13165
  return !0;
13177
13166
  }
13178
13167
  }
13179
- class $h {
13168
+ class Wh {
13180
13169
  constructor(t, e, i, n) {
13181
13170
  /** The name of the animation */
13182
13171
  r(this, "name");
@@ -13208,7 +13197,7 @@ function fM(s, t) {
13208
13197
  };
13209
13198
  }
13210
13199
  var Yo = /* @__PURE__ */ ((s) => (s[s.If = 1] = "If", s[s.IfNot = 2] = "IfNot", s[s.Greater = 3] = "Greater", s[s.Less = 4] = "Less", s[s.Equals = 6] = "Equals", s[s.NotEqual = 7] = "NotEqual", s))(Yo || {}), Lv = /* @__PURE__ */ ((s) => (s[s.Float = 1] = "Float", s[s.Int = 3] = "Int", s[s.Bool = 4] = "Bool", s[s.Trigger = 9] = "Trigger", s))(Lv || {});
13211
- const at = x("debuganimatorcontroller"), Wh = x("debugrootmotion");
13200
+ const at = x("debuganimatorcontroller"), Vh = x("debugrootmotion");
13212
13201
  class vn {
13213
13202
  constructor(t) {
13214
13203
  r(this, "_speed", 1);
@@ -13468,7 +13457,7 @@ class vn {
13468
13457
  if (!t)
13469
13458
  return null;
13470
13459
  const e = this._activeState.motion.clip.duration, i = e <= 0 ? 0 : Math.abs(t.time / e);
13471
- return new $h(this._activeState, i, e, this._speed);
13460
+ return new Wh(this._activeState, i, e, this._speed);
13472
13461
  }
13473
13462
  /**
13474
13463
  * Gets the animation action currently playing.
@@ -13624,7 +13613,7 @@ Exit Time: ` + d, a.hasExitTime);
13624
13613
  i && this.setTimescale(i, e);
13625
13614
  let n = !1;
13626
13615
  if (e.motion.isLooping && i && (i.time >= i.getClip().duration ? (n = !0, i.reset(), i.time = 0, i.play()) : i.time <= 0 && i.timeScale < 0 && (n = !0, i.reset(), i.time = i.getClip().duration, i.play())), !n && e && !t && i && this.animator && e.behaviours) {
13627
- const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new $h(this._activeState, l, a, this._speed);
13616
+ const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Wh(this._activeState, l, a, this._speed);
13628
13617
  for (const h of e.behaviours)
13629
13618
  h.instance && ((o = h.instance.onStateUpdate) == null || o.call(h.instance, this.animator, c, 0));
13630
13619
  }
@@ -13657,7 +13646,7 @@ Exit Time: ` + d, a.hasExitTime);
13657
13646
  }
13658
13647
  }
13659
13648
  if ((d = this._activeState) != null && d.behaviours && this._activeState.motion.action) {
13660
- const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, C = this._activeState.motion.action.time / w, k = new $h(this._activeState, C, w, this._speed);
13649
+ const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, C = this._activeState.motion.action.time / w, k = new Wh(this._activeState, C, w, this._speed);
13661
13650
  for (const O of this._activeState.behaviours)
13662
13651
  (m = (p = O.instance) == null ? void 0 : p.onStateExit) == null || m.call(O.instance, this.animator, k, n);
13663
13652
  }
@@ -13675,7 +13664,7 @@ Exit Time: ` + d, a.hasExitTime);
13675
13664
  c.isRunning() && c.stop(), c.reset(), c.enabled = !0, this.setTimescale(c, t);
13676
13665
  const w = t.motion.clip.duration;
13677
13666
  if (c.time = o ? 0 : i * w, c.timeScale < 0 && (c.time = w - c.time), c.clampWhenFinished = !0, c.setLoop(Kp, 0), e > 0 ? c.fadeIn(e) : c.weight = 1, c.play(), this.rootMotionHandler && this.rootMotionHandler.onStart(c), this._activeStates.includes(t) || this._activeStates.push(t), this._activeState.behaviours) {
13678
- const C = new $h(t, i, w, this._speed);
13667
+ const C = new Wh(t, i, w, this._speed);
13679
13668
  for (const k of this._activeState.behaviours)
13680
13669
  (b = (_ = k.instance) == null ? void 0 : _.onStateEnter) == null || b.call(k.instance, this.animator, C, n);
13681
13670
  }
@@ -13835,7 +13824,7 @@ const ht = class {
13835
13824
  return;
13836
13825
  ht.lastObjRotation[this.cacheId] || (ht.lastObjRotation[this.cacheId] = this.root.quaternion.clone());
13837
13826
  const e = ht.lastObjRotation[this.cacheId];
13838
- if (ht.spaceRotation[this.cacheId].copy(e), Wh) {
13827
+ if (ht.spaceRotation[this.cacheId].copy(e), Vh) {
13839
13828
  const i = new Bt().setFromQuaternion(e);
13840
13829
  console.log("START", this.clip.name, $.toDegrees(i.y), this.root.position.z);
13841
13830
  }
@@ -13846,17 +13835,17 @@ const ht = class {
13846
13835
  handlePosition(t, e) {
13847
13836
  if (e) {
13848
13837
  const i = this.root;
13849
- Wh && i.add(new Mi()), ht.lastObjPosition[this.cacheId] || (ht.lastObjPosition[this.cacheId] = this.root.position.clone());
13838
+ Vh && i.add(new Mi()), ht.lastObjPosition[this.cacheId] || (ht.lastObjPosition[this.cacheId] = this.root.position.clone());
13850
13839
  const n = new v(), o = new v();
13851
13840
  this.positionWrapper = new nb(e, (a, l) => {
13852
13841
  const c = this.action.getEffectiveWeight();
13853
- return Wh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(o), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), o.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13842
+ return Vh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(o), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), o.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13854
13843
  });
13855
13844
  }
13856
13845
  }
13857
13846
  handleRotation(t, e) {
13858
13847
  if (e) {
13859
- if (Wh) {
13848
+ if (Vh) {
13860
13849
  const a = e.values, l = new Bt().setFromQuaternion(new W(a[0], a[1], a[2], a[3]));
13861
13850
  console.log(t.name, e.name, "FIRST ROTATION IN TRACK", $.toDegrees(l.y));
13862
13851
  const c = e.values.length - 4, h = new W().set(a[c], a[c + 1], a[c + 2], a[c + 3]), d = new Bt().setFromQuaternion(h);
@@ -14256,12 +14245,12 @@ const sb = Symbol("previous-visibility"), ya = class extends Is {
14256
14245
  };
14257
14246
  let gr = ya;
14258
14247
  r(gr, "_userSet", /* @__PURE__ */ new Set());
14259
- var _M = Object.defineProperty, bM = Object.getOwnPropertyDescriptor, eh = (s, t, e, i) => {
14248
+ var _M = Object.defineProperty, bM = Object.getOwnPropertyDescriptor, th = (s, t, e, i) => {
14260
14249
  for (var n = i > 1 ? void 0 : i ? bM(t, e) : t, o = s.length - 1, a; o >= 0; o--)
14261
14250
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
14262
14251
  return i && n && _M(t, e, n), n;
14263
14252
  };
14264
- const Vh = x("debuggroundprojection");
14253
+ const Hh = x("debuggroundprojection");
14265
14254
  class Us extends I {
14266
14255
  constructor() {
14267
14256
  super(...arguments);
@@ -14304,7 +14293,7 @@ class Us extends I {
14304
14293
  /** @internal */
14305
14294
  onEnable() {
14306
14295
  this.context.time.frameCount > 0 && this.applyOnAwake && this.updateAndCreate(), this._watcher || (this._watcher = new yo(this.context.scene, "background"), this._watcher.subscribeWrite((e) => {
14307
- Vh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14296
+ Hh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14308
14297
  }));
14309
14298
  }
14310
14299
  /** @internal */
@@ -14351,7 +14340,7 @@ class Us extends I {
14351
14340
  let i = !0;
14352
14341
  const n = 0, o = e !== this._lastBackground || this._height !== this._lastHeight || this._radius !== this._lastRadius;
14353
14342
  if (!this._projection || o) {
14354
- Vh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14343
+ Hh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14355
14344
  try {
14356
14345
  this._projection = new Da(e, this._height, this._radius, 64);
14357
14346
  } catch (p) {
@@ -14370,7 +14359,7 @@ class Us extends I {
14370
14359
  const y = Ke(this.gameObject).x;
14371
14360
  g.y = m + this._height * y - n, g.z = p.min.z + (p.max.z - p.min.z) * 0.5, _t(this._projection, g);
14372
14361
  }
14373
- Vh && V.DrawWireBox3(p, 65280, 5);
14362
+ Hh && V.DrawWireBox3(p, 65280, 5);
14374
14363
  }
14375
14364
  this.context.scene.backgroundBlurriness > 1e-3 && this._needsTextureUpdate && this.updateBlurriness(e, this.context.scene.backgroundBlurriness), this._lastBackground = e, this._lastHeight = this._height, this._lastRadius = this._radius, this._needsTextureUpdate = !1;
14376
14365
  }
@@ -14381,7 +14370,7 @@ class Us extends I {
14381
14370
  return;
14382
14371
  } else
14383
14372
  return;
14384
- this._needsTextureUpdate = !1, Vh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new wn({
14373
+ this._needsTextureUpdate = !1, Hh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new wn({
14385
14374
  name: "GroundProjectionBlurriness",
14386
14375
  uniforms: {
14387
14376
  map: { value: e },
@@ -14396,19 +14385,19 @@ class Us extends I {
14396
14385
  this._projection.material.transparent = (((o = this.context.xr) == null ? void 0 : o.isAR) === !0 && this.arBlending > 1e-6) ?? !1, this._projection.material.transparent ? this._blurrynessShader.uniforms.blending.value = this.arBlending : this._blurrynessShader.uniforms.blending.value = 0, this.context.isInPassThrough ? this._blurrynessShader.uniforms.alphaFactor.value = 0.95 : this._blurrynessShader.uniforms.alphaFactor.value = 1, n !== this._projection.material.transparent && (this._projection.material.needsUpdate = !0), this._projection.material.map = mn.copyTexture(e, this._blurrynessShader), this._projection.material.depthTest = !0, this._projection.material.depthWrite = !1;
14397
14386
  }
14398
14387
  }
14399
- eh([
14388
+ th([
14400
14389
  f()
14401
14390
  ], Us.prototype, "applyOnAwake", 2);
14402
- eh([
14391
+ th([
14403
14392
  f()
14404
14393
  ], Us.prototype, "autoFit", 2);
14405
- eh([
14394
+ th([
14406
14395
  f()
14407
14396
  ], Us.prototype, "radius", 1);
14408
- eh([
14397
+ th([
14409
14398
  f()
14410
14399
  ], Us.prototype, "height", 1);
14411
- eh([
14400
+ th([
14412
14401
  f()
14413
14402
  ], Us.prototype, "arBlending", 1);
14414
14403
  const vM = `
@@ -14839,7 +14828,7 @@ class TM {
14839
14828
  }
14840
14829
  }
14841
14830
  var Bp;
14842
- const Pd = (Bp = class extends I {
14831
+ const Od = (Bp = class extends I {
14843
14832
  constructor() {
14844
14833
  super(...arguments);
14845
14834
  r(this, "autoMass", !0);
@@ -15066,12 +15055,12 @@ const Pd = (Bp = class extends I {
15066
15055
  }
15067
15056
  captureVelocity() {
15068
15057
  const t = this.gameObject.matrixWorld;
15069
- Pd.tempPosition.setFromMatrixPosition(t);
15070
- const e = Pd.tempPosition.sub(this._lastPosition);
15071
- this._lastPosition.copy(Pd.tempPosition), this._smoothedVelocity.lerp(e, this.context.time.deltaTime / 0.1);
15058
+ Od.tempPosition.setFromMatrixPosition(t);
15059
+ const e = Od.tempPosition.sub(this._lastPosition);
15060
+ this._lastPosition.copy(Od.tempPosition), this._smoothedVelocity.lerp(e, this.context.time.deltaTime / 0.1);
15072
15061
  }
15073
15062
  }, r(Bp, "tempPosition", new v()), Bp);
15074
- let _e = Pd;
15063
+ let _e = Od;
15075
15064
  Ai([
15076
15065
  $t()
15077
15066
  ], _e.prototype, "autoMass", 2);
@@ -15121,8 +15110,8 @@ Ai([
15121
15110
  ], _e.prototype, "dominanceGroup", 2);
15122
15111
  new v();
15123
15112
  new v();
15124
- const to = x("debugsync"), Wc = "STRS";
15125
- Q0(Wc, vs.getRootAsSyncedTransformModel);
15113
+ const to = x("debugsync"), Vc = "STRS";
15114
+ Q0(Vc, vs.getRootAsSyncedTransformModel);
15126
15115
  const kn = new pg();
15127
15116
  function jv(s, t, e = !0) {
15128
15117
  kn.clear();
@@ -15131,13 +15120,13 @@ function jv(s, t, e = !0) {
15131
15120
  const n = t.worldPosition, o = t.worldEuler, a = t.gameObject.scale;
15132
15121
  vs.addTransform(kn, Dv.createTransform(kn, n.x, n.y, n.z, o.x, o.y, o.z, a.x, a.y, a.z));
15133
15122
  const l = vs.endSyncedTransformModel(kn);
15134
- return kn.finish(l, Wc), kn.asUint8Array();
15123
+ return kn.finish(l, Vc), kn.asUint8Array();
15135
15124
  }
15136
- let km = 0, yc = 0;
15125
+ let km = 0, _c = 0;
15137
15126
  OM((s) => {
15138
15127
  var i;
15139
15128
  const e = ((i = s.connection.currentServerUrl) == null ? void 0 : i.includes("glitch")) ? 10 : 40;
15140
- yc = Math.floor(km / e), km = 0, to && yc > 0 && console.log("Sync Transform Fast Interval", yc);
15129
+ _c = Math.floor(km / e), km = 0, to && _c > 0 && console.log("Sync Transform Fast Interval", _c);
15141
15130
  });
15142
15131
  class js extends I {
15143
15132
  constructor() {
@@ -15205,11 +15194,11 @@ class js extends I {
15205
15194
  }
15206
15195
  /** @internal */
15207
15196
  awake() {
15208
- to && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = S.getComponentInChildren(this.gameObject, _e), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new Y0(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ne.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Wc, this.receivedDataCallback);
15197
+ to && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = S.getComponentInChildren(this.gameObject, _e), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new Y0(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ne.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Vc, this.receivedDataCallback);
15209
15198
  }
15210
15199
  /** @internal */
15211
15200
  onDestroy() {
15212
- this.syncDestroy && cv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ne.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Wc, this.receivedDataCallback);
15201
+ this.syncDestroy && cv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ne.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Vc, this.receivedDataCallback);
15213
15202
  }
15214
15203
  /**
15215
15204
  * Attempts to retrieve and apply the last known network state for this transform
@@ -15289,7 +15278,7 @@ class js extends I {
15289
15278
  this.rb && this.overridePhysics && this._wasKinematic !== void 0 && (to && console.log("reset kinematic", this.rb.name, this._wasKinematic), this.rb.isKinematic = this._wasKinematic);
15290
15279
  const o = 10, a = this.rb || this.fastMode;
15291
15280
  if (this._needsUpdate && (this.context.time.frameCount % o === 0 || a)) {
15292
- if (km++, a && yc > 0 && this.context.time.frameCount % yc !== 0)
15281
+ if (km++, a && _c > 0 && this.context.time.frameCount % _c !== 0)
15293
15282
  return;
15294
15283
  to && console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid), this._needsUpdate = !1;
15295
15284
  const l = jv(this.guid, this, !!a);
@@ -16362,7 +16351,7 @@ var GM = Object.defineProperty, qM = Object.getOwnPropertyDescriptor, ze = (s, t
16362
16351
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
16363
16352
  return i && n && GM(t, e, n), n;
16364
16353
  };
16365
- const Wi = x("debugorbit"), Zf = x("freecam"), Rl = x("debugcamerafit"), Hh = x("smoothcam"), XM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16354
+ const Wi = x("debugorbit"), Zf = x("freecam"), Rl = x("debugcamerafit"), Gh = x("smoothcam"), XM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16366
16355
  let Jf;
16367
16356
  class tu extends CustomEvent {
16368
16357
  constructor(t, e) {
@@ -16631,9 +16620,9 @@ class we extends I {
16631
16620
  }
16632
16621
  }
16633
16622
  if (this._controls) {
16634
- if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? Jf : XM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, Zf || (((o = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : o.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof Hh == "number" || Hh === !0) {
16623
+ if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? Jf : XM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, Zf || (((o = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : o.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof Gh == "number" || Gh === !0) {
16635
16624
  this._controls.enableDamping = !0;
16636
- const l = typeof Hh == "number" ? Hh : 0.99;
16625
+ const l = typeof Gh == "number" ? Gh : 0.99;
16637
16626
  this._controls.dampingFactor = Math.max(1e-3, 1 - Math.min(1, l));
16638
16627
  }
16639
16628
  this.allowInterrupt || (this._lookTargetLerpActive && (this._controls.enablePan = !1), this._cameraLerpActive && (this._controls.enableRotate = !1, this._controls.autoRotate = !1), (this._lookTargetLerpActive || this._cameraLerpActive) && (this._controls.enableZoom = !1)), this.context.isInXR || (!Zf && ((a = this.lookAtConstraint) != null && a.locked) && this.setLookTargetFromConstraint(0, this.lookAtConstraint01), this._controls.update(this.context.time.deltaTime), Wi && V.DrawWireSphere(this._controls.target, 0.1, 65280));
@@ -16885,8 +16874,8 @@ var QM = Object.defineProperty, YM = Object.getOwnPropertyDescriptor, ni = (s, t
16885
16874
  return i && n && QM(t, e, n), n;
16886
16875
  }, br = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Skybox = 1] = "Skybox", s[s.SolidColor = 2] = "SolidColor", s[s.Uninitialized = 4] = "Uninitialized", s))(br || {});
16887
16876
  const no = x("debugcam"), rb = x("debugscreenpointtoray");
16888
- var ad;
16889
- const Yl = (ad = class extends I {
16877
+ var ld;
16878
+ const Yl = (ld = class extends I {
16890
16879
  constructor() {
16891
16880
  super(...arguments);
16892
16881
  r(this, "_nearClipPlane", 0.1);
@@ -17214,7 +17203,7 @@ const Yl = (ad = class extends I {
17214
17203
  let n = i === "additive" || i === "alpha-blend";
17215
17204
  return t.isInAR && i === "opaque" && ((a = navigator.userAgent) != null && a.includes("OculusBrowser") || (l = navigator.userAgent) != null && l.includes("Mozilla") && ((c = navigator.userAgent) != null && c.includes("Mobile WebXRViewer/v2"))) && (n = !0), e._transparent = n, n;
17216
17205
  }
17217
- }, r(ad, "_origin", new v()), r(ad, "_direction", new v()), ad);
17206
+ }, r(ld, "_origin", new v()), r(ld, "_direction", new v()), ld);
17218
17207
  let Pe = Yl;
17219
17208
  ni([
17220
17209
  f()
@@ -18685,22 +18674,22 @@ const $v = (Fp = class extends I {
18685
18674
  }
18686
18675
  }
18687
18676
  }, r(Fp, "forward", new v(0, 0, 1)), Fp);
18688
- let th = $v;
18677
+ let ih = $v;
18689
18678
  Hg([
18690
18679
  f(L)
18691
- ], th.prototype, "head", 2);
18680
+ ], ih.prototype, "head", 2);
18692
18681
  Hg([
18693
18682
  f(L)
18694
- ], th.prototype, "eyes", 2);
18683
+ ], ih.prototype, "eyes", 2);
18695
18684
  Hg([
18696
18685
  f(L)
18697
- ], th.prototype, "target", 2);
18686
+ ], ih.prototype, "target", 2);
18698
18687
  var OR = Object.defineProperty, MR = Object.getOwnPropertyDescriptor, Gg = (s, t, e, i) => {
18699
18688
  for (var n = i > 1 ? void 0 : i ? MR(t, e) : t, o = s.length - 1, a; o >= 0; o--)
18700
18689
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
18701
18690
  return i && n && OR(t, e, n), n;
18702
18691
  };
18703
- class ih extends I {
18692
+ class nh extends I {
18704
18693
  constructor() {
18705
18694
  super(...arguments);
18706
18695
  r(this, "length", 1);
@@ -18713,7 +18702,7 @@ class ih extends I {
18713
18702
  * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
18714
18703
  */
18715
18704
  onEnable() {
18716
- if (this.isGizmo && !Yc)
18705
+ if (this.isGizmo && !Kc)
18717
18706
  return;
18718
18707
  this._axes || (this._axes = new Mi(this.length)), this._axes.layers.disableAll(), this._axes.layers.set(this.layer), this.gameObject.add(this._axes);
18719
18708
  const e = this._axes.material;
@@ -18728,13 +18717,13 @@ class ih extends I {
18728
18717
  }
18729
18718
  Gg([
18730
18719
  f()
18731
- ], ih.prototype, "length", 2);
18720
+ ], nh.prototype, "length", 2);
18732
18721
  Gg([
18733
18722
  f()
18734
- ], ih.prototype, "depthTest", 2);
18723
+ ], nh.prototype, "depthTest", 2);
18735
18724
  Gg([
18736
18725
  f()
18737
- ], ih.prototype, "isGizmo", 2);
18726
+ ], nh.prototype, "isGizmo", 2);
18738
18727
  class Wv extends I {
18739
18728
  constructor() {
18740
18729
  super(...arguments);
@@ -18909,7 +18898,7 @@ fi([
18909
18898
  fi([
18910
18899
  f()
18911
18900
  ], Ei.prototype, "filter", 2);
18912
- class nh extends Ei {
18901
+ class sh extends Ei {
18913
18902
  constructor() {
18914
18903
  super(...arguments);
18915
18904
  r(this, "radius", 0.5);
@@ -18938,10 +18927,10 @@ class nh extends Ei {
18938
18927
  fi([
18939
18928
  $t(),
18940
18929
  f()
18941
- ], nh.prototype, "radius", 2);
18930
+ ], sh.prototype, "radius", 2);
18942
18931
  fi([
18943
18932
  f(v)
18944
- ], nh.prototype, "center", 2);
18933
+ ], sh.prototype, "center", 2);
18945
18934
  const Vv = class extends Ei {
18946
18935
  constructor() {
18947
18936
  super(...arguments);
@@ -18992,14 +18981,14 @@ const Vv = class extends Ei {
18992
18981
  e.position.copy(i), e.quaternion.copy(n), e.scale.copy(o), e.parent = a, (t == null ? void 0 : t.debug) === !0 && V.DrawWireBox3(l, 16768256, 20), this.size = l.getSize(new v()) || new v(1, 1, 1), this.center = l.getCenter(new v()) || new v(0, 0, 0), this.size.length() <= 0 && this.size.set(0.01, 0.01, 0.01);
18993
18982
  }
18994
18983
  };
18995
- let sh = Vv;
18984
+ let oh = Vv;
18996
18985
  fi([
18997
18986
  $t(),
18998
18987
  f(v)
18999
- ], sh.prototype, "size", 2);
18988
+ ], oh.prototype, "size", 2);
19000
18989
  fi([
19001
18990
  f(v)
19002
- ], sh.prototype, "center", 2);
18991
+ ], oh.prototype, "center", 2);
19003
18992
  class jr extends Ei {
19004
18993
  constructor() {
19005
18994
  super(...arguments);
@@ -19247,6 +19236,12 @@ const Kl = (zp = class extends I {
19247
19236
  * The minimum size of the shadows box
19248
19237
  */
19249
19238
  r(this, "minSize");
19239
+ /**
19240
+ * When enabled the shadows will not be updated automatically. Use `needsUpdate()` to update the shadows manually.
19241
+ * This is useful when you want to update the shadows only when the scene changes.
19242
+ */
19243
+ r(this, "manualUpdate", !1);
19244
+ r(this, "_needsUpdate", !1);
19250
19245
  /** All shadow objects are parented to this object.
19251
19246
  * The gameObject itself should not be transformed because we want the ContactShadows object e.g. also have a GroundProjectedEnv component
19252
19247
  * in which case ContactShadows scale would affect the projection
@@ -19283,6 +19278,15 @@ const Kl = (zp = class extends I {
19283
19278
  }
19284
19279
  return t.scene.add(e.gameObject), e.fitShadows(), e;
19285
19280
  }
19281
+ /**
19282
+ * Call this method to update the shadows manually. The update will be done in the next frame.
19283
+ */
19284
+ set needsUpdate(t) {
19285
+ this._needsUpdate = t;
19286
+ }
19287
+ get needsUpdate() {
19288
+ return this._needsUpdate;
19289
+ }
19286
19290
  /**
19287
19291
  * Call to fit the shadows to the scene.
19288
19292
  */
@@ -19329,6 +19333,9 @@ const Kl = (zp = class extends I {
19329
19333
  `);
19330
19334
  }, this.depthMaterial.depthTest = !1, this.depthMaterial.depthWrite = !1, this.horizontalBlurMaterial = new wn(iS), this.horizontalBlurMaterial.depthTest = !1, this.verticalBlurMaterial = new wn(nS), this.verticalBlurMaterial.depthTest = !1, this.shadowGroup.visible = !1, this.autoFit ? this.fitShadows() : this.applyMinSize();
19331
19335
  }
19336
+ onEnable() {
19337
+ this._needsUpdate = !0;
19338
+ }
19332
19339
  /** @internal */
19333
19340
  onDestroy() {
19334
19341
  var e, i, n, o, a, l, c, h;
@@ -19336,7 +19343,9 @@ const Kl = (zp = class extends I {
19336
19343
  }
19337
19344
  /** @internal */
19338
19345
  onBeforeRender(t) {
19339
- if (!this.renderTarget || !this.renderTargetBlur || !this.depthMaterial || !this.shadowCamera || !this.blurPlane || !this.shadowGroup || !this.plane || !this.horizontalBlurMaterial || !this.verticalBlurMaterial) {
19346
+ if (this.manualUpdate && !this._needsUpdate)
19347
+ return;
19348
+ if (this._needsUpdate = !1, !this.renderTarget || !this.renderTargetBlur || !this.depthMaterial || !this.shadowCamera || !this.blurPlane || !this.shadowGroup || !this.plane || !this.horizontalBlurMaterial || !this.verticalBlurMaterial) {
19340
19349
  kl && console.error("ContactShadows: not initialized yet");
19341
19350
  return;
19342
19351
  }
@@ -19426,16 +19435,16 @@ class Qu extends I {
19426
19435
  }
19427
19436
  class Gv extends I {
19428
19437
  }
19429
- const hb = x("debugdeletable"), kc = class extends wi {
19438
+ const hb = x("debugdeletable"), Tc = class extends wi {
19430
19439
  onEnable() {
19431
- kc._instances.push(this);
19440
+ Tc._instances.push(this);
19432
19441
  }
19433
19442
  onDisable() {
19434
- const t = kc._instances.indexOf(this);
19435
- t >= 0 && kc._instances.splice(t, 1);
19443
+ const t = Tc._instances.indexOf(this);
19444
+ t >= 0 && Tc._instances.splice(t, 1);
19436
19445
  }
19437
19446
  };
19438
- let Ra = kc;
19447
+ let Ra = Tc;
19439
19448
  r(Ra, "_instances", []);
19440
19449
  class qv extends I {
19441
19450
  update() {
@@ -20082,7 +20091,7 @@ const Iy = class {
20082
20091
  r(this, "_requireUpdateGroundPlane", !0);
20083
20092
  r(this, "_didDragOnGroundPlaneLastFrame", !1);
20084
20093
  this._camera = t;
20085
- const e = new Ic(Iy.geometry), i = e.material;
20094
+ const e = new Lc(Iy.geometry), i = e.material;
20086
20095
  i.color = new le(0.4, 0.4, 0.4), e.layers.set(2), e.name = "line", e.scale.y = 1, this._groundLine = e;
20087
20096
  const n = new xu(0.5, 22, 22), o = new Me({ color: i.color }), a = new q(n, o);
20088
20097
  a.visible = !1, a.layers.set(2), this._groundMarker = a;
@@ -20448,7 +20457,7 @@ class Ao extends I {
20448
20457
  break;
20449
20458
  }
20450
20459
  }
20451
- Nc.assignAnimationsFromFile(o, {
20460
+ $c.assignAnimationsFromFile(o, {
20452
20461
  createAnimationComponent: (p) => tn(p, ti)
20453
20462
  });
20454
20463
  const h = new GR({
@@ -20654,16 +20663,16 @@ const Qv = class extends I {
20654
20663
  return console.assert(e !== this.object, "Duplicated object is original"), this.object.visible = !1, this._startPosition && this.object.position.clone().copy(this._startPosition), this._startQuaternion && this.object.quaternion.clone().copy(this._startQuaternion), e;
20655
20664
  }
20656
20665
  };
20657
- let oh = Qv;
20666
+ let rh = Qv;
20658
20667
  Xg([
20659
20668
  f(L)
20660
- ], oh.prototype, "parent", 2);
20669
+ ], rh.prototype, "parent", 2);
20661
20670
  Xg([
20662
20671
  f(L)
20663
- ], oh.prototype, "object", 2);
20672
+ ], rh.prototype, "object", 2);
20664
20673
  Xg([
20665
20674
  f()
20666
- ], oh.prototype, "limitCount", 2);
20675
+ ], rh.prototype, "limitCount", 2);
20667
20676
  var cs = /* @__PURE__ */ ((s) => (s[s.PointerEnter = 0] = "PointerEnter", s[s.PointerExit = 1] = "PointerExit", s[s.PointerDown = 2] = "PointerDown", s[s.PointerUp = 3] = "PointerUp", s[s.PointerClick = 4] = "PointerClick", s[s.Drag = 5] = "Drag", s[s.Drop = 6] = "Drop", s[s.Scroll = 7] = "Scroll", s[s.UpdateSelected = 8] = "UpdateSelected", s[s.Select = 9] = "Select", s[s.Deselect = 10] = "Deselect", s[s.Move = 11] = "Move", s[s.InitializePotentialDrag = 12] = "InitializePotentialDrag", s[s.BeginDrag = 13] = "BeginDrag", s[s.EndDrag = 14] = "EndDrag", s[s.Submit = 15] = "Submit", s[s.Cancel = 16] = "Cancel", s))(cs || {}), KR = Object.defineProperty, ZR = Object.getOwnPropertyDescriptor, Qg = (s, t, e, i) => {
20668
20677
  for (var n = i > 1 ? void 0 : i ? ZR(t, e) : t, o = s.length - 1, a; o >= 0; o--)
20669
20678
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -20765,7 +20774,7 @@ class ek {
20765
20774
  }
20766
20775
  typeof window < "u" && window.addEventListener("unhandledrejection", (s) => {
20767
20776
  });
20768
- const os = gt, Gh = "$___Export_Components", tk = "NEEDLE_components";
20777
+ const os = gt, qh = "$___Export_Components", tk = "NEEDLE_components";
20769
20778
  var UI;
20770
20779
  class ik {
20771
20780
  constructor() {
@@ -20819,13 +20828,13 @@ class Zv {
20819
20828
  serializeUserData(t, e) {
20820
20829
  var n;
20821
20830
  const i = (n = t.userData) == null ? void 0 : n.components;
20822
- return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[Gh] = i, !0);
20831
+ return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[qh] = i, !0);
20823
20832
  }
20824
20833
  afterSerializeUserData(t, e) {
20825
- if (t.type === "Scene" && os && console.log("DONE", JSON.stringify(e)), t[Gh] === void 0)
20834
+ if (t.type === "Scene" && os && console.log("DONE", JSON.stringify(e)), t[qh] === void 0)
20826
20835
  return;
20827
- const i = t[Gh];
20828
- delete t[Gh], i !== null && (t.userData.components = i);
20836
+ const i = t[qh];
20837
+ delete t[qh], i !== null && (t.userData.components = i);
20829
20838
  }
20830
20839
  writeNode(t, e) {
20831
20840
  const i = this.writer.json.nodes.length;
@@ -21017,7 +21026,7 @@ pe.registerCallback(me.ContextCreated, (s) => {
21017
21026
  class Im extends I {
21018
21027
  constructor() {
21019
21028
  super(...arguments);
21020
- r(this, "ambientMode", pc.Skybox);
21029
+ r(this, "ambientMode", mc.Skybox);
21021
21030
  r(this, "ambientLight");
21022
21031
  r(this, "ambientTrilight");
21023
21032
  r(this, "ambientIntensity", 1);
@@ -21054,13 +21063,13 @@ class Im extends I {
21054
21063
  return 2.2 * $.lerp(0, 1.33, i);
21055
21064
  }
21056
21065
  onEnable() {
21057
- if (la && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == pc.Flat) {
21066
+ if (la && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == mc.Flat) {
21058
21067
  if (this.ambientLight && !this._ambientLightObj) {
21059
21068
  const e = this.calculateIntensityFactor(this.ambientLight);
21060
21069
  this._ambientLightObj = new e1(this.ambientLight, this.ambientIntensity * e), la && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
21061
21070
  }
21062
21071
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
21063
- } else if (this.ambientMode === pc.Trilight) {
21072
+ } else if (this.ambientMode === mc.Trilight) {
21064
21073
  if (this.ambientTrilight) {
21065
21074
  const e = this.ambientTrilight[0], i = this.ambientTrilight[this.ambientTrilight.length - 1], n = this.calculateIntensityFactor(i);
21066
21075
  this._hemisphereLightObj = new t1(i, e, this.ambientIntensity * n), this.gameObject.add(this._hemisphereLightObj), la && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, n);
@@ -21126,8 +21135,8 @@ const ak = Symbol("stencils"), sr = class {
21126
21135
  return null;
21127
21136
  }
21128
21137
  };
21129
- let _c = sr;
21130
- r(_c, "stencils", {});
21138
+ let bc = sr;
21139
+ r(bc, "stencils", {});
21131
21140
  function ap(s) {
21132
21141
  switch (s) {
21133
21142
  case 0:
@@ -21508,7 +21517,7 @@ class pk {
21508
21517
  }
21509
21518
  async function Lm(s, t, e) {
21510
21519
  const i = e.indexOf("?");
21511
- i >= 0 && (e = e.substring(0, i)), s.register((n) => new sk(n)), s.register((n) => new UP(n)), s.register((n) => new yO(n, t.lightmaps, e)), s.register((n) => new ok(n, e, t)), s.register((n) => new dk(n, e)), s.register((n) => new _c(n, e)), s.register((n) => new Ze(n, e)), s.register((n) => new ek(n)), pP() && s.register((n) => new hc(n)), await fk.catch((n) => {
21520
+ i >= 0 && (e = e.substring(0, i)), s.register((n) => new sk(n)), s.register((n) => new UP(n)), s.register((n) => new yO(n, t.lightmaps, e)), s.register((n) => new ok(n, e, t)), s.register((n) => new dk(n, e)), s.register((n) => new bc(n, e)), s.register((n) => new Ze(n, e)), s.register((n) => new ek(n)), pP() && s.register((n) => new dc(n)), await fk.catch((n) => {
21512
21521
  }), s.register((n) => {
21513
21522
  if (su) {
21514
21523
  const o = new su(n);
@@ -21559,8 +21568,8 @@ var gk = Object.defineProperty, yk = Object.getOwnPropertyDescriptor, sw = (s, t
21559
21568
  return i && n && gk(t, e, n), n;
21560
21569
  };
21561
21570
  const Tl = x("debugreflectionprobe"), fb = x("noreflectionprobe"), _k = Symbol("reflectionProbeKey"), bk = Symbol("original material");
21562
- var ld;
21563
- const hs = (ld = class extends I {
21571
+ var cd;
21572
+ const hs = (cd = class extends I {
21564
21573
  constructor() {
21565
21574
  var t;
21566
21575
  super();
@@ -21653,17 +21662,17 @@ const hs = (ld = class extends I {
21653
21662
  t.sharedMaterials[i] = n.material;
21654
21663
  }
21655
21664
  }
21656
- }, r(ld, "_probes", /* @__PURE__ */ new Map()), // when objects are rendered and they share material
21665
+ }, r(cd, "_probes", /* @__PURE__ */ new Map()), // when objects are rendered and they share material
21657
21666
  // and some need reflection probe and some don't
21658
21667
  // we need to make sure we don't override the material but use a copy
21659
- r(ld, "_rendererMaterialsCache", /* @__PURE__ */ new Map()), ld);
21660
- let rh = hs;
21668
+ r(cd, "_rendererMaterialsCache", /* @__PURE__ */ new Map()), cd);
21669
+ let ah = hs;
21661
21670
  sw([
21662
21671
  f(v)
21663
- ], rh.prototype, "center", 2);
21672
+ ], ah.prototype, "center", 2);
21664
21673
  sw([
21665
21674
  f(v)
21666
- ], rh.prototype, "size", 2);
21675
+ ], ah.prototype, "size", 2);
21667
21676
  const ci = x("debuginstancing"), pu = class {
21668
21677
  constructor() {
21669
21678
  r(this, "objs", []);
@@ -21715,7 +21724,7 @@ const ci = x("debuginstancing"), pu = class {
21715
21724
  autoUpdateInstanceMatrix(t) {
21716
21725
  const e = t.matrixWorld.multiplyMatrices.bind(t.matrixWorld), i = t.matrixWorld.clone(), n = (o, a) => {
21717
21726
  const l = e(o, a);
21718
- return (t[Uc] || i.equals(l) === !1) && (i.copy(l), t[Uc] = !0), l;
21727
+ return (t[Nc] || i.equals(l) === !1) && (i.copy(l), t[Nc] = !0), l;
21719
21728
  };
21720
21729
  t.matrixWorld.multiplyMatrices = n;
21721
21730
  }
@@ -21729,7 +21738,7 @@ r(rr, "instance", new pu()), /** This is the initial instance count when creatin
21729
21738
  * @returns The initial instance count
21730
21739
  * */
21731
21740
  r(rr, "getStartInstanceCount", (t) => 4);
21732
- const Tc = class {
21741
+ const Ac = class {
21733
21742
  constructor(t, e) {
21734
21743
  /** The object that is being instanced */
21735
21744
  r(this, "object");
@@ -21744,7 +21753,7 @@ const Tc = class {
21744
21753
  r(this, "__geometryIndex", -1);
21745
21754
  /** The mesh information of the object - this tries to also calculate the LOD info */
21746
21755
  r(this, "meshInformation");
21747
- this.__instanceIndex = -1, this.object = t, this.renderer = e, t[ov] = e, this.meshInformation = tr(t.geometry), Tc.all.push(this);
21756
+ this.__instanceIndex = -1, this.object = t, this.renderer = e, t[ov] = e, this.meshInformation = tr(t.geometry), Ac.all.push(this);
21748
21757
  }
21749
21758
  /** The name of the object */
21750
21759
  get name() {
@@ -21809,13 +21818,13 @@ const Tc = class {
21809
21818
  */
21810
21819
  remove(t) {
21811
21820
  if (!(this.__instanceIndex < 0) && (this.renderer.remove(this, t), S.markAsInstancedRendered(this.object, !1), t)) {
21812
- const e = Tc.all.indexOf(this);
21813
- e >= 0 && Tc.all.splice(e, 1);
21821
+ const e = Ac.all.indexOf(this);
21822
+ e >= 0 && Ac.all.splice(e, 1);
21814
21823
  }
21815
21824
  }
21816
21825
  };
21817
- let bc = Tc;
21818
- r(bc, "all", []);
21826
+ let vc = Ac;
21827
+ r(vc, "all", []);
21819
21828
  class ow {
21820
21829
  constructor(t, e, i, n, o) {
21821
21830
  /** If true, the instancer is allowed to grow when the max instance count is reached */
@@ -21895,7 +21904,7 @@ class ow {
21895
21904
  ci && console.warn("Dispose instanced renderer", this.name), this._context.scene.remove(this._batchedMesh), this._batchedMesh.dispose(), this._batchedMesh = null, this._handles = [];
21896
21905
  }
21897
21906
  addInstance(t) {
21898
- const e = new bc(t, this);
21907
+ const e = new vc(t, this);
21899
21908
  t.castShadow === !0 && this._batchedMesh.castShadow === !1 && (this._batchedMesh.castShadow = !0), t.receiveShadow === !0 && this._batchedMesh.receiveShadow === !1 && (this._batchedMesh.receiveShadow = !0);
21900
21909
  try {
21901
21910
  this.add(e);
@@ -22256,7 +22265,7 @@ class Ck {
22256
22265
  return i ? i.material : null;
22257
22266
  }
22258
22267
  }
22259
- const Od = class extends I {
22268
+ const Md = class extends I {
22260
22269
  constructor() {
22261
22270
  super(...arguments);
22262
22271
  r(this, "receiveShadows", !1);
@@ -22304,14 +22313,14 @@ const Od = class extends I {
22304
22313
  * @returns the Renderer component that was created or already existed on the object
22305
22314
  */
22306
22315
  static setInstanced(t, e) {
22307
- const i = Fu(t, Od);
22316
+ const i = Fu(t, Md);
22308
22317
  return i.setInstancingEnabled(e), i;
22309
22318
  }
22310
22319
  /** Check if an object is currently rendered using instancing
22311
22320
  * @returns true if the object is rendered using instancing
22312
22321
  */
22313
22322
  static isInstanced(t) {
22314
- const e = Xa(t, Od);
22323
+ const e = Xa(t, Md);
22315
22324
  return e ? e.isInstancingActive : bn.isUsingInstancing(t);
22316
22325
  }
22317
22326
  /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
@@ -22404,7 +22413,7 @@ const Od = class extends I {
22404
22413
  let t = 0;
22405
22414
  for (let e = 0; e < this.gameObject.children.length; e++) {
22406
22415
  const i = this.gameObject.children[e];
22407
- if (!(!this.isMeshOrSkinnedMesh(i) || S.getComponent(i, Od))) {
22416
+ if (!(!this.isMeshOrSkinnedMesh(i) || S.getComponent(i, Md))) {
22408
22417
  if (this.renderOrder.length <= t) {
22409
22418
  console.warn("Incorrect renderOrder element count", this, this.renderOrder.length + " but expected " + this.gameObject.children.length, "Index: " + t, "ChildElement:", i);
22410
22419
  continue;
@@ -22529,8 +22538,8 @@ const Od = class extends I {
22529
22538
  this.applySettings(n);
22530
22539
  else
22531
22540
  this.applySettings(this.gameObject);
22532
- if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (i = this._handles) != null && i.length && this.gameObject[Uc] === !0) {
22533
- this.gameObject[Uc] = !1;
22541
+ if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (i = this._handles) != null && i.length && this.gameObject[Nc] === !0) {
22542
+ this.gameObject[Nc] = !1;
22534
22543
  for (let o = this._handles.length - 1; o >= 0; o--)
22535
22544
  this._handles[o].updateInstanceMatrix();
22536
22545
  this.gameObject.matrixWorldNeedsUpdate = !1;
@@ -22553,7 +22562,7 @@ const Od = class extends I {
22553
22562
  }
22554
22563
  /** Applies stencil settings for this renderer's objects (if stencil settings are available) */
22555
22564
  applyStencil() {
22556
- _c.applyStencil(this);
22565
+ bc.applyStencil(this);
22557
22566
  }
22558
22567
  /** Apply the settings of this renderer to the given object
22559
22568
  * Settings include shadow casting and receiving (e.g. this.receiveShadows, this.shadowCastingMode)
@@ -22566,7 +22575,7 @@ const Od = class extends I {
22566
22575
  }
22567
22576
  *_updateReflectionProbe() {
22568
22577
  const t = this.probeAnchor || this.gameObject, e = !!this.probeAnchor;
22569
- this._reflectionProbe = rh.get(t, this.context, e, this.probeAnchor);
22578
+ this._reflectionProbe = ah.get(t, this.context, e, this.probeAnchor);
22570
22579
  }
22571
22580
  setVisibility(t) {
22572
22581
  if (!this.isMultiMaterialObject(this.gameObject))
@@ -22582,7 +22591,7 @@ const Od = class extends I {
22582
22591
  return t.type === "Mesh" || t.type === "SkinnedMesh";
22583
22592
  }
22584
22593
  };
22585
- let Je = Od;
22594
+ let Je = Md;
22586
22595
  $s([
22587
22596
  f()
22588
22597
  ], Je.prototype, "receiveShadows", 2);
@@ -22654,7 +22663,7 @@ var Pk = Object.defineProperty, Ok = Object.getOwnPropertyDescriptor, aw = (s, t
22654
22663
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
22655
22664
  return i && n && Pk(t, e, n), n;
22656
22665
  };
22657
- const qh = x("debuggltfexport");
22666
+ const Xh = x("debuggltfexport");
22658
22667
  class lw extends wi {
22659
22668
  constructor() {
22660
22669
  super(...arguments);
@@ -22669,7 +22678,7 @@ const ca = class extends I {
22669
22678
  r(this, "ext");
22670
22679
  }
22671
22680
  async exportNow(t, e) {
22672
- qh && console.log("Exporting objects as glTF", this.objects), t || (t = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22681
+ Xh && console.log("Exporting objects as glTF", this.objects), t || (t = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22673
22682
  const i = {
22674
22683
  binary: this.binary,
22675
22684
  pivot: ca.calculateCenter(this.objects),
@@ -22696,7 +22705,7 @@ const ca = class extends I {
22696
22705
  animations: (e == null ? void 0 : e.animations) || ca.collectAnimations(t),
22697
22706
  ...e
22698
22707
  }, o = new Array(), a = new L();
22699
- e != null && e.pivot && a.position.sub(e.pivot), qh && console.log("EXPORT", t), t.forEach((h) => {
22708
+ e != null && e.pivot && a.position.sub(e.pivot), Xh && console.log("EXPORT", t), t.forEach((h) => {
22700
22709
  h && Em(h) && (a.children.push(h), h.matrixAutoUpdate = !1, h.matrix.copy(h.matrixWorld), S.getComponentsInChildren(h, Je).forEach((d) => {
22701
22710
  S.isActiveInHierarchy(d.gameObject) && d.setInstancingEnabled(!1);
22702
22711
  }), h.traverse((d) => {
@@ -22710,7 +22719,7 @@ const ca = class extends I {
22710
22719
  });
22711
22720
  const l = new pv(a);
22712
22721
  return e != null && e.needleComponents && (this.ext = new Zv()), this.ext && (this.ext.registerExport(i), this.ext.context = l), new Promise((h, d) => {
22713
- qh && console.log("Starting glTF export.");
22722
+ Xh && console.log("Starting glTF export.");
22714
22723
  try {
22715
22724
  i == null || i.parse(
22716
22725
  a,
@@ -22727,7 +22736,7 @@ const ca = class extends I {
22727
22736
  } catch (u) {
22728
22737
  console.error(u), d(u);
22729
22738
  } finally {
22730
- o.forEach((u) => u()), qh && console.log("Finished glTF export.");
22739
+ o.forEach((u) => u()), Xh && console.log("Finished glTF export.");
22731
22740
  }
22732
22741
  });
22733
22742
  function c() {
@@ -23233,7 +23242,7 @@ let Dk = class {
23233
23242
  const n = i.files, o = "model.usda";
23234
23243
  n[o] = null;
23235
23244
  const a = i.materials, l = i.textures;
23236
- de.report("export-usdz", "Invoking onBeforeBuildDocument"), await Md(i, "onBeforeBuildDocument"), de.report("export-usdz", "Done onBeforeBuildDocument"), de.report("export-usdz", "Reparent bones to common ancestor");
23245
+ de.report("export-usdz", "Invoking onBeforeBuildDocument"), await Rd(i, "onBeforeBuildDocument"), de.report("export-usdz", "Done onBeforeBuildDocument"), de.report("export-usdz", "Reparent bones to common ancestor");
23237
23246
  const c = [], h = /* @__PURE__ */ new Set();
23238
23247
  t == null || t.traverse((k) => {
23239
23248
  if (!(!e.exportInvisible && !k.visible) && k instanceof Ps) {
@@ -23248,7 +23257,7 @@ let Dk = class {
23248
23257
  const { object: O, originalParent: R, newParent: E } = k;
23249
23258
  E.add(O);
23250
23259
  }
23251
- de.report("export-usdz", "Traversing hierarchy"), t && fw(t, i.document, i, this.keepObject), de.report("export-usdz", "Invoking onAfterBuildDocument"), await Md(i, "onAfterBuildDocument");
23260
+ de.report("export-usdz", "Traversing hierarchy"), t && fw(t, i.document, i, this.keepObject), de.report("export-usdz", "Invoking onAfterBuildDocument"), await Rd(i, "onAfterBuildDocument");
23252
23261
  const d = i.extensions.find((k) => k.extensionName === "Behaviour"), u = (d == null ? void 0 : d.getAllTargetUuids()) ?? /* @__PURE__ */ new Set();
23253
23262
  if (this.pruneUnusedNodes) {
23254
23263
  const k = {
@@ -23260,7 +23269,7 @@ let Dk = class {
23260
23269
  this.debug && yb(i.document, "Hierarchy BEFORE pruning", k), pw(i.document, k), this.debug && yb(i.document, "Hierarchy AFTER pruning");
23261
23270
  } else
23262
23271
  this.debug && console.log("Pruning of empty nodes is disabled. This may result in a larger USDZ file.");
23263
- de.report("export-usdz", { message: "Parsing document", autoStep: 10 }), await jk(i, () => (de.report("export-usdz", "Building materials"), Gk(a, l, e.quickLookCompatible))), de.report("export-usdz", "Invoking onAfterSerialize"), await Md(i, "onAfterSerialize");
23272
+ de.report("export-usdz", { message: "Parsing document", autoStep: 10 }), await jk(i, () => (de.report("export-usdz", "Building materials"), Gk(a, l, e.quickLookCompatible))), de.report("export-usdz", "Invoking onAfterSerialize"), await Rd(i, "onAfterSerialize");
23264
23273
  for (const k of c) {
23265
23274
  const { object: O, originalParent: R, newParent: E } = k;
23266
23275
  R && R.add(O);
@@ -23318,13 +23327,13 @@ function fw(s, t, e, i) {
23318
23327
  let n, o, a;
23319
23328
  const l = { position: s.position, quaternion: s.quaternion, scale: s.scale };
23320
23329
  if (s.position.x === 0 && s.position.y === 0 && s.position.z === 0 && (l.position = null), s.quaternion.x === 0 && s.quaternion.y === 0 && s.quaternion.z === 0 && s.quaternion.w === 1 && (l.quaternion = null), s.scale.x === 1 && s.scale.y === 1 && s.scale.z === 1 && (l.scale = null), (s instanceof q || s instanceof Ps) && (o = s.geometry, a = s.material), i && !i(s) && (o = void 0, a = void 0), (s instanceof q || s instanceof Ps) && a && (a instanceof Tt || a instanceof Me || a instanceof Se && a.type === "MeshLineMaterial")) {
23321
- const h = Yh(s), d = s instanceof Ps ? s : null;
23330
+ const h = Kh(s), d = s instanceof Ps ? s : null;
23322
23331
  n = new jt(s.uuid, h, l, o, a, void 0, d, s.animations);
23323
23332
  } else if (s instanceof be || s instanceof lg) {
23324
- const h = Yh(s);
23333
+ const h = Kh(s);
23325
23334
  n = new jt(s.uuid, h, l, void 0, void 0, s);
23326
23335
  } else {
23327
- const h = Yh(s);
23336
+ const h = Kh(s);
23328
23337
  n = new jt(s.uuid, h, l, void 0, void 0, void 0, void 0, s.animations);
23329
23338
  }
23330
23339
  if (n) {
@@ -23332,7 +23341,7 @@ function fw(s, t, e, i) {
23332
23341
  for (const h of e.extensions)
23333
23342
  h.onExportObject && h.onExportObject.call(h, s, n, e);
23334
23343
  } else {
23335
- const h = Yh(s), d = new jt(s.uuid, h, { position: s.position, quaternion: s.quaternion, scale: s.scale });
23344
+ const h = Kh(s), d = new jt(s.uuid, h, { position: s.position, quaternion: s.quaternion, scale: s.scale });
23336
23345
  t && t.add(d), t = d;
23337
23346
  }
23338
23347
  for (const h of s.children)
@@ -23411,7 +23420,7 @@ async function jk(s, t) {
23411
23420
  de.start("export-usdz-xforms", "export-usdz"), de.report("export-usdz-xforms", { totalSteps: l, currentStep: 1 });
23412
23421
  for (const c of s.document.children)
23413
23422
  gw(c, n, s);
23414
- de.end("export-usdz-xforms"), de.report("export-usdz", "invoke onAfterHierarchy"), Md(s, "onAfterHierarchy", n), n.closeBlock(), n.closeBlock(), n.appendLine(t()), n.closeBlock(), de.report("export-usdz", "write to string"), s.output += n.toString();
23423
+ de.end("export-usdz-xforms"), de.report("export-usdz", "invoke onAfterHierarchy"), Rd(s, "onAfterHierarchy", n), n.closeBlock(), n.closeBlock(), n.appendLine(t()), n.closeBlock(), de.report("export-usdz", "write to string"), s.output += n.toString();
23415
23424
  }
23416
23425
  function mw(s, t, e) {
23417
23426
  if (!s)
@@ -23434,7 +23443,7 @@ function mw(s, t, e) {
23434
23443
  for (const o of s.children)
23435
23444
  mw(o, t, e);
23436
23445
  }
23437
- async function Md(s, t, e = null) {
23446
+ async function Rd(s, t, e = null) {
23438
23447
  if (s.extensions) {
23439
23448
  for (const i of s.extensions)
23440
23449
  if (i && typeof i[t] == "function") {
@@ -23443,7 +23452,7 @@ async function Md(s, t, e = null) {
23443
23452
  }
23444
23453
  }
23445
23454
  }
23446
- let Xh = null, Gt = null, cp, Yr, Qh;
23455
+ let Qh = null, Gt = null, cp, Yr, Yh;
23447
23456
  async function Bk(s, t = 1 / 0, e = null, i = void 0) {
23448
23457
  cp || (cp = new Xn(2, 2, 1, 1)), Yr || (Yr = new wn({
23449
23458
  uniforms: {
@@ -23478,11 +23487,11 @@ async function Bk(s, t = 1 / 0, e = null, i = void 0) {
23478
23487
  }`
23479
23488
  }));
23480
23489
  const n = Yr.uniforms;
23481
- n.blitTexture.value = s, n.flipY.value = !1, n.scale.value = new ge(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), Yr.defines.IS_SRGB = s.colorSpace == Es, Yr.needsUpdate = !0, Qh || (Qh = new q(cp, Yr), Qh.frustumCulled = !1);
23490
+ n.blitTexture.value = s, n.flipY.value = !1, n.scale.value = new ge(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), Yr.defines.IS_SRGB = s.colorSpace == Es, Yr.needsUpdate = !0, Yh || (Yh = new q(cp, Yr), Yh.frustumCulled = !1);
23482
23491
  const o = new be(), a = new Ri();
23483
- a.add(Qh), e || (e = Xh = new kr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23492
+ a.add(Yh), e || (e = Qh = new kr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23484
23493
  const l = Math.min(s.image.width, t), c = Math.min(s.image.height, t);
23485
- Gt && (Gt.width !== l || Gt.height !== c) && (Gt.dispose(), Gt = null), Gt || (Gt = new Is(l, c, { format: Pu, type: P1, minFilter: Ny, magFilter: Ny })), e.setRenderTarget(Gt), e.setSize(l, c), e.clear(), e.render(a, o), Xh && (Xh.dispose(), Xh = null);
23494
+ Gt && (Gt.width !== l || Gt.height !== c) && (Gt.dispose(), Gt = null), Gt || (Gt = new Is(l, c, { format: Pu, type: P1, minFilter: Ny, magFilter: Ny })), e.setRenderTarget(Gt), e.setSize(l, c), e.clear(), e.render(a, o), Qh && (Qh.dispose(), Qh = null);
23486
23495
  const h = new Uint8ClampedArray(Gt.width * Gt.height * 4);
23487
23496
  e.readRenderTargetPixels(Gt, 0, 0, Gt.width, Gt.height, h);
23488
23497
  const d = new ImageData(h, Gt.width, Gt.height, void 0), u = await createImageBitmap(d, { premultiplyAlpha: "none" });
@@ -23531,7 +23540,7 @@ function $k(s, t) {
23531
23540
  let e = Nk();
23532
23541
  return e += s, p0(e);
23533
23542
  }
23534
- function Yh(s) {
23543
+ function Kh(s) {
23535
23544
  return s.name.replace(/[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, "") + "_" + s.id;
23536
23545
  }
23537
23546
  function _b(s) {
@@ -23583,9 +23592,9 @@ function he(s) {
23583
23592
  }
23584
23593
  function bb(s) {
23585
23594
  const t = s.elements;
23586
- return `( ${Kh(t, 0)}, ${Kh(t, 4)}, ${Kh(t, 8)}, ${Kh(t, 12)} )`;
23595
+ return `( ${Zh(t, 0)}, ${Zh(t, 4)}, ${Zh(t, 8)}, ${Zh(t, 12)} )`;
23587
23596
  }
23588
- function Kh(s, t) {
23597
+ function Zh(s, t) {
23589
23598
  return `(${he(s[t + 0])}, ${he(s[t + 1])}, ${he(s[t + 2])}, ${he(s[t + 3])})`;
23590
23599
  }
23591
23600
  function Wk(s, t = [], e = !0) {
@@ -23634,11 +23643,11 @@ function Vk(s, t = [], e = !0) {
23634
23643
  int[] faceVertexIndices = [${dp(s)}]
23635
23644
  ${n.normal || e ? (
23636
23645
  // in QuickLook, normals are required, otherwise double-sided rendering doesn't work.
23637
- `normal3f[] normals = [${Rd(n.normal, o)}] (
23646
+ `normal3f[] normals = [${kd(n.normal, o)}] (
23638
23647
  interpolation = "vertex"
23639
23648
  )`
23640
23649
  ) : ""}
23641
- point3f[] points = [${Rd(n.position, o)}]
23650
+ point3f[] points = [${kd(n.position, o)}]
23642
23651
  ${n.uv ? `texCoord2f[] primvars:st = [${yw(n.uv, o, !0)}] (
23643
23652
  interpolation = "vertex"
23644
23653
  )` : ""}
@@ -23657,7 +23666,7 @@ function Vk(s, t = [], e = !0) {
23657
23666
  elementSize = 4
23658
23667
  interpolation = "vertex"
23659
23668
  )` : ""}
23660
- ${n.color ? `color3f[] primvars:displayColor = [${Rd(n.color, o)}] (
23669
+ ${n.color ? `color3f[] primvars:displayColor = [${kd(n.color, o)}] (
23661
23670
  interpolation = "vertex"
23662
23671
  )` : ""}
23663
23672
  uniform token subdivisionScheme = "none"
@@ -23707,7 +23716,7 @@ function up(s, t) {
23707
23716
  interpolation = "vertex"
23708
23717
  )`;
23709
23718
  case 3:
23710
- return `texCoord3f[] primvars:${s} = [${Rd(t, e)}] (
23719
+ return `texCoord3f[] primvars:${s} = [${kd(t, e)}] (
23711
23720
  interpolation = "vertex"
23712
23721
  )`;
23713
23722
  case 4:
@@ -23718,7 +23727,7 @@ function up(s, t) {
23718
23727
  return console.warn("USDZExporter: Attribute with " + e + " components are currently not supported. Results may be undefined for " + s + "."), "";
23719
23728
  }
23720
23729
  }
23721
- function Rd(s, t) {
23730
+ function kd(s, t) {
23722
23731
  if (s === void 0)
23723
23732
  return console.warn("USDZExporter: A mesh attribute is missing and will be set with placeholder data. The result may look incorrect."), Array(t).fill("(0, 0, 1)").join(", ");
23724
23733
  const e = [];
@@ -24371,7 +24380,7 @@ class lr {
24371
24380
  return t;
24372
24381
  }
24373
24382
  }
24374
- const Ac = class {
24383
+ const Ec = class {
24375
24384
  constructor(t, e, i) {
24376
24385
  r(this, "clip");
24377
24386
  r(this, "pos");
@@ -24381,7 +24390,7 @@ const Ac = class {
24381
24390
  r(this, "target");
24382
24391
  r(this, "duration", 0);
24383
24392
  r(this, "useRootMotion", !1);
24384
- if (this.root = t, this.target = e, this.clip = i, i ? this.duration = i.duration : this.duration = Ac.restPoseClipDuration, i && i.tracks) {
24393
+ if (this.root = t, this.target = e, this.clip = i, i ? this.duration = i.duration : this.duration = Ec.restPoseClipDuration, i && i.tracks) {
24385
24394
  const o = Math.max(...i.tracks.map((a) => a.times[a.times.length - 1]));
24386
24395
  o !== this.duration && (console.warn("USDZExporter: Animation clip duration does not match the maximum time value in the tracks.", i, o, this.duration), this.duration = o);
24387
24396
  }
@@ -24435,7 +24444,7 @@ const Ac = class {
24435
24444
  const p = 0;
24436
24445
  for (let _ = 0 - p; _ < t.length + p; _++) {
24437
24446
  let b = 0, w = 0;
24438
- if (_ < 0 ? (b = t[0], w = b - Ac.animationDurationPadding / 2 + 1 / 60) : _ >= t.length ? (b = t[t.length - 1], w = b + Ac.animationDurationPadding / 2 - 1 / 60) : (b = t[_], w = b), h) {
24447
+ if (_ < 0 ? (b = t[0], w = b - Ec.animationDurationPadding / 2 + 1 / 60) : _ >= t.length ? (b = t[t.length - 1], w = b + Ec.animationDurationPadding / 2 - 1 / 60) : (b = t[_], w = b), h) {
24439
24448
  const C = h.evaluate(b);
24440
24449
  o.set(C[0], C[1], C[2]);
24441
24450
  }
@@ -24455,7 +24464,7 @@ const Ac = class {
24455
24464
  }
24456
24465
  }
24457
24466
  };
24458
- let $e = Ac;
24467
+ let $e = Ec;
24459
24468
  /** This value can theoretically be anything – a value of 1 is good to clearly see animation gaps.
24460
24469
  * For production, a value of 1/60 is enough, since the files can then still properly play back at 60fps.
24461
24470
  */
@@ -24970,7 +24979,7 @@ var Zk = Object.defineProperty, Jk = Object.getOwnPropertyDescriptor, Ve = (s, t
24970
24979
  return i && n && Zk(t, e, n), n;
24971
24980
  };
24972
24981
  const Cb = x("debugusdzbehaviours");
24973
- function ah(s) {
24982
+ function lh(s) {
24974
24983
  s && (s.getComponentInParent(Ha) || (B() && console.debug('Raycaster on "' + s.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), s.addComponent(on)));
24975
24984
  }
24976
24985
  class il extends I {
@@ -24986,7 +24995,7 @@ class il extends I {
24986
24995
  r(this, "targetScale", new v());
24987
24996
  }
24988
24997
  start() {
24989
- ah(this.gameObject);
24998
+ lh(this.gameObject);
24990
24999
  }
24991
25000
  onPointerClick(e) {
24992
25001
  e.use(), this.coroutine && this.stopCoroutine(this.coroutine), this.relativeMotion ? this.coroutine = this.startCoroutine(this.moveRelative()) : this.coroutine = this.startCoroutine(this.moveToTarget());
@@ -24996,12 +25005,12 @@ class il extends I {
24996
25005
  return;
24997
25006
  const e = ie(this.object).clone(), i = ie(this.target).clone(), n = Ce(this.object).clone(), o = Ce(this.target).clone(), a = Ke(this.object).clone(), l = Ke(this.target).clone(), c = e.distanceTo(i), h = n.angleTo(o), d = a.distanceTo(l);
24998
25007
  if (c < 0.01 && h < 0.01 && d < 0.01) {
24999
- _t(this.object, i), xn(this.object, o), Bc(this.object, l), this.coroutine = null;
25008
+ _t(this.object, i), xn(this.object, o), Fc(this.object, l), this.coroutine = null;
25000
25009
  return;
25001
25010
  }
25002
25011
  let u = 0, p = 0;
25003
25012
  for (; u < 1; )
25004
- u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), p = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, p), this.targetRot.slerpQuaternions(n, o, p), this.targetScale.lerpVectors(a, l, p), _t(this.object, this.targetPos), xn(this.object, this.targetRot), Bc(this.object, this.targetScale), yield;
25013
+ u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), p = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, p), this.targetRot.slerpQuaternions(n, o, p), this.targetScale.lerpVectors(a, l, p), _t(this.object, this.targetPos), xn(this.object, this.targetRot), Fc(this.object, this.targetScale), yield;
25005
25014
  this.coroutine = null;
25006
25015
  }
25007
25016
  *moveRelative() {
@@ -25051,7 +25060,7 @@ const Xt = (ea = class extends I {
25051
25060
  }
25052
25061
  start() {
25053
25062
  var t;
25054
- this._objectsWithThisMaterial = this.objectsWithThisMaterial, ah(this.gameObject), B() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((t = this.materialToSwitch) == null ? void 0 : t.name) + '"');
25063
+ this._objectsWithThisMaterial = this.objectsWithThisMaterial, lh(this.gameObject), B() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((t = this.materialToSwitch) == null ? void 0 : t.name) + '"');
25055
25064
  }
25056
25065
  onPointerEnter(t) {
25057
25066
  this.context.input.setCursor("pointer");
@@ -25133,16 +25142,16 @@ const Xt = (ea = class extends I {
25133
25142
  return t;
25134
25143
  }
25135
25144
  }, r(ea, "_materialTriggersPerId", {}), r(ea, "_startHiddenBehaviour", null), r(ea, "_parallelStartHiddenActions", []), r(ea, "variantSwitchIndex", 0), ea);
25136
- let lh = Xt;
25145
+ let ch = Xt;
25137
25146
  Ve([
25138
25147
  f(Se)
25139
- ], lh.prototype, "materialToSwitch", 2);
25148
+ ], ch.prototype, "materialToSwitch", 2);
25140
25149
  Ve([
25141
25150
  f(Se)
25142
- ], lh.prototype, "variantMaterial", 2);
25151
+ ], ch.prototype, "variantMaterial", 2);
25143
25152
  Ve([
25144
25153
  f()
25145
- ], lh.prototype, "fadeDuration", 2);
25154
+ ], ch.prototype, "fadeDuration", 2);
25146
25155
  var ta;
25147
25156
  const Ue = (ta = class extends I {
25148
25157
  constructor() {
@@ -25159,7 +25168,7 @@ const Ue = (ta = class extends I {
25159
25168
  r(this, "targetStateBeforeCreatingDocument", !1);
25160
25169
  }
25161
25170
  start() {
25162
- ah(this.gameObject);
25171
+ lh(this.gameObject);
25163
25172
  }
25164
25173
  onPointerClick(t) {
25165
25174
  t.use(), !this.toggleOnClick && this.hideSelf && (this.gameObject.visible = !1), this.target && (this.target.visible = this.toggleOnClick ? !this.target.visible : this.targetState);
@@ -25264,7 +25273,7 @@ const ms = class extends I {
25264
25273
  };
25265
25274
  let cr = ms;
25266
25275
  r(cr, "_fadeBehaviour"), r(cr, "_fadeObjects", []);
25267
- class ch extends I {
25276
+ class hh extends I {
25268
25277
  constructor() {
25269
25278
  super(...arguments);
25270
25279
  r(this, "target");
@@ -25288,13 +25297,13 @@ class ch extends I {
25288
25297
  }
25289
25298
  Ve([
25290
25299
  f()
25291
- ], ch.prototype, "target", 2);
25300
+ ], hh.prototype, "target", 2);
25292
25301
  Ve([
25293
25302
  f()
25294
- ], ch.prototype, "duration", 2);
25303
+ ], hh.prototype, "duration", 2);
25295
25304
  Ve([
25296
25305
  f()
25297
- ], ch.prototype, "motionType", 2);
25306
+ ], hh.prototype, "motionType", 2);
25298
25307
  class Cr extends I {
25299
25308
  constructor() {
25300
25309
  super(...arguments);
@@ -25305,7 +25314,7 @@ class Cr extends I {
25305
25314
  r(this, "trigger", "tap");
25306
25315
  }
25307
25316
  start() {
25308
- ah(this.gameObject);
25317
+ lh(this.gameObject);
25309
25318
  }
25310
25319
  ensureAudioSource() {
25311
25320
  if (!this.target) {
@@ -25365,8 +25374,8 @@ Ve([
25365
25374
  Ve([
25366
25375
  f()
25367
25376
  ], Cr.prototype, "toggleOnClick", 2);
25368
- var cd;
25369
- const An = (cd = class extends I {
25377
+ var hd;
25378
+ const An = (hd = class extends I {
25370
25379
  constructor() {
25371
25380
  super(...arguments);
25372
25381
  r(this, "animator");
@@ -25388,7 +25397,7 @@ const An = (cd = class extends I {
25388
25397
  return ((t = this.animator) == null ? void 0 : t.gameObject) || ((e = this.animation) == null ? void 0 : e.gameObject);
25389
25398
  }
25390
25399
  start() {
25391
- ah(this.gameObject);
25400
+ lh(this.gameObject);
25392
25401
  }
25393
25402
  onPointerClick(t) {
25394
25403
  var e;
@@ -25581,7 +25590,7 @@ const An = (cd = class extends I {
25581
25590
  const n = An.getAndRegisterAnimationSequences(t, this.target, this.stateName);
25582
25591
  n && (this.animationSequence = n.animationSequence, this.animationLoopAfterSequence = n.animationLoopAfterSequence, this.randomOffsetNormalized = n.randomTimeOffset, this.stateAnimationModel = e);
25583
25592
  }
25584
- }, r(cd, "animationActions", []), r(cd, "rootsWithExclusivePlayback", /* @__PURE__ */ new Set()), cd);
25593
+ }, r(hd, "animationActions", []), r(hd, "rootsWithExclusivePlayback", /* @__PURE__ */ new Set()), hd);
25585
25594
  let Ga = An;
25586
25595
  Ve([
25587
25596
  f(Ut)
@@ -25589,7 +25598,7 @@ Ve([
25589
25598
  Ve([
25590
25599
  f()
25591
25600
  ], Ga.prototype, "stateName", 2);
25592
- class hh extends I {
25601
+ class dh extends I {
25593
25602
  constructor() {
25594
25603
  super(...arguments);
25595
25604
  r(this, "target");
@@ -25601,7 +25610,7 @@ class hh extends I {
25601
25610
  }
25602
25611
  Ve([
25603
25612
  f(L)
25604
- ], hh.prototype, "target", 2);
25613
+ ], dh.prototype, "target", 2);
25605
25614
  class Zu extends I {
25606
25615
  constructor() {
25607
25616
  super(...arguments);
@@ -25609,9 +25618,9 @@ class Zu extends I {
25609
25618
  }
25610
25619
  }
25611
25620
  Ve([
25612
- f(hh)
25621
+ f(dh)
25613
25622
  ], Zu.prototype, "target", 2);
25614
- class Ju extends hh {
25623
+ class Ju extends dh {
25615
25624
  constructor() {
25616
25625
  super(...arguments);
25617
25626
  r(this, "type", 1);
@@ -25852,7 +25861,7 @@ vt([
25852
25861
  Qa()
25853
25862
  ], Eo.prototype, "vertices", 2);
25854
25863
  const fp = Symbol("spriteOwner");
25855
- class Vc {
25864
+ class Hc {
25856
25865
  constructor() {
25857
25866
  r(this, "sprites");
25858
25867
  this.sprites = [];
@@ -25860,7 +25869,7 @@ class Vc {
25860
25869
  }
25861
25870
  vt([
25862
25871
  f(Eo)
25863
- ], Vc.prototype, "sprites", 2);
25872
+ ], Hc.prototype, "sprites", 2);
25864
25873
  const zm = class {
25865
25874
  // we don't assign anything here because it's used by the serialization system.
25866
25875
  // there's currently a limitation in the serializer when e.g. spriteSheet is already assigned it will not be overriden by the serializer
@@ -25871,7 +25880,7 @@ const zm = class {
25871
25880
  }
25872
25881
  static create() {
25873
25882
  const s = new zm();
25874
- return s.spriteSheet = new Vc(), s;
25883
+ return s.spriteSheet = new Hc(), s;
25875
25884
  }
25876
25885
  clone() {
25877
25886
  const s = new zm();
@@ -25881,7 +25890,7 @@ const zm = class {
25881
25890
  * Set the sprite to be rendered in the currently assigned sprite sheet at the currently active index {@link index}
25882
25891
  */
25883
25892
  set sprite(s) {
25884
- s && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = s) : (this.spriteSheet = new Vc(), this.spriteSheet.sprites = [s], this.index = 0));
25893
+ s && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = s) : (this.spriteSheet = new Hc(), this.spriteSheet.sprites = [s], this.index = 0));
25885
25894
  }
25886
25895
  /** The currently active sprite */
25887
25896
  get sprite() {
@@ -25906,7 +25915,7 @@ const zm = class {
25906
25915
  };
25907
25916
  let wr = zm;
25908
25917
  vt([
25909
- f(Vc)
25918
+ f(Hc)
25910
25919
  ], wr.prototype, "spriteSheet", 2);
25911
25920
  vt([
25912
25921
  f()
@@ -26529,16 +26538,16 @@ function a2(s, t) {
26529
26538
  let e = t !== s;
26530
26539
  return !e && s && t && (Array.isArray(s) && Array.isArray(t) || typeof s == "object" && typeof t == "object") && (e = !0), e;
26531
26540
  }
26532
- const vc = Symbol("AutoSyncHandler");
26541
+ const wc = Symbol("AutoSyncHandler");
26533
26542
  function l2(s) {
26534
- if (s[vc])
26535
- return s[vc];
26543
+ if (s[wc])
26544
+ return s[wc];
26536
26545
  const t = ey.getOrCreateSyncer(s);
26537
- return t == null || t.init(s), s[vc] = t, t;
26546
+ return t == null || t.init(s), s[wc] = t, t;
26538
26547
  }
26539
26548
  function c2(s) {
26540
- const t = s[vc];
26541
- t && (ey.removeSyncer(t), t.destroy(), delete s[vc]);
26549
+ const t = s[wc];
26550
+ t && (ey.removeSyncer(t), t.destroy(), delete s[wc]);
26542
26551
  }
26543
26552
  const xw = function(s = null) {
26544
26553
  return function(t, e) {
@@ -26688,16 +26697,16 @@ const Yt = x("debugplayersync"), Sw = class extends I {
26688
26697
  });
26689
26698
  }
26690
26699
  };
26691
- let dh = Sw;
26700
+ let uh = Sw;
26692
26701
  ef([
26693
26702
  f()
26694
- ], dh.prototype, "autoSync", 2);
26703
+ ], uh.prototype, "autoSync", 2);
26695
26704
  ef([
26696
26705
  f(re)
26697
- ], dh.prototype, "asset", 2);
26706
+ ], uh.prototype, "asset", 2);
26698
26707
  ef([
26699
26708
  f(xe)
26700
- ], dh.prototype, "onPlayerSpawned", 2);
26709
+ ], uh.prototype, "onPlayerSpawned", 2);
26701
26710
  var u2 = /* @__PURE__ */ ((s) => (s.OwnerChanged = "ownerChanged", s))(u2 || {}), Vl;
26702
26711
  const Rt = (Vl = class extends I {
26703
26712
  constructor() {
@@ -27501,7 +27510,7 @@ const da = (Up = class extends I {
27501
27510
  */
27502
27511
  onEnable() {
27503
27512
  var t, e;
27504
- window.location.protocol !== "https:" && ve('<a href="https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API" target="_blank">WebXR</a> only works on secure connections (https).'), this.useQuicklookExport && (S.findObjectOfType(Ge) || (El && console.log("WebXR: Adding USDZExporter"), this._usdzExporter = S.addComponent(this.gameObject, Ge), this._usdzExporter.objectToExport = this.context.scene, this._usdzExporter.autoExportAnimations = !0, this._usdzExporter.autoExportAudioSources = !0)), this.handleCreatingHTML(), this.handleOfferSession(), this.defaultAvatar === !0 && (El && console.warn("WebXR: No default avatar set, using static default avatar"), this.defaultAvatar = new re("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")), this.defaultAvatar && (this._playerSync = this.gameObject.getOrAddComponent(dh), this._playerSync.autoSync = !1), this._playerSync && typeof this.defaultAvatar != "boolean" && (this._playerSync.asset = this.defaultAvatar, (t = this._playerSync.onPlayerSpawned) == null || t.removeEventListener(this.onAvatarSpawned), (e = this._playerSync.onPlayerSpawned) == null || e.addEventListener(this.onAvatarSpawned));
27513
+ window.location.protocol !== "https:" && ve('<a href="https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API" target="_blank">WebXR</a> only works on secure connections (https).'), this.useQuicklookExport && (S.findObjectOfType(Ge) || (El && console.log("WebXR: Adding USDZExporter"), this._usdzExporter = S.addComponent(this.gameObject, Ge), this._usdzExporter.objectToExport = this.context.scene, this._usdzExporter.autoExportAnimations = !0, this._usdzExporter.autoExportAudioSources = !0)), this.handleCreatingHTML(), this.handleOfferSession(), this.defaultAvatar === !0 && (El && console.warn("WebXR: No default avatar set, using static default avatar"), this.defaultAvatar = new re("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")), this.defaultAvatar && (this._playerSync = this.gameObject.getOrAddComponent(uh), this._playerSync.autoSync = !1), this._playerSync && typeof this.defaultAvatar != "boolean" && (this._playerSync.asset = this.defaultAvatar, (t = this._playerSync.onPlayerSpawned) == null || t.removeEventListener(this.onAvatarSpawned), (e = this._playerSync.onPlayerSpawned) == null || e.addEventListener(this.onAvatarSpawned));
27505
27514
  }
27506
27515
  /**
27507
27516
  * Cleans up resources when the component is disabled.
@@ -27765,7 +27774,7 @@ wt([
27765
27774
  wt([
27766
27775
  f(re)
27767
27776
  ], et.prototype, "defaultAvatar", 2);
27768
- const Zh = x("debugusdzbehaviours");
27777
+ const Jh = x("debugusdzbehaviours");
27769
27778
  class Cw {
27770
27779
  constructor() {
27771
27780
  r(this, "behaviours", []);
@@ -27805,7 +27814,7 @@ class Cw {
27805
27814
  l instanceof Promise && e.push(l);
27806
27815
  }
27807
27816
  }, !1);
27808
- }), Zh && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27817
+ }), Jh && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27809
27818
  }
27810
27819
  onExportObject(t, e, i) {
27811
27820
  var n;
@@ -27816,7 +27825,7 @@ class Cw {
27816
27825
  for (const u of this.behaviourComponents)
27817
27826
  typeof u.afterCreateDocument == "function" && u.afterCreateDocument(this, t);
27818
27827
  this.behaviourComponentsCopy = this.behaviourComponents.slice(), this.behaviourComponents.length = 0, this.audioClipsCopy = this.audioClips.slice(), this.audioClips.length = 0;
27819
- const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), o = /* @__PURE__ */ new Set(), a = Zh;
27828
+ const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), o = /* @__PURE__ */ new Set(), a = Jh;
27820
27829
  let l = `graph LR
27821
27830
  `, c = "";
27822
27831
  function h(u) {
@@ -27913,7 +27922,7 @@ axisFormat %s
27913
27922
  n.add(p.uuid);
27914
27923
  else
27915
27924
  n.add(u.uuid);
27916
- Zh && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27925
+ Jh && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27917
27926
  }
27918
27927
  onAfterHierarchy(t, e) {
27919
27928
  var i;
@@ -27925,7 +27934,7 @@ axisFormat %s
27925
27934
  }
27926
27935
  }
27927
27936
  async onAfterSerialize(t) {
27928
- Zh && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27937
+ Jh && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27929
27938
  for (const e of this.behaviourComponentsCopy)
27930
27939
  typeof e.afterSerialize == "function" && (e.afterSerialize.constructor.name === "AsyncFunction" ? await e.afterSerialize(this, t) : e.afterSerialize(this, t));
27931
27940
  for (const { clipUrl: e, filesKey: i } of this.audioClipsCopy) {
@@ -27960,10 +27969,10 @@ class Pw {
27960
27969
  var p;
27961
27970
  c.beginBlock('def RealityKitComponent "Collider"', "{", !0), c.appendLine("uint group = 1"), c.appendLine('uniform token info:id = "RealityKit.Collider"'), c.appendLine("uint mask = 4294967295");
27962
27971
  const u = l.isTrigger ? "Trigger" : "Default";
27963
- if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof nh) {
27972
+ if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof sh) {
27964
27973
  const m = l;
27965
27974
  c.appendLine('token shapeType = "Sphere"'), c.appendLine(`float radius = ${m.radius}`);
27966
- } else if (l instanceof sh) {
27975
+ } else if (l instanceof oh) {
27967
27976
  const m = l;
27968
27977
  c.appendLine('token shapeType = "Box"'), c.appendLine(`float3 extent = (${m.size.x}, ${m.size.y}, ${m.size.z})`);
27969
27978
  } else if (l instanceof Mo) {
@@ -28060,7 +28069,7 @@ class Sn extends I {
28060
28069
  const l = this._parentComponent.shadowComponent;
28061
28070
  l && (l == null || l.add(e), o = !0);
28062
28071
  }
28063
- this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), Yc && e.add(new Mi(0.5)), this.onAfterAddedToScene(), o && MS(), P2 && console.warn("Added shadow component", this.shadowComponent);
28072
+ this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), Kc && e.add(new Mi(0.5)), this.onAfterAddedToScene(), o && MS(), P2 && console.warn("Added shadow component", this.shadowComponent);
28064
28073
  }
28065
28074
  setShadowComponentOwner(e) {
28066
28075
  if (e && (e[xi] === void 0 || e[xi] === this) && (e[xi] = this, e.children))
@@ -28089,7 +28098,7 @@ class nf extends Sn {
28089
28098
  super.awake();
28090
28099
  }
28091
28100
  }
28092
- var O2 = Object.defineProperty, M2 = Object.getOwnPropertyDescriptor, uh = (s, t, e, i) => {
28101
+ var O2 = Object.defineProperty, M2 = Object.getOwnPropertyDescriptor, fh = (s, t, e, i) => {
28093
28102
  for (var n = i > 1 ? void 0 : i ? M2(t, e) : t, o = s.length - 1, a; o >= 0; o--)
28094
28103
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
28095
28104
  return i && n && O2(t, e, n), n;
@@ -28109,7 +28118,7 @@ class k2 {
28109
28118
  r(this, "height");
28110
28119
  }
28111
28120
  }
28112
- const un = new v(), Il = new se(), Jh = new W(), Ow = class extends Sn {
28121
+ const un = new v(), Il = new se(), ed = new W(), Ow = class extends Sn {
28113
28122
  constructor() {
28114
28123
  super(...arguments);
28115
28124
  r(this, "_anchoredPosition");
@@ -28224,7 +28233,7 @@ const un = new v(), Il = new se(), Jh = new W(), Ow = class extends Sn {
28224
28233
  const e = this.shadowComponent;
28225
28234
  if (!e)
28226
28235
  return;
28227
- this.gameObject.parent ? this._parentRectTransform = S.getComponentInParent(this.gameObject.parent, Ow) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, yp && console.warn("RectTransform → ApplyTransform", this.name + " because " + t), this.isRoot() ? this.Root.screenspace || (e.rotation.y = Math.PI) : (e.matrix.identity(), e.matrixAutoUpdate = !1, un.set(0, 0, 0), this.applyPivot(un), e.matrix.setPosition(un.x, un.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (Jh.copy(this.gameObject.quaternion), Jh.x *= -1, Jh.z *= -1, Il.makeRotationFromQuaternion(Jh), e.matrix.premultiply(Il)), un.set(0, 0, 0), this.applyAnchoring(un), (n = this.canvas) != null && n.screenspace ? un.z += 0.1 : un.z += 0.01, Il.identity(), Il.setPosition(un.x, un.y, un.z), e.matrix.premultiply(Il), e.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28236
+ this.gameObject.parent ? this._parentRectTransform = S.getComponentInParent(this.gameObject.parent, Ow) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, yp && console.warn("RectTransform → ApplyTransform", this.name + " because " + t), this.isRoot() ? this.Root.screenspace || (e.rotation.y = Math.PI) : (e.matrix.identity(), e.matrixAutoUpdate = !1, un.set(0, 0, 0), this.applyPivot(un), e.matrix.setPosition(un.x, un.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (ed.copy(this.gameObject.quaternion), ed.x *= -1, ed.z *= -1, Il.makeRotationFromQuaternion(ed), e.matrix.premultiply(Il)), un.set(0, 0, 0), this.applyAnchoring(un), (n = this.canvas) != null && n.screenspace ? un.z += 0.1 : un.z += 0.01, Il.identity(), Il.setPosition(un.x, un.y, un.z), e.matrix.premultiply(Il), e.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28228
28237
  const i = !0;
28229
28238
  for (const o of Ig(this.gameObject, Sn, i, 1)) {
28230
28239
  if (o === this || !o.activeAndEnabled)
@@ -28298,19 +28307,19 @@ const un = new v(), Il = new se(), Jh = new W(), Ow = class extends Sn {
28298
28307
  }
28299
28308
  };
28300
28309
  let ii = Ow;
28301
- uh([
28310
+ fh([
28302
28311
  f(oe)
28303
28312
  ], ii.prototype, "anchoredPosition", 1);
28304
- uh([
28313
+ fh([
28305
28314
  f(oe)
28306
28315
  ], ii.prototype, "sizeDelta", 2);
28307
- uh([
28316
+ fh([
28308
28317
  f(oe)
28309
28318
  ], ii.prototype, "pivot", 2);
28310
- uh([
28319
+ fh([
28311
28320
  f(oe)
28312
28321
  ], ii.prototype, "anchorMin", 2);
28313
- uh([
28322
+ fh([
28314
28323
  f(oe)
28315
28324
  ], ii.prototype, "anchorMax", 2);
28316
28325
  var T2 = Object.defineProperty, A2 = Object.getOwnPropertyDescriptor, Mw = (s, t, e, i) => {
@@ -28318,7 +28327,7 @@ var T2 = Object.defineProperty, A2 = Object.getOwnPropertyDescriptor, Mw = (s, t
28318
28327
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
28319
28328
  return i && n && T2(t, e, n), n;
28320
28329
  };
28321
- class fh extends I {
28330
+ class ph extends I {
28322
28331
  constructor() {
28323
28332
  super(...arguments);
28324
28333
  r(this, "effectColor");
@@ -28327,16 +28336,16 @@ class fh extends I {
28327
28336
  }
28328
28337
  Mw([
28329
28338
  f(ce)
28330
- ], fh.prototype, "effectColor", 2);
28339
+ ], ph.prototype, "effectColor", 2);
28331
28340
  Mw([
28332
28341
  f(oe)
28333
- ], fh.prototype, "effectDistance", 2);
28342
+ ], ph.prototype, "effectDistance", 2);
28334
28343
  var E2 = Object.defineProperty, I2 = Object.getOwnPropertyDescriptor, Rw = (s, t, e, i) => {
28335
28344
  for (var n = i > 1 ? void 0 : i ? I2(t, e) : t, o = s.length - 1, a; o >= 0; o--)
28336
28345
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
28337
28346
  return i && n && E2(t, e, n), n;
28338
28347
  };
28339
- const ed = {
28348
+ const td = {
28340
28349
  backgroundColor: new le(1, 1, 1),
28341
28350
  backgroundOpacity: 1,
28342
28351
  borderColor: new le(1, 1, 1),
@@ -28371,7 +28380,7 @@ const ec = (Np = class extends Sn {
28371
28380
  return this._alphaFactor;
28372
28381
  }
28373
28382
  onColorChanged() {
28374
- this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), ed.backgroundColor = this.sRGBColor, ed.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(ed, this._alphaFactor), this.uiObject.set(ed), this.markDirty());
28383
+ this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), td.backgroundColor = this.sRGBColor, td.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(td, this._alphaFactor), this.uiObject.set(td), this.markDirty());
28375
28384
  }
28376
28385
  // used via animations
28377
28386
  get m_Color() {
@@ -28429,7 +28438,7 @@ const ec = (Np = class extends Sn {
28429
28438
  }
28430
28439
  applyEffects(t, e = 1) {
28431
28440
  var n;
28432
- const i = (n = this.gameObject) == null ? void 0 : n.getComponent(fh);
28441
+ const i = (n = this.gameObject) == null ? void 0 : n.getComponent(ph);
28433
28442
  i && (i.effectDistance && (t.borderWidth = Math.max(Math.abs(i.effectDistance.x), Math.abs(i.effectDistance.y))), i.effectColor && (t.borderColor = i.effectColor, t.borderOpacity = i.effectColor.alpha * e));
28434
28443
  }
28435
28444
  async setTexture(t) {
@@ -29629,8 +29638,8 @@ Et([
29629
29638
  Et([
29630
29639
  f()
29631
29640
  ], al.prototype, "callToActionURL", 2);
29632
- var hd;
29633
- const Um = (hd = class extends I {
29641
+ var dd;
29642
+ const Um = (dd = class extends I {
29634
29643
  constructor() {
29635
29644
  super(...arguments);
29636
29645
  r(this, "objectToExport");
@@ -29679,12 +29688,12 @@ const Um = (hd = class extends I {
29679
29688
  onEnable() {
29680
29689
  var i;
29681
29690
  const t = X.supportsQuickLookAR(), e = X.isiOS() || X.isiPad();
29682
- !this.button && (pi || t || e) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = Rb(this.context, t), this.link.addEventListener("message", this.lastCallback)), pi && We("USDZ Exporter enabled: " + this.name), (i = document.getElementById("open-in-ar")) == null || i.addEventListener("click", this.onClickedOpenInARElement), Fc.registerExporter(this);
29691
+ !this.button && (pi || t || e) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = Rb(this.context, t), this.link.addEventListener("message", this.lastCallback)), pi && We("USDZ Exporter enabled: " + this.name), (i = document.getElementById("open-in-ar")) == null || i.addEventListener("click", this.onClickedOpenInARElement), zc.registerExporter(this);
29683
29692
  }
29684
29693
  /** @internal */
29685
29694
  onDisable() {
29686
29695
  var t, e, i;
29687
- (t = this.button) == null || t.remove(), (e = this.link) == null || e.removeEventListener("message", this.lastCallback), pi && We("USDZ Exporter disabled: " + this.name), (i = document.getElementById("open-in-ar")) == null || i.removeEventListener("click", this.onClickedOpenInARElement), Fc.unregisterExporter(this);
29696
+ (t = this.button) == null || t.remove(), (e = this.link) == null || e.removeEventListener("message", this.lastCallback), pi && We("USDZ Exporter disabled: " + this.name), (i = document.getElementById("open-in-ar")) == null || i.removeEventListener("click", this.onClickedOpenInARElement), zc.unregisterExporter(this);
29688
29697
  }
29689
29698
  /**
29690
29699
  * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
@@ -29870,7 +29879,7 @@ const Um = (hd = class extends I {
29870
29879
  const e = So.getOrCreate().createQuicklookButton();
29871
29880
  return e.parentNode || this.context.menu.appendChild(e), e;
29872
29881
  }
29873
- }, r(hd, "invertForwardMatrix", new se().makeRotationY(Math.PI)), r(hd, "invertForwardQuaternion", new W().setFromEuler(new Bt(0, Math.PI, 0))), hd);
29882
+ }, r(dd, "invertForwardMatrix", new se().makeRotationY(Math.PI)), r(dd, "invertForwardQuaternion", new W().setFromEuler(new Bt(0, Math.PI, 0))), dd);
29874
29883
  let Ge = Um;
29875
29884
  Et([
29876
29885
  f(L)
@@ -29916,7 +29925,7 @@ var K2 = Object.defineProperty, Z2 = Object.getOwnPropertyDescriptor, oy = (s, t
29916
29925
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
29917
29926
  return i && n && K2(t, e, n), n;
29918
29927
  };
29919
- class ph extends I {
29928
+ class mh extends I {
29920
29929
  constructor() {
29921
29930
  super(...arguments);
29922
29931
  r(this, "_fog");
@@ -29954,13 +29963,13 @@ class ph extends I {
29954
29963
  }
29955
29964
  oy([
29956
29965
  f()
29957
- ], ph.prototype, "near", 1);
29966
+ ], mh.prototype, "near", 1);
29958
29967
  oy([
29959
29968
  f()
29960
- ], ph.prototype, "far", 1);
29969
+ ], mh.prototype, "far", 1);
29961
29970
  oy([
29962
29971
  f(le)
29963
- ], ph.prototype, "color", 1);
29972
+ ], mh.prototype, "color", 1);
29964
29973
  var J2 = Object.defineProperty, eT = Object.getOwnPropertyDescriptor, ry = (s, t, e, i) => {
29965
29974
  for (var n = i > 1 ? void 0 : i ? eT(t, e) : t, o = s.length - 1, a; o >= 0; o--)
29966
29975
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -29976,7 +29985,7 @@ class ll extends I {
29976
29985
  r(this, "_boxHelper", null);
29977
29986
  }
29978
29987
  onEnable() {
29979
- this.isGizmo && !Yc || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new R1(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Og(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29988
+ this.isGizmo && !Kc || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new R1(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Og(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29980
29989
  }
29981
29990
  onDisable() {
29982
29991
  this._gizmoObject && this.gameObject.remove(this._gizmoObject);
@@ -30001,7 +30010,7 @@ var tT = Object.defineProperty, iT = Object.getOwnPropertyDescriptor, ay = (s, t
30001
30010
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
30002
30011
  return i && n && tT(t, e, n), n;
30003
30012
  };
30004
- class mh extends I {
30013
+ class gh extends I {
30005
30014
  constructor() {
30006
30015
  super(...arguments);
30007
30016
  r(this, "isGizmo", !1);
@@ -30014,7 +30023,7 @@ class mh extends I {
30014
30023
  }
30015
30024
  /** @internal */
30016
30025
  onEnable() {
30017
- if (this.isGizmo && !Yc)
30026
+ if (this.isGizmo && !Kc)
30018
30027
  return;
30019
30028
  const e = this.size, i = this.divisions;
30020
30029
  this.gridHelper || (this.gridHelper = new ng(e, i, this.color0 ?? new le(0.4, 0.4, 0.4), this.color1 ?? new le(0.6, 0.6, 0.6)), this.offset !== void 0 && (this.gridHelper.position.y += this.offset)), this.gridHelper && this.gameObject.add(this.gridHelper);
@@ -30026,13 +30035,13 @@ class mh extends I {
30026
30035
  }
30027
30036
  ay([
30028
30037
  f()
30029
- ], mh.prototype, "isGizmo", 2);
30038
+ ], gh.prototype, "isGizmo", 2);
30030
30039
  ay([
30031
30040
  f(le)
30032
- ], mh.prototype, "color0", 2);
30041
+ ], gh.prototype, "color0", 2);
30033
30042
  ay([
30034
30043
  f(le)
30035
- ], mh.prototype, "color1", 2);
30044
+ ], gh.prototype, "color1", 2);
30036
30045
  var nT = Object.defineProperty, sT = Object.getOwnPropertyDescriptor, ly = (s, t, e, i) => {
30037
30046
  for (var n = i > 1 ? void 0 : i ? sT(t, e) : t, o = s.length - 1, a; o >= 0; o--)
30038
30047
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -30365,28 +30374,28 @@ Zn([
30365
30374
  f()
30366
30375
  ], Di.prototype, "shadowResolution", 1);
30367
30376
  new v(0, 0, 0);
30368
- var aT = Object.defineProperty, lT = Object.getOwnPropertyDescriptor, gh = (s, t, e, i) => {
30377
+ var aT = Object.defineProperty, lT = Object.getOwnPropertyDescriptor, yh = (s, t, e, i) => {
30369
30378
  for (var n = i > 1 ? void 0 : i ? lT(t, e) : t, o = s.length - 1, a; o >= 0; o--)
30370
30379
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
30371
30380
  return i && n && aT(t, e, n), n;
30372
30381
  };
30373
30382
  const wp = x("debuglods"), cT = x("nolods");
30374
- class yh {
30383
+ class _h {
30375
30384
  constructor() {
30376
30385
  r(this, "screenRelativeTransitionHeight");
30377
30386
  r(this, "distance");
30378
30387
  r(this, "renderers");
30379
30388
  }
30380
30389
  }
30381
- gh([
30390
+ yh([
30382
30391
  f()
30383
- ], yh.prototype, "screenRelativeTransitionHeight", 2);
30384
- gh([
30392
+ ], _h.prototype, "screenRelativeTransitionHeight", 2);
30393
+ yh([
30385
30394
  f()
30386
- ], yh.prototype, "distance", 2);
30387
- gh([
30395
+ ], _h.prototype, "distance", 2);
30396
+ yh([
30388
30397
  f(Je)
30389
- ], yh.prototype, "renderers", 2);
30398
+ ], _h.prototype, "renderers", 2);
30390
30399
  class hT {
30391
30400
  constructor(t) {
30392
30401
  r(this, "model");
@@ -30472,18 +30481,18 @@ class rf extends I {
30472
30481
  }
30473
30482
  }
30474
30483
  }
30475
- gh([
30484
+ yh([
30476
30485
  f(v)
30477
30486
  ], rf.prototype, "localReferencePoint", 2);
30478
- gh([
30479
- f(yh)
30487
+ yh([
30488
+ f(_h)
30480
30489
  ], rf.prototype, "lodModels", 2);
30481
30490
  var dT = Object.defineProperty, uT = Object.getOwnPropertyDescriptor, fT = (s, t, e, i) => {
30482
30491
  for (var n = i > 1 ? void 0 : i ? uT(t, e) : t, o = s.length - 1, a; o >= 0; o--)
30483
30492
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
30484
30493
  return i && n && dT(t, e, n), n;
30485
30494
  };
30486
- const td = x("debugnestedgltf");
30495
+ const id = x("debugnestedgltf");
30487
30496
  class hy extends I {
30488
30497
  constructor() {
30489
30498
  super(...arguments);
@@ -30509,16 +30518,16 @@ class hy extends I {
30509
30518
  var i, n, o, a, l;
30510
30519
  if (this._isLoadingOrDoneLoading)
30511
30520
  return;
30512
- td && console.log(this, this.guid);
30521
+ id && console.log(this, this.guid);
30513
30522
  const e = this.gameObject.parent;
30514
30523
  if (e) {
30515
30524
  this._isLoadingOrDoneLoading = !0;
30516
30525
  const c = new Qn();
30517
30526
  c.idProvider = new Ft(this.hash(this.guid)), c.parent = this.loadAssetInParent !== !1 ? e : this.gameObject, this.gameObject.updateMatrix();
30518
30527
  const h = this.gameObject.matrix;
30519
- td && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30528
+ id && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30520
30529
  const d = await ((o = (n = this.filePath) == null ? void 0 : n.instantiate) == null ? void 0 : o.call(this.filePath, c));
30521
- td && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), td && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30530
+ id && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), id && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30522
30531
  }
30523
30532
  }
30524
30533
  /** @internal */
@@ -30597,16 +30606,16 @@ const gT = x("debugnet"), Nm = class extends I {
30597
30606
  return ui(t);
30598
30607
  }
30599
30608
  };
30600
- let _h = Nm;
30609
+ let bh = Nm;
30601
30610
  dy([
30602
30611
  f()
30603
- ], _h.prototype, "url", 2);
30612
+ ], bh.prototype, "url", 2);
30604
30613
  dy([
30605
30614
  f()
30606
- ], _h.prototype, "urlParameterName", 2);
30615
+ ], bh.prototype, "urlParameterName", 2);
30607
30616
  dy([
30608
30617
  f()
30609
- ], _h.prototype, "localhost", 2);
30618
+ ], bh.prototype, "localhost", 2);
30610
30619
  var yT = Object.defineProperty, _T = Object.getOwnPropertyDescriptor, af = (s, t, e, i) => {
30611
30620
  for (var n = i > 1 ? void 0 : i ? _T(t, e) : t, o = s.length - 1, a; o >= 0; o--)
30612
30621
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -30757,16 +30766,16 @@ const ic = class {
30757
30766
  return p * w + m * b + g * _ + y;
30758
30767
  }
30759
30768
  };
30760
- let bh = ic;
30769
+ let vh = ic;
30761
30770
  Do([
30762
30771
  f(Pi)
30763
- ], bh.prototype, "keys", 2);
30772
+ ], vh.prototype, "keys", 2);
30764
30773
  var wT = Object.defineProperty, xT = Object.getOwnPropertyDescriptor, P = (s, t, e, i) => {
30765
30774
  for (var n = i > 1 ? void 0 : i ? xT(t, e) : t, o = s.length - 1, a; o >= 0; o--)
30766
30775
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
30767
30776
  return i && n && wT(t, e, n), n;
30768
30777
  };
30769
- const id = x("debugparticles");
30778
+ const nd = x("debugparticles");
30770
30779
  var gs = /* @__PURE__ */ ((s) => (s[s.Billboard = 0] = "Billboard", s[s.Stretch = 1] = "Stretch", s[s.HorizontalBillboard = 2] = "HorizontalBillboard", s[s.VerticalBillboard = 3] = "VerticalBillboard", s[s.Mesh = 4] = "Mesh", s))(gs || {});
30771
30780
  class hl {
30772
30781
  constructor() {
@@ -30807,7 +30816,7 @@ P([
30807
30816
  P([
30808
30817
  f()
30809
30818
  ], hl.prototype, "colorKeys", 2);
30810
- var Hc = /* @__PURE__ */ ((s) => (s[s.Local = 0] = "Local", s[s.World = 1] = "World", s[s.Custom = 2] = "Custom", s))(Hc || {}), $m = /* @__PURE__ */ ((s) => (s[s.Sphere = 0] = "Sphere", s[s.SphereShell = 1] = "SphereShell", s[s.Hemisphere = 2] = "Hemisphere", s[s.HemisphereShell = 3] = "HemisphereShell", s[s.Cone = 4] = "Cone", s[s.Box = 5] = "Box", s[s.Mesh = 6] = "Mesh", s[s.ConeShell = 7] = "ConeShell", s[s.ConeVolume = 8] = "ConeVolume", s[s.ConeVolumeShell = 9] = "ConeVolumeShell", s[s.Circle = 10] = "Circle", s[s.CircleEdge = 11] = "CircleEdge", s[s.SingleSidedEdge = 12] = "SingleSidedEdge", s[s.MeshRenderer = 13] = "MeshRenderer", s[s.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", s[s.BoxShell = 15] = "BoxShell", s[s.BoxEdge = 16] = "BoxEdge", s[s.Donut = 17] = "Donut", s[s.Rectangle = 18] = "Rectangle", s[s.Sprite = 19] = "Sprite", s[s.SpriteRenderer = 20] = "SpriteRenderer", s))($m || {});
30819
+ var Gc = /* @__PURE__ */ ((s) => (s[s.Local = 0] = "Local", s[s.World = 1] = "World", s[s.Custom = 2] = "Custom", s))(Gc || {}), $m = /* @__PURE__ */ ((s) => (s[s.Sphere = 0] = "Sphere", s[s.SphereShell = 1] = "SphereShell", s[s.Hemisphere = 2] = "Hemisphere", s[s.HemisphereShell = 3] = "HemisphereShell", s[s.Cone = 4] = "Cone", s[s.Box = 5] = "Box", s[s.Mesh = 6] = "Mesh", s[s.ConeShell = 7] = "ConeShell", s[s.ConeVolume = 8] = "ConeVolume", s[s.ConeVolumeShell = 9] = "ConeVolumeShell", s[s.Circle = 10] = "Circle", s[s.CircleEdge = 11] = "CircleEdge", s[s.SingleSidedEdge = 12] = "SingleSidedEdge", s[s.MeshRenderer = 13] = "MeshRenderer", s[s.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", s[s.BoxShell = 15] = "BoxShell", s[s.BoxEdge = 16] = "BoxEdge", s[s.Donut = 17] = "Donut", s[s.Rectangle = 18] = "Rectangle", s[s.Sprite = 19] = "Sprite", s[s.SpriteRenderer = 20] = "SpriteRenderer", s))($m || {});
30811
30820
  const nc = class {
30812
30821
  constructor() {
30813
30822
  r(this, "mode", "Constant");
@@ -30910,19 +30919,19 @@ P([
30910
30919
  f()
30911
30920
  ], Q.prototype, "constantMax", 2);
30912
30921
  P([
30913
- f(bh)
30922
+ f(vh)
30914
30923
  ], Q.prototype, "curve", 2);
30915
30924
  P([
30916
- f(bh)
30925
+ f(vh)
30917
30926
  ], Q.prototype, "curveMin", 2);
30918
30927
  P([
30919
- f(bh)
30928
+ f(vh)
30920
30929
  ], Q.prototype, "curveMax", 2);
30921
30930
  P([
30922
30931
  f()
30923
30932
  ], Q.prototype, "curveMultiplier", 2);
30924
- var dd;
30925
- const kt = (dd = class {
30933
+ var ud;
30934
+ const kt = (ud = class {
30926
30935
  constructor() {
30927
30936
  r(this, "mode", 0);
30928
30937
  r(this, "color");
@@ -30968,7 +30977,7 @@ const kt = (dd = class {
30968
30977
  }
30969
30978
  return kt._temp.set(16777215), kt._temp.alpha = 1, kt._temp;
30970
30979
  }
30971
- }, r(dd, "_temp", new ce(0, 0, 0, 1)), r(dd, "_temp2", new ce(0, 0, 0, 1)), dd);
30980
+ }, r(ud, "_temp", new ce(0, 0, 0, 1)), r(ud, "_temp2", new ce(0, 0, 0, 1)), ud);
30972
30981
  let ji = kt;
30973
30982
  P([
30974
30983
  f()
@@ -31212,8 +31221,8 @@ P([
31212
31221
  P([
31213
31222
  f(Q)
31214
31223
  ], dl.prototype, "z", 2);
31215
- var ud;
31216
- const sc = (ud = class {
31224
+ var fd;
31225
+ const sc = (fd = class {
31217
31226
  constructor() {
31218
31227
  r(this, "shapeType", 5);
31219
31228
  r(this, "enabled", !0);
@@ -31249,7 +31258,7 @@ const sc = (ud = class {
31249
31258
  r(this, "_dir", new v());
31250
31259
  r(this, "_loopTime", 0);
31251
31260
  r(this, "_loopDirection", 1);
31252
- id && console.log(this);
31261
+ nd && console.log(this);
31253
31262
  }
31254
31263
  // Emittershape start
31255
31264
  get type() {
@@ -31284,7 +31293,7 @@ const sc = (ud = class {
31284
31293
  if (e && (i *= this.system.worldScale.x), this.enabled) {
31285
31294
  switch (this.shapeType) {
31286
31295
  case 5:
31287
- id && V.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(t);
31296
+ nd && V.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(t);
31288
31297
  break;
31289
31298
  case 4:
31290
31299
  this.randomConePoint(this.position, this.angle, i, this.radiusThickness, this.arc, this.arcMode, this._vector);
@@ -31331,7 +31340,7 @@ const sc = (ud = class {
31331
31340
  }
31332
31341
  this.randomizePosition(this._vector, this.randomPositionAmount);
31333
31342
  }
31334
- this.applyRotation(this._vector), e && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), id && V.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31343
+ this.applyRotation(this._vector), e && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), nd && V.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31335
31344
  }
31336
31345
  getDirection(s, t) {
31337
31346
  var e;
@@ -31378,7 +31387,7 @@ const sc = (ud = class {
31378
31387
  this._dir.set(0, 0, 1);
31379
31388
  break;
31380
31389
  }
31381
- return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), id && (V.DrawSphere(t, 0.01, 8925952, 0.5, !0), V.DrawDirection(t, this._dir, 8925952, 0.5, !0)), this._dir;
31390
+ return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), nd && (V.DrawSphere(t, 0.01, 8925952, 0.5, !0), V.DrawDirection(t, this._dir, 8925952, 0.5, !0)), this._dir;
31382
31391
  }
31383
31392
  randomizePosition(s, t) {
31384
31393
  if (t <= 0)
@@ -31428,7 +31437,7 @@ const sc = (ud = class {
31428
31437
  const d = Math.acos(2 * c - 1), u = $.lerp(1, 1 - Math.pow(1 - Math.random(), Math.PI), i) * e, p = s.x + -u * Math.sin(d) * Math.cos(h), m = s.y + u * Math.sin(d) * Math.sin(h), g = s.z;
31429
31438
  a.x = p * this.scale.x, a.y = m * this.scale.y, a.z = g * this.scale.z;
31430
31439
  }
31431
- }, r(ud, "_randomQuat", new W()), r(ud, "_tempVec", new v()), ud);
31440
+ }, r(fd, "_randomQuat", new W()), r(fd, "_tempVec", new v()), fd);
31432
31441
  let tt = sc;
31433
31442
  P([
31434
31443
  f()
@@ -32167,7 +32176,7 @@ P([
32167
32176
  P([
32168
32177
  f()
32169
32178
  ], Bi.prototype, "zMultiplier", 2);
32170
- class vh {
32179
+ class wh {
32171
32180
  constructor() {
32172
32181
  r(this, "enabled");
32173
32182
  r(this, "range");
@@ -32180,13 +32189,13 @@ class vh {
32180
32189
  }
32181
32190
  P([
32182
32191
  f()
32183
- ], vh.prototype, "enabled", 2);
32192
+ ], wh.prototype, "enabled", 2);
32184
32193
  P([
32185
32194
  f(oe)
32186
- ], vh.prototype, "range", 2);
32195
+ ], wh.prototype, "range", 2);
32187
32196
  P([
32188
32197
  f(ji)
32189
- ], vh.prototype, "color", 2);
32198
+ ], wh.prototype, "color", 2);
32190
32199
  new v(1, 1, 1);
32191
32200
  new v(0, 0, 1);
32192
32201
  class zw {
@@ -32335,7 +32344,7 @@ He([
32335
32344
  He([
32336
32345
  f()
32337
32346
  ], On.prototype, "lengthScale", 2);
32338
- class nd {
32347
+ class sd {
32339
32348
  constructor(t, e = 1) {
32340
32349
  r(this, "_curve");
32341
32350
  r(this, "_factor");
@@ -32516,7 +32525,7 @@ class LT extends Fr {
32516
32525
  }
32517
32526
  }
32518
32527
  }
32519
- const sd = Symbol("startVelocity"), Ib = Symbol("gravityModifier"), Cp = Symbol("gravitySpeed"), od = Symbol("velocity lerp factor"), Gm = new v();
32528
+ const od = Symbol("startVelocity"), Ib = Symbol("gravityModifier"), Cp = Symbol("gravitySpeed"), rd = Symbol("velocity lerp factor"), Gm = new v();
32520
32529
  class DT extends Fr {
32521
32530
  constructor() {
32522
32531
  super(...arguments);
@@ -32528,26 +32537,26 @@ class DT extends Fr {
32528
32537
  const i = this.system.main.simulationSpeed;
32529
32538
  e.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
32530
32539
  const n = this.system.shape.getDirection(e, e.position);
32531
- e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[sd] ? e[sd].copy(e.velocity) : e[sd] = e.velocity.clone();
32540
+ e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[od] ? e[od].copy(e.velocity) : e[od] = e.velocity.clone();
32532
32541
  const o = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
32533
- e[Ib] = o * i, e[Cp] = o * i * 0.5, e[od] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === Hc.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32542
+ e[Ib] = o * i, e[Cp] = o * i * 0.5, e[rd] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === Gc.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32534
32543
  }
32535
32544
  update(e, i) {
32536
32545
  var p;
32537
- const n = e[sd], o = e[Ib];
32546
+ const n = e[od], o = e[Ib];
32538
32547
  if (o !== 0) {
32539
32548
  const m = o * e[Cp];
32540
32549
  Gm.copy(this._gravityDirection).multiplyScalar(m), e[Cp] += i * 0.05, n.add(Gm);
32541
32550
  }
32542
32551
  e.velocity.copy(n);
32543
32552
  const a = e.age / e.life;
32544
- (p = this.system.inheritVelocity) != null && p.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[od]);
32553
+ (p = this.system.inheritVelocity) != null && p.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[rd]);
32545
32554
  const l = this.system.noise;
32546
32555
  l.enabled && l.apply(0, e.position, e.velocity, i, e.age, e.life);
32547
32556
  const c = this.system.sizeBySpeed;
32548
- c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[od], e.size));
32557
+ c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[rd], e.size));
32549
32558
  const h = this.system.colorBySpeed;
32550
- h != null && h.enabled && h.evaluate(e.velocity, e[od], e.color);
32559
+ h != null && h.enabled && h.evaluate(e.velocity, e[rd], e.color);
32551
32560
  const d = this.system.velocityOverLifetime;
32552
32561
  d.enabled && d.apply(e, 0, e.position, e.velocity, i, e.age, e.life);
32553
32562
  const u = this.system.limitVelocityOverLifetime;
@@ -32621,16 +32630,16 @@ class BT {
32621
32630
  return this.system.shape;
32622
32631
  }
32623
32632
  get startLife() {
32624
- return new nd(this.system.main.startLifetime);
32633
+ return new sd(this.system.main.startLifetime);
32625
32634
  }
32626
32635
  get startSpeed() {
32627
- return new nd(this.system.main.startSpeed);
32636
+ return new sd(this.system.main.startSpeed);
32628
32637
  }
32629
32638
  get startRotation() {
32630
- return new nd(this.system.main.startRotation);
32639
+ return new sd(this.system.main.startRotation);
32631
32640
  }
32632
32641
  get startSize() {
32633
- return new nd(this.system.main.startSize);
32642
+ return new sd(this.system.main.startSize);
32634
32643
  }
32635
32644
  /** start length is for trails */
32636
32645
  get startColor() {
@@ -32702,7 +32711,7 @@ class BT {
32702
32711
  return this.system.renderer.transparent;
32703
32712
  }
32704
32713
  get worldSpace() {
32705
- return this.system.main.simulationSpace === Hc.World;
32714
+ return this.system.main.simulationSpace === Gc.World;
32706
32715
  }
32707
32716
  }
32708
32717
  class FT {
@@ -32718,7 +32727,7 @@ class FT {
32718
32727
  r(this, "waitEmiting", 0);
32719
32728
  }
32720
32729
  }
32721
- const kd = class extends I {
32730
+ const Td = class extends I {
32722
32731
  constructor() {
32723
32732
  super(...arguments);
32724
32733
  r(this, "_state");
@@ -32762,18 +32771,18 @@ const kd = class extends I {
32762
32771
  play(t = !1) {
32763
32772
  var e;
32764
32773
  t && S.foreachComponent(this.gameObject, (i) => {
32765
- i instanceof kd && i !== this && i.play(!1);
32774
+ i instanceof Td && i !== this && i.play(!1);
32766
32775
  }, !0), this._isPlaying = !0, this._particleSystem && (this._particleSystem.emissionState.time = 0, this._particleSystem.emitEnded = !1), (e = this.emission) == null || e.reset();
32767
32776
  }
32768
32777
  pause(t = !0) {
32769
32778
  t && S.foreachComponent(this.gameObject, (e) => {
32770
- e instanceof kd && e !== this && e.pause(!1);
32779
+ e instanceof Td && e !== this && e.pause(!1);
32771
32780
  }, !0), this._isPlaying = !1;
32772
32781
  }
32773
32782
  /** clear=true removes all emitted particles */
32774
32783
  stop(t = !0, e = !1) {
32775
32784
  t && S.foreachComponent(this.gameObject, (i) => {
32776
- i instanceof kd && i !== this && i.stop(!1, e);
32785
+ i instanceof Td && i !== this && i.stop(!1, e);
32777
32786
  }, !0), this._isPlaying = !1, this._time = 0, e && this.reset();
32778
32787
  }
32779
32788
  /** remove emitted particles and reset time */
@@ -32826,10 +32835,10 @@ const kd = class extends I {
32826
32835
  return this._container;
32827
32836
  }
32828
32837
  get worldspace() {
32829
- return this.main.simulationSpace === Hc.World;
32838
+ return this.main.simulationSpace === Gc.World;
32830
32839
  }
32831
32840
  get localspace() {
32832
- return this.main.simulationSpace === Hc.Local;
32841
+ return this.main.simulationSpace === Gc.Local;
32833
32842
  }
32834
32843
  get worldQuaternion() {
32835
32844
  return this.__worldQuaternion;
@@ -33015,7 +33024,7 @@ const kd = class extends I {
33015
33024
  }
33016
33025
  }
33017
33026
  };
33018
- let ut = kd;
33027
+ let ut = Td;
33019
33028
  He([
33020
33029
  f(uy)
33021
33030
  ], ut.prototype, "colorOverLifetime", 2);
@@ -33047,7 +33056,7 @@ He([
33047
33056
  f(ul)
33048
33057
  ], ut.prototype, "inheritVelocity", 2);
33049
33058
  He([
33050
- f(vh)
33059
+ f(wh)
33051
33060
  ], ut.prototype, "colorBySpeed", 2);
33052
33061
  He([
33053
33062
  f(ri)
@@ -33093,7 +33102,7 @@ function Uw(s, t) {
33093
33102
  }
33094
33103
  return t;
33095
33104
  }
33096
- class Gc extends I {
33105
+ class qc extends I {
33097
33106
  constructor() {
33098
33107
  super(...arguments);
33099
33108
  r(this, "_didAssignPlayerColor", !1);
@@ -33116,7 +33125,7 @@ class Gc extends I {
33116
33125
  ;
33117
33126
  }
33118
33127
  assignUserColor(e) {
33119
- const i = Gc.hashCode(e), n = Gc.colorFromHashCode(i);
33128
+ const i = qc.hashCode(e), n = qc.colorFromHashCode(i);
33120
33129
  if (this.gameObject.type === "Mesh") {
33121
33130
  const o = this.gameObject;
33122
33131
  this.assignColor(n, e, o);
@@ -33485,7 +33494,7 @@ var lA = Object.defineProperty, cA = Object.getOwnPropertyDescriptor, Vw = (s, t
33485
33494
  return i && n && lA(t, e, n), n;
33486
33495
  };
33487
33496
  const jb = x("debugpost");
33488
- var Td = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Neutral = 1] = "Neutral", s[s.ACES = 2] = "ACES", s[s.AgX = 3] = "AgX", s[s.KhronosNeutral = 4] = "KhronosNeutral", s))(Td || {});
33497
+ var Ad = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Neutral = 1] = "Neutral", s[s.ACES = 2] = "ACES", s[s.AgX = 3] = "AgX", s[s.KhronosNeutral = 4] = "KhronosNeutral", s))(Ad || {});
33489
33498
  function Op(s) {
33490
33499
  switch (s) {
33491
33500
  case 0:
@@ -33497,9 +33506,9 @@ function Op(s) {
33497
33506
  case 3:
33498
33507
  return Mu;
33499
33508
  case 4:
33500
- return Lc;
33509
+ return Dc;
33501
33510
  default:
33502
- return Lc;
33511
+ return Dc;
33503
33512
  }
33504
33513
  }
33505
33514
  function hA(s) {
@@ -33510,7 +33519,7 @@ function hA(s) {
33510
33519
  return 2;
33511
33520
  case Mu:
33512
33521
  return 3;
33513
- case Lc:
33522
+ case Dc:
33514
33523
  return 1;
33515
33524
  case dg:
33516
33525
  return 1;
@@ -33526,7 +33535,7 @@ function Bb(s) {
33526
33535
  return D.POSTPROCESSING.MODULE.ToneMappingMode.ACES_FILMIC;
33527
33536
  case Mu:
33528
33537
  return D.POSTPROCESSING.MODULE.ToneMappingMode.AGX;
33529
- case Lc:
33538
+ case Dc:
33530
33539
  return D.POSTPROCESSING.MODULE.ToneMappingMode.NEUTRAL;
33531
33540
  case dg:
33532
33541
  return D.POSTPROCESSING.MODULE.ToneMappingMode.REINHARD;
@@ -33545,7 +33554,7 @@ const Hw = class extends dt {
33545
33554
  }
33546
33555
  /** Set the tonemapping mode to e.g. "agx" */
33547
33556
  setMode(t) {
33548
- const e = Td[t];
33557
+ const e = Ad[t];
33549
33558
  return e === void 0 ? (console.error("Invalid ToneMapping mode", t), this) : (this.mode.value = e, this);
33550
33559
  }
33551
33560
  get isToneMapping() {
@@ -33574,8 +33583,8 @@ const Hw = class extends dt {
33574
33583
  });
33575
33584
  return this.mode.onValueChanged = (i) => {
33576
33585
  const n = Op(i);
33577
- e.mode = Bb(n), jb && console.log("ToneMapping mode changed to", Td[i], n, e.mode);
33578
- }, jb && console.log("Use ToneMapping", Td[this.mode.value], t, e.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), this.exposure.onValueChanged = (i) => {
33586
+ e.mode = Bb(n), jb && console.log("ToneMapping mode changed to", Ad[i], n, e.mode);
33587
+ }, jb && console.log("Use ToneMapping", Ad[this.mode.value], t, e.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), this.exposure.onValueChanged = (i) => {
33579
33588
  this.context.renderer.toneMappingExposure = i;
33580
33589
  }, e;
33581
33590
  }
@@ -33748,7 +33757,7 @@ _A([
33748
33757
  f(N)
33749
33758
  ], df.prototype, "granularity", 2);
33750
33759
  Mn("PixelationEffect", df);
33751
- var bA = Object.defineProperty, vA = Object.getOwnPropertyDescriptor, wh = (s, t, e, i) => {
33760
+ var bA = Object.defineProperty, vA = Object.getOwnPropertyDescriptor, xh = (s, t, e, i) => {
33752
33761
  for (var n = i > 1 ? void 0 : i ? vA(t, e) : t, o = s.length - 1, a; o >= 0; o--)
33753
33762
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
33754
33763
  return i && n && bA(t, e, n), n;
@@ -33803,19 +33812,19 @@ class Bo extends dt {
33803
33812
  return a.push(i), a.push(n), a.push(o), a;
33804
33813
  }
33805
33814
  }
33806
- wh([
33815
+ xh([
33807
33816
  f(N)
33808
33817
  ], Bo.prototype, "intensity", 2);
33809
- wh([
33818
+ xh([
33810
33819
  f(N)
33811
33820
  ], Bo.prototype, "falloff", 2);
33812
- wh([
33821
+ xh([
33813
33822
  f(N)
33814
33823
  ], Bo.prototype, "samples", 2);
33815
- wh([
33824
+ xh([
33816
33825
  f(N)
33817
33826
  ], Bo.prototype, "color", 2);
33818
- wh([
33827
+ xh([
33819
33828
  f(N)
33820
33829
  ], Bo.prototype, "luminanceInfluence", 2);
33821
33830
  Mn("ScreenSpaceAmbientOcclusion", Bo);
@@ -34280,7 +34289,7 @@ var EA = Object.defineProperty, IA = Object.getOwnPropertyDescriptor, Xw = (s, t
34280
34289
  return i && n && EA(t, e, n), n;
34281
34290
  };
34282
34291
  const Zr = x("debugpost");
34283
- class xh extends I {
34292
+ class Sh extends I {
34284
34293
  constructor() {
34285
34294
  super(...arguments);
34286
34295
  r(this, "sharedProfile");
@@ -34421,15 +34430,15 @@ class xh extends I {
34421
34430
  c.active = e.value, this.scheduleRecreate();
34422
34431
  return;
34423
34432
  }
34424
- if (!rd.has(a)) {
34433
+ if (!ad.has(a)) {
34425
34434
  const h = new Array();
34426
- rd.set(a, h);
34435
+ ad.set(a, h);
34427
34436
  const d = Object.keys(c);
34428
34437
  for (const u of d)
34429
34438
  c[u] instanceof N && h.push(u);
34430
34439
  }
34431
- if (rd.has(a)) {
34432
- const h = l.toLowerCase(), d = rd.get(a);
34440
+ if (ad.has(a)) {
34441
+ const h = l.toLowerCase(), d = ad.get(a);
34433
34442
  for (const u of d)
34434
34443
  if (u.toLowerCase() === h) {
34435
34444
  const p = c[u];
@@ -34454,12 +34463,12 @@ class xh extends I {
34454
34463
  }
34455
34464
  Xw([
34456
34465
  Qa(py)
34457
- ], xh.prototype, "sharedProfile", 2);
34466
+ ], Sh.prototype, "sharedProfile", 2);
34458
34467
  Xw([
34459
34468
  Qa()
34460
- ], xh.prototype, "multisampling", 2);
34461
- const rd = /* @__PURE__ */ new Map();
34462
- UT(xh);
34469
+ ], Sh.prototype, "multisampling", 2);
34470
+ const ad = /* @__PURE__ */ new Map();
34471
+ UT(Sh);
34463
34472
  async function yy(s) {
34464
34473
  const { NeedleEngineHTMLElement: t } = await Promise.resolve().then(() => RI);
34465
34474
  t.observedAttributes.includes(s) || t.observedAttributes.push(s);
@@ -34469,8 +34478,8 @@ var LA = Object.defineProperty, DA = Object.getOwnPropertyDescriptor, St = (s, t
34469
34478
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
34470
34479
  return i && n && LA(t, e, n), n;
34471
34480
  };
34472
- const Lt = x("debugsceneswitcher"), jA = x("sceneswitcher:clearscene"), Ad = "scene";
34473
- yy(Ad);
34481
+ const Lt = x("debugsceneswitcher"), jA = x("sceneswitcher:clearscene"), Ed = "scene";
34482
+ yy(Ed);
34474
34483
  const Zs = Promise.resolve(!1);
34475
34484
  class rt extends I {
34476
34485
  constructor() {
@@ -34593,14 +34602,14 @@ class rt extends I {
34593
34602
  async onEnable() {
34594
34603
  if (globalThis.addEventListener("popstate", this.onPopState), this.context.input.addEventListener(Ne.KeyDown, this.onInputKeyDown), this.context.input.addEventListener(Ne.PointerMove, this.onInputPointerMove), this.context.input.addEventListener(Ne.PointerUp, this.onInputPointerUp), this._engineElementOverserver || (this._engineElementOverserver = new MutationObserver((e) => {
34595
34604
  for (const i of e)
34596
- if (i.type === "attributes" && i.attributeName === Ad) {
34597
- const n = this.context.domElement.getAttribute(Ad);
34605
+ if (i.type === "attributes" && i.attributeName === Ed) {
34606
+ const n = this.context.domElement.getAttribute(Ed);
34598
34607
  n !== null && this.trySelectSceneFromValue(n);
34599
34608
  }
34600
34609
  })), this._engineElementOverserver.observe(this.context.domElement, {
34601
34610
  attributes: !0
34602
34611
  }), this._preloadScheduler || (this._preloadScheduler = new BA(this)), this._preloadScheduler.maxLoadAhead = this.preloadNext, this._preloadScheduler.maxLoadBehind = this.preloadPrevious, this._preloadScheduler.maxConcurrent = this.preloadConcurrent, this._preloadScheduler.begin(2e3), this.autoLoadFirstScene && this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
34603
- const e = this.context.domElement.getAttribute(Ad);
34612
+ const e = this.context.domElement.getAttribute(Ed);
34604
34613
  try {
34605
34614
  (e === null || !await this.trySelectSceneFromValue(e)) && this._currentIndex === -1 && this.select(0);
34606
34615
  } finally {
@@ -35678,7 +35687,7 @@ class HA extends wn {
35678
35687
  this.offset = this.offset.set(0, 0), this.zoom = 1, this.needsUpdate = !0;
35679
35688
  }
35680
35689
  }
35681
- var GA = Object.defineProperty, qA = Object.getOwnPropertyDescriptor, Sh = (s, t, e, i) => {
35690
+ var GA = Object.defineProperty, qA = Object.getOwnPropertyDescriptor, Ch = (s, t, e, i) => {
35682
35691
  for (var n = i > 1 ? void 0 : i ? qA(t, e) : t, o = s.length - 1, a; o >= 0; o--)
35683
35692
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
35684
35693
  return i && n && GA(t, e, n), n;
@@ -35964,19 +35973,19 @@ class $r extends I {
35964
35973
  // private openWindowToSelectCamera(){
35965
35974
  // }
35966
35975
  }
35967
- Sh([
35976
+ Ch([
35968
35977
  f()
35969
35978
  ], $r.prototype, "allowStartOnClick", 2);
35970
- Sh([
35979
+ Ch([
35971
35980
  f()
35972
35981
  ], $r.prototype, "autoConnect", 2);
35973
- Sh([
35982
+ Ch([
35974
35983
  f(bt)
35975
35984
  ], $r.prototype, "videoPlayer", 1);
35976
- Sh([
35985
+ Ch([
35977
35986
  f()
35978
35987
  ], $r.prototype, "device", 2);
35979
- Sh([
35988
+ Ch([
35980
35989
  f()
35981
35990
  ], $r.prototype, "deviceName", 2);
35982
35991
  var XA = Object.defineProperty, QA = Object.getOwnPropertyDescriptor, Jw = (s, t, e, i) => {
@@ -36084,7 +36093,7 @@ Jw([
36084
36093
  Jw([
36085
36094
  f(ce)
36086
36095
  ], ff.prototype, "shadowColor", 2);
36087
- var YA = Object.defineProperty, KA = Object.getOwnPropertyDescriptor, Ch = (s, t, e, i) => {
36096
+ var YA = Object.defineProperty, KA = Object.getOwnPropertyDescriptor, Ph = (s, t, e, i) => {
36088
36097
  for (var n = i > 1 ? void 0 : i ? KA(t, e) : t, o = s.length - 1, a; o >= 0; o--)
36089
36098
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
36090
36099
  return i && n && YA(t, e, n), n;
@@ -36285,20 +36294,20 @@ class Fs extends I {
36285
36294
  this.context.domElement.removeEventListener("dragover", this.onDragOverEvent), this.context.domElement.removeEventListener("drop", this.onDrop);
36286
36295
  }
36287
36296
  }
36288
- Ch([
36297
+ Ph([
36289
36298
  xw(Fs.prototype.urlChangedSyncField),
36290
36299
  f(URL)
36291
36300
  ], Fs.prototype, "url", 2);
36292
- Ch([
36301
+ Ph([
36293
36302
  f()
36294
36303
  ], Fs.prototype, "allowDrop", 2);
36295
- Ch([
36304
+ Ph([
36296
36305
  f()
36297
36306
  ], Fs.prototype, "background", 2);
36298
- Ch([
36307
+ Ph([
36299
36308
  f()
36300
36309
  ], Fs.prototype, "environment", 2);
36301
- Ch([
36310
+ Ph([
36302
36311
  f()
36303
36312
  ], Fs.prototype, "allowNetworking", 2);
36304
36313
  function eE(s, t, e) {
@@ -36365,12 +36374,12 @@ pf([
36365
36374
  pf([
36366
36375
  f()
36367
36376
  ], Wr.prototype, "positionAxes", 2);
36368
- var nE = Object.defineProperty, sE = Object.getOwnPropertyDescriptor, Ph = (s, t, e, i) => {
36377
+ var nE = Object.defineProperty, sE = Object.getOwnPropertyDescriptor, Oh = (s, t, e, i) => {
36369
36378
  for (var n = i > 1 ? void 0 : i ? sE(t, e) : t, o = s.length - 1, a; o >= 0; o--)
36370
36379
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
36371
36380
  return i && n && nE(t, e, n), n;
36372
36381
  };
36373
- const wc = x("debugspatialtrigger"), Nb = new Co(), $b = new Co();
36382
+ const xc = x("debugspatialtrigger"), Nb = new Co(), $b = new Co();
36374
36383
  function oE(s, t) {
36375
36384
  return Nb.mask = s, $b.mask = t, Nb.test($b);
36376
36385
  }
@@ -36391,7 +36400,7 @@ class Ts extends I {
36391
36400
  * @internal
36392
36401
  */
36393
36402
  start() {
36394
- wc && console.log(this.name, this.triggerMask, this);
36403
+ xc && console.log(this.name, this.triggerMask, this);
36395
36404
  }
36396
36405
  /**
36397
36406
  * Checks for intersections with spatial triggers and fires appropriate events
@@ -36416,7 +36425,7 @@ class Ts extends I {
36416
36425
  */
36417
36426
  onEnterTrigger(e) {
36418
36427
  var i;
36419
- wc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36428
+ xc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36420
36429
  }
36421
36430
  /**
36422
36431
  * Handles trigger exit events.
@@ -36424,7 +36433,7 @@ class Ts extends I {
36424
36433
  */
36425
36434
  onExitTrigger(e) {
36426
36435
  var i;
36427
- wc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36436
+ xc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36428
36437
  }
36429
36438
  /**
36430
36439
  * Handles trigger stay events.
@@ -36435,20 +36444,20 @@ class Ts extends I {
36435
36444
  e.raiseOnStayEvent(this), (i = this.onStay) == null || i.invoke();
36436
36445
  }
36437
36446
  }
36438
- Ph([
36447
+ Oh([
36439
36448
  f()
36440
36449
  ], Ts.prototype, "triggerMask", 2);
36441
- Ph([
36450
+ Oh([
36442
36451
  f(xe)
36443
36452
  ], Ts.prototype, "onEnter", 2);
36444
- Ph([
36453
+ Oh([
36445
36454
  f(xe)
36446
36455
  ], Ts.prototype, "onStay", 2);
36447
- Ph([
36456
+ Oh([
36448
36457
  f(xe)
36449
36458
  ], Ts.prototype, "onExit", 2);
36450
36459
  var Vp;
36451
- const Ed = (Vp = class extends I {
36460
+ const Id = (Vp = class extends I {
36452
36461
  constructor() {
36453
36462
  super(...arguments);
36454
36463
  r(this, "triggerMask");
@@ -36459,20 +36468,20 @@ const Ed = (Vp = class extends I {
36459
36468
  * Initializes the trigger and logs debug info if enabled
36460
36469
  */
36461
36470
  start() {
36462
- wc && console.log(this.name, this.triggerMask, this);
36471
+ xc && console.log(this.name, this.triggerMask, this);
36463
36472
  }
36464
36473
  /**
36465
36474
  * Registers this trigger in the global registry and sets up debug visualization if enabled
36466
36475
  */
36467
36476
  onEnable() {
36468
36477
  var t;
36469
- Ed.triggers.push(this), this.boxHelper || (this.boxHelper = S.addComponent(this.gameObject, wi), (t = this.boxHelper) == null || t.showHelper(null, wc));
36478
+ Id.triggers.push(this), this.boxHelper || (this.boxHelper = S.addComponent(this.gameObject, wi), (t = this.boxHelper) == null || t.showHelper(null, xc));
36470
36479
  }
36471
36480
  /**
36472
36481
  * Removes this trigger from the global registry when disabled
36473
36482
  */
36474
36483
  onDisable() {
36475
- Ed.triggers.splice(Ed.triggers.indexOf(this), 1);
36484
+ Id.triggers.splice(Id.triggers.indexOf(this), 1);
36476
36485
  }
36477
36486
  /**
36478
36487
  * Tests if an object is inside this trigger's box
@@ -36512,8 +36521,8 @@ const Ed = (Vp = class extends I {
36512
36521
  }
36513
36522
  }, /** Global registry of all active spatial triggers in the scene */
36514
36523
  r(Vp, "triggers", []), Vp);
36515
- let mf = Ed;
36516
- Ph([
36524
+ let mf = Id;
36525
+ Oh([
36517
36526
  f()
36518
36527
  ], mf.prototype, "triggerMask", 2);
36519
36528
  var rE = Object.defineProperty, aE = Object.getOwnPropertyDescriptor, lE = (s, t, e, i) => {
@@ -37367,7 +37376,7 @@ class nx extends I {
37367
37376
  }
37368
37377
  awake() {
37369
37378
  if (this.useFlatbuffers)
37370
- this.context.connection.beginListenBinary(Wc, (e) => {
37379
+ this.context.connection.beginListenBinary(Vc, (e) => {
37371
37380
  });
37372
37381
  else {
37373
37382
  this.models = [];
@@ -37514,10 +37523,10 @@ const ds = (Gp = class extends I {
37514
37523
  // }
37515
37524
  // }
37516
37525
  }, r(Gp, "receivers", {}), Gp);
37517
- let Oh = ds;
37526
+ let Mh = ds;
37518
37527
  gf([
37519
37528
  f(yf)
37520
- ], Oh.prototype, "events", 2);
37529
+ ], Mh.prototype, "events", 2);
37521
37530
  var Gi = /* @__PURE__ */ ((s) => (s.Activation = "ActivationTrack", s.Animation = "AnimationTrack", s.Audio = "AudioTrack", s.Control = "ControlTrack", s.Marker = "MarkerTrack", s.Signal = "SignalTrack", s))(Gi || {}), us = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Hold = 1] = "Hold", s[s.Loop = 2] = "Loop", s[s.PingPong = 3] = "PingPong", s[s.Continue = 4] = "Continue", s))(us || {}), ox = /* @__PURE__ */ ((s) => (s.Signal = "SignalEmitter", s))(ox || {});
37522
37531
  const $n = x("debugtimeline");
37523
37532
  class _f {
@@ -37964,7 +37973,7 @@ class cu extends _f {
37964
37973
  if (h) {
37965
37974
  if (!l)
37966
37975
  if ($n && console.log("Trigger signal", e, a.time, a), this.didTrigger[o] = !0, ((n = this.receivers) == null ? void 0 : n.length) <= 0)
37967
- Oh.invoke(a.asset);
37976
+ Mh.invoke(a.asset);
37968
37977
  else
37969
37978
  for (const d of this.receivers)
37970
37979
  d && d.invoke(a.asset);
@@ -38404,7 +38413,7 @@ const Zm = (qp = class extends I {
38404
38413
  break;
38405
38414
  }
38406
38415
  if (c !== null && c.models.length > 0) {
38407
- const h = S.getComponent(this.gameObject, Oh);
38416
+ const h = S.getComponent(this.gameObject, Mh);
38408
38417
  h && (c.receivers.push(h), this._signalTracks.push(c));
38409
38418
  }
38410
38419
  } else if (o.type === Gi.Signal) {
@@ -38547,7 +38556,7 @@ class gl extends I {
38547
38556
  /** @internal */
38548
38557
  onEnable() {
38549
38558
  var e;
38550
- if (!(this.isGizmo && !Yc) && this.context.mainCamera && (this._control || (this._control = new dS(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38559
+ if (!(this.isGizmo && !Kc) && this.context.mainCamera && (this._control || (this._control = new dS(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38551
38560
  const o = n;
38552
38561
  if (o.layers.set(2), o) {
38553
38562
  const a = o.material;
@@ -38604,7 +38613,7 @@ class Sy {
38604
38613
  vf([
38605
38614
  f(Fe)
38606
38615
  ], Sy.prototype, "texture", 2);
38607
- let Mh = class extends sf {
38616
+ let Rh = class extends sf {
38608
38617
  constructor() {
38609
38618
  super(...arguments);
38610
38619
  r(this, "_sprite");
@@ -38645,10 +38654,10 @@ let Mh = class extends sf {
38645
38654
  };
38646
38655
  vf([
38647
38656
  f(Sy)
38648
- ], Mh.prototype, "sprite", 1);
38657
+ ], Rh.prototype, "sprite", 1);
38649
38658
  vf([
38650
38659
  f()
38651
- ], Mh.prototype, "pixelsPerUnitMultiplier", 2);
38660
+ ], Rh.prototype, "pixelsPerUnitMultiplier", 2);
38652
38661
  class Cy extends sf {
38653
38662
  constructor() {
38654
38663
  super(...arguments);
@@ -38785,7 +38794,7 @@ class Uo extends I {
38785
38794
  this._requestedAnimatorTrigger = e, yield, yield, this._requestedAnimatorTrigger == e && ((i = this.animator) == null || i.setTrigger(e));
38786
38795
  }
38787
38796
  init() {
38788
- this._isInit || (this._isInit = !0, this._image = S.getComponent(this.gameObject, Mh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38797
+ this._isInit || (this._isInit = !0, this._image = S.getComponent(this.gameObject, Rh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38789
38798
  }
38790
38799
  stateSetup(e) {
38791
38800
  var m, g, y, _, b;
@@ -39329,7 +39338,7 @@ var HE = Object.defineProperty, GE = Object.getOwnPropertyDescriptor, Oy = (s, t
39329
39338
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
39330
39339
  return i && n && HE(t, e, n), n;
39331
39340
  };
39332
- class Rh extends I {
39341
+ class kh extends I {
39333
39342
  constructor() {
39334
39343
  super(...arguments);
39335
39344
  r(this, "url");
@@ -39381,13 +39390,13 @@ class Rh extends I {
39381
39390
  }
39382
39391
  Oy([
39383
39392
  f()
39384
- ], Rh.prototype, "url", 2);
39393
+ ], kh.prototype, "url", 2);
39385
39394
  Oy([
39386
39395
  f()
39387
- ], Rh.prototype, "mode", 2);
39396
+ ], kh.prototype, "mode", 2);
39388
39397
  Oy([
39389
39398
  f()
39390
- ], Rh.prototype, "clickable", 2);
39399
+ ], kh.prototype, "clickable", 2);
39391
39400
  var qE = Object.defineProperty, XE = Object.getOwnPropertyDescriptor, bl = (s, t, e, i) => {
39392
39401
  for (var n = i > 1 ? void 0 : i ? XE(t, e) : t, o = s.length - 1, a; o >= 0; o--)
39393
39402
  (a = s[o]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -39529,7 +39538,7 @@ function hx(s) {
39529
39538
  const _ = l.getRenderTarget(), b = l.getClearColor(new le()), w = l.getClearAlpha(), C = i.scene.background, k = "aspect" in a ? a.aspect : null;
39530
39539
  try {
39531
39540
  const E = s.render_events !== !1, F = new Array();
39532
- E && (Kc(i.scene, Je, F), F.forEach((T) => {
39541
+ E && (Zc(i.scene, Je, F), F.forEach((T) => {
39533
39542
  var j;
39534
39543
  if (T == null || T.onBeforeRender(), T.isInstancingActive && T.instances)
39535
39544
  for (let H = 0; H < ((j = T.instances) == null ? void 0 : j.length); H++) {
@@ -40435,16 +40444,16 @@ M.add("Avatar_Brain_LookAt", iu);
40435
40444
  M.add("Avatar_MouthShapes", qu);
40436
40445
  M.add("Avatar_MustacheShake", Uv);
40437
40446
  M.add("AvatarBlink_Simple", Ka);
40438
- M.add("AvatarEyeLook_Rotation", th);
40439
- M.add("AxesHelper", ih);
40447
+ M.add("AvatarEyeLook_Rotation", ih);
40448
+ M.add("AxesHelper", nh);
40440
40449
  M.add("BasicIKConstraint", Wv);
40441
40450
  M.add("BoxHelperComponent", wi);
40442
40451
  M.add("Camera", Pe);
40443
40452
  M.add("CharacterController", Za);
40444
40453
  M.add("CharacterControllerInput", To);
40445
40454
  M.add("Collider", Ei);
40446
- M.add("SphereCollider", nh);
40447
- M.add("BoxCollider", sh);
40455
+ M.add("SphereCollider", sh);
40456
+ M.add("BoxCollider", oh);
40448
40457
  M.add("MeshCollider", jr);
40449
40458
  M.add("CapsuleCollider", Mo);
40450
40459
  M.add("ContactShadows", Yn);
@@ -40454,27 +40463,27 @@ M.add("Deletable", qv);
40454
40463
  M.add("DeviceFlag", qg);
40455
40464
  M.add("DragControls", Ci);
40456
40465
  M.add("DropListener", Ao);
40457
- M.add("Duplicatable", oh);
40466
+ M.add("Duplicatable", rh);
40458
40467
  M.add("EventListEvent", Ug);
40459
40468
  M.add("EventTrigger", Kg);
40460
40469
  M.add("GltfExportBox", lw);
40461
40470
  M.add("GltfExport", Ku);
40462
40471
  M.add("VariantAction", bw);
40463
40472
  M.add("ChangeTransformOnClick", il);
40464
- M.add("ChangeMaterialOnClick", lh);
40473
+ M.add("ChangeMaterialOnClick", ch);
40465
40474
  M.add("SetActiveOnClick", nl);
40466
40475
  M.add("HideOnStart", cr);
40467
- M.add("EmphasizeOnClick", ch);
40476
+ M.add("EmphasizeOnClick", hh);
40468
40477
  M.add("PlayAudioOnClick", Cr);
40469
40478
  M.add("PlayAnimationOnClick", Ga);
40470
- M.add("PreliminaryAction", hh);
40479
+ M.add("PreliminaryAction", dh);
40471
40480
  M.add("PreliminaryTrigger", Zu);
40472
40481
  M.add("VisibilityAction", Ju);
40473
40482
  M.add("TapGestureTrigger", vw);
40474
40483
  M.add("USDZExporter", Ge);
40475
- M.add("Fog", ph);
40484
+ M.add("Fog", mh);
40476
40485
  M.add("BoxGizmo", ll);
40477
- M.add("GridHelper", mh);
40486
+ M.add("GridHelper", gh);
40478
40487
  M.add("GroundProjectedEnv", Us);
40479
40488
  M.add("UsageMarker", Qu);
40480
40489
  M.add("Interactable", Gv);
@@ -40485,13 +40494,13 @@ M.add("LODGroup", rf);
40485
40494
  M.add("LookAtConstraint", Ya);
40486
40495
  M.add("NeedleMenu", Ws);
40487
40496
  M.add("NestedGltf", hy);
40488
- M.add("Networking", _h);
40497
+ M.add("Networking", bh);
40489
40498
  M.add("OffsetConstraint", cl);
40490
40499
  M.add("CameraTargetReachedEvent", tu);
40491
40500
  M.add("OrbitControls", we);
40492
40501
  M.add("ParticleSystemRenderer", On);
40493
40502
  M.add("ParticleSystem", ut);
40494
- M.add("PlayerColor", Gc);
40503
+ M.add("PlayerColor", qc);
40495
40504
  M.add("Antialiasing", lf);
40496
40505
  M.add("BloomEffect", fl);
40497
40506
  M.add("ChromaticAberration", cf);
@@ -40505,8 +40514,8 @@ M.add("SharpeningEffect", uf);
40505
40514
  M.add("TiltShiftEffect", Hs);
40506
40515
  M.add("ToneMappingEffect", Mr);
40507
40516
  M.add("Vignette", ml);
40508
- M.add("Volume", xh);
40509
- M.add("ReflectionProbe", rh);
40517
+ M.add("Volume", Sh);
40518
+ M.add("ReflectionProbe", ah);
40510
40519
  M.add("Renderer", Je);
40511
40520
  M.add("MeshRenderer", Yu);
40512
40521
  M.add("SkinnedMeshRenderer", rw);
@@ -40526,7 +40535,7 @@ M.add("SyncedTransform", js);
40526
40535
  M.add("TestRunner", ix);
40527
40536
  M.add("TestSimulateUserData", nx);
40528
40537
  M.add("PlayableDirector", Rr);
40529
- M.add("SignalReceiver", Oh);
40538
+ M.add("SignalReceiver", Mh);
40530
40539
  M.add("AnimationTrackHandler", wy);
40531
40540
  M.add("AudioTrackHandler", Ta);
40532
40541
  M.add("SignalTrackHandler", cu);
@@ -40540,13 +40549,13 @@ M.add("CanvasGroup", Or);
40540
40549
  M.add("EventSystem", di);
40541
40550
  M.add("Graphic", ol);
40542
40551
  M.add("MaskableGraphic", sf);
40543
- M.add("Image", Mh);
40552
+ M.add("Image", Rh);
40544
40553
  M.add("RawImage", Cy);
40545
40554
  M.add("InputField", yl);
40546
40555
  M.add("VerticalLayoutGroup", Aw);
40547
40556
  M.add("HorizontalLayoutGroup", Ew);
40548
40557
  M.add("GridLayoutGroup", Iw);
40549
- M.add("Outline", fh);
40558
+ M.add("Outline", ph);
40550
40559
  M.add("ObjectRaycaster", on);
40551
40560
  M.add("GraphicRaycaster", Ng);
40552
40561
  M.add("SpatialGrabRaycaster", _r);
@@ -40555,7 +40564,7 @@ M.add("SpatialHtml", xf);
40555
40564
  M.add("Text", si);
40556
40565
  M.add("EnvironmentScene", Py);
40557
40566
  M.add("LookAt", _l);
40558
- M.add("OpenURL", Rh);
40567
+ M.add("OpenURL", kh);
40559
40568
  M.add("VideoPlayer", bt);
40560
40569
  M.add("Voip", Dr);
40561
40570
  M.add("Avatar", Pr);
@@ -40571,10 +40580,10 @@ M.add("WebXRImageTracking", qa);
40571
40580
  M.add("WebXRPlaneTracking", Vo);
40572
40581
  M.add("XRRig", My);
40573
40582
  M.add("XRFlag", Yi);
40574
- M.add("PlayerSync", dh);
40583
+ M.add("PlayerSync", uh);
40575
40584
  M.add("PlayerState", en);
40576
40585
  M.add("PresentationMode", hI);
40577
- const xc = gt, dI = x("debugtypestore");
40586
+ const Sc = gt, dI = x("debugtypestore");
40578
40587
  dI && console.log(M);
40579
40588
  function uI(s, t) {
40580
40589
  const i = WP(s, t);
@@ -40621,14 +40630,14 @@ function eg(s, t, e, i) {
40621
40630
  if (t === null || !s)
40622
40631
  return;
40623
40632
  const n = s.guid, o = s.guid;
40624
- o != null && o.length && (Jr.has(o) || (xc && console.log('Creating InstanceIdProvider with key "' + o + '" for object ' + s.name), Jr.set(o, new Ft(o))));
40633
+ o != null && o.length && (Jr.has(o) || (Sc && console.log('Creating InstanceIdProvider with key "' + o + '" for object ' + s.name), Jr.set(o, new Ft(o))));
40625
40634
  const a = o && Jr.get(o) || t;
40626
40635
  if (s.guid = a.generateUUID(), n && n !== "invalid" && (e[n] = s.guid), s && s.userData && s.userData.components)
40627
40636
  for (const l of s.userData.components) {
40628
40637
  if (l === null)
40629
40638
  continue;
40630
40639
  const c = l.guid;
40631
- c ? Jr.has(c) || (xc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[Jm]), Jr.set(c, new Ft(c))) : xc && console.warn("Can not create IdProvider: component " + l[Jm] + " has no guid", l.guid);
40640
+ c ? Jr.has(c) || (Sc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[Jm]), Jr.set(c, new Ft(c))) : Sc && console.warn("Can not create IdProvider: component " + l[Jm] + " has no guid", l.guid);
40632
40641
  const h = Jr.get(c) || t, d = l.guid;
40633
40642
  l.guid = h.generateUUID(), d && d !== "invalid" && (e[d] = l.guid), l.resolveGuids && i.push(l);
40634
40643
  }
@@ -40652,9 +40661,9 @@ async function tg(s, t, e, i) {
40652
40661
  const p = M.get(u.name);
40653
40662
  if (p != null) {
40654
40663
  const m = new p();
40655
- m.sourceId = s.gltfId, Ua(m, u, s.implementationInformation), m.context = s.context, "guid" in u && (m[md] = u.guid), m[Jm] = u.name, Oa(t, m, !1), e.push({ instance: m, compData: u, obj: t }), m.isCamera && s.context && s.context.mainCamera === null && m.tag === "MainCamera" && s.context.setCurrentCamera(m), ((l = (a = (o = s.context) == null ? void 0 : o.physics) == null ? void 0 : a.engine) == null ? void 0 : l.isInitialized) === !1 && (m.isCollider || m.isRigidbody) && ((h = (c = s.context) == null ? void 0 : c.physics.engine) == null || h.initialize());
40664
+ m.sourceId = s.gltfId, Ua(m, u, s.implementationInformation), m.context = s.context, "guid" in u && (m[gd] = u.guid), m[Jm] = u.name, Oa(t, m, !1), e.push({ instance: m, compData: u, obj: t }), m.isCamera && s.context && s.context.mainCamera === null && m.tag === "MainCamera" && s.context.setCurrentCamera(m), ((l = (a = (o = s.context) == null ? void 0 : o.physics) == null ? void 0 : a.engine) == null ? void 0 : l.isInitialized) === !1 && (m.isCollider || m.isRigidbody) && ((h = (c = s.context) == null ? void 0 : c.physics.engine) == null || h.initialize());
40656
40665
  } else
40657
- xc && console.debug("unknown component: " + u.name), Dl.includes(u.name) || Dl.push(u.name);
40666
+ Sc && console.debug("unknown component: " + u.name), Dl.includes(u.name) || Dl.push(u.name);
40658
40667
  } catch (p) {
40659
40668
  console.error(u.name + " - " + p.message, p);
40660
40669
  }
@@ -40674,15 +40683,16 @@ This could mean you forgot to add a npmdef to your ExportInfo
40674
40683
  }
40675
40684
  function mI(s, t) {
40676
40685
  const { instance: e, compData: i, obj: n } = s;
40677
- t.object = n, t.target = e, bm(e, i, t), xc && console.debug("add " + i.name, i, e);
40686
+ t.object = n, t.target = e, bm(e, i, t), Sc && console.debug("add " + i.name, i, e);
40678
40687
  }
40679
- const Id = [], Ld = [];
40688
+ const rc = [], Ld = [];
40680
40689
  var qb;
40681
40690
  ((s) => {
40682
- function t(i) {
40683
- return Id.push(i), () => {
40684
- const n = Id.indexOf(i);
40685
- n >= 0 && Id.splice(n, 1);
40691
+ function t(i, n) {
40692
+ const o = { name: n == null ? void 0 : n.name, priority: (n == null ? void 0 : n.priority) ?? 0, callback: i };
40693
+ return rc.push(o), rc.sort((a, l) => a.priority === l.priority ? 0 : a.priority > l.priority ? -1 : 1), () => {
40694
+ const a = rc.indexOf(o);
40695
+ a >= 0 && rc.splice(a, 1);
40686
40696
  };
40687
40697
  }
40688
40698
  s.onCreateCustomModelLoader = t;
@@ -40692,9 +40702,9 @@ var qb;
40692
40702
  n >= 0 && Ld.splice(n, 1);
40693
40703
  };
40694
40704
  }
40695
- s.onDetermineModelFiletype = e;
40705
+ s.onDetermineModelMimetype = e;
40696
40706
  })(qb || (qb = {}));
40697
- const Sc = x("debugfileformat");
40707
+ const Cc = x("debugfileformat");
40698
40708
  async function gI(s, t) {
40699
40709
  var o;
40700
40710
  const { useExtension: e = !0 } = t;
@@ -40702,23 +40712,23 @@ async function gI(s, t) {
40702
40712
  const a = s, l = new URL(a, globalThis.location.origin);
40703
40713
  let c = null;
40704
40714
  const h = l.searchParams.get("filetype");
40705
- switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (o = l.pathname.split(".").pop()) == null ? void 0 : o.toUpperCase()), Sc && console.debug("Use file extension to determine type: " + c), c) {
40715
+ switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (o = l.pathname.split(".").pop()) == null ? void 0 : o.toUpperCase()), Cc && console.debug("Use file extension to determine type: " + c), c) {
40706
40716
  case "GLTF":
40707
- return "gltf";
40717
+ return "model/gltf+json";
40708
40718
  case "VRM":
40709
- return "vrm";
40719
+ return "model/vrm";
40710
40720
  case "GLB":
40711
- return "glb";
40721
+ return "model/gltf-binary";
40712
40722
  case "FBX":
40713
- return "fbx";
40723
+ return "model/fbx";
40714
40724
  case "USD":
40715
- return "usd";
40725
+ return "model/vnd.usd+zip";
40716
40726
  case "USDA":
40717
- return "usda";
40727
+ return "model/vnd.usda+zip";
40718
40728
  case "USDZ":
40719
- return "usdz";
40729
+ return "model/vnd.usdz+zip";
40720
40730
  case "OBJ":
40721
- return "obj";
40731
+ return "model/obj";
40722
40732
  }
40723
40733
  }
40724
40734
  const i = s;
@@ -40734,7 +40744,7 @@ async function gI(s, t) {
40734
40744
  }).catch((a) => null);
40735
40745
  if (n != null && n.ok) {
40736
40746
  const a = await n.arrayBuffer(), l = yI(i, a, n);
40737
- return Sc && console.log("Determined file type from header: " + l), l;
40747
+ return Cc && console.log("Determined file type from header: " + l), l;
40738
40748
  }
40739
40749
  return "unknown";
40740
40750
  }
@@ -40742,44 +40752,39 @@ function yI(s, t, e) {
40742
40752
  if (t.byteLength < 4)
40743
40753
  return "unknown";
40744
40754
  const i = new Uint8Array(t);
40745
- if (Sc && console.warn(`Trying to determine file type from binary data
40755
+ if (Cc && console.warn(`Trying to determine file type from binary data
40746
40756
  `, '"' + new TextDecoder().decode(t) + `"
40747
- `, i), i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70)
40748
- return console.debug("GLTF detected"), "glb";
40757
+ `, i), i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && i[4] == 10)
40758
+ return console.debug("GLTF detected"), "model/gltf+json";
40759
+ if (i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && i[4] == 98)
40760
+ return console.debug("GLB detected"), "model/gltf-binary";
40749
40761
  if (i[0] == 80 && i[1] == 75 && i[2] == 3 && i[3] == 4)
40750
- return console.debug("USDZ detected"), "usdz";
40762
+ return console.debug("USDZ detected"), "model/vnd.usdz+zip";
40751
40763
  if (i[0] == 80 && i[1] == 88 && i[2] == 82 && i[3] == 45 && i[4] == 85 && i[5] == 83 && i[6] == 68 && i[7] == 67)
40752
- return console.debug("Binary USD detected"), "usd";
40764
+ return console.debug("Binary USD detected"), "model/vnd.usd+zip";
40753
40765
  if (i[0] == 35 && i[1] == 117 && i[2] == 115 && i[3] == 100 && i[4] == 97)
40754
- return console.debug("ASCII USD detected"), "usda";
40766
+ return console.debug("ASCII USD detected"), "model/vnd.usda+zip";
40755
40767
  if (i[0] == 75 && i[1] == 97 && i[2] == 121 && i[3] == 100 && i[4] == 97 && i[5] == 114 && i[6] == 97 && i[7] == 32)
40756
- return console.debug("Binary FBX detected"), "fbx";
40768
+ return console.debug("Binary FBX detected"), "model/fbx";
40757
40769
  if (i[0] == 59 && i[1] == 32 && i[2] == 70 && i[3] == 66 && i[4] == 88 && i[5] == 32)
40758
- return console.debug("ASCII FBX detected"), "fbx";
40770
+ return console.debug("ASCII FBX detected"), "model/fbx";
40759
40771
  if (i[0] == 35 && i[1] == 32 && i[2] == 66 && i[3] == 108 && i[4] == 101 && i[5] == 110 && i[6] == 100 && i[7] == 101 && i[8] == 114 && i[9] == 32)
40760
- return console.debug("OBJ detected"), "obj";
40772
+ return console.debug("OBJ detected"), "model/obj";
40761
40773
  if (i[0] == 35 && i[1] == 32 && i[2] == 65 && i[3] == 108 && i[4] == 105 && i[5] == 97 && i[6] == 115 && i[7] == 32 && i[8] == 79 && i[9] == 66 && i[10] == 74)
40762
- return console.debug("OBJ detected"), "obj";
40774
+ return console.debug("OBJ detected"), "model/obj";
40763
40775
  if (e.headers.has("content-type")) {
40764
40776
  const n = e.headers.get("content-type");
40765
40777
  switch (console.debug("Content-Type: " + n), n) {
40766
40778
  case "model/gltf+json":
40767
- return "gltf";
40768
40779
  case "model/gltf-binary":
40769
- return "glb";
40770
40780
  case "model/vrm":
40771
- return "vrm";
40772
40781
  case "model/vnd.usdz+zip":
40773
- return "usdz";
40774
40782
  case "model/vnd.usd+zip":
40775
- return "usd";
40776
40783
  case "model/vnd.usda+zip":
40777
- return "usda";
40778
40784
  case "model/fbx":
40779
40785
  case "model/vnd.autodesk.fbx":
40780
- return "fbx";
40781
40786
  case "model/obj":
40782
- return "obj";
40787
+ return n;
40783
40788
  }
40784
40789
  }
40785
40790
  if (i[0] == 118 && i[1] == 32 || i[0] == 102 && i[1] == 32)
@@ -40796,9 +40801,9 @@ function yI(s, t, e) {
40796
40801
  bytes: i
40797
40802
  });
40798
40803
  if (o)
40799
- return Sc && console.debug(`Mimetype callback returned: ${o}`), o;
40804
+ return Cc && console.debug(`Mimetype callback returned: ${o}`), o;
40800
40805
  }
40801
- if (B() || Sc) {
40806
+ if (B() || Cc) {
40802
40807
  const n = new TextDecoder().decode(t.slice(0, Math.min(t.byteLength, 32)));
40803
40808
  console.warn(`Could not determine file type.
40804
40809
 
@@ -40830,30 +40835,32 @@ const ux = x("printGltf") || x("printgltf"), _I = x("debugfileformat");
40830
40835
  async function fx(s, t) {
40831
40836
  const e = await gI(s, { useExtension: !0 }) || "unknown";
40832
40837
  _I && console.debug(`Determined file type: '${e}' for url '${s}'`);
40833
- for (const i of Id) {
40834
- const n = i({ context: t, url: s, filetype: e });
40835
- if (n)
40836
- return console.debug("Using custom loader"), n;
40838
+ for (const i of rc) {
40839
+ const { callback: n } = i;
40840
+ let o = n({ context: t, url: s, mimetype: e });
40841
+ if (o instanceof Promise && await o, o)
40842
+ return console.debug(`Using custom loader (${i.name}) for url '${s}'`), o;
40837
40843
  }
40838
40844
  switch (e) {
40839
40845
  default:
40840
- console.warn(`Unknown file type: ${e}`);
40841
40846
  case "unknown": {
40842
- console.warn("Unknown file type. Assuming glTF:", s);
40847
+ console.warn(`Unknown file type (${e}). Needle Engine will fallback to the GLTFLoader - To support more model formats please create a Needle loader plugin.
40848
+ Use import { NeedleEngineModelLoader } from "@needle-tools/engine" namespace to register your loader.`, s);
40843
40849
  const i = new Ls();
40844
40850
  return await Lm(i, t, s), i;
40845
40851
  }
40846
- case "fbx":
40852
+ case "model/fbx":
40853
+ case "model/vnd.autodesk.fbx":
40847
40854
  return new m0();
40848
- case "obj":
40855
+ case "model/obj":
40849
40856
  return new fg();
40850
- case "usd":
40851
- case "usda":
40852
- case "usdz":
40857
+ case "model/vnd.usdz+zip":
40858
+ case "model/vnd.usd+zip":
40859
+ case "model/vnd.usda+zip":
40853
40860
  return console.warn(e.toUpperCase() + " files are not supported."), null;
40854
- case "gltf":
40855
- case "glb":
40856
- case "vrm": {
40861
+ case "model/gltf+json":
40862
+ case "model/gltf-binary":
40863
+ case "model/vrm": {
40857
40864
  const i = new Ls();
40858
40865
  return await Lm(i, t, s), i;
40859
40866
  }
@@ -40871,7 +40878,7 @@ async function bI(s, t, e, i) {
40871
40878
  if (n instanceof fg) {
40872
40879
  typeof t != "string" && (t = new TextDecoder().decode(t));
40873
40880
  const l = n.parse(t);
40874
- return await Cc(n, s, e, l, i, o);
40881
+ return await Pc(n, s, e, l, i, o);
40875
40882
  }
40876
40883
  if (!(n instanceof Ls)) {
40877
40884
  if (n.parse === void 0) {
@@ -40879,14 +40886,14 @@ async function bI(s, t, e, i) {
40879
40886
  return;
40880
40887
  }
40881
40888
  const l = n.parse(t, e);
40882
- return await Cc(n, s, e, l, i, o);
40889
+ return await Pc(n, s, e, l, i, o);
40883
40890
  }
40884
40891
  return new Promise((l, c) => {
40885
40892
  try {
40886
40893
  let h = e.split("?")[0].trimEnd();
40887
40894
  const d = h.split("/");
40888
40895
  d.length > 0 && d[d.length - 1] !== "" && d.pop(), h = d.join("/"), h.endsWith("/") || (h += "/"), n.resourcePath = h, n.parse(t, "", async (u) => {
40889
- const p = await Cc(n, s, e, u, i, o);
40896
+ const p = await Pc(n, s, e, u, i, o);
40890
40897
  l(p);
40891
40898
  }, (u) => {
40892
40899
  console.error('Loading asset at "' + e + `" failed
@@ -40905,12 +40912,12 @@ async function px(s, t, e, i, n) {
40905
40912
  const { componentsExtension: a } = mx(o, s);
40906
40913
  if (!(o instanceof Ls)) {
40907
40914
  const l = await o.loadAsync(t, n);
40908
- return await Cc(o, s, t, l, i, a);
40915
+ return await Pc(o, s, t, l, i, a);
40909
40916
  }
40910
40917
  return new Promise((l, c) => {
40911
40918
  try {
40912
40919
  o.load(t, async (h) => {
40913
- const d = await Cc(o, s, e, h, i, a);
40920
+ const d = await Pc(o, s, e, h, i, a);
40914
40921
  l(d);
40915
40922
  }, (h) => {
40916
40923
  n == null || n.call(o, h);
@@ -40927,7 +40934,7 @@ function mx(s, t) {
40927
40934
  const e = tw(s);
40928
40935
  return s instanceof Ls && Bg(s, t), { componentsExtension: e };
40929
40936
  }
40930
- async function Cc(s, t, e, i, n, o) {
40937
+ async function Pc(s, t, e, i, n, o) {
40931
40938
  var a;
40932
40939
  if (ux && console.warn("Loaded", e, i), i == null)
40933
40940
  return console.error(`Loaded model is null '${e}' - please make sure the loader is registered correctly`), {
@@ -41470,7 +41477,7 @@ changed from "`, i, '" to "', n, '"'), this.onLoad();
41470
41477
  break;
41471
41478
  }
41472
41479
  case "public-key": {
41473
- n != pd && this.setPublicKey();
41480
+ n != md && this.setPublicKey();
41474
41481
  break;
41475
41482
  }
41476
41483
  case "version": {
@@ -41572,7 +41579,7 @@ Needle Engine: finished loading ` + i + `
41572
41579
  this._context.renderer.toneMapping = Ru;
41573
41580
  break;
41574
41581
  case "neutral":
41575
- this._context.renderer.toneMapping = Lc;
41582
+ this._context.renderer.toneMapping = Dc;
41576
41583
  break;
41577
41584
  case "agx":
41578
41585
  this._context.renderer.toneMapping = Mu;
@@ -41639,7 +41646,7 @@ Needle Engine: finished loading ` + i + `
41639
41646
  }
41640
41647
  }
41641
41648
  setPublicKey() {
41642
- pd.length > 0 && this.setAttribute("public-key", pd);
41649
+ md.length > 0 && this.setAttribute("public-key", md);
41643
41650
  }
41644
41651
  setVersion() {
41645
41652
  Vn.length > 0 && this.setAttribute("version", Vn);
@@ -41775,7 +41782,7 @@ Qe && console.log("Use Rapier", !0, globalThis.true);
41775
41782
  pe.registerCallback(me.ContextCreationStart, (s) => {
41776
41783
  Qe && console.log("Register rapier physics backend"), s.context.physics.engine = new Ko(s.context);
41777
41784
  });
41778
- const Ec = class {
41785
+ const Ic = class {
41779
41786
  constructor(t) {
41780
41787
  r(this, "debugRenderColliders", !1);
41781
41788
  r(this, "debugRenderRaycasts", !1);
@@ -42377,7 +42384,7 @@ Error:`, l), null;
42377
42384
  i && t.gameObject && (i.x !== 0 || i.y !== 0 || i.z !== 0) && (this._tempCenterPos.x = i.x, this._tempCenterPos.y = i.y, this._tempCenterPos.z = i.z, Ke(t.gameObject, this._tempCenterVec), this._tempCenterPos.multiply(this._tempCenterVec), t.attachedRigidbody ? this._tempCenterPos.applyQuaternion(t.gameObject.quaternion) : (Ce(t.gameObject, this._tempCenterQuaternion), this._tempCenterPos.applyQuaternion(this._tempCenterQuaternion)), e.x += this._tempCenterPos.x, e.y += this._tempCenterPos.y, e.z += this._tempCenterPos.z);
42378
42385
  }
42379
42386
  getRigidbodyRelativeMatrix(t, e, i, n) {
42380
- if (n === void 0 && (n = Ec._matricesBuffer, n.length = 0), t === e) {
42387
+ if (n === void 0 && (n = Ic._matricesBuffer, n.length = 0), t === e) {
42381
42388
  const o = Ke(t, this._tempPosition);
42382
42389
  i.makeScale(o.x, o.y, o.z);
42383
42390
  for (let a = n.length - 1; a >= 0; a--)
@@ -42394,8 +42401,8 @@ Error:`, l), null;
42394
42401
  const i = t[qt], n = e[qt];
42395
42402
  this.calculateJointRelativeMatrices(t.gameObject, e.gameObject, this._tempMatrix), this._tempMatrix.decompose(this._tempPosition, this._tempQuaternion, this._tempScale);
42396
42403
  const o = D.RAPIER_PHYSICS.MODULE.JointData.fixed(
42397
- Ec.centerConnectionPos,
42398
- Ec.centerConnectionRot,
42404
+ Ic.centerConnectionPos,
42405
+ Ic.centerConnectionRot,
42399
42406
  this._tempPosition,
42400
42407
  this._tempQuaternion
42401
42408
  ), a = this.world.createImpulseJoint(o, i, n, !0);
@@ -42418,7 +42425,7 @@ Error:`, l), null;
42418
42425
  n.elements[0] = 1, n.elements[5] = 1, n.elements[10] = 1, o.elements[0] = 1, o.elements[5] = 1, o.elements[10] = 1, i.copy(o).premultiply(n.invert()).invert();
42419
42426
  }
42420
42427
  };
42421
- let Ko = Ec;
42428
+ let Ko = Ic;
42422
42429
  r(Ko, "_didLoadPhysicsEngine", !1), r(Ko, "_matricesBuffer", []), r(Ko, "centerConnectionPos", { x: 0, y: 0, z: 0 }), r(Ko, "centerConnectionRot", { x: 0, y: 0, z: 0, w: 1 });
42423
42430
  class AI {
42424
42431
  constructor(t, e) {
@@ -42643,7 +42650,7 @@ class II {
42643
42650
  }
42644
42651
  onBeforeExport(t) {
42645
42652
  t.context.animations.mixers.forEach((e) => {
42646
- const i = Nc.tryGetActionsFromMixer(e);
42653
+ const i = $c.tryGetActionsFromMixer(e);
42647
42654
  if (i)
42648
42655
  for (let n = 0; n < i.length; n++) {
42649
42656
  const o = i[n];
@@ -42665,7 +42672,7 @@ class II {
42665
42672
  }
42666
42673
  function LI(s, t, e) {
42667
42674
  s.animations.mixers.forEach((n) => {
42668
- const o = Nc.tryGetActionsFromMixer(n);
42675
+ const o = $c.tryGetActionsFromMixer(n);
42669
42676
  if (o)
42670
42677
  for (let a = 0; a < o.length; a++) {
42671
42678
  const c = o[a].getClip();
@@ -42673,12 +42680,12 @@ function LI(s, t, e) {
42673
42680
  }
42674
42681
  }), Array.isArray(t) || (t = [t]);
42675
42682
  for (const n of t)
42676
- Nc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42683
+ $c.tryGetAnimationClipsFromObjectHierarchy(n, e);
42677
42684
  const i = new Set(e);
42678
42685
  return Array.from(i);
42679
42686
  }
42680
42687
  const e0 = "needle-button", jp = B();
42681
- var hr, dr, ur, Qt, ys, Aa, vu, xx, wu, Sx, Qc;
42688
+ var hr, dr, ur, Qt, ys, Aa, vu, xx, wu, Sx, Yc;
42682
42689
  class wx extends HTMLElement {
42683
42690
  constructor() {
42684
42691
  super();
@@ -42693,10 +42700,10 @@ class wx extends HTMLElement {
42693
42700
  /** If AR or VR is requested we create and use the webxr button factory to create a button with default behaviour */
42694
42701
  Ui(this, ys, void 0);
42695
42702
  Ui(this, Aa, void 0);
42696
- Ui(this, Qc, (e) => {
42703
+ Ui(this, Yc, (e) => {
42697
42704
  jp && console.log("Needle Button clicked"), !e.defaultPrevented && fe(this, Qt) && fe(this, Qt).click();
42698
42705
  });
42699
- this.removeEventListener("click", fe(this, Qc)), this.addEventListener("click", fe(this, Qc));
42706
+ this.removeEventListener("click", fe(this, Yc)), this.addEventListener("click", fe(this, Yc));
42700
42707
  }
42701
42708
  attributeChangedCallback(e, i, n) {
42702
42709
  Sl(this, vu, xx).call(this);
@@ -42751,7 +42758,7 @@ hr = new WeakMap(), dr = new WeakMap(), ur = new WeakMap(), Qt = new WeakMap(),
42751
42758
  `), fe(this, dr).innerHTML = fe(this, Qt).innerHTML, fe(this, dr).style.cssText = "display: flex; align-items: center; justify-content: center;", fe(this, Qt).innerHTML = fe(this, dr).outerHTML, fe(this, hr).innerHTML = fe(this, Qt).outerHTML, fe(this, hr).prepend(fe(this, ur)), Yd(Om, { element: fe(this, hr) }), (n = fe(this, Aa)) == null || n.disconnect(), fe(this, Aa) ?? cn(this, Aa, new MutationObserver(() => Sl(this, wu, Sx).call(this))), fe(this, Aa).observe(fe(this, Qt), { attributes: !0 }), jp && console.log("Needle Button updated");
42752
42759
  }, wu = new WeakSet(), Sx = function() {
42753
42760
  fe(this, Qt) && (fe(this, Qt).style.display === "none" ? this.style.display = "none" : this.style.display === "none" && (this.style.display = ""));
42754
- }, Qc = new WeakMap(), r(wx, "observedAttributes", ["ar", "vr", "quicklook"]);
42761
+ }, Yc = new WeakMap(), r(wx, "observedAttributes", ["ar", "vr", "quicklook"]);
42755
42762
  typeof window < "u" && !window.customElements.get(e0) && window.customElements.define(e0, wx);
42756
42763
  const Nl = x("debugavatar");
42757
42764
  class Cx {
@@ -42802,7 +42809,7 @@ class DI {
42802
42809
  if (typeof e == "string") {
42803
42810
  if (i = await this.loadAvatar(t, e), !i) {
42804
42811
  const o = new Qn();
42805
- i = S.instantiate(Dc(e, t.scene), o);
42812
+ i = S.instantiate(jc(e, t.scene), o);
42806
42813
  }
42807
42814
  } else
42808
42815
  i = e;
@@ -42928,7 +42935,7 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42928
42935
  ActionModel: bi,
42929
42936
  AlignmentConstraint: Wu,
42930
42937
  Animation: ti,
42931
- AnimationCurve: bh,
42938
+ AnimationCurve: vh,
42932
42939
  AnimationExtension: Jg,
42933
42940
  AnimationTrackHandler: wy,
42934
42941
  Animator: Ut,
@@ -42940,7 +42947,7 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42940
42947
  AudioTrackHandler: Ta,
42941
42948
  Avatar: Pr,
42942
42949
  AvatarBlink_Simple: Ka,
42943
- AvatarEyeLook_Rotation: th,
42950
+ AvatarEyeLook_Rotation: ih,
42944
42951
  AvatarLoader: DI,
42945
42952
  AvatarMarker: yt,
42946
42953
  AvatarModel: Cx,
@@ -42948,13 +42955,13 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42948
42955
  Avatar_MouthShapes: qu,
42949
42956
  Avatar_MustacheShake: Uv,
42950
42957
  Avatar_POI: wo,
42951
- AxesHelper: ih,
42958
+ AxesHelper: nh,
42952
42959
  BaseUIComponent: Sn,
42953
42960
  BasicIKConstraint: Wv,
42954
42961
  BehaviorExtension: Cw,
42955
42962
  BehaviorModel: At,
42956
42963
  BloomEffect: fl,
42957
- BoxCollider: sh,
42964
+ BoxCollider: oh,
42958
42965
  BoxGizmo: ll,
42959
42966
  BoxHelperComponent: wi,
42960
42967
  Button: Uo,
@@ -42964,14 +42971,14 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42964
42971
  Canvas: Nt,
42965
42972
  CanvasGroup: Or,
42966
42973
  CapsuleCollider: Mo,
42967
- ChangeMaterialOnClick: lh,
42974
+ ChangeMaterialOnClick: ch,
42968
42975
  ChangeTransformOnClick: il,
42969
42976
  CharacterController: Za,
42970
42977
  CharacterControllerInput: To,
42971
42978
  ChromaticAberration: cf,
42972
42979
  Collider: Ei,
42973
42980
  ColorAdjustments: zr,
42974
- ColorBySpeedModule: vh,
42981
+ ColorBySpeedModule: wh,
42975
42982
  ColorOverLifetimeModule: uy,
42976
42983
  ContactShadows: Yn,
42977
42984
  ControlTrackHandler: xy,
@@ -42983,10 +42990,10 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42983
42990
  DocumentExtension: jI,
42984
42991
  DragControls: Ci,
42985
42992
  DropListener: Ao,
42986
- Duplicatable: oh,
42993
+ Duplicatable: rh,
42987
42994
  EffectWrapper: ru,
42988
42995
  EmissionModule: jo,
42989
- EmphasizeOnClick: ch,
42996
+ EmphasizeOnClick: hh,
42990
42997
  EnvironmentScene: Py,
42991
42998
  EventList: xe,
42992
42999
  EventListEvent: Ug,
@@ -42994,28 +43001,28 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42994
43001
  EventTrigger: Kg,
42995
43002
  FieldWithDefault: Sk,
42996
43003
  FixedJoint: Bw,
42997
- Fog: ph,
43004
+ Fog: mh,
42998
43005
  GltfExport: Ku,
42999
43006
  GltfExportBox: lw,
43000
43007
  Gradient: hl,
43001
43008
  Graphic: ol,
43002
43009
  GraphicRaycaster: Ng,
43003
- GridHelper: mh,
43010
+ GridHelper: gh,
43004
43011
  GridLayoutGroup: Iw,
43005
43012
  GroundProjectedEnv: Us,
43006
43013
  GroupActionModel: ar,
43007
43014
  HideOnStart: cr,
43008
43015
  HingeJoint: of,
43009
43016
  HorizontalLayoutGroup: Ew,
43010
- Image: Mh,
43017
+ Image: Rh,
43011
43018
  InheritVelocityModule: ul,
43012
43019
  InputField: yl,
43013
- InstanceHandle: bc,
43020
+ InstanceHandle: vc,
43014
43021
  InstancingHandler: rr,
43015
43022
  Interactable: Gv,
43016
43023
  Keyframe: Pi,
43017
43024
  LODGroup: rf,
43018
- LODModel: yh,
43025
+ LODModel: _h,
43019
43026
  Light: Di,
43020
43027
  LimitVelocityOverLifetimeModule: xt,
43021
43028
  LogStats: Hv,
@@ -43029,13 +43036,13 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43029
43036
  MinMaxGradient: ji,
43030
43037
  NeedleMenu: Ws,
43031
43038
  NestedGltf: hy,
43032
- Networking: _h,
43039
+ Networking: bh,
43033
43040
  NoiseModule: Oe,
43034
43041
  ObjectRaycaster: on,
43035
43042
  OffsetConstraint: cl,
43036
- OpenURL: Rh,
43043
+ OpenURL: kh,
43037
43044
  OrbitControls: we,
43038
- Outline: fh,
43045
+ Outline: ph,
43039
43046
  Padding: rl,
43040
43047
  ParticleBurst: Vm,
43041
43048
  ParticleSubEmitter: zw,
@@ -43046,15 +43053,15 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43046
43053
  PlayAnimationOnClick: Ga,
43047
43054
  PlayAudioOnClick: Cr,
43048
43055
  PlayableDirector: Rr,
43049
- PlayerColor: Gc,
43056
+ PlayerColor: qc,
43050
43057
  PointerEventData: Hu,
43051
43058
  PostProcessingHandler: qw,
43052
- PreliminaryAction: hh,
43059
+ PreliminaryAction: dh,
43053
43060
  PreliminaryTrigger: Zu,
43054
43061
  RawImage: Cy,
43055
43062
  Rect: k2,
43056
43063
  RectTransform: ii,
43057
- ReflectionProbe: rh,
43064
+ ReflectionProbe: ah,
43058
43065
  RegisteredAnimationInfo: lr,
43059
43066
  RemoteSkybox: Fs,
43060
43067
  Renderer: Je,
@@ -43071,7 +43078,7 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43071
43078
  ShapeModule: tt,
43072
43079
  SharpeningEffect: uf,
43073
43080
  SignalAsset: vy,
43074
- SignalReceiver: Oh,
43081
+ SignalReceiver: Mh,
43075
43082
  SignalReceiverEvent: yf,
43076
43083
  SignalTrackHandler: cu,
43077
43084
  Size: R2,
@@ -43084,11 +43091,11 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43084
43091
  SpatialTrigger: mf,
43085
43092
  SpatialTriggerReceiver: Ts,
43086
43093
  SpectatorCamera: _y,
43087
- SphereCollider: nh,
43094
+ SphereCollider: sh,
43088
43095
  Sprite: Eo,
43089
43096
  SpriteData: wr,
43090
43097
  SpriteRenderer: Ii,
43091
- SpriteSheet: Vc,
43098
+ SpriteSheet: Hc,
43092
43099
  SubEmitterSystem: qm,
43093
43100
  SyncedCamera: by,
43094
43101
  SyncedRoom: is,
@@ -43121,7 +43128,7 @@ const pD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43121
43128
  Vignette: ml,
43122
43129
  VisibilityAction: Ju,
43123
43130
  Voip: Dr,
43124
- Volume: xh,
43131
+ Volume: Sh,
43125
43132
  VolumeParameter: N,
43126
43133
  VolumeProfile: py,
43127
43134
  WebARCameraBackground: Cf,
@@ -43206,7 +43213,7 @@ pe.registerCallback(me.ContextCreated, (s) => {
43206
43213
  if (n instanceof Rr)
43207
43214
  return n.playOnAwake = !0, !0;
43208
43215
  }
43209
- }, !0) !== !0 && Nc.assignAnimationsFromFile(e.file, {
43216
+ }, !0) !== !0 && $c.assignAnimationsFromFile(e.file, {
43210
43217
  createAnimationComponent: (n, o) => tn(n, ti)
43211
43218
  });
43212
43219
  });
@@ -43264,17 +43271,17 @@ export {
43264
43271
  bi as ActionModel,
43265
43272
  hO as Addressables,
43266
43273
  Wu as AlignmentConstraint,
43267
- pc as AmbientMode,
43274
+ mc as AmbientMode,
43268
43275
  ti as Animation,
43269
- bh as AnimationCurve,
43276
+ vh as AnimationCurve,
43270
43277
  Jg as AnimationExtension,
43271
43278
  wy as AnimationTrackHandler,
43272
- Nc as AnimationUtils,
43279
+ $c as AnimationUtils,
43273
43280
  Ut as Animator,
43274
43281
  Yo as AnimatorConditionMode,
43275
43282
  vn as AnimatorController,
43276
43283
  Lv as AnimatorControllerParameterType,
43277
- $h as AnimatorStateInfo,
43284
+ Wh as AnimatorStateInfo,
43278
43285
  lf as Antialiasing,
43279
43286
  _n as Application,
43280
43287
  fP as AssetDatabase,
@@ -43285,7 +43292,7 @@ export {
43285
43292
  Ta as AudioTrackHandler,
43286
43293
  Pr as Avatar,
43287
43294
  Ka as AvatarBlink_Simple,
43288
- th as AvatarEyeLook_Rotation,
43295
+ ih as AvatarEyeLook_Rotation,
43289
43296
  DI as AvatarLoader,
43290
43297
  yt as AvatarMarker,
43291
43298
  Cx as AvatarModel,
@@ -43294,7 +43301,7 @@ export {
43294
43301
  Uv as Avatar_MustacheShake,
43295
43302
  wo as Avatar_POI,
43296
43303
  Ql as Axes,
43297
- ih as AxesHelper,
43304
+ nh as AxesHelper,
43298
43305
  U0 as BUILD_TIME,
43299
43306
  Sn as BaseUIComponent,
43300
43307
  Wv as BasicIKConstraint,
@@ -43302,7 +43309,7 @@ export {
43302
43309
  At as BehaviorModel,
43303
43310
  Va as BlobStorage,
43304
43311
  fl as BloomEffect,
43305
- sh as BoxCollider,
43312
+ oh as BoxCollider,
43306
43313
  ll as BoxGizmo,
43307
43314
  wi as BoxHelperComponent,
43308
43315
  Uo as Button,
@@ -43314,7 +43321,7 @@ export {
43314
43321
  Nt as Canvas,
43315
43322
  Or as CanvasGroup,
43316
43323
  Mo as CapsuleCollider,
43317
- lh as ChangeMaterialOnClick,
43324
+ ch as ChangeMaterialOnClick,
43318
43325
  il as ChangeTransformOnClick,
43319
43326
  Za as CharacterController,
43320
43327
  To as CharacterControllerInput,
@@ -43326,7 +43333,7 @@ export {
43326
43333
  rR as Collision,
43327
43334
  zg as CollisionDetectionMode,
43328
43335
  zr as ColorAdjustments,
43329
- vh as ColorBySpeedModule,
43336
+ wh as ColorBySpeedModule,
43330
43337
  uy as ColorOverLifetimeModule,
43331
43338
  $L as Component,
43332
43339
  I as Component$1,
@@ -43352,10 +43359,10 @@ export {
43352
43359
  Ci as DragControls,
43353
43360
  Xv as DragMode,
43354
43361
  Ao as DropListener,
43355
- oh as Duplicatable,
43362
+ rh as Duplicatable,
43356
43363
  ru as EffectWrapper,
43357
43364
  jo as EmissionModule,
43358
- ch as EmphasizeOnClick,
43365
+ hh as EmphasizeOnClick,
43359
43366
  Dd as EngineLoadingView,
43360
43367
  Py as EnvironmentScene,
43361
43368
  xe as EventList,
@@ -43363,12 +43370,12 @@ export {
43363
43370
  di as EventSystem,
43364
43371
  Kg as EventTrigger,
43365
43372
  Sk as FieldWithDefault,
43366
- fc as FileReference,
43373
+ pc as FileReference,
43367
43374
  pO as FileReferenceSerializer,
43368
43375
  tD as FileSpawnModel,
43369
43376
  WR as File_Event,
43370
43377
  Bw as FixedJoint,
43371
- ph as Fog,
43378
+ mh as Fog,
43372
43379
  Re as FrameEvent,
43373
43380
  bg as GENERATOR,
43374
43381
  S as GameObject,
@@ -43379,7 +43386,7 @@ export {
43379
43386
  ol as Graphic,
43380
43387
  Ng as GraphicRaycaster,
43381
43388
  mn as Graphics,
43382
- mh as GridHelper,
43389
+ gh as GridHelper,
43383
43390
  Iw as GridLayoutGroup,
43384
43391
  Us as GroundProjectedEnv,
43385
43392
  ar as GroupActionModel,
@@ -43388,15 +43395,15 @@ export {
43388
43395
  of as HingeJoint,
43389
43396
  Ew as HorizontalLayoutGroup,
43390
43397
  LL as HostData,
43391
- Mh as Image,
43392
- uc as ImageReference,
43398
+ Rh as Image,
43399
+ fc as ImageReference,
43393
43400
  fO as ImageReferenceSerializer,
43394
43401
  ul as InheritVelocityModule,
43395
43402
  DC as Input,
43396
43403
  vi as InputEventQueue,
43397
43404
  Ne as InputEvents,
43398
43405
  yl as InputField,
43399
- bc as InstanceHandle,
43406
+ vc as InstanceHandle,
43400
43407
  rr as InstancingHandler,
43401
43408
  bn as InstancingUtil,
43402
43409
  CP as InstantiateEvent,
@@ -43408,7 +43415,7 @@ export {
43408
43415
  PL as KeyEventArgs,
43409
43416
  Pi as Keyframe,
43410
43417
  rf as LODGroup,
43411
- yh as LODModel,
43418
+ _h as LODModel,
43412
43419
  kL as LeftRoomResponse,
43413
43420
  Di as Light,
43414
43421
  TO as LightData,
@@ -43427,7 +43434,7 @@ export {
43427
43434
  Yu as MeshRenderer,
43428
43435
  Q as MinMaxCurve,
43429
43436
  ji as MinMaxGradient,
43430
- Ah as NEKeyboardEvent,
43437
+ Eh as NEKeyboardEvent,
43431
43438
  eo as NEPointerEvent,
43432
43439
  wx as NeedleButtonElement,
43433
43440
  vx as NeedleEngineHTMLElement,
@@ -43442,7 +43449,7 @@ export {
43442
43449
  YC as NetworkConnection,
43443
43450
  xs as NetworkedStreamEvents,
43444
43451
  Gu as NetworkedStreams,
43445
- _h as Networking,
43452
+ bh as Networking,
43446
43453
  MP as NewInstanceModel,
43447
43454
  Oe as NoiseModule,
43448
43455
  on as ObjectRaycaster,
@@ -43450,12 +43457,12 @@ export {
43450
43457
  cl as OffsetConstraint,
43451
43458
  Af as OneEuroFilter,
43452
43459
  M0 as OneEuroFilterXYZ,
43453
- Rh as OpenURL,
43460
+ kh as OpenURL,
43454
43461
  we as OrbitControls,
43455
- fh as Outline,
43462
+ ph as Outline,
43456
43463
  QC as OwnershipEvent,
43457
43464
  Y0 as OwnershipModel,
43458
- pd as PUBLIC_KEY,
43465
+ md as PUBLIC_KEY,
43459
43466
  rl as Padding,
43460
43467
  Vm as ParticleBurst,
43461
43468
  zw as ParticleSubEmitter,
@@ -43465,24 +43472,24 @@ export {
43465
43472
  $m as ParticleSystemShapeType,
43466
43473
  Ma as PeerHandle,
43467
43474
  HC as PeerNetworking,
43468
- cc as Physics,
43475
+ hc as Physics,
43469
43476
  Pw as PhysicsExtension,
43470
43477
  Mt as PhysicsMaterialCombine,
43471
43478
  df as PixelationEffect,
43472
43479
  Ga as PlayAnimationOnClick,
43473
43480
  Cr as PlayAudioOnClick,
43474
43481
  Rr as PlayableDirector,
43475
- Gc as PlayerColor,
43482
+ qc as PlayerColor,
43476
43483
  en as PlayerState,
43477
43484
  u2 as PlayerStateEvent,
43478
- dh as PlayerSync,
43485
+ uh as PlayerSync,
43479
43486
  wO as PlayerView,
43480
43487
  xO as PlayerViewManager,
43481
43488
  Hu as PointerEventData,
43482
43489
  Sg as PointerType,
43483
43490
  dt as PostProcessingEffect,
43484
43491
  qw as PostProcessingHandler,
43485
- hh as PreliminaryAction,
43492
+ dh as PreliminaryAction,
43486
43493
  Zu as PreliminaryTrigger,
43487
43494
  er as PreviewHelper,
43488
43495
  za as PrimitiveType,
@@ -43495,7 +43502,7 @@ export {
43495
43502
  Ds as RaycastOptions,
43496
43503
  k2 as Rect,
43497
43504
  ii as RectTransform,
43498
- rh as ReflectionProbe,
43505
+ ah as ReflectionProbe,
43499
43506
  lr as RegisteredAnimationInfo,
43500
43507
  Fs as RemoteSkybox,
43501
43508
  gr as RenderTexture,
@@ -43520,7 +43527,7 @@ export {
43520
43527
  tt as ShapeModule,
43521
43528
  uf as SharpeningEffect,
43522
43529
  vy as SignalAsset,
43523
- Oh as SignalReceiver,
43530
+ Mh as SignalReceiver,
43524
43531
  yf as SignalReceiverEvent,
43525
43532
  cu as SignalTrackHandler,
43526
43533
  R2 as Size,
@@ -43533,13 +43540,13 @@ export {
43533
43540
  mf as SpatialTrigger,
43534
43541
  Ts as SpatialTriggerReceiver,
43535
43542
  _y as SpectatorCamera,
43536
- nh as SphereCollider,
43543
+ sh as SphereCollider,
43537
43544
  Z0 as SphereIntersection,
43538
43545
  aR as SphereOverlapResult,
43539
43546
  Eo as Sprite,
43540
43547
  wr as SpriteData,
43541
43548
  Ii as SpriteRenderer,
43542
- Vc as SpriteSheet,
43549
+ Hc as SpriteSheet,
43543
43550
  VL as StateMachineBehaviour,
43544
43551
  Fv as StreamEndedEvent,
43545
43552
  lR as StreamReceivedEvent,
@@ -43588,7 +43595,7 @@ export {
43588
43595
  ml as Vignette,
43589
43596
  Ju as VisibilityAction,
43590
43597
  Dr as Voip,
43591
- xh as Volume,
43598
+ Sh as Volume,
43592
43599
  N as VolumeParameter,
43593
43600
  py as VolumeProfile,
43594
43601
  jL as WaitForFrames,
@@ -43634,7 +43641,7 @@ export {
43634
43641
  uC as copyTexture,
43635
43642
  fM as createMotion,
43636
43643
  gi as debugNet,
43637
- Lh as debugOwner,
43644
+ Dh as debugOwner,
43638
43645
  Bk as decompressGpuTexture,
43639
43646
  Tu as deepClone,
43640
43647
  Hn as delay,
@@ -43644,7 +43651,7 @@ export {
43644
43651
  nO as destroyComponentInstance,
43645
43652
  Ee as disposeObjectResources,
43646
43653
  Ss as disposeStream,
43647
- md as editorGuidKeyName,
43654
+ gd as editorGuidKeyName,
43648
43655
  xa as enableSpatialConsole,
43649
43656
  ZL as euler,
43650
43657
  JL as eventListSerializer,
@@ -43665,7 +43672,7 @@ export {
43665
43672
  Uu as getComponentInChildren,
43666
43673
  Xd as getComponentInParent,
43667
43674
  zu as getComponents,
43668
- Kc as getComponentsInChildren,
43675
+ Zc as getComponentsInChildren,
43669
43676
  Tg as getComponentsInParent,
43670
43677
  Rk as getFormattedDate,
43671
43678
  Dt as getIconElement,
@@ -43703,7 +43710,7 @@ export {
43703
43710
  LC as invokeXRSessionEnd,
43704
43711
  IC as invokeXRSessionStart,
43705
43712
  oO as isActiveInHierarchy,
43706
- Zc as isActiveSelf,
43713
+ Jc as isActiveSelf,
43707
43714
  nL as isAndroidDevice,
43708
43715
  dC as isAnimationAction,
43709
43716
  sR as isComponent,
@@ -43785,7 +43792,7 @@ export {
43785
43792
  f as serializable,
43786
43793
  WP as serializeObject,
43787
43794
  Qa as serializeable,
43788
- wd as setActive,
43795
+ xd as setActive,
43789
43796
  WS as setAllowBalloonMessages,
43790
43797
  fL as setAllowOverlayMessages,
43791
43798
  om as setAutoFitEnabled,
@@ -43808,7 +43815,7 @@ export {
43808
43815
  k0 as setWorldQuaternionXYZW,
43809
43816
  hC as setWorldRotation,
43810
43817
  Iu as setWorldRotationXYZ,
43811
- Bc as setWorldScale,
43818
+ Fc as setWorldScale,
43812
43819
  Lu as showBalloonError,
43813
43820
  We as showBalloonMessage,
43814
43821
  ve as showBalloonWarning,
@@ -43819,9 +43826,9 @@ export {
43819
43826
  hv as syncInstantiate,
43820
43827
  vL as textureToCanvas,
43821
43828
  $C as tryCastBinary,
43822
- yI as tryDetermineFileTypeFromBinary,
43823
- gI as tryDetermineFileTypeFromURL,
43824
- Dc as tryFindObject,
43829
+ yI as tryDetermineMimetypeFromBinary,
43830
+ gI as tryDetermineMimetypeFromURL,
43831
+ jc as tryFindObject,
43825
43832
  WC as tryGetGuid,
43826
43833
  oM as unregisterHotReloadType,
43827
43834
  v0 as unwatchWrite,