@needle-tools/engine 4.5.0-alpha.1 → 4.5.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -1
- package/dist/{needle-engine.bundle-3d05185b.js → needle-engine.bundle-1b8f44f4.js} +4945 -4907
- package/dist/{needle-engine.bundle-b2e17f0e.light.min.js → needle-engine.bundle-56f095f1.light.min.js} +125 -119
- package/dist/{needle-engine.bundle-d7d53476.light.umd.cjs → needle-engine.bundle-9fe9a394.light.umd.cjs} +137 -131
- package/dist/{needle-engine.bundle-e4ae93a2.min.js → needle-engine.bundle-baacde19.min.js} +125 -119
- package/dist/{needle-engine.bundle-c44e02c7.light.js → needle-engine.bundle-d710d96f.light.js} +4947 -4909
- package/dist/{needle-engine.bundle-f496c70e.umd.cjs → needle-engine.bundle-ef2b8438.umd.cjs} +135 -129
- package/dist/needle-engine.js +467 -471
- package/dist/needle-engine.light.js +467 -471
- package/dist/needle-engine.light.min.js +1 -1
- package/dist/needle-engine.light.umd.cjs +1 -1
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +2 -1
- package/lib/engine/api.js +2 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/engine_context_registry.d.ts +2 -2
- package/lib/engine/engine_context_registry.js +2 -2
- package/lib/engine/engine_context_registry.js.map +1 -1
- package/lib/engine/engine_gltf.d.ts +2 -2
- package/lib/engine/engine_gltf_builtin_components.d.ts +5 -1
- package/lib/engine/engine_gltf_builtin_components.js +2 -2
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +62 -0
- package/lib/engine/engine_loaders.callbacks.js +56 -0
- package/lib/engine/engine_loaders.callbacks.js.map +1 -0
- package/lib/engine/engine_loaders.d.ts +44 -9
- package/lib/engine/engine_loaders.gltf.d.ts +13 -0
- package/lib/engine/engine_loaders.gltf.js +63 -0
- package/lib/engine/engine_loaders.gltf.js.map +1 -0
- package/lib/engine/engine_loaders.js +305 -48
- package/lib/engine/engine_loaders.js.map +1 -1
- package/lib/engine/engine_types.d.ts +7 -1
- package/lib/engine/engine_types.js +7 -0
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_utils_format.d.ts +5 -3
- package/lib/engine/engine_utils_format.js +26 -10
- package/lib/engine/engine_utils_format.js.map +1 -1
- package/lib/engine/extensions/extensions.d.ts +3 -2
- package/lib/engine/extensions/extensions.js +10 -6
- package/lib/engine/extensions/extensions.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +3 -6
- package/lib/engine/webcomponents/needle-engine.js +2 -2
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.js +26 -34
- package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
- package/lib/engine-components/AvatarLoader.js +1 -1
- package/lib/engine-components/AvatarLoader.js.map +1 -1
- package/lib/engine-components/ContactShadows.d.ts +12 -0
- package/lib/engine-components/ContactShadows.js +23 -0
- package/lib/engine-components/ContactShadows.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -3
- package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/api.ts +2 -1
- package/src/engine/engine_context_registry.ts +2 -2
- package/src/engine/engine_gltf.ts +2 -2
- package/src/engine/engine_gltf_builtin_components.ts +7 -7
- package/src/engine/engine_loaders.callbacks.ts +88 -0
- package/src/engine/engine_loaders.gltf.ts +82 -0
- package/src/engine/engine_loaders.ts +332 -54
- package/src/engine/engine_types.ts +34 -18
- package/src/engine/engine_utils_format.ts +32 -14
- package/src/engine/extensions/extensions.ts +12 -7
- package/src/engine/webcomponents/needle-engine.attributes.ts +3 -6
- package/src/engine/webcomponents/needle-engine.loading.ts +28 -36
- package/src/engine/webcomponents/needle-engine.ts +2 -2
- package/src/engine-components/AvatarLoader.ts +1 -1
- package/src/engine-components/ContactShadows.ts +24 -0
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -5
- package/src/engine/engine_scenetools.ts +0 -379
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import { Cache, Camera, Loader, Material, Mesh, Object3D } from "three";
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import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js'
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import { type GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
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import { USDZLoader } from 'three/examples/jsm/loaders/USDZLoader.js';
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import { showBalloonMessage } from "./debug/index.js";
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import { getLoader, type INeedleGltfLoader, registerLoader } from "./engine_gltf.js";
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import { createBuiltinComponents, writeBuiltinComponentData } from "./engine_gltf_builtin_components.js";
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// import * as object from "./engine_gltf_builtin_components.js";
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import * as loaders from "./engine_loaders.js"
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import { registerPrewarmObject } from "./engine_mainloop_utils.js";
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import { SerializationContext } from "./engine_serialization_core.js";
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import { Context } from "./engine_setup.js"
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import { postprocessFBXMaterials } from "./engine_three_utils.js";
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import { Model, type UIDProvider } from "./engine_types.js";
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import * as utils from "./engine_utils.js";
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import { tryDetermineFileTypeFromURL } from "./engine_utils_format.js"
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import { invokeAfterImportPluginHooks, registerComponentExtension, registerExtensions } from "./extensions/extensions.js";
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import { NEEDLE_components } from "./extensions/NEEDLE_components.js";
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/** @internal */
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export class NeedleLoader implements INeedleGltfLoader {
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createBuiltinComponents(context: Context, gltfId: string, gltf: any, seed: number | UIDProvider | null, extension?: NEEDLE_components | undefined) {
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return createBuiltinComponents(context, gltfId, gltf, seed, extension);
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}
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writeBuiltinComponentData(comp: any, context: SerializationContext) {
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return writeBuiltinComponentData(comp, context);
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}
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parseSync(context: Context, data: string | ArrayBuffer, path: string, seed: number | UIDProvider | null): Promise<Model | undefined> {
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return parseSync(context, data, path, seed);
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}
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loadSync(context: Context, url: string, sourceId: string, seed: number | UIDProvider | null, prog?: ((ProgressEvent: any) => void) | undefined): Promise<Model | undefined> {
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return loadSync(context, url, sourceId, seed, prog);
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}
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}
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registerLoader(NeedleLoader); // Register the loader
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const printGltf = utils.getParam("printGltf") || utils.getParam("printgltf");
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const downloadGltf = utils.getParam("downloadgltf");
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const debugFileTypes = utils.getParam("debugfileformat");
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// const loader = new GLTFLoader();
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// registerExtensions(loader);
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export enum GltfLoadEventType {
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BeforeLoad = 0,
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AfterLoaded = 1,
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FinishedSetup = 10,
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}
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export class GltfLoadEvent {
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context: Context
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loader: GLTFLoader;
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path: string;
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gltf?: GLTF;
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constructor(context: Context, path: string, loader: GLTFLoader, gltf?: GLTF) {
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this.context = context;
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this.path = path;
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this.loader = loader;
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this.gltf = gltf;
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}
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}
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export type GltfLoadEventCallback = (event: GltfLoadEvent) => void;
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const eventListeners: { [key: string]: GltfLoadEventCallback[] } = {};
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export function addGltfLoadEventListener(type: GltfLoadEventType, listener: GltfLoadEventCallback) {
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eventListeners[type] = eventListeners[type] || [];
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eventListeners[type].push(listener);
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}
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export function removeGltfLoadEventListener(type: GltfLoadEventType, listener: GltfLoadEventCallback) {
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if (eventListeners[type]) {
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const index = eventListeners[type].indexOf(listener);
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if (index >= 0) {
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eventListeners[type].splice(index, 1);
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}
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}
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}
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function invokeEvents(type: GltfLoadEventType, event: GltfLoadEvent) {
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if (eventListeners[type]) {
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for (const listener of eventListeners[type]) {
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listener(event);
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}
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}
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}
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async function handleLoadedGltf(context: Context, gltfId: string, gltf: GLTF, seed: number | null | UIDProvider, componentsExtension) {
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if (printGltf)
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console.warn("glTF", gltfId, gltf);
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// Remove query parameters from gltfId
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if (gltfId.includes("?")) {
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gltfId = gltfId.split("?")[0];
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}
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// assign animations of loaded glTF to all scenes
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gltf.scenes.forEach(scene => {
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if (!scene.animations?.length) scene.animations = [...gltf.animations]
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});
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await getLoader().createBuiltinComponents(context, gltfId, gltf, seed, componentsExtension);
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}
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export async function createLoader(url: string, context: Context): Promise<GLTFLoader | FBXLoader | USDZLoader | OBJLoader | null> {
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const type = await tryDetermineFileTypeFromURL(url) || "unknown";
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if (debugFileTypes) console.debug("Determined file type: " + type + " for url", url);
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switch (type) {
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case "unknown":
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{
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console.warn("Unknown file type. Assuming glTF:", url);
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const loader = new GLTFLoader();
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await registerExtensions(loader, context, url);
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return loader;
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}
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case "fbx":
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return new FBXLoader();
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case "obj":
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return new OBJLoader();
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case "usd":
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case "usda":
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case "usdz":
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console.warn(type.toUpperCase() + " files are not supported.")
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return null;
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// return new USDZLoader();
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default:
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console.warn("Unknown file type:", type);
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case "gltf":
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case "glb":
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case "vrm":
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{
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const loader = new GLTFLoader();
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await registerExtensions(loader, context, url);
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return loader;
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}
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}
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}
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/**
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* Load a 3D model file from a remote URL
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* @param url URL to glTF, FBX or OBJ file
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* @param options
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* @returns
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*/
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export function loadAsset(url: string, options?: { context?: Context, path?: string, seed?: number, onprogress?: (evt: ProgressEvent) => void }): Promise<Model | undefined> {
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return loadSync(options?.context || Context.Current, url, url, options?.seed || null, options?.onprogress);
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}
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/** Load a gltf file from a url. This is the core method used by Needle Engine to load gltf files. All known extensions are registered here.
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* @param context The current context
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* @param data The gltf data as string or ArrayBuffer
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* @param path The path to the gltf file
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* @param seed The seed for generating unique ids
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* @returns The loaded gltf object
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*/
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export async function parseSync(context: Context, data: string | ArrayBuffer, path: string, seed: number | UIDProvider | null): Promise<Model | undefined> {
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if (typeof path !== "string") {
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console.warn("Parse gltf binary without path, this might lead to errors in resolving extensions. Please provide the source path of the gltf/glb file", path, typeof path);
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path = "";
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}
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if (printGltf) console.log("Parse glTF", path)
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const loader = await createLoader(path, context);
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return undefined;
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}
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// Handle OBJ Loader
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if (loader instanceof OBJLoader) {
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if (typeof data !== "string") { data = new TextDecoder().decode(data); }
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const res = loader.parse(data);
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return {
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animations: res.animations,
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scene: res,
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scenes: [res]
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} as GLTF;
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}
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// Handle any other loader that is not a GLTFLoader
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const isNotGLTF = !(loader instanceof GLTFLoader);
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if (isNotGLTF) {
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const res = loader.parse(data, path);
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postprocessLoadedFile(loader, res);
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return {
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animations: res.animations,
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scene: res,
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scenes: [res]
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} as GLTF;
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}
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const componentsExtension = registerComponentExtension(loader);
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return new Promise((resolve, reject) => {
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try {
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// https://threejs.org/docs/#examples/en/loaders/GLTFLoader.parse
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let gltfLoaderPath = path.split("?")[0].trimEnd();
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// This assumes that the path is a FILE path and not already a directory
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// (it does not end with "/") – see https://linear.app/needle/issue/NE-6075
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{
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if (parts.length > 0 && parts[parts.length - 1] !== "")
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if (!gltfLoaderPath.endsWith("/")) gltfLoaderPath += "/";
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}
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loaders.addDracoAndKTX2Loaders(loader, context);
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invokeEvents(GltfLoadEventType.BeforeLoad, new GltfLoadEvent(context, path, loader));
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const camera = context.mainCamera;
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loader.parse(data, "", async res => {
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invokeAfterImportPluginHooks(path, res, context);
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invokeEvents(GltfLoadEventType.AfterLoaded, new GltfLoadEvent(context, path, loader, res));
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await handleLoadedGltf(context, path, res, seed, componentsExtension);
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await compileAsync(res.scene, context, camera);
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invokeEvents(GltfLoadEventType.FinishedSetup, new GltfLoadEvent(context, path, loader, res));
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resolve(res);
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if (downloadGltf) {
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_downloadGltf(data)
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}
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}, err => {
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console.error("Loading asset at \"" + path + "\" failed\n", err);
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resolve(undefined);
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});
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}
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catch (err) {
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console.error(err);
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reject(err);
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}
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});
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}
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/**
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* Load a gltf file from a url. This is the core method used by Needle Engine to load gltf files. All known extensions are registered here.
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* @param context The current context
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* @param url The url to the gltf file
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* @param sourceId The source id of the gltf file - this is usually the url
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* @param seed The seed for generating unique ids
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* @param prog A progress callback
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* @returns The loaded gltf object
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*/
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export async function loadSync(context: Context, url: string, sourceId: string, seed: number | UIDProvider | null, prog?: (ProgressEvent) => void): Promise<Model | undefined> {
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250
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// better to create new loaders every time
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251
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// (maybe we can cache them...)
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252
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// but due to the async nature and potentially triggering multiple loads at the same time
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// we need to make sure the extensions dont override each other
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// creating new loaders should not be expensive as well
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checkIfUserAttemptedToLoadALocalFile(url)
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const loader = await createLoader(url, context);
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if (!loader) {
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return undefined;
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}
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260
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-
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261
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// Handle any loader that is not a GLTFLoader
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262
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if (!(loader instanceof GLTFLoader)) {
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263
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const res = await loader.loadAsync(url, prog);
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264
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postprocessLoadedFile(loader, res);
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265
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return {
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266
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animations: res.animations,
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267
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scene: res,
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268
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scenes: [res]
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269
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} as GLTF;
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270
|
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}
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271
|
-
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272
|
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const componentsExtension = registerComponentExtension(loader);
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273
|
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return new Promise((resolve, reject) => {
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274
|
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try {
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275
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loaders.addDracoAndKTX2Loaders(loader, context);
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276
|
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invokeEvents(GltfLoadEventType.BeforeLoad, new GltfLoadEvent(context, url, loader));
|
|
277
|
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const camera = context.mainCamera;
|
|
278
|
-
loader.load(url, async res => {
|
|
279
|
-
invokeAfterImportPluginHooks(url, res, context);
|
|
280
|
-
invokeEvents(GltfLoadEventType.AfterLoaded, new GltfLoadEvent(context, url, loader, res));
|
|
281
|
-
await handleLoadedGltf(context, sourceId, res, seed, componentsExtension);
|
|
282
|
-
await compileAsync(res.scene, context, camera);
|
|
283
|
-
invokeEvents(GltfLoadEventType.FinishedSetup, new GltfLoadEvent(context, url, loader, res));
|
|
284
|
-
resolve(res);
|
|
285
|
-
if (downloadGltf) {
|
|
286
|
-
_downloadGltf(url)
|
|
287
|
-
}
|
|
288
|
-
}, evt => {
|
|
289
|
-
prog?.call(loader, evt);
|
|
290
|
-
}, err => {
|
|
291
|
-
console.error("Loading asset at \"" + url + "\" failed\n", err);
|
|
292
|
-
resolve(undefined);
|
|
293
|
-
});
|
|
294
|
-
}
|
|
295
|
-
catch (err) {
|
|
296
|
-
console.error(err);
|
|
297
|
-
reject(err);
|
|
298
|
-
}
|
|
299
|
-
});
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
async function compileAsync(scene: Object3D, context: Context, camera?: Camera | null) {
|
|
303
|
-
if (!camera) camera = context.mainCamera;
|
|
304
|
-
try {
|
|
305
|
-
if (camera) {
|
|
306
|
-
await context.renderer.compileAsync(scene, camera, context.scene)
|
|
307
|
-
.catch(err => {
|
|
308
|
-
console.warn(err.message);
|
|
309
|
-
});
|
|
310
|
-
}
|
|
311
|
-
else
|
|
312
|
-
registerPrewarmObject(scene, context);
|
|
313
|
-
}
|
|
314
|
-
catch (err: Error | any) {
|
|
315
|
-
console.warn(err?.message || err);
|
|
316
|
-
}
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
function checkIfUserAttemptedToLoadALocalFile(url: string) {
|
|
320
|
-
const fullurl = new URL(url, window.location.href).href;
|
|
321
|
-
if (fullurl.startsWith("file://")) {
|
|
322
|
-
const msg = "Hi - it looks like you are trying to load a local file which will not work. You need to use a webserver to serve your files.\nPlease refer to the documentation on <a href=\"https://fwd.needle.tools/needle-engine/docs/local-server\">https://docs.needle.tools</a> or ask for help in our <a href=\"https://discord.needle.tools\">discord community</a>";
|
|
323
|
-
showBalloonMessage(msg);
|
|
324
|
-
console.warn(msg)
|
|
325
|
-
}
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
function _downloadGltf(data: string | ArrayBuffer) {
|
|
329
|
-
if (typeof data === "string") {
|
|
330
|
-
const a = document.createElement("a") as HTMLAnchorElement;
|
|
331
|
-
a.href = data;
|
|
332
|
-
a.download = data.split("/").pop()!;
|
|
333
|
-
a.click();
|
|
334
|
-
}
|
|
335
|
-
else {
|
|
336
|
-
const blob = new Blob([data], { type: "application/octet-stream" });
|
|
337
|
-
const url = window.URL.createObjectURL(blob);
|
|
338
|
-
const a = document.createElement("a") as HTMLAnchorElement;
|
|
339
|
-
a.href = url;
|
|
340
|
-
a.download = "download.glb";
|
|
341
|
-
a.click();
|
|
342
|
-
}
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
function postprocessLoadedFile(loader: Loader, result: Object3D | GLTF) {
|
|
349
|
-
|
|
350
|
-
if ((result as Object3D)?.isObject3D) {
|
|
351
|
-
const obj = result as Object3D;
|
|
352
|
-
|
|
353
|
-
if (loader instanceof FBXLoader || loader instanceof OBJLoader) {
|
|
354
|
-
obj.traverse((child) => {
|
|
355
|
-
const mesh = child as Mesh;
|
|
356
|
-
|
|
357
|
-
// See https://github.com/needle-tools/three.js/blob/b8df3843ff123ac9dc0ed0d3ccc5b568f840c804/examples/webgl_loader_multiple.html#L377
|
|
358
|
-
if (mesh?.isMesh) {
|
|
359
|
-
postprocessFBXMaterials(mesh, mesh.material as Material);
|
|
360
|
-
}
|
|
361
|
-
});
|
|
362
|
-
}
|
|
363
|
-
// else if (loader instanceof OBJLoader) {
|
|
364
|
-
|
|
365
|
-
// obj.traverse(_child => {
|
|
366
|
-
|
|
367
|
-
// // TODO: Needs testing
|
|
368
|
-
|
|
369
|
-
// // if (!(child instanceof Mesh)) return;
|
|
370
|
-
|
|
371
|
-
// // child.material = new MeshStandardMaterial();
|
|
372
|
-
|
|
373
|
-
// });
|
|
374
|
-
// }
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
}
|
|
378
|
-
}
|
|
379
|
-
|