@needle-tools/engine 4.4.0-beta.8 → 4.4.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2 -1
- package/dist/needle-engine.bundle.js +8 -8
- package/dist/needle-engine.bundle.light.js +8 -8
- package/dist/needle-engine.bundle.light.min.js +2 -2
- package/dist/needle-engine.bundle.light.umd.cjs +2 -2
- package/dist/needle-engine.bundle.min.js +2 -2
- package/dist/needle-engine.bundle.umd.cjs +2 -2
- package/dist/needle-engine.d.ts +0 -9
- package/dist/needle-engine.light.d.ts +0 -9
- package/dist/postprocessing.js +1673 -1527
- package/dist/postprocessing.light.js +1673 -1527
- package/dist/postprocessing.light.min.js +80 -66
- package/dist/postprocessing.light.umd.cjs +83 -69
- package/dist/postprocessing.min.js +80 -66
- package/dist/postprocessing.umd.cjs +83 -69
- package/dist/vendor.js +1 -1
- package/dist/vendor.light.js +1 -1
- package/package.json +2 -2
- package/plugins/common/license.js +19 -5
package/dist/vendor.js
CHANGED
|
@@ -11815,7 +11815,7 @@ class ec {
|
|
|
11815
11815
|
return this._options.retry.backoff;
|
|
11816
11816
|
}
|
|
11817
11817
|
/**
|
|
11818
|
-
* Whether the websocket was closed by the user. A websocket is closed by the user
|
|
11818
|
+
* Whether the websocket was closed by the user. A websocket is closed by the user by calling close().
|
|
11819
11819
|
*
|
|
11820
11820
|
* @return true if the websocket was closed by the user, false otherwise.
|
|
11821
11821
|
*/
|
package/dist/vendor.light.js
CHANGED
|
@@ -11815,7 +11815,7 @@ class ec {
|
|
|
11815
11815
|
return this._options.retry.backoff;
|
|
11816
11816
|
}
|
|
11817
11817
|
/**
|
|
11818
|
-
* Whether the websocket was closed by the user. A websocket is closed by the user
|
|
11818
|
+
* Whether the websocket was closed by the user. A websocket is closed by the user by calling close().
|
|
11819
11819
|
*
|
|
11820
11820
|
* @return true if the websocket was closed by the user, false otherwise.
|
|
11821
11821
|
*/
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@needle-tools/engine",
|
|
3
|
-
"version": "4.4.0-beta.
|
|
4
|
-
"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in",
|
|
3
|
+
"version": "4.4.0-beta.9",
|
|
4
|
+
"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.",
|
|
5
5
|
"main": "dist/needle-engine.min.js",
|
|
6
6
|
"exports": {
|
|
7
7
|
".": {
|
|
@@ -122,7 +122,10 @@ export async function resolveLicense(args = null) {
|
|
|
122
122
|
return null;
|
|
123
123
|
}
|
|
124
124
|
else if (!licenseResponse.ok) {
|
|
125
|
-
|
|
125
|
+
if (licenseResponse.status === 500)
|
|
126
|
+
console.error(`[needle-license] ERROR: Failed to fetch license (${licenseResponse.status})`);
|
|
127
|
+
else
|
|
128
|
+
console.log(`[needle-license] No license found (${licenseResponse.status})`);
|
|
126
129
|
return null;
|
|
127
130
|
}
|
|
128
131
|
|
|
@@ -138,7 +141,6 @@ function tryParseLicense(str) {
|
|
|
138
141
|
try {
|
|
139
142
|
/** @type {{needle_engine_license:string}} */
|
|
140
143
|
const licenseJson = JSON.parse(str);
|
|
141
|
-
console.log("\n");
|
|
142
144
|
if (licenseJson.needle_engine_license) {
|
|
143
145
|
console.log(`[needle-license] INFO: Successfully received \"${licenseJson.needle_engine_license?.toUpperCase()}\" license`)
|
|
144
146
|
return licenseJson.needle_engine_license;
|
|
@@ -269,7 +271,9 @@ export async function getPublicIdentifier(project_id) {
|
|
|
269
271
|
// we need to to wait for the root URL to return a response
|
|
270
272
|
async function waitForLicenseServer() {
|
|
271
273
|
// Make sure the licensing server is running
|
|
272
|
-
runCommand("npx", ["--yes", NEEDLE_CLOUD_CLI_NAME, "start-server"]);
|
|
274
|
+
const startcmd = runCommand("npx", ["--yes", NEEDLE_CLOUD_CLI_NAME, "start-server"]);
|
|
275
|
+
let isRunning = true;
|
|
276
|
+
startcmd.then(() => isRunning = false);
|
|
273
277
|
|
|
274
278
|
let attempts = 0;
|
|
275
279
|
const maxAttempts = 10;
|
|
@@ -280,8 +284,18 @@ async function waitForLicenseServer() {
|
|
|
280
284
|
signal: timeout
|
|
281
285
|
}).catch(err => {
|
|
282
286
|
if (err.cause?.code === "ECONNREFUSED") {
|
|
283
|
-
|
|
284
|
-
|
|
287
|
+
if (!isRunning) {
|
|
288
|
+
console.error("[needle-license] ERR: Failed to connect to license server (ECONNREFUSED)");
|
|
289
|
+
}
|
|
290
|
+
else {
|
|
291
|
+
// Waiting for server to start
|
|
292
|
+
// EConnectRefuse happen if starting the license server for the first time
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
else {
|
|
296
|
+
if (attempts === maxAttempts) {
|
|
297
|
+
console.error("[needle-license] ERR: Failed to start license server...", err.message);
|
|
298
|
+
}
|
|
285
299
|
}
|
|
286
300
|
});
|
|
287
301
|
if (response) {
|