@needle-tools/engine 4.4.0-alpha.3 → 4.4.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/dist/gltf-progressive.js +54 -54
- package/dist/gltf-progressive.light.js +54 -54
- package/dist/gltf-progressive.light.min.js +7 -7
- package/dist/gltf-progressive.min.js +7 -7
- package/dist/needle-engine.bundle.js +6134 -6132
- package/dist/needle-engine.bundle.light.js +6137 -6135
- package/dist/needle-engine.bundle.light.min.js +130 -130
- package/dist/needle-engine.bundle.light.umd.cjs +2 -2
- package/dist/needle-engine.bundle.min.js +130 -130
- package/dist/needle-engine.bundle.umd.cjs +2 -2
- package/dist/needle-engine.d.ts +9 -9
- package/dist/needle-engine.js +511 -511
- package/dist/needle-engine.light.d.ts +9 -9
- package/dist/needle-engine.light.js +511 -511
- package/dist/needle-engine.light.min.js +1 -1
- package/dist/needle-engine.min.js +1 -1
- package/dist/postprocessing.js +38 -38
- package/dist/postprocessing.light.js +38 -38
- package/dist/postprocessing.light.min.js +2 -2
- package/dist/postprocessing.min.js +2 -2
- package/dist/three-examples.js +1205 -1205
- package/dist/three-examples.light.js +1205 -1205
- package/dist/three-examples.light.min.js +15 -15
- package/dist/three-examples.min.js +15 -15
- package/dist/three-mesh-ui.js +9 -9
- package/dist/three-mesh-ui.light.js +9 -9
- package/dist/three-mesh-ui.light.min.js +9 -9
- package/dist/three-mesh-ui.min.js +9 -9
- package/dist/three.js +238 -238
- package/dist/three.light.js +238 -238
- package/dist/three.light.min.js +24 -24
- package/dist/three.min.js +24 -24
- package/dist/vendor.js +24 -24
- package/dist/vendor.light.js +24 -24
- package/dist/vendor.light.min.js +2 -2
- package/dist/vendor.min.js +2 -2
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +6 -2
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/package.json +1 -1
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +7 -2
package/dist/vendor.js
CHANGED
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-
import {
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import { PlaneGeometry as Or, ShaderChunk as fc, Triangle as wt, Vector3 as M, Layers as _s, MeshBasicMaterial as En, DoubleSide as jn, AdditiveBlending as _r, Object3D as Lo, InstancedBufferAttribute as Me, DynamicDrawUsage as ft, InstancedBufferGeometry as Vc, Uniform$1 as Qt, ShaderMaterial as On, BufferGeometry as oi, BufferAttribute as Gt, Mesh as mn, MeshStandardMaterial as Rc, MeshPhysicalMaterial as xc, Vector2 as qt, Plane as Dr, Line3 as he, Sphere as Ar, Matrix4 as kt, Box3 as Ct, REVISION as qr, BackSide as Lc, FrontSide as Jo, Group as Sc, LineBasicMaterial as Wc, BatchedMesh as Cc, Ray as gc, DataTexture as _n, NearestFilter as ii, UnsignedIntType as Ni, IntType as Ds, FloatType as Ii, UnsignedByteType as Uo, UnsignedShortType as zc, ByteType as Po, ShortType as vc, RGBAFormat as nn, RGBAIntegerFormat as Dn, RGFormat as Kc, RedFormat as Tc, RGIntegerFormat as $r, RedIntegerFormat as Mc, Matrix3 as Yc, Vector4 as So } from "./three.js";
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const rt = {
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Handedness: Object.freeze({
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NONE: "none",
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}
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export {
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Nu as
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Va as $70d766613f57b014$export$2e2bcd8739ae039,
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Ju as BatchedParticleRenderer,
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el as Builder,
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on as ByteBuffer,
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ci as ConstantColor,
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Q as ConstantValue,
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$t as Matrix4,
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Ee as MeshBVH,
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ku as MotionController,
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ho as ParticleSystem,
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K as RenderMode,
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Uc as SIZE_PREFIX_LENGTH,
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ao as TrailParticle,
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Tt as Vector4,
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Qu as WorkerBase,
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wu as WorkerWrapper,
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Hu as bundler,
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Uu as createNoise4D,
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Yu as fetchProfile,
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Pu as index,
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Fu as index$1,
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Iu as md5,
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Nu as v5
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};
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package/dist/vendor.light.js
CHANGED
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import {
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import { PlaneGeometry as Or, ShaderChunk as fc, Triangle as wt, Vector3 as M, Layers as _s, MeshBasicMaterial as En, DoubleSide as jn, AdditiveBlending as _r, Object3D as Lo, InstancedBufferAttribute as Me, DynamicDrawUsage as ft, InstancedBufferGeometry as Vc, Uniform$1 as Qt, ShaderMaterial as On, BufferGeometry as oi, BufferAttribute as Gt, Mesh as mn, MeshStandardMaterial as Rc, MeshPhysicalMaterial as xc, Vector2 as qt, Plane as Dr, Line3 as he, Sphere as Ar, Matrix4 as kt, Box3 as Ct, REVISION as qr, BackSide as Lc, FrontSide as Jo, Group as Sc, LineBasicMaterial as Wc, BatchedMesh as Cc, Ray as gc, DataTexture as _n, NearestFilter as ii, UnsignedIntType as Ni, IntType as Ds, FloatType as Ii, UnsignedByteType as Uo, UnsignedShortType as zc, ByteType as Po, ShortType as vc, RGBAFormat as nn, RGBAIntegerFormat as Dn, RGFormat as Kc, RedFormat as Tc, RGIntegerFormat as $r, RedIntegerFormat as Mc, Matrix3 as Yc, Vector4 as So } from "./three.light.js";
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const rt = {
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Handedness: Object.freeze({
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NONE: "none",
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}
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}
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export {
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Va as
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15269
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Pu as
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Fu as
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15288
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-
Iu as
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15289
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-
Nu as
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15267
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+
Va as $70d766613f57b014$export$2e2bcd8739ae039,
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15268
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+
Ju as BatchedParticleRenderer,
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15269
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+
el as Builder,
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15270
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+
on as ByteBuffer,
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15271
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+
ci as ConstantColor,
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15272
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+
Q as ConstantValue,
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15273
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+
$t as Matrix4,
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15274
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+
Ee as MeshBVH,
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15275
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+
ku as MotionController,
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15276
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+
ho as ParticleSystem,
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15277
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+
K as RenderMode,
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15278
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+
Uc as SIZE_PREFIX_LENGTH,
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15279
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+
ao as TrailParticle,
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15280
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+
Tt as Vector4,
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15281
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+
Qu as WorkerBase,
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15282
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+
wu as WorkerWrapper,
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15283
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+
Hu as bundler,
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15284
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+
Uu as createNoise4D,
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15285
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+
Yu as fetchProfile,
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15286
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+
Pu as index,
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15287
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Fu as index$1,
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15288
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+
Iu as md5,
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15289
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Nu as v5
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15290
15290
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};
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