@needle-tools/engine 4.3.0-alpha → 4.3.0-alpha.1

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Files changed (101) hide show
  1. package/CHANGELOG.md +3 -0
  2. package/dist/needle-engine.bundle.js +1467 -222
  3. package/dist/needle-engine.bundle.light.js +1467 -222
  4. package/dist/needle-engine.bundle.light.min.js +32 -32
  5. package/dist/needle-engine.bundle.light.umd.cjs +3 -3
  6. package/dist/needle-engine.bundle.min.js +3 -3
  7. package/dist/needle-engine.bundle.umd.cjs +3 -3
  8. package/dist/needle-engine.light.d.ts +9 -9
  9. package/lib/engine/engine_types.d.ts +162 -17
  10. package/lib/engine-components/Animator.d.ts +129 -21
  11. package/lib/engine-components/Animator.js +115 -21
  12. package/lib/engine-components/Animator.js.map +1 -1
  13. package/lib/engine-components/AnimatorController.d.ts +161 -32
  14. package/lib/engine-components/AnimatorController.js +176 -29
  15. package/lib/engine-components/AnimatorController.js.map +1 -1
  16. package/lib/engine-components/AudioListener.d.ts +16 -5
  17. package/lib/engine-components/AudioListener.js +16 -5
  18. package/lib/engine-components/AudioListener.js.map +1 -1
  19. package/lib/engine-components/AudioSource.d.ts +120 -28
  20. package/lib/engine-components/AudioSource.js +120 -37
  21. package/lib/engine-components/AudioSource.js.map +1 -1
  22. package/lib/engine-components/AvatarLoader.d.ts +61 -0
  23. package/lib/engine-components/AvatarLoader.js +61 -1
  24. package/lib/engine-components/AvatarLoader.js.map +1 -1
  25. package/lib/engine-components/AxesHelper.d.ts +19 -1
  26. package/lib/engine-components/AxesHelper.js +19 -1
  27. package/lib/engine-components/AxesHelper.js.map +1 -1
  28. package/lib/engine-components/BoxHelperComponent.d.ts +26 -0
  29. package/lib/engine-components/BoxHelperComponent.js +26 -0
  30. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  31. package/lib/engine-components/Camera.d.ts +126 -37
  32. package/lib/engine-components/Camera.js +139 -37
  33. package/lib/engine-components/Camera.js.map +1 -1
  34. package/lib/engine-components/CameraUtils.js +20 -0
  35. package/lib/engine-components/CameraUtils.js.map +1 -1
  36. package/lib/engine-components/Collider.d.ts +95 -21
  37. package/lib/engine-components/Collider.js +100 -23
  38. package/lib/engine-components/Collider.js.map +1 -1
  39. package/lib/engine-components/Component.d.ts +554 -106
  40. package/lib/engine-components/Component.js +352 -81
  41. package/lib/engine-components/Component.js.map +1 -1
  42. package/lib/engine-components/DragControls.d.ts +95 -21
  43. package/lib/engine-components/DragControls.js +126 -32
  44. package/lib/engine-components/DragControls.js.map +1 -1
  45. package/lib/engine-components/DropListener.d.ts +99 -16
  46. package/lib/engine-components/DropListener.js +119 -14
  47. package/lib/engine-components/DropListener.js.map +1 -1
  48. package/lib/engine-components/Light.d.ts +102 -5
  49. package/lib/engine-components/Light.js +102 -44
  50. package/lib/engine-components/Light.js.map +1 -1
  51. package/lib/engine-components/NeedleMenu.d.ts +28 -11
  52. package/lib/engine-components/NeedleMenu.js +28 -11
  53. package/lib/engine-components/NeedleMenu.js.map +1 -1
  54. package/lib/engine-components/Networking.d.ts +37 -5
  55. package/lib/engine-components/Networking.js +37 -5
  56. package/lib/engine-components/Networking.js.map +1 -1
  57. package/lib/engine-components/SceneSwitcher.js +44 -0
  58. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  59. package/lib/engine-components/SpatialTrigger.d.ts +66 -1
  60. package/lib/engine-components/SpatialTrigger.js +74 -2
  61. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  62. package/lib/engine-components/SpectatorCamera.d.ts +66 -4
  63. package/lib/engine-components/SpectatorCamera.js +132 -6
  64. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  65. package/lib/engine-components/SyncedTransform.d.ts +45 -6
  66. package/lib/engine-components/SyncedTransform.js +45 -6
  67. package/lib/engine-components/SyncedTransform.js.map +1 -1
  68. package/lib/engine-components/TransformGizmo.d.ts +49 -3
  69. package/lib/engine-components/TransformGizmo.js +49 -3
  70. package/lib/engine-components/TransformGizmo.js.map +1 -1
  71. package/lib/engine-components/webxr/WebXR.d.ts +131 -22
  72. package/lib/engine-components/webxr/WebXR.js +132 -23
  73. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  74. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +82 -9
  75. package/lib/engine-components-experimental/networking/PlayerSync.js +76 -11
  76. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  77. package/package.json +1 -1
  78. package/src/engine/engine_types.ts +179 -18
  79. package/src/engine-components/Animator.ts +142 -22
  80. package/src/engine-components/AnimatorController.ts +184 -34
  81. package/src/engine-components/AudioListener.ts +16 -5
  82. package/src/engine-components/AudioSource.ts +126 -37
  83. package/src/engine-components/AvatarLoader.ts +61 -2
  84. package/src/engine-components/AxesHelper.ts +21 -1
  85. package/src/engine-components/BoxHelperComponent.ts +26 -0
  86. package/src/engine-components/Camera.ts +147 -41
  87. package/src/engine-components/CameraUtils.ts +20 -0
  88. package/src/engine-components/Collider.ts +102 -27
  89. package/src/engine-components/Component.ts +605 -129
  90. package/src/engine-components/DragControls.ts +134 -38
  91. package/src/engine-components/DropListener.ts +143 -23
  92. package/src/engine-components/Light.ts +105 -44
  93. package/src/engine-components/NeedleMenu.ts +29 -11
  94. package/src/engine-components/Networking.ts +37 -6
  95. package/src/engine-components/SceneSwitcher.ts +48 -1
  96. package/src/engine-components/SpatialTrigger.ts +80 -3
  97. package/src/engine-components/SpectatorCamera.ts +136 -18
  98. package/src/engine-components/SyncedTransform.ts +50 -7
  99. package/src/engine-components/TransformGizmo.ts +49 -4
  100. package/src/engine-components/webxr/WebXR.ts +144 -27
  101. package/src/engine-components-experimental/networking/PlayerSync.ts +85 -13
@@ -11,19 +11,39 @@ import { getObjectAnimated } from "./AnimationUtils.js";
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  import { AnimatorController } from "./AnimatorController.js";
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  import { Behaviour } from "./Component.js";
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  const debug = getParam("debuganimator");
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- /** The Animator component is used to play animations on a GameObject. It is used in combination with an AnimatorController (which is a state machine for animations)
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- * A new AnimatorController can be created from code via `AnimatorController.createFromClips`
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+ /**
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+ * The Animator component plays and manages animations on a GameObject.
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+ * It works with an AnimatorController to handle state transitions and animation blending.
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+ * A new AnimatorController can be created from code via `AnimatorController.createFromClips`.
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  * @category Animation and Sequencing
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  * @group Components
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  */
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  export class Animator extends Behaviour {
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+ /**
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+ * Identifies this component as an animation component in the engine
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+ */
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  get isAnimationComponent() {
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  return true;
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  }
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+ /**
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+ * When enabled, animation will affect the root transform position and rotation
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+ */
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  applyRootMotion = false;
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+ /**
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+ * Indicates whether this animator contains root motion data
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+ */
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  hasRootMotion = false;
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+ /**
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+ * When enabled, the animator will maintain its state when the component is disabled
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+ */
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  keepAnimatorControllerStateOnDisable = false;
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  // set from needle animator extension
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+ /**
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+ * Sets or replaces the animator controller for this component.
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+ * Handles binding the controller to this animator instance and ensures
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+ * proper initialization when the controller changes.
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+ * @param val The animator controller model or instance to use
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+ */
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  set runtimeAnimatorController(val) {
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  if (this._animatorController && this._animatorController.model === val) {
29
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  return;
@@ -51,50 +71,68 @@ export class Animator extends Behaviour {
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  else
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  this._animatorController = null;
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  }
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+ /**
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+ * Gets the current animator controller instance
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+ * @returns The current animator controller or null if none is assigned
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+ */
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  get runtimeAnimatorController() {
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  return this._animatorController;
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  }
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- /** The current state info of the animator.
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- * If you just want to access the currently playing animation action you can use currentAction
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- * @returns {AnimatorStateInfo} The current state info of the animator or null if no state is playing
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- */
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+ /**
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+ * Retrieves information about the current animation state
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+ * @returns The current state information, or undefined if no state is playing
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+ */
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  getCurrentStateInfo() {
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  return this.runtimeAnimatorController?.getCurrentStateInfo();
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  }
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- /** The current action playing. It can be used to modify the action
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- * @returns {AnimationAction | null} The current action playing or null if no state is playing
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- */
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+ /**
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+ * The currently playing animation action that can be used to modify animation properties
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+ * @returns The current animation action, or null if no animation is playing
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+ */
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  get currentAction() {
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  return this.runtimeAnimatorController?.currentAction || null;
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  }
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- /** @returns {boolean} True if parameters have been changed */
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+ /**
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+ * Indicates whether animation parameters have been modified since the last update
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+ * @returns True if parameters have been changed
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+ */
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  get parametersAreDirty() { return this._parametersAreDirty; }
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  _parametersAreDirty = false;
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- /** @returns {boolean} True if the animator has been changed */
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+ /**
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+ * Indicates whether the animator state has changed since the last update
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+ * @returns True if the animator has been changed
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+ */
74
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  get isDirty() { return this._isDirty; }
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  _isDirty = false;
76
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  /**@deprecated use play() */
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  Play(name, layer = -1, normalizedTime = Number.NEGATIVE_INFINITY, transitionDurationInSec = 0) { this.play(name, layer, normalizedTime, transitionDurationInSec); }
78
- /** Plays an animation on the animator
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- * @param {string | number} name The name of the animation to play. Can also be the hash of the animation
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- * @param {number} layer The layer to play the animation on. Default is -1
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- * @param {number} normalizedTime The normalized time to start the animation at. Default is Number.NEGATIVE_INFINITY
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- * @param {number} transitionDurationInSec The duration of the transition to the new animation. Default is 0
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- * @returns {void}
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- * */
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+ /**
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+ * Plays an animation on the animator
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+ * @param name The name or hash of the animation to play
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+ * @param layer The layer to play the animation on (-1 for default layer)
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+ * @param normalizedTime The time position to start playing (0-1 range, NEGATIVE_INFINITY for current position)
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+ * @param transitionDurationInSec The duration of the blend transition in seconds
115
+ */
85
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  play(name, layer = -1, normalizedTime = Number.NEGATIVE_INFINITY, transitionDurationInSec = 0) {
86
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  this.runtimeAnimatorController?.play(name, layer, normalizedTime, transitionDurationInSec);
87
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  this._isDirty = true;
88
119
  }
89
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  /**@deprecated use reset */
90
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  Reset() { this.reset(); }
91
- /** Resets the animatorcontroller */
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+ /**
123
+ * Resets the animator controller to its initial state
124
+ */
92
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  reset() {
93
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  this._animatorController?.reset();
94
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  this._isDirty = true;
95
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  }
96
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  /**@deprecated use setBool */
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  SetBool(name, val) { this.setBool(name, val); }
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+ /**
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+ * Sets a boolean parameter in the animator
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+ * @param name The name or hash of the parameter
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+ * @param value The boolean value to set
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+ */
98
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  setBool(name, value) {
99
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  if (debug)
100
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  console.log("setBool", name, value);
@@ -104,17 +142,31 @@ export class Animator extends Behaviour {
104
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  }
105
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  /**@deprecated use getBool */
106
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  GetBool(name) { return this.getBool(name); }
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+ /**
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+ * Gets a boolean parameter from the animator
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+ * @param name The name or hash of the parameter
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+ * @returns The value of the boolean parameter, or false if not found
149
+ */
107
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  getBool(name) {
108
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  const res = this.runtimeAnimatorController?.getBool(name) ?? false;
109
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  if (debug)
110
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  console.log("getBool", name, res);
111
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  return res;
112
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  }
156
+ /**
157
+ * Toggles a boolean parameter between true and false
158
+ * @param name The name or hash of the parameter
159
+ */
113
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  toggleBool(name) {
114
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  this.setBool(name, !this.getBool(name));
115
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  }
116
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  /**@deprecated use setFloat */
117
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  SetFloat(name, val) { this.setFloat(name, val); }
165
+ /**
166
+ * Sets a float parameter in the animator
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+ * @param name The name or hash of the parameter
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+ * @param val The float value to set
169
+ */
118
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  setFloat(name, val) {
119
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  if (this.runtimeAnimatorController?.getFloat(name) !== val)
120
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  this._parametersAreDirty = true;
@@ -124,6 +176,11 @@ export class Animator extends Behaviour {
124
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  }
125
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  /**@deprecated use getFloat */
126
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  GetFloat(name) { return this.getFloat(name); }
179
+ /**
180
+ * Gets a float parameter from the animator
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+ * @param name The name or hash of the parameter
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+ * @returns The value of the float parameter, or -1 if not found
183
+ */
127
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  getFloat(name) {
128
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  const res = this.runtimeAnimatorController?.getFloat(name) ?? -1;
129
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  if (debug)
@@ -132,6 +189,11 @@ export class Animator extends Behaviour {
132
189
  }
133
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  /**@deprecated use setInteger */
134
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  SetInteger(name, val) { this.setInteger(name, val); }
192
+ /**
193
+ * Sets an integer parameter in the animator
194
+ * @param name The name or hash of the parameter
195
+ * @param val The integer value to set
196
+ */
135
197
  setInteger(name, val) {
136
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  if (this.runtimeAnimatorController?.getInteger(name) !== val)
137
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  this._parametersAreDirty = true;
@@ -141,6 +203,11 @@ export class Animator extends Behaviour {
141
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  }
142
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  /**@deprecated use getInteger */
143
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  GetInteger(name) { return this.getInteger(name); }
206
+ /**
207
+ * Gets an integer parameter from the animator
208
+ * @param name The name or hash of the parameter
209
+ * @returns The value of the integer parameter, or -1 if not found
210
+ */
144
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  getInteger(name) {
145
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  const res = this.runtimeAnimatorController?.getInteger(name) ?? -1;
146
213
  if (debug)
@@ -149,6 +216,10 @@ export class Animator extends Behaviour {
149
216
  }
150
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  /**@deprecated use setTrigger */
151
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  SetTrigger(name) { this.setTrigger(name); }
219
+ /**
220
+ * Activates a trigger parameter in the animator
221
+ * @param name The name or hash of the trigger parameter
222
+ */
152
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  setTrigger(name) {
153
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  this._parametersAreDirty = true;
154
225
  if (debug)
@@ -157,6 +228,10 @@ export class Animator extends Behaviour {
157
228
  }
158
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  /**@deprecated use resetTrigger */
159
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  ResetTrigger(name) { this.resetTrigger(name); }
231
+ /**
232
+ * Resets a trigger parameter in the animator
233
+ * @param name The name or hash of the trigger parameter
234
+ */
160
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  resetTrigger(name) {
161
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  this._parametersAreDirty = true;
162
237
  if (debug)
@@ -165,6 +240,11 @@ export class Animator extends Behaviour {
165
240
  }
166
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  /**@deprecated use getTrigger */
167
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  GetTrigger(name) { this.getTrigger(name); }
243
+ /**
244
+ * Gets the state of a trigger parameter from the animator
245
+ * @param name The name or hash of the trigger parameter
246
+ * @returns The state of the trigger parameter
247
+ */
168
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  getTrigger(name) {
169
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  const res = this.runtimeAnimatorController?.getTrigger(name);
170
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  if (debug)
@@ -173,12 +253,19 @@ export class Animator extends Behaviour {
173
253
  }
174
254
  /**@deprecated use isInTransition */
175
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  IsInTransition() { return this.isInTransition(); }
176
- /** @returns `true` if the animator is currently in a transition */
256
+ /**
257
+ * Checks if the animator is currently in a transition between states
258
+ * @returns True if the animator is currently blending between animations
259
+ */
177
260
  isInTransition() {
178
261
  return this.runtimeAnimatorController?.isInTransition() ?? false;
179
262
  }
180
263
  /**@deprecated use setSpeed */
181
264
  SetSpeed(speed) { return this.setSpeed(speed); }
265
+ /**
266
+ * Sets the playback speed of the animator
267
+ * @param speed The new playback speed multiplier
268
+ */
182
269
  setSpeed(speed) {
183
270
  if (speed === this._speed)
184
271
  return;
@@ -188,12 +275,19 @@ export class Animator extends Behaviour {
188
275
  if (this._animatorController?.animator == this)
189
276
  this._animatorController.setSpeed(speed);
190
277
  }
191
- /** Will generate a random speed between the min and max values and set it to the animatorcontroller */
278
+ /**
279
+ * Sets a random playback speed between the min and max values
280
+ * @param minMax Object with x (minimum) and y (maximum) speed values
281
+ */
192
282
  set minMaxSpeed(minMax) {
193
283
  this._speed = Mathf.lerp(minMax.x, minMax.y, Math.random());
194
284
  if (this._animatorController?.animator == this)
195
285
  this._animatorController.setSpeed(this._speed);
196
286
  }
287
+ /**
288
+ * Sets a random normalized time offset for animations between min (x) and max (y) values
289
+ * @param minMax Object with x (min) and y (max) values for the offset range
290
+ */
197
291
  set minMaxOffsetNormalized(minMax) {
198
292
  this._normalizedStartOffset = Mathf.lerp(minMax.x, minMax.y, Math.random());
199
293
  if (this.runtimeAnimatorController?.animator == this)
@@ -1 +1 @@
1
- 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@@ -3,78 +3,203 @@ import { Context } from "../engine/engine_setup.js";
3
3
  import type { AnimatorControllerModel, State } from "../engine/extensions/NEEDLE_animator_controller_model.js";
4
4
  import { AnimatorStateInfo } from "../engine/extensions/NEEDLE_animator_controller_model.js";
5
5
  import { Animator } from "./Animator.js";
6
+ /**
7
+ * Configuration options for creating an AnimatorController
8
+ */
6
9
  declare type CreateAnimatorControllerOptions = {
7
- /** Should each animationstate loop */
10
+ /** Should each animation state loop */
8
11
  looping?: boolean;
9
- /** Set to false to disable generating transitions between animationclips */
12
+ /** Set to false to disable generating transitions between animation clips */
10
13
  autoTransition?: boolean;
11
- /** Set to a positive value in seconds for transition duration between states */
14
+ /** Duration in seconds for transitions between states */
12
15
  transitionDuration?: number;
13
16
  };
14
17
  /**
15
- * The AnimatorController is used to control the playback of animations. It is used by the {@link Animator} component.
16
- * It is using a state machine to control the playback of animations.
17
- * To create an animator controller use the static method `AnimatorController.createFromClips(clips: AnimationClip[], options: CreateAnimatorControllerOptions)`
18
- */
18
+ * Controls the playback of animations using a state machine architecture.
19
+ *
20
+ * The AnimatorController manages animation states, transitions between states,
21
+ * and parameters that affect those transitions. It is used by the {@link Animator}
22
+ * component to control animation behavior on 3D models.
23
+ *
24
+ * Use the static method {@link AnimatorController.createFromClips} to create
25
+ * an animator controller from a set of animation clips.
26
+ */
19
27
  export declare class AnimatorController {
20
- /** Create an animatorcontroller. States are created from the clips array.
21
- * @param clips the clips to assign to the controller
22
- * @param options options to control the creation of the controller.
23
- * @returns the created animator controller
24
- */
28
+ /**
29
+ * Creates an AnimatorController from a set of animation clips.
30
+ * Each clip becomes a state in the controller's state machine.
31
+ *
32
+ * @param clips - The animation clips to use for creating states
33
+ * @param options - Configuration options for the controller including looping behavior and transitions
34
+ * @returns A new AnimatorController instance
35
+ */
25
36
  static createFromClips(clips: AnimationClip[], options?: CreateAnimatorControllerOptions): AnimatorController;
37
+ /**
38
+ * Plays an animation state by name or hash.
39
+ *
40
+ * @param name - The name or hash identifier of the state to play
41
+ * @param layerIndex - The layer index (defaults to 0)
42
+ * @param normalizedTime - The normalized time to start the animation from (0-1)
43
+ * @param durationInSec - Transition duration in seconds
44
+ */
26
45
  play(name: string | number, layerIndex?: number, normalizedTime?: number, durationInSec?: number): void;
46
+ /**
47
+ * Resets the controller to its initial state.
48
+ */
27
49
  reset(): void;
50
+ /**
51
+ * Sets a boolean parameter value by name or hash.
52
+ *
53
+ * @param name - The name or hash identifier of the parameter
54
+ * @param value - The boolean value to set
55
+ */
28
56
  setBool(name: string | number, value: boolean): void;
57
+ /**
58
+ * Gets a boolean parameter value by name or hash.
59
+ *
60
+ * @param name - The name or hash identifier of the parameter
61
+ * @returns The boolean value of the parameter, or false if not found
62
+ */
29
63
  getBool(name: string | number): boolean;
64
+ /**
65
+ * Sets a float parameter value by name or hash.
66
+ *
67
+ * @param name - The name or hash identifier of the parameter
68
+ * @param val - The float value to set
69
+ * @returns True if the parameter was found and set, false otherwise
70
+ */
30
71
  setFloat(name: string | number, val: number): boolean;
72
+ /**
73
+ * Gets a float parameter value by name or hash.
74
+ *
75
+ * @param name - The name or hash identifier of the parameter
76
+ * @returns The float value of the parameter, or 0 if not found
77
+ */
31
78
  getFloat(name: string | number): number;
79
+ /**
80
+ * Sets an integer parameter value by name or hash.
81
+ *
82
+ * @param name - The name or hash identifier of the parameter
83
+ * @param val - The integer value to set
84
+ */
32
85
  setInteger(name: string | number, val: number): void;
86
+ /**
87
+ * Gets an integer parameter value by name or hash.
88
+ *
89
+ * @param name - The name or hash identifier of the parameter
90
+ * @returns The integer value of the parameter, or 0 if not found
91
+ */
33
92
  getInteger(name: string | number): number;
93
+ /**
94
+ * Sets a trigger parameter to active (true).
95
+ * Trigger parameters are automatically reset after they are consumed by a transition.
96
+ *
97
+ * @param name - The name or hash identifier of the trigger parameter
98
+ */
34
99
  setTrigger(name: string | number): void;
100
+ /**
101
+ * Resets a trigger parameter to inactive (false).
102
+ *
103
+ * @param name - The name or hash identifier of the trigger parameter
104
+ */
35
105
  resetTrigger(name: string | number): void;
106
+ /**
107
+ * Gets the current state of a trigger parameter.
108
+ *
109
+ * @param name - The name or hash identifier of the trigger parameter
110
+ * @returns The boolean state of the trigger, or false if not found
111
+ */
36
112
  getTrigger(name: string | number): boolean;
113
+ /**
114
+ * Checks if the controller is currently in a transition between states.
115
+ *
116
+ * @returns True if a transition is in progress, false otherwise
117
+ */
37
118
  isInTransition(): boolean;
38
119
  /** Set the speed of the animator controller. Larger values will make the animation play faster. */
39
120
  setSpeed(speed: number): void;
40
121
  private _speed;
41
- /**@deprecated use findState */
122
+ /**
123
+ * Finds an animation state by name or hash.
124
+ * @deprecated Use findState instead
125
+ *
126
+ * @param name - The name or hash identifier of the state to find
127
+ * @returns The found state or null if not found
128
+ */
42
129
  FindState(name: string | number | undefined | null): State | null;
130
+ /**
131
+ * Finds an animation state by name or hash.
132
+ *
133
+ * @param name - The name or hash identifier of the state to find
134
+ * @returns The found state or null if not found
135
+ */
43
136
  findState(name: string | number | undefined | null): State | null;
44
- /** Get the current state info
45
- * @returns the current state info or null if no state is active
46
- */
137
+ /**
138
+ * Gets information about the current playing animation state.
139
+ *
140
+ * @returns An AnimatorStateInfo object with data about the current state, or null if no state is active
141
+ */
47
142
  getCurrentStateInfo(): AnimatorStateInfo | null;
48
- /** Get the current action (shorthand for activeState.motion.action)
49
- * @returns the current action that is playing. This is the action that is currently transitioning to or playing.
50
- * If no action is playing null is returned.
51
- **/
143
+ /**
144
+ * Gets the animation action currently playing.
145
+ *
146
+ * @returns The current animation action, or null if no action is playing
147
+ */
52
148
  get currentAction(): AnimationAction | null;
53
- /** The normalized time of the start state. This is used to determine the start time of the first state. */
149
+ /**
150
+ * The normalized time (0-1) to start playing the first state at.
151
+ * This affects the initial state when the animator is first enabled.
152
+ */
54
153
  normalizedStartOffset: number;
55
- /** the animator that this controller is bound to */
154
+ /**
155
+ * The Animator component this controller is bound to.
156
+ */
56
157
  animator?: Animator;
57
- /** the model that this controller is based on */
158
+ /**
159
+ * The data model describing the animation states and transitions.
160
+ */
58
161
  model: AnimatorControllerModel;
59
- /** Get the context of the animator */
162
+ /**
163
+ * Gets the engine context from the bound animator.
164
+ */
60
165
  get context(): Context | undefined | null;
61
- /** Get the animation mixer that is used to play the animations */
166
+ /**
167
+ * Gets the animation mixer used by this controller.
168
+ */
62
169
  get mixer(): AnimationMixer;
63
170
  /**
64
- * Clears the animation mixer and unregisters it from the context.
171
+ * Cleans up resources used by this controller.
172
+ * Stops all animations and unregisters the mixer from the animation system.
65
173
  */
66
174
  dispose(): void;
67
- /** Bind the animator to the controller. Only one animator can be bound to a controller at a time. */
175
+ /**
176
+ * Binds this controller to an animator component.
177
+ * Creates a new animation mixer and sets up animation actions.
178
+ *
179
+ * @param animator - The animator to bind this controller to
180
+ */
68
181
  bind(animator: Animator): void;
69
- /** Create a clone of the controller. This will clone the model but not the runtime state. */
182
+ /**
183
+ * Creates a deep copy of this controller.
184
+ * Clones the model data but does not copy runtime state.
185
+ *
186
+ * @returns A new AnimatorController instance with the same configuration
187
+ */
70
188
  clone(): AnimatorController | null;
71
- /** Called by the animator. This will update the active states and transitions as well as the animation mixer. */
189
+ /**
190
+ * Updates the controller's state machine and animations.
191
+ * Called each frame by the animator component.
192
+ *
193
+ * @param weight - The weight to apply to the animations (for blending)
194
+ */
72
195
  update(weight: number): void;
73
196
  private _mixer;
74
197
  private _activeState?;
75
- /** Get the currently active state playing
76
- * @returns the currently active state or undefined if no state is active
77
- **/
198
+ /**
199
+ * Gets the currently active animation state.
200
+ *
201
+ * @returns The active state or undefined if no state is active
202
+ */
78
203
  get activeState(): State | undefined;
79
204
  constructor(model: AnimatorControllerModel);
80
205
  private _activeStates;
@@ -92,6 +217,10 @@ export declare class AnimatorController {
92
217
  private createAction;
93
218
  private evaluateCondition;
94
219
  private createActions;
220
+ /**
221
+ * Yields all animation actions managed by this controller.
222
+ * Iterates through all states in all layers and returns their actions.
223
+ */
95
224
  enumerateActions(): Generator<AnimationAction, void, unknown>;
96
225
  private rootMotionHandler?;
97
226
  }