@needle-tools/engine 4.17.0-alpha.3 → 4.17.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,8 @@
1
- import { createLoaders as Jm, getRaycastMesh as gv, LODsManager as er, NEEDLE_progressive as Ve, addDracoAndKTX2Loaders as lS, configureLoader as cS, setKTX2TranscoderLocation as hS, setDracoDecoderLocation as dS } from "./gltf-progressive-BJ9OrddA.js";
2
- import { Vector2 as Z, Vector3 as _, Vector4 as ge, Quaternion as V, PlaneGeometry as Pn, WebGLRenderer as Ur, PerspectiveCamera as de, OrthographicCamera as pu, Scene as Qi, Mesh as H, Texture as xe, Uniform$1 as qi, Color as re, ShaderMaterial as Xn, Box3 as Ut, ShadowMaterial as yv, Euler as ht, MeshStandardMaterial as mt, Box3Helper as uS, GridHelper as _v, Object3D as M, Material as be, Matrix3 as bv, Matrix4 as ee, Layers as ko, Ray as Is, MathUtils as ks, AxesHelper as Oi, MeshBasicMaterial as Se, DoubleSide as Ei, BufferGeometry as bn, Group as Os, CylinderGeometry as vv, SphereGeometry as mu, BoxGeometry as Ua, SpriteMaterial as fS, Sprite as pS, Shape as mS, ExtrudeGeometry as gS, Fog as wv, DirectionalLight as Vp, PointLight as eg, TextureLoader as Er, EdgesGeometry as yS, LineSegments as xv, LineBasicMaterial as tg, Line as Na, BufferAttribute as gt, Raycaster as gu, Sphere as yu, ArrayCamera as _S, Plane as Rr, SkinnedMesh as vo, InterleavedBufferAttribute as Sv, Skeleton as bS, Bone as vS, WebGLCubeRenderTarget as wS, CubeCamera as xS, AnimationClip as Mi, FileLoader as ig, PropertyBinding as $a, KeyframeTrack as SS, CubeUVReflectionMapping as Ls, LinearSRGBColorSpace as Ds, ShaderChunk as ei, DataTexture as ng, RGBAFormat as _u, EquirectangularReflectionMapping as Ms, SRGBColorSpace as js, Clock as CS, NeutralToneMapping as Wa, AgXToneMapping as bu, ACESFilmicToneMapping as vu, NoToneMapping as Ad, PCFSoftShadowMap$1 as PS, BasicNodeLibrary as kS, WebGLRenderTarget as Qn, DepthTexture as Cv, NearestFilter as Id, LoopRepeat as OS, LoopOnce as Hp, AnimationMixer as sg, CompressedTexture as MS, FrontSide as Oo, Camera as ES, Frustum as $y, AudioListener as RS, PositionalAudio as TS, AudioLoader as Gp, EventDispatcher as og, BackSide as wu, MeshDepthMaterial as AS, CustomBlending as IS, MaxEquation as LS, AlwaysStencilFunc as DS, GreaterEqualStencilFunc as jS, NotEqualStencilFunc as BS, GreaterStencilFunc as FS, LessEqualStencilFunc as zS, EqualStencilFunc as US, LessStencilFunc as NS, NeverStencilFunc as Wy, InvertStencilOp as $S, DecrementWrapStencilOp as WS, IncrementWrapStencilOp as VS, DecrementStencilOp as HS, IncrementStencilOp as GS, ReplaceStencilOp as qS, ZeroStencilOp as XS, KeepStencilOp as QS, CubeTexture as Pv, AmbientLight as YS, HemisphereLight as KS, Loader as ZS, RawShaderMaterial as kv, GLSL3 as JS, AlwaysDepth as eC, GreaterEqualDepth as tC, GreaterDepth as iC, LessEqualDepth as nC, LessDepth as sC, NotEqualDepth as oC, EqualDepth as rC, BatchedMesh as Vy, LinearFilter as Ld, UnsignedByteType as aC, MeshPhysicalMaterial as Hy, RingGeometry as lC, Line3 as cC, AdditiveBlending as Ov, BoxHelper as hC, SpotLight as dC, DirectionalLightHelper as uC, CameraHelper as fC, LOD as pC, Triangle as mC, NormalBlending as gC, ReinhardToneMapping as rg, LinearToneMapping as ag, HalfFloatType as Tf, VideoTexture as yC, CompressedCubeTexture as _C, EquirectangularRefractionMapping as bC, CatmullRomCurve3 as vC, VectorKeyframeTrack as wC, QuaternionKeyframeTrack as xC, Audio as SC, ShaderLib as Dd, UniformsUtils as Mv, MirroredRepeatWrapping as Gy, MeshNormalMaterial as CC, AudioContext as PC, PMREMGenerator$1 as kC } from "./three.js";
3
- import { GroundedSkybox as Va, Font as OC, TextGeometry as MC, FontLoader as EC, GLTFLoader as Bs, TransformControlsGizmo as Ev, EXRLoader as lg, RGBELoader as Rv, Stats as RC, nodeFrame as qy, OrbitControls as TC, PositionalAudioHelper as AC, HorizontalBlurShader as IC, VerticalBlurShader as LC, GLTFExporter as Tv, strToU8 as Av, zipSync as DC, XRControllerModelFactory as jC, XRHandMeshModel as BC, Line2 as FC, LineGeometry as zC, LineMaterial as UC, TransformControls as NC, InteractiveGroup as $C, HTMLMesh as WC, VertexNormalsHelper as VC, OBJLoader as cg, FBXLoader as Iv, mergeVertices as HC } from "./three-examples.js";
4
- import { fetchProfile as GC, MotionController as qC, $70d766613f57b014$export$2e2bcd8739ae039 as Xy, ByteBuffer as XC, v5 as Qy, md5 as Yy, SIZE_PREFIX_LENGTH as Lv, Builder as hg, createNoise4D as QC, Matrix4 as Af, BatchedParticleRenderer as YC, ParticleSystem as KC, RenderMode as ms, ConstantColor as ZC, Vector4 as JC, ConstantValue as e1, TrailParticle as Ky, WorkerBase as t1, MeshBVH as i1 } from "./vendor-CQMI3jTS.js";
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- import { __webpack_exports__default as Pe, __webpack_exports__Text as Dv, __webpack_exports__Block as jv, __webpack_exports__update as n1, SimpleStateBehavior as s1, __webpack_exports__Inline as If, __webpack_exports__FontLibrary as Zy, ThreeMeshUI as Jy } from "./three-mesh-ui-B-lqrZWj.js";
1
+ import { createLoaders as Jm, getRaycastMesh as gv, LODsManager as er, NEEDLE_progressive as Ve, addDracoAndKTX2Loaders as cS, configureLoader as hS, setKTX2TranscoderLocation as dS, setDracoDecoderLocation as uS } from "./gltf-progressive-BJ9OrddA.js";
2
+ import { Vector2 as Z, Vector3 as _, Vector4 as ge, Quaternion as V, PlaneGeometry as Pn, WebGLRenderer as Ur, PerspectiveCamera as de, OrthographicCamera as pu, Scene as Qi, Mesh as H, Texture as xe, Uniform$1 as qi, Color as re, ShaderMaterial as Xn, Box3 as Ut, ShadowMaterial as yv, Euler as ht, MeshStandardMaterial as mt, Box3Helper as fS, GridHelper as _v, Object3D as M, Material as be, Matrix3 as bv, Matrix4 as ee, Layers as ko, Ray as Is, MathUtils as ks, AxesHelper as Oi, MeshBasicMaterial as Se, DoubleSide as Ei, BufferGeometry as bn, Group as Os, CylinderGeometry as vv, SphereGeometry as mu, BoxGeometry as Ua, SpriteMaterial as pS, Sprite as mS, Shape as gS, ExtrudeGeometry as yS, Fog as wv, DirectionalLight as Vp, PointLight as eg, TextureLoader as Er, EdgesGeometry as _S, LineSegments as xv, LineBasicMaterial as tg, Line as Na, BufferAttribute as gt, Raycaster as gu, Sphere as yu, ArrayCamera as bS, Plane as Rr, SkinnedMesh as vo, InterleavedBufferAttribute as Sv, Skeleton as vS, Bone as wS, WebGLCubeRenderTarget as xS, CubeCamera as SS, AnimationClip as Mi, FileLoader as ig, PropertyBinding as $a, KeyframeTrack as CS, CubeUVReflectionMapping as Ls, LinearSRGBColorSpace as Ds, ShaderChunk as ei, DataTexture as ng, RGBAFormat as _u, EquirectangularReflectionMapping as Ms, SRGBColorSpace as js, Clock as PS, NeutralToneMapping as Wa, AgXToneMapping as bu, ACESFilmicToneMapping as vu, NoToneMapping as Ad, PCFSoftShadowMap$1 as kS, BasicNodeLibrary as OS, WebGLRenderTarget as Qn, DepthTexture as Cv, NearestFilter as Id, LoopRepeat as MS, LoopOnce as Hp, AnimationMixer as sg, CompressedTexture as ES, FrontSide as Oo, Camera as RS, Frustum as $y, AudioListener as TS, PositionalAudio as AS, AudioLoader as Gp, EventDispatcher as og, BackSide as wu, MeshDepthMaterial as IS, CustomBlending as LS, MaxEquation as DS, AlwaysStencilFunc as jS, GreaterEqualStencilFunc as BS, NotEqualStencilFunc as FS, GreaterStencilFunc as zS, LessEqualStencilFunc as US, EqualStencilFunc as NS, LessStencilFunc as $S, NeverStencilFunc as Wy, InvertStencilOp as WS, DecrementWrapStencilOp as VS, IncrementWrapStencilOp as HS, DecrementStencilOp as GS, IncrementStencilOp as qS, ReplaceStencilOp as XS, ZeroStencilOp as QS, KeepStencilOp as YS, EquirectangularRefractionMapping as Pv, CubeTexture as kv, AmbientLight as KS, HemisphereLight as ZS, Loader as JS, RawShaderMaterial as Ov, GLSL3 as eC, AlwaysDepth as tC, GreaterEqualDepth as iC, GreaterDepth as nC, LessEqualDepth as sC, LessDepth as oC, NotEqualDepth as rC, EqualDepth as aC, BatchedMesh as Vy, LinearFilter as Ld, UnsignedByteType as lC, MeshPhysicalMaterial as Hy, RingGeometry as cC, Line3 as hC, AdditiveBlending as Mv, BoxHelper as dC, SpotLight as uC, DirectionalLightHelper as fC, CameraHelper as pC, LOD as mC, Triangle as gC, NormalBlending as yC, ReinhardToneMapping as rg, LinearToneMapping as ag, HalfFloatType as Tf, VideoTexture as _C, CompressedCubeTexture as bC, CatmullRomCurve3 as vC, VectorKeyframeTrack as wC, QuaternionKeyframeTrack as xC, Audio as SC, ShaderLib as Dd, UniformsUtils as Ev, MirroredRepeatWrapping as Gy, MeshNormalMaterial as CC, AudioContext as PC, PMREMGenerator$1 as kC } from "./three.js";
3
+ import { GroundedSkybox as Va, Font as OC, TextGeometry as MC, FontLoader as EC, GLTFLoader as Bs, TransformControlsGizmo as Rv, EXRLoader as lg, RGBELoader as Tv, Stats as RC, nodeFrame as qy, OrbitControls as TC, PositionalAudioHelper as AC, HorizontalBlurShader as IC, VerticalBlurShader as LC, GLTFExporter as Av, strToU8 as Iv, zipSync as DC, XRControllerModelFactory as jC, XRHandMeshModel as BC, Line2 as FC, LineGeometry as zC, LineMaterial as UC, TransformControls as NC, InteractiveGroup as $C, HTMLMesh as WC, VertexNormalsHelper as VC, OBJLoader as cg, FBXLoader as Lv, mergeVertices as HC } from "./three-examples.js";
4
+ import { fetchProfile as GC, MotionController as qC, $70d766613f57b014$export$2e2bcd8739ae039 as Xy, ByteBuffer as XC, v5 as Qy, md5 as Yy, SIZE_PREFIX_LENGTH as Dv, Builder as hg, createNoise4D as QC, Matrix4 as Af, BatchedParticleRenderer as YC, ParticleSystem as KC, RenderMode as ms, ConstantColor as ZC, Vector4 as JC, ConstantValue as e1, TrailParticle as Ky, WorkerBase as t1, MeshBVH as i1 } from "./vendor-CQMI3jTS.js";
5
+ import { __webpack_exports__default as Pe, __webpack_exports__Text as jv, __webpack_exports__Block as Bv, __webpack_exports__update as n1, SimpleStateBehavior as s1, __webpack_exports__Inline as If, __webpack_exports__FontLibrary as Zy, ThreeMeshUI as Jy } from "./three-mesh-ui-B-lqrZWj.js";
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  import { EffectAttribute as o1 } from "./postprocessing-BUS23YkY.js";
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@@ -143,7 +143,7 @@ function c2(s, e) {
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  function jd(s, e, t = !0) {
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  const i = xu();
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- i.has(s) ? e === null ? i.delete(s) : i.set(s, e) : e !== null && i.append(s, e), t ? l1(s, i) : Bv(s, i);
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+ i.has(s) ? e === null ? i.delete(s) : i.set(s, e) : e !== null && i.append(s, e), t ? l1(s, i) : Fv(s, i);
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  }
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  function t_(s, e, t) {
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  s.has(e) ? s.set(e, t.toString()) : s.append(e, t.toString());
@@ -151,7 +151,7 @@ function t_(s, e, t) {
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  function l1(s, e, t) {
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  window.history.pushState(t, s, "?" + e.toString());
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  }
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- function Bv(s, e, t) {
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+ function Fv(s, e, t) {
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  window.history.replaceState(t, s, "?" + e.toString());
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  }
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  function h2(s) {
@@ -337,7 +337,7 @@ function dg(s, e) {
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  return !1;
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  return s[ua].subscribeWrite(e), !0;
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  }
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- function Fv(s, e) {
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+ function zv(s, e) {
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  if (!s) return;
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  const t = s[ua];
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  t && t.unsubscribeWrite(e);
@@ -484,7 +484,7 @@ async function S2() {
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  return D.microphonePermissionsGranted();
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  }
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  const go = /* @__PURE__ */ new WeakMap();
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- function zv(s, e, t) {
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+ function Uv(s, e, t) {
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  if (!go.get(s)) {
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  const n = new MutationObserver((o) => {
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  p1(s, o);
@@ -496,10 +496,10 @@ function zv(s, e, t) {
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  const i = go.get(s).attributeChangedListeners;
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  return i.has(e) || i.set(e, []), i.get(e).push(t), () => {
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- Uv(s, e, t);
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+ Nv(s, e, t);
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  };
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  }
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- function Uv(s, e, t) {
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+ function Nv(s, e, t) {
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  if (!go.get(s)) return;
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  const i = go.get(s).attributeChangedListeners;
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  if (!i.has(e)) return;
@@ -522,7 +522,7 @@ class s_ {
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  this.reason = e;
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  }
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  }
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- async function Nv(s) {
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+ async function $v(s) {
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  const e = await Promise.allSettled(s).catch((n) => [
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  new s_(n.message)
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  ]);
@@ -538,8 +538,8 @@ let ug = !1;
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  (x("noerrors") || x("nooverlaymessages")) && (ug = !0);
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  const Df = "needle_engine_global_error_container";
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  var Xi = /* @__PURE__ */ ((s) => (s[s.Log = 0] = "Log", s[s.Warn = 1] = "Warn", s[s.Error = 2] = "Error", s))(Xi || {});
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- function $v() {
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- return Vv;
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+ function Wv() {
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+ return Hv;
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  }
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  const Xp = new Array();
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  function g1(s) {
@@ -558,18 +558,18 @@ function y1(...s) {
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  jf = !1;
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  }
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  }
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- const Wv = console.error, _1 = function(...s) {
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- Wv.apply(console, s), w1(s), yr(2, s, {}), v1(...s);
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+ const Vv = console.error, _1 = function(...s) {
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+ Vv.apply(console, s), w1(s), yr(2, s, {}), v1(...s);
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  };
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  function b1(s) {
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- ug = !s, s ? console.error = _1 : console.error = Wv;
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+ ug = !s, s ? console.error = _1 : console.error = Vv;
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  }
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  function C2(s) {
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  return b1(s);
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  }
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- let Vv = 0;
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+ let Hv = 0;
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  function v1(...s) {
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- Vv += 1, y1(...s);
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+ Hv += 1, y1(...s);
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  }
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  function w1(s) {
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  if (Array.isArray(s))
@@ -705,10 +705,10 @@ function C1(s) {
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  return n.innerHTML = S1, t.appendChild(n), t;
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  }
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  }
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- const Hv = /* @__PURE__ */ Symbol("logtype"), Bd = /* @__PURE__ */ new Map();
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+ const Gv = /* @__PURE__ */ Symbol("logtype"), Bd = /* @__PURE__ */ new Map();
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  function a_(s) {
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  s.remove();
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- const e = s[Hv], t = Bd.get(e) ?? [];
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+ const e = s[Gv], t = Bd.get(e) ?? [];
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  t.push(s), Bd.set(e, t);
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  }
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  function P1(s, e) {
@@ -720,7 +720,7 @@ function P1(s, e) {
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  }
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  }
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  const t = document.createElement("div");
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- switch (t.setAttribute("data-id", "__needle_engine_debug_overlay"), t.style.marginRight = "5px", t.style.padding = ".5em", t.style.backgroundColor = "rgba(0,0,0,.9)", t.style.marginTop = "5px", t.style.marginBottom = "3px", t.style.borderRadius = "8px", t.style.pointerEvents = "all", t.style.userSelect = "text", t.style.maxWidth = "250px", t.style.whiteSpace = "pre-wrap", t.style["backdrop-filter"] = "blur(10px)", t.style["-webkit-backdrop-filter"] = "blur(10px)", t.style.backgroundColor = "rgba(20,20,20,.8)", t.style.boxShadow = "inset 0 0 80px rgba(0,0,0,.2), 0 0 5px rgba(0,0,0,.2)", t.style.border = "1px solid rgba(160,160,160,.2)", t[Hv] = s, s) {
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+ switch (t.setAttribute("data-id", "__needle_engine_debug_overlay"), t.style.marginRight = "5px", t.style.padding = ".5em", t.style.backgroundColor = "rgba(0,0,0,.9)", t.style.marginTop = "5px", t.style.marginBottom = "3px", t.style.borderRadius = "8px", t.style.pointerEvents = "all", t.style.userSelect = "text", t.style.maxWidth = "250px", t.style.whiteSpace = "pre-wrap", t.style["backdrop-filter"] = "blur(10px)", t.style["-webkit-backdrop-filter"] = "blur(10px)", t.style.backgroundColor = "rgba(20,20,20,.8)", t.style.boxShadow = "inset 0 0 80px rgba(0,0,0,.2), 0 0 5px rgba(0,0,0,.2)", t.style.border = "1px solid rgba(160,160,160,.2)", t[Gv] = s, s) {
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  case 0:
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  t.classList.add("log"), t.style.color = "rgba(200,200,200,.7)", t.style.backgroundColor = "rgba(40,40,40,.7)";
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  break;
@@ -936,7 +936,7 @@ class Bf {
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  e != null && this.x.reset(e), this.x.alpha = this.alpha(this.minCutOff), this.dx.alpha = this.alpha(this.dCutOff), this.lasttime = null;
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  }
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  }
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- class Gv {
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+ class qv {
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  x;
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  z;
@@ -990,9 +990,9 @@ function k2(s, e, t) {
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  const i = s.length(), n = e.length(), o = F.lerp(i, n, t);
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  return s.lerp(e, t).normalize().multiplyScalar(o);
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  }
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- const Ff = new V(), qv = new V().setFromAxisAngle(new _(0, 1, 0), Math.PI);
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+ const Ff = new V(), Xv = new V().setFromAxisAngle(new _(0, 1, 0), Math.PI);
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  function O2(s, e) {
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- s.lookAt(e), s.quaternion.multiply(qv);
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+ s.lookAt(e), s.quaternion.multiply(Xv);
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  }
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  function Pu(s, e, t = !0, i = !1) {
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  if (s === e) return;
@@ -1001,7 +1001,7 @@ function Pu(s, e, t = !0, i = !1) {
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  if (i) {
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  if (Yn(s, ve(e)), t) {
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  const r = o.y, a = o.sub(N1(s));
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- a.y = r, s.lookAt(a), s.quaternion.multiply(qv);
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+ a.y = r, s.lookAt(a), s.quaternion.multiply(Xv);
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  }
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  Number.isNaN(s.quaternion.x) && s.quaternion.copy(Ff);
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  return;
@@ -1066,7 +1066,7 @@ function Yn(s, e) {
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  const n = zf.multiply(t);
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  s.quaternion.set(n.x, n.y, n.z, n.w);
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  }
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- function Xv(s, e, t, i, n) {
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+ function Qv(s, e, t, i, n) {
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  wr.set(e, t, i, n), Yn(s, wr);
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  }
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  const B1 = new Ki(() => new _(), 100), F1 = new _();
@@ -1091,16 +1091,16 @@ function N1(s, e) {
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  return e || (e = U1.get().set(0, 0, 1)), ve(s, u_), e.applyQuaternion(u_);
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  }
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  const f_ = new ht(), p_ = new ht(), $1 = new _();
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- function Qv(s) {
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+ function Yv(s) {
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  const e = Fd.get();
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  return s.getWorldQuaternion(e), p_.setFromQuaternion(e), p_;
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  }
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- function Yv(s, e) {
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+ function Kv(s, e) {
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  const t = Fd.get();
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  }
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  function pg(s) {
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- const e = Qv(s), t = $1;
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+ const e = Yv(s), t = $1;
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  return t.set(e.x, e.y, e.z), t.x = F.toDegrees(t.x), t.y = F.toDegrees(t.y), t.z = F.toDegrees(t.z), t;
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  }
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  function W1(s, e) {
@@ -1249,7 +1249,7 @@ function q1(s) {
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  const e = s.type;
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  return e === "Mesh" || e === "SkinnedMesh";
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  }
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- function Kv(s, e) {
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+ function Zv(s, e) {
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  e ? s["needle:rendercustomshadow"] = !0 : s["needle:rendercustomshadow"] = !1;
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  }
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  function X1(s) {
@@ -1268,7 +1268,7 @@ function Ri(s, e = void 0, t = void 0, i = void 0) {
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  function r(l) {
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  let c = !0;
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  if (l.visible && E1(l) !== !1 && !(l.type === "TransformControlsGizmo" || l.type === "TransformControlsPlane")) {
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- if (l instanceof uS && (c = !1), l instanceof _v && (c = !1), l instanceof Va && (c = !1), l.isGizmo === !0 && (c = !1), l.material instanceof yv && (c = !1), q1(l) || (c = !1), t && l.layers.test(t) === !1 && (c = !1), c) {
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+ if (l instanceof fS && (c = !1), l instanceof _v && (c = !1), l instanceof Va && (c = !1), l.isGizmo === !0 && (c = !1), l.material instanceof yv && (c = !1), q1(l) || (c = !1), t && l.layers.test(t) === !1 && (c = !1), c) {
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  if (e && Array.isArray(e) && e?.includes(l)) return;
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  if (typeof e == "function" && e(l) === !0)
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  return;
@@ -1329,11 +1329,11 @@ function Y1(s, e) {
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  bounds: t
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  };
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  }
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- function Zv(s, e, t, i) {
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+ function Jv(s, e, t, i) {
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  if (Array.isArray(e)) {
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  let r = !0;
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  for (let a = 0; a < e.length; a++)
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- Zv(s, e[a], a, e) || (r = !1);
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+ Jv(s, e[a], a, e) || (r = !1);
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  return r;
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  }
1339
1339
  if (e.type === "MeshStandardMaterial" || e.type === "MeshBasicMaterial")
@@ -1347,7 +1347,7 @@ function Zv(s, e, t, i) {
1347
1347
  }
1348
1348
  let Mh = !1;
1349
1349
  g1((...s) => {
1350
- L() && pe.Current?.isInXR && (uc(!0), Jv("error", ...s));
1350
+ L() && pe.Current?.isInXR && (uc(!0), e0("error", ...s));
1351
1351
  });
1352
1352
  function uc(s) {
1353
1353
  if (s) {
@@ -1380,7 +1380,7 @@ class K1 {
1380
1380
  targetObject = new M();
1381
1381
  /** this is a point in forward view of the user */
1382
1382
  userForwardViewPoint = new _();
1383
- oneEuroFilter = new Gv(90, 0.8);
1383
+ oneEuroFilter = new qv(90, 0.8);
1384
1384
  _lastElementRemoveTime = 0;
1385
1385
  onBeforeRender = () => {
1386
1386
  const e = this.context?.mainCamera;
@@ -1499,7 +1499,7 @@ function Z1() {
1499
1499
  console[s] = function() {
1500
1500
  if (fc[s]?.apply(console, arguments), !e)
1501
1501
  try {
1502
- e = !0, Jv(s, ...arguments);
1502
+ e = !0, e0(s, ...arguments);
1503
1503
  } finally {
1504
1504
  e = !1;
1505
1505
  }
@@ -1512,7 +1512,7 @@ function J1() {
1512
1512
  console[s] = fc[s];
1513
1513
  }
1514
1514
  const Il = /* @__PURE__ */ new Map();
1515
- function Jv(s, ...e) {
1515
+ function e0(s, ...e) {
1516
1516
  try {
1517
1517
  switch (Il.clear(), s) {
1518
1518
  case "log":
@@ -1622,10 +1622,10 @@ function A2(s) {
1622
1622
  Zp = s;
1623
1623
  }
1624
1624
  let ci, tr = null, Vn = null, Ll = !1, m_ = null;
1625
- const e0 = "terminal", tP = x("console");
1626
- tP && t0();
1625
+ const t0 = "terminal", tP = x("console");
1626
+ tP && i0();
1627
1627
  const iP = /* @__PURE__ */ Symbol("consoleParent");
1628
- function t0() {
1628
+ function i0() {
1629
1629
  if (ci) {
1630
1630
  ci.showSwitch();
1631
1631
  return;
@@ -1640,14 +1640,14 @@ function sP() {
1640
1640
  }
1641
1641
  let g_ = 0;
1642
1642
  function oP() {
1643
- const s = $v(), e = s !== g_;
1643
+ const s = Wv(), e = s !== g_;
1644
1644
  g_ = s, e && rP();
1645
1645
  }
1646
1646
  function rP() {
1647
- t0(), Vn && (Vn.setAttribute("error", "true"), Vn.innerText = "🤬");
1647
+ i0(), Vn && (Vn.setAttribute("error", "true"), Vn.innerText = "🤬");
1648
1648
  }
1649
1649
  function aP() {
1650
- Vn && (Vn.removeAttribute("error"), Vn.innerText = e0);
1650
+ Vn && (Vn.removeAttribute("error"), Vn.innerText = t0);
1651
1651
  }
1652
1652
  function lP(s = !1) {
1653
1653
  if (ci !== void 0 || Ll) return;
@@ -1664,7 +1664,7 @@ function lP(s = !1) {
1664
1664
  });
1665
1665
  const t = globalThis["needle:codegen_files"];
1666
1666
  if (t && t.length > 0 && ci.addPlugin(cP()), ci.addPlugin(fP()), ci.addPlugin(pP()), tr = PP(), tr && (tr[iP] = tr.parentElement, tr.style.position = "absolute", tr.style.zIndex = Number.MAX_SAFE_INTEGER.toString()), ci.setSwitchPosition(20, 30), Vn = CP(), Vn) {
1667
- Vn.innerText = e0, Vn.addEventListener("click", aP);
1667
+ Vn.innerText = t0, Vn.addEventListener("click", aP);
1668
1668
  const i = document.createElement("style"), n = 40;
1669
1669
  i.innerHTML = `
1670
1670
  #__vconsole .vc-switch {
@@ -1725,7 +1725,7 @@ function lP(s = !1) {
1725
1725
  #__vconsole .vc-mask {
1726
1726
  overflow: hidden;
1727
1727
  }
1728
- `, tr?.prepend(i), s === !0 && $v() <= 0 && nP(), console.log("🌵 Debug console has loaded");
1728
+ `, tr?.prepend(i), s === !0 && Wv() <= 0 && nP(), console.log("🌵 Debug console has loaded");
1729
1729
  }
1730
1730
  }, e.onerror = () => {
1731
1731
  console.warn("🌵 Debug console failed to load." + (window.crossOriginIsolated ? "This page is using cross-origin isolation, so external scripts can't be loaded." : "")), Ll = !1, ci = null;
@@ -1772,7 +1772,7 @@ function cP() {
1772
1772
  }), t(i);
1773
1773
  }), s;
1774
1774
  }
1775
- const Jp = "padding: 10px; font-family: monospace;", y_ = "margin-bottom: 10px;", ir = "margin-bottom: 10px; margin-top: 15px;", hP = "width: 100%; border-collapse: collapse; border: 1px solid rgba(0,0,0,0.1); table-layout: fixed;", i0 = "border: 1px solid rgba(0,0,0,0.1); padding: 5px;", dP = i0, uP = i0 + " word-break: break-all;";
1775
+ const Jp = "padding: 10px; font-family: monospace;", y_ = "margin-bottom: 10px;", ir = "margin-bottom: 10px; margin-top: 15px;", hP = "width: 100%; border-collapse: collapse; border: 1px solid rgba(0,0,0,0.1); table-layout: fixed;", n0 = "border: 1px solid rgba(0,0,0,0.1); padding: 5px;", dP = n0, uP = n0 + " word-break: break-all;";
1776
1776
  function Fn(s, e = !1) {
1777
1777
  e && s.sort((i, n) => (n.value ? 1 : 0) - (i.value ? 1 : 0));
1778
1778
  let t = `<table style='${hP}'>`;
@@ -1783,7 +1783,7 @@ function Fn(s, e = !1) {
1783
1783
  }
1784
1784
  return t += "</tbody></table>", t;
1785
1785
  }
1786
- function n0() {
1786
+ function s0() {
1787
1787
  try {
1788
1788
  if (document.createElement("canvas").getContext("webgl2"))
1789
1789
  return "✅";
@@ -1825,7 +1825,7 @@ function fP() {
1825
1825
  { label: "User Agent Data", value: navigator.userAgentData ? `Platform: ${navigator.userAgentData.platform}, Mobile: ${navigator.userAgentData.mobile}` : "Not supported" },
1826
1826
  { label: "WebXR", value: "xr" in navigator ? "✅" : "❌" },
1827
1827
  { label: "WebGPU", value: "gpu" in navigator ? "✅" : "❌" },
1828
- { label: "WebGL 2", value: n0() }
1828
+ { label: "WebGL 2", value: s0() }
1829
1829
  ];
1830
1830
  t += Fn(l, !1), t += "</div>", e(t);
1831
1831
  }), s;
@@ -1858,7 +1858,7 @@ function mP() {
1858
1858
  s.push({ label: "Device Pixel Ratio", value: e.toString() }), s.push({ label: "Width (px)", value: (window.innerWidth * e).toString() }), s.push({ label: "Height (px)", value: (window.innerHeight * e).toString() });
1859
1859
  const i = D.isMobileDevice() ? 150 : 96, n = screen.width / i, o = screen.height / i, r = n * 2.54, a = o * 2.54;
1860
1860
  s.push({ label: "Estimated Width (cm)", value: r.toFixed(1) }), s.push({ label: "Estimated Height (cm)", value: a.toFixed(1) });
1861
- const l = s0();
1861
+ const l = o0();
1862
1862
  if (l) {
1863
1863
  s.push({ label: "GPU", value: l.renderer }), s.push({ label: "Driver", value: l.vendor }), s.push({ label: "ANGLE", value: l.angle || "Not detected" });
1864
1864
  const c = gP(l.renderer);
@@ -1884,8 +1884,8 @@ function gP(s) {
1884
1884
  };
1885
1885
  }
1886
1886
  function yP() {
1887
- const s = [], e = s0();
1888
- return e && (s.push({ label: "📊 WebGL Version", value: e.version }), s.push({ label: "🎮 WebGL 2 Available", value: n0() })), s;
1887
+ const s = [], e = o0();
1888
+ return e && (s.push({ label: "📊 WebGL Version", value: e.version }), s.push({ label: "🎮 WebGL 2 Available", value: s0() })), s;
1889
1889
  }
1890
1890
  function _P() {
1891
1891
  const s = [];
@@ -1935,7 +1935,7 @@ async function wP() {
1935
1935
  }
1936
1936
  return s;
1937
1937
  }
1938
- function s0() {
1938
+ function o0() {
1939
1939
  try {
1940
1940
  const s = document.createElement("canvas"), e = s.getContext("webgl2") || s.getContext("webgl");
1941
1941
  if (!e) return null;
@@ -1981,36 +1981,36 @@ function PP() {
1981
1981
  const s = document.querySelector("#__vconsole");
1982
1982
  return s || null;
1983
1983
  }
1984
- const o0 = x("debugdefines");
1984
+ const r0 = x("debugdefines");
1985
1985
  Ao('if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"] = "0.0.0";');
1986
1986
  Ao('if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";');
1987
1987
  Ao('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUILD_TIME"] = "unknown";');
1988
1988
  Ao('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
1989
- Ao('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.17.0-alpha.3";');
1989
+ Ao('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.17.0-alpha.4";');
1990
1990
  Ao('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1991
- Ao('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Mon Mar 23 2026 10:30:40 GMT+0000 (Coordinated Universal Time)";');
1991
+ Ao('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Mon Mar 23 2026 14:00:06 GMT+0000 (Coordinated Universal Time)";');
1992
1992
  Ao('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
1993
- const Ci = "4.17.0-alpha.3", Ac = "undefined", Ud = "Mon Mar 23 2026 10:30:40 GMT+0000 (Coordinated Universal Time)";
1994
- o0 && console.log(`Engine version: ${Ci} (generator: ${Ac})
1993
+ const Ci = "4.17.0-alpha.4", Ac = "undefined", Ud = "Mon Mar 23 2026 14:00:06 GMT+0000 (Coordinated Universal Time)";
1994
+ r0 && console.log(`Engine version: ${Ci} (generator: ${Ac})
1995
1995
  Project built at ${Ud}`);
1996
1996
  const _r = NEEDLE_PUBLIC_KEY, ws = "needle_isActiveInHierarchy", fa = "builtin_components", ud = "needle_editor_guid";
1997
1997
  function Ao(s) {
1998
1998
  try {
1999
1999
  (0, eval)(s);
2000
2000
  } catch (e) {
2001
- o0 && console.error(e);
2001
+ r0 && console.error(e);
2002
2002
  }
2003
2003
  }
2004
- let r0, __ = null;
2004
+ let a0, __ = null;
2005
2005
  function Kn() {
2006
- return r0;
2006
+ return a0;
2007
2007
  }
2008
- function a0(s) {
2008
+ function l0(s) {
2009
2009
  if (s == null) {
2010
2010
  console.warn("Oh no: someone tried registering a non-existend gltf-loader. When you see this log it might mean that needle-engine is being imported multiple times. Please check your project setup.");
2011
2011
  return;
2012
2012
  }
2013
- __ !== s && (__ = s, r0 = new s());
2013
+ __ !== s && (__ = s, a0 = new s());
2014
2014
  }
2015
2015
  function kP(s, e) {
2016
2016
  if (typeof window !== void 0 && window.SPECTOR) {
@@ -2036,7 +2036,7 @@ function OP(s) {
2036
2036
  }
2037
2037
  var mg = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.DontExport = 1] = "DontExport", s))(mg || {});
2038
2038
  const MP = /* @__PURE__ */ Symbol("component-name");
2039
- function l0(s) {
2039
+ function c0(s) {
2040
2040
  return s && s.isComponent;
2041
2041
  }
2042
2042
  const I2 = /* @__PURE__ */ Symbol("object"), Nf = new Ki(() => new _(), 20);
@@ -2112,7 +2112,7 @@ class Nd {
2112
2112
  static _managers = /* @__PURE__ */ new WeakMap();
2113
2113
  /** Returns the {@link AccessibilityManager} associated with the given context or component. */
2114
2114
  static get(e) {
2115
- return l0(e) ? this._managers.get(e.context) : this._managers.get(e);
2115
+ return c0(e) ? this._managers.get(e.context) : this._managers.get(e);
2116
2116
  }
2117
2117
  _enabled;
2118
2118
  /** Enables or disables the accessibility overlay. When disabled, the overlay DOM is removed. */
@@ -2180,7 +2180,7 @@ function gg(s, e, t, i) {
2180
2180
  this[o] = v_(l, s, e);
2181
2181
  else {
2182
2182
  const c = this[o];
2183
- c0(s, e, this, c, l), this[o] = l, h0(s, e, this, c, l);
2183
+ h0(s, e, this, c, l), this[o] = l, d0(s, e, this, c, l);
2184
2184
  }
2185
2185
  },
2186
2186
  get: function() {
@@ -2202,9 +2202,9 @@ function v_(s, e, t) {
2202
2202
  if (s[b_])
2203
2203
  return s;
2204
2204
  const i = function(...n) {
2205
- c0(e, t, this, ...n);
2205
+ h0(e, t, this, ...n);
2206
2206
  const o = s.apply(this, n);
2207
- return h0(e, t, this, o, ...n), o;
2207
+ return d0(e, t, this, o, ...n), o;
2208
2208
  };
2209
2209
  return i[b_] = !0, i;
2210
2210
  }
@@ -2225,14 +2225,14 @@ function IP(s, e, t, i) {
2225
2225
  postfix: i
2226
2226
  });
2227
2227
  }
2228
- function c0(s, e, t, ...i) {
2228
+ function h0(s, e, t, ...i) {
2229
2229
  if (!t) return;
2230
2230
  const n = yg(s, e);
2231
2231
  if (n)
2232
2232
  for (const o of n)
2233
2233
  o.prefix?.call(t, ...i);
2234
2234
  }
2235
- function h0(s, e, t, i, ...n) {
2235
+ function d0(s, e, t, i, ...n) {
2236
2236
  if (!t) return;
2237
2237
  const o = yg(s, e);
2238
2238
  if (o)
@@ -2248,7 +2248,7 @@ function D2(s) {
2248
2248
  e !== -1 && Ga.splice(e, 1);
2249
2249
  }
2250
2250
  const qa = [];
2251
- function d0(s) {
2251
+ function u0(s) {
2252
2252
  qa.indexOf(s) === -1 && qa.push(s);
2253
2253
  }
2254
2254
  function j2(s) {
@@ -3055,7 +3055,7 @@ class FP {
3055
3055
  }
3056
3056
  }
3057
3057
  const ls = x("debugwebxr"), Rh = x("debugcustomgesture"), zP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", UP = "generic-trigger", NP = new V().setFromEuler(new ht(ks.degToRad(0), ks.degToRad(-90), ks.degToRad(-90))), $P = new _(0.04, -0.04, 0);
3058
- class u0 {
3058
+ class f0 {
3059
3059
  /** the Needle XR Session */
3060
3060
  xr;
3061
3061
  get context() {
@@ -3809,10 +3809,10 @@ function Io(s, e) {
3809
3809
  }
3810
3810
  }
3811
3811
  function An(s, e) {
3812
- e === ue.ContextCreated && im.delete(s), f0(s, e);
3812
+ e === ue.ContextCreated && im.delete(s), p0(s, e);
3813
3813
  }
3814
- function f0(s, e) {
3815
- e === Ce.Start && Ra.get(ue.ContextCreated) && f0(s, ue.ContextCreated);
3814
+ function p0(s, e) {
3815
+ e === Ce.Start && Ra.get(ue.ContextCreated) && p0(s, ue.ContextCreated);
3816
3816
  const t = e === Ce.Start || e === ue.ContextCreated, i = xa.get(e);
3817
3817
  i && i.length > 0 && P_(s, i, t);
3818
3818
  const n = Ra.get(e);
@@ -3847,12 +3847,12 @@ function P_(s, e, t) {
3847
3847
  } else t && (i || (i = /* @__PURE__ */ new Set(), im.set(s, i)), i.add(o));
3848
3848
  }
3849
3849
  }
3850
- const im = /* @__PURE__ */ new WeakMap(), p0 = {};
3851
- function m0(s, e) {
3852
- p0[s] = e;
3850
+ const im = /* @__PURE__ */ new WeakMap(), m0 = {};
3851
+ function g0(s, e) {
3852
+ m0[s] = e;
3853
3853
  }
3854
3854
  function WP(s) {
3855
- const e = s.getBufferIdentifier(), t = p0[e];
3855
+ const e = s.getBufferIdentifier(), t = m0[e];
3856
3856
  return t(s);
3857
3857
  }
3858
3858
  function VP(s) {
@@ -3972,7 +3972,7 @@ class $2 {
3972
3972
  userId;
3973
3973
  }
3974
3974
  var YP = /* @__PURE__ */ ((s) => (s.RequestHasOwner = "request-has-owner", s.ResponseHasOwner = "response-has-owner", s.RequestIsOwner = "request-is-owner", s.ResponseIsOwner = "response-is-owner", s.RequestOwnership = "request-ownership", s.GainedOwnership = "gained-ownership", s.RemoveOwnership = "remove-ownership", s.LostOwnership = "lost-ownership", s.GainedOwnershipBroadcast = "gained-ownership-broadcast", s.LostOwnershipBroadcast = "lost-ownership-broadcast", s))(YP || {});
3975
- class g0 {
3975
+ class y0 {
3976
3976
  /** The unique identifier (GUID) of the object this ownership model manages */
3977
3977
  guid;
3978
3978
  connection;
@@ -4738,9 +4738,9 @@ class $r {
4738
4738
  * @returns The created object
4739
4739
  */
4740
4740
  static createSprite(e) {
4741
- const i = new fS({ color: 16777215 });
4741
+ const i = new pS({ color: 16777215 });
4742
4742
  e?.texture && "map" in i && (i.map = e.texture);
4743
- const n = new pS(i);
4743
+ const n = new mS(i);
4744
4744
  return this.applyDefaultObjectOptions(n, e), n;
4745
4745
  }
4746
4746
  static applyDefaultObjectOptions(e, t) {
@@ -4748,9 +4748,9 @@ class $r {
4748
4748
  }
4749
4749
  }
4750
4750
  function rk(s, e, t, i, n) {
4751
- const o = new mS(), r = 1e-5, a = i - r;
4751
+ const o = new gS(), r = 1e-5, a = i - r;
4752
4752
  o.absarc(r, r, r, -Math.PI / 2, -Math.PI, !0), o.absarc(r, e - a * 2, r, Math.PI, Math.PI / 2, !0), o.absarc(s - a * 2, e - a * 2, r, Math.PI / 2, 0, !0), o.absarc(s - a * 2, r, r, 0, -Math.PI / 2, !0);
4753
- const l = new gS(o, {
4753
+ const l = new yS(o, {
4754
4754
  bevelEnabled: !0,
4755
4755
  bevelSegments: n * 2,
4756
4756
  steps: 1,
@@ -5040,7 +5040,7 @@ async function hk() {
5040
5040
  navigator.xr?.addEventListener("sessiongranted", async () => {
5041
5041
  const e = sessionStorage.getItem("needle_xr_session_mode"), t = sessionStorage.getItem("needle_xr_session_init") ?? null, i = t ? JSON.parse(t) : null;
5042
5042
  let n = null;
5043
- if (y0() && (await Qa.start(e || s, i || K.getDefaultSessionInit(s)).catch((o) => console.warn("[NeedleXRSession:granted] TemporaryXRContext start failed:", o)), await fk(), n = await Qa.handoff()), n)
5043
+ if (_0() && (await Qa.start(e || s, i || K.getDefaultSessionInit(s)).catch((o) => console.warn("[NeedleXRSession:granted] TemporaryXRContext start failed:", o)), await fk(), n = await Qa.handoff()), n)
5044
5044
  K.setSession(n.mode, n.session, n.init, N.Current);
5045
5045
  else if (e && t) {
5046
5046
  console.log("[NeedleXRSession:granted] Restore last session");
@@ -5066,13 +5066,13 @@ pe.registerCallback(ue.ContextCreated, async (s) => {
5066
5066
  const e = s.context?.domElement.getAttribute("autostart") || null;
5067
5067
  pk(e);
5068
5068
  });
5069
- function y0() {
5069
+ function _0() {
5070
5070
  return wg.size > 0;
5071
5071
  }
5072
5072
  function fk() {
5073
5073
  return new Promise((s) => {
5074
5074
  const e = Date.now(), t = setInterval(() => {
5075
- (!y0() || Date.now() - e > 6e4) && (clearInterval(t), s());
5075
+ (!_0() || Date.now() - e > 6e4) && (clearInterval(t), s());
5076
5076
  }, 100);
5077
5077
  });
5078
5078
  }
@@ -5627,7 +5627,7 @@ class K {
5627
5627
  console.debug("Controller already registered for input source", t);
5628
5628
  return;
5629
5629
  }
5630
- const i = new u0(this, e, t);
5630
+ const i = new f0(this, e, t);
5631
5631
  this._newControllers.push(i);
5632
5632
  };
5633
5633
  /** Disconnects the controller, invokes events and notifies previou controller (if any) */
@@ -6207,7 +6207,7 @@ class z {
6207
6207
  }
6208
6208
  const yk = new Ua(1, 1, 1);
6209
6209
  function xg(s = null) {
6210
- const e = new re(s ?? 14540253), t = new yS(yk);
6210
+ const e = new re(s ?? 14540253), t = new _S(yk);
6211
6211
  return new xv(t, new tg({ color: e }));
6212
6212
  }
6213
6213
  function un(s, e) {
@@ -6256,7 +6256,7 @@ class zi {
6256
6256
  if (r)
6257
6257
  r.set(l);
6258
6258
  else {
6259
- r = new Dv(l);
6259
+ r = new jv(l);
6260
6260
  const c = this, h = r;
6261
6261
  h.setText = function(d) {
6262
6262
  this.set({ textContent: d }), c.tmuiNeedsUpdate = !0;
@@ -6409,7 +6409,7 @@ class Wr {
6409
6409
  t ? t.mask = e : this.layerMask = e;
6410
6410
  }
6411
6411
  }
6412
- class _0 {
6412
+ class b0 {
6413
6413
  distance;
6414
6414
  point;
6415
6415
  object;
@@ -6494,7 +6494,7 @@ class Dc {
6494
6494
  if (!a)
6495
6495
  return Zt && console.error("Can not perform raycast - no main camera found"), this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), this.defaultRaycastOptions.results ?? [];
6496
6496
  const l = this.context.xrCamera;
6497
- this.context.isInXR && l instanceof _S && l.cameras.length > 0 ? i.setFromCamera(t, l.cameras[0]) : i.setFromCamera(t, a);
6497
+ this.context.isInXR && l instanceof bS && l.cameras.length > 0 ? i.setFromCamera(t, l.cameras[0]) : i.setFromCamera(t, a);
6498
6498
  }
6499
6499
  let n = e.targets;
6500
6500
  n || (n = this.targetBuffer, n.length = 1, n[0] = this.context.scene);
@@ -6553,7 +6553,7 @@ class Dc {
6553
6553
  h.matrixWorldNeedsUpdate && h.updateWorldMatrix(!1, !1);
6554
6554
  const f = this.tempBoundingBox.copy(d.boundingBox).applyMatrix4(h.matrixWorld), p = this.sphere;
6555
6555
  if (p.center.copy(t), p.radius = i, p.intersectsBox(f)) {
6556
- const g = te(e), y = g.distanceTo(p.center), m = new _0(e, y, g);
6556
+ const g = te(e), y = g.distanceTo(p.center), m = new b0(e, y, g);
6557
6557
  if (o.push(m), !r) return;
6558
6558
  }
6559
6559
  }
@@ -6663,7 +6663,7 @@ var $d;
6663
6663
  if (j) {
6664
6664
  const B = b;
6665
6665
  if (c.copy(v.matrixWorld).invert(), B.applyMatrix4(c), j.intersectsSphere(B)) {
6666
- const X = te(v), O = X.distanceTo(B.center), W = new _0(v, O, X);
6666
+ const X = te(v), O = X.distanceTo(B.center), W = new b0(v, O, X);
6667
6667
  T.push(W);
6668
6668
  }
6669
6669
  }
@@ -6752,7 +6752,7 @@ class xk {
6752
6752
  }
6753
6753
  }
6754
6754
  const Mu = x("trackresources");
6755
- function b0() {
6755
+ function v0() {
6756
6756
  return Mu === "dispose";
6757
6757
  }
6758
6758
  let Vr = !0;
@@ -6763,21 +6763,21 @@ function W2(s) {
6763
6763
  function Sk() {
6764
6764
  return Vr;
6765
6765
  }
6766
- const v0 = /* @__PURE__ */ Symbol("disposable");
6766
+ const w0 = /* @__PURE__ */ Symbol("disposable");
6767
6767
  function Ck(s, e) {
6768
- s && (s[v0] = e, Sr && console.warn("Set disposable", e, s));
6768
+ s && (s[w0] = e, Sr && console.warn("Set disposable", e, s));
6769
6769
  }
6770
- const w0 = /* @__PURE__ */ Symbol("disposed");
6770
+ const x0 = /* @__PURE__ */ Symbol("disposed");
6771
6771
  function V2(s) {
6772
- return s[w0] === !0;
6772
+ return s[x0] === !0;
6773
6773
  }
6774
6774
  function Ae(s) {
6775
6775
  if (s) {
6776
- if (s[v0] === !1) {
6776
+ if (s[w0] === !1) {
6777
6777
  Sr && console.warn("Object is marked as not disposable", s);
6778
6778
  return;
6779
6779
  }
6780
- if (typeof s == "object" && (s[w0] = !0), s instanceof Qi)
6780
+ if (typeof s == "object" && (s[x0] = !0), s instanceof Qi)
6781
6781
  Ae(s.environment), Ae(s.background), Ae(s.customDepthMaterial), Ae(s.customDistanceMaterial);
6782
6782
  else if (s instanceof vo)
6783
6783
  Ae(s.geometry), Ae(s.material), Ae(s.skeleton), Ae(s.bindMatrix), Ae(s.bindMatrixInverse), Ae(s.customDepthMaterial), Ae(s.customDistanceMaterial), s.visible = !1;
@@ -6808,21 +6808,21 @@ function Ae(s) {
6808
6808
  const i = e[t];
6809
6809
  i instanceof xe ? Ae(i) : i instanceof qi && Ae(i.value);
6810
6810
  }
6811
- } else s instanceof xe ? (ia(s), ia(s.source), s.source?.data instanceof ImageBitmap && ia(s.source.data)) : s instanceof bS ? (ia(s.boneTexture), s.boneTexture = null) : s instanceof vS || !(s instanceof M) && Sr && console.warn("Unknown object type", s);
6811
+ } else s instanceof xe ? (ia(s), ia(s.source), s.source?.data instanceof ImageBitmap && ia(s.source.data)) : s instanceof vS ? (ia(s.boneTexture), s.boneTexture = null) : s instanceof wS || !(s instanceof M) && Sr && console.warn("Unknown object type", s);
6812
6812
  }
6813
6813
  }
6814
6814
  function ia(s) {
6815
- s && ((Sr || b0() || Mu) && console.warn("🧨 FREE", s), s instanceof ImageBitmap || "dispose" in s && typeof s.dispose == "function" && s.dispose());
6815
+ s && ((Sr || v0() || Mu) && console.warn("🧨 FREE", s), s instanceof ImageBitmap || "dispose" in s && typeof s.dispose == "function" && s.dispose());
6816
6816
  }
6817
6817
  function H2(s) {
6818
6818
  }
6819
6819
  const Pk = /* @__PURE__ */ new Set();
6820
- function x0(s, e, t = null, i) {
6820
+ function S0(s, e, t = null, i) {
6821
6821
  if (i || (i = Pk, i.clear()), !s) return i;
6822
6822
  const n = s[jc];
6823
6823
  if (n)
6824
6824
  for (const o of n)
6825
- i.has(o) || t?.call(null, o) !== !1 && (i.add(o), e && x0(o, !0, t, i));
6825
+ i.has(o) || t?.call(null, o) !== !1 && (i.add(o), e && S0(o, !0, t, i));
6826
6826
  return i;
6827
6827
  }
6828
6828
  function G2(s) {
@@ -6864,7 +6864,7 @@ function Wd(s, e, t, i) {
6864
6864
  } else if (e && n.has(e)) {
6865
6865
  n.delete(e);
6866
6866
  let o = t[Zl] || 0;
6867
- o > 0 && (o -= 1, t[Zl] = o), Sr && console.warn(`🔴 Removed user of "${t.type}"`, e, t, o, "users:", n), o <= 0 && (Ta.isLoading(t) || (Mu && console.warn(`🔴 Removed all user of "${t.type}"`, t), b0() && Ae(t)));
6867
+ o > 0 && (o -= 1, t[Zl] = o), Sr && console.warn(`🔴 Removed user of "${t.type}"`, e, t, o, "users:", n), o <= 0 && (Ta.isLoading(t) || (Mu && console.warn(`🔴 Removed all user of "${t.type}"`, t), v0() && Ae(t)));
6868
6868
  }
6869
6869
  t[s] = n;
6870
6870
  }
@@ -6903,17 +6903,17 @@ class Sg {
6903
6903
  n(t);
6904
6904
  }
6905
6905
  }
6906
- const Bc = /* @__PURE__ */ Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), S0 = /* @__PURE__ */ Symbol("isUsingInstancing"), C0 = /* @__PURE__ */ Symbol("instancingRenderer"), Jl = /* @__PURE__ */ Symbol("instancingAutoUpdateBounds");
6906
+ const Bc = /* @__PURE__ */ Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), C0 = /* @__PURE__ */ Symbol("isUsingInstancing"), P0 = /* @__PURE__ */ Symbol("instancingRenderer"), Jl = /* @__PURE__ */ Symbol("instancingAutoUpdateBounds");
6907
6907
  class vn {
6908
6908
  /** Is this object rendered using a InstancedMesh */
6909
6909
  static isUsingInstancing(e) {
6910
- return e[S0] === !0;
6910
+ return e[C0] === !0;
6911
6911
  }
6912
6912
  /** Returns the instanced mesh IF the object is rendered by an instanced mesh
6913
6913
  * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
6914
6914
  */
6915
6915
  static getRenderer(e) {
6916
- return e[C0] || null;
6916
+ return e[P0] || null;
6917
6917
  }
6918
6918
  setAutoUpdateBounds(e, t) {
6919
6919
  const i = vn.getRenderer(e);
@@ -6927,7 +6927,7 @@ class vn {
6927
6927
  vn.markDirty(i, !0);
6928
6928
  }
6929
6929
  }
6930
- const P0 = {
6930
+ const k0 = {
6931
6931
  experimentalSmartHierarchyUpdate: !1
6932
6932
  };
6933
6933
  function mc(s, e) {
@@ -7011,7 +7011,7 @@ Did you add and remove a component in the same frame?`), Re.splice(e, 1), e--;
7011
7011
  function Ek(s) {
7012
7012
  s && (s.__internalDisable(!0), ys(s, s.context));
7013
7013
  }
7014
- function k0(s, e) {
7014
+ function O0(s, e) {
7015
7015
  for (let t = 0; t < s.new_script_start.length; t++)
7016
7016
  try {
7017
7017
  const i = s.new_script_start[t];
@@ -7045,7 +7045,7 @@ function Kf() {
7045
7045
  rm = !0;
7046
7046
  }
7047
7047
  function fd(s, e = !1) {
7048
- if (P0.experimentalSmartHierarchyUpdate) {
7048
+ if (k0.experimentalSmartHierarchyUpdate) {
7049
7049
  if (!e && !rm)
7050
7050
  return;
7051
7051
  rm = !1;
@@ -7119,9 +7119,9 @@ function gc(s) {
7119
7119
  }
7120
7120
  s[ws] = e && t;
7121
7121
  }
7122
- const pd = /* @__PURE__ */ new Map(), O0 = /* @__PURE__ */ Symbol("prewarmFlag"), lm = /* @__PURE__ */ Symbol("waitingForPrewarm"), cm = x("debugprewarm");
7122
+ const pd = /* @__PURE__ */ new Map(), M0 = /* @__PURE__ */ Symbol("prewarmFlag"), lm = /* @__PURE__ */ Symbol("waitingForPrewarm"), cm = x("debugprewarm");
7123
7123
  function Rk(s, e) {
7124
- if (!s || s[O0] === !0 || s[lm] === !0) return;
7124
+ if (!s || s[M0] === !0 || s[lm] === !0) return;
7125
7125
  pd.has(e) || pd.set(e, []), s[lm] = !0, pd.get(e).push(s), cm && console.debug("register prewarm", s.name);
7126
7126
  }
7127
7127
  let z_ = null, U_ = null;
@@ -7135,9 +7135,9 @@ function Tk(s) {
7135
7135
  const i = s.renderer;
7136
7136
  if (i.compile) {
7137
7137
  const n = s.scene;
7138
- i.compile(n, t), z_ ??= new wS(64), U_ ??= new xS(1e-3, 9999999, z_), U_.update(i, n);
7138
+ i.compile(n, t), z_ ??= new xS(64), U_ ??= new SS(1e-3, 9999999, z_), U_.update(i, n);
7139
7139
  for (const o of e)
7140
- o[O0] = !0, o[lm] = !1;
7140
+ o[M0] = !0, o[lm] = !1;
7141
7141
  e.length = 0, cm && console.log("prewarm done");
7142
7142
  }
7143
7143
  }
@@ -7205,16 +7205,16 @@ function Eu(s, e, t = !0, i) {
7205
7205
  console.warn("Can not send destroy: failed to find guid", s);
7206
7206
  return;
7207
7207
  }
7208
- M0(o, e, i);
7208
+ E0(o, e, i);
7209
7209
  }
7210
- function M0(s, e, t) {
7210
+ function E0(s, e, t) {
7211
7211
  const i = new Ik(s);
7212
7212
  t?.saveInRoom === !1 && (i.dontSave = !0), e.send("instance-destroyed", i, zn.Queued);
7213
7213
  }
7214
7214
  function Lk(s) {
7215
7215
  s.connection.beginListen("instance-destroyed", (e) => {
7216
7216
  Hd && console.log("[Remote] Destroyed", s.scene, e);
7217
- const t = N0(e.guid, s.scene);
7217
+ const t = $0(e.guid, s.scene);
7218
7218
  t && Zi(t);
7219
7219
  });
7220
7220
  }
@@ -7250,7 +7250,7 @@ class Dk {
7250
7250
  this.originalGuid = e, this.guid = t;
7251
7251
  }
7252
7252
  }
7253
- function E0(s, e, t, i) {
7253
+ function R0(s, e, t, i) {
7254
7254
  const n = s;
7255
7255
  if (!n.guid)
7256
7256
  return console.warn("Can not instantiate: No guid", n), null;
@@ -7299,25 +7299,25 @@ function Fk(s, e) {
7299
7299
  const n = Ar(s, i);
7300
7300
  return { seed: t, instance: n };
7301
7301
  }
7302
- const R0 = {};
7302
+ const T0 = {};
7303
7303
  function zk(s, e) {
7304
- R0[s] = e;
7304
+ T0[s] = e;
7305
7305
  }
7306
7306
  async function Uk(s, e) {
7307
- const t = R0[s];
7307
+ const t = T0[s];
7308
7308
  if (t != null) {
7309
7309
  const i = await t(s);
7310
7310
  if (i) return i;
7311
7311
  }
7312
- return T0(s, e);
7312
+ return A0(s, e);
7313
7313
  }
7314
- function T0(s, e) {
7314
+ function A0(s, e) {
7315
7315
  if (e === null || !s) return null;
7316
7316
  if (e.guid === s)
7317
7317
  return e;
7318
7318
  if (e.children)
7319
7319
  for (const t of e.children) {
7320
- const i = T0(s, t);
7320
+ const i = A0(s, t);
7321
7321
  if (i)
7322
7322
  return i;
7323
7323
  }
@@ -7351,7 +7351,7 @@ class Nk {
7351
7351
  return this._reverseTypes.get(e) || null;
7352
7352
  }
7353
7353
  }
7354
- const $k = /* @__PURE__ */ Symbol("BuiltInType"), P = new Nk(), A0 = function(s) {
7354
+ const $k = /* @__PURE__ */ Symbol("BuiltInType"), P = new Nk(), I0 = function(s) {
7355
7355
  P.get(s.name) || P.add(s.name, s);
7356
7356
  }, Pg = x("debugresolvedependencies"), Wk = ["/extensions/", "extensions/"], Vk = [
7357
7357
  { prefix: "/nodes/", dependencyName: "node" },
@@ -7402,7 +7402,7 @@ function hm(s, e, t, i) {
7402
7402
  continue;
7403
7403
  }
7404
7404
  for (const c of s) {
7405
- const h = I0(c.prefix, a);
7405
+ const h = L0(c.prefix, a);
7406
7406
  if (h >= 0) {
7407
7407
  Pg && console.log(c, h, c.dependencyName), i.push(e.getDependency(c.dependencyName, h).then((d) => o[r] = d));
7408
7408
  break;
@@ -7436,13 +7436,13 @@ function $_(s, e) {
7436
7436
  }
7437
7437
  function W_(s, e, t) {
7438
7438
  for (const i of s) {
7439
- const n = I0(i.prefix, t);
7439
+ const n = L0(i.prefix, t);
7440
7440
  if (n >= 0)
7441
7441
  return Pg && console.warn("GET DEPENDENCY", i, n, i.dependencyName), e.getDependency(i.dependencyName, n);
7442
7442
  }
7443
7443
  return null;
7444
7444
  }
7445
- function I0(s, e) {
7445
+ function L0(s, e) {
7446
7446
  if (typeof e == "string" && e.startsWith(s)) {
7447
7447
  const t = e.substring(s.length), i = Number.parseInt(t);
7448
7448
  if (i >= 0)
@@ -7566,7 +7566,7 @@ class Yk {
7566
7566
  return this.cache[e] === void 0 ? !1 : this.cache[e].includes(t);
7567
7567
  }
7568
7568
  }
7569
- class L0 {
7569
+ class D0 {
7570
7570
  root;
7571
7571
  gltf;
7572
7572
  /** the url of the glb that is currently being loaded */
@@ -7612,11 +7612,11 @@ function Kk(s, e) {
7612
7612
  return i.name = n(s), typeof s.guid == "string" && (i.guid = s.guid), i;
7613
7613
  }
7614
7614
  const md = [];
7615
- function D0(s, e) {
7615
+ function j0(s, e) {
7616
7616
  if (!s) return e;
7617
7617
  typeof s.$serializedTypes == "object" && (e || (e = {}), Object.assign(e, s.$serializedTypes));
7618
7618
  const t = Object.getPrototypeOf(s);
7619
- return D0(t, e);
7619
+ return j0(t, e);
7620
7620
  }
7621
7621
  function dm(s, e, t) {
7622
7622
  if (!s) return !1;
@@ -7624,7 +7624,7 @@ function dm(s, e, t) {
7624
7624
  const n = s.onBeforeDeserialize(e, t);
7625
7625
  if (typeof n == "boolean") return n;
7626
7626
  }
7627
- const i = D0(s);
7627
+ const i = j0(s);
7628
7628
  if (e) {
7629
7629
  if (typeof e.guid == "string" && (s.guid = e.guid), i)
7630
7630
  for (const n in i) {
@@ -7829,9 +7829,9 @@ function nO(s, e) {
7829
7829
  while (!t && (s = Object.getPrototypeOf(s)));
7830
7830
  return t;
7831
7831
  }
7832
- const j0 = /* @__PURE__ */ Symbol("customVisibilityFlag");
7832
+ const B0 = /* @__PURE__ */ Symbol("customVisibilityFlag");
7833
7833
  function _s(s, e) {
7834
- s.layers[j0] = e;
7834
+ s.layers[B0] = e;
7835
7835
  }
7836
7836
  const H_ = /* @__PURE__ */ Symbol("DidPatchLayers");
7837
7837
  function sO() {
@@ -7840,7 +7840,7 @@ function sO() {
7840
7840
  s[H_] = !0;
7841
7841
  const e = s.test;
7842
7842
  s.test = function(t) {
7843
- return this[j0] === !1 ? !1 : e.call(this, t);
7843
+ return this[B0] === !1 ? !1 : e.call(this, t);
7844
7844
  };
7845
7845
  }
7846
7846
  sO();
@@ -7874,19 +7874,19 @@ Object.defineProperty(de.prototype, "far", {
7874
7874
  },
7875
7875
  configurable: !0
7876
7876
  });
7877
- const B0 = /* @__PURE__ */ new Map();
7877
+ const F0 = /* @__PURE__ */ new Map();
7878
7878
  function oO(s, e) {
7879
7879
  if (!s) return;
7880
7880
  if (!e) {
7881
7881
  console.warn("No prototype found", s, s.prototype, s.constructor);
7882
7882
  return;
7883
7883
  }
7884
- const t = B0.get(e);
7884
+ const t = F0.get(e);
7885
7885
  t && t.apply(s);
7886
7886
  }
7887
7887
  function rO(s) {
7888
7888
  const e = aO(s.prototype);
7889
- B0.set(s, e);
7889
+ F0.set(s, e);
7890
7890
  }
7891
7891
  function aO(s) {
7892
7892
  return new lO(s);
@@ -7916,7 +7916,7 @@ const cO = x("debuggetcomponent"), G_ = () => cO || globalThis.NEEDLE_DEBUG_GETC
7916
7916
  function hO(s) {
7917
7917
  return s == null || s.isObject3D ? s : s.object && s.object.isObject3D ? s.object : s;
7918
7918
  }
7919
- function F0(s, e) {
7919
+ function z0(s, e) {
7920
7920
  if (!s || !s.userData.components) return e;
7921
7921
  const t = s.userData.components.indexOf(e);
7922
7922
  return t < 0 || (Sg.dispatchComponentLifecycleEvent("removing-component", e), e.gameObject = null, s.userData.components.splice(t, 1)), e;
@@ -7925,9 +7925,9 @@ function Ru(s, e, t) {
7925
7925
  const i = nl(s, e);
7926
7926
  return i || qn(s, e, t);
7927
7927
  }
7928
- const z0 = new Nt("addComponentIdProvider");
7928
+ const U0 = new Nt("addComponentIdProvider");
7929
7929
  function Aa(s, e, t = !0) {
7930
- s.userData || (s.userData = {}), s.userData.components || (s.userData.components = []), s.userData.components.push(e), e.gameObject = s, (e.guid === void 0 || e.guid === "invalid") && (e.guid = z0.generateUUID()), Mg(s), Ig(e, e.context);
7930
+ s.userData || (s.userData = {}), s.userData.components || (s.userData.components = []), s.userData.components.push(e), e.gameObject = s, (e.guid === void 0 || e.guid === "invalid") && (e.guid = U0.generateUUID()), Mg(s), Ig(e, e.context);
7931
7931
  try {
7932
7932
  t && e.__internalAwake && (gc(s), e.activeAndEnabled && e.__internalAwake()), Sg.dispatchComponentLifecycleEvent("component-added", e);
7933
7933
  } catch (i) {
@@ -7951,7 +7951,7 @@ function qn(s, e, t, i) {
7951
7951
  }
7952
7952
  if (s.userData || (s.userData = {}), !s.userData.components) s.userData.components = [];
7953
7953
  else if (s.userData.components.includes(e)) return e;
7954
- return s.userData.components.push(e), e.gameObject = s, (e.guid === void 0 || e.guid === "invalid") && (e.guid = z0.generateUUID()), t && e._internalInit(t), Ig(e, e.context), e;
7954
+ return s.userData.components.push(e), e.gameObject = s, (e.guid === void 0 || e.guid === "invalid") && (e.guid = U0.generateUUID()), t && e._internalInit(t), Ig(e, e.context), e;
7955
7955
  }
7956
7956
  function dO(s) {
7957
7957
  if (s.gameObject && s.gameObject.userData.components) {
@@ -7961,7 +7961,7 @@ function dO(s) {
7961
7961
  s.__internalDisable && s.__internalDisable(), ys(s, s.context ?? N.Current), s.destroy(), s.gameObject = null;
7962
7962
  }
7963
7963
  let q_ = !1;
7964
- function U0(s, e, t) {
7964
+ function N0(s, e, t) {
7965
7965
  if (s == null) return null;
7966
7966
  if (!s.isObject3D)
7967
7967
  return console.error("Object is not object3D"), null;
@@ -7985,11 +7985,11 @@ https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
7985
7985
  return t || null;
7986
7986
  }
7987
7987
  function nl(s, e) {
7988
- const t = U0(s, e);
7988
+ const t = N0(s, e);
7989
7989
  return t ? Array.isArray(t) ? t[0] : t : null;
7990
7990
  }
7991
7991
  function Tu(s, e, t, i = !0) {
7992
- return t || (t = []), i && (t.length = 0), U0(s, e, t), t;
7992
+ return t || (t = []), i && (t.length = 0), N0(s, e, t), t;
7993
7993
  }
7994
7994
  function Au(s, e, t = !1) {
7995
7995
  if (t === !1 && s[ws] === !1) return null;
@@ -8043,7 +8043,7 @@ function uO(s, e, t = void 0) {
8043
8043
  function Mg(s) {
8044
8044
  s && s.isObject3D === !0 && oO(s, M);
8045
8045
  }
8046
- if (P0.experimentalSmartHierarchyUpdate) {
8046
+ if (k0.experimentalSmartHierarchyUpdate) {
8047
8047
  const s = M.prototype.add;
8048
8048
  M.prototype.add = function(...i) {
8049
8049
  return Kf(), s.apply(this, i);
@@ -8073,7 +8073,7 @@ M.prototype.addNewComponent = function(s, e) {
8073
8073
  return qn(this, s, e);
8074
8074
  };
8075
8075
  M.prototype.removeComponent = function(s) {
8076
- return F0(this, s);
8076
+ return z0(this, s);
8077
8077
  };
8078
8078
  M.prototype.getOrAddComponent = function(s, e) {
8079
8079
  return Ru(this, s, e);
@@ -8115,7 +8115,7 @@ Object.getOwnPropertyDescriptor(M.prototype, "raycastAllowed") || Object.defineP
8115
8115
  });
8116
8116
  Object.getOwnPropertyDescriptor(M.prototype, "worldPosition") || Object.defineProperty(M.prototype, "worldPosition", {
8117
8117
  get: function() {
8118
- return this instanceof Ev ? te(this.object) : te(this);
8118
+ return this instanceof Rv ? te(this.object) : te(this);
8119
8119
  },
8120
8120
  set: function(s) {
8121
8121
  Rt(this, s);
@@ -8123,7 +8123,7 @@ Object.getOwnPropertyDescriptor(M.prototype, "worldPosition") || Object.definePr
8123
8123
  });
8124
8124
  Object.getOwnPropertyDescriptor(M.prototype, "worldQuaternion") || Object.defineProperty(M.prototype, "worldQuaternion", {
8125
8125
  get: function() {
8126
- return this instanceof Ev ? ve(this.object) : ve(this);
8126
+ return this instanceof Rv ? ve(this.object) : ve(this);
8127
8127
  },
8128
8128
  set: function(s) {
8129
8129
  Yn(this, s);
@@ -8205,20 +8205,20 @@ function gO(s) {
8205
8205
  return s[ws] || Eg(s);
8206
8206
  }
8207
8207
  function yO(s, e) {
8208
- s[S0] = e;
8208
+ s[C0] = e;
8209
8209
  }
8210
8210
  function Eg(s) {
8211
8211
  return vn.isUsingInstancing(s);
8212
8212
  }
8213
- function N0(s, e) {
8213
+ function $0(s, e) {
8214
8214
  return Rc(s, e, !0, !0);
8215
8215
  }
8216
- const $0 = /* @__PURE__ */ Symbol("isDestroyed");
8216
+ const W0 = /* @__PURE__ */ Symbol("isDestroyed");
8217
8217
  function Ka(s) {
8218
- return s[$0];
8218
+ return s[W0];
8219
8219
  }
8220
8220
  function _O(s, e) {
8221
- s[$0] = e;
8221
+ s[W0] = e;
8222
8222
  }
8223
8223
  const pm = /* @__PURE__ */ Symbol("isDontDestroy");
8224
8224
  function Dl(s, e = !0) {
@@ -8261,7 +8261,7 @@ function mm(s, e = !0, t = !0) {
8261
8261
  t && n.removeFromParent();
8262
8262
  }
8263
8263
  function Za(s, e, t = !0) {
8264
- return W0(s, e, t);
8264
+ return V0(s, e, t);
8265
8265
  }
8266
8266
  function* Rg(s, e, t = !1, i = 999, n = 0) {
8267
8267
  if (s?.userData.components && !(n > i)) {
@@ -8272,7 +8272,7 @@ function* Rg(s, e, t = !1, i = 999, n = 0) {
8272
8272
  yield* Rg(o, e, !0, i, n + 1);
8273
8273
  }
8274
8274
  }
8275
- function W0(s, e, t, i = 0) {
8275
+ function V0(s, e, t, i = 0) {
8276
8276
  if (s) {
8277
8277
  if (s.isObject3D, i > 1e3) {
8278
8278
  console.warn("Failed to iterate components: too many levels");
@@ -8291,7 +8291,7 @@ function W0(s, e, t, i = 0) {
8291
8291
  for (let o = 0; o < s.children.length; o++) {
8292
8292
  const r = s.children[o];
8293
8293
  if (!r) continue;
8294
- const a = W0(r, e, t, n);
8294
+ const a = V0(r, e, t, n);
8295
8295
  if (a !== void 0) return a;
8296
8296
  }
8297
8297
  }
@@ -8304,7 +8304,7 @@ function Ar(s, e) {
8304
8304
  e != null && (e.x !== void 0 ? (t = new ts(), t.position = e) : t = e);
8305
8305
  let i = N.Current;
8306
8306
  t?.context && (i = t.context), gd && i.alias && console.log("context", i.alias), t && !t.idProvider && (t.idProvider = new Nt(Date.now()));
8307
- const n = [], o = {}, r = {}, a = V0(i, s, t, n, o, r);
8307
+ const n = [], o = {}, r = {}, a = H0(i, s, t, n, o, r);
8308
8308
  a && (wO(a, o), vO(r, o)), gd && (Kp(s, !0), Kp(a, !0));
8309
8309
  const l = {};
8310
8310
  if (t?.components !== !1) {
@@ -8320,7 +8320,7 @@ function Ar(s, e) {
8320
8320
  }
8321
8321
  return a;
8322
8322
  }
8323
- function V0(s, e, t, i, n, o) {
8323
+ function H0(s, e, t, i, n, o) {
8324
8324
  if (!e || e[xi])
8325
8325
  return null;
8326
8326
  const r = e.userData;
@@ -8378,7 +8378,7 @@ function V0(s, e, t, i, n, o) {
8378
8378
  }
8379
8379
  t && (t.position = void 0, t.rotation = void 0, t.scale = void 0, t.parent = void 0, t.visible = void 0);
8380
8380
  for (const h in e.children) {
8381
- const d = e.children[h], f = V0(s, d, t, i, n, o);
8381
+ const d = e.children[h], f = H0(s, d, t, i, n, o);
8382
8382
  f && (n[f.uuid] = { original: d, clone: f }, l.add(f));
8383
8383
  }
8384
8384
  return l;
@@ -8807,7 +8807,7 @@ class ne {
8807
8807
  o.context = n;
8808
8808
  const a = this.asset;
8809
8809
  a.guid = this.url;
8810
- const l = E0(a, o, void 0, i);
8810
+ const l = R0(a, o, void 0, i);
8811
8811
  if (l)
8812
8812
  return l;
8813
8813
  } else {
@@ -9107,11 +9107,11 @@ class Fs {
9107
9107
  );
9108
9108
  break;
9109
9109
  }
9110
- const l = new SS(".scale", r, a);
9110
+ const l = new CS(".scale", r, a);
9111
9111
  return new Mi("scale", r[r.length - 1], [l]);
9112
9112
  }
9113
9113
  }
9114
- function* H0(s, e = null) {
9114
+ function* G0(s, e = null) {
9115
9115
  const t = e ? e.time : N.Current.time, i = t.time;
9116
9116
  for (; t.time - i < s; )
9117
9117
  yield;
@@ -9176,11 +9176,11 @@ class EO {
9176
9176
  na && console.log("Load texture from path", c.pointer);
9177
9177
  const d = To(this.source, c.pointer), f = d.endsWith(".pmrem.ktx2");
9178
9178
  let p;
9179
- d.endsWith(".exr") ? p = new lg(this.parser.options.manager) : d.endsWith(".hdr") ? p = new Rv(this.parser.options.manager) : f ? p = this.parser.options.ktx2Loader : p = new Er(this.parser.options.manager), h = p.loadAsync(d, void 0).then((g) => (f && g && Iu.postprocess(g), this.resolveTexture(c, g)));
9179
+ d.endsWith(".exr") ? p = new lg(this.parser.options.manager) : d.endsWith(".hdr") ? p = new Tv(this.parser.options.manager) : f ? p = this.parser.options.ktx2Loader : p = new Er(this.parser.options.manager), h = p.loadAsync(d, void 0).then((g) => (f && g && Iu.postprocess(g), this.resolveTexture(c, g)));
9180
9180
  } else c.pointer;
9181
9181
  h && a.push(h);
9182
9182
  }
9183
- const l = await Nv(a);
9183
+ const l = await $v(a);
9184
9184
  l?.anyFailed && (L() || na) && console.error("[NEEDLE_lightmaps]Error during extension loading:", l), o();
9185
9185
  })) : null;
9186
9186
  }
@@ -9738,7 +9738,7 @@ class WO {
9738
9738
  get smoothedDeltaTime() {
9739
9739
  return 1 / this._smoothedFps;
9740
9740
  }
9741
- clock = new CS();
9741
+ clock = new PS();
9742
9742
  _smoothedFps = 0;
9743
9743
  _smoothedDeltaTime = 0;
9744
9744
  _fpsSamples = [];
@@ -9758,10 +9758,10 @@ class WO {
9758
9758
  }
9759
9759
  }
9760
9760
  let eb = !1;
9761
- function G0(s) {
9761
+ function q0(s) {
9762
9762
  eb || (eb = !0, VO(), HO());
9763
9763
  }
9764
- G0();
9764
+ q0();
9765
9765
  function VO() {
9766
9766
  const s = `
9767
9767
  float startCompression = 0.8;
@@ -9908,7 +9908,7 @@ vec3 AgXToneMapping( vec3 color ) {
9908
9908
  ei.tonemapping_pars_fragment = ei.tonemapping_pars_fragment.replace(o, s);
9909
9909
  } else L() && console.error("Couldn't find AgXToneMapping in ShaderChunk.tonemapping_pars_fragment");
9910
9910
  }
9911
- function q0(s) {
9911
+ function X0(s) {
9912
9912
  if (typeof s == "string")
9913
9913
  switch (s = s.toLowerCase(), s) {
9914
9914
  case "none":
@@ -10197,7 +10197,7 @@ class gn {
10197
10197
  hideElementDuringXRSession(e) {
10198
10198
  _g((t) => {
10199
10199
  e["previous-display"] = e.style.display, e.style.display = "none";
10200
- }), d0((t) => {
10200
+ }), u0((t) => {
10201
10201
  e["previous-display"] != null && (e.style.display = e["previous-display"]);
10202
10202
  });
10203
10203
  }
@@ -10212,11 +10212,11 @@ function Qd(s, e) {
10212
10212
  for (let n = 0; n < i.length; n++)
10213
10213
  e?.loadedCallback && i[n].addEventListener("load", e.loadedCallback);
10214
10214
  }
10215
- function X0() {
10215
+ function Q0() {
10216
10216
  Qd("https://fonts.googleapis.com/css2?family=Roboto+Flex:opsz,wght@8..144,100..1000&display=swap");
10217
10217
  }
10218
10218
  const bm = "https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@24,400,0,0&display=block", Yd = "needle-logo-element";
10219
- class Q0 extends HTMLElement {
10219
+ class Y0 extends HTMLElement {
10220
10220
  static get elementName() {
10221
10221
  return Yd;
10222
10222
  }
@@ -10294,7 +10294,7 @@ class Q0 extends HTMLElement {
10294
10294
  this.ensureInitialized(), this.logoElement && (e === "full" ? (this.logoElement.src = E_, this.logoElement.classList.remove("with-text"), this.logoElement.classList.remove("compact")) : (this.logoElement.src = Xa, this.logoElement.classList.add("with-text"), this.logoElement.classList.add("compact")));
10295
10295
  }
10296
10296
  }
10297
- customElements.get(Yd) || customElements.define(Yd, Q0);
10297
+ customElements.get(Yd) || customElements.define(Yd, Y0);
10298
10298
  const sp = x("debugspatialmenu");
10299
10299
  class QO {
10300
10300
  _context;
@@ -10375,7 +10375,7 @@ class QO {
10375
10375
  });
10376
10376
  }
10377
10377
  _menuTarget = new M();
10378
- positionFilter = new Gv(90, 0.5);
10378
+ positionFilter = new qv(90, 0.5);
10379
10379
  updateMenu() {
10380
10380
  const e = this.getMenu();
10381
10381
  this.handleNeedleWatermark(), this._context.scene.add(e);
@@ -11148,12 +11148,12 @@ class Lu extends HTMLElement {
11148
11148
  </div>
11149
11149
  `;
11150
11150
  const t = this.attachShadow({ mode: "open" });
11151
- X0(), Qd(bm, { loadedCallback: () => {
11151
+ Q0(), Qd(bm, { loadedCallback: () => {
11152
11152
  this.handleSizeChange();
11153
11153
  } }), Qd(bm, { element: t });
11154
11154
  const i = e.content.cloneNode(!0);
11155
11155
  t?.appendChild(i), this.root = t.querySelector("#root"), this.wrapper = this.root?.querySelector(".wrapper"), this.options = this.root?.querySelector(".options.main-container"), this.optionsCompactMode = this.root?.querySelector(".options.compact-only"), this.logoContainer = this.root?.querySelector(".logo"), this.compactMenuButton = this.root?.querySelector(".compact-menu-button"), this.compactMenuButton.append(zt("more_vert")), this.foldout = this.root?.querySelector(".foldout"), this.root?.appendChild(this.wrapper), this.wrapper.classList.add("wrapper");
11156
- const n = Q0.create();
11156
+ const n = Y0.create();
11157
11157
  n.setType("compact"), n.style.minHeight = "1rem", this.logoContainer.append(n), this.logoContainer.addEventListener("click", () => {
11158
11158
  globalThis.open("https://needle.tools", "_blank");
11159
11159
  });
@@ -11848,8 +11848,8 @@ class N {
11848
11848
  const t = this.domElement?.shadowRoot?.querySelector("canvas");
11849
11849
  t ? (e.canvas = t, Xe && console.log("Using canvas from shadow root", t)) : Xe && console.warn("No canvas found in shadow root, creating new canvas. This may cause input events to not work correctly. To fix this, make sure to use the canvas provided by the Needle Engine Web Component (e.g. by using context.createNewRenderer() without parameters or passing the canvas from the shadow root explicitly).");
11850
11850
  }
11851
- return Xe && console.log("Using Renderer Parameters:", e, this.domElement), this.renderer = new Ur(e), this.renderer.domElement.setAttribute("aria-label", "3D rendering"), this.renderer.domElement.setAttribute("role", "img"), this.renderer.debug.checkShaderErrors = L() || x("checkshadererrors") === !0, this.renderer.toneMappingExposure = 1, this.renderer.toneMapping = Ad, this.renderer.setClearColor(new re("lightgrey"), 0), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = PS, this.renderer.setSize(this.domWidth, this.domHeight), this.renderer.outputColorSpace = js, this.renderer.nodes = {
11852
- library: new kS(),
11851
+ return Xe && console.log("Using Renderer Parameters:", e, this.domElement), this.renderer = new Ur(e), this.renderer.domElement.setAttribute("aria-label", "3D rendering"), this.renderer.domElement.setAttribute("role", "img"), this.renderer.debug.checkShaderErrors = L() || x("checkshadererrors") === !0, this.renderer.toneMappingExposure = 1, this.renderer.toneMapping = Ad, this.renderer.setClearColor(new re("lightgrey"), 0), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = kS, this.renderer.setSize(this.domWidth, this.domHeight), this.renderer.outputColorSpace = js, this.renderer.nodes = {
11852
+ library: new OS(),
11853
11853
  modelViewMatrix: null,
11854
11854
  modelNormalViewMatrix: null
11855
11855
  }, this.lodsManager.setRenderer(this.renderer), this.input.bindEvents(), kP(this, this.renderer.domElement), this.renderer;
@@ -12331,7 +12331,7 @@ Possible solutions:
12331
12331
  this._accumulatedTime = 0;
12332
12332
  }
12333
12333
  if (this._stats?.begin(), N.Current = this, this.onHandlePaused()) return !1;
12334
- for (N.Current = this, this.time.update(), JO && console.log("FPS", this.time.smoothedFps.toFixed(0)), Vd(this), fd(this.scene), k0(this), An(
12334
+ for (N.Current = this, this.time.update(), JO && console.log("FPS", this.time.smoothedFps.toFixed(0)), Vd(this), fd(this.scene), O0(this), An(
12335
12335
  this,
12336
12336
  -1
12337
12337
  /* Start */
@@ -12471,7 +12471,7 @@ Target Framerate: ` + this.targetFrameRate
12471
12471
  renderNow(e) {
12472
12472
  if (!e && (e = this.mainCamera, !e))
12473
12473
  return !1;
12474
- if (this.handleRendererContextLost(), this._isRendering = !0, this.renderRequiredTextures(), this.renderer.toneMapping !== Ad && G0(), this.composer && !this.isInXR) {
12474
+ if (this.handleRendererContextLost(), this._isRendering = !0, this.renderRequiredTextures(), this.renderer.toneMapping !== Ad && q0(), this.composer && !this.isInXR) {
12475
12475
  e && "setMainCamera" in this.composer && this.composer.passes[0]?.mainCamera != e && this.composer.setMainCamera(e);
12476
12476
  const t = this.renderer.getClearColor(this._tempClearColor), i = this.renderer.getClearAlpha();
12477
12477
  this._tempClearColor2.copy(t), this.renderer.setClearColor(t.convertSRGBToLinear(), this.renderer.getClearAlpha()), this.composer.render(this.time.deltaTime), this.renderer.setClearColor(this._tempClearColor2, i);
@@ -12552,7 +12552,7 @@ Target Framerate: ` + this.targetFrameRate
12552
12552
  }
12553
12553
  }
12554
12554
  }
12555
- function Y0(s, e) {
12555
+ function K0(s, e) {
12556
12556
  return Ns(s, ue.ContextCreated, e), () => Io(s, ue.ContextCreated);
12557
12557
  }
12558
12558
  function Z2(s, e) {
@@ -12573,7 +12573,7 @@ function eD(s, e) {
12573
12573
  function tD(s, e) {
12574
12574
  return Ns(s, Ce.OnAfterRender, e), () => Io(s, Ce.OnAfterRender);
12575
12575
  }
12576
- const Et = x("debuglicense"), K0 = [];
12576
+ const Et = x("debuglicense"), Z0 = [];
12577
12577
  let wn = "basic";
12578
12578
  Et && console.log("License Type: " + wn);
12579
12579
  function Es() {
@@ -12596,10 +12596,10 @@ function Rs() {
12596
12596
  function iM(s) {
12597
12597
  if (Es() || Du() || Dg())
12598
12598
  return s(!0);
12599
- K0.push(s);
12599
+ Z0.push(s);
12600
12600
  }
12601
12601
  function Uh(s) {
12602
- for (const e of K0)
12602
+ for (const e of Z0)
12603
12603
  try {
12604
12604
  e(s);
12605
12605
  } catch {
@@ -12615,7 +12615,7 @@ var di;
12615
12615
  stack: a.reason?.stack,
12616
12616
  timestamp: Date.now()
12617
12617
  });
12618
- }), Y0(((a) => e(a)), { once: !0 });
12618
+ }), K0(((a) => e(a)), { once: !0 });
12619
12619
  function e(a) {
12620
12620
  if (!t(a)) {
12621
12621
  Et && console.debug("Telemetry is disabled via no-telemetry attribute");
@@ -12816,7 +12816,7 @@ function xm(s) {
12816
12816
  background-size: 20px;
12817
12817
  background-position: 10px 5px;
12818
12818
  background-repeat:no-repeat;
12819
- background-image:url('${Z0}');
12819
+ background-image:url('${J0}');
12820
12820
  background-max-size: 40px;
12821
12821
  padding: 10px;
12822
12822
  padding-left: 30px;
@@ -12862,7 +12862,7 @@ function xm(s) {
12862
12862
  }, 1e3 * 60 * 5);
12863
12863
  }, 2e4);
12864
12864
  }
12865
- const Z0 = "data:image/webp;base64,UklGRrABAABXRUJQVlA4WAoAAAAQAAAAHwAAHwAAQUxQSKEAAAARN6CmbSM4WR7vdARON11EBDq3fLiNbVtVzpMCPlKAEzsx0Y/x+Ovuv4dn0EFE/ydAvz6YggXzgh5sVgXM/zOC/4sii7qgGvB5N7hmuQYwkvazWAu1JPW41FXSHq6pnaQWvqYH18Fc0j1hO/BFTtIeSBlJi5w6qIIO7IOrwhFsB2Yxukif0FTRLpXswHR8MxbslKe9VZsn/Ub5C7YFOpqSTABWUDgg6AAAAFAGAJ0BKiAAIAA+7VyoTqmkpCI3+qgBMB2JbACdMt69DwMIQBLhkTO6XwY00UEDK6cNIDnuNibPf0EgAP7Y1myuiQHLDsF/0h5unrGh6WAbv7aegg2ZMd3uRKfT/3SJztcaujYfTvMXspfCTmYcoO6a+vhC3ss4M8uM58t4siiu59I4aOl59e9Sr6xoxYlHf2v+NnBNpJYeJf8jABQAId/PXuBkLEFkiCucgSGEcfhvajql/j3reCGl0M5/9gQWy7ayNPs+wlvIxFnNfSlfuND4CZOCyxOHhRqOmHN4ULHo3tCSrUNvgAA=";
12865
+ const J0 = "data:image/webp;base64,UklGRrABAABXRUJQVlA4WAoAAAAQAAAAHwAAHwAAQUxQSKEAAAARN6CmbSM4WR7vdARON11EBDq3fLiNbVtVzpMCPlKAEzsx0Y/x+Ovuv4dn0EFE/ydAvz6YggXzgh5sVgXM/zOC/4sii7qgGvB5N7hmuQYwkvazWAu1JPW41FXSHq6pnaQWvqYH18Fc0j1hO/BFTtIeSBlJi5w6qIIO7IOrwhFsB2Yxukif0FTRLpXswHR8MxbslKe9VZsn/Ub5C7YFOpqSTABWUDgg6AAAAFAGAJ0BKiAAIAA+7VyoTqmkpCI3+qgBMB2JbACdMt69DwMIQBLhkTO6XwY00UEDK6cNIDnuNibPf0EgAP7Y1myuiQHLDsF/0h5unrGh6WAbv7aegg2ZMd3uRKfT/3SJztcaujYfTvMXspfCTmYcoO6a+vhC3ss4M8uM58t4siiu59I4aOl59e9Sr6xoxYlHf2v+NnBNpJYeJf8jABQAId/PXuBkLEFkiCucgSGEcfhvajql/j3reCGl0M5/9gQWy7ayNPs+wlvIxFnNfSlfuND4CZOCyxOHhRqOmHN4ULHo3tCSrUNvgAA=";
12866
12866
  let sb = 0;
12867
12867
  async function rM(s) {
12868
12868
  const e = Date.now();
@@ -12875,7 +12875,7 @@ async function rM(s) {
12875
12875
  background-size: 20px;
12876
12876
  background-position: 10px 5px;
12877
12877
  background-repeat:no-repeat;
12878
- background-image:url('${Z0}');
12878
+ background-image:url('${J0}');
12879
12879
  background-max-size: 40px;
12880
12880
  margin-bottom: 5px;
12881
12881
  margin-top: .3em;
@@ -12917,7 +12917,7 @@ async function aM(s) {
12917
12917
  }
12918
12918
  const lM = x("debugdecoders");
12919
12919
  let rp = null;
12920
- function J0() {
12920
+ function ew() {
12921
12921
  if (!rp) {
12922
12922
  const s = Jm(null);
12923
12923
  rp = { dracoLoader: s.dracoLoader, ktx2Loader: s.ktx2Loader, meshoptDecoder: s.meshoptDecoder };
@@ -12925,20 +12925,20 @@ function J0() {
12925
12925
  return rp;
12926
12926
  }
12927
12927
  function ob(s) {
12928
- s !== void 0 && typeof s == "string" && dS(s);
12928
+ s !== void 0 && typeof s == "string" && uS(s);
12929
12929
  }
12930
12930
  function rb(s) {
12931
12931
  if (s !== void 0 && typeof s == "string" && s !== "js") {
12932
- const e = J0();
12932
+ const e = ew();
12933
12933
  lM && console.log("Setting draco decoder type to", s), e.dracoLoader.setDecoderConfig({ type: s });
12934
12934
  }
12935
12935
  }
12936
12936
  function ab(s) {
12937
- s !== void 0 && typeof s == "string" && hS(s);
12937
+ s !== void 0 && typeof s == "string" && dS(s);
12938
12938
  }
12939
12939
  function jg(s, e) {
12940
- const t = J0();
12941
- return e.renderer ? t.ktx2Loader.detectSupport(e.renderer) : console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail"), lS(s), s.dracoLoader || s.setDRACOLoader(t.dracoLoader), s.ktx2Loader || s.setKTX2Loader(t.ktx2Loader), s.meshoptDecoder || s.setMeshoptDecoder(t.meshoptDecoder), cS(s, {
12940
+ const t = ew();
12941
+ return e.renderer ? t.ktx2Loader.detectSupport(e.renderer) : console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail"), cS(s), s.dracoLoader || s.setDRACOLoader(t.dracoLoader), s.ktx2Loader || s.setKTX2Loader(t.ktx2Loader), s.meshoptDecoder || s.setMeshoptDecoder(t.meshoptDecoder), hS(s, {
12942
12942
  progressive: !0
12943
12943
  }), s;
12944
12944
  }
@@ -13088,7 +13088,7 @@ class C extends M {
13088
13088
  * @param processStart Whether to process the start callbacks if being activated
13089
13089
  */
13090
13090
  static setActive(e, t, i = !0) {
13091
- e && (yd(e, t), fd(e), t && i && k0(N.Current, e));
13091
+ e && (yd(e, t), fd(e), t && i && O0(N.Current, e));
13092
13092
  }
13093
13093
  /**
13094
13094
  * Checks if the GameObject itself is active (same as go.visible)
@@ -13139,7 +13139,7 @@ class C extends M {
13139
13139
  * @returns The newly created instance or null if creation failed
13140
13140
  */
13141
13141
  static instantiateSynced(e, t) {
13142
- return e ? E0(e, t) : null;
13142
+ return e ? R0(e, t) : null;
13143
13143
  }
13144
13144
  static instantiate(e, t = null) {
13145
13145
  return "isAssetReference" in e, Ar(e, t);
@@ -13241,7 +13241,7 @@ class C extends M {
13241
13241
  * @returns The removed component
13242
13242
  */
13243
13243
  static removeComponent(e) {
13244
- return F0(e.gameObject, e), e;
13244
+ return z0(e.gameObject, e), e;
13245
13245
  }
13246
13246
  /**
13247
13247
  * Gets or adds a component of the specified type
@@ -13278,7 +13278,7 @@ class C extends M {
13278
13278
  * @returns The found GameObject or Component, or null/undefined if not found
13279
13279
  */
13280
13280
  static findByGuid(e, t) {
13281
- return N0(e, t);
13281
+ return $0(e, t);
13282
13282
  }
13283
13283
  /**
13284
13284
  * Finds the first object of the specified component type in the scene
@@ -13672,20 +13672,20 @@ class R {
13672
13672
  * @param w W component of the quaternion
13673
13673
  */
13674
13674
  setWorldQuaternion(e, t, i, n) {
13675
- Xv(this.gameObject, e, t, i, n);
13675
+ Qv(this.gameObject, e, t, i, n);
13676
13676
  }
13677
13677
  /**
13678
13678
  * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
13679
13679
  */
13680
13680
  get worldEuler() {
13681
- return Qv(this.gameObject);
13681
+ return Yv(this.gameObject);
13682
13682
  }
13683
13683
  /**
13684
13684
  * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
13685
13685
  * @param val The world rotation Euler angles to set
13686
13686
  */
13687
13687
  set worldEuler(e) {
13688
- Yv(this.gameObject, e);
13688
+ Kv(this.gameObject, e);
13689
13689
  }
13690
13690
  /**
13691
13691
  * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
@@ -13775,7 +13775,7 @@ const sD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
13775
13775
  Component: R,
13776
13776
  GameObject: C
13777
13777
  }, Symbol.toStringTag, { value: "Module" }));
13778
- var uM = Object.defineProperty, ew = (s, e, t, i) => {
13778
+ var uM = Object.defineProperty, tw = (s, e, t, i) => {
13779
13779
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
13780
13780
  (r = s[o]) && (n = r(e, t, n) || n);
13781
13781
  return n && uM(e, t, n), n;
@@ -13795,10 +13795,10 @@ class ju extends R {
13795
13795
  this._centerPos.copy(e), this._centerPos.add(t), this._centerPos.multiplyScalar(0.5), Rt(this.gameObject, this.centered ? this._centerPos : e), this.gameObject.lookAt(te(this.to).clone()), this.gameObject.scale.set(this.width, this.width, i);
13796
13796
  }
13797
13797
  }
13798
- ew([
13798
+ tw([
13799
13799
  u(C)
13800
13800
  ], ju.prototype, "from");
13801
- ew([
13801
+ tw([
13802
13802
  u(C)
13803
13803
  ], ju.prototype, "to");
13804
13804
  var fM = Object.defineProperty, pM = Object.getOwnPropertyDescriptor, Hr = (s, e, t, i) => {
@@ -13807,7 +13807,7 @@ var fM = Object.defineProperty, pM = Object.getOwnPropertyDescriptor, Hr = (s, e
13807
13807
  return i && n && fM(e, t, n), n;
13808
13808
  };
13809
13809
  const Ks = x("debuganimation");
13810
- let tw = class {
13810
+ let iw = class {
13811
13811
  x;
13812
13812
  y;
13813
13813
  };
@@ -14045,7 +14045,7 @@ class ii extends R {
14045
14045
  const r = e.getClip();
14046
14046
  e.time = F.lerp(t.minMaxOffsetNormalized.x, t.minMaxOffsetNormalized.y, Math.random()) * r.duration;
14047
14047
  } else e.time >= e.getClip().duration && (e.time = 0);
14048
- t?.minMaxSpeed ? e.timeScale = F.lerp(t.minMaxSpeed.x, t.minMaxSpeed.y, Math.random()) : e.timeScale = t?.speed ?? 1, t?.loop != null ? e.loop = t.loop ? OS : Hp : e.loop = Hp, t?.clampWhenFinished && (e.clampWhenFinished = !0), e.paused = !1, e.play(), window.requestAnimationFrame(() => Fs.testIfRootCanAnimate(e)), Ks && console.log("PLAY", e.getClip().name, e);
14048
+ t?.minMaxSpeed ? e.timeScale = F.lerp(t.minMaxSpeed.x, t.minMaxSpeed.y, Math.random()) : e.timeScale = t?.speed ?? 1, t?.loop != null ? e.loop = t.loop ? MS : Hp : e.loop = Hp, t?.clampWhenFinished && (e.clampWhenFinished = !0), e.paused = !1, e.play(), window.requestAnimationFrame(() => Fs.testIfRootCanAnimate(e)), Ks && console.log("PLAY", e.getClip().name, e);
14049
14049
  const o = new mM(e, this.mixer, t, (r) => {
14050
14050
  this._handles.splice(this._handles.indexOf(o), 1);
14051
14051
  });
@@ -14071,10 +14071,10 @@ Hr([
14071
14071
  u()
14072
14072
  ], ii.prototype, "randomStartTime", 2);
14073
14073
  Hr([
14074
- u(tw)
14074
+ u(iw)
14075
14075
  ], ii.prototype, "minMaxSpeed", 2);
14076
14076
  Hr([
14077
- u(tw)
14077
+ u(iw)
14078
14078
  ], ii.prototype, "minMaxOffsetNormalized", 2);
14079
14079
  Hr([
14080
14080
  u()
@@ -14169,7 +14169,7 @@ function yM(s, e) {
14169
14169
  clip: new Mi(s, 0, [])
14170
14170
  };
14171
14171
  }
14172
- var dr = /* @__PURE__ */ ((s) => (s[s.If = 1] = "If", s[s.IfNot = 2] = "IfNot", s[s.Greater = 3] = "Greater", s[s.Less = 4] = "Less", s[s.Equals = 6] = "Equals", s[s.NotEqual = 7] = "NotEqual", s))(dr || {}), iw = /* @__PURE__ */ ((s) => (s[s.Float = 1] = "Float", s[s.Int = 3] = "Int", s[s.Bool = 4] = "Bool", s[s.Trigger = 9] = "Trigger", s))(iw || {});
14172
+ var dr = /* @__PURE__ */ ((s) => (s[s.If = 1] = "If", s[s.IfNot = 2] = "IfNot", s[s.Greater = 3] = "Greater", s[s.Less = 4] = "Less", s[s.Equals = 6] = "Equals", s[s.NotEqual = 7] = "NotEqual", s))(dr || {}), nw = /* @__PURE__ */ ((s) => (s[s.Float = 1] = "Float", s[s.Int = 3] = "Int", s[s.Bool = 4] = "Bool", s[s.Trigger = 9] = "Trigger", s))(nw || {});
14173
14173
  const ot = x("debuganimatorcontroller"), $h = x("debugrootmotion");
14174
14174
  class xn {
14175
14175
  /**
@@ -14553,7 +14553,7 @@ class xn {
14553
14553
  if (o.hasExitTime ? i.timeScale > 0 ? h = l >= o.exitTime : i.timeScale < 0 && (h = 1 - l >= o.exitTime) : h = !0, h) {
14554
14554
  for (const d of o.conditions) {
14555
14555
  const f = this.model.parameters.find((p) => p.name === d.parameter);
14556
- f?.type === iw.Trigger && f.value && (f.value = !1);
14556
+ f?.type === nw.Trigger && f.value && (f.value = !1);
14557
14557
  }
14558
14558
  if (i.clampWhenFinished = !0, ot) {
14559
14559
  const d = this.getState(o.destinationState, 0);
@@ -15170,7 +15170,7 @@ class xs extends Qn {
15170
15170
  static _userSet = /* @__PURE__ */ new Set();
15171
15171
  onBeforeRender() {
15172
15172
  xs._userSet.clear();
15173
- const e = x0(this.texture, !0, null, xs._userSet);
15173
+ const e = S0(this.texture, !0, null, xs._userSet);
15174
15174
  for (const t of e)
15175
15175
  t instanceof H && (t[fb] = t.visible, t.visible = !1);
15176
15176
  }
@@ -15274,7 +15274,7 @@ class $s extends R {
15274
15274
  console.error("Error creating three GroundProjection", o);
15275
15275
  return;
15276
15276
  }
15277
- this._projection.position.y = this._height - i, this._projection.name = "GroundProjection", Kv(this._projection, !1);
15277
+ this._projection.position.y = this._height - i, this._projection.name = "GroundProjection", Zv(this._projection, !1);
15278
15278
  } else
15279
15279
  t = !1;
15280
15280
  if (this._projection.parent || this.gameObject.add(this._projection), this.autoFit && t) {
@@ -15487,7 +15487,7 @@ let Pr = class {
15487
15487
  return e.prep(4, 12), e.writeFloat32(n), e.writeFloat32(i), e.writeFloat32(t), e.offset();
15488
15488
  }
15489
15489
  };
15490
- class nw {
15490
+ class sw {
15491
15491
  bb = null;
15492
15492
  bb_pos = 0;
15493
15493
  __init(e, t) {
@@ -15519,7 +15519,7 @@ class bs {
15519
15519
  return (t || new bs()).__init(e.readInt32(e.position()) + e.position(), e);
15520
15520
  }
15521
15521
  static getSizePrefixedRootAsSyncedTransformModel(e, t) {
15522
- return e.setPosition(e.position() + Lv), (t || new bs()).__init(e.readInt32(e.position()) + e.position(), e);
15522
+ return e.setPosition(e.position() + Dv), (t || new bs()).__init(e.readInt32(e.position()) + e.position(), e);
15523
15523
  }
15524
15524
  guid(e) {
15525
15525
  const t = this.bb.__offset(this.bb_pos, 4);
@@ -15534,7 +15534,7 @@ class bs {
15534
15534
  }
15535
15535
  transform(e) {
15536
15536
  const t = this.bb.__offset(this.bb_pos, 8);
15537
- return t ? (e || new nw()).__init(this.bb_pos + t, this.bb) : null;
15537
+ return t ? (e || new sw()).__init(this.bb_pos + t, this.bb) : null;
15538
15538
  }
15539
15539
  /**
15540
15540
  * if the server should not save this info
@@ -16008,14 +16008,14 @@ let et = pi;
16008
16008
  new _();
16009
16009
  new _();
16010
16010
  const ro = x("debugsync"), zc = "STRS";
16011
- m0(zc, bs.getRootAsSyncedTransformModel);
16011
+ g0(zc, bs.getRootAsSyncedTransformModel);
16012
16012
  const In = new hg();
16013
- function sw(s, e, t = !0) {
16013
+ function ow(s, e, t = !0) {
16014
16014
  In.clear();
16015
16015
  const i = In.createString(s);
16016
16016
  bs.startSyncedTransformModel(In), bs.addGuid(In, i), bs.addFast(In, t);
16017
16017
  const n = e.worldPosition, o = e.worldEuler, r = e.gameObject.scale;
16018
- bs.addTransform(In, nw.createTransform(In, n.x, n.y, n.z, o.x, o.y, o.z, r.x, r.y, r.z));
16018
+ bs.addTransform(In, sw.createTransform(In, n.x, n.y, n.z, o.x, o.y, o.z, r.x, r.y, r.z));
16019
16019
  const a = bs.endSyncedTransformModel(In);
16020
16020
  return In.finish(a, zc), In.asUint8Array();
16021
16021
  }
@@ -16092,11 +16092,11 @@ class Jn extends R {
16092
16092
  receivedDataCallback = null;
16093
16093
  /** @internal */
16094
16094
  awake() {
16095
- ro && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new _(), this._targetRotation = new V(), this.lastPosition = new _(), this.lastRotation = new V(), this.lastScale = new _(), this.rb = C.getComponentInChildren(this.gameObject, et), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new g0(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ie.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(zc, this.receivedDataCallback);
16095
+ ro && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new _(), this._targetRotation = new V(), this.lastPosition = new _(), this.lastRotation = new V(), this.lastScale = new _(), this.rb = C.getComponentInChildren(this.gameObject, et), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new y0(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ie.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(zc, this.receivedDataCallback);
16096
16096
  }
16097
16097
  /** @internal */
16098
16098
  onDestroy() {
16099
- this.syncDestroy && M0(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ie.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(zc, this.receivedDataCallback);
16099
+ this.syncDestroy && E0(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ie.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(zc, this.receivedDataCallback);
16100
16100
  }
16101
16101
  /**
16102
16102
  * Attempts to retrieve and apply the last known network state for this transform
@@ -16119,7 +16119,7 @@ class Jn extends R {
16119
16119
  const i = t.position();
16120
16120
  i && (this.interpolatePosition && this._targetPosition?.set(i.x(), i.y(), i.z()), (!this.interpolatePosition || !this._receivedDataBefore) && this.setWorldPosition(i.x(), i.y(), i.z()));
16121
16121
  const n = t.rotation();
16122
- n && (this.tempEuler.set(n.x(), n.y(), n.z()), this.interpolateRotation && this._targetRotation.setFromEuler(this.tempEuler), (!this.interpolateRotation || !this._receivedDataBefore) && Yv(this.gameObject, this.tempEuler));
16122
+ n && (this.tempEuler.set(n.x(), n.y(), n.z()), this.interpolateRotation && this._targetRotation.setFromEuler(this.tempEuler), (!this.interpolateRotation || !this._receivedDataBefore) && Kv(this.gameObject, this.tempEuler));
16123
16123
  const o = t.scale();
16124
16124
  o && this.gameObject.scale.set(o.x(), o.y(), o.z());
16125
16125
  }
@@ -16181,7 +16181,7 @@ class Jn extends R {
16181
16181
  if (this._needsUpdate && (this.context.time.frameCount % n === 0 || o)) {
16182
16182
  if (Sm++, o && vc > 0 && this.context.time.frameCount % vc !== 0) return;
16183
16183
  ro && console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid), this._needsUpdate = !1;
16184
- const r = sw(this.guid, this, !!o);
16184
+ const r = ow(this.guid, this, !!o);
16185
16185
  this.context.connection.sendBinary(r);
16186
16186
  }
16187
16187
  }
@@ -16660,7 +16660,7 @@ class UM extends sn {
16660
16660
  onDeserialize(e, t) {
16661
16661
  if (e instanceof xe && t.type === xs) {
16662
16662
  let i = e;
16663
- Zd.has(i) && (i = Zd.get(i)), i.isRenderTargetTexture = !0, i.flipY = !0, i.offset.y = 1, i.repeat.y = -1, i.needsUpdate = !0, i.mipmaps = [], i instanceof MS && (i.isCompressedTexture = !1, i.format = _u);
16663
+ Zd.has(i) && (i = Zd.get(i)), i.isRenderTargetTexture = !0, i.flipY = !0, i.offset.y = 1, i.repeat.y = -1, i.needsUpdate = !0, i.mipmaps = [], i instanceof ES && (i.isCompressedTexture = !1, i.format = _u);
16664
16664
  const n = new xs(i.image.width, i.image.height, {
16665
16665
  colorSpace: Ds
16666
16666
  });
@@ -16736,7 +16736,7 @@ class el extends Uc {
16736
16736
  return this.context.physics.sphereOverlap(t, 0.015, !1, !0);
16737
16737
  }
16738
16738
  }
16739
- class ow {
16739
+ class rw {
16740
16740
  /** returns the real object when dealing with shadow UI */
16741
16741
  static getObject(e) {
16742
16742
  const t = e[xi];
@@ -16811,7 +16811,7 @@ function HM(s, e, t = Ce.OnBeforeRender) {
16811
16811
  }
16812
16812
  const ao = x("debugeventsystem");
16813
16813
  var Pm = /* @__PURE__ */ ((s) => (s.BeforeHandleInput = "BeforeHandleInput", s.AfterHandleInput = "AfterHandleInput", s))(Pm || {});
16814
- Y0((s) => {
16814
+ K0((s) => {
16815
16815
  ui.createIfNoneExists(s);
16816
16816
  });
16817
16817
  class ui extends R {
@@ -17005,7 +17005,7 @@ class ui extends R {
17005
17005
  if (i[xi]) {
17006
17006
  const d = i[xi].gameObject;
17007
17007
  if (d) {
17008
- if (!ow.isInteractable(d, this.out)) return !1;
17008
+ if (!rw.isInteractable(d, this.out)) return !1;
17009
17009
  o = this.out.canvasGroup ?? null, this.handleMeshUIIntersection(e, h), e = d;
17010
17010
  }
17011
17011
  }
@@ -17562,7 +17562,7 @@ class ye extends R {
17562
17562
  return (L() || Lt) && console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera"), !1;
17563
17563
  e instanceof Pi && (e = e.gameObject);
17564
17564
  const i = e.worldPosition, n = e.worldForward;
17565
- e instanceof ES && (Lt && console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera"), n.multiplyScalar(-1));
17565
+ e instanceof RS && (Lt && console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera"), n.multiplyScalar(-1));
17566
17566
  const o = new Is(i, n);
17567
17567
  return Lt && z.DrawRay(o.origin, o.direction, 16711680, 10), this.setTargetFromRaycast(o, t) || this.setLookTargetPosition(o.at(2, U()), t), this.setCameraTargetPosition(i, t), !0;
17568
17568
  }
@@ -18166,7 +18166,7 @@ class yo extends R {
18166
18166
  * @returns The {@link three#AudioListener} instance
18167
18167
  */
18168
18168
  get listener() {
18169
- return this._listener == null && (this._listener = new RS()), this._listener;
18169
+ return this._listener == null && (this._listener = new TS()), this._listener;
18170
18170
  }
18171
18171
  _listener = null;
18172
18172
  /**
@@ -18331,7 +18331,7 @@ const St = x("debugaudio"), on = class co extends R {
18331
18331
  get Sound() {
18332
18332
  if (!this.sound && co.userInteractionRegistered) {
18333
18333
  let e = this.gameObject.getComponent(yo) ?? this.context.mainCamera.getComponent(yo) ?? Yc(yo, this.context, !1);
18334
- !e && this.context.mainCamera && (e = this.context.mainCamera.addComponent(yo)), e?.listener ? (this.sound = new TS(e.listener), this.gameObject?.add(this.sound)) : St && console.warn("No audio listener found in scene - can not play audio");
18334
+ !e && this.context.mainCamera && (e = this.context.mainCamera.addComponent(yo)), e?.listener ? (this.sound = new AS(e.listener), this.gameObject?.add(this.sound)) : St && console.warn("No audio listener found in scene - can not play audio");
18335
18335
  }
18336
18336
  return this.sound;
18337
18337
  }
@@ -18631,7 +18631,7 @@ class tu extends R {
18631
18631
  awake() {
18632
18632
  if (this.avatar = C.getComponentInParent(this.gameObject, ze), this.avatar) {
18633
18633
  const e = C.getComponentInParent(this.gameObject, ze);
18634
- this._model = new g0(this.context.connection, this.guid), e?.isLocalAvatar && this._model.requestOwnership();
18634
+ this._model = new y0(this.context.connection, this.guid), e?.isLocalAvatar && this._model.requestOwnership();
18635
18635
  }
18636
18636
  this.context.connection.beginListen("avatar-look-target-changed", (e) => {
18637
18637
  this.target && e && e.guid === this.avatar?.guid && Rt(this.target, e.position);
@@ -18659,7 +18659,7 @@ class tu extends R {
18659
18659
  }
18660
18660
  const Be = x("debugnetworkingstreams");
18661
18661
  var Ss = /* @__PURE__ */ ((s) => (s.Connected = "peer-user-connected", s.StreamReceived = "receive-stream", s.StreamEnded = "call-ended", s.Disconnected = "peer-user-disconnected", s.UserJoined = "user-joined", s))(Ss || {});
18662
- class rw {
18662
+ class aw {
18663
18663
  type = "call-ended";
18664
18664
  userId;
18665
18665
  direction;
@@ -18718,7 +18718,7 @@ Video:`, o.getVideoTracks()), this._stream = o, i === "incoming") {
18718
18718
  this.dispatchEvent(r);
18719
18719
  }
18720
18720
  }), t.on("close", () => {
18721
- this.dispatchEvent(new rw(e, i));
18721
+ this.dispatchEvent(new aw(e, i));
18722
18722
  });
18723
18723
  }
18724
18724
  }
@@ -18874,7 +18874,7 @@ Incoming:`, this._incomingCalls), o;
18874
18874
  }), e.on("close", () => {
18875
18875
  Be && console.log("Call ended", e.metadata);
18876
18876
  const l = r.indexOf(a);
18877
- l !== -1 && r.splice(l, 1), a.close(), this.dispatchEvent(new rw(o, t));
18877
+ l !== -1 && r.splice(l, 1), a.close(), this.dispatchEvent(new aw(o, t));
18878
18878
  }), a.addEventListener("call-ended", (l) => {
18879
18879
  this.dispatchEvent(l);
18880
18880
  }), t === "incoming" && (a.addEventListener("receive-stream", (l) => {
@@ -18909,7 +18909,7 @@ class zu extends og {
18909
18909
  */
18910
18910
  debug = !1;
18911
18911
  constructor(e, t) {
18912
- if (super(), l0(e)) {
18912
+ if (super(), c0(e)) {
18913
18913
  const i = e;
18914
18914
  e = i.context, t = _o.getOrCreate(i.context, i.guid);
18915
18915
  } else typeof t == "string" && (t = _o.getOrCreate(e, t));
@@ -19207,7 +19207,7 @@ $g([
19207
19207
  $g([
19208
19208
  u()
19209
19209
  ], Gr.prototype, "createMenuButton");
19210
- var dE = Object.defineProperty, aw = (s, e, t, i) => {
19210
+ var dE = Object.defineProperty, lw = (s, e, t, i) => {
19211
19211
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
19212
19212
  (r = s[o]) && (n = r(e, t, n) || n);
19213
19213
  return n && dE(e, t, n), n;
@@ -19269,13 +19269,13 @@ class Uu extends R {
19269
19269
  // });
19270
19270
  // }
19271
19271
  }
19272
- aw([
19272
+ lw([
19273
19273
  u(M)
19274
19274
  ], Uu.prototype, "idle");
19275
- aw([
19275
+ lw([
19276
19276
  u(M)
19277
19277
  ], Uu.prototype, "talking");
19278
- class lw extends R {
19278
+ class cw extends R {
19279
19279
  voip = null;
19280
19280
  marker = null;
19281
19281
  _startPosition = null;
@@ -19296,8 +19296,8 @@ var fE = Object.defineProperty, pE = (s, e, t, i) => {
19296
19296
  (r = s[o]) && (n = r(e, t, n) || n);
19297
19297
  return n && fE(e, t, n), n;
19298
19298
  };
19299
- const ga = x("debugxrflags"), cw = x("disablexrflags");
19300
- cw && console.warn("XRFlags are disabled");
19299
+ const ga = x("debugxrflags"), hw = x("disablexrflags");
19300
+ hw && console.warn("XRFlags are disabled");
19301
19301
  var vs = /* @__PURE__ */ ((s) => (s[s.Never = 0] = "Never", s[s.Browser = 1] = "Browser", s[s.AR = 2] = "AR", s[s.VR = 4] = "VR", s[s.FirstPerson = 8] = "FirstPerson", s[s.ThirdPerson = 16] = "ThirdPerson", s[s.All = 4294967295] = "All", s))(vs || {});
19302
19302
  class hi {
19303
19303
  static Global = new hi();
@@ -19324,7 +19324,7 @@ class hi {
19324
19324
  this.Mask = 0, mn.Apply();
19325
19325
  }
19326
19326
  }
19327
- const hw = class ds extends R {
19327
+ const dw = class ds extends R {
19328
19328
  static registry = [];
19329
19329
  static Apply() {
19330
19330
  for (const e of this.registry) e.UpdateVisible(hi.Global);
@@ -19346,7 +19346,7 @@ const hw = class ds extends R {
19346
19346
  return this.gameObject.visible;
19347
19347
  }
19348
19348
  UpdateVisible(e = null) {
19349
- if (cw)
19349
+ if (hw)
19350
19350
  return;
19351
19351
  let t;
19352
19352
  const i = e;
@@ -19361,8 +19361,8 @@ const hw = class ds extends R {
19361
19361
  };
19362
19362
  pE([
19363
19363
  u()
19364
- ], hw.prototype, "visibleIn");
19365
- let mn = hw;
19364
+ ], dw.prototype, "visibleIn");
19365
+ let mn = dw;
19366
19366
  var mE = Object.defineProperty, Nu = (s, e, t, i) => {
19367
19367
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
19368
19368
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -19404,7 +19404,7 @@ var gE = Object.defineProperty, Wg = (s, e, t, i) => {
19404
19404
  (r = s[o]) && (n = r(e, t, n) || n);
19405
19405
  return n && gE(e, t, n), n;
19406
19406
  };
19407
- const $u = class dw extends R {
19407
+ const $u = class uw extends R {
19408
19408
  head = null;
19409
19409
  eyes = null;
19410
19410
  target = null;
@@ -19424,7 +19424,7 @@ const $u = class dw extends R {
19424
19424
  this.currentTargetPoint.lerp(i, this.context.time.deltaTime / 0.1);
19425
19425
  const n = te(this.head), o = this.vec.copy(this.currentTargetPoint).sub(n).normalize();
19426
19426
  if (o.length() < 0.1) return;
19427
- const r = dw.forward;
19427
+ const r = uw.forward;
19428
19428
  if (r.set(0, 0, 1), r.applyQuaternion(ve(this.head)), r.dot(o) > 0.45)
19429
19429
  for (let l = 0; l < t.length; l++)
19430
19430
  t[l].lookAt(this.currentTargetPoint);
@@ -19441,7 +19441,7 @@ Wg([
19441
19441
  Wg([
19442
19442
  u(M)
19443
19443
  ], $u.prototype, "target");
19444
- let uw = $u;
19444
+ let fw = $u;
19445
19445
  var yE = Object.defineProperty, Vg = (s, e, t, i) => {
19446
19446
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
19447
19447
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -19478,7 +19478,7 @@ Vg([
19478
19478
  Vg([
19479
19479
  u()
19480
19480
  ], eh.prototype, "isGizmo");
19481
- class fw extends R {
19481
+ class pw extends R {
19482
19482
  from;
19483
19483
  to;
19484
19484
  hint;
@@ -19651,7 +19651,7 @@ class th extends On {
19651
19651
  * Removes scale change monitoring when the collider is disabled.
19652
19652
  */
19653
19653
  onDisable() {
19654
- super.onDisable(), Fv(this.gameObject.scale, this.updateProperties);
19654
+ super.onDisable(), zv(this.gameObject.scale, this.updateProperties);
19655
19655
  }
19656
19656
  /**
19657
19657
  * Updates collider properties when validated in the editor or inspector.
@@ -19667,7 +19667,7 @@ mi([
19667
19667
  mi([
19668
19668
  u(_)
19669
19669
  ], th.prototype, "center");
19670
- const Hg = class pw extends On {
19670
+ const Hg = class mw extends On {
19671
19671
  /**
19672
19672
  * Creates and adds a BoxCollider to the given object.
19673
19673
  * @param obj The object to add the collider to
@@ -19675,7 +19675,7 @@ const Hg = class pw extends On {
19675
19675
  * @returns The newly created BoxCollider
19676
19676
  */
19677
19677
  static add(e, t) {
19678
- const i = qn(e, pw);
19678
+ const i = qn(e, mw);
19679
19679
  return i.autoFit(), t?.rigidbody === !0 && qn(e, et, { isKinematic: !1 }), i;
19680
19680
  }
19681
19681
  size = new _(1, 1, 1);
@@ -19692,7 +19692,7 @@ const Hg = class pw extends On {
19692
19692
  * @internal
19693
19693
  */
19694
19694
  onDisable() {
19695
- super.onDisable(), Fv(this.gameObject.scale, this.updateProperties);
19695
+ super.onDisable(), zv(this.gameObject.scale, this.updateProperties);
19696
19696
  }
19697
19697
  /**
19698
19698
  * Updates collider properties when validated in the editor or inspector.
@@ -20043,7 +20043,7 @@ const Xr = class ic extends R {
20043
20043
  side: wu
20044
20044
  })).translateY(-1e-4), this.occluderMesh.renderOrder = -100, this.occluderMesh.layers.set(2), this.shadowsRoot.add(this.occluderMesh), this.blurPlane = new H(e), this.blurPlane.visible = !1, this.shadowGroup.add(this.blurPlane);
20045
20045
  const i = 0, n = 1;
20046
- this.shadowCamera = new pu(-1 / 2, 1 / 2, 1 / 2, -1 / 2, i, n), this.shadowCamera.layers.enableAll(), this.shadowCamera.rotation.x = Math.PI / 2, this.shadowCamera.matrixWorldAutoUpdate = !1, this.shadowGroup.add(this.shadowCamera), this.shadowCamera.updateMatrix(), this.depthMaterial = new AS(), this.depthMaterial.userData.darkness = { value: this.darkness }, this.depthMaterial.blending = IS, this.depthMaterial.blendEquation = LS, this.depthMaterial.onBeforeCompile = (o) => {
20046
+ this.shadowCamera = new pu(-1 / 2, 1 / 2, 1 / 2, -1 / 2, i, n), this.shadowCamera.layers.enableAll(), this.shadowCamera.rotation.x = Math.PI / 2, this.shadowCamera.matrixWorldAutoUpdate = !1, this.shadowGroup.add(this.shadowCamera), this.shadowCamera.updateMatrix(), this.depthMaterial = new IS(), this.depthMaterial.userData.darkness = { value: this.darkness }, this.depthMaterial.blending = LS, this.depthMaterial.blendEquation = DS, this.depthMaterial.onBeforeCompile = (o) => {
20047
20047
  this.depthMaterial && (o.uniforms.darkness = this.depthMaterial.userData.darkness, o.fragmentShader = /* glsl */
20048
20048
  `
20049
20049
  uniform float darkness;
@@ -20136,7 +20136,7 @@ al([
20136
20136
  ], Xr.prototype, "backfaceShadows");
20137
20137
  let Wu = Xr;
20138
20138
  const _b = [], hp = new Array(), SE = x("logstats");
20139
- class mw extends R {
20139
+ class gw extends R {
20140
20140
  onEnable() {
20141
20141
  console.log(this), SE && this.startCoroutine(this.run(), Ce.OnAfterRender);
20142
20142
  }
@@ -20151,7 +20151,7 @@ class Vu extends R {
20151
20151
  isUsed = !0;
20152
20152
  usedBy = null;
20153
20153
  }
20154
- class gw extends R {
20154
+ class yw extends R {
20155
20155
  }
20156
20156
  const bb = x("debugdeletable");
20157
20157
  class kr extends Ft {
@@ -20164,7 +20164,7 @@ class kr extends Ft {
20164
20164
  e >= 0 && kr._instances.splice(e, 1);
20165
20165
  }
20166
20166
  }
20167
- class yw extends R {
20167
+ class _w extends R {
20168
20168
  update() {
20169
20169
  for (const e of kr._instances) {
20170
20170
  const t = this.gameObject;
@@ -20214,7 +20214,7 @@ var kE = Object.defineProperty, Qr = (s, e, t, i) => {
20214
20214
  return n && kE(e, t, n), n;
20215
20215
  };
20216
20216
  const Hn = x("debugdrag"), dp = [];
20217
- var _w = /* @__PURE__ */ ((s) => (s[s.XZPlane = 0] = "XZPlane", s[s.Attached = 1] = "Attached", s[s.HitNormal = 2] = "HitNormal", s[s.DynamicViewAngle = 3] = "DynamicViewAngle", s[s.SnapToSurfaces = 4] = "SnapToSurfaces", s[s.None = 5] = "None", s))(_w || {});
20217
+ var bw = /* @__PURE__ */ ((s) => (s[s.XZPlane = 0] = "XZPlane", s[s.Attached = 1] = "Attached", s[s.HitNormal = 2] = "HitNormal", s[s.DynamicViewAngle = 3] = "DynamicViewAngle", s[s.SnapToSurfaces = 4] = "SnapToSurfaces", s[s.None = 5] = "None", s))(bw || {});
20218
20218
  const Do = class $i extends R {
20219
20219
  /**
20220
20220
  * Checks if any DragControls component is currently active with selected objects
@@ -20774,7 +20774,7 @@ class up {
20774
20774
  return t && (r > Math.PI / 2 + a || r < Math.PI / 2 - a) ? this._dragPlane.setFromNormalAndCoplanarPoint(n, e) : this._dragPlane.setFromNormalAndCoplanarPoint(i, e), !0;
20775
20775
  }
20776
20776
  }
20777
- class bw {
20777
+ class vw {
20778
20778
  /** Controls whether visual helpers like lines and markers are displayed */
20779
20779
  showGizmo = !0;
20780
20780
  /** When true, drag plane alignment changes based on view angle */
@@ -20812,7 +20812,7 @@ class bw {
20812
20812
  static geometry = new bn().setFromPoints([new _(0, 0, 0), new _(0, -1, 0)]);
20813
20813
  constructor(e) {
20814
20814
  this._camera = e;
20815
- const t = new Na(bw.geometry), i = t.material;
20815
+ const t = new Na(vw.geometry), i = t.material;
20816
20816
  i.color = new re(0.4, 0.4, 0.4), t.layers.set(2), t.name = "line", t.scale.y = 1, this._groundLine = t;
20817
20817
  const n = new mu(0.5, 22, 22), o = new Se({ color: i.color }), r = new H(n, o);
20818
20818
  r.visible = !1, r.layers.set(2), this._groundMarker = r;
@@ -21155,21 +21155,21 @@ class po {
21155
21155
  function pp(s) {
21156
21156
  switch (s) {
21157
21157
  case 0:
21158
- return QS;
21158
+ return YS;
21159
21159
  case 1:
21160
- return XS;
21160
+ return QS;
21161
21161
  case 2:
21162
- return qS;
21162
+ return XS;
21163
21163
  case 3:
21164
- return GS;
21164
+ return qS;
21165
21165
  case 4:
21166
- return HS;
21166
+ return GS;
21167
21167
  case 6:
21168
- return VS;
21168
+ return HS;
21169
21169
  case 7:
21170
- return WS;
21170
+ return VS;
21171
21171
  case 5:
21172
- return $S;
21172
+ return WS;
21173
21173
  }
21174
21174
  return 0;
21175
21175
  }
@@ -21178,19 +21178,19 @@ function LE(s) {
21178
21178
  case 1:
21179
21179
  return Wy;
21180
21180
  case 2:
21181
- return NS;
21181
+ return $S;
21182
21182
  case 3:
21183
- return US;
21183
+ return NS;
21184
21184
  case 4:
21185
- return zS;
21185
+ return US;
21186
21186
  case 5:
21187
- return FS;
21187
+ return zS;
21188
21188
  case 6:
21189
- return BS;
21189
+ return FS;
21190
21190
  case 7:
21191
- return jS;
21191
+ return BS;
21192
21192
  case 8:
21193
- return DS;
21193
+ return jS;
21194
21194
  }
21195
21195
  return Wy;
21196
21196
  }
@@ -21456,7 +21456,7 @@ class Po {
21456
21456
  }
21457
21457
  }
21458
21458
  const Sd = /* @__PURE__ */ Symbol("originalValues"), Cd = /* @__PURE__ */ Symbol("savedTextureTransforms");
21459
- function vw(s) {
21459
+ function ww(s) {
21460
21460
  let e = Ps.getBlock(s);
21461
21461
  if (e) return { block: e, owner: s };
21462
21462
  if (s.parent && s.parent.type === "Group" && (e = Ps.getBlock(s.parent), e))
@@ -21481,7 +21481,7 @@ const Ba = /* @__PURE__ */ Symbol("beforeRenderingFlag"), km = /* @__PURE__ */ n
21481
21481
  } else if (r !== n)
21482
21482
  return;
21483
21483
  this[Ba] === void 0 && (this[Ba] = /* @__PURE__ */ new WeakSet()), this[Ba].add(n);
21484
- const a = vw(this);
21484
+ const a = ww(this);
21485
21485
  if (!a)
21486
21486
  return;
21487
21487
  const { block: l, owner: c } = a, h = l.overrides, d = n, f = l.getDefines(), p = Object.keys(f);
@@ -21517,7 +21517,7 @@ const Ba = /* @__PURE__ */ Symbol("beforeRenderingFlag"), km = /* @__PURE__ */ n
21517
21517
  }, xb = function(s, e, t, i, n, o) {
21518
21518
  if (this[Ba] === void 0 || !this[Ba].has(n)) return;
21519
21519
  this[Ba].delete(n);
21520
- const r = vw(this);
21520
+ const r = ww(this);
21521
21521
  if (!r)
21522
21522
  return;
21523
21523
  const { block: a, owner: l } = r, c = a.overrides, h = n, d = h[Sd], f = a.getDefines(), p = Object.keys(f);
@@ -21573,7 +21573,7 @@ function Sb(s, e, t) {
21573
21573
  }
21574
21574
  }
21575
21575
  const Gh = /* @__PURE__ */ new Map();
21576
- function ww(s, e) {
21576
+ function xw(s, e) {
21577
21577
  if (Gh.has(s))
21578
21578
  return Gh.get(s);
21579
21579
  const t = new URL(s, window.location.href), i = UE(t, e);
@@ -21588,7 +21588,7 @@ async function UE(s, e) {
21588
21588
  if (n)
21589
21589
  a = new lg();
21590
21590
  else if (o)
21591
- a = new Rv();
21591
+ a = new Tv();
21592
21592
  else if (r) {
21593
21593
  const { ktx2Loader: d } = Jm(e);
21594
21594
  a = d;
@@ -21598,7 +21598,7 @@ async function UE(s, e) {
21598
21598
  return await a.loadAsync(l).then((d) => {
21599
21599
  if (d) {
21600
21600
  const f = t.lastIndexOf("/");
21601
- d.name = t.substring(f >= 0 ? f + 1 : 0), i && (d.mapping = Ls), a instanceof Er && (d.colorSpace = js);
21601
+ d.name = t.substring(f >= 0 ? f + 1 : 0), i ? d.mapping = Ls : d.mapping = Pv, a instanceof Er && (d.colorSpace = js);
21602
21602
  }
21603
21603
  return d;
21604
21604
  }).catch((d) => (console.warn("Failed to load texture from url:", s), null));
@@ -21663,12 +21663,12 @@ const WE = /* @__PURE__ */ Symbol("reflectionProbeKey"), ih = class fn extends R
21663
21663
  if (typeof e == "string") {
21664
21664
  oa && console.debug(`[ReflectionProbe] Loading reflection probe texture from URL: ${e}`), this._textureUrlInFlight = e;
21665
21665
  const t = To(this.sourceId, e);
21666
- ww(t, this.context.renderer).then((i) => {
21666
+ xw(t, this.context.renderer).then((i) => {
21667
21667
  this._textureUrlInFlight === e && i && (this._textureUrlInFlight = void 0, oa && console.debug(`[ReflectionProbe] Successfully loaded reflection probe texture: ${e}`), this.texture = i);
21668
21668
  });
21669
21669
  return;
21670
21670
  }
21671
- this.__didAwake && (this._textureUrlInFlight = void 0), this._texture = e, oa && console.debug("[ReflectionProbe] Set reflection probe texture " + (e?.name || "(removed)")), e && (e instanceof Pv || e.mapping === Ls || e.mapping !== Ms && (e.mapping = Ms), e.colorSpace = Ds, e.needsUpdate = !0);
21671
+ this.__didAwake && (this._textureUrlInFlight = void 0), this._texture = e, oa && console.debug("[ReflectionProbe] Set reflection probe texture " + (e?.name || "(removed)")), e && (e instanceof kv || e.mapping === Ls || e.mapping !== Ms && (e.mapping = Ms), e.colorSpace = Ds, e.needsUpdate = !0);
21672
21672
  }
21673
21673
  }
21674
21674
  get texture() {
@@ -21783,7 +21783,7 @@ class qE {
21783
21783
  this.node = e, this.nodeIndex = t, this.nodeDef = i;
21784
21784
  }
21785
21785
  }
21786
- class xw {
21786
+ class Sw {
21787
21787
  get name() {
21788
21788
  return HE;
21789
21789
  }
@@ -22047,13 +22047,13 @@ class Mm extends R {
22047
22047
  if (ya && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == yc.Flat) {
22048
22048
  if (this.ambientLight && !this._ambientLightObj) {
22049
22049
  const e = this.calculateIntensityFactor(this.ambientLight);
22050
- this._ambientLightObj = new YS(this.ambientLight, this.ambientIntensity * e), ya && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
22050
+ this._ambientLightObj = new KS(this.ambientLight, this.ambientIntensity * e), ya && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
22051
22051
  }
22052
22052
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
22053
22053
  } else if (this.ambientMode === yc.Trilight) {
22054
22054
  if (this.ambientTrilight) {
22055
22055
  const e = this.ambientTrilight[0], t = this.ambientTrilight[this.ambientTrilight.length - 1], i = this.calculateIntensityFactor(t);
22056
- this._hemisphereLightObj = new KS(t, e, this.ambientIntensity * i), this.gameObject.add(this._hemisphereLightObj), ya && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, i);
22056
+ this._hemisphereLightObj = new ZS(t, e, this.ambientIntensity * i), this.gameObject.add(this._hemisphereLightObj), ya && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, i);
22057
22057
  }
22058
22058
  } else
22059
22059
  this._ambientLightObj && this._ambientLightObj.removeFromParent(), this._hemisphereLightObj && this._hemisphereLightObj.removeFromParent();
@@ -22086,7 +22086,7 @@ var Em;
22086
22086
  }
22087
22087
  s.loadFromUrl = e;
22088
22088
  })(Em || (Em = {}));
22089
- class YE extends ZS {
22089
+ class YE extends JS {
22090
22090
  loadAsync(e, t) {
22091
22091
  return new Promise((i, n) => {
22092
22092
  this.load(e, i, t, n);
@@ -22131,7 +22131,7 @@ class KE {
22131
22131
  return this.mtlxLoader ? this.mtlxLoader.loadMaterial(e) : null;
22132
22132
  }
22133
22133
  }
22134
- var Sw = /* @__PURE__ */ ((s) => (s[s.INT = 5124] = "INT", s[s.FLOAT = 5126] = "FLOAT", s[s.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", s[s.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", s[s.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", s[s.INT_VEC2 = 35667] = "INT_VEC2", s[s.INT_VEC3 = 35668] = "INT_VEC3", s[s.INT_VEC4 = 35669] = "INT_VEC4", s[s.BOOL = 35670] = "BOOL", s[s.BOOL_VEC2 = 35671] = "BOOL_VEC2", s[s.BOOL_VEC3 = 35672] = "BOOL_VEC3", s[s.BOOL_VEC4 = 35673] = "BOOL_VEC4", s[s.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", s[s.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", s[s.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", s[s.SAMPLER_2D = 35678] = "SAMPLER_2D", s[s.SAMPLER_3D = 35680] = "SAMPLER_3D", s[s.SAMPLER_CUBE = 35681] = "SAMPLER_CUBE", s[s.UNKNOWN = 0] = "UNKNOWN", s))(Sw || {});
22134
+ var Cw = /* @__PURE__ */ ((s) => (s[s.INT = 5124] = "INT", s[s.FLOAT = 5126] = "FLOAT", s[s.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", s[s.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", s[s.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", s[s.INT_VEC2 = 35667] = "INT_VEC2", s[s.INT_VEC3 = 35668] = "INT_VEC3", s[s.INT_VEC4 = 35669] = "INT_VEC4", s[s.BOOL = 35670] = "BOOL", s[s.BOOL_VEC2 = 35671] = "BOOL_VEC2", s[s.BOOL_VEC3 = 35672] = "BOOL_VEC3", s[s.BOOL_VEC4 = 35673] = "BOOL_VEC4", s[s.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", s[s.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", s[s.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", s[s.SAMPLER_2D = 35678] = "SAMPLER_2D", s[s.SAMPLER_3D = 35680] = "SAMPLER_3D", s[s.SAMPLER_CUBE = 35681] = "SAMPLER_CUBE", s[s.UNKNOWN = 0] = "UNKNOWN", s))(Cw || {});
22135
22135
  const Bn = x("debugcustomshader"), ra = "NEEDLE_techniques_webgl";
22136
22136
  class ZE {
22137
22137
  objectToWorldMatrix = new ee();
@@ -22142,12 +22142,12 @@ class ZE {
22142
22142
  this.objectToWorldMatrix.copy(e.matrixWorld), Xd(this.objectToWorldMatrix, this.objectToWorld), this.worldToObjectMatrix.copy(e.matrixWorld).invert(), Xd(this.worldToObjectMatrix, this.worldToObject);
22143
22143
  }
22144
22144
  }
22145
- class Te extends kv {
22145
+ class Te extends Ov {
22146
22146
  identifier;
22147
22147
  onBeforeRenderSceneCallback = this.onBeforeRenderScene.bind(this);
22148
22148
  clone() {
22149
22149
  const e = super.clone();
22150
- return Cw(e), e;
22150
+ return Pw(e), e;
22151
22151
  }
22152
22152
  constructor(e, ...t) {
22153
22153
  super(...t), this.identifier = e, Bn && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) && N.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
@@ -22370,7 +22370,7 @@ class JE {
22370
22370
  // },
22371
22371
  }
22372
22372
  );
22373
- switch (g.glslVersion = JS, g.vertexShader = g.vertexShader.replace("#version 300 es", ""), g.fragmentShader = g.fragmentShader.replace("#version 300 es", ""), d._Cull?.value) {
22373
+ switch (g.glslVersion = eC, g.vertexShader = g.vertexShader.replace("#version 300 es", ""), g.fragmentShader = g.fragmentShader.replace("#version 300 es", ""), d._Cull?.value) {
22374
22374
  case 0:
22375
22375
  g.side = Ei;
22376
22376
  break;
@@ -22386,37 +22386,37 @@ class JE {
22386
22386
  }
22387
22387
  switch (d._ZTest?.value) {
22388
22388
  case 3:
22389
- g.depthTest = !0, g.depthFunc = rC;
22389
+ g.depthTest = !0, g.depthFunc = aC;
22390
22390
  break;
22391
22391
  case 6:
22392
- g.depthTest = !0, g.depthFunc = oC;
22392
+ g.depthTest = !0, g.depthFunc = rC;
22393
22393
  break;
22394
22394
  case 2:
22395
- g.depthTest = !0, g.depthFunc = sC;
22395
+ g.depthTest = !0, g.depthFunc = oC;
22396
22396
  break;
22397
22397
  case 4:
22398
- g.depthTest = !0, g.depthFunc = nC;
22398
+ g.depthTest = !0, g.depthFunc = sC;
22399
22399
  break;
22400
22400
  case 5:
22401
- g.depthTest = !0, g.depthFunc = iC;
22401
+ g.depthTest = !0, g.depthFunc = nC;
22402
22402
  break;
22403
22403
  case 7:
22404
- g.depthTest = !0, g.depthFunc = tC;
22404
+ g.depthTest = !0, g.depthFunc = iC;
22405
22405
  break;
22406
22406
  case 8:
22407
- g.depthTest = !1, g.depthFunc = eC;
22407
+ g.depthTest = !1, g.depthFunc = tC;
22408
22408
  break;
22409
22409
  }
22410
22410
  g.transparent = p, p && (g.depthWrite = !1), BO(d), g.onUpdateUniforms();
22411
22411
  for (const w in f) {
22412
22412
  const b = w, v = f[w].type;
22413
- d[b]?.value === void 0 && (v === Sw.SAMPLER_2D ? (d[b] = { value: DO }, console.warn("Missing/unassigned texture, fallback to white: " + b)) : b === "unity_OrthoParams" || console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + b, f[w]));
22413
+ d[b]?.value === void 0 && (v === Cw.SAMPLER_2D ? (d[b] = { value: DO }, console.warn("Missing/unassigned texture, fallback to white: " + b)) : b === "unity_OrthoParams" || console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + b, f[w]));
22414
22414
  }
22415
- Bn && console.log(g.uuid, d), Cw(g), r(g);
22415
+ Bn && console.log(g.uuid, d), Pw(g), r(g);
22416
22416
  }) : null;
22417
22417
  }
22418
22418
  }
22419
- function Cw(s) {
22419
+ function Pw(s) {
22420
22420
  if (s.uniforms) {
22421
22421
  Bn && console.log("Uniforms:", s.uniforms);
22422
22422
  for (const t in s.uniforms)
@@ -22450,9 +22450,9 @@ function pD(s) {
22450
22450
  const e = Ir.indexOf(s);
22451
22451
  e >= 0 && Ir.splice(e, 1);
22452
22452
  }
22453
- function Pw(s) {
22453
+ function kw(s) {
22454
22454
  if (s instanceof Bs) {
22455
- const e = new xw();
22455
+ const e = new Sw();
22456
22456
  return s.register((t) => (e.parser = t, e)), e;
22457
22457
  }
22458
22458
  return null;
@@ -22477,7 +22477,7 @@ async function Rm(s, e, t, i) {
22477
22477
  for (const o of Ir)
22478
22478
  o.onImport && o.onImport(s, t, e);
22479
22479
  }
22480
- function kw(s, e) {
22480
+ function Ow(s, e) {
22481
22481
  for (const t of Ir)
22482
22482
  t.onExport && t.onExport(s, e);
22483
22483
  }
@@ -22589,7 +22589,7 @@ class Fa {
22589
22589
  /** The mesh information of the object - this tries to also calculate the LOD info */
22590
22590
  meshInformation;
22591
22591
  constructor(e, t) {
22592
- this.__instanceIndex = -1, this.object = e, this.renderer = t, e[C0] = t, this.meshInformation = mr(e.geometry), Fa.all.push(this);
22592
+ this.__instanceIndex = -1, this.object = e, this.renderer = t, e[P0] = t, this.meshInformation = mr(e.geometry), Fa.all.push(this);
22593
22593
  }
22594
22594
  /** Calculates the mesh information again
22595
22595
  * @returns true if the vertex count or index count has changed
@@ -22704,7 +22704,7 @@ class sR {
22704
22704
  constructor(e, t, i, n, o) {
22705
22705
  this.name = e, this.geometry = t, this.material = i, this._context = o, this._maxInstanceCount = Math.max(2, n), jt && (this._debugMaterial = Ob());
22706
22706
  const r = this.tryEstimateVertexCountSize(this._maxInstanceCount, [t], n);
22707
- this._maxVertexCount = r.vertexCount, this._maxIndexCount = r.indexCount, this._batchedMesh = new Vy(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh.name = this.getBatchedMeshName(), this._batchedMesh[Jl] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof kv && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), o.pre_render_callbacks.push(this.onBeforeRender), o.post_render_callbacks.push(this.onAfterRender), jt && console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${e}"`);
22707
+ this._maxVertexCount = r.vertexCount, this._maxIndexCount = r.indexCount, this._batchedMesh = new Vy(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh.name = this.getBatchedMeshName(), this._batchedMesh[Jl] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof Ov && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), o.pre_render_callbacks.push(this.onBeforeRender), o.post_render_callbacks.push(this.onAfterRender), jt && console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${e}"`);
22708
22708
  }
22709
22709
  dispose() {
22710
22710
  jt && console.warn("Dispose instanced renderer", this.name), this._context.scene.remove(this._batchedMesh), this._batchedMesh.dispose(), this._batchedMesh = null, this._handles = [];
@@ -22878,7 +22878,7 @@ function Ob() {
22878
22878
  return s.emissive = s.color, s.emissiveIntensity = 0.3, x("wireframe") && (s.wireframe = !0), s;
22879
22879
  }
22880
22880
  const Xh = x("debuglightmaps"), Mb = /* @__PURE__ */ Symbol("lightmapKey");
22881
- class Ow {
22881
+ class Mw {
22882
22882
  get lightmap() {
22883
22883
  return this.lightmapTexture;
22884
22884
  }
@@ -23256,7 +23256,7 @@ const is = class Pd extends R {
23256
23256
  const e = this._lightmapTextureOverride !== void 0 ? this._lightmapTextureOverride : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
23257
23257
  if (e) {
23258
23258
  this._lightmaps || (this._lightmaps = []);
23259
- const t = new Ow(this);
23259
+ const t = new Mw(this);
23260
23260
  t.init(this.lightmapIndex, this.lightmapScaleOffset, e), this._lightmaps.push(t);
23261
23261
  } else
23262
23262
  _a && console.warn(`[Renderer] No lightmaps found ${this.name} (${this.sourceId}, ${this.lightmapIndex})`);
@@ -23445,7 +23445,7 @@ Vs([
23445
23445
  let fi = is;
23446
23446
  class Gu extends fi {
23447
23447
  }
23448
- class Mw extends Gu {
23448
+ class Ew extends Gu {
23449
23449
  _needUpdateBoundingSphere = !1;
23450
23450
  // private _lastWorldPosition = new Vector3();
23451
23451
  awake() {
@@ -23831,7 +23831,7 @@ var fR = Object.defineProperty, Xg = (s, e, t, i) => {
23831
23831
  (r = s[o]) && (n = r(e, t, n) || n);
23832
23832
  return n && fR(e, t, n), n;
23833
23833
  };
23834
- const qu = class Ew extends R {
23834
+ const qu = class Rw extends R {
23835
23835
  parent = null;
23836
23836
  object = null;
23837
23837
  limitCount = 60;
@@ -23842,10 +23842,10 @@ const qu = class Ew extends R {
23842
23842
  if (this._currentCount = 0, this._startPosition = null, this._startQuaternion = null, this.object || (this.object = this.gameObject), this.object) {
23843
23843
  if (this.object === this.gameObject) {
23844
23844
  const t = new Nt(this.guid);
23845
- this.object = C.instantiate(this.object, { idProvider: t, keepWorldPosition: !1 }), C.getComponent(this.object, Ew)?.destroy();
23845
+ this.object = C.instantiate(this.object, { idProvider: t, keepWorldPosition: !1 }), C.getComponent(this.object, Rw)?.destroy();
23846
23846
  let n = this.object.getComponentInChildren(Pa);
23847
23847
  n || (n = this.object.addComponent(Pa, {
23848
- dragMode: _w.SnapToSurfaces
23848
+ dragMode: bw.SnapToSurfaces
23849
23849
  }), n.guid = t.generateUUID());
23850
23850
  let o = C.getComponent(n.gameObject, Jn);
23851
23851
  o || (o = n.gameObject.addComponent(Jn), o.guid = t.generateUUID());
@@ -23884,7 +23884,7 @@ const qu = class Ew extends R {
23884
23884
  }
23885
23885
  *cloneLimitIntervalFn() {
23886
23886
  for (; this.activeAndEnabled && !this.destroyed; )
23887
- this._currentCount > 0 ? this._currentCount -= 1 : this._currentCount < 0 && (this._currentCount = 0), yield H0(1);
23887
+ this._currentCount > 0 ? this._currentCount -= 1 : this._currentCount < 0 && (this._currentCount = 0), yield G0(1);
23888
23888
  }
23889
23889
  handleDuplication() {
23890
23890
  if (!this.object || this.limitCount > 0 && this._currentCount >= this.limitCount || this.object === this.gameObject) return null;
@@ -23906,7 +23906,7 @@ Xg([
23906
23906
  Xg([
23907
23907
  u()
23908
23908
  ], qu.prototype, "limitCount");
23909
- let Rw = qu;
23909
+ let Tw = qu;
23910
23910
  var us = /* @__PURE__ */ ((s) => (s[s.PointerEnter = 0] = "PointerEnter", s[s.PointerExit = 1] = "PointerExit", s[s.PointerDown = 2] = "PointerDown", s[s.PointerUp = 3] = "PointerUp", s[s.PointerClick = 4] = "PointerClick", s))(us || {}), pR = Object.defineProperty, Qg = (s, e, t, i) => {
23911
23911
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
23912
23912
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -23960,7 +23960,7 @@ class Kg extends R {
23960
23960
  Qg([
23961
23961
  u(Yg)
23962
23962
  ], Kg.prototype, "triggers");
23963
- class Tw {
23963
+ class Aw {
23964
23964
  constructor(e) {
23965
23965
  this.writer = e, this.name = "EXT_mesh_gpu_instancing";
23966
23966
  }
@@ -23983,7 +23983,7 @@ class Tw {
23983
23983
  }, n[this.name] = !0;
23984
23984
  }
23985
23985
  }
23986
- class Aw {
23986
+ class Iw {
23987
23987
  writer;
23988
23988
  constructor(e) {
23989
23989
  this.writer = e;
@@ -23991,12 +23991,12 @@ class Aw {
23991
23991
  writeNode(e) {
23992
23992
  }
23993
23993
  }
23994
- class mR extends Aw {
23994
+ class mR extends Iw {
23995
23995
  beforeWriteNode(e, t) {
23996
23996
  z.isGizmo(e) && (t.keep = !1);
23997
23997
  }
23998
23998
  }
23999
- class Iw extends Aw {
23999
+ class Lw extends Iw {
24000
24000
  beforeWriteTexture(e, t) {
24001
24001
  e.isRenderTargetTexture && (t.newTexture = Tg(new ae(1, 1, 1, 0)));
24002
24002
  }
@@ -24005,13 +24005,13 @@ function Tm(s) {
24005
24005
  const e = mg.DontExport;
24006
24006
  return !(s.hideFlags & e);
24007
24007
  }
24008
- var gR = Object.defineProperty, Lw = (s, e, t, i) => {
24008
+ var gR = Object.defineProperty, Dw = (s, e, t, i) => {
24009
24009
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
24010
24010
  (r = s[o]) && (n = r(e, t, n) || n);
24011
24011
  return n && gR(e, t, n), n;
24012
24012
  };
24013
24013
  const Qh = x("debuggltfexport");
24014
- class Dw extends Ft {
24014
+ class jw extends Ft {
24015
24015
  sceneRoot;
24016
24016
  }
24017
24017
  const Zg = class ba extends R {
@@ -24032,8 +24032,8 @@ const Zg = class ba extends R {
24032
24032
  console.warn("No objects set to export");
24033
24033
  return;
24034
24034
  }
24035
- const i = new Tv();
24036
- i.register((c) => new Tw(c)), i.register((c) => new Iw(c)), kw(i, this.context), ba.filterTopmostParent(e);
24035
+ const i = new Av();
24036
+ i.register((c) => new Aw(c)), i.register((c) => new Lw(c)), Ow(i, this.context), ba.filterTopmostParent(e);
24037
24037
  const n = {
24038
24038
  trs: !1,
24039
24039
  onlyVisible: !0,
@@ -24058,8 +24058,8 @@ const Zg = class ba extends R {
24058
24058
  }
24059
24059
  }));
24060
24060
  });
24061
- const a = new L0(r);
24062
- return t?.needleComponents && (this.ext = new xw()), this.ext && (this.ext.registerExport(i), this.ext.context = a), new Promise((c, h) => {
24061
+ const a = new D0(r);
24062
+ return t?.needleComponents && (this.ext = new Sw()), this.ext && (this.ext.registerExport(i), this.ext.context = a), new Promise((c, h) => {
24063
24063
  Qh && console.log("Starting glTF export.");
24064
24064
  try {
24065
24065
  i?.parse(
@@ -24130,13 +24130,13 @@ const Zg = class ba extends R {
24130
24130
  }
24131
24131
  }
24132
24132
  };
24133
- Lw([
24133
+ Dw([
24134
24134
  u()
24135
24135
  ], Zg.prototype, "binary");
24136
- Lw([
24136
+ Dw([
24137
24137
  u(M)
24138
24138
  ], Zg.prototype, "objects");
24139
- let jw = Zg;
24139
+ let Bw = Zg;
24140
24140
  typeof globalThis !== void 0 && !("OffscreenCanvas" in globalThis) && (globalThis.OffscreenCanvas = class {
24141
24141
  canvas;
24142
24142
  constructor(e, t) {
@@ -24538,10 +24538,10 @@ function CR(s) {
24538
24538
  function en(s) {
24539
24539
  return s = s.replace(/[^a-zA-Z0-9_]/g, ""), s.match(/^[a-zA-Z_]/) || (s = "_" + s), s;
24540
24540
  }
24541
- function Bw(s) {
24541
+ function Fw(s) {
24542
24542
  return s = s.replace('"', '\\"'), s;
24543
24543
  }
24544
- function Fw(s) {
24544
+ function zw(s) {
24545
24545
  if (s.length === 0) return null;
24546
24546
  const e = s.map((i) => {
24547
24547
  const n = new Array();
@@ -24551,8 +24551,8 @@ function Fw(s) {
24551
24551
  });
24552
24552
  return e[0].findLast((i) => e.every((n) => n.includes(i))) || null;
24553
24553
  }
24554
- function zw(s) {
24555
- const e = Fw(s), t = /* @__PURE__ */ new Set();
24554
+ function Uw(s) {
24555
+ const e = zw(s), t = /* @__PURE__ */ new Set();
24556
24556
  for (const i of s) {
24557
24557
  let n = i.parent;
24558
24558
  for (; n && n !== e; )
@@ -24671,7 +24671,7 @@ class ct {
24671
24671
  i && i.forEach((n) => n(e, t));
24672
24672
  }
24673
24673
  }
24674
- class Uw extends ct {
24674
+ class Nw extends ct {
24675
24675
  stageLength;
24676
24676
  get isDocumentRoot() {
24677
24677
  return !0;
@@ -24791,7 +24791,7 @@ class ER {
24791
24791
  output;
24792
24792
  animations;
24793
24793
  constructor(e, t, i) {
24794
- this.root = e || void 0, this.exporter = t, this.quickLookCompatible = i.quickLookCompatible, this.exportInvisible = i.exportInvisible, i.extensions && (this.extensions = i.extensions), this.materials = /* @__PURE__ */ new Map(), this.textures = {}, this.files = {}, this.document = new Uw(), this.output = "", this.animations = [];
24794
+ this.root = e || void 0, this.exporter = t, this.quickLookCompatible = i.quickLookCompatible, this.exportInvisible = i.exportInvisible, i.extensions && (this.extensions = i.extensions), this.materials = /* @__PURE__ */ new Map(), this.textures = {}, this.files = {}, this.document = new Nw(), this.output = "", this.animations = [];
24795
24795
  }
24796
24796
  makeNameSafe(e) {
24797
24797
  return en(e);
@@ -24828,7 +24828,7 @@ let RR = class {
24828
24828
  const a = [], l = /* @__PURE__ */ new Set();
24829
24829
  e?.traverse((w) => {
24830
24830
  if (!(!t.exportInvisible && !w.visible) && w instanceof vo) {
24831
- const b = w.skeleton.bones, v = Fw(b);
24831
+ const b = w.skeleton.bones, v = zw(b);
24832
24832
  if (v) {
24833
24833
  const T = { object: w, originalParent: w.parent, newParent: v };
24834
24834
  a.push(T), l.add(T.object.uuid), T.newParent && l.add(T.newParent.uuid), T.originalParent && l.add(T.originalParent.uuid);
@@ -24839,7 +24839,7 @@ let RR = class {
24839
24839
  const { object: b, originalParent: v, newParent: T } = w;
24840
24840
  T.add(b);
24841
24841
  }
24842
- he.report("export-usdz", "Traversing hierarchy"), e && Nw(e, i.document, i, this.keepObject), he.report("export-usdz", "Invoking onAfterBuildDocument"), await kd(i, "onAfterBuildDocument");
24842
+ he.report("export-usdz", "Traversing hierarchy"), e && $w(e, i.document, i, this.keepObject), he.report("export-usdz", "Invoking onAfterBuildDocument"), await kd(i, "onAfterBuildDocument");
24843
24843
  const h = i.extensions.find((w) => w.extensionName === "Behaviour")?.getAllTargetUuids() ?? /* @__PURE__ */ new Set();
24844
24844
  if (this.pruneUnusedNodes) {
24845
24845
  const w = {
@@ -24848,7 +24848,7 @@ let RR = class {
24848
24848
  boneReparentings: l,
24849
24849
  quickLookCompatible: i.quickLookCompatible
24850
24850
  };
24851
- this.debug && Ab(i.document, "Hierarchy BEFORE pruning", w), $w(i.document, w), this.debug && Ab(i.document, "Hierarchy AFTER pruning");
24851
+ this.debug && Ab(i.document, "Hierarchy BEFORE pruning", w), Ww(i.document, w), this.debug && Ab(i.document, "Hierarchy AFTER pruning");
24852
24852
  } else this.debug && console.log("Pruning of empty nodes is disabled. This may result in a larger USDZ file.");
24853
24853
  he.report("export-usdz", { message: "Parsing document", autoStep: 10 }), await TR(i, t), he.report("export-usdz", "Invoking onAfterSerialize"), await kd(i, "onAfterSerialize");
24854
24854
  for (const w of a) {
@@ -24858,7 +24858,7 @@ let RR = class {
24858
24858
  i.exporter?.beforeWritingDocument?.();
24859
24859
  const f = i.document.buildHeader(i) + `
24860
24860
  ` + i.output;
24861
- this.debug && console.debug(f), n[o] = Av(f), i.output = "", he.report("export-usdz", { message: "Exporting textures", autoStep: 10 }), he.start("export-usdz-textures", { parentScope: "export-usdz", logTimings: !1 });
24861
+ this.debug && console.debug(f), n[o] = Iv(f), i.output = "", he.report("export-usdz", { message: "Exporting textures", autoStep: 10 }), he.start("export-usdz-textures", { parentScope: "export-usdz", logTimings: !1 });
24862
24862
  const p = new Ur({
24863
24863
  antialias: !1,
24864
24864
  alpha: !0,
@@ -24901,7 +24901,7 @@ let RR = class {
24901
24901
  return he.report("export-usdz", "zip archive"), DC(n, { level: 0 });
24902
24902
  }
24903
24903
  };
24904
- function Nw(s, e, t, i) {
24904
+ function $w(s, e, t, i) {
24905
24905
  if (!t.exportInvisible && !s.visible) return;
24906
24906
  let n, o, r;
24907
24907
  const a = { position: s.position, quaternion: s.quaternion, scale: s.scale };
@@ -24925,7 +24925,7 @@ function Nw(s, e, t, i) {
24925
24925
  e && e.add(c), e = c;
24926
24926
  }
24927
24927
  for (const l of s.children)
24928
- Nw(l, e, t, i);
24928
+ $w(l, e, t, i);
24929
24929
  }
24930
24930
  function Ab(s, e, ...t) {
24931
24931
  const i = {};
@@ -24941,7 +24941,7 @@ function Ab(s, e, ...t) {
24941
24941
  }
24942
24942
  o(s, i), console.log(e + " (" + n + " nodes)", i, ...t);
24943
24943
  }
24944
- function $w(s, e) {
24944
+ function Ww(s, e) {
24945
24945
  let t = !0;
24946
24946
  const i = new Array(), n = new Array();
24947
24947
  if (s.children.length === 0)
@@ -24950,7 +24950,7 @@ function $w(s, e) {
24950
24950
  const c = [...s.children];
24951
24951
  for (const h of c)
24952
24952
  if (h) {
24953
- const d = $w(h, e);
24953
+ const d = Ww(h, e);
24954
24954
  e.debug && (d ? i.push(h) : n.push(h)), t = t && d;
24955
24955
  }
24956
24956
  }
@@ -24977,7 +24977,7 @@ async function TR(s, e) {
24977
24977
  he.start("export-usdz-resources", "export-usdz");
24978
24978
  const t = [];
24979
24979
  for (const c of s.document.children)
24980
- Ww(c, s, t);
24980
+ Vw(c, s, t);
24981
24981
  const i = t.length;
24982
24982
  for (let c = 0; c < i; c++)
24983
24983
  he.report("export-usdz-resources", { totalSteps: i, currentStep: c }), await new Promise((h, d) => {
@@ -24996,12 +24996,12 @@ async function TR(s, e) {
24996
24996
  }, a = r(s.document);
24997
24997
  he.start("export-usdz-xforms", "export-usdz"), he.report("export-usdz-xforms", { totalSteps: a, currentStep: 1 });
24998
24998
  for (const c of s.document.children)
24999
- Vw(c, n, s);
24999
+ Hw(c, n, s);
25000
25000
  he.end("export-usdz-xforms"), he.report("export-usdz", "invoke onAfterHierarchy"), await kd(s, "onAfterHierarchy", n), n.closeBlock(), n.closeBlock(), he.report("export-usdz", "Building materials");
25001
25001
  const l = NR(s.materials, s.textures, e.quickLookCompatible);
25002
25002
  n.appendLine(l), n.closeBlock(), he.report("export-usdz", "write to string"), s.output += n.toString();
25003
25003
  }
25004
- function Ww(s, e, t) {
25004
+ function Vw(s, e, t) {
25005
25005
  if (!s) return;
25006
25006
  const i = s.geometry, n = s.material;
25007
25007
  if (i)
@@ -25018,7 +25018,7 @@ function Ww(s, e, t) {
25018
25018
  console.warn("NeedleUSDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)", n?.name);
25019
25019
  n && e.materials.get(n.uuid) === void 0 && (e.materials[n.uuid] = n);
25020
25020
  for (const o of s.children)
25021
- Ww(o, e, t);
25021
+ Vw(o, e, t);
25022
25022
  }
25023
25023
  async function kd(s, e, t = null) {
25024
25024
  if (s.extensions) {
@@ -25068,7 +25068,7 @@ async function AR(s, e = 1 / 0, t = null, i = void 0) {
25068
25068
  const o = new de(), r = new Qi();
25069
25069
  r.add(Zh), t || (t = Kh = new Ur({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
25070
25070
  const a = Math.min(s.image.width, e), l = Math.min(s.image.height, e);
25071
- Xt && (Xt.width !== a || Xt.height !== l) && (Xt.dispose(), Xt = null), Xt || (Xt = new Qn(a, l, { format: _u, type: aC, minFilter: Ld, magFilter: Ld })), t.setRenderTarget(Xt), t.setSize(a, l), t.clear(), t.render(r, o), Kh && (Kh.dispose(), Kh = null);
25071
+ Xt && (Xt.width !== a || Xt.height !== l) && (Xt.dispose(), Xt = null), Xt || (Xt = new Qn(a, l, { format: _u, type: lC, minFilter: Ld, magFilter: Ld })), t.setRenderTarget(Xt), t.setSize(a, l), t.clear(), t.render(r, o), Kh && (Kh.dispose(), Kh = null);
25072
25072
  const c = new Uint8ClampedArray(Xt.width * Xt.height * 4);
25073
25073
  t.readRenderTargetPixels(Xt, 0, 0, Xt.width, Xt.height, c);
25074
25074
  const h = new ImageData(c, Xt.width, Xt.height, void 0), d = await createImageBitmap(h, { premultiplyAlpha: "none" });
@@ -25114,7 +25114,7 @@ function jR() {
25114
25114
  }
25115
25115
  function BR(s, e) {
25116
25116
  let t = jR();
25117
- return t += s, Av(t);
25117
+ return t += s, Iv(t);
25118
25118
  }
25119
25119
  function Jh(s) {
25120
25120
  return s.name.replace(/[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, "") + "_" + s.id;
@@ -25134,7 +25134,7 @@ function za(s, e) {
25134
25134
  t = Ib(i) + "/" + t, i = i.parent;
25135
25135
  return t;
25136
25136
  }
25137
- function Vw(s, e, t) {
25137
+ function Hw(s, e, t) {
25138
25138
  if (s == null)
25139
25139
  return;
25140
25140
  he.report("export-usdz-xforms", { message: "buildXform " + s.displayName || s.name, autoStep: !0 });
@@ -25143,7 +25143,7 @@ function Vw(s, e, t) {
25143
25143
  for (const p of s.animations)
25144
25144
  t.animations.push(p);
25145
25145
  const l = n && n.isBufferGeometry && n.attributes.skinIndex !== void 0 && n.attributes.skinIndex.count > 0, c = l ? "SkelRoot" : "Xform", h = new Array(), d = o && o instanceof Se && o.color && o.color.r === 1 && o.color.g === 1 && o.color.b === 1 && !o.map && o.opacity === 1 && n?.attributes.color;
25146
- if (n?.attributes.color && !d && console.warn("NeedleUSDZExporter: Geometry has vertex colors. Vertex colors will only be shown in QuickLook for unlit materials with white color and no texture. Otherwise, they will be ignored.", s.displayName), e.appendLine(), n ? (e.beginBlock(`def ${c} "${a}"`, "(", !1), t.quickLookCompatible && o && o.side === Ei && !l ? e.appendLine(`prepend references = @./geometries/${Am(n)}.usda@</Geometry_doubleSided>`) : e.appendLine(`prepend references = @./geometries/${Am(n)}.usda@</Geometry>`), d || h.push("MaterialBindingAPI"), l && h.push("SkelBindingAPI")) : r && !t.quickLookCompatible ? e.beginBlock(`def Camera "${a}"`, "(", !1) : s.type !== void 0 ? e.beginBlock(`def ${s.type} "${a}"`) : e.beginBlock(`def Xform "${a}"`, "(", !1), s.type === void 0 && (s.extraSchemas?.length && h.push(...s.extraSchemas), h.length && e.appendLine(`prepend apiSchemas = [${h.map((p) => `"${p}"`).join(", ")}]`)), s.displayName && e.appendLine(`displayName = "${Bw(s.displayName)}"`), (r || s.type === void 0) && (e.closeBlock(")"), e.beginBlock()), n && o) {
25146
+ if (n?.attributes.color && !d && console.warn("NeedleUSDZExporter: Geometry has vertex colors. Vertex colors will only be shown in QuickLook for unlit materials with white color and no texture. Otherwise, they will be ignored.", s.displayName), e.appendLine(), n ? (e.beginBlock(`def ${c} "${a}"`, "(", !1), t.quickLookCompatible && o && o.side === Ei && !l ? e.appendLine(`prepend references = @./geometries/${Am(n)}.usda@</Geometry_doubleSided>`) : e.appendLine(`prepend references = @./geometries/${Am(n)}.usda@</Geometry>`), d || h.push("MaterialBindingAPI"), l && h.push("SkelBindingAPI")) : r && !t.quickLookCompatible ? e.beginBlock(`def Camera "${a}"`, "(", !1) : s.type !== void 0 ? e.beginBlock(`def ${s.type} "${a}"`) : e.beginBlock(`def Xform "${a}"`, "(", !1), s.type === void 0 && (s.extraSchemas?.length && h.push(...s.extraSchemas), h.length && e.appendLine(`prepend apiSchemas = [${h.map((p) => `"${p}"`).join(", ")}]`)), s.displayName && e.appendLine(`displayName = "${Fw(s.displayName)}"`), (r || s.type === void 0) && (e.closeBlock(")"), e.beginBlock()), n && o) {
25147
25147
  if (!d) {
25148
25148
  const p = Xu(o);
25149
25149
  e.appendLine(`rel material:binding = </StageRoot/Materials/${p}>`);
@@ -25158,7 +25158,7 @@ function Vw(s, e, t) {
25158
25158
  if (s.children) {
25159
25159
  e.appendLine();
25160
25160
  for (const p of s.children)
25161
- Vw(p, e, t);
25161
+ Hw(p, e, t);
25162
25162
  }
25163
25163
  e.closeBlock();
25164
25164
  }
@@ -25193,7 +25193,7 @@ function zR(s, e = [], t = !0) {
25193
25193
  f.indexOf(b.uuid) === -1 && e.indexOf(b) !== -1 && (a.push({ bone: b, index: e.indexOf(b) }), f.push(b.uuid));
25194
25194
  }
25195
25195
  p <= 0 && console.error("Failed to sort bones in skinned mesh", a, e, f);
25196
- for (const m of zw(e))
25196
+ for (const m of Uw(e))
25197
25197
  a.push({ bone: m, index: a.length });
25198
25198
  const g = a[0].bone.parent;
25199
25199
  a.sort((m, w) => za(m.bone, g) > za(w.bone, g) ? 1 : -1), a.map((m) => '"' + za(m.bone, g) + '"').join(", ");
@@ -25223,7 +25223,7 @@ function zR(s, e = [], t = !0) {
25223
25223
  )`
25224
25224
  ) : ""}
25225
25225
  point3f[] points = [${Od(n.position, o)}]
25226
- ${n.uv ? `texCoord2f[] primvars:st = [${Hw(n.uv, o, !0)}] (
25226
+ ${n.uv ? `texCoord2f[] primvars:st = [${Gw(n.uv, o, !0)}] (
25227
25227
  interpolation = "vertex"
25228
25228
  )` : ""}
25229
25229
  ${n.uv1 ? bp("st1", n.uv1) : ""}
@@ -25287,7 +25287,7 @@ function bp(s, e) {
25287
25287
  const t = e.itemSize;
25288
25288
  switch (t) {
25289
25289
  case 2:
25290
- return `texCoord2f[] primvars:${s} = [${Hw(e, t, !0)}] (
25290
+ return `texCoord2f[] primvars:${s} = [${Gw(e, t, !0)}] (
25291
25291
  interpolation = "vertex"
25292
25292
  )`;
25293
25293
  case 3:
@@ -25330,7 +25330,7 @@ function Db(s, e = !1) {
25330
25330
  }
25331
25331
  return t.join(", ");
25332
25332
  }
25333
- function Hw(s, e, t = !1) {
25333
+ function Gw(s, e, t = !1) {
25334
25334
  if (s === void 0)
25335
25335
  return console.warn("USDZExporter: UVs missing."), Array(e).fill("(0, 0)").join(", ");
25336
25336
  const i = [];
@@ -25445,7 +25445,7 @@ function $R(s, e, t = !1) {
25445
25445
  return s instanceof Hy && (r.push(`${o}float inputs:clearcoat = ${s.clearcoat}`), r.push(`${o}float inputs:clearcoatRoughness = ${s.clearcoatRoughness}`), r.push(`${o}float inputs:ior = ${s.ior}`), !s.transparent && !(s.alphaTest > 0) && s.transmissionMap && (r.push(`${o}float inputs:opacity.connect = ${Yt}/${i}/${Wi(s.transmissionMap)}_transmission.outputs:r>`), a.push(Zs(s.transmissionMap, "transmission", t, e, s, l)))), l.size > 2 ? console.warn("USDZExporter: Material " + s.name + " uses more than 2 UV channels. Currently, only UV0 and UV1 are supported.") : l.size === 2 && (!l.has(0) || !l.has(1)) && console.warn("USDZExporter: Material " + s.name + " uses UV channels other than 0 and 1. Currently, only UV0 and UV1 are supported."), `
25446
25446
 
25447
25447
  def Material "${i}" ${s.name ? `(
25448
- displayName = "${Bw(s.name)}"
25448
+ displayName = "${Fw(s.name)}"
25449
25449
  )` : ""}
25450
25450
  {
25451
25451
  token outputs:surface.connect = ${Yt}/${i}/PreviewSurface.outputs:surface>
@@ -25833,7 +25833,7 @@ class WR {
25833
25833
  this.onApply(e);
25834
25834
  }
25835
25835
  }
25836
- class Gw extends WR {
25836
+ class qw extends WR {
25837
25837
  constructor(e, t, i, n) {
25838
25838
  super(e), this.matrix = t, this.material = i, this.geometry = n;
25839
25839
  }
@@ -26346,7 +26346,7 @@ class HR {
26346
26346
  }
26347
26347
  }
26348
26348
  b <= 0 && console.error("Failed to sort bones in skinned mesh", n.skinnedMesh, g.bones, w);
26349
- for (const O of zw(g.bones))
26349
+ for (const O of Uw(g.bones))
26350
26350
  y.push({ bone: O, inverse: O.matrixWorld.clone().invert() });
26351
26351
  const v = y[0].bone.parent;
26352
26352
  v || console.error("No bone parent found for skinned mesh during USDZ export", n.skinnedMesh), y.sort((O, W) => za(O.bone, v) > za(W.bone, v) ? 1 : -1);
@@ -26703,7 +26703,7 @@ Ue([
26703
26703
  Ue([
26704
26704
  u()
26705
26705
  ], Qu.prototype, "fadeDuration");
26706
- let qw = Qu;
26706
+ let Xw = Qu;
26707
26707
  const nh = class Le extends R {
26708
26708
  target;
26709
26709
  toggleOnClick = !1;
@@ -26742,7 +26742,7 @@ const nh = class Le extends R {
26742
26742
  let n = this.selfModel, o = this.targetState;
26743
26743
  if (this.toggleOnClick)
26744
26744
  if (o = !this.targetStateBeforeCreatingDocument, !this.selfModelClone.geometry)
26745
- (!this.selfModel.parent || this.selfModel.parent.isEmpty()) && Uw.createEmptyParent(this.selfModel), this.toggleModel = this.selfModel.deepClone(), this.toggleModel.name += "_toggle", this.selfModel.parent.add(this.toggleModel);
26745
+ (!this.selfModel.parent || this.selfModel.parent.isEmpty()) && Nw.createEmptyParent(this.selfModel), this.toggleModel = this.selfModel.deepClone(), this.toggleModel.name += "_toggle", this.selfModel.parent.add(this.toggleModel);
26746
26746
  else {
26747
26747
  if (!this.gameObject[Le.toggleClone]) {
26748
26748
  const l = this.selfModelClone.clone();
@@ -26798,7 +26798,7 @@ Ue([
26798
26798
  Ue([
26799
26799
  u()
26800
26800
  ], nh.prototype, "hideSelf");
26801
- let Xw = nh;
26801
+ let Qw = nh;
26802
26802
  class pn extends R {
26803
26803
  static _fadeBehaviour;
26804
26804
  static _fadeObjects = [];
@@ -27211,7 +27211,7 @@ Ue([
27211
27211
  Ue([
27212
27212
  u()
27213
27213
  ], Ku.prototype, "duration");
27214
- class Qw extends Yu {
27214
+ class Yw extends Yu {
27215
27215
  }
27216
27216
  const XR = 100, QR = 200, YR = 300;
27217
27217
  class Mr {
@@ -27322,7 +27322,7 @@ class Mr {
27322
27322
  hideElementDuringXRSession(e) {
27323
27323
  _g((t) => {
27324
27324
  e["previous-display"] = e.style.display, e.style.setProperty("display", "none", "important");
27325
- }), d0((t) => {
27325
+ }), u0((t) => {
27326
27326
  e["previous-display"] != null && (e.style.display = e["previous-display"]);
27327
27327
  });
27328
27328
  }
@@ -27362,7 +27362,7 @@ class eT {
27362
27362
  x;
27363
27363
  y;
27364
27364
  }
27365
- function Yw(s) {
27365
+ function Kw(s) {
27366
27366
  s && (s.colorSpace != js && (s.colorSpace = js, s.needsUpdate = !0), s.minFilter == Id && s.magFilter == Id && (s.anisotropy = 1, s.needsUpdate = !0));
27367
27367
  }
27368
27368
  let Bo = class {
@@ -27387,7 +27387,7 @@ let Bo = class {
27387
27387
  * The material used to render the sprite
27388
27388
  */
27389
27389
  get material() {
27390
- return this._material || (this.texture && Yw(this.texture), this._material = new Se({
27390
+ return this._material || (this.texture && Kw(this.texture), this._material = new Se({
27391
27391
  map: this.texture,
27392
27392
  color: 16777215,
27393
27393
  side: Ei,
@@ -27460,7 +27460,7 @@ const iy = class Dm {
27460
27460
  if (t < 0 || t >= this.spriteSheet.sprites.length)
27461
27461
  return;
27462
27462
  const i = this.spriteSheet.sprites[t], n = i?.texture;
27463
- if (n && (Yw(n), !i.__hasLoadedProgressive)) {
27463
+ if (n && (Kw(n), !i.__hasLoadedProgressive)) {
27464
27464
  i.__hasLoadedProgressive = !0;
27465
27465
  const o = n;
27466
27466
  Ve.assignTextureLOD(n, 0).then((r) => {
@@ -27761,7 +27761,7 @@ class yn extends R {
27761
27761
  }
27762
27762
  else
27763
27763
  o = new H(
27764
- new lC(0.07, 0.09, 32).rotateX(-Math.PI / 2),
27764
+ new cC(0.07, 0.09, 32).rotateX(-Math.PI / 2),
27765
27765
  new Se({ side: Ei, depthTest: !1, depthWrite: !1, transparent: !0, opacity: 1, color: 15658734 })
27766
27766
  ), o.name = "AR Placement Reticle";
27767
27767
  if (Ub) {
@@ -27793,7 +27793,7 @@ class yn extends R {
27793
27793
  return;
27794
27794
  }
27795
27795
  let i = this._hits[0];
27796
- if (e && e.origin instanceof u0) {
27796
+ if (e && e.origin instanceof f0) {
27797
27797
  const n = this._reticle[e.origin.index];
27798
27798
  n && (t = n, i = this._hits[e.origin.index]);
27799
27799
  }
@@ -28075,7 +28075,7 @@ function rT(s) {
28075
28075
  const e = s[Sc];
28076
28076
  e && (ny.removeSyncer(e), e.destroy(), delete s[Sc]);
28077
28077
  }
28078
- const Kw = function(s = null) {
28078
+ const Zw = function(s = null) {
28079
28079
  return function(e, t) {
28080
28080
  let i = "";
28081
28081
  typeof t == "string" ? i = t : i = t.name;
@@ -28128,7 +28128,7 @@ var aT = Object.defineProperty, Zu = (s, e, t, i) => {
28128
28128
  (r = s[o]) && (n = r(e, t, n) || n);
28129
28129
  return n && aT(e, t, n), n;
28130
28130
  };
28131
- const Kt = x("debugplayersync"), Ju = class Zw extends R {
28131
+ const Kt = x("debugplayersync"), Ju = class Jw extends R {
28132
28132
  /**
28133
28133
  * This API is experimental and may change or be removed in the future.
28134
28134
  * Creates a PlayerSync instance at runtime from a given URL and sets it up for networking
@@ -28149,7 +28149,7 @@ const Kt = x("debugplayersync"), Ju = class Zw extends R {
28149
28149
  const r = await i.loadAssetAsync();
28150
28150
  r && C.getOrAddComponent(r, _n);
28151
28151
  }
28152
- const n = new Zw();
28152
+ const n = new Jw();
28153
28153
  n._internalInit(t), n.asset = i;
28154
28154
  const o = new M();
28155
28155
  return o.guid = e, C.addComponent(o, n), n;
@@ -28222,7 +28222,7 @@ Zu([
28222
28222
  Zu([
28223
28223
  u(ce)
28224
28224
  ], Ju.prototype, "onPlayerSpawned");
28225
- let Jw = Ju;
28225
+ let ex = Ju;
28226
28226
  var lT = /* @__PURE__ */ ((s) => (s.OwnerChanged = "ownerChanged", s))(lT || {});
28227
28227
  const jm = class Ot extends R {
28228
28228
  static _all = [];
@@ -28351,7 +28351,7 @@ const jm = class Ot extends R {
28351
28351
  };
28352
28352
  };
28353
28353
  Zu([
28354
- Kw(jm.prototype.onOwnerChange)
28354
+ Zw(jm.prototype.onOwnerChange)
28355
28355
  ], jm.prototype, "owner");
28356
28356
  let _n = jm;
28357
28357
  var cT = Object.defineProperty, dl = (s, e, t, i) => {
@@ -28512,7 +28512,7 @@ class jr extends R {
28512
28512
  async loadAvatarObjects(e, t, i) {
28513
28513
  const n = e.loadAssetAsync(), o = t.loadAssetAsync(), r = i.loadAssetAsync(), a = new Array();
28514
28514
  n && a.push(n), o && a.push(o), r && a.push(r);
28515
- const l = await Nv(a);
28515
+ const l = await $v(a);
28516
28516
  Fl && console.log("Avatar loaded results:", l);
28517
28517
  }
28518
28518
  }
@@ -28630,7 +28630,7 @@ class Ro extends R {
28630
28630
  n || (Js ? z.DrawLabel(t.rayWorldPosition, "No hand found for index " + t.index, 0.05, 5) : console.warn("No hand found for index " + t.index));
28631
28631
  const o = new Bs();
28632
28632
  jg(o, i), await Rm(o, i, this.sourceId ?? "", this.sourceId ?? "");
28633
- const r = Pw(o);
28633
+ const r = kw(o);
28634
28634
  let a = "";
28635
28635
  const l = t.side === "left" ? this.customLeftHand : this.customRightHand;
28636
28636
  l ? (a = l.url.split(".").slice(0, -1).join("."), o.setPath("")) : (a = t.inputSource.handedness === "left" ? "left" : "right", o.setPath("https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/"));
@@ -28759,7 +28759,7 @@ class tn extends R {
28759
28759
  const r = t.worldPosition;
28760
28760
  this._plane.setFromNormalAndCoplanarPoint(new _(0, 1, 0), r);
28761
28761
  const a = e.ray;
28762
- o = r.clone(), this._plane.intersectLine(new cC(a.origin, U(a.direction).multiplyScalar(1e4).add(a.origin)), o), o.distanceTo(r) > t.scale.x * 10 && (o = null);
28762
+ o = r.clone(), this._plane.intersectLine(new hC(a.origin, U(a.direction).multiplyScalar(1e4).add(a.origin)), o), o.distanceTo(r) > t.scale.x * 10 && (o = null);
28763
28763
  }
28764
28764
  if (o) {
28765
28765
  if (this.useTeleportTarget && !C.getComponentInParent(n.object, oy))
@@ -28890,7 +28890,7 @@ class tn extends R {
28890
28890
  transparent: !0,
28891
28891
  depthWrite: !1,
28892
28892
  // TODO: this doesnt work with passthrough
28893
- blending: Ov,
28893
+ blending: Mv,
28894
28894
  dashed: !1
28895
28895
  // alphaToCoverage: true,
28896
28896
  });
@@ -28967,7 +28967,7 @@ const zl = x("debugwebxr"), mT = x("debugusdz"), ut = class va extends R {
28967
28967
  window.location.protocol !== "https:" && _e('<a href="https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API" target="_blank">WebXR</a> only works on secure connections (https).'), navigator.xr?.isSessionSupported("immersive-ar").catch(() => !1).then((e) => {
28968
28968
  const t = D.isVisionOS() && !e;
28969
28969
  (this.useQuicklookExport || t) && (C.findObjectOfType(Ts) || (zl && console.log("WebXR: Adding USDZExporter"), this._usdzExporter = C.addComponent(this.gameObject, Ts), this._usdzExporter.objectToExport = this.context.scene, this._usdzExporter.autoExportAnimations = !0, this._usdzExporter.autoExportAudioSources = !0));
28970
- }), this.handleCreatingHTML(), this.handleOfferSession(), this.defaultAvatar === !0 && (zl && console.warn("WebXR: No default avatar set, using static default avatar"), this.defaultAvatar = new ne("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")), this.defaultAvatar && (this._playerSync = this.gameObject.getOrAddComponent(Jw), this._playerSync.autoSync = !1), this._playerSync && typeof this.defaultAvatar != "boolean" && (this._playerSync.asset = this.defaultAvatar, this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned), this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned));
28970
+ }), this.handleCreatingHTML(), this.handleOfferSession(), this.defaultAvatar === !0 && (zl && console.warn("WebXR: No default avatar set, using static default avatar"), this.defaultAvatar = new ne("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")), this.defaultAvatar && (this._playerSync = this.gameObject.getOrAddComponent(ex), this._playerSync.autoSync = !1), this._playerSync && typeof this.defaultAvatar != "boolean" && (this._playerSync.asset = this.defaultAvatar, this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned), this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned));
28971
28971
  }
28972
28972
  /**
28973
28973
  * Cleans up resources when the component is disabled.
@@ -29253,7 +29253,7 @@ vt([
29253
29253
  ], ut.prototype, "defaultAvatar");
29254
29254
  let ry = ut;
29255
29255
  const td = x("debugusdzbehaviours");
29256
- class ex {
29256
+ class tx {
29257
29257
  get extensionName() {
29258
29258
  return "Behaviour";
29259
29259
  }
@@ -29415,7 +29415,7 @@ axisFormat %s
29415
29415
  this.behaviourComponentsCopy.length = 0, this.audioClipsCopy.length = 0;
29416
29416
  }
29417
29417
  }
29418
- class tx {
29418
+ class ix {
29419
29419
  get extensionName() {
29420
29420
  return "Physics";
29421
29421
  }
@@ -29457,7 +29457,7 @@ class tx {
29457
29457
  }
29458
29458
  }
29459
29459
  const gT = x("debugshadowcomponents");
29460
- jv.prototype.interactable = {
29460
+ Bv.prototype.interactable = {
29461
29461
  get() {
29462
29462
  return this.interactive;
29463
29463
  },
@@ -29575,7 +29575,7 @@ class vT {
29575
29575
  width;
29576
29576
  height;
29577
29577
  }
29578
- const hn = new _(), Ul = new ee(), id = new V(), ul = class ix extends Cn {
29578
+ const hn = new _(), Ul = new ee(), id = new V(), ul = class nx extends Cn {
29579
29579
  get parent() {
29580
29580
  return this._parentRectTransform;
29581
29581
  }
@@ -29673,7 +29673,7 @@ const hn = new _(), Ul = new ee(), id = new V(), ul = class ix extends Cn {
29673
29673
  this._lastUpdateFrame = this.context.time.frameCount;
29674
29674
  const t = this.shadowComponent;
29675
29675
  if (!t) return;
29676
- this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, ix) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Cp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (t.rotation.y = Math.PI) : (t.matrix.identity(), t.matrixAutoUpdate = !1, hn.set(0, 0, 0), this.applyPivot(hn), t.matrix.setPosition(hn.x, hn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (id.copy(this.gameObject.quaternion), id.x *= -1, id.z *= -1, Ul.makeRotationFromQuaternion(id), t.matrix.premultiply(Ul)), hn.set(0, 0, 0), this.applyAnchoring(hn), this.canvas?.screenspace ? hn.z += 0.1 : hn.z += 0.01, Ul.identity(), Ul.setPosition(hn.x, hn.y, hn.z), t.matrix.premultiply(Ul), t.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
29676
+ this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, nx) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Cp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (t.rotation.y = Math.PI) : (t.matrix.identity(), t.matrixAutoUpdate = !1, hn.set(0, 0, 0), this.applyPivot(hn), t.matrix.setPosition(hn.x, hn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (id.copy(this.gameObject.quaternion), id.x *= -1, id.z *= -1, Ul.makeRotationFromQuaternion(id), t.matrix.premultiply(Ul)), hn.set(0, 0, 0), this.applyAnchoring(hn), this.canvas?.screenspace ? hn.z += 0.1 : hn.z += 0.01, Ul.identity(), Ul.setPosition(hn.x, hn.y, hn.z), t.matrix.premultiply(Ul), t.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
29677
29677
  const i = !0;
29678
29678
  for (const n of Rg(this.gameObject, Cn, i, 1)) {
29679
29679
  if (n === this || !n.activeAndEnabled) continue;
@@ -29742,7 +29742,7 @@ const hn = new _(), Ul = new ee(), id = new V(), ul = class ix extends Cn {
29742
29742
  ...this.getBasicOptions(),
29743
29743
  ...e
29744
29744
  }, Sp && console.log(this.name, e);
29745
- const t = new jv(e);
29745
+ const t = new Bv(e);
29746
29746
  return this._createdBlocks.push(t), t;
29747
29747
  }
29748
29748
  createNewText(e) {
@@ -29750,7 +29750,7 @@ const hn = new _(), Ul = new ee(), id = new V(), ul = class ix extends Cn {
29750
29750
  ...this.getBasicOptions(),
29751
29751
  ...e
29752
29752
  }, Sp && console.log(this.name, e);
29753
- const t = new Dv(e);
29753
+ const t = new jv(e);
29754
29754
  return this._createdTextBlocks.push(t), t;
29755
29755
  }
29756
29756
  };
@@ -29770,7 +29770,7 @@ rh([
29770
29770
  u(Z)
29771
29771
  ], ul.prototype, "anchorMax", 2);
29772
29772
  let es = ul;
29773
- var wT = Object.defineProperty, nx = (s, e, t, i) => {
29773
+ var wT = Object.defineProperty, sx = (s, e, t, i) => {
29774
29774
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
29775
29775
  (r = s[o]) && (n = r(e, t, n) || n);
29776
29776
  return n && wT(e, t, n), n;
@@ -29779,13 +29779,13 @@ class ah extends R {
29779
29779
  effectColor;
29780
29780
  effectDistance;
29781
29781
  }
29782
- nx([
29782
+ sx([
29783
29783
  u(ae)
29784
29784
  ], ah.prototype, "effectColor");
29785
- nx([
29785
+ sx([
29786
29786
  u(Z)
29787
29787
  ], ah.prototype, "effectDistance");
29788
- var xT = Object.defineProperty, ST = Object.getOwnPropertyDescriptor, sx = (s, e, t, i) => {
29788
+ var xT = Object.defineProperty, ST = Object.getOwnPropertyDescriptor, ox = (s, e, t, i) => {
29789
29789
  for (var n = i > 1 ? void 0 : i ? ST(e, t) : e, o = s.length - 1, r; o >= 0; o--)
29790
29790
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
29791
29791
  return i && n && xT(e, t, n), n;
@@ -29905,10 +29905,10 @@ const or = {
29905
29905
  super.onAfterAddedToScene(), this.shadowComponent && (this.shadowComponent.offset = this.shadowComponent.position.z);
29906
29906
  }
29907
29907
  };
29908
- sx([
29908
+ ox([
29909
29909
  u(ae)
29910
29910
  ], ay.prototype, "color", 1);
29911
- sx([
29911
+ ox([
29912
29912
  u()
29913
29913
  ], ay.prototype, "raycastTarget", 2);
29914
29914
  let nf = ay;
@@ -29924,7 +29924,7 @@ var CT = Object.defineProperty, PT = Object.getOwnPropertyDescriptor, Gs = (s, e
29924
29924
  return i && n && CT(e, t, n), n;
29925
29925
  };
29926
29926
  const rr = x("debugtext");
29927
- var rt = /* @__PURE__ */ ((s) => (s[s.UpperLeft = 0] = "UpperLeft", s[s.UpperCenter = 1] = "UpperCenter", s[s.UpperRight = 2] = "UpperRight", s[s.MiddleLeft = 3] = "MiddleLeft", s[s.MiddleCenter = 4] = "MiddleCenter", s[s.MiddleRight = 5] = "MiddleRight", s[s.LowerLeft = 6] = "LowerLeft", s[s.LowerCenter = 7] = "LowerCenter", s[s.LowerRight = 8] = "LowerRight", s))(rt || {}), ox = /* @__PURE__ */ ((s) => (s[s.Normal = 0] = "Normal", s[s.Bold = 1] = "Bold", s[s.Italic = 2] = "Italic", s[s.BoldAndItalic = 3] = "BoldAndItalic", s))(ox || {});
29927
+ var rt = /* @__PURE__ */ ((s) => (s[s.UpperLeft = 0] = "UpperLeft", s[s.UpperCenter = 1] = "UpperCenter", s[s.UpperRight = 2] = "UpperRight", s[s.MiddleLeft = 3] = "MiddleLeft", s[s.MiddleCenter = 4] = "MiddleCenter", s[s.MiddleRight = 5] = "MiddleRight", s[s.LowerLeft = 6] = "LowerLeft", s[s.LowerCenter = 7] = "LowerCenter", s[s.LowerRight = 8] = "LowerRight", s))(rt || {}), rx = /* @__PURE__ */ ((s) => (s[s.Normal = 0] = "Normal", s[s.Bold = 1] = "Bold", s[s.Italic = 2] = "Italic", s[s.BoldAndItalic = 3] = "BoldAndItalic", s))(rx || {});
29928
29928
  class si extends nf {
29929
29929
  alignment = 0;
29930
29930
  verticalOverflow = 0;
@@ -30202,7 +30202,7 @@ class si extends nf {
30202
30202
  let r = e;
30203
30203
  o >= 0 && (r = r.substring(o + 1));
30204
30204
  const a = r[0] === r[0].toUpperCase(), l = e.substring(0, i > o ? i : e.length);
30205
- switch (rr && console.log("Select font: ", e, ox[t], r, a, l), t) {
30205
+ switch (rr && console.log("Select font: ", e, rx[t], r, a, l), t) {
30206
30206
  case 0:
30207
30207
  return a ? l + "-Regular" : l + "-regular";
30208
30208
  case 1:
@@ -30299,7 +30299,7 @@ class oc {
30299
30299
  t.appendLine(`string[] font = [ ${i} ]`), t.appendLine(`double pointSize = ${this.pointSize}`), typeof this.width == "number" && t.appendLine(`double width = ${this.width}`), typeof this.height == "number" && t.appendLine(`double height = ${this.height}`), typeof this.depth == "number" && t.appendLine(`double depth = ${this.depth}`), this.wrapMode && t.appendLine(`token wrapMode = "${this.wrapMode}"`), this.horizontalAlignment && t.appendLine(`token horizontalAlignment = "${this.horizontalAlignment}"`), this.verticalAlignment && t.appendLine(`token verticalAlignment = "${this.verticalAlignment}"`), this.material !== void 0 && t.appendLine(`rel material:binding = </StageRoot/Materials/${Xu(this.material)}>`), t.closeBlock();
30300
30300
  }
30301
30301
  }
30302
- class rx {
30302
+ class ax {
30303
30303
  static singleLine(e, t, i) {
30304
30304
  const n = new oc("text_" + oc.getId());
30305
30305
  return n.content = e, t && (n.pointSize = t), i && (n.depth = i), n;
@@ -30326,7 +30326,7 @@ class ly {
30326
30326
  t.material = new mt({ color: c, emissive: c }), t.addEventListener("serialize", (h, d) => {
30327
30327
  let f = n.text;
30328
30328
  f = f.replace(/\r/g, ""), f = f.replace(/\n/g, "\\n");
30329
- const p = rx.multiLine(
30329
+ const p = ax.multiLine(
30330
30330
  f,
30331
30331
  r,
30332
30332
  a,
@@ -30556,17 +30556,17 @@ it([
30556
30556
  it([
30557
30557
  u()
30558
30558
  ], zo.prototype, "childScaleWidth");
30559
- class ax extends zo {
30559
+ class lx extends zo {
30560
30560
  get primaryAxis() {
30561
30561
  return "y";
30562
30562
  }
30563
30563
  }
30564
- class lx extends zo {
30564
+ class cx extends zo {
30565
30565
  get primaryAxis() {
30566
30566
  return "x";
30567
30567
  }
30568
30568
  }
30569
- class cx extends Ii {
30569
+ class hx extends Ii {
30570
30570
  onCalculateLayout() {
30571
30571
  }
30572
30572
  }
@@ -30574,8 +30574,8 @@ var RT = Object.defineProperty, TT = Object.getOwnPropertyDescriptor, ns = (s, e
30574
30574
  for (var n = i > 1 ? void 0 : i ? TT(e, t) : e, o = s.length - 1, r; o >= 0; o--)
30575
30575
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
30576
30576
  return i && n && RT(e, t, n), n;
30577
- }, hx = /* @__PURE__ */ ((s) => (s[s.ScreenSpaceOverlay = 0] = "ScreenSpaceOverlay", s[s.ScreenSpaceCamera = 1] = "ScreenSpaceCamera", s[s.WorldSpace = 2] = "WorldSpace", s[s.Undefined = -1] = "Undefined", s))(hx || {});
30578
- const kp = x("debuguilayout"), nn = class dx extends tf {
30577
+ }, dx = /* @__PURE__ */ ((s) => (s[s.ScreenSpaceOverlay = 0] = "ScreenSpaceOverlay", s[s.ScreenSpaceCamera = 1] = "ScreenSpaceCamera", s[s.WorldSpace = 2] = "WorldSpace", s[s.Undefined = -1] = "Undefined", s))(dx || {});
30578
+ const kp = x("debuguilayout"), nn = class ux extends tf {
30579
30579
  get isCanvas() {
30580
30580
  return !0;
30581
30581
  }
@@ -30626,7 +30626,7 @@ const kp = x("debuguilayout"), nn = class dx extends tf {
30626
30626
  _renderMode = -1;
30627
30627
  _rootCanvas;
30628
30628
  set rootCanvas(e) {
30629
- this._rootCanvas instanceof dx || (this._rootCanvas = e);
30629
+ this._rootCanvas instanceof ux || (this._rootCanvas = e);
30630
30630
  }
30631
30631
  get rootCanvas() {
30632
30632
  return this._rootCanvas;
@@ -30839,7 +30839,7 @@ cy([
30839
30839
  cy([
30840
30840
  u()
30841
30841
  ], Br.prototype, "blocksRaycasts", 2);
30842
- class ux {
30842
+ class fx {
30843
30843
  get extensionName() {
30844
30844
  return "tmui";
30845
30845
  }
@@ -30847,7 +30847,7 @@ class ux {
30847
30847
  // so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
30848
30848
  onExportObject(e, t, i) {
30849
30849
  const n = C.getComponent(e, $c);
30850
- if (n && n.enabled && n.renderMode === hx.WorldSpace) {
30850
+ if (n && n.enabled && n.renderMode === dx.WorldSpace) {
30851
30851
  const o = new ly(), r = C.getComponent(e, es), a = C.getComponent(e, Br), l = new Array();
30852
30852
  if (r) {
30853
30853
  if (!C.isActiveSelf(e)) {
@@ -31168,7 +31168,7 @@ const gi = class ur extends R {
31168
31168
  const a = new RR(), l = new ey(this.quickLookCompatible);
31169
31169
  let c;
31170
31170
  const h = [];
31171
- this.interactive && (h.push(new ex()), h.push(new cl()), globalThis.NEEDLE_USE_RAPIER && C.getComponentsInChildren(e, et).length > 0 && (this.physics ? (c = new tx(), h.push(c)) : L() && console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.")), h.push(new ly()), h.push(new ux()));
31171
+ this.interactive && (h.push(new tx()), h.push(new cl()), globalThis.NEEDLE_USE_RAPIER && C.getComponentsInChildren(e, et).length > 0 && (this.physics ? (c = new ix(), h.push(c)) : L() && console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.")), h.push(new ly()), h.push(new fx()));
31172
31172
  const d = [l, ...h, ...this.extensions], f = { self: this, exporter: a, extensions: d, object: e };
31173
31173
  he.report("export-usdz", "Invoking before-export"), this.dispatchEvent(new CustomEvent("before-export", { detail: f })), this.applyWebARSessionRoot(), this._previousTimeScale = this.context.time.timeScale, this.context.time.timeScale = 0, he.report("export-usdz", "auto export animations and audio sources");
31174
31174
  const p = new Array();
@@ -31388,7 +31388,7 @@ class ml extends R {
31388
31388
  _gizmoObject = null;
31389
31389
  _boxHelper = null;
31390
31390
  onEnable() {
31391
- this.isGizmo && !Xc || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new hC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = xg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Ce.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
31391
+ this.isGizmo && !Xc || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new dC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = xg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Ce.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
31392
31392
  }
31393
31393
  onDisable() {
31394
31394
  this._gizmoObject && this.gameObject.remove(this._gizmoObject);
@@ -31461,7 +31461,7 @@ class py extends R {
31461
31461
  fy([
31462
31462
  u(et)
31463
31463
  ], py.prototype, "connectedBody");
31464
- class fx extends py {
31464
+ class px extends py {
31465
31465
  createJoint(e, t) {
31466
31466
  this.context.physics.engine?.addFixedJoint(e, t);
31467
31467
  }
@@ -31642,12 +31642,12 @@ class Ht extends R {
31642
31642
  case 1:
31643
31643
  const t = new Vp(this.color, this.intensity * Math.PI);
31644
31644
  if (t.position.set(0, 0, -Vb * 0.5).applyQuaternion(this.gameObject.quaternion), this.gameObject.add(t.target), Ha(t.target, 0, 0, 0), this.light = t, this.gameObject.position.set(0, 0, 0), this.gameObject.rotation.set(0, 0, 0), to) {
31645
- const r = new uC(this.light, 0.2, this.color);
31645
+ const r = new fC(this.light, 0.2, this.color);
31646
31646
  this.context.scene.add(r);
31647
31647
  }
31648
31648
  break;
31649
31649
  case 0:
31650
- const i = new dC(this.color, this.intensity * Math.PI, this.range, ha(this.spotAngle / 2), 1 - ha(this.innerSpotAngle / 2) / ha(this.spotAngle / 2), 2);
31650
+ const i = new uC(this.color, this.intensity * Math.PI, this.range, ha(this.spotAngle / 2), 1 - ha(this.innerSpotAngle / 2) / ha(this.spotAngle / 2), 2);
31651
31651
  i.position.set(0, 0, 0), i.rotation.set(0, 0, 0), this.light = i;
31652
31652
  const n = i.target;
31653
31653
  i.add(n), n.position.set(0, 0, this.range), n.rotation.set(0, 0, 0);
@@ -31673,7 +31673,7 @@ class Ht extends R {
31673
31673
  const i = this.gameObject.scale.y;
31674
31674
  t.top *= i, t.bottom *= i;
31675
31675
  }
31676
- this.light.shadow.needsUpdate = !0, to && this.context.scene.add(new fC(t));
31676
+ this.light.shadow.needsUpdate = !0, to && this.context.scene.add(new pC(t));
31677
31677
  }
31678
31678
  this.isBaked ? this.light.removeFromParent() : e || this.gameObject.add(this.light);
31679
31679
  }
@@ -31792,7 +31792,7 @@ class my extends R {
31792
31792
  }
31793
31793
  this._lodsHandler = new Array();
31794
31794
  for (let i = 0; i < e.length; i++) {
31795
- const n = new pC();
31795
+ const n = new mC();
31796
31796
  this._lodsHandler.push(n), this.gameObject.add(n);
31797
31797
  }
31798
31798
  const t = new M();
@@ -31971,7 +31971,7 @@ yy([
31971
31971
  yy([
31972
31972
  u()
31973
31973
  ], af.prototype, "localhost");
31974
- let px = af;
31974
+ let mx = af;
31975
31975
  var ZT = Object.defineProperty, lf = (s, e, t, i) => {
31976
31976
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
31977
31977
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -32056,7 +32056,7 @@ Uo([
32056
32056
  Uo([
32057
32057
  u()
32058
32058
  ], ki.prototype, "weightedMode");
32059
- const mx = class ac {
32059
+ const gx = class ac {
32060
32060
  /**
32061
32061
  * Creates an animation curve that goes from the `from` value to the `to` value over the given `duration`.
32062
32062
  */
@@ -32115,8 +32115,8 @@ const mx = class ac {
32115
32115
  };
32116
32116
  Uo([
32117
32117
  u(ki)
32118
- ], mx.prototype, "keys");
32119
- let cf = mx;
32118
+ ], gx.prototype, "keys");
32119
+ let cf = gx;
32120
32120
  var eA = Object.defineProperty, S = (s, e, t, i) => {
32121
32121
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
32122
32122
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -32608,7 +32608,7 @@ const nt = class cc {
32608
32608
  /** initializer implementation */
32609
32609
  _vector = new _(0, 0, 0);
32610
32610
  _temp = new _(0, 0, 0);
32611
- _triangle = new mC();
32611
+ _triangle = new gC();
32612
32612
  onInitialize(e) {
32613
32613
  this._vector.set(0, 0, 0), e.mesh = void 0, e.mesh_geometry = void 0;
32614
32614
  const t = this._temp.copy(this.position), i = this._space === 1;
@@ -32821,7 +32821,7 @@ S([
32821
32821
  S([
32822
32822
  u(Gu)
32823
32823
  ], nt.prototype, "meshRenderer");
32824
- let gx = nt;
32824
+ let yx = nt;
32825
32825
  class we {
32826
32826
  damping;
32827
32827
  enabled;
@@ -33374,13 +33374,13 @@ S([
33374
33374
  S([
33375
33375
  u()
33376
33376
  ], wt.prototype, "space");
33377
- const uh = class yx {
33377
+ const uh = class _x {
33378
33378
  enabled;
33379
33379
  curve;
33380
33380
  curveMultiplier;
33381
33381
  mode;
33382
33382
  clone() {
33383
- const e = new yx();
33383
+ const e = new _x();
33384
33384
  return e.enabled = this.enabled, e.curve = this.curve?.clone(), e.curveMultiplier = this.curveMultiplier, e.mode = this.mode, e;
33385
33385
  }
33386
33386
  system;
@@ -33428,7 +33428,7 @@ S([
33428
33428
  S([
33429
33429
  u()
33430
33430
  ], uh.prototype, "mode");
33431
- let _x = uh;
33431
+ let bx = uh;
33432
33432
  class Di {
33433
33433
  enabled;
33434
33434
  range;
@@ -33499,7 +33499,7 @@ S([
33499
33499
  ], fh.prototype, "color");
33500
33500
  new _(1, 1, 1);
33501
33501
  new _(0, 0, 1);
33502
- class bx {
33502
+ class vx {
33503
33503
  constructor(e, t, i, n) {
33504
33504
  this.system = e, this.particleSystem = t, this.subSystem = i, this.subParticleSystem = n, this.subParticleSystem && this.subParticleSystem && (this.subParticleSystem.onlyUsedByOther = !0);
33505
33505
  const o = 1e3;
@@ -33780,7 +33780,7 @@ class hA extends Yr {
33780
33780
  this.system.renderer.renderMode !== gs.Mesh && (o = this.system.worldScale.x / this.system.cameraScale);
33781
33781
  const r = U(e.startSize).multiplyScalar(n * o);
33782
33782
  if (e.size.set(r.x, r.y, r.z), this.system.localspace) {
33783
- const a = vx(this.system, cA);
33783
+ const a = wx(this.system, cA);
33784
33784
  e.size.x *= a.x, e.size.y *= a.y, e.size.z *= a.z;
33785
33785
  }
33786
33786
  }
@@ -33978,7 +33978,7 @@ class pA {
33978
33978
  return 1;
33979
33979
  }
33980
33980
  get blending() {
33981
- return this.system.renderer.particleMaterial?.blending ?? gC;
33981
+ return this.system.renderer.particleMaterial?.blending ?? yC;
33982
33982
  }
33983
33983
  get transparent() {
33984
33984
  return this.system.renderer.transparent;
@@ -34263,7 +34263,7 @@ const Gt = class Md extends R {
34263
34263
  }
34264
34264
  const t = !this.worldspace, i = this.gameObject;
34265
34265
  if (ve(i, this.__worldQuaternion), this._worldQuaternionInverted.copy(this.__worldQuaternion).invert(), Qe(this.gameObject, this._worldScale), t && this._container && this.gameObject?.parent) {
34266
- const n = vx(this, $m);
34266
+ const n = wx(this, $m);
34267
34267
  this._container.matrix.makeScale(n.x, n.y, n.z), this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion), this._container.matrix.setPosition(this.worldPos), this._container.matrix.scale(this.gameObject.scale);
34268
34268
  }
34269
34269
  this.emission.system = this, this._interface.update(), this.shape.onUpdate(this, this.context, this.main.simulationSpace, this.gameObject), this.noise.update(this.context), this.inheritVelocity?.update(this.context), this.velocityOverLifetime.update(this);
@@ -34275,7 +34275,7 @@ const Gt = class Md extends R {
34275
34275
  const t = e.particleSystem?._particleSystem;
34276
34276
  if (t) {
34277
34277
  e.particleSystem._isUsedAsSubsystem = !0;
34278
- const i = new bx(this, this._particleSystem, e.particleSystem, t);
34278
+ const i = new vx(this, this._particleSystem, e.particleSystem, t);
34279
34279
  i.emitterType = e.type, i.emitterProbability = e.emitProbability, this._particleSystem.addBehavior(i);
34280
34280
  } else uo && console.warn("Could not add SubParticleSystem", e, this);
34281
34281
  }
@@ -34294,7 +34294,7 @@ Ne([
34294
34294
  u(bl)
34295
34295
  ], Gt.prototype, "sizeOverLifetime");
34296
34296
  Ne([
34297
- u(gx)
34297
+ u(yx)
34298
34298
  ], Gt.prototype, "shape");
34299
34299
  Ne([
34300
34300
  u(we)
@@ -34309,7 +34309,7 @@ Ne([
34309
34309
  u(wt)
34310
34310
  ], Gt.prototype, "limitVelocityOverLifetime");
34311
34311
  Ne([
34312
- u(_x)
34312
+ u(bx)
34313
34313
  ], Gt.prototype, "inheritVelocity");
34314
34314
  Ne([
34315
34315
  u(fh)
@@ -34339,7 +34339,7 @@ class Wm {
34339
34339
  i && typeof i.guid == "string" && (n = i.guid, this.particleSystem = C.findByGuid(n, t)), uo && !(this.particleSystem instanceof ru) && console.warn("Could not find particle system for sub emitter", n, t, this);
34340
34340
  }
34341
34341
  }
34342
- function vx(s, e) {
34342
+ function wx(s, e) {
34343
34343
  if (e.set(1, 1, 1), s.gameObject.parent && s.localspace)
34344
34344
  switch (s.main.scalingMode) {
34345
34345
  case zm.Local:
@@ -34394,7 +34394,7 @@ class Vc extends R {
34394
34394
  this.context.connection.stopListen(ie.JoinedRoom, this.tryAssignColor);
34395
34395
  }
34396
34396
  *waitForConnection() {
34397
- for (; !this.destroyed && this.activeAndEnabled && (yield H0(0.2), !this.tryAssignColor()); )
34397
+ for (; !this.destroyed && this.activeAndEnabled && (yield G0(0.2), !this.tryAssignColor()); )
34398
34398
  ;
34399
34399
  }
34400
34400
  tryAssignColor = () => {
@@ -34436,7 +34436,7 @@ let Vm = null;
34436
34436
  function yA(s) {
34437
34437
  Vm = s;
34438
34438
  }
34439
- function wx(s) {
34439
+ function xx(s) {
34440
34440
  let e = s.gameObject;
34441
34441
  for (; e; ) {
34442
34442
  for (const t of Rg(e))
@@ -34447,7 +34447,7 @@ function wx(s) {
34447
34447
  return null;
34448
34448
  }
34449
34449
  function _A(s) {
34450
- let e = wx(s);
34450
+ let e = xx(s);
34451
34451
  if (!e)
34452
34452
  if (Vm) {
34453
34453
  hc && console.warn("Adding postprocessing manager to the scene.");
@@ -34484,7 +34484,7 @@ function bA(s) {
34484
34484
  return i === Number.NEGATIVE_INFINITY ? (hc && console.warn("Unknown effect found: ", e.constructor.name, e), 1) : n === Number.NEGATIVE_INFINITY ? (hc && console.warn("Unknown effect found: ", t.constructor.name, t), -1) : i - n;
34485
34485
  }), hc === "verbose" && console.debug("After ordering effects", [...s]);
34486
34486
  }
34487
- var vA = Object.defineProperty, wA = Object.getOwnPropertyDescriptor, xx = (s, e, t, i) => {
34487
+ var vA = Object.defineProperty, wA = Object.getOwnPropertyDescriptor, Sx = (s, e, t, i) => {
34488
34488
  for (var n = wA(e, t), o = s.length - 1, r; o >= 0; o--)
34489
34489
  (r = s[o]) && (n = r(e, t, n) || n);
34490
34490
  return n && vA(e, t, n), n;
@@ -34542,10 +34542,10 @@ class $ {
34542
34542
  return this._valueRaw !== e;
34543
34543
  }
34544
34544
  }
34545
- xx([
34545
+ Sx([
34546
34546
  u()
34547
34547
  ], $.prototype, "overrideState");
34548
- xx([
34548
+ Sx([
34549
34549
  u()
34550
34550
  ], $.prototype, "value");
34551
34551
  class SA extends sn {
@@ -34718,7 +34718,7 @@ var IA = Object.defineProperty, xy = (s, e, t, i) => {
34718
34718
  (r = s[o]) && (n = r(e, t, n) || n);
34719
34719
  return n && IA(e, t, n), n;
34720
34720
  };
34721
- const df = class Sx extends dt {
34721
+ const df = class Cx extends dt {
34722
34722
  /** Whether to use selective bloom by default */
34723
34723
  static useSelectiveBloom = !1;
34724
34724
  get typeName() {
@@ -34737,7 +34737,7 @@ const df = class Sx extends dt {
34737
34737
  }
34738
34738
  onCreateEffect() {
34739
34739
  let e;
34740
- if (this.selectiveBloom == null && (this.selectiveBloom = Sx.useSelectiveBloom), this.selectiveBloom) {
34740
+ if (this.selectiveBloom == null && (this.selectiveBloom = Cx.useSelectiveBloom), this.selectiveBloom) {
34741
34741
  const t = e = new A.POSTPROCESSING.MODULE.SelectiveBloomEffect(this.context.scene, this.context.mainCamera, {
34742
34742
  blendFunction: A.POSTPROCESSING.MODULE.BlendFunction.ADD,
34743
34743
  mipmapBlur: !0,
@@ -34849,7 +34849,7 @@ function Ed(s) {
34849
34849
  return A.POSTPROCESSING.MODULE.ToneMappingMode.LINEAR;
34850
34850
  }
34851
34851
  }
34852
- var BA = Object.defineProperty, Cx = (s, e, t, i) => {
34852
+ var BA = Object.defineProperty, Px = (s, e, t, i) => {
34853
34853
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
34854
34854
  (r = s[o]) && (n = r(e, t, n) || n);
34855
34855
  return n && BA(e, t, n), n;
@@ -34870,7 +34870,7 @@ class Fr extends dt {
34870
34870
  return !0;
34871
34871
  }
34872
34872
  onEffectEnabled() {
34873
- const e = wx(this);
34873
+ const e = xx(this);
34874
34874
  e && super.onEffectEnabled(e);
34875
34875
  }
34876
34876
  _tonemappingEffect = null;
@@ -34885,7 +34885,7 @@ class Fr extends dt {
34885
34885
  });
34886
34886
  return this.mode.onValueChanged = (i) => {
34887
34887
  if (typeof i == "string")
34888
- i = q0(i), t.mode = Ed(i);
34888
+ i = X0(i), t.mode = Ed(i);
34889
34889
  else {
34890
34890
  const n = Ap(i);
34891
34891
  t.mode = Ed(n);
@@ -34900,10 +34900,10 @@ class Fr extends dt {
34900
34900
  }
34901
34901
  }
34902
34902
  }
34903
- Cx([
34903
+ Px([
34904
34904
  u($)
34905
34905
  ], Fr.prototype, "mode");
34906
- Cx([
34906
+ Px([
34907
34907
  u($)
34908
34908
  ], Fr.prototype, "exposure");
34909
34909
  Rn("Tonemapping", Fr);
@@ -35201,7 +35201,7 @@ Jr([
35201
35201
  u()
35202
35202
  ], rs.prototype, "quality");
35203
35203
  Rn("ScreenSpaceAmbientOcclusionN8", rs);
35204
- var GA = Object.defineProperty, qA = Object.getOwnPropertyDescriptor, Px = (s, e, t, i) => {
35204
+ var GA = Object.defineProperty, qA = Object.getOwnPropertyDescriptor, kx = (s, e, t, i) => {
35205
35205
  for (var n = qA(e, t), o = s.length - 1, r; o >= 0; o--)
35206
35206
  (r = s[o]) && (n = r(e, t, n) || n);
35207
35207
  return n && GA(e, t, n), n;
@@ -35240,10 +35240,10 @@ class mf extends dt {
35240
35240
  // return this.effect.uniforms.get("threshold")!.value;
35241
35241
  // }
35242
35242
  }
35243
- Px([
35243
+ kx([
35244
35244
  u()
35245
35245
  ], mf.prototype, "amount");
35246
- Px([
35246
+ kx([
35247
35247
  u()
35248
35248
  ], mf.prototype, "radius");
35249
35249
  function XA() {
@@ -35396,7 +35396,7 @@ Cy([
35396
35396
  Rn("Vignette", wl);
35397
35397
  globalThis.NEEDLE_USE_POSTPROCESSING = globalThis.NEEDLE_USE_POSTPROCESSING !== void 0 ? globalThis.NEEDLE_USE_POSTPROCESSING : !0;
35398
35398
  const hs = x("debugpost"), Lp = /* @__PURE__ */ Symbol("needle:postprocessing-handler"), Nl = /* @__PURE__ */ Symbol("needle:previous-autoclear-state"), $l = /* @__PURE__ */ Symbol("needle:previous-tone-mapping");
35399
- class kx {
35399
+ class Ox {
35400
35400
  _composer = null;
35401
35401
  _lastVolumeComponents;
35402
35402
  _effects = [];
@@ -35632,7 +35632,7 @@ class kx {
35632
35632
  }
35633
35633
  }
35634
35634
  }
35635
- var KA = Object.defineProperty, Ox = (s, e, t, i) => {
35635
+ var KA = Object.defineProperty, Mx = (s, e, t, i) => {
35636
35636
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
35637
35637
  (r = s[o]) && (n = r(e, t, n) || n);
35638
35638
  return n && KA(e, t, n), n;
@@ -35752,7 +35752,7 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
35752
35752
  }
35753
35753
  for (const e of this._effects)
35754
35754
  e.active && e.enabled && !this._activeEffects.includes(e) && this._activeEffects.push(e);
35755
- this._activeEffects.length > 0 ? (this._postprocessing || (this._postprocessing = new kx(this.context)), this._postprocessing.apply(this._activeEffects)?.then(() => {
35755
+ this._activeEffects.length > 0 ? (this._postprocessing || (this._postprocessing = new Ox(this.context)), this._postprocessing.apply(this._activeEffects)?.then(() => {
35756
35756
  this.activeAndEnabled && (this._applyPostQueue(), this._postprocessing ? (this.multisampling === "auto" ? this._postprocessing.multisampling = D.isMobileDevice() ? 2 : 4 : this._postprocessing.multisampling = Math.max(0, Math.min(this.multisampling, this.context.renderer.capabilities.maxSamples)), lr && console.debug(`[PostProcessing] Set multisampling to ${this._postprocessing.multisampling} (Is Mobile: ${D.isMobileDevice()})`)) : lr && console.warn("[PostProcessing] No composer found"));
35757
35757
  })) : this._postprocessing?.unapply(!1);
35758
35758
  }
@@ -35810,10 +35810,10 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
35810
35810
  }, 200);
35811
35811
  }
35812
35812
  }
35813
- Ox([
35813
+ Mx([
35814
35814
  tt(wy)
35815
35815
  ], gh.prototype, "sharedProfile");
35816
- Ox([
35816
+ Mx([
35817
35817
  tt()
35818
35818
  ], gh.prototype, "multisampling");
35819
35819
  const ld = /* @__PURE__ */ new Map();
@@ -36409,7 +36409,7 @@ var sI = Object.defineProperty, oI = Object.getOwnPropertyDescriptor, ji = (s, e
36409
36409
  return i && n && sI(e, t, n), n;
36410
36410
  };
36411
36411
  const Ze = x("debugvideo");
36412
- var Mx = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.AdjustHeight = 1] = "AdjustHeight", s[s.AdjustWidth = 2] = "AdjustWidth", s))(Mx || {}), Ex = /* @__PURE__ */ ((s) => (s[s.VideoClip = 0] = "VideoClip", s[s.Url = 1] = "Url", s))(Ex || {}), Rx = /* @__PURE__ */ ((s) => (s[s.CameraFarPlane = 0] = "CameraFarPlane", s[s.CameraNearPlane = 1] = "CameraNearPlane", s[s.RenderTexture = 2] = "RenderTexture", s[s.MaterialOverride = 3] = "MaterialOverride", s))(Rx || {});
36412
+ var Ex = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.AdjustHeight = 1] = "AdjustHeight", s[s.AdjustWidth = 2] = "AdjustWidth", s))(Ex || {}), Rx = /* @__PURE__ */ ((s) => (s[s.VideoClip = 0] = "VideoClip", s[s.Url = 1] = "Url", s))(Rx || {}), Tx = /* @__PURE__ */ ((s) => (s[s.CameraFarPlane = 0] = "CameraFarPlane", s[s.CameraNearPlane = 1] = "CameraNearPlane", s[s.RenderTexture = 2] = "RenderTexture", s[s.MaterialOverride = 3] = "MaterialOverride", s))(Tx || {});
36413
36413
  class _t extends R {
36414
36414
  playOnAwake = !0;
36415
36415
  aspectMode = 0;
@@ -36559,7 +36559,7 @@ class _t extends R {
36559
36559
  }
36560
36560
  /** @internal */
36561
36561
  onEnable() {
36562
- Ze && console.log("VideoPlayer.onEnable", Ex[this.source], this.clip, this.url, this), window.addEventListener("visibilitychange", this.visibilityChanged), this.playOnAwake === !0 ? this.create(!0) : this.preloadVideo(), this.screenspace ? this._overlay?.start() : this._overlay?.stop();
36562
+ Ze && console.log("VideoPlayer.onEnable", Rx[this.source], this.clip, this.url, this), window.addEventListener("visibilitychange", this.visibilityChanged), this.playOnAwake === !0 ? this.create(!0) : this.preloadVideo(), this.screenspace ? this._overlay?.start() : this._overlay?.stop();
36563
36563
  }
36564
36564
  /** @internal */
36565
36565
  onDisable() {
@@ -36631,7 +36631,7 @@ class _t extends R {
36631
36631
  t = this.url, !t?.length && typeof this.clip == "string" && (t = this.clip);
36632
36632
  break;
36633
36633
  }
36634
- return t ? (this._videoElement || (Ze && console.warn("Create VideoElement", this), this._videoElement = this.createVideoElement(), this.context.domElement.shadowRoot.prepend(this._videoElement), this.updateVideoElementStyles()), typeof t == "string" ? (Ze && console.log("Set Video src", t), this._videoElement.src = t) : (Ze && console.log("Set Video srcObject", t), this._videoElement.srcObject = t), this._videoTexture || (this._videoTexture = new yC(this._videoElement)), this._videoTexture.flipY = !1, this._videoTexture.colorSpace = js, e && this.handleBeginPlaying(e), Ze && console.log("Video: handle playing done...", t, e), !0) : (Ze && console.warn("No video source set", this), !1);
36634
+ return t ? (this._videoElement || (Ze && console.warn("Create VideoElement", this), this._videoElement = this.createVideoElement(), this.context.domElement.shadowRoot.prepend(this._videoElement), this.updateVideoElementStyles()), typeof t == "string" ? (Ze && console.log("Set Video src", t), this._videoElement.src = t) : (Ze && console.log("Set Video srcObject", t), this._videoElement.srcObject = t), this._videoTexture || (this._videoTexture = new _C(this._videoElement)), this._videoTexture.flipY = !1, this._videoTexture.colorSpace = js, e && this.handleBeginPlaying(e), Ze && console.log("Video: handle playing done...", t, e), !0) : (Ze && console.warn("No video source set", this), !1);
36635
36635
  }
36636
36636
  updateAspect() {
36637
36637
  this.aspectMode !== 0 && this.startCoroutine(this.updateAspectImpl());
@@ -36669,7 +36669,7 @@ class _t extends R {
36669
36669
  return;
36670
36670
  }
36671
36671
  if (!t) {
36672
- console.error("Missing target for video material renderer", this.name, Rx[this.renderMode], this);
36672
+ console.error("Missing target for video material renderer", this.name, Tx[this.renderMode], this);
36673
36673
  return;
36674
36674
  }
36675
36675
  const i = t.material;
@@ -36984,7 +36984,7 @@ var cI = Object.defineProperty, hI = Object.getOwnPropertyDescriptor, yh = (s, e
36984
36984
  return i && n && cI(e, t, n), n;
36985
36985
  };
36986
36986
  const Pt = x("debugscreensharing");
36987
- var Tx = /* @__PURE__ */ ((s) => (s[s.Screen = 0] = "Screen", s[s.Camera = 1] = "Camera", s[s.Canvas = 2] = "Canvas", s[s.Microphone = 3] = "Microphone", s))(Tx || {});
36987
+ var Ax = /* @__PURE__ */ ((s) => (s[s.Screen = 0] = "Screen", s[s.Camera = 1] = "Camera", s[s.Canvas = 2] = "Canvas", s[s.Microphone = 3] = "Microphone", s))(Ax || {});
36988
36988
  class ea extends R {
36989
36989
  allowStartOnClick = !0;
36990
36990
  /** @internal */
@@ -37071,7 +37071,7 @@ class ea extends R {
37071
37071
  _currentMode = 0;
37072
37072
  /** @internal */
37073
37073
  awake() {
37074
- typeof this.device == "number" && (this.device = Tx[this.device]), Pt && console.log("Screensharing", this.name, this), Ji.registerWaitForAllowAudio(() => {
37074
+ typeof this.device == "number" && (this.device = Ax[this.device]), Pt && console.log("Screensharing", this.name, this), Ji.registerWaitForAllowAudio(() => {
37075
37075
  this._videoPlayer && this._currentStream && this._currentMode === 2 && (this._videoPlayer.playInBackground = !0, this._videoPlayer.setVideo(this._currentStream));
37076
37076
  }), this._net = new zu(this);
37077
37077
  }
@@ -37088,7 +37088,7 @@ class ea extends R {
37088
37088
  };
37089
37089
  _ensureVideoPlayer() {
37090
37090
  const e = new _t();
37091
- e.aspectMode = Mx.AdjustWidth, C.addComponent(this.gameObject, e), this._videoPlayer = e;
37091
+ e.aspectMode = Ex.AdjustWidth, C.addComponent(this.gameObject, e), this._videoPlayer = e;
37092
37092
  }
37093
37093
  _activeShareRequest = null;
37094
37094
  /** Call to begin screensharing */
@@ -37353,7 +37353,7 @@ xl([
37353
37353
  xl([
37354
37354
  u()
37355
37355
  ], Vo.prototype, "autoUpdate");
37356
- var pI = Object.defineProperty, Ax = (s, e, t, i) => {
37356
+ var pI = Object.defineProperty, Ix = (s, e, t, i) => {
37357
37357
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
37358
37358
  (r = s[o]) && (n = r(e, t, n) || n);
37359
37359
  return n && pI(e, t, n), n;
@@ -37404,7 +37404,7 @@ class gf extends R {
37404
37404
  applyLightBlendMaterial() {
37405
37405
  if (!this.targetMesh) return;
37406
37406
  const e = this.targetMesh.material;
37407
- e.blending = Ov, this.applyMaterialOptions(e), e.onBeforeCompile = (t) => {
37407
+ e.blending = Mv, this.applyMaterialOptions(e), e.onBeforeCompile = (t) => {
37408
37408
  t.fragmentShader = t.fragmentShader.replace(
37409
37409
  "vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;",
37410
37410
  `vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
@@ -37448,10 +37448,10 @@ class gf extends R {
37448
37448
  e && (e.depthWrite = !1, e.stencilWrite = !1);
37449
37449
  }
37450
37450
  }
37451
- Ax([
37451
+ Ix([
37452
37452
  u()
37453
37453
  ], gf.prototype, "mode");
37454
- Ax([
37454
+ Ix([
37455
37455
  u(ae)
37456
37456
  ], gf.prototype, "shadowColor");
37457
37457
  var mI = Object.defineProperty, _h = (s, e, t, i) => {
@@ -37497,8 +37497,8 @@ function ev(s, e, t, i, n) {
37497
37497
  s.scene.background = l;
37498
37498
  }
37499
37499
  };
37500
- return zv(s.domElement, n, r), o.addEventListener("destroy", () => {
37501
- Jt && console.log("Destroyed attribute remote skybox", n), Uv(s.domElement, n, r);
37500
+ return Uv(s.domElement, n, r), o.addEventListener("destroy", () => {
37501
+ Jt && console.log("Destroyed attribute remote skybox", n), Nv(s.domElement, n, r);
37502
37502
  }), o.setSkybox(e);
37503
37503
  }
37504
37504
  const lu = new Array();
@@ -37550,12 +37550,12 @@ const zr = class extends R {
37550
37550
  if (t ??= e, this.isValidTextureType(t) || console.warn('Potentially invalid skybox URL: "' + t + '" on ' + (this.name || this.gameObject?.name || "context")), Jt && console.log("Set RemoteSkybox url: " + e), this._prevUrl === e && this._prevLoadedEnvironment)
37551
37551
  return this.apply(), !0;
37552
37552
  this._prevLoadedEnvironment?.dispose(), this._prevLoadedEnvironment = void 0, this._prevUrl = e;
37553
- const i = await ww(e, this.context.renderer);
37553
+ const i = await xw(e, this.context.renderer);
37554
37554
  return i ? !this.enabled || this.destroyed ? (Jt && console.warn("RemoteSkybox: Component is disabled or destroyed"), !1) : this._prevUrl !== e ? (Jt && console.warn("RemoteSkybox: URL changed while loading texture, aborting setSkybox"), !1) : (this.url = e, this._prevLoadedEnvironment = i, this.apply(), !0) : (Jt && console.warn("RemoteSkybox: Failed to load texture from url", e), !1);
37555
37555
  }
37556
37556
  apply() {
37557
37557
  const e = this._prevLoadedEnvironment;
37558
- if (e && (e instanceof Pv || e instanceof _C || e.mapping == Ls || (e.mapping = bC, e.needsUpdate = !0), !this.destroyed)) {
37558
+ if (e && (e instanceof kv || e instanceof bC || e.mapping == Ls || (e.mapping = Pv, e.needsUpdate = !0), !this.destroyed)) {
37559
37559
  if (!this.context) {
37560
37560
  console.warn("RemoteSkybox: Context is not available - can not apply skybox.");
37561
37561
  return;
@@ -37628,7 +37628,7 @@ const zr = class extends R {
37628
37628
  };
37629
37629
  };
37630
37630
  _h([
37631
- Kw(zr.prototype.urlChangedSyncField),
37631
+ Zw(zr.prototype.urlChangedSyncField),
37632
37632
  u(URL)
37633
37633
  ], zr.prototype, "url");
37634
37634
  _h([
@@ -37654,7 +37654,7 @@ var yI = Object.defineProperty, yf = (s, e, t, i) => {
37654
37654
  (r = s[o]) && (n = r(e, t, n) || n);
37655
37655
  return n && yI(e, t, n), n;
37656
37656
  };
37657
- const bh = class Ix extends R {
37657
+ const bh = class Lx extends R {
37658
37658
  target = null;
37659
37659
  followFactor = 0.1;
37660
37660
  rotateFactor = 0.1;
@@ -37681,7 +37681,7 @@ const bh = class Ix extends R {
37681
37681
  }
37682
37682
  if (this.rotateFactor > 0) {
37683
37683
  const t = ve(this.target);
37684
- this.flipForward && t.premultiply(Ix._invertForward);
37684
+ this.flipForward && t.premultiply(Lx._invertForward);
37685
37685
  const i = this._firstUpdate || e ? 1 : F.clamp01(this.context.time.deltaTime * this.rotateFactor);
37686
37686
  this.worldQuaternion = this.worldQuaternion.slerp(t, i);
37687
37687
  }
@@ -37778,7 +37778,7 @@ vh([
37778
37778
  vh([
37779
37779
  u(ce)
37780
37780
  ], As.prototype, "onExit");
37781
- const Lx = class Td extends R {
37781
+ const Dx = class Td extends R {
37782
37782
  /** Global registry of all active spatial triggers in the scene */
37783
37783
  static triggers = [];
37784
37784
  triggerMask;
@@ -37841,8 +37841,8 @@ const Lx = class Td extends R {
37841
37841
  };
37842
37842
  vh([
37843
37843
  u()
37844
- ], Lx.prototype, "triggerMask");
37845
- let My = Lx;
37844
+ ], Dx.prototype, "triggerMask");
37845
+ let My = Dx;
37846
37846
  var vI = Object.defineProperty, wI = (s, e, t, i) => {
37847
37847
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
37848
37848
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -38703,7 +38703,7 @@ class Wn {
38703
38703
  return (t || new Wn()).__init(e.readInt32(e.position()) + e.position(), e);
38704
38704
  }
38705
38705
  static getSizePrefixedRootAsSyncedCameraModel(e, t) {
38706
- return e.setPosition(e.position() + Lv), (t || new Wn()).__init(e.readInt32(e.position()) + e.position(), e);
38706
+ return e.setPosition(e.position() + Dv), (t || new Wn()).__init(e.readInt32(e.position()) + e.position(), e);
38707
38707
  }
38708
38708
  userId(e) {
38709
38709
  const t = this.bb.__offset(this.bb_pos, 4);
@@ -38759,7 +38759,7 @@ var II = Object.defineProperty, LI = (s, e, t, i) => {
38759
38759
  return n && II(e, t, n), n;
38760
38760
  };
38761
38761
  const cu = "SCAM";
38762
- m0(cu, Wn.getRootAsSyncedCameraModel);
38762
+ g0(cu, Wn.getRootAsSyncedCameraModel);
38763
38763
  const yi = new hg();
38764
38764
  class DI {
38765
38765
  userId;
@@ -38782,7 +38782,7 @@ class DI {
38782
38782
  }
38783
38783
  }
38784
38784
  }
38785
- const Dx = class qm extends R {
38785
+ const jx = class qm extends R {
38786
38786
  static instances = [];
38787
38787
  getCameraObject(e) {
38788
38788
  const t = this.userToCamMap[e];
@@ -38856,8 +38856,8 @@ const Dx = class qm extends R {
38856
38856
  };
38857
38857
  LI([
38858
38858
  u([M, ne])
38859
- ], Dx.prototype, "cameraPrefab");
38860
- let jx = Dx;
38859
+ ], jx.prototype, "cameraPrefab");
38860
+ let Bx = jx;
38861
38861
  var jI = Object.defineProperty, BI = Object.getOwnPropertyDescriptor, Go = (s, e, t, i) => {
38862
38862
  for (var n = i > 1 ? void 0 : i ? BI(e, t) : e, o = s.length - 1, r; o >= 0; o--)
38863
38863
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
@@ -38956,7 +38956,7 @@ C) Set "joinRandomRoom" to true`), !1) : (jp && console.log("Join " + this.roomN
38956
38956
  }
38957
38957
  setRandomRoomUrlParameter() {
38958
38958
  const e = xu(), t = this.generateRoomName();
38959
- x(this.urlParameterName) ? e.set(this.urlParameterName, t) : e.append(this.urlParameterName, t), Bv(t, e);
38959
+ x(this.urlParameterName) ? e.set(this.urlParameterName, t) : e.append(this.urlParameterName, t), Fv(t, e);
38960
38960
  }
38961
38961
  generateRoomName() {
38962
38962
  let e = "";
@@ -39068,12 +39068,12 @@ function zI(s) {
39068
39068
  }
39069
39069
  return i;
39070
39070
  }
39071
- class Bx extends R {
39071
+ class Fx extends R {
39072
39072
  awake() {
39073
39073
  FI();
39074
39074
  }
39075
39075
  }
39076
- class Fx extends R {
39076
+ class zx extends R {
39077
39077
  transformsPerFrame = 10;
39078
39078
  interval = 0;
39079
39079
  useFlatbuffers = !0;
@@ -39097,7 +39097,7 @@ class Fx extends R {
39097
39097
  const e = this.builder;
39098
39098
  for (let t = 0; t < this.transformsPerFrame; t++) {
39099
39099
  e.clear();
39100
- const i = sw(this.context.connection.connectionId, this);
39100
+ const i = ow(this.context.connection.connectionId, this);
39101
39101
  this.context.connection.sendBinary(i);
39102
39102
  }
39103
39103
  } else if (this.models)
@@ -39155,7 +39155,7 @@ _f([
39155
39155
  _f([
39156
39156
  u(ce)
39157
39157
  ], bf.prototype, "reaction");
39158
- const zx = class fs extends R {
39158
+ const Ux = class fs extends R {
39159
39159
  static receivers = {};
39160
39160
  static invoke(e) {
39161
39161
  if (fs.receivers[e]) {
@@ -39220,9 +39220,9 @@ const zx = class fs extends R {
39220
39220
  };
39221
39221
  _f([
39222
39222
  u(bf)
39223
- ], zx.prototype, "events");
39224
- let vf = zx;
39225
- var Vi = /* @__PURE__ */ ((s) => (s.Activation = "ActivationTrack", s.Animation = "AnimationTrack", s.Audio = "AudioTrack", s.Control = "ControlTrack", s.Marker = "MarkerTrack", s.Signal = "SignalTrack", s))(Vi || {}), ps = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Hold = 1] = "Hold", s[s.Loop = 2] = "Loop", s[s.PingPong = 3] = "PingPong", s[s.Continue = 4] = "Continue", s))(ps || {}), Ux = /* @__PURE__ */ ((s) => (s.Signal = "SignalEmitter", s))(Ux || {});
39223
+ ], Ux.prototype, "events");
39224
+ let vf = Ux;
39225
+ var Vi = /* @__PURE__ */ ((s) => (s.Activation = "ActivationTrack", s.Animation = "AnimationTrack", s.Audio = "AudioTrack", s.Control = "ControlTrack", s.Marker = "MarkerTrack", s.Signal = "SignalTrack", s))(Vi || {}), ps = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Hold = 1] = "Hold", s[s.Loop = 2] = "Loop", s[s.PingPong = 3] = "PingPong", s[s.Continue = 4] = "Continue", s))(ps || {}), Nx = /* @__PURE__ */ ((s) => (s.Signal = "SignalEmitter", s))(Nx || {});
39226
39226
  const Gn = x("debugtimeline");
39227
39227
  class wh {
39228
39228
  director;
@@ -39714,7 +39714,7 @@ class Ay extends wh {
39714
39714
  }
39715
39715
  }
39716
39716
  }
39717
- var HI = Object.defineProperty, Nx = (s, e, t, i) => {
39717
+ var HI = Object.defineProperty, $x = (s, e, t, i) => {
39718
39718
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
39719
39719
  (r = s[o]) && (n = r(e, t, n) || n);
39720
39720
  return n && HI(e, t, n), n;
@@ -40127,7 +40127,7 @@ const dn = x("debugtimeline"), Iy = class Xm extends R {
40127
40127
  const r = new Ty();
40128
40128
  r.director = this, r.track = t;
40129
40129
  for (const a of t.markers)
40130
- a.type === Ux.Signal ? (o.models.push(a), o.didTrigger.push(!1)) : r.models.push(a);
40130
+ a.type === Nx.Signal ? (o.models.push(a), o.didTrigger.push(!1)) : r.models.push(a);
40131
40131
  if (o !== null && o.models.length > 0) {
40132
40132
  const a = C.getComponent(this.gameObject, vf);
40133
40133
  a && (o.receivers.push(a), this._signalTracks.push(o));
@@ -40167,10 +40167,10 @@ const dn = x("debugtimeline"), Iy = class Xm extends R {
40167
40167
  t !== -1 && this.animationCallbackReceivers.splice(t, 1);
40168
40168
  }
40169
40169
  };
40170
- Nx([
40170
+ $x([
40171
40171
  u()
40172
40172
  ], Iy.prototype, "playOnAwake");
40173
- Nx([
40173
+ $x([
40174
40174
  u()
40175
40175
  ], Iy.prototype, "extrapolationMode");
40176
40176
  let il = Iy;
@@ -40709,8 +40709,8 @@ Sf([
40709
40709
  Sf([
40710
40710
  u(ce)
40711
40711
  ], Sh.prototype, "onEndEdit");
40712
- let $x = Sh;
40713
- var JI = Object.defineProperty, Wx = (s, e, t, i) => {
40712
+ let Wx = Sh;
40713
+ var JI = Object.defineProperty, Vx = (s, e, t, i) => {
40714
40714
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
40715
40715
  (r = s[o]) && (n = r(e, t, n) || n);
40716
40716
  return n && JI(e, t, n), n;
@@ -40756,10 +40756,10 @@ class Cf extends R {
40756
40756
  this._object?.removeFromParent();
40757
40757
  }
40758
40758
  }
40759
- Wx([
40759
+ Vx([
40760
40760
  u()
40761
40761
  ], Cf.prototype, "id");
40762
- Wx([
40762
+ Vx([
40763
40763
  u()
40764
40764
  ], Cf.prototype, "keepAspect");
40765
40765
  const eL = {
@@ -40942,7 +40942,7 @@ var iL = Object.defineProperty, Pf = (s, e, t, i) => {
40942
40942
  (r = s[o]) && (n = r(e, t, n) || n);
40943
40943
  return n && iL(e, t, n), n;
40944
40944
  };
40945
- const Ch = class Vx extends R {
40945
+ const Ch = class Hx extends R {
40946
40946
  target;
40947
40947
  invertForward = !1;
40948
40948
  keepUpDirection = !0;
@@ -40953,7 +40953,7 @@ const Ch = class Vx extends R {
40953
40953
  let e = this.target;
40954
40954
  if (e || (e = this.context.mainCamera, L() && !this.__did_warn && (this.__did_warn = !0, console.debug(`[LookAt] No target set on ${this.name}, using main camera as target.`))), !e) return;
40955
40955
  let t = this.copyTargetRotation;
40956
- (this.context.isInVR || this.context.isInPassThrough) && (t = !1), Pu(this.gameObject, e, this.keepUpDirection, t), this.invertForward && this.gameObject.quaternion.multiply(Vx.flipYQuat);
40956
+ (this.context.isInVR || this.context.isInPassThrough) && (t = !1), Pu(this.gameObject, e, this.keepUpDirection, t), this.invertForward && this.gameObject.quaternion.multiply(Hx.flipYQuat);
40957
40957
  }
40958
40958
  /** @internal */
40959
40959
  createBehaviours(e, t, i) {
@@ -40991,7 +40991,7 @@ Pf([
40991
40991
  Pf([
40992
40992
  u()
40993
40993
  ], Ch.prototype, "copyTargetRotation");
40994
- let Hx = Ch;
40994
+ let Gx = Ch;
40995
40995
  var nL = Object.defineProperty, By = (s, e, t, i) => {
40996
40996
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
40997
40997
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -41056,7 +41056,7 @@ Lg((s) => {
41056
41056
  const e = s.domElement.getAttribute("clickthrough");
41057
41057
  if (t(e)) {
41058
41058
  const i = s.scene.addComponent(Fy);
41059
- zv(s.domElement, "clickthrough", () => {
41059
+ Uv(s.domElement, "clickthrough", () => {
41060
41060
  const n = s.domElement.getAttribute("clickthrough");
41061
41061
  i.enabled = t(n);
41062
41062
  });
@@ -41246,7 +41246,7 @@ Ol([
41246
41246
  u(Mi)
41247
41247
  ], Us.prototype, "idle", 2);
41248
41248
  Us = Ol([
41249
- A0
41249
+ I0
41250
41250
  ], Us);
41251
41251
  var lL = Object.defineProperty, Ml = (s, e, t, i) => {
41252
41252
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
@@ -41360,7 +41360,7 @@ class Qo extends R {
41360
41360
  c.element && !c.element?.parentNode) {
41361
41361
  c.needsUpdate = !1;
41362
41362
  try {
41363
- if (c.element = Gx(h), Wl && console.debug(`ScrollMarker #${h} (${c.time.toFixed(2)}) found`, c.element), !c.element) {
41363
+ if (c.element = qx(h), Wl && console.debug(`ScrollMarker #${h} (${c.time.toFixed(2)}) found`, c.element), !c.element) {
41364
41364
  (Wl || L()) && console.warn(`No HTML element found for ScrollMarker: ${c.name} (index ${h})`);
41365
41365
  continue;
41366
41366
  }
@@ -41436,10 +41436,10 @@ Ml([
41436
41436
  ], Qo.prototype, "changed");
41437
41437
  const sv = /* @__PURE__ */ new WeakMap(), Dn = [], Fp = new Array();
41438
41438
  let zp = !0;
41439
- function Gx(s) {
41439
+ function qx(s) {
41440
41440
  return zp ? (zp = !1, Fp.length = 0, document.querySelectorAll("[data-timeline-marker]").forEach((t, i) => {
41441
41441
  Fp[i] = t;
41442
- }), zp = !1, Gx(s)) : Fp[s] || null;
41442
+ }), zp = !1, qx(s)) : Fp[s] || null;
41443
41443
  }
41444
41444
  function cL(s) {
41445
41445
  if (!s.source) return 0;
@@ -41447,10 +41447,10 @@ function cL(s) {
41447
41447
  let i = 1;
41448
41448
  return (t.unit === "seconds" || t.unit === "percent") && (i = t.value), e.unit === "seconds" ? e.value / i : e.value / 100;
41449
41449
  }
41450
- var qx = Object.defineProperty, hL = Object.getOwnPropertyDescriptor, dL = (s, e, t) => e in s ? qx(s, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : s[e] = t, Of = (s, e, t, i) => {
41450
+ var Xx = Object.defineProperty, hL = Object.getOwnPropertyDescriptor, dL = (s, e, t) => e in s ? Xx(s, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : s[e] = t, Of = (s, e, t, i) => {
41451
41451
  for (var n = i > 1 ? void 0 : i ? hL(e, t) : e, o = s.length - 1, r; o >= 0; o--)
41452
41452
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
41453
- return i && n && qx(e, t, n), n;
41453
+ return i && n && Xx(e, t, n), n;
41454
41454
  }, zy = (s, e, t) => dL(s, typeof e != "symbol" ? e + "" : e, t);
41455
41455
  const so = x("debugviewbox"), uL = new ae(0.5, 0.5, 0.5, 0.5);
41456
41456
  let lt = class extends R {
@@ -41559,7 +41559,7 @@ Of([
41559
41559
  u()
41560
41560
  ], lt.prototype, "debug", 2);
41561
41561
  lt = Of([
41562
- A0
41562
+ I0
41563
41563
  ], lt);
41564
41564
  var fL = Object.defineProperty, El = (s, e, t, i) => {
41565
41565
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
@@ -41622,7 +41622,7 @@ El([
41622
41622
  El([
41623
41623
  u()
41624
41624
  ], Yo.prototype, "resetTransformAfterXRSession");
41625
- function Xx(s, e) {
41625
+ function Qx(s, e) {
41626
41626
  const t = s.xr.getFrame();
41627
41627
  if (!t)
41628
41628
  return console.warn("No XRFrame available"), !1;
@@ -41670,9 +41670,9 @@ function pL(s, e) {
41670
41670
  i.map = e, s.render(o, r);
41671
41671
  }
41672
41672
  function vD(s, e, t, i = "image/webp", n) {
41673
- return Qx({ context: s, width: e, height: t, mimeType: i, camera: n });
41673
+ return Yx({ context: s, width: e, height: t, mimeType: i, camera: n });
41674
41674
  }
41675
- function Qx(s) {
41675
+ function Yx(s) {
41676
41676
  s || (s = {});
41677
41677
  const { transparent: e = !1 } = s;
41678
41678
  let { mimeType: t, context: i, width: n, height: o, camera: r } = s;
@@ -41684,7 +41684,7 @@ function Qx(s) {
41684
41684
  if (l && i.currentFrameEvent != Ce.EarlyUpdate)
41685
41685
  return console.warn("Screenshot: defer to access XR frame"), new Promise((I) => {
41686
41686
  Ns((j) => {
41687
- const B = Qx(s);
41687
+ const B = Yx(s);
41688
41688
  I(B);
41689
41689
  }, Ce.EarlyUpdate, { once: !0 });
41690
41690
  });
@@ -41822,7 +41822,7 @@ var uu;
41822
41822
  defines: {
41823
41823
  DECODE_VIDEO_TEXTURE: !0
41824
41824
  }
41825
- })), t || (t = l()), n || (n = new xe()), h.xr.updateCamera(c.camera), h.xr.enabled = !1, h.autoClear = !1, h.clear(), h.setSize(m, w), h.setRenderTarget(i), Xx(c.renderer, n) || console.error("Could not update texture from XR frame");
41825
+ })), t || (t = l()), n || (n = new xe()), h.xr.updateCamera(c.camera), h.xr.enabled = !1, h.autoClear = !1, h.clear(), h.setSize(m, w), h.setRenderTarget(i), Qx(c.renderer, n) || console.error("Could not update texture from XR frame");
41826
41826
  const T = C.findObjectOfType(Mf);
41827
41827
  return T ? T.setTexture(n) : (e.setTexture(n), h.render(e, c.camera)), h.clearDepth(), h.setSize(m, w), h.render(c.scene, c.camera), h.setRenderTarget(null), t.setTexture(i.texture), h.render(t, c.camera), o.getContext("2d", { alpha: !1 }).drawImage(h.domElement, 0, 0, o.width, o.height), h.setRenderTarget(g), h.xr.enabled = p, h.autoClear = y, o;
41828
41828
  }
@@ -41853,7 +41853,7 @@ void main() {
41853
41853
  function l(c) {
41854
41854
  const h = c?.material || new Xn({
41855
41855
  name: "BackgroundMaterial",
41856
- uniforms: Mv.clone(Dd.background.uniforms),
41856
+ uniforms: Ev.clone(Dd.background.uniforms),
41857
41857
  vertexShader: Dd.background.vertexShader,
41858
41858
  fragmentShader: a,
41859
41859
  defines: c?.defines,
@@ -41919,7 +41919,7 @@ class Mf extends R {
41919
41919
  material: new Xn({
41920
41920
  name: "BackgroundMaterial",
41921
41921
  uniforms: {
41922
- ...Mv.clone(Dd.background.uniforms),
41922
+ ...Ev.clone(Dd.background.uniforms),
41923
41923
  tint: { value: new ge(i.r, i.g, i.b, i.a) }
41924
41924
  },
41925
41925
  vertexShader: Dd.background.vertexShader,
@@ -41939,7 +41939,7 @@ class Mf extends R {
41939
41939
  this.updateFromFrame();
41940
41940
  }
41941
41941
  updateFromFrame() {
41942
- this.threeTexture && this.context.xr?.mode === "immersive-ar" && (Xx(this.context.renderer, this.threeTexture), this.setTexture(this.threeTexture));
41942
+ this.threeTexture && this.context.xr?.mode === "immersive-ar" && (Qx(this.context.renderer, this.threeTexture), this.setTexture(this.threeTexture));
41943
41943
  }
41944
41944
  setTexture(e) {
41945
41945
  this.backgroundPlane && (this.threeTexture = e, this.backgroundPlane.setTexture(this.threeTexture), this.backgroundPlane.visible = !0);
@@ -42518,7 +42518,7 @@ class Jo extends R {
42518
42518
  this.dataTemplate.loadAssetAsync();
42519
42519
  else {
42520
42520
  const f = C.instantiate(this.dataTemplate.asset);
42521
- if (f.name = "xr-tracked-plane", d = f, Kv(f, !1), f instanceof H)
42521
+ if (f.name = "xr-tracked-plane", d = f, Zv(f, !1), f instanceof H)
42522
42522
  Ae(f.geometry), f.geometry = this.createGeometry(l), this.makeOccluder(f, f.material, this.occluder && !this.dataTemplate);
42523
42523
  else if (f instanceof Os)
42524
42524
  for (const y of f.children)
@@ -42695,11 +42695,11 @@ P.add("AudioListener", yo);
42695
42695
  P.add("AudioSource", Ji);
42696
42696
  P.add("Avatar_Brain_LookAt", tu);
42697
42697
  P.add("Avatar_MouthShapes", Uu);
42698
- P.add("Avatar_MustacheShake", lw);
42698
+ P.add("Avatar_MustacheShake", cw);
42699
42699
  P.add("AvatarBlink_Simple", ol);
42700
- P.add("AvatarEyeLook_Rotation", uw);
42700
+ P.add("AvatarEyeLook_Rotation", fw);
42701
42701
  P.add("AxesHelper", eh);
42702
- P.add("BasicIKConstraint", fw);
42702
+ P.add("BasicIKConstraint", pw);
42703
42703
  P.add("BoxHelperComponent", Ft);
42704
42704
  P.add("Camera", Pi);
42705
42705
  P.add("CharacterController", rl);
@@ -42709,21 +42709,21 @@ P.add("BoxCollider", Gg);
42709
42709
  P.add("MeshCollider", qr);
42710
42710
  P.add("CapsuleCollider", Eo);
42711
42711
  P.add("ContactShadows", Wu);
42712
- P.add("LogStats", mw);
42712
+ P.add("LogStats", gw);
42713
42713
  P.add("DeleteBox", kr);
42714
- P.add("Deletable", yw);
42714
+ P.add("Deletable", _w);
42715
42715
  P.add("DeviceFlag", qg);
42716
42716
  P.add("DragControls", Pa);
42717
42717
  P.add("DropListener", jo);
42718
- P.add("Duplicatable", Rw);
42718
+ P.add("Duplicatable", Tw);
42719
42719
  P.add("EventListEvent", zg);
42720
42720
  P.add("EventTrigger", Kg);
42721
- P.add("GltfExportBox", Dw);
42722
- P.add("GltfExport", jw);
42723
- P.add("VariantAction", Gw);
42721
+ P.add("GltfExportBox", jw);
42722
+ P.add("GltfExport", Bw);
42723
+ P.add("VariantAction", qw);
42724
42724
  P.add("ChangeTransformOnClick", hl);
42725
- P.add("ChangeMaterialOnClick", qw);
42726
- P.add("SetActiveOnClick", Xw);
42725
+ P.add("ChangeMaterialOnClick", Xw);
42726
+ P.add("SetActiveOnClick", Qw);
42727
42727
  P.add("HideOnStart", pn);
42728
42728
  P.add("EmphasizeOnClick", sh);
42729
42729
  P.add("PlayAudioOnClick", Lr);
@@ -42731,22 +42731,22 @@ P.add("PlayAnimationOnClick", su);
42731
42731
  P.add("PreliminaryAction", oh);
42732
42732
  P.add("PreliminaryTrigger", Yu);
42733
42733
  P.add("VisibilityAction", Ku);
42734
- P.add("TapGestureTrigger", Qw);
42734
+ P.add("TapGestureTrigger", Yw);
42735
42735
  P.add("USDZExporter", Ts);
42736
42736
  P.add("Fog", lh);
42737
42737
  P.add("BoxGizmo", ml);
42738
42738
  P.add("GridHelper", ch);
42739
42739
  P.add("GroundProjectedEnv", $s);
42740
42740
  P.add("UsageMarker", Vu);
42741
- P.add("Interactable", gw);
42742
- P.add("FixedJoint", fx);
42741
+ P.add("Interactable", yw);
42742
+ P.add("FixedJoint", px);
42743
42743
  P.add("HingeJoint", of);
42744
42744
  P.add("Light", Ht);
42745
42745
  P.add("LODGroup", my);
42746
42746
  P.add("LookAtConstraint", sl);
42747
42747
  P.add("NeedleMenu", Hs);
42748
42748
  P.add("NestedGltf", dh);
42749
- P.add("Networking", px);
42749
+ P.add("Networking", mx);
42750
42750
  P.add("OffsetConstraint", gl);
42751
42751
  P.add("CameraTargetReachedEvent", eu);
42752
42752
  P.add("OrbitControls", ye);
@@ -42771,7 +42771,7 @@ P.add("Volume", gh);
42771
42771
  P.add("ReflectionProbe", ho);
42772
42772
  P.add("Renderer", fi);
42773
42773
  P.add("MeshRenderer", Gu);
42774
- P.add("SkinnedMeshRenderer", Mw);
42774
+ P.add("SkinnedMeshRenderer", Ew);
42775
42775
  P.add("Rigidbody", et);
42776
42776
  P.add("SceneSwitcher", st);
42777
42777
  P.add("ScreenCapture", ea);
@@ -42785,11 +42785,11 @@ P.add("SpectatorCamera", Ey);
42785
42785
  P.add("SplineContainer", Cl);
42786
42786
  P.add("SplineWalker", Tn);
42787
42787
  P.add("SpriteRenderer", Ai);
42788
- P.add("SyncedCamera", jx);
42788
+ P.add("SyncedCamera", Bx);
42789
42789
  P.add("SyncedRoom", as);
42790
42790
  P.add("SyncedTransform", Jn);
42791
- P.add("TestRunner", Bx);
42792
- P.add("TestSimulateUserData", Fx);
42791
+ P.add("TestRunner", Fx);
42792
+ P.add("TestSimulateUserData", zx);
42793
42793
  P.add("PlayableDirector", il);
42794
42794
  P.add("SignalReceiver", vf);
42795
42795
  P.add("AnimationTrackHandler", hu);
@@ -42808,10 +42808,10 @@ P.add("Graphic", nf);
42808
42808
  P.add("MaskableGraphic", sf);
42809
42809
  P.add("Image", xh);
42810
42810
  P.add("RawImage", Dy);
42811
- P.add("InputField", $x);
42812
- P.add("VerticalLayoutGroup", ax);
42813
- P.add("HorizontalLayoutGroup", lx);
42814
- P.add("GridLayoutGroup", cx);
42811
+ P.add("InputField", Wx);
42812
+ P.add("VerticalLayoutGroup", lx);
42813
+ P.add("HorizontalLayoutGroup", cx);
42814
+ P.add("GridLayoutGroup", hx);
42815
42815
  P.add("Outline", ah);
42816
42816
  P.add("ObjectRaycaster", Sn);
42817
42817
  P.add("GraphicRaycaster", Ug);
@@ -42820,7 +42820,7 @@ P.add("RectTransform", es);
42820
42820
  P.add("SpatialHtml", Cf);
42821
42821
  P.add("Text", si);
42822
42822
  P.add("EnvironmentScene", jy);
42823
- P.add("LookAt", Hx);
42823
+ P.add("LookAt", Gx);
42824
42824
  P.add("OpenURL", Ph);
42825
42825
  P.add("VideoPlayer", _t);
42826
42826
  P.add("Voip", Gr);
@@ -42842,7 +42842,7 @@ P.add("WebXRImageTracking", Ef);
42842
42842
  P.add("WebXRPlaneTracking", Jo);
42843
42843
  P.add("XRRig", Uy);
42844
42844
  P.add("XRFlag", mn);
42845
- P.add("PlayerSync", Jw);
42845
+ P.add("PlayerSync", ex);
42846
42846
  P.add("PlayerState", _n);
42847
42847
  P.add("PresentationMode", PL);
42848
42848
  const Oc = yt, kL = x("debugtypestore");
@@ -42862,7 +42862,7 @@ async function EL(s, e, t, i = null, n) {
42862
42862
  typeof r == "number" && (r = new Nt(i));
42863
42863
  const a = e.indexOf("?");
42864
42864
  e = a === -1 ? e : e.substring(0, a);
42865
- const l = new L0(t.scene);
42865
+ const l = new D0(t.scene);
42866
42866
  l.gltfId = e, l.context = s, l.gltf = t, l.nodeToObject = n?.nodeToObjectMap, l.implementationInformation = ML;
42867
42867
  let c = s[Up];
42868
42868
  if (c || (c = s[Up] = []), t.scenes)
@@ -42943,7 +42943,7 @@ function RL(s, e) {
42943
42943
  const { instance: t, compData: i, obj: n } = s;
42944
42944
  e.object = n, e.target = t, dm(t, i, e), Oc && console.debug("add " + i.name, i, t);
42945
42945
  }
42946
- class Yx {
42946
+ class Kx {
42947
42947
  createBuiltinComponents(e, t, i, n, o) {
42948
42948
  return EL(e, t, i, n, o);
42949
42949
  }
@@ -42954,12 +42954,12 @@ class Yx {
42954
42954
  return AL(e, t, i, n);
42955
42955
  }
42956
42956
  loadSync(e, t, i, n, o) {
42957
- return Jx(e, t, i, n, o);
42957
+ return eS(e, t, i, n, o);
42958
42958
  }
42959
42959
  }
42960
- a0(Yx);
42961
- const Kx = x("printGltf") || x("printgltf"), TL = x("debugfileformat");
42962
- async function Zx(s, e, t) {
42960
+ l0(Kx);
42961
+ const Zx = x("printGltf") || x("printgltf"), TL = x("debugfileformat");
42962
+ async function Jx(s, e, t) {
42963
42963
  const i = await RE(s, { useExtension: !0 }) || "unknown";
42964
42964
  TL && console.debug(`Determined file type: '${i}' for url '${s}'`, { registeredModelLoaderCallbacks: ka });
42965
42965
  for (const n of ka) {
@@ -42979,7 +42979,7 @@ Use import { NeedleEngineModelLoader } from "@needle-tools/engine" namespace to
42979
42979
  }
42980
42980
  case "model/fbx":
42981
42981
  case "model/vnd.autodesk.fbx":
42982
- return new Iv();
42982
+ return new Lv();
42983
42983
  case "model/obj":
42984
42984
  return new cg();
42985
42985
  case "model/vnd.usdz+zip":
@@ -42997,14 +42997,14 @@ Use import { NeedleEngineModelLoader } from "@needle-tools/engine" namespace to
42997
42997
  }
42998
42998
  }
42999
42999
  function wD(s, e) {
43000
- return Jx(e?.context || N.Current, s, s, e?.seed || null, e?.onprogress);
43000
+ return eS(e?.context || N.Current, s, s, e?.seed || null, e?.onprogress);
43001
43001
  }
43002
43002
  async function AL(s, e, t, i) {
43003
- typeof t != "string" && (console.warn("Parse gltf binary without path, this might lead to errors in resolving extensions. Please provide the source path of the gltf/glb file", t, typeof t), t = ""), Kx && console.log("Parse glTF", t);
43004
- const n = await Zx(t, s, t);
43003
+ typeof t != "string" && (console.warn("Parse gltf binary without path, this might lead to errors in resolving extensions. Please provide the source path of the gltf/glb file", t, typeof t), t = ""), Zx && console.log("Parse glTF", t);
43004
+ const n = await Jx(t, s, t);
43005
43005
  if (!n)
43006
43006
  return;
43007
- const { componentsExtension: o } = eS(n, s);
43007
+ const { componentsExtension: o } = tS(n, s);
43008
43008
  if (n instanceof cg) {
43009
43009
  typeof e != "string" && (e = new TextDecoder().decode(e));
43010
43010
  const a = n.parse(e);
@@ -43034,12 +43034,12 @@ async function AL(s, e, t, i) {
43034
43034
  }
43035
43035
  });
43036
43036
  }
43037
- async function Jx(s, e, t, i, n) {
43037
+ async function eS(s, e, t, i, n) {
43038
43038
  LL(e);
43039
- const o = await Zx(e, s, t);
43039
+ const o = await Jx(e, s, t);
43040
43040
  if (!o)
43041
43041
  return;
43042
- const { componentsExtension: r } = eS(o, s);
43042
+ const { componentsExtension: r } = tS(o, s);
43043
43043
  if (!(o instanceof Bs)) {
43044
43044
  const a = await o.loadAsync(e, n);
43045
43045
  return await Mc(o, s, e, a, i, r);
@@ -43060,12 +43060,12 @@ async function Jx(s, e, t, i, n) {
43060
43060
  }
43061
43061
  });
43062
43062
  }
43063
- function eS(s, e) {
43064
- const t = Pw(s);
43063
+ function tS(s, e) {
43064
+ const t = kw(s);
43065
43065
  return s instanceof Bs && jg(s, e), { componentsExtension: t };
43066
43066
  }
43067
43067
  async function Mc(s, e, t, i, n, o) {
43068
- if (Kx && console.warn("Loaded", t, i), i == null)
43068
+ if (Zx && console.warn("Loaded", t, i), i == null)
43069
43069
  return console.error(`Loaded model is null '${t}' - please make sure the loader is registered correctly`), {
43070
43070
  scene: new M(),
43071
43071
  animations: [],
@@ -43119,15 +43119,15 @@ function DL(s, e) {
43119
43119
  for (const i of e.animations)
43120
43120
  t.animations.includes(i) || t.animations.push(i);
43121
43121
  }
43122
- if (s instanceof Iv || s instanceof cg) {
43122
+ if (s instanceof Lv || s instanceof cg) {
43123
43123
  let t = e;
43124
43124
  t instanceof M || (t = e.scene || e.scenes.find((i) => i)), t.traverse((i) => {
43125
43125
  const n = i;
43126
- n?.isMesh && Zv(n, n.material);
43126
+ n?.isMesh && Jv(n, n.material);
43127
43127
  });
43128
43128
  }
43129
43129
  }
43130
- const Gl = x("debugoverlay"), tS = "ar", jL = "quit-ar";
43130
+ const Gl = x("debugoverlay"), iS = "ar", jL = "quit-ar";
43131
43131
  class BL {
43132
43132
  get ARContainer() {
43133
43133
  return this.arContainer;
@@ -43232,7 +43232,7 @@ class xD {
43232
43232
  additionalClasses;
43233
43233
  }
43234
43234
  let Xl = 0, cv;
43235
- function iS(s) {
43235
+ function nS(s) {
43236
43236
  gr && console.log(s.progress.loaded.toFixed(0) + "/" + s.progress.total.toFixed(0), s);
43237
43237
  const e = s.count, t = s.progress.total;
43238
43238
  t === 0 || t === void 0 ? (cv !== s.name && (Xl = 0), cv = s.name, Xl += (1 - Xl) * 1e-3, gr && _e("Loading " + s.name + " did not report total size")) : Xl = s.progress.loaded / t;
@@ -43281,7 +43281,7 @@ class fu {
43281
43281
  if (!this._loadingElement?.parentNode)
43282
43282
  return;
43283
43283
  let i = 0;
43284
- typeof e == "number" ? i = e : ("index" in e && (i = iS(e)), !t && "name" in e && this.setMessage("loading " + e.name)), this.loadingProgress = i, t && this.setMessage(t), this.updateDisplay();
43284
+ typeof e == "number" ? i = e : ("index" in e && (i = nS(e)), !t && "name" in e && this.setMessage("loading " + e.name)), this.loadingProgress = i, t && this.setMessage(t), this.updateDisplay();
43285
43285
  }
43286
43286
  onLoadingFinished() {
43287
43287
  gr && console.warn("Finished Loading"), ql || (this.loadingProgress = 1, this.onDoneLoading());
@@ -43415,8 +43415,8 @@ class fu {
43415
43415
  // nonCommercialContainer.style.opacity = "1";
43416
43416
  // }
43417
43417
  }
43418
- a0(Yx);
43419
- const Oe = x("debugwebcomponent"), hv = "needle-engine", nS = "vr", sS = "desktop", FL = [tS, nS, sS], Ql = "ar-session-active", Yl = "desktop-session-active", zL = [
43418
+ l0(Kx);
43419
+ const Oe = x("debugwebcomponent"), hv = "needle-engine", sS = "vr", oS = "desktop", FL = [iS, sS, oS], Ql = "ar-session-active", Yl = "desktop-session-active", zL = [
43420
43420
  // MainAttributes
43421
43421
  "src",
43422
43422
  "hash",
@@ -43444,7 +43444,7 @@ const Oe = x("debugwebcomponent"), hv = "needle-engine", nS = "vr", sS = "deskto
43444
43444
  "progress",
43445
43445
  "loadfinished"
43446
43446
  ];
43447
- class oS extends HTMLElement {
43447
+ class rS extends HTMLElement {
43448
43448
  static get observedAttributes() {
43449
43449
  return zL;
43450
43450
  }
@@ -43593,7 +43593,7 @@ class oS extends HTMLElement {
43593
43593
  }
43594
43594
  // #region Init DOM
43595
43595
  initializeDom() {
43596
- X0(), this.setAttribute("role", "application"), this.setAttribute("aria-label", "Needle Engine 3D scene");
43596
+ Q0(), this.setAttribute("role", "application"), this.setAttribute("aria-label", "Needle Engine 3D scene");
43597
43597
  }
43598
43598
  /**
43599
43599
  * @internal
@@ -43737,7 +43737,7 @@ Needle Engine: Begin loading ` + i + `
43737
43737
  onLoadingProgress: (y) => {
43738
43738
  if (Oe && console.debug("Loading progress: ", y), d.signal.aborted) return;
43739
43739
  const m = y.index;
43740
- !h[m] && y.name && (h[m] = UL(y.name)), y.name = h[m], r && this._loadingView?.onLoadingUpdate(y), l.name = y.name, l.progress = y.progress, this._loadingProgress01 = iS(y), l.totalProgress01 = this._loadingProgress01, this.dispatchEvent(c);
43740
+ !h[m] && y.name && (h[m] = UL(y.name)), y.name = h[m], r && this._loadingView?.onLoadingUpdate(y), l.name = y.name, l.progress = y.progress, this._loadingProgress01 = nS(y), l.totalProgress01 = this._loadingProgress01, this.dispatchEvent(c);
43741
43741
  },
43742
43742
  onLoadingFinished: (y, m, w) => {
43743
43743
  Oe && console.debug(`Finished loading "${m}" (aborted? ${d.signal.aborted})`), !d.signal.aborted && w && a.push({
@@ -43772,7 +43772,7 @@ Needle Engine: finished loading ` + i + `
43772
43772
  applyAttributes() {
43773
43773
  const e = this.getOrCreateContext();
43774
43774
  if (e.renderer) {
43775
- const o = q0(this.toneMapping);
43775
+ const o = X0(this.toneMapping);
43776
43776
  o !== void 0 && (e.renderer.toneMapping = o);
43777
43777
  const r = this.getAttribute("tone-mapping-exposure");
43778
43778
  if (r != null) {
@@ -43897,15 +43897,15 @@ Needle Engine: finished loading ` + i + `
43897
43897
  onSetupAR() {
43898
43898
  this.classList.add(Ql), this.classList.remove(Yl);
43899
43899
  const e = this.getAROverlayContainer();
43900
- Oe && console.warn("onSetupAR:", e), e && (e.classList.add(Ql), e.classList.remove(Yl)), this.foreachHtmlElement((t) => this.setupElementsForMode(t, tS));
43900
+ Oe && console.warn("onSetupAR:", e), e && (e.classList.add(Ql), e.classList.remove(Yl)), this.foreachHtmlElement((t) => this.setupElementsForMode(t, iS));
43901
43901
  }
43902
43902
  onSetupVR() {
43903
- this.classList.remove(Ql), this.classList.remove(Yl), this.foreachHtmlElement((e) => this.setupElementsForMode(e, nS));
43903
+ this.classList.remove(Ql), this.classList.remove(Yl), this.foreachHtmlElement((e) => this.setupElementsForMode(e, sS));
43904
43904
  }
43905
43905
  onSetupDesktop() {
43906
43906
  this.classList.remove(Ql), this.classList.add(Yl);
43907
43907
  const e = this.getAROverlayContainer();
43908
- e && (e.classList.remove(Ql), e.classList.add(Yl)), this.foreachHtmlElement((t) => this.setupElementsForMode(t, sS));
43908
+ e && (e.classList.remove(Ql), e.classList.add(Yl)), this.foreachHtmlElement((t) => this.setupElementsForMode(t, oS));
43909
43909
  }
43910
43910
  setupElementsForMode(e, t, i = null) {
43911
43911
  if (e === this._context?.renderer?.domElement || e.id === "VRButton" || e.id === "ARButton") return;
@@ -43949,7 +43949,7 @@ Needle Engine: finished loading ` + i + `
43949
43949
  return super.addEventListener(e, t, i);
43950
43950
  }
43951
43951
  }
43952
- typeof window < "u" && !window.customElements.get(hv) && window.customElements.define(hv, oS);
43952
+ typeof window < "u" && !window.customElements.get(hv) && window.customElements.define(hv, rS);
43953
43953
  function UL(s) {
43954
43954
  if (s.startsWith("blob:"))
43955
43955
  return "blob";
@@ -44016,7 +44016,7 @@ function NL(s) {
44016
44016
  }
44017
44017
  const $L = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
44018
44018
  __proto__: null,
44019
- NeedleEngineWebComponent: oS
44019
+ NeedleEngineWebComponent: rS
44020
44020
  }, Symbol.toStringTag, { value: "Module" }));
44021
44021
  function WL() {
44022
44022
  Zn.registerWaitForInteraction(() => {
@@ -44600,7 +44600,7 @@ Error:`, r), null;
44600
44600
  const l = this._tempPosition.copy(a).applyQuaternion(this._tempQuaternion), c = Qe(t.gameObject);
44601
44601
  l.multiply(c), o.x -= l.x, o.y -= l.y, o.z -= l.z;
44602
44602
  }
44603
- Ha(t.gameObject, o.x, o.y, o.z), Xv(t.gameObject, r.x, r.y, r.z, r.w);
44603
+ Ha(t.gameObject, o.x, o.y, o.z), Qv(t.gameObject, r.x, r.y, r.z, r.w);
44604
44604
  }
44605
44605
  }
44606
44606
  syncPhysicsBody(e, t, i, n) {
@@ -44818,8 +44818,8 @@ async function CD(s) {
44818
44818
  const e = {
44819
44819
  ...GL,
44820
44820
  ...s
44821
- }, { context: t } = e, i = new Tv();
44822
- i.register((a) => new Tw(a)), i.register((a) => new mR(a)), i.register((a) => new Iw(a)), kw(i, e.context);
44821
+ }, { context: t } = e, i = new Av();
44822
+ i.register((a) => new Aw(a)), i.register((a) => new mR(a)), i.register((a) => new Lw(a)), Ow(i, e.context);
44823
44823
  const n = {
44824
44824
  binary: e.binary,
44825
44825
  animations: XL(t, e.scene, [])
@@ -44954,7 +44954,7 @@ class QL extends HTMLElement {
44954
44954
  }
44955
44955
  typeof window < "u" && !window.customElements.get(pv) && window.customElements.define(pv, QL);
44956
44956
  const Kl = x("debugavatar");
44957
- class rS {
44957
+ class aS {
44958
44958
  /** The root object of the avatar model */
44959
44959
  root;
44960
44960
  /** The head object of the avatar model */
@@ -45066,7 +45066,7 @@ class YL {
45066
45066
  const c = Math.max(l.x, l.y, l.z);
45067
45067
  console.warn("[Custom Avatar] Normalizing head scale, it's too big: " + c + " meters! Should be < 0.3m"), c > 0.3 && n.scale.multiplyScalar(1 / c * 0.3);
45068
45068
  }
45069
- return new rS(t, n, o, r);
45069
+ return new aS(t, n, o, r);
45070
45070
  }
45071
45071
  /**
45072
45072
  * Recursively searches for an avatar part by name within an Object3D hierarchy.
@@ -45130,18 +45130,18 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45130
45130
  AudioTrackHandler: bo,
45131
45131
  Avatar: jr,
45132
45132
  AvatarBlink_Simple: ol,
45133
- AvatarEyeLook_Rotation: uw,
45133
+ AvatarEyeLook_Rotation: fw,
45134
45134
  AvatarLoader: YL,
45135
45135
  AvatarMarker: ze,
45136
- AvatarModel: rS,
45136
+ AvatarModel: aS,
45137
45137
  Avatar_Brain_LookAt: tu,
45138
45138
  Avatar_MouthShapes: Uu,
45139
- Avatar_MustacheShake: lw,
45139
+ Avatar_MustacheShake: cw,
45140
45140
  Avatar_POI: ja,
45141
45141
  AxesHelper: eh,
45142
45142
  BaseUIComponent: Cn,
45143
- BasicIKConstraint: fw,
45144
- BehaviorExtension: ex,
45143
+ BasicIKConstraint: pw,
45144
+ BehaviorExtension: tx,
45145
45145
  BehaviorModel: $t,
45146
45146
  BloomEffect: Sy,
45147
45147
  BoxCollider: Gg,
@@ -45154,7 +45154,7 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45154
45154
  Canvas: $c,
45155
45155
  CanvasGroup: Br,
45156
45156
  CapsuleCollider: Eo,
45157
- ChangeMaterialOnClick: qw,
45157
+ ChangeMaterialOnClick: Xw,
45158
45158
  ChangeTransformOnClick: hl,
45159
45159
  CharacterController: rl,
45160
45160
  CharacterControllerInput: Lo,
@@ -45167,14 +45167,14 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45167
45167
  ControlTrackHandler: Ay,
45168
45168
  CursorFollow: kl,
45169
45169
  CustomBranding: pl,
45170
- Deletable: yw,
45170
+ Deletable: _w,
45171
45171
  DeleteBox: kr,
45172
45172
  DepthOfField: os,
45173
45173
  DeviceFlag: qg,
45174
45174
  DocumentExtension: KL,
45175
45175
  DragControls: Pa,
45176
45176
  DropListener: jo,
45177
- Duplicatable: Rw,
45177
+ Duplicatable: Tw,
45178
45178
  EffectWrapper: au,
45179
45179
  EmissionModule: $o,
45180
45180
  EmphasizeOnClick: sh,
@@ -45184,36 +45184,36 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45184
45184
  EventSystem: ui,
45185
45185
  EventTrigger: Kg,
45186
45186
  FieldWithDefault: aR,
45187
- FixedJoint: fx,
45187
+ FixedJoint: px,
45188
45188
  Fog: lh,
45189
- GltfExport: jw,
45190
- GltfExportBox: Dw,
45189
+ GltfExport: Bw,
45190
+ GltfExportBox: jw,
45191
45191
  Gradient: yl,
45192
45192
  Graphic: nf,
45193
45193
  GraphicRaycaster: Ug,
45194
45194
  GridHelper: ch,
45195
- GridLayoutGroup: cx,
45195
+ GridLayoutGroup: hx,
45196
45196
  GroundProjectedEnv: $s,
45197
45197
  GroupActionModel: Oa,
45198
45198
  HideOnStart: pn,
45199
45199
  HingeJoint: of,
45200
- HorizontalLayoutGroup: lx,
45200
+ HorizontalLayoutGroup: cx,
45201
45201
  get HoverAnimation() {
45202
45202
  return Us;
45203
45203
  },
45204
45204
  Image: xh,
45205
- InheritVelocityModule: _x,
45206
- InputField: $x,
45205
+ InheritVelocityModule: bx,
45206
+ InputField: Wx,
45207
45207
  InstanceHandle: Fa,
45208
45208
  InstancingHandler: tl,
45209
- Interactable: gw,
45209
+ Interactable: yw,
45210
45210
  Keyframe: ki,
45211
45211
  LODGroup: my,
45212
45212
  LODModel: hh,
45213
45213
  Light: Ht,
45214
45214
  LimitVelocityOverLifetimeModule: wt,
45215
- LogStats: mw,
45216
- LookAt: Hx,
45215
+ LogStats: gw,
45216
+ LookAt: Gx,
45217
45217
  LookAtConstraint: sl,
45218
45218
  MainModule: oi,
45219
45219
  MarkerTrackHandler: Ty,
@@ -45224,7 +45224,7 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45224
45224
  MinMaxGradient: _l,
45225
45225
  NeedleMenu: Hs,
45226
45226
  NestedGltf: dh,
45227
- Networking: px,
45227
+ Networking: mx,
45228
45228
  NoiseModule: we,
45229
45229
  ObjectRaycaster: Sn,
45230
45230
  OffsetConstraint: gl,
@@ -45233,17 +45233,17 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45233
45233
  Outline: ah,
45234
45234
  Padding: fl,
45235
45235
  ParticleBurst: Um,
45236
- ParticleSubEmitter: bx,
45236
+ ParticleSubEmitter: vx,
45237
45237
  ParticleSystem: ru,
45238
45238
  ParticleSystemRenderer: En,
45239
- PhysicsExtension: tx,
45239
+ PhysicsExtension: ix,
45240
45240
  PixelationEffect: pf,
45241
45241
  PlayAnimationOnClick: su,
45242
45242
  PlayAudioOnClick: Lr,
45243
45243
  PlayableDirector: il,
45244
45244
  PlayerColor: Vc,
45245
45245
  PointerEventData: Fu,
45246
- PostProcessingHandler: kx,
45246
+ PostProcessingHandler: Ox,
45247
45247
  PreliminaryAction: oh,
45248
45248
  PreliminaryTrigger: Yu,
45249
45249
  RawImage: Dy,
@@ -45253,7 +45253,7 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45253
45253
  RegisteredAnimationInfo: vr,
45254
45254
  RemoteSkybox: ky,
45255
45255
  Renderer: fi,
45256
- RendererLightmap: Ow,
45256
+ RendererLightmap: Mw,
45257
45257
  Rigidbody: et,
45258
45258
  RotationBySpeedModule: Mn,
45259
45259
  RotationOverLifetimeModule: ss,
@@ -45263,9 +45263,9 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45263
45263
  ScreenSpaceAmbientOcclusionN8: rs,
45264
45264
  ScrollFollow: Qo,
45265
45265
  SeeThrough: Vo,
45266
- SetActiveOnClick: Xw,
45266
+ SetActiveOnClick: Qw,
45267
45267
  ShadowCatcher: gf,
45268
- ShapeModule: gx,
45268
+ ShapeModule: yx,
45269
45269
  SharpeningEffect: mf,
45270
45270
  SignalAsset: Ry,
45271
45271
  SignalReceiver: vf,
@@ -45274,7 +45274,7 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45274
45274
  Size: bT,
45275
45275
  SizeBySpeedModule: Di,
45276
45276
  SizeOverLifetimeModule: bl,
45277
- SkinnedMeshRenderer: Mw,
45277
+ SkinnedMeshRenderer: Ew,
45278
45278
  SmoothFollow: Oy,
45279
45279
  SpatialGrabRaycaster: el,
45280
45280
  SpatialHtml: Cf,
@@ -45290,15 +45290,15 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45290
45290
  SpriteRenderer: Ai,
45291
45291
  SpriteSheet: Nc,
45292
45292
  SubEmitterSystem: Wm,
45293
- SyncedCamera: jx,
45293
+ SyncedCamera: Bx,
45294
45294
  SyncedRoom: as,
45295
45295
  SyncedTransform: Jn,
45296
- TapGestureTrigger: Qw,
45296
+ TapGestureTrigger: Yw,
45297
45297
  TeleportTarget: oy,
45298
- TestRunner: Bx,
45299
- TestSimulateUserData: Fx,
45298
+ TestRunner: Fx,
45299
+ TestSimulateUserData: zx,
45300
45300
  Text: si,
45301
- TextBuilder: rx,
45301
+ TextBuilder: ax,
45302
45302
  TextExtension: ly,
45303
45303
  TextureSheetAnimationModule: ri,
45304
45304
  TiltShiftEffect: Xs,
@@ -45308,15 +45308,15 @@ const PD = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
45308
45308
  TransformGizmo: Pl,
45309
45309
  TriggerBuilder: ti,
45310
45310
  TriggerModel: Or,
45311
- UIRaycastUtils: ow,
45311
+ UIRaycastUtils: rw,
45312
45312
  UIRootComponent: tf,
45313
45313
  USDZExporter: Ts,
45314
45314
  USDZText: oc,
45315
- USDZUIExtension: ux,
45315
+ USDZUIExtension: fx,
45316
45316
  UsageMarker: Vu,
45317
- VariantAction: Gw,
45317
+ VariantAction: qw,
45318
45318
  VelocityOverLifetimeModule: Ye,
45319
- VerticalLayoutGroup: ax,
45319
+ VerticalLayoutGroup: lx,
45320
45320
  VideoPlayer: _t,
45321
45321
  get ViewBox() {
45322
45322
  return lt;
@@ -45362,7 +45362,7 @@ pe.registerCallback(ue.MissingCamera, (s) => {
45362
45362
  }
45363
45363
  }
45364
45364
  const o = Aa(t, i, !0);
45365
- return t.position.x = 0, t.position.y = 1, t.position.z = 2, s.context.domElement?.cameraControls != !1 && aS(s.context, o), o;
45365
+ return t.position.x = 0, t.position.y = 1, t.position.z = 2, s.context.domElement?.cameraControls != !1 && lS(s.context, o), o;
45366
45366
  });
45367
45367
  pe.registerCallback(ue.ContextCreated, (s) => {
45368
45368
  if (!s.context.mainCamera) {
@@ -45374,10 +45374,10 @@ pe.registerCallback(ue.ContextCreated, (s) => {
45374
45374
  Gc && console.log("Will not auto-fit because a camera controller exists");
45375
45375
  return;
45376
45376
  }
45377
- aS(s.context);
45377
+ lS(s.context);
45378
45378
  }
45379
45379
  });
45380
- function aS(s, e) {
45380
+ function lS(s, e) {
45381
45381
  e = e ?? s.mainCameraComponent;
45382
45382
  const t = e?.gameObject;
45383
45383
  if (Gc && console.log("Creating default camera controls", e?.name), t) {
@@ -45483,7 +45483,7 @@ export {
45483
45483
  Tt as Animator,
45484
45484
  dr as AnimatorConditionMode,
45485
45485
  xn as AnimatorController,
45486
- iw as AnimatorControllerParameterType,
45486
+ nw as AnimatorControllerParameterType,
45487
45487
  Nh as AnimatorStateInfo,
45488
45488
  hf as Antialiasing,
45489
45489
  Zn as Application,
@@ -45496,20 +45496,20 @@ export {
45496
45496
  bo as AudioTrackHandler,
45497
45497
  jr as Avatar,
45498
45498
  ol as AvatarBlink_Simple,
45499
- uw as AvatarEyeLook_Rotation,
45499
+ fw as AvatarEyeLook_Rotation,
45500
45500
  YL as AvatarLoader,
45501
45501
  ze as AvatarMarker,
45502
- rS as AvatarModel,
45502
+ aS as AvatarModel,
45503
45503
  tu as Avatar_Brain_LookAt,
45504
45504
  Uu as Avatar_MouthShapes,
45505
- lw as Avatar_MustacheShake,
45505
+ cw as Avatar_MustacheShake,
45506
45506
  ja as Avatar_POI,
45507
45507
  ec as Axes,
45508
45508
  eh as AxesHelper,
45509
45509
  Ud as BUILD_TIME,
45510
45510
  Cn as BaseUIComponent,
45511
- fw as BasicIKConstraint,
45512
- ex as BehaviorExtension,
45511
+ pw as BasicIKConstraint,
45512
+ tx as BehaviorExtension,
45513
45513
  $t as BehaviorModel,
45514
45514
  Ja as BlobStorage,
45515
45515
  Sy as BloomEffect,
@@ -45525,7 +45525,7 @@ export {
45525
45525
  $c as Canvas,
45526
45526
  Br as CanvasGroup,
45527
45527
  Eo as CapsuleCollider,
45528
- qw as ChangeMaterialOnClick,
45528
+ Xw as ChangeMaterialOnClick,
45529
45529
  hl as ChangeTransformOnClick,
45530
45530
  rl as CharacterController,
45531
45531
  Lo as CharacterControllerInput,
@@ -45556,16 +45556,16 @@ export {
45556
45556
  pl as CustomBranding,
45557
45557
  Te as CustomShader,
45558
45558
  gm as DefaultReflectionMode,
45559
- yw as Deletable,
45559
+ _w as Deletable,
45560
45560
  kr as DeleteBox,
45561
45561
  os as DepthOfField,
45562
45562
  qg as DeviceFlag,
45563
45563
  D as DeviceUtilities,
45564
45564
  KL as DocumentExtension,
45565
45565
  Pa as DragControls,
45566
- _w as DragMode,
45566
+ bw as DragMode,
45567
45567
  jo as DropListener,
45568
- Rw as Duplicatable,
45568
+ Tw as Duplicatable,
45569
45569
  au as EffectWrapper,
45570
45570
  $o as EmissionModule,
45571
45571
  sh as EmphasizeOnClick,
@@ -45580,43 +45580,43 @@ export {
45580
45580
  kO as FileReferenceSerializer,
45581
45581
  uD as FileSpawnModel,
45582
45582
  ME as File_Event,
45583
- fx as FixedJoint,
45583
+ px as FixedJoint,
45584
45584
  lh as Fog,
45585
45585
  Ce as FrameEvent,
45586
45586
  Ac as GENERATOR,
45587
45587
  C as GameObject,
45588
45588
  z as Gizmos,
45589
- jw as GltfExport,
45590
- Dw as GltfExportBox,
45589
+ Bw as GltfExport,
45590
+ jw as GltfExportBox,
45591
45591
  yl as Gradient,
45592
45592
  nf as Graphic,
45593
45593
  Ug as GraphicRaycaster,
45594
45594
  Tr as Graphics,
45595
45595
  ch as GridHelper,
45596
- cx as GridLayoutGroup,
45596
+ hx as GridLayoutGroup,
45597
45597
  $s as GroundProjectedEnv,
45598
45598
  Oa as GroupActionModel,
45599
45599
  mg as HideFlags,
45600
45600
  pn as HideOnStart,
45601
45601
  of as HingeJoint,
45602
- lx as HorizontalLayoutGroup,
45602
+ cx as HorizontalLayoutGroup,
45603
45603
  q2 as HostData,
45604
45604
  Us as HoverAnimation,
45605
45605
  xh as Image,
45606
45606
  Ia as ImageReference,
45607
45607
  PO as ImageReferenceSerializer,
45608
- _x as InheritVelocityModule,
45608
+ bx as InheritVelocityModule,
45609
45609
  jP as Input,
45610
45610
  wi as InputEventQueue,
45611
45611
  Fe as InputEvents,
45612
- $x as InputField,
45612
+ Wx as InputField,
45613
45613
  Fa as InstanceHandle,
45614
45614
  tl as InstancingHandler,
45615
45615
  vn as InstancingUtil,
45616
45616
  Ak as InstantiateEvent,
45617
45617
  Nt as InstantiateIdProvider,
45618
45618
  ts as InstantiateOptions,
45619
- gw as Interactable,
45619
+ yw as Interactable,
45620
45620
  uu as InternalScreenshotUtils,
45621
45621
  U2 as JoinedRoomResponse,
45622
45622
  B2 as KeyEventArgs,
@@ -45628,14 +45628,14 @@ export {
45628
45628
  $O as LightData,
45629
45629
  wt as LimitVelocityOverLifetimeModule,
45630
45630
  xD as LoadingElementOptions,
45631
- mw as LogStats,
45631
+ gw as LogStats,
45632
45632
  Xi as LogType,
45633
- Hx as LookAt,
45633
+ Gx as LookAt,
45634
45634
  sl as LookAtConstraint,
45635
45635
  A as MODULES,
45636
45636
  oi as MainModule,
45637
45637
  Ty as MarkerTrackHandler,
45638
- Ux as MarkerType,
45638
+ Nx as MarkerType,
45639
45639
  sf as MaskableGraphic,
45640
45640
  Po as MaterialPropertyBlock,
45641
45641
  Em as MaterialX,
@@ -45644,15 +45644,15 @@ export {
45644
45644
  Gu as MeshRenderer,
45645
45645
  Y as MinMaxCurve,
45646
45646
  _l as MinMaxGradient,
45647
- P0 as NEEDLE_ENGINE_FEATURE_FLAGS,
45647
+ k0 as NEEDLE_ENGINE_FEATURE_FLAGS,
45648
45648
  Eh as NEKeyboardEvent,
45649
45649
  oo as NEPointerEvent,
45650
45650
  QL as NeedleButtonElement,
45651
45651
  vb as NeedleEngineModelLoader,
45652
- oS as NeedleEngineWebComponent,
45652
+ rS as NeedleEngineWebComponent,
45653
45653
  Hs as NeedleMenu,
45654
45654
  $f as NeedlePatchesKey,
45655
- u0 as NeedleXRController,
45655
+ f0 as NeedleXRController,
45656
45656
  K as NeedleXRSession,
45657
45657
  ZP as NeedleXRSync,
45658
45658
  mk as NeedleXRUtils,
@@ -45660,23 +45660,23 @@ export {
45660
45660
  KP as NetworkConnection,
45661
45661
  Ss as NetworkedStreamEvents,
45662
45662
  zu as NetworkedStreams,
45663
- px as Networking,
45663
+ mx as Networking,
45664
45664
  Dk as NewInstanceModel,
45665
45665
  we as NoiseModule,
45666
45666
  Sn as ObjectRaycaster,
45667
45667
  $r as ObjectUtils,
45668
45668
  gl as OffsetConstraint,
45669
45669
  Bf as OneEuroFilter,
45670
- Gv as OneEuroFilterXYZ,
45670
+ qv as OneEuroFilterXYZ,
45671
45671
  Ph as OpenURL,
45672
45672
  ye as OrbitControls,
45673
45673
  ah as Outline,
45674
45674
  YP as OwnershipEvent,
45675
- g0 as OwnershipModel,
45675
+ y0 as OwnershipModel,
45676
45676
  _r as PUBLIC_KEY,
45677
45677
  fl as Padding,
45678
45678
  Um as ParticleBurst,
45679
- bx as ParticleSubEmitter,
45679
+ vx as ParticleSubEmitter,
45680
45680
  ru as ParticleSystem,
45681
45681
  Yr as ParticleSystemBaseBehaviour,
45682
45682
  En as ParticleSystemRenderer,
@@ -45684,7 +45684,7 @@ export {
45684
45684
  _o as PeerHandle,
45685
45685
  GP as PeerNetworking,
45686
45686
  Dc as Physics,
45687
- tx as PhysicsExtension,
45687
+ ix as PhysicsExtension,
45688
45688
  kt as PhysicsMaterialCombine,
45689
45689
  pf as PixelationEffect,
45690
45690
  su as PlayAnimationOnClick,
@@ -45693,20 +45693,20 @@ export {
45693
45693
  Vc as PlayerColor,
45694
45694
  _n as PlayerState,
45695
45695
  lT as PlayerStateEvent,
45696
- Jw as PlayerSync,
45696
+ ex as PlayerSync,
45697
45697
  IO as PlayerView,
45698
45698
  LO as PlayerViewManager,
45699
45699
  Fu as PointerEventData,
45700
45700
  bg as PointerType,
45701
45701
  dt as PostProcessingEffect,
45702
45702
  ft as PostProcessingEffectOrder,
45703
- kx as PostProcessingHandler,
45703
+ Ox as PostProcessingHandler,
45704
45704
  oh as PreliminaryAction,
45705
45705
  Yu as PreliminaryTrigger,
45706
45706
  pr as PreviewHelper,
45707
45707
  qc as PrimitiveType,
45708
45708
  he as Progress,
45709
- Nv as PromiseAllWithErrors,
45709
+ $v as PromiseAllWithErrors,
45710
45710
  s_ as PromiseErrorResult,
45711
45711
  ae as RGBAColor,
45712
45712
  Ec as RapierPhysics,
@@ -45721,7 +45721,7 @@ export {
45721
45721
  UM as RenderTextureSerializer,
45722
45722
  fi as Renderer,
45723
45723
  NO as RendererData,
45724
- Ow as RendererLightmap,
45724
+ Mw as RendererLightmap,
45725
45725
  et as Rigidbody,
45726
45726
  Je as RigidbodyConstraints,
45727
45727
  ie as RoomEvents,
@@ -45735,10 +45735,10 @@ export {
45735
45735
  Qo as ScrollFollow,
45736
45736
  Vo as SeeThrough,
45737
45737
  zn as SendQueue,
45738
- L0 as SerializationContext,
45739
- Xw as SetActiveOnClick,
45738
+ D0 as SerializationContext,
45739
+ Qw as SetActiveOnClick,
45740
45740
  gf as ShadowCatcher,
45741
- gx as ShapeModule,
45741
+ yx as ShapeModule,
45742
45742
  TP as ShapeOverlapResult,
45743
45743
  mf as SharpeningEffect,
45744
45744
  Ry as SignalAsset,
@@ -45748,7 +45748,7 @@ export {
45748
45748
  bT as Size,
45749
45749
  Di as SizeBySpeedModule,
45750
45750
  bl as SizeOverLifetimeModule,
45751
- Mw as SkinnedMeshRenderer,
45751
+ Ew as SkinnedMeshRenderer,
45752
45752
  Oy as SmoothFollow,
45753
45753
  el as SpatialGrabRaycaster,
45754
45754
  Cf as SpatialHtml,
@@ -45756,7 +45756,7 @@ export {
45756
45756
  As as SpatialTriggerReceiver,
45757
45757
  Ey as SpectatorCamera,
45758
45758
  th as SphereCollider,
45759
- _0 as SphereIntersection,
45759
+ b0 as SphereIntersection,
45760
45760
  Cl as SplineContainer,
45761
45761
  zs as SplineData,
45762
45762
  mv as SplineUtils,
@@ -45766,18 +45766,18 @@ export {
45766
45766
  Ai as SpriteRenderer,
45767
45767
  Nc as SpriteSheet,
45768
45768
  rD as StateMachineBehaviour,
45769
- rw as StreamEndedEvent,
45769
+ aw as StreamEndedEvent,
45770
45770
  sE as StreamReceivedEvent,
45771
45771
  Wm as SubEmitterSystem,
45772
- jx as SyncedCamera,
45772
+ Bx as SyncedCamera,
45773
45773
  as as SyncedRoom,
45774
45774
  Jn as SyncedTransform,
45775
- Qw as TapGestureTrigger,
45775
+ Yw as TapGestureTrigger,
45776
45776
  oy as TeleportTarget,
45777
- Bx as TestRunner,
45778
- Fx as TestSimulateUserData,
45777
+ Fx as TestRunner,
45778
+ zx as TestSimulateUserData,
45779
45779
  si as Text,
45780
- rx as TextBuilder,
45780
+ ax as TextBuilder,
45781
45781
  ly as TextExtension,
45782
45782
  ri as TextureSheetAnimationModule,
45783
45783
  Xs as TiltShiftEffect,
@@ -45791,22 +45791,22 @@ export {
45791
45791
  ti as TriggerBuilder,
45792
45792
  Or as TriggerModel,
45793
45793
  P as TypeStore,
45794
- ow as UIRaycastUtils,
45794
+ rw as UIRaycastUtils,
45795
45795
  tf as UIRootComponent,
45796
- Uw as USDDocument,
45796
+ Nw as USDDocument,
45797
45797
  ct as USDObject,
45798
45798
  MR as USDWriter,
45799
45799
  RR as USDZExporter,
45800
45800
  Ts as USDZExporter$1,
45801
45801
  oc as USDZText,
45802
- ux as USDZUIExtension,
45802
+ fx as USDZUIExtension,
45803
45803
  NM as UriSerializer,
45804
45804
  Vu as UsageMarker,
45805
45805
  $2 as UserJoinedOrLeftRoomModel,
45806
45806
  Ci as VERSION,
45807
- Gw as VariantAction,
45807
+ qw as VariantAction,
45808
45808
  Ye as VelocityOverLifetimeModule,
45809
- ax as VerticalLayoutGroup,
45809
+ lx as VerticalLayoutGroup,
45810
45810
  _t as VideoPlayer,
45811
45811
  lt as ViewBox,
45812
45812
  xo as ViewDevice,
@@ -45818,7 +45818,7 @@ export {
45818
45818
  wy as VolumeProfile,
45819
45819
  X2 as WaitForFrames,
45820
45820
  MO as WaitForPromise,
45821
- H0 as WaitForSeconds,
45821
+ G0 as WaitForSeconds,
45822
45822
  wo as Watch,
45823
45823
  Mf as WebARCameraBackground,
45824
45824
  yn as WebARSessionRoot,
@@ -45838,7 +45838,7 @@ export {
45838
45838
  ZL as __Ignore,
45839
45839
  H2 as __internalNotifyObjectDestroyed,
45840
45840
  ws as activeInHierarchyFieldName,
45841
- zv as addAttributeChangeCallback,
45841
+ Uv as addAttributeChangeCallback,
45842
45842
  qn as addComponent,
45843
45843
  fD as addCustomExtensionPlugin,
45844
45844
  Aa as addNewComponent,
@@ -45848,10 +45848,10 @@ export {
45848
45848
  oO as applyPrototypeExtensions,
45849
45849
  Lk as beginListenDestroy,
45850
45850
  Bk as beginListenInstantiate,
45851
- p0 as binaryIdentifierCasts,
45851
+ m0 as binaryIdentifierCasts,
45852
45852
  Y2 as build_scene_functions,
45853
45853
  fa as builtinComponentKeyName,
45854
- iS as calculateProgress01,
45854
+ nS as calculateProgress01,
45855
45855
  P2 as clearMessages,
45856
45856
  cD as colorSerializer,
45857
45857
  Hk as compareAssociation,
@@ -45875,10 +45875,10 @@ export {
45875
45875
  hD as euler,
45876
45876
  dD as eventListSerializer,
45877
45877
  CD as exportAsGLTF,
45878
- N0 as findByGuid,
45878
+ $0 as findByGuid,
45879
45879
  Yc as findObjectOfType,
45880
45880
  uO as findObjectsOfType,
45881
- x0 as findResourceUsers,
45881
+ S0 as findResourceUsers,
45882
45882
  kM as fitCamera,
45883
45883
  Q1 as fitObjectIntoVolume,
45884
45884
  Za as foreachComponent,
@@ -45911,7 +45911,7 @@ export {
45911
45911
  xu as getUrlParams,
45912
45912
  X1 as getVisibleInCustomShadowRendering,
45913
45913
  N1 as getWorldDirection,
45914
- Qv as getWorldEuler,
45914
+ Yv as getWorldEuler,
45915
45915
  te as getWorldPosition,
45916
45916
  ve as getWorldQuaternion,
45917
45917
  pg as getWorldRotation,
@@ -45930,7 +45930,7 @@ export {
45930
45930
  Kc as isActiveSelf,
45931
45931
  y2 as isAndroidDevice,
45932
45932
  V1 as isAnimationAction,
45933
- l0 as isComponent,
45933
+ c0 as isComponent,
45934
45934
  l2 as isDebugMode,
45935
45935
  f2 as isDesktop,
45936
45936
  Ka as isDestroyed,
@@ -45954,8 +45954,8 @@ export {
45954
45954
  v2 as isiOS,
45955
45955
  g2 as isiPad,
45956
45956
  wD as loadAsset,
45957
- ww as loadPMREM,
45958
- Jx as loadSync,
45957
+ xw as loadPMREM,
45958
+ eS as loadSync,
45959
45959
  Kp as logHierarchy,
45960
45960
  O2 as lookAtInverse,
45961
45961
  Pu as lookAtObject,
@@ -45974,39 +45974,39 @@ export {
45974
45974
  eD as onBeforeRender,
45975
45975
  Z2 as onClear,
45976
45976
  J2 as onDestroy,
45977
- Y0 as onInitialized,
45977
+ K0 as onInitialized,
45978
45978
  Lg as onStart,
45979
45979
  tM as onUpdate,
45980
- d0 as onXRSessionEnd,
45980
+ u0 as onXRSessionEnd,
45981
45981
  _g as onXRSessionStart,
45982
45982
  AL as parseSync,
45983
45983
  Y1 as placeOnSurface,
45984
- Zv as postprocessFBXMaterials,
45984
+ Jv as postprocessFBXMaterials,
45985
45985
  lD as prefix,
45986
45986
  l1 as pushState,
45987
45987
  d2 as randomNumber,
45988
- m0 as registerBinaryType,
45988
+ g0 as registerBinaryType,
45989
45989
  Ig as registerComponent,
45990
- Pw as registerComponentExtension,
45990
+ kw as registerComponentExtension,
45991
45991
  Rn as registerCustomEffectType,
45992
- kw as registerExportExtensions,
45992
+ Ow as registerExportExtensions,
45993
45993
  Rm as registerExtensions,
45994
45994
  cM as registerHotReloadType,
45995
- a0 as registerLoader,
45995
+ l0 as registerLoader,
45996
45996
  zk as registerPrefabProvider,
45997
45997
  rO as registerPrototypeExtensions,
45998
- A0 as registerType,
45998
+ I0 as registerType,
45999
45999
  d1 as relativePathPrefix,
46000
- Uv as removeAttributeChangeCallback,
46001
- F0 as removeComponent,
46000
+ Nv as removeAttributeChangeCallback,
46001
+ z0 as removeComponent,
46002
46002
  pD as removeCustomImportExtensionType,
46003
46003
  L2 as removePatch,
46004
46004
  To as resolveUrl,
46005
46005
  h1 as sanitizeString,
46006
46006
  gL as saveImage,
46007
46007
  vD as screenshot,
46008
- Qx as screenshot2,
46009
- M0 as sendDestroyed,
46008
+ Yx as screenshot2,
46009
+ E0 as sendDestroyed,
46010
46010
  u as serializable,
46011
46011
  Kk as serializeObject,
46012
46012
  tt as serializeable,
@@ -46024,24 +46024,24 @@ export {
46024
46024
  jd as setParamWithoutReload,
46025
46025
  z2 as setPeerOptions,
46026
46026
  W2 as setResourceTrackingEnabled,
46027
- Bv as setState,
46028
- Kv as setVisibleInCustomShadowRendering,
46029
- Yv as setWorldEuler,
46027
+ Fv as setState,
46028
+ Zv as setVisibleInCustomShadowRendering,
46029
+ Kv as setWorldEuler,
46030
46030
  Rt as setWorldPosition,
46031
46031
  Ha as setWorldPositionXYZ,
46032
46032
  Yn as setWorldQuaternion,
46033
- Xv as setWorldQuaternionXYZW,
46033
+ Qv as setWorldQuaternionXYZW,
46034
46034
  W1 as setWorldRotation,
46035
46035
  ku as setWorldRotationXYZ,
46036
46036
  Tc as setWorldScale,
46037
46037
  Ou as showBalloonError,
46038
46038
  Ie as showBalloonMessage,
46039
46039
  _e as showBalloonWarning,
46040
- t0 as showDebugConsole,
46040
+ i0 as showDebugConsole,
46041
46041
  k2 as slerp,
46042
46042
  Eu as syncDestroy,
46043
- Kw as syncField,
46044
- E0 as syncInstantiate,
46043
+ Zw as syncField,
46044
+ R0 as syncInstantiate,
46045
46045
  T2 as textureToCanvas,
46046
46046
  u1 as toSourceId,
46047
46047
  WP as tryCastBinary,
@@ -46050,7 +46050,7 @@ export {
46050
46050
  Rc as tryFindObject,
46051
46051
  VP as tryGetGuid,
46052
46052
  hM as unregisterHotReloadType,
46053
- Fv as unwatchWrite,
46053
+ zv as unwatchWrite,
46054
46054
  E1 as useForAutoFit,
46055
46055
  Wt as validate,
46056
46056
  dg as watchWrite