@needle-tools/engine 4.15.0-next.f391a30 → 4.16.0-next.0798cbb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. package/CHANGELOG.md +32 -0
  2. package/README.md +92 -46
  3. package/SKILL.md +240 -0
  4. package/components.needle.json +1 -1
  5. package/dist/{gltf-progressive-DYL3SLVb.min.js → gltf-progressive-DQa78GTA.min.js} +1 -1
  6. package/dist/{gltf-progressive-CMwJPwEt.umd.cjs → gltf-progressive-LOFTyzy4.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-CTlvpS3A.js → gltf-progressive-_wvokUUu.js} +3 -3
  8. package/dist/{materialx-NDD0y4JY.umd.cjs → materialx-BrPdNmQT.umd.cjs} +1 -1
  9. package/dist/{materialx-4jJLLe9Q.js → materialx-CT8J50pg.js} +2 -2
  10. package/dist/{materialx-Bt9FHwco.min.js → materialx-D_ofN96q.min.js} +1 -1
  11. package/dist/{needle-engine.bundle-DsTdfmeb.min.js → needle-engine.bundle-D-KMaXfY.min.js} +109 -111
  12. package/dist/{needle-engine.bundle-C1BFRZDF.umd.cjs → needle-engine.bundle-DEWMFvfK.umd.cjs} +114 -116
  13. package/dist/{needle-engine.bundle-DB4kLWO_.js → needle-engine.bundle-Dz6Tag-6.js} +3209 -3206
  14. package/dist/needle-engine.d.ts +48 -320
  15. package/dist/needle-engine.js +4 -4
  16. package/dist/needle-engine.min.js +1 -1
  17. package/dist/needle-engine.umd.cjs +1 -1
  18. package/dist/{postprocessing-De9ZpJrk.js → postprocessing-C-WOZQC5.js} +2 -2
  19. package/dist/{postprocessing-DYmYOVm4.umd.cjs → postprocessing-CtXfLXvp.umd.cjs} +1 -1
  20. package/dist/{postprocessing-BN-f4viE.min.js → postprocessing-DXm8YKbQ.min.js} +1 -1
  21. package/dist/{three-examples-C0ZCCA_K.js → three-examples.js} +1 -1
  22. package/dist/{three-examples-DmTY8tGr.min.js → three-examples.min.js} +1 -1
  23. package/dist/{three-examples-BHqRVpO_.umd.cjs → three-examples.umd.cjs} +1 -1
  24. package/dist/{three-mesh-ui-BlakAItG.js → three-mesh-ui-B-lqrZWj.js} +1 -1
  25. package/dist/{three-mesh-ui-D828VbQp.umd.cjs → three-mesh-ui-Chib781Y.umd.cjs} +1 -1
  26. package/dist/{three-mesh-ui-5HVE2RV-.min.js → three-mesh-ui-n3JU4M2W.min.js} +1 -1
  27. package/dist/{three-BjYim-vL.umd.cjs → three.umd.cjs} +1 -1
  28. package/dist/{vendor-ixwD-vv2.js → vendor-BsRxp-FT.js} +1 -1
  29. package/dist/{vendor-CIDkyBaO.umd.cjs → vendor-BwxpsdCm.umd.cjs} +1 -1
  30. package/dist/{vendor-BxK0WKmT.min.js → vendor-DZ45lcA8.min.js} +1 -1
  31. package/lib/asap/needle-asap.js.map +1 -1
  32. package/lib/asap/sessiongranted.js.map +1 -1
  33. package/lib/engine/analytics/index.d.ts +1 -1
  34. package/lib/engine/analytics/lcp.js.map +1 -1
  35. package/lib/engine/assets/index.js.map +1 -1
  36. package/lib/engine/debug/debug.d.ts +4 -4
  37. package/lib/engine/debug/debug.js +6 -6
  38. package/lib/engine/debug/debug.js.map +1 -1
  39. package/lib/engine/debug/debug_console.js.map +1 -1
  40. package/lib/engine/debug/debug_overlay.d.ts +16 -1
  41. package/lib/engine/debug/debug_overlay.js +47 -10
  42. package/lib/engine/debug/debug_overlay.js.map +1 -1
  43. package/lib/engine/debug/debug_spatial_console.js.map +1 -1
  44. package/lib/engine/debug/debug_spector.js.map +1 -1
  45. package/lib/engine/engine_accessibility.js.map +1 -1
  46. package/lib/engine/engine_addressables.d.ts +6 -3
  47. package/lib/engine/engine_addressables.js +10 -3
  48. package/lib/engine/engine_addressables.js.map +1 -1
  49. package/lib/engine/engine_animation.js.map +1 -1
  50. package/lib/engine/engine_application.d.ts +0 -7
  51. package/lib/engine/engine_application.js.map +1 -1
  52. package/lib/engine/engine_assetdatabase.js.map +1 -1
  53. package/lib/engine/engine_audio.js.map +1 -1
  54. package/lib/engine/engine_camera.fit.js.map +1 -1
  55. package/lib/engine/engine_camera.js.map +1 -1
  56. package/lib/engine/engine_components.js.map +1 -1
  57. package/lib/engine/engine_components_internal.js.map +1 -1
  58. package/lib/engine/engine_constants.js.map +1 -1
  59. package/lib/engine/engine_context.d.ts +0 -1
  60. package/lib/engine/engine_context.js +1 -1
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.js.map +1 -1
  63. package/lib/engine/engine_coroutine.js.map +1 -1
  64. package/lib/engine/engine_create_objects.js.map +1 -1
  65. package/lib/engine/engine_editor-sync.d.ts +1 -1
  66. package/lib/engine/engine_gameobject.js.map +1 -1
  67. package/lib/engine/engine_generic_utils.js.map +1 -1
  68. package/lib/engine/engine_gizmos.js.map +1 -1
  69. package/lib/engine/engine_gltf.js.map +1 -1
  70. package/lib/engine/engine_gltf_builtin_components.js +2 -2
  71. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  72. package/lib/engine/engine_hot_reload.js.map +1 -1
  73. package/lib/engine/engine_input.d.ts +0 -1
  74. package/lib/engine/engine_input.js.map +1 -1
  75. package/lib/engine/engine_instancing.js.map +1 -1
  76. package/lib/engine/engine_license.js.map +1 -1
  77. package/lib/engine/engine_lifecycle_functions_internal.js.map +1 -1
  78. package/lib/engine/engine_lightdata.js.map +1 -1
  79. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  80. package/lib/engine/engine_loaders.d.ts +7 -4
  81. package/lib/engine/engine_loaders.gltf.js.map +1 -1
  82. package/lib/engine/engine_loaders.js +7 -4
  83. package/lib/engine/engine_loaders.js.map +1 -1
  84. package/lib/engine/engine_lods.js.map +1 -1
  85. package/lib/engine/engine_mainloop_utils.d.ts +0 -1
  86. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  87. package/lib/engine/engine_materialpropertyblock.js.map +1 -1
  88. package/lib/engine/engine_math.js.map +1 -1
  89. package/lib/engine/engine_networking.js.map +1 -1
  90. package/lib/engine/engine_networking_auto.js.map +1 -1
  91. package/lib/engine/engine_networking_blob.js.map +1 -1
  92. package/lib/engine/engine_networking_files.js.map +1 -1
  93. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  94. package/lib/engine/engine_networking_peer.js.map +1 -1
  95. package/lib/engine/engine_networking_streams.js +2 -0
  96. package/lib/engine/engine_networking_streams.js.map +1 -1
  97. package/lib/engine/engine_patcher.js.map +1 -1
  98. package/lib/engine/engine_physics.d.ts +2 -2
  99. package/lib/engine/engine_physics.js.map +1 -1
  100. package/lib/engine/engine_physics_rapier.js.map +1 -1
  101. package/lib/engine/engine_playerview.js.map +1 -1
  102. package/lib/engine/engine_pmrem.js.map +1 -1
  103. package/lib/engine/engine_scenelighting.d.ts +1 -1
  104. package/lib/engine/engine_scenelighting.js.map +1 -1
  105. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
  106. package/lib/engine/engine_serialization_core.js.map +1 -1
  107. package/lib/engine/engine_serialization_decorator.d.ts +2 -2
  108. package/lib/engine/engine_serialization_decorator.js.map +1 -1
  109. package/lib/engine/engine_shaders.js.map +1 -1
  110. package/lib/engine/engine_shims.js.map +1 -1
  111. package/lib/engine/engine_texture.js.map +1 -1
  112. package/lib/engine/engine_three_utils.js.map +1 -1
  113. package/lib/engine/engine_time_utils.js.map +1 -1
  114. package/lib/engine/engine_tonemapping.js.map +1 -1
  115. package/lib/engine/engine_types.d.ts +0 -1
  116. package/lib/engine/engine_types.js.map +1 -1
  117. package/lib/engine/engine_typestore.js.map +1 -1
  118. package/lib/engine/engine_util_decorator.js +1 -1
  119. package/lib/engine/engine_util_decorator.js.map +1 -1
  120. package/lib/engine/engine_utils.js.map +1 -1
  121. package/lib/engine/engine_utils_attributes.js.map +1 -1
  122. package/lib/engine/engine_utils_format.js.map +1 -1
  123. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  124. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  125. package/lib/engine/engine_utils_screenshot.xr.js.map +1 -1
  126. package/lib/engine/export/gltf/EXT_mesh_gpu_instancing_exporter.js.map +1 -1
  127. package/lib/engine/export/gltf/Writers.js.map +1 -1
  128. package/lib/engine/export/gltf/index.js.map +1 -1
  129. package/lib/engine/export/state.js.map +1 -1
  130. package/lib/engine/extensions/EXT_texture_exr.js.map +1 -1
  131. package/lib/engine/extensions/NEEDLE_components.js.map +1 -1
  132. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -1
  133. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -1
  134. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
  135. package/lib/engine/extensions/NEEDLE_materialx.js.map +1 -1
  136. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -1
  137. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -1
  138. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -1
  139. package/lib/engine/extensions/extension_utils.js.map +1 -1
  140. package/lib/engine/extensions/extensions.js.map +1 -1
  141. package/lib/engine/extensions/usage_tracker.js.map +1 -1
  142. package/lib/engine/js-extensions/ExtensionUtils.js.map +1 -1
  143. package/lib/engine/js-extensions/Object3D.js.map +1 -1
  144. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  145. package/lib/engine/js-extensions/Vector.js.map +1 -1
  146. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
  147. package/lib/engine/shaders/shaderData.d.ts +6 -6
  148. package/lib/engine/tests/test_utils.js.map +1 -1
  149. package/lib/engine/webcomponents/WebXRButtons.d.ts +0 -1
  150. package/lib/engine/webcomponents/WebXRButtons.js.map +1 -1
  151. package/lib/engine/webcomponents/buttons.js.map +1 -1
  152. package/lib/engine/webcomponents/fonts.js.map +1 -1
  153. package/lib/engine/webcomponents/icons.js.map +1 -1
  154. package/lib/engine/webcomponents/logo-element.d.ts +3 -6
  155. package/lib/engine/webcomponents/logo-element.js +0 -18
  156. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  157. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js.map +1 -1
  158. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +7 -10
  159. package/lib/engine/webcomponents/needle menu/needle-menu.js +4 -16
  160. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  161. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  162. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +0 -1
  163. package/lib/engine/webcomponents/needle-engine.ar-overlay.js.map +1 -1
  164. package/lib/engine/webcomponents/needle-engine.d.ts +0 -4
  165. package/lib/engine/webcomponents/needle-engine.js +1 -11
  166. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  167. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  168. package/lib/engine/xr/NeedleXRController.d.ts +0 -1
  169. package/lib/engine/xr/NeedleXRController.js +1 -1
  170. package/lib/engine/xr/NeedleXRController.js.map +1 -1
  171. package/lib/engine/xr/NeedleXRSession.d.ts +0 -1
  172. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  173. package/lib/engine/xr/NeedleXRSync.d.ts +0 -1
  174. package/lib/engine/xr/NeedleXRSync.js.map +1 -1
  175. package/lib/engine/xr/SceneTransition.js.map +1 -1
  176. package/lib/engine/xr/TempXRContext.d.ts +0 -1
  177. package/lib/engine/xr/TempXRContext.js.map +1 -1
  178. package/lib/engine/xr/events.js.map +1 -1
  179. package/lib/engine/xr/internal.js.map +1 -1
  180. package/lib/engine/xr/usdz.js.map +1 -1
  181. package/lib/engine/xr/utils.js.map +1 -1
  182. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  183. package/lib/engine-components/Animation.js.map +1 -1
  184. package/lib/engine-components/AnimationCurve.js.map +1 -1
  185. package/lib/engine-components/AnimationUtils.js.map +1 -1
  186. package/lib/engine-components/AnimationUtilsAutoplay.js.map +1 -1
  187. package/lib/engine-components/Animator.js.map +1 -1
  188. package/lib/engine-components/AnimatorController.js +1 -1
  189. package/lib/engine-components/AnimatorController.js.map +1 -1
  190. package/lib/engine-components/AudioListener.js.map +1 -1
  191. package/lib/engine-components/AudioSource.js.map +1 -1
  192. package/lib/engine-components/AvatarLoader.js.map +1 -1
  193. package/lib/engine-components/AxesHelper.js.map +1 -1
  194. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  195. package/lib/engine-components/Camera.js.map +1 -1
  196. package/lib/engine-components/CameraUtils.js.map +1 -1
  197. package/lib/engine-components/CharacterController.js.map +1 -1
  198. package/lib/engine-components/Collider.js.map +1 -1
  199. package/lib/engine-components/Component.d.ts +0 -1
  200. package/lib/engine-components/Component.js.map +1 -1
  201. package/lib/engine-components/ContactShadows.d.ts +0 -1
  202. package/lib/engine-components/ContactShadows.js.map +1 -1
  203. package/lib/engine-components/DeleteBox.js.map +1 -1
  204. package/lib/engine-components/DeviceFlag.js.map +1 -1
  205. package/lib/engine-components/DragControls.js +10 -0
  206. package/lib/engine-components/DragControls.js.map +1 -1
  207. package/lib/engine-components/DropListener.js.map +1 -1
  208. package/lib/engine-components/Duplicatable.js +8 -1
  209. package/lib/engine-components/Duplicatable.js.map +1 -1
  210. package/lib/engine-components/EventList.js.map +1 -1
  211. package/lib/engine-components/EventTrigger.js.map +1 -1
  212. package/lib/engine-components/Gizmos.js.map +1 -1
  213. package/lib/engine-components/GridHelper.js.map +1 -1
  214. package/lib/engine-components/GroundProjection.js.map +1 -1
  215. package/lib/engine-components/Joints.js.map +1 -1
  216. package/lib/engine-components/LODGroup.js.map +1 -1
  217. package/lib/engine-components/Light.js.map +1 -1
  218. package/lib/engine-components/NeedleMenu.js.map +1 -1
  219. package/lib/engine-components/NestedGltf.js.map +1 -1
  220. package/lib/engine-components/Networking.js.map +1 -1
  221. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  222. package/lib/engine-components/OrbitControls.js.map +1 -1
  223. package/lib/engine-components/PlayerColor.js.map +1 -1
  224. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  225. package/lib/engine-components/Renderer.js +2 -1
  226. package/lib/engine-components/Renderer.js.map +1 -1
  227. package/lib/engine-components/RendererInstancing.js.map +1 -1
  228. package/lib/engine-components/RendererLightmap.js.map +1 -1
  229. package/lib/engine-components/RigidBody.js.map +1 -1
  230. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  231. package/lib/engine-components/ScreenCapture.js.map +1 -1
  232. package/lib/engine-components/SeeThrough.js.map +1 -1
  233. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  234. package/lib/engine-components/Skybox.js.map +1 -1
  235. package/lib/engine-components/SmoothFollow.js.map +1 -1
  236. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  237. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  238. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  239. package/lib/engine-components/SyncedCamera.js.map +1 -1
  240. package/lib/engine-components/SyncedRoom.js +1 -1
  241. package/lib/engine-components/SyncedRoom.js.map +1 -1
  242. package/lib/engine-components/SyncedTransform.js.map +1 -1
  243. package/lib/engine-components/TestRunner.js.map +1 -1
  244. package/lib/engine-components/TransformGizmo.js.map +1 -1
  245. package/lib/engine-components/VideoPlayer.js.map +1 -1
  246. package/lib/engine-components/Voip.js.map +1 -1
  247. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +1 -1
  248. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +1 -1
  249. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +1 -1
  250. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +1 -1
  251. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +1 -1
  252. package/lib/engine-components/debug/LogStats.js.map +1 -1
  253. package/lib/engine-components/export/gltf/GltfExport.js +1 -1
  254. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  255. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +1 -1
  256. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +23 -23
  257. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  258. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  259. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +2 -2
  260. package/lib/engine-components/export/usdz/extensions/Animation.js.map +1 -1
  261. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -1
  262. package/lib/engine-components/export/usdz/extensions/USDZText.js.map +1 -1
  263. package/lib/engine-components/export/usdz/extensions/USDZUI.js.map +1 -1
  264. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js.map +1 -1
  265. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js.map +1 -1
  266. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js.map +1 -1
  267. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  268. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js.map +1 -1
  269. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js.map +1 -1
  270. package/lib/engine-components/export/usdz/utils/animationutils.js.map +1 -1
  271. package/lib/engine-components/export/usdz/utils/quicklook.js.map +1 -1
  272. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  273. package/lib/engine-components/particlesystem/ParticleSystemModules.js.map +1 -1
  274. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js.map +1 -1
  275. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  276. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +2 -2
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  278. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  279. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  280. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  281. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  282. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +2 -2
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  284. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  285. package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
  286. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +3 -3
  287. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js.map +1 -1
  288. package/lib/engine-components/postprocessing/PostProcessingEffect.js.map +1 -1
  289. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  290. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  291. package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
  292. package/lib/engine-components/postprocessing/VolumeProfile.js.map +1 -1
  293. package/lib/engine-components/postprocessing/utils.js.map +1 -1
  294. package/lib/engine-components/splines/Spline.js.map +1 -1
  295. package/lib/engine-components/splines/SplineWalker.js.map +1 -1
  296. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  297. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  298. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  299. package/lib/engine-components/ui/BaseUIComponent.js.map +1 -1
  300. package/lib/engine-components/ui/Button.js.map +1 -1
  301. package/lib/engine-components/ui/Canvas.js.map +1 -1
  302. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  303. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  304. package/lib/engine-components/ui/Graphic.js.map +1 -1
  305. package/lib/engine-components/ui/Image.js.map +1 -1
  306. package/lib/engine-components/ui/InputField.js.map +1 -1
  307. package/lib/engine-components/ui/Layout.js.map +1 -1
  308. package/lib/engine-components/ui/PointerEvents.d.ts +0 -1
  309. package/lib/engine-components/ui/PointerEvents.js.map +1 -1
  310. package/lib/engine-components/ui/RaycastUtils.js.map +1 -1
  311. package/lib/engine-components/ui/Raycaster.js.map +1 -1
  312. package/lib/engine-components/ui/RectTransform.js +2 -2
  313. package/lib/engine-components/ui/RectTransform.js.map +1 -1
  314. package/lib/engine-components/ui/SpatialHtml.js.map +1 -1
  315. package/lib/engine-components/ui/Text.js.map +1 -1
  316. package/lib/engine-components/ui/Utils.js.map +1 -1
  317. package/lib/engine-components/utils/EnvironmentScene.js.map +1 -1
  318. package/lib/engine-components/utils/LookAt.js.map +1 -1
  319. package/lib/engine-components/utils/OpenURL.js.map +1 -1
  320. package/lib/engine-components/web/Clickthrough.js.map +1 -1
  321. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  322. package/lib/engine-components/web/HoverAnimation.js.map +1 -1
  323. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  324. package/lib/engine-components/web/ViewBox.js +2 -1
  325. package/lib/engine-components/web/ViewBox.js.map +1 -1
  326. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  327. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +0 -1
  328. package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
  329. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +0 -1
  330. package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
  331. package/lib/engine-components/webxr/WebXR.d.ts +0 -1
  332. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  333. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +0 -1
  334. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  335. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +2 -3
  336. package/lib/engine-components/webxr/WebXRPlaneTracking.js.map +1 -1
  337. package/lib/engine-components/webxr/WebXRRig.d.ts +0 -1
  338. package/lib/engine-components/webxr/WebXRRig.js.map +1 -1
  339. package/lib/engine-components/webxr/XRFlag.js.map +1 -1
  340. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +0 -1
  341. package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
  342. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +0 -1
  343. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  344. package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
  345. package/lib/engine-components-experimental/Presentation.js.map +1 -1
  346. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  347. package/lib/engine-schemes/schemes.js.map +1 -1
  348. package/lib/needle-engine.js.map +1 -1
  349. package/package.json +7 -5
  350. package/plugins/common/buildinfo.js +1 -1
  351. package/plugins/common/license.js +5 -6
  352. package/plugins/common/logger.js +104 -14
  353. package/plugins/types/userconfig.d.ts +2 -0
  354. package/plugins/vite/ai.js +4 -18
  355. package/plugins/vite/alias.js +0 -13
  356. package/plugins/vite/asap.js +1 -1
  357. package/plugins/vite/build-pipeline.js +2 -5
  358. package/plugins/vite/buildinfo.js +9 -9
  359. package/plugins/vite/copyfiles.js +19 -16
  360. package/plugins/vite/custom-element-data.js +4 -4
  361. package/plugins/vite/dependencies.js +45 -18
  362. package/plugins/vite/dependency-watcher.js +10 -8
  363. package/plugins/vite/imports-logger.js +14 -12
  364. package/plugins/vite/local-files-analysis.js +10 -12
  365. package/plugins/vite/local-files-core.js +8 -8
  366. package/plugins/vite/local-files-types.d.ts +49 -11
  367. package/plugins/vite/local-files-utils.js +14 -10
  368. package/plugins/vite/logger.client.js +4 -4
  369. package/plugins/vite/logger.js +7 -7
  370. package/plugins/vite/logging.js +26 -3
  371. package/plugins/vite/pwa.js +6 -5
  372. package/plugins/vite/reload.js +27 -24
  373. package/src/asap/needle-asap.ts +1 -1
  374. package/src/engine/debug/debug.ts +8 -7
  375. package/src/engine/debug/debug_overlay.ts +66 -12
  376. package/src/engine/debug/debug_spector.ts +1 -1
  377. package/src/engine/engine_addressables.ts +11 -3
  378. package/src/engine/engine_application.ts +0 -7
  379. package/src/engine/engine_context.ts +1 -1
  380. package/src/engine/engine_gltf_builtin_components.ts +1 -1
  381. package/src/engine/engine_loaders.ts +7 -4
  382. package/src/engine/engine_networking_streams.ts +1 -0
  383. package/src/engine/engine_util_decorator.ts +2 -2
  384. package/src/engine/webcomponents/logo-element.ts +3 -20
  385. package/src/engine/webcomponents/needle menu/needle-menu.ts +11 -25
  386. package/src/engine/webcomponents/needle-engine.ts +1 -13
  387. package/src/engine-components/DragControls.ts +14 -0
  388. package/src/engine-components/Duplicatable.ts +9 -1
  389. package/src/engine-components/Renderer.ts +2 -1
  390. package/src/engine-components/SyncedRoom.ts +1 -1
  391. package/src/engine-components/export/usdz/USDZExporter.ts +1 -1
  392. /package/dist/{three-Bvk2VKbF.js → three.js} +0 -0
  393. /package/dist/{three-IG2qPafA.min.js → three.min.js} +0 -0
package/CHANGELOG.md CHANGED
@@ -4,6 +4,38 @@ All notable changes to this package will be documented in this file.
4
4
  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
5
  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [4.16.0] - 2026-03-05
8
+ - **NEW**: `makeFilesLocal` build option overhauled — builds can now be fully self-contained and work offline. The plugin downloads external CDN assets at build time and bundles them locally. This is essential for playable ads, app stores that require single-origin or self-contained bundles, offline-capable PWAs, and restricted hosting environments. Supports auto-detection of used features, per-feature opt-in/opt-out, and platform presets. Covers Draco decoders, KTX2 transcoders, MaterialX, WebXR input profiles, skybox/environment textures, Google Fonts, third-party scripts, and more.
9
+ Example in `vite.config.js`:
10
+ ```js
11
+ needlePlugin({
12
+ makeFilesLocal: "auto" // auto-detect and download only what your project uses
13
+ })
14
+ // or with fine-grained control:
15
+ needlePlugin({
16
+ makeFilesLocal: {
17
+ enabled: true,
18
+ features: ["draco", "ktx2", "fonts"],
19
+ excludeFeatures: ["xr"]
20
+ }
21
+ })
22
+ ```
23
+ - Add: `showBalloonMessage` now supports `duration`, `once`, and `key` options for controlling message display duration and updating existing messages
24
+ - Add: `needleAI` vite plugin — when using Claude Code in a Needle Engine project, the engine automatically provides a project-aware AI skill with Needle Engine context
25
+ - Add: DragControls now warns when used on static objects that won't update their transforms
26
+ - Add: AR overlay support for AppClip sessions
27
+ - Improve: Stable three.js chunk names in production builds, enabling CDN import maps with predictable URLs
28
+ - Improve: USDZ export now uses `"string"` type for input variable names for better spec compatibility
29
+ - Improve: Gizmo rendering uses consistent font from CDN
30
+ - Improve: needle-menu layout with correct padding and minimum width for icon-only elements
31
+ - Improve: Vite project template aligned with online template
32
+ - Improve: Updated MaterialX dependency
33
+ - Improve: JSDoc documentation
34
+ - Fix: ReflectionProbe support for Blender workflows
35
+ - Fix: Mac build error ("-50" error)
36
+ - Fix: PWA defaults when package name is missing
37
+ - Fix: Improved error handling in MaterialX importer
38
+
7
39
  ## [4.15.0] - 2026-02-27
8
40
  - **NEW**: Accessibility support with screen reader overlay. The engine now maintains a visually-hidden DOM tree mirroring 3D scene objects with ARIA roles and labels. Components like Button, Text, DragControls, and USDZ behavior components automatically register accessible elements.
9
41
  - Add: `AccessibilityManager` accessible via `context.accessibility` for managing accessible elements, focus, and hover announcements
package/README.md CHANGED
@@ -1,63 +1,31 @@
1
- # Needle Engine
1
+ # Needle Engine
2
2
 
3
- **Needle Engine** is a web engine for high quality 3D applications with performance in mind.
3
+ **Needle Engine** is a web-first 3D framework built on [three.js](https://threejs.org/) for building games, configurators, AR/VR experiences, and interactive websites.
4
4
 
5
- Built on three.js and the glTF standard, Needle Engine delivers flexible, extensible web experiences with built-in collaboration and XR support.
5
+ `Built-in: Rapier Physics | WebXR (incl. iOS) | Multiplayer & VOIP | Blender & Unity Integration`
6
6
 
7
- ## Quick Links
8
- 🏓 [Changelog](https://github.com/needle-tools/needle-engine-support/releases) • 📑 [Documentation](https://docs.needle.tools) • 🧠 [Sample Scenes](https://samples.needle.tools) • 💎 [Showcase](https://engine.needle.tools/samples/?overlay=showcase)
9
-
10
- ## Key Features
11
-
12
- **🎮 Development Experience**
13
- - Component system with easy custom component creation
14
- - Unity and Blender integrations for familiar workflows
15
- - Multi-scene support with dynamic content loading
16
-
17
- **🌐 Web & XR Ready**
18
- - WebXR support for immersive experiences on Android and iOS ([yes! WebXR on iOS!](https://engine.needle.tools/docs/how-to-guides/xr/ios-webxr-app-clip.html))
19
- - Interactive QuickLook support for interactive AR on Vision Pro
20
- - Built-in networking and collaboration
7
+ Built on three.js and the glTF standard, Needle Engine delivers flexible, extensible web experiences with built-in collaboration and XR support. Use it standalone with npm or with powerful editor integrations for Unity and Blender.
21
8
 
22
- **⚡ Performance Optimized**
23
- - Progressive texture and mesh loading
24
- - Automatic LOD generation for textures and meshes
25
- - Advanced PBR rendering with lightmap support
26
-
27
- **🎬 Animation & Effects**
28
- - Animation state machines and timeline animations
29
- - Physics simulation
30
- - Post-processing effects
31
- - Animate anything with ease
32
-
33
- [→ See all features](https://docs.needle.tools/features)
34
-
35
- ## Editor Integrations
36
-
37
- **Powerful integrations for Unity and Blender** allow artists and developers to collaborate and manage web applications inside battle-tested 3d editors. Needle Engine integrations allow you to use editor features for exporting models, author materials, animate and sequence animations, bake lightmaps and more.
38
- - 🎲 [Download Unity Integration](https://engine.needle.tools/downloads/unity)
39
- - 🐵 [Download Blender Integration](https://engine.needle.tools/downloads/blender)
40
- - 📜 [Use with Code](https://engine.needle.tools/docs/three/)
9
+ ## Quick Links
10
+ [Changelog](https://github.com/needle-tools/needle-engine-support/releases) | [Documentation](https://docs.needle.tools) | [Samples](https://samples.needle.tools) | [Showcase](https://engine.needle.tools/samples/?overlay=showcase) | [API Reference](https://engine.needle.tools/docs/api/latest)
41
11
 
42
12
  ## Getting Started
43
13
 
44
- **Quick Start with npm:**
45
14
  ```bash
46
15
  npm install @needle-tools/engine
47
16
  ```
48
17
 
49
- **Or use our Editor Integrations:** Follow the [Getting Started Guide](https://docs.needle.tools/getting-started) to download and install Needle Engine with Unity or Blender.
50
-
51
- **Explore Examples:** [Try our interactive samples](https://engine.needle.tools/samples) to see what's possible ⚡
18
+ [Try it now on StackBlitz](https://engine.needle.tools/new) | [Getting Started Guide](https://docs.needle.tools/getting-started)
52
19
 
53
- ## Basic Usage
20
+ ## Code Examples
54
21
 
55
- ### Creating a Custom Component
22
+ ### Custom Component
56
23
 
57
24
  ```typescript
58
25
  import { Behaviour, serializable } from "@needle-tools/engine";
59
26
 
60
27
  export class MyComponent extends Behaviour {
28
+
61
29
  @serializable()
62
30
  speed: number = 1;
63
31
 
@@ -71,7 +39,42 @@ export class MyComponent extends Behaviour {
71
39
  }
72
40
  ```
73
41
 
74
- ### Using Lifecycle Hooks (without components)
42
+ ### Physics with Rapier (built-in)
43
+
44
+ ```typescript
45
+ import { Behaviour, Rigidbody, BoxCollider } from "@needle-tools/engine";
46
+
47
+ export class PhysicsBox extends Behaviour {
48
+
49
+ awake() {
50
+ // Add a physics body — Rapier is built in, no extra install needed
51
+ const rb = this.gameObject.addComponent(Rigidbody);
52
+ rb.useGravity = true;
53
+
54
+ // Add a collider
55
+ this.gameObject.addComponent(BoxCollider);
56
+ }
57
+ }
58
+ ```
59
+
60
+ ### Multiplayer with @syncField
61
+
62
+ ```typescript
63
+ import { Behaviour, syncField } from "@needle-tools/engine";
64
+
65
+ export class SyncedCounter extends Behaviour {
66
+ // Automatically synced across all connected clients
67
+ @syncField()
68
+ count: number = 0;
69
+
70
+ onPointerClick() {
71
+ // Reassign to trigger sync (this is required for sync to work)
72
+ this.count = this.count + 1;
73
+ }
74
+ }
75
+ ```
76
+
77
+ ### Lifecycle Hooks (no component needed)
75
78
 
76
79
  ```typescript
77
80
  import { onStart, onUpdate } from "@needle-tools/engine";
@@ -85,11 +88,54 @@ onUpdate((context) => {
85
88
  });
86
89
  ```
87
90
 
88
- [→ See API Documentation](https://engine.needle.tools/docs/api/latest)
91
+ ## Key Features
92
+
93
+ **WebXR & AR** — immersive experiences on Android and iOS
94
+ - WebXR support including [WebXR on iOS](https://engine.needle.tools/docs/how-to-guides/xr/ios-webxr-app-clip.html)
95
+ - `WebXRImageTracking` — AR image targets with full tracking lifecycle
96
+ - `WebXRPlaneTracking` — AR surface detection
97
+ - Interactive QuickLook for AR on Vision Pro
98
+
99
+ **Scene & Asset Management**
100
+ - `SceneSwitcher` — load different scenes by URL
101
+ - `AssetReference` — runtime asset loading by URL
102
+ - `NestedGltf` — lazy-load GLB files on demand within a scene
103
+ - Multi-scene support with dynamic content loading
104
+
105
+ **Physics & Interaction** — Built-in [Rapier](https://rapier.rs/) physics engine
106
+ - `Rigidbody`, `BoxCollider`, `SphereCollider`, `MeshCollider` — full physics simulation
107
+ - `CharacterController` — movement with gravity, slopes, and steps
108
+ - `DragControls` — click-and-drag 3D objects with zero code
109
+ - `SpatialTrigger` — proximity and enter-zone detection
110
+
111
+ **Multiplayer & Networking** — real-time collaboration out of the box
112
+ - `SyncedRoom` + `@syncField()` — automatic state synchronization
113
+ - `Voip` — built-in WebRTC voice chat
114
+ - `PlayerSync` — player object sync on join/leave
115
+ - `SyncedCamera` — camera sync for observer sessions
116
+
117
+ **Rendering & Effects**
118
+ - Advanced PBR rendering with lightmap support
119
+ - Post-processing (Bloom, DepthOfField, SSAO, ChromaticAberration, and more)
120
+ - Progressive texture and mesh loading with automatic LOD generation
121
+
122
+ **Animation & Media**
123
+ - Animation state machines and timeline animations
124
+ - `VideoPlayer` — full video playback component
125
+ - `AudioSource` — 3D spatial audio
126
+ - Animate anything via [KHR_animation_pointer](https://github.com/nicolo-ribaudo/glTF/tree/animation-pointer/extensions/2.0/Khronos/KHR_animation_pointer)
127
+
128
+ **Framework Integration** — works with React, Vue, Svelte, or vanilla JS/TS
129
+
130
+ [See all features](https://docs.needle.tools/features)
131
+
132
+ ## Editor Integrations
89
133
 
90
- ---
134
+ Needle Engine works standalone with just npm — no editor required. For asset-heavy workflows, use our editor integrations:
91
135
 
92
- *Available under commercial and educational licenses*
136
+ - [Download Unity Integration](https://engine.needle.tools/downloads/unity)
137
+ - [Download Blender Integration](https://engine.needle.tools/downloads/blender)
138
+ - [Code-only workflow docs](https://engine.needle.tools/docs/three/)
93
139
 
94
140
  ## Examples
95
141
 
package/SKILL.md ADDED
@@ -0,0 +1,240 @@
1
+ ---
2
+ name: needle-engine
3
+ description: Automatically provides Needle Engine context when working in a Needle Engine web project. Use this skill when editing TypeScript components, Vite config, GLB assets, or anything related to @needle-tools/engine.
4
+ license: MIT
5
+ compatibility: Designed for Claude Code and similar AI coding agents.
6
+ metadata:
7
+ author: Needle Tools
8
+ reviewed-against: "@needle-tools/engine@4.15.0"
9
+ last-reviewed: "2026-03"
10
+ ---
11
+
12
+ # Needle Engine
13
+
14
+ You are an expert in Needle Engine — a web-first 3D engine built on Three.js with a component system and Unity/Blender-based workflow.
15
+
16
+ ## When to Use This Skill
17
+
18
+ **Use when the user is:**
19
+ - Editing TypeScript files that import from `@needle-tools/engine`
20
+ - Working on a project with `vite.config.ts` that uses `needlePlugins`
21
+ - Loading or debugging `.glb` files exported from Unity or Blender
22
+ - Using the Needle Engine Blender addon or Unity package
23
+ - Asking about component lifecycle, serialization, XR, networking, or deployment
24
+
25
+ **Do NOT use for:**
26
+ - Pure Three.js projects with no Needle Engine
27
+ - Non-web Unity/Blender work with no GLB export
28
+
29
+ ---
30
+
31
+ ## Quick Start
32
+
33
+ ```html
34
+ <needle-engine src="assets/scene.glb"></needle-engine>
35
+ <script type="module">
36
+ import "@needle-tools/engine";
37
+ </script>
38
+ ```
39
+
40
+ Minimal TypeScript component:
41
+ ```ts
42
+ import { Behaviour, serializable, registerType } from "@needle-tools/engine";
43
+
44
+ @registerType
45
+ export class HelloWorld extends Behaviour {
46
+ @serializable() message: string = "Hello!";
47
+
48
+ start() {
49
+ console.log(this.message);
50
+ }
51
+ }
52
+ ```
53
+
54
+ > **TypeScript config required:** `tsconfig.json` must have `"experimentalDecorators": true` and `"useDefineForClassFields": false` for decorators to work.
55
+
56
+ ---
57
+
58
+ ## Key Concepts
59
+
60
+ **Needle Engine** ships 3D scenes from Unity or Blender as GLB files and renders them in the browser using Three.js. TypeScript components attached to objects are serialized into the GLB and re-hydrated at runtime.
61
+
62
+ - **Unity workflow:** C# MonoBehaviours → auto-generated TypeScript stubs → GLB export on play/build
63
+ - **Blender workflow:** Components added via the Needle Engine Blender addon → GLB export with component data embedded
64
+ - **Embedding:** `<needle-engine src="assets/scene.glb">` web component creates and manages a 3D context
65
+ - **Context access:** use `onStart(ctx => { ... })` or `onInitialize(ctx => { ... })` lifecycle hooks (preferred); `document.querySelector("needle-engine").context` works but only from UI event handlers
66
+
67
+ ### `<needle-engine>` Attributes
68
+
69
+ Boolean attributes can be disabled with `="0"` (e.g. `camera-controls="0"`).
70
+
71
+ ```html
72
+ <needle-engine
73
+ src="assets/scene.glb"
74
+ camera-controls
75
+ auto-rotate
76
+ autoplay
77
+ background-color="#222"
78
+ environment-image="studio"
79
+ contactshadows
80
+ ></needle-engine>
81
+ ```
82
+
83
+ | Attribute | Description |
84
+ |---|---|
85
+ | `src` | GLB/glTF file path(s) — string, array, or comma-separated |
86
+ | `camera-controls` | Adds default OrbitControls with auto-fit if no `OrbitControls`/`ICameraController` exists in the root GLB. Disable with `="0"` for fully custom camera. To tweak defaults, get `OrbitControls` from the main camera in `onStart` |
87
+ | `auto-rotate` | Auto-rotate the camera (requires `camera-controls`) |
88
+ | `autoplay` | Auto-play animations in the loaded scene |
89
+ | `background-color` | Hex or RGB background color (e.g. `#ff0000`) |
90
+ | `background-image` | Skybox URL or preset: `studio`, `blurred-skybox`, `quicklook`, `quicklook-ar` |
91
+ | `background-blurriness` | Blur intensity for background (0–1) |
92
+ | `environment-image` | Environment lighting image URL or preset (same presets as `background-image`) |
93
+ | `contactshadows` | Enable contact shadows |
94
+ | `tone-mapping` | `none`, `linear`, `neutral`, `agx` |
95
+ | `poster` | Placeholder image URL shown while loading |
96
+ | `loadstart` / `progress` / `loadfinished` | Callback functions for loading lifecycle |
97
+
98
+ ---
99
+
100
+ ## Unity → Needle Cheat Sheet
101
+
102
+ | Unity (C#) | Needle Engine (TypeScript) |
103
+ |---|---|
104
+ | `MonoBehaviour` | `Behaviour` |
105
+ | `[SerializeField]` / public field | `@serializable()` (required for all serialized fields) |
106
+ | `Instantiate(prefab)` | `instantiate(obj)` |
107
+ | `Destroy(obj)` | `destroy(obj)` |
108
+ | `GetComponent<T>()` | `this.gameObject.getComponent(T)` |
109
+ | `AddComponent<T>()` | `this.gameObject.addComponent(T)` |
110
+ | `FindObjectOfType<T>()` | `findObjectOfType(T, ctx)` |
111
+ | `transform.position` | `this.gameObject.worldPosition` (world) / `this.gameObject.position` (local) |
112
+ | `transform.rotation` | `this.gameObject.worldQuaternion` (world) / `this.gameObject.quaternion` (local) |
113
+ | `transform.localScale` | `this.gameObject.worldScale` (world) / `this.gameObject.scale` (local) |
114
+ | `Resources.Load<T>()` | No direct equivalent — use `@serializable(AssetReference)` to assign refs in editor, then `.instantiate()` or `.asset` at runtime |
115
+ | `StartCoroutine()` | `this.startCoroutine()` (in a component; unlike Unity, coroutines stop when the component is disabled) |
116
+ | `Time.deltaTime` | `this.context.time.deltaTime` |
117
+ | `Camera.main` | `this.context.mainCamera` (THREE.Camera) / `this.context.mainCameraComponent` (Needle Camera component) |
118
+ | `Debug.Log()` | `console.log()` |
119
+ | `OnCollisionEnter()` | `onCollisionEnter(col: Collision)` |
120
+ | `OnTriggerEnter()` | `onTriggerEnter(col: Collision)` |
121
+
122
+ ---
123
+
124
+ ## Three.js → Needle Cheat Sheet
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+
126
+ | Three.js | Needle Engine |
127
+ |---|---|
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+ | `new Mesh(geo, mat)` | Created in Unity/Blender, exported as GLB; access via `Renderer.sharedMesh` / `Renderer.sharedMaterials` |
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+ | `scene.add(obj)` | `this.gameObject.add(obj)` or `instantiate(prefab)` |
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+ | `scene.remove(obj)` | `obj.removeFromParent()` (re-parent) or `destroy(obj)` (permanent) |
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+ | `obj.position` | `obj.position` (local) / `obj.worldPosition` (world — Needle extension) |
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+ | `obj.quaternion` | `obj.quaternion` (local) / `obj.worldQuaternion` (world — Needle extension) |
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+ | `obj.scale` | `obj.scale` (local) / `obj.worldScale` (world — Needle extension) |
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+ | `obj.getWorldPosition(v)` | `obj.worldPosition` (getter, no temp vec needed) |
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+ | `obj.traverse(cb)` | `obj.traverse(cb)` (same — it's Three.js underneath) |
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+ | `obj.children` | `obj.children` (same) |
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+ | `obj.parent` | `obj.parent` (same) |
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+ | `raycaster.intersectObjects()` | `this.context.physics.raycast()` (auto BVH, faster) |
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+ | `renderer.setAnimationLoop(cb)` | `update() {}` in a component, or `onUpdate(cb)` hook |
140
+ | `clock.getDelta()` | `this.context.time.deltaTime` |
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+ | `new GLTFLoader().load(url)` | `AssetReference.getOrCreate(base, url)` then `.instantiate()`, or `loadAsset(url)` |
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+
143
+ Needle Engine extends `Object3D` with component methods (`getComponent`, `addComponent`, `worldPosition`, `worldQuaternion`, `worldScale`, `worldForward`, `worldRight`, `worldUp`, `contains`, etc.). `this.gameObject` is the `Object3D` a component is attached to. The underlying Three.js API still works directly.
144
+
145
+ ---
146
+
147
+ ## Creating a New Project
148
+
149
+ ```bash
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+ npm create needle my-app # Vite (default)
151
+ npm create needle my-app -t react # React + Vite
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+ npm create needle my-app -t vue # Vue + Vite
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+ npm create needle my-app -t sveltekit # SvelteKit
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+ npm create needle my-app -t nextjs # Next.js
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+ npm create needle my-app -t react-three-fiber # R3F
156
+ ```
157
+
158
+ ---
159
+
160
+ ## Vite Plugin System
161
+
162
+ ```ts
163
+ import { defineConfig } from "vite";
164
+ import { needlePlugins } from "@needle-tools/engine/vite";
165
+
166
+ export default defineConfig(async ({ command }) => ({
167
+ plugins: [
168
+ ...(await needlePlugins(command, {}, {})),
169
+ ],
170
+ }));
171
+ ```
172
+
173
+ ---
174
+
175
+ ## Deployment
176
+
177
+ - **Needle Cloud** — `npx needle-cloud deploy`
178
+ - **Vercel / Netlify** — standard Vite web app
179
+ - **itch.io** — for games
180
+ - **Any static host / FTP** — `npm run build` (or `npm run build:production`) produces a standard dist folder
181
+
182
+ From Unity, built-in deployment components (e.g. `DeployToNetlify`) require a PRO license. Needle Cloud deployment works with the free tier.
183
+
184
+ ---
185
+
186
+ ## Progressive Loading (`@needle-tools/gltf-progressive`)
187
+
188
+ ```ts
189
+ import { useNeedleProgressive } from "@needle-tools/gltf-progressive";
190
+ useNeedleProgressive(gltfLoader, renderer);
191
+ gltfLoader.load(url, (gltf) => scene.add(gltf.scene));
192
+ ```
193
+
194
+ In Needle Engine projects this is built in — configure via **Compression & LOD Settings** in Unity.
195
+
196
+ ---
197
+
198
+ ## Searching the Documentation
199
+
200
+ Use the `needle_search` MCP tool to find relevant docs, forum posts, and community answers:
201
+
202
+ ```
203
+ needle_search("how to play animation clip from code")
204
+ needle_search("SyncedTransform multiplayer")
205
+ needle_search("deploy to Needle Cloud CI")
206
+ ```
207
+
208
+ Use this *before* guessing at API details — the docs are the source of truth.
209
+
210
+ ---
211
+
212
+ ## Common Gotchas
213
+
214
+ - `@registerType` is required or the component won't be instantiated from GLB (Unity/Blender export adds this automatically, but hand-written components need it)
215
+ - GLB assets go in `assets/`, static files (fonts, images) in `public/` (configurable via `needle.config.json`)
216
+ - `useDefineForClassFields: false` must be set in `tsconfig.json` — otherwise decorators silently break field initialization
217
+ - `@syncField()` only triggers on reassignment — mutating an array/object in place won't sync; do `this.arr = this.arr`
218
+ - Physics callbacks (`onCollisionEnter` etc.) require a Needle `Collider` component on the GameObject
219
+ - `removeComponent()` does NOT call `onDestroy` — use `destroy(obj)` for full cleanup
220
+ - Prefer `instantiate()` and `destroy()` functions over `GameObject.instantiate()` / `GameObject.destroy()`
221
+ - `loadAsset()` returns a model wrapper (not an Object3D) — use `.scene` to get the root Object3D
222
+ - `AssetReference.getOrCreateFromUrl()` caches by URL — loading the same URL twice returns the same Object3D. Use `.instantiate()` or `loadAsset()` with `{ context }` for multiple copies
223
+
224
+ ---
225
+
226
+ ## References
227
+
228
+ For detailed API usage, read these reference files:
229
+
230
+ - [Full API Reference](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/api.md) — lifecycle, decorators, context API, animation, networking, XR, physics
231
+ - [Framework Integration](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/integration.md) — React, Svelte, Vue, vanilla JS examples + SSR patterns
232
+ - [Troubleshooting](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/references/troubleshooting.md) — common errors and fixes
233
+ - [Component Template](https://raw.githubusercontent.com/needle-tools/ai/refs/heads/main/providers/claude/plugin/skills/needle-engine/templates/my-component.ts) — annotated starter component
234
+
235
+ ## Important URLs
236
+
237
+ - Docs: https://engine.needle.tools/docs/
238
+ - Samples: https://engine.needle.tools/samples/
239
+ - GitHub: https://github.com/needle-tools/needle-engine-support
240
+ - npm: https://www.npmjs.com/package/@needle-tools/engine