@needle-tools/engine 4.14.0-next.52fdb13 → 4.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/components.needle.json +1 -1
  2. package/dist/{needle-engine.bundle-DJE-Bjpa.umd.cjs → needle-engine.bundle-COL2Bar3.umd.cjs} +120 -128
  3. package/dist/{needle-engine.bundle-BwfaInTa.min.js → needle-engine.bundle-NolzHLqO.min.js} +129 -137
  4. package/dist/{needle-engine.bundle-TmE5-_na.js → needle-engine.bundle-Z_gAD7Kg.js} +5214 -5459
  5. package/dist/needle-engine.d.ts +42 -299
  6. package/dist/needle-engine.js +569 -570
  7. package/dist/needle-engine.min.js +1 -1
  8. package/dist/needle-engine.umd.cjs +1 -1
  9. package/lib/engine/engine_context.d.ts +0 -2
  10. package/lib/engine/engine_context.js +0 -7
  11. package/lib/engine/engine_context.js.map +1 -1
  12. package/lib/engine/engine_materialpropertyblock.d.ts +4 -90
  13. package/lib/engine/engine_materialpropertyblock.js +7 -97
  14. package/lib/engine/engine_materialpropertyblock.js.map +1 -1
  15. package/lib/engine/engine_math.d.ts +1 -34
  16. package/lib/engine/engine_math.js +1 -34
  17. package/lib/engine/engine_math.js.map +1 -1
  18. package/lib/engine/engine_networking.js +1 -1
  19. package/lib/engine/engine_networking.js.map +1 -1
  20. package/lib/engine/engine_types.d.ts +0 -2
  21. package/lib/engine/engine_types.js +0 -2
  22. package/lib/engine/engine_types.js.map +1 -1
  23. package/lib/engine/webcomponents/icons.js +0 -3
  24. package/lib/engine/webcomponents/icons.js.map +1 -1
  25. package/lib/engine/webcomponents/logo-element.d.ts +0 -1
  26. package/lib/engine/webcomponents/logo-element.js +1 -3
  27. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  28. package/lib/engine/webcomponents/needle-button.d.ts +11 -37
  29. package/lib/engine/webcomponents/needle-button.js +11 -42
  30. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  31. package/lib/engine/webcomponents/needle-engine.d.ts +2 -10
  32. package/lib/engine/webcomponents/needle-engine.js +3 -13
  33. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  34. package/lib/engine-components/Component.d.ts +2 -1
  35. package/lib/engine-components/Component.js +2 -1
  36. package/lib/engine-components/Component.js.map +1 -1
  37. package/lib/engine-components/DragControls.d.ts +0 -1
  38. package/lib/engine-components/DragControls.js +0 -21
  39. package/lib/engine-components/DragControls.js.map +1 -1
  40. package/lib/engine-components/NeedleMenu.d.ts +0 -2
  41. package/lib/engine-components/NeedleMenu.js +0 -2
  42. package/lib/engine-components/NeedleMenu.js.map +1 -1
  43. package/lib/engine-components/Networking.d.ts +3 -28
  44. package/lib/engine-components/Networking.js +3 -28
  45. package/lib/engine-components/Networking.js.map +1 -1
  46. package/lib/engine-components/ReflectionProbe.d.ts +0 -1
  47. package/lib/engine-components/ReflectionProbe.js +2 -20
  48. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  49. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +0 -15
  50. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +0 -77
  51. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  52. package/lib/engine-components/ui/Button.d.ts +0 -1
  53. package/lib/engine-components/ui/Button.js +0 -11
  54. package/lib/engine-components/ui/Button.js.map +1 -1
  55. package/lib/engine-components/ui/Text.d.ts +0 -1
  56. package/lib/engine-components/ui/Text.js +0 -11
  57. package/lib/engine-components/ui/Text.js.map +1 -1
  58. package/package.json +2 -2
  59. package/src/engine/engine_context.ts +0 -9
  60. package/src/engine/engine_materialpropertyblock.ts +11 -102
  61. package/src/engine/engine_math.ts +1 -34
  62. package/src/engine/engine_networking.ts +1 -1
  63. package/src/engine/engine_types.ts +0 -5
  64. package/src/engine/webcomponents/icons.ts +0 -3
  65. package/src/engine/webcomponents/logo-element.ts +1 -4
  66. package/src/engine/webcomponents/needle-button.ts +13 -44
  67. package/src/engine/webcomponents/needle-engine.ts +7 -18
  68. package/src/engine-components/Component.ts +3 -1
  69. package/src/engine-components/DragControls.ts +4 -29
  70. package/src/engine-components/NeedleMenu.ts +3 -5
  71. package/src/engine-components/Networking.ts +4 -29
  72. package/src/engine-components/ReflectionProbe.ts +2 -21
  73. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +32 -108
  74. package/src/engine-components/ui/Button.ts +0 -12
  75. package/src/engine-components/ui/Text.ts +0 -13
  76. package/lib/engine/engine_accessibility.d.ts +0 -58
  77. package/lib/engine/engine_accessibility.js +0 -143
  78. package/lib/engine/engine_accessibility.js.map +0 -1
  79. package/src/engine/engine_accessibility.ts +0 -178
@@ -254,40 +254,7 @@ class LowPassFilter {
254
254
  }
255
255
 
256
256
  /**
257
- * [OneEuroFilter](https://engine.needle.tools/docs/api/OneEuroFilter) is a low-pass filter designed to reduce jitter in noisy signals while maintaining low latency.
258
- * It's particularly useful for smoothing tracking data from XR controllers, hand tracking, or other input devices where the signal contains noise but responsiveness is important.
259
- *
260
- * The filter automatically adapts its smoothing strength based on the signal's velocity:
261
- * - When the signal moves slowly, it applies strong smoothing to reduce jitter
262
- * - When the signal moves quickly, it reduces smoothing to maintain responsiveness
263
- *
264
- * Based on the research paper: [1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input](http://cristal.univ-lille.fr/~casiez/1euro/)
265
- *
266
- * @example Basic usage with timestamp
267
- * ```ts
268
- * const filter = new OneEuroFilter(120, 1.0, 0.0);
269
- *
270
- * // In your update loop:
271
- * const smoothedValue = filter.filter(noisyValue, this.context.time.time);
272
- * ```
273
- *
274
- * @example Without timestamps (using frequency estimate)
275
- * ```ts
276
- * // Assuming 60 FPS update rate
277
- * const filter = new OneEuroFilter(60, 1.0, 0.5);
278
- *
279
- * // Call without timestamp - uses the frequency estimate
280
- * const smoothedValue = filter.filter(noisyValue);
281
- * ```
282
- *
283
- * @example Smoothing 3D positions
284
- * ```ts
285
- * const posFilter = new OneEuroFilterXYZ(90, 0.5, 0.0);
286
- *
287
- * posFilter.filter(trackedPosition, smoothedPosition, this.context.time.time);
288
- * ```
289
- *
290
- * @see {@link OneEuroFilterXYZ} for filtering 3D vectors
257
+ * OneEuroFilter is a simple low-pass filter for noisy signals. It uses a one-euro filter to smooth the signal.
291
258
  */
292
259
  export class OneEuroFilter {
293
260
  /**
@@ -1,5 +1,5 @@
1
1
  const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let networkingServerUrl: string | undefined = "wss://networking-2.needle.tools/socket";
2
+ let networkingServerUrl: string | undefined = "wss://networking.needle.tools/socket";
3
3
 
4
4
  import * as flatbuffers from 'flatbuffers';
5
5
  import { type Websocket } from 'websocket-ts';
@@ -164,15 +164,10 @@ export interface IHasGuid {
164
164
  guid: string;
165
165
  }
166
166
 
167
- // DO NOT CHANGE THE SYMBOL NAME
168
- export const $componentName = Symbol("component-name");
169
-
170
167
  // TODO: we might want to separate the IComponent and IBehaviour where the Behaviour is the one with custom methods and the component only has e.g. the gameobject reference
171
168
  export interface IComponent extends IHasGuid {
172
169
  get isComponent(): boolean;
173
170
 
174
- get [$componentName](): string | undefined;
175
-
176
171
  /** the object this component is attached to */
177
172
  gameObject: IGameObject;
178
173
  // guid: string;
@@ -17,9 +17,6 @@ export function getIconElement(str: string): HTMLElement {
17
17
  span.innerText = str;
18
18
  span.style.visibility = "hidden";
19
19
  span.style.userSelect = "none";
20
- span.setAttribute("role", "img");
21
- span.setAttribute("aria-label", str + " icon");
22
- span.setAttribute("aria-hidden", "true");
23
20
  fontReady(fontname).then(res => {
24
21
  if (res) span.style.visibility = "";
25
22
  else {
@@ -84,11 +84,8 @@ export class NeedleLogoElement extends HTMLElement {
84
84
  globalThis.open("https://needle.tools", "_blank");
85
85
  });
86
86
 
87
- }
88
-
89
- connectedCallback() {
87
+ // set title
90
88
  this.wrapper.setAttribute("title", "Made with Needle Engine");
91
- this.setAttribute("aria-label", "Needle Engine logo. Click to open the Needle Engine website.");
92
89
  }
93
90
 
94
91
  private readonly _root: ShadowRoot;
@@ -13,58 +13,32 @@ const htmlTagName = "needle-button";
13
13
  const isDev = isDevEnvironment();
14
14
 
15
15
  /**
16
- * [<needle-button>](https://engine.needle.tools/docs/api/NeedleButtonElement) is a web component for easily adding AR, VR, Quicklook, or QR code buttons to your website without writing JavaScript code.
17
- *
18
- * The button automatically handles session management and displays appropriate UI based on device capabilities.
19
- * It comes with default styling (glassmorphism design) but can be fully customized with CSS.
20
- *
21
- * **Supported button types:**
22
- * - `ar` - WebXR AR session button
23
- * - `vr` - WebXR VR session button
24
- * - `quicklook` - Apple AR Quick Look button (iOS only)
25
- * - `qrcode` - QR code sharing button
26
- *
27
- * @example Basic AR/VR buttons
16
+ * A <needle-button> can be used to simply add VR, AR or Quicklook buttons to your website without having to write any code.
17
+ * @example
28
18
  * ```html
29
- * <needle-engine src="scene.glb"></needle-engine>
30
19
  * <needle-button ar></needle-button>
31
20
  * <needle-button vr></needle-button>
32
21
  * <needle-button quicklook></needle-button>
33
22
  * ```
34
- *
35
- * @example Custom button labels
23
+ *
24
+ * @example custom label
36
25
  * ```html
37
- * <needle-button ar>Start AR Experience</needle-button>
38
- * <needle-button vr>Enter VR Mode</needle-button>
26
+ * <needle-button ar>Start AR</needle-button>
27
+ * <needle-button vr>Start VR</needle-button>
39
28
  * <needle-button quicklook>View in AR</needle-button>
40
29
  * ```
41
- *
42
- * @example Custom styling
30
+ *
31
+ * @example custom styling
43
32
  * ```html
33
+ * <!-- You can either style the element directly or use a CSS stylesheet -->
44
34
  * <style>
45
- * needle-button {
46
- * background-color: #ff6b6b;
47
- * color: white;
48
- * border-radius: 8px;
49
- * padding: 1rem 2rem;
50
- * }
51
- * needle-button:hover {
52
- * background-color: #ff5252;
53
- * }
35
+ * needle-button {
36
+ * background-color: red;
37
+ * color: white;
38
+ * }
54
39
  * </style>
55
40
  * <needle-button ar>Start AR</needle-button>
56
41
  * ```
57
- *
58
- * @example Unstyled button (for complete custom styling)
59
- * ```html
60
- * <needle-button ar unstyled>
61
- * <span class="my-icon">🥽</span>
62
- * Launch AR
63
- * </needle-button>
64
- * ```
65
- *
66
- * @see {@link NeedleEngineWebComponent} for the main &lt;needle-engine&gt; element
67
- * @see {@link NeedleMenu} for the built-in menu component that can display similar buttons
68
42
  */
69
43
  export class NeedleButtonElement extends HTMLElement {
70
44
 
@@ -99,22 +73,18 @@ export class NeedleButtonElement extends HTMLElement {
99
73
  if (this.getAttribute("ar") != null) {
100
74
  this.#webxrfactory ??= new WebXRButtonFactory()
101
75
  this.#button = this.#webxrfactory.createARButton();
102
- this.setAttribute("aria-label", "Enter augmented reality mode");
103
76
  }
104
77
  else if (this.getAttribute("vr") != null) {
105
78
  this.#webxrfactory ??= new WebXRButtonFactory()
106
79
  this.#button = this.#webxrfactory.createVRButton();
107
- this.setAttribute("aria-label", "Enter virtual reality mode");
108
80
  }
109
81
  else if (this.getAttribute("quicklook") != null) {
110
82
  this.#webxrfactory ??= new WebXRButtonFactory()
111
83
  this.#button = this.#webxrfactory.createQuicklookButton();
112
- this.setAttribute("aria-label", "View in AR with Apple Quick Look");
113
84
  }
114
85
  else if (this.getAttribute("qrcode") != null) {
115
86
  this.#buttonfactory ??= new ButtonsFactory();
116
87
  this.#button = this.#buttonfactory.createQRCode({ anchorElement: this });
117
- this.setAttribute("aria-label", "Share application with QR code");
118
88
  }
119
89
  else {
120
90
  if (isDev) {
@@ -123,7 +93,6 @@ export class NeedleButtonElement extends HTMLElement {
123
93
  else {
124
94
  console.debug("No button type specified for <needle-button>. Use either ar, vr or quicklook attribute.")
125
95
  }
126
- this.setAttribute("aria-label", "Needle Button with no specified type");
127
96
  return;
128
97
  }
129
98
 
@@ -87,25 +87,17 @@ const observedAttributes = [
87
87
 
88
88
  // https://developers.google.com/web/fundamentals/web-components/customelements
89
89
 
90
- /**
91
- * The `<needle-engine>` web component. See {@link NeedleEngineAttributes} attributes for supported attributes
92
- * The web component creates and manages a Needle Engine context, which is responsible for rendering a 3D scene using threejs.
93
- * The context is created when the `src` attribute is set, and disposed when the element is removed from the DOM. You can prevent cleanup by setting the `keep-alive` attribute to `true`.
90
+ /**
91
+ * The `<needle-engine>` web component. See {@link NeedleEngineAttributes} attributes for supported attributes
92
+ * The web component creates and manages a Needle Engine context, which is responsible for rendering a 3D scene using threejs.
93
+ * The context is created when the `src` attribute is set, and disposed when the element is removed from the DOM. You can prevent cleanup by setting the `keep-alive` attribute to `true`.
94
94
  * The context is accessible from the `<needle-engine>` element: `document.querySelector("needle-engine").context`.
95
95
  * See {@link https://engine.needle.tools/docs/reference/needle-engine-attributes}
96
96
  *
97
- * @example Basic usage
98
- * ```html
97
+ * @example
99
98
  * <needle-engine src="https://example.com/scene.glb"></needle-engine>
100
- * ```
101
- *
102
- * @example With camera controls disabled
103
- * ```html
99
+ * @example
104
100
  * <needle-engine src="https://example.com/scene.glb" camera-controls="false"></needle-engine>
105
- * ```
106
- *
107
- * @see {@link NeedleButtonElement} for adding AR/VR/Quicklook buttons via &lt;needle-button&gt;
108
- * @see {@link NeedleMenu} for the built-in menu configuration component
109
101
  */
110
102
  export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngineComponent {
111
103
 
@@ -184,9 +176,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
184
176
 
185
177
  ensureFonts();
186
178
 
187
- this.attachShadow({ mode: 'open', delegatesFocus: true });
188
- this.setAttribute("role", "application");
189
- this.setAttribute("aria-label", "Needle Engine 3D scene");
179
+ this.attachShadow({ mode: 'open' });
190
180
  const template = document.createElement('template');
191
181
  // #region CSS
192
182
  template.innerHTML = `<style>
@@ -292,7 +282,6 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
292
282
  if (this.getAttribute("tabindex") === null || this.getAttribute("tabindex") === undefined)
293
283
  this.setAttribute("tabindex", "0");
294
284
 
295
-
296
285
  this.addEventListener("xr-session-started", this.onXRSessionStarted);
297
286
  this.onSetupDesktop();
298
287
 
@@ -10,7 +10,7 @@ import * as main from "../engine/engine_mainloop_utils.js";
10
10
  import { syncDestroy, syncInstantiate, SyncInstantiateOptions } from "../engine/engine_networking_instantiate.js";
11
11
  import { Context, FrameEvent } from "../engine/engine_setup.js";
12
12
  import * as threeutils from "../engine/engine_three_utils.js";
13
- import { $componentName, type Collision, type ComponentInit, type Constructor, type ConstructorConcrete, type GuidsMap, type ICollider, type IComponent, type IGameObject, type SourceIdentifier } from "../engine/engine_types.js";
13
+ import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
14
14
  import { TypeStore } from "../engine/engine_typestore.js";
15
15
  import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
16
16
  import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
@@ -542,6 +542,8 @@ export abstract class GameObject extends Object3D implements Object3D, IGameObje
542
542
  }
543
543
  }
544
544
 
545
+ // DO NOT CHANGE THE SYMBOL NAME
546
+ const $componentName = Symbol("component-name");
545
547
 
546
548
  /**
547
549
  * Needle Engine component's are the main building blocks of the Needle Engine.
@@ -193,7 +193,7 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
193
193
  }
194
194
  }
195
195
  }
196
-
196
+
197
197
  private _rigidbody: Rigidbody | null = null;
198
198
 
199
199
  // future:
@@ -235,22 +235,12 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
235
235
  /** @internal */
236
236
  onEnable(): void {
237
237
  DragControls._instances.push(this);
238
- this.context.accessibility.updateElement(this, {
239
- role: "button",
240
- label: "Drag " + (this.gameObject.name || "object"),
241
- hidden: false,
242
- });
243
238
  }
244
239
  /** @internal */
245
240
  onDisable(): void {
246
- this.context.accessibility.updateElement(this, { hidden: true });
247
241
  DragControls._instances = DragControls._instances.filter(i => i !== this);
248
242
  }
249
243
 
250
- onDestroy(): void {
251
- this.context.accessibility.removeElement(this);
252
- }
253
-
254
244
  /**
255
245
  * Checks if editing is allowed for the current networking connection.
256
246
  * @param _obj Optional object to check edit permissions for
@@ -278,8 +268,6 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
278
268
  if (!dc || dc !== this) return;
279
269
  DragControls.lastHovered = evt.object;
280
270
  this.context.domElement.style.cursor = 'pointer';
281
-
282
- this.context.accessibility.hover(this, `Draggable ${evt.object?.name}`);
283
271
  }
284
272
 
285
273
  /**
@@ -351,14 +339,6 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
351
339
  }
352
340
 
353
341
  args.use();
354
-
355
- this.context.accessibility.updateElement(this, {
356
- role: "button",
357
- label: "Dragging " + (this.gameObject.name || "object"),
358
- hidden: false,
359
- busy: true,
360
- });
361
- this.context.accessibility.focus(this);
362
342
  }
363
343
  }
364
344
 
@@ -395,11 +375,6 @@ export class DragControls extends Behaviour implements IPointerEventHandler {
395
375
  }
396
376
  args.use();
397
377
  }
398
-
399
- this.context.accessibility.unfocus(this);
400
- this.context.accessibility.updateElement(this, {
401
- busy: false,
402
- });
403
378
  }
404
379
 
405
380
  /**
@@ -804,12 +779,12 @@ class DragPointerHandler implements IDragHandler {
804
779
  * Used for determining if enough motion has occurred to start a drag.
805
780
  */
806
781
  getTotalMovement(): Vector3 { return this._totalMovement; }
807
-
782
+
808
783
  /**
809
784
  * Returns the object that follows the pointer during dragging operations.
810
785
  */
811
786
  get followObject(): GameObject { return this._followObject; }
812
-
787
+
813
788
  /**
814
789
  * Returns the point where the pointer initially hit the object in local space.
815
790
  */
@@ -1402,7 +1377,7 @@ class LegacyDragVisualsHelper {
1402
1377
 
1403
1378
  /** Controls whether visual helpers like lines and markers are displayed */
1404
1379
  showGizmo: boolean = true;
1405
-
1380
+
1406
1381
  /** When true, drag plane alignment changes based on view angle */
1407
1382
  useViewAngle: boolean = true;
1408
1383
 
@@ -9,8 +9,8 @@ import type { Voip } from './Voip.js';
9
9
  /**
10
10
  * [NeedleMenu](https://engine.needle.tools/docs/api/NeedleMenu) provides configuration for the built-in UI menu.
11
11
  * The menu renders as HTML overlay in browser mode and automatically
12
- * switches to a 3D spatial menu in VR/AR.
13
- *
12
+ * switches to a 3D spatial menu in VR/AR.
13
+ *
14
14
  * ![](https://cloud.needle.tools/-/media/YKleg1oPy_I8Hv8sg_k40Q.png)
15
15
  *
16
16
  * **Features:**
@@ -18,7 +18,7 @@ import type { Voip } from './Voip.js';
18
18
  * - Audio mute/unmute button
19
19
  * - QR code sharing (desktop only)
20
20
  * - Spatial menu in XR (appears when looking up)
21
- * - Custom positioning (top/bottom)
21
+ * - Custom positioning (top/bottom)
22
22
  *
23
23
  * **Programmatic access:**
24
24
  * Access the menu API via `this.context.menu` to add custom buttons,
@@ -36,8 +36,6 @@ import type { Voip } from './Voip.js';
36
36
  * @category User Interface
37
37
  * @group Components
38
38
  * @see {@link Context.menu} for programmatic menu control
39
- * @see {@link NeedleButtonElement} for standalone &lt;needle-button&gt; web component
40
- * @see {@link NeedleEngineWebComponent} for the main &lt;needle-engine&gt; element
41
39
  * @see {@link Voip} adds a microphone button to the menu
42
40
  * @see {@link ScreenCapture} adds a screen sharing button
43
41
  **/
@@ -7,34 +7,10 @@ import { Behaviour } from "./Component.js";
7
7
  const debug = getParam("debugnet");
8
8
 
9
9
  /**
10
- * Provides websocket URL configuration for the built-in networking system.
11
- * Add this component to override the default networking backend URL used by {@link NetworkConnection} (`this.context.connection`).
12
- *
13
- * The component registers itself as a URL provider on `awake()`. When the networking system connects,
14
- * it queries this provider for the websocket URL to use instead of the default Needle networking backend.
15
- *
16
- * **URL resolution order:**
17
- * 1. If `urlParameterName` is set and the corresponding URL parameter exists in the browser URL, that value is used
18
- * 2. If running on a local network and `localhost` is set, the `localhost` URL is used
19
- * 3. Otherwise, the `url` field is used
20
- *
21
- * Without this component, the default backend URL `wss://networking-2.needle.tools/socket` is used.
22
- *
23
- * **Note:** This component only configures the websocket URL. To actually join a networked room,
24
- * use a `SyncedRoom` component or call `this.context.connection.joinRoom("room-name")` directly.
25
- *
26
- * @example Overriding the URL via browser parameter
27
- * ```ts
28
- * // With urlParameterName="server", visiting:
29
- * // https://myapp.com/?server=wss://my-server.com/socket
30
- * // will connect to that server instead
31
- * ```
32
- *
33
- * @see {@link NetworkConnection} for the main networking API (`this.context.connection`)
34
- * @see {@link SyncedRoom} for automatic room joining
35
- * @see {@link OwnershipModel} for networked object ownership
36
- * @see {@link RoomEvents} for room lifecycle events
37
- * @link https://engine.needle.tools/docs/how-to-guides/networking/
10
+ * Provides configuration to the built-in networking system.
11
+ * This component supplies websocket URLs for establishing connections.
12
+ * It implements the {@link INetworkingWebsocketUrlProvider} interface.
13
+ *
38
14
  * @summary Networking configuration
39
15
  * @category Networking
40
16
  * @group Components
@@ -44,7 +20,6 @@ export class Networking extends Behaviour implements INetworkingWebsocketUrlProv
44
20
  /**
45
21
  * The websocket URL to connect to for networking functionality.
46
22
  * Can be a complete URL or a relative path that will be resolved against the current origin.
47
- * @default null
48
23
  */
49
24
  @serializable()
50
25
  url: string | null = null;
@@ -5,11 +5,10 @@ import { MaterialPropertyBlock } from "../engine/engine_materialpropertyblock.js
5
5
  import { serializable } from "../engine/engine_serialization.js";
6
6
  import { Context } from "../engine/engine_setup.js";
7
7
  import type { IRenderer } from "../engine/engine_types.js";
8
- import { getParam, resolveUrl } from "../engine/engine_utils.js";
8
+ import { getParam } from "../engine/engine_utils.js";
9
9
  import { BoxHelperComponent } from "./BoxHelperComponent.js";
10
10
  import { Behaviour } from "./Component.js";
11
11
  import { EventList } from "./EventList.js";
12
- import { loadPMREM } from "../engine/engine_pmrem.js";
13
12
 
14
13
  export const debug = getParam("debugreflectionprobe");
15
14
  const disable = getParam("noreflectionprobe");
@@ -91,28 +90,10 @@ export class ReflectionProbe extends Behaviour {
91
90
  }
92
91
 
93
92
  private _texture!: Texture;
94
- private _textureUrlInFlight?: string;
95
93
 
96
- @serializable([Texture, String])
94
+ @serializable(Texture)
97
95
  set texture(tex: Texture) {
98
96
  if (this._texture === tex) return;
99
-
100
- if (typeof tex === "string") {
101
- if(debug) console.debug(`[ReflectionProbe] Loading reflection probe texture from URL: ${tex}`);
102
- this._textureUrlInFlight = tex;
103
- const textureUrl = resolveUrl(this.sourceId, tex);
104
- loadPMREM(textureUrl, this.context.renderer).then(loaded => {
105
- if (this._textureUrlInFlight === tex && loaded) {
106
- this._textureUrlInFlight = undefined;
107
- if (debug) console.debug(`[ReflectionProbe] Successfully loaded reflection probe texture: ${tex}`);
108
- this.texture = loaded;
109
- }
110
- });
111
- return;
112
- }
113
-
114
- this._textureUrlInFlight = undefined;
115
-
116
97
  this._texture = tex;
117
98
 
118
99
  if (debug) console.debug("[ReflectionProbe] Set reflection probe texture " + (tex?.name || "(removed)"));