@needle-tools/engine 4.14.0-beta → 4.14.0-next.52fdb13

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Files changed (97) hide show
  1. package/CHANGELOG.md +1 -1
  2. package/components.needle.json +1 -1
  3. package/dist/{needle-engine.bundle-BW2VusZV.min.js → needle-engine.bundle-BwfaInTa.min.js} +131 -123
  4. package/dist/{needle-engine.bundle-Cb5bKEqa.umd.cjs → needle-engine.bundle-DJE-Bjpa.umd.cjs} +124 -116
  5. package/dist/{needle-engine.bundle-D9VPvp5o.js → needle-engine.bundle-TmE5-_na.js} +3457 -3227
  6. package/dist/needle-engine.d.ts +430 -94
  7. package/dist/needle-engine.js +570 -569
  8. package/dist/needle-engine.min.js +1 -1
  9. package/dist/needle-engine.umd.cjs +1 -1
  10. package/dist/{postprocessing-CctM1XIO.min.js → postprocessing-06AXuvdv.min.js} +2 -2
  11. package/dist/{postprocessing-DGm6qJ-I.js → postprocessing-CI2x8Cln.js} +2 -2
  12. package/dist/{postprocessing-Dbl2PJpd.umd.cjs → postprocessing-CPDcA21P.umd.cjs} +2 -2
  13. package/lib/engine/api.d.ts +203 -18
  14. package/lib/engine/api.js +271 -18
  15. package/lib/engine/api.js.map +1 -1
  16. package/lib/engine/engine_accessibility.d.ts +58 -0
  17. package/lib/engine/engine_accessibility.js +143 -0
  18. package/lib/engine/engine_accessibility.js.map +1 -0
  19. package/lib/engine/engine_context.d.ts +2 -0
  20. package/lib/engine/engine_context.js +7 -0
  21. package/lib/engine/engine_context.js.map +1 -1
  22. package/lib/engine/engine_materialpropertyblock.d.ts +91 -5
  23. package/lib/engine/engine_materialpropertyblock.js +97 -7
  24. package/lib/engine/engine_materialpropertyblock.js.map +1 -1
  25. package/lib/engine/engine_math.d.ts +34 -1
  26. package/lib/engine/engine_math.js +34 -1
  27. package/lib/engine/engine_math.js.map +1 -1
  28. package/lib/engine/engine_networking.js +1 -1
  29. package/lib/engine/engine_networking.js.map +1 -1
  30. package/lib/engine/engine_types.d.ts +2 -0
  31. package/lib/engine/engine_types.js +2 -0
  32. package/lib/engine/engine_types.js.map +1 -1
  33. package/lib/engine/webcomponents/icons.js +3 -0
  34. package/lib/engine/webcomponents/icons.js.map +1 -1
  35. package/lib/engine/webcomponents/logo-element.d.ts +1 -0
  36. package/lib/engine/webcomponents/logo-element.js +3 -1
  37. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  38. package/lib/engine/webcomponents/needle-button.d.ts +37 -11
  39. package/lib/engine/webcomponents/needle-button.js +42 -11
  40. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  41. package/lib/engine/webcomponents/needle-engine.d.ts +10 -2
  42. package/lib/engine/webcomponents/needle-engine.js +13 -3
  43. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  44. package/lib/engine-components/Component.d.ts +1 -2
  45. package/lib/engine-components/Component.js +1 -2
  46. package/lib/engine-components/Component.js.map +1 -1
  47. package/lib/engine-components/DragControls.d.ts +1 -0
  48. package/lib/engine-components/DragControls.js +21 -0
  49. package/lib/engine-components/DragControls.js.map +1 -1
  50. package/lib/engine-components/GroundProjection.js.map +1 -1
  51. package/lib/engine-components/NeedleMenu.d.ts +2 -0
  52. package/lib/engine-components/NeedleMenu.js +2 -0
  53. package/lib/engine-components/NeedleMenu.js.map +1 -1
  54. package/lib/engine-components/Networking.d.ts +28 -3
  55. package/lib/engine-components/Networking.js +28 -3
  56. package/lib/engine-components/Networking.js.map +1 -1
  57. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  58. package/lib/engine-components/ReflectionProbe.js +21 -3
  59. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  60. package/lib/engine-components/RendererLightmap.js +1 -1
  61. package/lib/engine-components/RendererLightmap.js.map +1 -1
  62. package/lib/engine-components/SeeThrough.js +1 -1
  63. package/lib/engine-components/SeeThrough.js.map +1 -1
  64. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +107 -13
  65. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +167 -30
  66. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  67. package/lib/engine-components/ui/Button.d.ts +1 -0
  68. package/lib/engine-components/ui/Button.js +11 -0
  69. package/lib/engine-components/ui/Button.js.map +1 -1
  70. package/lib/engine-components/ui/Text.d.ts +1 -0
  71. package/lib/engine-components/ui/Text.js +11 -0
  72. package/lib/engine-components/ui/Text.js.map +1 -1
  73. package/lib/engine-components/web/ViewBox.js.map +1 -1
  74. package/package.json +2 -2
  75. package/src/engine/api.ts +371 -19
  76. package/src/engine/engine_accessibility.ts +178 -0
  77. package/src/engine/engine_context.ts +9 -0
  78. package/src/engine/engine_materialpropertyblock.ts +103 -12
  79. package/src/engine/engine_math.ts +34 -1
  80. package/src/engine/engine_networking.ts +1 -1
  81. package/src/engine/engine_types.ts +5 -0
  82. package/src/engine/webcomponents/icons.ts +3 -0
  83. package/src/engine/webcomponents/logo-element.ts +4 -1
  84. package/src/engine/webcomponents/needle-button.ts +44 -13
  85. package/src/engine/webcomponents/needle-engine.ts +18 -7
  86. package/src/engine-components/Component.ts +1 -3
  87. package/src/engine-components/DragControls.ts +29 -4
  88. package/src/engine-components/GroundProjection.ts +1 -1
  89. package/src/engine-components/NeedleMenu.ts +5 -3
  90. package/src/engine-components/Networking.ts +29 -4
  91. package/src/engine-components/ReflectionProbe.ts +22 -3
  92. package/src/engine-components/RendererLightmap.ts +1 -1
  93. package/src/engine-components/SeeThrough.ts +1 -1
  94. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +198 -65
  95. package/src/engine-components/ui/Button.ts +12 -0
  96. package/src/engine-components/ui/Text.ts +13 -0
  97. package/src/engine-components/web/ViewBox.ts +3 -3
@@ -1,86 +1,271 @@
1
1
  /**
2
- * Contains core functionality for Needle Engine.
3
- * This includes
4
- * - Context Management
5
- * - Asset Loading
6
- * - Component Lifecycle
7
- * - Time Handling
8
- * - XR support
9
- * - Unified Input Handling
10
- * - Needle Menu
11
- * - Networking
12
- * - Physics, Collisions, Raycasting
13
- * - Math and Filtering Helpers
14
- * - Rendering Utilities
15
- * - Debugging Utilities, Gizmos
16
- * - User agent detection
17
- * - and more.
2
+ * The Engine Core API is the main entry point for Needle Engine functionality.
3
+ * It provides a unified interface for building interactive 3D web experiences
4
+ * with features spanning rendering, physics, networking, XR, and more.
5
+ *
6
+ * ## Quick Start
7
+ * ```typescript
8
+ * import { Context, Behaviour, serializable } from "@needle-tools/engine";
9
+ *
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+ * class MyComponent extends Behaviour {
11
+ * @serializable()
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+ * speed: number = 1;
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+ *
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+ * update() {
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+ * this.gameObject.rotateY(this.context.time.deltaTime * this.speed);
16
+ * }
17
+ * }
18
+ * ```
19
+ *
20
+ * ## Module Categories
21
+ *
22
+ * ### Context & Application
23
+ * The {@link Context} class is the central hub that manages the scene, renderer, camera,
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+ * and all engine systems. Access it via `this.context` in any component.
25
+ * - {@link Context} - Main engine context managing scene, renderer, and systems
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+ * - {@link ContextRegistry} - Registry for multiple engine contexts
27
+ * - {@link Application} - Application-level utilities and state
28
+ *
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+ * ### Components & GameObjects
30
+ * Needle Engine uses a component-based architecture similar to Unity.
31
+ * Components are attached to three.js Object3D instances (GameObjects).
32
+ * - {@link addComponent}, {@link getComponent}, {@link removeComponent} - Component management
33
+ * - {@link findObjectOfType}, {@link findObjectsOfType} - Scene queries
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+ * - {@link instantiate}, {@link destroy} - Object lifecycle
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+ * @see {@link https://engine.needle.tools/docs/scripting.html | Scripting Documentation}
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+ *
37
+ * ### Asset Loading
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+ * Load glTF/GLB files, textures, and other assets at runtime.
39
+ * - {@link loadSync}, {@link parseSync} - Load glTF/GLB assets
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+ * - {@link AssetDatabase} - Asset reference management
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+ * - {@link Addressables} - Addressable asset system
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+ * @see {@link https://engine.needle.tools/docs/addressables.html | Addressables Documentation}
43
+ *
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+ * ### Input System
45
+ * Unified input handling for mouse, touch, keyboard, and XR controllers.
46
+ * Access via `this.context.input` in components.
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+ * - {@link Input} - Unified input manager
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+ * - {@link NEPointerEvent} - Cross-platform pointer events
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+ * - {@link InputEvents} - Event types for input listeners
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+ * @see {@link https://engine.needle.tools/docs/input.html | Input Documentation}
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+ *
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+ * ### Physics & Raycasting
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+ * Rapier-based physics engine with collision detection and raycasting.
54
+ * - {@link Physics} - Physics world access and raycasting
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+ * - {@link RaycastOptions} - Configure raycast behavior
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+ * - {@link Collision}, {@link ContactPoint} - Collision data types
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+ * @see {@link https://engine.needle.tools/docs/physics.html | Physics Documentation}
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+ *
59
+ * ### Networking
60
+ * Real-time multiplayer networking with automatic state synchronization.
61
+ * - {@link NetworkConnection} - WebSocket connection management
62
+ * - {@link RoomEvents} - Room join/leave events
63
+ * - {@link syncField} - Decorator for automatic field synchronization
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+ * - {@link PeerNetworking} - WebRTC peer-to-peer connections
65
+ * @see {@link https://engine.needle.tools/docs/networking.html | Networking Documentation}
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+ *
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+ * ### XR (AR/VR)
68
+ * WebXR support for augmented and virtual reality experiences.
69
+ * - {@link NeedleXRSession} - XR session management
70
+ * - {@link NeedleXRController} - XR controller input and tracking
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+ * - {@link XRRig} - XR camera rig configuration
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+ * @see {@link https://engine.needle.tools/docs/xr.html | XR Documentation}
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+ *
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+ * ### Time & Animation
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+ * Frame timing and animation utilities.
76
+ * - {@link Time} - Delta time, frame count, time scale
77
+ * - {@link AnimationUtils} - Animation playback helpers
78
+ * - Coroutines via {@link startCoroutine} for async sequences
79
+ *
80
+ * ### Debugging & Gizmos
81
+ * Visual debugging tools for development.
82
+ * - {@link Gizmos} - Draw debug shapes (lines, spheres, boxes)
83
+ * - {@link showBalloonMessage}, {@link showBalloonWarning} - On-screen messages
84
+ * - {@link isDevEnvironment} - Check if running in development mode
85
+ *
86
+ * ### Utilities
87
+ * Helper functions for common operations.
88
+ * - {@link getParam} - URL parameter parsing
89
+ * - {@link delay} - Promise-based delay
90
+ * - {@link generateQRCode} - QR code generation
91
+ * - Math utilities: {@link Mathf}, vector operations
18
92
  *
19
93
  * @module Engine Core
94
+ * @see {@link https://engine.needle.tools/docs/ | Needle Engine Documentation}
20
95
  */
21
96
  export * from "./debug/index.js";
97
+ /** Addressable asset system for loading assets by address/label */
22
98
  export * from "./engine_addressables.js";
99
+ /** Animation playback and control utilities */
23
100
  export { AnimationUtils } from "./engine_animation.js";
101
+ /** Application-level state and utilities */
24
102
  export { Application } from "./engine_application.js";
103
+ /** Asset database for managing asset references */
25
104
  export * from "./engine_assetdatabase.js";
105
+ /** Camera fitting utilities for framing objects */
26
106
  export * from "./engine_camera.fit.js";
107
+ /** Camera controller management and auto-fit configuration */
27
108
  export { getCameraController, setAutoFitEnabled, setCameraController, useForAutoFit } from "./engine_camera.js";
109
+ /**
110
+ * Component management functions: addComponent, getComponent, removeComponent, etc.
111
+ * @see {@link https://engine.needle.tools/docs/scripting.html | Scripting Documentation}
112
+ */
28
113
  export * from "./engine_components.js";
114
+ /** Internal component lifecycle events and management */
29
115
  export * from "./engine_components_internal.js";
30
- export * from "./engine_components_internal.js";
116
+ /** Engine constants and configuration values */
31
117
  export * from "./engine_constants.js";
118
+ /**
119
+ * Main engine context class - the central hub for all engine systems.
120
+ * Provides access to scene, renderer, camera, input, physics, networking, and more.
121
+ * @see {@link https://engine.needle.tools/docs/scripting.html#context | Context Documentation}
122
+ */
32
123
  export * from "./engine_context.js";
124
+ /** Registry for managing multiple engine contexts */
33
125
  export * from "./engine_context_registry.js";
126
+ /**
127
+ * Coroutine system for async sequences in components.
128
+ * Use startCoroutine() for frame-based async operations.
129
+ */
34
130
  export * from "./engine_coroutine.js";
131
+ /** Factory functions for creating primitives and objects */
35
132
  export * from "./engine_create_objects.js";
133
+ /** Feature flags for enabling/disabling engine features */
36
134
  export * from "./engine_feature_flags.js";
135
+ /**
136
+ * GameObject utilities: instantiate, destroy, find, traverse.
137
+ * @see {@link https://engine.needle.tools/docs/scripting.html#finding-objects | Finding Objects}
138
+ */
37
139
  export * from "./engine_gameobject.js";
140
+ /**
141
+ * Visual debugging with Gizmos - draw lines, spheres, boxes for debugging.
142
+ * @see {@link https://engine.needle.tools/docs/debugging.html | Debugging Documentation}
143
+ */
38
144
  export { Gizmos } from "./engine_gizmos.js";
145
+ /** glTF/GLB loader registration and management */
39
146
  export * from "./engine_gltf.js";
147
+ /** Hot reload support for development */
40
148
  export * from "./engine_hot_reload.js";
149
+ /**
150
+ * Unified input system supporting mouse, touch, keyboard, and XR controllers.
151
+ * Access via this.context.input in components.
152
+ * @see {@link https://engine.needle.tools/docs/input.html | Input Documentation}
153
+ */
41
154
  export * from "./engine_input.js";
155
+ /** GPU instancing utilities for rendering many similar objects efficiently */
42
156
  export { InstancingUtil } from "./engine_instancing.js";
157
+ /** License checking utilities */
43
158
  export { hasCommercialLicense, hasIndieLicense, hasProLicense } from "./engine_license.js";
159
+ /** Lifecycle API for registering global callbacks */
44
160
  export * from "./engine_lifecycle_api.js";
161
+ /** Model loader callbacks for customizing load behavior */
45
162
  export { NeedleEngineModelLoader } from "./engine_loaders.callbacks.js";
163
+ /**
164
+ * Asset loading functions: loadSync, parseSync for glTF/GLB files.
165
+ * @see {@link https://engine.needle.tools/docs/addressables.html | Loading Assets}
166
+ */
46
167
  export { loadAsset, loadSync, parseSync } from "./engine_loaders.js";
168
+ /** MaterialPropertyBlock for efficient material property overrides per-instance */
169
+ export { MaterialPropertyBlock } from "./engine_materialpropertyblock.js";
170
+ /** Math utilities: Mathf, interpolation, easing functions */
47
171
  export * from "./engine_math.js";
172
+ /** Engine modules registry */
48
173
  export { MODULES as NEEDLE_ENGINE_MODULES } from "./engine_modules.js";
174
+ /**
175
+ * Core networking: NetworkConnection, RoomEvents, OwnershipEvent.
176
+ * @see {@link https://engine.needle.tools/docs/networking.html | Networking Documentation}
177
+ */
49
178
  export * from "./engine_networking.js";
179
+ /**
180
+ * @syncField decorator for automatic field synchronization across clients.
181
+ * @see {@link https://engine.needle.tools/docs/networking.html#synced-variables | Synced Variables}
182
+ */
50
183
  export { syncField } from "./engine_networking_auto.js";
184
+ /** Blob/binary data transfer over network */
51
185
  export * from "./engine_networking_blob.js";
186
+ /** File transfer utilities for networking */
52
187
  export * from "./engine_networking_files.js";
188
+ /**
189
+ * Network instantiation for spawning synced objects.
190
+ * @see {@link https://engine.needle.tools/docs/networking.html#spawning-objects | Spawning Objects}
191
+ */
53
192
  export * from "./engine_networking_instantiate.js";
193
+ /** WebRTC peer-to-peer networking for direct client connections */
54
194
  export * from "./engine_networking_peer.js";
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+ /** Media streaming utilities (audio/video) */
55
196
  export * from "./engine_networking_streams.js";
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+ /** Networking type definitions and interfaces */
56
198
  export * from "./engine_networking_types.js";
199
+ /** Networking utility functions */
57
200
  export * from "./engine_networking_utils.js";
58
- export { MaterialPropertyBlock } from "./engine_materialpropertyblock.js";
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+ /** Object patching utilities */
59
202
  export * from "./engine_patcher.js";
203
+ /**
204
+ * Physics system: raycasting, collision queries, physics world access.
205
+ * @see {@link https://engine.needle.tools/docs/physics.html | Physics Documentation}
206
+ */
60
207
  export * from "./engine_physics.js";
208
+ /** Physics type definitions: RaycastOptions, Collision, ContactPoint */
61
209
  export * from "./engine_physics.types.js";
210
+ /** Rapier physics engine integration */
62
211
  export * from "./engine_physics_rapier.js";
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+ /** Player view management for multi-user scenarios */
63
213
  export * from "./engine_playerview.js";
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+ /** PMREM (Prefiltered Mipmapped Radiance Environment Map) loading */
64
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  export { loadPMREM } from "./engine_pmrem.js";
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+ /** Scene lighting data and environment configuration */
65
217
  export * from "./engine_scenelighting.js";
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+ /**
219
+ * Serialization utilities for components and objects.
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+ * @see {@link https://engine.needle.tools/docs/scripting.html#serialization | Serialization Documentation}
221
+ */
66
222
  export * from "./engine_serialization.js";
223
+ /** Serialization core interfaces */
67
224
  export { type ISerializable } from "./engine_serialization_core.js";
225
+ /** Testing utilities for automated tests */
68
226
  export * from "./engine_test_utils.js";
227
+ /** Texture utilities and processing */
69
228
  export * from "./engine_texture.js";
229
+ /** Three.js helper utilities: getWorldPosition, getTempVector, etc. */
70
230
  export * from "./engine_three_utils.js";
231
+ /**
232
+ * Time class: deltaTime, time, frameCount, timeScale.
233
+ * Access via this.context.time in components.
234
+ */
71
235
  export * from "./engine_time.js";
236
+ /** Time-related utility functions */
72
237
  export * from "./engine_time_utils.js";
238
+ /** Core type definitions and interfaces */
73
239
  export * from "./engine_types.js";
240
+ /** Type registration for component discovery */
74
241
  export { registerType, TypeStore } from "./engine_typestore.js";
242
+ /** Decorator utilities: @prefix, @validate */
75
243
  export { prefix, validate } from "./engine_util_decorator.js";
244
+ /** General utilities: getParam, delay, DeviceUtilities, etc. */
76
245
  export * from "./engine_utils.js";
246
+ /** Formatting utilities for strings and numbers */
77
247
  export * from "./engine_utils_format.js";
248
+ /** QR code generation utility */
78
249
  export { generateQRCode } from "./engine_utils_qrcode.js";
250
+ /** Screenshot capture utilities */
79
251
  export * from "./engine_utils_screenshot.js";
252
+ /** Export utilities and formats */
80
253
  export * from "./export/index.js";
254
+ /** glTF extension implementations (NEEDLE_components, etc.) */
81
255
  export * from "./extensions/index.js";
256
+ /** JavaScript object extensions for three.js objects */
82
257
  export * from "./js-extensions/index.js";
258
+ /** Web component API utilities */
83
259
  export * from "./webcomponents/api.js";
260
+ /**
261
+ * <needle-engine> web component for embedding 3D scenes.
262
+ * @see {@link https://engine.needle.tools/docs/html.html | HTML Integration}
263
+ */
84
264
  export * from "./webcomponents/needle-engine.js";
265
+ /** Loading screen and progress indicators */
85
266
  export * from "./webcomponents/needle-engine.loading.js";
267
+ /**
268
+ * XR API: NeedleXRSession, NeedleXRController, XRRig.
269
+ * @see {@link https://engine.needle.tools/docs/xr.html | XR Documentation}
270
+ */
86
271
  export * from "./xr/api.js";
package/lib/engine/api.js CHANGED
@@ -1,86 +1,339 @@
1
1
  /**
2
- * Contains core functionality for Needle Engine.
3
- * This includes
4
- * - Context Management
5
- * - Asset Loading
6
- * - Component Lifecycle
7
- * - Time Handling
8
- * - XR support
9
- * - Unified Input Handling
10
- * - Needle Menu
11
- * - Networking
12
- * - Physics, Collisions, Raycasting
13
- * - Math and Filtering Helpers
14
- * - Rendering Utilities
15
- * - Debugging Utilities, Gizmos
16
- * - User agent detection
17
- * - and more.
2
+ * The Engine Core API is the main entry point for Needle Engine functionality.
3
+ * It provides a unified interface for building interactive 3D web experiences
4
+ * with features spanning rendering, physics, networking, XR, and more.
5
+ *
6
+ * ## Quick Start
7
+ * ```typescript
8
+ * import { Context, Behaviour, serializable } from "@needle-tools/engine";
9
+ *
10
+ * class MyComponent extends Behaviour {
11
+ * @serializable()
12
+ * speed: number = 1;
13
+ *
14
+ * update() {
15
+ * this.gameObject.rotateY(this.context.time.deltaTime * this.speed);
16
+ * }
17
+ * }
18
+ * ```
19
+ *
20
+ * ## Module Categories
21
+ *
22
+ * ### Context & Application
23
+ * The {@link Context} class is the central hub that manages the scene, renderer, camera,
24
+ * and all engine systems. Access it via `this.context` in any component.
25
+ * - {@link Context} - Main engine context managing scene, renderer, and systems
26
+ * - {@link ContextRegistry} - Registry for multiple engine contexts
27
+ * - {@link Application} - Application-level utilities and state
28
+ *
29
+ * ### Components & GameObjects
30
+ * Needle Engine uses a component-based architecture similar to Unity.
31
+ * Components are attached to three.js Object3D instances (GameObjects).
32
+ * - {@link addComponent}, {@link getComponent}, {@link removeComponent} - Component management
33
+ * - {@link findObjectOfType}, {@link findObjectsOfType} - Scene queries
34
+ * - {@link instantiate}, {@link destroy} - Object lifecycle
35
+ * @see {@link https://engine.needle.tools/docs/scripting.html | Scripting Documentation}
36
+ *
37
+ * ### Asset Loading
38
+ * Load glTF/GLB files, textures, and other assets at runtime.
39
+ * - {@link loadSync}, {@link parseSync} - Load glTF/GLB assets
40
+ * - {@link AssetDatabase} - Asset reference management
41
+ * - {@link Addressables} - Addressable asset system
42
+ * @see {@link https://engine.needle.tools/docs/addressables.html | Addressables Documentation}
43
+ *
44
+ * ### Input System
45
+ * Unified input handling for mouse, touch, keyboard, and XR controllers.
46
+ * Access via `this.context.input` in components.
47
+ * - {@link Input} - Unified input manager
48
+ * - {@link NEPointerEvent} - Cross-platform pointer events
49
+ * - {@link InputEvents} - Event types for input listeners
50
+ * @see {@link https://engine.needle.tools/docs/input.html | Input Documentation}
51
+ *
52
+ * ### Physics & Raycasting
53
+ * Rapier-based physics engine with collision detection and raycasting.
54
+ * - {@link Physics} - Physics world access and raycasting
55
+ * - {@link RaycastOptions} - Configure raycast behavior
56
+ * - {@link Collision}, {@link ContactPoint} - Collision data types
57
+ * @see {@link https://engine.needle.tools/docs/physics.html | Physics Documentation}
58
+ *
59
+ * ### Networking
60
+ * Real-time multiplayer networking with automatic state synchronization.
61
+ * - {@link NetworkConnection} - WebSocket connection management
62
+ * - {@link RoomEvents} - Room join/leave events
63
+ * - {@link syncField} - Decorator for automatic field synchronization
64
+ * - {@link PeerNetworking} - WebRTC peer-to-peer connections
65
+ * @see {@link https://engine.needle.tools/docs/networking.html | Networking Documentation}
66
+ *
67
+ * ### XR (AR/VR)
68
+ * WebXR support for augmented and virtual reality experiences.
69
+ * - {@link NeedleXRSession} - XR session management
70
+ * - {@link NeedleXRController} - XR controller input and tracking
71
+ * - {@link XRRig} - XR camera rig configuration
72
+ * @see {@link https://engine.needle.tools/docs/xr.html | XR Documentation}
73
+ *
74
+ * ### Time & Animation
75
+ * Frame timing and animation utilities.
76
+ * - {@link Time} - Delta time, frame count, time scale
77
+ * - {@link AnimationUtils} - Animation playback helpers
78
+ * - Coroutines via {@link startCoroutine} for async sequences
79
+ *
80
+ * ### Debugging & Gizmos
81
+ * Visual debugging tools for development.
82
+ * - {@link Gizmos} - Draw debug shapes (lines, spheres, boxes)
83
+ * - {@link showBalloonMessage}, {@link showBalloonWarning} - On-screen messages
84
+ * - {@link isDevEnvironment} - Check if running in development mode
85
+ *
86
+ * ### Utilities
87
+ * Helper functions for common operations.
88
+ * - {@link getParam} - URL parameter parsing
89
+ * - {@link delay} - Promise-based delay
90
+ * - {@link generateQRCode} - QR code generation
91
+ * - Math utilities: {@link Mathf}, vector operations
18
92
  *
19
93
  * @module Engine Core
94
+ * @see {@link https://engine.needle.tools/docs/ | Needle Engine Documentation}
20
95
  */
96
+ // ============================================================================
97
+ // DEBUGGING & DEVELOPMENT
98
+ // Debugging utilities, gizmos, and development tools.
99
+ // ============================================================================
21
100
  export * from "./debug/index.js";
101
+ // ============================================================================
102
+ // ASSET LOADING & MANAGEMENT
103
+ // Systems for loading, managing, and referencing assets at runtime.
104
+ // ============================================================================
105
+ /** Addressable asset system for loading assets by address/label */
22
106
  export * from "./engine_addressables.js";
107
+ /** Animation playback and control utilities */
23
108
  export { AnimationUtils } from "./engine_animation.js";
109
+ /** Application-level state and utilities */
24
110
  export { Application } from "./engine_application.js";
111
+ /** Asset database for managing asset references */
25
112
  export * from "./engine_assetdatabase.js";
113
+ // ============================================================================
114
+ // CAMERA & RENDERING
115
+ // Camera control, rendering utilities, and visual effects.
116
+ // ============================================================================
117
+ /** Camera fitting utilities for framing objects */
26
118
  export * from "./engine_camera.fit.js";
119
+ /** Camera controller management and auto-fit configuration */
27
120
  export { getCameraController, setAutoFitEnabled, setCameraController, useForAutoFit } from "./engine_camera.js";
121
+ // ============================================================================
122
+ // COMPONENTS & GAMEOBJECTS
123
+ // Component-based architecture for building interactive 3D content.
124
+ // Functions for adding, removing, and querying components on objects.
125
+ // ============================================================================
126
+ /**
127
+ * Component management functions: addComponent, getComponent, removeComponent, etc.
128
+ * @see {@link https://engine.needle.tools/docs/scripting.html | Scripting Documentation}
129
+ */
28
130
  export * from "./engine_components.js";
131
+ /** Internal component lifecycle events and management */
29
132
  export * from "./engine_components_internal.js";
30
- export * from "./engine_components_internal.js";
133
+ /** Engine constants and configuration values */
31
134
  export * from "./engine_constants.js";
135
+ // ============================================================================
136
+ // CONTEXT & LIFECYCLE
137
+ // Core engine context and application lifecycle management.
138
+ // ============================================================================
139
+ /**
140
+ * Main engine context class - the central hub for all engine systems.
141
+ * Provides access to scene, renderer, camera, input, physics, networking, and more.
142
+ * @see {@link https://engine.needle.tools/docs/scripting.html#context | Context Documentation}
143
+ */
32
144
  export * from "./engine_context.js";
145
+ /** Registry for managing multiple engine contexts */
33
146
  export * from "./engine_context_registry.js";
147
+ /**
148
+ * Coroutine system for async sequences in components.
149
+ * Use startCoroutine() for frame-based async operations.
150
+ */
34
151
  export * from "./engine_coroutine.js";
152
+ /** Factory functions for creating primitives and objects */
35
153
  export * from "./engine_create_objects.js";
154
+ /** Feature flags for enabling/disabling engine features */
36
155
  export * from "./engine_feature_flags.js";
156
+ /**
157
+ * GameObject utilities: instantiate, destroy, find, traverse.
158
+ * @see {@link https://engine.needle.tools/docs/scripting.html#finding-objects | Finding Objects}
159
+ */
37
160
  export * from "./engine_gameobject.js";
161
+ /**
162
+ * Visual debugging with Gizmos - draw lines, spheres, boxes for debugging.
163
+ * @see {@link https://engine.needle.tools/docs/debugging.html | Debugging Documentation}
164
+ */
38
165
  export { Gizmos } from "./engine_gizmos.js";
166
+ /** glTF/GLB loader registration and management */
39
167
  export * from "./engine_gltf.js";
168
+ /** Hot reload support for development */
40
169
  export * from "./engine_hot_reload.js";
170
+ // ============================================================================
171
+ // INPUT SYSTEM
172
+ // Unified input handling for mouse, touch, keyboard, and XR controllers.
173
+ // ============================================================================
174
+ /**
175
+ * Unified input system supporting mouse, touch, keyboard, and XR controllers.
176
+ * Access via this.context.input in components.
177
+ * @see {@link https://engine.needle.tools/docs/input.html | Input Documentation}
178
+ */
41
179
  export * from "./engine_input.js";
180
+ // ============================================================================
181
+ // INSTANCING & PERFORMANCE
182
+ // GPU instancing and performance optimization utilities.
183
+ // ============================================================================
184
+ /** GPU instancing utilities for rendering many similar objects efficiently */
42
185
  export { InstancingUtil } from "./engine_instancing.js";
186
+ /** License checking utilities */
43
187
  export { hasCommercialLicense, hasIndieLicense, hasProLicense } from "./engine_license.js";
188
+ // ============================================================================
189
+ // LIFECYCLE & LOADING
190
+ // Component lifecycle hooks and asset loading systems.
191
+ // ============================================================================
192
+ /** Lifecycle API for registering global callbacks */
44
193
  export * from "./engine_lifecycle_api.js";
194
+ /** Model loader callbacks for customizing load behavior */
45
195
  export { NeedleEngineModelLoader } from "./engine_loaders.callbacks.js";
196
+ /**
197
+ * Asset loading functions: loadSync, parseSync for glTF/GLB files.
198
+ * @see {@link https://engine.needle.tools/docs/addressables.html | Loading Assets}
199
+ */
46
200
  export { loadAsset, loadSync, parseSync } from "./engine_loaders.js";
201
+ // ============================================================================
202
+ // MATERIALS & RENDERING
203
+ // Material utilities and rendering helpers.
204
+ // ============================================================================
205
+ /** MaterialPropertyBlock for efficient material property overrides per-instance */
206
+ export { MaterialPropertyBlock } from "./engine_materialpropertyblock.js";
207
+ /** Math utilities: Mathf, interpolation, easing functions */
47
208
  export * from "./engine_math.js";
209
+ /** Engine modules registry */
48
210
  export { MODULES as NEEDLE_ENGINE_MODULES } from "./engine_modules.js";
211
+ // ============================================================================
212
+ // NETWORKING
213
+ // Real-time multiplayer networking with WebSocket and WebRTC support.
214
+ // ============================================================================
215
+ /**
216
+ * Core networking: NetworkConnection, RoomEvents, OwnershipEvent.
217
+ * @see {@link https://engine.needle.tools/docs/networking.html | Networking Documentation}
218
+ */
49
219
  export * from "./engine_networking.js";
220
+ /**
221
+ * @syncField decorator for automatic field synchronization across clients.
222
+ * @see {@link https://engine.needle.tools/docs/networking.html#synced-variables | Synced Variables}
223
+ */
50
224
  export { syncField } from "./engine_networking_auto.js";
225
+ /** Blob/binary data transfer over network */
51
226
  export * from "./engine_networking_blob.js";
227
+ /** File transfer utilities for networking */
52
228
  export * from "./engine_networking_files.js";
229
+ /**
230
+ * Network instantiation for spawning synced objects.
231
+ * @see {@link https://engine.needle.tools/docs/networking.html#spawning-objects | Spawning Objects}
232
+ */
53
233
  export * from "./engine_networking_instantiate.js";
234
+ /** WebRTC peer-to-peer networking for direct client connections */
54
235
  export * from "./engine_networking_peer.js";
236
+ /** Media streaming utilities (audio/video) */
55
237
  export * from "./engine_networking_streams.js";
238
+ /** Networking type definitions and interfaces */
56
239
  export * from "./engine_networking_types.js";
240
+ /** Networking utility functions */
57
241
  export * from "./engine_networking_utils.js";
58
- export { MaterialPropertyBlock } from "./engine_materialpropertyblock.js";
242
+ // ============================================================================
243
+ // PHYSICS & RAYCASTING
244
+ // Rapier-based physics simulation and raycasting.
245
+ // ============================================================================
246
+ /** Object patching utilities */
59
247
  export * from "./engine_patcher.js";
248
+ /**
249
+ * Physics system: raycasting, collision queries, physics world access.
250
+ * @see {@link https://engine.needle.tools/docs/physics.html | Physics Documentation}
251
+ */
60
252
  export * from "./engine_physics.js";
253
+ /** Physics type definitions: RaycastOptions, Collision, ContactPoint */
61
254
  export * from "./engine_physics.types.js";
255
+ /** Rapier physics engine integration */
62
256
  export * from "./engine_physics_rapier.js";
257
+ // ============================================================================
258
+ // PLAYER & VIEW MANAGEMENT
259
+ // Multi-player view management and scene lighting.
260
+ // ============================================================================
261
+ /** Player view management for multi-user scenarios */
63
262
  export * from "./engine_playerview.js";
263
+ /** PMREM (Prefiltered Mipmapped Radiance Environment Map) loading */
64
264
  export { loadPMREM } from "./engine_pmrem.js";
265
+ /** Scene lighting data and environment configuration */
65
266
  export * from "./engine_scenelighting.js";
267
+ // ============================================================================
268
+ // SERIALIZATION
269
+ // Component serialization for saving/loading and networking.
270
+ // ============================================================================
271
+ /**
272
+ * Serialization utilities for components and objects.
273
+ * @see {@link https://engine.needle.tools/docs/scripting.html#serialization | Serialization Documentation}
274
+ */
66
275
  export * from "./engine_serialization.js";
276
+ // ============================================================================
277
+ // UTILITIES & HELPERS
278
+ // General-purpose utility functions and helpers.
279
+ // ============================================================================
280
+ /** Testing utilities for automated tests */
67
281
  export * from "./engine_test_utils.js";
282
+ /** Texture utilities and processing */
68
283
  export * from "./engine_texture.js";
284
+ /** Three.js helper utilities: getWorldPosition, getTempVector, etc. */
69
285
  export * from "./engine_three_utils.js";
286
+ /**
287
+ * Time class: deltaTime, time, frameCount, timeScale.
288
+ * Access via this.context.time in components.
289
+ */
70
290
  export * from "./engine_time.js";
291
+ /** Time-related utility functions */
71
292
  export * from "./engine_time_utils.js";
293
+ /** Core type definitions and interfaces */
72
294
  export * from "./engine_types.js";
295
+ /** Type registration for component discovery */
73
296
  export { registerType, TypeStore } from "./engine_typestore.js";
297
+ /** Decorator utilities: @prefix, @validate */
74
298
  export { prefix, validate } from "./engine_util_decorator.js";
299
+ /** General utilities: getParam, delay, DeviceUtilities, etc. */
75
300
  export * from "./engine_utils.js";
301
+ /** Formatting utilities for strings and numbers */
76
302
  export * from "./engine_utils_format.js";
303
+ /** QR code generation utility */
77
304
  export { generateQRCode } from "./engine_utils_qrcode.js";
305
+ /** Screenshot capture utilities */
78
306
  export * from "./engine_utils_screenshot.js";
307
+ // ============================================================================
308
+ // EXTENSIONS & INTEGRATIONS
309
+ // glTF extensions and JavaScript object extensions.
310
+ // ============================================================================
311
+ /** Export utilities and formats */
79
312
  export * from "./export/index.js";
313
+ /** glTF extension implementations (NEEDLE_components, etc.) */
80
314
  export * from "./extensions/index.js";
315
+ /** JavaScript object extensions for three.js objects */
81
316
  export * from "./js-extensions/index.js";
317
+ // ============================================================================
318
+ // WEB COMPONENTS
319
+ // Custom HTML elements for embedding Needle Engine.
320
+ // ============================================================================
321
+ /** Web component API utilities */
82
322
  export * from "./webcomponents/api.js";
323
+ /**
324
+ * <needle-engine> web component for embedding 3D scenes.
325
+ * @see {@link https://engine.needle.tools/docs/html.html | HTML Integration}
326
+ */
83
327
  export * from "./webcomponents/needle-engine.js";
328
+ /** Loading screen and progress indicators */
84
329
  export * from "./webcomponents/needle-engine.loading.js";
330
+ // ============================================================================
331
+ // XR (AR/VR)
332
+ // WebXR support for augmented and virtual reality experiences.
333
+ // ============================================================================
334
+ /**
335
+ * XR API: NeedleXRSession, NeedleXRController, XRRig.
336
+ * @see {@link https://engine.needle.tools/docs/xr.html | XR Documentation}
337
+ */
85
338
  export * from "./xr/api.js";
86
339
  //# sourceMappingURL=api.js.map