@needle-tools/engine 4.13.0-next.266306a → 4.13.0-next.2d429c0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/materialx-CnsT47BY.umd.cjs +90 -0
- package/dist/materialx-DTdTjiOL.min.js +90 -0
- package/dist/materialx-DUlX6ZVi.js +4642 -0
- package/dist/{needle-engine.bundle-oAhD-7Fz.js → needle-engine.bundle-B9mInB8V.js} +10 -9
- package/dist/{needle-engine.bundle-DDpsDnSN.umd.cjs → needle-engine.bundle-ChxvQROR.umd.cjs} +10 -10
- package/dist/{needle-engine.bundle-B7F6jBXq.min.js → needle-engine.bundle-F7f5MEhj.min.js} +9 -9
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/vendor-BiyIZ61v.js +16514 -0
- package/dist/vendor-COVQl0b8.umd.cjs +1116 -0
- package/dist/vendor-DW7zqjuT.min.js +1116 -0
- package/lib/engine/engine_utils_format.js +2 -1
- package/lib/engine/engine_utils_format.js.map +1 -1
- package/package.json +2 -2
- package/plugins/vite/dependencies.js +9 -4
- package/src/engine/engine_utils_format.ts +2 -1
- package/dist/vendor-B2in6St_.min.js +0 -1205
- package/dist/vendor-DkOlNbVJ.js +0 -21164
- package/dist/vendor-ZQdA4Nwc.umd.cjs +0 -1205
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import { Vector2 as ee, Vector3 as y, Vector4 as me, Quaternion as V, PlaneGeometry as Sn, WebGLRenderer as Lr, PerspectiveCamera as ce, OrthographicCamera as au, Scene as Mi, Mesh as H, Texture as Fe, Uniform$1 as Gi, Color as re, ShaderMaterial as Xn, Box3 as Pi, ShadowMaterial as t0, Euler as lt, MeshStandardMaterial as pt, Box3Helper as Xx, GridHelper as i0, Object3D as M, Material as be, Matrix3 as n0, Matrix4 as J, Layers as wo, Ray as Es, MathUtils as Ps, AxesHelper as Oi, MeshBasicMaterial as we, DoubleSide as Ri, BufferGeometry as _n, Group as Os, CylinderGeometry as s0, SphereGeometry as lu, BoxGeometry as La, SpriteMaterial as Qx, Sprite as Yx, Shape as Kx, ExtrudeGeometry as Zx, Fog as o0, DirectionalLight as Fp, PointLight as Hm, TextureLoader as Sr, EdgesGeometry as Jx, LineSegments as r0, LineBasicMaterial as Gm, Line as Da, BufferAttribute as mt, Raycaster as cu, Sphere as hu, ArrayCamera as eS, Plane as Cr, SkinnedMesh as mo, InterleavedBufferAttribute as a0, Skeleton as tS, Bone as iS, WebGLCubeRenderTarget as nS, CubeCamera as sS, AnimationClip as ki, FileLoader as qm, PropertyBinding as ja, KeyframeTrack as oS, LinearSRGBColorSpace as Ts, ShaderChunk as Zt, UniformsLib as rS, DataTexture as Xm, RGBAFormat as du, EquirectangularReflectionMapping as Hn, SRGBColorSpace as As, Clock as aS, NeutralToneMapping as Ba, AgXToneMapping as uu, ACESFilmicToneMapping as fu, NoToneMapping as Cd, PCFSoftShadowMap$1 as lS, BasicNodeLibrary as cS, WebGLRenderTarget as Qn, DepthTexture as l0, NearestFilter as Pd, LoopRepeat as hS, LoopOnce as Up, AnimationMixer as Qm, CompressedTexture as dS, FrontSide as xo, Camera as uS, Frustum as Iy, AudioListener as fS, PositionalAudio as pS, AudioLoader as zp, EventDispatcher as Ym, BackSide as pu, MeshDepthMaterial as mS, CustomBlending as gS, MaxEquation as yS, AlwaysStencilFunc as _S, GreaterEqualStencilFunc as bS, NotEqualStencilFunc as vS, GreaterStencilFunc as wS, LessEqualStencilFunc as xS, EqualStencilFunc as SS, LessStencilFunc as CS, NeverStencilFunc as Ly, InvertStencilOp as PS, DecrementWrapStencilOp as OS, IncrementWrapStencilOp as kS, DecrementStencilOp as MS, IncrementStencilOp as RS, ReplaceStencilOp as ES, ZeroStencilOp as TS, KeepStencilOp as AS, CubeTexture as c0, AmbientLight as IS, HemisphereLight as LS, Loader as DS, RawShaderMaterial as h0, GLSL3 as jS, AlwaysDepth as BS, GreaterEqualDepth as FS, GreaterDepth as US, LessEqualDepth as zS, LessDepth as NS, NotEqualDepth as $S, EqualDepth as WS, BatchedMesh as Dy, MeshPhysicalMaterial as Np, LinearFilter as Od, UnsignedByteType as VS, RingGeometry as HS, Line3 as GS, AdditiveBlending as d0, BoxHelper as qS, SpotLight as XS, DirectionalLightHelper as QS, CameraHelper as YS, LOD as KS, Triangle as ZS, NormalBlending as JS, ReinhardToneMapping as Km, LinearToneMapping as Zm, HalfFloatType as Sf, VideoTexture as eC, CubeUVReflectionMapping as u0, CompressedCubeTexture as tC, EquirectangularRefractionMapping as iC, CatmullRomCurve3 as nC, VectorKeyframeTrack as sC, QuaternionKeyframeTrack as oC, Audio as rC, ShaderLib as kd, UniformsUtils as f0, MirroredRepeatWrapping as jy, MeshNormalMaterial as aC, AudioContext as lC, PMREMGenerator$1 as cC } from "./three-VvRoMeIN.js";
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import { createLoaders as Jm, getRaycastMesh as p0, LODsManager as Xo, NEEDLE_progressive as We, addDracoAndKTX2Loaders as hC, configureLoader as dC, setKTX2TranscoderLocation as uC, setDracoDecoderLocation as fC } from "./gltf-progressive-eiJCrjLb.js";
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import { GroundedSkybox as Fa, Font as pC, TextGeometry as mC, FontLoader as gC, GLTFLoader as Is, TransformControlsGizmo as m0, EXRLoader as eg, RGBELoader as g0, Stats as yC, nodeFrame as By, OrbitControls as y0, PositionalAudioHelper as _C, HorizontalBlurShader as bC, VerticalBlurShader as vC, GLTFExporter as _0, strToU8 as b0, zipSync as wC, XRControllerModelFactory as xC, XRHandMeshModel as SC, Line2 as CC, LineGeometry as PC, LineMaterial as OC, TransformControls as kC, InteractiveGroup as MC, HTMLMesh as RC, VertexNormalsHelper as EC, OBJLoader as tg, FBXLoader as v0, mergeVertices as TC } from "./three-examples-BhfOE7NG.js";
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import { fetchProfile as AC, MotionController as IC, $70d766613f57b014$export$2e2bcd8739ae039 as Fy, ByteBuffer as LC, v5 as Uy, md5 as zy, SIZE_PREFIX_LENGTH as w0, Builder as ig, createNoise4D as DC, Matrix4 as Cf, BatchedParticleRenderer as jC, ParticleSystem as BC, RenderMode as gs, ConstantColor as FC, Vector4 as UC, ConstantValue as zC, TrailParticle as Ny, WorkerBase as NC, MeshBVH as $C } from "./vendor-
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import { fetchProfile as AC, MotionController as IC, $70d766613f57b014$export$2e2bcd8739ae039 as Fy, ByteBuffer as LC, v5 as Uy, md5 as zy, SIZE_PREFIX_LENGTH as w0, Builder as ig, createNoise4D as DC, Matrix4 as Cf, BatchedParticleRenderer as jC, ParticleSystem as BC, RenderMode as gs, ConstantColor as FC, Vector4 as UC, ConstantValue as zC, TrailParticle as Ny, WorkerBase as NC, MeshBVH as $C } from "./vendor-BiyIZ61v.js";
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import { __webpack_exports__default as Ce, __webpack_exports__Text as x0, __webpack_exports__Block as S0, __webpack_exports__update as WC, SimpleStateBehavior as VC, __webpack_exports__Inline as Pf, __webpack_exports__FontLibrary as $y, ThreeMeshUI as Wy } from "./three-mesh-ui-CcMp-FQm.js";
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import { EffectAttribute as HC } from "./postprocessing-DdM-tz1j.js";
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const Of = /* @__PURE__ */ new Map();
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@@ -1917,9 +1917,9 @@ Oo('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUIL
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Oo('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
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Oo('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.13.0";');
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Oo('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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Oo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Feb 10 2026
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Oo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Feb 10 2026 16:28:20 GMT+0000 (Coordinated Universal Time)";');
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Oo('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
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const Xi = "4.13.0", Rc = "undefined", Ad = "Tue Feb 10 2026
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const Xi = "4.13.0", Rc = "undefined", Ad = "Tue Feb 10 2026 16:28:20 GMT+0000 (Coordinated Universal Time)";
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G0 && console.log(`Engine version: ${Xi} (generator: ${Rc})
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Project built at ${Ad}`);
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const ur = NEEDLE_PUBLIC_KEY, yo = "needle_isActiveInHierarchy", ca = "builtin_components", rd = "needle_editor_guid";
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@@ -3665,7 +3665,7 @@ function OP(s, e) {
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}, s ? new Fy(s, e) : new Fy(e);
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}
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async function p_() {
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const s = await import("./vendor-
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const s = await import("./vendor-BiyIZ61v.js").then((e) => e.bundler);
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return console.log(s), s.default === void 0 ? s : s.default;
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}
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class kP {
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}
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console.debug(`Connecting to networking backend on
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` + Bi);
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const o = await import("./vendor-
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const o = await import("./vendor-BiyIZ61v.js").then((c) => c.index), r = o.default?.WebsocketBuilder ?? o.WebsocketBuilder, a = o.default?.ExponentialBackoff ?? o.ExponentialBackoff, l = new r(Bi).withMaxRetries(10).withBackoff(new a(2e3, 4)).onOpen(() => {
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this._connectingToWebsocketPromise = null, this._ws = l, this.connected = !0, L() || yi ? console.log(`Connected to networking backend
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` + Bi) : console.debug("Connected to networking backend", Bi), n(!0), this.onSendQueued(Bn.OnConnection);
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}).onClose((c) => {
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s.runMeshBVHRaycast = t;
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let i = !1, n = null, o = null, r = null, a = null;
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function l() {
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i || (i = !0, import("./vendor-
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i || (i = !0, import("./vendor-BiyIZ61v.js").then((b) => b.index$1).then((b) => {
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n = b.acceleratedRaycast, o = b.MeshBVH, r = b.StaticGeometryGenerator, a = b.computeBoundsTree;
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}).catch((b) => {
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(Yt || L()) && console.error("Failed to load BVH library...", b.message);
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e.ready = i;
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async function n() {
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if (e.MODULE) return e.MODULE;
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const o = await import("./
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const o = await import("./materialx-DUlX6ZVi.js");
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return e.MODULE = o, e.MAYBEMODULE = o, t.forEach((r) => r(o)), t.length = 0, o;
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}
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e.load = n;
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case "model/fbx":
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case "model/vnd.autodesk.fbx":
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case "model/obj":
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case "application/materialx+xml":
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return o;
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}
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}
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Consider registering a custom loader via the 'onCreateCustomModelLoader' callback: 'NeedleEngineModelLoader.onCreateCustomModelLoader(args => { })'
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Content-Type: "${t.headers.get("content-type")}
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Content-Type: "${t.headers.get("content-type")}"
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"Text: "${o}"
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Binary:`, i);
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} else
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}
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const DR = x("debugextensions");
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let Qd;
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const jR = import("./vendor-
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const jR = import("./vendor-BiyIZ61v.js").then((s) => s.index$2).then(async (s) => (Qd = s.GLTFAnimationPointerExtension, Qd)).catch((s) => {
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console.warn("Failed to import GLTFLoaderAnimationPointer. Please use @needle-tools/three-animationpointer for full KHR_animation support", s);
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}), kr = new Array();
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function YD(s) {
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