@needle-tools/engine 4.12.0-beta → 4.12.0-next.ca2cebd

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Files changed (101) hide show
  1. package/components.needle.json +1 -1
  2. package/dist/{needle-engine.bundle-DhdNodjw.min.js → needle-engine.bundle-4A5NjznD.min.js} +1 -1
  3. package/dist/{needle-engine.bundle-DmY4g6s0.umd.cjs → needle-engine.bundle-BJg4_HhU.umd.cjs} +3 -3
  4. package/dist/{needle-engine.bundle-DBdgyYGK.js → needle-engine.bundle-CFkbGdL5.js} +2 -2
  5. package/dist/needle-engine.d.ts +51 -17
  6. package/dist/needle-engine.js +2 -2
  7. package/dist/needle-engine.min.js +1 -1
  8. package/dist/needle-engine.umd.cjs +1 -1
  9. package/lib/engine-components/AlignmentConstraint.d.ts +0 -1
  10. package/lib/engine-components/AlignmentConstraint.js +0 -1
  11. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  12. package/lib/engine-components/Animation.d.ts +2 -0
  13. package/lib/engine-components/Animation.js +2 -0
  14. package/lib/engine-components/Animation.js.map +1 -1
  15. package/lib/engine-components/Animator.d.ts +1 -0
  16. package/lib/engine-components/Animator.js +1 -0
  17. package/lib/engine-components/Animator.js.map +1 -1
  18. package/lib/engine-components/BasicIKConstraint.d.ts +8 -0
  19. package/lib/engine-components/BasicIKConstraint.js +8 -0
  20. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  21. package/lib/engine-components/BoxHelperComponent.d.ts +1 -0
  22. package/lib/engine-components/BoxHelperComponent.js +1 -0
  23. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  24. package/lib/engine-components/Camera.d.ts +1 -1
  25. package/lib/engine-components/Camera.js +1 -1
  26. package/lib/engine-components/Collider.d.ts +1 -1
  27. package/lib/engine-components/Collider.js +1 -1
  28. package/lib/engine-components/ContactShadows.d.ts +1 -1
  29. package/lib/engine-components/ContactShadows.js +1 -1
  30. package/lib/engine-components/Gizmos.d.ts +2 -0
  31. package/lib/engine-components/Gizmos.js +2 -0
  32. package/lib/engine-components/Gizmos.js.map +1 -1
  33. package/lib/engine-components/Joints.d.ts +6 -0
  34. package/lib/engine-components/Joints.js +6 -0
  35. package/lib/engine-components/Joints.js.map +1 -1
  36. package/lib/engine-components/LODGroup.d.ts +1 -1
  37. package/lib/engine-components/LODGroup.js +1 -1
  38. package/lib/engine-components/Networking.d.ts +1 -1
  39. package/lib/engine-components/Networking.js +1 -1
  40. package/lib/engine-components/ShadowCatcher.d.ts +1 -1
  41. package/lib/engine-components/ShadowCatcher.js +1 -1
  42. package/lib/engine-components/SpectatorCamera.d.ts +1 -1
  43. package/lib/engine-components/SpectatorCamera.js +1 -1
  44. package/lib/engine-components/Voip.d.ts +1 -1
  45. package/lib/engine-components/Voip.js +1 -1
  46. package/lib/engine-components/export/gltf/GltfExport.d.ts +5 -0
  47. package/lib/engine-components/export/gltf/GltfExport.js +5 -0
  48. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  49. package/lib/engine-components/export/usdz/USDZExporter.d.ts +1 -0
  50. package/lib/engine-components/export/usdz/USDZExporter.js +1 -0
  51. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  52. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -1
  53. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -1
  54. package/lib/engine-components/ui/Button.d.ts +1 -1
  55. package/lib/engine-components/ui/Button.js +1 -1
  56. package/lib/engine-components/ui/Canvas.d.ts +1 -1
  57. package/lib/engine-components/ui/Canvas.js +1 -1
  58. package/lib/engine-components/ui/CanvasGroup.d.ts +1 -1
  59. package/lib/engine-components/ui/CanvasGroup.js +1 -1
  60. package/lib/engine-components/ui/EventSystem.d.ts +1 -1
  61. package/lib/engine-components/ui/EventSystem.js +1 -1
  62. package/lib/engine-components/ui/Image.d.ts +1 -1
  63. package/lib/engine-components/ui/Image.js +1 -1
  64. package/lib/engine-components/ui/InputField.d.ts +1 -1
  65. package/lib/engine-components/ui/InputField.js +1 -1
  66. package/lib/engine-components/ui/Outline.d.ts +1 -1
  67. package/lib/engine-components/ui/Outline.js +1 -1
  68. package/lib/engine-components/ui/SpatialHtml.d.ts +7 -0
  69. package/lib/engine-components/ui/SpatialHtml.js +7 -0
  70. package/lib/engine-components/ui/SpatialHtml.js.map +1 -1
  71. package/lib/engine-components/ui/Text.d.ts +2 -0
  72. package/lib/engine-components/ui/Text.js +2 -0
  73. package/lib/engine-components/ui/Text.js.map +1 -1
  74. package/package.json +2 -2
  75. package/src/engine-components/AlignmentConstraint.ts +0 -1
  76. package/src/engine-components/Animation.ts +2 -0
  77. package/src/engine-components/Animator.ts +1 -0
  78. package/src/engine-components/BasicIKConstraint.ts +8 -0
  79. package/src/engine-components/BoxHelperComponent.ts +1 -0
  80. package/src/engine-components/Camera.ts +1 -1
  81. package/src/engine-components/Collider.ts +1 -1
  82. package/src/engine-components/ContactShadows.ts +1 -1
  83. package/src/engine-components/Gizmos.ts +2 -0
  84. package/src/engine-components/Joints.ts +6 -0
  85. package/src/engine-components/LODGroup.ts +1 -1
  86. package/src/engine-components/Networking.ts +1 -1
  87. package/src/engine-components/ShadowCatcher.ts +1 -1
  88. package/src/engine-components/SpectatorCamera.ts +1 -1
  89. package/src/engine-components/Voip.ts +1 -1
  90. package/src/engine-components/export/gltf/GltfExport.ts +5 -0
  91. package/src/engine-components/export/usdz/USDZExporter.ts +1 -0
  92. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -1
  93. package/src/engine-components/ui/Button.ts +1 -1
  94. package/src/engine-components/ui/Canvas.ts +1 -1
  95. package/src/engine-components/ui/CanvasGroup.ts +1 -1
  96. package/src/engine-components/ui/EventSystem.ts +1 -1
  97. package/src/engine-components/ui/Image.ts +1 -1
  98. package/src/engine-components/ui/InputField.ts +1 -1
  99. package/src/engine-components/ui/Outline.ts +1 -1
  100. package/src/engine-components/ui/SpatialHtml.ts +7 -0
  101. package/src/engine-components/ui/Text.ts +2 -0
@@ -64,7 +64,7 @@ class AnimationTriggers {
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  * Button is a UI component that can be clicked by the user to perform an action.
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  * It supports different visual states such as normal, highlighted, pressed, and disabled.
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  * You can customize the button's appearance using colors or animations for each state.
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- * @summary Button UI Component
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+ * @summary UI Button that can be clicked to perform actions
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  * @category User Interface
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  * @group Components
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  */
@@ -29,7 +29,7 @@ const debugLayout = getParam("debuguilayout");
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  * It defines the area where UI elements are rendered and manages their layout and rendering settings.
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  * Canvases can be set to render in world space or screen space (overlay or camera).
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  * Multiple canvases can exist in a scene, each with its own settings and hierarchy of UI elements.
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- * @summary Canvas UI Component
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+ * @summary Root component for UI elements, managing layout and rendering settings
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  * @category User Interface
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  * @group Components
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  */
@@ -10,7 +10,7 @@ import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js";
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  * CanvasGroup is a UI component that allows you to control the transparency and interactivity of a group of UI elements.
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  * By adjusting the alpha property, you can fade in or out all child UI elements simultaneously.
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  * The interactable and blocksRaycasts properties let you enable or disable user interaction for the entire group.
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- * @summary CanvasGroup UI Component
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+ * @summary Group UI elements to control transparency and interactivity
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  * @category User Interface
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  * @group Components
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  */
@@ -37,7 +37,7 @@ onInitialized((ctx) => {
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  /**
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  * The EventSystem is responsible for managing and dispatching input events to UI components within the scene.
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- * @summary UI Input Event System
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+ * @summary Manages and dispatches input events to UI components
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  * @category User Interface
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  * @group Components
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  */
@@ -15,7 +15,7 @@ class Sprite {
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  * Image is a UI component that displays a sprite (2D image) in the user interface.
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  * You can set the image property to assign a texture to be displayed.
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  * The sprite can be customized with various properties such as color tinting and pixel density.
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- * @summary Image UI Component
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+ * @summary Display a 2D image in the UI
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  * @category User Interface
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  * @group Components
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  */
@@ -13,7 +13,7 @@ const debug = getParam("debuginputfield");
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  * InputField is a UI component that allows users to enter and edit text.
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  * It provides a text input area where users can type, delete, and modify text.
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  * The InputField supports placeholder text, events for value changes, and end edit actions.
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- * @summary Text Input Field UI Component
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+ * @summary Text field for user input
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  * @category User Interface
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  * @group Components
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  */
@@ -7,7 +7,7 @@ import { Behaviour } from "../Component.js";
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  /**
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  * Outline is a UI component that adds an outline effect to UI elements.
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  * You can customize the outline color and distance to create a visual border around the UI element.
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- * @summary Outline UI Component
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+ * @summary Add an outline effect to UI elements
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  * @category User Interface
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  * @group Components
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  */
@@ -6,6 +6,13 @@ import { serializable } from '../../engine/engine_serialization.js';
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  import { getWorldRotation, setWorldRotationXYZ } from '../../engine/engine_three_utils.js';
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  import { Behaviour } from '../Component.js';
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+ /**
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+ * SpatialHtml is a component that allows you to integrate HTML elements into a 3D scene.
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+ * By specifying the ID of an existing HTML element, you can render it as a 3D object within the scene.
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+ * @summary Render HTML elements as 3D objects in the scene
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+ * @category User Interface
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+ * @group Components
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+ */
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  export class SpatialHtml extends Behaviour {
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  @serializable()
@@ -41,6 +41,8 @@ export enum FontStyle {
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  /**
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  * Text is a UI component that displays text in the user interface.
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+ *
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+ * @summary Display text in the UI
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  * @category User Interface
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  * @group Components
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  */