@needle-tools/engine 4.11.5 → 4.12.0-next.ca2cebd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/components.needle.json +1 -1
  3. package/custom-elements.json +420 -0
  4. package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
  5. package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
  6. package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
  7. package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
  8. package/dist/loader.worker-Dip-PthR.js +23 -0
  9. package/dist/{needle-engine.bundle-DYdft7n9.min.js → needle-engine.bundle-4A5NjznD.min.js} +130 -135
  10. package/dist/{needle-engine.bundle-DMqWdPzL.umd.cjs → needle-engine.bundle-BJg4_HhU.umd.cjs} +138 -143
  11. package/dist/{needle-engine.bundle-DSm5itjo.js → needle-engine.bundle-CFkbGdL5.js} +4368 -4241
  12. package/dist/needle-engine.d.ts +18198 -1
  13. package/dist/needle-engine.js +336 -335
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
  17. package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
  18. package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
  19. package/dist/rapier-B3oL1ap-.js +5217 -0
  20. package/dist/rapier-DJ-luMxr.min.js +1 -0
  21. package/dist/rapier-DQltNJbN.umd.cjs +1 -0
  22. package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
  23. package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
  24. package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
  25. package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
  26. package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
  27. package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
  28. package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
  29. package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
  30. package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
  31. package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
  32. package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
  33. package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
  34. package/lib/engine/api.d.ts +0 -1
  35. package/lib/engine/api.js +0 -1
  36. package/lib/engine/api.js.map +1 -1
  37. package/lib/engine/debug/debug_spector.d.ts +16 -0
  38. package/lib/engine/debug/debug_spector.js +28 -0
  39. package/lib/engine/debug/debug_spector.js.map +1 -0
  40. package/lib/engine/engine_application.d.ts +7 -0
  41. package/lib/engine/engine_application.js +8 -1
  42. package/lib/engine/engine_application.js.map +1 -1
  43. package/lib/engine/engine_context.js +4 -1
  44. package/lib/engine/engine_context.js.map +1 -1
  45. package/lib/engine/engine_license.js +1 -1
  46. package/lib/engine/engine_license.js.map +1 -1
  47. package/lib/engine/engine_physics.js +6 -2
  48. package/lib/engine/engine_physics.js.map +1 -1
  49. package/lib/engine/engine_physics_rapier.d.ts +11 -2
  50. package/lib/engine/engine_physics_rapier.js +9 -0
  51. package/lib/engine/engine_physics_rapier.js.map +1 -1
  52. package/lib/engine/engine_texture.d.ts +1 -1
  53. package/lib/engine/engine_tonemapping.d.ts +1 -1
  54. package/lib/engine/engine_types.d.ts +16 -0
  55. package/lib/engine/engine_typestore.d.ts +1 -0
  56. package/lib/engine/engine_typestore.js +5 -6
  57. package/lib/engine/engine_typestore.js.map +1 -1
  58. package/lib/engine/webcomponents/logo-element.d.ts +11 -0
  59. package/lib/engine/webcomponents/logo-element.js +6 -0
  60. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  61. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
  62. package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
  63. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  64. package/lib/engine/webcomponents/needle-button.d.ts +5 -0
  65. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  66. package/lib/engine/webcomponents/needle-engine.d.ts +220 -8
  67. package/lib/engine/webcomponents/needle-engine.js +94 -13
  68. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  69. package/lib/engine/xr/NeedleXRSession.js +2 -1
  70. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  71. package/lib/engine-components/AlignmentConstraint.d.ts +8 -0
  72. package/lib/engine-components/AlignmentConstraint.js +8 -0
  73. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  74. package/lib/engine-components/Animation.d.ts +2 -0
  75. package/lib/engine-components/Animation.js +2 -0
  76. package/lib/engine-components/Animation.js.map +1 -1
  77. package/lib/engine-components/Animator.d.ts +2 -0
  78. package/lib/engine-components/Animator.js +1 -0
  79. package/lib/engine-components/Animator.js.map +1 -1
  80. package/lib/engine-components/AudioListener.d.ts +2 -0
  81. package/lib/engine-components/AudioListener.js +2 -0
  82. package/lib/engine-components/AudioListener.js.map +1 -1
  83. package/lib/engine-components/AudioSource.d.ts +1 -0
  84. package/lib/engine-components/AudioSource.js +1 -0
  85. package/lib/engine-components/AudioSource.js.map +1 -1
  86. package/lib/engine-components/AxesHelper.d.ts +2 -0
  87. package/lib/engine-components/AxesHelper.js +2 -0
  88. package/lib/engine-components/AxesHelper.js.map +1 -1
  89. package/lib/engine-components/BasicIKConstraint.d.ts +8 -0
  90. package/lib/engine-components/BasicIKConstraint.js +8 -0
  91. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  92. package/lib/engine-components/BoxHelperComponent.d.ts +1 -0
  93. package/lib/engine-components/BoxHelperComponent.js +1 -0
  94. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  95. package/lib/engine-components/Camera.d.ts +1 -0
  96. package/lib/engine-components/Camera.js +1 -0
  97. package/lib/engine-components/Camera.js.map +1 -1
  98. package/lib/engine-components/CharacterController.d.ts +4 -1
  99. package/lib/engine-components/CharacterController.js +4 -1
  100. package/lib/engine-components/CharacterController.js.map +1 -1
  101. package/lib/engine-components/Collider.d.ts +1 -1
  102. package/lib/engine-components/Collider.js +1 -1
  103. package/lib/engine-components/Component.d.ts +5 -0
  104. package/lib/engine-components/Component.js +7 -0
  105. package/lib/engine-components/Component.js.map +1 -1
  106. package/lib/engine-components/ContactShadows.d.ts +1 -1
  107. package/lib/engine-components/ContactShadows.js +1 -1
  108. package/lib/engine-components/DeleteBox.d.ts +2 -0
  109. package/lib/engine-components/DeleteBox.js +2 -0
  110. package/lib/engine-components/DeleteBox.js.map +1 -1
  111. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  112. package/lib/engine-components/DeviceFlag.js +4 -0
  113. package/lib/engine-components/DeviceFlag.js.map +1 -1
  114. package/lib/engine-components/DragControls.d.ts +1 -0
  115. package/lib/engine-components/DragControls.js +1 -0
  116. package/lib/engine-components/DragControls.js.map +1 -1
  117. package/lib/engine-components/DropListener.d.ts +1 -0
  118. package/lib/engine-components/DropListener.js +1 -0
  119. package/lib/engine-components/DropListener.js.map +1 -1
  120. package/lib/engine-components/Duplicatable.d.ts +1 -0
  121. package/lib/engine-components/Duplicatable.js +1 -0
  122. package/lib/engine-components/Duplicatable.js.map +1 -1
  123. package/lib/engine-components/EventTrigger.d.ts +2 -0
  124. package/lib/engine-components/EventTrigger.js +2 -0
  125. package/lib/engine-components/EventTrigger.js.map +1 -1
  126. package/lib/engine-components/Gizmos.d.ts +2 -0
  127. package/lib/engine-components/Gizmos.js +2 -0
  128. package/lib/engine-components/Gizmos.js.map +1 -1
  129. package/lib/engine-components/GridHelper.d.ts +2 -0
  130. package/lib/engine-components/GridHelper.js +2 -0
  131. package/lib/engine-components/GridHelper.js.map +1 -1
  132. package/lib/engine-components/GroundProjection.d.ts +1 -0
  133. package/lib/engine-components/GroundProjection.js +1 -0
  134. package/lib/engine-components/GroundProjection.js.map +1 -1
  135. package/lib/engine-components/Joints.d.ts +6 -0
  136. package/lib/engine-components/Joints.js +6 -0
  137. package/lib/engine-components/Joints.js.map +1 -1
  138. package/lib/engine-components/LODGroup.d.ts +2 -0
  139. package/lib/engine-components/LODGroup.js +2 -0
  140. package/lib/engine-components/LODGroup.js.map +1 -1
  141. package/lib/engine-components/Light.d.ts +1 -0
  142. package/lib/engine-components/Light.js +1 -0
  143. package/lib/engine-components/Light.js.map +1 -1
  144. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  145. package/lib/engine-components/LookAtConstraint.js +1 -0
  146. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  147. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  148. package/lib/engine-components/NeedleMenu.js +1 -0
  149. package/lib/engine-components/NeedleMenu.js.map +1 -1
  150. package/lib/engine-components/NestedGltf.d.ts +1 -0
  151. package/lib/engine-components/NestedGltf.js +1 -0
  152. package/lib/engine-components/NestedGltf.js.map +1 -1
  153. package/lib/engine-components/Networking.d.ts +1 -0
  154. package/lib/engine-components/Networking.js +1 -0
  155. package/lib/engine-components/Networking.js.map +1 -1
  156. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  157. package/lib/engine-components/OffsetConstraint.js +7 -0
  158. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  159. package/lib/engine-components/OrbitControls.d.ts +1 -0
  160. package/lib/engine-components/OrbitControls.js +1 -0
  161. package/lib/engine-components/OrbitControls.js.map +1 -1
  162. package/lib/engine-components/PlayerColor.d.ts +2 -0
  163. package/lib/engine-components/PlayerColor.js +2 -0
  164. package/lib/engine-components/PlayerColor.js.map +1 -1
  165. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  166. package/lib/engine-components/ReflectionProbe.js +1 -0
  167. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  168. package/lib/engine-components/RendererInstancing.d.ts +5 -3
  169. package/lib/engine-components/RendererInstancing.js +64 -31
  170. package/lib/engine-components/RendererInstancing.js.map +1 -1
  171. package/lib/engine-components/RigidBody.d.ts +1 -0
  172. package/lib/engine-components/RigidBody.js +1 -0
  173. package/lib/engine-components/RigidBody.js.map +1 -1
  174. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  175. package/lib/engine-components/SceneSwitcher.js +1 -0
  176. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  177. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  178. package/lib/engine-components/ScreenCapture.js +1 -0
  179. package/lib/engine-components/ScreenCapture.js.map +1 -1
  180. package/lib/engine-components/SeeThrough.d.ts +1 -0
  181. package/lib/engine-components/SeeThrough.js +1 -0
  182. package/lib/engine-components/SeeThrough.js.map +1 -1
  183. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  184. package/lib/engine-components/ShadowCatcher.js +2 -0
  185. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  186. package/lib/engine-components/Skybox.d.ts +16 -5
  187. package/lib/engine-components/Skybox.js +38 -25
  188. package/lib/engine-components/Skybox.js.map +1 -1
  189. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  190. package/lib/engine-components/SmoothFollow.js +1 -0
  191. package/lib/engine-components/SmoothFollow.js.map +1 -1
  192. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  193. package/lib/engine-components/SpatialTrigger.js +1 -0
  194. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  195. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  196. package/lib/engine-components/SpectatorCamera.js +1 -0
  197. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  198. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  199. package/lib/engine-components/SpriteRenderer.js +1 -0
  200. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  201. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  202. package/lib/engine-components/SyncedCamera.js +2 -0
  203. package/lib/engine-components/SyncedCamera.js.map +1 -1
  204. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  205. package/lib/engine-components/SyncedRoom.js +1 -0
  206. package/lib/engine-components/SyncedRoom.js.map +1 -1
  207. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  208. package/lib/engine-components/SyncedTransform.js +2 -0
  209. package/lib/engine-components/SyncedTransform.js.map +1 -1
  210. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  211. package/lib/engine-components/TransformGizmo.js +2 -0
  212. package/lib/engine-components/TransformGizmo.js.map +1 -1
  213. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  214. package/lib/engine-components/VideoPlayer.js +1 -0
  215. package/lib/engine-components/VideoPlayer.js.map +1 -1
  216. package/lib/engine-components/Voip.d.ts +1 -0
  217. package/lib/engine-components/Voip.js +1 -0
  218. package/lib/engine-components/Voip.js.map +1 -1
  219. package/lib/engine-components/export/gltf/GltfExport.d.ts +5 -0
  220. package/lib/engine-components/export/gltf/GltfExport.js +5 -0
  221. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  222. package/lib/engine-components/export/usdz/USDZExporter.d.ts +25 -3
  223. package/lib/engine-components/export/usdz/USDZExporter.js +37 -2
  224. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  225. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  226. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  227. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  228. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  229. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  230. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  231. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  232. package/lib/engine-components/physics/Attractor.js +3 -0
  233. package/lib/engine-components/physics/Attractor.js.map +1 -1
  234. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  235. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  236. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  237. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  238. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
  239. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  240. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  241. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
  242. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  243. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  244. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
  245. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  246. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
  247. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
  248. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
  249. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  250. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
  251. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  252. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
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  255. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
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  258. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
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  261. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
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  264. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
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  267. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
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  270. package/lib/engine-components/splines/Spline.d.ts +1 -0
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  273. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
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  276. package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
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  279. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
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  282. package/lib/engine-components/ui/Button.d.ts +4 -0
  283. package/lib/engine-components/ui/Button.js +4 -0
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  285. package/lib/engine-components/ui/Canvas.d.ts +5 -0
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  288. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
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  291. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
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  293. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  294. package/lib/engine-components/ui/Image.d.ts +4 -0
  295. package/lib/engine-components/ui/Image.js +4 -0
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  297. package/lib/engine-components/ui/InputField.d.ts +4 -0
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  300. package/lib/engine-components/ui/Outline.d.ts +7 -0
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  303. package/lib/engine-components/ui/SpatialHtml.d.ts +7 -0
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  306. package/lib/engine-components/ui/Text.d.ts +3 -0
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  309. package/lib/engine-components/utils/LookAt.d.ts +1 -0
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  312. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
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  314. package/lib/engine-components/web/CursorFollow.d.ts +2 -0
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  423. package/src/engine-components/Voip.ts +1 -0
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  427. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  428. package/src/engine-components/physics/Attractor.ts +3 -0
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  443. package/src/engine-components/timeline/PlayableDirector.ts +1 -0
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  446. package/src/engine-components/ui/Canvas.ts +5 -0
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  450. package/src/engine-components/ui/InputField.ts +4 -0
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  452. package/src/engine-components/ui/SpatialHtml.ts +7 -0
  453. package/src/engine-components/ui/Text.ts +3 -0
  454. package/src/engine-components/utils/LookAt.ts +1 -0
  455. package/src/engine-components/web/Clickthrough.ts +1 -1
  456. package/src/engine-components/web/CursorFollow.ts +4 -0
  457. package/src/engine-components/web/HoverAnimation.ts +1 -0
  458. package/src/engine-components/web/ScrollFollow.ts +2 -0
  459. package/src/engine-components/web/ViewBox.ts +1 -0
  460. package/src/engine-components/webxr/Avatar.ts +5 -0
  461. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  462. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  463. package/src/engine-components/webxr/WebXR.ts +5 -1
  464. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  465. package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
  466. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  467. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
  468. package/src/needle-engine.ts +4 -2
  469. package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
  470. package/dist/loader.worker-CiTwpNPW.js +0 -27
  471. package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
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  474. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +0 -70
  475. package/lib/engine/webcomponents/needle-engine.attributes.js +0 -2
  476. package/lib/engine/webcomponents/needle-engine.attributes.js.map +0 -1
  477. package/src/engine/webcomponents/needle-engine.attributes.ts +0 -85
@@ -527,7 +527,9 @@ export class NeedleXRSession implements INeedleXRSession {
527
527
  else
528
528
  console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
529
529
  for (const script of scripts) {
530
- if (script.onBeforeXR) script.onBeforeXR(mode, init);
530
+ if (script.onBeforeXR && script.activeAndEnabled && !script.destroyed) {
531
+ script.onBeforeXR(mode, init);
532
+ }
531
533
  }
532
534
  for (const listener of this._sessionRequestStartListeners) {
533
535
  listener({ mode, init });
@@ -4,6 +4,14 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * Aligns this GameObject between two other GameObjects, scaling it to fit the distance.
9
+ * You can use this to create dynamic beams or connectors between objects.
10
+ *
11
+ * @summary Aligns and scales the object between two target GameObjects
12
+ * @category Utility
13
+ * @group Components
14
+ **/
7
15
  export class AlignmentConstraint extends Behaviour {
8
16
 
9
17
  @serializable(GameObject)
@@ -59,6 +59,8 @@ class Vec2 { x!: number; y!: number }
59
59
 
60
60
  /**
61
61
  * Animation component to play animations on a GameObject.
62
+ *
63
+ * @summary Play animations
62
64
  * @category Animation and Sequencing
63
65
  * @group Components
64
66
  */
@@ -14,6 +14,7 @@ const debug = getParam("debuganimator");
14
14
  /**
15
15
  * Represents an event emitted by an animation mixer
16
16
  * @category Animation and Sequencing
17
+ * @group Components
17
18
  */
18
19
  export declare class MixerEvent {
19
20
  /** The type of event that occurred */
@@ -42,6 +43,7 @@ export declare class PlayOptions {
42
43
  * It works with an {@link AnimatorController} to handle state transitions and animation blending.
43
44
  * A new AnimatorController can be created from code via `AnimatorController.createFromClips`.
44
45
  *
46
+ * @summary Animation controller and playback component
45
47
  * @category Animation and Sequencing
46
48
  * @group Components
47
49
  */
@@ -8,6 +8,8 @@ import { Behaviour, GameObject } from "./Component.js";
8
8
  * AudioListener represents a listener that can hear audio sources in the scene.
9
9
  * This component creates and manages a Three.js {@link three#AudioListener}, automatically connecting it
10
10
  * to the main camera or a Camera in the parent hierarchy.
11
+ *
12
+ * @summary Audio listener for 3D audio capture
11
13
  * @category Multimedia
12
14
  * @group Components
13
15
  */
@@ -52,6 +52,7 @@ export enum AudioRolloffMode {
52
52
  * is muted, the volume is set to 0. When unmuted, the volume
53
53
  * returns to its previous value.
54
54
  *
55
+ * @summary 3D audio source with spatial positioning and playback controls
55
56
  * @category Multimedia
56
57
  * @group Components
57
58
  */
@@ -7,6 +7,8 @@ import { Behaviour } from "./Component.js";
7
7
  /**
8
8
  * Component that visualizes the axes of an object in the scene.
9
9
  * Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
10
+ *
11
+ * @summary Visualizes object axes in the scene
10
12
  * @category Helpers
11
13
  * @group Components
12
14
  */
@@ -3,6 +3,14 @@ import { Vector3 } from "three";
3
3
  import * as utils from "./../engine/engine_three_utils.js";
4
4
  import { Behaviour, GameObject } from "./Component.js";
5
5
 
6
+ /**
7
+ * BasicIKConstraint positions the GameObject between two target GameObjects (`from` and `to`) with an optional `hint` GameObject to guide the bending direction.
8
+ * This is useful for simple inverse kinematics setups, such as positioning a joint in a limb.
9
+ *
10
+ * @summary Simple Inverse Kinematics Constraint
11
+ * @category Animation
12
+ * @group Components
13
+ */
6
14
  export class BasicIKConstraint extends Behaviour {
7
15
 
8
16
  private from!: GameObject;
@@ -14,6 +14,7 @@ const debug = getParam("debugboxhelper");
14
14
  * Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
15
15
  * Helper visualization can be enabled with the URL parameter `?gizmos`.
16
16
  *
17
+ * @summary Bounding box helper with intersection tests
17
18
  * @category Helpers
18
19
  * @group Components
19
20
  */
@@ -36,6 +36,7 @@ const debugscreenpointtoray = getParam("debugscreenpointtoray");
36
36
  * Supports both perspective and orthographic cameras with various rendering options.
37
37
  * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
38
38
  *
39
+ * @summary Rendering scenes from a specific viewpoint
39
40
  * @category Camera
40
41
  * @group Components
41
42
  */
@@ -14,7 +14,10 @@ import { Rigidbody } from "./RigidBody.js";
14
14
  const debug = getParam("debugcharactercontroller");
15
15
 
16
16
  /**
17
- * @category Camera
17
+ * CharacterController adds a capsule collider and rigidbody to the object, constrains rotation, and provides movement and grounded state.
18
+ * It is designed for typical character movement in 3D environments.
19
+ * @summary Character Movement Controller
20
+ * @category Character
18
21
  * @group Components
19
22
  */
20
23
  export class CharacterController extends Behaviour {
@@ -22,7 +22,7 @@ import { Rigidbody } from "./RigidBody.js";
22
22
  * - Example: https://samples.needle.tools/physics-playground
23
23
  * - Example: https://samples.needle.tools/physics-&-animation
24
24
  *
25
- *
25
+ * @summary Physics collider
26
26
  * @category Physics
27
27
  * @group Components
28
28
  */
@@ -11,6 +11,7 @@ import { syncDestroy, syncInstantiate, SyncInstantiateOptions } from "../engine/
11
11
  import { Context, FrameEvent } from "../engine/engine_setup.js";
12
12
  import * as threeutils from "../engine/engine_three_utils.js";
13
13
  import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
14
+ import { TypeStore } from "../engine/engine_typestore.js";
14
15
  import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
15
16
  import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
16
17
 
@@ -540,7 +541,8 @@ export abstract class GameObject extends Object3D implements Object3D, IGameObje
540
541
  }
541
542
  }
542
543
 
543
-
544
+ // DO NOT CHANGE THE SYMBOL NAME
545
+ const $componentName = Symbol("component-name");
544
546
 
545
547
  /**
546
548
  * Needle Engine component's are the main building blocks of the Needle Engine.
@@ -581,6 +583,12 @@ export abstract class Component implements IComponent, EventTarget,
581
583
  */
582
584
  get isComponent(): boolean { return true; }
583
585
 
586
+ /**
587
+ * Get the original component type name before minification (available if the component is registered in the TypeStore)
588
+ */
589
+ get [$componentName]() { return TypeStore.getKey(this.constructor as any) || undefined; }
590
+
591
+
584
592
  private __context: Context | undefined;
585
593
 
586
594
  /**
@@ -53,7 +53,7 @@ type FitParameters = {
53
53
  *
54
54
  * ContactShadows can also be enabled on the `<needle-engine>` web component directly by adding the `contactshadows` attribute. The value of the attribute will be used as opacity and darkness of the shadows: `<needle-engine contactshadows="0.7">`.
55
55
  *
56
- *
56
+ * @summary Display contact shadows on the ground
57
57
  * @category Rendering
58
58
  * @group Components
59
59
  */
@@ -11,6 +11,8 @@ import { UsageMarker } from "./Interactable.js";
11
11
  const debug = getParam("debugdeletable");
12
12
  /**
13
13
  * A box-shaped area that can be used to delete objects that get into it. Useful for sandbox-style builders or physics simulations.
14
+ *
15
+ * @summary Box area that deletes objects entering it
14
16
  * @category Interactivity
15
17
  * @group Components
16
18
  */
@@ -11,6 +11,10 @@ export enum DeviceType {
11
11
  }
12
12
 
13
13
  /**
14
+ * Enables or disables the GameObject based on the device type (mobile or desktop).
15
+ * You can use this to show or hide objects depending on whether the user is on a mobile device or a desktop.
16
+ *
17
+ * @summary Show or hide GameObject based on device type
14
18
  * @category Utilities
15
19
  * @group Components
16
20
  */
@@ -46,6 +46,7 @@ export enum DragMode {
46
46
  * DragControls allows you to drag objects around in the scene. It can be used to move objects in 2D (screen space) or 3D (world space).
47
47
  * Debug mode can be enabled with the URL parameter `?debugdrag`, which shows visual helpers and logs drag operations.
48
48
  *
49
+ * @summary Enables dragging of objects in 2D or 3D space
49
50
  * @category Interactivity
50
51
  * @group Components
51
52
  */
@@ -139,6 +139,7 @@ const blobKeyName = "blob";
139
139
  * });
140
140
  * ```
141
141
  *
142
+ * @summary Component to handle drag and drop of files into the scene
142
143
  * @category Asset Management
143
144
  * @group Components
144
145
  */
@@ -14,6 +14,7 @@ import { ObjectRaycaster } from "./ui/Raycaster.js";
14
14
  /**
15
15
  * The Duplicatable component is used to duplicate a assigned {@link GameObject} when a pointer event occurs on the object.
16
16
  *
17
+ * @summary Duplicates a GameObject on pointer events
17
18
  * @category Interactivity
18
19
  * @group Components
19
20
  */
@@ -14,6 +14,8 @@ class TriggerEvent {
14
14
  /**
15
15
  * The EventTrigger component is used to trigger events when certain pointer events occur on the GameObject.
16
16
  * It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code.
17
+ *
18
+ * @summary Triggers events on pointer interactions
17
19
  * @category Interactivity
18
20
  * @group Components
19
21
  */
@@ -8,6 +8,8 @@ import { Behaviour } from "./Component.js";
8
8
 
9
9
  /**
10
10
  * BoxGizmo is a component that displays a box around the object in the scene. It can optionally expand to the object's bounds.
11
+ *
12
+ * @summary Display a box around the object
11
13
  * @category Helpers
12
14
  * @group Components
13
15
  */
@@ -6,6 +6,8 @@ import { Behaviour } from "./Component.js";
6
6
 
7
7
  /**
8
8
  * GridHelper is a component that allows to display a grid in the scene.
9
+ *
10
+ * @example Display a grid in the scene
9
11
  * @category Helpers
10
12
  * @group Components
11
13
  */
@@ -14,6 +14,7 @@ const debug = getParam("debuggroundprojection");
14
14
  *
15
15
  * - Example https://engine.needle.tools/samples/ground-projection
16
16
  *
17
+ * @summary Projects the environment map onto the ground
17
18
  * @category Rendering
18
19
  * @group Components
19
20
  */
@@ -4,6 +4,12 @@ import { serializable } from "../engine/engine_serialization.js";
4
4
  import { Behaviour } from "./Component.js";
5
5
  import { Rigidbody } from "./RigidBody.js";
6
6
 
7
+ /**
8
+ * Base class for physics joints connecting two rigid bodies.
9
+ * @summary Connect two Rigidbodies
10
+ * @category Physics
11
+ * @group Components
12
+ */
7
13
  export abstract class Joint extends Behaviour {
8
14
  @serializable(Rigidbody)
9
15
  connectedBody?: Rigidbody;
@@ -40,6 +40,8 @@ declare class LODSetting {
40
40
 
41
41
  /**
42
42
  * LODGroup allows to create a group of LOD levels for an object.
43
+ *
44
+ * @summary Level of Detail Group for optimizing rendering
43
45
  * @category Rendering
44
46
  * @group Components
45
47
  */
@@ -75,6 +75,7 @@ enum LightShadows {
75
75
  * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
76
76
  * additional console output and visual helpers for lights.
77
77
  *
78
+ * @summary Light component for various light types and shadow settings
78
79
  * @category Rendering
79
80
  * @group Components
80
81
  */
@@ -8,6 +8,7 @@ import type { OrbitControls } from "./OrbitControls.js";
8
8
  * A LookAtConstraint is used by OrbitControls to make the camera look at a target.
9
9
  * This component is used by {@link OrbitControls} internally.
10
10
  *
11
+ * @summary Look At Constraint for OrbitControls
11
12
  * @category Camera Controls
12
13
  * @group Components
13
14
  */
@@ -10,6 +10,7 @@ import { Behaviour } from './Component.js';
10
10
  * Controls display options, button visibility, and menu positioning.
11
11
  * From code, you can access the menu via {@link Context.menu}.
12
12
  *
13
+ * @summary Configuration component for the Needle Menu
13
14
  * @category User Interface
14
15
  * @group Components
15
16
  **/
@@ -11,6 +11,7 @@ const debug = getParam("debugnestedgltf");
11
11
  /** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
12
12
  * It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
13
13
  *
14
+ * @summary Loads and instantiates a nested glTF file
14
15
  * @category Asset Management
15
16
  * @group Components
16
17
  */
@@ -11,6 +11,7 @@ const debug = getParam("debugnet");
11
11
  * This component supplies websocket URLs for establishing connections.
12
12
  * It implements the {@link INetworkingWebsocketUrlProvider} interface.
13
13
  *
14
+ * @summary Networking configuration
14
15
  * @category Networking
15
16
  * @group Components
16
17
  */
@@ -4,6 +4,13 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * OffsetConstraint component allows an object to maintain a specified positional and rotational offset
9
+ * relative to another object, with options for alignment and leveling.
10
+ * @summary Maintains positional and rotational offset relative to another object
11
+ * @category Constraints
12
+ * @group Components
13
+ */
7
14
  export class OffsetConstraint extends Behaviour {
8
15
 
9
16
  @serializable(GameObject)
@@ -63,6 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
63
63
  /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
64
64
  * The three OrbitControls object can be accessed via the `controls` property.
65
65
  * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
+ * @summary Camera controller using three.js OrbitControls
66
67
  * @category Camera
67
68
  * @group Components
68
69
  */
@@ -9,6 +9,8 @@ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
9
9
  /**
10
10
  * PlayerColor assigns a unique color for each user in the room to the object it is attached to.
11
11
  * The color is generated based on the user's ID.
12
+ *
13
+ * @summary Assigns a unique color to the player object
12
14
  * @category Networking
13
15
  * @group Components
14
16
  */
@@ -19,6 +19,7 @@ const $originalMaterial = Symbol("original material");
19
19
  *
20
20
  * - Sample: http://samples.needle.tools/reflection-probes
21
21
  *
22
+ * @summary Provides reflection data to materials
22
23
  * @category Rendering
23
24
  * @group Components
24
25
  */
@@ -29,8 +29,9 @@ export class InstancingHandler {
29
29
  * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
30
  * @default 4
31
31
  * @returns The initial instance count
32
- * */
33
- static getStartInstanceCount = (_obj: Object3D) => {
32
+ */
33
+ // @ts-ignore (ignore the unused parameter warning)
34
+ static getStartInstanceCount = (obj: Object3D) => {
34
35
  return 4;
35
36
  };
36
37
 
@@ -45,20 +46,24 @@ export class InstancingHandler {
45
46
  if (res) {
46
47
  if (handlesArray === null) handlesArray = [];
47
48
  handlesArray.push(res);
48
- // load texture lods
49
- NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
-
51
- // Load mesh lods
52
- // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
- for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
- const mesh = renderer.sharedMeshes[i];
55
- const geometry = mesh.geometry;
56
- NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
- if (lod && renderer.activeAndEnabled && geometry != lod) {
58
- res.setGeometry(lod);
59
- }
60
- });
49
+
50
+ // Load LOD for textures
51
+ const mat = res.object.material;
52
+ if(Array.isArray(mat)) {
53
+ mat.forEach(m => NEEDLE_progressive.assignTextureLOD(m, 0));
54
+ }
55
+ else {
56
+ NEEDLE_progressive.assignTextureLOD(mat, 0);
61
57
  }
58
+
59
+ // Load LOD for geometry
60
+ const mesh = res.object;
61
+ const geometry = mesh.geometry;
62
+ NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
63
+ if (lod && geometry != lod) {
64
+ res.setGeometry(lod);
65
+ }
66
+ });
62
67
  }
63
68
 
64
69
  else if (level <= 0 && obj.type !== "Mesh") {
@@ -349,7 +354,7 @@ class InstancedMeshRenderer {
349
354
  private _context: Context;
350
355
  private _batchedMesh: BatchedMesh;
351
356
  private _handles: (InstanceHandle | null)[] = [];
352
- private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
357
+ private _geometryIds = new WeakMap<BufferGeometry, number>();
353
358
  private _maxInstanceCount: number;
354
359
 
355
360
  private _currentInstanceCount = 0;
@@ -439,6 +444,10 @@ class InstancedMeshRenderer {
439
444
  private _needUpdateBounds: boolean = false;
440
445
  private _debugMaterial: MeshStandardMaterial | null = null;
441
446
 
447
+ private getBatchedMeshName() {
448
+ return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
449
+ }
450
+
442
451
  constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
452
  this.name = name;
444
453
  this.geometry = geo;
@@ -452,6 +461,7 @@ class InstancedMeshRenderer {
452
461
  this._maxVertexCount = estimate.vertexCount;
453
462
  this._maxIndexCount = estimate.indexCount;
454
463
  this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
464
+ this._batchedMesh.name = this.getBatchedMeshName();
455
465
  // this.inst = new InstancedMesh(geo, material, count);
456
466
  this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
467
  // this.inst.count = 0;
@@ -475,7 +485,7 @@ class InstancedMeshRenderer {
475
485
  context.post_render_callbacks.push(this.onAfterRender);
476
486
 
477
487
  if (debugInstancing) {
478
- console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
488
+ console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
489
  }
480
490
  }
481
491
 
@@ -522,7 +532,8 @@ class InstancedMeshRenderer {
522
532
  return false;
523
533
  }
524
534
 
525
- if (this.mustGrow(geo)) {
535
+ const newInstanceCount = this._currentInstanceCount + 1;
536
+ if (newInstanceCount > this._maxInstanceCount || this.mustGrow(geo)) {
526
537
  if (this.allowResize) {
527
538
  this.grow(geo);
528
539
  }
@@ -644,34 +655,42 @@ class InstancedMeshRenderer {
644
655
  private mustGrow(geo?: BufferGeometry): boolean {
645
656
  if (this.count >= this._maxInstanceCount) return true;
646
657
  if (!geo || !geo.attributes) return false;
658
+
659
+ const isKnownGeometry = this._geometryIds.has(geo);
660
+ if (isKnownGeometry) return false;
661
+
647
662
  const meshInfo = getMeshInformation(geo);
648
663
  const newVertexCount = meshInfo.vertexCount;
649
664
  const newIndexCount = meshInfo.indexCount;
650
665
  return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
666
  }
652
667
 
668
+ private _growId = 0;
653
669
  private grow(geometry: BufferGeometry) {
670
+ const id = ++this._growId;
654
671
  const growFactor = 2;
655
672
  const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
673
 
657
674
  // create a new BatchedMesh instance
675
+ // TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
658
676
  const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
677
  // const indices = geometry.index ? geometry.index.count : 0;
660
678
  const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
679
+ const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
662
680
 
663
681
  if (debugInstancing) {
664
682
  const geometryInfo = getMeshInformation(geometry);
665
- console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
683
+ console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\" (${geometryInfo.vertexCount.toLocaleString()} vertices, ${geometryInfo.indexCount.toLocaleString()} indices)\nMax count ${this._maxInstanceCount.toLocaleString()} → ${newSize.toLocaleString()}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
666
684
  this._debugMaterial = createDebugMaterial();
667
685
  }
668
686
  else if (isDevEnvironment()) {
669
- console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
687
+ console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
670
688
  }
671
689
 
672
690
  this._maxVertexCount = newMaxVertexCount;
673
691
  this._maxIndexCount = newMaxIndexCount;
674
692
  const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
693
+ newInst.name = this.getBatchedMeshName();
675
694
  newInst.layers = this._batchedMesh.layers;
676
695
  newInst.castShadow = this._batchedMesh.castShadow;
677
696
  newInst.receiveShadow = this._batchedMesh.receiveShadow;
@@ -686,7 +705,7 @@ class InstancedMeshRenderer {
686
705
  // dispose the old batched mesh
687
706
  this._batchedMesh.dispose();
688
707
  this._batchedMesh.removeFromParent();
689
- this._geometryIds.clear();
708
+ this._geometryIds = new WeakMap<BufferGeometry, number>();
690
709
 
691
710
  this._batchedMesh = newInst;
692
711
  this._maxInstanceCount = newSize;
@@ -698,6 +717,11 @@ class InstancedMeshRenderer {
698
717
  const original = [...this._handles];
699
718
  this._handles = [];
700
719
  for (const handle of original) {
720
+ if (id !== this._growId) {
721
+ // another grow happened in the meantime
722
+ if (debugInstancing) console.warn("[Instancing] Aborting grow since another grow happened in the meantime");
723
+ return;
724
+ }
701
725
  if (handle && handle.__instanceIndex >= 0) {
702
726
  this.addGeometry(handle);
703
727
  this._handles[handle.__instanceIndex] = handle;
@@ -722,23 +746,31 @@ class InstancedMeshRenderer {
722
746
  entry.count += 1;
723
747
  }
724
748
 
749
+ if (_newGeometries && _newGeometries?.length > 0) {
750
+ const index = _newGeometries.indexOf(handle.object.geometry as BufferGeometry);
751
+ if (index !== -1) {
752
+ _newGeometries.splice(index, 1);
753
+ }
754
+ }
725
755
  }
726
756
  }
727
757
 
728
758
  // then calculate the total vertex count
729
759
  let totalVertices = 0;
730
760
  let totalIndices = 0;
761
+ let totalGeometries = 0;
731
762
  // let maxVertices = 0;
732
763
  for (const [_geo, data] of usedGeometries) {
733
- totalVertices += data.vertexCount * data.count;
734
- totalIndices += data.indexCount * data.count;
764
+ totalGeometries += 1;
765
+ totalVertices += data.vertexCount;
766
+ totalIndices += data.indexCount;
735
767
  // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
768
  }
737
769
  // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
- const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
- let maxVertexCount = averageVerts * newMaxInstances;
740
- const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
- let maxIndexCount = averageIndices * newMaxInstances * 2;
770
+ const averageVerts = Math.ceil(totalVertices / Math.max(1, totalGeometries));
771
+ let maxVertexCount = averageVerts * totalGeometries;
772
+ const averageIndices = Math.ceil(totalIndices / Math.max(1, totalGeometries));
773
+ let maxIndexCount = averageIndices * totalGeometries;
742
774
 
743
775
  // if new geometries are provided we *know* that they will be added
744
776
  // so we make sure to include them in the calculation
@@ -753,6 +785,10 @@ class InstancedMeshRenderer {
753
785
  }
754
786
  }
755
787
 
788
+ if (debugInstancing) {
789
+ console.log(`[Instancing] Estimated size for new buffer ${this.name}\nGeometries: ${totalGeometries} (New: ${_newGeometries?.length || 0})\nInstances: ${newMaxInstances}\nEstimated Vertices: ${maxVertexCount.toLocaleString()}\nEstimated Indices: ${maxIndexCount.toLocaleString()}`);
790
+ }
791
+
756
792
  return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
793
  }
758
794
 
@@ -770,16 +806,16 @@ class InstancedMeshRenderer {
770
806
  let geometryId = this._geometryIds.get(geo);
771
807
  if (geometryId === undefined || geometryId === null) {
772
808
  if (debugInstancing)
773
- console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
809
+ console.warn(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\nCurrent Instances: ${this._currentInstanceCount}\nMax Vertices: ${handle.maxVertexCount.toLocaleString()}\nMax Indices: ${handle.maxIndexCount.toLocaleString()}\nMax Triangles: ${(handle.maxIndexCount / 3).toLocaleString()}`);
774
810
 
775
811
  geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
812
  this._geometryIds.set(geo, geometryId);
813
+ this._currentVertexCount += handle.maxVertexCount;
814
+ this._currentIndexCount += handle.maxIndexCount;
777
815
  }
778
816
  else {
779
817
  if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
818
  }
781
- this._currentVertexCount += handle.maxVertexCount;
782
- this._currentIndexCount += handle.maxIndexCount;
783
819
  const i = this._batchedMesh.addInstance(geometryId);
784
820
  handle.__geometryIndex = geometryId;
785
821
  handle.__instanceIndex = i;
@@ -787,7 +823,7 @@ class InstancedMeshRenderer {
787
823
  handle.__reservedIndexRange = handle.maxIndexCount;
788
824
  this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
825
  if (debugInstancing)
790
- console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
826
+ console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}\nVertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()},\nIndices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
791
827
 
792
828
  }
793
829
 
@@ -803,7 +839,7 @@ class InstancedMeshRenderer {
803
839
  // this.inst.deleteGeometry(handle.__instanceIndex);
804
840
  // else
805
841
  // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
- if(debugInstancing) {
842
+ if (debugInstancing) {
807
843
  console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
844
  }
809
845
  this._batchedMesh.deleteInstance(handle.__instanceIndex);
@@ -140,6 +140,7 @@ class TransformWatch {
140
140
  * - Example: https://samples.needle.tools/physics-playground
141
141
  * - Example: https://samples.needle.tools/physics-&-animation
142
142
  *
143
+ * @summary Rigidbody for physical interactions
143
144
  * @category Physics
144
145
  * @group Components
145
146
  */