@needle-tools/engine 4.11.5 → 4.12.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/components.needle.json +1 -1
  3. package/custom-elements.json +420 -0
  4. package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
  5. package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
  6. package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
  7. package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
  8. package/dist/loader.worker-Dip-PthR.js +23 -0
  9. package/dist/{needle-engine.bundle-DYdft7n9.min.js → needle-engine.bundle-BeTUOBiO.min.js} +130 -135
  10. package/dist/{needle-engine.bundle-DSm5itjo.js → needle-engine.bundle-BxG30KEV.js} +4368 -4241
  11. package/dist/{needle-engine.bundle-DMqWdPzL.umd.cjs → needle-engine.bundle-C08Ag6_H.umd.cjs} +138 -143
  12. package/dist/needle-engine.d.ts +18198 -1
  13. package/dist/needle-engine.js +336 -335
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
  17. package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
  18. package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
  19. package/dist/rapier-B3oL1ap-.js +5217 -0
  20. package/dist/rapier-DJ-luMxr.min.js +1 -0
  21. package/dist/rapier-DQltNJbN.umd.cjs +1 -0
  22. package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
  23. package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
  24. package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
  25. package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
  26. package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
  27. package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
  28. package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
  29. package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
  30. package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
  31. package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
  32. package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
  33. package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
  34. package/lib/engine/api.d.ts +0 -1
  35. package/lib/engine/api.js +0 -1
  36. package/lib/engine/api.js.map +1 -1
  37. package/lib/engine/debug/debug_spector.d.ts +16 -0
  38. package/lib/engine/debug/debug_spector.js +28 -0
  39. package/lib/engine/debug/debug_spector.js.map +1 -0
  40. package/lib/engine/engine_application.d.ts +7 -0
  41. package/lib/engine/engine_application.js +8 -1
  42. package/lib/engine/engine_application.js.map +1 -1
  43. package/lib/engine/engine_context.js +4 -1
  44. package/lib/engine/engine_context.js.map +1 -1
  45. package/lib/engine/engine_license.js +1 -1
  46. package/lib/engine/engine_license.js.map +1 -1
  47. package/lib/engine/engine_physics.js +6 -2
  48. package/lib/engine/engine_physics.js.map +1 -1
  49. package/lib/engine/engine_physics_rapier.d.ts +11 -2
  50. package/lib/engine/engine_physics_rapier.js +9 -0
  51. package/lib/engine/engine_physics_rapier.js.map +1 -1
  52. package/lib/engine/engine_texture.d.ts +1 -1
  53. package/lib/engine/engine_tonemapping.d.ts +1 -1
  54. package/lib/engine/engine_types.d.ts +16 -0
  55. package/lib/engine/engine_typestore.d.ts +1 -0
  56. package/lib/engine/engine_typestore.js +5 -6
  57. package/lib/engine/engine_typestore.js.map +1 -1
  58. package/lib/engine/webcomponents/logo-element.d.ts +11 -0
  59. package/lib/engine/webcomponents/logo-element.js +6 -0
  60. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  61. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
  62. package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
  63. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  64. package/lib/engine/webcomponents/needle-button.d.ts +5 -0
  65. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  66. package/lib/engine/webcomponents/needle-engine.d.ts +220 -8
  67. package/lib/engine/webcomponents/needle-engine.js +94 -13
  68. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  69. package/lib/engine/xr/NeedleXRSession.js +2 -1
  70. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  71. package/lib/engine-components/AlignmentConstraint.d.ts +8 -0
  72. package/lib/engine-components/AlignmentConstraint.js +8 -0
  73. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  74. package/lib/engine-components/Animation.d.ts +2 -0
  75. package/lib/engine-components/Animation.js +2 -0
  76. package/lib/engine-components/Animation.js.map +1 -1
  77. package/lib/engine-components/Animator.d.ts +2 -0
  78. package/lib/engine-components/Animator.js +1 -0
  79. package/lib/engine-components/Animator.js.map +1 -1
  80. package/lib/engine-components/AudioListener.d.ts +2 -0
  81. package/lib/engine-components/AudioListener.js +2 -0
  82. package/lib/engine-components/AudioListener.js.map +1 -1
  83. package/lib/engine-components/AudioSource.d.ts +1 -0
  84. package/lib/engine-components/AudioSource.js +1 -0
  85. package/lib/engine-components/AudioSource.js.map +1 -1
  86. package/lib/engine-components/AxesHelper.d.ts +2 -0
  87. package/lib/engine-components/AxesHelper.js +2 -0
  88. package/lib/engine-components/AxesHelper.js.map +1 -1
  89. package/lib/engine-components/BasicIKConstraint.d.ts +8 -0
  90. package/lib/engine-components/BasicIKConstraint.js +8 -0
  91. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  92. package/lib/engine-components/BoxHelperComponent.d.ts +1 -0
  93. package/lib/engine-components/BoxHelperComponent.js +1 -0
  94. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  95. package/lib/engine-components/Camera.d.ts +1 -0
  96. package/lib/engine-components/Camera.js +1 -0
  97. package/lib/engine-components/Camera.js.map +1 -1
  98. package/lib/engine-components/CharacterController.d.ts +4 -1
  99. package/lib/engine-components/CharacterController.js +4 -1
  100. package/lib/engine-components/CharacterController.js.map +1 -1
  101. package/lib/engine-components/Collider.d.ts +1 -1
  102. package/lib/engine-components/Collider.js +1 -1
  103. package/lib/engine-components/Component.d.ts +5 -0
  104. package/lib/engine-components/Component.js +7 -0
  105. package/lib/engine-components/Component.js.map +1 -1
  106. package/lib/engine-components/ContactShadows.d.ts +1 -1
  107. package/lib/engine-components/ContactShadows.js +1 -1
  108. package/lib/engine-components/DeleteBox.d.ts +2 -0
  109. package/lib/engine-components/DeleteBox.js +2 -0
  110. package/lib/engine-components/DeleteBox.js.map +1 -1
  111. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  112. package/lib/engine-components/DeviceFlag.js +4 -0
  113. package/lib/engine-components/DeviceFlag.js.map +1 -1
  114. package/lib/engine-components/DragControls.d.ts +1 -0
  115. package/lib/engine-components/DragControls.js +4 -0
  116. package/lib/engine-components/DragControls.js.map +1 -1
  117. package/lib/engine-components/DropListener.d.ts +1 -0
  118. package/lib/engine-components/DropListener.js +1 -0
  119. package/lib/engine-components/DropListener.js.map +1 -1
  120. package/lib/engine-components/Duplicatable.d.ts +1 -0
  121. package/lib/engine-components/Duplicatable.js +1 -0
  122. package/lib/engine-components/Duplicatable.js.map +1 -1
  123. package/lib/engine-components/EventTrigger.d.ts +2 -0
  124. package/lib/engine-components/EventTrigger.js +2 -0
  125. package/lib/engine-components/EventTrigger.js.map +1 -1
  126. package/lib/engine-components/Gizmos.d.ts +2 -0
  127. package/lib/engine-components/Gizmos.js +2 -0
  128. package/lib/engine-components/Gizmos.js.map +1 -1
  129. package/lib/engine-components/GridHelper.d.ts +2 -0
  130. package/lib/engine-components/GridHelper.js +2 -0
  131. package/lib/engine-components/GridHelper.js.map +1 -1
  132. package/lib/engine-components/GroundProjection.d.ts +1 -0
  133. package/lib/engine-components/GroundProjection.js +1 -0
  134. package/lib/engine-components/GroundProjection.js.map +1 -1
  135. package/lib/engine-components/Joints.d.ts +6 -0
  136. package/lib/engine-components/Joints.js +6 -0
  137. package/lib/engine-components/Joints.js.map +1 -1
  138. package/lib/engine-components/LODGroup.d.ts +2 -0
  139. package/lib/engine-components/LODGroup.js +2 -0
  140. package/lib/engine-components/LODGroup.js.map +1 -1
  141. package/lib/engine-components/Light.d.ts +1 -0
  142. package/lib/engine-components/Light.js +1 -0
  143. package/lib/engine-components/Light.js.map +1 -1
  144. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  145. package/lib/engine-components/LookAtConstraint.js +1 -0
  146. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  147. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  148. package/lib/engine-components/NeedleMenu.js +1 -0
  149. package/lib/engine-components/NeedleMenu.js.map +1 -1
  150. package/lib/engine-components/NestedGltf.d.ts +1 -0
  151. package/lib/engine-components/NestedGltf.js +1 -0
  152. package/lib/engine-components/NestedGltf.js.map +1 -1
  153. package/lib/engine-components/Networking.d.ts +1 -0
  154. package/lib/engine-components/Networking.js +1 -0
  155. package/lib/engine-components/Networking.js.map +1 -1
  156. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  157. package/lib/engine-components/OffsetConstraint.js +7 -0
  158. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  159. package/lib/engine-components/OrbitControls.d.ts +1 -0
  160. package/lib/engine-components/OrbitControls.js +1 -0
  161. package/lib/engine-components/OrbitControls.js.map +1 -1
  162. package/lib/engine-components/PlayerColor.d.ts +2 -0
  163. package/lib/engine-components/PlayerColor.js +2 -0
  164. package/lib/engine-components/PlayerColor.js.map +1 -1
  165. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  166. package/lib/engine-components/ReflectionProbe.js +1 -0
  167. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  168. package/lib/engine-components/RendererInstancing.d.ts +5 -3
  169. package/lib/engine-components/RendererInstancing.js +64 -31
  170. package/lib/engine-components/RendererInstancing.js.map +1 -1
  171. package/lib/engine-components/RigidBody.d.ts +1 -0
  172. package/lib/engine-components/RigidBody.js +1 -0
  173. package/lib/engine-components/RigidBody.js.map +1 -1
  174. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  175. package/lib/engine-components/SceneSwitcher.js +1 -0
  176. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  177. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  178. package/lib/engine-components/ScreenCapture.js +1 -0
  179. package/lib/engine-components/ScreenCapture.js.map +1 -1
  180. package/lib/engine-components/SeeThrough.d.ts +1 -0
  181. package/lib/engine-components/SeeThrough.js +1 -0
  182. package/lib/engine-components/SeeThrough.js.map +1 -1
  183. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  184. package/lib/engine-components/ShadowCatcher.js +2 -0
  185. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  186. package/lib/engine-components/Skybox.d.ts +16 -5
  187. package/lib/engine-components/Skybox.js +38 -25
  188. package/lib/engine-components/Skybox.js.map +1 -1
  189. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  190. package/lib/engine-components/SmoothFollow.js +1 -0
  191. package/lib/engine-components/SmoothFollow.js.map +1 -1
  192. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  193. package/lib/engine-components/SpatialTrigger.js +1 -0
  194. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  195. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  196. package/lib/engine-components/SpectatorCamera.js +1 -0
  197. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  198. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  199. package/lib/engine-components/SpriteRenderer.js +1 -0
  200. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  201. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  202. package/lib/engine-components/SyncedCamera.js +2 -0
  203. package/lib/engine-components/SyncedCamera.js.map +1 -1
  204. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  205. package/lib/engine-components/SyncedRoom.js +1 -0
  206. package/lib/engine-components/SyncedRoom.js.map +1 -1
  207. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  208. package/lib/engine-components/SyncedTransform.js +2 -0
  209. package/lib/engine-components/SyncedTransform.js.map +1 -1
  210. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  211. package/lib/engine-components/TransformGizmo.js +2 -0
  212. package/lib/engine-components/TransformGizmo.js.map +1 -1
  213. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  214. package/lib/engine-components/VideoPlayer.js +1 -0
  215. package/lib/engine-components/VideoPlayer.js.map +1 -1
  216. package/lib/engine-components/Voip.d.ts +1 -0
  217. package/lib/engine-components/Voip.js +1 -0
  218. package/lib/engine-components/Voip.js.map +1 -1
  219. package/lib/engine-components/export/gltf/GltfExport.d.ts +5 -0
  220. package/lib/engine-components/export/gltf/GltfExport.js +5 -0
  221. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  222. package/lib/engine-components/export/usdz/USDZExporter.d.ts +25 -3
  223. package/lib/engine-components/export/usdz/USDZExporter.js +37 -2
  224. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  225. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  226. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  227. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  228. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  229. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  230. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  231. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  232. package/lib/engine-components/physics/Attractor.js +3 -0
  233. package/lib/engine-components/physics/Attractor.js.map +1 -1
  234. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  235. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  236. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  237. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  238. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
  239. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  240. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  241. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
  242. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  243. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  244. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
  245. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  246. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
  247. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
  248. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
  249. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  250. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
  251. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  252. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
  253. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
  254. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  255. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
  256. package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
  257. package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
  258. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
  259. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
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  261. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
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  264. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
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  267. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
  268. package/lib/engine-components/postprocessing/Volume.js +1 -0
  269. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  270. package/lib/engine-components/splines/Spline.d.ts +1 -0
  271. package/lib/engine-components/splines/Spline.js +1 -0
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  273. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
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  276. package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
  277. package/lib/engine-components/timeline/PlayableDirector.js +1 -0
  278. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  279. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
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  281. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  282. package/lib/engine-components/ui/Button.d.ts +4 -0
  283. package/lib/engine-components/ui/Button.js +4 -0
  284. package/lib/engine-components/ui/Button.js.map +1 -1
  285. package/lib/engine-components/ui/Canvas.d.ts +5 -0
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  288. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
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  290. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  291. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
  292. package/lib/engine-components/ui/EventSystem.js +2 -0
  293. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  294. package/lib/engine-components/ui/Image.d.ts +4 -0
  295. package/lib/engine-components/ui/Image.js +4 -0
  296. package/lib/engine-components/ui/Image.js.map +1 -1
  297. package/lib/engine-components/ui/InputField.d.ts +4 -0
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  300. package/lib/engine-components/ui/Outline.d.ts +7 -0
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  302. package/lib/engine-components/ui/Outline.js.map +1 -1
  303. package/lib/engine-components/ui/SpatialHtml.d.ts +7 -0
  304. package/lib/engine-components/ui/SpatialHtml.js +7 -0
  305. package/lib/engine-components/ui/SpatialHtml.js.map +1 -1
  306. package/lib/engine-components/ui/Text.d.ts +3 -0
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  308. package/lib/engine-components/ui/Text.js.map +1 -1
  309. package/lib/engine-components/utils/LookAt.d.ts +1 -0
  310. package/lib/engine-components/utils/LookAt.js +1 -0
  311. package/lib/engine-components/utils/LookAt.js.map +1 -1
  312. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
  313. package/lib/engine-components/web/Clickthrough.js +1 -1
  314. package/lib/engine-components/web/CursorFollow.d.ts +2 -0
  315. package/lib/engine-components/web/CursorFollow.js +3 -0
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  317. package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
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  372. package/src/engine/webcomponents/needle-engine.ts +331 -22
  373. package/src/engine/xr/NeedleXRSession.ts +3 -1
  374. package/src/engine-components/AlignmentConstraint.ts +8 -0
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  377. package/src/engine-components/AudioListener.ts +2 -0
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  380. package/src/engine-components/BasicIKConstraint.ts +8 -0
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  382. package/src/engine-components/Camera.ts +1 -0
  383. package/src/engine-components/CharacterController.ts +4 -1
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  389. package/src/engine-components/DragControls.ts +5 -0
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  422. package/src/engine-components/VideoPlayer.ts +1 -0
  423. package/src/engine-components/Voip.ts +1 -0
  424. package/src/engine-components/export/gltf/GltfExport.ts +5 -0
  425. package/src/engine-components/export/usdz/USDZExporter.ts +53 -5
  426. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
  427. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  428. package/src/engine-components/physics/Attractor.ts +3 -0
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  440. package/src/engine-components/postprocessing/Volume.ts +1 -0
  441. package/src/engine-components/splines/Spline.ts +1 -0
  442. package/src/engine-components/splines/SplineWalker.ts +1 -0
  443. package/src/engine-components/timeline/PlayableDirector.ts +1 -0
  444. package/src/engine-components/timeline/SignalAsset.ts +1 -0
  445. package/src/engine-components/ui/Button.ts +4 -0
  446. package/src/engine-components/ui/Canvas.ts +5 -0
  447. package/src/engine-components/ui/CanvasGroup.ts +4 -0
  448. package/src/engine-components/ui/EventSystem.ts +2 -0
  449. package/src/engine-components/ui/Image.ts +4 -0
  450. package/src/engine-components/ui/InputField.ts +4 -0
  451. package/src/engine-components/ui/Outline.ts +7 -0
  452. package/src/engine-components/ui/SpatialHtml.ts +7 -0
  453. package/src/engine-components/ui/Text.ts +3 -0
  454. package/src/engine-components/utils/LookAt.ts +1 -0
  455. package/src/engine-components/web/Clickthrough.ts +1 -1
  456. package/src/engine-components/web/CursorFollow.ts +4 -0
  457. package/src/engine-components/web/HoverAnimation.ts +1 -0
  458. package/src/engine-components/web/ScrollFollow.ts +2 -0
  459. package/src/engine-components/web/ViewBox.ts +1 -0
  460. package/src/engine-components/webxr/Avatar.ts +5 -0
  461. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  462. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  463. package/src/engine-components/webxr/WebXR.ts +5 -1
  464. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  465. package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
  466. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  467. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
  468. package/src/needle-engine.ts +4 -2
  469. package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
  470. package/dist/loader.worker-CiTwpNPW.js +0 -27
  471. package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
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  474. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +0 -70
  475. package/lib/engine/webcomponents/needle-engine.attributes.js +0 -2
  476. package/lib/engine/webcomponents/needle-engine.attributes.js.map +0 -1
  477. package/src/engine/webcomponents/needle-engine.attributes.ts +0 -85
@@ -527,7 +527,9 @@ export class NeedleXRSession implements INeedleXRSession {
527
527
  else
528
528
  console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
529
529
  for (const script of scripts) {
530
- if (script.onBeforeXR) script.onBeforeXR(mode, init);
530
+ if (script.onBeforeXR && script.activeAndEnabled && !script.destroyed) {
531
+ script.onBeforeXR(mode, init);
532
+ }
531
533
  }
532
534
  for (const listener of this._sessionRequestStartListeners) {
533
535
  listener({ mode, init });
@@ -4,6 +4,14 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * Aligns this GameObject between two other GameObjects, scaling it to fit the distance.
9
+ * You can use this to create dynamic beams or connectors between objects.
10
+ *
11
+ * @summary Aligns and scales the object between two target GameObjects
12
+ * @category Utility
13
+ * @group Components
14
+ **/
7
15
  export class AlignmentConstraint extends Behaviour {
8
16
 
9
17
  @serializable(GameObject)
@@ -59,6 +59,8 @@ class Vec2 { x!: number; y!: number }
59
59
 
60
60
  /**
61
61
  * Animation component to play animations on a GameObject.
62
+ *
63
+ * @summary Play animations
62
64
  * @category Animation and Sequencing
63
65
  * @group Components
64
66
  */
@@ -14,6 +14,7 @@ const debug = getParam("debuganimator");
14
14
  /**
15
15
  * Represents an event emitted by an animation mixer
16
16
  * @category Animation and Sequencing
17
+ * @group Components
17
18
  */
18
19
  export declare class MixerEvent {
19
20
  /** The type of event that occurred */
@@ -42,6 +43,7 @@ export declare class PlayOptions {
42
43
  * It works with an {@link AnimatorController} to handle state transitions and animation blending.
43
44
  * A new AnimatorController can be created from code via `AnimatorController.createFromClips`.
44
45
  *
46
+ * @summary Animation controller and playback component
45
47
  * @category Animation and Sequencing
46
48
  * @group Components
47
49
  */
@@ -8,6 +8,8 @@ import { Behaviour, GameObject } from "./Component.js";
8
8
  * AudioListener represents a listener that can hear audio sources in the scene.
9
9
  * This component creates and manages a Three.js {@link three#AudioListener}, automatically connecting it
10
10
  * to the main camera or a Camera in the parent hierarchy.
11
+ *
12
+ * @summary Audio listener for 3D audio capture
11
13
  * @category Multimedia
12
14
  * @group Components
13
15
  */
@@ -52,6 +52,7 @@ export enum AudioRolloffMode {
52
52
  * is muted, the volume is set to 0. When unmuted, the volume
53
53
  * returns to its previous value.
54
54
  *
55
+ * @summary 3D audio source with spatial positioning and playback controls
55
56
  * @category Multimedia
56
57
  * @group Components
57
58
  */
@@ -7,6 +7,8 @@ import { Behaviour } from "./Component.js";
7
7
  /**
8
8
  * Component that visualizes the axes of an object in the scene.
9
9
  * Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
10
+ *
11
+ * @summary Visualizes object axes in the scene
10
12
  * @category Helpers
11
13
  * @group Components
12
14
  */
@@ -3,6 +3,14 @@ import { Vector3 } from "three";
3
3
  import * as utils from "./../engine/engine_three_utils.js";
4
4
  import { Behaviour, GameObject } from "./Component.js";
5
5
 
6
+ /**
7
+ * BasicIKConstraint positions the GameObject between two target GameObjects (`from` and `to`) with an optional `hint` GameObject to guide the bending direction.
8
+ * This is useful for simple inverse kinematics setups, such as positioning a joint in a limb.
9
+ *
10
+ * @summary Simple Inverse Kinematics Constraint
11
+ * @category Animation
12
+ * @group Components
13
+ */
6
14
  export class BasicIKConstraint extends Behaviour {
7
15
 
8
16
  private from!: GameObject;
@@ -14,6 +14,7 @@ const debug = getParam("debugboxhelper");
14
14
  * Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
15
15
  * Helper visualization can be enabled with the URL parameter `?gizmos`.
16
16
  *
17
+ * @summary Bounding box helper with intersection tests
17
18
  * @category Helpers
18
19
  * @group Components
19
20
  */
@@ -36,6 +36,7 @@ const debugscreenpointtoray = getParam("debugscreenpointtoray");
36
36
  * Supports both perspective and orthographic cameras with various rendering options.
37
37
  * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
38
38
  *
39
+ * @summary Rendering scenes from a specific viewpoint
39
40
  * @category Camera
40
41
  * @group Components
41
42
  */
@@ -14,7 +14,10 @@ import { Rigidbody } from "./RigidBody.js";
14
14
  const debug = getParam("debugcharactercontroller");
15
15
 
16
16
  /**
17
- * @category Camera
17
+ * CharacterController adds a capsule collider and rigidbody to the object, constrains rotation, and provides movement and grounded state.
18
+ * It is designed for typical character movement in 3D environments.
19
+ * @summary Character Movement Controller
20
+ * @category Character
18
21
  * @group Components
19
22
  */
20
23
  export class CharacterController extends Behaviour {
@@ -22,7 +22,7 @@ import { Rigidbody } from "./RigidBody.js";
22
22
  * - Example: https://samples.needle.tools/physics-playground
23
23
  * - Example: https://samples.needle.tools/physics-&-animation
24
24
  *
25
- *
25
+ * @summary Physics collider
26
26
  * @category Physics
27
27
  * @group Components
28
28
  */
@@ -11,6 +11,7 @@ import { syncDestroy, syncInstantiate, SyncInstantiateOptions } from "../engine/
11
11
  import { Context, FrameEvent } from "../engine/engine_setup.js";
12
12
  import * as threeutils from "../engine/engine_three_utils.js";
13
13
  import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
14
+ import { TypeStore } from "../engine/engine_typestore.js";
14
15
  import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
15
16
  import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
16
17
 
@@ -540,7 +541,8 @@ export abstract class GameObject extends Object3D implements Object3D, IGameObje
540
541
  }
541
542
  }
542
543
 
543
-
544
+ // DO NOT CHANGE THE SYMBOL NAME
545
+ const $componentName = Symbol("component-name");
544
546
 
545
547
  /**
546
548
  * Needle Engine component's are the main building blocks of the Needle Engine.
@@ -581,6 +583,12 @@ export abstract class Component implements IComponent, EventTarget,
581
583
  */
582
584
  get isComponent(): boolean { return true; }
583
585
 
586
+ /**
587
+ * Get the original component type name before minification (available if the component is registered in the TypeStore)
588
+ */
589
+ get [$componentName]() { return TypeStore.getKey(this.constructor as any) || undefined; }
590
+
591
+
584
592
  private __context: Context | undefined;
585
593
 
586
594
  /**
@@ -53,7 +53,7 @@ type FitParameters = {
53
53
  *
54
54
  * ContactShadows can also be enabled on the `<needle-engine>` web component directly by adding the `contactshadows` attribute. The value of the attribute will be used as opacity and darkness of the shadows: `<needle-engine contactshadows="0.7">`.
55
55
  *
56
- *
56
+ * @summary Display contact shadows on the ground
57
57
  * @category Rendering
58
58
  * @group Components
59
59
  */
@@ -11,6 +11,8 @@ import { UsageMarker } from "./Interactable.js";
11
11
  const debug = getParam("debugdeletable");
12
12
  /**
13
13
  * A box-shaped area that can be used to delete objects that get into it. Useful for sandbox-style builders or physics simulations.
14
+ *
15
+ * @summary Box area that deletes objects entering it
14
16
  * @category Interactivity
15
17
  * @group Components
16
18
  */
@@ -11,6 +11,10 @@ export enum DeviceType {
11
11
  }
12
12
 
13
13
  /**
14
+ * Enables or disables the GameObject based on the device type (mobile or desktop).
15
+ * You can use this to show or hide objects depending on whether the user is on a mobile device or a desktop.
16
+ *
17
+ * @summary Show or hide GameObject based on device type
14
18
  * @category Utilities
15
19
  * @group Components
16
20
  */
@@ -46,6 +46,7 @@ export enum DragMode {
46
46
  * DragControls allows you to drag objects around in the scene. It can be used to move objects in 2D (screen space) or 3D (world space).
47
47
  * Debug mode can be enabled with the URL parameter `?debugdrag`, which shows visual helpers and logs drag operations.
48
48
  *
49
+ * @summary Enables dragging of objects in 2D or 3D space
49
50
  * @category Interactivity
50
51
  * @group Components
51
52
  */
@@ -484,6 +485,8 @@ interface IDragHandler {
484
485
  onDragUpdate?(numberOfPointers: number): void;
485
486
  }
486
487
 
488
+
489
+ // #region MultiTouchDragHandler
487
490
  /**
488
491
  * Handles two touch points affecting one object.
489
492
  * Enables multi-touch interactions that allow movement, scaling, and rotation of objects.
@@ -733,6 +736,7 @@ class MultiTouchDragHandler implements IDragHandler {
733
736
  }
734
737
 
735
738
 
739
+ // #region DragPointerHandler
736
740
  /**
737
741
  * Handles a single pointer on an object.
738
742
  * DragPointerHandlers manage determining if a drag operation has started, tracking pointer movement,
@@ -1334,6 +1338,7 @@ class DragPointerHandler implements IDragHandler {
1334
1338
  }
1335
1339
  }
1336
1340
 
1341
+ // #region LegacyDragVisualsHelper
1337
1342
  /**
1338
1343
  * Provides visual helper elements for DragControls.
1339
1344
  * Shows where objects will be placed and their relation to surfaces below them.
@@ -139,6 +139,7 @@ const blobKeyName = "blob";
139
139
  * });
140
140
  * ```
141
141
  *
142
+ * @summary Component to handle drag and drop of files into the scene
142
143
  * @category Asset Management
143
144
  * @group Components
144
145
  */
@@ -14,6 +14,7 @@ import { ObjectRaycaster } from "./ui/Raycaster.js";
14
14
  /**
15
15
  * The Duplicatable component is used to duplicate a assigned {@link GameObject} when a pointer event occurs on the object.
16
16
  *
17
+ * @summary Duplicates a GameObject on pointer events
17
18
  * @category Interactivity
18
19
  * @group Components
19
20
  */
@@ -14,6 +14,8 @@ class TriggerEvent {
14
14
  /**
15
15
  * The EventTrigger component is used to trigger events when certain pointer events occur on the GameObject.
16
16
  * It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code.
17
+ *
18
+ * @summary Triggers events on pointer interactions
17
19
  * @category Interactivity
18
20
  * @group Components
19
21
  */
@@ -8,6 +8,8 @@ import { Behaviour } from "./Component.js";
8
8
 
9
9
  /**
10
10
  * BoxGizmo is a component that displays a box around the object in the scene. It can optionally expand to the object's bounds.
11
+ *
12
+ * @summary Display a box around the object
11
13
  * @category Helpers
12
14
  * @group Components
13
15
  */
@@ -6,6 +6,8 @@ import { Behaviour } from "./Component.js";
6
6
 
7
7
  /**
8
8
  * GridHelper is a component that allows to display a grid in the scene.
9
+ *
10
+ * @example Display a grid in the scene
9
11
  * @category Helpers
10
12
  * @group Components
11
13
  */
@@ -14,6 +14,7 @@ const debug = getParam("debuggroundprojection");
14
14
  *
15
15
  * - Example https://engine.needle.tools/samples/ground-projection
16
16
  *
17
+ * @summary Projects the environment map onto the ground
17
18
  * @category Rendering
18
19
  * @group Components
19
20
  */
@@ -4,6 +4,12 @@ import { serializable } from "../engine/engine_serialization.js";
4
4
  import { Behaviour } from "./Component.js";
5
5
  import { Rigidbody } from "./RigidBody.js";
6
6
 
7
+ /**
8
+ * Base class for physics joints connecting two rigid bodies.
9
+ * @summary Connect two Rigidbodies
10
+ * @category Physics
11
+ * @group Components
12
+ */
7
13
  export abstract class Joint extends Behaviour {
8
14
  @serializable(Rigidbody)
9
15
  connectedBody?: Rigidbody;
@@ -40,6 +40,8 @@ declare class LODSetting {
40
40
 
41
41
  /**
42
42
  * LODGroup allows to create a group of LOD levels for an object.
43
+ *
44
+ * @summary Level of Detail Group for optimizing rendering
43
45
  * @category Rendering
44
46
  * @group Components
45
47
  */
@@ -75,6 +75,7 @@ enum LightShadows {
75
75
  * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
76
76
  * additional console output and visual helpers for lights.
77
77
  *
78
+ * @summary Light component for various light types and shadow settings
78
79
  * @category Rendering
79
80
  * @group Components
80
81
  */
@@ -8,6 +8,7 @@ import type { OrbitControls } from "./OrbitControls.js";
8
8
  * A LookAtConstraint is used by OrbitControls to make the camera look at a target.
9
9
  * This component is used by {@link OrbitControls} internally.
10
10
  *
11
+ * @summary Look At Constraint for OrbitControls
11
12
  * @category Camera Controls
12
13
  * @group Components
13
14
  */
@@ -10,6 +10,7 @@ import { Behaviour } from './Component.js';
10
10
  * Controls display options, button visibility, and menu positioning.
11
11
  * From code, you can access the menu via {@link Context.menu}.
12
12
  *
13
+ * @summary Configuration component for the Needle Menu
13
14
  * @category User Interface
14
15
  * @group Components
15
16
  **/
@@ -11,6 +11,7 @@ const debug = getParam("debugnestedgltf");
11
11
  /** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
12
12
  * It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
13
13
  *
14
+ * @summary Loads and instantiates a nested glTF file
14
15
  * @category Asset Management
15
16
  * @group Components
16
17
  */
@@ -11,6 +11,7 @@ const debug = getParam("debugnet");
11
11
  * This component supplies websocket URLs for establishing connections.
12
12
  * It implements the {@link INetworkingWebsocketUrlProvider} interface.
13
13
  *
14
+ * @summary Networking configuration
14
15
  * @category Networking
15
16
  * @group Components
16
17
  */
@@ -4,6 +4,13 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * OffsetConstraint component allows an object to maintain a specified positional and rotational offset
9
+ * relative to another object, with options for alignment and leveling.
10
+ * @summary Maintains positional and rotational offset relative to another object
11
+ * @category Constraints
12
+ * @group Components
13
+ */
7
14
  export class OffsetConstraint extends Behaviour {
8
15
 
9
16
  @serializable(GameObject)
@@ -63,6 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
63
63
  /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
64
64
  * The three OrbitControls object can be accessed via the `controls` property.
65
65
  * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
+ * @summary Camera controller using three.js OrbitControls
66
67
  * @category Camera
67
68
  * @group Components
68
69
  */
@@ -9,6 +9,8 @@ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
9
9
  /**
10
10
  * PlayerColor assigns a unique color for each user in the room to the object it is attached to.
11
11
  * The color is generated based on the user's ID.
12
+ *
13
+ * @summary Assigns a unique color to the player object
12
14
  * @category Networking
13
15
  * @group Components
14
16
  */
@@ -19,6 +19,7 @@ const $originalMaterial = Symbol("original material");
19
19
  *
20
20
  * - Sample: http://samples.needle.tools/reflection-probes
21
21
  *
22
+ * @summary Provides reflection data to materials
22
23
  * @category Rendering
23
24
  * @group Components
24
25
  */