@needle-tools/engine 4.11.5-next.d95d573 → 4.11.5-next.dedc70b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/components.needle.json +1 -1
- package/custom-elements.json +436 -0
- package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
- package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
- package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
- package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
- package/dist/loader.worker-Dip-PthR.js +23 -0
- package/dist/{needle-engine.bundle-D68OTj0O.min.js → needle-engine.bundle-CJlEyOBM.min.js} +130 -135
- package/dist/{needle-engine.bundle-DYcVfok9.umd.cjs → needle-engine.bundle-DgiVW9bH.umd.cjs} +138 -143
- package/dist/{needle-engine.bundle-By_B1saf.js → needle-engine.bundle-F4gDjlNg.js} +4361 -4238
- package/dist/needle-engine.d.ts +18154 -1
- package/dist/needle-engine.js +336 -335
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
- package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
- package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
- package/dist/rapier-B3oL1ap-.js +5217 -0
- package/dist/rapier-DJ-luMxr.min.js +1 -0
- package/dist/rapier-DQltNJbN.umd.cjs +1 -0
- package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
- package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
- package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
- package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
- package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
- package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
- package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
- package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
- package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
- package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
- package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
- package/lib/engine/api.d.ts +0 -1
- package/lib/engine/api.js +0 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_spector.d.ts +16 -0
- package/lib/engine/debug/debug_spector.js +28 -0
- package/lib/engine/debug/debug_spector.js.map +1 -0
- package/lib/engine/engine_application.d.ts +7 -0
- package/lib/engine/engine_application.js +8 -1
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_context.js +4 -1
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_physics.js +6 -2
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -2
- package/lib/engine/engine_physics_rapier.js +9 -0
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_texture.d.ts +1 -1
- package/lib/engine/engine_tonemapping.d.ts +1 -1
- package/lib/engine/engine_types.d.ts +16 -0
- package/lib/engine/engine_typestore.d.ts +1 -0
- package/lib/engine/engine_typestore.js +5 -6
- package/lib/engine/engine_typestore.js.map +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +11 -0
- package/lib/engine/webcomponents/logo-element.js +6 -0
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
- package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.d.ts +5 -0
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +210 -8
- package/lib/engine/webcomponents/needle-engine.js +94 -13
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
- package/lib/engine-components/AlignmentConstraint.js +9 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +1 -0
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AudioListener.d.ts +2 -0
- package/lib/engine-components/AudioListener.js +2 -0
- package/lib/engine-components/AudioListener.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +1 -0
- package/lib/engine-components/AudioSource.js +1 -0
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/AxesHelper.d.ts +2 -0
- package/lib/engine-components/AxesHelper.js +2 -0
- package/lib/engine-components/AxesHelper.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +1 -0
- package/lib/engine-components/Camera.js +1 -0
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +4 -1
- package/lib/engine-components/CharacterController.js +4 -1
- package/lib/engine-components/CharacterController.js.map +1 -1
- package/lib/engine-components/Component.d.ts +5 -0
- package/lib/engine-components/Component.js +7 -0
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DeleteBox.d.ts +2 -0
- package/lib/engine-components/DeleteBox.js +2 -0
- package/lib/engine-components/DeleteBox.js.map +1 -1
- package/lib/engine-components/DeviceFlag.d.ts +4 -0
- package/lib/engine-components/DeviceFlag.js +4 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -1
- package/lib/engine-components/DragControls.d.ts +1 -0
- package/lib/engine-components/DragControls.js +1 -0
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +1 -0
- package/lib/engine-components/DropListener.js +1 -0
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/Duplicatable.d.ts +1 -0
- package/lib/engine-components/Duplicatable.js +1 -0
- package/lib/engine-components/Duplicatable.js.map +1 -1
- package/lib/engine-components/EventTrigger.d.ts +2 -0
- package/lib/engine-components/EventTrigger.js +2 -0
- package/lib/engine-components/EventTrigger.js.map +1 -1
- package/lib/engine-components/GridHelper.d.ts +2 -0
- package/lib/engine-components/GridHelper.js +2 -0
- package/lib/engine-components/GridHelper.js.map +1 -1
- package/lib/engine-components/GroundProjection.d.ts +1 -0
- package/lib/engine-components/GroundProjection.js +1 -0
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/LODGroup.d.ts +2 -0
- package/lib/engine-components/LODGroup.js +2 -0
- package/lib/engine-components/LODGroup.js.map +1 -1
- package/lib/engine-components/Light.d.ts +1 -0
- package/lib/engine-components/Light.js +1 -0
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/LookAtConstraint.d.ts +1 -0
- package/lib/engine-components/LookAtConstraint.js +1 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -1
- package/lib/engine-components/NeedleMenu.d.ts +1 -0
- package/lib/engine-components/NeedleMenu.js +1 -0
- package/lib/engine-components/NeedleMenu.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +1 -0
- package/lib/engine-components/NestedGltf.js +1 -0
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/Networking.d.ts +1 -0
- package/lib/engine-components/Networking.js +1 -0
- package/lib/engine-components/Networking.js.map +1 -1
- package/lib/engine-components/OffsetConstraint.d.ts +7 -0
- package/lib/engine-components/OffsetConstraint.js +7 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +1 -0
- package/lib/engine-components/OrbitControls.js +1 -0
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/PlayerColor.d.ts +2 -0
- package/lib/engine-components/PlayerColor.js +2 -0
- package/lib/engine-components/PlayerColor.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.d.ts +1 -0
- package/lib/engine-components/ReflectionProbe.js +1 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/RendererInstancing.d.ts +5 -3
- package/lib/engine-components/RendererInstancing.js +64 -31
- package/lib/engine-components/RendererInstancing.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +1 -0
- package/lib/engine-components/RigidBody.js +1 -0
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +1 -0
- package/lib/engine-components/SceneSwitcher.js +1 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/ScreenCapture.d.ts +1 -0
- package/lib/engine-components/ScreenCapture.js +1 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -1
- package/lib/engine-components/SeeThrough.d.ts +1 -0
- package/lib/engine-components/SeeThrough.js +1 -0
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/ShadowCatcher.d.ts +2 -0
- package/lib/engine-components/ShadowCatcher.js +2 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -1
- package/lib/engine-components/Skybox.d.ts +16 -5
- package/lib/engine-components/Skybox.js +38 -25
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +1 -0
- package/lib/engine-components/SmoothFollow.js +1 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpatialTrigger.d.ts +1 -0
- package/lib/engine-components/SpatialTrigger.js +1 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.d.ts +1 -0
- package/lib/engine-components/SpectatorCamera.js +1 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SpriteRenderer.d.ts +1 -0
- package/lib/engine-components/SpriteRenderer.js +1 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -1
- package/lib/engine-components/SyncedCamera.d.ts +2 -0
- package/lib/engine-components/SyncedCamera.js +2 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -1
- package/lib/engine-components/SyncedRoom.d.ts +1 -0
- package/lib/engine-components/SyncedRoom.js +1 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -1
- package/lib/engine-components/SyncedTransform.d.ts +2 -0
- package/lib/engine-components/SyncedTransform.js +2 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -1
- package/lib/engine-components/TransformGizmo.d.ts +2 -0
- package/lib/engine-components/TransformGizmo.js +2 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -1
- package/lib/engine-components/VideoPlayer.d.ts +1 -0
- package/lib/engine-components/VideoPlayer.js +1 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/Voip.d.ts +1 -0
- package/lib/engine-components/Voip.js +1 -0
- package/lib/engine-components/Voip.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +24 -3
- package/lib/engine-components/export/usdz/USDZExporter.js +36 -2
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
- package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
- package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
- package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
- package/lib/engine-components/physics/Attractor.d.ts +3 -0
- package/lib/engine-components/physics/Attractor.js +3 -0
- package/lib/engine-components/physics/Attractor.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
- package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
- package/lib/engine-components/postprocessing/Volume.js +1 -0
- package/lib/engine-components/postprocessing/Volume.js.map +1 -1
- package/lib/engine-components/splines/Spline.d.ts +1 -0
- package/lib/engine-components/splines/Spline.js +1 -0
- package/lib/engine-components/splines/Spline.js.map +1 -1
- package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
- package/lib/engine-components/splines/SplineWalker.js +1 -0
- package/lib/engine-components/splines/SplineWalker.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
- package/lib/engine-components/timeline/PlayableDirector.js +1 -0
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
- package/lib/engine-components/timeline/SignalAsset.js +1 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/ui/Button.d.ts +4 -0
- package/lib/engine-components/ui/Button.js +4 -0
- package/lib/engine-components/ui/Button.js.map +1 -1
- package/lib/engine-components/ui/Canvas.d.ts +5 -0
- package/lib/engine-components/ui/Canvas.js +5 -0
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
- package/lib/engine-components/ui/CanvasGroup.js +4 -0
- package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.d.ts +2 -0
- package/lib/engine-components/ui/EventSystem.js +2 -0
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/lib/engine-components/ui/Image.d.ts +4 -0
- package/lib/engine-components/ui/Image.js +4 -0
- package/lib/engine-components/ui/Image.js.map +1 -1
- package/lib/engine-components/ui/InputField.d.ts +4 -0
- package/lib/engine-components/ui/InputField.js +4 -0
- package/lib/engine-components/ui/InputField.js.map +1 -1
- package/lib/engine-components/ui/Outline.d.ts +7 -0
- package/lib/engine-components/ui/Outline.js +7 -0
- package/lib/engine-components/ui/Outline.js.map +1 -1
- package/lib/engine-components/ui/Text.d.ts +1 -0
- package/lib/engine-components/ui/Text.js +1 -0
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components/utils/LookAt.d.ts +1 -0
- package/lib/engine-components/utils/LookAt.js +1 -0
- package/lib/engine-components/utils/LookAt.js.map +1 -1
- package/lib/engine-components/web/Clickthrough.d.ts +1 -1
- package/lib/engine-components/web/Clickthrough.js +1 -1
- package/lib/engine-components/web/CursorFollow.d.ts +2 -0
- package/lib/engine-components/web/CursorFollow.js +3 -0
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
- package/lib/engine-components/web/HoverAnimation.js +1 -0
- package/lib/engine-components/web/HoverAnimation.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
- package/lib/engine-components/web/ScrollFollow.js +2 -0
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/engine-components/web/ViewBox.d.ts +1 -0
- package/lib/engine-components/web/ViewBox.js +1 -0
- package/lib/engine-components/web/ViewBox.js.map +1 -1
- package/lib/engine-components/webxr/Avatar.d.ts +5 -0
- package/lib/engine-components/webxr/Avatar.js +5 -0
- package/lib/engine-components/webxr/Avatar.js.map +1 -1
- package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
- package/lib/engine-components/webxr/WebARCameraBackground.js +1 -0
- package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
- package/lib/engine-components/webxr/WebARSessionRoot.d.ts +1 -0
- package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
- package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
- package/lib/engine-components/webxr/WebXR.d.ts +1 -1
- package/lib/engine-components/webxr/WebXR.js +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
- package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -0
- package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
- package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
- package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
- package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
- package/lib/needle-engine.js +2 -1
- package/lib/needle-engine.js.map +1 -1
- package/package.json +19 -12
- package/plugins/types/needleConfig.d.ts +1 -1
- package/plugins/types/next.d.ts +1 -1
- package/plugins/types/userconfig.d.ts +4 -1
- package/plugins/vite/custom-element-data.js +80 -0
- package/plugins/vite/index.js +4 -0
- package/src/engine/api.ts +0 -1
- package/src/engine/debug/debug_spector.ts +43 -0
- package/src/engine/engine_application.ts +16 -1
- package/src/engine/engine_context.ts +5 -1
- package/src/engine/engine_physics.ts +6 -2
- package/src/engine/engine_physics_rapier.ts +11 -2
- package/src/engine/engine_texture.ts +1 -1
- package/src/engine/engine_tonemapping.ts +1 -1
- package/src/engine/engine_types.ts +17 -0
- package/src/engine/engine_typestore.ts +5 -6
- package/src/engine/webcomponents/logo-element.ts +12 -0
- package/src/engine/webcomponents/needle menu/needle-menu.ts +24 -3
- package/src/engine/webcomponents/needle-button.ts +6 -0
- package/src/engine/webcomponents/needle-engine.ts +321 -22
- package/src/engine-components/AlignmentConstraint.ts +9 -0
- package/src/engine-components/Animator.ts +1 -0
- package/src/engine-components/AudioListener.ts +2 -0
- package/src/engine-components/AudioSource.ts +1 -0
- package/src/engine-components/AxesHelper.ts +2 -0
- package/src/engine-components/Camera.ts +1 -0
- package/src/engine-components/CharacterController.ts +4 -1
- package/src/engine-components/Component.ts +9 -1
- package/src/engine-components/DeleteBox.ts +2 -0
- package/src/engine-components/DeviceFlag.ts +4 -0
- package/src/engine-components/DragControls.ts +1 -0
- package/src/engine-components/DropListener.ts +1 -0
- package/src/engine-components/Duplicatable.ts +1 -0
- package/src/engine-components/EventTrigger.ts +2 -0
- package/src/engine-components/GridHelper.ts +2 -0
- package/src/engine-components/GroundProjection.ts +1 -0
- package/src/engine-components/LODGroup.ts +2 -0
- package/src/engine-components/Light.ts +1 -0
- package/src/engine-components/LookAtConstraint.ts +1 -0
- package/src/engine-components/NeedleMenu.ts +1 -0
- package/src/engine-components/NestedGltf.ts +1 -0
- package/src/engine-components/Networking.ts +1 -0
- package/src/engine-components/OffsetConstraint.ts +7 -0
- package/src/engine-components/OrbitControls.ts +1 -0
- package/src/engine-components/PlayerColor.ts +2 -0
- package/src/engine-components/ReflectionProbe.ts +1 -0
- package/src/engine-components/RendererInstancing.ts +69 -33
- package/src/engine-components/RigidBody.ts +1 -0
- package/src/engine-components/SceneSwitcher.ts +1 -0
- package/src/engine-components/ScreenCapture.ts +1 -0
- package/src/engine-components/SeeThrough.ts +1 -0
- package/src/engine-components/ShadowCatcher.ts +2 -0
- package/src/engine-components/Skybox.ts +48 -36
- package/src/engine-components/SmoothFollow.ts +1 -0
- package/src/engine-components/SpatialTrigger.ts +1 -0
- package/src/engine-components/SpectatorCamera.ts +1 -0
- package/src/engine-components/SpriteRenderer.ts +1 -0
- package/src/engine-components/SyncedCamera.ts +2 -0
- package/src/engine-components/SyncedRoom.ts +1 -0
- package/src/engine-components/SyncedTransform.ts +2 -0
- package/src/engine-components/TransformGizmo.ts +2 -0
- package/src/engine-components/VideoPlayer.ts +1 -0
- package/src/engine-components/Voip.ts +1 -0
- package/src/engine-components/export/usdz/USDZExporter.ts +52 -5
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
- package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
- package/src/engine-components/physics/Attractor.ts +3 -0
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
- package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
- package/src/engine-components/postprocessing/Volume.ts +1 -0
- package/src/engine-components/splines/Spline.ts +1 -0
- package/src/engine-components/splines/SplineWalker.ts +1 -0
- package/src/engine-components/timeline/PlayableDirector.ts +1 -0
- package/src/engine-components/timeline/SignalAsset.ts +1 -0
- package/src/engine-components/ui/Button.ts +4 -0
- package/src/engine-components/ui/Canvas.ts +5 -0
- package/src/engine-components/ui/CanvasGroup.ts +4 -0
- package/src/engine-components/ui/EventSystem.ts +2 -0
- package/src/engine-components/ui/Image.ts +4 -0
- package/src/engine-components/ui/InputField.ts +4 -0
- package/src/engine-components/ui/Outline.ts +7 -0
- package/src/engine-components/ui/Text.ts +1 -0
- package/src/engine-components/utils/LookAt.ts +1 -0
- package/src/engine-components/web/Clickthrough.ts +1 -1
- package/src/engine-components/web/CursorFollow.ts +4 -0
- package/src/engine-components/web/HoverAnimation.ts +1 -0
- package/src/engine-components/web/ScrollFollow.ts +2 -0
- package/src/engine-components/web/ViewBox.ts +1 -0
- package/src/engine-components/webxr/Avatar.ts +5 -0
- package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
- package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
- package/src/engine-components/webxr/WebXR.ts +1 -1
- package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
- package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
- package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
- package/src/needle-engine.ts +4 -2
- package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
- package/dist/loader.worker-CiTwpNPW.js +0 -27
- package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
- package/dist/rapier-Cg3w3nFI.min.js +0 -1
- package/dist/rapier-sU12SWAs.js +0 -5217
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +0 -70
- package/lib/engine/webcomponents/needle-engine.attributes.js +0 -2
- package/lib/engine/webcomponents/needle-engine.attributes.js.map +0 -1
- package/src/engine/webcomponents/needle-engine.attributes.ts +0 -85
|
@@ -75,6 +75,7 @@ enum LightShadows {
|
|
|
75
75
|
* Debug mode can be enabled with the URL parameter `?debuglights`, which shows
|
|
76
76
|
* additional console output and visual helpers for lights.
|
|
77
77
|
*
|
|
78
|
+
* @summary Light component for various light types and shadow settings
|
|
78
79
|
* @category Rendering
|
|
79
80
|
* @group Components
|
|
80
81
|
*/
|
|
@@ -8,6 +8,7 @@ import type { OrbitControls } from "./OrbitControls.js";
|
|
|
8
8
|
* A LookAtConstraint is used by OrbitControls to make the camera look at a target.
|
|
9
9
|
* This component is used by {@link OrbitControls} internally.
|
|
10
10
|
*
|
|
11
|
+
* @summary Look At Constraint for OrbitControls
|
|
11
12
|
* @category Camera Controls
|
|
12
13
|
* @group Components
|
|
13
14
|
*/
|
|
@@ -10,6 +10,7 @@ import { Behaviour } from './Component.js';
|
|
|
10
10
|
* Controls display options, button visibility, and menu positioning.
|
|
11
11
|
* From code, you can access the menu via {@link Context.menu}.
|
|
12
12
|
*
|
|
13
|
+
* @summary Configuration component for the Needle Menu
|
|
13
14
|
* @category User Interface
|
|
14
15
|
* @group Components
|
|
15
16
|
**/
|
|
@@ -11,6 +11,7 @@ const debug = getParam("debugnestedgltf");
|
|
|
11
11
|
/** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
|
|
12
12
|
* It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
|
|
13
13
|
*
|
|
14
|
+
* @summary Loads and instantiates a nested glTF file
|
|
14
15
|
* @category Asset Management
|
|
15
16
|
* @group Components
|
|
16
17
|
*/
|
|
@@ -11,6 +11,7 @@ const debug = getParam("debugnet");
|
|
|
11
11
|
* This component supplies websocket URLs for establishing connections.
|
|
12
12
|
* It implements the {@link INetworkingWebsocketUrlProvider} interface.
|
|
13
13
|
*
|
|
14
|
+
* @summary Networking configuration component
|
|
14
15
|
* @category Networking
|
|
15
16
|
* @group Components
|
|
16
17
|
*/
|
|
@@ -4,6 +4,13 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
|
4
4
|
import * as utils from "./../engine/engine_three_utils.js";
|
|
5
5
|
import { Behaviour, GameObject } from "./Component.js";
|
|
6
6
|
|
|
7
|
+
/**
|
|
8
|
+
* OffsetConstraint component allows an object to maintain a specified positional and rotational offset
|
|
9
|
+
* relative to another object, with options for alignment and leveling.
|
|
10
|
+
* @summary Maintains positional and rotational offset relative to another object
|
|
11
|
+
* @category Constraints
|
|
12
|
+
* @group Components
|
|
13
|
+
*/
|
|
7
14
|
export class OffsetConstraint extends Behaviour {
|
|
8
15
|
|
|
9
16
|
@serializable(GameObject)
|
|
@@ -63,6 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
|
|
|
63
63
|
/** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
|
|
64
64
|
* The three OrbitControls object can be accessed via the `controls` property.
|
|
65
65
|
* The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
|
|
66
|
+
* @summary Camera controller using three.js OrbitControls
|
|
66
67
|
* @category Camera
|
|
67
68
|
* @group Components
|
|
68
69
|
*/
|
|
@@ -9,6 +9,8 @@ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
|
|
9
9
|
/**
|
|
10
10
|
* PlayerColor assigns a unique color for each user in the room to the object it is attached to.
|
|
11
11
|
* The color is generated based on the user's ID.
|
|
12
|
+
*
|
|
13
|
+
* @summary Assigns a unique color to the player object
|
|
12
14
|
* @category Networking
|
|
13
15
|
* @group Components
|
|
14
16
|
*/
|
|
@@ -29,8 +29,9 @@ export class InstancingHandler {
|
|
|
29
29
|
* (The instancing mesh renderer will grow x2 if the max instance count is reached)
|
|
30
30
|
* @default 4
|
|
31
31
|
* @returns The initial instance count
|
|
32
|
-
|
|
33
|
-
|
|
32
|
+
*/
|
|
33
|
+
// @ts-ignore (ignore the unused parameter warning)
|
|
34
|
+
static getStartInstanceCount = (obj: Object3D) => {
|
|
34
35
|
return 4;
|
|
35
36
|
};
|
|
36
37
|
|
|
@@ -45,20 +46,24 @@ export class InstancingHandler {
|
|
|
45
46
|
if (res) {
|
|
46
47
|
if (handlesArray === null) handlesArray = [];
|
|
47
48
|
handlesArray.push(res);
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
|
|
57
|
-
if (lod && renderer.activeAndEnabled && geometry != lod) {
|
|
58
|
-
res.setGeometry(lod);
|
|
59
|
-
}
|
|
60
|
-
});
|
|
49
|
+
|
|
50
|
+
// Load LOD for textures
|
|
51
|
+
const mat = res.object.material;
|
|
52
|
+
if(Array.isArray(mat)) {
|
|
53
|
+
mat.forEach(m => NEEDLE_progressive.assignTextureLOD(m, 0));
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
NEEDLE_progressive.assignTextureLOD(mat, 0);
|
|
61
57
|
}
|
|
58
|
+
|
|
59
|
+
// Load LOD for geometry
|
|
60
|
+
const mesh = res.object;
|
|
61
|
+
const geometry = mesh.geometry;
|
|
62
|
+
NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
|
|
63
|
+
if (lod && geometry != lod) {
|
|
64
|
+
res.setGeometry(lod);
|
|
65
|
+
}
|
|
66
|
+
});
|
|
62
67
|
}
|
|
63
68
|
|
|
64
69
|
else if (level <= 0 && obj.type !== "Mesh") {
|
|
@@ -349,7 +354,7 @@ class InstancedMeshRenderer {
|
|
|
349
354
|
private _context: Context;
|
|
350
355
|
private _batchedMesh: BatchedMesh;
|
|
351
356
|
private _handles: (InstanceHandle | null)[] = [];
|
|
352
|
-
private
|
|
357
|
+
private _geometryIds = new WeakMap<BufferGeometry, number>();
|
|
353
358
|
private _maxInstanceCount: number;
|
|
354
359
|
|
|
355
360
|
private _currentInstanceCount = 0;
|
|
@@ -439,6 +444,10 @@ class InstancedMeshRenderer {
|
|
|
439
444
|
private _needUpdateBounds: boolean = false;
|
|
440
445
|
private _debugMaterial: MeshStandardMaterial | null = null;
|
|
441
446
|
|
|
447
|
+
private getBatchedMeshName() {
|
|
448
|
+
return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
|
|
449
|
+
}
|
|
450
|
+
|
|
442
451
|
constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
|
|
443
452
|
this.name = name;
|
|
444
453
|
this.geometry = geo;
|
|
@@ -452,6 +461,7 @@ class InstancedMeshRenderer {
|
|
|
452
461
|
this._maxVertexCount = estimate.vertexCount;
|
|
453
462
|
this._maxIndexCount = estimate.indexCount;
|
|
454
463
|
this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
464
|
+
this._batchedMesh.name = this.getBatchedMeshName();
|
|
455
465
|
// this.inst = new InstancedMesh(geo, material, count);
|
|
456
466
|
this._batchedMesh[$instancingAutoUpdateBounds] = true;
|
|
457
467
|
// this.inst.count = 0;
|
|
@@ -475,7 +485,7 @@ class InstancedMeshRenderer {
|
|
|
475
485
|
context.post_render_callbacks.push(this.onAfterRender);
|
|
476
486
|
|
|
477
487
|
if (debugInstancing) {
|
|
478
|
-
console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
488
|
+
console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
479
489
|
}
|
|
480
490
|
}
|
|
481
491
|
|
|
@@ -522,7 +532,8 @@ class InstancedMeshRenderer {
|
|
|
522
532
|
return false;
|
|
523
533
|
}
|
|
524
534
|
|
|
525
|
-
|
|
535
|
+
const newInstanceCount = this._currentInstanceCount + 1;
|
|
536
|
+
if (newInstanceCount > this._maxInstanceCount || this.mustGrow(geo)) {
|
|
526
537
|
if (this.allowResize) {
|
|
527
538
|
this.grow(geo);
|
|
528
539
|
}
|
|
@@ -644,34 +655,42 @@ class InstancedMeshRenderer {
|
|
|
644
655
|
private mustGrow(geo?: BufferGeometry): boolean {
|
|
645
656
|
if (this.count >= this._maxInstanceCount) return true;
|
|
646
657
|
if (!geo || !geo.attributes) return false;
|
|
658
|
+
|
|
659
|
+
const isKnownGeometry = this._geometryIds.has(geo);
|
|
660
|
+
if (isKnownGeometry) return false;
|
|
661
|
+
|
|
647
662
|
const meshInfo = getMeshInformation(geo);
|
|
648
663
|
const newVertexCount = meshInfo.vertexCount;
|
|
649
664
|
const newIndexCount = meshInfo.indexCount;
|
|
650
665
|
return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
|
|
651
666
|
}
|
|
652
667
|
|
|
668
|
+
private _growId = 0;
|
|
653
669
|
private grow(geometry: BufferGeometry) {
|
|
670
|
+
const id = ++this._growId;
|
|
654
671
|
const growFactor = 2;
|
|
655
672
|
const newSize = Math.ceil(this._maxInstanceCount * growFactor);
|
|
656
673
|
|
|
657
674
|
// create a new BatchedMesh instance
|
|
675
|
+
// TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
|
|
658
676
|
const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
|
|
659
677
|
// const indices = geometry.index ? geometry.index.count : 0;
|
|
660
678
|
const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
|
|
661
|
-
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount
|
|
679
|
+
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
|
|
662
680
|
|
|
663
681
|
if (debugInstancing) {
|
|
664
682
|
const geometryInfo = getMeshInformation(geometry);
|
|
665
|
-
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"
|
|
683
|
+
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\" (${geometryInfo.vertexCount.toLocaleString()} vertices, ${geometryInfo.indexCount.toLocaleString()} indices)\nMax count ${this._maxInstanceCount.toLocaleString()} → ${newSize.toLocaleString()}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
666
684
|
this._debugMaterial = createDebugMaterial();
|
|
667
685
|
}
|
|
668
686
|
else if (isDevEnvironment()) {
|
|
669
|
-
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
|
|
687
|
+
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
670
688
|
}
|
|
671
689
|
|
|
672
690
|
this._maxVertexCount = newMaxVertexCount;
|
|
673
691
|
this._maxIndexCount = newMaxIndexCount;
|
|
674
692
|
const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
693
|
+
newInst.name = this.getBatchedMeshName();
|
|
675
694
|
newInst.layers = this._batchedMesh.layers;
|
|
676
695
|
newInst.castShadow = this._batchedMesh.castShadow;
|
|
677
696
|
newInst.receiveShadow = this._batchedMesh.receiveShadow;
|
|
@@ -686,7 +705,7 @@ class InstancedMeshRenderer {
|
|
|
686
705
|
// dispose the old batched mesh
|
|
687
706
|
this._batchedMesh.dispose();
|
|
688
707
|
this._batchedMesh.removeFromParent();
|
|
689
|
-
this._geometryIds
|
|
708
|
+
this._geometryIds = new WeakMap<BufferGeometry, number>();
|
|
690
709
|
|
|
691
710
|
this._batchedMesh = newInst;
|
|
692
711
|
this._maxInstanceCount = newSize;
|
|
@@ -698,6 +717,11 @@ class InstancedMeshRenderer {
|
|
|
698
717
|
const original = [...this._handles];
|
|
699
718
|
this._handles = [];
|
|
700
719
|
for (const handle of original) {
|
|
720
|
+
if (id !== this._growId) {
|
|
721
|
+
// another grow happened in the meantime
|
|
722
|
+
if (debugInstancing) console.warn("[Instancing] Aborting grow since another grow happened in the meantime");
|
|
723
|
+
return;
|
|
724
|
+
}
|
|
701
725
|
if (handle && handle.__instanceIndex >= 0) {
|
|
702
726
|
this.addGeometry(handle);
|
|
703
727
|
this._handles[handle.__instanceIndex] = handle;
|
|
@@ -722,23 +746,31 @@ class InstancedMeshRenderer {
|
|
|
722
746
|
entry.count += 1;
|
|
723
747
|
}
|
|
724
748
|
|
|
749
|
+
if (_newGeometries && _newGeometries?.length > 0) {
|
|
750
|
+
const index = _newGeometries.indexOf(handle.object.geometry as BufferGeometry);
|
|
751
|
+
if (index !== -1) {
|
|
752
|
+
_newGeometries.splice(index, 1);
|
|
753
|
+
}
|
|
754
|
+
}
|
|
725
755
|
}
|
|
726
756
|
}
|
|
727
757
|
|
|
728
758
|
// then calculate the total vertex count
|
|
729
759
|
let totalVertices = 0;
|
|
730
760
|
let totalIndices = 0;
|
|
761
|
+
let totalGeometries = 0;
|
|
731
762
|
// let maxVertices = 0;
|
|
732
763
|
for (const [_geo, data] of usedGeometries) {
|
|
733
|
-
|
|
734
|
-
|
|
764
|
+
totalGeometries += 1;
|
|
765
|
+
totalVertices += data.vertexCount;
|
|
766
|
+
totalIndices += data.indexCount;
|
|
735
767
|
// maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
|
|
736
768
|
}
|
|
737
769
|
// we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
|
|
738
|
-
const averageVerts = Math.ceil(totalVertices / Math.max(1,
|
|
739
|
-
let maxVertexCount = averageVerts *
|
|
740
|
-
const averageIndices = Math.ceil(totalIndices / Math.max(1,
|
|
741
|
-
let maxIndexCount = averageIndices *
|
|
770
|
+
const averageVerts = Math.ceil(totalVertices / Math.max(1, totalGeometries));
|
|
771
|
+
let maxVertexCount = averageVerts * totalGeometries;
|
|
772
|
+
const averageIndices = Math.ceil(totalIndices / Math.max(1, totalGeometries));
|
|
773
|
+
let maxIndexCount = averageIndices * totalGeometries;
|
|
742
774
|
|
|
743
775
|
// if new geometries are provided we *know* that they will be added
|
|
744
776
|
// so we make sure to include them in the calculation
|
|
@@ -753,6 +785,10 @@ class InstancedMeshRenderer {
|
|
|
753
785
|
}
|
|
754
786
|
}
|
|
755
787
|
|
|
788
|
+
if (debugInstancing) {
|
|
789
|
+
console.log(`[Instancing] Estimated size for new buffer ${this.name}\nGeometries: ${totalGeometries} (New: ${_newGeometries?.length || 0})\nInstances: ${newMaxInstances}\nEstimated Vertices: ${maxVertexCount.toLocaleString()}\nEstimated Indices: ${maxIndexCount.toLocaleString()}`);
|
|
790
|
+
}
|
|
791
|
+
|
|
756
792
|
return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
|
|
757
793
|
}
|
|
758
794
|
|
|
@@ -770,16 +806,16 @@ class InstancedMeshRenderer {
|
|
|
770
806
|
let geometryId = this._geometryIds.get(geo);
|
|
771
807
|
if (geometryId === undefined || geometryId === null) {
|
|
772
808
|
if (debugInstancing)
|
|
773
|
-
console.
|
|
809
|
+
console.warn(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\nCurrent Instances: ${this._currentInstanceCount}\nMax Vertices: ${handle.maxVertexCount.toLocaleString()}\nMax Indices: ${handle.maxIndexCount.toLocaleString()}\nMax Triangles: ${(handle.maxIndexCount / 3).toLocaleString()}`);
|
|
774
810
|
|
|
775
811
|
geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
|
|
776
812
|
this._geometryIds.set(geo, geometryId);
|
|
813
|
+
this._currentVertexCount += handle.maxVertexCount;
|
|
814
|
+
this._currentIndexCount += handle.maxIndexCount;
|
|
777
815
|
}
|
|
778
816
|
else {
|
|
779
817
|
if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
|
|
780
818
|
}
|
|
781
|
-
this._currentVertexCount += handle.maxVertexCount;
|
|
782
|
-
this._currentIndexCount += handle.maxIndexCount;
|
|
783
819
|
const i = this._batchedMesh.addInstance(geometryId);
|
|
784
820
|
handle.__geometryIndex = geometryId;
|
|
785
821
|
handle.__instanceIndex = i;
|
|
@@ -787,7 +823,7 @@ class InstancedMeshRenderer {
|
|
|
787
823
|
handle.__reservedIndexRange = handle.maxIndexCount;
|
|
788
824
|
this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
|
|
789
825
|
if (debugInstancing)
|
|
790
|
-
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
826
|
+
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}\nVertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()},\nIndices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
|
|
791
827
|
|
|
792
828
|
}
|
|
793
829
|
|
|
@@ -803,7 +839,7 @@ class InstancedMeshRenderer {
|
|
|
803
839
|
// this.inst.deleteGeometry(handle.__instanceIndex);
|
|
804
840
|
// else
|
|
805
841
|
// this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
|
|
806
|
-
if(debugInstancing) {
|
|
842
|
+
if (debugInstancing) {
|
|
807
843
|
console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
808
844
|
}
|
|
809
845
|
this._batchedMesh.deleteInstance(handle.__instanceIndex);
|
|
@@ -140,6 +140,7 @@ class TransformWatch {
|
|
|
140
140
|
* - Example: https://samples.needle.tools/physics-playground
|
|
141
141
|
* - Example: https://samples.needle.tools/physics-&-animation
|
|
142
142
|
*
|
|
143
|
+
* @summary Rigidbody for physical interactions
|
|
143
144
|
* @category Physics
|
|
144
145
|
* @group Components
|
|
145
146
|
*/
|
|
@@ -70,6 +70,7 @@ export declare type ScreenCaptureOptions = {
|
|
|
70
70
|
* By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set {@link device} This behaviour can be disabled by setting `allowStartOnClick` to false.
|
|
71
71
|
* It is also possible to start the stream manually from your code by calling the {@link share} method.
|
|
72
72
|
*
|
|
73
|
+
* @summary Share screen, camera or microphone in a networked room
|
|
73
74
|
* @category Networking
|
|
74
75
|
* @group Components
|
|
75
76
|
*/
|
|
@@ -22,6 +22,8 @@ enum ShadowMode {
|
|
|
22
22
|
* If the GameObject is a Mesh, it will apply a shadow-catching material to it - otherwise it will create a quad with the shadow-catching material.
|
|
23
23
|
*
|
|
24
24
|
* Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
|
|
25
|
+
*
|
|
26
|
+
* @summary Renders shadows or light on the object
|
|
25
27
|
* @category Rendering
|
|
26
28
|
* @group Components
|
|
27
29
|
*/
|
|
@@ -1,16 +1,14 @@
|
|
|
1
|
-
import { CompressedCubeTexture,
|
|
2
|
-
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
|
|
3
|
-
import { KTX2Loader } from "three/examples/jsm/loaders/KTX2Loader.js";
|
|
4
|
-
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
|
|
1
|
+
import { CompressedCubeTexture, CubeTexture, CubeUVReflectionMapping, EquirectangularRefractionMapping, Texture } from "three"
|
|
5
2
|
|
|
3
|
+
import { isDevEnvironment } from "../engine/debug/debug.js";
|
|
6
4
|
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
|
7
5
|
import { syncField } from "../engine/engine_networking_auto.js";
|
|
8
6
|
import { loadPMREM } from "../engine/engine_pmrem.js";
|
|
9
7
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
10
8
|
import { type IContext } from "../engine/engine_types.js";
|
|
11
|
-
import { addAttributeChangeCallback, getParam,
|
|
9
|
+
import { addAttributeChangeCallback, getParam, removeAttributeChangeCallback, toSourceId } from "../engine/engine_utils.js";
|
|
12
10
|
import { registerObservableAttribute } from "../engine/webcomponents/needle-engine.extras.js";
|
|
13
|
-
import { Camera
|
|
11
|
+
import { Camera } from "./Camera.js";
|
|
14
12
|
import { Behaviour, GameObject } from "./Component.js";
|
|
15
13
|
|
|
16
14
|
const debug = getParam("debugskybox");
|
|
@@ -18,6 +16,29 @@ const debug = getParam("debugskybox");
|
|
|
18
16
|
registerObservableAttribute("background-image");
|
|
19
17
|
registerObservableAttribute("environment-image");
|
|
20
18
|
|
|
19
|
+
|
|
20
|
+
type MagicSkyboxName = "studio" | "blurred-skybox" | "quicklook-ar" | "quicklook";
|
|
21
|
+
const MagicSkyboxNames: Record<MagicSkyboxName, { url: string, url_low: string }> = {
|
|
22
|
+
"studio": {
|
|
23
|
+
url: "https://cdn.needle.tools/static/skybox/modelviewer-Neutral.pmrem4x4.ktx2?pmrem",
|
|
24
|
+
url_low: "https://cdn.needle.tools/static/skybox/modelviewer-Neutral-small.pmrem4x4.ktx2?pmrem"
|
|
25
|
+
},
|
|
26
|
+
"blurred-skybox": {
|
|
27
|
+
url: "https://cdn.needle.tools/static/skybox/blurred-skybox.pmrem4x4.ktx2?pmrem",
|
|
28
|
+
url_low: "https://cdn.needle.tools/static/skybox/blurred-skybox-small.pmrem4x4.ktx2?pmrem"
|
|
29
|
+
},
|
|
30
|
+
"quicklook-ar": {
|
|
31
|
+
url: "https://cdn.needle.tools/static/skybox/QuickLook-ARMode.pmrem4x4.ktx2?pmrem",
|
|
32
|
+
url_low: "https://cdn.needle.tools/static/skybox/QuickLook-ARMode-small.pmrem4x4.ktx2?pmrem"
|
|
33
|
+
},
|
|
34
|
+
"quicklook": {
|
|
35
|
+
url: "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode.pmrem4x4.ktx2?pmrem",
|
|
36
|
+
url_low: "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode-small.pmrem4x4.ktx2?pmrem"
|
|
37
|
+
}
|
|
38
|
+
} as const;
|
|
39
|
+
type AnyString = string & { _brand?: never };
|
|
40
|
+
|
|
41
|
+
|
|
21
42
|
function createRemoteSkyboxComponent(context: IContext, url: string, skybox: boolean, environment: boolean, attribute: "background-image" | "environment-image") {
|
|
22
43
|
|
|
23
44
|
// when the user sets the attribute to a color we can not handle it as a skybox url.
|
|
@@ -91,8 +112,9 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, () => {
|
|
|
91
112
|
});
|
|
92
113
|
|
|
93
114
|
|
|
115
|
+
|
|
94
116
|
/**
|
|
95
|
-
* RemoteSkybox is a component that allows you to set the skybox of a scene from a URL or a
|
|
117
|
+
* RemoteSkybox is a component that allows you to set the skybox or environment texture of a scene from a URL, a local file or a static skybox name.
|
|
96
118
|
* It supports .hdr, .exr, .jpg, .png files.
|
|
97
119
|
*
|
|
98
120
|
* ### Events
|
|
@@ -121,14 +143,20 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, () => {
|
|
|
121
143
|
* skybox.setSkybox("https://example.com/skybox.hdr");
|
|
122
144
|
* ```
|
|
123
145
|
*
|
|
146
|
+
* @summary Sets the skybox or environment texture of a scene
|
|
124
147
|
* @category Rendering
|
|
125
148
|
* @group Components
|
|
126
149
|
*/
|
|
127
150
|
export class RemoteSkybox extends Behaviour {
|
|
128
151
|
|
|
129
152
|
/**
|
|
130
|
-
* URL to a remote skybox.
|
|
131
|
-
* To update the skybox/environment map use `setSkybox(url)
|
|
153
|
+
* URL to a remote skybox.
|
|
154
|
+
* To update the skybox/environment map use `setSkybox(url)`.
|
|
155
|
+
*
|
|
156
|
+
* The url can also be set to a magic skybox name.
|
|
157
|
+
* Magic name options are: "quicklook", "quicklook-ar", "studio", "blurred-skybox".
|
|
158
|
+
* These will resolve to built-in skyboxes hosted on the Needle CDN that are static, optimized for the web and will never change.
|
|
159
|
+
*
|
|
132
160
|
* @example
|
|
133
161
|
* ```ts
|
|
134
162
|
* skybox.url = "https://example.com/skybox.hdr";
|
|
@@ -136,7 +164,7 @@ export class RemoteSkybox extends Behaviour {
|
|
|
136
164
|
*/
|
|
137
165
|
@syncField(RemoteSkybox.prototype.urlChangedSyncField)
|
|
138
166
|
@serializable(URL)
|
|
139
|
-
url
|
|
167
|
+
url: MagicSkyboxName | AnyString = "studio";
|
|
140
168
|
|
|
141
169
|
/**
|
|
142
170
|
* When enabled a user can drop a link to a skybox image on the scene to set the skybox.
|
|
@@ -208,7 +236,7 @@ export class RemoteSkybox extends Behaviour {
|
|
|
208
236
|
* @param name Define name of the file with extension if it isn't apart of the url
|
|
209
237
|
* @returns Whether the skybox was successfully set
|
|
210
238
|
*/
|
|
211
|
-
async setSkybox(url:
|
|
239
|
+
async setSkybox(url: MagicSkyboxName | AnyString | undefined | null, name?: string) {
|
|
212
240
|
if (!this.activeAndEnabled) return false;
|
|
213
241
|
|
|
214
242
|
url = tryParseMagicSkyboxName(url, this.environment, this.background);
|
|
@@ -404,38 +432,22 @@ export class RemoteSkybox extends Behaviour {
|
|
|
404
432
|
|
|
405
433
|
|
|
406
434
|
|
|
407
|
-
|
|
408
435
|
function tryParseMagicSkyboxName(str: string | null | undefined, environment: boolean, background: boolean): string | null {
|
|
409
436
|
|
|
410
437
|
if (str === null || str === undefined) return null;
|
|
411
438
|
|
|
412
439
|
const useLowRes = environment && !background;
|
|
413
440
|
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
return "https://cdn.needle.tools/static/skybox/blurred-skybox-small.pmrem4x4.ktx2?pmrem";
|
|
424
|
-
}
|
|
425
|
-
return "https://cdn.needle.tools/static/skybox/blurred-skybox.pmrem4x4.ktx2?pmrem";
|
|
426
|
-
case "quicklook-ar":
|
|
427
|
-
if (useLowRes) {
|
|
428
|
-
return "https://cdn.needle.tools/static/skybox/QuickLook-ARMode-small.pmrem4x4.ktx2?pmrem";
|
|
429
|
-
}
|
|
430
|
-
return "https://cdn.needle.tools/static/skybox/QuickLook-ARMode.pmrem4x4.ktx2?pmrem";
|
|
431
|
-
case "quicklook":
|
|
432
|
-
if (useLowRes) {
|
|
433
|
-
return "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode-small.pmrem4x4.ktx2?pmrem";
|
|
434
|
-
}
|
|
435
|
-
return "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode.pmrem4x4.ktx2?pmrem";
|
|
441
|
+
const value = MagicSkyboxNames[str.toLowerCase() as MagicSkyboxName];
|
|
442
|
+
if (value) {
|
|
443
|
+
return useLowRes ? value.url_low : value.url;
|
|
444
|
+
}
|
|
445
|
+
else if (typeof str === "string" && str?.length && (isDevEnvironment() || debug)) {
|
|
446
|
+
const noUrlOrFile = !str.startsWith("http") && !str.startsWith("file:") && !str.startsWith("blob:") && !str.startsWith("data:");
|
|
447
|
+
if(noUrlOrFile) {
|
|
448
|
+
console.warn(`RemoteSkybox: Unknown magic skybox name "${str}". Valid names are: ${Object.keys(MagicSkyboxNames).map(n => `"${n}"`).join(", ")}`);
|
|
449
|
+
}
|
|
436
450
|
}
|
|
437
|
-
|
|
438
|
-
|
|
439
451
|
|
|
440
452
|
return str;
|
|
441
453
|
}
|
|
@@ -9,6 +9,7 @@ import { Behaviour } from "./Component.js";
|
|
|
9
9
|
/**
|
|
10
10
|
* SmoothFollow makes the {@link Object3D} (`GameObject`) smoothly follow another target {@link Object3D}.
|
|
11
11
|
* It can follow the target's position, rotation, or both.
|
|
12
|
+
* @summary Smoothly follows a target object
|
|
12
13
|
* @category Interactivity
|
|
13
14
|
* @group Components
|
|
14
15
|
*/
|
|
@@ -26,6 +26,7 @@ function testMask(mask1, mask2) {
|
|
|
26
26
|
/**
|
|
27
27
|
* Component that receives and responds to spatial events, like entering or exiting a trigger zone.
|
|
28
28
|
* Used in conjunction with {@link SpatialTrigger} to create interactive spatial events.
|
|
29
|
+
* @summary Receives spatial trigger events
|
|
29
30
|
* @category Interactivity
|
|
30
31
|
* @group Components
|
|
31
32
|
*/
|
|
@@ -35,6 +35,7 @@ const debug = getParam("debugspectator");
|
|
|
35
35
|
*
|
|
36
36
|
* Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
|
|
37
37
|
*
|
|
38
|
+
* @summary Follow other users in a networked room
|
|
38
39
|
* @category Networking
|
|
39
40
|
* @group Components
|
|
40
41
|
*/
|
|
@@ -86,6 +86,7 @@ function updateTextureIfNecessary(tex: Texture) {
|
|
|
86
86
|
|
|
87
87
|
/**
|
|
88
88
|
* A sprite is a mesh that represents a 2D image. Used by the {@link SpriteRenderer} to render 2D images in the scene.
|
|
89
|
+
* @summary 2D image renderer
|
|
89
90
|
* @category Rendering
|
|
90
91
|
* @group Components
|
|
91
92
|
*/
|
|
@@ -63,6 +63,8 @@ declare type UserCamInfo = {
|
|
|
63
63
|
/**
|
|
64
64
|
* SyncedCamera is a component that syncs the camera position and rotation of all users in the room.
|
|
65
65
|
* A prefab can be set to represent the remote cameras visually in the scene.
|
|
66
|
+
*
|
|
67
|
+
* @summary Syncs camera position and rotation of users in a networked room
|
|
66
68
|
* @category Networking
|
|
67
69
|
* @group Components
|
|
68
70
|
*/
|
|
@@ -33,6 +33,7 @@ const debug = utils.getParam("debugsyncedroom");
|
|
|
33
33
|
* myObject.addComponent(SyncedRoom, { joinRandomRoom: true, roomPrefix: "myApp_" });
|
|
34
34
|
* ```
|
|
35
35
|
*
|
|
36
|
+
* @summary Joins a networked room based on URL parameters or a random room
|
|
36
37
|
* @category Networking
|
|
37
38
|
* @group Components
|
|
38
39
|
*/
|
|
@@ -57,6 +57,8 @@ onUpdate((ctx) => {
|
|
|
57
57
|
/**
|
|
58
58
|
* SyncedTransform synchronizes the position and rotation of a game object over the network.
|
|
59
59
|
* It handles ownership transfer, interpolation, and network state updates automatically.
|
|
60
|
+
*
|
|
61
|
+
* @summary Synchronizes object transform over the network with ownership management
|
|
60
62
|
* @category Networking
|
|
61
63
|
* @group Components
|
|
62
64
|
*/
|
|
@@ -10,6 +10,8 @@ import { SyncedTransform } from "./SyncedTransform.js";
|
|
|
10
10
|
/**
|
|
11
11
|
* TransformGizmo displays manipulation controls for translating, rotating, and scaling objects in the scene.
|
|
12
12
|
* It wraps three.js {@link TransformControls} and provides keyboard shortcuts for changing modes and settings.
|
|
13
|
+
*
|
|
14
|
+
* @summary Object manipulation gizmo for translating, rotating, and scaling
|
|
13
15
|
* @category Helpers
|
|
14
16
|
* @group Components
|
|
15
17
|
*/
|