@needle-tools/engine 4.11.5-next.d9019e4 → 4.11.5-next.dedc70b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/components.needle.json +1 -1
  2. package/custom-elements.json +436 -0
  3. package/dist/{needle-engine.bundle-GILPT50v.min.js → needle-engine.bundle-CJlEyOBM.min.js} +4 -4
  4. package/dist/{needle-engine.bundle-DbRanrPL.umd.cjs → needle-engine.bundle-DgiVW9bH.umd.cjs} +6 -6
  5. package/dist/{needle-engine.bundle-D4DKOVeW.js → needle-engine.bundle-F4gDjlNg.js} +60 -14
  6. package/dist/needle-engine.d.ts +18154 -1
  7. package/dist/needle-engine.js +2 -2
  8. package/dist/needle-engine.min.js +1 -1
  9. package/dist/needle-engine.umd.cjs +1 -1
  10. package/lib/engine/api.d.ts +0 -1
  11. package/lib/engine/api.js +0 -1
  12. package/lib/engine/api.js.map +1 -1
  13. package/lib/engine/engine_texture.d.ts +1 -1
  14. package/lib/engine/engine_tonemapping.d.ts +1 -1
  15. package/lib/engine/webcomponents/logo-element.d.ts +11 -0
  16. package/lib/engine/webcomponents/logo-element.js +6 -0
  17. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  18. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
  19. package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
  20. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  21. package/lib/engine/webcomponents/needle-button.d.ts +5 -0
  22. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  23. package/lib/engine/webcomponents/needle-engine.d.ts +209 -8
  24. package/lib/engine/webcomponents/needle-engine.js +91 -13
  25. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  26. package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
  27. package/lib/engine-components/AlignmentConstraint.js +9 -0
  28. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  29. package/lib/engine-components/Animator.d.ts +1 -0
  30. package/lib/engine-components/Animator.js.map +1 -1
  31. package/lib/engine-components/AudioListener.d.ts +2 -0
  32. package/lib/engine-components/AudioListener.js +2 -0
  33. package/lib/engine-components/AudioListener.js.map +1 -1
  34. package/lib/engine-components/AudioSource.d.ts +1 -0
  35. package/lib/engine-components/AudioSource.js +1 -0
  36. package/lib/engine-components/AudioSource.js.map +1 -1
  37. package/lib/engine-components/AxesHelper.d.ts +2 -0
  38. package/lib/engine-components/AxesHelper.js +2 -0
  39. package/lib/engine-components/AxesHelper.js.map +1 -1
  40. package/lib/engine-components/Camera.d.ts +1 -0
  41. package/lib/engine-components/Camera.js +1 -0
  42. package/lib/engine-components/Camera.js.map +1 -1
  43. package/lib/engine-components/CharacterController.d.ts +4 -1
  44. package/lib/engine-components/CharacterController.js +4 -1
  45. package/lib/engine-components/CharacterController.js.map +1 -1
  46. package/lib/engine-components/DeleteBox.d.ts +2 -0
  47. package/lib/engine-components/DeleteBox.js +2 -0
  48. package/lib/engine-components/DeleteBox.js.map +1 -1
  49. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  50. package/lib/engine-components/DeviceFlag.js +4 -0
  51. package/lib/engine-components/DeviceFlag.js.map +1 -1
  52. package/lib/engine-components/DragControls.d.ts +1 -0
  53. package/lib/engine-components/DragControls.js +1 -0
  54. package/lib/engine-components/DragControls.js.map +1 -1
  55. package/lib/engine-components/DropListener.d.ts +1 -0
  56. package/lib/engine-components/DropListener.js +1 -0
  57. package/lib/engine-components/DropListener.js.map +1 -1
  58. package/lib/engine-components/Duplicatable.d.ts +1 -0
  59. package/lib/engine-components/Duplicatable.js +1 -0
  60. package/lib/engine-components/Duplicatable.js.map +1 -1
  61. package/lib/engine-components/EventTrigger.d.ts +2 -0
  62. package/lib/engine-components/EventTrigger.js +2 -0
  63. package/lib/engine-components/EventTrigger.js.map +1 -1
  64. package/lib/engine-components/GridHelper.d.ts +2 -0
  65. package/lib/engine-components/GridHelper.js +2 -0
  66. package/lib/engine-components/GridHelper.js.map +1 -1
  67. package/lib/engine-components/GroundProjection.d.ts +1 -0
  68. package/lib/engine-components/GroundProjection.js +1 -0
  69. package/lib/engine-components/GroundProjection.js.map +1 -1
  70. package/lib/engine-components/LODGroup.d.ts +2 -0
  71. package/lib/engine-components/LODGroup.js +2 -0
  72. package/lib/engine-components/LODGroup.js.map +1 -1
  73. package/lib/engine-components/Light.d.ts +1 -0
  74. package/lib/engine-components/Light.js +1 -0
  75. package/lib/engine-components/Light.js.map +1 -1
  76. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  77. package/lib/engine-components/LookAtConstraint.js +1 -0
  78. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  79. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  80. package/lib/engine-components/NeedleMenu.js +1 -0
  81. package/lib/engine-components/NeedleMenu.js.map +1 -1
  82. package/lib/engine-components/NestedGltf.d.ts +1 -0
  83. package/lib/engine-components/NestedGltf.js +1 -0
  84. package/lib/engine-components/NestedGltf.js.map +1 -1
  85. package/lib/engine-components/Networking.d.ts +1 -0
  86. package/lib/engine-components/Networking.js +1 -0
  87. package/lib/engine-components/Networking.js.map +1 -1
  88. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  89. package/lib/engine-components/OffsetConstraint.js +7 -0
  90. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  91. package/lib/engine-components/OrbitControls.d.ts +1 -0
  92. package/lib/engine-components/OrbitControls.js +1 -0
  93. package/lib/engine-components/OrbitControls.js.map +1 -1
  94. package/lib/engine-components/PlayerColor.d.ts +2 -0
  95. package/lib/engine-components/PlayerColor.js +2 -0
  96. package/lib/engine-components/PlayerColor.js.map +1 -1
  97. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  98. package/lib/engine-components/ReflectionProbe.js +1 -0
  99. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  100. package/lib/engine-components/RigidBody.d.ts +1 -0
  101. package/lib/engine-components/RigidBody.js +1 -0
  102. package/lib/engine-components/RigidBody.js.map +1 -1
  103. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  104. package/lib/engine-components/SceneSwitcher.js +1 -0
  105. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  106. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  107. package/lib/engine-components/ScreenCapture.js +1 -0
  108. package/lib/engine-components/ScreenCapture.js.map +1 -1
  109. package/lib/engine-components/SeeThrough.d.ts +1 -0
  110. package/lib/engine-components/SeeThrough.js +1 -0
  111. package/lib/engine-components/SeeThrough.js.map +1 -1
  112. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  113. package/lib/engine-components/ShadowCatcher.js +2 -0
  114. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  115. package/lib/engine-components/Skybox.d.ts +1 -0
  116. package/lib/engine-components/Skybox.js +1 -0
  117. package/lib/engine-components/Skybox.js.map +1 -1
  118. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  119. package/lib/engine-components/SmoothFollow.js +1 -0
  120. package/lib/engine-components/SmoothFollow.js.map +1 -1
  121. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  122. package/lib/engine-components/SpatialTrigger.js +1 -0
  123. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  124. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  125. package/lib/engine-components/SpectatorCamera.js +1 -0
  126. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  127. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  128. package/lib/engine-components/SpriteRenderer.js +1 -0
  129. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  130. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  131. package/lib/engine-components/SyncedCamera.js +2 -0
  132. package/lib/engine-components/SyncedCamera.js.map +1 -1
  133. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  134. package/lib/engine-components/SyncedRoom.js +1 -0
  135. package/lib/engine-components/SyncedRoom.js.map +1 -1
  136. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  137. package/lib/engine-components/SyncedTransform.js +2 -0
  138. package/lib/engine-components/SyncedTransform.js.map +1 -1
  139. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  140. package/lib/engine-components/TransformGizmo.js +2 -0
  141. package/lib/engine-components/TransformGizmo.js.map +1 -1
  142. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  143. package/lib/engine-components/VideoPlayer.js +1 -0
  144. package/lib/engine-components/VideoPlayer.js.map +1 -1
  145. package/lib/engine-components/Voip.d.ts +1 -0
  146. package/lib/engine-components/Voip.js +1 -0
  147. package/lib/engine-components/Voip.js.map +1 -1
  148. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  149. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  150. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  151. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  152. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  153. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  154. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  155. package/lib/engine-components/physics/Attractor.js +3 -0
  156. package/lib/engine-components/physics/Attractor.js.map +1 -1
  157. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  158. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  159. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  160. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  161. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
  162. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  163. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  164. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
  165. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  166. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  167. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
  168. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  169. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
  170. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
  171. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
  172. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  173. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
  174. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  175. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
  176. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
  177. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  178. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
  179. package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
  180. package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
  181. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
  182. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
  183. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
  184. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
  185. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +4 -0
  186. package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
  187. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
  188. package/lib/engine-components/postprocessing/Effects/Vignette.js +4 -0
  189. package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
  190. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
  191. package/lib/engine-components/postprocessing/Volume.js +1 -0
  192. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  193. package/lib/engine-components/splines/Spline.d.ts +1 -0
  194. package/lib/engine-components/splines/Spline.js +1 -0
  195. package/lib/engine-components/splines/Spline.js.map +1 -1
  196. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
  197. package/lib/engine-components/splines/SplineWalker.js +1 -0
  198. package/lib/engine-components/splines/SplineWalker.js.map +1 -1
  199. package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
  200. package/lib/engine-components/timeline/PlayableDirector.js +1 -0
  201. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  202. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
  203. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  204. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  205. package/lib/engine-components/ui/Button.d.ts +4 -0
  206. package/lib/engine-components/ui/Button.js +4 -0
  207. package/lib/engine-components/ui/Button.js.map +1 -1
  208. package/lib/engine-components/ui/Canvas.d.ts +5 -0
  209. package/lib/engine-components/ui/Canvas.js +5 -0
  210. package/lib/engine-components/ui/Canvas.js.map +1 -1
  211. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
  212. package/lib/engine-components/ui/CanvasGroup.js +4 -0
  213. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  214. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
  215. package/lib/engine-components/ui/EventSystem.js +2 -0
  216. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  217. package/lib/engine-components/ui/Image.d.ts +4 -0
  218. package/lib/engine-components/ui/Image.js +4 -0
  219. package/lib/engine-components/ui/Image.js.map +1 -1
  220. package/lib/engine-components/ui/InputField.d.ts +4 -0
  221. package/lib/engine-components/ui/InputField.js +4 -0
  222. package/lib/engine-components/ui/InputField.js.map +1 -1
  223. package/lib/engine-components/ui/Outline.d.ts +7 -0
  224. package/lib/engine-components/ui/Outline.js +7 -0
  225. package/lib/engine-components/ui/Outline.js.map +1 -1
  226. package/lib/engine-components/ui/Text.d.ts +1 -0
  227. package/lib/engine-components/ui/Text.js +1 -0
  228. package/lib/engine-components/ui/Text.js.map +1 -1
  229. package/lib/engine-components/utils/LookAt.d.ts +1 -0
  230. package/lib/engine-components/utils/LookAt.js +1 -0
  231. package/lib/engine-components/utils/LookAt.js.map +1 -1
  232. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
  233. package/lib/engine-components/web/Clickthrough.js +1 -1
  234. package/lib/engine-components/web/CursorFollow.d.ts +1 -0
  235. package/lib/engine-components/web/CursorFollow.js +1 -0
  236. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  237. package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
  238. package/lib/engine-components/web/HoverAnimation.js +1 -0
  239. package/lib/engine-components/web/HoverAnimation.js.map +1 -1
  240. package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
  241. package/lib/engine-components/web/ScrollFollow.js +2 -0
  242. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  243. package/lib/engine-components/web/ViewBox.d.ts +1 -0
  244. package/lib/engine-components/web/ViewBox.js +1 -0
  245. package/lib/engine-components/web/ViewBox.js.map +1 -1
  246. package/lib/engine-components/webxr/Avatar.d.ts +5 -0
  247. package/lib/engine-components/webxr/Avatar.js +5 -0
  248. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  249. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
  250. package/lib/engine-components/webxr/WebARCameraBackground.js +1 -0
  251. package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
  252. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +1 -0
  253. package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
  254. package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
  255. package/lib/engine-components/webxr/WebXR.d.ts +1 -1
  256. package/lib/engine-components/webxr/WebXR.js +1 -1
  257. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
  258. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
  259. package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
  260. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
  261. package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -0
  262. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  263. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
  264. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
  265. package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
  266. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
  267. package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
  268. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  269. package/package.json +19 -12
  270. package/plugins/types/needleConfig.d.ts +1 -1
  271. package/plugins/types/next.d.ts +1 -1
  272. package/plugins/types/userconfig.d.ts +4 -1
  273. package/plugins/vite/custom-element-data.js +80 -0
  274. package/plugins/vite/index.js +4 -0
  275. package/src/engine/api.ts +0 -1
  276. package/src/engine/engine_texture.ts +1 -1
  277. package/src/engine/engine_tonemapping.ts +1 -1
  278. package/src/engine/webcomponents/logo-element.ts +12 -0
  279. package/src/engine/webcomponents/needle menu/needle-menu.ts +24 -3
  280. package/src/engine/webcomponents/needle-button.ts +6 -0
  281. package/src/engine/webcomponents/needle-engine.ts +317 -22
  282. package/src/engine-components/AlignmentConstraint.ts +9 -0
  283. package/src/engine-components/Animator.ts +1 -0
  284. package/src/engine-components/AudioListener.ts +2 -0
  285. package/src/engine-components/AudioSource.ts +1 -0
  286. package/src/engine-components/AxesHelper.ts +2 -0
  287. package/src/engine-components/Camera.ts +1 -0
  288. package/src/engine-components/CharacterController.ts +4 -1
  289. package/src/engine-components/DeleteBox.ts +2 -0
  290. package/src/engine-components/DeviceFlag.ts +4 -0
  291. package/src/engine-components/DragControls.ts +1 -0
  292. package/src/engine-components/DropListener.ts +1 -0
  293. package/src/engine-components/Duplicatable.ts +1 -0
  294. package/src/engine-components/EventTrigger.ts +2 -0
  295. package/src/engine-components/GridHelper.ts +2 -0
  296. package/src/engine-components/GroundProjection.ts +1 -0
  297. package/src/engine-components/LODGroup.ts +2 -0
  298. package/src/engine-components/Light.ts +1 -0
  299. package/src/engine-components/LookAtConstraint.ts +1 -0
  300. package/src/engine-components/NeedleMenu.ts +1 -0
  301. package/src/engine-components/NestedGltf.ts +1 -0
  302. package/src/engine-components/Networking.ts +1 -0
  303. package/src/engine-components/OffsetConstraint.ts +7 -0
  304. package/src/engine-components/OrbitControls.ts +1 -0
  305. package/src/engine-components/PlayerColor.ts +2 -0
  306. package/src/engine-components/ReflectionProbe.ts +1 -0
  307. package/src/engine-components/RigidBody.ts +1 -0
  308. package/src/engine-components/SceneSwitcher.ts +1 -0
  309. package/src/engine-components/ScreenCapture.ts +1 -0
  310. package/src/engine-components/SeeThrough.ts +1 -0
  311. package/src/engine-components/ShadowCatcher.ts +2 -0
  312. package/src/engine-components/Skybox.ts +1 -0
  313. package/src/engine-components/SmoothFollow.ts +1 -0
  314. package/src/engine-components/SpatialTrigger.ts +1 -0
  315. package/src/engine-components/SpectatorCamera.ts +1 -0
  316. package/src/engine-components/SpriteRenderer.ts +1 -0
  317. package/src/engine-components/SyncedCamera.ts +2 -0
  318. package/src/engine-components/SyncedRoom.ts +1 -0
  319. package/src/engine-components/SyncedTransform.ts +2 -0
  320. package/src/engine-components/TransformGizmo.ts +2 -0
  321. package/src/engine-components/VideoPlayer.ts +1 -0
  322. package/src/engine-components/Voip.ts +1 -0
  323. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
  324. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  325. package/src/engine-components/physics/Attractor.ts +3 -0
  326. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
  327. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
  328. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
  329. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
  330. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
  331. package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
  332. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
  333. package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
  334. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
  335. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
  336. package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
  337. package/src/engine-components/postprocessing/Volume.ts +1 -0
  338. package/src/engine-components/splines/Spline.ts +1 -0
  339. package/src/engine-components/splines/SplineWalker.ts +1 -0
  340. package/src/engine-components/timeline/PlayableDirector.ts +1 -0
  341. package/src/engine-components/timeline/SignalAsset.ts +1 -0
  342. package/src/engine-components/ui/Button.ts +4 -0
  343. package/src/engine-components/ui/Canvas.ts +5 -0
  344. package/src/engine-components/ui/CanvasGroup.ts +4 -0
  345. package/src/engine-components/ui/EventSystem.ts +2 -0
  346. package/src/engine-components/ui/Image.ts +4 -0
  347. package/src/engine-components/ui/InputField.ts +4 -0
  348. package/src/engine-components/ui/Outline.ts +7 -0
  349. package/src/engine-components/ui/Text.ts +1 -0
  350. package/src/engine-components/utils/LookAt.ts +1 -0
  351. package/src/engine-components/web/Clickthrough.ts +1 -1
  352. package/src/engine-components/web/CursorFollow.ts +1 -0
  353. package/src/engine-components/web/HoverAnimation.ts +1 -0
  354. package/src/engine-components/web/ScrollFollow.ts +2 -0
  355. package/src/engine-components/web/ViewBox.ts +1 -0
  356. package/src/engine-components/webxr/Avatar.ts +5 -0
  357. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  358. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  359. package/src/engine-components/webxr/WebXR.ts +1 -1
  360. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  361. package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
  362. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  363. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
  364. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +0 -70
  365. package/lib/engine/webcomponents/needle-engine.attributes.js +0 -2
  366. package/lib/engine/webcomponents/needle-engine.attributes.js.map +0 -1
  367. package/src/engine/webcomponents/needle-engine.attributes.ts +0 -85
@@ -75,6 +75,7 @@ enum LightShadows {
75
75
  * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
76
76
  * additional console output and visual helpers for lights.
77
77
  *
78
+ * @summary Light component for various light types and shadow settings
78
79
  * @category Rendering
79
80
  * @group Components
80
81
  */
@@ -8,6 +8,7 @@ import type { OrbitControls } from "./OrbitControls.js";
8
8
  * A LookAtConstraint is used by OrbitControls to make the camera look at a target.
9
9
  * This component is used by {@link OrbitControls} internally.
10
10
  *
11
+ * @summary Look At Constraint for OrbitControls
11
12
  * @category Camera Controls
12
13
  * @group Components
13
14
  */
@@ -10,6 +10,7 @@ import { Behaviour } from './Component.js';
10
10
  * Controls display options, button visibility, and menu positioning.
11
11
  * From code, you can access the menu via {@link Context.menu}.
12
12
  *
13
+ * @summary Configuration component for the Needle Menu
13
14
  * @category User Interface
14
15
  * @group Components
15
16
  **/
@@ -11,6 +11,7 @@ const debug = getParam("debugnestedgltf");
11
11
  /** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
12
12
  * It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
13
13
  *
14
+ * @summary Loads and instantiates a nested glTF file
14
15
  * @category Asset Management
15
16
  * @group Components
16
17
  */
@@ -11,6 +11,7 @@ const debug = getParam("debugnet");
11
11
  * This component supplies websocket URLs for establishing connections.
12
12
  * It implements the {@link INetworkingWebsocketUrlProvider} interface.
13
13
  *
14
+ * @summary Networking configuration component
14
15
  * @category Networking
15
16
  * @group Components
16
17
  */
@@ -4,6 +4,13 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * OffsetConstraint component allows an object to maintain a specified positional and rotational offset
9
+ * relative to another object, with options for alignment and leveling.
10
+ * @summary Maintains positional and rotational offset relative to another object
11
+ * @category Constraints
12
+ * @group Components
13
+ */
7
14
  export class OffsetConstraint extends Behaviour {
8
15
 
9
16
  @serializable(GameObject)
@@ -63,6 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
63
63
  /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
64
64
  * The three OrbitControls object can be accessed via the `controls` property.
65
65
  * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
+ * @summary Camera controller using three.js OrbitControls
66
67
  * @category Camera
67
68
  * @group Components
68
69
  */
@@ -9,6 +9,8 @@ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
9
9
  /**
10
10
  * PlayerColor assigns a unique color for each user in the room to the object it is attached to.
11
11
  * The color is generated based on the user's ID.
12
+ *
13
+ * @summary Assigns a unique color to the player object
12
14
  * @category Networking
13
15
  * @group Components
14
16
  */
@@ -19,6 +19,7 @@ const $originalMaterial = Symbol("original material");
19
19
  *
20
20
  * - Sample: http://samples.needle.tools/reflection-probes
21
21
  *
22
+ * @summary Provides reflection data to materials
22
23
  * @category Rendering
23
24
  * @group Components
24
25
  */
@@ -140,6 +140,7 @@ class TransformWatch {
140
140
  * - Example: https://samples.needle.tools/physics-playground
141
141
  * - Example: https://samples.needle.tools/physics-&-animation
142
142
  *
143
+ * @summary Rigidbody for physical interactions
143
144
  * @category Physics
144
145
  * @group Components
145
146
  */
@@ -108,6 +108,7 @@ export interface ISceneEventListener {
108
108
  * });
109
109
  * ```
110
110
  *
111
+ * @summary Dynamically loads and switches between multiple scenes
111
112
  * @category Asset Management
112
113
  * @group Components
113
114
  */
@@ -70,6 +70,7 @@ export declare type ScreenCaptureOptions = {
70
70
  * By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set {@link device} This behaviour can be disabled by setting `allowStartOnClick` to false.
71
71
  * It is also possible to start the stream manually from your code by calling the {@link share} method.
72
72
  *
73
+ * @summary Share screen, camera or microphone in a networked room
73
74
  * @category Networking
74
75
  * @group Components
75
76
  */
@@ -40,6 +40,7 @@ let i = 0;
40
40
  *
41
41
  * - Example https://see-through-walls-z23hmxbz1kjfjn.needle.run/
42
42
  *
43
+ * @summary Makes objects fade out when obscuring a reference point from the camera
43
44
  * @category Rendering
44
45
  * @group Components
45
46
  */
@@ -22,6 +22,8 @@ enum ShadowMode {
22
22
  * If the GameObject is a Mesh, it will apply a shadow-catching material to it - otherwise it will create a quad with the shadow-catching material.
23
23
  *
24
24
  * Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
25
+ *
26
+ * @summary Renders shadows or light on the object
25
27
  * @category Rendering
26
28
  * @group Components
27
29
  */
@@ -143,6 +143,7 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, () => {
143
143
  * skybox.setSkybox("https://example.com/skybox.hdr");
144
144
  * ```
145
145
  *
146
+ * @summary Sets the skybox or environment texture of a scene
146
147
  * @category Rendering
147
148
  * @group Components
148
149
  */
@@ -9,6 +9,7 @@ import { Behaviour } from "./Component.js";
9
9
  /**
10
10
  * SmoothFollow makes the {@link Object3D} (`GameObject`) smoothly follow another target {@link Object3D}.
11
11
  * It can follow the target's position, rotation, or both.
12
+ * @summary Smoothly follows a target object
12
13
  * @category Interactivity
13
14
  * @group Components
14
15
  */
@@ -26,6 +26,7 @@ function testMask(mask1, mask2) {
26
26
  /**
27
27
  * Component that receives and responds to spatial events, like entering or exiting a trigger zone.
28
28
  * Used in conjunction with {@link SpatialTrigger} to create interactive spatial events.
29
+ * @summary Receives spatial trigger events
29
30
  * @category Interactivity
30
31
  * @group Components
31
32
  */
@@ -35,6 +35,7 @@ const debug = getParam("debugspectator");
35
35
  *
36
36
  * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
37
  *
38
+ * @summary Follow other users in a networked room
38
39
  * @category Networking
39
40
  * @group Components
40
41
  */
@@ -86,6 +86,7 @@ function updateTextureIfNecessary(tex: Texture) {
86
86
 
87
87
  /**
88
88
  * A sprite is a mesh that represents a 2D image. Used by the {@link SpriteRenderer} to render 2D images in the scene.
89
+ * @summary 2D image renderer
89
90
  * @category Rendering
90
91
  * @group Components
91
92
  */
@@ -63,6 +63,8 @@ declare type UserCamInfo = {
63
63
  /**
64
64
  * SyncedCamera is a component that syncs the camera position and rotation of all users in the room.
65
65
  * A prefab can be set to represent the remote cameras visually in the scene.
66
+ *
67
+ * @summary Syncs camera position and rotation of users in a networked room
66
68
  * @category Networking
67
69
  * @group Components
68
70
  */
@@ -33,6 +33,7 @@ const debug = utils.getParam("debugsyncedroom");
33
33
  * myObject.addComponent(SyncedRoom, { joinRandomRoom: true, roomPrefix: "myApp_" });
34
34
  * ```
35
35
  *
36
+ * @summary Joins a networked room based on URL parameters or a random room
36
37
  * @category Networking
37
38
  * @group Components
38
39
  */
@@ -57,6 +57,8 @@ onUpdate((ctx) => {
57
57
  /**
58
58
  * SyncedTransform synchronizes the position and rotation of a game object over the network.
59
59
  * It handles ownership transfer, interpolation, and network state updates automatically.
60
+ *
61
+ * @summary Synchronizes object transform over the network with ownership management
60
62
  * @category Networking
61
63
  * @group Components
62
64
  */
@@ -10,6 +10,8 @@ import { SyncedTransform } from "./SyncedTransform.js";
10
10
  /**
11
11
  * TransformGizmo displays manipulation controls for translating, rotating, and scaling objects in the scene.
12
12
  * It wraps three.js {@link TransformControls} and provides keyboard shortcuts for changing modes and settings.
13
+ *
14
+ * @summary Object manipulation gizmo for translating, rotating, and scaling
13
15
  * @category Helpers
14
16
  * @group Components
15
17
  */
@@ -54,6 +54,7 @@ export enum VideoRenderMode {
54
54
  * playOnAwake: true,
55
55
  * });
56
56
  * ```
57
+ * @summary Plays video clips from URLs or streams
57
58
  * @category Multimedia
58
59
  * @group Components
59
60
  */
@@ -14,6 +14,7 @@ const debugParam = getParam("debugvoip");
14
14
  /**
15
15
  * The Voice over IP component (VoIP) allows you to send and receive audio streams to other users in the same networked room.
16
16
  * It requires a networking connection to be working (e.g. by having an active SyncedRoom component in the scene or by connecting to a room manually).
17
+ * @summary Voice over IP (VoIP) for networked audio communication
17
18
  * @category Networking
18
19
  * @group Components
19
20
  */
@@ -31,6 +31,8 @@ function ensureRaycaster(obj: GameObject) {
31
31
  }
32
32
 
33
33
  /**
34
+ * Make the object move to the target object's transform when clicked.
35
+ * @summary Moves an object to a target transform upon click
34
36
  * @category Everywhere Actions
35
37
  * @group Components
36
38
  */
@@ -176,6 +178,8 @@ export class ChangeTransformOnClick extends Behaviour implements IPointerClickHa
176
178
  }
177
179
 
178
180
  /**
181
+ * Change the material of objects when clicked.
182
+ * @summary Changes the material of objects when clicked
179
183
  * @category Everywhere Actions
180
184
  * @group Components
181
185
  */
@@ -366,6 +370,8 @@ export class ChangeMaterialOnClick extends Behaviour implements IPointerClickHan
366
370
  }
367
371
 
368
372
  /**
373
+ * Set the active state of an object when clicked.
374
+ * @summary Sets the active state of an object when clicked
369
375
  * @category Everywhere Actions
370
376
  * @group Components
371
377
  */
@@ -604,6 +610,8 @@ export class SetActiveOnClick extends Behaviour implements IPointerClickHandler,
604
610
  }
605
611
 
606
612
  /**
613
+ * Hides the object on scene start.
614
+ * @summary Hides the object on scene start
607
615
  * @category Everywhere Actions
608
616
  * @group Components
609
617
  */
@@ -651,6 +659,8 @@ export class HideOnStart extends Behaviour implements UsdzBehaviour {
651
659
  }
652
660
 
653
661
  /**
662
+ * Emphasize the target object when clicked.
663
+ * @summary Emphasizes the target object when clicked
654
664
  * @category Everywhere Actions
655
665
  * @group Components
656
666
  */
@@ -683,6 +693,8 @@ export class EmphasizeOnClick extends Behaviour implements UsdzBehaviour {
683
693
  }
684
694
 
685
695
  /**
696
+ * Plays an audio clip when clicked.
697
+ * @summary Plays an audio clip when clicked
686
698
  * @category Everywhere Actions
687
699
  * @group Components
688
700
  */
@@ -808,6 +820,8 @@ export class PlayAudioOnClick extends Behaviour implements IPointerClickHandler,
808
820
  }
809
821
 
810
822
  /**
823
+ * Plays an animation when clicked.
824
+ * @summary Plays an animation when clicked
811
825
  * @category Everywhere Actions
812
826
  * @group Components
813
827
  */
@@ -1216,6 +1230,8 @@ export class PreliminaryTrigger extends Behaviour {
1216
1230
  }
1217
1231
 
1218
1232
  /**
1233
+ * Hides or shows the object when clicked.
1234
+ * @summary Hides or shows the object when clicked
1219
1235
  * @category Everywhere Actions
1220
1236
  * @group Components
1221
1237
  */
@@ -1241,6 +1257,8 @@ export class VisibilityAction extends PreliminaryAction {
1241
1257
  }
1242
1258
 
1243
1259
  /**
1260
+ * Triggers an action when the object is tapped/clicked.
1261
+ * @summary Triggers an action when the object is tapped/clicked
1244
1262
  * @category Everywhere Actions
1245
1263
  * @group Components
1246
1264
  */
@@ -692,6 +692,7 @@ class ParticlesEmissionState implements EmissionState {
692
692
  *
693
693
  * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
694
694
  *
695
+ * @summary Particle System
695
696
  * @category Rendering
696
697
  * @group Components
697
698
  */
@@ -14,6 +14,9 @@ import { Rigidbody } from "../RigidBody.js";
14
14
  * attractor.strength = 5; // positive value to attract
15
15
  * attractor.radius = 10; // only attract within 10 units
16
16
  * attractor.targets.push(rigidbody); // add the Rigidbody to be attracted
17
+ * @summary Attract Rigidbodies towards the position of this component
18
+ * @category Physics
19
+ * @group Components
17
20
  */
18
21
  export class Attractor extends Behaviour {
19
22
 
@@ -19,6 +19,7 @@ import { registerCustomEffectType } from "../VolumeProfile.js";
19
19
  * volume.add(bloom);
20
20
  * ```
21
21
  *
22
+ * @summary Bloom Post-Processing Effect
22
23
  * @category Effects
23
24
  * @group Components
24
25
  */
@@ -7,6 +7,10 @@ import { VolumeParameter } from "../VolumeParameter.js";
7
7
  import { registerCustomEffectType, VolumeProfile } from "../VolumeProfile.js";
8
8
 
9
9
  /**
10
+ * Chromatic Aberration effect simulates the color fringing effect seen in real-world cameras.
11
+ * It offsets the red, green, and blue color channels to create a distorted, colorful edge around objects.
12
+ * This effect can enhance the visual appeal of scenes by adding a subtle or pronounced chromatic distortion.
13
+ * @summary Chromatic Aberration Post-Processing Effect
10
14
  * @category Effects
11
15
  * @group Components
12
16
  */
@@ -8,6 +8,9 @@ import { registerCustomEffectType } from "../VolumeProfile.js";
8
8
  import { ToneMappingEffect } from "./Tonemapping.js";
9
9
 
10
10
  /**
11
+ * Color Adjustments effect allows you to modify the overall color properties of the rendered scene, including post-exposure, contrast, hue shift, and saturation.
12
+ * These adjustments can be used to enhance the visual aesthetics of the scene or to achieve specific artistic effects.
13
+ * @summary Color Adjustments Post-Processing Effect
11
14
  * @category Effects
12
15
  * @group Components
13
16
  */
@@ -17,6 +17,10 @@ export enum DepthOfFieldMode {
17
17
  const debug = getParam("debugpost");
18
18
 
19
19
  /**
20
+ * Depth of Field effect simulates the focusing behavior of real-world cameras by blurring objects that are outside the focal plane.
21
+ * This effect enhances the sense of depth in a scene by mimicking how cameras focus on subjects at varying distances, creating a more immersive visual experience.
22
+ * It can be adjusted to achieve different artistic effects, from subtle background blurring to pronounced bokeh effects.
23
+ * @summary Depth of Field Post-Processing Effect
20
24
  * @category Effects
21
25
  * @group Components
22
26
  */
@@ -3,6 +3,7 @@ import type { Effect } from "postprocessing";
3
3
  import { EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
4
4
 
5
5
  /**
6
+ *
6
7
  * @category Effects
7
8
  * @group Components
8
9
  */
@@ -7,6 +7,9 @@ import { VolumeParameter } from "../VolumeParameter.js";
7
7
  import { registerCustomEffectType } from "../VolumeProfile.js";
8
8
 
9
9
  /**
10
+ * Pixelation effect simulates a pixelated look by enlarging pixels in the rendered scene.
11
+ * This effect can be used to achieve a retro or stylized visual aesthetic, reminiscent of early video games or low-resolution graphics.
12
+ * @summary Pixelation Post-Processing Effect
10
13
  * @category Effects
11
14
  * @group Components
12
15
  */
@@ -23,6 +23,10 @@ export enum ScreenSpaceAmbientOcclusionN8QualityMode {
23
23
  }
24
24
 
25
25
  /** Screen Space Ambient Occlusion (SSAO) effect.
26
+ * Ambient Occlusion is a shading method used to calculate how exposed each point in a scene is to ambient lighting.
27
+ * The effect enhances the depth and realism of 3D scenes by simulating the soft shadows that occur in crevices, corners, and areas where objects are close to each other.
28
+ * This implementation uses the N8AO library to provide high-quality SSAO with various quality settings.
29
+ * @summary Screen Space Ambient Occlusion (SSAO) Post-Processing Effect
26
30
  * @category Effects
27
31
  * @group Components
28
32
  * @link [N8AO documentation](https://github.com/N8python/n8ao)
@@ -14,6 +14,10 @@ import { PostProcessingEffectOrder } from "../utils.js";
14
14
  // }
15
15
 
16
16
  /**
17
+ * Sharpening effect enhances the details and edges in the rendered scene by increasing the contrast between adjacent pixels.
18
+ * This effect can make textures and fine details appear clearer and more defined, improving the overall visual quality of the scene.
19
+ * It is particularly useful in scenes where details may be lost due to blurriness or low resolution.
20
+ * @summary Sharpening Post-Processing Effect
17
21
  * @category Effects
18
22
  * @group Components
19
23
  */
@@ -5,6 +5,10 @@ import { VolumeParameter } from "../VolumeParameter.js";
5
5
  import { registerCustomEffectType } from "../VolumeProfile.js";
6
6
 
7
7
  /**
8
+ * Tilt Shift effect simulates a miniature scene by applying a selective focus blur to the rendered image.
9
+ * This effect creates a shallow depth of field, making real-world scenes appear as if they are small-scale models.
10
+ * It is often used in photography and cinematography to draw attention to specific areas of the scene while blurring out the rest.
11
+ * @summary Tilt Shift Post-Processing Effect
8
12
  * @category Effects
9
13
  * @group Components
10
14
  */
@@ -14,6 +14,10 @@ const debug = getParam("debugpost");
14
14
 
15
15
 
16
16
  /**
17
+ * Tonemapping effect adjusts the brightness and contrast of the rendered scene to map high dynamic range (HDR) colors to a displayable range.
18
+ * This effect is essential for achieving realistic lighting and color representation in 3D scenes, as it helps to preserve details in both bright and dark areas.
19
+ * Various tonemapping algorithms can be applied to achieve different visual styles and effects.
20
+ * @summary Tonemapping Post-Processing Effect
17
21
  * @category Effects
18
22
  * @group Components
19
23
  */
@@ -7,6 +7,10 @@ import { VolumeParameter } from "../VolumeParameter.js";
7
7
  import { registerCustomEffectType } from "../VolumeProfile.js";
8
8
 
9
9
  /**
10
+ * Vignette effect darkens the edges of the rendered scene to draw attention to the center.
11
+ * This effect simulates the natural vignetting that occurs in photography and cinematography, where the corners of an image are darker than the center.
12
+ * It can be used to enhance the visual focus on the main subject of the scene and create a more immersive viewing experience.
13
+ * @summary Vignette Post-Processing Effect
10
14
  * @category Effects
11
15
  * @group Components
12
16
  */
@@ -41,6 +41,7 @@ const debug = getParam("debugpost");
41
41
  * volume.addEffect(pixelation);
42
42
  * ```
43
43
  *
44
+ * @summary Manage Post-Processing Effects
44
45
  * @category Rendering
45
46
  * @category Effects
46
47
  * @group Components
@@ -37,6 +37,7 @@ export class SplineData {
37
37
  *
38
38
  * You can create a SplineContainer from an array of points using the static method 'createFromPoints'.
39
39
  *
40
+ * @summary Holds spline data and generates a spline curve.
40
41
  * @category Splines
41
42
  * @group Components
42
43
  */
@@ -12,6 +12,7 @@ import { SplineContainer } from "./Spline.js";
12
12
  *
13
13
  * - Example http://samples.needle.tools/splines
14
14
  *
15
+ * @summary Moves an object along a spline
15
16
  * @category Splines
16
17
  * @group Components
17
18
  */
@@ -56,6 +56,7 @@ export type CreateTrackFunction = (director: PlayableDirector, track: Models.Tra
56
56
  * The PlayableDirector component is the main component to control timelines in needle engine.
57
57
  * It is used to play, pause, stop and evaluate timelines.
58
58
  * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
59
+ * @summary Controls and plays TimelineAssets
59
60
  * @category Animation and Sequencing
60
61
  * @group Components
61
62
  */
@@ -29,6 +29,7 @@ export class SignalReceiverEvent {
29
29
  /** SignalReceiver is a component that listens for signals and invokes a reaction when a signal is received.
30
30
  * Signals can be added to a signal track on a {@link PlayableDirector}
31
31
  *
32
+ * @summary Receives signals and invokes reactions
32
33
  * @category Sequencing and Timelines
33
34
  * @group Components
34
35
  */
@@ -61,6 +61,10 @@ class AnimationTriggers {
61
61
  }
62
62
 
63
63
  /**
64
+ * Button is a UI component that can be clicked by the user to perform an action.
65
+ * It supports different visual states such as normal, highlighted, pressed, and disabled.
66
+ * You can customize the button's appearance using colors or animations for each state.
67
+ * @summary Button UI Component
64
68
  * @category User Interface
65
69
  * @group Components
66
70
  */
@@ -25,6 +25,11 @@ export enum RenderMode {
25
25
  const debugLayout = getParam("debuguilayout");
26
26
 
27
27
  /**
28
+ * Canvas is the root component for all UI elements in a scene.
29
+ * It defines the area where UI elements are rendered and manages their layout and rendering settings.
30
+ * Canvases can be set to render in world space or screen space (overlay or camera).
31
+ * Multiple canvases can exist in a scene, each with its own settings and hierarchy of UI elements.
32
+ * @summary Canvas UI Component
28
33
  * @category User Interface
29
34
  * @group Components
30
35
  */
@@ -7,6 +7,10 @@ import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js";
7
7
 
8
8
 
9
9
  /**
10
+ * CanvasGroup is a UI component that allows you to control the transparency and interactivity of a group of UI elements.
11
+ * By adjusting the alpha property, you can fade in or out all child UI elements simultaneously.
12
+ * The interactable and blocksRaycasts properties let you enable or disable user interaction for the entire group.
13
+ * @summary CanvasGroup UI Component
10
14
  * @category User Interface
11
15
  * @group Components
12
16
  */
@@ -36,6 +36,8 @@ onInitialized((ctx) => {
36
36
  })
37
37
 
38
38
  /**
39
+ * The EventSystem is responsible for managing and dispatching input events to UI components within the scene.
40
+ * @summary UI Input Event System
39
41
  * @category User Interface
40
42
  * @group Components
41
43
  */
@@ -12,6 +12,10 @@ class Sprite {
12
12
  }
13
13
 
14
14
  /**
15
+ * Image is a UI component that displays a sprite (2D image) in the user interface.
16
+ * You can set the image property to assign a texture to be displayed.
17
+ * The sprite can be customized with various properties such as color tinting and pixel density.
18
+ * @summary Image UI Component
15
19
  * @category User Interface
16
20
  * @group Components
17
21
  */
@@ -10,6 +10,10 @@ import { tryGetUIComponent } from "./Utils.js";
10
10
  const debug = getParam("debuginputfield");
11
11
 
12
12
  /**
13
+ * InputField is a UI component that allows users to enter and edit text.
14
+ * It provides a text input area where users can type, delete, and modify text.
15
+ * The InputField supports placeholder text, events for value changes, and end edit actions.
16
+ * @summary Text Input Field UI Component
13
17
  * @category User Interface
14
18
  * @group Components
15
19
  */
@@ -4,6 +4,13 @@ import { serializable } from "../../engine/engine_serialization.js";
4
4
  import { RGBAColor } from "../../engine/js-extensions/index.js";
5
5
  import { Behaviour } from "../Component.js";
6
6
 
7
+ /**
8
+ * Outline is a UI component that adds an outline effect to UI elements.
9
+ * You can customize the outline color and distance to create a visual border around the UI element.
10
+ * @summary Outline UI Component
11
+ * @category User Interface
12
+ * @group Components
13
+ */
7
14
  export class Outline extends Behaviour {
8
15
 
9
16
  @serializable(RGBAColor)
@@ -40,6 +40,7 @@ export enum FontStyle {
40
40
  }
41
41
 
42
42
  /**
43
+ * Text is a UI component that displays text in the user interface.
43
44
  * @category User Interface
44
45
  * @group Components
45
46
  */
@@ -12,6 +12,7 @@ import { Behaviour } from "../Component.js";
12
12
  * LookAt behaviour makes the object look at a target object or the camera.
13
13
  * It can also invert the forward direction and keep the up direction.
14
14
  *
15
+ * @summary Makes the object look at a target object or the camera
15
16
  * @category Interactivity, Everywhere Actions
16
17
  * @group Components
17
18
  */
@@ -32,7 +32,7 @@ onStart(ctx => {
32
32
  * - Alternatively, add the `clickthrough` attribute to the `<needle-engine>` HTML element (e.g. `<needle-engine clickthrough></needle-engine>`).
33
33
  *
34
34
  * - Example https://stackblitz.com/~/github.com/needle-engine/sample-3d-over-html
35
- *
35
+ * @summary Allows pointer events to "click through" the 3D canvas to HTML elements behind it.
36
36
  * @category Web
37
37
  * @group Components
38
38
  * @component
@@ -14,6 +14,7 @@ const debug = getParam("debugcursor");
14
14
  *
15
15
  * - Example: [Look At Cursor sample](https://engine.needle.tools/samples/look-at-cursor-interactive-3d-header/). This sample combines the CursorFollow component with a LookAt component to create an interactive 3D header that looks at the cursor.
16
16
  *
17
+ * @summary Makes the object follow the cursor position on screen
17
18
  * @category Web
18
19
  * @group Components
19
20
  * @component