@needle-tools/engine 4.11.5-next.d9019e4 → 4.11.5-next.dedc70b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/components.needle.json +1 -1
- package/custom-elements.json +436 -0
- package/dist/{needle-engine.bundle-GILPT50v.min.js → needle-engine.bundle-CJlEyOBM.min.js} +4 -4
- package/dist/{needle-engine.bundle-DbRanrPL.umd.cjs → needle-engine.bundle-DgiVW9bH.umd.cjs} +6 -6
- package/dist/{needle-engine.bundle-D4DKOVeW.js → needle-engine.bundle-F4gDjlNg.js} +60 -14
- package/dist/needle-engine.d.ts +18154 -1
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/api.d.ts +0 -1
- package/lib/engine/api.js +0 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/engine_texture.d.ts +1 -1
- package/lib/engine/engine_tonemapping.d.ts +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +11 -0
- package/lib/engine/webcomponents/logo-element.js +6 -0
- package/lib/engine/webcomponents/logo-element.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
- package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-button.d.ts +5 -0
- package/lib/engine/webcomponents/needle-button.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +209 -8
- package/lib/engine/webcomponents/needle-engine.js +91 -13
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
- package/lib/engine-components/AlignmentConstraint.js +9 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +1 -0
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AudioListener.d.ts +2 -0
- package/lib/engine-components/AudioListener.js +2 -0
- package/lib/engine-components/AudioListener.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +1 -0
- package/lib/engine-components/AudioSource.js +1 -0
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/AxesHelper.d.ts +2 -0
- package/lib/engine-components/AxesHelper.js +2 -0
- package/lib/engine-components/AxesHelper.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +1 -0
- package/lib/engine-components/Camera.js +1 -0
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +4 -1
- package/lib/engine-components/CharacterController.js +4 -1
- package/lib/engine-components/CharacterController.js.map +1 -1
- package/lib/engine-components/DeleteBox.d.ts +2 -0
- package/lib/engine-components/DeleteBox.js +2 -0
- package/lib/engine-components/DeleteBox.js.map +1 -1
- package/lib/engine-components/DeviceFlag.d.ts +4 -0
- package/lib/engine-components/DeviceFlag.js +4 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -1
- package/lib/engine-components/DragControls.d.ts +1 -0
- package/lib/engine-components/DragControls.js +1 -0
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +1 -0
- package/lib/engine-components/DropListener.js +1 -0
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/Duplicatable.d.ts +1 -0
- package/lib/engine-components/Duplicatable.js +1 -0
- package/lib/engine-components/Duplicatable.js.map +1 -1
- package/lib/engine-components/EventTrigger.d.ts +2 -0
- package/lib/engine-components/EventTrigger.js +2 -0
- package/lib/engine-components/EventTrigger.js.map +1 -1
- package/lib/engine-components/GridHelper.d.ts +2 -0
- package/lib/engine-components/GridHelper.js +2 -0
- package/lib/engine-components/GridHelper.js.map +1 -1
- package/lib/engine-components/GroundProjection.d.ts +1 -0
- package/lib/engine-components/GroundProjection.js +1 -0
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/LODGroup.d.ts +2 -0
- package/lib/engine-components/LODGroup.js +2 -0
- package/lib/engine-components/LODGroup.js.map +1 -1
- package/lib/engine-components/Light.d.ts +1 -0
- package/lib/engine-components/Light.js +1 -0
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/LookAtConstraint.d.ts +1 -0
- package/lib/engine-components/LookAtConstraint.js +1 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -1
- package/lib/engine-components/NeedleMenu.d.ts +1 -0
- package/lib/engine-components/NeedleMenu.js +1 -0
- package/lib/engine-components/NeedleMenu.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +1 -0
- package/lib/engine-components/NestedGltf.js +1 -0
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/Networking.d.ts +1 -0
- package/lib/engine-components/Networking.js +1 -0
- package/lib/engine-components/Networking.js.map +1 -1
- package/lib/engine-components/OffsetConstraint.d.ts +7 -0
- package/lib/engine-components/OffsetConstraint.js +7 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +1 -0
- package/lib/engine-components/OrbitControls.js +1 -0
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/PlayerColor.d.ts +2 -0
- package/lib/engine-components/PlayerColor.js +2 -0
- package/lib/engine-components/PlayerColor.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.d.ts +1 -0
- package/lib/engine-components/ReflectionProbe.js +1 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +1 -0
- package/lib/engine-components/RigidBody.js +1 -0
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +1 -0
- package/lib/engine-components/SceneSwitcher.js +1 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/ScreenCapture.d.ts +1 -0
- package/lib/engine-components/ScreenCapture.js +1 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -1
- package/lib/engine-components/SeeThrough.d.ts +1 -0
- package/lib/engine-components/SeeThrough.js +1 -0
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/ShadowCatcher.d.ts +2 -0
- package/lib/engine-components/ShadowCatcher.js +2 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -1
- package/lib/engine-components/Skybox.d.ts +1 -0
- package/lib/engine-components/Skybox.js +1 -0
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +1 -0
- package/lib/engine-components/SmoothFollow.js +1 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpatialTrigger.d.ts +1 -0
- package/lib/engine-components/SpatialTrigger.js +1 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.d.ts +1 -0
- package/lib/engine-components/SpectatorCamera.js +1 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SpriteRenderer.d.ts +1 -0
- package/lib/engine-components/SpriteRenderer.js +1 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -1
- package/lib/engine-components/SyncedCamera.d.ts +2 -0
- package/lib/engine-components/SyncedCamera.js +2 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -1
- package/lib/engine-components/SyncedRoom.d.ts +1 -0
- package/lib/engine-components/SyncedRoom.js +1 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -1
- package/lib/engine-components/SyncedTransform.d.ts +2 -0
- package/lib/engine-components/SyncedTransform.js +2 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -1
- package/lib/engine-components/TransformGizmo.d.ts +2 -0
- package/lib/engine-components/TransformGizmo.js +2 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -1
- package/lib/engine-components/VideoPlayer.d.ts +1 -0
- package/lib/engine-components/VideoPlayer.js +1 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/Voip.d.ts +1 -0
- package/lib/engine-components/Voip.js +1 -0
- package/lib/engine-components/Voip.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
- package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
- package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
- package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
- package/lib/engine-components/physics/Attractor.d.ts +3 -0
- package/lib/engine-components/physics/Attractor.js +3 -0
- package/lib/engine-components/physics/Attractor.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
- package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
- package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
- package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
- package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
- package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
- package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
- package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
- package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
- package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js +4 -0
- package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
- package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
- package/lib/engine-components/postprocessing/Volume.js +1 -0
- package/lib/engine-components/postprocessing/Volume.js.map +1 -1
- package/lib/engine-components/splines/Spline.d.ts +1 -0
- package/lib/engine-components/splines/Spline.js +1 -0
- package/lib/engine-components/splines/Spline.js.map +1 -1
- package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
- package/lib/engine-components/splines/SplineWalker.js +1 -0
- package/lib/engine-components/splines/SplineWalker.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
- package/lib/engine-components/timeline/PlayableDirector.js +1 -0
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
- package/lib/engine-components/timeline/SignalAsset.js +1 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/ui/Button.d.ts +4 -0
- package/lib/engine-components/ui/Button.js +4 -0
- package/lib/engine-components/ui/Button.js.map +1 -1
- package/lib/engine-components/ui/Canvas.d.ts +5 -0
- package/lib/engine-components/ui/Canvas.js +5 -0
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
- package/lib/engine-components/ui/CanvasGroup.js +4 -0
- package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.d.ts +2 -0
- package/lib/engine-components/ui/EventSystem.js +2 -0
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/lib/engine-components/ui/Image.d.ts +4 -0
- package/lib/engine-components/ui/Image.js +4 -0
- package/lib/engine-components/ui/Image.js.map +1 -1
- package/lib/engine-components/ui/InputField.d.ts +4 -0
- package/lib/engine-components/ui/InputField.js +4 -0
- package/lib/engine-components/ui/InputField.js.map +1 -1
- package/lib/engine-components/ui/Outline.d.ts +7 -0
- package/lib/engine-components/ui/Outline.js +7 -0
- package/lib/engine-components/ui/Outline.js.map +1 -1
- package/lib/engine-components/ui/Text.d.ts +1 -0
- package/lib/engine-components/ui/Text.js +1 -0
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components/utils/LookAt.d.ts +1 -0
- package/lib/engine-components/utils/LookAt.js +1 -0
- package/lib/engine-components/utils/LookAt.js.map +1 -1
- package/lib/engine-components/web/Clickthrough.d.ts +1 -1
- package/lib/engine-components/web/Clickthrough.js +1 -1
- package/lib/engine-components/web/CursorFollow.d.ts +1 -0
- package/lib/engine-components/web/CursorFollow.js +1 -0
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
- package/lib/engine-components/web/HoverAnimation.js +1 -0
- package/lib/engine-components/web/HoverAnimation.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
- package/lib/engine-components/web/ScrollFollow.js +2 -0
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/engine-components/web/ViewBox.d.ts +1 -0
- package/lib/engine-components/web/ViewBox.js +1 -0
- package/lib/engine-components/web/ViewBox.js.map +1 -1
- package/lib/engine-components/webxr/Avatar.d.ts +5 -0
- package/lib/engine-components/webxr/Avatar.js +5 -0
- package/lib/engine-components/webxr/Avatar.js.map +1 -1
- package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
- package/lib/engine-components/webxr/WebARCameraBackground.js +1 -0
- package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
- package/lib/engine-components/webxr/WebARSessionRoot.d.ts +1 -0
- package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
- package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
- package/lib/engine-components/webxr/WebXR.d.ts +1 -1
- package/lib/engine-components/webxr/WebXR.js +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
- package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -0
- package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
- package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
- package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
- package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
- package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
- package/package.json +19 -12
- package/plugins/types/needleConfig.d.ts +1 -1
- package/plugins/types/next.d.ts +1 -1
- package/plugins/types/userconfig.d.ts +4 -1
- package/plugins/vite/custom-element-data.js +80 -0
- package/plugins/vite/index.js +4 -0
- package/src/engine/api.ts +0 -1
- package/src/engine/engine_texture.ts +1 -1
- package/src/engine/engine_tonemapping.ts +1 -1
- package/src/engine/webcomponents/logo-element.ts +12 -0
- package/src/engine/webcomponents/needle menu/needle-menu.ts +24 -3
- package/src/engine/webcomponents/needle-button.ts +6 -0
- package/src/engine/webcomponents/needle-engine.ts +317 -22
- package/src/engine-components/AlignmentConstraint.ts +9 -0
- package/src/engine-components/Animator.ts +1 -0
- package/src/engine-components/AudioListener.ts +2 -0
- package/src/engine-components/AudioSource.ts +1 -0
- package/src/engine-components/AxesHelper.ts +2 -0
- package/src/engine-components/Camera.ts +1 -0
- package/src/engine-components/CharacterController.ts +4 -1
- package/src/engine-components/DeleteBox.ts +2 -0
- package/src/engine-components/DeviceFlag.ts +4 -0
- package/src/engine-components/DragControls.ts +1 -0
- package/src/engine-components/DropListener.ts +1 -0
- package/src/engine-components/Duplicatable.ts +1 -0
- package/src/engine-components/EventTrigger.ts +2 -0
- package/src/engine-components/GridHelper.ts +2 -0
- package/src/engine-components/GroundProjection.ts +1 -0
- package/src/engine-components/LODGroup.ts +2 -0
- package/src/engine-components/Light.ts +1 -0
- package/src/engine-components/LookAtConstraint.ts +1 -0
- package/src/engine-components/NeedleMenu.ts +1 -0
- package/src/engine-components/NestedGltf.ts +1 -0
- package/src/engine-components/Networking.ts +1 -0
- package/src/engine-components/OffsetConstraint.ts +7 -0
- package/src/engine-components/OrbitControls.ts +1 -0
- package/src/engine-components/PlayerColor.ts +2 -0
- package/src/engine-components/ReflectionProbe.ts +1 -0
- package/src/engine-components/RigidBody.ts +1 -0
- package/src/engine-components/SceneSwitcher.ts +1 -0
- package/src/engine-components/ScreenCapture.ts +1 -0
- package/src/engine-components/SeeThrough.ts +1 -0
- package/src/engine-components/ShadowCatcher.ts +2 -0
- package/src/engine-components/Skybox.ts +1 -0
- package/src/engine-components/SmoothFollow.ts +1 -0
- package/src/engine-components/SpatialTrigger.ts +1 -0
- package/src/engine-components/SpectatorCamera.ts +1 -0
- package/src/engine-components/SpriteRenderer.ts +1 -0
- package/src/engine-components/SyncedCamera.ts +2 -0
- package/src/engine-components/SyncedRoom.ts +1 -0
- package/src/engine-components/SyncedTransform.ts +2 -0
- package/src/engine-components/TransformGizmo.ts +2 -0
- package/src/engine-components/VideoPlayer.ts +1 -0
- package/src/engine-components/Voip.ts +1 -0
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
- package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
- package/src/engine-components/physics/Attractor.ts +3 -0
- package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
- package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
- package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
- package/src/engine-components/postprocessing/Volume.ts +1 -0
- package/src/engine-components/splines/Spline.ts +1 -0
- package/src/engine-components/splines/SplineWalker.ts +1 -0
- package/src/engine-components/timeline/PlayableDirector.ts +1 -0
- package/src/engine-components/timeline/SignalAsset.ts +1 -0
- package/src/engine-components/ui/Button.ts +4 -0
- package/src/engine-components/ui/Canvas.ts +5 -0
- package/src/engine-components/ui/CanvasGroup.ts +4 -0
- package/src/engine-components/ui/EventSystem.ts +2 -0
- package/src/engine-components/ui/Image.ts +4 -0
- package/src/engine-components/ui/InputField.ts +4 -0
- package/src/engine-components/ui/Outline.ts +7 -0
- package/src/engine-components/ui/Text.ts +1 -0
- package/src/engine-components/utils/LookAt.ts +1 -0
- package/src/engine-components/web/Clickthrough.ts +1 -1
- package/src/engine-components/web/CursorFollow.ts +1 -0
- package/src/engine-components/web/HoverAnimation.ts +1 -0
- package/src/engine-components/web/ScrollFollow.ts +2 -0
- package/src/engine-components/web/ViewBox.ts +1 -0
- package/src/engine-components/webxr/Avatar.ts +5 -0
- package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
- package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
- package/src/engine-components/webxr/WebXR.ts +1 -1
- package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
- package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
- package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +0 -70
- package/lib/engine/webcomponents/needle-engine.attributes.js +0 -2
- package/lib/engine/webcomponents/needle-engine.attributes.js.map +0 -1
- package/src/engine/webcomponents/needle-engine.attributes.ts +0 -85
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@@ -75,6 +75,7 @@ enum LightShadows {
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* Debug mode can be enabled with the URL parameter `?debuglights`, which shows
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* additional console output and visual helpers for lights.
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*
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* @summary Light component for various light types and shadow settings
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* @category Rendering
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* @group Components
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*/
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@@ -8,6 +8,7 @@ import type { OrbitControls } from "./OrbitControls.js";
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* A LookAtConstraint is used by OrbitControls to make the camera look at a target.
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* This component is used by {@link OrbitControls} internally.
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*
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* @summary Look At Constraint for OrbitControls
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* @category Camera Controls
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* @group Components
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*/
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* Controls display options, button visibility, and menu positioning.
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* From code, you can access the menu via {@link Context.menu}.
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*
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* @summary Configuration component for the Needle Menu
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* @category User Interface
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* @group Components
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**/
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/** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
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* It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
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*
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* @summary Loads and instantiates a nested glTF file
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* @category Asset Management
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* @group Components
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*/
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* This component supplies websocket URLs for establishing connections.
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* It implements the {@link INetworkingWebsocketUrlProvider} interface.
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*
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* @summary Networking configuration component
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* @category Networking
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* @group Components
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*/
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@@ -4,6 +4,13 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
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import * as utils from "./../engine/engine_three_utils.js";
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import { Behaviour, GameObject } from "./Component.js";
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/**
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* OffsetConstraint component allows an object to maintain a specified positional and rotational offset
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* relative to another object, with options for alignment and leveling.
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* @summary Maintains positional and rotational offset relative to another object
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* @category Constraints
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* @group Components
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*/
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export class OffsetConstraint extends Behaviour {
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@serializable(GameObject)
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@@ -63,6 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
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/** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
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* The three OrbitControls object can be accessed via the `controls` property.
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* The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
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* @summary Camera controller using three.js OrbitControls
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* @category Camera
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* @group Components
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*/
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/**
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* PlayerColor assigns a unique color for each user in the room to the object it is attached to.
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* The color is generated based on the user's ID.
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*
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* @summary Assigns a unique color to the player object
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* @category Networking
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* @group Components
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*/
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* - Example: https://samples.needle.tools/physics-playground
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* - Example: https://samples.needle.tools/physics-&-animation
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*
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* @summary Rigidbody for physical interactions
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* @category Physics
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* @group Components
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*/
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@@ -70,6 +70,7 @@ export declare type ScreenCaptureOptions = {
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* By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set {@link device} This behaviour can be disabled by setting `allowStartOnClick` to false.
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* It is also possible to start the stream manually from your code by calling the {@link share} method.
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*
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* @summary Share screen, camera or microphone in a networked room
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* @category Networking
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* @group Components
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*/
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@@ -22,6 +22,8 @@ enum ShadowMode {
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* If the GameObject is a Mesh, it will apply a shadow-catching material to it - otherwise it will create a quad with the shadow-catching material.
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*
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* Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
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*
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* @summary Renders shadows or light on the object
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* @category Rendering
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* @group Components
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*/
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@@ -143,6 +143,7 @@ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, () => {
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* skybox.setSkybox("https://example.com/skybox.hdr");
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* ```
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*
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* @summary Sets the skybox or environment texture of a scene
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* @category Rendering
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* @group Components
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*/
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/**
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* SmoothFollow makes the {@link Object3D} (`GameObject`) smoothly follow another target {@link Object3D}.
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* It can follow the target's position, rotation, or both.
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* @summary Smoothly follows a target object
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* @category Interactivity
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* @group Components
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*/
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/**
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* Component that receives and responds to spatial events, like entering or exiting a trigger zone.
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* Used in conjunction with {@link SpatialTrigger} to create interactive spatial events.
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* @summary Receives spatial trigger events
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* @category Interactivity
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* @group Components
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*/
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*
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* Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
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*
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* @summary Follow other users in a networked room
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* @category Networking
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* @group Components
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*/
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/**
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* A sprite is a mesh that represents a 2D image. Used by the {@link SpriteRenderer} to render 2D images in the scene.
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* @summary 2D image renderer
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* @category Rendering
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* @group Components
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*/
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@@ -63,6 +63,8 @@ declare type UserCamInfo = {
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/**
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* SyncedCamera is a component that syncs the camera position and rotation of all users in the room.
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* A prefab can be set to represent the remote cameras visually in the scene.
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*
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* @summary Syncs camera position and rotation of users in a networked room
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* @category Networking
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* @group Components
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*/
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* myObject.addComponent(SyncedRoom, { joinRandomRoom: true, roomPrefix: "myApp_" });
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* ```
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*
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* @summary Joins a networked room based on URL parameters or a random room
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* @category Networking
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* @group Components
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*/
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/**
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* SyncedTransform synchronizes the position and rotation of a game object over the network.
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* It handles ownership transfer, interpolation, and network state updates automatically.
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*
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* @summary Synchronizes object transform over the network with ownership management
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* @category Networking
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* @group Components
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*/
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/**
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* TransformGizmo displays manipulation controls for translating, rotating, and scaling objects in the scene.
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* It wraps three.js {@link TransformControls} and provides keyboard shortcuts for changing modes and settings.
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*
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* @summary Object manipulation gizmo for translating, rotating, and scaling
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* @category Helpers
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* @group Components
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*/
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/**
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* The Voice over IP component (VoIP) allows you to send and receive audio streams to other users in the same networked room.
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* It requires a networking connection to be working (e.g. by having an active SyncedRoom component in the scene or by connecting to a room manually).
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* @summary Voice over IP (VoIP) for networked audio communication
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* @category Networking
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* @group Components
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*/
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}
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/**
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* Make the object move to the target object's transform when clicked.
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* @summary Moves an object to a target transform upon click
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -176,6 +178,8 @@ export class ChangeTransformOnClick extends Behaviour implements IPointerClickHa
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}
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/**
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* Change the material of objects when clicked.
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* @summary Changes the material of objects when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -366,6 +370,8 @@ export class ChangeMaterialOnClick extends Behaviour implements IPointerClickHan
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}
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/**
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* Set the active state of an object when clicked.
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* @summary Sets the active state of an object when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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}
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/**
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* Hides the object on scene start.
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* @summary Hides the object on scene start
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -651,6 +659,8 @@ export class HideOnStart extends Behaviour implements UsdzBehaviour {
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}
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/**
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* Emphasize the target object when clicked.
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* @summary Emphasizes the target object when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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}
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/**
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* Plays an audio clip when clicked.
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* @summary Plays an audio clip when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -808,6 +820,8 @@ export class PlayAudioOnClick extends Behaviour implements IPointerClickHandler,
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}
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/**
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* Plays an animation when clicked.
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* @summary Plays an animation when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -1216,6 +1230,8 @@ export class PreliminaryTrigger extends Behaviour {
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}
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/**
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* Hides or shows the object when clicked.
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* @summary Hides or shows the object when clicked
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -1241,6 +1257,8 @@ export class VisibilityAction extends PreliminaryAction {
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}
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/**
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* Triggers an action when the object is tapped/clicked.
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* @summary Triggers an action when the object is tapped/clicked
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* @category Everywhere Actions
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* @group Components
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*/
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@@ -692,6 +692,7 @@ class ParticlesEmissionState implements EmissionState {
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*
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* Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
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*
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* @summary Particle System
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* @category Rendering
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* @group Components
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*/
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@@ -14,6 +14,9 @@ import { Rigidbody } from "../RigidBody.js";
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* attractor.strength = 5; // positive value to attract
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* attractor.radius = 10; // only attract within 10 units
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* attractor.targets.push(rigidbody); // add the Rigidbody to be attracted
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* @summary Attract Rigidbodies towards the position of this component
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* @category Physics
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* @group Components
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*/
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export class Attractor extends Behaviour {
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@@ -7,6 +7,10 @@ import { VolumeParameter } from "../VolumeParameter.js";
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import { registerCustomEffectType, VolumeProfile } from "../VolumeProfile.js";
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/**
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* Chromatic Aberration effect simulates the color fringing effect seen in real-world cameras.
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* It offsets the red, green, and blue color channels to create a distorted, colorful edge around objects.
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* This effect can enhance the visual appeal of scenes by adding a subtle or pronounced chromatic distortion.
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* @summary Chromatic Aberration Post-Processing Effect
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* @category Effects
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* @group Components
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*/
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@@ -8,6 +8,9 @@ import { registerCustomEffectType } from "../VolumeProfile.js";
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import { ToneMappingEffect } from "./Tonemapping.js";
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/**
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* Color Adjustments effect allows you to modify the overall color properties of the rendered scene, including post-exposure, contrast, hue shift, and saturation.
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* These adjustments can be used to enhance the visual aesthetics of the scene or to achieve specific artistic effects.
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* @summary Color Adjustments Post-Processing Effect
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* @category Effects
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* @group Components
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*/
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@@ -17,6 +17,10 @@ export enum DepthOfFieldMode {
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const debug = getParam("debugpost");
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/**
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* Depth of Field effect simulates the focusing behavior of real-world cameras by blurring objects that are outside the focal plane.
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* This effect enhances the sense of depth in a scene by mimicking how cameras focus on subjects at varying distances, creating a more immersive visual experience.
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* It can be adjusted to achieve different artistic effects, from subtle background blurring to pronounced bokeh effects.
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* @summary Depth of Field Post-Processing Effect
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@@ -7,6 +7,9 @@ import { VolumeParameter } from "../VolumeParameter.js";
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import { registerCustomEffectType } from "../VolumeProfile.js";
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/**
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* Pixelation effect simulates a pixelated look by enlarging pixels in the rendered scene.
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* This effect can be used to achieve a retro or stylized visual aesthetic, reminiscent of early video games or low-resolution graphics.
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* @summary Pixelation Post-Processing Effect
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@@ -23,6 +23,10 @@ export enum ScreenSpaceAmbientOcclusionN8QualityMode {
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}
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/** Screen Space Ambient Occlusion (SSAO) effect.
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* Ambient Occlusion is a shading method used to calculate how exposed each point in a scene is to ambient lighting.
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* The effect enhances the depth and realism of 3D scenes by simulating the soft shadows that occur in crevices, corners, and areas where objects are close to each other.
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* This implementation uses the N8AO library to provide high-quality SSAO with various quality settings.
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* @summary Screen Space Ambient Occlusion (SSAO) Post-Processing Effect
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* @link [N8AO documentation](https://github.com/N8python/n8ao)
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// }
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/**
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* Sharpening effect enhances the details and edges in the rendered scene by increasing the contrast between adjacent pixels.
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* This effect can make textures and fine details appear clearer and more defined, improving the overall visual quality of the scene.
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* It is particularly useful in scenes where details may be lost due to blurriness or low resolution.
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* @summary Sharpening Post-Processing Effect
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/**
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* Tilt Shift effect simulates a miniature scene by applying a selective focus blur to the rendered image.
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* This effect creates a shallow depth of field, making real-world scenes appear as if they are small-scale models.
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* It is often used in photography and cinematography to draw attention to specific areas of the scene while blurring out the rest.
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* @summary Tilt Shift Post-Processing Effect
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/**
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* Tonemapping effect adjusts the brightness and contrast of the rendered scene to map high dynamic range (HDR) colors to a displayable range.
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* This effect is essential for achieving realistic lighting and color representation in 3D scenes, as it helps to preserve details in both bright and dark areas.
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* Various tonemapping algorithms can be applied to achieve different visual styles and effects.
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* @summary Tonemapping Post-Processing Effect
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/**
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* Vignette effect darkens the edges of the rendered scene to draw attention to the center.
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* This effect simulates the natural vignetting that occurs in photography and cinematography, where the corners of an image are darker than the center.
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* It can be used to enhance the visual focus on the main subject of the scene and create a more immersive viewing experience.
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* @summary Vignette Post-Processing Effect
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@@ -56,6 +56,7 @@ export type CreateTrackFunction = (director: PlayableDirector, track: Models.Tra
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* The PlayableDirector component is the main component to control timelines in needle engine.
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* It is used to play, pause, stop and evaluate timelines.
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* Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
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* @summary Controls and plays TimelineAssets
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/** SignalReceiver is a component that listens for signals and invokes a reaction when a signal is received.
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* Signals can be added to a signal track on a {@link PlayableDirector}
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*
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* @summary Receives signals and invokes reactions
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*/
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}
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/**
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* Button is a UI component that can be clicked by the user to perform an action.
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* It supports different visual states such as normal, highlighted, pressed, and disabled.
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* You can customize the button's appearance using colors or animations for each state.
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* @summary Button UI Component
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*/
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@@ -25,6 +25,11 @@ export enum RenderMode {
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const debugLayout = getParam("debuguilayout");
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/**
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* Canvas is the root component for all UI elements in a scene.
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* It defines the area where UI elements are rendered and manages their layout and rendering settings.
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* Canvases can be set to render in world space or screen space (overlay or camera).
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* Multiple canvases can exist in a scene, each with its own settings and hierarchy of UI elements.
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* @summary Canvas UI Component
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*/
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/**
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* CanvasGroup is a UI component that allows you to control the transparency and interactivity of a group of UI elements.
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* By adjusting the alpha property, you can fade in or out all child UI elements simultaneously.
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* The interactable and blocksRaycasts properties let you enable or disable user interaction for the entire group.
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* @summary CanvasGroup UI Component
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* @category User Interface
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* @group Components
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*/
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@@ -12,6 +12,10 @@ class Sprite {
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}
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/**
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* Image is a UI component that displays a sprite (2D image) in the user interface.
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* You can set the image property to assign a texture to be displayed.
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* The sprite can be customized with various properties such as color tinting and pixel density.
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* @summary Image UI Component
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* @category User Interface
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* @group Components
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*/
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@@ -10,6 +10,10 @@ import { tryGetUIComponent } from "./Utils.js";
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const debug = getParam("debuginputfield");
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/**
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* InputField is a UI component that allows users to enter and edit text.
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* It provides a text input area where users can type, delete, and modify text.
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* The InputField supports placeholder text, events for value changes, and end edit actions.
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* @summary Text Input Field UI Component
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* @category User Interface
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* @group Components
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*/
|
|
@@ -4,6 +4,13 @@ import { serializable } from "../../engine/engine_serialization.js";
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import { RGBAColor } from "../../engine/js-extensions/index.js";
|
|
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|
import { Behaviour } from "../Component.js";
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/**
|
|
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* Outline is a UI component that adds an outline effect to UI elements.
|
|
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|
+
* You can customize the outline color and distance to create a visual border around the UI element.
|
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* @summary Outline UI Component
|
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|
+
* @category User Interface
|
|
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|
+
* @group Components
|
|
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+
*/
|
|
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|
export class Outline extends Behaviour {
|
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@serializable(RGBAColor)
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|
@@ -12,6 +12,7 @@ import { Behaviour } from "../Component.js";
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* LookAt behaviour makes the object look at a target object or the camera.
|
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* It can also invert the forward direction and keep the up direction.
|
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*
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|
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* @summary Makes the object look at a target object or the camera
|
|
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* @category Interactivity, Everywhere Actions
|
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16
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* @group Components
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*/
|
|
@@ -32,7 +32,7 @@ onStart(ctx => {
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* - Alternatively, add the `clickthrough` attribute to the `<needle-engine>` HTML element (e.g. `<needle-engine clickthrough></needle-engine>`).
|
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*
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* - Example https://stackblitz.com/~/github.com/needle-engine/sample-3d-over-html
|
|
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|
-
*
|
|
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|
+
* @summary Allows pointer events to "click through" the 3D canvas to HTML elements behind it.
|
|
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* @category Web
|
|
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* @group Components
|
|
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* @component
|
|
@@ -14,6 +14,7 @@ const debug = getParam("debugcursor");
|
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|
*
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|
* - Example: [Look At Cursor sample](https://engine.needle.tools/samples/look-at-cursor-interactive-3d-header/). This sample combines the CursorFollow component with a LookAt component to create an interactive 3D header that looks at the cursor.
|
|
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|
*
|
|
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|
+
* @summary Makes the object follow the cursor position on screen
|
|
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|
* @category Web
|
|
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|
* @group Components
|
|
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|
* @component
|